[ 0.00] memory: 512 GiB of address space reserved, the console's [ 0.43] log: written to ~/Games/LocalLibrary/ScarletNX Games/01006A800016E000/01006A800016E000_01006A800016E800v2031616.log [ 0.43] ScarletNX - Super Smash Bros. Ultimate [ 0.43] build: ScarletNX main afff4ef (clang 23.1.4, Linux x86_64) [ 0.43] system: 'Gentoo Linux' (Linux 7.2.11-tkg-eevdf-gentoo-llvm22-x86_64_v3), AMD Ryzen 7 3700X 8-Core Processor, 16 threads, 31 GB RAM [ 0.43] game: the update of the game in 01006A800016E000, with its settings and saves [ 0.46] fs: ExeFS and RomFS read from the update ~/Games/LocalLibrary/ScarletNX Games/01006A800016E000/Updates/Super Smash Bros. Ultimate 13.0.5 [01006A800016E800][v2031616][UPD].nsp over the game's dump ~/Games/LocalLibrary/ScarletNX Games/01006A800016E000/Base Game/Smash Bros Ultimate.xci (18078.4 MB mapped) [ 0.47] fs: the DLC 01006a800016f001 read from its dump ~/Games/LocalLibrary/ScarletNX Games/01006A800016E000/DLCs/Super Smash Bros. Ultimate v65536 (01006A800016F001) (DLC).nsp (0.0 MB) [ 0.47] fs: the DLC 01006a800016f002 read from its dump ~/Games/LocalLibrary/ScarletNX Games/01006A800016E000/DLCs/Super Smash Bros. Ultimate v65536 (01006A800016F002) (DLC).nsp (0.0 MB) [ 0.48] fs: the DLC 01006a800016f003 read from its dump ~/Games/LocalLibrary/ScarletNX Games/01006A800016E000/DLCs/Super Smash Bros. Ultimate v131072 (01006A800016F003) (DLC).nsp (0.0 MB) [ 0.48] fs: the DLC 01006a800016f004 read from its dump ~/Games/LocalLibrary/ScarletNX Games/01006A800016E000/DLCs/Super Smash Bros. Ultimate v131072 (01006A800016F004) (DLC).nsp (0.0 MB) [ 0.49] fs: the DLC 01006a800016f005 read from its dump ~/Games/LocalLibrary/ScarletNX Games/01006A800016E000/DLCs/Super Smash Bros. Ultimate v131072 (01006A800016F005) (DLC).nsp (0.0 MB) [ 0.49] fs: the DLC 01006a800016f006 read from its dump ~/Games/LocalLibrary/ScarletNX Games/01006A800016E000/DLCs/Super Smash Bros. Ultimate v131072 (01006A800016F006) (DLC).nsp (0.0 MB) [ 0.49] fs: the DLC 01006a800016f007 read from its dump ~/Games/LocalLibrary/ScarletNX Games/01006A800016E000/DLCs/Super Smash Bros. Ultimate v65536 (01006A800016F007) (DLC).nsp (0.0 MB) [ 0.50] fs: the DLC 01006a800016f008 read from its dump ~/Games/LocalLibrary/ScarletNX Games/01006A800016E000/DLCs/Super Smash Bros. Ultimate v65536 (01006A800016F008) (DLC).nsp (0.0 MB) [ 0.50] fs: the DLC 01006a800016f009 read from its dump ~/Games/LocalLibrary/ScarletNX Games/01006A800016E000/DLCs/Super Smash Bros. Ultimate v131072 (01006A800016F009) (DLC).nsp (0.0 MB) [ 0.51] fs: the DLC 01006a800016f00a read from its dump ~/Games/LocalLibrary/ScarletNX Games/01006A800016E000/DLCs/Super Smash Bros. Ultimate v65536 (01006A800016F00A) (DLC).nsp (0.0 MB) [ 0.51] fs: the DLC 01006a800016f00c read from its dump ~/Games/LocalLibrary/ScarletNX Games/01006A800016E000/DLCs/Super Smash Bros. Ultimate v65536 (01006A800016F00C) (DLC).nsp (0.0 MB) [ 0.52] fs: the DLC 01006a800016f015 read from its dump ~/Games/LocalLibrary/ScarletNX Games/01006A800016E000/DLCs/Super Smash Bros. Ultimate v65536 (01006A800016F015) (DLC).nsp (0.0 MB) [ 0.52] fs: the DLC 01006a800016f01f read from its dump ~/Games/LocalLibrary/ScarletNX Games/01006A800016E000/DLCs/Super Smash Bros. Ultimate v0 (01006A800016F01F) (DLC).nsp (0.0 MB) [ 0.53] fs: the DLC 01006a800016f020 read from its dump ~/Games/LocalLibrary/ScarletNX Games/01006A800016E000/DLCs/Super Smash Bros. Ultimate v0 (01006A800016F020) (DLC).nsp (0.0 MB) [ 0.53] fs: the DLC 01006a800016f065 read from its dump ~/Games/LocalLibrary/ScarletNX Games/01006A800016E000/DLCs/Super Smash Bros. Ultimate v0 (01006A800016F065) (DLC).nsp (0.0 MB) [ 0.54] fs: the DLC 01006a800016f066 read from its dump ~/Games/LocalLibrary/ScarletNX Games/01006A800016E000/DLCs/Super Smash Bros. Ultimate v0 (01006A800016F066) (DLC).nsp (0.0 MB) [ 0.54] fs: the DLC 01006a800016f067 read from its dump ~/Games/LocalLibrary/ScarletNX Games/01006A800016E000/DLCs/Super Smash Bros. Ultimate v0 (01006A800016F067) (DLC).nsp (0.0 MB) [ 0.55] fs: the DLC 01006a800016f068 read from its dump ~/Games/LocalLibrary/ScarletNX Games/01006A800016E000/DLCs/Super Smash Bros. Ultimate v0 (01006A800016F068) (DLC).nsp (0.0 MB) [ 0.55] fs: the DLC 01006a800016f06e read from its dump ~/Games/LocalLibrary/ScarletNX Games/01006A800016E000/DLCs/Super Smash Bros. Ultimate v0 (01006A800016F06E) (DLC).nsp (0.0 MB) [ 0.56] fs: the DLC 01006a800016f06f read from its dump ~/Games/LocalLibrary/ScarletNX Games/01006A800016E000/DLCs/Super Smash Bros. Ultimate v0 (01006A800016F06F) (DLC).nsp (0.0 MB) [ 0.56] fs: the DLC 01006a800016f070 read from its dump ~/Games/LocalLibrary/ScarletNX Games/01006A800016E000/DLCs/Super Smash Bros. Ultimate v0 (01006A800016F070) (DLC).nsp (0.0 MB) [ 0.57] fs: the DLC 01006a800016f071 read from its dump ~/Games/LocalLibrary/ScarletNX Games/01006A800016E000/DLCs/Super Smash Bros. Ultimate v0 (01006A800016F071) (DLC).nsp (0.0 MB) [ 0.57] fs: the DLC 01006a800016f072 read from its dump ~/Games/LocalLibrary/ScarletNX Games/01006A800016E000/DLCs/Super Smash Bros. Ultimate v0 (01006A800016F072) (DLC).nsp (0.0 MB) [ 0.58] fs: the DLC 01006a800016f073 read from its dump ~/Games/LocalLibrary/ScarletNX Games/01006A800016E000/DLCs/Super Smash Bros. Ultimate v0 (01006A800016F073) (DLC).nsp (0.0 MB) [ 0.58] fs: the DLC 01006a800016f07c read from its dump ~/Games/LocalLibrary/ScarletNX Games/01006A800016E000/DLCs/Super Smash Bros. Ultimate v0 (01006A800016F07C) (DLC).nsp (0.0 MB) [ 0.59] fs: the DLC 01006a800016f07d read from its dump ~/Games/LocalLibrary/ScarletNX Games/01006A800016E000/DLCs/Super Smash Bros. Ultimate v0 (01006A800016F07D) (DLC).nsp (0.0 MB) [ 0.59] fs: the DLC 01006a800016f07e read from its dump ~/Games/LocalLibrary/ScarletNX Games/01006A800016E000/DLCs/Super Smash Bros. Ultimate v0 (01006A800016F07E) (DLC).nsp (0.0 MB) [ 0.60] fs: the DLC 01006a800016f07f read from its dump ~/Games/LocalLibrary/ScarletNX Games/01006A800016E000/DLCs/Super Smash Bros. Ultimate v0 (01006A800016F07F) (DLC).nsp (0.0 MB) [ 0.60] fs: the DLC 01006a800016f080 read from its dump ~/Games/LocalLibrary/ScarletNX Games/01006A800016E000/DLCs/Super Smash Bros. Ultimate v0 (01006A800016F080) (DLC).nsp (0.0 MB) [ 0.61] fs: the DLC 01006a800016f081 read from its dump ~/Games/LocalLibrary/ScarletNX Games/01006A800016E000/DLCs/Super Smash Bros. Ultimate v0 (01006A800016F081) (DLC).nsp (0.0 MB) [ 0.61] fs: the DLC 01006a800016f082 read from its dump ~/Games/LocalLibrary/ScarletNX Games/01006A800016E000/DLCs/Super Smash Bros. Ultimate v0 (01006A800016F082) (DLC).nsp (0.0 MB) [ 0.62] fs: the DLC 01006a800016f087 read from its dump ~/Games/LocalLibrary/ScarletNX Games/01006A800016E000/DLCs/Super Smash Bros. Ultimate v0 (01006A800016F087) (DLC).nsp (0.0 MB) [ 0.62] fs: the DLC 01006a800016f088 read from its dump ~/Games/LocalLibrary/ScarletNX Games/01006A800016E000/DLCs/Super Smash Bros. Ultimate v0 (01006A800016F088) (DLC).nsp (0.0 MB) [ 0.62] fs: 0 RomFS/ExeFS files mapped for the whole run, 0.0 MB [ 0.62] memory: 4 KiB host pages, views share their source's pages (alias pool) [ 0.68] Loaded rtld at 0x8000000 [ 0.78] Loaded main at 0x8005000 [ 0.78] Loaded subsdk0 at 0xf44e000 [ 0.79] Loaded sdk at 0xfb64000 [ 0.80] symbols: 35336 functions named [ 0.80] hooks: the module calls the functions of the 545 symbols the hooks name through their dispatch slots, and every other function directly (route list 07e8e8e20e0a5e81, this runtime's too) [ 0.80] hooks: module rtld, SDK unknown (its versioned hooks aren't installed) [ 0.80] hooks: module main, SDK unknown (its versioned hooks aren't installed) [ 0.80] hooks: module subsdk0, SDK unknown (its versioned hooks aren't installed) [ 0.80] hooks: module sdk, SDK 8.2.1 [ 0.80] hook: memcpy at 10042070 runs hook_memmove [ 0.80] hook: memmove at 10042490 runs hook_memmove [ 0.80] hook: memset at 1006e370 runs hook_memset [ 0.80] hooks: 3 of the game's functions run the runtime's handlers [ 0.81] nvn: the runtime implements 539 NVN functions, and the game's NVN driver doesn't run [ 0.81] jit: the AOT module has no runtime code variants; the JIT handles the misses and writes a cache [ 1.15] jit: 4 compile threads, 0 pcs of earlier runs queued [ 1.15] npdm: system resource 16 MB, cores 7, priorities ffffffff0000000 [ 1.16] acc: 1 user, playing as user 1 [ 1.16] users: [user1] mii=Leek Girl: Leek Girl; picture=(none): file [ 1.16] time: the time zone is Etc/GMT+6 (UTC-06) [ 1.16] game: 01006a800016e000, version 13.0.5 [ 1.16] pl: the Japanese stand-in answers for the console font's private-use characters [ 1.16] pl: the Chinese simplified stand-in answers for the console font's private-use characters [ 1.17] pl: the Chinese traditional stand-in answers for the console font's private-use characters [ 1.17] pl: the Korean stand-in answers for the console font's private-use characters [ 1.17] pl: the extended stand-in answers for the console font's private-use characters [ 1.17] RomFS: the update's over the game's dump, read in place (16785.6 MB) [ 1.18] game: played with Update 13.0.5, DLC 1, DLC 2, DLC 3, DLC 4 and 29 more DLCs [ 1.40] input: gamepad Microsoft Xbox Controller (id 4, GUID 0600b792c82d0000272000000d010000, standard) [ 1.40] input: device path /dev/input/event16, 6 axes, 12 buttons, mapping 0600b792c82d0000272000000d010000,Microsoft Xbox Controller,a:b0,b:b1,x:b2,y:b3,back:b6,guide:b8,start:b7,leftstick:b9,rightstick:b10,leftshoulder:b4,rightshoulder:b5,dpup:h0.1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,misc1:b11,leftx:a0,lefty:a1,rightx:a3,righty:a4,lefttrigger:a2,righttrigger:a5,platform:Linux, [ 1.40] input: Microsoft Xbox Controller exposes no motion sensors through SDL [ 1.41] video: SDL 3.4.18 on wayland [ 1.68] vulkan: native ASTC textures were asked for, but the GPU can't sample ASTC: they are decoded to RGBA8 [ 1.68] vulkan: native ETC2 textures were asked for, but the GPU can't sample ETC2: they are decoded [ 1.68] vulkan: the device discrete, the CPU maps all of its memory (resizable BAR); guest buffers copied (vk_memory=auto); VK_EXT_external_memory_host yes, VK_EXT_map_memory_placed yes, without a whole chunk's placing or its address kept reserved [ 1.68] vulkan: H.264 movies decode with Vulkan Video, on queue family 2 (experimental) [ 1.68] vulkan: vertex_input_dynamic_state=auto: draws set their vertex layout as dynamic state (VK_EXT_vertex_input_dynamic_state) on AMD Radeon RX 7800 XT (RADV NAVI32) (radv, Mesa 26.2.4, driver version 26.2.4) [ 1.68] vulkan: graphics descriptor buffers supported, disabled [ 1.69] vulkan: allocations of at most 256 MiB, bigger images in pieces (sparse binding), a 3D texture with holes in its mapping with memory where it is mapped (sparse residency) [ 1.69] vulkan: the driver that runs: radv, Mesa 26.2.4 (driver ID 3) [ 1.69] vulkan: AMD Radeon RX 7800 XT (RADV NAVI32), Vulkan 1.4.354, driver 06802004, graphics queue family 0, compute 1 (separate family) [ 1.69] vulkan: draws sample the color targets they render to in place (attachment feedback loops, enabled by dynamic state, ordered by barriers within the pass) [ 1.69] vulkan: swapchain 1280x720, 4 images, presents timed, fifo [ 1.69] vulkan: render targets at 2.00x [ 1.71] vulkan: pipeline cache loaded (9691 KB) [ 1.71] memory: GPU engines keep their results, guest memory is trapped until the CPU needs it [ 1.71] renderer: Vulkan [ 1.71] vulkan: ~/Games/LocalLibrary/ScarletNX Games/01006A800016E000/shader_cache/01006A800016E000_01006A800016E800v2031616.vkshipped is of another build, GPU or driver: started over [ 1.71] vulkan: ~/Games/LocalLibrary/ScarletNX Games/01006A800016E000/shader_cache/01006A800016E000_01006A800016E800v2031616.vkshaders is of another build or driver: its shaders are translated again and its pipelines made again [ 2.91] vulkan: 2083 shaders and 1811 pipelines of earlier runs loaded from ~/Games/LocalLibrary/ScarletNX Games/01006A800016E000/shader_cache/01006A800016E000_01006A800016E800v2031616.vkshaders in 1198 ms, the pipelines to be made in the background; 0 shaders of the game's own programs in ~/Games/LocalLibrary/ScarletNX Games/01006A800016E000/shader_cache/01006A800016E000_01006A800016E800v2031616.vkshipped [ 2.92] vulkan: main.ro: 16 shaders found [ 2.92] vulkan: main.ro: 10 vertex, 6 fragment [ 2.92] vulkan: main.data: 56 shaders found [ 2.92] vulkan: main.data: 18 vertex, 38 fragment [ 2.92] vulkan: swapchain 1920x1080, 4 images, presents timed, fifo [ 2.92] vulkan: the on-screen controls' atlas is 1024x1776 [ 2.93] vulkan: main.ro: 15 new, 1 already done [ 2.93] vulkan: main.ro: 15 translated, 1 already translated, 0 left out, 0 failed [ 2.93] vulkan: main.data: 55 new, 1 already done [ 2.93] vulkan: main.data: 55 translated, 1 already translated, 0 left out, 0 failed [ 2.93] vulkan: 72 shaders found: 70 new, 2 already done [ 2.93] vulkan: 72 programs: 70 translated, 2 already translated, 0 left out, 0 failed [ 2.93] vulkan: the game's own shaders: 70 translated new, 70 in ~/Games/LocalLibrary/ScarletNX Games/01006A800016E000/shader_cache/01006A800016E000_01006A800016E800v2031616.vkshipped, in 24 ms [ 3.31] prepare: 1598 ms before the game started (70 shaders translated from its files, 1811 of 1811 pipelines of earlier runs made), shown in YoRHa's look [ 3.31] main thread: entry 8000000, stack 1300001000 (1024 KiB), priority 44, core 0 [ 3.31] kernel: core 0 runs on host CPUs 0 3 6 9 12 15 [ 3.34] kernel: core 2 runs on host CPUs 2 5 8 11 14 [ 3.42] nvn: the game's driver answers API 53.312 and GPU code 1.5 to 1.15, 22 items in all from its code [ 3.42] nvn: the game's NVN API 53.312 is one the runtime has measured layouts for (53.5, 53.13, 53.105, 53.209, 53.311 to 53.314, 55.8 to 55.15), and nvnPrivate0, which turns on its inlined command writes, stays 0 (the driver exports none) [ 3.42] nvn: device 140950000 initialized, flags 0 [ 3.42] nvn: window origin upper left [ 3.42] nvn: depth mode near = 0 [ 3.42] nvn: texture pool 140272500: 8448 descriptors at GPU 402000000 [ 3.42] nvn: sampler pool 140272520: 2304 descriptors at GPU 402042000 [ 3.42] nvn: queue 144af2000 initialized (replay 1) [ 3.42] nvn: queue 144af4000 initialized (replay 2) [ 3.42] nvn: 64 KiB of the runtime's memory carry command records past the game's command memory [ 3.42] nvn: shader control sections of format 15 [ 3.42] nvn: the first texture of format 0x25 (target 1, 16x16) [ 3.43] kernel: core 1 runs on host CPUs 1 4 7 10 13 [ 4.15] nvn: texture pool 140986990: 4096 descriptors at GPU 4043f0000 [ 4.15] nvn: sampler pool 1409869d0: 4096 descriptors at GPU 404410000 [ 5.90] nvn: the first texture of format 0x38 (target 1, 1920x1080) [ 5.90] nvn: window 17841ce80: 3 textures, first 1920x1080 format 0x38, present interval 1 [ 5.90] nvn: the first texture of format 0x35 (target 1, 1920x1080) [ 5.91] nvn: the first texture of format 0x3d (target 1, 1920x1080) [ 5.91] nvn: the first texture of format 0x34 (target 1, 256x256) [ 5.91] nvn: the first texture of format 0x12 (target 1, 256x256) [ 5.91] nvn: the first texture of format 0xa (target 1, 512x512) [ 5.91] nvn: the first texture of format 0x26 (target 1, 512x512) [ 5.91] nvn: the first texture of format 0x3f (target 1, 1920x1080) [ 5.91] nvn: the first texture of format 0x11 (target 1, 960x540) [ 5.91] nvn: the first texture of format 0x1 (target 1, 240x135) [ 5.91] nvn: the first texture of format 0x95 (target 1, 960x540) [ 6.02] nvn: the first texture of format 0x42 (target 8, 16x16) [ 6.26] audio: SDL pulseaudio output opened on the system default, which plays SDL_AUDIO_S16LE at 48000 Hz, 2 channels, 768-frame buffer; the game gives 48000 Hz, 2 channels, signed 16-bit PCM [ 6.26] audio: queued 2048 bytes of guest PCM [ 6.31] nvn: first present, texture 0 of window 17841ce80 [ 6.31] nvn: sync 1402f1b00 waited on before anything fenced it (timeout 0, called from b8752a0) [ 6.31] nvn: sync 1402f1b00 waited on before anything fenced it (timeout ffffffffffffffff, called from b87533c) [ 6.31] nvn: scissors 0 to 7: only scissor 0 is recorded [ 6.32] nvn: the first texture of format 0x48 (target 1, 32x32) [ 6.32] nvn: the first texture of format 0x4e (target 1, 128x128) [ 6.34] nvn: 128 KiB of the runtime's memory carry command records past the game's command memory [ 6.34] nvn: 256 KiB of the runtime's memory carry command records past the game's command memory [ 6.34] nvn: 512 KiB of the runtime's memory carry command records past the game's command memory [ 6.34] nvn: 1024 KiB of the runtime's memory carry command records past the game's command memory [ 6.34] nvn: sync 1402f1b00 waited on before anything fenced it (timeout 0, called from b8752a0) [ 6.34] nvn: sync 1402f1b00 waited on before anything fenced it (timeout ffffffffffffffff, called from b87533c) [ 6.34] nvn: 2048 KiB of the runtime's memory carry command records past the game's command memory [ 6.36] nvn: sync 1402f1b00 waited on before anything fenced it (timeout 0, called from b8752a0) [ 6.36] nvn: sync 1402f1b00 waited on before anything fenced it (timeout ffffffffffffffff, called from b8752e8) [ 6.36] nvn: window crop 0,0 1920x1080 [ 6.36] nvn: a storage buffer of shader stage 3, whose table nobody measured [ 6.36] vulkan: write tracking on (caches skip unchanged memory) [ 6.41] vulkan: viewport scale 0 x -0 with transform enable 1 [ 6.42] vulkan: swapchain 1920x1080, 4 images, sRGB, presents timed, fifo [ 6.42] vulkan: a 73 ms frame: 0 shaders translated (0 ms), 6 pipelines made (0 ms waited for), 16 render targets made, 0 texture uploads (0 KB), 1 ms in finishes [ 6.43] ldr:ro: mapped NRO at 10860000 (8544256 bytes, AOT variants) [ 6.57] nvn: 4096 KiB of the runtime's memory carry command records past the game's command memory [ 6.58] ldr:ro: mapped NRO at 11087000 (13348864 bytes, AOT variants) [ 6.78] nvn: the first texture of format 0x49 (target 1, 16x56) [ 6.83] nvn: command buffer 144da1280 is out of command memory: the game's callback 8036be0 adds more [ 6.83] nvn: command buffer 144da1280 is out of command memory: the game's callback 8036be0 adds more [ 6.83] nvn: command buffer 144da1280 is out of command memory: the game's callback 8036be0 adds more [ 6.83] nvn: command buffer 144da1280 is out of command memory: the game's callback 8036be0 adds more [ 6.89] nvn: 8192 KiB of the runtime's memory carry command records past the game's command memory [ 7.01] nvn: the first texture of format 0x4d (target 1, 16x16) [ 7.07] nvn: the first texture of format 0x4b (target 1, 128x128) [ 7.07] nvn: the first texture of format 0x46 (target 1, 64x64) [ 7.21] aoc: add-on content 1 (01006a800016f001) installed [ 7.21] aoc: add-on content 2 (01006a800016f002) installed [ 7.21] aoc: add-on content 3 (01006a800016f003) installed [ 7.21] aoc: add-on content 4 (01006a800016f004) installed [ 7.21] aoc: add-on content 5 (01006a800016f005) installed [ 7.21] aoc: add-on content 6 (01006a800016f006) installed [ 7.21] aoc: add-on content 7 (01006a800016f007) installed [ 7.21] aoc: add-on content 8 (01006a800016f008) installed [ 7.21] aoc: add-on content 9 (01006a800016f009) installed [ 7.21] aoc: add-on content 10 (01006a800016f00a) installed [ 7.21] aoc: add-on content 12 (01006a800016f00c) installed [ 7.21] aoc: add-on content 21 (01006a800016f015) installed [ 7.21] aoc: add-on content 31 (01006a800016f01f) installed [ 7.21] aoc: add-on content 32 (01006a800016f020) installed [ 7.21] aoc: add-on content 101 (01006a800016f065) installed [ 7.21] aoc: add-on content 102 (01006a800016f066) installed [ 7.21] aoc: add-on content 103 (01006a800016f067) installed [ 7.21] aoc: add-on content 104 (01006a800016f068) installed [ 7.21] aoc: add-on content 110 (01006a800016f06e) installed [ 7.21] aoc: add-on content 111 (01006a800016f06f) installed [ 7.21] aoc: add-on content 112 (01006a800016f070) installed [ 7.21] aoc: add-on content 113 (01006a800016f071) installed [ 7.21] aoc: add-on content 114 (01006a800016f072) installed [ 7.21] aoc: add-on content 115 (01006a800016f073) installed [ 7.21] aoc: add-on content 124 (01006a800016f07c) installed [ 7.21] aoc: add-on content 125 (01006a800016f07d) installed [ 7.21] aoc: add-on content 126 (01006a800016f07e) installed [ 7.21] aoc: add-on content 127 (01006a800016f07f) installed [ 7.21] aoc: add-on content 128 (01006a800016f080) installed [ 7.21] aoc: add-on content 129 (01006a800016f081) installed [ 7.21] aoc: add-on content 130 (01006a800016f082) installed [ 7.21] aoc: add-on content 135 (01006a800016f087) installed [ 7.21] aoc: add-on content 136 (01006a800016f088) installed [ 7.56] sfdnsres: g23380901-lp1.s.n.srv.nintendo.net is blocked, answering EAI_AGAIN [ 8.00] vulkan: unsupported texture format 0, header word 0 00000000 (not drawn) [ 8.19] ldr:ro: mapped NRO at 11d43000 (1413120 bytes, AOT variants) [ 8.31] perf: 23.4 frames a second over 5.0 s (117 shown in all) [ 8.40] ldr:ro: mapped NRO at 11e9d000 (2007040 bytes, AOT variants) [ 8.57] ldr:ro: mapped NRO at 12088000 (2113536 bytes, AOT variants) [ 8.78] ldr:ro: mapped NRO at 1228d000 (1470464 bytes, AOT variants) [ 9.11] nvdrv: open /dev/nvhost-ctrl -> 1 [ 9.11] nvdrv: open /dev/nvhost-nvdec -> 2 [ 9.11] nvdrv: open /dev/nvmap -> 3 [ 9.11] nvdrv: ioctl 40044801 on device 6 (command 1), buffers 4/0/0 [ 9.11] nvdrv: open /dev/nvhost-nvdec -> 4 [ 9.11] nvdrv: ioctl 40040007 on device 6 (command 1), buffers 4/0/0 [ 9.11] nvdrv: ioctl c0080101 on device 1 (command 1), buffers 8/8/0 [ 9.11] nvdrv: ioctl c0200104 on device 1 (command 1), buffers 20/20/0 [ 9.11] nvdrv: ioctl c01c0009 on device 6 (command 1), buffers 1c/1c/0 [ 9.11] nvdrv: ioctl c0080002 on device 6 (command 1), buffers 8/8/0 [ 9.11] nvdrv: open /dev/nvhost-vic -> 5 [ 9.11] nvdrv: ioctl 40044801 on device 7 (command 1), buffers 4/0/0 [ 9.11] nvdrv: ioctl c01c0009 on device 7 (command 1), buffers 1c/1c/0 [ 9.11] nvdrv: ioctl c0080002 on device 7 (command 1), buffers 8/8/0 [ 9.12] nvdrv: ioctl c0400001 on device 6 (command 1), buffers 40/40/0 [ 9.12] nvdrv: ioctl c0a4000a on device 6 (command 1), buffers a4/a4/0 [ 9.12] nvdrv: ioctl c004001f on device 3 (command 1), buffers 4/4/0 [ 9.12] nvdrv: QueryEvent fd 1 (device 3) id 10000000 [ 9.12] nvdrv: ioctl c010001e on device 3 (command 1), buffers 10/10/0 [ 9.12] nvdrv: QueryEvent fd 1 (device 3) id 10000001 [ 9.12] nvdrv: open /dev/nvhost-vic -> 6 [ 9.12] nvdrv: ioctl c0400001 on device 7 (command 1), buffers 40/40/0 [ 9.12] nvdrv: ioctl c03c000a on device 7 (command 1), buffers 3c/3c/0 [ 9.13] nvdrv: open /dev/nvhost-ctrl -> 7 [ 9.13] nvdrv: QueryEvent fd 7 (device 3) id 10000000 [ 10.40] nvn: the first texture of format 0xd (target 1, 640x360) [ 10.40] vulkan: a 1290 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes [ 12.36] audio: queued nonzero guest PCM (s16 peak 1) [ 13.01] nvdrv: ioctl c0180105 on device 1 (command 1), buffers 18/18/0 [ 13.03] vulkan: a 64 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 2 texture uploads (1350 KB), 0 ms in finishes [ 13.33] perf: 44.5 frames a second over 5.0 s (340 shown in all) [ 14.02] vulkan: a 62 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes [ 14.11] vulkan: a 50 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes [ 14.55] vulkan: a 146 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes [ 14.83] nvn: the first texture of format 0x44 (target 1, 128x128) [ 17.84] cpu: 599 presents in 11.52 s (52.0 fps): 49 of the game's threads ran 7.28 s on the host's processors (63% of one, 12.15 ms a present), the whole process 9.67 s (84%); the busiest: thread 80 'MainThread' 1.67 s, thread 90 'ResInflateThread' 1.41 s, thread 89 'ResLoadingThread' 1.06 s, thread 99 'nus3::audio update' 0.95 s, thread 87 'TaskWorker2' 0.70 s [ 17.84] cpu: in those 11.52 s, 118821 SVCs (10314 a second): 0x1d SignalProcessWideKey 25637, 0x1b ArbitrateUnlock 22332, 0x1c WaitProcessWideKeyAtomic 16036, 0x1a ArbitrateLock 16030, 0x0b SleepThread 13978, 0x21 SendSyncRequest 9184; 40 calls the dispatch table had no code for (RtAPI.miss) [ 17.84] vulkan: 134316 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 2 finishes (1 ms); 0 reads past queued releases (0 samples counts written on the GPU); 265302 descriptor sets written, 3330 reused; 108321 draws kept the last one's shaders and pipeline (0 checked), 133912 its targets [ 17.84] vulkan: 0 shaders translated (0 ms), 29 pipelines made (29 from the cache, 1 ms making, 0 ms waited for), 18 render targets made, 310 texture uploads (173 MB); 6 frames over 50 ms in the last 600, the slowest 1290 ms [ 17.84] vulkan: 1811 pipelines of earlier runs made in the background (1811 from the cache), 0 still to make [ 17.84] vulkan: memory used and budgeted: heap 0 192 of 15451 MB (192 ours), heap 1 855 of 14285 MB (576 ours) [ 17.84] vulkan: caches: 18 render targets (315 MB, 0 parked), 154 textures (45 MB), 10683 buffers (4 MB); 684 of 14285 MB in use as they count it, 0 MB freed for the budget so far [ 17.84] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [ 17.84] vulkan: 20091 rendering passes, 1624 clear commands, 7244 attachments cleared and 2 left undefined by their load op [ 17.84] vulkan: 11530 passes (57%) ended at buffer.c:2168 [ 17.84] vulkan: 4038 passes (20%) ended at render.c:232 [ 17.84] vulkan: 2388 passes (12%) ended at renderer.c:214 [ 17.84] vulkan: 1293 passes (6%) ended at cmd.c:534 [ 17.84] vulkan: 518 passes (3%) ended at renderer.c:680 [ 17.84] vulkan: 145 passes (1%) ended at texture.c:476 [ 17.84] vulkan: 79 passes (0%) ended at vic.c:157 [ 17.84] vulkan: 78 passes (0%) ended at dma.c:143 [ 17.84] vulkan: GPU-owned guest memory landed for the CPU 168 times, render targets written back for an engine 0 times [ 17.87] vulkan: display: 599 frame intervals of 19.25 ms (deviation 41.30 ms, 1st to 99th percentile 16.56 to 33.44 ms), 8 held for other than 1 refresh; the game's frames went from release to present in 20.2 ms (3.2 to 60.9), on to the display in 30.0 ms (16.7 to 32.7), 50.3 ms in all (33.9 to 77.6) [ 17.87] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 18.34] perf: 57.8 frames a second over 5.0 s (630 shown in all) [ 19.73] vulkan: a 51 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes [ 19.99] nvn: queue 13000fb110 initialized (replay 3) [ 20.00] nvn: queue 13000fb110 finalized (replay 3) [ 20.00] nvn: queue 13000fb110 initialized (replay 3) [ 20.00] nvn: queue 13000fb110 finalized (replay 3) [ 20.01] nvn: queue 13000fb110 initialized (replay 3) [ 20.01] nvn: queue 13000fb110 finalized (replay 3) [ 20.02] nvn: queue 13000fb110 initialized (replay 3) [ 20.02] nvn: queue 13000fb110 finalized (replay 3) [ 20.03] nvn: queue 13000fb110 initialized (replay 3) [ 20.03] nvn: queue 13000fb110 finalized (replay 3) [ 20.04] nvn: queue 13000fb110 initialized (replay 3) [ 20.04] nvn: queue 13000fb110 finalized (replay 3) [ 20.07] vulkan: a 180 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes [ 23.34] perf: 58.0 frames a second over 5.0 s (920 shown in all) [ 28.01] cpu: 600 presents in 10.17 s (59.0 fps): 26 of the game's threads ran 5.21 s on the host's processors (51% of one, 8.68 ms a present), the whole process 6.67 s (66%); the busiest: thread 80 'MainThread' 1.91 s, thread 99 'nus3::audio update' 1.17 s, thread 83 'TaskWorker1' 0.85 s, thread 87 'TaskWorker2' 0.34 s, thread 90 'ResInflateThread' 0.27 s [ 28.01] cpu: in those 10.17 s, 82110 SVCs (8075 a second): 0x1d SignalProcessWideKey 19053, 0x1b ArbitrateUnlock 15520, 0x0b SleepThread 14798, 0x1a ArbitrateLock 12229, 0x21 SendSyncRequest 6033, 0x18 WaitSynchronization 3391; 0 calls the dispatch table had no code for (RtAPI.miss) [ 28.01] vulkan: 318518 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 2 finishes (1 ms); 0 reads past queued releases (0 samples counts written on the GPU); 626073 descriptor sets written, 10963 reused; 265986 draws kept the last one's shaders and pipeline (0 checked), 316510 its targets [ 28.01] vulkan: 0 shaders translated (0 ms), 36 pipelines made (36 from the cache, 1 ms making, 0 ms waited for), 18 render targets made, 568 texture uploads (212 MB); 2 frames over 50 ms in the last 600, the slowest 180 ms [ 28.01] vulkan: 1811 pipelines of earlier runs made in the background (1811 from the cache), 0 still to make [ 28.01] vulkan: memory used and budgeted: heap 0 192 of 15451 MB (192 ours), heap 1 855 of 14285 MB (576 ours) [ 28.01] vulkan: caches: 17 render targets (283 MB, 0 parked), 400 textures (56 MB), 15347 buffers (15 MB); 698 of 14285 MB in use as they count it, 0 MB freed for the budget so far [ 28.01] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [ 28.01] vulkan: 51002 rendering passes, 2097 clear commands, 14444 attachments cleared and 2 left undefined by their load op [ 28.01] vulkan: 22270 passes (72%) ended at buffer.c:2168 [ 28.01] vulkan: 4189 passes (14%) ended at render.c:232 [ 28.01] vulkan: 2401 passes (8%) ended at renderer.c:214 [ 28.01] vulkan: 1206 passes (4%) ended at cmd.c:534 [ 28.01] vulkan: 599 passes (2%) ended at renderer.c:680 [ 28.01] vulkan: 244 passes (1%) ended at texture.c:476 [ 28.01] vulkan: 2 passes (0%) ended at surface.c:160 [ 28.01] vulkan: GPU-owned guest memory landed for the CPU 168 times, render targets written back for an engine 0 times [ 28.02] vulkan: display: 599 frame intervals of 16.95 ms (deviation 6.16 ms, 1st to 99th percentile 16.56 to 16.93 ms), 2 held for other than 1 refresh; the game's frames went from release to present in 17.0 ms (14.3 to 18.9), on to the display in 30.1 ms (28.1 to 32.4), 47.1 ms in all (44.8 to 49.1) [ 28.02] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 28.34] perf: 60.0 frames a second over 5.0 s (1220 shown in all) [ 29.79] vulkan: a 50 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 5 texture uploads (24 KB), 0 ms in finishes [ 30.30] nvn: the first texture of format 0x50 (target 8, 64x64) [ 32.11] ldr:ro: mapped NRO at 11d43000 (4259840 bytes, AOT variants) [ 33.36] perf: 59.2 frames a second over 5.0 s (1517 shown in all) [ 33.79] vulkan: a 90 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes [ 33.91] vulkan: a 69 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes [ 34.02] vulkan: a 111 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes [ 34.17] vulkan: a 62 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes [ 34.59] nvn: queue 13000fb110 initialized (replay 3) [ 34.59] nvn: queue 13000fb110 finalized (replay 3) [ 34.60] nvn: queue 13000fb110 initialized (replay 3) [ 34.60] nvn: queue 13000fb110 finalized (replay 3) [ 34.61] nvn: queue 13000fb110 initialized (replay 3) [ 34.61] nvn: queue 13000fb110 finalized (replay 3) [ 34.61] nvn: queue 13000fb110 initialized (replay 3) [ 34.62] nvn: queue 13000fb110 finalized (replay 3) [ 34.62] nvn: queue 13000fb110 initialized (replay 3) [ 34.63] nvn: queue 13000fb110 finalized (replay 3) [ 34.63] nvn: queue 13000fb110 initialized (replay 3) [ 34.63] nvn: queue 13000fb110 finalized (replay 3) [ 34.67] vulkan: a 189 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes [ 38.36] perf: 55.6 frames a second over 5.0 s (1795 shown in all) [ 38.44] vulkan: display: 599 frame intervals of 17.39 ms (deviation 8.14 ms, 1st to 99th percentile 16.56 to 33.45 ms), 8 held for other than 1 refresh; the game's frames went from release to present in 15.7 ms (4.9 to 50.6), on to the display in 29.0 ms (14.9 to 32.7), 44.7 ms in all (35.8 to 65.1) [ 38.44] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 38.44] nvn: 1800 presents, 1834 submissions [ 38.44] cpu: 600 presents in 10.43 s (57.5 fps): 26 of the game's threads ran 9.06 s on the host's processors (87% of one, 15.10 ms a present), the whole process 10.86 s (104%); the busiest: thread 80 'MainThread' 2.79 s, thread 83 'TaskWorker1' 1.58 s, thread 87 'TaskWorker2' 1.45 s, thread 99 'nus3::audio update' 1.14 s, thread 90 'ResInflateThread' 0.90 s [ 38.44] cpu: in those 10.43 s, 87878 SVCs (8423 a second): 0x1d SignalProcessWideKey 19440, 0x0b SleepThread 16971, 0x1b ArbitrateUnlock 15395, 0x1a ArbitrateLock 11910, 0x21 SendSyncRequest 6644, 0x1c WaitProcessWideKeyAtomic 3542; 8 calls the dispatch table had no code for (RtAPI.miss) [ 38.44] vulkan: 491066 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 2 finishes (1 ms); 0 reads past queued releases (0 samples counts written on the GPU); 961805 descriptor sets written, 20327 reused; 366326 draws kept the last one's shaders and pipeline (0 checked), 488013 its targets [ 38.44] vulkan: 0 shaders translated (0 ms), 39 pipelines made (39 from the cache, 1 ms making, 0 ms waited for), 18 render targets made, 927 texture uploads (280 MB); 6 frames over 50 ms in the last 600, the slowest 189 ms [ 38.44] vulkan: 1811 pipelines of earlier runs made in the background (1811 from the cache), 0 still to make [ 38.44] vulkan: memory used and budgeted: heap 0 192 of 15451 MB (192 ours), heap 1 856 of 14285 MB (576 ours) [ 38.44] vulkan: caches: 17 render targets (283 MB, 0 parked), 588 textures (68 MB), 14971 buffers (27 MB); 740 of 14285 MB in use as they count it, 0 MB freed for the budget so far [ 38.44] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [ 38.44] vulkan: 77529 rendering passes, 3275 clear commands, 21644 attachments cleared and 2 left undefined by their load op [ 38.44] vulkan: 17808 passes (67%) ended at buffer.c:2168 [ 38.44] vulkan: 4187 passes (16%) ended at render.c:232 [ 38.44] vulkan: 2401 passes (9%) ended at renderer.c:214 [ 38.44] vulkan: 1180 passes (4%) ended at cmd.c:534 [ 38.44] vulkan: 597 passes (2%) ended at renderer.c:680 [ 38.44] vulkan: 341 passes (1%) ended at texture.c:476 [ 38.44] vulkan: 11 passes (0%) ended at surface.c:160 [ 38.44] vulkan: 2 passes (0%) ended at dma.c:143 [ 38.44] vulkan: GPU-owned guest memory landed for the CPU 181 times, render targets written back for an engine 0 times [ 43.38] perf: 60.0 frames a second over 5.0 s (2096 shown in all) [ 48.39] perf: 60.0 frames a second over 5.0 s (2397 shown in all) [ 48.42] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.12 ms, 1st to 99th percentile 16.56 to 16.92 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 11.9 ms (11.1 to 14.1), on to the display in 30.6 ms (28.3 to 31.6), 42.6 ms in all (42.4 to 42.7) [ 48.42] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 48.44] cpu: 600 presents in 10.00 s (60.0 fps): 26 of the game's threads ran 3.74 s on the host's processors (37% of one, 6.23 ms a present), the whole process 4.80 s (48%); the busiest: thread 80 'MainThread' 1.50 s, thread 99 'nus3::audio update' 1.06 s, thread 83 'TaskWorker1' 0.75 s, thread 92 'render dispatch' 0.13 s, thread 93 'render dispatch' 0.13 s [ 48.44] cpu: in those 10.00 s, 68115 SVCs (6812 a second): 0x1d SignalProcessWideKey 15602, 0x0b SleepThread 13527, 0x1b ArbitrateUnlock 11871, 0x1a ArbitrateLock 10680, 0x21 SendSyncRequest 4515, 0x18 WaitSynchronization 3356; 0 calls the dispatch table had no code for (RtAPI.miss) [ 48.44] vulkan: 592958 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 2 finishes (1 ms); 0 reads past queued releases (0 samples counts written on the GPU); 1151195 descriptor sets written, 34721 reused; 411709 draws kept the last one's shaders and pipeline (0 checked), 588705 its targets [ 48.44] vulkan: 0 shaders translated (0 ms), 39 pipelines made (39 from the cache, 1 ms making, 0 ms waited for), 18 render targets made, 927 texture uploads (280 MB); 0 frames over 50 ms in the last 600, the slowest 19 ms [ 48.44] vulkan: 1811 pipelines of earlier runs made in the background (1811 from the cache), 0 still to make [ 48.44] vulkan: memory used and budgeted: heap 0 192 of 15451 MB (192 ours), heap 1 856 of 14285 MB (576 ours) [ 48.44] vulkan: caches: 17 render targets (283 MB, 0 parked), 501 textures (63 MB), 14139 buffers (19 MB); 711 of 14285 MB in use as they count it, 0 MB freed for the budget so far [ 48.44] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [ 48.44] vulkan: 94103 rendering passes, 3875 clear commands, 28844 attachments cleared and 2 left undefined by their load op [ 48.44] vulkan: 8741 passes (53%) ended at buffer.c:2168 [ 48.44] vulkan: 4200 passes (25%) ended at render.c:232 [ 48.44] vulkan: 2400 passes (14%) ended at renderer.c:214 [ 48.44] vulkan: 633 passes (4%) ended at cmd.c:534 [ 48.44] vulkan: 600 passes (4%) ended at renderer.c:680 [ 48.44] vulkan: GPU-owned guest memory landed for the CPU 181 times, render targets written back for an engine 0 times [ 53.29] vulkan: 20 of the 70 shaders translated from the game's files found by its draws so far [ 53.39] perf: 60.0 frames a second over 5.0 s (2697 shown in all) [ 58.41] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.12 ms, 1st to 99th percentile 16.56 to 16.93 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 11.9 ms (11.0 to 13.7), on to the display in 30.7 ms (28.8 to 31.7), 42.6 ms in all (42.5 to 42.8) [ 58.41] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 58.41] perf: 60.0 frames a second over 5.0 s (2998 shown in all) [ 58.44] cpu: 600 presents in 10.00 s (60.0 fps): 28 of the game's threads ran 3.66 s on the host's processors (37% of one, 6.11 ms a present), the whole process 4.69 s (47%); the busiest: thread 80 'MainThread' 1.42 s, thread 99 'nus3::audio update' 1.06 s, thread 83 'TaskWorker1' 0.70 s, thread 92 'render dispatch' 0.13 s, thread 93 'render dispatch' 0.13 s [ 58.44] cpu: in those 10.00 s, 70256 SVCs (7026 a second): 0x1d SignalProcessWideKey 15624, 0x0b SleepThread 15099, 0x1b ArbitrateUnlock 12080, 0x1a ArbitrateLock 10884, 0x21 SendSyncRequest 4618, 0x18 WaitSynchronization 3359; 0 calls the dispatch table had no code for (RtAPI.miss) [ 58.44] vulkan: 693381 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 2 finishes (1 ms); 0 reads past queued releases (0 samples counts written on the GPU); 1337643 descriptor sets written, 49119 reused; 456890 draws kept the last one's shaders and pipeline (0 checked), 687926 its targets [ 58.44] vulkan: 0 shaders translated (0 ms), 39 pipelines made (39 from the cache, 1 ms making, 0 ms waited for), 18 render targets made, 929 texture uploads (280 MB); 0 frames over 50 ms in the last 600, the slowest 19 ms [ 58.44] vulkan: 1811 pipelines of earlier runs made in the background (1811 from the cache), 0 still to make [ 58.44] vulkan: memory used and budgeted: heap 0 192 of 15451 MB (192 ours), heap 1 856 of 14285 MB (576 ours) [ 58.44] vulkan: caches: 17 render targets (283 MB, 0 parked), 54 textures (24 MB), 6755 buffers (4 MB); 656 of 14285 MB in use as they count it, 0 MB freed for the budget so far [ 58.44] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [ 58.44] vulkan: 108042 rendering passes, 4475 clear commands, 36044 attachments cleared and 2 left undefined by their load op [ 58.44] vulkan: 6129 passes (44%) ended at buffer.c:2168 [ 58.44] vulkan: 4200 passes (30%) ended at render.c:232 [ 58.44] vulkan: 2400 passes (17%) ended at renderer.c:214 [ 58.44] vulkan: 608 passes (4%) ended at cmd.c:534 [ 58.44] vulkan: 600 passes (4%) ended at renderer.c:680 [ 58.44] vulkan: 2 passes (0%) ended at texture.c:476 [ 58.44] vulkan: GPU-owned guest memory landed for the CPU 181 times, render targets written back for an engine 0 times [ 63.41] perf: 59.8 frames a second over 5.0 s (3297 shown in all) [ 67.09] ldr:ro: mapped NRO at 11d43000 (1409024 bytes, AOT variants) [ 68.41] perf: 59.6 frames a second over 5.0 s (3595 shown in all) [ 68.42] vulkan: display: 599 frame intervals of 16.72 ms (deviation 0.97 ms, 1st to 99th percentile 16.56 to 16.93 ms), 2 held for other than 1 refresh; the game's frames went from release to present in 13.9 ms (11.5 to 20.1), on to the display in 29.3 ms (21.7 to 32.6), 43.3 ms in all (39.3 to 49.3) [ 68.42] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 68.48] nvn: 3600 presents, 3647 submissions [ 68.48] cpu: 600 presents in 10.04 s (59.8 fps): 26 of the game's threads ran 7.80 s on the host's processors (78% of one, 12.99 ms a present), the whole process 9.34 s (93%); the busiest: thread 80 'MainThread' 2.31 s, thread 83 'TaskWorker1' 1.41 s, thread 87 'TaskWorker2' 1.24 s, thread 99 'nus3::audio update' 1.18 s, thread 90 'ResInflateThread' 0.70 s [ 68.48] cpu: in those 10.04 s, 84187 SVCs (8386 a second): 0x1d SignalProcessWideKey 19416, 0x0b SleepThread 15851, 0x1b ArbitrateUnlock 14972, 0x1a ArbitrateLock 11396, 0x21 SendSyncRequest 6194, 0x1c WaitProcessWideKeyAtomic 3614; 4 calls the dispatch table had no code for (RtAPI.miss) [ 68.48] vulkan: 860625 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 2 finishes (1 ms); 0 reads past queued releases (0 samples counts written on the GPU); 1661533 descriptor sets written, 59717 reused; 548292 draws kept the last one's shaders and pipeline (0 checked), 854170 its targets [ 68.48] vulkan: 0 shaders translated (0 ms), 40 pipelines made (40 from the cache, 1 ms making, 0 ms waited for), 18 render targets made, 1237 texture uploads (319 MB); 0 frames over 50 ms in the last 600, the slowest 47 ms [ 68.48] vulkan: 1811 pipelines of earlier runs made in the background (1811 from the cache), 0 still to make [ 68.48] vulkan: memory used and budgeted: heap 0 192 of 15451 MB (192 ours), heap 1 856 of 14285 MB (576 ours) [ 68.48] vulkan: caches: 17 render targets (283 MB, 0 parked), 361 textures (57 MB), 14699 buffers (10 MB); 718 of 14285 MB in use as they count it, 0 MB freed for the budget so far [ 68.48] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [ 68.48] vulkan: 130323 rendering passes, 5649 clear commands, 43244 attachments cleared and 2 left undefined by their load op [ 68.48] vulkan: 13671 passes (61%) ended at buffer.c:2168 [ 68.48] vulkan: 4190 passes (19%) ended at render.c:232 [ 68.48] vulkan: 2400 passes (11%) ended at renderer.c:214 [ 68.48] vulkan: 1118 passes (5%) ended at cmd.c:534 [ 68.48] vulkan: 599 passes (3%) ended at renderer.c:680 [ 68.48] vulkan: 299 passes (1%) ended at texture.c:476 [ 68.48] vulkan: 3 passes (0%) ended at surface.c:160 [ 68.48] vulkan: 1 passes (0%) ended at dma.c:143 [ 68.48] vulkan: GPU-owned guest memory landed for the CPU 181 times, render targets written back for an engine 0 times [ 73.41] perf: 60.0 frames a second over 5.0 s (3895 shown in all) [ 75.81] ldr:ro: mapped NRO at 11e9c000 (6156288 bytes, AOT variants) [ 78.41] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.13 ms, 1st to 99th percentile 16.56 to 16.92 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 16.7 ms (14.6 to 19.0), on to the display in 25.8 ms (23.6 to 26.9), 42.5 ms in all (40.5 to 43.6) [ 78.41] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 78.43] perf: 60.0 frames a second over 5.0 s (4196 shown in all) [ 78.48] cpu: 600 presents in 10.00 s (60.0 fps): 26 of the game's threads ran 9.52 s on the host's processors (95% of one, 15.87 ms a present), the whole process 12.08 s (121%); the busiest: thread 80 'MainThread' 4.38 s, thread 83 'TaskWorker1' 3.29 s, thread 99 'nus3::audio update' 1.03 s, thread 84 'TaskWorker2' 0.20 s, thread 90 'ResInflateThread' 0.17 s [ 78.48] cpu: in those 10.00 s, 69071 SVCs (6907 a second): 0x1d SignalProcessWideKey 15797, 0x0b SleepThread 14271, 0x1b ArbitrateUnlock 11846, 0x1a ArbitrateLock 10619, 0x21 SendSyncRequest 4617, 0x18 WaitSynchronization 3357; 4 calls the dispatch table had no code for (RtAPI.miss) [ 78.48] vulkan: 1194492 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 2 finishes (1 ms); 0 reads past queued releases (0 samples counts written on the GPU); 2314922 descriptor sets written, 74062 reused; 691169 draws kept the last one's shaders and pipeline (0 checked), 1189141 its targets [ 78.48] vulkan: 0 shaders translated (0 ms), 41 pipelines made (41 from the cache, 1 ms making, 0 ms waited for), 18 render targets made, 1290 texture uploads (333 MB); 0 frames over 50 ms in the last 600, the slowest 20 ms [ 78.48] vulkan: 1811 pipelines of earlier runs made in the background (1811 from the cache), 0 still to make [ 78.48] vulkan: memory used and budgeted: heap 0 192 of 15451 MB (192 ours), heap 1 856 of 14285 MB (576 ours) [ 78.48] vulkan: caches: 17 render targets (283 MB, 0 parked), 393 textures (62 MB), 13396 buffers (9 MB); 697 of 14285 MB in use as they count it, 0 MB freed for the budget so far [ 78.48] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [ 78.48] vulkan: 161208 rendering passes, 8649 clear commands, 50444 attachments cleared and 2 left undefined by their load op [ 78.48] vulkan: 21816 passes (71%) ended at buffer.c:2168 [ 78.48] vulkan: 4200 passes (14%) ended at render.c:232 [ 78.48] vulkan: 2400 passes (8%) ended at renderer.c:214 [ 78.48] vulkan: 1819 passes (6%) ended at cmd.c:534 [ 78.48] vulkan: 600 passes (2%) ended at renderer.c:680 [ 78.48] vulkan: 50 passes (0%) ended at texture.c:476 [ 78.48] vulkan: GPU-owned guest memory landed for the CPU 181 times, render targets written back for an engine 0 times [ 80.62] ldr:ro: mapped NRO at 1247c000 (4259840 bytes, AOT variants) [ 83.43] perf: 60.0 frames a second over 5.0 s (4496 shown in all) [ 83.71] vulkan: a 93 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes [ 83.82] vulkan: a 65 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes [ 83.94] vulkan: a 113 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes [ 84.35] vulkan: a 137 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes [ 84.38] nvn: the first texture of format 0x47 (target 1, 1280x720) [ 84.62] nvn: the first texture of format 0x3c (target 1, 64x64) [ 84.62] nvn: the first texture of format 0x4c (target 1, 256x256) [ 84.64] vulkan: 120x67 texture reads the 128x67 render target at 418540000: only that region is used [ 84.64] vulkan: 60x33 texture reads the 64x33 render target at 418560000: only that region is used [ 84.64] vulkan: 30x16 texture reads the 32x16 render target at 418580000: only that region is used [ 86.63] vulkan: compute a6565e3b6e828e38 ready: block 32x1x1, 10 global buffers, 1 textures, 0 images [ 88.44] perf: 56.6 frames a second over 5.0 s (4780 shown in all) [ 88.69] vulkan: display: 599 frame intervals of 17.17 ms (deviation 6.15 ms, 1st to 99th percentile 16.56 to 16.93 ms), 5 held for other than 1 refresh; the game's frames went from release to present in 16.9 ms (4.8 to 19.8), on to the display in 27.8 ms (18.6 to 32.5), 44.8 ms in all (37.2 to 48.7) [ 88.69] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 88.84] vulkan: a 115 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes [ 88.86] cpu: 600 presents in 10.38 s (57.8 fps): 27 of the game's threads ran 7.94 s on the host's processors (77% of one, 13.24 ms a present), the whole process 14.01 s (135%); the busiest: thread 80 'MainThread' 3.32 s, thread 83 'TaskWorker1' 2.09 s, thread 99 'nus3::audio update' 1.43 s, thread 90 'ResInflateThread' 0.25 s, thread 87 'TaskWorker2' 0.19 s [ 88.86] cpu: in those 10.38 s, 73614 SVCs (7092 a second): 0x1d SignalProcessWideKey 18119, 0x1b ArbitrateUnlock 13236, 0x0b SleepThread 12024, 0x1a ArbitrateLock 11491, 0x21 SendSyncRequest 5290, 0x18 WaitSynchronization 3440; 29481 calls the dispatch table had no code for (RtAPI.miss) [ 88.86] vulkan: 1389890 draws, 0 skipped; 233 dispatches in 0 batches (0 ms waiting), 0 skipped; 2 finishes (1 ms); 0 reads past queued releases (0 samples counts written on the GPU); 2695969 descriptor sets written, 83811 reused; 772958 draws kept the last one's shaders and pipeline (0 checked), 1382438 its targets [ 88.86] vulkan: 0 shaders translated (0 ms), 51 pipelines made (51 from the cache, 2 ms making, 0 ms waited for), 25 render targets made, 1346 texture uploads (364 MB); 5 frames over 50 ms in the last 600, the slowest 137 ms [ 88.86] vulkan: 1811 pipelines of earlier runs made in the background (1811 from the cache), 0 still to make [ 88.86] vulkan: memory used and budgeted: heap 0 256 of 15451 MB (256 ours), heap 1 893 of 14285 MB (576 ours) [ 88.86] vulkan: caches: 24 render targets (319 MB, 0 parked), 250 textures (68 MB), 11720 buffers (3 MB); 765 of 14285 MB in use as they count it, 0 MB freed for the budget so far [ 88.86] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [ 88.86] vulkan: 182781 rendering passes, 10472 clear commands, 57645 attachments cleared and 2 left undefined by their load op [ 88.86] vulkan: 11132 passes (52%) ended at buffer.c:2168 [ 88.86] vulkan: 4439 passes (21%) ended at render.c:232 [ 88.86] vulkan: 2649 passes (12%) ended at renderer.c:214 [ 88.86] vulkan: 1250 passes (6%) ended at cmd.c:534 [ 88.86] vulkan: 1244 passes (6%) ended at surface.c:160 [ 88.86] vulkan: 600 passes (3%) ended at renderer.c:680 [ 88.86] vulkan: 209 passes (1%) ended at compute.c:1528 [ 88.86] vulkan: 47 passes (0%) ended at texture.c:476 [ 88.86] vulkan: GPU-owned guest memory landed for the CPU 187 times, render targets written back for an engine 0 times [ 93.46] perf: 59.0 frames a second over 5.0 s (5076 shown in all) [ 96.35] vulkan: a 91 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes [ 96.55] vulkan: a 62 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes [ 96.63] vulkan: a 82 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes [ 97.73] vulkan: a 684 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes [ 98.48] perf: 49.6 frames a second over 5.0 s (5325 shown in all) [ 99.63] vulkan: display: 599 frame intervals of 18.25 ms (deviation 27.10 ms, 1st to 99th percentile 16.56 to 33.30 ms), 7 held for other than 1 refresh; the game's frames went from release to present in 18.3 ms (13.6 to 39.6), on to the display in 30.6 ms (14.3 to 31.9), 48.8 ms in all (41.4 to 53.5) [ 99.63] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 99.73] nvn: 5400 presents, 5447 submissions [ 99.73] cpu: 600 presents in 10.87 s (55.2 fps): 25 of the game's threads ran 4.00 s on the host's processors (37% of one, 6.66 ms a present), the whole process 15.55 s (143%); the busiest: thread 99 'nus3::audio update' 1.56 s, thread 80 'MainThread' 1.36 s, thread 83 'TaskWorker1' 0.48 s, thread 92 'render dispatch' 0.17 s, thread 93 'render dispatch' 0.17 s [ 99.73] cpu: in those 10.87 s, 66358 SVCs (6107 a second): 0x1d SignalProcessWideKey 18655, 0x1b ArbitrateUnlock 13050, 0x1a ArbitrateLock 11950, 0x0b SleepThread 4942, 0x21 SendSyncRequest 4257, 0x18 WaitSynchronization 3542; 71620 calls the dispatch table had no code for (RtAPI.miss) [ 99.73] vulkan: 1444892 draws, 0 skipped; 282 dispatches in 0 batches (0 ms waiting), 0 skipped; 2 finishes (1 ms); 0 reads past queued releases (0 samples counts written on the GPU); 2800043 descriptor sets written, 89741 reused; 795018 draws kept the last one's shaders and pipeline (0 checked), 1431988 its targets [ 99.73] vulkan: 0 shaders translated (0 ms), 51 pipelines made (51 from the cache, 2 ms making, 0 ms waited for), 25 render targets made, 1349 texture uploads (364 MB); 4 frames over 50 ms in the last 600, the slowest 684 ms [ 99.73] vulkan: 1811 pipelines of earlier runs made in the background (1811 from the cache), 0 still to make [ 99.73] vulkan: memory used and budgeted: heap 0 256 of 15451 MB (256 ours), heap 1 893 of 14285 MB (576 ours) [ 99.73] vulkan: caches: 24 render targets (319 MB, 0 parked), 243 textures (66 MB), 11130 buffers (4 MB); 763 of 14285 MB in use as they count it, 0 MB freed for the budget so far [ 99.73] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [ 99.73] vulkan: 196378 rendering passes, 11072 clear commands, 64845 attachments cleared and 2 left undefined by their load op [ 99.73] vulkan: 4800 passes (35%) ended at render.c:232 [ 99.73] vulkan: 3007 passes (22%) ended at surface.c:160 [ 99.73] vulkan: 3000 passes (22%) ended at renderer.c:214 [ 99.73] vulkan: 1538 passes (11%) ended at buffer.c:2168 [ 99.73] vulkan: 600 passes (4%) ended at cmd.c:534 [ 99.73] vulkan: 600 passes (4%) ended at renderer.c:680 [ 99.73] vulkan: 49 passes (0%) ended at compute.c:1528 [ 99.73] vulkan: 3 passes (0%) ended at texture.c:476 [ 99.73] vulkan: GPU-owned guest memory landed for the CPU 187 times, render targets written back for an engine 0 times [ 103.49] perf: 60.0 frames a second over 5.0 s (5626 shown in all) [ 106.38] vulkan: a 104 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes [ 106.52] vulkan: a 98 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes [ 106.59] vulkan: a 70 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes [ 106.72] vulkan: a 124 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes [ 108.04] vulkan: a 607 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes [ 108.13] vulkan: compute 896a86c95aecec92 ready: block 256x1x1, 3 global buffers, 0 textures, 0 images [ 108.43] vulkan: a 312 ms frame: 39 shaders translated (19 ms), 30 pipelines made (265 ms waited for), 0 render targets made, 127 texture uploads (29135 KB), 0 ms in finishes [ 108.51] nvn: 16384 KiB of the runtime's memory carry command records past the game's command memory [ 108.51] perf: 46.0 frames a second over 5.0 s (5857 shown in all) [ 108.96] vulkan: a 316 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 47 texture uploads (495 KB), 0 ms in finishes [ 109.87] vulkan: a 420 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 4 texture uploads (73 KB), 0 ms in finishes [ 111.42] vulkan: a 91 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes [ 111.56] vulkan: display: 599 frame intervals of 19.92 ms (deviation 33.17 ms, 1st to 99th percentile 16.56 to 100.01 ms), 12 held for other than 1 refresh; the game's frames went from release to present in 19.7 ms (5.6 to 124.9), on to the display in 29.7 ms (11.2 to 31.9), 49.3 ms in all (33.6 to 131.8) [ 111.56] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 111.68] cpu: 600 presents in 11.95 s (50.2 fps): 26 of the game's threads ran 5.15 s on the host's processors (43% of one, 8.58 ms a present), the whole process 16.37 s (137%); the busiest: thread 80 'MainThread' 1.79 s, thread 99 'nus3::audio update' 1.61 s, thread 83 'TaskWorker1' 0.69 s, thread 87 'TaskWorker2' 0.32 s, thread 92 'render dispatch' 0.23 s [ 111.68] cpu: in those 11.95 s, 73232 SVCs (6128 a second): 0x1b ArbitrateUnlock 16021, 0x1a ArbitrateLock 14971, 0x1d SignalProcessWideKey 14876, 0x0b SleepThread 8456, 0x21 SendSyncRequest 4693, 0x18 WaitSynchronization 3757; 720533 calls the dispatch table had no code for (RtAPI.miss) [ 111.68] vulkan: 1551205 draws, 0 skipped; 10737 dispatches in 0 batches (0 ms waiting), 0 skipped; 2 finishes (1 ms); 0 reads past queued releases (0 samples counts written on the GPU); 2966947 descriptor sets written, 124605 reused; 843363 draws kept the last one's shaders and pipeline (0 checked), 1531260 its targets [ 111.68] vulkan: 39 shaders translated (19 ms), 81 pipelines made (53 from the cache, 527 ms making, 265 ms waited for), 25 render targets made, 1578 texture uploads (420 MB); 9 frames over 50 ms in the last 600, the slowest 607 ms [ 111.68] vulkan: 1811 pipelines of earlier runs made in the background (1811 from the cache), 0 still to make [ 111.68] vulkan: memory used and budgeted: heap 0 256 of 15451 MB (256 ours), heap 1 1376 of 14285 MB (576 ours) [ 111.68] vulkan: caches: 24 render targets (319 MB, 0 parked), 264 textures (68 MB), 4370 buffers (17 MB); 1283 of 14285 MB in use as they count it, 0 MB freed for the budget so far [ 111.68] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [ 111.68] vulkan: 212667 rendering passes, 11541 clear commands, 72114 attachments cleared and 2 left undefined by their load op [ 111.68] vulkan: 5207 passes (32%) ended at render.c:232 [ 111.68] vulkan: 3495 passes (21%) ended at surface.c:160 [ 111.68] vulkan: 3219 passes (20%) ended at renderer.c:214 [ 111.68] vulkan: 2826 passes (17%) ended at buffer.c:2168 [ 111.68] vulkan: 795 passes (5%) ended at cmd.c:534 [ 111.68] vulkan: 600 passes (4%) ended at renderer.c:680 [ 111.68] vulkan: 147 passes (1%) ended at texture.c:476 [ 111.68] vulkan: GPU-owned guest memory landed for the CPU 187 times, render targets written back for an engine 0 times [ 111.88] vulkan: a 51 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes [ 113.09] vulkan: a 145 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 1 texture uploads (256 KB), 0 ms in finishes [ 113.39] vulkan: a 294 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 1 texture uploads (64 KB), 0 ms in finishes [ 113.53] perf: 45.2 frames a second over 5.0 s (6084 shown in all) [ 113.98] vulkan: a 316 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 1 texture uploads (256 KB), 0 ms in finishes [ 114.22] vulkan: a 204 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes [ 114.64] vulkan: a 352 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes [ 114.88] vulkan: a 231 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 2 texture uploads (64 KB), 0 ms in finishes [ 117.00] vulkan: a 1990 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes [ 117.44] vulkan: a 432 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes [ 117.54] vulkan: a 55 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes [ 117.76] vulkan: a 213 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes [ 118.54] perf: 7.2 frames a second over 5.0 s (6120 shown in all) [ 123.54] perf: 0.0 frames a second over 5.0 s (6120 shown in all) [ 125.01] vulkan: a 7254 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 13 texture uploads (3610 KB), 0 ms in finishes [ 125.01] vulkan: compute d113e77571f345db ready: block 32x1x1, 7 global buffers, 0 textures, 0 images [ 125.42] vulkan: a 74 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes [ 125.75] vulkan: a 309 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes [ 126.08] vulkan: a 111 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes [ 127.61] vulkan: a 1192 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes [ 127.71] vulkan: a 96 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes [ 128.45] vulkan: a 273 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes [ 128.54] perf: 18.8 frames a second over 5.0 s (6214 shown in all) [ 128.97] vulkan: a 490 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 2 texture uploads (267 KB), 0 ms in finishes [ 129.59] vulkan: a 521 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes [ 130.41] vulkan: a 811 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes [ 131.85] vulkan: a 981 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes [ 132.03] vulkan: a 64 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes [ 133.54] perf: 10.2 frames a second over 5.0 s (6265 shown in all) [ 134.05] vulkan: a 1972 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 4 texture uploads (109 KB), 0 ms in finishes [ 134.43] vulkan: a 244 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes [ 135.37] vulkan: a 884 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 4 texture uploads (156 KB), 0 ms in finishes [ 136.92] vulkan: a 1546 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes [ 137.72] vulkan: a 525 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes [ 138.54] perf: 7.2 frames a second over 5.0 s (6301 shown in all) [ 138.70] vulkan: a 939 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes [ 138.90] vulkan: a 70 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes [ 140.06] vulkan: a 1157 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 3 texture uploads (211 KB), 0 ms in finishes [ 140.81] vulkan: 4x4 texture reads the 16x4 render target at 41a680000: only that region is used [ 141.50] vulkan: a 73 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes [ 143.14] vulkan: a 1104 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes [ 143.54] perf: 30.4 frames a second over 5.0 s (6453 shown in all) [ 145.47] vulkan: a 1777 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes [ 145.87] vulkan: a 84 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes [ 146.22] vulkan: a 243 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes [ 146.29] vulkan: a 67 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes [ 147.69] vulkan: a 361 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes [ 148.22] vulkan: a 404 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes [ 148.56] perf: 23.7 frames a second over 5.0 s (6572 shown in all) [ 149.81] vulkan: a 1449 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes [ 150.02] vulkan: a 88 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes [ 150.26] vulkan: display: 599 frame intervals of 62.99 ms (deviation 150.16 ms, 1st to 99th percentile 16.56 to 1433.45 ms), 54 held for other than 1 refresh; the game's frames went from release to present in 63.8 ms (5.3 to 1192.2), on to the display in 25.9 ms (6.0 to 29.3), 89.8 ms in all (23.0 to 1204.3) [ 150.26] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 150.33] cpu: 600 presents in 38.65 s (15.5 fps): 26 of the game's threads ran 9.88 s on the host's processors (26% of one, 16.47 ms a present), the whole process 42.41 s (110%); the busiest: thread 99 'nus3::audio update' 3.70 s, thread 80 'MainThread' 3.15 s, thread 83 'TaskWorker1' 1.31 s, thread 84 'TaskWorker2' 0.74 s, thread 92 'render dispatch' 0.33 s [ 150.33] cpu: in those 38.65 s, 131756 SVCs (3409 a second): 0x0b SleepThread 54228, 0x21 SendSyncRequest 15294, 0x1b ArbitrateUnlock 13797, 0x1a ArbitrateLock 12680, 0x18 WaitSynchronization 9592, 0x06 QueryMemory 8560; 2891020 calls the dispatch table had no code for (RtAPI.miss) [ 150.33] vulkan: 1817578 draws, 0 skipped; 50178 dispatches in 96 batches (0 ms waiting), 0 skipped; 2 finishes (1 ms); 0 reads past queued releases (0 samples counts written on the GPU); 3338005 descriptor sets written, 247889 reused; 971636 draws kept the last one's shaders and pipeline (0 checked), 1784675 its targets [ 150.33] vulkan: 44 shaders translated (21 ms), 85 pipelines made (53 from the cache, 636 ms making, 303 ms waited for), 29 render targets made, 1777 texture uploads (438 MB); 41 frames over 50 ms in the last 600, the slowest 7254 ms [ 150.33] vulkan: 1811 pipelines of earlier runs made in the background (1811 from the cache), 0 still to make [ 150.33] vulkan: memory used and budgeted: heap 0 256 of 15451 MB (256 ours), heap 1 1488 of 14285 MB (576 ours) [ 150.33] vulkan: caches: 28 render targets (320 MB, 0 parked), 312 textures (65 MB), 5103 buffers (19 MB); 1378 of 14285 MB in use as they count it, 0 MB freed for the budget so far [ 150.33] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [ 150.33] vulkan: 235505 rendering passes, 11541 clear commands, 80002 attachments cleared and 2 left undefined by their load op [ 150.33] vulkan: 7718 passes (34%) ended at render.c:232 [ 150.33] vulkan: 5392 passes (24%) ended at surface.c:160 [ 150.33] vulkan: 4100 passes (18%) ended at renderer.c:214 [ 150.33] vulkan: 3649 passes (16%) ended at buffer.c:2168 [ 150.33] vulkan: 1223 passes (5%) ended at cmd.c:534 [ 150.33] vulkan: 600 passes (3%) ended at renderer.c:680 [ 150.33] vulkan: 152 passes (1%) ended at texture.c:476 [ 150.33] vulkan: 3 passes (0%) ended at surface.c:606 [ 150.33] vulkan: GPU-owned guest memory landed for the CPU 190 times, render targets written back for an engine 0 times [ 150.69] vulkan: a 180 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes [ 151.85] vulkan: a 736 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 1 texture uploads (89 KB), 0 ms in finishes [ 152.73] vulkan: a 636 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes [ 153.39] vulkan: a 224 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes [ 153.56] perf: 24.6 frames a second over 5.0 s (6695 shown in all) [ 154.22] vulkan: a 608 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes [ 155.29] vulkan: a 1041 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes [ 155.47] vulkan: a 140 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes [ 156.06] vulkan: a 585 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes [ 157.49] vulkan: a 122 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes [ 157.54] vulkan: a 51 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes [ 157.66] vulkan: a 50 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes [ 157.99] vulkan: a 203 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes [ 158.05] vulkan: a 62 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes [ 158.43] vulkan: a 59 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes [ 158.58] perf: 28.3 frames a second over 5.0 s (6837 shown in all) [ 159.45] vulkan: a 288 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes [ 160.00] vulkan: a 173 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes [ 160.10] vulkan: a 68 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes [ 161.37] vulkan: a 743 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes [ 162.02] vulkan: a 374 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes [ 162.22] vulkan: a 69 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes [ 163.25] vulkan: a 1028 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes [ 163.59] perf: 25.5 frames a second over 5.0 s (6965 shown in all) [ 163.67] vulkan: a 421 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes [ 163.82] vulkan: a 146 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 2 texture uploads (20 KB), 0 ms in finishes [ 164.72] vulkan: a 857 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes [ 164.92] vulkan: a 105 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes [ 165.15] vulkan: a 167 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 3 texture uploads (335 KB), 0 ms in finishes [ 165.43] vulkan: a 285 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 1 texture uploads (343 KB), 0 ms in finishes [ 165.50] vulkan: a 62 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes [ 165.60] vulkan: a 101 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes [ 165.66] vulkan: a 60 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes [ 166.02] vulkan: a 209 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes [ 166.10] vulkan: a 75 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes [ 166.87] vulkan: a 769 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes [ 167.41] vulkan: a 131 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes [ 167.91] vulkan: a 97 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes [ 168.59] perf: 25.8 frames a second over 5.0 s (7094 shown in all) [ 169.28] vulkan: a 430 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes [ 170.67] vulkan: a 1176 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes [ 171.27] vulkan: a 304 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes [ 172.04] vulkan: a 558 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes [ 172.66] vulkan: a 234 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes [ 172.77] vulkan: a 104 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes [ 173.22] vulkan: a 451 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes [ 173.36] vulkan: display: 599 frame intervals of 38.56 ms (deviation 111.75 ms, 1st to 99th percentile 16.56 to 733.50 ms), 44 held for other than 1 refresh; the game's frames went from release to present in 37.6 ms (5.1 to 741.0), on to the display in 26.2 ms (6.0 to 30.6), 63.8 ms in all (23.0 to 759.1) [ 173.36] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 173.61] perf: 20.5 frames a second over 5.0 s (7197 shown in all) [ 173.79] vulkan: a 393 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes [ 173.81] nvn: 7200 presents, 7247 submissions [ 173.81] cpu: 600 presents in 23.48 s (25.5 fps): 26 of the game's threads ran 8.52 s on the host's processors (36% of one, 14.20 ms a present), the whole process 25.54 s (109%); the busiest: thread 80 'MainThread' 3.17 s, thread 99 'nus3::audio update' 2.49 s, thread 83 'TaskWorker1' 1.29 s, thread 84 'TaskWorker2' 0.73 s, thread 92 'render dispatch' 0.33 s [ 173.81] cpu: in those 23.48 s, 106071 SVCs (4517 a second): 0x0b SleepThread 32955, 0x06 QueryMemory 14106, 0x1b ArbitrateUnlock 13923, 0x1a ArbitrateLock 12809, 0x21 SendSyncRequest 10597, 0x18 WaitSynchronization 6297; 2532968 calls the dispatch table had no code for (RtAPI.miss) [ 173.81] vulkan: 2084721 draws, 0 skipped; 89135 dispatches in 96 batches (0 ms waiting), 0 skipped; 2 finishes (1 ms); 0 reads past queued releases (0 samples counts written on the GPU); 3711813 descriptor sets written, 370618 reused; 1100451 draws kept the last one's shaders and pipeline (0 checked), 2038645 its targets [ 173.81] vulkan: 54 shaders translated (24 ms), 93 pipelines made (53 from the cache, 735 ms making, 345 ms waited for), 29 render targets made, 1848 texture uploads (442 MB); 43 frames over 50 ms in the last 600, the slowest 1176 ms [ 173.81] vulkan: 1811 pipelines of earlier runs made in the background (1811 from the cache), 0 still to make [ 173.81] vulkan: memory used and budgeted: heap 0 256 of 15451 MB (256 ours), heap 1 1488 of 14285 MB (576 ours) [ 173.81] vulkan: caches: 28 render targets (320 MB, 0 parked), 364 textures (68 MB), 7215 buffers (19 MB); 1381 of 14285 MB in use as they count it, 0 MB freed for the budget so far [ 173.81] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [ 173.81] vulkan: 259040 rendering passes, 11541 clear commands, 87808 attachments cleared and 2 left undefined by their load op [ 173.81] vulkan: 8337 passes (35%) ended at render.c:232 [ 173.81] vulkan: 5319 passes (23%) ended at surface.c:160 [ 173.81] vulkan: 4200 passes (18%) ended at renderer.c:214 [ 173.81] vulkan: 3840 passes (16%) ended at buffer.c:2168 [ 173.81] vulkan: 1130 passes (5%) ended at cmd.c:534 [ 173.81] vulkan: 600 passes (3%) ended at renderer.c:680 [ 173.81] vulkan: 56 passes (0%) ended at texture.c:476 [ 173.81] vulkan: 53 passes (0%) ended at compute.c:1528 [ 173.81] vulkan: GPU-owned guest memory landed for the CPU 190 times, render targets written back for an engine 0 times [ 174.14] vulkan: a 292 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes [ 174.57] vulkan: a 273 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes [ 175.36] vulkan: a 307 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes [ 175.41] vulkan: a 59 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes [ 176.63] vulkan: a 897 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes [ 176.78] vulkan: a 78 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes [ 177.44] vulkan: a 224 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes [ 178.03] vulkan: a 99 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes [ 178.11] vulkan: a 74 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes [ 178.19] vulkan: a 74 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes [ 178.30] vulkan: a 106 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes [ 178.53] vulkan: a 139 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes [ 178.61] perf: 30.0 frames a second over 5.0 s (7347 shown in all) [ 179.22] vulkan: a 221 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes [ 179.89] vulkan: a 676 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes [ 180.02] vulkan: a 89 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes [ 180.41] vulkan: a 343 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes [ 181.81] vulkan: a 863 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes [ 182.44] vulkan: a 96 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes [ 182.69] vulkan: a 208 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes [ 182.95] vulkan: a 70 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes [ 183.63] perf: 31.9 frames a second over 5.0 s (7507 shown in all) [ 185.25] vulkan: a 1498 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes [ 185.36] vulkan: a 65 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes [ 185.79] vulkan: a 60 ms frame: 2 shaders translated (1 ms), 2 pipelines made (24 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes [ 185.85] vulkan: a 51 ms frame: 0 shaders translated (0 ms), 0 pipelines made (15 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes [ 185.91] vulkan: a 55 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes [ 186.10] vulkan: a 82 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes [ 186.43] vulkan: a 302 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes [ 186.80] vulkan: a 231 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes [ 187.05] vulkan: a 97 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes [ 188.35] vulkan: a 1307 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes [ 188.64] vulkan: a 284 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes [ 188.64] perf: 15.0 frames a second over 5.0 s (7582 shown in all) [ 190.35] vulkan: a 103 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes [ 190.67] vulkan: a 284 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes [ 191.33] vulkan: a 99 ms frame: 0 shaders translated (0 ms), 0 pipelines made (25 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes [ 191.67] vulkan: a 341 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes [ 192.47] vulkan: a 121 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes [ 192.72] vulkan: a 69 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 2 texture uploads (348 KB), 0 ms in finishes [ 193.09] vulkan: display: 599 frame intervals of 32.88 ms (deviation 89.67 ms, 1st to 99th percentile 16.56 to 383.24 ms), 44 held for other than 1 refresh; the game's frames went from release to present in 32.5 ms (5.3 to 342.1), on to the display in 26.8 ms (8.1 to 33.3), 59.3 ms in all (26.4 to 361.2) [ 193.09] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 193.16] cpu: 600 presents in 19.35 s (31.0 fps): 26 of the game's threads ran 7.97 s on the host's processors (41% of one, 13.28 ms a present), the whole process 20.62 s (107%); the busiest: thread 80 'MainThread' 3.09 s, thread 99 'nus3::audio update' 2.30 s, thread 83 'TaskWorker1' 1.14 s, thread 84 'TaskWorker2' 0.76 s, thread 92 'render dispatch' 0.27 s [ 193.16] cpu: in those 19.35 s, 108365 SVCs (5600 a second): 0x0b SleepThread 27143, 0x06 QueryMemory 23856, 0x1b ArbitrateUnlock 13532, 0x1a ArbitrateLock 12411, 0x21 SendSyncRequest 9354, 0x1d SignalProcessWideKey 5843; 3149140 calls the dispatch table had no code for (RtAPI.miss) [ 193.16] vulkan: 2294769 draws, 0 skipped; 110387 dispatches in 96 batches (0 ms waiting), 0 skipped; 2 finishes (1 ms); 0 reads past queued releases (0 samples counts written on the GPU); 4003422 descriptor sets written, 474888 reused; 1216139 draws kept the last one's shaders and pipeline (0 checked), 2235987 its targets [ 193.16] vulkan: 84 shaders translated (43 ms), 116 pipelines made (54 from the cache, 1097 ms making, 586 ms waited for), 29 render targets made, 1966 texture uploads (449 MB); 37 frames over 50 ms in the last 600, the slowest 1498 ms [ 193.16] vulkan: 1811 pipelines of earlier runs made in the background (1811 from the cache), 0 still to make [ 193.16] vulkan: memory used and budgeted: heap 0 256 of 15451 MB (256 ours), heap 1 1488 of 14285 MB (576 ours) [ 193.16] vulkan: caches: 28 render targets (320 MB, 0 parked), 395 textures (69 MB), 8257 buffers (28 MB); 1393 of 14285 MB in use as they count it, 0 MB freed for the budget so far [ 193.16] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [ 193.16] vulkan: 282124 rendering passes, 11541 clear commands, 95608 attachments cleared and 2 left undefined by their load op [ 193.16] vulkan: 7567 passes (33%) ended at render.c:232 [ 193.16] vulkan: 5292 passes (23%) ended at surface.c:160 [ 193.16] vulkan: 4867 passes (21%) ended at buffer.c:2168 [ 193.16] vulkan: 3754 passes (16%) ended at renderer.c:214 [ 193.16] vulkan: 915 passes (4%) ended at cmd.c:534 [ 193.16] vulkan: 600 passes (3%) ended at renderer.c:680 [ 193.16] vulkan: 87 passes (0%) ended at texture.c:476 [ 193.16] vulkan: 1 passes (0%) ended at compute.c:1528 [ 193.16] vulkan: GPU-owned guest memory landed for the CPU 190 times, render targets written back for an engine 0 times [ 193.37] vulkan: a 138 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes [ 193.66] perf: 44.5 frames a second over 5.0 s (7805 shown in all) [ 194.25] vulkan: a 886 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes [ 194.84] vulkan: a 392 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes [ 195.11] vulkan: a 80 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 1 texture uploads (45 KB), 0 ms in finishes [ 195.39] vulkan: a 257 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes [ 196.37] vulkan: a 750 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes [ 196.50] vulkan: a 65 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes [ 196.58] vulkan: a 52 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes [ 196.89] vulkan: a 57 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes [ 198.20] vulkan: a 285 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes [ 198.66] perf: 32.6 frames a second over 5.0 s (7968 shown in all) [ 199.27] vulkan: a 190 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes [ 199.47] vulkan: a 174 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes [ 199.70] vulkan: a 203 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 1 texture uploads (343 KB), 0 ms in finishes [ 200.06] vulkan: a 193 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes [ 201.08] vulkan: a 893 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 1 texture uploads (128 KB), 0 ms in finishes [ 201.32] vulkan: a 103 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes [ 201.59] vulkan: a 269 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes [ 202.16] vulkan: a 332 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes [ 202.49] vulkan: a 60 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes [ 203.05] vulkan: a 52 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes [ 203.66] perf: 33.2 frames a second over 5.0 s (8134 shown in all) [ 208.13] cpu: 600 presents in 14.97 s (40.1 fps): 26 of the game's threads ran 7.84 s on the host's processors (52% of one, 13.07 ms a present), the whole process 15.96 s (107%); the busiest: thread 80 'MainThread' 3.29 s, thread 99 'nus3::audio update' 1.78 s, thread 83 'TaskWorker1' 1.26 s, thread 84 'TaskWorker2' 0.78 s, thread 92 'render dispatch' 0.31 s [ 208.13] cpu: in those 14.97 s, 88765 SVCs (5931 a second): 0x0b SleepThread 20983, 0x06 QueryMemory 18600, 0x1b ArbitrateUnlock 11740, 0x1a ArbitrateLock 10600, 0x21 SendSyncRequest 8047, 0x18 WaitSynchronization 4452; 2502416 calls the dispatch table had no code for (RtAPI.miss) [ 208.13] vulkan: 2562233 draws, 0 skipped; 147311 dispatches in 96 batches (0 ms waiting), 0 skipped; 2 finishes (1 ms); 0 reads past queued releases (0 samples counts written on the GPU); 4337067 descriptor sets written, 652159 reused; 1387487 draws kept the last one's shaders and pipeline (0 checked), 2490514 its targets [ 208.13] vulkan: 86 shaders translated (44 ms), 118 pipelines made (54 from the cache, 1130 ms making, 606 ms waited for), 29 render targets made, 2053 texture uploads (456 MB); 20 frames over 50 ms in the last 600, the slowest 893 ms [ 208.13] vulkan: 1811 pipelines of earlier runs made in the background (1811 from the cache), 0 still to make [ 208.13] vulkan: memory used and budgeted: heap 0 256 of 15451 MB (256 ours), heap 1 1488 of 14285 MB (576 ours) [ 208.13] vulkan: caches: 28 render targets (320 MB, 0 parked), 370 textures (67 MB), 11349 buffers (15 MB); 1378 of 14285 MB in use as they count it, 0 MB freed for the budget so far [ 208.13] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [ 208.13] vulkan: 307153 rendering passes, 11541 clear commands, 103524 attachments cleared and 2 left undefined by their load op [ 208.13] vulkan: 7349 passes (29%) ended at render.c:232 [ 208.13] vulkan: 6508 passes (26%) ended at buffer.c:2168 [ 208.13] vulkan: 5616 passes (22%) ended at surface.c:160 [ 208.13] vulkan: 3600 passes (14%) ended at renderer.c:214 [ 208.13] vulkan: 976 passes (4%) ended at cmd.c:534 [ 208.13] vulkan: 600 passes (2%) ended at renderer.c:680 [ 208.13] vulkan: 310 passes (1%) ended at compute.c:1528 [ 208.13] vulkan: 70 passes (0%) ended at texture.c:476 [ 208.13] vulkan: GPU-owned guest memory landed for the CPU 190 times, render targets written back for an engine 0 times [ 208.19] vulkan: display: 599 frame intervals of 24.98 ms (deviation 65.15 ms, 1st to 99th percentile 16.56 to 283.22 ms), 26 held for other than 1 refresh; the game's frames went from release to present in 24.6 ms (5.4 to 270.1), on to the display in 26.7 ms (7.9 to 29.2), 51.3 ms in all (28.5 to 290.7) [ 208.19] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 208.68] perf: 59.4 frames a second over 5.0 s (8432 shown in all) [ 210.50] vulkan: a 419 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes [ 212.04] vulkan: a 74 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes [ 212.10] vulkan: a 51 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes [ 212.22] vulkan: a 113 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes [ 213.68] perf: 53.6 frames a second over 5.0 s (8700 shown in all) [ 215.09] vulkan: a 260 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 5 texture uploads (345 KB), 0 ms in finishes [ 215.24] vulkan: a 74 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes [ 215.53] vulkan: a 86 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes [ 215.84] vulkan: a 269 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes [ 216.72] vulkan: a 175 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes [ 217.02] vulkan: a 200 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes [ 217.87] vulkan: a 74 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes [ 218.69] perf: 47.6 frames a second over 5.0 s (8939 shown in all) [ 218.75] vulkan: a 107 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes [ 219.75] nvn: 9000 presents, 9047 submissions [ 219.75] cpu: 600 presents in 11.62 s (51.6 fps): 26 of the game's threads ran 7.48 s on the host's processors (64% of one, 12.46 ms a present), the whole process 11.96 s (103%); the busiest: thread 80 'MainThread' 3.23 s, thread 99 'nus3::audio update' 1.46 s, thread 83 'TaskWorker1' 1.26 s, thread 84 'TaskWorker2' 0.82 s, thread 92 'render dispatch' 0.31 s [ 219.75] cpu: in those 11.62 s, 76446 SVCs (6581 a second): 0x0b SleepThread 16273, 0x06 QueryMemory 12966, 0x1b ArbitrateUnlock 12154, 0x1a ArbitrateLock 11015, 0x21 SendSyncRequest 6490, 0x1d SignalProcessWideKey 4219; 2926324 calls the dispatch table had no code for (RtAPI.miss) [ 219.75] vulkan: 2832234 draws, 0 skipped; 183884 dispatches in 96 batches (0 ms waiting), 0 skipped; 3 finishes (2 ms); 0 reads past queued releases (0 samples counts written on the GPU); 4661396 descriptor sets written, 844046 reused; 1566106 draws kept the last one's shaders and pipeline (0 checked), 2747285 its targets [ 219.75] vulkan: 86 shaders translated (44 ms), 118 pipelines made (54 from the cache, 1130 ms making, 606 ms waited for), 29 render targets made, 2129 texture uploads (461 MB); 12 frames over 50 ms in the last 600, the slowest 419 ms [ 219.75] vulkan: 1811 pipelines of earlier runs made in the background (1811 from the cache), 0 still to make [ 219.75] vulkan: memory used and budgeted: heap 0 256 of 15451 MB (256 ours), heap 1 1488 of 14285 MB (576 ours) [ 219.75] vulkan: caches: 28 render targets (320 MB, 0 parked), 390 textures (70 MB), 12303 buffers (15 MB); 1381 of 14285 MB in use as they count it, 0 MB freed for the budget so far [ 219.75] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [ 219.75] vulkan: 329610 rendering passes, 11541 clear commands, 111454 attachments cleared and 2 left undefined by their load op [ 219.75] vulkan: 7057 passes (31%) ended at render.c:232 [ 219.75] vulkan: 5441 passes (24%) ended at surface.c:160 [ 219.75] vulkan: 4484 passes (20%) ended at buffer.c:2168 [ 219.75] vulkan: 3600 passes (16%) ended at renderer.c:214 [ 219.75] vulkan: 1165 passes (5%) ended at cmd.c:534 [ 219.75] vulkan: 600 passes (3%) ended at renderer.c:680 [ 219.75] vulkan: 58 passes (0%) ended at texture.c:476 [ 219.75] vulkan: 52 passes (0%) ended at compute.c:1528 [ 219.75] vulkan: GPU-owned guest memory landed for the CPU 190 times, render targets written back for an engine 0 times [ 219.79] vulkan: display: 599 frame intervals of 19.37 ms (deviation 23.70 ms, 1st to 99th percentile 16.56 to 100.09 ms), 14 held for other than 1 refresh; the game's frames went from release to present in 17.8 ms (5.9 to 114.0), on to the display in 27.2 ms (14.2 to 28.9), 45.0 ms in all (31.0 to 128.2) [ 219.79] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 220.57] vulkan: a 273 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes [ 221.63] vulkan: a 218 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes [ 221.79] vulkan: a 105 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes [ 222.03] vulkan: a 238 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes [ 223.69] perf: 39.8 frames a second over 5.0 s (9138 shown in all) [ 223.84] vulkan: a 1040 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes [ 224.06] vulkan: a 61 ms frame: 0 shaders translated (0 ms), 0 pipelines made (3 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes [ 224.66] vulkan: a 314 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes [ 224.93] vulkan: a 60 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes [ 225.33] vulkan: a 70 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes [ 225.64] vulkan: a 77 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes [ 228.07] vulkan: a 189 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes [ 228.71] perf: 50.6 frames a second over 5.0 s (9392 shown in all) [ 230.05] vulkan: a 1157 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes [ 231.40] vulkan: a 583 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes [ 231.51] vulkan: 480x270 texture reads the 512x270 render target at 418980000: only that region is used [ 232.47] vulkan: a 251 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes [ 233.47] vulkan: a 52 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes [ 233.73] perf: 34.1 frames a second over 5.0 s (9563 shown in all) [ 235.21] cpu: 600 presents in 15.47 s (38.8 fps): 26 of the game's threads ran 7.43 s on the host's processors (48% of one, 12.39 ms a present), the whole process 15.83 s (102%); the busiest: thread 80 'MainThread' 3.03 s, thread 99 'nus3::audio update' 1.84 s, thread 83 'TaskWorker1' 1.13 s, thread 84 'TaskWorker2' 0.79 s, thread 92 'render dispatch' 0.26 s [ 235.21] cpu: in those 15.47 s, 86195 SVCs (5573 a second): 0x0b SleepThread 21662, 0x1b ArbitrateUnlock 13455, 0x1a ArbitrateLock 12335, 0x06 QueryMemory 10298, 0x21 SendSyncRequest 7669, 0x1d SignalProcessWideKey 6012; 2562389 calls the dispatch table had no code for (RtAPI.miss) [ 235.21] vulkan: 3036928 draws, 0 skipped; 197860 dispatches in 96 batches (0 ms waiting), 0 skipped; 3 finishes (2 ms); 0 reads past queued releases (0 samples counts written on the GPU); 4945814 descriptor sets written, 949108 reused; 1676436 draws kept the last one's shaders and pipeline (0 checked), 2938471 its targets [ 235.21] vulkan: 103 shaders translated (49 ms), 133 pipelines made (55 from the cache, 1390 ms making, 712 ms waited for), 32 render targets made, 2239 texture uploads (472 MB); 17 frames over 50 ms in the last 600, the slowest 1157 ms [ 235.21] vulkan: 1811 pipelines of earlier runs made in the background (1811 from the cache), 0 still to make [ 235.21] vulkan: memory used and budgeted: heap 0 256 of 15451 MB (256 ours), heap 1 1488 of 14285 MB (576 ours) [ 235.21] vulkan: caches: 31 render targets (332 MB, 0 parked), 419 textures (75 MB), 9891 buffers (24 MB); 1408 of 14285 MB in use as they count it, 0 MB freed for the budget so far [ 235.21] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [ 235.21] vulkan: 355059 rendering passes, 11541 clear commands, 119551 attachments cleared and 2 left undefined by their load op [ 235.21] vulkan: 9175 passes (36%) ended at render.c:232 [ 235.21] vulkan: 5850 passes (23%) ended at surface.c:160 [ 235.21] vulkan: 5035 passes (20%) ended at buffer.c:2168 [ 235.21] vulkan: 3743 passes (15%) ended at renderer.c:214 [ 235.21] vulkan: 911 passes (4%) ended at cmd.c:534 [ 235.21] vulkan: 600 passes (2%) ended at renderer.c:680 [ 235.21] vulkan: 80 passes (0%) ended at texture.c:476 [ 235.21] vulkan: 53 passes (0%) ended at compute.c:1528 [ 235.21] vulkan: GPU-owned guest memory landed for the CPU 190 times, render targets written back for an engine 0 times [ 235.24] vulkan: display: 599 frame intervals of 25.79 ms (deviation 73.78 ms, 1st to 99th percentile 16.56 to 266.69 ms), 28 held for other than 1 refresh; the game's frames went from release to present in 25.1 ms (5.4 to 273.7), on to the display in 27.3 ms (9.3 to 30.2), 52.4 ms in all (27.9 to 293.4) [ 235.24] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 238.55] vulkan: compute e7fe8e694bfbfdd9 ready: block 32x1x1, 11 global buffers, 1 textures, 0 images [ 238.73] perf: 23.8 frames a second over 5.0 s (9682 shown in all) [ 242.13] nvn: the first texture blit, 1920x1080 to 960x540 [ 242.13] nvn: a texture blit from format 0xcf to 0xcf isn't replayed [ 242.13] nvn: a texture blit from format 0xcf to 0xcf isn't replayed [ 242.14] nvn: a texture blit from format 0xcf to 0xcf isn't replayed [ 242.14] nvn: a texture blit from format 0xcf to 0xcf isn't replayed [ 243.73] perf: 34.2 frames a second over 5.0 s (9853 shown in all) [ 247.65] vulkan: compute 8818039878314f9c ready: block 32x1x1, 10 global buffers, 1 textures, 0 images [ 247.65] vulkan: 240x135 texture reads the 256x135 render target at 417a20000: only that region is used [ 247.65] vulkan: 120x67 texture reads the 128x67 render target at 417a40000: only that region is used [ 247.73] vulkan: compute fd6188c882a183d9 ready: block 32x1x1, 7 global buffers, 0 textures, 0 images [ 248.73] perf: 45.4 frames a second over 5.0 s (10080 shown in all) [ 251.30] cpu: 600 presents in 16.08 s (37.3 fps): 26 of the game's threads ran 6.97 s on the host's processors (43% of one, 11.62 ms a present), the whole process 15.60 s (97%); the busiest: thread 80 'MainThread' 2.77 s, thread 99 'nus3::audio update' 1.83 s, thread 83 'TaskWorker1' 1.07 s, thread 84 'TaskWorker2' 0.64 s, thread 92 'render dispatch' 0.27 s [ 251.30] cpu: in those 16.08 s, 83654 SVCs (5201 a second): 0x0b SleepThread 22549, 0x1b ArbitrateUnlock 13983, 0x1a ArbitrateLock 12870, 0x21 SendSyncRequest 8620, 0x1d SignalProcessWideKey 7448, 0x18 WaitSynchronization 4681; 2217010 calls the dispatch table had no code for (RtAPI.miss) [ 251.30] vulkan: 3240453 draws, 0 skipped; 208638 dispatches in 222 batches (4 ms waiting), 0 skipped; 5 finishes (7 ms); 0 reads past queued releases (0 samples counts written on the GPU); 5245748 descriptor sets written, 1039394 reused; 1788789 draws kept the last one's shaders and pipeline (0 checked), 3127693 its targets [ 251.30] vulkan: 103 shaders translated (49 ms), 147 pipelines made (69 from the cache, 1391 ms making, 712 ms waited for), 39 render targets made, 2338 texture uploads (476 MB); 14 frames over 50 ms in the last 600, the slowest 1505 ms [ 251.30] vulkan: 1811 pipelines of earlier runs made in the background (1811 from the cache), 0 still to make [ 251.30] vulkan: memory used and budgeted: heap 0 256 of 15451 MB (256 ours), heap 1 1744 of 14285 MB (832 ours) [ 251.30] vulkan: caches: 38 render targets (346 MB, 0 parked), 374 textures (67 MB), 11958 buffers (15 MB); 1463 of 14285 MB in use as they count it, 0 MB freed for the budget so far [ 251.30] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 60 through a copy [ 251.30] vulkan: 388318 rendering passes, 11541 clear commands, 128584 attachments cleared and 4 left undefined by their load op [ 251.30] vulkan: 14496 passes (44%) ended at render.c:232 [ 251.30] vulkan: 6658 passes (20%) ended at buffer.c:2168 [ 251.30] vulkan: 6195 passes (19%) ended at surface.c:160 [ 251.30] vulkan: 4151 passes (12%) ended at renderer.c:214 [ 251.30] vulkan: 918 passes (3%) ended at cmd.c:534 [ 251.30] vulkan: 600 passes (2%) ended at renderer.c:680 [ 251.30] vulkan: 164 passes (0%) ended at compute.c:1528 [ 251.30] vulkan: 72 passes (0%) ended at texture.c:476 [ 251.30] vulkan: GPU-owned guest memory landed for the CPU 193 times, render targets written back for an engine 0 times [ 251.31] vulkan: display: 599 frame intervals of 26.82 ms (deviation 76.20 ms, 1st to 99th percentile 16.56 to 499.88 ms), 16 held for other than 1 refresh; the game's frames went from release to present in 26.8 ms (5.6 to 515.1), on to the display in 28.0 ms (12.3 to 29.8), 54.8 ms in all (33.3 to 529.4) [ 251.31] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 253.74] perf: 51.4 frames a second over 5.0 s (10338 shown in all) [ 258.74] perf: 50.8 frames a second over 5.0 s (10592 shown in all) [ 263.76] perf: 18.9 frames a second over 5.0 s (10687 shown in all) [ 267.56] vulkan: display: 599 frame intervals of 27.13 ms (deviation 82.90 ms, 1st to 99th percentile 16.56 to 216.63 ms), 18 held for other than 1 refresh; the game's frames went from release to present in 25.5 ms (5.6 to 218.5), on to the display in 27.3 ms (9.4 to 29.7), 52.7 ms in all (29.7 to 239.3) [ 267.56] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 267.56] nvn: 10800 presents, 10847 submissions [ 267.56] cpu: 600 presents in 16.27 s (36.9 fps): 26 of the game's threads ran 7.79 s on the host's processors (48% of one, 12.98 ms a present), the whole process 17.16 s (106%); the busiest: thread 80 'MainThread' 3.17 s, thread 99 'nus3::audio update' 1.85 s, thread 83 'TaskWorker1' 1.21 s, thread 84 'TaskWorker2' 0.83 s, thread 92 'render dispatch' 0.31 s [ 267.56] cpu: in those 16.27 s, 101658 SVCs (6250 a second): 0x0b SleepThread 22807, 0x06 QueryMemory 21388, 0x1b ArbitrateUnlock 15260, 0x1a ArbitrateLock 14194, 0x21 SendSyncRequest 8081, 0x1d SignalProcessWideKey 4879; 2346642 calls the dispatch table had no code for (RtAPI.miss) [ 267.56] vulkan: 3489468 draws, 0 skipped; 224398 dispatches in 222 batches (4 ms waiting), 0 skipped; 5 finishes (7 ms); 0 reads past queued releases (0 samples counts written on the GPU); 5602041 descriptor sets written, 1159132 reused; 1902932 draws kept the last one's shaders and pipeline (0 checked), 3361431 its targets [ 267.56] vulkan: 116 shaders translated (64 ms), 159 pipelines made (72 from the cache, 1517 ms making, 749 ms waited for), 39 render targets made, 2458 texture uploads (490 MB); 15 frames over 50 ms in the last 600, the slowest 1724 ms [ 267.56] vulkan: 1811 pipelines of earlier runs made in the background (1811 from the cache), 0 still to make [ 267.56] vulkan: memory used and budgeted: heap 0 256 of 15451 MB (256 ours), heap 1 1744 of 14285 MB (832 ours) [ 267.56] vulkan: caches: 38 render targets (346 MB, 0 parked), 433 textures (79 MB), 12781 buffers (18 MB); 1478 of 14285 MB in use as they count it, 0 MB freed for the budget so far [ 267.56] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 60 through a copy [ 267.56] vulkan: 426841 rendering passes, 11541 clear commands, 137082 attachments cleared and 4 left undefined by their load op [ 267.56] vulkan: 17260 passes (45%) ended at render.c:232 [ 267.56] vulkan: 8221 passes (21%) ended at buffer.c:2168 [ 267.56] vulkan: 7046 passes (18%) ended at surface.c:160 [ 267.56] vulkan: 4191 passes (11%) ended at renderer.c:214 [ 267.56] vulkan: 1109 passes (3%) ended at cmd.c:534 [ 267.56] vulkan: 600 passes (2%) ended at renderer.c:680 [ 267.56] vulkan: 96 passes (0%) ended at texture.c:476 [ 267.56] vulkan: GPU-owned guest memory landed for the CPU 193 times, render targets written back for an engine 0 times [ 268.76] perf: 36.8 frames a second over 5.0 s (10871 shown in all) [ 273.78] perf: 42.1 frames a second over 5.0 s (11082 shown in all) [ 278.78] perf: 52.8 frames a second over 5.0 s (11346 shown in all) [ 279.68] vulkan: display: 599 frame intervals of 20.23 ms (deviation 41.52 ms, 1st to 99th percentile 16.56 to 33.39 ms), 13 held for other than 1 refresh; the game's frames went from release to present in 20.2 ms (6.6 to 49.8), on to the display in 28.3 ms (16.2 to 45.0), 48.6 ms in all (35.7 to 62.7) [ 279.68] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 279.70] cpu: 600 presents in 12.13 s (49.4 fps): 26 of the game's threads ran 6.53 s on the host's processors (54% of one, 10.89 ms a present), the whole process 11.72 s (97%); the busiest: thread 80 'MainThread' 2.80 s, thread 99 'nus3::audio update' 1.36 s, thread 83 'TaskWorker1' 1.05 s, thread 84 'TaskWorker2' 0.72 s, thread 92 'render dispatch' 0.26 s [ 279.70] cpu: in those 12.13 s, 78227 SVCs (6447 a second): 0x0b SleepThread 17013, 0x1b ArbitrateUnlock 14370, 0x1a ArbitrateLock 13269, 0x21 SendSyncRequest 7258, 0x06 QueryMemory 6422, 0x1d SignalProcessWideKey 6387; 2497069 calls the dispatch table had no code for (RtAPI.miss) [ 279.70] vulkan: 3669202 draws, 0 skipped; 237180 dispatches in 330 batches (11 ms waiting), 0 skipped; 5 finishes (7 ms); 0 reads past queued releases (0 samples counts written on the GPU); 5856941 descriptor sets written, 1245209 reused; 1993612 draws kept the last one's shaders and pipeline (0 checked), 3528721 its targets [ 279.70] vulkan: 164 shaders translated (93 ms), 204 pipelines made (73 from the cache, 2346 ms making, 1173 ms waited for), 39 render targets made, 2539 texture uploads (496 MB); 5 frames over 50 ms in the last 600, the slowest 793 ms [ 279.70] vulkan: 1811 pipelines of earlier runs made in the background (1811 from the cache), 0 still to make [ 279.70] vulkan: memory used and budgeted: heap 0 256 of 15451 MB (256 ours), heap 1 1744 of 14285 MB (832 ours) [ 279.70] vulkan: caches: 38 render targets (346 MB, 0 parked), 380 textures (79 MB), 7924 buffers (16 MB); 1477 of 14285 MB in use as they count it, 0 MB freed for the budget so far [ 279.70] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 199 through a copy [ 279.70] vulkan: 449334 rendering passes, 11541 clear commands, 145298 attachments cleared and 4 left undefined by their load op [ 279.70] vulkan: 8384 passes (37%) ended at render.c:232 [ 279.70] vulkan: 5688 passes (25%) ended at surface.c:160 [ 279.70] vulkan: 3658 passes (16%) ended at renderer.c:214 [ 279.70] vulkan: 3229 passes (14%) ended at buffer.c:2168 [ 279.70] vulkan: 821 passes (4%) ended at cmd.c:534 [ 279.70] vulkan: 600 passes (3%) ended at renderer.c:680 [ 279.70] vulkan: 62 passes (0%) ended at texture.c:476 [ 279.70] vulkan: 47 passes (0%) ended at compute.c:1528 [ 279.70] vulkan: GPU-owned guest memory landed for the CPU 199 times, render targets written back for an engine 0 times [ 283.79] perf: 22.5 frames a second over 5.0 s (11459 shown in all) [ 288.79] perf: 38.6 frames a second over 5.0 s (11652 shown in all) [ 293.79] perf: 23.0 frames a second over 5.0 s (11767 shown in all) [ 298.16] vulkan: display: 599 frame intervals of 30.86 ms (deviation 87.52 ms, 1st to 99th percentile 16.56 to 566.69 ms), 36 held for other than 1 refresh; the game's frames went from release to present in 30.0 ms (5.2 to 575.5), on to the display in 26.7 ms (6.0 to 31.6), 56.7 ms in all (23.0 to 595.1) [ 298.16] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 298.20] cpu: 600 presents in 18.50 s (32.4 fps): 26 of the game's threads ran 7.94 s on the host's processors (43% of one, 13.23 ms a present), the whole process 19.85 s (107%); the busiest: thread 80 'MainThread' 3.14 s, thread 99 'nus3::audio update' 2.04 s, thread 83 'TaskWorker1' 1.22 s, thread 84 'TaskWorker2' 0.79 s, thread 92 'render dispatch' 0.31 s [ 298.20] cpu: in those 18.50 s, 96155 SVCs (5197 a second): 0x0b SleepThread 25951, 0x1b ArbitrateUnlock 15380, 0x1a ArbitrateLock 14317, 0x06 QueryMemory 11434, 0x21 SendSyncRequest 8950, 0x18 WaitSynchronization 5222; 2439223 calls the dispatch table had no code for (RtAPI.miss) [ 298.20] vulkan: 3907948 draws, 0 skipped; 253521 dispatches in 330 batches (11 ms waiting), 0 skipped; 5 finishes (7 ms); 0 reads past queued releases (0 samples counts written on the GPU); 6177258 descriptor sets written, 1380276 reused; 2110736 draws kept the last one's shaders and pipeline (0 checked), 3755618 its targets [ 298.20] vulkan: 180 shaders translated (100 ms), 217 pipelines made (74 from the cache, 2619 ms making, 1306 ms waited for), 39 render targets made, 2665 texture uploads (502 MB); 33 frames over 50 ms in the last 600, the slowest 1677 ms [ 298.20] vulkan: 1811 pipelines of earlier runs made in the background (1811 from the cache), 0 still to make [ 298.20] vulkan: memory used and budgeted: heap 0 256 of 15451 MB (256 ours), heap 1 1744 of 14285 MB (832 ours) [ 298.20] vulkan: caches: 38 render targets (346 MB, 0 parked), 376 textures (69 MB), 7922 buffers (15 MB); 1465 of 14285 MB in use as they count it, 0 MB freed for the budget so far [ 298.20] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 199 through a copy [ 298.20] vulkan: 470923 rendering passes, 11541 clear commands, 153082 attachments cleared and 4 left undefined by their load op [ 298.20] vulkan: 6990 passes (32%) ended at render.c:232 [ 298.20] vulkan: 5320 passes (25%) ended at surface.c:160 [ 298.20] vulkan: 3882 passes (18%) ended at buffer.c:2168 [ 298.20] vulkan: 3584 passes (17%) ended at renderer.c:214 [ 298.20] vulkan: 1059 passes (5%) ended at cmd.c:534 [ 298.20] vulkan: 600 passes (3%) ended at renderer.c:680 [ 298.20] vulkan: 101 passes (0%) ended at texture.c:476 [ 298.20] vulkan: 53 passes (0%) ended at compute.c:1528 [ 298.20] vulkan: GPU-owned guest memory landed for the CPU 199 times, render targets written back for an engine 0 times [ 298.81] perf: 53.6 frames a second over 5.0 s (12036 shown in all) [ 303.81] perf: 48.0 frames a second over 5.0 s (12276 shown in all) [ 308.81] perf: 58.6 frames a second over 5.0 s (12569 shown in all) [ 309.26] vulkan: display: 599 frame intervals of 18.53 ms (deviation 23.04 ms, 1st to 99th percentile 16.56 to 33.57 ms), 14 held for other than 1 refresh; the game's frames went from release to present in 17.5 ms (5.3 to 51.0), on to the display in 27.9 ms (11.8 to 43.0), 45.3 ms in all (29.1 to 61.9) [ 309.26] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 309.31] nvn: 12600 presents, 12647 submissions [ 309.31] cpu: 600 presents in 11.12 s (54.0 fps): 26 of the game's threads ran 6.76 s on the host's processors (61% of one, 11.27 ms a present), the whole process 10.50 s (95%); the busiest: thread 80 'MainThread' 2.92 s, thread 99 'nus3::audio update' 1.45 s, thread 83 'TaskWorker1' 1.07 s, thread 84 'TaskWorker2' 0.75 s, thread 92 'render dispatch' 0.26 s [ 309.31] cpu: in those 11.12 s, 87828 SVCs (7901 a second): 0x06 QueryMemory 19890, 0x0b SleepThread 15580, 0x1b ArbitrateUnlock 14110, 0x1a ArbitrateLock 13003, 0x21 SendSyncRequest 6361, 0x1d SignalProcessWideKey 5727; 2791880 calls the dispatch table had no code for (RtAPI.miss) [ 309.31] vulkan: 4093044 draws, 0 skipped; 264614 dispatches in 330 batches (11 ms waiting), 0 skipped; 5 finishes (7 ms); 0 reads past queued releases (0 samples counts written on the GPU); 6441446 descriptor sets written, 1466030 reused; 2198209 draws kept the last one's shaders and pipeline (0 checked), 3928299 its targets [ 309.31] vulkan: 196 shaders translated (117 ms), 232 pipelines made (76 from the cache, 2885 ms making, 1478 ms waited for), 40 render targets made, 2781 texture uploads (508 MB); 7 frames over 50 ms in the last 600, the slowest 500 ms [ 309.31] vulkan: 1811 pipelines of earlier runs made in the background (1811 from the cache), 0 still to make [ 309.31] vulkan: memory used and budgeted: heap 0 256 of 15451 MB (256 ours), heap 1 1744 of 14285 MB (832 ours) [ 309.31] vulkan: caches: 33 render targets (354 MB, 0 parked), 464 textures (74 MB), 10919 buffers (24 MB); 1487 of 14285 MB in use as they count it, 0 MB freed for the budget so far [ 309.31] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 199 through a copy [ 309.31] vulkan: 493011 rendering passes, 11541 clear commands, 160878 attachments cleared and 4 left undefined by their load op [ 309.31] vulkan: 7317 passes (33%) ended at render.c:232 [ 309.31] vulkan: 5324 passes (24%) ended at surface.c:160 [ 309.31] vulkan: 4348 passes (20%) ended at buffer.c:2168 [ 309.31] vulkan: 3596 passes (16%) ended at renderer.c:214 [ 309.31] vulkan: 826 passes (4%) ended at cmd.c:534 [ 309.31] vulkan: 600 passes (3%) ended at renderer.c:680 [ 309.31] vulkan: 76 passes (0%) ended at texture.c:476 [ 309.31] vulkan: 1 passes (0%) ended at surface.c:606 [ 309.31] vulkan: GPU-owned guest memory landed for the CPU 199 times, render targets written back for an engine 0 times [ 313.83] perf: 41.7 frames a second over 5.0 s (12778 shown in all) [ 318.84] perf: 60.0 frames a second over 5.0 s (13079 shown in all) [ 321.03] vulkan: display: 599 frame intervals of 19.64 ms (deviation 42.52 ms, 1st to 99th percentile 16.56 to 33.31 ms), 6 held for other than 1 refresh; the game's frames went from release to present in 19.7 ms (11.7 to 32.1), on to the display in 27.8 ms (18.2 to 28.9), 47.5 ms in all (39.4 to 49.1) [ 321.03] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 321.10] cpu: 600 presents in 11.78 s (50.9 fps): 26 of the game's threads ran 6.98 s on the host's processors (59% of one, 11.64 ms a present), the whole process 11.34 s (96%); the busiest: thread 80 'MainThread' 3.03 s, thread 99 'nus3::audio update' 1.49 s, thread 83 'TaskWorker1' 1.13 s, thread 84 'TaskWorker2' 0.73 s, thread 92 'render dispatch' 0.27 s [ 321.10] cpu: in those 11.78 s, 79173 SVCs (6719 a second): 0x0b SleepThread 16511, 0x1b ArbitrateUnlock 14794, 0x1a ArbitrateLock 13767, 0x06 QueryMemory 9974, 0x21 SendSyncRequest 6539, 0x1d SignalProcessWideKey 4209; 2606007 calls the dispatch table had no code for (RtAPI.miss) [ 321.10] vulkan: 4314384 draws, 0 skipped; 277013 dispatches in 330 batches (11 ms waiting), 0 skipped; 5 finishes (7 ms); 0 reads past queued releases (0 samples counts written on the GPU); 6741976 descriptor sets written, 1583844 reused; 2300923 draws kept the last one's shaders and pipeline (0 checked), 4137040 its targets [ 321.10] vulkan: 196 shaders translated (117 ms), 232 pipelines made (76 from the cache, 2885 ms making, 1478 ms waited for), 40 render targets made, 2862 texture uploads (514 MB); 4 frames over 50 ms in the last 600, the slowest 1318 ms [ 321.10] vulkan: 1811 pipelines of earlier runs made in the background (1811 from the cache), 0 still to make [ 321.10] vulkan: memory used and budgeted: heap 0 256 of 15451 MB (256 ours), heap 1 1744 of 14285 MB (832 ours) [ 321.10] vulkan: caches: 33 render targets (354 MB, 0 parked), 439 textures (70 MB), 11319 buffers (18 MB); 1478 of 14285 MB in use as they count it, 0 MB freed for the budget so far [ 321.10] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 199 through a copy [ 321.10] vulkan: 516598 rendering passes, 11541 clear commands, 169008 attachments cleared and 4 left undefined by their load op [ 321.10] vulkan: 7479 passes (32%) ended at render.c:232 [ 321.10] vulkan: 5741 passes (24%) ended at surface.c:160 [ 321.10] vulkan: 4990 passes (21%) ended at buffer.c:2168 [ 321.10] vulkan: 3600 passes (15%) ended at renderer.c:214 [ 321.10] vulkan: 890 passes (4%) ended at cmd.c:534 [ 321.10] vulkan: 600 passes (3%) ended at renderer.c:680 [ 321.10] vulkan: 221 passes (1%) ended at compute.c:1528 [ 321.10] vulkan: 66 passes (0%) ended at texture.c:476 [ 321.10] vulkan: GPU-owned guest memory landed for the CPU 199 times, render targets written back for an engine 0 times [ 323.84] perf: 54.4 frames a second over 5.0 s (13351 shown in all) [ 328.29] vulkan: 21 of the 70 shaders translated from the game's files found by its draws so far [ 328.86] perf: 54.2 frames a second over 5.0 s (13623 shown in all) [ 333.88] perf: 26.5 frames a second over 5.0 s (13756 shown in all) [ 334.64] vulkan: display: 599 frame intervals of 22.73 ms (deviation 62.86 ms, 1st to 99th percentile 16.56 to 149.99 ms), 10 held for other than 1 refresh; the game's frames went from release to present in 22.7 ms (5.8 to 166.0), on to the display in 27.7 ms (12.7 to 29.0), 50.4 ms in all (31.9 to 177.7) [ 334.64] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 334.73] cpu: 600 presents in 13.63 s (44.0 fps): 26 of the game's threads ran 7.08 s on the host's processors (52% of one, 11.79 ms a present), the whole process 13.26 s (97%); the busiest: thread 80 'MainThread' 3.01 s, thread 99 'nus3::audio update' 1.61 s, thread 83 'TaskWorker1' 1.13 s, thread 84 'TaskWorker2' 0.73 s, thread 92 'render dispatch' 0.26 s [ 334.73] cpu: in those 13.63 s, 84062 SVCs (6166 a second): 0x0b SleepThread 19109, 0x1b ArbitrateUnlock 14218, 0x1a ArbitrateLock 13114, 0x06 QueryMemory 12452, 0x21 SendSyncRequest 6903, 0x1d SignalProcessWideKey 4208; 2980091 calls the dispatch table had no code for (RtAPI.miss) [ 334.73] vulkan: 4515393 draws, 0 skipped; 289219 dispatches in 330 batches (11 ms waiting), 0 skipped; 5 finishes (7 ms); 0 reads past queued releases (0 samples counts written on the GPU); 7029106 descriptor sets written, 1674654 reused; 2388174 draws kept the last one's shaders and pipeline (0 checked), 4325162 its targets [ 334.73] vulkan: 196 shaders translated (117 ms), 232 pipelines made (76 from the cache, 2885 ms making, 1478 ms waited for), 40 render targets made, 2906 texture uploads (517 MB); 10 frames over 50 ms in the last 600, the slowest 1276 ms [ 334.73] vulkan: 1811 pipelines of earlier runs made in the background (1811 from the cache), 0 still to make [ 334.73] vulkan: memory used and budgeted: heap 0 256 of 15451 MB (256 ours), heap 1 1744 of 14285 MB (832 ours) [ 334.73] vulkan: caches: 33 render targets (354 MB, 0 parked), 411 textures (66 MB), 10407 buffers (13 MB); 1469 of 14285 MB in use as they count it, 0 MB freed for the budget so far [ 334.73] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 199 through a copy [ 334.73] vulkan: 538845 rendering passes, 11541 clear commands, 176856 attachments cleared and 4 left undefined by their load op [ 334.73] vulkan: 7374 passes (33%) ended at render.c:232 [ 334.73] vulkan: 5495 passes (25%) ended at surface.c:160 [ 334.73] vulkan: 4245 passes (19%) ended at buffer.c:2168 [ 334.73] vulkan: 3600 passes (16%) ended at renderer.c:214 [ 334.73] vulkan: 890 passes (4%) ended at cmd.c:534 [ 334.73] vulkan: 600 passes (3%) ended at renderer.c:680 [ 334.73] vulkan: 36 passes (0%) ended at texture.c:476 [ 334.73] vulkan: 7 passes (0%) ended at compute.c:1528 [ 334.73] vulkan: GPU-owned guest memory landed for the CPU 199 times, render targets written back for an engine 0 times [ 338.88] perf: 43.0 frames a second over 5.0 s (13971 shown in all) [ 343.88] perf: 51.0 frames a second over 5.0 s (14226 shown in all) [ 348.29] vulkan: display: 599 frame intervals of 22.79 ms (deviation 60.34 ms, 1st to 99th percentile 16.56 to 166.69 ms), 13 held for other than 1 refresh; the game's frames went from release to present in 21.6 ms (5.3 to 183.2), on to the display in 27.8 ms (10.6 to 29.5), 49.4 ms in all (27.3 to 195.9) [ 348.29] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 348.40] nvn: 14400 presents, 14447 submissions [ 348.40] cpu: 600 presents in 13.67 s (43.9 fps): 26 of the game's threads ran 6.94 s on the host's processors (51% of one, 11.56 ms a present), the whole process 13.09 s (96%); the busiest: thread 80 'MainThread' 2.89 s, thread 99 'nus3::audio update' 1.64 s, thread 83 'TaskWorker1' 1.09 s, thread 84 'TaskWorker2' 0.71 s, thread 92 'render dispatch' 0.26 s [ 348.40] cpu: in those 13.67 s, 87648 SVCs (6410 a second): 0x0b SleepThread 19180, 0x06 QueryMemory 15324, 0x1b ArbitrateUnlock 13566, 0x1a ArbitrateLock 12438, 0x21 SendSyncRequest 7272, 0x1d SignalProcessWideKey 5797; 2264947 calls the dispatch table had no code for (RtAPI.miss) [ 348.40] vulkan: 4702783 draws, 0 skipped; 307449 dispatches in 330 batches (11 ms waiting), 0 skipped; 6 finishes (8 ms); 0 reads past queued releases (0 samples counts written on the GPU); 7299424 descriptor sets written, 1755429 reused; 2475832 draws kept the last one's shaders and pipeline (0 checked), 4499831 its targets [ 348.40] vulkan: 201 shaders translated (119 ms), 237 pipelines made (76 from the cache, 2984 ms making, 1506 ms waited for), 40 render targets made, 3046 texture uploads (533 MB); 8 frames over 50 ms in the last 600, the slowest 1221 ms [ 348.40] vulkan: 1811 pipelines of earlier runs made in the background (1811 from the cache), 0 still to make [ 348.40] vulkan: memory used and budgeted: heap 0 256 of 15451 MB (256 ours), heap 1 1744 of 14285 MB (832 ours) [ 348.40] vulkan: caches: 33 render targets (354 MB, 0 parked), 471 textures (79 MB), 8726 buffers (27 MB); 1496 of 14285 MB in use as they count it, 0 MB freed for the budget so far [ 348.40] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 199 through a copy [ 348.40] vulkan: 560595 rendering passes, 11541 clear commands, 184654 attachments cleared and 4 left undefined by their load op [ 348.40] vulkan: 7288 passes (34%) ended at render.c:232 [ 348.40] vulkan: 5369 passes (25%) ended at surface.c:160 [ 348.40] vulkan: 3780 passes (17%) ended at renderer.c:214 [ 348.40] vulkan: 3745 passes (17%) ended at buffer.c:2168 [ 348.40] vulkan: 712 passes (3%) ended at cmd.c:534 [ 348.40] vulkan: 600 passes (3%) ended at renderer.c:680 [ 348.40] vulkan: 148 passes (1%) ended at compute.c:1528 [ 348.40] vulkan: 108 passes (0%) ended at texture.c:476 [ 348.40] vulkan: GPU-owned guest memory landed for the CPU 199 times, render targets written back for an engine 0 times [ 348.89] perf: 40.5 frames a second over 5.0 s (14429 shown in all) [ 353.91] perf: 48.8 frames a second over 5.0 s (14674 shown in all) [ 358.91] perf: 46.0 frames a second over 5.0 s (14904 shown in all) [ 361.13] vulkan: display: 599 frame intervals of 21.43 ms (deviation 41.70 ms, 1st to 99th percentile 16.56 to 166.66 ms), 22 held for other than 1 refresh; the game's frames went from release to present in 20.7 ms (5.5 to 171.9), on to the display in 26.9 ms (9.1 to 28.7), 47.6 ms in all (26.4 to 183.4) [ 361.13] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 361.30] cpu: 600 presents in 12.90 s (46.5 fps): 26 of the game's threads ran 7.58 s on the host's processors (59% of one, 12.64 ms a present), the whole process 13.78 s (107%); the busiest: thread 80 'MainThread' 3.23 s, thread 99 'nus3::audio update' 1.48 s, thread 83 'TaskWorker1' 1.36 s, thread 84 'TaskWorker2' 0.72 s, thread 92 'render dispatch' 0.36 s [ 361.30] cpu: in those 12.90 s, 89776 SVCs (6961 a second): 0x0b SleepThread 18089, 0x06 QueryMemory 16810, 0x1b ArbitrateUnlock 15415, 0x1a ArbitrateLock 14324, 0x21 SendSyncRequest 7089, 0x1d SignalProcessWideKey 4216; 2535612 calls the dispatch table had no code for (RtAPI.miss) [ 361.30] vulkan: 4984045 draws, 0 skipped; 346628 dispatches in 330 batches (11 ms waiting), 0 skipped; 6 finishes (8 ms); 0 reads past queued releases (0 samples counts written on the GPU); 7704999 descriptor sets written, 1874358 reused; 2601446 draws kept the last one's shaders and pipeline (0 checked), 4764700 its targets [ 361.30] vulkan: 201 shaders translated (119 ms), 238 pipelines made (76 from the cache, 3003 ms making, 1525 ms waited for), 40 render targets made, 3103 texture uploads (535 MB); 18 frames over 50 ms in the last 600, the slowest 699 ms [ 361.30] vulkan: 1811 pipelines of earlier runs made in the background (1811 from the cache), 0 still to make [ 361.30] vulkan: memory used and budgeted: heap 0 256 of 15451 MB (256 ours), heap 1 1744 of 14285 MB (832 ours) [ 361.30] vulkan: caches: 33 render targets (354 MB, 0 parked), 383 textures (71 MB), 9506 buffers (23 MB); 1484 of 14285 MB in use as they count it, 0 MB freed for the budget so far [ 361.30] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 199 through a copy [ 361.30] vulkan: 597793 rendering passes, 11541 clear commands, 192978 attachments cleared and 4 left undefined by their load op [ 361.30] vulkan: 16520 passes (44%) ended at render.c:232 [ 361.30] vulkan: 7282 passes (20%) ended at buffer.c:2168 [ 361.30] vulkan: 6838 passes (18%) ended at surface.c:160 [ 361.30] vulkan: 4724 passes (13%) ended at renderer.c:214 [ 361.30] vulkan: 1131 passes (3%) ended at cmd.c:534 [ 361.30] vulkan: 600 passes (2%) ended at renderer.c:680 [ 361.30] vulkan: 56 passes (0%) ended at compute.c:1528 [ 361.30] vulkan: 47 passes (0%) ended at texture.c:476 [ 361.30] vulkan: GPU-owned guest memory landed for the CPU 199 times, render targets written back for an engine 0 times [ 363.91] perf: 48.4 frames a second over 5.0 s (15146 shown in all) [ 368.91] perf: 60.0 frames a second over 5.0 s (15446 shown in all) [ 371.58] vulkan: display: 599 frame intervals of 17.45 ms (deviation 10.26 ms, 1st to 99th percentile 16.56 to 33.32 ms), 6 held for other than 1 refresh; the game's frames went from release to present in 17.3 ms (8.5 to 43.0), on to the display in 28.2 ms (18.6 to 29.7), 45.5 ms in all (35.3 to 61.7) [ 371.58] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 371.72] cpu: 600 presents in 10.42 s (57.6 fps): 26 of the game's threads ran 6.28 s on the host's processors (60% of one, 10.46 ms a present), the whole process 9.21 s (88%); the busiest: thread 80 'MainThread' 2.78 s, thread 99 'nus3::audio update' 1.14 s, thread 83 'TaskWorker1' 1.12 s, thread 84 'TaskWorker2' 0.61 s, thread 92 'render dispatch' 0.28 s [ 371.72] cpu: in those 10.42 s, 69997 SVCs (6720 a second): 0x0b SleepThread 14610, 0x1b ArbitrateUnlock 13762, 0x1a ArbitrateLock 12677, 0x21 SendSyncRequest 6968, 0x1d SignalProcessWideKey 6838, 0x18 WaitSynchronization 3454; 1615934 calls the dispatch table had no code for (RtAPI.miss) [ 371.72] vulkan: 5204065 draws, 0 skipped; 367870 dispatches in 456 batches (16 ms waiting), 0 skipped; 6 finishes (8 ms); 0 reads past queued releases (0 samples counts written on the GPU); 8025299 descriptor sets written, 1971610 reused; 2719897 draws kept the last one's shaders and pipeline (0 checked), 4970236 its targets [ 371.72] vulkan: 201 shaders translated (119 ms), 238 pipelines made (76 from the cache, 3003 ms making, 1525 ms waited for), 40 render targets made, 3216 texture uploads (540 MB); 4 frames over 50 ms in the last 600, the slowest 255 ms [ 371.72] vulkan: 1811 pipelines of earlier runs made in the background (1811 from the cache), 0 still to make [ 371.72] vulkan: memory used and budgeted: heap 0 256 of 15451 MB (256 ours), heap 1 1744 of 14285 MB (832 ours) [ 371.72] vulkan: caches: 33 render targets (354 MB, 0 parked), 431 textures (70 MB), 12762 buffers (20 MB); 1480 of 14285 MB in use as they count it, 0 MB freed for the budget so far [ 371.72] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 259 through a copy [ 371.72] vulkan: 630418 rendering passes, 11541 clear commands, 201888 attachments cleared and 4 left undefined by their load op [ 371.72] vulkan: 14202 passes (44%) ended at render.c:232 [ 371.72] vulkan: 6385 passes (20%) ended at buffer.c:2168 [ 371.72] vulkan: 5947 passes (18%) ended at surface.c:160 [ 371.72] vulkan: 4247 passes (13%) ended at renderer.c:214 [ 371.72] vulkan: 944 passes (3%) ended at cmd.c:534 [ 371.72] vulkan: 600 passes (2%) ended at renderer.c:680 [ 371.72] vulkan: 216 passes (1%) ended at compute.c:1528 [ 371.72] vulkan: 82 passes (0%) ended at texture.c:476 [ 371.72] vulkan: GPU-owned guest memory landed for the CPU 202 times, render targets written back for an engine 0 times [ 373.93] perf: 55.2 frames a second over 5.0 s (15723 shown in all) [ 378.93] perf: 60.0 frames a second over 5.0 s (16023 shown in all) [ 383.94] perf: 30.3 frames a second over 5.0 s (16175 shown in all) [ 384.19] vulkan: display: 599 frame intervals of 21.06 ms (deviation 53.28 ms, 1st to 99th percentile 16.56 to 16.94 ms), 5 held for other than 1 refresh; the game's frames went from release to present in 19.7 ms (6.1 to 38.6), on to the display in 27.4 ms (15.4 to 28.7), 47.1 ms in all (32.0 to 49.4) [ 384.19] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 384.35] nvn: 16200 presents, 16247 submissions [ 384.35] cpu: 600 presents in 12.63 s (47.5 fps): 26 of the game's threads ran 7.48 s on the host's processors (59% of one, 12.46 ms a present), the whole process 12.89 s (102%); the busiest: thread 80 'MainThread' 3.18 s, thread 99 'nus3::audio update' 1.50 s, thread 83 'TaskWorker1' 1.30 s, thread 84 'TaskWorker2' 0.76 s, thread 92 'render dispatch' 0.34 s [ 384.35] cpu: in those 12.63 s, 89212 SVCs (7062 a second): 0x06 QueryMemory 20722, 0x0b SleepThread 17707, 0x1b ArbitrateUnlock 13591, 0x1a ArbitrateLock 12483, 0x21 SendSyncRequest 7094, 0x18 WaitSynchronization 3933; 2644129 calls the dispatch table had no code for (RtAPI.miss) [ 384.35] vulkan: 5463847 draws, 0 skipped; 406360 dispatches in 456 batches (16 ms waiting), 0 skipped; 6 finishes (8 ms); 0 reads past queued releases (0 samples counts written on the GPU); 8386197 descriptor sets written, 2093006 reused; 2843651 draws kept the last one's shaders and pipeline (0 checked), 5216919 its targets [ 384.35] vulkan: 201 shaders translated (119 ms), 238 pipelines made (76 from the cache, 3003 ms making, 1525 ms waited for), 40 render targets made, 3290 texture uploads (545 MB); 5 frames over 50 ms in the last 600, the slowest 1446 ms [ 384.35] vulkan: 1811 pipelines of earlier runs made in the background (1811 from the cache), 0 still to make [ 384.35] vulkan: memory used and budgeted: heap 0 256 of 15447 MB (256 ours), heap 1 1744 of 14285 MB (832 ours) [ 384.35] vulkan: caches: 33 render targets (354 MB, 0 parked), 444 textures (71 MB), 12953 buffers (21 MB); 1482 of 14285 MB in use as they count it, 0 MB freed for the budget so far [ 384.35] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 259 through a copy [ 384.35] vulkan: 653682 rendering passes, 11541 clear commands, 209688 attachments cleared and 4 left undefined by their load op [ 384.35] vulkan: 8557 passes (37%) ended at render.c:232 [ 384.35] vulkan: 5266 passes (23%) ended at surface.c:160 [ 384.35] vulkan: 4200 passes (18%) ended at renderer.c:214 [ 384.35] vulkan: 3416 passes (15%) ended at buffer.c:2168 [ 384.35] vulkan: 1163 passes (5%) ended at cmd.c:534 [ 384.35] vulkan: 600 passes (3%) ended at renderer.c:680 [ 384.35] vulkan: 62 passes (0%) ended at texture.c:476 [ 384.35] vulkan: GPU-owned guest memory landed for the CPU 202 times, render targets written back for an engine 0 times [ 388.94] perf: 53.2 frames a second over 5.0 s (16441 shown in all) [ 393.96] perf: 49.4 frames a second over 5.0 s (16689 shown in all) [ 395.64] vulkan: display: 599 frame intervals of 19.12 ms (deviation 22.01 ms, 1st to 99th percentile 16.56 to 99.94 ms), 17 held for other than 1 refresh; the game's frames went from release to present in 18.7 ms (5.3 to 110.3), on to the display in 27.4 ms (11.5 to 29.6), 46.1 ms in all (28.2 to 128.4) [ 395.64] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 395.82] cpu: 600 presents in 11.47 s (52.3 fps): 26 of the game's threads ran 7.06 s on the host's processors (62% of one, 11.77 ms a present), the whole process 11.21 s (98%); the busiest: thread 80 'MainThread' 3.01 s, thread 99 'nus3::audio update' 1.55 s, thread 83 'TaskWorker1' 1.11 s, thread 84 'TaskWorker2' 0.76 s, thread 92 'render dispatch' 0.30 s [ 395.82] cpu: in those 11.47 s, 84297 SVCs (7352 a second): 0x0b SleepThread 16073, 0x06 QueryMemory 15092, 0x1b ArbitrateUnlock 14478, 0x1a ArbitrateLock 13361, 0x21 SendSyncRequest 6223, 0x1d SignalProcessWideKey 5802; 2438722 calls the dispatch table had no code for (RtAPI.miss) [ 395.82] vulkan: 5678633 draws, 0 skipped; 429399 dispatches in 456 batches (16 ms waiting), 0 skipped; 6 finishes (8 ms); 0 reads past queued releases (0 samples counts written on the GPU); 8684097 descriptor sets written, 2196824 reused; 2953814 draws kept the last one's shaders and pipeline (0 checked), 5418726 its targets [ 395.82] vulkan: 201 shaders translated (119 ms), 238 pipelines made (76 from the cache, 3003 ms making, 1525 ms waited for), 40 render targets made, 3407 texture uploads (552 MB); 12 frames over 50 ms in the last 600, the slowest 449 ms [ 395.82] vulkan: 1811 pipelines of earlier runs made in the background (1811 from the cache), 0 still to make [ 395.82] vulkan: memory used and budgeted: heap 0 256 of 15451 MB (256 ours), heap 1 1744 of 14285 MB (832 ours) [ 395.82] vulkan: caches: 33 render targets (354 MB, 0 parked), 455 textures (74 MB), 10389 buffers (28 MB); 1491 of 14285 MB in use as they count it, 0 MB freed for the budget so far [ 395.82] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 259 through a copy [ 395.82] vulkan: 676422 rendering passes, 11541 clear commands, 217664 attachments cleared and 4 left undefined by their load op [ 395.82] vulkan: 7568 passes (33%) ended at render.c:232 [ 395.82] vulkan: 5528 passes (24%) ended at surface.c:160 [ 395.82] vulkan: 4152 passes (18%) ended at buffer.c:2168 [ 395.82] vulkan: 3873 passes (17%) ended at renderer.c:214 [ 395.82] vulkan: 931 passes (4%) ended at cmd.c:534 [ 395.82] vulkan: 600 passes (3%) ended at renderer.c:680 [ 395.82] vulkan: 88 passes (0%) ended at texture.c:476 [ 395.82] vulkan: GPU-owned guest memory landed for the CPU 202 times, render targets written back for an engine 0 times [ 398.98] perf: 40.5 frames a second over 5.0 s (16892 shown in all) [ 403.99] perf: 23.3 frames a second over 5.0 s (17009 shown in all) [ 409.01] perf: 57.6 frames a second over 5.0 s (17298 shown in all) [ 410.59] vulkan: display: 599 frame intervals of 24.96 ms (deviation 70.27 ms, 1st to 99th percentile 16.56 to 349.98 ms), 13 held for other than 1 refresh; the game's frames went from release to present in 23.7 ms (6.1 to 355.3), on to the display in 26.9 ms (8.1 to 28.7), 50.6 ms in all (26.9 to 366.8) [ 410.59] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 410.83] cpu: 600 presents in 15.02 s (39.9 fps): 26 of the game's threads ran 8.02 s on the host's processors (53% of one, 13.37 ms a present), the whole process 16.22 s (108%); the busiest: thread 80 'MainThread' 3.37 s, thread 99 'nus3::audio update' 1.76 s, thread 83 'TaskWorker1' 1.32 s, thread 84 'TaskWorker2' 0.81 s, thread 92 'render dispatch' 0.34 s [ 410.83] cpu: in those 15.02 s, 82386 SVCs (5485 a second): 0x0b SleepThread 21061, 0x1b ArbitrateUnlock 12185, 0x06 QueryMemory 11666, 0x1a ArbitrateLock 11036, 0x21 SendSyncRequest 7617, 0x18 WaitSynchronization 4460; 2419657 calls the dispatch table had no code for (RtAPI.miss) [ 410.83] vulkan: 5970528 draws, 0 skipped; 464380 dispatches in 456 batches (16 ms waiting), 0 skipped; 6 finishes (8 ms); 0 reads past queued releases (0 samples counts written on the GPU); 9050799 descriptor sets written, 2389206 reused; 3132223 draws kept the last one's shaders and pipeline (0 checked), 5694835 its targets [ 410.83] vulkan: 201 shaders translated (119 ms), 238 pipelines made (76 from the cache, 3003 ms making, 1525 ms waited for), 40 render targets made, 3467 texture uploads (558 MB); 13 frames over 50 ms in the last 600, the slowest 1539 ms [ 410.83] vulkan: 1811 pipelines of earlier runs made in the background (1811 from the cache), 0 still to make [ 410.83] vulkan: memory used and budgeted: heap 0 256 of 15451 MB (256 ours), heap 1 1744 of 14285 MB (832 ours) [ 410.83] vulkan: caches: 33 render targets (354 MB, 0 parked), 400 textures (70 MB), 12309 buffers (18 MB); 1478 of 14285 MB in use as they count it, 0 MB freed for the budget so far [ 410.83] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 259 through a copy [ 410.83] vulkan: 714899 rendering passes, 11541 clear commands, 226210 attachments cleared and 4 left undefined by their load op [ 410.83] vulkan: 16073 passes (42%) ended at render.c:232 [ 410.83] vulkan: 9234 passes (24%) ended at buffer.c:2168 [ 410.83] vulkan: 7092 passes (18%) ended at surface.c:160 [ 410.83] vulkan: 4098 passes (11%) ended at renderer.c:214 [ 410.83] vulkan: 1152 passes (3%) ended at cmd.c:534 [ 410.83] vulkan: 600 passes (2%) ended at renderer.c:680 [ 410.83] vulkan: 176 passes (0%) ended at compute.c:1528 [ 410.83] vulkan: 52 passes (0%) ended at texture.c:476 [ 410.83] vulkan: GPU-owned guest memory landed for the CPU 202 times, render targets written back for an engine 0 times [ 414.01] perf: 57.8 frames a second over 5.0 s (17587 shown in all) [ 419.03] perf: 60.0 frames a second over 5.0 s (17888 shown in all) [ 420.68] vulkan: display: 599 frame intervals of 16.83 ms (deviation 2.55 ms, 1st to 99th percentile 16.56 to 16.93 ms), 3 held for other than 1 refresh; the game's frames went from release to present in 16.8 ms (11.6 to 21.5), on to the display in 27.3 ms (22.2 to 28.4), 44.1 ms in all (39.1 to 45.4) [ 420.68] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 420.88] nvn: 18000 presents, 18047 submissions [ 420.88] cpu: 600 presents in 10.05 s (59.7 fps): 26 of the game's threads ran 7.59 s on the host's processors (76% of one, 12.65 ms a present), the whole process 10.51 s (105%); the busiest: thread 80 'MainThread' 3.35 s, thread 99 'nus3::audio update' 1.37 s, thread 83 'TaskWorker1' 1.35 s, thread 84 'TaskWorker2' 0.79 s, thread 92 'render dispatch' 0.34 s [ 420.88] cpu: in those 10.05 s, 71443 SVCs (7109 a second): 0x0b SleepThread 14085, 0x06 QueryMemory 12214, 0x1b ArbitrateUnlock 11724, 0x1a ArbitrateLock 10572, 0x21 SendSyncRequest 5910, 0x1d SignalProcessWideKey 4206; 2451256 calls the dispatch table had no code for (RtAPI.miss) [ 420.88] vulkan: 6262619 draws, 0 skipped; 500212 dispatches in 456 batches (16 ms waiting), 0 skipped; 6 finishes (8 ms); 0 reads past queued releases (0 samples counts written on the GPU); 9423252 descriptor sets written, 2577690 reused; 3309805 draws kept the last one's shaders and pipeline (0 checked), 5970781 its targets [ 420.88] vulkan: 201 shaders translated (119 ms), 238 pipelines made (76 from the cache, 3003 ms making, 1525 ms waited for), 40 render targets made, 3524 texture uploads (561 MB); 1 frames over 50 ms in the last 600, the slowest 55 ms [ 420.88] vulkan: 1811 pipelines of earlier runs made in the background (1811 from the cache), 0 still to make [ 420.88] vulkan: memory used and budgeted: heap 0 256 of 15451 MB (256 ours), heap 1 1744 of 14285 MB (832 ours) [ 420.88] vulkan: caches: 33 render targets (354 MB, 0 parked), 395 textures (69 MB), 12709 buffers (15 MB); 1474 of 14285 MB in use as they count it, 0 MB freed for the budget so far [ 420.88] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 259 through a copy [ 420.88] vulkan: 755087 rendering passes, 11541 clear commands, 234694 attachments cleared and 4 left undefined by their load op [ 420.88] vulkan: 18034 passes (45%) ended at render.c:232 [ 420.88] vulkan: 8828 passes (22%) ended at buffer.c:2168 [ 420.88] vulkan: 7195 passes (18%) ended at surface.c:160 [ 420.88] vulkan: 4200 passes (10%) ended at renderer.c:214 [ 420.88] vulkan: 1234 passes (3%) ended at cmd.c:534 [ 420.88] vulkan: 600 passes (1%) ended at renderer.c:680 [ 420.88] vulkan: 51 passes (0%) ended at compute.c:1528 [ 420.88] vulkan: 46 passes (0%) ended at texture.c:476 [ 420.88] vulkan: GPU-owned guest memory landed for the CPU 202 times, render targets written back for an engine 0 times [ 424.04] perf: 60.0 frames a second over 5.0 s (18189 shown in all) [ 429.06] perf: 60.0 frames a second over 5.0 s (18490 shown in all) [ 430.66] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.12 ms, 1st to 99th percentile 16.57 to 16.92 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 16.7 ms (15.0 to 18.9), on to the display in 28.3 ms (26.0 to 29.6), 45.0 ms in all (42.7 to 46.3) [ 430.66] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 430.88] cpu: 600 presents in 10.00 s (60.0 fps): 26 of the game's threads ran 6.30 s on the host's processors (63% of one, 10.50 ms a present), the whole process 8.43 s (84%); the busiest: thread 80 'MainThread' 2.80 s, thread 99 'nus3::audio update' 1.16 s, thread 83 'TaskWorker1' 1.04 s, thread 84 'TaskWorker2' 0.71 s, thread 92 'render dispatch' 0.27 s [ 430.88] cpu: in those 10.00 s, 79643 SVCs (7965 a second): 0x1b ArbitrateUnlock 14514, 0x0b SleepThread 14018, 0x1a ArbitrateLock 13401, 0x06 QueryMemory 12334, 0x1d SignalProcessWideKey 6423, 0x21 SendSyncRequest 6248; 2234253 calls the dispatch table had no code for (RtAPI.miss) [ 430.88] vulkan: 6454944 draws, 0 skipped; 525204 dispatches in 566 batches (23 ms waiting), 0 skipped; 6 finishes (8 ms); 0 reads past queued releases (0 samples counts written on the GPU); 9680255 descriptor sets written, 2684309 reused; 3424483 draws kept the last one's shaders and pipeline (0 checked), 6149709 its targets [ 430.88] vulkan: 201 shaders translated (119 ms), 238 pipelines made (76 from the cache, 3003 ms making, 1525 ms waited for), 40 render targets made, 3590 texture uploads (573 MB); 0 frames over 50 ms in the last 600, the slowest 23 ms [ 430.88] vulkan: 1811 pipelines of earlier runs made in the background (1811 from the cache), 0 still to make [ 430.88] vulkan: memory used and budgeted: heap 0 256 of 15451 MB (256 ours), heap 1 1744 of 14285 MB (832 ours) [ 430.88] vulkan: caches: 33 render targets (354 MB, 0 parked), 407 textures (76 MB), 11326 buffers (17 MB); 1483 of 14285 MB in use as they count it, 0 MB freed for the budget so far [ 430.88] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 398 through a copy [ 430.88] vulkan: 782051 rendering passes, 11541 clear commands, 243338 attachments cleared and 4 left undefined by their load op [ 430.88] vulkan: 10933 passes (41%) ended at render.c:232 [ 430.88] vulkan: 6321 passes (23%) ended at surface.c:160 [ 430.88] vulkan: 4337 passes (16%) ended at buffer.c:2168 [ 430.88] vulkan: 3825 passes (14%) ended at renderer.c:214 [ 430.88] vulkan: 896 passes (3%) ended at cmd.c:534 [ 430.88] vulkan: 600 passes (2%) ended at renderer.c:680 [ 430.88] vulkan: 50 passes (0%) ended at texture.c:476 [ 430.88] vulkan: 2 passes (0%) ended at compute.c:855 [ 430.88] vulkan: GPU-owned guest memory landed for the CPU 208 times, render targets written back for an engine 0 times [ 434.08] perf: 60.0 frames a second over 5.0 s (18791 shown in all) [ 439.08] perf: 57.6 frames a second over 5.0 s (19079 shown in all) [ 441.08] vulkan: display: 599 frame intervals of 17.39 ms (deviation 6.70 ms, 1st to 99th percentile 16.56 to 66.48 ms), 9 held for other than 1 refresh; the game's frames went from release to present in 17.0 ms (5.5 to 72.0), on to the display in 27.6 ms (15.2 to 29.2), 44.6 ms in all (32.2 to 87.5) [ 441.08] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 441.32] cpu: 600 presents in 10.43 s (57.5 fps): 26 of the game's threads ran 7.00 s on the host's processors (67% of one, 11.67 ms a present), the whole process 9.99 s (96%); the busiest: thread 80 'MainThread' 3.02 s, thread 99 'nus3::audio update' 1.47 s, thread 83 'TaskWorker1' 1.10 s, thread 84 'TaskWorker2' 0.75 s, thread 92 'render dispatch' 0.30 s [ 441.32] cpu: in those 10.43 s, 78506 SVCs (7525 a second): 0x0b SleepThread 14610, 0x1b ArbitrateUnlock 14407, 0x1a ArbitrateLock 13302, 0x06 QueryMemory 11424, 0x21 SendSyncRequest 6047, 0x1d SignalProcessWideKey 5830; 2277571 calls the dispatch table had no code for (RtAPI.miss) [ 441.32] vulkan: 6665626 draws, 0 skipped; 540867 dispatches in 566 batches (23 ms waiting), 0 skipped; 6 finishes (8 ms); 0 reads past queued releases (0 samples counts written on the GPU); 9966258 descriptor sets written, 2798639 reused; 3536732 draws kept the last one's shaders and pipeline (0 checked), 6347301 its targets [ 441.32] vulkan: 201 shaders translated (119 ms), 238 pipelines made (76 from the cache, 3003 ms making, 1525 ms waited for), 40 render targets made, 3714 texture uploads (586 MB); 6 frames over 50 ms in the last 600, the slowest 127 ms [ 441.32] vulkan: 1811 pipelines of earlier runs made in the background (1811 from the cache), 0 still to make [ 441.32] vulkan: memory used and budgeted: heap 0 256 of 15451 MB (256 ours), heap 1 1744 of 14285 MB (832 ours) [ 441.32] vulkan: caches: 33 render targets (354 MB, 0 parked), 453 textures (85 MB), 12934 buffers (26 MB); 1501 of 14285 MB in use as they count it, 0 MB freed for the budget so far [ 441.32] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 398 through a copy [ 441.32] vulkan: 807419 rendering passes, 11541 clear commands, 251451 attachments cleared and 4 left undefined by their load op [ 441.32] vulkan: 8323 passes (33%) ended at render.c:232 [ 441.32] vulkan: 5872 passes (23%) ended at buffer.c:2168 [ 441.32] vulkan: 5849 passes (23%) ended at surface.c:160 [ 441.32] vulkan: 3683 passes (15%) ended at renderer.c:214 [ 441.32] vulkan: 824 passes (3%) ended at cmd.c:534 [ 441.32] vulkan: 600 passes (2%) ended at renderer.c:680 [ 441.32] vulkan: 127 passes (1%) ended at compute.c:1528 [ 441.32] vulkan: 90 passes (0%) ended at texture.c:476 [ 441.32] vulkan: GPU-owned guest memory landed for the CPU 208 times, render targets written back for an engine 0 times [ 444.09] perf: 52.8 frames a second over 5.0 s (19344 shown in all) [ 449.09] perf: 49.6 frames a second over 5.0 s (19592 shown in all) [ 452.29] vulkan: display: 599 frame intervals of 18.73 ms (deviation 41.00 ms, 1st to 99th percentile 16.56 to 33.45 ms), 8 held for other than 1 refresh; the game's frames went from release to present in 16.9 ms (8.5 to 44.0), on to the display in 28.3 ms (15.1 to 30.3), 45.2 ms in all (36.7 to 63.6) [ 452.29] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 452.55] nvn: 19800 presents, 19847 submissions [ 452.55] cpu: 600 presents in 11.23 s (53.4 fps): 26 of the game's threads ran 6.40 s on the host's processors (57% of one, 10.67 ms a present), the whole process 10.08 s (90%); the busiest: thread 80 'MainThread' 2.76 s, thread 99 'nus3::audio update' 1.34 s, thread 83 'TaskWorker1' 1.02 s, thread 84 'TaskWorker2' 0.68 s, thread 92 'render dispatch' 0.27 s [ 452.55] cpu: in those 11.23 s, 75759 SVCs (6744 a second): 0x0b SleepThread 15755, 0x1b ArbitrateUnlock 13394, 0x1a ArbitrateLock 12299, 0x1d SignalProcessWideKey 7482, 0x21 SendSyncRequest 7105, 0x06 QueryMemory 6550; 2088914 calls the dispatch table had no code for (RtAPI.miss) [ 452.55] vulkan: 6861851 draws, 0 skipped; 551807 dispatches in 678 batches (27 ms waiting), 0 skipped; 7 finishes (10 ms); 0 reads past queued releases (0 samples counts written on the GPU); 10255936 descriptor sets written, 2884438 reused; 3641844 draws kept the last one's shaders and pipeline (0 checked), 6529626 its targets [ 452.55] vulkan: 204 shaders translated (121 ms), 241 pipelines made (76 from the cache, 3091 ms making, 1586 ms waited for), 40 render targets made, 3822 texture uploads (591 MB); 5 frames over 50 ms in the last 600, the slowest 1037 ms [ 452.55] vulkan: 1811 pipelines of earlier runs made in the background (1811 from the cache), 0 still to make [ 452.55] vulkan: memory used and budgeted: heap 0 256 of 15451 MB (256 ours), heap 1 1744 of 14285 MB (832 ours) [ 452.55] vulkan: caches: 33 render targets (354 MB, 0 parked), 494 textures (79 MB), 15820 buffers (26 MB); 1495 of 14285 MB in use as they count it, 0 MB freed for the budget so far [ 452.55] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 458 through a copy [ 452.55] vulkan: 840209 rendering passes, 11541 clear commands, 260357 attachments cleared and 4 left undefined by their load op [ 452.55] vulkan: 14709 passes (45%) ended at render.c:232 [ 452.55] vulkan: 6122 passes (19%) ended at buffer.c:2168 [ 452.55] vulkan: 6098 passes (19%) ended at surface.c:160 [ 452.55] vulkan: 4127 passes (13%) ended at renderer.c:214 [ 452.55] vulkan: 903 passes (3%) ended at cmd.c:534 [ 452.55] vulkan: 600 passes (2%) ended at renderer.c:680 [ 452.55] vulkan: 149 passes (0%) ended at compute.c:1528 [ 452.55] vulkan: 80 passes (0%) ended at texture.c:476 [ 452.55] vulkan: GPU-owned guest memory landed for the CPU 211 times, render targets written back for an engine 0 times [ 452.78] nvn: the display didn't show a frame in two periods: frames don't wait for it until it does [ 452.82] vulkan: 1 frames not shown, the display had every swapchain image [ 454.09] perf: 59.8 frames a second over 5.0 s (19891 shown in all) [ 459.11] perf: 56.8 frames a second over 5.0 s (20176 shown in all) [ 462.58] vulkan: display: 599 frame intervals of 17.17 ms (deviation 5.98 ms, 1st to 99th percentile 16.56 to 33.35 ms), 6 held for other than 1 refresh; the game's frames went from release to present in 12.6 ms (4.4 to 46.4), on to the display in 41.2 ms (19.4 to 63.7), 53.8 ms in all (36.1 to 78.1) [ 462.58] vulkan: display: 1 frames not shown (no image free), 0 held for a later refresh than their period's [ 462.83] cpu: 600 presents in 10.28 s (58.3 fps): 26 of the game's threads ran 7.08 s on the host's processors (69% of one, 11.80 ms a present), the whole process 10.34 s (101%); the busiest: thread 80 'MainThread' 3.06 s, thread 99 'nus3::audio update' 1.41 s, thread 83 'TaskWorker1' 1.14 s, thread 84 'TaskWorker2' 0.77 s, thread 92 'render dispatch' 0.32 s [ 462.83] cpu: in those 10.28 s, 79896 SVCs (7769 a second): 0x1b ArbitrateUnlock 15324, 0x0b SleepThread 14412, 0x1a ArbitrateLock 14310, 0x06 QueryMemory 12832, 0x21 SendSyncRequest 6062, 0x1d SignalProcessWideKey 4131; 2435033 calls the dispatch table had no code for (RtAPI.miss) [ 462.83] vulkan: 7098713 draws, 0 skipped; 567475 dispatches in 692 batches (28 ms waiting), 0 skipped; 7 finishes (10 ms); 0 reads past queued releases (0 samples counts written on the GPU); 10569798 descriptor sets written, 3023405 reused; 3755722 draws kept the last one's shaders and pipeline (0 checked), 6754156 its targets [ 462.83] vulkan: 221 shaders translated (128 ms), 258 pipelines made (76 from the cache, 3455 ms making, 1712 ms waited for), 40 render targets made, 3912 texture uploads (596 MB); 5 frames over 50 ms in the last 600, the slowest 141 ms [ 462.83] vulkan: 1811 pipelines of earlier runs made in the background (1811 from the cache), 0 still to make [ 462.83] vulkan: memory used and budgeted: heap 0 256 of 15451 MB (256 ours), heap 1 1744 of 14285 MB (832 ours) [ 462.83] vulkan: caches: 33 render targets (354 MB, 0 parked), 483 textures (75 MB), 15115 buffers (18 MB); 1482 of 14285 MB in use as they count it, 0 MB freed for the budget so far [ 462.83] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 458 through a copy [ 462.83] vulkan: 863919 rendering passes, 11541 clear commands, 268251 attachments cleared and 4 left undefined by their load op [ 462.83] vulkan: 8163 passes (34%) ended at render.c:232 [ 462.83] vulkan: 5526 passes (23%) ended at surface.c:160 [ 462.83] vulkan: 4548 passes (19%) ended at buffer.c:2168 [ 462.83] vulkan: 3696 passes (16%) ended at renderer.c:214 [ 462.83] vulkan: 1042 passes (4%) ended at cmd.c:534 [ 462.83] vulkan: 600 passes (3%) ended at renderer.c:680 [ 462.83] vulkan: 70 passes (0%) ended at texture.c:476 [ 462.83] vulkan: 65 passes (0%) ended at compute.c:1528 [ 462.83] vulkan: GPU-owned guest memory landed for the CPU 211 times, render targets written back for an engine 0 times [ 464.11] perf: 60.0 frames a second over 5.0 s (20476 shown in all) [ 469.13] perf: 54.2 frames a second over 5.0 s (20748 shown in all) [ 473.19] vulkan: display: 599 frame intervals of 17.72 ms (deviation 13.57 ms, 1st to 99th percentile 16.56 to 16.94 ms), 5 held for other than 1 refresh; the game's frames went from release to present in 16.4 ms (6.2 to 38.5), on to the display in 27.5 ms (15.9 to 28.7), 43.9 ms in all (32.5 to 49.0) [ 473.19] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 473.47] cpu: 600 presents in 10.63 s (56.4 fps): 26 of the game's threads ran 7.04 s on the host's processors (66% of one, 11.74 ms a present), the whole process 10.29 s (97%); the busiest: thread 80 'MainThread' 3.12 s, thread 99 'nus3::audio update' 1.29 s, thread 83 'TaskWorker1' 1.19 s, thread 84 'TaskWorker2' 0.76 s, thread 92 'render dispatch' 0.30 s [ 473.47] cpu: in those 10.63 s, 77482 SVCs (7286 a second): 0x1b ArbitrateUnlock 15571, 0x0b SleepThread 14912, 0x1a ArbitrateLock 14511, 0x06 QueryMemory 9562, 0x21 SendSyncRequest 5885, 0x1d SignalProcessWideKey 4088; 2787591 calls the dispatch table had no code for (RtAPI.miss) [ 473.47] vulkan: 7340088 draws, 0 skipped; 583287 dispatches in 692 batches (28 ms waiting), 0 skipped; 7 finishes (10 ms); 0 reads past queued releases (0 samples counts written on the GPU); 10882054 descriptor sets written, 3172194 reused; 3874331 draws kept the last one's shaders and pipeline (0 checked), 6983661 its targets [ 473.47] vulkan: 221 shaders translated (128 ms), 258 pipelines made (76 from the cache, 3455 ms making, 1712 ms waited for), 40 render targets made, 3950 texture uploads (597 MB); 5 frames over 50 ms in the last 600, the slowest 242 ms [ 473.47] vulkan: 1811 pipelines of earlier runs made in the background (1811 from the cache), 0 still to make [ 473.47] vulkan: memory used and budgeted: heap 0 256 of 15451 MB (256 ours), heap 1 1744 of 14285 MB (832 ours) [ 473.47] vulkan: caches: 33 render targets (354 MB, 0 parked), 428 textures (71 MB), 11799 buffers (17 MB); 1478 of 14285 MB in use as they count it, 0 MB freed for the budget so far [ 473.47] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 458 through a copy [ 473.47] vulkan: 884772 rendering passes, 11541 clear commands, 276226 attachments cleared and 4 left undefined by their load op [ 473.47] vulkan: 7087 passes (34%) ended at render.c:232 [ 473.47] vulkan: 5525 passes (26%) ended at surface.c:160 [ 473.47] vulkan: 3571 passes (17%) ended at renderer.c:214 [ 473.47] vulkan: 2929 passes (14%) ended at buffer.c:2168 [ 473.47] vulkan: 1068 passes (5%) ended at cmd.c:534 [ 473.47] vulkan: 600 passes (3%) ended at renderer.c:680 [ 473.47] vulkan: 40 passes (0%) ended at compute.c:1528 [ 473.47] vulkan: 33 passes (0%) ended at texture.c:476 [ 473.47] vulkan: GPU-owned guest memory landed for the CPU 211 times, render targets written back for an engine 0 times [ 474.14] perf: 58.2 frames a second over 5.0 s (21040 shown in all) [ 479.16] perf: 57.6 frames a second over 5.0 s (21329 shown in all) [ 484.18] perf: 40.3 frames a second over 5.0 s (21531 shown in all) [ 485.23] vulkan: display: 599 frame intervals of 20.09 ms (deviation 46.03 ms, 1st to 99th percentile 16.56 to 66.78 ms), 10 held for other than 1 refresh; the game's frames went from release to present in 19.0 ms (6.1 to 82.6), on to the display in 27.4 ms (13.8 to 29.3), 46.4 ms in all (31.3 to 93.9) [ 485.23] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 485.52] nvn: 21600 presents, 21647 submissions [ 485.52] cpu: 600 presents in 12.05 s (49.8 fps): 26 of the game's threads ran 7.17 s on the host's processors (60% of one, 11.95 ms a present), the whole process 11.71 s (97%); the busiest: thread 80 'MainThread' 3.10 s, thread 99 'nus3::audio update' 1.57 s, thread 83 'TaskWorker1' 1.10 s, thread 84 'TaskWorker2' 0.77 s, thread 92 'render dispatch' 0.27 s [ 485.52] cpu: in those 12.05 s, 85391 SVCs (7087 a second): 0x0b SleepThread 16876, 0x06 QueryMemory 14570, 0x1b ArbitrateUnlock 14482, 0x1a ArbitrateLock 13363, 0x21 SendSyncRequest 6739, 0x1d SignalProcessWideKey 5869; 3015730 calls the dispatch table had no code for (RtAPI.miss) [ 485.52] vulkan: 7543924 draws, 0 skipped; 595646 dispatches in 692 batches (28 ms waiting), 0 skipped; 8 finishes (11 ms); 0 reads past queued releases (0 samples counts written on the GPU); 11164731 descriptor sets written, 3278326 reused; 3972890 draws kept the last one's shaders and pipeline (0 checked), 7174961 its targets [ 485.52] vulkan: 221 shaders translated (128 ms), 258 pipelines made (76 from the cache, 3455 ms making, 1712 ms waited for), 40 render targets made, 4048 texture uploads (606 MB); 9 frames over 50 ms in the last 600, the slowest 884 ms [ 485.52] vulkan: 1811 pipelines of earlier runs made in the background (1811 from the cache), 0 still to make [ 485.52] vulkan: memory used and budgeted: heap 0 256 of 15451 MB (256 ours), heap 1 1744 of 14285 MB (832 ours) [ 485.52] vulkan: caches: 33 render targets (354 MB, 0 parked), 434 textures (76 MB), 10769 buffers (23 MB); 1489 of 14285 MB in use as they count it, 0 MB freed for the budget so far [ 485.52] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 458 through a copy [ 485.52] vulkan: 908060 rendering passes, 11541 clear commands, 284118 attachments cleared and 4 left undefined by their load op [ 485.52] vulkan: 7378 passes (32%) ended at render.c:232 [ 485.52] vulkan: 5522 passes (24%) ended at surface.c:160 [ 485.52] vulkan: 5123 passes (22%) ended at buffer.c:2168 [ 485.52] vulkan: 3600 passes (15%) ended at renderer.c:214 [ 485.52] vulkan: 771 passes (3%) ended at cmd.c:534 [ 485.52] vulkan: 600 passes (3%) ended at renderer.c:680 [ 485.52] vulkan: 220 passes (1%) ended at compute.c:1528 [ 485.52] vulkan: 74 passes (0%) ended at texture.c:476 [ 485.52] vulkan: GPU-owned guest memory landed for the CPU 211 times, render targets written back for an engine 0 times [ 489.18] perf: 57.6 frames a second over 5.0 s (21819 shown in all) [ 493.62] vulkan: 10x1 texture reads the 64x1 render target at 419180000: only that region is used [ 494.19] perf: 53.0 frames a second over 5.0 s (22085 shown in all) [ 496.31] vulkan: display: 599 frame intervals of 18.50 ms (deviation 24.23 ms, 1st to 99th percentile 16.56 to 16.94 ms), 5 held for other than 1 refresh; the game's frames went from release to present in 17.8 ms (5.1 to 30.0), on to the display in 28.5 ms (18.1 to 31.4), 46.4 ms in all (36.0 to 51.9) [ 496.31] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 496.61] cpu: 600 presents in 11.10 s (54.1 fps): 27 of the game's threads ran 6.80 s on the host's processors (61% of one, 11.33 ms a present), the whole process 9.44 s (85%); the busiest: thread 80 'MainThread' 3.04 s, thread 99 'nus3::audio update' 1.38 s, thread 83 'TaskWorker1' 0.98 s, thread 84 'TaskWorker2' 0.58 s, thread 92 'render dispatch' 0.23 s [ 496.61] cpu: in those 11.10 s, 72902 SVCs (6569 a second): 0x0b SleepThread 14910, 0x1b ArbitrateUnlock 14704, 0x1a ArbitrateLock 13555, 0x21 SendSyncRequest 5754, 0x1d SignalProcessWideKey 5686, 0x06 QueryMemory 4635; 1947189 calls the dispatch table had no code for (RtAPI.miss) [ 496.61] vulkan: 7709479 draws, 0 skipped; 604146 dispatches in 692 batches (28 ms waiting), 0 skipped; 8 finishes (11 ms); 0 reads past queued releases (0 samples counts written on the GPU); 11395251 descriptor sets written, 3360718 reused; 4050867 draws kept the last one's shaders and pipeline (0 checked), 7329850 its targets [ 496.61] vulkan: 221 shaders translated (128 ms), 261 pipelines made (79 from the cache, 3455 ms making, 1712 ms waited for), 56 render targets made, 4140 texture uploads (656 MB); 5 frames over 50 ms in the last 600, the slowest 541 ms [ 496.61] vulkan: 1811 pipelines of earlier runs made in the background (1811 from the cache), 0 still to make [ 496.61] vulkan: memory used and budgeted: heap 0 256 of 15449 MB (256 ours), heap 1 1744 of 14255 MB (832 ours) [ 496.61] vulkan: caches: 49 render targets (423 MB, 0 parked), 470 textures (122 MB), 10527 buffers (28 MB); 1646 of 14255 MB in use as they count it, 0 MB freed for the budget so far [ 496.61] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 458 through a copy [ 496.61] vulkan: 929439 rendering passes, 11541 clear commands, 293938 attachments cleared and 4 left undefined by their load op [ 496.61] vulkan: 8115 passes (38%) ended at render.c:232 [ 496.61] vulkan: 5407 passes (25%) ended at surface.c:160 [ 496.61] vulkan: 3426 passes (16%) ended at renderer.c:214 [ 496.61] vulkan: 3028 passes (14%) ended at buffer.c:2168 [ 496.61] vulkan: 677 passes (3%) ended at cmd.c:534 [ 496.61] vulkan: 600 passes (3%) ended at renderer.c:680 [ 496.61] vulkan: 60 passes (0%) ended at texture.c:476 [ 496.61] vulkan: 52 passes (0%) ended at compute.c:1528 [ 496.61] vulkan: GPU-owned guest memory landed for the CPU 212 times, render targets written back for an engine 0 times [ 499.21] perf: 53.8 frames a second over 5.0 s (22355 shown in all) [ 504.21] perf: 60.0 frames a second over 5.0 s (22655 shown in all) [ 506.29] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.13 ms, 1st to 99th percentile 16.56 to 16.92 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 16.7 ms (14.9 to 18.5), on to the display in 29.2 ms (27.0 to 30.6), 46.0 ms in all (43.9 to 47.3) [ 506.29] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 506.61] cpu: 600 presents in 10.00 s (60.0 fps): 27 of the game's threads ran 5.61 s on the host's processors (56% of one, 9.35 ms a present), the whole process 7.10 s (71%); the busiest: thread 80 'MainThread' 2.30 s, thread 99 'nus3::audio update' 1.14 s, thread 83 'TaskWorker1' 1.02 s, thread 84 'TaskWorker2' 0.57 s, thread 93 'render dispatch' 0.24 s [ 506.61] cpu: in those 10.00 s, 86653 SVCs (8665 a second): 0x1b ArbitrateUnlock 21147, 0x1a ArbitrateLock 20129, 0x1d SignalProcessWideKey 15174, 0x0b SleepThread 13148, 0x21 SendSyncRequest 4583, 0x18 WaitSynchronization 3361; 1717839 calls the dispatch table had no code for (RtAPI.miss) [ 506.61] vulkan: 7821956 draws, 0 skipped; 606736 dispatches in 692 batches (28 ms waiting), 0 skipped; 8 finishes (11 ms); 0 reads past queued releases (0 samples counts written on the GPU); 11595391 descriptor sets written, 3379980 reused; 4119385 draws kept the last one's shaders and pipeline (0 checked), 7434639 its targets [ 506.61] vulkan: 221 shaders translated (128 ms), 265 pipelines made (83 from the cache, 3455 ms making, 1712 ms waited for), 59 render targets made, 4218 texture uploads (678 MB); 0 frames over 50 ms in the last 600, the slowest 24 ms [ 506.61] vulkan: 1811 pipelines of earlier runs made in the background (1811 from the cache), 0 still to make [ 506.61] vulkan: memory used and budgeted: heap 0 256 of 15445 MB (256 ours), heap 1 2000 of 14255 MB (1088 ours) [ 506.61] vulkan: caches: 52 render targets (460 MB, 0 parked), 423 textures (126 MB), 15586 buffers (20 MB); 1676 of 14255 MB in use as they count it, 0 MB freed for the budget so far [ 506.62] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 458 through a copy [ 506.62] vulkan: 948892 rendering passes, 11541 clear commands, 305429 attachments cleared and 4 left undefined by their load op [ 506.62] vulkan: 7906 passes (41%) ended at render.c:232 [ 506.62] vulkan: 4681 passes (24%) ended at surface.c:160 [ 506.62] vulkan: 3000 passes (15%) ended at renderer.c:214 [ 506.62] vulkan: 2354 passes (12%) ended at buffer.c:2168 [ 506.62] vulkan: 840 passes (4%) ended at cmd.c:534 [ 506.62] vulkan: 600 passes (3%) ended at renderer.c:680 [ 506.62] vulkan: 69 passes (0%) ended at texture.c:476 [ 506.62] vulkan: 3 passes (0%) ended at surface.c:606 [ 506.62] vulkan: GPU-owned guest memory landed for the CPU 212 times, render targets written back for an engine 0 times [ 509.23] perf: 60.0 frames a second over 5.0 s (22956 shown in all) [ 514.23] perf: 39.8 frames a second over 5.0 s (23155 shown in all) [ 514.88] nvn: queue 13000fb110 initialized (replay 3) [ 514.89] nvn: queue 13000fb110 finalized (replay 3) [ 514.89] nvn: queue 13000fb110 initialized (replay 3) [ 514.89] nvn: queue 13000fb110 finalized (replay 3) [ 514.90] nvn: queue 13000fb110 initialized (replay 3) [ 514.90] nvn: queue 13000fb110 finalized (replay 3) [ 514.91] nvn: queue 13000fb110 initialized (replay 3) [ 514.91] nvn: queue 13000fb110 finalized (replay 3) [ 514.91] nvn: queue 13000fb110 initialized (replay 3) [ 514.92] nvn: queue 13000fb110 finalized (replay 3) [ 514.92] nvn: queue 13000fb110 initialized (replay 3) [ 514.92] nvn: queue 13000fb110 finalized (replay 3) [ 518.18] vulkan: display: 599 frame intervals of 19.84 ms (deviation 41.93 ms, 1st to 99th percentile 16.57 to 66.62 ms), 9 held for other than 1 refresh; the game's frames went from release to present in 18.0 ms (2.8 to 67.0), on to the display in 29.0 ms (10.6 to 32.5), 47.0 ms in all (27.5 to 79.2) [ 518.18] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 518.54] nvn: 23400 presents, 23453 submissions [ 518.54] cpu: 600 presents in 11.92 s (50.3 fps): 27 of the game's threads ran 7.56 s on the host's processors (63% of one, 12.60 ms a present), the whole process 10.38 s (87%); the busiest: thread 80 'MainThread' 3.25 s, thread 99 'nus3::audio update' 1.41 s, thread 83 'TaskWorker1' 1.33 s, thread 87 'TaskWorker2' 0.34 s, thread 84 'TaskWorker2' 0.34 s [ 518.54] cpu: in those 11.92 s, 101399 SVCs (8504 a second): 0x1d SignalProcessWideKey 21655, 0x1b ArbitrateUnlock 21138, 0x1a ArbitrateLock 17913, 0x0b SleepThread 16074, 0x21 SendSyncRequest 6817, 0x18 WaitSynchronization 3776; 1107932 calls the dispatch table had no code for (RtAPI.miss) [ 518.54] vulkan: 7964448 draws, 0 skipped; 606736 dispatches in 692 batches (28 ms waiting), 0 skipped; 8 finishes (11 ms); 0 reads past queued releases (0 samples counts written on the GPU); 11871069 descriptor sets written, 3389286 reused; 4220232 draws kept the last one's shaders and pipeline (0 checked), 7571723 its targets [ 518.54] vulkan: 221 shaders translated (128 ms), 265 pipelines made (83 from the cache, 3455 ms making, 1712 ms waited for), 59 render targets made, 4450 texture uploads (689 MB); 8 frames over 50 ms in the last 600, the slowest 1397 ms [ 518.54] vulkan: 1811 pipelines of earlier runs made in the background (1811 from the cache), 0 still to make [ 518.54] vulkan: memory used and budgeted: heap 0 256 of 15449 MB (256 ours), heap 1 2000 of 14255 MB (1088 ours) [ 518.54] vulkan: caches: 52 render targets (460 MB, 0 parked), 421 textures (119 MB), 26017 buffers (31 MB); 1661 of 14255 MB in use as they count it, 0 MB freed for the budget so far [ 518.54] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 458 through a copy [ 518.54] vulkan: 971834 rendering passes, 11673 clear commands, 312966 attachments cleared and 4 left undefined by their load op [ 518.54] vulkan: 11251 passes (49%) ended at buffer.c:2168 [ 518.54] vulkan: 4519 passes (20%) ended at render.c:232 [ 518.54] vulkan: 2738 passes (12%) ended at renderer.c:214 [ 518.54] vulkan: 2477 passes (11%) ended at surface.c:160 [ 518.54] vulkan: 1140 passes (5%) ended at cmd.c:534 [ 518.54] vulkan: 599 passes (3%) ended at renderer.c:680 [ 518.54] vulkan: 218 passes (1%) ended at texture.c:476 [ 518.54] vulkan: GPU-owned guest memory landed for the CPU 214 times, render targets written back for an engine 0 times [ 519.23] perf: 55.6 frames a second over 5.0 s (23433 shown in all) [ 523.29] vulkan: 23 of the 70 shaders translated from the game's files found by its draws so far [ 524.24] perf: 59.4 frames a second over 5.0 s (23731 shown in all) [ 528.28] [undeclared] nn::capsrv::sf::IAlbumApplicationService cmd 32 -> ok [ 528.28] [undeclared] nn::capsrv::sf::IAlbumApplicationService cmd 142 -> ok [ 528.41] vulkan: display: 599 frame intervals of 17.08 ms (deviation 6.76 ms, 1st to 99th percentile 16.56 to 16.93 ms), 3 held for other than 1 refresh; the game's frames went from release to present in 15.7 ms (4.7 to 29.3), on to the display in 28.4 ms (14.5 to 32.5), 44.2 ms in all (31.2 to 44.4) [ 528.41] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 528.76] cpu: 600 presents in 10.23 s (58.7 fps): 27 of the game's threads ran 5.74 s on the host's processors (56% of one, 9.57 ms a present), the whole process 8.97 s (88%); the busiest: thread 80 'MainThread' 2.13 s, thread 83 'TaskWorker1' 1.18 s, thread 99 'nus3::audio update' 1.08 s, thread 90 'ResInflateThread' 0.33 s, thread 87 'TaskWorker2' 0.33 s [ 528.76] cpu: in those 10.23 s, 88503 SVCs (8655 a second): 0x1d SignalProcessWideKey 20161, 0x1b ArbitrateUnlock 17665, 0x0b SleepThread 15517, 0x1a ArbitrateLock 14073, 0x21 SendSyncRequest 6022, 0x1c WaitProcessWideKeyAtomic 3650; 0 calls the dispatch table had no code for (RtAPI.miss) [ 528.76] vulkan: 8373138 draws, 0 skipped; 606736 dispatches in 692 batches (28 ms waiting), 0 skipped; 8 finishes (11 ms); 0 reads past queued releases (0 samples counts written on the GPU); 12675115 descriptor sets written, 3402620 reused; 4552405 draws kept the last one's shaders and pipeline (0 checked), 7981150 its targets [ 528.76] vulkan: 221 shaders translated (128 ms), 266 pipelines made (84 from the cache, 3455 ms making, 1712 ms waited for), 59 render targets made, 4652 texture uploads (705 MB); 3 frames over 50 ms in the last 600, the slowest 186 ms [ 528.76] vulkan: 1811 pipelines of earlier runs made in the background (1811 from the cache), 0 still to make [ 528.76] vulkan: memory used and budgeted: heap 0 256 of 15449 MB (256 ours), heap 1 2000 of 14261 MB (1088 ours) [ 528.76] vulkan: caches: 52 render targets (460 MB, 0 parked), 497 textures (70 MB), 31476 buffers (22 MB); 1603 of 14261 MB in use as they count it, 0 MB freed for the budget so far [ 528.76] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 458 through a copy [ 528.76] vulkan: 1010715 rendering passes, 15344 clear commands, 320166 attachments cleared and 4 left undefined by their load op [ 528.76] vulkan: 28275 passes (73%) ended at buffer.c:2168 [ 528.76] vulkan: 4289 passes (11%) ended at render.c:232 [ 528.76] vulkan: 2718 passes (7%) ended at cmd.c:534 [ 528.76] vulkan: 2400 passes (6%) ended at renderer.c:214 [ 528.76] vulkan: 600 passes (2%) ended at renderer.c:680 [ 528.76] vulkan: 405 passes (1%) ended at surface.c:160 [ 528.76] vulkan: 194 passes (0%) ended at texture.c:476 [ 528.76] vulkan: GPU-owned guest memory landed for the CPU 214 times, render targets written back for an engine 0 times [ 529.26] perf: 59.4 frames a second over 5.0 s (24029 shown in all) [ 533.96] ldr:ro: mapped NRO at 11d43000 (6156288 bytes, AOT variants) [ 534.15] ldr:ro: mapped NRO at 12323000 (4259840 bytes, AOT variants) [ 534.28] perf: 50.0 frames a second over 5.0 s (24280 shown in all) [ 539.26] vulkan: display: 599 frame intervals of 18.11 ms (deviation 22.77 ms, 1st to 99th percentile 16.56 to 16.93 ms), 4 held for other than 1 refresh; the game's frames went from release to present in 13.7 ms (7.0 to 20.6), on to the display in 30.4 ms (18.9 to 32.5), 44.1 ms in all (36.5 to 49.0) [ 539.26] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 539.28] perf: 59.6 frames a second over 5.0 s (24578 shown in all) [ 539.63] cpu: 600 presents in 10.87 s (55.2 fps): 27 of the game's threads ran 7.07 s on the host's processors (65% of one, 11.78 ms a present), the whole process 11.51 s (106%); the busiest: thread 80 'MainThread' 2.29 s, thread 99 'nus3::audio update' 1.54 s, thread 83 'TaskWorker1' 1.24 s, thread 87 'TaskWorker2' 0.68 s, thread 90 'ResInflateThread' 0.54 s [ 539.63] cpu: in those 10.87 s, 94518 SVCs (8698 a second): 0x1b ArbitrateUnlock 19339, 0x1d SignalProcessWideKey 18891, 0x0b SleepThread 17550, 0x1a ArbitrateLock 17411, 0x21 SendSyncRequest 5639, 0x34 WaitForAddress 3700; 8498 calls the dispatch table had no code for (RtAPI.miss) [ 539.63] vulkan: 8523818 draws, 0 skipped; 606736 dispatches in 692 batches (28 ms waiting), 0 skipped; 8 finishes (11 ms); 0 reads past queued releases (0 samples counts written on the GPU); 12954757 descriptor sets written, 3424338 reused; 4629563 draws kept the last one's shaders and pipeline (0 checked), 8128689 its targets [ 539.63] vulkan: 221 shaders translated (128 ms), 268 pipelines made (86 from the cache, 3455 ms making, 1712 ms waited for), 59 render targets made, 4735 texture uploads (708 MB); 4 frames over 50 ms in the last 600, the slowest 546 ms [ 539.63] vulkan: 1811 pipelines of earlier runs made in the background (1811 from the cache), 0 still to make [ 539.63] vulkan: memory used and budgeted: heap 0 256 of 15449 MB (256 ours), heap 1 2000 of 14261 MB (1088 ours) [ 539.63] vulkan: caches: 52 render targets (460 MB, 0 parked), 295 textures (52 MB), 23078 buffers (8 MB); 1570 of 14261 MB in use as they count it, 0 MB freed for the budget so far [ 539.63] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 458 through a copy [ 539.63] vulkan: 1027458 rendering passes, 16233 clear commands, 327547 attachments cleared and 4 left undefined by their load op [ 539.63] vulkan: 6119 passes (37%) ended at buffer.c:2168 [ 539.63] vulkan: 4523 passes (27%) ended at render.c:232 [ 539.63] vulkan: 2581 passes (15%) ended at renderer.c:214 [ 539.63] vulkan: 1727 passes (10%) ended at surface.c:160 [ 539.63] vulkan: 1117 passes (7%) ended at cmd.c:534 [ 539.63] vulkan: 600 passes (4%) ended at renderer.c:680 [ 539.63] vulkan: 76 passes (0%) ended at texture.c:476 [ 539.63] vulkan: GPU-owned guest memory landed for the CPU 216 times, render targets written back for an engine 0 times [ 544.29] perf: 60.0 frames a second over 5.0 s (24879 shown in all) [ 549.29] perf: 56.0 frames a second over 5.0 s (25159 shown in all) [ 550.09] vulkan: display: 599 frame intervals of 18.09 ms (deviation 26.20 ms, 1st to 99th percentile 16.56 to 33.31 ms), 6 held for other than 1 refresh; the game's frames went from release to present in 16.2 ms (10.5 to 38.0), on to the display in 30.9 ms (17.8 to 32.1), 47.1 ms in all (41.1 to 49.6) [ 550.09] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 550.48] nvn: 25200 presents, 25253 submissions [ 550.48] cpu: 600 presents in 10.85 s (55.3 fps): 26 of the game's threads ran 3.89 s on the host's processors (36% of one, 6.48 ms a present), the whole process 15.12 s (139%); the busiest: thread 99 'nus3::audio update' 1.76 s, thread 80 'MainThread' 1.15 s, thread 83 'TaskWorker1' 0.29 s, thread 92 'render dispatch' 0.18 s, thread 93 'render dispatch' 0.17 s [ 550.48] cpu: in those 10.85 s, 78633 SVCs (7248 a second): 0x1d SignalProcessWideKey 18602, 0x1b ArbitrateUnlock 14365, 0x0b SleepThread 13807, 0x1a ArbitrateLock 13318, 0x21 SendSyncRequest 4794, 0x34 WaitForAddress 3588; 71230 calls the dispatch table had no code for (RtAPI.miss) [ 550.48] vulkan: 8544818 draws, 0 skipped; 606736 dispatches in 692 batches (28 ms waiting), 0 skipped; 8 finishes (11 ms); 0 reads past queued releases (0 samples counts written on the GPU); 12990757 descriptor sets written, 3430338 reused; 4636163 draws kept the last one's shaders and pipeline (0 checked), 8144289 its targets [ 550.48] vulkan: 221 shaders translated (128 ms), 268 pipelines made (86 from the cache, 3455 ms making, 1712 ms waited for), 59 render targets made, 4735 texture uploads (708 MB); 4 frames over 50 ms in the last 600, the slowest 673 ms [ 550.48] vulkan: 1811 pipelines of earlier runs made in the background (1811 from the cache), 0 still to make [ 550.48] vulkan: memory used and budgeted: heap 0 256 of 15449 MB (256 ours), heap 1 2000 of 14261 MB (1088 ours) [ 550.48] vulkan: caches: 52 render targets (460 MB, 0 parked), 110 textures (22 MB), 6741 buffers (2 MB); 1535 of 14261 MB in use as they count it, 0 MB freed for the budget so far [ 550.48] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 458 through a copy [ 550.48] vulkan: 1040060 rendering passes, 16833 clear commands, 335347 attachments cleared and 4 left undefined by their load op [ 550.48] vulkan: 4800 passes (38%) ended at render.c:232 [ 550.48] vulkan: 3607 passes (29%) ended at surface.c:160 [ 550.48] vulkan: 3000 passes (24%) ended at renderer.c:214 [ 550.48] vulkan: 600 passes (5%) ended at renderer.c:680 [ 550.48] vulkan: 595 passes (5%) ended at cmd.c:534 [ 550.48] vulkan: GPU-owned guest memory landed for the CPU 216 times, render targets written back for an engine 0 times [ 554.31] perf: 53.8 frames a second over 5.0 s (25429 shown in all) [ 559.31] perf: 47.4 frames a second over 5.0 s (25666 shown in all) [ 561.76] vulkan: display: 599 frame intervals of 19.48 ms (deviation 32.63 ms, 1st to 99th percentile 16.57 to 99.88 ms), 9 held for other than 1 refresh; the game's frames went from release to present in 15.5 ms (5.1 to 98.6), on to the display in 30.0 ms (13.9 to 32.2), 45.5 ms in all (34.5 to 111.6) [ 561.76] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 562.22] cpu: 600 presents in 11.74 s (51.1 fps): 27 of the game's threads ran 4.97 s on the host's processors (42% of one, 8.29 ms a present), the whole process 15.25 s (130%); the busiest: thread 99 'nus3::audio update' 1.75 s, thread 80 'MainThread' 1.68 s, thread 83 'TaskWorker1' 0.51 s, thread 87 'TaskWorker2' 0.27 s, thread 84 'TaskWorker2' 0.22 s [ 562.22] cpu: in those 11.74 s, 75098 SVCs (6398 a second): 0x0b SleepThread 15496, 0x1d SignalProcessWideKey 14964, 0x1b ArbitrateUnlock 13285, 0x1a ArbitrateLock 12188, 0x21 SendSyncRequest 5089, 0x18 WaitSynchronization 3738; 706009 calls the dispatch table had no code for (RtAPI.miss) [ 562.22] vulkan: 8622084 draws, 0 skipped; 616702 dispatches in 692 batches (28 ms waiting), 0 skipped; 8 finishes (11 ms); 0 reads past queued releases (0 samples counts written on the GPU); 13102246 descriptor sets written, 3463242 reused; 4670823 draws kept the last one's shaders and pipeline (0 checked), 8214538 its targets [ 562.22] vulkan: 221 shaders translated (128 ms), 268 pipelines made (86 from the cache, 3455 ms making, 1712 ms waited for), 59 render targets made, 4963 texture uploads (748 MB); 8 frames over 50 ms in the last 600, the slowest 601 ms [ 562.22] vulkan: 1811 pipelines of earlier runs made in the background (1811 from the cache), 0 still to make [ 562.22] vulkan: memory used and budgeted: heap 0 256 of 15449 MB (256 ours), heap 1 2001 of 14261 MB (1088 ours) [ 562.22] vulkan: caches: 52 render targets (460 MB, 0 parked), 243 textures (60 MB), 3858 buffers (17 MB); 1610 of 14261 MB in use as they count it, 0 MB freed for the budget so far [ 562.22] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 458 through a copy [ 562.22] vulkan: 1056227 rendering passes, 17304 clear commands, 343216 attachments cleared and 4 left undefined by their load op [ 562.22] vulkan: 5349 passes (33%) ended at render.c:232 [ 562.22] vulkan: 3945 passes (24%) ended at surface.c:160 [ 562.22] vulkan: 3215 passes (20%) ended at renderer.c:214 [ 562.22] vulkan: 2166 passes (13%) ended at buffer.c:2168 [ 562.22] vulkan: 736 passes (5%) ended at cmd.c:534 [ 562.22] vulkan: 600 passes (4%) ended at renderer.c:680 [ 562.22] vulkan: 156 passes (1%) ended at texture.c:476 [ 562.22] vulkan: GPU-owned guest memory landed for the CPU 216 times, render targets written back for an engine 0 times [ 564.33] perf: 45.8 frames a second over 5.0 s (25896 shown in all) [ 569.33] perf: 5.2 frames a second over 5.0 s (25922 shown in all) [ 574.34] perf: 0.0 frames a second over 5.0 s (25922 shown in all) [ 579.36] perf: 19.3 frames a second over 5.0 s (26019 shown in all) [ 584.38] perf: 10.2 frames a second over 5.0 s (26070 shown in all) [ 589.39] perf: 7.0 frames a second over 5.0 s (26105 shown in all) [ 594.39] perf: 30.8 frames a second over 5.0 s (26259 shown in all) [ 599.18] vulkan: display: 599 frame intervals of 62.47 ms (deviation 149.36 ms, 1st to 99th percentile 16.56 to 1199.90 ms), 50 held for other than 1 refresh; the game's frames went from release to present in 61.1 ms (5.4 to 1204.0), on to the display in 26.0 ms (6.0 to 29.0), 87.1 ms in all (22.7 to 1220.9) [ 599.18] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 599.41] perf: 23.5 frames a second over 5.0 s (26377 shown in all) [ 601.08] cpu: 600 presents in 38.87 s (15.4 fps): 26 of the game's threads ran 10.04 s on the host's processors (26% of one, 16.74 ms a present), the whole process 42.61 s (110%); the busiest: thread 99 'nus3::audio update' 3.88 s, thread 80 'MainThread' 3.14 s, thread 83 'TaskWorker1' 1.28 s, thread 84 'TaskWorker2' 0.78 s, thread 92 'render dispatch' 0.35 s [ 601.08] cpu: in those 38.87 s, 129894 SVCs (3342 a second): 0x0b SleepThread 54536, 0x21 SendSyncRequest 14120, 0x1b ArbitrateUnlock 13272, 0x1a ArbitrateLock 12140, 0x18 WaitSynchronization 9636, 0x06 QueryMemory 8560; 2888381 calls the dispatch table had no code for (RtAPI.miss) [ 601.08] vulkan: 8888910 draws, 0 skipped; 656135 dispatches in 788 batches (28 ms waiting), 0 skipped; 8 finishes (11 ms); 0 reads past queued releases (0 samples counts written on the GPU); 13473104 descriptor sets written, 3587599 reused; 4799459 draws kept the last one's shaders and pipeline (0 checked), 8468422 its targets [ 601.08] vulkan: 221 shaders translated (128 ms), 268 pipelines made (86 from the cache, 3455 ms making, 1712 ms waited for), 59 render targets made, 5162 texture uploads (766 MB); 41 frames over 50 ms in the last 600, the slowest 7298 ms [ 601.08] vulkan: 1811 pipelines of earlier runs made in the background (1811 from the cache), 0 still to make [ 601.08] vulkan: memory used and budgeted: heap 0 256 of 15449 MB (256 ours), heap 1 2001 of 14261 MB (1088 ours) [ 601.08] vulkan: caches: 52 render targets (460 MB, 0 parked), 312 textures (65 MB), 5141 buffers (18 MB); 1600 of 14261 MB in use as they count it, 0 MB freed for the budget so far [ 601.08] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 458 through a copy [ 601.08] vulkan: 1079588 rendering passes, 17304 clear commands, 351703 attachments cleared and 4 left undefined by their load op [ 601.08] vulkan: 8316 passes (36%) ended at render.c:232 [ 601.08] vulkan: 5392 passes (23%) ended at surface.c:160 [ 601.08] vulkan: 4097 passes (18%) ended at renderer.c:214 [ 601.08] vulkan: 3592 passes (15%) ended at buffer.c:2168 [ 601.08] vulkan: 1212 passes (5%) ended at cmd.c:534 [ 601.08] vulkan: 600 passes (3%) ended at renderer.c:680 [ 601.08] vulkan: 151 passes (1%) ended at texture.c:476 [ 601.08] vulkan: 1 passes (0%) ended at compute.c:855 [ 601.08] vulkan: GPU-owned guest memory landed for the CPU 219 times, render targets written back for an engine 0 times [ 604.41] perf: 24.8 frames a second over 5.0 s (26501 shown in all) [ 609.41] perf: 30.2 frames a second over 5.0 s (26652 shown in all) [ 614.43] perf: 26.3 frames a second over 5.0 s (26784 shown in all) [ 619.43] perf: 28.2 frames a second over 5.0 s (26925 shown in all) [ 621.38] vulkan: display: 599 frame intervals of 37.06 ms (deviation 109.60 ms, 1st to 99th percentile 16.56 to 733.27 ms), 39 held for other than 1 refresh; the game's frames went from release to present in 35.7 ms (5.2 to 740.5), on to the display in 26.2 ms (6.9 to 29.0), 61.9 ms in all (23.9 to 759.0) [ 621.38] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 622.91] nvn: 27000 presents, 27053 submissions [ 622.91] cpu: 600 presents in 21.82 s (27.5 fps): 26 of the game's threads ran 8.52 s on the host's processors (39% of one, 14.19 ms a present), the whole process 23.73 s (109%); the busiest: thread 80 'MainThread' 3.18 s, thread 99 'nus3::audio update' 2.35 s, thread 83 'TaskWorker1' 1.28 s, thread 84 'TaskWorker2' 0.81 s, thread 92 'render dispatch' 0.36 s [ 622.91] cpu: in those 21.82 s, 99921 SVCs (4579 a second): 0x0b SleepThread 30597, 0x06 QueryMemory 14106, 0x1b ArbitrateUnlock 13400, 0x1a ArbitrateLock 12297, 0x21 SendSyncRequest 8459, 0x18 WaitSynchronization 5942; 2544218 calls the dispatch table had no code for (RtAPI.miss) [ 622.91] vulkan: 9155631 draws, 0 skipped; 695074 dispatches in 788 batches (28 ms waiting), 0 skipped; 8 finishes (11 ms); 0 reads past queued releases (0 samples counts written on the GPU); 13845697 descriptor sets written, 3710731 reused; 4928050 draws kept the last one's shaders and pipeline (0 checked), 8722006 its targets [ 622.91] vulkan: 221 shaders translated (128 ms), 268 pipelines made (86 from the cache, 3455 ms making, 1712 ms waited for), 59 render targets made, 5233 texture uploads (770 MB); 38 frames over 50 ms in the last 600, the slowest 1173 ms [ 622.91] vulkan: 1811 pipelines of earlier runs made in the background (1811 from the cache), 0 still to make [ 622.91] vulkan: memory used and budgeted: heap 0 256 of 15449 MB (256 ours), heap 1 2001 of 14261 MB (1088 ours) [ 622.91] vulkan: caches: 52 render targets (460 MB, 0 parked), 365 textures (68 MB), 7144 buffers (19 MB); 1604 of 14261 MB in use as they count it, 0 MB freed for the budget so far [ 622.91] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 458 through a copy [ 622.91] vulkan: 1103598 rendering passes, 17304 clear commands, 360109 attachments cleared and 4 left undefined by their load op [ 622.91] vulkan: 8909 passes (37%) ended at render.c:232 [ 622.91] vulkan: 5316 passes (22%) ended at surface.c:160 [ 622.91] vulkan: 4200 passes (17%) ended at renderer.c:214 [ 622.91] vulkan: 3759 passes (16%) ended at buffer.c:2168 [ 622.91] vulkan: 1116 passes (5%) ended at cmd.c:534 [ 622.91] vulkan: 600 passes (2%) ended at renderer.c:680 [ 622.91] vulkan: 57 passes (0%) ended at texture.c:476 [ 622.91] vulkan: 53 passes (0%) ended at compute.c:1528 [ 622.91] vulkan: GPU-owned guest memory landed for the CPU 219 times, render targets written back for an engine 0 times [ 624.43] perf: 24.0 frames a second over 5.0 s (27045 shown in all) [ 629.44] perf: 27.1 frames a second over 5.0 s (27181 shown in all) [ 634.46] perf: 34.3 frames a second over 5.0 s (27353 shown in all) [ 639.48] perf: 29.7 frames a second over 5.0 s (27502 shown in all) [ 641.13] vulkan: display: 599 frame intervals of 32.97 ms (deviation 85.34 ms, 1st to 99th percentile 16.56 to 383.32 ms), 44 held for other than 1 refresh; the game's frames went from release to present in 32.4 ms (4.9 to 399.4), on to the display in 26.3 ms (7.5 to 29.4), 58.8 ms in all (25.4 to 410.2) [ 641.13] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 641.63] cpu: 600 presents in 18.73 s (32.0 fps): 26 of the game's threads ran 7.95 s on the host's processors (42% of one, 13.25 ms a present), the whole process 19.75 s (105%); the busiest: thread 80 'MainThread' 3.14 s, thread 99 'nus3::audio update' 2.21 s, thread 83 'TaskWorker1' 1.11 s, thread 84 'TaskWorker2' 0.79 s, thread 92 'render dispatch' 0.29 s [ 641.63] cpu: in those 18.73 s, 104956 SVCs (5605 a second): 0x0b SleepThread 26258, 0x06 QueryMemory 23856, 0x1b ArbitrateUnlock 13309, 0x1a ArbitrateLock 12178, 0x21 SendSyncRequest 7437, 0x1d SignalProcessWideKey 5937; 3106267 calls the dispatch table had no code for (RtAPI.miss) [ 641.63] vulkan: 9364310 draws, 0 skipped; 715929 dispatches in 788 batches (28 ms waiting), 0 skipped; 8 finishes (11 ms); 0 reads past queued releases (0 samples counts written on the GPU); 14136368 descriptor sets written, 3813371 reused; 5042524 draws kept the last one's shaders and pipeline (0 checked), 8917984 its targets [ 641.63] vulkan: 221 shaders translated (128 ms), 268 pipelines made (86 from the cache, 3455 ms making, 1712 ms waited for), 59 render targets made, 5338 texture uploads (776 MB); 38 frames over 50 ms in the last 600, the slowest 1482 ms [ 641.63] vulkan: 1811 pipelines of earlier runs made in the background (1811 from the cache), 0 still to make [ 641.63] vulkan: memory used and budgeted: heap 0 256 of 15449 MB (256 ours), heap 1 2001 of 14261 MB (1088 ours) [ 641.63] vulkan: caches: 52 render targets (460 MB, 0 parked), 383 textures (68 MB), 8518 buffers (28 MB); 1614 of 14261 MB in use as they count it, 0 MB freed for the budget so far [ 641.63] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 458 through a copy [ 641.63] vulkan: 1127363 rendering passes, 17304 clear commands, 368509 attachments cleared and 4 left undefined by their load op [ 641.63] vulkan: 8187 passes (34%) ended at render.c:232 [ 641.63] vulkan: 5265 passes (22%) ended at surface.c:160 [ 641.63] vulkan: 4910 passes (21%) ended at buffer.c:2168 [ 641.63] vulkan: 3754 passes (16%) ended at renderer.c:214 [ 641.63] vulkan: 963 passes (4%) ended at cmd.c:534 [ 641.63] vulkan: 600 passes (3%) ended at renderer.c:680 [ 641.63] vulkan: 82 passes (0%) ended at texture.c:476 [ 641.63] vulkan: 2 passes (0%) ended at compute.c:1528 [ 641.63] vulkan: GPU-owned guest memory landed for the CPU 219 times, render targets written back for an engine 0 times [ 644.49] perf: 31.9 frames a second over 5.0 s (27662 shown in all) [ 649.51] perf: 33.5 frames a second over 5.0 s (27830 shown in all) [ 654.51] perf: 49.6 frames a second over 5.0 s (28078 shown in all) [ 656.11] vulkan: display: 599 frame intervals of 25.01 ms (deviation 65.61 ms, 1st to 99th percentile 16.56 to 266.64 ms), 26 held for other than 1 refresh; the game's frames went from release to present in 24.3 ms (5.5 to 282.9), on to the display in 26.5 ms (6.3 to 29.9), 50.9 ms in all (25.9 to 294.1) [ 656.11] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 656.58] cpu: 600 presents in 14.95 s (40.1 fps): 26 of the game's threads ran 7.79 s on the host's processors (52% of one, 12.99 ms a present), the whole process 15.81 s (106%); the busiest: thread 80 'MainThread' 3.30 s, thread 99 'nus3::audio update' 1.78 s, thread 83 'TaskWorker1' 1.19 s, thread 84 'TaskWorker2' 0.76 s, thread 92 'render dispatch' 0.32 s [ 656.58] cpu: in those 14.95 s, 88316 SVCs (5907 a second): 0x0b SleepThread 20956, 0x06 QueryMemory 18600, 0x1b ArbitrateUnlock 12479, 0x1a ArbitrateLock 11315, 0x21 SendSyncRequest 6178, 0x18 WaitSynchronization 4452; 2508974 calls the dispatch table had no code for (RtAPI.miss) [ 656.58] vulkan: 9630788 draws, 0 skipped; 752848 dispatches in 788 batches (28 ms waiting), 0 skipped; 8 finishes (11 ms); 0 reads past queued releases (0 samples counts written on the GPU); 14469662 descriptor sets written, 3988952 reused; 5213134 draws kept the last one's shaders and pipeline (0 checked), 9171531 its targets [ 656.58] vulkan: 221 shaders translated (128 ms), 268 pipelines made (86 from the cache, 3455 ms making, 1712 ms waited for), 59 render targets made, 5436 texture uploads (784 MB); 21 frames over 50 ms in the last 600, the slowest 903 ms [ 656.58] vulkan: 1811 pipelines of earlier runs made in the background (1811 from the cache), 0 still to make [ 656.58] vulkan: memory used and budgeted: heap 0 256 of 15449 MB (256 ours), heap 1 2001 of 14261 MB (1088 ours) [ 656.58] vulkan: caches: 52 render targets (460 MB, 0 parked), 370 textures (67 MB), 11230 buffers (14 MB); 1600 of 14261 MB in use as they count it, 0 MB freed for the budget so far [ 656.58] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 458 through a copy [ 656.58] vulkan: 1152742 rendering passes, 17304 clear commands, 377019 attachments cleared and 4 left undefined by their load op [ 656.58] vulkan: 7894 passes (31%) ended at render.c:232 [ 656.58] vulkan: 6354 passes (25%) ended at buffer.c:2168 [ 656.58] vulkan: 5612 passes (22%) ended at surface.c:160 [ 656.58] vulkan: 3600 passes (14%) ended at renderer.c:214 [ 656.58] vulkan: 932 passes (4%) ended at cmd.c:534 [ 656.58] vulkan: 600 passes (2%) ended at renderer.c:680 [ 656.58] vulkan: 309 passes (1%) ended at compute.c:1528 [ 656.58] vulkan: 78 passes (0%) ended at texture.c:476 [ 656.58] vulkan: GPU-owned guest memory landed for the CPU 219 times, render targets written back for an engine 0 times [ 659.53] perf: 54.6 frames a second over 5.0 s (28352 shown in all) [ 664.53] perf: 51.8 frames a second over 5.0 s (28611 shown in all) [ 667.61] vulkan: display: 599 frame intervals of 19.20 ms (deviation 23.85 ms, 1st to 99th percentile 16.56 to 99.99 ms), 13 held for other than 1 refresh; the game's frames went from release to present in 18.1 ms (6.1 to 111.2), on to the display in 27.1 ms (10.6 to 28.6), 45.3 ms in all (27.3 to 119.9) [ 667.61] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 668.10] nvn: 28800 presents, 28853 submissions [ 668.10] cpu: 600 presents in 11.52 s (52.1 fps): 26 of the game's threads ran 7.25 s on the host's processors (63% of one, 12.09 ms a present), the whole process 11.57 s (100%); the busiest: thread 80 'MainThread' 3.21 s, thread 99 'nus3::audio update' 1.48 s, thread 83 'TaskWorker1' 1.12 s, thread 84 'TaskWorker2' 0.77 s, thread 92 'render dispatch' 0.32 s [ 668.10] cpu: in those 11.52 s, 76516 SVCs (6644 a second): 0x0b SleepThread 16141, 0x1b ArbitrateUnlock 13102, 0x06 QueryMemory 12804, 0x1a ArbitrateLock 11950, 0x21 SendSyncRequest 5025, 0x1d SignalProcessWideKey 4213; 2899981 calls the dispatch table had no code for (RtAPI.miss) [ 668.10] vulkan: 9901423 draws, 0 skipped; 789407 dispatches in 788 batches (28 ms waiting), 0 skipped; 8 finishes (11 ms); 0 reads past queued releases (0 samples counts written on the GPU); 14794664 descriptor sets written, 4181460 reused; 5392151 draws kept the last one's shaders and pipeline (0 checked), 9428945 its targets [ 668.10] vulkan: 221 shaders translated (128 ms), 268 pipelines made (86 from the cache, 3455 ms making, 1712 ms waited for), 59 render targets made, 5512 texture uploads (789 MB); 10 frames over 50 ms in the last 600, the slowest 426 ms [ 668.10] vulkan: 1811 pipelines of earlier runs made in the background (1811 from the cache), 0 still to make [ 668.10] vulkan: memory used and budgeted: heap 0 256 of 15449 MB (256 ours), heap 1 2001 of 14261 MB (1088 ours) [ 668.10] vulkan: caches: 52 render targets (460 MB, 0 parked), 390 textures (70 MB), 12230 buffers (15 MB); 1603 of 14261 MB in use as they count it, 0 MB freed for the budget so far [ 668.10] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 458 through a copy [ 668.10] vulkan: 1175906 rendering passes, 17304 clear commands, 385533 attachments cleared and 4 left undefined by their load op [ 668.10] vulkan: 7701 passes (33%) ended at render.c:232 [ 668.10] vulkan: 5434 passes (23%) ended at surface.c:160 [ 668.10] vulkan: 4633 passes (20%) ended at buffer.c:2168 [ 668.10] vulkan: 3600 passes (16%) ended at renderer.c:214 [ 668.10] vulkan: 1086 passes (5%) ended at cmd.c:534 [ 668.10] vulkan: 600 passes (3%) ended at renderer.c:680 [ 668.10] vulkan: 58 passes (0%) ended at texture.c:476 [ 668.10] vulkan: 52 passes (0%) ended at compute.c:1528 [ 668.10] vulkan: GPU-owned guest memory landed for the CPU 219 times, render targets written back for an engine 0 times [ 669.53] perf: 51.6 frames a second over 5.0 s (28869 shown in all) [ 674.53] perf: 36.0 frames a second over 5.0 s (29049 shown in all) [ 679.54] perf: 41.9 frames a second over 5.0 s (29259 shown in all) [ 682.05] vulkan: display: 599 frame intervals of 24.10 ms (deviation 66.41 ms, 1st to 99th percentile 16.56 to 250.00 ms), 22 held for other than 1 refresh; the game's frames went from release to present in 22.1 ms (5.3 to 254.0), on to the display in 27.1 ms (8.2 to 29.5), 49.2 ms in all (25.4 to 273.4) [ 682.05] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 683.57] cpu: 600 presents in 15.47 s (38.8 fps): 26 of the game's threads ran 7.43 s on the host's processors (48% of one, 12.39 ms a present), the whole process 15.61 s (101%); the busiest: thread 80 'MainThread' 3.12 s, thread 99 'nus3::audio update' 1.88 s, thread 83 'TaskWorker1' 1.16 s, thread 84 'TaskWorker2' 0.62 s, thread 92 'render dispatch' 0.28 s [ 683.57] cpu: in those 15.47 s, 83426 SVCs (5394 a second): 0x0b SleepThread 21688, 0x1b ArbitrateUnlock 12608, 0x1a ArbitrateLock 11474, 0x06 QueryMemory 10460, 0x21 SendSyncRequest 6354, 0x1d SignalProcessWideKey 6051; 2608399 calls the dispatch table had no code for (RtAPI.miss) [ 683.57] vulkan: 10106800 draws, 0 skipped; 803798 dispatches in 788 batches (28 ms waiting), 0 skipped; 8 finishes (11 ms); 0 reads past queued releases (0 samples counts written on the GPU); 15078465 descriptor sets written, 4288501 reused; 5503749 draws kept the last one's shaders and pipeline (0 checked), 9620848 its targets [ 683.57] vulkan: 221 shaders translated (128 ms), 268 pipelines made (86 from the cache, 3455 ms making, 1712 ms waited for), 59 render targets made, 5618 texture uploads (800 MB); 18 frames over 50 ms in the last 600, the slowest 1154 ms [ 683.57] vulkan: 1811 pipelines of earlier runs made in the background (1811 from the cache), 0 still to make [ 683.57] vulkan: memory used and budgeted: heap 0 256 of 15449 MB (256 ours), heap 1 2001 of 14261 MB (1088 ours) [ 683.57] vulkan: caches: 52 render targets (460 MB, 0 parked), 415 textures (74 MB), 9942 buffers (24 MB); 1618 of 14261 MB in use as they count it, 0 MB freed for the budget so far [ 683.57] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 458 through a copy [ 683.57] vulkan: 1201679 rendering passes, 17304 clear commands, 394241 attachments cleared and 4 left undefined by their load op [ 683.57] vulkan: 9670 passes (38%) ended at render.c:232 [ 683.57] vulkan: 5855 passes (23%) ended at surface.c:160 [ 683.57] vulkan: 4920 passes (19%) ended at buffer.c:2168 [ 683.57] vulkan: 3734 passes (14%) ended at renderer.c:214 [ 683.57] vulkan: 863 passes (3%) ended at cmd.c:534 [ 683.57] vulkan: 600 passes (2%) ended at renderer.c:680 [ 683.57] vulkan: 79 passes (0%) ended at texture.c:476 [ 683.57] vulkan: 52 passes (0%) ended at compute.c:1528 [ 683.57] vulkan: GPU-owned guest memory landed for the CPU 219 times, render targets written back for an engine 0 times [ 684.56] perf: 34.5 frames a second over 5.0 s (29432 shown in all) [ 689.56] perf: 22.4 frames a second over 5.0 s (29544 shown in all) [ 694.58] perf: 46.8 frames a second over 5.0 s (29779 shown in all) [ 699.06] vulkan: display: 599 frame intervals of 28.41 ms (deviation 83.18 ms, 1st to 99th percentile 16.57 to 533.48 ms), 19 held for other than 1 refresh; the game's frames went from release to present in 27.8 ms (5.4 to 543.4), on to the display in 27.5 ms (8.7 to 29.5), 55.3 ms in all (27.2 to 561.5) [ 699.06] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 699.58] cpu: 600 presents in 16.02 s (37.5 fps): 26 of the game's threads ran 7.22 s on the host's processors (45% of one, 12.03 ms a present), the whole process 15.77 s (98%); the busiest: thread 80 'MainThread' 2.94 s, thread 99 'nus3::audio update' 1.87 s, thread 83 'TaskWorker1' 1.17 s, thread 84 'TaskWorker2' 0.60 s, thread 92 'render dispatch' 0.26 s [ 699.59] cpu: in those 16.02 s, 80136 SVCs (5003 a second): 0x0b SleepThread 22467, 0x1b ArbitrateUnlock 13314, 0x1a ArbitrateLock 12211, 0x1d SignalProcessWideKey 7449, 0x21 SendSyncRequest 6515, 0x18 WaitSynchronization 4667; 2198499 calls the dispatch table had no code for (RtAPI.miss) [ 699.59] vulkan: 10309449 draws, 0 skipped; 814591 dispatches in 912 batches (33 ms waiting), 0 skipped; 12 finishes (17 ms); 0 reads past queued releases (0 samples counts written on the GPU); 15378081 descriptor sets written, 4377279 reused; 5615219 draws kept the last one's shaders and pipeline (0 checked), 9809186 its targets [ 699.59] vulkan: 221 shaders translated (128 ms), 268 pipelines made (86 from the cache, 3455 ms making, 1712 ms waited for), 59 render targets made, 5720 texture uploads (804 MB); 12 frames over 50 ms in the last 600, the slowest 1571 ms [ 699.59] vulkan: 1811 pipelines of earlier runs made in the background (1811 from the cache), 0 still to make [ 699.59] vulkan: memory used and budgeted: heap 0 256 of 15449 MB (256 ours), heap 1 2001 of 14261 MB (1088 ours) [ 699.59] vulkan: caches: 52 render targets (460 MB, 0 parked), 374 textures (67 MB), 11909 buffers (15 MB); 1622 of 14261 MB in use as they count it, 0 MB freed for the budget so far [ 699.59] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 518 through a copy [ 699.59] vulkan: 1235020 rendering passes, 17304 clear commands, 403416 attachments cleared and 4 left undefined by their load op [ 699.59] vulkan: 14736 passes (44%) ended at render.c:232 [ 699.59] vulkan: 6470 passes (19%) ended at buffer.c:2168 [ 699.59] vulkan: 6199 passes (19%) ended at surface.c:160 [ 699.59] vulkan: 4148 passes (12%) ended at renderer.c:214 [ 699.59] vulkan: 950 passes (3%) ended at cmd.c:534 [ 699.59] vulkan: 600 passes (2%) ended at renderer.c:680 [ 699.59] vulkan: 162 passes (0%) ended at compute.c:1528 [ 699.59] vulkan: 74 passes (0%) ended at texture.c:476 [ 699.59] vulkan: GPU-owned guest memory landed for the CPU 222 times, render targets written back for an engine 0 times [ 699.59] perf: 44.1 frames a second over 5.0 s (30000 shown in all) [ 704.61] perf: 54.4 frames a second over 5.0 s (30273 shown in all) [ 709.61] perf: 40.6 frames a second over 5.0 s (30476 shown in all) [ 714.31] vulkan: display: 599 frame intervals of 25.46 ms (deviation 75.01 ms, 1st to 99th percentile 16.56 to 199.96 ms), 14 held for other than 1 refresh; the game's frames went from release to present in 25.1 ms (5.6 to 215.9), on to the display in 27.0 ms (11.8 to 28.8), 52.1 ms in all (29.9 to 226.7) [ 714.31] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 714.63] perf: 21.9 frames a second over 5.0 s (30586 shown in all) [ 715.38] nvn: 30600 presents, 30653 submissions [ 715.38] cpu: 600 presents in 15.80 s (38.0 fps): 26 of the game's threads ran 8.00 s on the host's processors (51% of one, 13.33 ms a present), the whole process 16.78 s (106%); the busiest: thread 80 'MainThread' 3.36 s, thread 99 'nus3::audio update' 1.85 s, thread 83 'TaskWorker1' 1.30 s, thread 84 'TaskWorker2' 0.78 s, thread 92 'render dispatch' 0.31 s [ 715.38] cpu: in those 15.80 s, 97985 SVCs (6202 a second): 0x0b SleepThread 22157, 0x06 QueryMemory 21388, 0x1b ArbitrateUnlock 14679, 0x1a ArbitrateLock 13609, 0x21 SendSyncRequest 6448, 0x1d SignalProcessWideKey 4827; 2364097 calls the dispatch table had no code for (RtAPI.miss) [ 715.38] vulkan: 10560272 draws, 0 skipped; 830407 dispatches in 912 batches (33 ms waiting), 0 skipped; 12 finishes (17 ms); 0 reads past queued releases (0 samples counts written on the GPU); 15736763 descriptor sets written, 4498188 reused; 5730173 draws kept the last one's shaders and pipeline (0 checked), 10044708 its targets [ 715.38] vulkan: 221 shaders translated (128 ms), 268 pipelines made (86 from the cache, 3455 ms making, 1712 ms waited for), 59 render targets made, 5840 texture uploads (818 MB); 15 frames over 50 ms in the last 600, the slowest 1716 ms [ 715.38] vulkan: 1811 pipelines of earlier runs made in the background (1811 from the cache), 0 still to make [ 715.38] vulkan: memory used and budgeted: heap 0 256 of 15447 MB (256 ours), heap 1 2001 of 14261 MB (1088 ours) [ 715.38] vulkan: caches: 52 render targets (460 MB, 0 parked), 432 textures (79 MB), 12828 buffers (18 MB); 1632 of 14261 MB in use as they count it, 0 MB freed for the budget so far [ 715.38] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 518 through a copy [ 715.38] vulkan: 1274280 rendering passes, 17304 clear commands, 412416 attachments cleared and 4 left undefined by their load op [ 715.38] vulkan: 17848 passes (45%) ended at render.c:232 [ 715.38] vulkan: 8229 passes (21%) ended at buffer.c:2168 [ 715.38] vulkan: 7080 passes (18%) ended at surface.c:160 [ 715.38] vulkan: 4198 passes (11%) ended at renderer.c:214 [ 715.38] vulkan: 1209 passes (3%) ended at cmd.c:534 [ 715.38] vulkan: 600 passes (2%) ended at renderer.c:680 [ 715.38] vulkan: 96 passes (0%) ended at texture.c:476 [ 715.38] vulkan: GPU-owned guest memory landed for the CPU 222 times, render targets written back for an engine 0 times [ 719.64] perf: 48.8 frames a second over 5.0 s (30831 shown in all) [ 724.64] perf: 46.6 frames a second over 5.0 s (31064 shown in all) [ 726.58] vulkan: display: 599 frame intervals of 20.48 ms (deviation 40.63 ms, 1st to 99th percentile 16.56 to 133.41 ms), 7 held for other than 1 refresh; the game's frames went from release to present in 19.9 ms (6.2 to 150.4), on to the display in 28.0 ms (14.2 to 29.6), 47.9 ms in all (30.9 to 163.0) [ 726.58] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 727.14] cpu: 600 presents in 11.76 s (51.0 fps): 26 of the game's threads ran 6.53 s on the host's processors (56% of one, 10.88 ms a present), the whole process 10.49 s (89%); the busiest: thread 80 'MainThread' 2.86 s, thread 99 'nus3::audio update' 1.37 s, thread 83 'TaskWorker1' 1.08 s, thread 84 'TaskWorker2' 0.68 s, thread 92 'render dispatch' 0.23 s [ 727.14] cpu: in those 11.76 s, 74593 SVCs (6344 a second): 0x0b SleepThread 16481, 0x1b ArbitrateUnlock 14022, 0x1a ArbitrateLock 12907, 0x1d SignalProcessWideKey 6455, 0x06 QueryMemory 6260, 0x21 SendSyncRequest 5101; 2488591 calls the dispatch table had no code for (RtAPI.miss) [ 727.14] vulkan: 10738978 draws, 0 skipped; 843088 dispatches in 1022 batches (40 ms waiting), 0 skipped; 12 finishes (17 ms); 0 reads past queued releases (0 samples counts written on the GPU); 15990478 descriptor sets written, 4583495 reused; 5820655 draws kept the last one's shaders and pipeline (0 checked), 10210967 its targets [ 727.14] vulkan: 221 shaders translated (128 ms), 268 pipelines made (86 from the cache, 3455 ms making, 1712 ms waited for), 59 render targets made, 5913 texture uploads (823 MB); 6 frames over 50 ms in the last 600, the slowest 542 ms [ 727.14] vulkan: 1811 pipelines of earlier runs made in the background (1811 from the cache), 0 still to make [ 727.14] vulkan: memory used and budgeted: heap 0 256 of 15447 MB (256 ours), heap 1 2001 of 14261 MB (1088 ours) [ 727.14] vulkan: caches: 52 render targets (460 MB, 0 parked), 378 textures (79 MB), 8508 buffers (16 MB); 1631 of 14261 MB in use as they count it, 0 MB freed for the budget so far [ 727.14] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 657 through a copy [ 727.14] vulkan: 1297090 rendering passes, 17304 clear commands, 420916 attachments cleared and 4 left undefined by their load op [ 727.14] vulkan: 8659 passes (38%) ended at render.c:232 [ 727.14] vulkan: 5692 passes (25%) ended at surface.c:160 [ 727.14] vulkan: 3658 passes (16%) ended at renderer.c:214 [ 727.14] vulkan: 3264 passes (14%) ended at buffer.c:2168 [ 727.14] vulkan: 824 passes (4%) ended at cmd.c:534 [ 727.14] vulkan: 600 passes (3%) ended at renderer.c:680 [ 727.14] vulkan: 60 passes (0%) ended at texture.c:476 [ 727.14] vulkan: 51 passes (0%) ended at compute.c:1528 [ 727.14] vulkan: GPU-owned guest memory landed for the CPU 228 times, render targets written back for an engine 0 times [ 729.66] perf: 35.5 frames a second over 5.0 s (31242 shown in all) [ 734.66] perf: 23.4 frames a second over 5.0 s (31359 shown in all) [ 739.68] perf: 35.7 frames a second over 5.0 s (31538 shown in all) [ 744.68] perf: 44.8 frames a second over 5.0 s (31762 shown in all) [ 744.73] vulkan: display: 599 frame intervals of 30.30 ms (deviation 86.32 ms, 1st to 99th percentile 16.56 to 566.65 ms), 35 held for other than 1 refresh; the game's frames went from release to present in 29.0 ms (5.4 to 579.3), on to the display in 26.3 ms (7.8 to 29.5), 55.3 ms in all (25.1 to 594.1) [ 744.73] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 745.67] cpu: 600 presents in 18.53 s (32.4 fps): 26 of the game's threads ran 8.15 s on the host's processors (44% of one, 13.58 ms a present), the whole process 19.88 s (107%); the busiest: thread 80 'MainThread' 3.28 s, thread 99 'nus3::audio update' 2.10 s, thread 83 'TaskWorker1' 1.28 s, thread 84 'TaskWorker2' 0.79 s, thread 92 'render dispatch' 0.29 s [ 745.67] cpu: in those 18.53 s, 93871 SVCs (5067 a second): 0x0b SleepThread 25993, 0x1b ArbitrateUnlock 14920, 0x1a ArbitrateLock 13846, 0x06 QueryMemory 11596, 0x21 SendSyncRequest 7370, 0x18 WaitSynchronization 5234; 2442075 calls the dispatch table had no code for (RtAPI.miss) [ 745.67] vulkan: 10977070 draws, 0 skipped; 859424 dispatches in 1022 batches (40 ms waiting), 0 skipped; 12 finishes (17 ms); 0 reads past queued releases (0 samples counts written on the GPU); 16311000 descriptor sets written, 4717050 reused; 5937415 draws kept the last one's shaders and pipeline (0 checked), 10437206 its targets [ 745.67] vulkan: 221 shaders translated (128 ms), 268 pipelines made (86 from the cache, 3455 ms making, 1712 ms waited for), 59 render targets made, 6041 texture uploads (830 MB); 33 frames over 50 ms in the last 600, the slowest 1668 ms [ 745.67] vulkan: 1811 pipelines of earlier runs made in the background (1811 from the cache), 0 still to make [ 745.67] vulkan: memory used and budgeted: heap 0 256 of 15447 MB (256 ours), heap 1 2001 of 14261 MB (1088 ours) [ 745.67] vulkan: caches: 52 render targets (460 MB, 0 parked), 380 textures (69 MB), 7998 buffers (15 MB); 1620 of 14261 MB in use as they count it, 0 MB freed for the budget so far [ 745.67] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 657 through a copy [ 745.67] vulkan: 1319305 rendering passes, 17304 clear commands, 429300 attachments cleared and 4 left undefined by their load op [ 745.67] vulkan: 7579 passes (34%) ended at render.c:232 [ 745.67] vulkan: 5304 passes (24%) ended at surface.c:160 [ 745.67] vulkan: 3891 passes (18%) ended at buffer.c:2168 [ 745.67] vulkan: 3584 passes (16%) ended at renderer.c:214 [ 745.67] vulkan: 1100 passes (5%) ended at cmd.c:534 [ 745.67] vulkan: 600 passes (3%) ended at renderer.c:680 [ 745.67] vulkan: 104 passes (0%) ended at texture.c:476 [ 745.67] vulkan: 53 passes (0%) ended at compute.c:1528 [ 745.67] vulkan: GPU-owned guest memory landed for the CPU 228 times, render targets written back for an engine 0 times [ 749.69] perf: 53.8 frames a second over 5.0 s (32032 shown in all) [ 754.69] perf: 55.4 frames a second over 5.0 s (32309 shown in all) [ 755.63] vulkan: display: 599 frame intervals of 18.20 ms (deviation 19.16 ms, 1st to 99th percentile 16.56 to 33.57 ms), 9 held for other than 1 refresh; the game's frames went from release to present in 17.5 ms (5.6 to 51.4), on to the display in 28.1 ms (12.1 to 30.7), 45.6 ms in all (28.7 to 61.9) [ 755.63] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 756.23] nvn: 32400 presents, 32453 submissions [ 756.24] cpu: 600 presents in 10.57 s (56.8 fps): 26 of the game's threads ran 6.33 s on the host's processors (60% of one, 10.55 ms a present), the whole process 9.20 s (87%); the busiest: thread 80 'MainThread' 2.74 s, thread 99 'nus3::audio update' 1.29 s, thread 83 'TaskWorker1' 1.04 s, thread 84 'TaskWorker2' 0.68 s, thread 92 'render dispatch' 0.26 s [ 756.24] cpu: in those 10.57 s, 80408 SVCs (7610 a second): 0x06 QueryMemory 15414, 0x0b SleepThread 14813, 0x1b ArbitrateUnlock 14066, 0x1a ArbitrateLock 12938, 0x1d SignalProcessWideKey 5637, 0x21 SendSyncRequest 4715; 2195930 calls the dispatch table had no code for (RtAPI.miss) [ 756.24] vulkan: 11163612 draws, 0 skipped; 870319 dispatches in 1022 batches (40 ms waiting), 0 skipped; 12 finishes (17 ms); 0 reads past queued releases (0 samples counts written on the GPU); 16564372 descriptor sets written, 4817171 reused; 6030411 draws kept the last one's shaders and pipeline (0 checked), 10611404 its targets [ 756.24] vulkan: 223 shaders translated (128 ms), 273 pipelines made (90 from the cache, 3459 ms making, 1716 ms waited for), 59 render targets made, 6152 texture uploads (836 MB); 6 frames over 50 ms in the last 600, the slowest 288 ms [ 756.24] vulkan: 1811 pipelines of earlier runs made in the background (1811 from the cache), 0 still to make [ 756.24] vulkan: memory used and budgeted: heap 0 256 of 15447 MB (256 ours), heap 1 2001 of 14261 MB (1088 ours) [ 756.24] vulkan: caches: 52 render targets (460 MB, 0 parked), 461 textures (74 MB), 10437 buffers (23 MB); 1634 of 14261 MB in use as they count it, 0 MB freed for the budget so far [ 756.24] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 657 through a copy [ 756.24] vulkan: 1341271 rendering passes, 17304 clear commands, 437587 attachments cleared and 4 left undefined by their load op [ 756.24] vulkan: 7877 passes (36%) ended at render.c:232 [ 756.24] vulkan: 5338 passes (24%) ended at surface.c:160 [ 756.24] vulkan: 3846 passes (18%) ended at buffer.c:2168 [ 756.24] vulkan: 3487 passes (16%) ended at renderer.c:214 [ 756.24] vulkan: 742 passes (3%) ended at cmd.c:534 [ 756.24] vulkan: 600 passes (3%) ended at renderer.c:680 [ 756.24] vulkan: 76 passes (0%) ended at texture.c:476 [ 756.24] vulkan: GPU-owned guest memory landed for the CPU 228 times, render targets written back for an engine 0 times [ 759.69] perf: 59.6 frames a second over 5.0 s (32607 shown in all) [ 764.71] perf: 41.5 frames a second over 5.0 s (32815 shown in all) [ 767.18] vulkan: display: 599 frame intervals of 19.28 ms (deviation 41.89 ms, 1st to 99th percentile 16.56 to 16.93 ms), 4 held for other than 1 refresh; the game's frames went from release to present in 19.3 ms (11.0 to 24.4), on to the display in 27.8 ms (20.8 to 28.8), 47.2 ms in all (39.4 to 45.7) [ 767.18] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 767.78] cpu: 600 presents in 11.55 s (51.9 fps): 26 of the game's threads ran 7.04 s on the host's processors (61% of one, 11.73 ms a present), the whole process 11.10 s (96%); the busiest: thread 80 'MainThread' 3.04 s, thread 99 'nus3::audio update' 1.52 s, thread 83 'TaskWorker1' 1.14 s, thread 84 'TaskWorker2' 0.74 s, thread 92 'render dispatch' 0.27 s [ 767.78] cpu: in those 11.55 s, 79647 SVCs (6896 a second): 0x0b SleepThread 16178, 0x1b ArbitrateUnlock 14243, 0x06 QueryMemory 13518, 0x1a ArbitrateLock 13193, 0x21 SendSyncRequest 5029, 0x1d SignalProcessWideKey 4203; 2698164 calls the dispatch table had no code for (RtAPI.miss) [ 767.78] vulkan: 11379126 draws, 0 skipped; 882575 dispatches in 1022 batches (40 ms waiting), 0 skipped; 12 finishes (17 ms); 0 reads past queued releases (0 samples counts written on the GPU); 16860016 descriptor sets written, 4928381 reused; 6129897 draws kept the last one's shaders and pipeline (0 checked), 10814462 its targets [ 767.78] vulkan: 223 shaders translated (128 ms), 273 pipelines made (90 from the cache, 3459 ms making, 1716 ms waited for), 59 render targets made, 6233 texture uploads (841 MB); 2 frames over 50 ms in the last 600, the slowest 1334 ms [ 767.78] vulkan: 1811 pipelines of earlier runs made in the background (1811 from the cache), 0 still to make [ 767.78] vulkan: memory used and budgeted: heap 0 256 of 15445 MB (256 ours), heap 1 2001 of 14261 MB (1088 ours) [ 767.78] vulkan: caches: 52 render targets (460 MB, 0 parked), 438 textures (70 MB), 11614 buffers (21 MB); 1629 of 14261 MB in use as they count it, 0 MB freed for the budget so far [ 767.78] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 657 through a copy [ 767.78] vulkan: 1365381 rendering passes, 17304 clear commands, 446317 attachments cleared and 4 left undefined by their load op [ 767.78] vulkan: 7735 passes (32%) ended at render.c:232 [ 767.78] vulkan: 5750 passes (24%) ended at surface.c:160 [ 767.78] vulkan: 5283 passes (22%) ended at buffer.c:2168 [ 767.78] vulkan: 3600 passes (15%) ended at renderer.c:214 [ 767.78] vulkan: 855 passes (4%) ended at cmd.c:534 [ 767.78] vulkan: 600 passes (2%) ended at renderer.c:680 [ 767.78] vulkan: 222 passes (1%) ended at compute.c:1528 [ 767.78] vulkan: 65 passes (0%) ended at texture.c:476 [ 767.78] vulkan: GPU-owned guest memory landed for the CPU 228 times, render targets written back for an engine 0 times [ 769.73] perf: 57.8 frames a second over 5.0 s (33105 shown in all) [ 774.73] perf: 57.4 frames a second over 5.0 s (33392 shown in all) [ 778.03] vulkan: display: 599 frame intervals of 18.11 ms (deviation 16.36 ms, 1st to 99th percentile 16.56 to 83.27 ms), 7 held for other than 1 refresh; the game's frames went from release to present in 17.5 ms (7.0 to 95.3), on to the display in 27.7 ms (13.8 to 28.9), 45.2 ms in all (34.8 to 106.7) [ 778.03] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 778.68] cpu: 600 presents in 10.90 s (55.0 fps): 26 of the game's threads ran 6.78 s on the host's processors (62% of one, 11.30 ms a present), the whole process 10.16 s (93%); the busiest: thread 80 'MainThread' 2.99 s, thread 99 'nus3::audio update' 1.36 s, thread 83 'TaskWorker1' 1.09 s, thread 84 'TaskWorker2' 0.76 s, thread 92 'render dispatch' 0.27 s [ 778.68] cpu: in those 10.90 s, 76951 SVCs (7060 a second): 0x0b SleepThread 15275, 0x1b ArbitrateUnlock 14540, 0x1a ArbitrateLock 13499, 0x06 QueryMemory 11568, 0x21 SendSyncRequest 4817, 0x1d SignalProcessWideKey 4207; 3086652 calls the dispatch table had no code for (RtAPI.miss) [ 778.68] vulkan: 11581942 draws, 0 skipped; 895059 dispatches in 1022 batches (40 ms waiting), 0 skipped; 12 finishes (17 ms); 0 reads past queued releases (0 samples counts written on the GPU); 17151548 descriptor sets written, 5017732 reused; 6217308 draws kept the last one's shaders and pipeline (0 checked), 11004594 its targets [ 778.68] vulkan: 223 shaders translated (128 ms), 273 pipelines made (90 from the cache, 3459 ms making, 1716 ms waited for), 59 render targets made, 6263 texture uploads (843 MB); 7 frames over 50 ms in the last 600, the slowest 313 ms [ 778.68] vulkan: 1811 pipelines of earlier runs made in the background (1811 from the cache), 0 still to make [ 778.68] vulkan: memory used and budgeted: heap 0 256 of 15449 MB (256 ours), heap 1 2001 of 14261 MB (1088 ours) [ 778.68] vulkan: caches: 52 render targets (460 MB, 0 parked), 417 textures (67 MB), 11506 buffers (14 MB); 1617 of 14261 MB in use as they count it, 0 MB freed for the budget so far [ 778.68] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 657 through a copy [ 778.68] vulkan: 1388602 rendering passes, 17304 clear commands, 454717 attachments cleared and 4 left undefined by their load op [ 778.68] vulkan: 8110 passes (35%) ended at render.c:232 [ 778.68] vulkan: 5456 passes (23%) ended at surface.c:160 [ 778.69] vulkan: 4587 passes (20%) ended at buffer.c:2168 [ 778.69] vulkan: 3600 passes (16%) ended at renderer.c:214 [ 778.69] vulkan: 842 passes (4%) ended at cmd.c:534 [ 778.69] vulkan: 600 passes (3%) ended at renderer.c:680 [ 778.69] vulkan: 26 passes (0%) ended at texture.c:476 [ 778.69] vulkan: GPU-owned guest memory landed for the CPU 228 times, render targets written back for an engine 0 times [ 779.73] perf: 45.0 frames a second over 5.0 s (33617 shown in all) [ 784.74] perf: 32.3 frames a second over 5.0 s (33779 shown in all) [ 788.67] nvn: the display didn't show a frame in two periods: frames don't wait for it until it does [ 789.74] perf: 39.4 frames a second over 5.0 s (33976 shown in all) [ 793.13] vulkan: display: 599 frame intervals of 24.15 ms (deviation 70.84 ms, 1st to 99th percentile 16.56 to 166.89 ms), 13 held for other than 1 refresh; the game's frames went from release to present in 24.7 ms (5.0 to 183.5), on to the display in 28.0 ms (14.2 to 29.4), 52.7 ms in all (30.9 to 195.0) [ 793.13] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 794.76] perf: 43.1 frames a second over 5.0 s (34192 shown in all) [ 794.95] nvn: 34200 presents, 34253 submissions [ 794.95] cpu: 600 presents in 16.27 s (36.9 fps): 26 of the game's threads ran 7.20 s on the host's processors (44% of one, 12.00 ms a present), the whole process 15.80 s (97%); the busiest: thread 80 'MainThread' 2.87 s, thread 99 'nus3::audio update' 1.95 s, thread 83 'TaskWorker1' 1.05 s, thread 84 'TaskWorker2' 0.70 s, thread 92 'render dispatch' 0.24 s [ 794.95] cpu: in those 16.27 s, 90498 SVCs (5563 a second): 0x0b SleepThread 22790, 0x06 QueryMemory 14776, 0x1b ArbitrateUnlock 13293, 0x1a ArbitrateLock 12165, 0x21 SendSyncRequest 6595, 0x1d SignalProcessWideKey 5845; 2310941 calls the dispatch table had no code for (RtAPI.miss) [ 794.95] vulkan: 11760379 draws, 0 skipped; 907799 dispatches in 1022 batches (40 ms waiting), 0 skipped; 12 finishes (17 ms); 0 reads past queued releases (0 samples counts written on the GPU); 17404668 descriptor sets written, 5100982 reused; 6301348 draws kept the last one's shaders and pipeline (0 checked), 11170314 its targets [ 794.95] vulkan: 223 shaders translated (128 ms), 273 pipelines made (90 from the cache, 3459 ms making, 1716 ms waited for), 59 render targets made, 6395 texture uploads (857 MB); 11 frames over 50 ms in the last 600, the slowest 1317 ms [ 794.95] vulkan: 1811 pipelines of earlier runs made in the background (1811 from the cache), 0 still to make [ 794.95] vulkan: memory used and budgeted: heap 0 256 of 15453 MB (256 ours), heap 1 2001 of 14084 MB (1088 ours) [ 794.95] vulkan: caches: 51 render targets (428 MB, 0 parked), 469 textures (76 MB), 10058 buffers (27 MB); 1608 of 14084 MB in use as they count it, 0 MB freed for the budget so far [ 794.95] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 657 through a copy [ 794.95] vulkan: 1410410 rendering passes, 17304 clear commands, 463163 attachments cleared and 4 left undefined by their load op [ 794.95] vulkan: 7837 passes (36%) ended at render.c:232 [ 794.95] vulkan: 5321 passes (24%) ended at surface.c:160 [ 794.95] vulkan: 3656 passes (17%) ended at renderer.c:214 [ 794.95] vulkan: 3528 passes (16%) ended at buffer.c:2168 [ 794.95] vulkan: 717 passes (3%) ended at cmd.c:534 [ 794.95] vulkan: 600 passes (3%) ended at renderer.c:680 [ 794.95] vulkan: 97 passes (0%) ended at texture.c:476 [ 794.95] vulkan: 52 passes (0%) ended at compute.c:1528 [ 794.95] vulkan: GPU-owned guest memory landed for the CPU 228 times, render targets written back for an engine 0 times [ 799.36] nvn: the display didn't show a frame in two periods: frames don't wait for it until it does [ 799.78] perf: 54.0 frames a second over 5.0 s (34463 shown in all) [ 803.05] nvn: the display didn't show a frame in two periods: frames don't wait for it until it does [ 804.79] perf: 49.0 frames a second over 5.0 s (34709 shown in all) [ 806.40] vulkan: display: 598 frame intervals of 21.68 ms (deviation 51.86 ms, 1st to 99th percentile 16.31 to 116.62 ms), 18 held for other than 1 refresh; the game's frames went from release to present in 19.7 ms (5.1 to 63.9), on to the display in 34.0 ms (15.4 to 74.1), 54.1 ms in all (32.1 to 108.3) [ 806.40] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 806.65] cpu: 600 presents in 11.70 s (51.3 fps): 26 of the game's threads ran 7.65 s on the host's processors (65% of one, 12.76 ms a present), the whole process 12.51 s (107%); the busiest: thread 80 'MainThread' 3.25 s, thread 99 'nus3::audio update' 1.44 s, thread 83 'TaskWorker1' 1.36 s, thread 84 'TaskWorker2' 0.81 s, thread 92 'render dispatch' 0.37 s [ 806.65] cpu: in those 11.70 s, 83987 SVCs (7179 a second): 0x0b SleepThread 16389, 0x06 QueryMemory 15780, 0x1b ArbitrateUnlock 15096, 0x1a ArbitrateLock 14012, 0x21 SendSyncRequest 5109, 0x1d SignalProcessWideKey 4225; 2513105 calls the dispatch table had no code for (RtAPI.miss) [ 806.65] vulkan: 12035509 draws, 0 skipped; 946688 dispatches in 1022 batches (40 ms waiting), 0 skipped; 12 finishes (17 ms); 0 reads past queued releases (0 samples counts written on the GPU); 17802150 descriptor sets written, 5215968 reused; 6424629 draws kept the last one's shaders and pipeline (0 checked), 11429688 its targets [ 806.65] vulkan: 223 shaders translated (128 ms), 273 pipelines made (90 from the cache, 3459 ms making, 1716 ms waited for), 59 render targets made, 6481 texture uploads (863 MB); 11 frames over 50 ms in the last 600, the slowest 664 ms [ 806.65] vulkan: 1811 pipelines of earlier runs made in the background (1811 from the cache), 0 still to make [ 806.65] vulkan: memory used and budgeted: heap 0 256 of 15379 MB (256 ours), heap 1 2001 of 14148 MB (1088 ours) [ 806.65] vulkan: caches: 43 render targets (410 MB, 0 parked), 440 textures (74 MB), 9727 buffers (27 MB); 1588 of 14148 MB in use as they count it, 0 MB freed for the budget so far [ 806.65] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 657 through a copy [ 806.65] vulkan: 1445586 rendering passes, 17304 clear commands, 471966 attachments cleared and 4 left undefined by their load op [ 806.65] vulkan: 15050 passes (43%) ended at render.c:232 [ 806.65] vulkan: 7039 passes (20%) ended at buffer.c:2168 [ 806.65] vulkan: 6544 passes (19%) ended at surface.c:160 [ 806.65] vulkan: 4603 passes (13%) ended at renderer.c:214 [ 806.65] vulkan: 1108 passes (3%) ended at cmd.c:534 [ 806.65] vulkan: 600 passes (2%) ended at renderer.c:680 [ 806.65] vulkan: 158 passes (0%) ended at compute.c:1528 [ 806.65] vulkan: 74 passes (0%) ended at texture.c:476 [ 806.65] vulkan: GPU-owned guest memory landed for the CPU 228 times, render targets written back for an engine 0 times [ 809.81] perf: 38.7 frames a second over 5.0 s (34903 shown in all) [ 814.83] perf: 58.0 frames a second over 5.0 s (35194 shown in all) [ 817.98] vulkan: display: 599 frame intervals of 19.34 ms (deviation 30.94 ms, 1st to 99th percentile 16.56 to 83.58 ms), 14 held for other than 1 refresh; the game's frames went from release to present in 19.4 ms (6.7 to 97.8), on to the display in 28.2 ms (15.4 to 29.7), 47.6 ms in all (36.2 to 111.3) [ 817.98] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 818.28] cpu: 600 presents in 11.63 s (51.6 fps): 26 of the game's threads ran 6.47 s on the host's processors (56% of one, 10.79 ms a present), the whole process 10.68 s (92%); the busiest: thread 80 'MainThread' 2.79 s, thread 99 'nus3::audio update' 1.26 s, thread 83 'TaskWorker1' 1.08 s, thread 84 'TaskWorker2' 0.69 s, thread 92 'render dispatch' 0.28 s [ 818.28] cpu: in those 11.63 s, 72235 SVCs (6210 a second): 0x0b SleepThread 16306, 0x1b ArbitrateUnlock 13168, 0x1a ArbitrateLock 11986, 0x1d SignalProcessWideKey 6867, 0x06 QueryMemory 5500, 0x21 SendSyncRequest 5073; 1760486 calls the dispatch table had no code for (RtAPI.miss) [ 818.28] vulkan: 12254393 draws, 0 skipped; 968389 dispatches in 1148 batches (44 ms waiting), 0 skipped; 12 finishes (17 ms); 0 reads past queued releases (0 samples counts written on the GPU); 18127168 descriptor sets written, 5305086 reused; 6539441 draws kept the last one's shaders and pipeline (0 checked), 11633825 its targets [ 818.28] vulkan: 223 shaders translated (128 ms), 273 pipelines made (90 from the cache, 3459 ms making, 1716 ms waited for), 59 render targets made, 6561 texture uploads (866 MB); 10 frames over 50 ms in the last 600, the slowest 702 ms [ 818.28] vulkan: 1811 pipelines of earlier runs made in the background (1811 from the cache), 0 still to make [ 818.28] vulkan: memory used and budgeted: heap 0 256 of 15385 MB (256 ours), heap 1 2001 of 14150 MB (1088 ours) [ 818.28] vulkan: caches: 43 render targets (410 MB, 0 parked), 405 textures (69 MB), 13004 buffers (20 MB); 1575 of 14150 MB in use as they count it, 0 MB freed for the budget so far [ 818.28] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 717 through a copy [ 818.28] vulkan: 1479331 rendering passes, 17304 clear commands, 481037 attachments cleared and 4 left undefined by their load op [ 818.28] vulkan: 15328 passes (45%) ended at render.c:232 [ 818.28] vulkan: 6244 passes (19%) ended at buffer.c:2168 [ 818.28] vulkan: 6078 passes (18%) ended at surface.c:160 [ 818.28] vulkan: 4299 passes (13%) ended at renderer.c:214 [ 818.28] vulkan: 973 passes (3%) ended at cmd.c:534 [ 818.28] vulkan: 600 passes (2%) ended at renderer.c:680 [ 818.28] vulkan: 163 passes (0%) ended at compute.c:1528 [ 818.28] vulkan: 58 passes (0%) ended at texture.c:476 [ 818.28] vulkan: GPU-owned guest memory landed for the CPU 232 times, render targets written back for an engine 0 times [ 819.84] perf: 57.0 frames a second over 5.0 s (35480 shown in all) [ 824.84] perf: 58.4 frames a second over 5.0 s (35772 shown in all) [ 829.86] perf: 41.1 frames a second over 5.0 s (35978 shown in all) [ 830.53] vulkan: display: 599 frame intervals of 20.95 ms (deviation 53.38 ms, 1st to 99th percentile 16.56 to 16.93 ms), 5 held for other than 1 refresh; the game's frames went from release to present in 17.5 ms (8.7 to 22.4), on to the display in 27.6 ms (21.5 to 29.0), 45.1 ms in all (38.1 to 50.6) [ 830.53] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 831.07] nvn: 36000 presents, 36053 submissions [ 831.07] cpu: 600 presents in 12.78 s (46.9 fps): 26 of the game's threads ran 7.32 s on the host's processors (57% of one, 12.20 ms a present), the whole process 12.98 s (102%); the busiest: thread 80 'MainThread' 3.13 s, thread 99 'nus3::audio update' 1.50 s, thread 83 'TaskWorker1' 1.19 s, thread 84 'TaskWorker2' 0.72 s, thread 92 'render dispatch' 0.35 s [ 831.07] cpu: in those 12.78 s, 82926 SVCs (6487 a second): 0x0b SleepThread 17922, 0x06 QueryMemory 15740, 0x1b ArbitrateUnlock 13649, 0x1a ArbitrateLock 12522, 0x21 SendSyncRequest 5437, 0x18 WaitSynchronization 3962; 2427140 calls the dispatch table had no code for (RtAPI.miss) [ 831.07] vulkan: 12519561 draws, 0 skipped; 1006727 dispatches in 1148 batches (44 ms waiting), 0 skipped; 12 finishes (17 ms); 0 reads past queued releases (0 samples counts written on the GPU); 18491216 descriptor sets written, 5434855 reused; 6667198 draws kept the last one's shaders and pipeline (0 checked), 11885526 its targets [ 831.07] vulkan: 223 shaders translated (128 ms), 273 pipelines made (90 from the cache, 3459 ms making, 1716 ms waited for), 59 render targets made, 6659 texture uploads (871 MB); 5 frames over 50 ms in the last 600, the slowest 1413 ms [ 831.07] vulkan: 1811 pipelines of earlier runs made in the background (1811 from the cache), 0 still to make [ 831.07] vulkan: memory used and budgeted: heap 0 256 of 15381 MB (256 ours), heap 1 2001 of 14150 MB (1088 ours) [ 831.07] vulkan: caches: 43 render targets (410 MB, 0 parked), 442 textures (70 MB), 13756 buffers (22 MB); 1578 of 14150 MB in use as they count it, 0 MB freed for the budget so far [ 831.07] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 717 through a copy [ 831.07] vulkan: 1504861 rendering passes, 17304 clear commands, 489524 attachments cleared and 4 left undefined by their load op [ 831.07] vulkan: 9867 passes (39%) ended at render.c:232 [ 831.07] vulkan: 5415 passes (21%) ended at surface.c:160 [ 831.07] vulkan: 4249 passes (17%) ended at renderer.c:214 [ 831.07] vulkan: 4088 passes (16%) ended at buffer.c:2168 [ 831.07] vulkan: 1181 passes (5%) ended at cmd.c:534 [ 831.07] vulkan: 600 passes (2%) ended at renderer.c:680 [ 831.07] vulkan: 78 passes (0%) ended at texture.c:476 [ 831.07] vulkan: 52 passes (0%) ended at compute.c:1528 [ 831.07] vulkan: GPU-owned guest memory landed for the CPU 232 times, render targets written back for an engine 0 times [ 834.86] perf: 49.4 frames a second over 5.0 s (36225 shown in all) [ 839.88] perf: 50.2 frames a second over 5.0 s (36477 shown in all) [ 842.23] vulkan: display: 599 frame intervals of 19.53 ms (deviation 24.68 ms, 1st to 99th percentile 16.56 to 116.81 ms), 19 held for other than 1 refresh; the game's frames went from release to present in 18.4 ms (5.3 to 124.1), on to the display in 27.1 ms (9.3 to 29.3), 45.5 ms in all (26.0 to 145.0) [ 842.23] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 842.54] cpu: 600 presents in 11.47 s (52.3 fps): 26 of the game's threads ran 7.25 s on the host's processors (63% of one, 12.08 ms a present), the whole process 11.50 s (100%); the busiest: thread 80 'MainThread' 3.08 s, thread 99 'nus3::audio update' 1.57 s, thread 83 'TaskWorker1' 1.14 s, thread 84 'TaskWorker2' 0.74 s, thread 92 'render dispatch' 0.34 s [ 842.54] cpu: in those 11.47 s, 81295 SVCs (7089 a second): 0x0b SleepThread 16074, 0x06 QueryMemory 15256, 0x1b ArbitrateUnlock 13480, 0x1a ArbitrateLock 12375, 0x1d SignalProcessWideKey 5790, 0x21 SendSyncRequest 5028; 2499732 calls the dispatch table had no code for (RtAPI.miss) [ 842.54] vulkan: 12743440 draws, 0 skipped; 1034215 dispatches in 1148 batches (44 ms waiting), 0 skipped; 12 finishes (17 ms); 0 reads past queued releases (0 samples counts written on the GPU); 18803568 descriptor sets written, 5540458 reused; 6778807 draws kept the last one's shaders and pipeline (0 checked), 12096410 its targets [ 842.54] vulkan: 223 shaders translated (128 ms), 273 pipelines made (90 from the cache, 3459 ms making, 1716 ms waited for), 59 render targets made, 6768 texture uploads (879 MB); 13 frames over 50 ms in the last 600, the slowest 456 ms [ 842.54] vulkan: 1811 pipelines of earlier runs made in the background (1811 from the cache), 0 still to make [ 842.54] vulkan: memory used and budgeted: heap 0 256 of 15385 MB (256 ours), heap 1 2001 of 14150 MB (1088 ours) [ 842.54] vulkan: caches: 43 render targets (410 MB, 0 parked), 443 textures (73 MB), 9041 buffers (28 MB); 1587 of 14150 MB in use as they count it, 0 MB freed for the budget so far [ 842.54] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 717 through a copy [ 842.54] vulkan: 1527910 rendering passes, 17304 clear commands, 498096 attachments cleared and 4 left undefined by their load op [ 842.54] vulkan: 8414 passes (37%) ended at render.c:232 [ 842.54] vulkan: 5458 passes (24%) ended at surface.c:160 [ 842.54] vulkan: 3975 passes (17%) ended at renderer.c:214 [ 842.54] vulkan: 3524 passes (15%) ended at buffer.c:2168 [ 842.54] vulkan: 996 passes (4%) ended at cmd.c:534 [ 842.54] vulkan: 600 passes (3%) ended at renderer.c:680 [ 842.54] vulkan: 82 passes (0%) ended at texture.c:476 [ 842.54] vulkan: GPU-owned guest memory landed for the CPU 232 times, render targets written back for an engine 0 times [ 844.88] perf: 52.4 frames a second over 5.0 s (36739 shown in all) [ 849.89] perf: 13.4 frames a second over 5.0 s (36806 shown in all) [ 854.89] perf: 50.4 frames a second over 5.0 s (37058 shown in all) [ 856.93] vulkan: display: 599 frame intervals of 24.54 ms (deviation 69.94 ms, 1st to 99th percentile 16.56 to 350.03 ms), 10 held for other than 1 refresh; the game's frames went from release to present in 23.8 ms (5.9 to 354.8), on to the display in 27.3 ms (14.9 to 28.9), 51.1 ms in all (33.2 to 369.6) [ 856.93] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 857.44] cpu: 600 presents in 14.90 s (40.3 fps): 26 of the game's threads ran 7.71 s on the host's processors (52% of one, 12.85 ms a present), the whole process 15.65 s (105%); the busiest: thread 80 'MainThread' 3.25 s, thread 99 'nus3::audio update' 1.80 s, thread 83 'TaskWorker1' 1.19 s, thread 84 'TaskWorker2' 0.77 s, thread 92 'render dispatch' 0.32 s [ 857.44] cpu: in those 14.90 s, 87443 SVCs (5869 a second): 0x0b SleepThread 20894, 0x06 QueryMemory 16152, 0x1b ArbitrateUnlock 13323, 0x1a ArbitrateLock 12183, 0x21 SendSyncRequest 6141, 0x18 WaitSynchronization 4423; 2483956 calls the dispatch table had no code for (RtAPI.miss) [ 857.44] vulkan: 13015544 draws, 0 skipped; 1065123 dispatches in 1148 batches (44 ms waiting), 0 skipped; 13 finishes (18 ms); 0 reads past queued releases (0 samples counts written on the GPU); 19153715 descriptor sets written, 5709973 reused; 6942099 draws kept the last one's shaders and pipeline (0 checked), 12353357 its targets [ 857.44] vulkan: 223 shaders translated (128 ms), 273 pipelines made (90 from the cache, 3459 ms making, 1716 ms waited for), 59 render targets made, 6848 texture uploads (886 MB); 10 frames over 50 ms in the last 600, the slowest 1522 ms [ 857.44] vulkan: 1811 pipelines of earlier runs made in the background (1811 from the cache), 0 still to make [ 857.44] vulkan: memory used and budgeted: heap 0 256 of 15385 MB (256 ours), heap 1 2001 of 14150 MB (1088 ours) [ 857.44] vulkan: caches: 43 render targets (410 MB, 0 parked), 456 textures (76 MB), 12958 buffers (28 MB); 1590 of 14150 MB in use as they count it, 0 MB freed for the budget so far [ 857.44] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 717 through a copy [ 857.44] vulkan: 1564290 rendering passes, 17304 clear commands, 506978 attachments cleared and 4 left undefined by their load op [ 857.44] vulkan: 14872 passes (41%) ended at render.c:232 [ 857.44] vulkan: 8787 passes (24%) ended at buffer.c:2168 [ 857.44] vulkan: 6691 passes (18%) ended at surface.c:160 [ 857.44] vulkan: 3998 passes (11%) ended at renderer.c:214 [ 857.44] vulkan: 1187 passes (3%) ended at cmd.c:534 [ 857.44] vulkan: 600 passes (2%) ended at renderer.c:680 [ 857.44] vulkan: 175 passes (0%) ended at compute.c:1528 [ 857.44] vulkan: 70 passes (0%) ended at texture.c:476 [ 857.44] vulkan: GPU-owned guest memory landed for the CPU 232 times, render targets written back for an engine 0 times [ 859.89] perf: 56.2 frames a second over 5.0 s (37339 shown in all) [ 864.91] perf: 59.2 frames a second over 5.0 s (37636 shown in all) [ 867.30] vulkan: display: 599 frame intervals of 17.31 ms (deviation 8.35 ms, 1st to 99th percentile 16.56 to 49.85 ms), 6 held for other than 1 refresh; the game's frames went from release to present in 17.1 ms (7.6 to 46.9), on to the display in 27.3 ms (16.9 to 28.5), 44.4 ms in all (35.9 to 68.4) [ 867.30] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 867.64] nvn: 37800 presents, 37853 submissions [ 867.64] cpu: 600 presents in 10.20 s (58.8 fps): 26 of the game's threads ran 7.36 s on the host's processors (72% of one, 12.27 ms a present), the whole process 10.50 s (103%); the busiest: thread 80 'MainThread' 3.30 s, thread 99 'nus3::audio update' 1.29 s, thread 83 'TaskWorker1' 1.23 s, thread 84 'TaskWorker2' 0.80 s, thread 92 'render dispatch' 0.33 s [ 867.64] cpu: in those 10.20 s, 72535 SVCs (7111 a second): 0x0b SleepThread 14297, 0x1b ArbitrateUnlock 13570, 0x1a ArbitrateLock 12433, 0x06 QueryMemory 10628, 0x21 SendSyncRequest 4595, 0x1d SignalProcessWideKey 4216; 2327498 calls the dispatch table had no code for (RtAPI.miss) [ 867.64] vulkan: 13312438 draws, 0 skipped; 1100974 dispatches in 1148 batches (44 ms waiting), 0 skipped; 13 finishes (18 ms); 0 reads past queued releases (0 samples counts written on the GPU); 19526990 descriptor sets written, 5906781 reused; 7124145 draws kept the last one's shaders and pipeline (0 checked), 12633970 its targets [ 867.64] vulkan: 223 shaders translated (128 ms), 273 pipelines made (90 from the cache, 3459 ms making, 1716 ms waited for), 59 render targets made, 6896 texture uploads (889 MB); 4 frames over 50 ms in the last 600, the slowest 80 ms [ 867.64] vulkan: 1811 pipelines of earlier runs made in the background (1811 from the cache), 0 still to make [ 867.64] vulkan: memory used and budgeted: heap 0 256 of 15385 MB (256 ours), heap 1 2001 of 14150 MB (1088 ours) [ 867.64] vulkan: caches: 43 render targets (410 MB, 0 parked), 389 textures (68 MB), 11643 buffers (15 MB); 1569 of 14150 MB in use as they count it, 0 MB freed for the budget so far [ 867.64] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 717 through a copy [ 867.64] vulkan: 1605337 rendering passes, 17304 clear commands, 516228 attachments cleared and 4 left undefined by their load op [ 867.64] vulkan: 18689 passes (46%) ended at render.c:232 [ 867.64] vulkan: 8831 passes (22%) ended at buffer.c:2168 [ 867.64] vulkan: 7359 passes (18%) ended at surface.c:160 [ 867.64] vulkan: 4200 passes (10%) ended at renderer.c:214 [ 867.64] vulkan: 1278 passes (3%) ended at cmd.c:534 [ 867.64] vulkan: 600 passes (1%) ended at renderer.c:680 [ 867.64] vulkan: 52 passes (0%) ended at compute.c:1528 [ 867.64] vulkan: 38 passes (0%) ended at texture.c:476 [ 867.64] vulkan: GPU-owned guest memory landed for the CPU 232 times, render targets written back for an engine 0 times [ 869.91] perf: 60.0 frames a second over 5.0 s (37936 shown in all) [ 874.93] perf: 60.0 frames a second over 5.0 s (38237 shown in all) [ 877.28] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.12 ms, 1st to 99th percentile 16.56 to 16.92 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 16.7 ms (14.6 to 18.7), on to the display in 28.3 ms (26.3 to 29.6), 45.0 ms in all (42.9 to 46.3) [ 877.28] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 877.64] cpu: 600 presents in 10.00 s (60.0 fps): 26 of the game's threads ran 6.42 s on the host's processors (64% of one, 10.71 ms a present), the whole process 8.64 s (86%); the busiest: thread 80 'MainThread' 2.83 s, thread 99 'nus3::audio update' 1.23 s, thread 83 'TaskWorker1' 1.03 s, thread 84 'TaskWorker2' 0.77 s, thread 92 'render dispatch' 0.26 s [ 877.64] cpu: in those 10.00 s, 74663 SVCs (7466 a second): 0x0b SleepThread 14008, 0x1b ArbitrateUnlock 12953, 0x06 QueryMemory 12256, 0x1a ArbitrateLock 11795, 0x1d SignalProcessWideKey 6420, 0x21 SendSyncRequest 4515; 2275918 calls the dispatch table had no code for (RtAPI.miss) [ 877.64] vulkan: 13510901 draws, 0 skipped; 1125905 dispatches in 1256 batches (52 ms waiting), 0 skipped; 13 finishes (18 ms); 0 reads past queued releases (0 samples counts written on the GPU); 19793782 descriptor sets written, 6016042 reused; 7240489 draws kept the last one's shaders and pipeline (0 checked), 12818549 its targets [ 877.64] vulkan: 223 shaders translated (128 ms), 273 pipelines made (90 from the cache, 3459 ms making, 1716 ms waited for), 59 render targets made, 6969 texture uploads (901 MB); 0 frames over 50 ms in the last 600, the slowest 28 ms [ 877.64] vulkan: 1811 pipelines of earlier runs made in the background (1811 from the cache), 0 still to make [ 877.64] vulkan: memory used and budgeted: heap 0 256 of 15385 MB (256 ours), heap 1 2001 of 14150 MB (1088 ours) [ 877.64] vulkan: caches: 43 render targets (410 MB, 0 parked), 422 textures (77 MB), 12019 buffers (17 MB); 1581 of 14150 MB in use as they count it, 0 MB freed for the budget so far [ 877.64] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 855 through a copy [ 877.64] vulkan: 1634884 rendering passes, 17304 clear commands, 525050 attachments cleared and 4 left undefined by their load op [ 877.64] vulkan: 12382 passes (42%) ended at render.c:232 [ 877.64] vulkan: 6477 passes (22%) ended at surface.c:160 [ 877.64] vulkan: 5231 passes (18%) ended at buffer.c:2168 [ 877.64] vulkan: 3904 passes (13%) ended at renderer.c:214 [ 877.64] vulkan: 894 passes (3%) ended at cmd.c:534 [ 877.64] vulkan: 600 passes (2%) ended at renderer.c:680 [ 877.64] vulkan: 55 passes (0%) ended at texture.c:476 [ 877.64] vulkan: 4 passes (0%) ended at compute.c:855 [ 877.64] vulkan: GPU-owned guest memory landed for the CPU 238 times, render targets written back for an engine 0 times [ 879.94] perf: 60.0 frames a second over 5.0 s (38538 shown in all) [ 884.94] perf: 60.0 frames a second over 5.0 s (38838 shown in all) [ 887.48] vulkan: display: 599 frame intervals of 17.03 ms (deviation 4.24 ms, 1st to 99th percentile 16.56 to 16.93 ms), 5 held for other than 1 refresh; the game's frames went from release to present in 17.1 ms (9.5 to 30.1), on to the display in 27.8 ms (18.5 to 29.1), 44.8 ms in all (37.0 to 49.3) [ 887.48] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 887.97] cpu: 600 presents in 10.33 s (58.1 fps): 26 of the game's threads ran 6.88 s on the host's processors (67% of one, 11.47 ms a present), the whole process 9.65 s (93%); the busiest: thread 80 'MainThread' 3.03 s, thread 99 'nus3::audio update' 1.40 s, thread 83 'TaskWorker1' 1.08 s, thread 84 'TaskWorker2' 0.77 s, thread 92 'render dispatch' 0.29 s [ 887.97] cpu: in those 10.33 s, 76799 SVCs (7435 a second): 0x0b SleepThread 14476, 0x1b ArbitrateUnlock 14082, 0x1a ArbitrateLock 12947, 0x06 QueryMemory 11980, 0x1d SignalProcessWideKey 5850, 0x21 SendSyncRequest 4629; 2242659 calls the dispatch table had no code for (RtAPI.miss) [ 887.97] vulkan: 13719824 draws, 0 skipped; 1144817 dispatches in 1256 batches (52 ms waiting), 0 skipped; 13 finishes (18 ms); 0 reads past queued releases (0 samples counts written on the GPU); 20072673 descriptor sets written, 6133607 reused; 7359506 draws kept the last one's shaders and pipeline (0 checked), 13014741 its targets [ 887.97] vulkan: 223 shaders translated (128 ms), 273 pipelines made (90 from the cache, 3459 ms making, 1716 ms waited for), 59 render targets made, 7093 texture uploads (914 MB); 4 frames over 50 ms in the last 600, the slowest 129 ms [ 887.97] vulkan: 1811 pipelines of earlier runs made in the background (1811 from the cache), 0 still to make [ 887.97] vulkan: memory used and budgeted: heap 0 256 of 15381 MB (256 ours), heap 1 2001 of 14150 MB (1088 ours) [ 887.97] vulkan: caches: 43 render targets (410 MB, 0 parked), 460 textures (85 MB), 13007 buffers (26 MB); 1597 of 14150 MB in use as they count it, 0 MB freed for the budget so far [ 887.97] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 855 through a copy [ 887.97] vulkan: 1659304 rendering passes, 17304 clear commands, 533687 attachments cleared and 4 left undefined by their load op [ 887.97] vulkan: 8240 passes (34%) ended at render.c:232 [ 887.97] vulkan: 5644 passes (23%) ended at surface.c:160 [ 887.97] vulkan: 5257 passes (22%) ended at buffer.c:2168 [ 887.97] vulkan: 3621 passes (15%) ended at renderer.c:214 [ 887.97] vulkan: 840 passes (3%) ended at cmd.c:534 [ 887.97] vulkan: 600 passes (2%) ended at renderer.c:680 [ 887.97] vulkan: 128 passes (1%) ended at compute.c:1528 [ 887.97] vulkan: 90 passes (0%) ended at texture.c:476 [ 887.97] vulkan: GPU-owned guest memory landed for the CPU 238 times, render targets written back for an engine 0 times [ 889.96] perf: 54.4 frames a second over 5.0 s (39111 shown in all) [ 894.98] perf: 45.6 frames a second over 5.0 s (39340 shown in all) [ 898.91] vulkan: display: 599 frame intervals of 19.09 ms (deviation 41.41 ms, 1st to 99th percentile 16.56 to 66.49 ms), 10 held for other than 1 refresh; the game's frames went from release to present in 15.7 ms (7.1 to 71.8), on to the display in 27.9 ms (11.5 to 29.7), 43.6 ms in all (31.9 to 78.3) [ 898.91] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 899.30] nvn: 39600 presents, 39653 submissions [ 899.30] cpu: 600 presents in 11.34 s (52.9 fps): 26 of the game's threads ran 6.68 s on the host's processors (59% of one, 11.13 ms a present), the whole process 10.46 s (92%); the busiest: thread 80 'MainThread' 2.86 s, thread 99 'nus3::audio update' 1.43 s, thread 83 'TaskWorker1' 1.07 s, thread 84 'TaskWorker2' 0.73 s, thread 92 'render dispatch' 0.27 s [ 899.30] cpu: in those 11.34 s, 74036 SVCs (6531 a second): 0x0b SleepThread 15881, 0x1b ArbitrateUnlock 12964, 0x1a ArbitrateLock 11855, 0x06 QueryMemory 7982, 0x1d SignalProcessWideKey 7160, 0x21 SendSyncRequest 4972; 2203289 calls the dispatch table had no code for (RtAPI.miss) [ 899.30] vulkan: 13915479 draws, 0 skipped; 1157237 dispatches in 1256 batches (52 ms waiting), 0 skipped; 13 finishes (18 ms); 0 reads past queued releases (0 samples counts written on the GPU); 20357466 descriptor sets written, 6221482 reused; 7451504 draws kept the last one's shaders and pipeline (0 checked), 13196514 its targets [ 899.30] vulkan: 223 shaders translated (128 ms), 273 pipelines made (90 from the cache, 3459 ms making, 1716 ms waited for), 59 render targets made, 7189 texture uploads (918 MB); 7 frames over 50 ms in the last 600, the slowest 1049 ms [ 899.30] vulkan: 1811 pipelines of earlier runs made in the background (1811 from the cache), 0 still to make [ 899.30] vulkan: memory used and budgeted: heap 0 256 of 15385 MB (256 ours), heap 1 2001 of 14150 MB (1088 ours) [ 899.30] vulkan: caches: 43 render targets (410 MB, 0 parked), 490 textures (79 MB), 12821 buffers (25 MB); 1591 of 14150 MB in use as they count it, 0 MB freed for the budget so far [ 899.30] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 915 through a copy [ 899.30] vulkan: 1692218 rendering passes, 17304 clear commands, 542756 attachments cleared and 4 left undefined by their load op [ 899.30] vulkan: 15047 passes (46%) ended at render.c:232 [ 899.30] vulkan: 6426 passes (20%) ended at surface.c:160 [ 899.30] vulkan: 5903 passes (18%) ended at buffer.c:2168 [ 899.30] vulkan: 3963 passes (12%) ended at renderer.c:214 [ 899.30] vulkan: 857 passes (3%) ended at cmd.c:534 [ 899.30] vulkan: 600 passes (2%) ended at renderer.c:680 [ 899.30] vulkan: 74 passes (0%) ended at texture.c:476 [ 899.30] vulkan: 44 passes (0%) ended at compute.c:1528 [ 899.30] vulkan: GPU-owned guest memory landed for the CPU 238 times, render targets written back for an engine 0 times [ 899.99] perf: 60.0 frames a second over 5.0 s (39641 shown in all) [ 904.99] perf: 60.0 frames a second over 5.0 s (39941 shown in all) [ 909.16] vulkan: display: 599 frame intervals of 17.11 ms (deviation 5.84 ms, 1st to 99th percentile 16.56 to 16.93 ms), 5 held for other than 1 refresh; the game's frames went from release to present in 13.3 ms (7.2 to 27.8), on to the display in 27.9 ms (20.3 to 29.4), 41.1 ms in all (37.3 to 49.8) [ 909.16] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 909.57] cpu: 600 presents in 10.27 s (58.4 fps): 26 of the game's threads ran 6.99 s on the host's processors (68% of one, 11.66 ms a present), the whole process 9.85 s (96%); the busiest: thread 80 'MainThread' 3.00 s, thread 99 'nus3::audio update' 1.34 s, thread 83 'TaskWorker1' 1.17 s, thread 84 'TaskWorker2' 0.75 s, thread 92 'render dispatch' 0.33 s [ 909.57] cpu: in those 10.27 s, 71518 SVCs (6964 a second): 0x0b SleepThread 14378, 0x1b ArbitrateUnlock 14013, 0x1a ArbitrateLock 12930, 0x06 QueryMemory 8288, 0x21 SendSyncRequest 4611, 0x1d SignalProcessWideKey 4481; 2352310 calls the dispatch table had no code for (RtAPI.miss) [ 909.57] vulkan: 14160996 draws, 0 skipped; 1171726 dispatches in 1382 batches (57 ms waiting), 0 skipped; 14 finishes (19 ms); 0 reads past queued releases (0 samples counts written on the GPU); 20683349 descriptor sets written, 6367469 reused; 7583443 draws kept the last one's shaders and pipeline (0 checked), 13429144 its targets [ 909.57] vulkan: 223 shaders translated (128 ms), 273 pipelines made (90 from the cache, 3459 ms making, 1716 ms waited for), 59 render targets made, 7281 texture uploads (923 MB); 4 frames over 50 ms in the last 600, the slowest 139 ms [ 909.57] vulkan: 1811 pipelines of earlier runs made in the background (1811 from the cache), 0 still to make [ 909.57] vulkan: memory used and budgeted: heap 0 256 of 15385 MB (256 ours), heap 1 2001 of 14150 MB (1088 ours) [ 909.57] vulkan: caches: 43 render targets (410 MB, 0 parked), 471 textures (74 MB), 13869 buffers (18 MB); 1578 of 14150 MB in use as they count it, 0 MB freed for the budget so far [ 909.57] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 915 through a copy [ 909.57] vulkan: 1718216 rendering passes, 17304 clear commands, 551410 attachments cleared and 4 left undefined by their load op [ 909.57] vulkan: 9884 passes (38%) ended at render.c:232 [ 909.57] vulkan: 5520 passes (21%) ended at surface.c:160 [ 909.57] vulkan: 4809 passes (18%) ended at buffer.c:2168 [ 909.57] vulkan: 3947 passes (15%) ended at renderer.c:214 [ 909.57] vulkan: 996 passes (4%) ended at cmd.c:534 [ 909.57] vulkan: 600 passes (2%) ended at renderer.c:680 [ 909.57] vulkan: 173 passes (1%) ended at compute.c:1528 [ 909.57] vulkan: 67 passes (0%) ended at texture.c:476 [ 909.57] vulkan: GPU-owned guest memory landed for the CPU 241 times, render targets written back for an engine 0 times [ 909.99] perf: 56.8 frames a second over 5.0 s (40225 shown in all) [ 915.01] perf: 57.4 frames a second over 5.0 s (40513 shown in all) [ 919.76] vulkan: display: 599 frame intervals of 17.70 ms (deviation 13.15 ms, 1st to 99th percentile 16.56 to 16.93 ms), 5 held for other than 1 refresh; the game's frames went from release to present in 17.2 ms (5.7 to 39.6), on to the display in 27.4 ms (11.8 to 28.9), 44.6 ms in all (28.4 to 46.0) [ 919.76] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 920.03] perf: 55.2 frames a second over 5.0 s (40790 shown in all) [ 920.19] cpu: 600 presents in 10.61 s (56.5 fps): 26 of the game's threads ran 7.13 s on the host's processors (67% of one, 11.88 ms a present), the whole process 10.41 s (98%); the busiest: thread 80 'MainThread' 3.11 s, thread 99 'nus3::audio update' 1.34 s, thread 83 'TaskWorker1' 1.20 s, thread 84 'TaskWorker2' 0.78 s, thread 92 'render dispatch' 0.32 s [ 920.19] cpu: in those 10.61 s, 80022 SVCs (7539 a second): 0x1b ArbitrateUnlock 15675, 0x0b SleepThread 14872, 0x1a ArbitrateLock 14640, 0x06 QueryMemory 13118, 0x21 SendSyncRequest 4723, 0x1d SignalProcessWideKey 4056; 2712781 calls the dispatch table had no code for (RtAPI.miss) [ 920.19] vulkan: 14402619 draws, 0 skipped; 1187538 dispatches in 1382 batches (57 ms waiting), 0 skipped; 14 finishes (19 ms); 0 reads past queued releases (0 samples counts written on the GPU); 20994798 descriptor sets written, 6517352 reused; 7702231 draws kept the last one's shaders and pipeline (0 checked), 13658922 its targets [ 920.19] vulkan: 223 shaders translated (128 ms), 273 pipelines made (90 from the cache, 3459 ms making, 1716 ms waited for), 59 render targets made, 7328 texture uploads (925 MB); 5 frames over 50 ms in the last 600, the slowest 247 ms [ 920.19] vulkan: 1811 pipelines of earlier runs made in the background (1811 from the cache), 0 still to make [ 920.19] vulkan: memory used and budgeted: heap 0 256 of 15385 MB (256 ours), heap 1 2001 of 14150 MB (1088 ours) [ 920.19] vulkan: caches: 43 render targets (410 MB, 0 parked), 460 textures (74 MB), 14319 buffers (18 MB); 1577 of 14150 MB in use as they count it, 0 MB freed for the budget so far [ 920.19] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 915 through a copy [ 920.19] vulkan: 1740262 rendering passes, 17304 clear commands, 559985 attachments cleared and 4 left undefined by their load op [ 920.19] vulkan: 7654 passes (35%) ended at render.c:232 [ 920.19] vulkan: 5514 passes (25%) ended at surface.c:160 [ 920.19] vulkan: 3571 passes (16%) ended at renderer.c:214 [ 920.19] vulkan: 3567 passes (16%) ended at buffer.c:2168 [ 920.19] vulkan: 1097 passes (5%) ended at cmd.c:534 [ 920.19] vulkan: 600 passes (3%) ended at renderer.c:680 [ 920.19] vulkan: 43 passes (0%) ended at texture.c:476 [ 920.19] vulkan: GPU-owned guest memory landed for the CPU 241 times, render targets written back for an engine 0 times [ 925.04] perf: 58.2 frames a second over 5.0 s (41082 shown in all) [ 930.04] perf: 49.2 frames a second over 5.0 s (41328 shown in all) [ 930.80] vulkan: display: 599 frame intervals of 18.42 ms (deviation 34.62 ms, 1st to 99th percentile 16.56 to 16.93 ms), 4 held for other than 1 refresh; the game's frames went from release to present in 16.2 ms (6.4 to 26.5), on to the display in 27.6 ms (16.9 to 28.9), 43.8 ms in all (33.6 to 45.9) [ 930.80] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 931.24] nvn: 41400 presents, 41453 submissions [ 931.24] cpu: 600 presents in 11.05 s (54.3 fps): 26 of the game's threads ran 7.15 s on the host's processors (65% of one, 11.91 ms a present), the whole process 10.64 s (96%); the busiest: thread 80 'MainThread' 3.11 s, thread 99 'nus3::audio update' 1.50 s, thread 83 'TaskWorker1' 1.17 s, thread 84 'TaskWorker2' 0.77 s, thread 92 'render dispatch' 0.27 s [ 931.24] cpu: in those 11.05 s, 79559 SVCs (7199 a second): 0x0b SleepThread 15496, 0x1b ArbitrateUnlock 14227, 0x1a ArbitrateLock 13096, 0x06 QueryMemory 12860, 0x1d SignalProcessWideKey 5910, 0x21 SendSyncRequest 4868; 3060077 calls the dispatch table had no code for (RtAPI.miss) [ 931.24] vulkan: 14614610 draws, 0 skipped; 1200567 dispatches in 1382 batches (57 ms waiting), 0 skipped; 15 finishes (20 ms); 0 reads past queued releases (0 samples counts written on the GPU); 21286375 descriptor sets written, 6631077 reused; 7805675 draws kept the last one's shaders and pipeline (0 checked), 13858514 its targets [ 931.24] vulkan: 223 shaders translated (128 ms), 273 pipelines made (90 from the cache, 3459 ms making, 1716 ms waited for), 59 render targets made, 7417 texture uploads (934 MB); 3 frames over 50 ms in the last 600, the slowest 870 ms [ 931.24] vulkan: 1811 pipelines of earlier runs made in the background (1811 from the cache), 0 still to make [ 931.24] vulkan: memory used and budgeted: heap 0 256 of 15385 MB (256 ours), heap 1 2001 of 14150 MB (1088 ours) [ 931.24] vulkan: caches: 43 render targets (410 MB, 0 parked), 431 textures (76 MB), 11087 buffers (22 MB); 1585 of 14150 MB in use as they count it, 0 MB freed for the budget so far [ 931.24] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 915 through a copy [ 931.24] vulkan: 1764053 rendering passes, 17304 clear commands, 568475 attachments cleared and 4 left undefined by their load op [ 931.24] vulkan: 7969 passes (33%) ended at render.c:232 [ 931.24] vulkan: 5581 passes (23%) ended at surface.c:160 [ 931.24] vulkan: 4951 passes (21%) ended at buffer.c:2168 [ 931.24] vulkan: 3600 passes (15%) ended at renderer.c:214 [ 931.24] vulkan: 761 passes (3%) ended at cmd.c:534 [ 931.24] vulkan: 600 passes (3%) ended at renderer.c:680 [ 931.24] vulkan: 261 passes (1%) ended at compute.c:1528 [ 931.24] vulkan: 68 passes (0%) ended at texture.c:476 [ 931.24] vulkan: GPU-owned guest memory landed for the CPU 241 times, render targets written back for an engine 0 times [ 935.06] perf: 52.2 frames a second over 5.0 s (41590 shown in all) [ 940.06] perf: 58.6 frames a second over 5.0 s (41883 shown in all) [ 941.87] vulkan: 10x1 texture reads the 64x1 render target at 419180000: only that region is used [ 942.28] vulkan: display: 598 frame intervals of 18.78 ms (deviation 22.51 ms, 1st to 99th percentile 16.56 to 83.29 ms), 10 held for other than 1 refresh; the game's frames went from release to present in 17.9 ms (5.4 to 78.5), on to the display in 28.0 ms (15.1 to 31.0), 45.7 ms in all (32.1 to 94.4) [ 942.28] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 942.48] cpu: 600 presents in 11.25 s (53.3 fps): 27 of the game's threads ran 7.18 s on the host's processors (64% of one, 11.97 ms a present), the whole process 10.21 s (91%); the busiest: thread 80 'MainThread' 3.27 s, thread 99 'nus3::audio update' 1.41 s, thread 83 'TaskWorker1' 1.00 s, thread 84 'TaskWorker2' 0.69 s, thread 92 'render dispatch' 0.27 s [ 942.48] cpu: in those 11.25 s, 74057 SVCs (6584 a second): 0x0b SleepThread 15257, 0x1b ArbitrateUnlock 14529, 0x1a ArbitrateLock 13389, 0x06 QueryMemory 7341, 0x1d SignalProcessWideKey 4951, 0x21 SendSyncRequest 4900; 2122206 calls the dispatch table had no code for (RtAPI.miss) [ 942.48] vulkan: 14797657 draws, 0 skipped; 1210448 dispatches in 1382 batches (57 ms waiting), 0 skipped; 15 finishes (20 ms); 0 reads past queued releases (0 samples counts written on the GPU); 21543395 descriptor sets written, 6719413 reused; 7887247 draws kept the last one's shaders and pipeline (0 checked), 14029837 its targets [ 942.48] vulkan: 223 shaders translated (128 ms), 273 pipelines made (90 from the cache, 3459 ms making, 1716 ms waited for), 68 render targets made, 7517 texture uploads (983 MB); 9 frames over 50 ms in the last 600, the slowest 474 ms [ 942.48] vulkan: 1811 pipelines of earlier runs made in the background (1811 from the cache), 0 still to make [ 942.48] vulkan: memory used and budgeted: heap 0 256 of 15385 MB (256 ours), heap 1 2001 of 14150 MB (1088 ours) [ 942.48] vulkan: caches: 50 render targets (455 MB, 0 parked), 492 textures (124 MB), 12126 buffers (28 MB); 1697 of 14150 MB in use as they count it, 0 MB freed for the budget so far [ 942.48] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 915 through a copy [ 942.48] vulkan: 1786296 rendering passes, 17304 clear commands, 577416 attachments cleared and 4 left undefined by their load op [ 942.48] vulkan: 8060 passes (36%) ended at render.c:232 [ 942.48] vulkan: 5326 passes (24%) ended at surface.c:160 [ 942.48] vulkan: 3806 passes (17%) ended at buffer.c:2168 [ 942.48] vulkan: 3539 passes (16%) ended at renderer.c:214 [ 942.48] vulkan: 781 passes (4%) ended at cmd.c:534 [ 942.48] vulkan: 600 passes (3%) ended at renderer.c:680 [ 942.48] vulkan: 65 passes (0%) ended at texture.c:476 [ 942.48] vulkan: 52 passes (0%) ended at compute.c:1528 [ 942.48] vulkan: GPU-owned guest memory landed for the CPU 242 times, render targets written back for an engine 0 times [ 945.08] perf: 48.2 frames a second over 5.0 s (42125 shown in all) [ 950.09] perf: 59.2 frames a second over 5.0 s (42422 shown in all) [ 954.58] vulkan: display: 599 frame intervals of 20.53 ms (deviation 46.18 ms, 1st to 99th percentile 16.56 to 33.31 ms), 6 held for other than 1 refresh; the game's frames went from release to present in 19.8 ms (4.3 to 54.7), on to the display in 29.5 ms (14.8 to 32.3), 49.2 ms in all (32.9 to 60.9) [ 954.58] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 954.80] cpu: 600 presents in 12.32 s (48.7 fps): 28 of the game's threads ran 7.45 s on the host's processors (60% of one, 12.41 ms a present), the whole process 10.89 s (88%); the busiest: thread 80 'MainThread' 2.91 s, thread 99 'nus3::audio update' 1.58 s, thread 83 'TaskWorker1' 0.95 s, thread 87 'TaskWorker2' 0.63 s, thread 84 'TaskWorker2' 0.46 s [ 954.80] cpu: in those 12.32 s, 90765 SVCs (7369 a second): 0x1b ArbitrateUnlock 18148, 0x0b SleepThread 16745, 0x1d SignalProcessWideKey 15248, 0x1a ArbitrateLock 14412, 0x21 SendSyncRequest 6921, 0x1c WaitProcessWideKeyAtomic 4241; 1055237 calls the dispatch table had no code for (RtAPI.miss) [ 954.80] vulkan: 14904414 draws, 0 skipped; 1214185 dispatches in 1382 batches (57 ms waiting), 0 skipped; 15 finishes (20 ms); 0 reads past queued releases (0 samples counts written on the GPU); 21719628 descriptor sets written, 6748894 reused; 7946661 draws kept the last one's shaders and pipeline (0 checked), 14130591 its targets [ 954.80] vulkan: 223 shaders translated (128 ms), 273 pipelines made (90 from the cache, 3459 ms making, 1716 ms waited for), 70 render targets made, 7650 texture uploads (991 MB); 6 frames over 50 ms in the last 600, the slowest 1559 ms [ 954.80] vulkan: 1811 pipelines of earlier runs made in the background (1811 from the cache), 0 still to make [ 954.80] vulkan: memory used and budgeted: heap 0 256 of 15385 MB (256 ours), heap 1 2001 of 14150 MB (1088 ours) [ 954.80] vulkan: caches: 52 render targets (460 MB, 0 parked), 474 textures (116 MB), 12531 buffers (19 MB); 1663 of 14150 MB in use as they count it, 0 MB freed for the budget so far [ 954.80] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 915 through a copy [ 954.80] vulkan: 1807920 rendering passes, 17530 clear commands, 590881 attachments cleared and 4 left undefined by their load op [ 954.80] vulkan: 9522 passes (44%) ended at render.c:232 [ 954.80] vulkan: 4045 passes (19%) ended at surface.c:160 [ 954.80] vulkan: 3784 passes (17%) ended at buffer.c:2168 [ 954.80] vulkan: 2827 passes (13%) ended at renderer.c:214 [ 954.80] vulkan: 717 passes (3%) ended at cmd.c:534 [ 954.80] vulkan: 600 passes (3%) ended at renderer.c:680 [ 954.80] vulkan: 124 passes (1%) ended at texture.c:476 [ 954.80] vulkan: 3 passes (0%) ended at buffer.c:2096 [ 954.80] vulkan: GPU-owned guest memory landed for the CPU 242 times, render targets written back for an engine 0 times [ 955.09] perf: 39.0 frames a second over 5.0 s (42617 shown in all) [ 960.09] perf: 59.4 frames a second over 5.0 s (42914 shown in all) [ 964.61] vulkan: display: 599 frame intervals of 16.75 ms (deviation 2.04 ms, 1st to 99th percentile 16.56 to 16.92 ms), 1 held for other than 1 refresh; the game's frames went from release to present in 16.8 ms (14.7 to 19.0), on to the display in 29.3 ms (27.4 to 30.2), 46.1 ms in all (44.1 to 47.1) [ 964.61] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 964.85] nvn: 43200 presents, 43253 submissions [ 964.85] cpu: 600 presents in 10.05 s (59.7 fps): 26 of the game's threads ran 5.80 s on the host's processors (58% of one, 9.66 ms a present), the whole process 8.57 s (85%); the busiest: thread 80 'MainThread' 2.32 s, thread 99 'nus3::audio update' 1.49 s, thread 83 'TaskWorker1' 1.31 s, thread 84 'TaskWorker2' 0.21 s, thread 92 'render dispatch' 0.17 s [ 964.85] cpu: in those 10.05 s, 73867 SVCs (7350 a second): 0x1d SignalProcessWideKey 18012, 0x1b ArbitrateUnlock 13541, 0x0b SleepThread 13322, 0x1a ArbitrateLock 12397, 0x21 SendSyncRequest 4542, 0x18 WaitSynchronization 3366; 0 calls the dispatch table had no code for (RtAPI.miss) [ 964.85] vulkan: 15285305 draws, 0 skipped; 1214185 dispatches in 1382 batches (57 ms waiting), 0 skipped; 15 finishes (20 ms); 0 reads past queued releases (0 samples counts written on the GPU); 22428264 descriptor sets written, 6802040 reused; 8147552 draws kept the last one's shaders and pipeline (0 checked), 14508482 its targets [ 964.85] vulkan: 223 shaders translated (128 ms), 273 pipelines made (90 from the cache, 3459 ms making, 1716 ms waited for), 70 render targets made, 7650 texture uploads (991 MB); 1 frames over 50 ms in the last 600, the slowest 75 ms [ 964.85] vulkan: 1811 pipelines of earlier runs made in the background (1811 from the cache), 0 still to make [ 964.85] vulkan: memory used and budgeted: heap 0 256 of 15385 MB (256 ours), heap 1 2001 of 14150 MB (1088 ours) [ 964.85] vulkan: caches: 52 render targets (460 MB, 0 parked), 248 textures (100 MB), 7114 buffers (14 MB); 1642 of 14150 MB in use as they count it, 0 MB freed for the budget so far [ 964.85] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 915 through a copy [ 964.85] vulkan: 1820243 rendering passes, 19330 clear commands, 598081 attachments cleared and 4 left undefined by their load op [ 964.85] vulkan: 4800 passes (39%) ended at render.c:232 [ 964.85] vulkan: 2400 passes (19%) ended at surface.c:160 [ 964.85] vulkan: 2400 passes (19%) ended at renderer.c:214 [ 964.85] vulkan: 2077 passes (17%) ended at cmd.c:534 [ 964.85] vulkan: 600 passes (5%) ended at renderer.c:680 [ 964.85] vulkan: 46 passes (0%) ended at buffer.c:2168 [ 964.85] vulkan: GPU-owned guest memory landed for the CPU 242 times, render targets written back for an engine 0 times [ 965.09] perf: 60.0 frames a second over 5.0 s (43214 shown in all) [ 970.11] perf: 60.0 frames a second over 5.0 s (43515 shown in all) [ 974.60] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.12 ms, 1st to 99th percentile 16.56 to 16.92 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 16.8 ms (14.7 to 18.8), on to the display in 29.3 ms (27.0 to 30.2), 46.1 ms in all (43.7 to 47.0) [ 974.60] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 974.85] cpu: 600 presents in 10.00 s (60.0 fps): 26 of the game's threads ran 5.60 s on the host's processors (56% of one, 9.33 ms a present), the whole process 8.36 s (84%); the busiest: thread 80 'MainThread' 2.21 s, thread 99 'nus3::audio update' 1.49 s, thread 83 'TaskWorker1' 1.26 s, thread 84 'TaskWorker2' 0.20 s, thread 93 'render dispatch' 0.16 s [ 974.85] cpu: in those 10.00 s, 74003 SVCs (7401 a second): 0x1d SignalProcessWideKey 18012, 0x1b ArbitrateUnlock 13869, 0x0b SleepThread 13222, 0x1a ArbitrateLock 12711, 0x21 SendSyncRequest 4522, 0x18 WaitSynchronization 3353; 0 calls the dispatch table had no code for (RtAPI.miss) [ 974.85] vulkan: 15666181 draws, 0 skipped; 1214185 dispatches in 1382 batches (57 ms waiting), 0 skipped; 15 finishes (20 ms); 0 reads past queued releases (0 samples counts written on the GPU); 23136862 descriptor sets written, 6855194 reused; 8348428 draws kept the last one's shaders and pipeline (0 checked), 14886358 its targets [ 974.85] vulkan: 223 shaders translated (128 ms), 273 pipelines made (90 from the cache, 3459 ms making, 1716 ms waited for), 70 render targets made, 7650 texture uploads (991 MB); 0 frames over 50 ms in the last 600, the slowest 19 ms [ 974.85] vulkan: 1811 pipelines of earlier runs made in the background (1811 from the cache), 0 still to make [ 974.85] vulkan: memory used and budgeted: heap 0 256 of 15385 MB (256 ours), heap 1 2001 of 14150 MB (1088 ours) [ 974.85] vulkan: caches: 52 render targets (460 MB, 0 parked), 92 textures (22 MB), 4831 buffers (1 MB); 1551 of 14150 MB in use as they count it, 0 MB freed for the budget so far [ 974.85] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 915 through a copy [ 974.85] vulkan: 1832483 rendering passes, 21130 clear commands, 605281 attachments cleared and 4 left undefined by their load op [ 974.85] vulkan: 4799 passes (39%) ended at render.c:232 [ 974.85] vulkan: 2400 passes (20%) ended at renderer.c:214 [ 974.85] vulkan: 2399 passes (20%) ended at surface.c:160 [ 974.85] vulkan: 1999 passes (16%) ended at cmd.c:534 [ 974.85] vulkan: 600 passes (5%) ended at renderer.c:680 [ 974.85] vulkan: 43 passes (0%) ended at buffer.c:2168 [ 974.85] vulkan: GPU-owned guest memory landed for the CPU 242 times, render targets written back for an engine 0 times [ 975.11] perf: 60.0 frames a second over 5.0 s (43815 shown in all) [ 980.13] perf: 60.0 frames a second over 5.0 s (44116 shown in all) [ 984.58] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.13 ms, 1st to 99th percentile 16.56 to 16.92 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 16.8 ms (15.1 to 18.4), on to the display in 29.6 ms (28.0 to 30.2), 46.3 ms in all (44.7 to 47.1) [ 984.58] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 984.85] cpu: 600 presents in 10.00 s (60.0 fps): 26 of the game's threads ran 5.39 s on the host's processors (54% of one, 8.99 ms a present), the whole process 8.12 s (81%); the busiest: thread 80 'MainThread' 2.10 s, thread 99 'nus3::audio update' 1.41 s, thread 83 'TaskWorker1' 1.23 s, thread 84 'TaskWorker2' 0.19 s, thread 92 'render dispatch' 0.17 s [ 984.85] cpu: in those 10.00 s, 72074 SVCs (7207 a second): 0x1d SignalProcessWideKey 18014, 0x0b SleepThread 13316, 0x1b ArbitrateUnlock 12873, 0x1a ArbitrateLock 11701, 0x21 SendSyncRequest 4526, 0x18 WaitSynchronization 3356; 0 calls the dispatch table had no code for (RtAPI.miss) [ 984.85] vulkan: 16047401 draws, 0 skipped; 1214185 dispatches in 1382 batches (57 ms waiting), 0 skipped; 15 finishes (20 ms); 0 reads past queued releases (0 samples counts written on the GPU); 23846062 descriptor sets written, 6908434 reused; 8549311 draws kept the last one's shaders and pipeline (0 checked), 15264575 its targets [ 984.85] vulkan: 223 shaders translated (128 ms), 273 pipelines made (90 from the cache, 3459 ms making, 1716 ms waited for), 70 render targets made, 7655 texture uploads (991 MB); 0 frames over 50 ms in the last 600, the slowest 18 ms [ 984.85] vulkan: 1811 pipelines of earlier runs made in the background (1811 from the cache), 0 still to make [ 984.85] vulkan: memory used and budgeted: heap 0 256 of 15385 MB (256 ours), heap 1 2001 of 14150 MB (1088 ours) [ 984.85] vulkan: caches: 52 render targets (460 MB, 0 parked), 97 textures (22 MB), 5309 buffers (1 MB); 1551 of 14150 MB in use as they count it, 0 MB freed for the budget so far [ 984.85] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 915 through a copy [ 984.85] vulkan: 1845200 rendering passes, 22930 clear commands, 612481 attachments cleared and 4 left undefined by their load op [ 984.85] vulkan: 4800 passes (38%) ended at render.c:232 [ 984.85] vulkan: 2400 passes (19%) ended at surface.c:160 [ 984.85] vulkan: 2400 passes (19%) ended at renderer.c:214 [ 984.85] vulkan: 2002 passes (16%) ended at cmd.c:534 [ 984.85] vulkan: 600 passes (5%) ended at renderer.c:680 [ 984.85] vulkan: 512 passes (4%) ended at buffer.c:2168 [ 984.85] vulkan: 3 passes (0%) ended at texture.c:476 [ 984.85] vulkan: GPU-owned guest memory landed for the CPU 242 times, render targets written back for an engine 0 times [ 985.14] perf: 60.0 frames a second over 5.0 s (44417 shown in all) [ 990.16] perf: 60.0 frames a second over 5.0 s (44718 shown in all) [ 994.56] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.12 ms, 1st to 99th percentile 16.56 to 16.92 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 16.7 ms (14.9 to 18.5), on to the display in 29.4 ms (27.5 to 30.2), 46.2 ms in all (44.2 to 46.9) [ 994.56] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 994.85] nvn: 45000 presents, 45053 submissions [ 994.85] cpu: 600 presents in 10.00 s (60.0 fps): 26 of the game's threads ran 5.60 s on the host's processors (56% of one, 9.33 ms a present), the whole process 8.32 s (83%); the busiest: thread 80 'MainThread' 2.20 s, thread 99 'nus3::audio update' 1.49 s, thread 83 'TaskWorker1' 1.26 s, thread 84 'TaskWorker2' 0.20 s, thread 92 'render dispatch' 0.17 s [ 994.85] cpu: in those 10.00 s, 73736 SVCs (7373 a second): 0x1d SignalProcessWideKey 18012, 0x1b ArbitrateUnlock 13738, 0x0b SleepThread 13178, 0x1a ArbitrateLock 12582, 0x21 SendSyncRequest 4522, 0x18 WaitSynchronization 3353; 0 calls the dispatch table had no code for (RtAPI.miss) [ 994.85] vulkan: 16428879 draws, 0 skipped; 1214185 dispatches in 1382 batches (57 ms waiting), 0 skipped; 15 finishes (20 ms); 0 reads past queued releases (0 samples counts written on the GPU); 24555844 descriptor sets written, 6961608 reused; 8750189 draws kept the last one's shaders and pipeline (0 checked), 15643053 its targets [ 994.85] vulkan: 223 shaders translated (128 ms), 273 pipelines made (90 from the cache, 3459 ms making, 1716 ms waited for), 70 render targets made, 7655 texture uploads (991 MB); 0 frames over 50 ms in the last 600, the slowest 18 ms [ 994.85] vulkan: 1811 pipelines of earlier runs made in the background (1811 from the cache), 0 still to make [ 994.85] vulkan: memory used and budgeted: heap 0 256 of 15385 MB (256 ours), heap 1 2001 of 14150 MB (1088 ours) [ 994.85] vulkan: caches: 52 render targets (460 MB, 0 parked), 97 textures (22 MB), 5368 buffers (2 MB); 1551 of 14150 MB in use as they count it, 0 MB freed for the budget so far [ 994.85] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 915 through a copy [ 994.85] vulkan: 1857550 rendering passes, 24730 clear commands, 619681 attachments cleared and 4 left undefined by their load op [ 994.85] vulkan: 4800 passes (39%) ended at render.c:232 [ 994.85] vulkan: 2400 passes (19%) ended at surface.c:160 [ 994.85] vulkan: 2400 passes (19%) ended at renderer.c:214 [ 994.85] vulkan: 1979 passes (16%) ended at cmd.c:534 [ 994.85] vulkan: 600 passes (5%) ended at renderer.c:680 [ 994.85] vulkan: 171 passes (1%) ended at buffer.c:2168 [ 994.85] vulkan: GPU-owned guest memory landed for the CPU 242 times, render targets written back for an engine 0 times [ 995.16] perf: 60.0 frames a second over 5.0 s (45018 shown in all) [1000.18] perf: 60.0 frames a second over 5.0 s (45319 shown in all) [1004.55] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.13 ms, 1st to 99th percentile 16.56 to 16.92 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 16.8 ms (14.9 to 18.5), on to the display in 29.3 ms (27.3 to 30.2), 46.1 ms in all (44.0 to 46.9) [1004.55] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [1004.85] cpu: 600 presents in 10.00 s (60.0 fps): 26 of the game's threads ran 5.54 s on the host's processors (55% of one, 9.23 ms a present), the whole process 8.43 s (84%); the busiest: thread 80 'MainThread' 2.24 s, thread 99 'nus3::audio update' 1.35 s, thread 83 'TaskWorker1' 1.33 s, thread 84 'TaskWorker2' 0.20 s, thread 92 'render dispatch' 0.15 s [1004.85] cpu: in those 10.00 s, 73682 SVCs (7368 a second): 0x1d SignalProcessWideKey 18012, 0x1b ArbitrateUnlock 13742, 0x0b SleepThread 13290, 0x1a ArbitrateLock 12570, 0x21 SendSyncRequest 4525, 0x18 WaitSynchronization 3356; 0 calls the dispatch table had no code for (RtAPI.miss) [1004.85] vulkan: 16827671 draws, 0 skipped; 1214185 dispatches in 1382 batches (57 ms waiting), 0 skipped; 15 finishes (20 ms); 0 reads past queued releases (0 samples counts written on the GPU); 25298976 descriptor sets written, 7016060 reused; 8960060 draws kept the last one's shaders and pipeline (0 checked), 16038827 its targets [1004.85] vulkan: 223 shaders translated (128 ms), 273 pipelines made (90 from the cache, 3459 ms making, 1716 ms waited for), 70 render targets made, 7673 texture uploads (999 MB); 0 frames over 50 ms in the last 600, the slowest 19 ms [1004.85] vulkan: 1811 pipelines of earlier runs made in the background (1811 from the cache), 0 still to make [1004.85] vulkan: memory used and budgeted: heap 0 256 of 15385 MB (256 ours), heap 1 2001 of 14150 MB (1088 ours) [1004.85] vulkan: caches: 52 render targets (460 MB, 0 parked), 111 textures (30 MB), 5852 buffers (2 MB); 1559 of 14150 MB in use as they count it, 0 MB freed for the budget so far [1004.85] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 915 through a copy [1004.85] vulkan: 1871105 rendering passes, 26530 clear commands, 626881 attachments cleared and 4 left undefined by their load op [1004.85] vulkan: 4800 passes (35%) ended at render.c:232 [1004.85] vulkan: 2400 passes (18%) ended at surface.c:160 [1004.85] vulkan: 2400 passes (18%) ended at renderer.c:214 [1004.85] vulkan: 2282 passes (17%) ended at cmd.c:534 [1004.85] vulkan: 1055 passes (8%) ended at buffer.c:2168 [1004.85] vulkan: 600 passes (4%) ended at renderer.c:680 [1004.85] vulkan: 18 passes (0%) ended at texture.c:476 [1004.85] vulkan: GPU-owned guest memory landed for the CPU 242 times, render targets written back for an engine 0 times [1005.18] perf: 60.0 frames a second over 5.0 s (45619 shown in all) [1010.18] perf: 60.0 frames a second over 5.0 s (45919 shown in all) [1014.53] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.12 ms, 1st to 99th percentile 16.56 to 16.92 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 16.8 ms (15.0 to 18.6), on to the display in 29.0 ms (27.2 to 29.9), 45.8 ms in all (43.9 to 46.8) [1014.53] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [1014.85] cpu: 600 presents in 10.00 s (60.0 fps): 26 of the game's threads ran 5.93 s on the host's processors (59% of one, 9.88 ms a present), the whole process 8.94 s (89%); the busiest: thread 80 'MainThread' 2.45 s, thread 83 'TaskWorker1' 1.42 s, thread 99 'nus3::audio update' 1.40 s, thread 84 'TaskWorker2' 0.22 s, thread 92 'render dispatch' 0.16 s [1014.85] cpu: in those 10.00 s, 70788 SVCs (7078 a second): 0x1d SignalProcessWideKey 18012, 0x0b SleepThread 13177, 0x1b ArbitrateUnlock 12186, 0x1a ArbitrateLock 11037, 0x21 SendSyncRequest 4525, 0x18 WaitSynchronization 3355; 0 calls the dispatch table had no code for (RtAPI.miss) [1014.85] vulkan: 17255354 draws, 0 skipped; 1214185 dispatches in 1382 batches (57 ms waiting), 0 skipped; 15 finishes (20 ms); 0 reads past queued releases (0 samples counts written on the GPU); 26097715 descriptor sets written, 7072687 reused; 9184943 draws kept the last one's shaders and pipeline (0 checked), 16463510 its targets [1014.85] vulkan: 223 shaders translated (128 ms), 273 pipelines made (90 from the cache, 3459 ms making, 1716 ms waited for), 70 render targets made, 7673 texture uploads (999 MB); 0 frames over 50 ms in the last 600, the slowest 19 ms [1014.85] vulkan: 1811 pipelines of earlier runs made in the background (1811 from the cache), 0 still to make [1014.85] vulkan: memory used and budgeted: heap 0 256 of 15385 MB (256 ours), heap 1 2001 of 14150 MB (1088 ours) [1014.85] vulkan: caches: 52 render targets (460 MB, 0 parked), 111 textures (30 MB), 6083 buffers (2 MB); 1559 of 14150 MB in use as they count it, 0 MB freed for the budget so far [1014.85] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 915 through a copy [1014.85] vulkan: 1884034 rendering passes, 28330 clear commands, 634081 attachments cleared and 4 left undefined by their load op [1014.85] vulkan: 4800 passes (37%) ended at render.c:232 [1014.85] vulkan: 2431 passes (19%) ended at cmd.c:534 [1014.85] vulkan: 2400 passes (19%) ended at renderer.c:214 [1014.85] vulkan: 2397 passes (19%) ended at surface.c:160 [1014.85] vulkan: 600 passes (5%) ended at renderer.c:680 [1014.85] vulkan: 301 passes (2%) ended at buffer.c:2168 [1014.85] vulkan: GPU-owned guest memory landed for the CPU 242 times, render targets written back for an engine 0 times [1015.18] perf: 60.0 frames a second over 5.0 s (46219 shown in all) [1020.19] perf: 60.0 frames a second over 5.0 s (46520 shown in all) [1024.51] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.12 ms, 1st to 99th percentile 16.56 to 16.92 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 16.7 ms (14.5 to 18.7), on to the display in 28.9 ms (26.9 to 29.8), 45.6 ms in all (43.7 to 46.8) [1024.51] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [1024.85] nvn: 46800 presents, 46853 submissions [1024.85] cpu: 600 presents in 10.00 s (60.0 fps): 26 of the game's threads ran 6.10 s on the host's processors (61% of one, 10.17 ms a present), the whole process 9.09 s (91%); the busiest: thread 80 'MainThread' 2.52 s, thread 99 'nus3::audio update' 1.47 s, thread 83 'TaskWorker1' 1.41 s, thread 84 'TaskWorker2' 0.25 s, thread 92 'render dispatch' 0.16 s [1024.85] cpu: in those 10.00 s, 72059 SVCs (7207 a second): 0x1d SignalProcessWideKey 18014, 0x0b SleepThread 13096, 0x1b ArbitrateUnlock 12881, 0x1a ArbitrateLock 11709, 0x21 SendSyncRequest 4523, 0x18 WaitSynchronization 3353; 0 calls the dispatch table had no code for (RtAPI.miss) [1024.85] vulkan: 17683033 draws, 0 skipped; 1214185 dispatches in 1382 batches (57 ms waiting), 0 skipped; 15 finishes (20 ms); 0 reads past queued releases (0 samples counts written on the GPU); 26896415 descriptor sets written, 7129345 reused; 9409822 draws kept the last one's shaders and pipeline (0 checked), 16888189 its targets [1024.85] vulkan: 223 shaders translated (128 ms), 273 pipelines made (90 from the cache, 3459 ms making, 1716 ms waited for), 70 render targets made, 7673 texture uploads (999 MB); 0 frames over 50 ms in the last 600, the slowest 19 ms [1024.85] vulkan: 1811 pipelines of earlier runs made in the background (1811 from the cache), 0 still to make [1024.85] vulkan: memory used and budgeted: heap 0 256 of 15385 MB (256 ours), heap 1 2001 of 14150 MB (1088 ours) [1024.85] vulkan: caches: 52 render targets (460 MB, 0 parked), 110 textures (30 MB), 5687 buffers (2 MB); 1559 of 14150 MB in use as they count it, 0 MB freed for the budget so far [1024.85] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 915 through a copy [1024.85] vulkan: 1896762 rendering passes, 30130 clear commands, 641281 attachments cleared and 4 left undefined by their load op [1024.85] vulkan: 4798 passes (38%) ended at render.c:232 [1024.85] vulkan: 2421 passes (19%) ended at cmd.c:534 [1024.85] vulkan: 2400 passes (19%) ended at renderer.c:214 [1024.85] vulkan: 2398 passes (19%) ended at surface.c:160 [1024.85] vulkan: 600 passes (5%) ended at renderer.c:680 [1024.85] vulkan: 111 passes (1%) ended at buffer.c:2168 [1024.85] vulkan: GPU-owned guest memory landed for the CPU 242 times, render targets written back for an engine 0 times [1025.21] perf: 60.0 frames a second over 5.0 s (46821 shown in all) [1026.41] [undeclared] nn::am::service::IApplicationFunctions cmd 1000 -> ok [1026.41] *** Crash (signal 11) at host pc=0x770bfe5cf9db, access to 0x770c2b000000 (game address 0) *** [1026.41] invalid memory access [1026.41] inside the recompiled code of game function fbb4e70 (+51b on the host) [1026.41] thread 80 (main) [1026.41] pc <_ZN2nn5album20InitializeMovieMakerEPvm+a0> lr <_ZN2nn5album20InitializeMovieMakerEPvm+a0> [1026.41] #0 fbb4f10 <_ZN2nn5album20InitializeMovieMakerEPvm+a0> [1026.41] #1 b6f022c [1026.41] #2 9ac6c28 [1026.41] #3 9ad0e58 [1026.41] #4 9ab58e8 [1026.41] #5 9ac2cc0 [1026.41] #6 b2cfc20 [1026.41] #7 b751bd0 [1026.41] #8 82cacf0 [1026.41] #9 fe01a2c <_ZN2nn4init5StartEmmPFvvES2_+4c> [1026.41] #10 80000c0 [1026.41] last SVCs: [1026.41] svc 2c (1c98d0000 410000 410000 13000fce4c) -> 0, 410000 lr=fe9b424 [1026.41] svc 17 (1a002b 0 134ee59f38 ffffffffffffffff) -> 0, 0 lr=fe9d450 [1026.41] svc 18 (134ee59f38 134ee59f3c 1 ffffffffffffffff) -> 0, 0 lr=fe9d444 [1026.41] svc 2c (1e03c0000 410000 410000 13000fce4c) -> 0, 410000 lr=fe9b424 [1026.41] svc 2c (1e07d0000 410000 410000 13000fce4c) -> 0, 410000 lr=fe9b424 [1026.41] svc 17 (24803e 0 1311198638 1e847cb) -> 0, 0 lr=fe9d5d4 [1026.41] svc 21 (24003f 1380015600 24003f 13111985c8) -> 0, 1380015600 lr=fecb684 [1026.41] svc 2c (1c1130000 410000 410000 13000fce4c) -> 0, 410000 lr=fe9b424 [1026.41] svc 2c (1c1540000 410000 410000 13000fce4c) -> 0, 410000 lr=fe9b424 [1026.41] svc 21 (24003f 1380015600 24003f 13111985c8) -> 0, 1380015600 lr=fecb684 [1026.41] svc 21 (24003f 1380015600 24003f 13111985c8) -> 0, 1380015600 lr=fecb684 [1026.41] svc 18 (1311198638 131119863c 1 1e8462b) -> 0, 0 lr=fe9d5c8 [1026.41] svc 2c (1c1c90000 410000 410000 13000fce4c) -> 0, 410000 lr=fe9b424 [1026.41] svc 2c (1c20a0000 410000 410000 13000fce4c) -> 0, 410000 lr=fe9b424 [1026.41] svc 2c (1bc000000 410000 410000 13000fce4c) -> 0, 410000 lr=fe9b424 [1026.41] svc 2c (1bc410000 410000 410000 13000fce4c) -> 0, 410000 lr=fe9b424 [1026.41] svc 2c (1bc820000 410000 410000 13000fce4c) -> 0, 410000 lr=fe9b424 [1026.41] svc 2c (19f6d0000 410000 410000 13000fce4c) -> 0, 410000 lr=fe9b424 [1026.41] svc 2c (19fae0000 410000 410000 13000fce4c) -> 0, 410000 lr=fe9b424 [1026.41] svc 2c (19fef0000 410000 410000 13000fce4c) -> 0, 410000 lr=fe9b424 [1026.41] svc 2c (1d40f0000 410000 410000 13000fce4c) -> 0, 410000 lr=fe9b424 [1026.41] svc 2c (1d4500000 410000 410000 13000fce4c) -> 0, 410000 lr=fe9b424 [1026.41] svc 2c (1d4910000 410000 410000 13000fce4c) -> 0, 410000 lr=fe9b424 [1026.41] svc 2c (19e7b0000 410000 410000 13000fce4c) -> 0, 410000 lr=fe9b424 [1026.41] svc 2c (19ebc0000 410000 410000 13000fce4c) -> 0, 410000 lr=fe9b424 [1026.41] svc 2c (19efd0000 410000 410000 13000fce4c) -> 0, 410000 lr=fe9b424 [1026.41] svc 2c (1e1380000 6010000 6010000 13000fd62c) -> 0, 6010000 lr=fe9b424 [1026.41] svc 15 (13000fd848 1e1381000 6000000 0) -> 0, ef005f lr=fe9c1b8 [1026.41] svc 17 (24803e 0 1311198638 1e8462b) -> 0, 0 lr=fe9d5d4 [1026.41] svc 21 (24003f 1380015600 24003f 13111985c8) -> 0, 1380015600 lr=fecb684 [1026.41] svc 21 (30004 1380000000 30004 6000000) -> 0, 1380000000 lr=fecb684 [1026.41] svc 16 (ef005f 0 0 c) -> 0, 0 lr=fe96de8 [1026.41] svc 21 (24003f 1380015600 24003f 13111985c8) -> 0, 1380015600 lr=fecb684 [1026.41] svc 21 (ed0064 13816c4800 ed0064 1345b5bd18) -> 0, 13816c4800 lr=fecb684 [1026.41] svc 21 (24003f 1380015600 24003f 13111985c8) -> 0, 1380015600 lr=fecb684 [1026.41] svc 18 (1311198638 131119863c 1 1e8465f) -> 0, 0 lr=fe9d5c8 [1026.41] svc 18 (1314602d18 1314602d1c 1 f423cb) -> 0, 0 lr=fe9d5c8 [1026.41] svc 1d (1074ef6c ffffffff 0 c) -> 1074ef6c, ffffffff lr=fd73c68 [1026.41] svc 17 (1a002b 0 134ee59f38 ffffffffffffffff) -> 0, 0 lr=fe9d450 [1026.41] svc 18 (134ee59f38 134ee59f3c 1 ffffffffffffffff) -> 0, 0 lr=fe9d444 [1026.41] last IPC requests: [1026.41] nn::mii::detail::IDatabaseService cmd 0 (in 1 0) -> 0 [1026.41] nn::audio::detail::IAudioOut cmd 8 (in eddaad8 0) -> 0 [1026.41] nn::audio::detail::IAudioOut cmd 7 (in eddaa38 0) -> 0 [1026.41] nn::audio::detail::IAudioOut cmd 8 (in eddaa38 0) -> 0 [1026.41] nn::am::service::ICommonStateGetter cmd 50 (in 0 0) -> 0 [1026.41] nn::audio::detail::IAudioOut cmd 8 (in eddaa38 0) -> 0 [1026.41] nn::mii::detail::IDatabaseService cmd 0 (in 1 0) -> 0 [1026.41] nn::audio::detail::IAudioOut cmd 7 (in eddaa60 0) -> 0 [1026.41] nn::codec::detail::IHardwareOpusDecoder cmd 8 (in 0 0) -> 0 [1026.41] nn::audio::detail::IAudioOut cmd 8 (in eddaa60 0) -> 0 [1026.41] nn::audio::detail::IAudioOut cmd 8 (in eddaa60 0) -> 0 [1026.41] nn::audio::detail::IAudioOut cmd 7 (in eddaa88 0) -> 0 [1026.41] nn::audio::detail::IAudioOut cmd 8 (in eddaa88 0) -> 0 [1026.41] nn::am::service::ICommonStateGetter cmd 50 (in 0 0) -> 0 [1026.41] nn::mii::detail::IDatabaseService cmd 0 (in 1 0) -> 0 [1026.41] nn::audio::detail::IAudioOut cmd 8 (in eddaa88 0) -> 0 [1026.41] nn::audio::detail::IAudioOut cmd 7 (in eddaab0 0) -> 0 [1026.41] nn::codec::detail::IHardwareOpusDecoder cmd 8 (in 0 0) -> 0 [1026.41] nn::audio::detail::IAudioOut cmd 8 (in eddaab0 0) -> 0 [1026.41] nn::audio::detail::IAudioOut cmd 8 (in eddaab0 0) -> 0 [1026.41] nn::audio::detail::IAudioOut cmd 7 (in eddaad8 0) -> 0 [1026.41] nn::codec::detail::IHardwareOpusDecoder cmd 8 (in 0 0) -> 0 [1026.41] nn::audio::detail::IAudioOut cmd 8 (in eddaad8 0) -> 0 [1026.41] nn::am::service::ICommonStateGetter cmd 50 (in 0 0) -> 0 [1026.41] nn::audio::detail::IAudioOut cmd 8 (in eddaad8 0) -> 0 [1026.41] nn::audio::detail::IAudioOut cmd 7 (in eddaa38 0) -> 0 [1026.41] nn::audio::detail::IAudioOut cmd 8 (in eddaa38 0) -> 0 [1026.41] nn::audio::detail::IAudioOut cmd 8 (in eddaa38 0) -> 0 [1026.41] nn::am::service::IApplicationFunctions cmd 1000 (in 6000000 0) -> 0 [1026.41] nn::audio::detail::IAudioOut cmd 7 (in eddaa60 0) -> 0 [1026.41] nn::codec::detail::IHardwareOpusDecoder cmd 8 (in 0 0) -> 0 [1026.41] nn::audio::detail::IAudioOut cmd 8 (in eddaa60 0) -> 0 [1026.41] memory: heap 0 MiB, physical 2083 MiB, code 136 MiB, 2237 of 6964 MiB used [1026.41] FATAL: The game crashed (invalid memory access). See the .log for details.