[ 0.00] memory: 512 GiB of address space reserved, the console's [ 0.47] log: written to ~/Games/LocalLibrary/ScarletNX Games/010018E011D92000/010018E011D92000.log [ 0.47] ScarletNX - Pokémon Shining Pearl [ 0.47] build: ScarletNX main afff4ef (clang 23.1.4, Linux x86_64) [ 0.47] system: 'Gentoo Linux' (Linux 7.2.11-tkg-eevdf-gentoo-llvm22-x86_64_v3), AMD Ryzen 7 3700X 8-Core Processor, 16 threads, 31 GB RAM [ 0.52] fs: 5 RomFS/ExeFS files mapped for the whole run, 44.9 MB [ 0.52] memory: 4 KiB host pages, views share their source's pages (alias pool) [ 0.57] Loaded rtld at 0x8000000 [ 0.63] Loaded main at 0x8005000 [ 0.64] Loaded subsdk0 at 0xd068000 [ 0.65] Loaded sdk at 0xd70f000 [ 0.65] symbols: 31931 functions named [ 0.65] hooks: the module calls the functions of the 545 symbols the hooks name through their dispatch slots, and every other function directly (route list 07e8e8e20e0a5e81, this runtime's too) [ 0.65] hooks: module rtld, SDK unknown (its versioned hooks aren't installed) [ 0.65] hooks: module main, SDK unknown (its versioned hooks aren't installed) [ 0.65] hooks: module subsdk0, SDK unknown (its versioned hooks aren't installed) [ 0.66] hooks: module sdk, SDK 11.4.3 [ 0.66] hook: _ZN2nn4diag6detail10VAbortImplEPKcS3_S3_iPKNS_6ResultEPKNS_2os17UserExceptionInfoES3_RSt9__va_list at d853f70 runs diag_abort [ 0.66] hook: memcpy at dc49d78 runs hook_memmove [ 0.66] hook: memmove at dc4a130 runs hook_memmove [ 0.66] hook: memset at dc4a410 runs hook_memset [ 0.66] hooks: 4 of the game's functions run the runtime's handlers [ 0.66] nvn: the runtime implements 539 NVN functions, and the game's NVN driver doesn't run [ 0.66] jit: the AOT module has no runtime code variants; the JIT handles the misses and writes a cache [ 0.66] jit: 4 compile threads, 0 pcs of earlier runs queued [ 0.66] npdm: system resource 16 MB, cores 7, priorities ffffffff0000000 [ 0.66] acc: 1 user, playing as user 1 [ 0.66] users: [user1] mii=Leek Girl: Leek Girl; picture=(none): file [ 0.66] time: the time zone is Etc/GMT+6 (UTC-06) [ 0.66] game: 010018e011d92000, version 1.3.0 [ 0.66] pl: the Japanese stand-in answers for the console font's private-use characters [ 0.67] pl: the Chinese simplified stand-in answers for the console font's private-use characters [ 0.68] pl: the Chinese traditional stand-in answers for the console font's private-use characters [ 0.68] pl: the Korean stand-in answers for the console font's private-use characters [ 0.68] pl: the extended stand-in answers for the console font's private-use characters [ 0.68] RomFS: built from romfs/ (145 folders, 18022 files, 4822.9 MB) [ 0.90] input: gamepad Microsoft Xbox Controller (id 4, GUID 0600b792c82d0000272000000d010000, standard) [ 0.90] input: device path /dev/input/event16, 6 axes, 12 buttons, mapping 0600b792c82d0000272000000d010000,Microsoft Xbox Controller,a:b0,b:b1,x:b2,y:b3,back:b6,guide:b8,start:b7,leftstick:b9,rightstick:b10,leftshoulder:b4,rightshoulder:b5,dpup:h0.1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,misc1:b11,leftx:a0,lefty:a1,rightx:a3,righty:a4,lefttrigger:a2,righttrigger:a5,platform:Linux, [ 0.90] input: Microsoft Xbox Controller exposes no motion sensors through SDL [ 0.91] video: SDL 3.4.18 on wayland [ 1.21] vulkan: native ASTC textures were asked for, but the GPU can't sample ASTC: they are decoded to RGBA8 [ 1.21] vulkan: native ETC2 textures were asked for, but the GPU can't sample ETC2: they are decoded [ 1.21] vulkan: the device discrete, the CPU maps all of its memory (resizable BAR); guest buffers copied (vk_memory=auto); VK_EXT_external_memory_host yes, VK_EXT_map_memory_placed yes, without a whole chunk's placing or its address kept reserved [ 1.21] vulkan: H.264 movies decode with Vulkan Video, on queue family 2 (experimental) [ 1.21] vulkan: vertex_input_dynamic_state=auto: draws set their vertex layout as dynamic state (VK_EXT_vertex_input_dynamic_state) on AMD Radeon RX 7800 XT (RADV NAVI32) (radv, Mesa 26.2.4, driver version 26.2.4) [ 1.21] vulkan: graphics descriptor buffers supported, disabled [ 1.22] vulkan: allocations of at most 256 MiB, bigger images in pieces (sparse binding), a 3D texture with holes in its mapping with memory where it is mapped (sparse residency) [ 1.22] vulkan: the driver that runs: radv, Mesa 26.2.4 (driver ID 3) [ 1.22] vulkan: AMD Radeon RX 7800 XT (RADV NAVI32), Vulkan 1.4.354, driver 06802004, graphics queue family 0, compute 1 (separate family) [ 1.22] vulkan: draws sample the color targets they render to in place (attachment feedback loops, enabled by dynamic state, ordered by barriers within the pass) [ 1.22] vulkan: swapchain 1280x720, 4 images, presents timed, fifo [ 1.22] vulkan: render targets at 2.00x [ 1.23] memory: GPU engines keep their results, guest memory is trapped until the CPU needs it [ 1.23] renderer: Vulkan [ 1.23] vulkan: 0 shaders and 0 pipelines of earlier runs loaded from ~/Games/LocalLibrary/ScarletNX Games/010018E011D92000/shader_cache/010018E011D92000.vkshaders in 0 ms, the pipelines to be made in the background; 0 shaders of the game's own programs in ~/Games/LocalLibrary/ScarletNX Games/010018E011D92000/shader_cache/010018E011D92000.vkshipped [ 1.24] vulkan: main.ro: 10 shaders found [ 1.24] vulkan: main.ro: 3 vertex, 7 fragment [ 1.49] vulkan: swapchain 1920x1080, 4 images, presents timed, fifo [ 1.49] vulkan: the on-screen controls' atlas is 1024x1776 [ 2.74] vulkan: main.ro: 9 new, 1 already done [ 2.74] vulkan: main.ro: 9 translated, 1 already translated, 0 left out, 0 failed [ 2.74] vulkan: 10 shaders found: 9 new, 1 already done [ 2.74] vulkan: 10 programs: 9 translated, 1 already translated, 0 left out, 0 failed [ 2.74] vulkan: the game's own shaders: 9 translated new, 9 in ~/Games/LocalLibrary/ScarletNX Games/010018E011D92000/shader_cache/010018E011D92000.vkshipped, in 1513 ms [ 3.12] prepare: 1891 ms before the game started (9 shaders translated from its files, 0 of 0 pipelines of earlier runs made), shown in YoRHa's look [ 3.12] main thread: entry 8000000, stack 1300001000 (1024 KiB), priority 44, core 0 [ 3.12] kernel: core 0 runs on host CPUs 0 3 6 9 12 15 [ 3.16] kernel: core 2 runs on host CPUs 2 5 8 11 14 [ 3.37] RomFS: reading boot.config (0.2 KB) [ 3.37] RomFS: reading globalgamemanagers (173.2 KB) [ 3.37] RomFS: reading globalgamemanagers.assets (332.6 KB) [ 3.37] RomFS: reading level0 (4.5 KB) [ 3.37] RomFS: reading rawsettings (0.1 KB) [ 3.37] RomFS: reading resources.assets (1036.4 KB) [ 3.37] kernel: core 1 runs on host CPUs 1 4 7 10 13 [ 3.41] RomFS: reading unity_builtin_extra (353.6 KB) [ 3.42] RomFS: reading global-metadata.dat (12203.6 KB) [ 3.43] RomFS: reading mscorlib.dll-resources.dat (329.7 KB) [ 3.55] nvn: the game's driver answers API 53.314 and GPU code 1.5 to 1.16, 22 items in all from its code [ 3.55] nvn: the game's NVN API 53.314 is one the runtime has measured layouts for (53.5, 53.13, 53.105, 53.209, 53.311 to 53.314, 55.8 to 55.15), and nvnPrivate0, which turns on its inlined command writes, stays 0 (the driver exports none) [ 3.55] nvn: device 2e6048010 initialized, flags 0x100 [ 3.55] nvn: window origin upper left [ 3.55] nvn: depth mode near = 0 [ 3.55] nvn: queue 2e604c010 initialized (replay 1) [ 3.55] nvn: sampler pool 141fcdda8: 2304 descriptors at GPU 400000000 [ 3.55] nvn: texture pool 141fcddc8: 8448 descriptors at GPU 400012000 [ 3.56] nvn: the first texture of format 0x25 (target 1, 1920x1080) [ 3.56] nvn: window 140f82ef0: 3 textures, first 1920x1080 format 0x25, present interval 2 [ 3.56] nvn: window crop 0,0 1280x720 [ 3.56] nvn: the first texture of format 0x35 (target 1, 1920x1080) [ 3.56] nvn: 64 KiB of the runtime's memory carry command records past the game's command memory [ 3.56] nvn: command buffer 140f9ff90 is out of command memory: the game's callback 8609c58 adds more [ 3.57] nvn: the first texture of format 0x1 (target 1, 64x64) [ 3.57] nvn: the first texture of format 0x6 (target 1, 1024x1) [ 3.57] RomFS: reading resources.assets.resS (3179.6 KB) [ 3.57] RomFS: reading sharedassets0.assets (4.0 KB) [ 3.57] RomFS: reading unity default resources (3397.3 KB) [ 3.58] audio: SDL pulseaudio output opened on the system default, which plays SDL_AUDIO_S16LE at 48000 Hz, 2 channels, 768-frame buffer; the game gives 48000 Hz, 2 channels, signed 16-bit PCM [ 3.58] audio: queued 4096 bytes of guest PCM [ 3.84] RomFS: reading Dpr.bin (5154.6 KB) [ 3.85] nvn: the first texture of format 0x7d (target 1, 1440x297) [ 3.85] nvn: the first texture of format 0x42 (target 1, 512x512) [ 3.85] nvn: the first texture of format 0x49 (target 1, 1024x1024) [ 3.85] nvn: the first texture of format 0x4b (target 1, 512x512) [ 4.89] RomFS: reading Battle (43.2 KB) [ 5.00] RomFS: reading masterdatas (438.7 KB) [ 5.00] RomFS: reading petrifydata (3.2 KB) [ 5.00] RomFS: reading shaders (6586.0 KB) [ 5.11] RomFS: reading spfishing (3.8 KB) [ 5.41] nvn: 128 KiB of the runtime's memory carry command records past the game's command memory [ 5.42] nvn: command buffer 140f9ff90 is out of command memory: the game's callback 8609c58 adds more [ 5.43] nvn: 256 KiB of the runtime's memory carry command records past the game's command memory [ 5.44] nvn: command buffer 140f9ff90 is out of command memory: the game's callback 8609c58 adds more [ 5.46] nvn: command buffer 140f9ff90 is out of command memory: the game's callback 8609c58 adds more [ 5.48] nvn: 512 KiB of the runtime's memory carry command records past the game's command memory [ 5.59] nvn: 1024 KiB of the runtime's memory carry command records past the game's command memory [ 5.80] nvn: 2048 KiB of the runtime's memory carry command records past the game's command memory [ 5.83] RomFS: reading Delphis_Main.bnk (23985.4 KB) [ 5.83] RomFS: reading Init.bnk (16.4 KB) [ 5.83] RomFS: reading PluginInfo.xml (0.5 KB) [ 5.83] RomFS: reading Wwise_IDs.h (1656.8 KB) [ 5.89] audio: SDL pulseaudio output opened on the system default, which plays SDL_AUDIO_S16LE at 48000 Hz, 2 channels, 768-frame buffer; the game gives 48000 Hz, 2 channels, signed 16-bit PCM [ 5.89] audio: queued 4096 bytes of guest PCM [ 5.90] RomFS: reading 999830089.wem (11.7 KB) [ 5.91] RomFS: reading title (280.1 KB) [ 5.91] RomFS: reading efigs_font (3118.5 KB) [ 5.91] RomFS: reading gamesettings (17633.5 KB) [ 5.91] RomFS: reading jpn_font (4446.1 KB) [ 5.91] RomFS: reading main (749.8 KB) [ 5.91] RomFS: reading kor_font (2996.3 KB) [ 5.92] RomFS: reading sch_font (8670.8 KB) [ 5.92] RomFS: reading tch_font (5594.1 KB) [ 5.93] nvn: the first texture of format 0x3f (target 1, 1280x720) [ 5.93] nvn: first present, texture 0 of window 140f82ef0 [ 5.93] vulkan: write tracking on (caches skip unchanged memory) [ 6.42] RomFS: reading 0 (504.6 KB) [ 8.12] perf: 0.4 frames a second over 5.0 s (2 shown in all) [ 12.25] RomFS: reading cmn_locator (8.8 KB) [ 12.27] RomFS: reading 381521578.wem (6.7 KB) [ 12.27] RomFS: reading 382076352.wem (7.4 KB) [ 12.27] RomFS: reading 382403544.wem (0.5 KB) [ 12.27] RomFS: reading 383221517.wem (10.0 KB) [ 12.32] nvn: the display didn't show a frame in two periods: frames don't wait for it until it does [ 13.12] perf: 0.2 frames a second over 5.0 s (3 shown in all) [ 13.26] vulkan: a 1004 ms frame: 0 shaders translated (0 ms), 0 pipelines made (986 ms waited for), 1 render targets made, 0 texture uploads (0 KB), 0 ms in finishes [ 13.36] RomFS: reading ev_script (539.1 KB) [ 13.41] vulkan: a 78 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes [ 13.62] RomFS: reading trad_chinese (1232.5 KB) [ 13.62] RomFS: reading Pml (2.7 KB) [ 13.62] RomFS: reading personal_masterdatas (123.0 KB) [ 13.62] RomFS: reading battle_masterdatas (36.9 KB) [ 13.63] RomFS: reading Characters (14.9 KB) [ 13.67] RomFS: reading Pokemon Database (183.0 KB) [ 13.76] RomFS: reading statueeffectdata (12.9 KB) [ 13.76] RomFS: reading tmpshader (106.1 KB) [ 13.86] RomFS: reading cnt_photo_frame_04 (113.7 KB) [ 13.86] RomFS: reading fxm_ew395_hand_y (46.7 KB) [ 13.86] RomFS: reading effectdatabase (37.4 KB) [ 13.86] RomFS: reading uimasterdatas (345.4 KB) [ 13.86] RomFS: reading area001 (22821.2 KB) [ 13.86] RomFS: reading indexdata.en (17.5 KB) [ 14.09] RomFS: reading effect_common (7268.0 KB) [ 14.09] RomFS: reading Effects (101.7 KB) [ 14.09] RomFS: reading fxparticle (3767.3 KB) [ 14.09] RomFS: reading uglightstonedata (3.3 KB) [ 14.09] RomFS: reading Message (3.6 KB) [ 14.09] RomFS: reading common_msbt (1456.3 KB) [ 14.10] RomFS: reading english (1360.0 KB) [ 14.13] RomFS: reading battle_lang.tr (60.9 KB) [ 14.13] RomFS: reading box (107.7 KB) [ 14.13] RomFS: reading sharedui (947.1 KB) [ 14.13] RomFS: reading common (515.7 KB) [ 14.13] RomFS: reading zukan (927.8 KB) [ 14.13] RomFS: reading trainercard (736.6 KB) [ 14.13] RomFS: reading texturemass (16842.3 KB) [ 14.20] RomFS: reading Environments (21.8 KB) [ 14.26] nvn: the first texture of format 0x44 (target 1, 1024x512) [ 14.26] nvn: the first texture of format 0x79 (target 1, 1024x128) [ 14.88] vulkan: a 588 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes [ 14.89] nvn: the first texture of format 0x2a (target 1, 128x128) [ 16.01] RomFS: reading french (1425.5 KB) [ 16.06] RomFS: reading sharedui_lang.en (43.0 KB) [ 16.06] RomFS: reading common_lang.en (167.1 KB) [ 16.10] RomFS: reading uiresidentwindow (7959.2 KB) [ 16.13] RomFS: reading Dpr (6.2 KB) [ 16.13] RomFS: reading common_resources (8809.7 KB) [ 16.13] RomFS: reading sharedui_lang.tr (42.6 KB) [ 16.13] RomFS: reading common_lang.tr (152.1 KB) [ 16.13] RomFS: reading menutop (175.1 KB) [ 16.13] RomFS: reading pokemon (355.6 KB) [ 16.13] RomFS: reading map (223.3 KB) [ 16.14] RomFS: reading report (63.5 KB) [ 16.14] RomFS: reading setting (29.0 KB) [ 16.14] RomFS: reading firstboot (773.0 KB) [ 16.14] RomFS: reading pantheon (647.0 KB) [ 16.14] RomFS: reading tips (626.4 KB) [ 16.14] RomFS: reading scenespriteatlas (299.0 KB) [ 16.14] RomFS: reading pm0482_00_02_00_l (21.7 KB) [ 16.14] RomFS: reading pm0483_00_02_00_l (61.6 KB) [ 16.14] RomFS: reading pm0005_00_00_00_l (26.7 KB) [ 16.14] RomFS: reading pm0006_00_00_00_l (48.9 KB) [ 16.14] RomFS: reading ribbonupper (91.6 KB) [ 16.14] RomFS: reading netbg (160.2 KB) [ 16.15] RomFS: reading gms (16.5 KB) [ 16.15] RomFS: reading opening (51.1 KB) [ 16.18] RomFS: reading sealpreview (37.0 KB) [ 16.80] RomFS: reading ugdata (491.6 KB) [ 16.83] RomFS: reading pm0001_00_00_00_dp (5.0 KB) [ 16.83] RomFS: reading pm0001_00_00_01_dp (5.0 KB) [ 16.83] RomFS: reading pm0002_00_00_00_dp (5.4 KB) [ 16.83] RomFS: reading pm0007_00_00_00_l (21.6 KB) [ 16.83] RomFS: reading pm0484_00_02_00_l (64.4 KB) [ 17.35] vulkan: a 207 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes [ 17.36] RomFS: reading netloadingicon (12.5 KB) [ 17.36] RomFS: reading transition_01 (12.9 KB) [ 17.36] RomFS: reading transition_02 (13.3 KB) [ 17.36] RomFS: reading ugspacel07 (8775.8 KB) [ 17.37] RomFS: reading demorendercamera (3.2 KB) [ 17.37] RomFS: reading demosceneprefab (844.7 KB) [ 17.37] RomFS: reading tr2003_00 (3328.6 KB) [ 17.37] RomFS: reading tr0001_00 (3941.5 KB) [ 17.37] RomFS: reading tr2003_01 (3248.7 KB) [ 17.37] RomFS: reading tr0002_00 (3581.9 KB) [ 17.37] RomFS: reading chapter111 (51.8 KB) [ 17.37] RomFS: reading chapter001 (64.5 KB) [ 17.37] RomFS: reading pm0445_01_01 (15.2 KB) [ 17.37] RomFS: reading pm0446_00_00 (13.6 KB) [ 17.37] RomFS: reading pm0446_00_01 (13.7 KB) [ 17.37] RomFS: reading pm0447_00_00 (16.1 KB) [ 17.37] RomFS: reading eventarea001 (64.5 KB) [ 17.37] RomFS: reading eventarea002 (75.5 KB) [ 17.37] RomFS: reading ef_f_bg_d30r0101_01 (482.6 KB) [ 17.37] RomFS: reading ef_f_bg_eventarea001_01 (37.6 KB) [ 17.38] RomFS: reading gosankeprefab (996.9 KB) [ 17.38] RomFS: reading ob0203_00 (279.3 KB) [ 17.38] RomFS: reading pm0446_00 (488.2 KB) [ 17.38] RomFS: reading ob0204_00 (265.4 KB) [ 17.38] RomFS: reading pm0445_00_01 (48.2 KB) [ 17.38] RomFS: reading pm0446_00_00 (33.7 KB) [ 17.38] RomFS: reading pm0445_00 (148.2 KB) [ 17.38] RomFS: reading pm0446_00 (64.0 KB) [ 17.38] RomFS: reading ef_f_bg_fountain_01 (50.3 KB) [ 17.41] RomFS: reading tr2007_00 (3691.6 KB) [ 17.41] RomFS: reading ob0205_00 (270.7 KB) [ 17.42] RomFS: reading tr0018_00 (3410.1 KB) [ 17.42] RomFS: reading chapter110 (201.6 KB) [ 17.42] RomFS: reading eventarea003 (70.6 KB) [ 17.43] RomFS: reading pm0446_00_01 (33.9 KB) [ 17.43] RomFS: reading pm0447_00 (211.7 KB) [ 17.45] nvn: the first texture of format 0x4d (target 1, 512x512) [ 18.14] perf: 26.7 frames a second over 5.0 s (137 shown in all) [ 19.34] audio: queued nonzero guest PCM (s16 peak 4559) [ 22.80] vulkan: a 77 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes [ 22.82] RomFS: reading indexdata.tr (17.4 KB) [ 22.82] RomFS: reading battle_lang.en (87.4 KB) [ 22.83] RomFS: reading battleruleselect (255.9 KB) [ 22.83] RomFS: reading battleviewuisystem (1026.0 KB) [ 22.84] nvn: a 4-sample texture of format 0x3f, 1280x720 [ 22.85] nvn: a 4-sample texture of format 0x35, 1280x720 [ 22.85] RomFS: reading common_lang.fr (187.1 KB) [ 22.86] RomFS: reading sharedui_lang.fr (52.4 KB) [ 22.86] RomFS: reading battle_lang.fr (94.8 KB) [ 22.89] RomFS: reading contcapsuleselect (1395.0 KB) [ 22.96] RomFS: reading unionmatching (803.7 KB) [ 22.96] RomFS: reading unionrecode (792.5 KB) [ 22.96] RomFS: reading indexdata.fr (17.3 KB) [ 23.15] perf: 29.5 frames a second over 5.0 s (285 shown in all) [ 23.20] vulkan: a 144 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes [ 23.60] RomFS: reading lightstonemanager (4.3 KB) [ 23.60] RomFS: reading bk001 (3.6 KB) [ 24.39] nvn: the first texture of format 0x29 (target 1, 320x180) [ 24.40] vulkan: compute 7613572841d3d9f0 ready: block 64x1x1, 4 global buffers, 0 textures, 0 images [ 24.40] nvn: the first texture blit, 2560x1440 to 1280x720 [ 24.40] vulkan: 20x11 texture reads the 24x11 render target at 40a1c0000: only that region is used [ 24.40] vulkan: 20x11 texture reads the 24x11 render target at 4171c0000: only that region is used [ 27.92] RomFS: reading 17482427.wem (5.8 KB) [ 27.92] RomFS: reading 17520047.wem (1376.6 KB) [ 28.17] perf: 30.5 frames a second over 5.0 s (438 shown in all) [ 33.17] perf: 30.0 frames a second over 5.0 s (588 shown in all) [ 33.55] cpu: 599 presents in 21.33 s (28.1 fps): 37 of the game's threads ran 7.23 s on the host's processors (34% of one, 12.07 ms a present), the whole process 17.36 s (81%); the busiest: thread 109 'Loading.PreloadManager' 3.58 s, thread 80 'MainThread' 2.34 s, thread 106 'UnityGfxDeviceWorker' 0.39 s, thread 114 'AK::EventManager' 0.38 s, thread 85 'Job.Worker 1' 0.15 s [ 33.55] cpu: in those 21.33 s, 470492 SVCs (22059 a second): 0x1b ArbitrateUnlock 205673, 0x1a ArbitrateLock 181210, 0x1c WaitProcessWideKeyAtomic 34760, 0x1d SignalProcessWideKey 22370, 0x21 SendSyncRequest 10417, 0x06 QueryMemory 4884; 13 calls the dispatch table had no code for (RtAPI.miss) [ 33.55] vulkan: 17234 draws, 0 skipped; 552 dispatches in 269 batches (31 ms waiting), 0 skipped; 1 finishes (0 ms); 0 reads past queued releases (0 samples counts written on the GPU); 26577 descriptor sets written, 7891 reused; 4518 draws kept the last one's shaders and pipeline (0 checked), 13285 its targets [ 33.55] vulkan: 1210 shaders translated (593 ms), 2846 pipelines made (7 from the cache, 38601 ms making, 7167 ms waited for), 22 render targets made, 47 texture uploads (15 MB); 6 frames over 50 ms in the last 600, the slowest 1004 ms [ 33.55] vulkan: memory used and budgeted: heap 0 128 of 15449 MB (128 ours), heap 1 1509 of 14165 MB (1024 ours) [ 33.55] vulkan: caches: 22 render targets (380 MB, 0 parked), 43 textures (60 MB), 286 buffers (23 MB); 1322 of 14165 MB in use as they count it, 0 MB freed for the budget so far [ 33.55] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [ 33.55] vulkan: 9353 rendering passes, 710 clear commands, 3954 attachments cleared and 4 left undefined by their load op [ 33.55] vulkan: 4724 passes (51%) ended at renderer.c:214 [ 33.55] vulkan: 1103 passes (12%) ended at surface.c:160 [ 33.55] vulkan: 827 passes (9%) ended at render.c:232 [ 33.55] vulkan: 771 passes (8%) ended at buffer.c:2264 [ 33.55] vulkan: 689 passes (7%) ended at cmd.c:534 [ 33.55] vulkan: 599 passes (6%) ended at renderer.c:680 [ 33.55] vulkan: 498 passes (5%) ended at buffer.c:2168 [ 33.55] vulkan: 124 passes (1%) ended at dma.c:143 [ 33.55] vulkan: GPU-owned guest memory landed for the CPU 142 times, render targets written back for an engine 0 times [ 33.63] vulkan: display: 599 frame intervals of 33.95 ms (deviation 24.56 ms, 1st to 99th percentile 16.60 to 50.16 ms), 56 held for other than 2 refreshes; the game's frames went from release to present in 415.8 ms (0.4 to 7268.7), on to the display in 10.2 ms (5.1 to 41.3), 303.4 ms in all (5.5 to 7307.1) [ 33.63] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 35.52] RomFS: reading eb003_capture (52.5 KB) [ 35.52] RomFS: reading eb004_ballout (46.0 KB) [ 35.52] RomFS: reading eb004_capture (57.5 KB) [ 35.99] RomFS: reading 308742784.wem (15.8 KB) [ 35.99] RomFS: reading 308886812.wem (6.3 KB) [ 35.99] RomFS: reading 310094482.wem (6.2 KB) [ 35.99] RomFS: reading 310140853.wem (6.8 KB) [ 35.99] RomFS: reading 310166711.wem (3850.2 KB) [ 38.19] perf: 29.9 frames a second over 5.0 s (738 shown in all) [ 43.20] perf: 30.1 frames a second over 5.0 s (889 shown in all) [ 48.22] perf: 29.9 frames a second over 5.0 s (1039 shown in all) [ 49.29] am: the software keyboard asks in its box, 1 to 12 characters [ 53.22] perf: 6.8 frames a second over 5.0 s (1073 shown in all) [ 57.29] am: swkbd cancelled with 0 UTF-16 code units [ 57.30] vulkan: a 7975 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes [ 58.24] perf: 6.4 frames a second over 5.0 s (1105 shown in all) [ 61.40] cpu: 600 presents in 27.84 s (21.5 fps): 37 of the game's threads ran 2.91 s on the host's processors (10% of one, 4.85 ms a present), the whole process 4.95 s (18%); the busiest: thread 80 'MainThread' 1.28 s, thread 114 'AK::EventManager' 0.61 s, thread 106 'UnityGfxDeviceWorker' 0.40 s, thread 85 'Job.Worker 1' 0.25 s, thread 84 'Job.Worker 0' 0.25 s [ 61.40] cpu: in those 27.84 s, 149132 SVCs (5356 a second): 0x1b ArbitrateUnlock 43366, 0x1c WaitProcessWideKeyAtomic 38406, 0x1d SignalProcessWideKey 21265, 0x1a ArbitrateLock 18100, 0x21 SendSyncRequest 11974, 0x0b SleepThread 8043; 0 calls the dispatch table had no code for (RtAPI.miss) [ 61.40] vulkan: 50623 draws, 0 skipped; 2289 dispatches in 869 batches (110 ms waiting), 0 skipped; 1 finishes (0 ms); 0 reads past queued releases (0 samples counts written on the GPU); 72827 descriptor sets written, 28419 reused; 16173 draws kept the last one's shaders and pipeline (0 checked), 37664 its targets [ 61.40] vulkan: 1217 shaders translated (594 ms), 2855 pipelines made (8 from the cache, 38657 ms making, 7196 ms waited for), 22 render targets made, 64 texture uploads (19 MB); 1 frames over 50 ms in the last 600, the slowest 7975 ms [ 61.40] vulkan: memory used and budgeted: heap 0 96 of 15449 MB (96 ours), heap 1 1477 of 14178 MB (992 ours) [ 61.40] vulkan: caches: 22 render targets (380 MB, 0 parked), 47 textures (64 MB), 236 buffers (0 MB); 1272 of 14178 MB in use as they count it, 0 MB freed for the budget so far [ 61.40] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [ 61.40] vulkan: 27780 rendering passes, 1310 clear commands, 11154 attachments cleared and 4 left undefined by their load op [ 61.40] vulkan: 9600 passes (52%) ended at renderer.c:214 [ 61.40] vulkan: 3216 passes (17%) ended at buffer.c:2264 [ 61.40] vulkan: 2400 passes (13%) ended at surface.c:160 [ 61.40] vulkan: 1800 passes (10%) ended at render.c:232 [ 61.40] vulkan: 596 passes (3%) ended at renderer.c:680 [ 61.40] vulkan: 466 passes (3%) ended at buffer.c:2168 [ 61.40] vulkan: 218 passes (1%) ended at dma.c:143 [ 61.40] vulkan: 121 passes (1%) ended at cmd.c:534 [ 61.40] vulkan: GPU-owned guest memory landed for the CPU 203 times, render targets written back for an engine 0 times [ 61.45] vulkan: display: 599 frame intervals of 46.44 ms (deviation 43.09 ms, 1st to 99th percentile 16.62 to 50.06 ms), 25 held for other than 2 refreshes; the game's frames went from release to present in 2.1 ms (1.6 to 2.8), on to the display in 9.0 ms (5.9 to 23.2), 27.0 ms in all (15.6 to 40.0) [ 61.45] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 63.25] perf: 29.9 frames a second over 5.0 s (1255 shown in all) [ 63.40] am: the software keyboard asks in its box, 1 to 12 characters [ 66.87] am: swkbd accepted with 6 UTF-16 code units [ 66.88] vulkan: a 3446 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes [ 68.27] perf: 10.2 frames a second over 5.0 s (1306 shown in all) [ 73.29] perf: 30.1 frames a second over 5.0 s (1457 shown in all) [ 78.29] perf: 30.0 frames a second over 5.0 s (1607 shown in all) [ 83.30] perf: 29.9 frames a second over 5.0 s (1757 shown in all) [ 84.01] am: the software keyboard asks in its box, 1 to 12 characters [ 88.30] perf: 4.6 frames a second over 5.0 s (1780 shown in all) [ 93.32] perf: 0.0 frames a second over 5.0 s (1780 shown in all) [ 98.34] perf: 0.0 frames a second over 5.0 s (1780 shown in all) [ 103.34] perf: 0.0 frames a second over 5.0 s (1780 shown in all) [ 108.34] perf: 0.0 frames a second over 5.0 s (1780 shown in all) [ 113.34] perf: 0.0 frames a second over 5.0 s (1780 shown in all) [ 118.34] perf: 0.0 frames a second over 5.0 s (1780 shown in all) [ 119.89] am: swkbd accepted with 9 UTF-16 code units [ 119.89] vulkan: a 35847 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes [ 120.42] nvn: 1800 presents, 1800 submissions [ 120.43] cpu: 600 presents in 59.03 s (10.2 fps): 37 of the game's threads ran 3.70 s on the host's processors (6% of one, 6.16 ms a present), the whole process 6.65 s (11%); the busiest: thread 80 'MainThread' 1.36 s, thread 114 'AK::EventManager' 1.17 s, thread 106 'UnityGfxDeviceWorker' 0.44 s, thread 85 'Job.Worker 1' 0.26 s, thread 84 'Job.Worker 0' 0.26 s [ 120.43] cpu: in those 59.03 s, 187515 SVCs (3177 a second): 0x1c WaitProcessWideKeyAtomic 46337, 0x1b ArbitrateUnlock 45831, 0x21 SendSyncRequest 25375, 0x1d SignalProcessWideKey 22609, 0x1a ArbitrateLock 19055, 0x0b SleepThread 12286; 0 calls the dispatch table had no code for (RtAPI.miss) [ 120.43] vulkan: 85151 draws, 0 skipped; 4097 dispatches in 1470 batches (163 ms waiting), 0 skipped; 1 finishes (0 ms); 0 reads past queued releases (0 samples counts written on the GPU); 120623 descriptor sets written, 49679 reused; 29257 draws kept the last one's shaders and pipeline (0 checked), 63187 its targets [ 120.43] vulkan: 1217 shaders translated (594 ms), 2855 pipelines made (8 from the cache, 38657 ms making, 7196 ms waited for), 22 render targets made, 83 texture uploads (24 MB); 2 frames over 50 ms in the last 600, the slowest 35847 ms [ 120.43] vulkan: memory used and budgeted: heap 0 96 of 15449 MB (96 ours), heap 1 1477 of 14178 MB (992 ours) [ 120.43] vulkan: caches: 22 render targets (380 MB, 0 parked), 57 textures (64 MB), 222 buffers (0 MB); 1272 of 14178 MB in use as they count it, 0 MB freed for the budget so far [ 120.43] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [ 120.43] vulkan: 45792 rendering passes, 1910 clear commands, 18354 attachments cleared and 4 left undefined by their load op [ 120.43] vulkan: 9600 passes (53%) ended at renderer.c:214 [ 120.43] vulkan: 2647 passes (15%) ended at buffer.c:2264 [ 120.43] vulkan: 2400 passes (13%) ended at surface.c:160 [ 120.43] vulkan: 1800 passes (10%) ended at render.c:232 [ 120.43] vulkan: 597 passes (3%) ended at renderer.c:680 [ 120.43] vulkan: 570 passes (3%) ended at buffer.c:2168 [ 120.43] vulkan: 218 passes (1%) ended at cmd.c:534 [ 120.43] vulkan: 175 passes (1%) ended at dma.c:143 [ 120.43] vulkan: GPU-owned guest memory landed for the CPU 251 times, render targets written back for an engine 0 times [ 120.45] vulkan: display: 599 frame intervals of 98.50 ms (deviation 87.29 ms, 1st to 99th percentile 16.63 to 33.61 ms), 14 held for other than 2 refreshes; the game's frames went from release to present in 2.9 ms (1.5 to 4.5), on to the display in 15.9 ms (13.2 to 36.3), 26.0 ms in all (1.2 to 40.4) [ 120.45] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 123.35] perf: 21.3 frames a second over 5.0 s (1887 shown in all) [ 128.37] perf: 30.1 frames a second over 5.0 s (2038 shown in all) [ 133.06] RomFS: reading evolvedemo (63.9 KB) [ 133.06] RomFS: reading field (731.8 KB) [ 133.39] perf: 29.1 frames a second over 5.0 s (2184 shown in all) [ 133.45] vulkan: a 224 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes [ 133.46] RomFS: reading tr2036_00 (3251.5 KB) [ 133.46] RomFS: reading t01r0201 (2748.9 KB) [ 133.46] RomFS: reading fc0001_00 (2566.8 KB) [ 133.46] RomFS: reading t01r0202 (2737.1 KB) [ 133.47] RomFS: reading fc0001_10 (621.2 KB) [ 133.47] RomFS: reading fc2044_00 (479.4 KB) [ 133.47] RomFS: reading fc0001_11 (1776.9 KB) [ 133.47] RomFS: reading pc_parts (466.1 KB) [ 133.48] RomFS: reading t01r0301 (2808.1 KB) [ 133.54] RomFS: reading fc0001_12 (2266.2 KB) [ 133.54] RomFS: reading contestgraphictexture.en (257.3 KB) [ 133.55] nvn: the first texture of format 0x32 (target 1, 4096x4096) [ 133.57] vulkan: a 53 ms frame: 2 shaders translated (0 ms), 17 pipelines made (4 ms waited for), 2 render targets made, 48 texture uploads (11976 KB), 0 ms in finishes [ 133.62] RomFS: reading kinoseeding (146.6 KB) [ 133.62] RomFS: reading kino065 (734.3 KB) [ 133.62] RomFS: reading kinowet (329.5 KB) [ 133.62] RomFS: reading kinomori (146.4 KB) [ 133.62] RomFS: reading kino001 (724.9 KB) [ 133.62] RomFS: reading safari (8095.0 KB) [ 133.62] RomFS: reading kino002 (725.0 KB) [ 133.62] RomFS: reading kino003 (726.1 KB) [ 133.62] RomFS: reading kino004 (623.6 KB) [ 133.62] RomFS: reading kino005 (727.1 KB) [ 133.63] RomFS: reading kino006 (731.1 KB) [ 133.65] RomFS: reading kino007 (727.3 KB) [ 133.65] RomFS: reading kino008 (727.1 KB) [ 133.65] RomFS: reading kino009 (723.7 KB) [ 133.65] RomFS: reading kino010 (728.5 KB) [ 133.65] RomFS: reading kino011 (734.5 KB) [ 133.65] RomFS: reading kino012 (726.1 KB) [ 133.66] RomFS: reading kino013 (730.8 KB) [ 133.66] RomFS: reading kino014 (737.9 KB) [ 133.66] RomFS: reading kino015 (265.1 KB) [ 133.66] RomFS: reading kino016 (733.0 KB) [ 133.66] RomFS: reading kino017 (731.8 KB) [ 133.66] RomFS: reading kino018 (729.5 KB) [ 133.66] RomFS: reading kino019 (726.2 KB) [ 133.66] RomFS: reading kino020 (264.1 KB) [ 133.66] RomFS: reading kino021 (731.6 KB) [ 133.66] RomFS: reading kino022 (618.6 KB) [ 133.67] RomFS: reading kino023 (728.6 KB) [ 133.67] RomFS: reading kino024 (734.8 KB) [ 133.67] RomFS: reading kino025 (732.5 KB) [ 133.67] RomFS: reading kino026 (732.9 KB) [ 133.67] RomFS: reading kino027 (729.1 KB) [ 133.67] RomFS: reading kino030 (729.1 KB) [ 133.67] RomFS: reading kino028 (723.9 KB) [ 133.67] RomFS: reading kino029 (724.7 KB) [ 133.67] RomFS: reading kino031 (729.7 KB) [ 133.67] RomFS: reading kino032 (729.4 KB) [ 133.68] RomFS: reading kino033 (723.2 KB) [ 133.68] RomFS: reading kino034 (727.2 KB) [ 133.68] RomFS: reading kino035 (739.0 KB) [ 133.68] RomFS: reading kino036 (728.3 KB) [ 133.68] RomFS: reading kino037 (735.3 KB) [ 133.68] RomFS: reading kino038 (734.2 KB) [ 133.68] RomFS: reading kino039 (730.5 KB) [ 133.68] RomFS: reading kino040 (266.5 KB) [ 133.68] RomFS: reading kino041 (729.6 KB) [ 133.69] RomFS: reading kino042 (730.4 KB) [ 133.69] RomFS: reading kino043 (726.4 KB) [ 133.69] RomFS: reading kino044 (624.6 KB) [ 133.70] RomFS: reading obj0001_00 (52.7 KB) [ 133.70] RomFS: reading kino045 (729.2 KB) [ 133.70] RomFS: reading kino046 (728.3 KB) [ 133.70] RomFS: reading kino047 (725.7 KB) [ 133.71] RomFS: reading kino048 (736.5 KB) [ 133.71] RomFS: reading kino049 (727.2 KB) [ 133.71] RomFS: reading kino050 (729.8 KB) [ 133.71] RomFS: reading kino051 (618.1 KB) [ 133.71] RomFS: reading kino054 (734.3 KB) [ 133.71] RomFS: reading kino055 (735.4 KB) [ 133.71] RomFS: reading kino052 (729.8 KB) [ 133.71] RomFS: reading kino056 (724.7 KB) [ 133.71] RomFS: reading kino053 (618.0 KB) [ 133.71] RomFS: reading kino057 (731.3 KB) [ 133.71] RomFS: reading kino058 (724.7 KB) [ 133.71] RomFS: reading kino059 (728.7 KB) [ 133.71] RomFS: reading kino060 (729.2 KB) [ 133.71] RomFS: reading kino061 (727.3 KB) [ 133.72] RomFS: reading kino062 (617.8 KB) [ 133.72] RomFS: reading kino063 (728.7 KB) [ 133.72] RomFS: reading kino064 (730.8 KB) [ 133.82] vulkan: a 72 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes [ 134.01] RomFS: reading obj0012_01 (299.9 KB) [ 134.01] RomFS: reading obj0013_01 (109.4 KB) [ 134.02] RomFS: reading obj0014_01 (15.1 KB) [ 134.10] vulkan: a 152 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes [ 134.16] vulkan: a 55 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes [ 134.17] nvn: the display didn't show a frame in two periods: frames don't wait for it until it does [ 134.86] vulkan: a 73 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes [ 134.86] RomFS: reading obj0006_00 (79.0 KB) [ 134.86] RomFS: reading gymseq (25.0 KB) [ 134.86] RomFS: reading obj0007_00 (26.2 KB) [ 134.86] RomFS: reading tower02 (2.4 KB) [ 134.86] RomFS: reading trainer_duble01 (2.4 KB) [ 134.86] RomFS: reading trainer_sea01 (2.4 KB) [ 134.86] RomFS: reading trainer_sea02 (2.4 KB) [ 134.86] RomFS: reading yuki01 (2.5 KB) [ 134.86] RomFS: reading fade_tex (2.8 KB) [ 134.86] RomFS: reading obj0008_00 (228.9 KB) [ 134.99] RomFS: reading ef_f_poffin_kona_01 (60.3 KB) [ 134.99] RomFS: reading ef_f_chara_walk_grass_06 (38.3 KB) [ 134.99] RomFS: reading ef_f_chara_walk_ground (48.0 KB) [ 134.99] RomFS: reading ef_f_pokemon_appear (31.1 KB) [ 134.99] RomFS: reading ef_f_chara_idle_shoal (60.4 KB) [ 134.99] RomFS: reading ef_f_chara_land_ground (48.0 KB) [ 134.99] RomFS: reading ef_f_chara_swim_01 (40.6 KB) [ 134.99] RomFS: reading ef_f_chara_walk_grass_01 (39.4 KB) [ 134.99] RomFS: reading ef_f_chara_walk_sand (51.6 KB) [ 134.99] RomFS: reading ef_f_chara_walk_grass_02 (91.2 KB) [ 135.00] RomFS: reading ef_f_room_arrow (31.4 KB) [ 135.00] RomFS: reading ef_f_chara_out_ground (31.3 KB) [ 135.00] RomFS: reading ef_f_weather_diamonddust (46.8 KB) [ 135.00] RomFS: reading ef_f_weather_rain (31.9 KB) [ 135.00] RomFS: reading ef_f_chara_walk_grass_03 (56.6 KB) [ 135.00] RomFS: reading ef_f_waza_rockclimb_out (39.2 KB) [ 135.00] RomFS: reading ef_f_waza_rocksmash (45.5 KB) [ 135.00] RomFS: reading ef_f_trade_transball_01 (39.6 KB) [ 135.01] RomFS: reading ef_f_waza_cut (64.0 KB) [ 135.01] RomFS: reading ef_f_waza_hiddenwaza_01 (133.7 KB) [ 135.01] RomFS: reading ef_f_waza_rockclimb (38.4 KB) [ 135.01] RomFS: reading ef_f_waza_surf_out (37.5 KB) [ 135.01] RomFS: reading ef_f_waza_waterfall (34.9 KB) [ 135.01] RomFS: reading ef_f_ending_tape (30.6 KB) [ 135.01] RomFS: reading ef_f_event_kiai (38.9 KB) [ 135.01] RomFS: reading ef_f_grass_04_shake_02 (38.3 KB) [ 135.01] RomFS: reading ef_f_grass_sparkle (32.7 KB) [ 135.01] RomFS: reading ef_f_chara_walk_swamp (61.3 KB) [ 135.01] RomFS: reading ef_f_chara_walk_water (61.2 KB) [ 135.01] RomFS: reading ef_f_chara_walk_snow (51.6 KB) [ 135.01] RomFS: reading ef_f_chara_walk_snow_h (67.8 KB) [ 135.01] RomFS: reading ef_f_weather_rain_h (32.2 KB) [ 135.01] RomFS: reading ef_f_chara_walk_shoal (61.1 KB) [ 135.01] RomFS: reading ef_f_waza_strength (38.4 KB) [ 135.01] RomFS: reading ef_f_cycle_run_ground (48.3 KB) [ 135.01] RomFS: reading ef_f_cycle_run_sand (35.9 KB) [ 135.01] RomFS: reading ef_f_cs_op_pochama_water (53.3 KB) [ 135.01] RomFS: reading ef_f_waza_surf (36.0 KB) [ 135.01] RomFS: reading ef_f_cycle_back_sand (51.2 KB) [ 135.01] RomFS: reading ef_f_chara_walk_snow_h_03 (67.8 KB) [ 135.01] RomFS: reading ef_f_ship_dash (34.6 KB) [ 135.01] RomFS: reading ef_f_bg_warpzone_exit_01 (61.6 KB) [ 135.01] RomFS: reading ef_f_bg_waterfall_01 (39.3 KB) [ 135.01] RomFS: reading ef_f_encount_grass_nagai_01 (109.5 KB) [ 135.01] RomFS: reading ef_f_encount_grass_toge_01 (117.7 KB) [ 135.01] RomFS: reading ef_f_waza_rockclimb_in (39.3 KB) [ 135.01] RomFS: reading ef_f_evolution_flash_01 (32.1 KB) [ 135.01] RomFS: reading ef_f_hatching_manaphy_01 (51.2 KB) [ 135.02] RomFS: reading ef_f_crystal_bug_01 (100.0 KB) [ 135.02] RomFS: reading ef_f_chara_walk_snow_h_02 (67.8 KB) [ 135.02] RomFS: reading ef_f_encount_beach_01 (31.9 KB) [ 135.02] RomFS: reading ef_f_waza_surf_in (37.3 KB) [ 135.02] RomFS: reading ef_f_cycle_gear_04 (30.1 KB) [ 135.03] RomFS: reading ef_f_bg_waterfall_02 (39.1 KB) [ 135.03] RomFS: reading ef_f_encount_hamon (30.4 KB) [ 135.19] vulkan: compute 0ff9b8b223b836bb ready: block 64x1x1, 4 global buffers, 0 textures, 0 images [ 135.86] RomFS: reading 160206315.wem (61.9 KB) [ 135.86] RomFS: reading 160944998.wem (637.5 KB) [ 138.40] perf: 30.3 frames a second over 5.0 s (2336 shown in all) [ 140.52] cpu: 600 presents in 20.09 s (29.9 fps): 37 of the game's threads ran 4.80 s on the host's processors (24% of one, 7.99 ms a present), the whole process 7.21 s (36%); the busiest: thread 80 'MainThread' 2.08 s, thread 109 'Loading.PreloadManager' 0.83 s, thread 106 'UnityGfxDeviceWorker' 0.57 s, thread 114 'AK::EventManager' 0.36 s, thread 85 'Job.Worker 1' 0.31 s [ 140.52] cpu: in those 20.09 s, 234277 SVCs (11661 a second): 0x1b ArbitrateUnlock 81129, 0x1a ArbitrateLock 53951, 0x1c WaitProcessWideKeyAtomic 41346, 0x1d SignalProcessWideKey 25047, 0x21 SendSyncRequest 10227, 0x06 QueryMemory 8600; 1 calls the dispatch table had no code for (RtAPI.miss) [ 140.52] vulkan: 139706 draws, 0 skipped; 5047 dispatches in 1794 batches (199 ms waiting), 0 skipped; 3 finishes (3 ms); 0 reads past queued releases (0 samples counts written on the GPU); 198345 descriptor sets written, 81067 reused; 46001 draws kept the last one's shaders and pipeline (0 checked), 106205 its targets [ 140.52] vulkan: 1219 shaders translated (594 ms), 2883 pipelines made (13 from the cache, 38874 ms making, 7247 ms waited for), 47 render targets made, 164 texture uploads (38 MB); 6 frames over 50 ms in the last 600, the slowest 224 ms [ 140.52] vulkan: memory used and budgeted: heap 0 544 of 15449 MB (544 ours), heap 1 2180 of 14178 MB (1508 ours) [ 140.52] vulkan: caches: 47 render targets (663 MB, 2 parked), 138 textures (91 MB), 646 buffers (1 MB); 1946 of 14178 MB in use as they count it, 0 MB freed for the budget so far [ 140.52] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [ 140.52] vulkan: 68776 rendering passes, 2725 clear commands, 25692 attachments cleared and 8 left undefined by their load op [ 140.52] vulkan: 12872 passes (56%) ended at renderer.c:214 [ 140.52] vulkan: 3806 passes (17%) ended at buffer.c:2264 [ 140.52] vulkan: 2278 passes (10%) ended at surface.c:160 [ 140.52] vulkan: 2162 passes (9%) ended at render.c:232 [ 140.52] vulkan: 599 passes (3%) ended at renderer.c:680 [ 140.52] vulkan: 503 passes (2%) ended at buffer.c:2168 [ 140.52] vulkan: 384 passes (2%) ended at cmd.c:534 [ 140.52] vulkan: 183 passes (1%) ended at texture.c:1752 [ 140.52] vulkan: GPU-owned guest memory landed for the CPU 327 times, render targets written back for an engine 1 times [ 140.53] vulkan: display: 599 frame intervals of 33.53 ms (deviation 11.62 ms, 1st to 99th percentile 16.61 to 66.56 ms), 32 held for other than 2 refreshes; the game's frames went from release to present in 19.4 ms (0.1 to 88.7), on to the display in 28.6 ms (5.4 to 51.2), 18.0 ms in all (13.6 to 131.0) [ 140.53] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 143.40] perf: 30.0 frames a second over 5.0 s (2486 shown in all) [ 148.40] perf: 30.0 frames a second over 5.0 s (2636 shown in all) [ 149.77] RomFS: reading 20962181.wem (1223.5 KB) [ 149.77] RomFS: reading 209775455.wem (1761.2 KB) [ 153.42] perf: 30.1 frames a second over 5.0 s (2787 shown in all) [ 158.44] perf: 29.9 frames a second over 5.0 s (2937 shown in all) [ 160.46] vulkan: display: 599 frame intervals of 33.28 ms (deviation 2.35 ms, 1st to 99th percentile 16.92 to 33.69 ms), 12 held for other than 2 refreshes; the game's frames went from release to present in 0.0 ms (0.0 to 0.0), on to the display in 21.1 ms (9.6 to 44.9), 13.8 ms in all (13.7 to 14.1) [ 160.46] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 160.52] cpu: 600 presents in 20.00 s (30.0 fps): 37 of the game's threads ran 4.44 s on the host's processors (22% of one, 7.41 ms a present), the whole process 6.44 s (32%); the busiest: thread 80 'MainThread' 1.86 s, thread 106 'UnityGfxDeviceWorker' 0.86 s, thread 85 'Job.Worker 1' 0.59 s, thread 84 'Job.Worker 0' 0.59 s, thread 114 'AK::EventManager' 0.46 s [ 160.52] cpu: in those 20.00 s, 265886 SVCs (13294 a second): 0x1b ArbitrateUnlock 82766, 0x1c WaitProcessWideKeyAtomic 71383, 0x1d SignalProcessWideKey 47635, 0x1a ArbitrateLock 30904, 0x0b SleepThread 18738, 0x21 SendSyncRequest 8644; 1 calls the dispatch table had no code for (RtAPI.miss) [ 160.52] vulkan: 291564 draws, 0 skipped; 6766 dispatches in 2940 batches (286 ms waiting), 0 skipped; 3 finishes (3 ms); 0 reads past queued releases (0 samples counts written on the GPU); 401365 descriptor sets written, 181763 reused; 101937 draws kept the last one's shaders and pipeline (0 checked), 243007 its targets [ 160.52] vulkan: 1220 shaders translated (594 ms), 2885 pipelines made (14 from the cache, 38879 ms making, 7252 ms waited for), 47 render targets made, 168 texture uploads (42 MB); 0 frames over 50 ms in the last 600, the slowest 42 ms [ 160.52] vulkan: memory used and budgeted: heap 0 288 of 15449 MB (288 ours), heap 1 2116 of 14178 MB (1444 ours) [ 160.52] vulkan: caches: 44 render targets (614 MB, 2 parked), 79 textures (55 MB), 715 buffers (0 MB); 1860 of 14178 MB in use as they count it, 0 MB freed for the budget so far [ 160.52] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [ 160.52] vulkan: 108007 rendering passes, 3925 clear commands, 35178 attachments cleared and 8 left undefined by their load op [ 160.52] vulkan: 18595 passes (47%) ended at renderer.c:214 [ 160.52] vulkan: 11016 passes (28%) ended at buffer.c:2264 [ 160.52] vulkan: 4086 passes (10%) ended at render.c:232 [ 160.52] vulkan: 2981 passes (8%) ended at surface.c:160 [ 160.52] vulkan: 668 passes (2%) ended at buffer.c:2168 [ 160.52] vulkan: 598 passes (2%) ended at cmd.c:534 [ 160.52] vulkan: 597 passes (2%) ended at renderer.c:680 [ 160.52] vulkan: 518 passes (1%) ended at texture.c:1752 [ 160.52] vulkan: GPU-owned guest memory landed for the CPU 360 times, render targets written back for an engine 1 times [ 163.44] perf: 30.0 frames a second over 5.0 s (3087 shown in all) [ 168.45] perf: 30.1 frames a second over 5.0 s (3238 shown in all) [ 173.47] perf: 29.9 frames a second over 5.0 s (3388 shown in all) [ 178.49] perf: 30.1 frames a second over 5.0 s (3539 shown in all) [ 180.43] vulkan: display: 599 frame intervals of 33.33 ms (deviation 0.11 ms, 1st to 99th percentile 33.08 to 33.57 ms), 0 held for other than 2 refreshes; the game's frames went from release to present in 0.0 ms (0.0 to 0.0), on to the display in 11.2 ms (10.8 to 11.5), 0.0 ms in all (0.0 to 0.0) [ 180.43] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 180.52] nvn: 3600 presents, 3600 submissions [ 180.52] cpu: 600 presents in 20.00 s (30.0 fps): 37 of the game's threads ran 4.01 s on the host's processors (20% of one, 6.68 ms a present), the whole process 5.77 s (29%); the busiest: thread 80 'MainThread' 1.67 s, thread 85 'Job.Worker 1' 0.58 s, thread 106 'UnityGfxDeviceWorker' 0.58 s, thread 84 'Job.Worker 0' 0.57 s, thread 114 'AK::EventManager' 0.55 s [ 180.52] cpu: in those 20.00 s, 221766 SVCs (11088 a second): 0x1b ArbitrateUnlock 67112, 0x1c WaitProcessWideKeyAtomic 58630, 0x1d SignalProcessWideKey 40396, 0x1a ArbitrateLock 24144, 0x0b SleepThread 17091, 0x21 SendSyncRequest 8581; 0 calls the dispatch table had no code for (RtAPI.miss) [ 180.52] vulkan: 380359 draws, 0 skipped; 8566 dispatches in 4139 batches (424 ms waiting), 0 skipped; 3 finishes (3 ms); 0 reads past queued releases (0 samples counts written on the GPU); 519362 descriptor sets written, 241358 reused; 139737 draws kept the last one's shaders and pipeline (0 checked), 332403 its targets [ 180.52] vulkan: 1220 shaders translated (594 ms), 2885 pipelines made (14 from the cache, 38879 ms making, 7252 ms waited for), 47 render targets made, 168 texture uploads (42 MB); 0 frames over 50 ms in the last 600, the slowest 34 ms [ 180.52] vulkan: memory used and budgeted: heap 0 288 of 15449 MB (288 ours), heap 1 2116 of 14184 MB (1444 ours) [ 180.52] vulkan: caches: 44 render targets (614 MB, 2 parked), 75 textures (47 MB), 409 buffers (0 MB); 1852 of 14184 MB in use as they count it, 0 MB freed for the budget so far [ 180.52] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [ 180.52] vulkan: 127617 rendering passes, 5125 clear commands, 43578 attachments cleared and 8 left undefined by their load op [ 180.52] vulkan: 10812 passes (55%) ended at buffer.c:2264 [ 180.52] vulkan: 3000 passes (15%) ended at render.c:232 [ 180.52] vulkan: 2400 passes (12%) ended at renderer.c:214 [ 180.52] vulkan: 1785 passes (9%) ended at surface.c:160 [ 180.52] vulkan: 600 passes (3%) ended at renderer.c:680 [ 180.52] vulkan: 567 passes (3%) ended at cmd.c:534 [ 180.52] vulkan: 242 passes (1%) ended at texture.c:1752 [ 180.52] vulkan: 131 passes (1%) ended at dma.c:143 [ 180.52] vulkan: GPU-owned guest memory landed for the CPU 381 times, render targets written back for an engine 1 times [ 183.50] perf: 29.9 frames a second over 5.0 s (3689 shown in all) [ 188.52] perf: 30.1 frames a second over 5.0 s (3840 shown in all) [ 193.54] perf: 29.9 frames a second over 5.0 s (3990 shown in all) [ 198.54] perf: 30.0 frames a second over 5.0 s (4140 shown in all) [ 200.40] vulkan: display: 599 frame intervals of 33.33 ms (deviation 0.12 ms, 1st to 99th percentile 33.08 to 33.61 ms), 0 held for other than 2 refreshes; the game's frames went from release to present in 0.0 ms (0.0 to 0.0), on to the display in 11.1 ms (10.5 to 11.5), 0.0 ms in all (0.0 to 0.0) [ 200.40] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 200.52] cpu: 600 presents in 20.00 s (30.0 fps): 37 of the game's threads ran 4.17 s on the host's processors (21% of one, 6.95 ms a present), the whole process 6.03 s (30%); the busiest: thread 80 'MainThread' 1.77 s, thread 85 'Job.Worker 1' 0.61 s, thread 84 'Job.Worker 0' 0.61 s, thread 106 'UnityGfxDeviceWorker' 0.60 s, thread 114 'AK::EventManager' 0.50 s [ 200.52] cpu: in those 20.00 s, 222048 SVCs (11102 a second): 0x1b ArbitrateUnlock 66405, 0x1c WaitProcessWideKeyAtomic 58343, 0x1d SignalProcessWideKey 40240, 0x1a ArbitrateLock 23539, 0x0b SleepThread 19133, 0x21 SendSyncRequest 8574; 0 calls the dispatch table had no code for (RtAPI.miss) [ 200.52] vulkan: 469124 draws, 0 skipped; 10366 dispatches in 5339 batches (558 ms waiting), 0 skipped; 3 finishes (3 ms); 0 reads past queued releases (0 samples counts written on the GPU); 637168 descriptor sets written, 301082 reused; 177404 draws kept the last one's shaders and pipeline (0 checked), 421768 its targets [ 200.52] vulkan: 1220 shaders translated (594 ms), 2885 pipelines made (14 from the cache, 38879 ms making, 7252 ms waited for), 47 render targets made, 168 texture uploads (42 MB); 0 frames over 50 ms in the last 600, the slowest 34 ms [ 200.52] vulkan: memory used and budgeted: heap 0 288 of 15448 MB (288 ours), heap 1 2116 of 14141 MB (1444 ours) [ 200.52] vulkan: caches: 44 render targets (614 MB, 2 parked), 75 textures (47 MB), 326 buffers (0 MB); 1852 of 14141 MB in use as they count it, 0 MB freed for the budget so far [ 200.52] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [ 200.52] vulkan: 146790 rendering passes, 6325 clear commands, 51978 attachments cleared and 8 left undefined by their load op [ 200.52] vulkan: 9635 passes (50%) ended at buffer.c:2264 [ 200.52] vulkan: 3000 passes (16%) ended at render.c:232 [ 200.52] vulkan: 2400 passes (13%) ended at renderer.c:214 [ 200.52] vulkan: 1796 passes (9%) ended at surface.c:160 [ 200.52] vulkan: 600 passes (3%) ended at renderer.c:680 [ 200.52] vulkan: 591 passes (3%) ended at cmd.c:534 [ 200.52] vulkan: 541 passes (3%) ended at dma.c:143 [ 200.52] vulkan: 311 passes (2%) ended at buffer.c:2168 [ 200.52] vulkan: GPU-owned guest memory landed for the CPU 565 times, render targets written back for an engine 1 times [ 203.54] perf: 30.0 frames a second over 5.0 s (4290 shown in all) [ 208.55] perf: 30.1 frames a second over 5.0 s (4441 shown in all) [ 213.57] perf: 29.9 frames a second over 5.0 s (4591 shown in all) [ 218.39] vulkan: 20x11 texture reads the 24x11 render target at 40a120000: only that region is used [ 218.39] vulkan: 20x11 texture reads the 24x11 render target at 40a220000: only that region is used [ 218.59] perf: 30.1 frames a second over 5.0 s (4742 shown in all) [ 220.36] vulkan: display: 599 frame intervals of 33.33 ms (deviation 0.12 ms, 1st to 99th percentile 33.07 to 33.59 ms), 0 held for other than 2 refreshes; the game's frames went from release to present in 0.0 ms (0.0 to 0.0), on to the display in 11.0 ms (9.6 to 11.7), 0.0 ms in all (0.0 to 0.0) [ 220.36] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 220.52] cpu: 600 presents in 20.00 s (30.0 fps): 37 of the game's threads ran 4.27 s on the host's processors (21% of one, 7.12 ms a present), the whole process 6.25 s (31%); the busiest: thread 80 'MainThread' 1.84 s, thread 106 'UnityGfxDeviceWorker' 0.64 s, thread 85 'Job.Worker 1' 0.61 s, thread 84 'Job.Worker 0' 0.61 s, thread 114 'AK::EventManager' 0.50 s [ 220.52] cpu: in those 20.00 s, 229348 SVCs (11467 a second): 0x1b ArbitrateUnlock 69332, 0x1c WaitProcessWideKeyAtomic 60723, 0x1d SignalProcessWideKey 41805, 0x1a ArbitrateLock 24556, 0x0b SleepThread 18543, 0x21 SendSyncRequest 8576; 0 calls the dispatch table had no code for (RtAPI.miss) [ 220.52] vulkan: 567810 draws, 0 skipped; 12166 dispatches in 6539 batches (694 ms waiting), 0 skipped; 3 finishes (3 ms); 0 reads past queued releases (0 samples counts written on the GPU); 769323 descriptor sets written, 366299 reused; 218314 draws kept the last one's shaders and pipeline (0 checked), 519232 its targets [ 220.52] vulkan: 1220 shaders translated (594 ms), 2885 pipelines made (14 from the cache, 38879 ms making, 7252 ms waited for), 66 render targets made, 172 texture uploads (44 MB); 0 frames over 50 ms in the last 600, the slowest 38 ms [ 220.52] vulkan: memory used and budgeted: heap 0 288 of 15448 MB (288 ours), heap 1 2116 of 14177 MB (1444 ours) [ 220.52] vulkan: caches: 56 render targets (692 MB, 4 parked), 79 textures (55 MB), 537 buffers (0 MB); 1939 of 14177 MB in use as they count it, 0 MB freed for the budget so far [ 220.52] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [ 220.52] vulkan: 167752 rendering passes, 7525 clear commands, 60508 attachments cleared and 10 left undefined by their load op [ 220.52] vulkan: 9083 passes (43%) ended at buffer.c:2264 [ 220.52] vulkan: 4285 passes (20%) ended at renderer.c:214 [ 220.52] vulkan: 3129 passes (15%) ended at render.c:232 [ 220.52] vulkan: 1979 passes (9%) ended at surface.c:160 [ 220.52] vulkan: 748 passes (4%) ended at cmd.c:534 [ 220.52] vulkan: 594 passes (3%) ended at renderer.c:680 [ 220.52] vulkan: 498 passes (2%) ended at dma.c:143 [ 220.52] vulkan: 372 passes (2%) ended at buffer.c:2168 [ 220.52] vulkan: GPU-owned guest memory landed for the CPU 949 times, render targets written back for an engine 1 times [ 223.60] perf: 29.9 frames a second over 5.0 s (4892 shown in all) [ 226.72] RomFS: reading t01r0102 (2876.6 KB) [ 226.92] RomFS: reading fc2004_00 (492.3 KB) [ 226.92] RomFS: reading fc2005_00 (550.8 KB) [ 226.92] RomFS: reading fc2006_00 (515.0 KB) [ 226.96] RomFS: reading fc2007_00 (598.3 KB) [ 228.60] perf: 30.0 frames a second over 5.0 s (5042 shown in all) [ 233.62] perf: 30.1 frames a second over 5.0 s (5193 shown in all) [ 238.62] perf: 30.0 frames a second over 5.0 s (5343 shown in all) [ 240.33] vulkan: display: 599 frame intervals of 33.33 ms (deviation 1.67 ms, 1st to 99th percentile 33.06 to 33.62 ms), 6 held for other than 2 refreshes; the game's frames went from release to present in 0.0 ms (0.0 to 0.0), on to the display in 10.2 ms (9.0 to 12.0), 0.0 ms in all (0.0 to 0.0) [ 240.33] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 240.52] nvn: 5400 presents, 5400 submissions [ 240.52] cpu: 600 presents in 20.00 s (30.0 fps): 38 of the game's threads ran 4.58 s on the host's processors (23% of one, 7.63 ms a present), the whole process 7.02 s (35%); the busiest: thread 80 'MainThread' 1.83 s, thread 106 'UnityGfxDeviceWorker' 0.93 s, thread 84 'Job.Worker 0' 0.59 s, thread 85 'Job.Worker 1' 0.59 s, thread 114 'AK::EventManager' 0.48 s [ 240.52] cpu: in those 20.00 s, 289999 SVCs (14500 a second): 0x1b ArbitrateUnlock 81665, 0x1c WaitProcessWideKeyAtomic 71997, 0x1d SignalProcessWideKey 48192, 0x0b SleepThread 44869, 0x1a ArbitrateLock 28412, 0x21 SendSyncRequest 8751; 1 calls the dispatch table had no code for (RtAPI.miss) [ 240.52] vulkan: 743988 draws, 0 skipped; 14337 dispatches in 7857 batches (796 ms waiting), 0 skipped; 3 finishes (3 ms); 0 reads past queued releases (0 samples counts written on the GPU); 989245 descriptor sets written, 498733 reused; 299305 draws kept the last one's shaders and pipeline (0 checked), 679159 its targets [ 240.52] vulkan: 1220 shaders translated (594 ms), 2887 pipelines made (14 from the cache, 38894 ms making, 7262 ms waited for), 66 render targets made, 244 texture uploads (51 MB); 0 frames over 50 ms in the last 600, the slowest 39 ms [ 240.52] vulkan: memory used and budgeted: heap 0 288 of 15448 MB (288 ours), heap 1 2116 of 14186 MB (1444 ours) [ 240.52] vulkan: caches: 56 render targets (692 MB, 4 parked), 147 textures (58 MB), 593 buffers (1 MB); 1950 of 14186 MB in use as they count it, 0 MB freed for the budget so far [ 240.52] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [ 240.52] vulkan: 206742 rendering passes, 8725 clear commands, 70048 attachments cleared and 10 left undefined by their load op [ 240.52] vulkan: 19780 passes (51%) ended at renderer.c:214 [ 240.52] vulkan: 9930 passes (25%) ended at buffer.c:2264 [ 240.52] vulkan: 4172 passes (11%) ended at render.c:232 [ 240.52] vulkan: 2620 passes (7%) ended at surface.c:160 [ 240.52] vulkan: 874 passes (2%) ended at cmd.c:534 [ 240.52] vulkan: 599 passes (2%) ended at renderer.c:680 [ 240.52] vulkan: 469 passes (1%) ended at texture.c:1752 [ 240.52] vulkan: 430 passes (1%) ended at buffer.c:2168 [ 240.52] vulkan: GPU-owned guest memory landed for the CPU 983 times, render targets written back for an engine 1 times [ 243.64] perf: 29.9 frames a second over 5.0 s (5493 shown in all) [ 248.64] perf: 30.0 frames a second over 5.0 s (5643 shown in all) [ 253.65] perf: 30.1 frames a second over 5.0 s (5794 shown in all) [ 258.65] perf: 30.0 frames a second over 5.0 s (5944 shown in all) [ 260.30] vulkan: display: 599 frame intervals of 33.33 ms (deviation 0.97 ms, 1st to 99th percentile 33.07 to 33.61 ms), 2 held for other than 2 refreshes; the game's frames went from release to present in 0.0 ms (0.0 to 0.0), on to the display in 11.1 ms (9.6 to 12.7), 0.0 ms in all (0.0 to 0.0) [ 260.30] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 260.52] cpu: 600 presents in 20.00 s (30.0 fps): 38 of the game's threads ran 4.70 s on the host's processors (23% of one, 7.83 ms a present), the whole process 6.90 s (34%); the busiest: thread 80 'MainThread' 1.95 s, thread 106 'UnityGfxDeviceWorker' 0.88 s, thread 84 'Job.Worker 0' 0.59 s, thread 85 'Job.Worker 1' 0.59 s, thread 114 'AK::EventManager' 0.52 s [ 260.52] cpu: in those 20.00 s, 286221 SVCs (14312 a second): 0x1b ArbitrateUnlock 81768, 0x1c WaitProcessWideKeyAtomic 70403, 0x1d SignalProcessWideKey 46925, 0x0b SleepThread 41949, 0x1a ArbitrateLock 30454, 0x21 SendSyncRequest 8689; 0 calls the dispatch table had no code for (RtAPI.miss) [ 260.52] vulkan: 906983 draws, 0 skipped; 16179 dispatches in 8564 batches (812 ms waiting), 0 skipped; 3 finishes (3 ms); 0 reads past queued releases (0 samples counts written on the GPU); 1202572 descriptor sets written, 611396 reused; 364120 draws kept the last one's shaders and pipeline (0 checked), 827911 its targets [ 260.52] vulkan: 1220 shaders translated (594 ms), 2887 pipelines made (14 from the cache, 38894 ms making, 7262 ms waited for), 67 render targets made, 269 texture uploads (55 MB); 0 frames over 50 ms in the last 600, the slowest 39 ms [ 260.52] vulkan: memory used and budgeted: heap 0 288 of 15449 MB (288 ours), heap 1 2116 of 14173 MB (1444 ours) [ 260.52] vulkan: caches: 57 render targets (711 MB, 4 parked), 167 textures (74 MB), 789 buffers (1 MB); 1985 of 14173 MB in use as they count it, 0 MB freed for the budget so far [ 260.52] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [ 260.52] vulkan: 244067 rendering passes, 9925 clear commands, 79455 attachments cleared and 12 left undefined by their load op [ 260.52] vulkan: 17725 passes (47%) ended at renderer.c:214 [ 260.52] vulkan: 10944 passes (29%) ended at buffer.c:2264 [ 260.52] vulkan: 4035 passes (11%) ended at render.c:232 [ 260.52] vulkan: 2349 passes (6%) ended at surface.c:160 [ 260.52] vulkan: 717 passes (2%) ended at buffer.c:2168 [ 260.52] vulkan: 645 passes (2%) ended at cmd.c:534 [ 260.52] vulkan: 593 passes (2%) ended at renderer.c:680 [ 260.52] vulkan: 211 passes (1%) ended at texture.c:1752 [ 260.52] vulkan: GPU-owned guest memory landed for the CPU 1019 times, render targets written back for an engine 1 times [ 263.67] perf: 29.9 frames a second over 5.0 s (6094 shown in all) [ 268.67] perf: 30.0 frames a second over 5.0 s (6244 shown in all) [ 273.67] perf: 30.0 frames a second over 5.0 s (6394 shown in all) [ 278.69] perf: 30.1 frames a second over 5.0 s (6545 shown in all) [ 280.26] vulkan: display: 599 frame intervals of 33.33 ms (deviation 0.12 ms, 1st to 99th percentile 33.06 to 33.60 ms), 0 held for other than 2 refreshes; the game's frames went from release to present in 0.0 ms (0.0 to 0.0), on to the display in 10.5 ms (8.7 to 11.8), 0.0 ms in all (0.0 to 0.0) [ 280.26] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 280.52] cpu: 600 presents in 20.00 s (30.0 fps): 38 of the game's threads ran 4.82 s on the host's processors (24% of one, 8.03 ms a present), the whole process 7.26 s (36%); the busiest: thread 80 'MainThread' 1.89 s, thread 106 'UnityGfxDeviceWorker' 1.00 s, thread 85 'Job.Worker 1' 0.63 s, thread 84 'Job.Worker 0' 0.63 s, thread 114 'AK::EventManager' 0.49 s [ 280.52] cpu: in those 20.00 s, 290888 SVCs (14543 a second): 0x1b ArbitrateUnlock 81884, 0x1c WaitProcessWideKeyAtomic 71879, 0x1d SignalProcessWideKey 48081, 0x0b SleepThread 45796, 0x1a ArbitrateLock 28436, 0x21 SendSyncRequest 8728; 0 calls the dispatch table had no code for (RtAPI.miss) [ 280.52] vulkan: 1107834 draws, 0 skipped; 18218 dispatches in 9485 batches (872 ms waiting), 0 skipped; 3 finishes (3 ms); 0 reads past queued releases (0 samples counts written on the GPU); 1457325 descriptor sets written, 758345 reused; 455533 draws kept the last one's shaders and pipeline (0 checked), 1012513 its targets [ 280.52] vulkan: 1220 shaders translated (594 ms), 2887 pipelines made (14 from the cache, 38894 ms making, 7262 ms waited for), 67 render targets made, 342 texture uploads (62 MB); 0 frames over 50 ms in the last 600, the slowest 36 ms [ 280.52] vulkan: memory used and budgeted: heap 0 288 of 15449 MB (288 ours), heap 1 2116 of 14179 MB (1444 ours) [ 280.52] vulkan: caches: 57 render targets (711 MB, 4 parked), 147 textures (65 MB), 563 buffers (0 MB); 1978 of 14179 MB in use as they count it, 0 MB freed for the budget so far [ 280.52] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [ 280.52] vulkan: 285562 rendering passes, 11125 clear commands, 89004 attachments cleared and 12 left undefined by their load op [ 280.52] vulkan: 19784 passes (48%) ended at renderer.c:214 [ 280.52] vulkan: 12694 passes (31%) ended at buffer.c:2264 [ 280.52] vulkan: 4177 passes (10%) ended at render.c:232 [ 280.52] vulkan: 2564 passes (6%) ended at surface.c:160 [ 280.52] vulkan: 858 passes (2%) ended at cmd.c:534 [ 280.52] vulkan: 596 passes (1%) ended at renderer.c:680 [ 280.52] vulkan: 467 passes (1%) ended at buffer.c:2168 [ 280.52] vulkan: 170 passes (0%) ended at texture.c:1752 [ 280.52] vulkan: GPU-owned guest memory landed for the CPU 1107 times, render targets written back for an engine 1 times [ 283.69] perf: 30.0 frames a second over 5.0 s (6695 shown in all) [ 288.70] perf: 29.9 frames a second over 5.0 s (6845 shown in all) [ 293.72] perf: 30.1 frames a second over 5.0 s (6996 shown in all) [ 298.74] perf: 29.9 frames a second over 5.0 s (7146 shown in all) [ 298.92] RomFS: reading area002 (28817.5 KB) [ 299.11] vulkan: a 89 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes [ 299.11] RomFS: reading 1025309382.wem (5.4 KB) [ 299.11] RomFS: reading 1025364243.wem (5.0 KB) [ 299.11] RomFS: reading 1025413361.wem (75.1 KB) [ 299.11] RomFS: reading 375570764.wem (6.3 KB) [ 299.11] RomFS: reading 37602666.wem (52.3 KB) [ 299.11] RomFS: reading ef_f_bg_fountain_02 (45.2 KB) [ 299.11] RomFS: reading ef_f_bg_r213_beach_01 (401.3 KB) [ 299.11] RomFS: reading ef_f_bg_ugspace_spark (59.2 KB) [ 299.11] RomFS: reading ef_f_bg_w220_beach_01 (385.3 KB) [ 299.11] RomFS: reading ef_f_bg_r219_beach_01 (293.7 KB) [ 299.12] RomFS: reading ef_f_bg_r222_beach_01 (303.5 KB) [ 299.13] RomFS: reading ef_f_bg_warpzone_01 (61.6 KB) [ 299.17] RomFS: reading fc2042_00 (466.8 KB) [ 299.17] RomFS: reading fc2034_00 (409.8 KB) [ 299.17] RomFS: reading fc2043_00 (508.5 KB) [ 299.17] RomFS: reading fc2035_00 (476.0 KB) [ 299.17] RomFS: reading fc0002_22 (2467.4 KB) [ 299.17] RomFS: reading fc2038_00 (456.0 KB) [ 299.17] RomFS: reading fc2039_00 (425.3 KB) [ 299.17] RomFS: reading fc0027_00 (498.5 KB) [ 299.17] RomFS: reading fc0003_00 (776.7 KB) [ 299.17] RomFS: reading fc0028_00 (504.3 KB) [ 299.17] RomFS: reading fc2025_00 (546.8 KB) [ 299.18] RomFS: reading fc0004_00 (689.9 KB) [ 299.18] RomFS: reading fc2026_00 (413.9 KB) [ 299.18] RomFS: reading fc0005_00 (863.3 KB) [ 299.18] RomFS: reading fc1024_00 (483.9 KB) [ 299.18] RomFS: reading fc1025_00 (488.0 KB) [ 299.18] RomFS: reading fc1023_01 (487.1 KB) [ 299.18] RomFS: reading fc0029_01 (499.8 KB) [ 299.18] RomFS: reading fc1007_00 (452.5 KB) [ 299.18] RomFS: reading fc0030_00 (483.0 KB) [ 299.18] RomFS: reading fc1008_00 (501.8 KB) [ 299.18] RomFS: reading fc2040_00 (423.9 KB) [ 299.18] RomFS: reading fc2029_00 (503.0 KB) [ 299.18] RomFS: reading fc2001_00 (602.9 KB) [ 299.18] RomFS: reading fc2030_00 (442.2 KB) [ 299.18] RomFS: reading fc2003_00 (626.1 KB) [ 299.18] RomFS: reading fc1072_00 (499.1 KB) [ 299.18] RomFS: reading fc2031_00 (409.5 KB) [ 299.18] RomFS: reading fc1073_00 (407.2 KB) [ 299.19] RomFS: reading fc1057_00 (547.7 KB) [ 299.19] RomFS: reading fc1058_00 (518.8 KB) [ 299.20] RomFS: reading fc2023_00 (453.5 KB) [ 299.20] RomFS: reading fc2016_00 (460.6 KB) [ 299.20] RomFS: reading fc2024_00 (463.5 KB) [ 299.20] RomFS: reading fc2017_00 (442.2 KB) [ 299.20] RomFS: reading fc2037_00 (452.2 KB) [ 299.20] RomFS: reading fc1062_00 (632.6 KB) [ 299.20] RomFS: reading pm0405_01_01 (19.5 KB) [ 299.20] RomFS: reading pm0406_00_00 (11.0 KB) [ 299.20] RomFS: reading pm0406_00_01 (11.0 KB) [ 299.20] RomFS: reading fc1006_00 (476.3 KB) [ 299.20] RomFS: reading pm0402_01_01 (15.9 KB) [ 299.20] RomFS: reading pm0403_00_00 (16.0 KB) [ 299.20] RomFS: reading pm0403_00_01 (16.1 KB) [ 299.20] RomFS: reading fc1033_00 (685.9 KB) [ 299.20] RomFS: reading fc0039_00 (470.7 KB) [ 299.20] RomFS: reading fc1037_00 (464.3 KB) [ 299.20] RomFS: reading fc0040_00 (471.2 KB) [ 299.20] RomFS: reading fc0029_00 (495.2 KB) [ 299.20] RomFS: reading fc1041_00 (477.2 KB) [ 299.20] RomFS: reading fc1044_00 (402.4 KB) [ 299.20] RomFS: reading fc1045_00 (466.2 KB) [ 299.20] RomFS: reading fc0051_00 (571.3 KB) [ 299.20] RomFS: reading fc0053_00 (444.7 KB) [ 299.20] RomFS: reading fc0054_00 (520.9 KB) [ 299.20] RomFS: reading fc0047_00 (454.4 KB) [ 299.20] RomFS: reading fc0048_00 (714.1 KB) [ 299.20] RomFS: reading obj0002_00 (88.8 KB) [ 299.20] RomFS: reading obj0003_00 (318.3 KB) [ 299.21] RomFS: reading obj0025_04 (623.5 KB) [ 299.21] RomFS: reading obj0026_01 (2.6 KB) [ 299.21] RomFS: reading obj0027_01 (40.1 KB) [ 299.21] RomFS: reading pm0402_00_01 (57.4 KB) [ 299.21] RomFS: reading pm0403_00 (908.5 KB) [ 299.21] RomFS: reading pm0403_00_00 (41.9 KB) [ 299.21] RomFS: reading pm0406_00 (383.8 KB) [ 299.21] RomFS: reading pm0405_00_01 (63.7 KB) [ 299.21] RomFS: reading pm0406_00_00 (59.8 KB) [ 299.21] RomFS: reading pm0402_00 (83.7 KB) [ 299.21] RomFS: reading pm0405_00 (278.8 KB) [ 299.21] RomFS: reading pm0403_00 (86.0 KB) [ 299.21] RomFS: reading pm0406_00 (56.8 KB) [ 299.23] RomFS: reading pm0407_00 (44.4 KB) [ 299.24] RomFS: reading fc2036_00 (541.4 KB) [ 299.25] RomFS: reading fc2027_00 (478.0 KB) [ 299.26] RomFS: reading fc1026_00 (560.8 KB) [ 299.27] RomFS: reading fc0031_00 (475.8 KB) [ 299.27] RomFS: reading fc1008_01 (218.1 KB) [ 299.28] RomFS: reading fc2041_00 (429.3 KB) [ 299.28] RomFS: reading fc2003_01 (320.3 KB) [ 299.29] RomFS: reading fc1074_00 (591.9 KB) [ 299.29] RomFS: reading fc2032_00 (489.3 KB) [ 299.30] RomFS: reading fc2018_00 (530.8 KB) [ 299.31] RomFS: reading pm0404_00 (224.9 KB) [ 299.31] RomFS: reading pm0403_00_01 (41.5 KB) [ 299.31] RomFS: reading pm0406_00_01 (59.8 KB) [ 299.32] RomFS: reading fc1046_00 (432.7 KB) [ 299.33] RomFS: reading fc0061_00 (515.3 KB) [ 299.33] RomFS: reading fc0049_00 (577.4 KB) [ 299.34] RomFS: reading fc1039_00 (544.8 KB) [ 299.34] RomFS: reading fc0042_00 (527.1 KB) [ 299.35] RomFS: reading obj0004_00 (62.6 KB) [ 299.35] RomFS: reading fc1064_00 (643.9 KB) [ 299.38] vulkan: a 58 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes [ 299.45] vulkan: a 62 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes [ 299.52] nvn: 4096 KiB of the runtime's memory carry command records past the game's command memory [ 299.53] vulkan: a 52 ms frame: 6 shaders translated (1 ms), 19 pipelines made (5 ms waited for), 1 render targets made, 95 texture uploads (9290 KB), 0 ms in finishes [ 299.55] nvn: the first texture of format 0x12 (target 1, 512x512) [ 299.61] nvn: the first texture of format 0xd (target 1, 512x512) [ 299.62] vulkan: a 62 ms frame: 1 shaders translated (1 ms), 7 pipelines made (2 ms waited for), 10 render targets made, 2 texture uploads (265 KB), 0 ms in finishes [ 300.30] vulkan: display: 599 frame intervals of 33.33 ms (deviation 4.41 ms, 1st to 99th percentile 16.61 to 50.00 ms), 21 held for other than 2 refreshes; the game's frames went from release to present in 9.6 ms (1.1 to 30.4), on to the display in 11.7 ms (8.7 to 34.5), 30.9 ms in all (14.9 to 65.0) [ 300.30] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 300.52] nvn: 7200 presents, 7200 submissions [ 300.52] cpu: 600 presents in 20.00 s (30.0 fps): 38 of the game's threads ran 5.73 s on the host's processors (29% of one, 9.55 ms a present), the whole process 8.58 s (43%); the busiest: thread 80 'MainThread' 2.30 s, thread 106 'UnityGfxDeviceWorker' 1.03 s, thread 84 'Job.Worker 0' 0.62 s, thread 85 'Job.Worker 1' 0.62 s, thread 114 'AK::EventManager' 0.51 s [ 300.52] cpu: in those 20.00 s, 307362 SVCs (15368 a second): 0x1b ArbitrateUnlock 86706, 0x1c WaitProcessWideKeyAtomic 69418, 0x0b SleepThread 50065, 0x1d SignalProcessWideKey 46249, 0x1a ArbitrateLock 35458, 0x21 SendSyncRequest 9816; 0 calls the dispatch table had no code for (RtAPI.miss) [ 300.52] vulkan: 1306791 draws, 0 skipped; 20226 dispatches in 10302 batches (926 ms waiting), 0 skipped; 5 finishes (13 ms); 0 reads past queued releases (0 samples counts written on the GPU); 1706605 descriptor sets written, 906979 reused; 549780 draws kept the last one's shaders and pipeline (0 checked), 1195102 its targets [ 300.52] vulkan: 1227 shaders translated (596 ms), 2913 pipelines made (15 from the cache, 39147 ms making, 7298 ms waited for), 78 render targets made, 457 texture uploads (73 MB); 5 frames over 50 ms in the last 600, the slowest 89 ms [ 300.52] vulkan: memory used and budgeted: heap 0 288 of 15449 MB (288 ours), heap 1 2542 of 14179 MB (1832 ours) [ 300.52] vulkan: caches: 61 render targets (828 MB, 4 parked), 259 textures (88 MB), 890 buffers (6 MB); 2243 of 14179 MB in use as they count it, 0 MB freed for the budget so far [ 300.52] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [ 300.52] vulkan: 325022 rendering passes, 12325 clear commands, 98295 attachments cleared and 13 left undefined by their load op [ 300.52] vulkan: 19697 passes (50%) ended at renderer.c:214 [ 300.52] vulkan: 10706 passes (27%) ended at buffer.c:2264 [ 300.52] vulkan: 4086 passes (10%) ended at render.c:232 [ 300.52] vulkan: 2628 passes (7%) ended at surface.c:160 [ 300.52] vulkan: 951 passes (2%) ended at cmd.c:534 [ 300.52] vulkan: 598 passes (2%) ended at renderer.c:680 [ 300.52] vulkan: 500 passes (1%) ended at buffer.c:2168 [ 300.52] vulkan: 200 passes (1%) ended at texture.c:1752 [ 300.52] vulkan: GPU-owned guest memory landed for the CPU 1141 times, render targets written back for an engine 3 times [ 303.75] perf: 30.1 frames a second over 5.0 s (7297 shown in all) [ 308.75] perf: 30.0 frames a second over 5.0 s (7447 shown in all) [ 309.86] RomFS: reading t02fs0101 (1066.8 KB) [ 310.02] RomFS: reading fc2015_00 (433.1 KB) [ 310.26] vulkan: compute fa0d1fce7f77d4fe ready: block 64x1x1, 4 global buffers, 0 textures, 0 images [ 310.35] vulkan: a 65 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes [ 310.72] vulkan: a 368 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 12 render targets made, 3 texture uploads (5234 KB), 0 ms in finishes [ 313.75] perf: 28.4 frames a second over 5.0 s (7589 shown in all) [ 318.77] perf: 29.9 frames a second over 5.0 s (7739 shown in all) [ 320.41] vulkan: a 55 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes [ 320.41] RomFS: reading 107937175.wem (7.2 KB) [ 320.41] RomFS: reading 108300513.wem (74.1 KB) [ 320.41] RomFS: reading 450772803.wem (1290.7 KB) [ 320.41] RomFS: reading 451031435.wem (52.3 KB) [ 320.41] RomFS: reading 108485459.wem (52.0 KB) [ 320.60] vulkan: display: 599 frame intervals of 33.78 ms (deviation 14.21 ms, 1st to 99th percentile 16.61 to 50.15 ms), 34 held for other than 2 refreshes; the game's frames went from release to present in 6.3 ms (4.4 to 7.7), on to the display in 9.4 ms (7.8 to 25.5), 23.5 ms in all (13.4 to 39.3) [ 320.60] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 320.68] vulkan: a 62 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes [ 320.74] vulkan: a 54 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes [ 320.80] vulkan: a 64 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes [ 320.81] cpu: 600 presents in 20.29 s (29.6 fps): 38 of the game's threads ran 7.72 s on the host's processors (38% of one, 12.87 ms a present), the whole process 10.27 s (51%); the busiest: thread 80 'MainThread' 3.71 s, thread 106 'UnityGfxDeviceWorker' 1.05 s, thread 85 'Job.Worker 1' 0.99 s, thread 84 'Job.Worker 0' 0.98 s, thread 114 'AK::EventManager' 0.52 s [ 320.81] cpu: in those 20.29 s, 371138 SVCs (18296 a second): 0x1b ArbitrateUnlock 106049, 0x0b SleepThread 75023, 0x1c WaitProcessWideKeyAtomic 69740, 0x1a ArbitrateLock 52957, 0x1d SignalProcessWideKey 47849, 0x21 SendSyncRequest 9038; 0 calls the dispatch table had no code for (RtAPI.miss) [ 320.81] vulkan: 1533929 draws, 0 skipped; 23390 dispatches in 10891 batches (988 ms waiting), 0 skipped; 5 finishes (13 ms); 0 reads past queued releases (0 samples counts written on the GPU); 1981969 descriptor sets written, 1085891 reused; 675646 draws kept the last one's shaders and pipeline (0 checked), 1405104 its targets [ 320.81] vulkan: 1229 shaders translated (596 ms), 2915 pipelines made (16 from the cache, 39152 ms making, 7302 ms waited for), 95 render targets made, 532 texture uploads (86 MB); 6 frames over 50 ms in the last 600, the slowest 368 ms [ 320.81] vulkan: memory used and budgeted: heap 0 288 of 15449 MB (288 ours), heap 1 2675 of 14173 MB (1964 ours) [ 320.81] vulkan: caches: 62 render targets (967 MB, 6 parked), 173 textures (72 MB), 499 buffers (1 MB); 2372 of 14173 MB in use as they count it, 0 MB freed for the budget so far [ 320.81] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [ 320.81] vulkan: 363886 rendering passes, 13525 clear commands, 107603 attachments cleared and 15 left undefined by their load op [ 320.81] vulkan: 19967 passes (51%) ended at renderer.c:214 [ 320.81] vulkan: 8574 passes (22%) ended at buffer.c:2264 [ 320.81] vulkan: 4635 passes (12%) ended at render.c:232 [ 320.81] vulkan: 2711 passes (7%) ended at surface.c:160 [ 320.81] vulkan: 1115 passes (3%) ended at cmd.c:534 [ 320.81] vulkan: 811 passes (2%) ended at buffer.c:2168 [ 320.81] vulkan: 597 passes (2%) ended at renderer.c:680 [ 320.81] vulkan: 289 passes (1%) ended at texture.c:1752 [ 320.81] vulkan: GPU-owned guest memory landed for the CPU 1662 times, render targets written back for an engine 3 times [ 320.91] vulkan: a 57 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 1 render targets made, 56 texture uploads (3223 KB), 0 ms in finishes [ 320.97] vulkan: the 512x512 render target at 418180000 in format d5 takes the pixels of the one in format da [ 323.77] perf: 30.0 frames a second over 5.0 s (7889 shown in all) [ 328.79] perf: 29.9 frames a second over 5.0 s (8039 shown in all) [ 333.80] perf: 30.1 frames a second over 5.0 s (8190 shown in all) [ 335.52] vulkan: a 66 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes [ 335.87] vulkan: a 349 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 12 render targets made, 1 texture uploads (5230 KB), 0 ms in finishes [ 338.80] perf: 28.6 frames a second over 5.0 s (8333 shown in all) [ 340.81] vulkan: display: 599 frame intervals of 33.75 ms (deviation 13.54 ms, 1st to 99th percentile 16.60 to 50.23 ms), 23 held for other than 2 refreshes; the game's frames went from release to present in 5.8 ms (3.5 to 7.4), on to the display in 18.7 ms (8.1 to 38.4), 20.4 ms in all (11.9 to 38.3) [ 340.81] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 341.04] cpu: 600 presents in 20.23 s (29.7 fps): 38 of the game's threads ran 8.66 s on the host's processors (43% of one, 14.43 ms a present), the whole process 11.89 s (59%); the busiest: thread 80 'MainThread' 4.35 s, thread 106 'UnityGfxDeviceWorker' 1.28 s, thread 85 'Job.Worker 1' 1.15 s, thread 84 'Job.Worker 0' 1.14 s, thread 114 'AK::EventManager' 0.49 s [ 341.04] cpu: in those 20.23 s, 295425 SVCs (14602 a second): 0x1b ArbitrateUnlock 81735, 0x1c WaitProcessWideKeyAtomic 65679, 0x0b SleepThread 55918, 0x1d SignalProcessWideKey 44567, 0x1a ArbitrateLock 31387, 0x21 SendSyncRequest 8858; 0 calls the dispatch table had no code for (RtAPI.miss) [ 341.04] vulkan: 1813493 draws, 0 skipped; 26342 dispatches in 12501 batches (1116 ms waiting), 0 skipped; 5 finishes (13 ms); 0 reads past queued releases (0 samples counts written on the GPU); 2309237 descriptor sets written, 1317751 reused; 847814 draws kept the last one's shaders and pipeline (0 checked), 1667136 its targets [ 341.04] vulkan: 1229 shaders translated (596 ms), 2915 pipelines made (16 from the cache, 39152 ms making, 7302 ms waited for), 116 render targets made, 594 texture uploads (94 MB); 3 frames over 50 ms in the last 600, the slowest 349 ms [ 341.04] vulkan: memory used and budgeted: heap 0 288 of 15449 MB (288 ours), heap 1 2675 of 14179 MB (1964 ours) [ 341.04] vulkan: caches: 75 render targets (1012 MB, 6 parked), 166 textures (74 MB), 769 buffers (2 MB); 2407 of 14179 MB in use as they count it, 0 MB freed for the budget so far [ 341.04] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [ 341.04] vulkan: 415184 rendering passes, 14725 clear commands, 117088 attachments cleared and 18 left undefined by their load op [ 341.04] vulkan: 20181 passes (39%) ended at renderer.c:214 [ 341.04] vulkan: 17783 passes (35%) ended at buffer.c:2264 [ 341.04] vulkan: 5368 passes (10%) ended at render.c:232 [ 341.04] vulkan: 2766 passes (5%) ended at surface.c:160 [ 341.04] vulkan: 2379 passes (5%) ended at buffer.c:2168 [ 341.04] vulkan: 1948 passes (4%) ended at cmd.c:534 [ 341.04] vulkan: 597 passes (1%) ended at renderer.c:680 [ 341.04] vulkan: 157 passes (0%) ended at texture.c:1752 [ 341.04] vulkan: GPU-owned guest memory landed for the CPU 1803 times, render targets written back for an engine 3 times [ 342.26] vulkan: a 61 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes [ 342.27] RomFS: reading 938951356.wem (9.0 KB) [ 342.27] RomFS: reading 938964565.wem (74.8 KB) [ 342.76] vulkan: a 54 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 60 texture uploads (4466 KB), 0 ms in finishes [ 343.82] perf: 29.9 frames a second over 5.0 s (8483 shown in all) [ 348.82] perf: 30.0 frames a second over 5.0 s (8633 shown in all) [ 350.63] RomFS: reading 749814834.wem (16.5 KB) [ 350.63] RomFS: reading 749846603.wem (9.7 KB) [ 350.63] RomFS: reading 750328855.wem (701.1 KB) [ 353.84] perf: 29.9 frames a second over 5.0 s (8783 shown in all) [ 358.84] perf: 30.0 frames a second over 5.0 s (8933 shown in all) [ 360.80] vulkan: display: 599 frame intervals of 33.36 ms (deviation 3.54 ms, 1st to 99th percentile 16.61 to 50.02 ms), 21 held for other than 2 refreshes; the game's frames went from release to present in 0.0 ms (0.0 to 0.0), on to the display in 18.2 ms (8.4 to 28.4), 12.7 ms in all (12.6 to 12.9) [ 360.80] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 361.04] nvn: 9000 presents, 9000 submissions [ 361.05] cpu: 600 presents in 20.01 s (30.0 fps): 38 of the game's threads ran 10.27 s on the host's processors (51% of one, 17.11 ms a present), the whole process 16.00 s (80%); the busiest: thread 80 'MainThread' 4.45 s, thread 84 'Job.Worker 0' 1.83 s, thread 85 'Job.Worker 1' 1.81 s, thread 106 'UnityGfxDeviceWorker' 1.29 s, thread 114 'AK::EventManager' 0.49 s [ 361.05] cpu: in those 20.01 s, 257239 SVCs (12857 a second): 0x1b ArbitrateUnlock 69013, 0x1c WaitProcessWideKeyAtomic 54305, 0x0b SleepThread 53103, 0x1d SignalProcessWideKey 36407, 0x1a ArbitrateLock 26780, 0x21 SendSyncRequest 8722; 0 calls the dispatch table had no code for (RtAPI.miss) [ 361.05] vulkan: 2375468 draws, 0 skipped; 31648 dispatches in 13512 batches (1189 ms waiting), 0 skipped; 5 finishes (13 ms); 0 reads past queued releases (0 samples counts written on the GPU); 2939591 descriptor sets written, 1811347 reused; 1252421 draws kept the last one's shaders and pipeline (0 checked), 2212346 its targets [ 361.05] vulkan: 1229 shaders translated (596 ms), 2918 pipelines made (16 from the cache, 39189 ms making, 7339 ms waited for), 118 render targets made, 781 texture uploads (112 MB); 2 frames over 50 ms in the last 600, the slowest 61 ms [ 361.05] vulkan: memory used and budgeted: heap 0 288 of 15449 MB (288 ours), heap 1 2678 of 14179 MB (1964 ours) [ 361.05] vulkan: caches: 64 render targets (992 MB, 5 parked), 309 textures (121 MB), 1487 buffers (29 MB); 2455 of 14179 MB in use as they count it, 0 MB freed for the budget so far [ 361.05] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [ 361.05] vulkan: 468400 rendering passes, 15925 clear commands, 123844 attachments cleared and 19 left undefined by their load op [ 361.05] vulkan: 20631 passes (39%) ended at buffer.c:2264 [ 361.05] vulkan: 18733 passes (35%) ended at renderer.c:214 [ 361.05] vulkan: 4166 passes (8%) ended at buffer.c:2168 [ 361.05] vulkan: 3441 passes (6%) ended at render.c:232 [ 361.05] vulkan: 2805 passes (5%) ended at cmd.c:534 [ 361.05] vulkan: 2095 passes (4%) ended at surface.c:160 [ 361.05] vulkan: 598 passes (1%) ended at renderer.c:680 [ 361.05] vulkan: 560 passes (1%) ended at buffer.c:2096 [ 361.05] vulkan: GPU-owned guest memory landed for the CPU 2614 times, render targets written back for an engine 3 times [ 363.84] perf: 30.0 frames a second over 5.0 s (9083 shown in all) [ 363.87] nvn: 8192 KiB of the runtime's memory carry command records past the game's command memory [ 363.89] vulkan: a 83 ms frame: 0 shaders translated (0 ms), 5 pipelines made (0 ms waited for), 2 render targets made, 122 texture uploads (16596 KB), 0 ms in finishes [ 363.95] vulkan: a 53 ms frame: 1 shaders translated (0 ms), 1 pipelines made (11 ms waited for), 0 render targets made, 2 texture uploads (929 KB), 0 ms in finishes [ 364.01] vulkan: a 64 ms frame: 8 shaders translated (1 ms), 6 pipelines made (11 ms waited for), 0 render targets made, 60 texture uploads (3242 KB), 0 ms in finishes [ 368.85] perf: 30.1 frames a second over 5.0 s (9234 shown in all) [ 373.87] perf: 29.9 frames a second over 5.0 s (9384 shown in all) [ 378.87] perf: 30.0 frames a second over 5.0 s (9534 shown in all) [ 380.76] vulkan: display: 599 frame intervals of 33.33 ms (deviation 4.62 ms, 1st to 99th percentile 16.61 to 50.08 ms), 30 held for other than 2 refreshes; the game's frames went from release to present in 44.0 ms (6.9 to 77.0), on to the display in 20.8 ms (6.0 to 23.3), 59.5 ms in all (12.7 to 112.7) [ 380.76] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 381.04] cpu: 600 presents in 19.99 s (30.0 fps): 38 of the game's threads ran 9.86 s on the host's processors (49% of one, 16.44 ms a present), the whole process 14.17 s (71%); the busiest: thread 80 'MainThread' 4.48 s, thread 85 'Job.Worker 1' 1.60 s, thread 84 'Job.Worker 0' 1.59 s, thread 106 'UnityGfxDeviceWorker' 1.45 s, thread 114 'AK::EventManager' 0.55 s [ 381.04] cpu: in those 19.99 s, 257878 SVCs (12897 a second): 0x1b ArbitrateUnlock 66731, 0x1c WaitProcessWideKeyAtomic 60715, 0x0b SleepThread 55468, 0x1d SignalProcessWideKey 41572, 0x1a ArbitrateLock 18802, 0x21 SendSyncRequest 8772; 0 calls the dispatch table had no code for (RtAPI.miss) [ 381.04] vulkan: 2820007 draws, 0 skipped; 35897 dispatches in 14554 batches (1238 ms waiting), 0 skipped; 5 finishes (13 ms); 0 reads past queued releases (0 samples counts written on the GPU); 3433495 descriptor sets written, 2206521 reused; 1578749 draws kept the last one's shaders and pipeline (0 checked), 2639059 its targets [ 381.04] vulkan: 1238 shaders translated (597 ms), 2930 pipelines made (17 from the cache, 39325 ms making, 7378 ms waited for), 120 render targets made, 988 texture uploads (139 MB); 3 frames over 50 ms in the last 600, the slowest 83 ms [ 381.04] vulkan: memory used and budgeted: heap 0 288 of 15449 MB (288 ours), heap 1 3049 of 14151 MB (1964 ours) [ 381.04] vulkan: caches: 66 render targets (1003 MB, 5 parked), 445 textures (178 MB), 1154 buffers (46 MB); 2921 of 14151 MB in use as they count it, 0 MB freed for the budget so far [ 381.04] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [ 381.04] vulkan: 516714 rendering passes, 17125 clear commands, 132864 attachments cleared and 20 left undefined by their load op [ 381.04] vulkan: 20068 passes (42%) ended at renderer.c:214 [ 381.04] vulkan: 15534 passes (32%) ended at buffer.c:2264 [ 381.04] vulkan: 4983 passes (10%) ended at render.c:232 [ 381.04] vulkan: 2779 passes (6%) ended at surface.c:160 [ 381.04] vulkan: 2200 passes (5%) ended at cmd.c:534 [ 381.04] vulkan: 1845 passes (4%) ended at buffer.c:2168 [ 381.04] vulkan: 598 passes (1%) ended at renderer.c:680 [ 381.04] vulkan: 126 passes (0%) ended at buffer.c:2096 [ 381.04] vulkan: GPU-owned guest memory landed for the CPU 2833 times, render targets written back for an engine 3 times [ 383.87] perf: 30.0 frames a second over 5.0 s (9684 shown in all) [ 384.01] RomFS: reading sea01 (564.6 KB) [ 384.01] RomFS: reading t01r0101 (2760.1 KB) [ 384.09] vulkan: a 52 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes [ 384.57] vulkan: a 65 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 1 texture uploads (62 KB), 0 ms in finishes [ 384.90] vulkan: a 325 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 1 render targets made, 0 texture uploads (0 KB), 0 ms in finishes [ 388.89] perf: 28.7 frames a second over 5.0 s (9828 shown in all) [ 393.90] perf: 30.1 frames a second over 5.0 s (9979 shown in all) [ 398.92] perf: 29.9 frames a second over 5.0 s (10129 shown in all) [ 400.95] vulkan: display: 599 frame intervals of 33.69 ms (deviation 12.53 ms, 1st to 99th percentile 16.61 to 33.63 ms), 13 held for other than 2 refreshes; the game's frames went from release to present in 5.7 ms (4.0 to 7.7), on to the display in 16.5 ms (10.6 to 27.6), 24.4 ms in all (2.7 to 42.5) [ 400.95] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 401.27] cpu: 600 presents in 20.22 s (29.7 fps): 38 of the game's threads ran 5.85 s on the host's processors (29% of one, 9.75 ms a present), the whole process 8.32 s (41%); the busiest: thread 80 'MainThread' 2.64 s, thread 106 'UnityGfxDeviceWorker' 1.04 s, thread 84 'Job.Worker 0' 0.70 s, thread 85 'Job.Worker 1' 0.70 s, thread 114 'AK::EventManager' 0.48 s [ 401.27] cpu: in those 20.22 s, 320177 SVCs (15831 a second): 0x1b ArbitrateUnlock 93908, 0x1c WaitProcessWideKeyAtomic 70647, 0x0b SleepThread 50284, 0x1d SignalProcessWideKey 48166, 0x1a ArbitrateLock 40578, 0x21 SendSyncRequest 8964; 0 calls the dispatch table had no code for (RtAPI.miss) [ 401.27] vulkan: 3015579 draws, 0 skipped; 37961 dispatches in 15306 batches (1285 ms waiting), 0 skipped; 5 finishes (13 ms); 0 reads past queued releases (0 samples counts written on the GPU); 3672530 descriptor sets written, 2358630 reused; 1676358 draws kept the last one's shaders and pipeline (0 checked), 2818026 its targets [ 401.27] vulkan: 1238 shaders translated (597 ms), 2930 pipelines made (17 from the cache, 39325 ms making, 7378 ms waited for), 121 render targets made, 1123 texture uploads (155 MB); 3 frames over 50 ms in the last 600, the slowest 325 ms [ 401.27] vulkan: memory used and budgeted: heap 0 160 of 15449 MB (160 ours), heap 1 3050 of 14188 MB (1964 ours) [ 401.27] vulkan: caches: 66 render targets (1020 MB, 6 parked), 218 textures (84 MB), 1064 buffers (1 MB); 2789 of 14188 MB in use as they count it, 0 MB freed for the budget so far [ 401.27] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [ 401.27] vulkan: 561610 rendering passes, 18325 clear commands, 142226 attachments cleared and 22 left undefined by their load op [ 401.27] vulkan: 19812 passes (44%) ended at renderer.c:214 [ 401.27] vulkan: 15494 passes (35%) ended at buffer.c:2264 [ 401.27] vulkan: 4295 passes (10%) ended at render.c:232 [ 401.27] vulkan: 2485 passes (6%) ended at surface.c:160 [ 401.27] vulkan: 1123 passes (3%) ended at cmd.c:534 [ 401.27] vulkan: 677 passes (2%) ended at buffer.c:2168 [ 401.27] vulkan: 597 passes (1%) ended at renderer.c:680 [ 401.27] vulkan: 193 passes (0%) ended at texture.c:1752 [ 401.27] vulkan: GPU-owned guest memory landed for the CPU 2964 times, render targets written back for an engine 3 times [ 403.92] perf: 30.0 frames a second over 5.0 s (10279 shown in all) [ 408.94] perf: 30.1 frames a second over 5.0 s (10430 shown in all) [ 413.95] perf: 29.9 frames a second over 5.0 s (10580 shown in all) [ 418.97] perf: 30.1 frames a second over 5.0 s (10731 shown in all) [ 419.25] vulkan: a 83 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes [ 419.52] vulkan: a 60 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes [ 421.06] vulkan: display: 599 frame intervals of 33.47 ms (deviation 3.52 ms, 1st to 99th percentile 33.04 to 33.62 ms), 8 held for other than 2 refreshes; the game's frames went from release to present in 1.7 ms (1.7 to 1.7), on to the display in 16.5 ms (13.6 to 30.6), 5.1 ms in all (2.8 to 51.8) [ 421.06] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 421.27] nvn: 10800 presents, 10800 submissions [ 421.27] cpu: 600 presents in 20.00 s (30.0 fps): 38 of the game's threads ran 5.68 s on the host's processors (28% of one, 9.47 ms a present), the whole process 8.29 s (41%); the busiest: thread 80 'MainThread' 2.31 s, thread 106 'UnityGfxDeviceWorker' 0.99 s, thread 85 'Job.Worker 1' 0.66 s, thread 84 'Job.Worker 0' 0.66 s, thread 114 'AK::EventManager' 0.48 s [ 421.27] cpu: in those 20.00 s, 319147 SVCs (15955 a second): 0x1b ArbitrateUnlock 92080, 0x1c WaitProcessWideKeyAtomic 70671, 0x0b SleepThread 49526, 0x1d SignalProcessWideKey 47225, 0x1a ArbitrateLock 40586, 0x21 SendSyncRequest 9807; 0 calls the dispatch table had no code for (RtAPI.miss) [ 421.27] vulkan: 3195403 draws, 0 skipped; 39896 dispatches in 16337 batches (1370 ms waiting), 0 skipped; 8 finishes (24 ms); 0 reads past queued releases (0 samples counts written on the GPU); 3901634 descriptor sets written, 2489174 reused; 1755418 draws kept the last one's shaders and pipeline (0 checked), 2981397 its targets [ 421.27] vulkan: 1238 shaders translated (597 ms), 2930 pipelines made (17 from the cache, 39325 ms making, 7378 ms waited for), 128 render targets made, 1302 texture uploads (172 MB); 2 frames over 50 ms in the last 600, the slowest 83 ms [ 421.27] vulkan: memory used and budgeted: heap 0 160 of 15449 MB (160 ours), heap 1 2823 of 14156 MB (1700 ours) [ 421.27] vulkan: caches: 64 render targets (732 MB, 6 parked), 253 textures (94 MB), 918 buffers (3 MB); 2594 of 14156 MB in use as they count it, 0 MB freed for the budget so far [ 421.27] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [ 421.27] vulkan: 603778 rendering passes, 19525 clear commands, 151532 attachments cleared and 23 left undefined by their load op [ 421.27] vulkan: 19710 passes (47%) ended at renderer.c:214 [ 421.27] vulkan: 13211 passes (31%) ended at buffer.c:2264 [ 421.27] vulkan: 4120 passes (10%) ended at render.c:232 [ 421.27] vulkan: 2699 passes (6%) ended at surface.c:160 [ 421.27] vulkan: 795 passes (2%) ended at cmd.c:534 [ 421.27] vulkan: 597 passes (1%) ended at renderer.c:680 [ 421.27] vulkan: 442 passes (1%) ended at buffer.c:2168 [ 421.27] vulkan: 395 passes (1%) ended at texture.c:1752 [ 421.27] vulkan: GPU-owned guest memory landed for the CPU 3267 times, render targets written back for an engine 5 times [ 423.99] perf: 29.9 frames a second over 5.0 s (10881 shown in all) [ 427.10] RomFS: reading 920384784.wem (17.6 KB) [ 427.10] RomFS: reading 92051007.wem (1099.7 KB) [ 428.99] perf: 30.0 frames a second over 5.0 s (11031 shown in all) [ 434.00] perf: 30.1 frames a second over 5.0 s (11182 shown in all) [ 439.02] perf: 29.9 frames a second over 5.0 s (11332 shown in all) [ 441.01] vulkan: display: 599 frame intervals of 33.31 ms (deviation 2.26 ms, 1st to 99th percentile 16.64 to 33.61 ms), 11 held for other than 2 refreshes; the game's frames went from release to present in 0.0 ms (0.0 to 0.0), on to the display in 16.8 ms (12.4 to 30.3), 3.0 ms in all (2.8 to 3.1) [ 441.01] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 441.26] cpu: 600 presents in 20.00 s (30.0 fps): 38 of the game's threads ran 8.06 s on the host's processors (40% of one, 13.44 ms a present), the whole process 10.10 s (51%); the busiest: thread 80 'MainThread' 4.07 s, thread 85 'Job.Worker 1' 1.21 s, thread 84 'Job.Worker 0' 1.20 s, thread 106 'UnityGfxDeviceWorker' 0.86 s, thread 114 'AK::EventManager' 0.54 s [ 441.26] cpu: in those 20.00 s, 241722 SVCs (12088 a second): 0x1b ArbitrateUnlock 61142, 0x1c WaitProcessWideKeyAtomic 57736, 0x0b SleepThread 54013, 0x1d SignalProcessWideKey 38890, 0x1a ArbitrateLock 15347, 0x21 SendSyncRequest 8781; 0 calls the dispatch table had no code for (RtAPI.miss) [ 441.26] vulkan: 3409128 draws, 0 skipped; 42984 dispatches in 16337 batches (1370 ms waiting), 0 skipped; 8 finishes (24 ms); 0 reads past queued releases (0 samples counts written on the GPU); 4146294 descriptor sets written, 2671964 reused; 1909302 draws kept the last one's shaders and pipeline (0 checked), 3178511 its targets [ 441.26] vulkan: 1238 shaders translated (597 ms), 2930 pipelines made (17 from the cache, 39325 ms making, 7378 ms waited for), 128 render targets made, 1311 texture uploads (172 MB); 0 frames over 50 ms in the last 600, the slowest 37 ms [ 441.26] vulkan: memory used and budgeted: heap 0 160 of 15449 MB (160 ours), heap 1 2823 of 14156 MB (1700 ours) [ 441.26] vulkan: caches: 61 render targets (594 MB, 4 parked), 148 textures (75 MB), 1088 buffers (1 MB); 2435 of 14156 MB in use as they count it, 0 MB freed for the budget so far [ 441.26] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [ 441.26] vulkan: 634447 rendering passes, 20725 clear commands, 157870 attachments cleared and 23 left undefined by their load op [ 441.26] vulkan: 18536 passes (60%) ended at renderer.c:214 [ 441.26] vulkan: 4671 passes (15%) ended at buffer.c:2264 [ 441.26] vulkan: 3068 passes (10%) ended at render.c:232 [ 441.26] vulkan: 2544 passes (8%) ended at surface.c:160 [ 441.26] vulkan: 737 passes (2%) ended at cmd.c:534 [ 441.26] vulkan: 598 passes (2%) ended at renderer.c:680 [ 441.26] vulkan: 317 passes (1%) ended at buffer.c:2168 [ 441.26] vulkan: 190 passes (1%) ended at dma.c:143 [ 441.26] vulkan: GPU-owned guest memory landed for the CPU 3284 times, render targets written back for an engine 5 times [ 444.04] perf: 30.1 frames a second over 5.0 s (11483 shown in all) [ 449.05] perf: 29.9 frames a second over 5.0 s (11633 shown in all) [ 451.03] RomFS: reading d26r0108 (1046.9 KB) [ 451.03] RomFS: reading d27r0101 (8310.8 KB) [ 451.09] RomFS: reading d27r0102 (8804.8 KB) [ 451.13] nvn: the first texture of format 0x50 (target 8, 512x512) [ 451.60] RomFS: reading ef_f_bg_l02_beach_01 (48.0 KB) [ 451.60] RomFS: reading ef_f_bg_lakeedge_01 (814.6 KB) [ 451.63] RomFS: reading ef_f_bg_lakeedge_02 (815.0 KB) [ 451.73] RomFS: reading pm0395_00_01 (15.3 KB) [ 451.73] RomFS: reading pm0396_00_00 (15.3 KB) [ 451.73] RomFS: reading pm0396_00_01 (15.3 KB) [ 451.73] RomFS: reading obj0008_01 (255.5 KB) [ 451.77] RomFS: reading obj0009_01 (331.3 KB) [ 451.77] RomFS: reading pm0395_00_01 (50.0 KB) [ 451.77] RomFS: reading pm0396_00 (1199.7 KB) [ 451.77] RomFS: reading pm0395_00 (56.9 KB) [ 451.77] RomFS: reading pm0396_00_00 (46.9 KB) [ 451.77] RomFS: reading pm0396_00 (246.9 KB) [ 451.80] RomFS: reading pm0396_00_01 (46.7 KB) [ 451.80] RomFS: reading pm0397_00 (164.0 KB) [ 452.42] vulkan: a 379 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 1 texture uploads (1367 KB), 0 ms in finishes [ 453.32] RomFS: reading 315930810.wem (5.8 KB) [ 453.32] RomFS: reading 316744024.wem (1495.7 KB) [ 454.07] perf: 28.5 frames a second over 5.0 s (11776 shown in all) [ 459.07] perf: 30.0 frames a second over 5.0 s (11926 shown in all) [ 461.23] vulkan: display: 599 frame intervals of 33.75 ms (deviation 14.45 ms, 1st to 99th percentile 16.61 to 33.60 ms), 11 held for other than 2 refreshes; the game's frames went from release to present in 7.0 ms (5.7 to 9.5), on to the display in 16.0 ms (12.3 to 24.3), 18.5 ms in all (0.4 to 41.8) [ 461.23] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 461.52] cpu: 600 presents in 20.25 s (29.6 fps): 38 of the game's threads ran 6.47 s on the host's processors (32% of one, 10.78 ms a present), the whole process 8.51 s (42%); the busiest: thread 80 'MainThread' 3.17 s, thread 84 'Job.Worker 0' 0.81 s, thread 85 'Job.Worker 1' 0.81 s, thread 106 'UnityGfxDeviceWorker' 0.72 s, thread 114 'AK::EventManager' 0.61 s [ 461.52] cpu: in those 20.25 s, 293318 SVCs (14481 a second): 0x1b ArbitrateUnlock 80478, 0x0b SleepThread 65296, 0x1c WaitProcessWideKeyAtomic 56006, 0x1d SignalProcessWideKey 38185, 0x1a ArbitrateLock 36631, 0x21 SendSyncRequest 9108; 1 calls the dispatch table had no code for (RtAPI.miss) [ 461.52] vulkan: 3557253 draws, 0 skipped; 45204 dispatches in 16653 batches (1378 ms waiting), 0 skipped; 24 finishes (27 ms); 0 reads past queued releases (0 samples counts written on the GPU); 4319923 descriptor sets written, 2794585 reused; 2007758 draws kept the last one's shaders and pipeline (0 checked), 3310392 its targets [ 461.52] vulkan: 1240 shaders translated (598 ms), 2931 pipelines made (17 from the cache, 39341 ms making, 7394 ms waited for), 128 render targets made, 1396 texture uploads (188 MB); 1 frames over 50 ms in the last 600, the slowest 379 ms [ 461.52] vulkan: memory used and budgeted: heap 0 160 of 15449 MB (160 ours), heap 1 2824 of 14156 MB (1700 ours) [ 461.52] vulkan: caches: 43 render targets (528 MB, 2 parked), 152 textures (86 MB), 715 buffers (2 MB); 2395 of 14156 MB in use as they count it, 0 MB freed for the budget so far [ 461.52] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [ 461.52] vulkan: 663599 rendering passes, 21925 clear commands, 163194 attachments cleared and 23 left undefined by their load op [ 461.52] vulkan: 17974 passes (62%) ended at renderer.c:214 [ 461.52] vulkan: 4379 passes (15%) ended at buffer.c:2264 [ 461.52] vulkan: 2362 passes (8%) ended at render.c:232 [ 461.52] vulkan: 2315 passes (8%) ended at surface.c:160 [ 461.52] vulkan: 722 passes (2%) ended at dma.c:143 [ 461.52] vulkan: 596 passes (2%) ended at renderer.c:680 [ 461.52] vulkan: 402 passes (1%) ended at cmd.c:534 [ 461.52] vulkan: 370 passes (1%) ended at buffer.c:2168 [ 461.52] vulkan: GPU-owned guest memory landed for the CPU 3332 times, render targets written back for an engine 6 times [ 464.09] perf: 30.1 frames a second over 5.0 s (12077 shown in all) [ 469.09] perf: 30.0 frames a second over 5.0 s (12227 shown in all) [ 474.10] perf: 29.9 frames a second over 5.0 s (12377 shown in all) [ 479.10] perf: 30.0 frames a second over 5.0 s (12527 shown in all) [ 481.20] vulkan: display: 599 frame intervals of 33.33 ms (deviation 0.12 ms, 1st to 99th percentile 33.06 to 33.61 ms), 0 held for other than 2 refreshes; the game's frames went from release to present in 0.0 ms (0.0 to 0.0), on to the display in 13.4 ms (11.7 to 14.5), 0.0 ms in all (0.0 to 0.0) [ 481.20] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 481.52] nvn: 12600 presents, 12600 submissions [ 481.52] cpu: 600 presents in 20.00 s (30.0 fps): 38 of the game's threads ran 4.14 s on the host's processors (21% of one, 6.89 ms a present), the whole process 6.58 s (33%); the busiest: thread 80 'MainThread' 1.64 s, thread 106 'UnityGfxDeviceWorker' 0.80 s, thread 114 'AK::EventManager' 0.56 s, thread 84 'Job.Worker 0' 0.49 s, thread 85 'Job.Worker 1' 0.49 s [ 481.52] cpu: in those 20.00 s, 235356 SVCs (11769 a second): 0x0b SleepThread 61783, 0x1b ArbitrateUnlock 55632, 0x1c WaitProcessWideKeyAtomic 53292, 0x1d SignalProcessWideKey 35946, 0x1a ArbitrateLock 14167, 0x21 SendSyncRequest 8724; 0 calls the dispatch table had no code for (RtAPI.miss) [ 481.52] vulkan: 3739488 draws, 0 skipped; 48369 dispatches in 17551 batches (1433 ms waiting), 0 skipped; 24 finishes (27 ms); 0 reads past queued releases (0 samples counts written on the GPU); 4529691 descriptor sets written, 2949287 reused; 2133830 draws kept the last one's shaders and pipeline (0 checked), 3476426 its targets [ 481.52] vulkan: 1240 shaders translated (598 ms), 2931 pipelines made (17 from the cache, 39341 ms making, 7394 ms waited for), 128 render targets made, 1397 texture uploads (188 MB); 0 frames over 50 ms in the last 600, the slowest 35 ms [ 481.52] vulkan: memory used and budgeted: heap 0 160 of 15449 MB (160 ours), heap 1 2824 of 14156 MB (1700 ours) [ 481.52] vulkan: caches: 43 render targets (528 MB, 2 parked), 130 textures (83 MB), 686 buffers (1 MB); 2390 of 14156 MB in use as they count it, 0 MB freed for the budget so far [ 481.52] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [ 481.52] vulkan: 700170 rendering passes, 23125 clear commands, 168594 attachments cleared and 23 left undefined by their load op [ 481.52] vulkan: 18000 passes (49%) ended at renderer.c:214 [ 481.52] vulkan: 10417 passes (28%) ended at buffer.c:2264 [ 481.52] vulkan: 2400 passes (7%) ended at render.c:232 [ 481.52] vulkan: 2376 passes (6%) ended at surface.c:160 [ 481.52] vulkan: 1303 passes (4%) ended at dma.c:143 [ 481.52] vulkan: 841 passes (2%) ended at cmd.c:534 [ 481.52] vulkan: 638 passes (2%) ended at buffer.c:2168 [ 481.52] vulkan: 595 passes (2%) ended at renderer.c:680 [ 481.52] vulkan: GPU-owned guest memory landed for the CPU 3367 times, render targets written back for an engine 6 times [ 484.12] perf: 30.1 frames a second over 5.0 s (12678 shown in all) [ 487.26] RomFS: reading 410064124.wem (8.3 KB) [ 487.26] RomFS: reading 410070270.wem (406.0 KB) [ 488.15] RomFS: reading 814832813.wem (1540.1 KB) [ 488.15] RomFS: reading 814940706.wem (7.2 KB) [ 488.15] RomFS: reading 815313225.wem (3.9 KB) [ 488.15] RomFS: reading 81548660.wem (13.2 KB) [ 488.15] RomFS: reading 815539605.wem (5.6 KB) [ 489.12] perf: 30.0 frames a second over 5.0 s (12828 shown in all) [ 491.72] RomFS: reading pokemonview (139.3 KB) [ 492.32] nvn: a 4-sample texture of format 0x3f, 1280x720 [ 492.32] nvn: a 4-sample texture of format 0x35, 1280x720 [ 492.33] RomFS: reading eventarea004 (1043.4 KB) [ 492.35] RomFS: reading eventarea005 (32597.0 KB) [ 492.42] RomFS: reading ob0301_00 (254.6 KB) [ 492.42] RomFS: reading ob1001_00 (759.8 KB) [ 492.49] RomFS: reading ob1001_01 (730.7 KB) [ 492.58] RomFS: reading pm0386_14_01 (26.4 KB) [ 492.59] RomFS: reading pm0387_00_00 (14.6 KB) [ 492.59] RomFS: reading pm0387_00_01 (14.6 KB) [ 492.62] RomFS: reading pm0386_14_01 (76.6 KB) [ 492.62] RomFS: reading pm0387_00 (560.8 KB) [ 492.62] RomFS: reading pm0387_00_00 (38.9 KB) [ 492.62] RomFS: reading pm0386_14 (82.8 KB) [ 492.62] RomFS: reading pm0387_00 (157.3 KB) [ 492.62] RomFS: reading pm0388_00 (45.5 KB) [ 492.65] RomFS: reading pm0387_00_01 (39.8 KB) [ 492.72] RomFS: reading pm0389_00_01 (14.8 KB) [ 492.72] RomFS: reading pm0390_00_00 (55.3 KB) [ 492.72] RomFS: reading pm0390_00_01 (54.3 KB) [ 492.75] RomFS: reading pm0389_00_01 (154.1 KB) [ 492.75] RomFS: reading pm0390_00 (1211.3 KB) [ 492.75] RomFS: reading pm0390_00_00 (51.9 KB) [ 492.75] RomFS: reading pm0389_00 (43.6 KB) [ 492.75] RomFS: reading pm0390_00 (426.2 KB) [ 492.79] RomFS: reading pm0390_00_01 (50.4 KB) [ 492.79] RomFS: reading pm0391_00 (209.9 KB) [ 492.85] RomFS: reading pm0392_00_01 (59.1 KB) [ 492.85] RomFS: reading pm0393_00_00 (12.8 KB) [ 492.85] RomFS: reading pm0393_00_01 (12.8 KB) [ 492.89] RomFS: reading pm0392_00_01 (65.4 KB) [ 492.89] RomFS: reading pm0393_00 (657.1 KB) [ 492.89] RomFS: reading pm0393_00_00 (35.2 KB) [ 492.89] RomFS: reading pm0392_00 (264.2 KB) [ 492.89] RomFS: reading pm0393_00 (186.1 KB) [ 492.89] RomFS: reading pm0394_00 (81.7 KB) [ 492.92] RomFS: reading pm0393_00_01 (35.1 KB) [ 493.08] vulkan: a 61 ms frame: 0 shaders translated (0 ms), 6 pipelines made (15 ms waited for), 6 render targets made, 19 texture uploads (2634 KB), 0 ms in finishes [ 494.12] perf: 30.0 frames a second over 5.0 s (12978 shown in all) [ 497.95] nvn: the first texture of format 0x2e (target 5, 1280x720) [ 498.15] RomFS: reading 914985361.wem (678.8 KB) [ 498.15] RomFS: reading 915412879.wem (4.0 KB) [ 498.15] RomFS: reading 915437073.wem (7.8 KB) [ 498.15] RomFS: reading 915665252.wem (5.3 KB) [ 498.15] RomFS: reading 915720376.wem (9.0 KB) [ 498.15] RomFS: reading 915981034.wem (7.6 KB) [ 499.14] perf: 29.9 frames a second over 5.0 s (13128 shown in all) [ 501.16] vulkan: display: 599 frame intervals of 33.33 ms (deviation 2.73 ms, 1st to 99th percentile 16.92 to 33.61 ms), 10 held for other than 2 refreshes; the game's frames went from release to present in 0.0 ms (0.0 to 0.0), on to the display in 14.6 ms (12.6 to 20.9), 6.3 ms in all (0.6 to 17.4) [ 501.16] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 501.52] cpu: 600 presents in 20.00 s (30.0 fps): 38 of the game's threads ran 4.13 s on the host's processors (21% of one, 6.88 ms a present), the whole process 6.29 s (31%); the busiest: thread 80 'MainThread' 1.68 s, thread 106 'UnityGfxDeviceWorker' 0.67 s, thread 114 'AK::EventManager' 0.62 s, thread 84 'Job.Worker 0' 0.48 s, thread 85 'Job.Worker 1' 0.47 s [ 501.52] cpu: in those 20.00 s, 232788 SVCs (11639 a second): 0x1b ArbitrateUnlock 58689, 0x1c WaitProcessWideKeyAtomic 55262, 0x0b SleepThread 50214, 0x1d SignalProcessWideKey 37390, 0x1a ArbitrateLock 15848, 0x21 SendSyncRequest 8839; 0 calls the dispatch table had no code for (RtAPI.miss) [ 501.52] vulkan: 3844224 draws, 0 skipped; 53513 dispatches in 19425 batches (1535 ms waiting), 0 skipped; 26 finishes (28 ms); 0 reads past queued releases (0 samples counts written on the GPU); 4656367 descriptor sets written, 3032083 reused; 2193895 draws kept the last one's shaders and pipeline (0 checked), 3565227 its targets [ 501.52] vulkan: 1241 shaders translated (598 ms), 2945 pipelines made (17 from the cache, 39476 ms making, 7450 ms waited for), 139 render targets made, 1446 texture uploads (194 MB); 1 frames over 50 ms in the last 600, the slowest 61 ms [ 501.52] vulkan: memory used and budgeted: heap 0 160 of 15449 MB (160 ours), heap 1 3311 of 14156 MB (2186 ours) [ 501.52] vulkan: caches: 50 render targets (1082 MB, 2 parked), 135 textures (84 MB), 804 buffers (2 MB); 2951 of 14156 MB in use as they count it, 0 MB freed for the budget so far [ 501.52] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [ 501.52] vulkan: 733021 rendering passes, 24141 clear commands, 175442 attachments cleared and 25 left undefined by their load op [ 501.52] vulkan: 17602 passes (54%) ended at renderer.c:214 [ 501.52] vulkan: 6535 passes (20%) ended at buffer.c:2264 [ 501.52] vulkan: 3475 passes (11%) ended at surface.c:160 [ 501.52] vulkan: 2612 passes (8%) ended at render.c:232 [ 501.52] vulkan: 818 passes (2%) ended at dma.c:143 [ 501.52] vulkan: 779 passes (2%) ended at buffer.c:2168 [ 501.52] vulkan: 596 passes (2%) ended at renderer.c:680 [ 501.52] vulkan: 412 passes (1%) ended at cmd.c:534 [ 501.52] vulkan: GPU-owned guest memory landed for the CPU 3502 times, render targets written back for an engine 8 times [ 501.89] RomFS: reading maizuru01 (2.5 KB) [ 501.89] RomFS: reading marukusa01 (2.5 KB) [ 501.89] RomFS: reading mizu01 (2.5 KB) [ 501.89] RomFS: reading mori01 (2.4 KB) [ 501.89] RomFS: reading nagakusa01 (2.5 KB) [ 501.89] RomFS: reading park01 (2.5 KB) [ 501.89] RomFS: reading park02 (2.5 KB) [ 501.90] RomFS: reading g004 (5028.0 KB) [ 501.90] RomFS: reading g005 (7402.2 KB) [ 501.90] RomFS: reading eventsky001 (2580.0 KB) [ 501.90] RomFS: reading movie_pea_tr_op.webm (19022.2 KB) [ 501.90] RomFS: reading pc0001_00 (5784.4 KB) [ 501.90] RomFS: reading s001 (1022.6 KB) [ 501.90] RomFS: reading pm0389_00_01 (16.4 KB) [ 501.90] RomFS: reading pm0390_00_00 (56.7 KB) [ 501.90] RomFS: reading pm0396_00_01 (16.0 KB) [ 501.90] RomFS: reading pm0396_01_00 (16.0 KB) [ 501.90] RomFS: reading pm0396_01_01 (16.1 KB) [ 501.92] RomFS: reading pm0396_01_00 (19.4 KB) [ 501.92] RomFS: reading pm0396_01_01 (19.3 KB) [ 501.94] RomFS: reading g006 (7905.2 KB) [ 501.94] RomFS: reading s004 (481.9 KB) [ 501.96] RomFS: reading pc0001_10 (3196.9 KB) [ 501.98] RomFS: reading pm0390_00_01 (56.2 KB) [ 502.01] RomFS: reading ef_f_encount_wild_grass_02 (33.4 KB) [ 502.01] RomFS: reading ef_f_encount_wild_grass_03 (127.8 KB) [ 502.02] RomFS: reading ef_f_encount_wild_grass_04 (111.9 KB) [ 502.09] RomFS: reading 498397370.wem (8.7 KB) [ 502.09] RomFS: reading 498926385.wem (1523.5 KB) [ 503.58] RomFS: reading 6 (552.7 KB) [ 503.59] RomFS: reading battle (36.9 KB) [ 503.59] RomFS: reading contest (17.6 KB) [ 503.84] RomFS: reading ob0299_00 (210.9 KB) [ 503.85] RomFS: reading digda_rock (330.0 KB) [ 503.85] RomFS: reading ee112 (4.7 KB) [ 503.85] RomFS: reading ee113 (4.3 KB) [ 503.85] RomFS: reading ee300 (5.9 KB) [ 503.85] RomFS: reading ee301 (5.9 KB) [ 503.85] RomFS: reading ee302 (5.4 KB) [ 503.85] RomFS: reading ee303 (5.4 KB) [ 503.85] RomFS: reading ee304 (4.5 KB) [ 503.85] RomFS: reading ee310 (5.0 KB) [ 503.88] RomFS: reading ee006_kinomi (80.3 KB) [ 503.92] RomFS: reading ef_b_encount_back_g005_02 (31.7 KB) [ 503.92] RomFS: reading ef_b_encount_back_g005_03 (31.6 KB) [ 503.92] RomFS: reading ef_b_encount_front_grass_02 (259.3 KB) [ 503.92] RomFS: reading ef_b_encount_back_g006_01 (32.3 KB) [ 503.92] RomFS: reading ef_b_encount_front_grass_03 (258.2 KB) [ 503.95] RomFS: reading ef_b_encount_front_grass_04 (205.9 KB) [ 504.14] perf: 30.0 frames a second over 5.0 s (13278 shown in all) [ 504.30] RomFS: reading ee101_04_ball_close (61.3 KB) [ 504.30] RomFS: reading ee102_01_check_light (30.5 KB) [ 504.30] RomFS: reading ee105_02_sucsess_mark (35.0 KB) [ 504.30] RomFS: reading ee105_03_succeeded_light (30.4 KB) [ 504.30] RomFS: reading ee105_01_sucsess (46.4 KB) [ 504.30] RomFS: reading ee106_01_error (105.0 KB) [ 504.31] vulkan: a 193 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes [ 504.32] vulkan: 20x11 texture reads the 24x11 render target at 409ca0000: only that region is used [ 504.32] vulkan: 20x11 texture reads the 24x11 render target at 417260000: only that region is used [ 509.14] perf: 30.0 frames a second over 5.0 s (13428 shown in all) [ 510.18] RomFS: reading ee411 (5.5 KB) [ 510.18] RomFS: reading ee420 (5.2 KB) [ 510.18] RomFS: reading ee420_seal (4.7 KB) [ 510.18] RomFS: reading ee430 (5.6 KB) [ 510.18] RomFS: reading ee431 (5.6 KB) [ 510.18] RomFS: reading ee432 (5.6 KB) [ 510.18] RomFS: reading ee433 (5.6 KB) [ 514.15] perf: 30.1 frames a second over 5.0 s (13579 shown in all) [ 518.45] RomFS: reading ew009 (4.2 KB) [ 518.45] RomFS: reading ew010 (3.8 KB) [ 518.45] RomFS: reading ew010_fog_on (3.5 KB) [ 518.45] RomFS: reading ew011 (4.6 KB) [ 518.45] RomFS: reading ew012 (5.8 KB) [ 518.52] RomFS: reading ew009.bnk (18.3 KB) [ 518.52] RomFS: reading ew010.bnk (6.5 KB) [ 518.52] RomFS: reading ew011.bnk (71.2 KB) [ 518.55] RomFS: reading ew009_thunder_gamen (50.6 KB) [ 518.55] RomFS: reading ew010_hit (60.7 KB) [ 518.55] RomFS: reading ew010_hit_fog_on (60.7 KB) [ 519.17] perf: 29.9 frames a second over 5.0 s (13729 shown in all) [ 521.13] vulkan: display: 599 frame intervals of 33.33 ms (deviation 6.74 ms, 1st to 99th percentile 16.62 to 33.64 ms), 18 held for other than 2 refreshes; the game's frames went from release to present in 37.6 ms (4.7 to 84.9), on to the display in 13.6 ms (11.1 to 44.4), 39.8 ms in all (0.7 to 105.6) [ 521.13] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 521.52] cpu: 600 presents in 20.00 s (30.0 fps): 38 of the game's threads ran 4.80 s on the host's processors (24% of one, 8.01 ms a present), the whole process 7.98 s (40%); the busiest: thread 80 'MainThread' 2.38 s, thread 106 'UnityGfxDeviceWorker' 0.78 s, thread 84 'Job.Worker 0' 0.48 s, thread 85 'Job.Worker 1' 0.47 s, thread 114 'AK::EventManager' 0.39 s [ 521.52] cpu: in those 20.00 s, 331993 SVCs (16598 a second): 0x0b SleepThread 121600, 0x1b ArbitrateUnlock 70425, 0x1c WaitProcessWideKeyAtomic 59057, 0x1d SignalProcessWideKey 36053, 0x1a ArbitrateLock 26118, 0x21 SendSyncRequest 9103; 14 calls the dispatch table had no code for (RtAPI.miss) [ 521.52] vulkan: 3985369 draws, 0 skipped; 60335 dispatches in 21574 batches (1713 ms waiting), 0 skipped; 27 finishes (29 ms); 0 reads past queued releases (0 samples counts written on the GPU); 4824929 descriptor sets written, 3145811 reused; 2280899 draws kept the last one's shaders and pipeline (0 checked), 3688421 its targets [ 521.52] vulkan: 1253 shaders translated (599 ms), 2968 pipelines made (18 from the cache, 39600 ms making, 7521 ms waited for), 161 render targets made, 1547 texture uploads (219 MB); 1 frames over 50 ms in the last 600, the slowest 193 ms [ 521.52] vulkan: memory used and budgeted: heap 0 544 of 15449 MB (544 ours), heap 1 3443 of 14156 MB (2318 ours) [ 521.52] vulkan: caches: 65 render targets (1243 MB, 5 parked), 231 textures (176 MB), 1890 buffers (5 MB); 3197 of 14156 MB in use as they count it, 0 MB freed for the budget so far [ 521.52] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [ 521.52] vulkan: 768608 rendering passes, 25862 clear commands, 183344 attachments cleared and 29 left undefined by their load op [ 521.52] vulkan: 19033 passes (53%) ended at renderer.c:214 [ 521.52] vulkan: 7256 passes (20%) ended at buffer.c:2264 [ 521.52] vulkan: 4266 passes (12%) ended at render.c:232 [ 521.52] vulkan: 2379 passes (7%) ended at surface.c:160 [ 521.52] vulkan: 897 passes (3%) ended at buffer.c:2168 [ 521.52] vulkan: 875 passes (2%) ended at cmd.c:534 [ 521.52] vulkan: 595 passes (2%) ended at renderer.c:680 [ 521.52] vulkan: 245 passes (1%) ended at dma.c:143 [ 521.52] vulkan: GPU-owned guest memory landed for the CPU 3666 times, render targets written back for an engine 8 times [ 521.98] RomFS: reading ew031 (4.3 KB) [ 521.98] RomFS: reading ew032 (5.3 KB) [ 521.98] RomFS: reading ew033 (4.2 KB) [ 521.98] RomFS: reading ew033_fog_on (4.1 KB) [ 522.05] RomFS: reading ew032.bnk (72.8 KB) [ 522.05] RomFS: reading ew033.bnk (13.3 KB) [ 522.05] RomFS: reading ew034.bnk (37.3 KB) [ 522.08] RomFS: reading ew033_at_bgkem_fog_on (47.7 KB) [ 522.09] RomFS: reading ew032_muzzle (49.9 KB) [ 522.09] RomFS: reading ew033_at_bgkem (47.7 KB) [ 522.09] RomFS: reading ew033_at_srash01 (33.4 KB) [ 522.09] RomFS: reading ew033_at_srash01_fog_on (33.2 KB) [ 522.09] RomFS: reading ew033_df_hit (32.8 KB) [ 522.09] RomFS: reading ew033_df_hit_fog_on (32.8 KB) [ 524.17] perf: 30.0 frames a second over 5.0 s (13879 shown in all) [ 529.19] perf: 30.1 frames a second over 5.0 s (14030 shown in all) [ 534.19] perf: 30.0 frames a second over 5.0 s (14180 shown in all) [ 539.20] perf: 29.9 frames a second over 5.0 s (14330 shown in all) [ 541.10] vulkan: display: 599 frame intervals of 33.33 ms (deviation 0.12 ms, 1st to 99th percentile 33.08 to 33.61 ms), 0 held for other than 2 refreshes; the game's frames went from release to present in 0.0 ms (0.0 to 0.0), on to the display in 12.6 ms (11.4 to 13.3), 0.0 ms in all (0.0 to 0.0) [ 541.10] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 541.35] RomFS: reading ee534 (4.9 KB) [ 541.35] RomFS: reading ee535 (3.6 KB) [ 541.35] RomFS: reading ee610 (4.5 KB) [ 541.35] RomFS: reading ee620 (5.2 KB) [ 541.35] RomFS: reading ee621 (4.0 KB) [ 541.35] RomFS: reading ee630 (5.6 KB) [ 541.35] RomFS: reading ee700 (2.9 KB) [ 541.35] RomFS: reading ee701 (3.7 KB) [ 541.35] RomFS: reading ee702 (3.7 KB) [ 541.52] nvn: 14400 presents, 14400 submissions [ 541.52] cpu: 600 presents in 20.00 s (30.0 fps): 38 of the game's threads ran 4.32 s on the host's processors (22% of one, 7.20 ms a present), the whole process 7.22 s (36%); the busiest: thread 80 'MainThread' 2.09 s, thread 106 'UnityGfxDeviceWorker' 0.81 s, thread 84 'Job.Worker 0' 0.46 s, thread 85 'Job.Worker 1' 0.46 s, thread 114 'AK::EventManager' 0.32 s [ 541.52] cpu: in those 20.00 s, 272466 SVCs (13623 a second): 0x0b SleepThread 92721, 0x1b ArbitrateUnlock 59206, 0x1c WaitProcessWideKeyAtomic 55611, 0x1d SignalProcessWideKey 34066, 0x1a ArbitrateLock 15590, 0x21 SendSyncRequest 8676; 0 calls the dispatch table had no code for (RtAPI.miss) [ 541.52] vulkan: 4139397 draws, 0 skipped; 69767 dispatches in 24321 batches (1950 ms waiting), 0 skipped; 27 finishes (29 ms); 0 reads past queued releases (0 samples counts written on the GPU); 5008702 descriptor sets written, 3270094 reused; 2374979 draws kept the last one's shaders and pipeline (0 checked), 3823843 its targets [ 541.52] vulkan: 1257 shaders translated (600 ms), 2972 pipelines made (19 from the cache, 39614 ms making, 7535 ms waited for), 161 render targets made, 1553 texture uploads (220 MB); 0 frames over 50 ms in the last 600, the slowest 39 ms [ 541.52] vulkan: memory used and budgeted: heap 0 224 of 15449 MB (224 ours), heap 1 3443 of 14156 MB (2318 ours) [ 541.52] vulkan: caches: 64 render targets (1185 MB, 5 parked), 77 textures (64 MB), 569 buffers (1 MB); 3023 of 14156 MB in use as they count it, 0 MB freed for the budget so far [ 541.52] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [ 541.52] vulkan: 805806 rendering passes, 27662 clear commands, 191144 attachments cleared and 29 left undefined by their load op [ 541.52] vulkan: 19800 passes (53%) ended at renderer.c:214 [ 541.52] vulkan: 7841 passes (21%) ended at buffer.c:2264 [ 541.52] vulkan: 4320 passes (12%) ended at render.c:232 [ 541.52] vulkan: 2387 passes (6%) ended at surface.c:160 [ 541.52] vulkan: 1019 passes (3%) ended at cmd.c:534 [ 541.52] vulkan: 869 passes (2%) ended at buffer.c:2168 [ 541.52] vulkan: 595 passes (2%) ended at renderer.c:680 [ 541.52] vulkan: 363 passes (1%) ended at dma.c:143 [ 541.52] vulkan: GPU-owned guest memory landed for the CPU 3692 times, render targets written back for an engine 8 times [ 541.69] RomFS: reading 518957734.wem (7.4 KB) [ 541.69] RomFS: reading 519001748.wem (8.4 KB) [ 541.69] RomFS: reading 519891680.wem (7.4 KB) [ 541.69] RomFS: reading 520022319.wem (6.5 KB) [ 541.69] RomFS: reading 521336740.wem (2.9 KB) [ 541.69] RomFS: reading 521474590.wem (10.0 KB) [ 543.62] RomFS: reading 506891072.wem (3.9 KB) [ 543.62] RomFS: reading 507262716.wem (4.7 KB) [ 543.62] RomFS: reading 507437476.wem (317.2 KB) [ 544.22] perf: 30.1 frames a second over 5.0 s (14481 shown in all) [ 547.78] vulkan: a 360 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes [ 549.24] perf: 28.5 frames a second over 5.0 s (14624 shown in all) [ 550.99] RomFS: reading 1038322895.wem (3.4 KB) [ 550.99] RomFS: reading 1038402859.wem (1102.2 KB) [ 554.24] perf: 30.0 frames a second over 5.0 s (14774 shown in all) [ 559.25] perf: 30.1 frames a second over 5.0 s (14925 shown in all) [ 561.30] vulkan: display: 599 frame intervals of 33.72 ms (deviation 13.78 ms, 1st to 99th percentile 16.64 to 33.59 ms), 11 held for other than 2 refreshes; the game's frames went from release to present in 4.0 ms (3.3 to 5.4), on to the display in 15.4 ms (12.4 to 28.8), 19.4 ms in all (1.0 to 44.3) [ 561.30] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 561.75] cpu: 600 presents in 20.23 s (29.7 fps): 38 of the game's threads ran 4.58 s on the host's processors (23% of one, 7.63 ms a present), the whole process 6.87 s (34%); the busiest: thread 80 'MainThread' 2.25 s, thread 106 'UnityGfxDeviceWorker' 0.71 s, thread 114 'AK::EventManager' 0.51 s, thread 84 'Job.Worker 0' 0.46 s, thread 85 'Job.Worker 1' 0.46 s [ 561.75] cpu: in those 20.23 s, 264480 SVCs (13073 a second): 0x0b SleepThread 80197, 0x1b ArbitrateUnlock 60866, 0x1c WaitProcessWideKeyAtomic 53051, 0x1d SignalProcessWideKey 34669, 0x1a ArbitrateLock 20009, 0x21 SendSyncRequest 8818; 2 calls the dispatch table had no code for (RtAPI.miss) [ 561.75] vulkan: 4280051 draws, 0 skipped; 73416 dispatches in 25204 batches (1982 ms waiting), 0 skipped; 27 finishes (29 ms); 0 reads past queued releases (0 samples counts written on the GPU); 5176848 descriptor sets written, 3383258 reused; 2463267 draws kept the last one's shaders and pipeline (0 checked), 3947603 its targets [ 561.75] vulkan: 1257 shaders translated (600 ms), 2972 pipelines made (19 from the cache, 39614 ms making, 7535 ms waited for), 167 render targets made, 1667 texture uploads (241 MB); 1 frames over 50 ms in the last 600, the slowest 360 ms [ 561.75] vulkan: memory used and budgeted: heap 0 224 of 15449 MB (224 ours), heap 1 3443 of 14156 MB (2318 ours) [ 561.75] vulkan: caches: 64 render targets (1217 MB, 7 parked), 176 textures (131 MB), 1125 buffers (3 MB); 3129 of 14156 MB in use as they count it, 0 MB freed for the budget so far [ 561.75] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [ 561.75] vulkan: 840422 rendering passes, 29031 clear commands, 197145 attachments cleared and 31 left undefined by their load op [ 561.75] vulkan: 18447 passes (53%) ended at renderer.c:214 [ 561.75] vulkan: 8179 passes (24%) ended at buffer.c:2264 [ 561.75] vulkan: 3215 passes (9%) ended at render.c:232 [ 561.75] vulkan: 1926 passes (6%) ended at surface.c:160 [ 561.75] vulkan: 995 passes (3%) ended at dma.c:143 [ 561.75] vulkan: 683 passes (2%) ended at buffer.c:2168 [ 561.75] vulkan: 595 passes (2%) ended at renderer.c:680 [ 561.75] vulkan: 539 passes (2%) ended at cmd.c:534 [ 561.75] vulkan: GPU-owned guest memory landed for the CPU 3961 times, render targets written back for an engine 8 times [ 564.25] perf: 30.0 frames a second over 5.0 s (15075 shown in all) [ 569.25] perf: 30.0 frames a second over 5.0 s (15225 shown in all) [ 573.54] vulkan: a 88 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes [ 573.91] vulkan: a 54 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes [ 574.25] perf: 28.8 frames a second over 5.0 s (15369 shown in all) [ 574.37] vulkan: a 310 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 1 ms in finishes [ 579.27] perf: 30.1 frames a second over 5.0 s (15520 shown in all) [ 581.65] vulkan: display: 599 frame intervals of 33.81 ms (deviation 11.88 ms, 1st to 99th percentile 32.40 to 33.60 ms), 9 held for other than 2 refreshes; the game's frames went from release to present in 5.0 ms (1.5 to 10.5), on to the display in 17.8 ms (14.9 to 21.7), 15.1 ms in all (1.9 to 49.9) [ 581.65] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 581.93] cpu: 600 presents in 20.18 s (29.7 fps): 38 of the game's threads ran 6.21 s on the host's processors (31% of one, 10.35 ms a present), the whole process 8.64 s (43%); the busiest: thread 80 'MainThread' 3.07 s, thread 106 'UnityGfxDeviceWorker' 0.73 s, thread 85 'Job.Worker 1' 0.72 s, thread 84 'Job.Worker 0' 0.71 s, thread 114 'AK::EventManager' 0.62 s [ 581.93] cpu: in those 20.18 s, 263612 SVCs (13065 a second): 0x1b ArbitrateUnlock 66198, 0x0b SleepThread 63972, 0x1c WaitProcessWideKeyAtomic 54220, 0x1d SignalProcessWideKey 36306, 0x1a ArbitrateLock 24459, 0x21 SendSyncRequest 9428; 0 calls the dispatch table had no code for (RtAPI.miss) [ 581.93] vulkan: 4439455 draws, 0 skipped; 75868 dispatches in 26253 batches (2023 ms waiting), 0 skipped; 29 finishes (30 ms); 0 reads past queued releases (0 samples counts written on the GPU); 5363901 descriptor sets written, 3515013 reused; 2570663 draws kept the last one's shaders and pipeline (0 checked), 4090772 its targets [ 581.93] vulkan: 1257 shaders translated (600 ms), 2972 pipelines made (19 from the cache, 39614 ms making, 7535 ms waited for), 167 render targets made, 1692 texture uploads (243 MB); 3 frames over 50 ms in the last 600, the slowest 310 ms [ 581.93] vulkan: memory used and budgeted: heap 0 224 of 15449 MB (224 ours), heap 1 3443 of 14156 MB (2318 ours) [ 581.93] vulkan: caches: 63 render targets (1202 MB, 7 parked), 134 textures (78 MB), 890 buffers (1 MB); 3042 of 14156 MB in use as they count it, 0 MB freed for the budget so far [ 581.93] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [ 581.93] vulkan: 872964 rendering passes, 30231 clear commands, 202434 attachments cleared and 31 left undefined by their load op [ 581.93] vulkan: 17964 passes (55%) ended at renderer.c:214 [ 581.93] vulkan: 6957 passes (21%) ended at buffer.c:2264 [ 581.93] vulkan: 2919 passes (9%) ended at render.c:232 [ 581.93] vulkan: 1724 passes (5%) ended at surface.c:160 [ 581.93] vulkan: 812 passes (2%) ended at dma.c:143 [ 581.93] vulkan: 811 passes (2%) ended at buffer.c:2168 [ 581.93] vulkan: 740 passes (2%) ended at cmd.c:534 [ 581.93] vulkan: 597 passes (2%) ended at renderer.c:680 [ 581.93] vulkan: GPU-owned guest memory landed for the CPU 4137 times, render targets written back for an engine 8 times [ 584.27] perf: 30.0 frames a second over 5.0 s (15670 shown in all) [ 589.29] perf: 29.9 frames a second over 5.0 s (15820 shown in all) [ 594.29] perf: 30.0 frames a second over 5.0 s (15970 shown in all) [ 599.29] perf: 30.0 frames a second over 5.0 s (16120 shown in all) [ 601.62] vulkan: display: 599 frame intervals of 33.33 ms (deviation 0.10 ms, 1st to 99th percentile 33.06 to 33.60 ms), 0 held for other than 2 refreshes; the game's frames went from release to present in 0.0 ms (0.0 to 0.0), on to the display in 19.1 ms (17.5 to 21.5), 0.0 ms in all (0.0 to 0.0) [ 601.62] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 601.92] nvn: 16200 presents, 16200 submissions [ 601.93] cpu: 600 presents in 20.00 s (30.0 fps): 38 of the game's threads ran 8.41 s on the host's processors (42% of one, 14.02 ms a present), the whole process 12.10 s (61%); the busiest: thread 80 'MainThread' 4.02 s, thread 85 'Job.Worker 1' 1.46 s, thread 84 'Job.Worker 0' 1.44 s, thread 106 'UnityGfxDeviceWorker' 0.73 s, thread 114 'AK::EventManager' 0.57 s [ 601.93] cpu: in those 20.00 s, 197697 SVCs (9885 a second): 0x1b ArbitrateUnlock 48034, 0x1c WaitProcessWideKeyAtomic 46485, 0x0b SleepThread 44861, 0x1d SignalProcessWideKey 32440, 0x1a ArbitrateLock 11307, 0x21 SendSyncRequest 8756; 0 calls the dispatch table had no code for (RtAPI.miss) [ 601.93] vulkan: 4591647 draws, 0 skipped; 81240 dispatches in 28490 batches (2275 ms waiting), 0 skipped; 29 finishes (30 ms); 0 reads past queued releases (0 samples counts written on the GPU); 5540373 descriptor sets written, 3642925 reused; 2671234 draws kept the last one's shaders and pipeline (0 checked), 4226754 its targets [ 601.93] vulkan: 1257 shaders translated (600 ms), 2972 pipelines made (19 from the cache, 39614 ms making, 7535 ms waited for), 167 render targets made, 1717 texture uploads (246 MB); 0 frames over 50 ms in the last 600, the slowest 35 ms [ 601.93] vulkan: memory used and budgeted: heap 0 224 of 15449 MB (224 ours), heap 1 3443 of 14156 MB (2318 ours) [ 601.93] vulkan: caches: 62 render targets (1187 MB, 7 parked), 125 textures (72 MB), 736 buffers (28 MB); 3044 of 14156 MB in use as they count it, 0 MB freed for the budget so far [ 601.93] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [ 601.93] vulkan: 904461 rendering passes, 31431 clear commands, 207834 attachments cleared and 31 left undefined by their load op [ 601.93] vulkan: 18000 passes (57%) ended at renderer.c:214 [ 601.93] vulkan: 5635 passes (18%) ended at buffer.c:2264 [ 601.93] vulkan: 2966 passes (9%) ended at render.c:232 [ 601.93] vulkan: 1347 passes (4%) ended at surface.c:160 [ 601.93] vulkan: 1321 passes (4%) ended at cmd.c:534 [ 601.93] vulkan: 761 passes (2%) ended at buffer.c:2168 [ 601.93] vulkan: 719 passes (2%) ended at buffer.c:2096 [ 601.93] vulkan: 595 passes (2%) ended at renderer.c:680 [ 601.93] vulkan: GPU-owned guest memory landed for the CPU 4164 times, render targets written back for an engine 8 times [ 604.30] perf: 30.1 frames a second over 5.0 s (16271 shown in all) [ 607.37] vulkan: a 339 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 12 render targets made, 1 texture uploads (5230 KB), 0 ms in finishes [ 609.32] perf: 28.7 frames a second over 5.0 s (16415 shown in all) [ 614.32] perf: 30.0 frames a second over 5.0 s (16565 shown in all) [ 619.32] perf: 30.0 frames a second over 5.0 s (16715 shown in all) [ 621.78] vulkan: display: 599 frame intervals of 33.67 ms (deviation 12.44 ms, 1st to 99th percentile 16.65 to 33.62 ms), 11 held for other than 2 refreshes; the game's frames went from release to present in 7.1 ms (5.2 to 10.1), on to the display in 15.0 ms (7.8 to 21.6), 29.1 ms in all (16.5 to 43.3) [ 621.78] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 622.07] RomFS: reading 100770708.wem (9.0 KB) [ 622.07] RomFS: reading 1007966580.wem (54.4 KB) [ 622.14] cpu: 600 presents in 20.21 s (29.7 fps): 38 of the game's threads ran 5.52 s on the host's processors (27% of one, 9.19 ms a present), the whole process 7.85 s (39%); the busiest: thread 80 'MainThread' 2.64 s, thread 106 'UnityGfxDeviceWorker' 0.82 s, thread 84 'Job.Worker 0' 0.65 s, thread 85 'Job.Worker 1' 0.65 s, thread 114 'AK::EventManager' 0.49 s [ 622.14] cpu: in those 20.21 s, 293168 SVCs (14507 a second): 0x1b ArbitrateUnlock 84366, 0x1c WaitProcessWideKeyAtomic 66577, 0x0b SleepThread 47017, 0x1d SignalProcessWideKey 45043, 0x1a ArbitrateLock 33960, 0x21 SendSyncRequest 8842; 0 calls the dispatch table had no code for (RtAPI.miss) [ 622.14] vulkan: 4731594 draws, 0 skipped; 83664 dispatches in 29392 batches (2317 ms waiting), 0 skipped; 29 finishes (30 ms); 0 reads past queued releases (0 samples counts written on the GPU); 5713861 descriptor sets written, 3749331 reused; 2741773 draws kept the last one's shaders and pipeline (0 checked), 4350451 its targets [ 622.14] vulkan: 1257 shaders translated (600 ms), 2972 pipelines made (19 from the cache, 39614 ms making, 7535 ms waited for), 179 render targets made, 1791 texture uploads (258 MB); 1 frames over 50 ms in the last 600, the slowest 339 ms [ 622.14] vulkan: memory used and budgeted: heap 0 224 of 15449 MB (224 ours), heap 1 3443 of 14156 MB (2318 ours) [ 622.14] vulkan: caches: 73 render targets (1211 MB, 6 parked), 137 textures (63 MB), 675 buffers (1 MB); 3036 of 14156 MB in use as they count it, 0 MB freed for the budget so far [ 622.14] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [ 622.14] vulkan: 941066 rendering passes, 32631 clear commands, 216308 attachments cleared and 33 left undefined by their load op [ 622.14] vulkan: 19321 passes (53%) ended at renderer.c:214 [ 622.14] vulkan: 9404 passes (26%) ended at buffer.c:2264 [ 622.14] vulkan: 4284 passes (12%) ended at render.c:232 [ 622.14] vulkan: 1916 passes (5%) ended at surface.c:160 [ 622.14] vulkan: 721 passes (2%) ended at cmd.c:534 [ 622.14] vulkan: 598 passes (2%) ended at renderer.c:680 [ 622.14] vulkan: 185 passes (1%) ended at buffer.c:2168 [ 622.14] vulkan: 134 passes (0%) ended at dma.c:143 [ 622.14] vulkan: GPU-owned guest memory landed for the CPU 4254 times, render targets written back for an engine 8 times [ 622.77] RomFS: reading 1008154102.wem (9.2 KB) [ 624.34] perf: 30.1 frames a second over 5.0 s (16866 shown in all) [ 629.34] perf: 30.0 frames a second over 5.0 s (17016 shown in all) [ 634.35] perf: 29.9 frames a second over 5.0 s (17166 shown in all) [ 639.37] perf: 30.1 frames a second over 5.0 s (17317 shown in all) [ 641.75] vulkan: display: 599 frame intervals of 33.33 ms (deviation 0.12 ms, 1st to 99th percentile 33.07 to 33.61 ms), 0 held for other than 2 refreshes; the game's frames went from release to present in 0.0 ms (0.0 to 0.0), on to the display in 12.6 ms (11.4 to 13.6), 0.0 ms in all (0.0 to 0.0) [ 641.75] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 642.14] cpu: 600 presents in 20.00 s (30.0 fps): 38 of the game's threads ran 4.70 s on the host's processors (24% of one, 7.83 ms a present), the whole process 6.99 s (35%); the busiest: thread 80 'MainThread' 1.78 s, thread 106 'UnityGfxDeviceWorker' 1.02 s, thread 85 'Job.Worker 1' 0.65 s, thread 84 'Job.Worker 0' 0.65 s, thread 114 'AK::EventManager' 0.44 s [ 642.14] cpu: in those 20.00 s, 296149 SVCs (14807 a second): 0x1b ArbitrateUnlock 80208, 0x1c WaitProcessWideKeyAtomic 72493, 0x0b SleepThread 54857, 0x1d SignalProcessWideKey 48957, 0x1a ArbitrateLock 25070, 0x21 SendSyncRequest 8751; 0 calls the dispatch table had no code for (RtAPI.miss) [ 642.14] vulkan: 4948720 draws, 0 skipped; 86064 dispatches in 29992 batches (2329 ms waiting), 0 skipped; 29 finishes (30 ms); 0 reads past queued releases (0 samples counts written on the GPU); 5978330 descriptor sets written, 3919114 reused; 2849766 draws kept the last one's shaders and pipeline (0 checked), 4551375 its targets [ 642.14] vulkan: 1257 shaders translated (600 ms), 2972 pipelines made (19 from the cache, 39614 ms making, 7535 ms waited for), 179 render targets made, 1794 texture uploads (258 MB); 0 frames over 50 ms in the last 600, the slowest 34 ms [ 642.14] vulkan: memory used and budgeted: heap 0 224 of 15449 MB (224 ours), heap 1 3443 of 14156 MB (2318 ours) [ 642.14] vulkan: caches: 73 render targets (1211 MB, 6 parked), 100 textures (50 MB), 291 buffers (0 MB); 3021 of 14156 MB in use as they count it, 0 MB freed for the budget so far [ 642.14] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [ 642.14] vulkan: 985607 rendering passes, 33831 clear commands, 225908 attachments cleared and 33 left undefined by their load op [ 642.14] vulkan: 19800 passes (44%) ended at renderer.c:214 [ 642.14] vulkan: 15006 passes (34%) ended at buffer.c:2264 [ 642.14] vulkan: 4790 passes (11%) ended at render.c:232 [ 642.14] vulkan: 2218 passes (5%) ended at surface.c:160 [ 642.14] vulkan: 975 passes (2%) ended at buffer.c:2168 [ 642.14] vulkan: 740 passes (2%) ended at cmd.c:534 [ 642.14] vulkan: 597 passes (1%) ended at renderer.c:680 [ 642.14] vulkan: 329 passes (1%) ended at texture.c:1752 [ 642.14] vulkan: GPU-owned guest memory landed for the CPU 4274 times, render targets written back for an engine 8 times [ 644.39] perf: 29.9 frames a second over 5.0 s (17467 shown in all) [ 649.40] perf: 30.1 frames a second over 5.0 s (17618 shown in all) [ 652.67] vulkan: the 1280x720 render target at 428a60000 in format d5 takes the pixels of the one in format e0 [ 654.40] perf: 30.0 frames a second over 5.0 s (17768 shown in all) [ 659.40] perf: 30.0 frames a second over 5.0 s (17918 shown in all) [ 661.22] vulkan: a 50 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes [ 661.72] vulkan: display: 599 frame intervals of 33.33 ms (deviation 1.93 ms, 1st to 99th percentile 33.06 to 33.62 ms), 8 held for other than 2 refreshes; the game's frames went from release to present in 0.0 ms (0.0 to 0.0), on to the display in 12.3 ms (10.3 to 12.9), 0.2 ms in all (0.2 to 0.2) [ 661.72] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 662.13] nvn: 18000 presents, 18000 submissions [ 662.14] cpu: 600 presents in 20.00 s (30.0 fps): 38 of the game's threads ran 5.92 s on the host's processors (30% of one, 9.87 ms a present), the whole process 8.50 s (43%); the busiest: thread 80 'MainThread' 2.46 s, thread 106 'UnityGfxDeviceWorker' 1.14 s, thread 84 'Job.Worker 0' 0.77 s, thread 85 'Job.Worker 1' 0.77 s, thread 114 'AK::EventManager' 0.61 s [ 662.14] cpu: in those 20.00 s, 340939 SVCs (17047 a second): 0x1b ArbitrateUnlock 94803, 0x1c WaitProcessWideKeyAtomic 83793, 0x0b SleepThread 60586, 0x1d SignalProcessWideKey 55989, 0x1a ArbitrateLock 31174, 0x21 SendSyncRequest 8598; 1 calls the dispatch table had no code for (RtAPI.miss) [ 662.14] vulkan: 5173272 draws, 0 skipped; 90312 dispatches in 30864 batches (2375 ms waiting), 0 skipped; 29 finishes (30 ms); 0 reads past queued releases (0 samples counts written on the GPU); 6253783 descriptor sets written, 4092765 reused; 2967113 draws kept the last one's shaders and pipeline (0 checked), 4761254 its targets [ 662.14] vulkan: 1257 shaders translated (600 ms), 2975 pipelines made (21 from the cache, 39617 ms making, 7538 ms waited for), 203 render targets made, 1832 texture uploads (270 MB); 1 frames over 50 ms in the last 600, the slowest 50 ms [ 662.14] vulkan: memory used and budgeted: heap 0 224 of 15449 MB (224 ours), heap 1 3699 of 14156 MB (2574 ours) [ 662.14] vulkan: caches: 74 render targets (1306 MB, 6 parked), 125 textures (120 MB), 757 buffers (1 MB); 3200 of 14156 MB in use as they count it, 0 MB freed for the budget so far [ 662.14] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [ 662.14] vulkan: 1032849 rendering passes, 35031 clear commands, 237404 attachments cleared and 43 left undefined by their load op [ 662.14] vulkan: 17340 passes (37%) ended at renderer.c:214 [ 662.14] vulkan: 17116 passes (36%) ended at buffer.c:2264 [ 662.14] vulkan: 5717 passes (12%) ended at render.c:232 [ 662.14] vulkan: 3283 passes (7%) ended at buffer.c:2168 [ 662.14] vulkan: 1773 passes (4%) ended at surface.c:160 [ 662.14] vulkan: 959 passes (2%) ended at cmd.c:534 [ 662.14] vulkan: 596 passes (1%) ended at renderer.c:680 [ 662.14] vulkan: 322 passes (1%) ended at texture.c:1752 [ 662.14] vulkan: GPU-owned guest memory landed for the CPU 4380 times, render targets written back for an engine 8 times [ 664.42] perf: 29.9 frames a second over 5.0 s (18068 shown in all) [ 666.04] vulkan: 20x11 texture reads the 24x11 render target at 406ce0000: only that region is used [ 669.42] perf: 30.0 frames a second over 5.0 s (18218 shown in all) [ 674.42] perf: 30.0 frames a second over 5.0 s (18368 shown in all) [ 676.62] jit: 0 AOT variants, 0 leaders, 0 hits, 0 misses, 4 images [ 676.62] jit: 62 batches compiled 62 pcs (0 failed, 0 still queued, 0 batches dropped by memory changes), 63 functions, 520 instructions, 68 KiB of code, 0.36 s compiling, 0 units loaded from ~/Games/LocalLibrary/ScarletNX Games/010018E011D92000/010018E011D92000.jitcache [ 676.62] kernel: over 676.2 s, cores 0: 13% held, 0.6 s waited for; 1: 5% held, 2.3 s waited for; 2: 6% held, 3.1 s waited for; 3: 0% held, 0.0 s waited for; [ 676.62] kernel: core 0 held by thread 80 'MainThread' prio 29 for 11% of the run [ 676.62] kernel: core 0 held by thread 103 'Loading.AsyncRead' prio 44 for 0% of the run [ 676.62] kernel: core 0 held by thread 83 'GC Finalizer' prio 59 for 0% of the run [ 676.62] kernel: core 1 held by thread 84 'Job.Worker 0' prio 44 for 3% of the run [ 676.62] kernel: core 1 held by thread 109 'Loading.PreloadManager' prio 49 for 0% of the run [ 676.62] kernel: core 1 held by thread 107 'FMOD audio out thread' prio 59 for 0% of the run [ 676.62] kernel: core 2 held by thread 106 'UnityGfxDeviceWorker' prio 44 for 4% of the run [ 676.62] kernel: core 2 held by thread 85 'Job.Worker 1' prio 44 for 3% of the run [ 676.62] kernel: core 2 held by thread 114 'AK::EventManager' prio 43 for 2% of the run [ 676.62] kernel: thread 110 'AK::IOThread' prio 43 core 2 mask 4 waited 1.33 s for its core in 2252 waits [ 676.62] kernel: thread 117 'Thread_0x0000000008028CA0' prio 44 core 2 mask 7 waited 1.31 s for its core in 10225 waits [ 676.62] kernel: thread 85 'Job.Worker 1' prio 44 core 2 mask 7 waited 0.91 s for its core in 28268 waits [ 676.62] kernel: thread 84 'Job.Worker 0' prio 44 core 1 mask 7 waited 0.91 s for its core in 28162 waits [ 676.62] kernel: thread 108 'FMOD stream thread' prio 59 core 1 mask 2 waited 0.45 s for its core in 4473 waits [ 676.62] kernel: thread 114 'AK::EventManager' prio 43 core 2 mask 4 waited 0.31 s for its core in 16621 waits [ 676.62] kernel: thread 107 'FMOD audio out thread' prio 59 core 1 mask 2 waited 0.24 s for its core in 4205 waits [ 676.62] kernel: thread 80 'MainThread' prio 29 core 0 mask 1 waited 0.22 s for its core in 25986 waits [ 676.62] kernel: thread 106 'UnityGfxDeviceWorker' prio 44 core 2 mask 7 waited 0.14 s for its core in 4257 waits [ 676.62] kernel: thread 105 'Thread_0x000000000861F220' prio 28 core 1 mask 7 waited 0.13 s for its core in 2057 waits [ 676.62] Exit.