ScarletNX main 51a2824-dirty (clang 23.1.4, Windows x86_64) Message: == summary == ### `The Legend of Zelda: Link's Awakening` (`01006BB00C6F0000`, version `1.0.1`) - **Console:** Switch - **Build:** `ScarletNX main 51a2824-dirty (clang 23.1.4, Windows x86_64)` - **System:** `Windows 11 26H2 (10.0.26300), AMD Ryzen 7 9800X3D 8-Core Processor, 8 threads, 31 GB RAM` - **GPU:** `NVIDIA GeForce RTX 4090`, Vulkan `1.4.357`, driver `9b404000` - **Ended:** no failure logged after 338.6 s **Frames over 50 ms:** 38, the slowest 2000 ms
What the slowest frames did, and the GPU's counts ``` a 2000 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes a 799 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes a 520 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes a 517 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes a 473 ms frame: 19 shaders translated (3 ms), 28 pipelines made (363 ms waited for), 1 render targets made, 111 texture uploads (16047 KB), 0 ms in finishes 81 shaders translated (38 ms), 131 pipelines made (30 from the cache, 2357 ms making, 1614 ms waited for), 277 render targets made, 5153 texture uploads (39988 MB); 0 frames over 50 ms in the last 600, the slowest 32 ms memory used and budgeted: heap 0 540 of 21840 MB (467 ours), heap 1 185 of 15162 MB (128 ours) ```
**What else the runtime missed:** - **CPU:** - guest code the recompiler missed, compiled at run time: 4 pcs (0 failed, 0 still queued) == the last run: ~\AppData\Roaming\scarletnx\state\last-run.log == $ ~\Desktop\ScarletNX-windows-x86_64 (6)\bin\scarletnx.exe ~ memory: 512 GiB of address space reserved, the console's settings: ~\01006BB00C6F0000.ini keeps 1 key this version does not use (user), under [Deprecated]: delete it, or use Settings > App > Clean Old Settings in the launcher log: written to ~\01006BB00C6F0000_01006BB00C6F0800v65536.log ScarletNX - The Legend of Zelda: Link's Awakening build: ScarletNX main 51a2824-dirty (clang 23.1.4, Windows x86_64) system: Windows 11 26H2 (10.0.26300), AMD Ryzen 7 9800X3D 8-Core Processor, 8 threads, 31 GB RAM game: the update of the game in 01006BB00C6F0000, with its settings and saves fs: ExeFS and RomFS read from the update ~\The Legend of Zelda Link's Awakening [01006BB00C6F0800] [v65536][UPD].nsp over the game's dump ~\The Legend of Zelda_ Link's Awakening [01006BB00C6F0000][v0] [NKA][NC][NT].xci (7653.8 MB mapped) fs: 0 RomFS/ExeFS files mapped for the whole run, 0.0 MB memory: 4 KiB host pages, views are copies (no alias pool) Loaded rtld at 0x8000000 Loaded main at 0x8005000 Loaded subsdk0 at 0x9ce0000 Loaded subsdk1 at 0xa625000 Loaded sdk at 0xad3b000 symbols: 30490 functions named hooks: the module calls the functions of the 544 symbols its build's hooks named through their dispatch slots, and every other function directly (route list 0cbeb8b9dddeed16; this runtime's, 07e8e8e20e0a5e81, names 545) hooks: module rtld, SDK unknown (its versioned hooks aren't installed) hooks: module main, SDK unknown (its versioned hooks aren't installed) hooks: module subsdk0, SDK unknown (its versioned hooks aren't installed) hooks: module subsdk1, SDK unknown (its versioned hooks aren't installed) hooks: module sdk, SDK 8.2.0 hook: memcpy at b219070 runs hook_memmove hook: memmove at b219490 runs hook_memmove hook: memset at b245370 runs hook_memset hooks: 3 of the game's functions run the runtime's handlers nvn: the runtime implements 539 NVN functions, and the game's NVN driver doesn't run jit: the AOT module has no runtime code variants; the JIT handles the misses and writes a cache jit: 4 compile threads, 0 pcs of earlier runs queued npdm: system resource 0 MB, cores 7, priorities ffffffff0000000 settings: user=1 is deprecated: user_uid=6e7e195d1c7640ccb836811a83e210b0, [user1]'s, replaces it (the launcher's Current user writes it) acc: 1 user, playing as user 1 users: [user1] mii=(none): Baguette; picture=(none): file time: the time zone is Etc/GMT-9 (UTC+09) game: 01006bb00c6f0000, version 1.0.1 pl: the Japanese stand-in answers for the console font's private-use characters pl: the Chinese simplified stand-in answers for the console font's private-use characters pl: the Chinese traditional stand-in answers for the console font's private-use characters pl: the Korean stand-in answers for the console font's private-use characters pl: the extended stand-in answers for the console font's private-use characters RomFS: the update's over the game's dump, read in place (5943.5 MB) game: played with Update 1.0.1 input: gamepad Nintendo Switch Pro Controller (id 2, GUID 0500b7e67e0500000920000000006803, switchpro) input: device path \\?\HID#{00001124-0000-1000-8000-00805f9b34fb}_VID&0002057e_PID&2009#b&1aaf62d&5&0000#{4d1e55b2-f16f-11cf-88cb-001111000030}, 6 axes, 16 buttons, mapping 0500b7e67e0500000920000000006803,*,a:b0,b:b1,back:b4,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b5,leftshoulder:b9,leftstick:b7,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a5,rightx:a2,righty:a3,start:b6,x:b2,y:b3,misc1:b11,crc:e6b7,platform:Windows, input: enabled accelerometer sensor on Nintendo Switch Pro Controller input: enabled gyroscope sensor on Nintendo Switch Pro Controller video: SDL 3.4.18 on windows vulkan: native ASTC textures were asked for, but the GPU can't sample ASTC: they are decoded to RGBA8 vulkan: native ETC2 textures were asked for, but the GPU can't sample ETC2: they are decoded vulkan: the device discrete, the CPU maps all of its memory (resizable BAR); guest buffers copied (vk_memory=auto); VK_EXT_external_memory_host yes, VK_EXT_map_memory_placed no vulkan: vertex_input_dynamic_state=auto: draws set their vertex layout as dynamic state (VK_EXT_vertex_input_dynamic_state) on NVIDIA GeForce RTX 4090 (NVIDIA, 621.01, driver version 621.1.00) vulkan: graphics descriptor buffers supported, disabled vulkan: allocations of at most 256 MiB, bigger images in pieces (sparse binding), a 3D texture with holes in its mapping with memory where it is mapped (sparse residency) vulkan: the driver that runs: NVIDIA, 621.01 (driver ID 4) vulkan: NVIDIA GeForce RTX 4090, Vulkan 1.4.357, driver 9b404000, graphics queue family 0, compute 2 (separate family) vulkan: draws sample the color targets they render to in place (attachment feedback loops, enabled by dynamic state, ordered by barriers within the pass) vulkan: swapchain 1280x720, 3 images, presents timed, fifo vulkan: pipeline cache loaded (368 KB) vulkan: this GPU flushes FP32 subnormals as the console's FTZ instructions do, so shaders are translated without a flush of their own memory: no traps (none on this host): GPU engines land their results in guest memory at their fence renderer: Vulkan vulkan: ~\01006BB00C6F0000_01006BB00C6F0800v65536.vkshipped is of another build, GPU or driver: started over vulkan: ~\01006BB00C6F0000_01006BB00C6F0800v65536.vkshaders is of another build, GPU or driver, or unreadable: started over vulkan: 0 shaders and 0 pipelines of earlier runs loaded from ~\01006BB00C6F0000_01006BB00C6F0800v65536.vkshaders in 41 ms, the pipelines to be made in the background; 0 shaders of the game's own programs in ~\01006BB00C6F0000_01006BB00C6F0800v65536.vkshipped vulkan: ~\01006BB00C6F0000_01006BB00C6F0800v65536.vkscan is of another build, GPU or driver: started over vulkan: main.data: 52 shaders found vulkan: main.data: 17 vertex, 35 fragment vulkan: StartUpRegion.arc: 32 shaders found vulkan: StartUpRegion.arc: 8 vertex, 24 fragment vulkan: GameRegion.arc: 42 shaders found vulkan: GameRegion.arc: 14 vertex, 28 fragment vulkan: the on-screen controls' atlas is 1024x1776 vulkan: GameRegion.arc: 42 shaders found vulkan: GameRegion.arc: 14 vertex, 28 fragment vulkan: GameRegion.arc: 42 shaders found vulkan: GameRegion.arc: 14 vertex, 28 fragment vulkan: GameRegionCommon.arc: 61 shaders found vulkan: GameRegionCommon.arc: 18 vertex, 43 fragment vulkan: StartUpRegion.arc: 32 shaders found vulkan: StartUpRegion.arc: 8 vertex, 24 fragment vulkan: StartUpRegion.arc: 32 shaders found vulkan: StartUpRegion.arc: 8 vertex, 24 fragment vulkan: GameRegion.arc: 35 shaders found vulkan: GameRegion.arc: 11 vertex, 24 fragment vulkan: StartUpRegion.arc: 32 shaders found vulkan: StartUpRegion.arc: 8 vertex, 24 fragment vulkan: GameRegionCommon.arc: 61 shaders found vulkan: GameRegionCommon.arc: 18 vertex, 43 fragment vulkan: bezel_pbr.bfsha: 2723 shaders found vulkan: bezel_pbr.bfsha: 190 vertex, 2533 fragment vulkan: bezel_pbr_noncombiner.bfsha: 1664 shaders found vulkan: bezel_pbr_noncombiner.bfsha: 166 vertex, 1498 fragment vulkan: bezel_pbr_noncombiner_uber.bfsha: 4 shaders found vulkan: bezel_pbr_noncombiner_uber.bfsha: 2 vertex, 2 fragment vulkan: bezel_pbr_uber.bfsha: 4 shaders found vulkan: bezel_pbr_uber.bfsha: 2 vertex, 2 fragment vulkan: decal.bfsha: 146 shaders found vulkan: decal.bfsha: 2 vertex, 144 fragment vulkan: decal_uber.bfsha: 2 shaders found vulkan: decal_uber.bfsha: 1 vertex, 1 fragment vulkan: demo.bfsha: 16 shaders found vulkan: demo.bfsha: 13 vertex, 3 fragment vulkan: postprocess.bfsha: 459 shaders found vulkan: postprocess.bfsha: 70 vertex, 389 fragment vulkan: primitive.bfsha: 17 shaders found vulkan: primitive.bfsha: 4 vertex, 13 fragment vulkan: primitive_uber.bfsha: 4 shaders found vulkan: primitive_uber.bfsha: 2 vertex, 2 fragment vulkan: shadowmap_pbr.bfsha: 1517 shaders found vulkan: shadowmap_pbr.bfsha: 1375 vertex, 142 fragment vulkan: shadowmap_pbr_uber.bfsha: 48 shaders found vulkan: shadowmap_pbr_uber.bfsha: 40 vertex, 8 fragment vulkan: transition.bfsha: 2 shaders found vulkan: transition.bfsha: 1 vertex, 1 fragment vulkan: water.bfsha: 277 shaders found vulkan: water.bfsha: 13 vertex, 264 fragment vulkan: water_uber.bfsha: 2 shaders found vulkan: water_uber.bfsha: 1 vertex, 1 fragment vulkan: Game.arc: 90 shaders found vulkan: Game.arc: 23 vertex, 67 fragment vulkan: StartUp.arc: 37 shaders found vulkan: StartUp.arc: 11 vertex, 26 fragment vulkan: main.data: 52 new vulkan: main.data: 52 translated, 0 already translated, 0 left out, 0 failed vulkan: StartUpRegion.arc: 30 new, 2 already done vulkan: StartUpRegion.arc: 30 translated, 2 already translated, 0 left out, 0 failed vulkan: GameRegion.arc: 12 new, 30 already done vulkan: GameRegion.arc: 12 translated, 30 already translated, 0 left out, 0 failed vulkan: GameRegion.arc: 42 already done vulkan: GameRegion.arc: 0 translated, 42 already translated, 0 left out, 0 failed vulkan: GameRegion.arc: 42 already done vulkan: GameRegion.arc: 0 translated, 42 already translated, 0 left out, 0 failed vulkan: GameRegionCommon.arc: 23 new, 38 already done vulkan: GameRegionCommon.arc: 23 translated, 38 already translated, 0 left out, 0 failed vulkan: StartUpRegion.arc: 32 already done vulkan: StartUpRegion.arc: 0 translated, 32 already translated, 0 left out, 0 failed vulkan: StartUpRegion.arc: 32 already done vulkan: StartUpRegion.arc: 0 translated, 32 already translated, 0 left out, 0 failed vulkan: GameRegion.arc: 35 already done vulkan: GameRegion.arc: 0 translated, 35 already translated, 0 left out, 0 failed vulkan: StartUpRegion.arc: 32 already done vulkan: StartUpRegion.arc: 0 translated, 32 already translated, 0 left out, 0 failed vulkan: GameRegionCommon.arc: 61 already done vulkan: GameRegionCommon.arc: 0 translated, 61 already translated, 0 left out, 0 failed vulkan: bezel_pbr.bfsha: 2699 new, 24 already done vulkan: bezel_pbr.bfsha: 2699 translated, 24 already translated, 0 left out, 0 failed vulkan: bezel_pbr_noncombiner.bfsha: 1260 new, 404 already done vulkan: bezel_pbr_noncombiner.bfsha: 1260 translated, 404 already translated, 0 left out, 0 failed vulkan: bezel_pbr_noncombiner_uber.bfsha: 4 new vulkan: bezel_pbr_noncombiner_uber.bfsha: 4 translated, 0 already translated, 0 left out, 0 failed vulkan: bezel_pbr_uber.bfsha: 2 new, 2 already done vulkan: bezel_pbr_uber.bfsha: 2 translated, 2 already translated, 0 left out, 0 failed vulkan: decal.bfsha: 146 new vulkan: decal.bfsha: 146 translated, 0 already translated, 0 left out, 0 failed vulkan: decal_uber.bfsha: 2 new vulkan: decal_uber.bfsha: 2 translated, 0 already translated, 0 left out, 0 failed vulkan: demo.bfsha: 16 new vulkan: demo.bfsha: 16 translated, 0 already translated, 0 left out, 0 failed vulkan: postprocess.bfsha: 418 new, 41 already done vulkan: postprocess.bfsha: 418 translated, 41 already translated, 0 left out, 0 failed vulkan: primitive.bfsha: 17 new vulkan: primitive.bfsha: 17 translated, 0 already translated, 0 left out, 0 failed vulkan: primitive_uber.bfsha: 2 new, 2 already done vulkan: primitive_uber.bfsha: 2 translated, 2 already translated, 0 left out, 0 failed vulkan: shadowmap_pbr.bfsha: 1445 new, 72 already done vulkan: shadowmap_pbr.bfsha: 1445 translated, 72 already translated, 0 left out, 0 failed vulkan: shadowmap_pbr_uber.bfsha: 22 new, 26 already done vulkan: shadowmap_pbr_uber.bfsha: 22 translated, 26 already translated, 0 left out, 0 failed vulkan: transition.bfsha: 1 new, 1 already done vulkan: transition.bfsha: 1 translated, 1 already translated, 0 left out, 0 failed vulkan: water.bfsha: 277 new vulkan: water.bfsha: 277 translated, 0 already translated, 0 left out, 0 failed vulkan: water_uber.bfsha: 2 new vulkan: water_uber.bfsha: 2 translated, 0 already translated, 0 left out, 0 failed vulkan: Game.arc: 25 new, 65 already done vulkan: Game.arc: 25 translated, 65 already translated, 0 left out, 0 failed vulkan: StartUp.arc: 37 already done vulkan: StartUp.arc: 0 translated, 37 already translated, 0 left out, 0 failed vulkan: 7475 shaders found: 6455 new, 1020 already done vulkan: 7475 programs: 6455 translated, 1020 already translated, 0 left out, 0 failed vulkan: the game's own shaders: 6455 translated new, 6455 in ~\01006BB00C6F0000_01006BB00C6F0800v65536.vkshipped, in 12755 ms prepare: 13182 ms before the game started (6455 shaders translated from its files, 0 of 0 pipelines of earlier runs made), shown in YoRHa's look main thread: entry 8000000, stack 1300001000 (1024 KiB), priority 44, core 0 heap: 3224 MB requested (result 0) nvn: the game's driver answers API 53.312 and GPU code 1.5 to 1.15, 22 items in all from its code nvn: the game's NVN API 53.312 is one the runtime has measured layouts for (53.5, 53.13, 53.105, 53.209, 53.311 to 53.314, 55.8 to 55.15), and nvnPrivate0, which turns on its inlined command writes, stays 0 (the driver exports none) nvn: device 1139a29020 initialized, flags 0 nvn: queue 1139a2c040 initialized (replay 1) nvn: texture pool 1139a30aa8: 6144 descriptors at GPU 4267d0000 nvn: sampler pool 1139a30be0: 1024 descriptors at GPU 420800000 nvn: the first texture of format 0x38 (target 1, 1920x1080) nvn: window 1139a2e068: 2 textures, first 1920x1080 format 0x38, present interval 1 nvn: the first texture of format 0x3f (target 1, 1280x720) nvn: the first texture of format 0x35 (target 1, 1280x720) nvn: shader control sections of format 15 nvn: depth mode near = 0 nvn: the first texture of format 0x25 (target 1, 704x396) nvn: the first texture of format 0x1 (target 1, 352x198) nvn: the first texture of format 0xa (target 1, 704x396) nvn: the first texture of format 0x2e (target 1, 81x81) nvn: the first texture of format 0x29 (target 1, 1408x792) audren: the first update, revision REV7 audio: SDL wasapi output opened on the system default, which plays SDL_AUDIO_F32LE at 48000 Hz, 8 channels, 480-frame buffer; the game gives 48000 Hz, 2 channels, signed 16-bit PCM audio: queued 960 bytes of guest PCM nvn: 64 KiB of the runtime's memory carry command records past the game's command memory nvn: 128 KiB of the runtime's memory carry command records past the game's command memory nvn: 256 KiB of the runtime's memory carry command records past the game's command memory nvn: first present, texture 0 of window 1139a2e068 vulkan: write tracking on (caches skip unchanged memory) vulkan: compute 53fcb87d8a6aa384 ready: block 1x1x1, 4 global buffers, 0 textures, 0 images nvn: the first texture blit, 1408x792 to 1408x792 vulkan: 352x198 texture reads the 384x198 render target at 40d2d0000: only that region is used vulkan: 352x198 texture reads the 384x198 render target at 40d330000: only that region is used vulkan: 352x198 texture reads the 384x198 render target at 40d390000: only that region is used vulkan: 176x99 texture reads the 192x99 render target at 40d450000: only that region is used vulkan: 176x99 texture reads the 192x99 render target at 40d470000: only that region is used vulkan: 88x49 texture reads the 96x49 render target at 410e00000: only that region is used vulkan: 88x49 texture reads the 96x49 render target at 410de0000: only that region is used vulkan: 44x24 texture reads the 48x24 render target at 410e40000: only that region is used vulkan: 44x24 texture reads the 48x24 render target at 410e20000: only that region is used vulkan: swapchain 1280x720, 3 images, sRGB, presents timed, fifo vulkan: 336x189 texture reads the 384x189 render target at 40d300000: only that region is used nvn: the first texture of format 0x4b (target 4, 1024x1024) vulkan: a 50 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 28 render targets made, 0 texture uploads (0 KB), 0 ms in finishes nvn: 512 KiB of the runtime's memory carry command records past the game's command memory nvn: the display didn't show a frame in two periods: frames don't wait for it until it does nvn: the first texture of format 0xd (target 1, 48x48) nvn: present interval 2 nvn: present interval 1 nvn: present interval 2 nvn: present interval 1 nvdrv: open /dev/nvmap -> 1 nvdrv: ioctl c0080101 on device 1 (command 1), buffers 8/8/0 nvdrv: ioctl c0200104 on device 1 (command 1), buffers 20/20/0 nvdrv: ioctl c008010e on device 1 (command 1), buffers 8/8/0 nvdrv: open /dev/nvhost-ctrl -> 2 nvdrv: open /dev/nvhost-nvdec -> 3 nvdrv: ioctl 40044801 on device 6 (command 1), buffers 4/0/0 audio: SDL wasapi output opened on the system default, which plays SDL_AUDIO_F32LE at 48000 Hz, 8 channels, 480-frame buffer; the game gives 48000 Hz, 6 channels, signed 16-bit PCM audio: queued 516 bytes of guest PCM nvdrv: open /dev/nvhost-nvdec -> 4 nvdrv: ioctl 40040007 on device 6 (command 1), buffers 4/0/0 nvdrv: ioctl c01c0009 on device 6 (command 1), buffers 1c/1c/0 nvdrv: ioctl c0080002 on device 6 (command 1), buffers 8/8/0 nvdrv: ioctl c0400001 on device 6 (command 1), buffers 40/40/0 nvdrv: ioctl c0a4000a on device 6 (command 1), buffers a4/a4/0 nvdrv: ioctl c004001f on device 3 (command 1), buffers 4/4/0 nvdrv: QueryEvent fd 2 (device 3) id 10000000 nvdrv: ioctl c010001e on device 3 (command 1), buffers 10/10/0 nvdrv: QueryEvent fd 2 (device 3) id 10000001 nvdrv: ioctl c0080103 on device 1 (command 1), buffers 8/8/0 nvdrv: open /dev/nvhost-vic -> 5 nvdrv: ioctl 40044801 on device 7 (command 1), buffers 4/0/0 nvdrv: ioctl c01c0009 on device 7 (command 1), buffers 1c/1c/0 nvdrv: ioctl c0080002 on device 7 (command 1), buffers 8/8/0 nvn: the first texture of format 0x49 (target 1, 8x8) nvdrv: ioctl c0400001 on device 7 (command 1), buffers 40/40/0 nvdrv: ioctl c034000a on device 7 (command 1), buffers 34/34/0 nvdrv: QueryEvent fd 2 (device 3) id 10000002 audio: queued nonzero guest PCM (s16 peak 26) vulkan: a 194 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes nvdrv: ioctl c0180105 on device 1 (command 1), buffers 18/18/0 nvn: present interval 2 nvdrv: open /dev/nvhost-ctrl -> 6 nvdrv: QueryEvent fd 6 (device 3) id 10000000 nvn: present interval 1 vulkan: a 102 ms frame: 0 shaders translated (0 ms), 1 pipelines made (5 ms waited for), 0 render targets made, 1 texture uploads (8640 KB), 0 ms in finishes nvn: present interval 2 vulkan: a 61 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 1 texture uploads (8640 KB), 0 ms in finishes nvn: present interval 1 perf: 42.4 frames a second over 5.0 s (212 shown in all) nvn: the display didn't show a frame in two periods: frames don't wait for it until it does vulkan: a 52 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 1 texture uploads (8640 KB), 0 ms in finishes vulkan: a 66 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 1 texture uploads (8640 KB), 0 ms in finishes vulkan: a 62 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 1 texture uploads (8640 KB), 0 ms in finishes perf: 56.4 frames a second over 5.0 s (495 shown in all) cpu: 599 presents in 10.94 s (54.8 fps): 53 of the game's threads ran 1.11 s on the host's processors (10% of one, 1.85 ms a present), the whole process 3.59 s (33%); the busiest: thread 110 'Thread_0x000000000800D480' 0.14 s, thread 125 'OMX.google.vorbis.decoder' 0.14 s, thread 80 'MainThread' 0.11 s, thread 112 'nn::atk::detail::driver::SoundThread' 0.11 s, thread 128 'MovieVideoOutputHandlerThread' 0.11 s cpu: in those 10.94 s, 142509 SVCs (13029 a second): 0x1d SignalProcessWideKey 41185, 0x1b ArbitrateUnlock 28265, 0x1c WaitProcessWideKeyAtomic 25588, 0x21 SendSyncRequest 13992, 0x1a ArbitrateLock 11960, 0x17 ResetSignal 9607; 0 calls the dispatch table had no code for (RtAPI.miss) vulkan: 13190 draws, 0 skipped; 600 dispatches in 599 batches (98 ms waiting), 0 skipped; 1 finishes (6 ms); 0 reads past queued releases (0 samples counts written on the GPU); 22184 descriptor sets written, 4196 reused; 7200 draws kept the last one's shaders and pipeline (0 checked), 0 its targets vulkan: 0 shaders translated (0 ms), 11 pipelines made (7 from the cache, 36 ms making, 35 ms waited for), 239 render targets made, 389 texture uploads (3282 MB); 7 frames over 50 ms in the last 600, the slowest 194 ms vulkan: memory used and budgeted: heap 0 517 of 21840 MB (443 ours), heap 1 312 of 15162 MB (256 ours) vulkan: caches: 56 render targets (195 MB, 0 parked), 4 textures (33 MB), 54 buffers (0 MB); 355 of 21840 MB in use as they count it, 0 MB freed for the budget so far vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 600 through a copy vulkan: 17390 rendering passes, 594 clear commands, 4206 attachments cleared and 6 left undefined by their load op vulkan: 13800 passes (79%) ended at ..\..\src\nx\gpu\vk\renderer.c:214 vulkan: 2386 passes (14%) ended at ..\..\src\nx\gpu\vk\render.c:232 vulkan: 599 passes (3%) ended at ..\..\src\nx\gpu\vk\cmd.c:534 vulkan: 557 passes (3%) ended at ..\..\src\nx\gpu\vk\surface.c:160 vulkan: 35 passes (0%) ended at ..\..\src\nx\gpu\vk\nvdec.c:131 vulkan: 9 passes (0%) ended at ..\..\src\nx\gpu\vk\surface.c:606 vulkan: 4 passes (0%) ended at ..\..\src\nx\gpu\vk\vic.c:157 vulkan: GPU-owned guest memory landed for the CPU 0 times, render targets written back for an engine 0 times perf: 59.4 frames a second over 5.0 s (792 shown in all) perf: 59.4 frames a second over 5.0 s (1089 shown in all) cpu: 600 presents in 10.08 s (59.5 fps): 53 of the game's threads ran 1.16 s on the host's processors (11% of one, 1.93 ms a present), the whole process 5.53 s (55%); the busiest: thread 125 'OMX.google.vorbis.decoder' 0.19 s, thread 128 'MovieVideoOutputHandlerThread' 0.14 s, thread 120 'CodecLooper' 0.11 s, thread 80 'MainThread' 0.09 s, thread 127 'MovieAudioOutputHandlerThread' 0.08 s cpu: in those 10.08 s, 173756 SVCs (17239 a second): 0x1d SignalProcessWideKey 50147, 0x1b ArbitrateUnlock 37045, 0x1c WaitProcessWideKeyAtomic 32225, 0x21 SendSyncRequest 16526, 0x1a ArbitrateLock 13846, 0x17 ResetSignal 9783; 0 calls the dispatch table had no code for (RtAPI.miss) vulkan: 26390 draws, 0 skipped; 1200 dispatches in 1199 batches (190 ms waiting), 0 skipped; 1 finishes (6 ms); 0 reads past queued releases (0 samples counts written on the GPU); 44384 descriptor sets written, 8396 reused; 14400 draws kept the last one's shaders and pipeline (0 checked), 0 its targets vulkan: 0 shaders translated (0 ms), 11 pipelines made (7 from the cache, 36 ms making, 35 ms waited for), 239 render targets made, 983 texture uploads (8294 MB); 0 frames over 50 ms in the last 600, the slowest 32 ms vulkan: memory used and budgeted: heap 0 517 of 21840 MB (443 ours), heap 1 312 of 15162 MB (256 ours) vulkan: caches: 56 render targets (195 MB, 0 parked), 4 textures (33 MB), 54 buffers (0 MB); 358 of 21840 MB in use as they count it, 0 MB freed for the budget so far vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 1200 through a copy vulkan: 34790 rendering passes, 1194 clear commands, 8406 attachments cleared and 6 left undefined by their load op vulkan: 13799 passes (79%) ended at ..\..\src\nx\gpu\vk\renderer.c:214 vulkan: 2391 passes (14%) ended at ..\..\src\nx\gpu\vk\render.c:232 vulkan: 592 passes (3%) ended at ..\..\src\nx\gpu\vk\cmd.c:534 vulkan: 560 passes (3%) ended at ..\..\src\nx\gpu\vk\surface.c:160 vulkan: 39 passes (0%) ended at ..\..\src\nx\gpu\vk\nvdec.c:131 vulkan: 19 passes (0%) ended at ..\..\src\nx\gpu\vk\vic.c:157 vulkan: GPU-owned guest memory landed for the CPU 0 times, render targets written back for an engine 0 times vulkan: 16 of the 6455 shaders translated from the game's files found by its draws so far perf: 60.0 frames a second over 5.0 s (1390 shown in all) perf: 60.0 frames a second over 5.0 s (1690 shown in all) nvn: 1800 presents, 1800 submissions cpu: 600 presents in 10.02 s (59.9 fps): 53 of the game's threads ran 1.06 s on the host's processors (11% of one, 1.77 ms a present), the whole process 5.12 s (51%); the busiest: thread 128 'MovieVideoOutputHandlerThread' 0.11 s, thread 89 'Thread_0x000000000800D480' 0.09 s, thread 80 'MainThread' 0.08 s, thread 94 'Thread_0x000000000800D480' 0.08 s, thread 116 'AudioVideoWorkerThread' 0.08 s cpu: in those 10.02 s, 172029 SVCs (17173 a second): 0x1d SignalProcessWideKey 49776, 0x1b ArbitrateUnlock 36441, 0x1c WaitProcessWideKeyAtomic 32006, 0x21 SendSyncRequest 16446, 0x1a ArbitrateLock 13574, 0x17 ResetSignal 9720; 0 calls the dispatch table had no code for (RtAPI.miss) vulkan: 39590 draws, 0 skipped; 1800 dispatches in 1799 batches (240 ms waiting), 0 skipped; 1 finishes (6 ms); 0 reads past queued releases (0 samples counts written on the GPU); 66584 descriptor sets written, 12596 reused; 21600 draws kept the last one's shaders and pipeline (0 checked), 0 its targets vulkan: 0 shaders translated (0 ms), 11 pipelines made (7 from the cache, 36 ms making, 35 ms waited for), 239 render targets made, 1582 texture uploads (13348 MB); 0 frames over 50 ms in the last 600, the slowest 30 ms vulkan: memory used and budgeted: heap 0 517 of 21840 MB (443 ours), heap 1 312 of 15162 MB (256 ours) vulkan: caches: 56 render targets (195 MB, 0 parked), 4 textures (33 MB), 51 buffers (0 MB); 355 of 21840 MB in use as they count it, 0 MB freed for the budget so far vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 1800 through a copy vulkan: 52190 rendering passes, 1794 clear commands, 12606 attachments cleared and 6 left undefined by their load op vulkan: 13800 passes (79%) ended at ..\..\src\nx\gpu\vk\renderer.c:214 vulkan: 2397 passes (14%) ended at ..\..\src\nx\gpu\vk\render.c:232 vulkan: 607 passes (3%) ended at ..\..\src\nx\gpu\vk\surface.c:160 vulkan: 575 passes (3%) ended at ..\..\src\nx\gpu\vk\cmd.c:534 vulkan: 18 passes (0%) ended at ..\..\src\nx\gpu\vk\nvdec.c:131 vulkan: 3 passes (0%) ended at ..\..\src\nx\gpu\vk\vic.c:157 vulkan: GPU-owned guest memory landed for the CPU 0 times, render targets written back for an engine 0 times perf: 59.8 frames a second over 5.0 s (1989 shown in all) perf: 59.8 frames a second over 5.0 s (2289 shown in all) cpu: 600 presents in 10.02 s (59.9 fps): 53 of the game's threads ran 1.25 s on the host's processors (12% of one, 2.08 ms a present), the whole process 4.52 s (45%); the busiest: thread 80 'MainThread' 0.16 s, thread 119 'MovieVideoDecoderLooper' 0.14 s, thread 94 'Thread_0x000000000800D480' 0.09 s, thread 125 'OMX.google.vorbis.decoder' 0.09 s, thread 128 'MovieVideoOutputHandlerThread' 0.09 s cpu: in those 10.02 s, 167793 SVCs (16753 a second): 0x1d SignalProcessWideKey 49109, 0x1b ArbitrateUnlock 34864, 0x1c WaitProcessWideKeyAtomic 31628, 0x21 SendSyncRequest 16275, 0x1a ArbitrateLock 12159, 0x17 ResetSignal 9725; 0 calls the dispatch table had no code for (RtAPI.miss) vulkan: 52790 draws, 0 skipped; 2400 dispatches in 2399 batches (317 ms waiting), 0 skipped; 1 finishes (6 ms); 0 reads past queued releases (0 samples counts written on the GPU); 88784 descriptor sets written, 16796 reused; 28800 draws kept the last one's shaders and pipeline (0 checked), 0 its targets vulkan: 0 shaders translated (0 ms), 11 pipelines made (7 from the cache, 36 ms making, 35 ms waited for), 239 render targets made, 1812 texture uploads (15288 MB); 0 frames over 50 ms in the last 600, the slowest 36 ms vulkan: memory used and budgeted: heap 0 517 of 21840 MB (443 ours), heap 1 312 of 15162 MB (256 ours) vulkan: caches: 56 render targets (195 MB, 0 parked), 4 textures (33 MB), 51 buffers (0 MB); 358 of 21840 MB in use as they count it, 0 MB freed for the budget so far vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 2400 through a copy vulkan: 69590 rendering passes, 2394 clear commands, 16806 attachments cleared and 6 left undefined by their load op vulkan: 13798 passes (79%) ended at ..\..\src\nx\gpu\vk\renderer.c:214 vulkan: 2394 passes (14%) ended at ..\..\src\nx\gpu\vk\render.c:232 vulkan: 601 passes (3%) ended at ..\..\src\nx\gpu\vk\surface.c:160 vulkan: 588 passes (3%) ended at ..\..\src\nx\gpu\vk\cmd.c:534 vulkan: 14 passes (0%) ended at ..\..\src\nx\gpu\vk\nvdec.c:131 vulkan: 5 passes (0%) ended at ..\..\src\nx\gpu\vk\vic.c:157 vulkan: GPU-owned guest memory landed for the CPU 0 times, render targets written back for an engine 0 times nvn: the display didn't show a frame in two periods: frames don't wait for it until it does vulkan: a 50 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 1 texture uploads (8640 KB), 0 ms in finishes perf: 59.4 frames a second over 5.0 s (2586 shown in all) perf: 60.0 frames a second over 5.0 s (2887 shown in all) cpu: 600 presents in 10.05 s (59.7 fps): 53 of the game's threads ran 0.92 s on the host's processors (9% of one, 1.54 ms a present), the whole process 4.66 s (46%); the busiest: thread 129 'NvMMTVMRProcessingThread' 0.12 s, thread 128 'MovieVideoOutputHandlerThread' 0.11 s, thread 127 'MovieAudioOutputHandlerThread' 0.09 s, thread 89 'Thread_0x000000000800D480' 0.06 s, thread 114 'VideoInputReadThread' 0.06 s cpu: in those 10.05 s, 168388 SVCs (16754 a second): 0x1d SignalProcessWideKey 49187, 0x1b ArbitrateUnlock 35011, 0x1c WaitProcessWideKeyAtomic 31575, 0x21 SendSyncRequest 16408, 0x1a ArbitrateLock 12296, 0x17 ResetSignal 9784; 0 calls the dispatch table had no code for (RtAPI.miss) vulkan: 65990 draws, 0 skipped; 3000 dispatches in 2999 batches (377 ms waiting), 0 skipped; 1 finishes (6 ms); 0 reads past queued releases (0 samples counts written on the GPU); 110984 descriptor sets written, 20996 reused; 36000 draws kept the last one's shaders and pipeline (0 checked), 0 its targets vulkan: 0 shaders translated (0 ms), 11 pipelines made (7 from the cache, 36 ms making, 35 ms waited for), 239 render targets made, 2411 texture uploads (20342 MB); 1 frames over 50 ms in the last 600, the slowest 50 ms vulkan: memory used and budgeted: heap 0 517 of 21840 MB (443 ours), heap 1 312 of 15162 MB (256 ours) vulkan: caches: 56 render targets (195 MB, 0 parked), 4 textures (33 MB), 51 buffers (0 MB); 358 of 21840 MB in use as they count it, 0 MB freed for the budget so far vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 3000 through a copy vulkan: 86990 rendering passes, 2994 clear commands, 21006 attachments cleared and 6 left undefined by their load op vulkan: 13800 passes (79%) ended at ..\..\src\nx\gpu\vk\renderer.c:214 vulkan: 2395 passes (14%) ended at ..\..\src\nx\gpu\vk\render.c:232 vulkan: 633 passes (4%) ended at ..\..\src\nx\gpu\vk\surface.c:160 vulkan: 546 passes (3%) ended at ..\..\src\nx\gpu\vk\cmd.c:534 vulkan: 24 passes (0%) ended at ..\..\src\nx\gpu\vk\nvdec.c:131 vulkan: 2 passes (0%) ended at ..\..\src\nx\gpu\vk\vic.c:157 vulkan: GPU-owned guest memory landed for the CPU 0 times, render targets written back for an engine 0 times perf: 60.0 frames a second over 5.0 s (3188 shown in all) perf: 60.0 frames a second over 5.0 s (3488 shown in all) nvn: the display didn't show a frame in two periods: frames don't wait for it until it does nvn: 3600 presents, 3600 submissions cpu: 600 presents in 10.03 s (59.8 fps): 53 of the game's threads ran 0.98 s on the host's processors (10% of one, 1.64 ms a present), the whole process 4.80 s (48%); the busiest: thread 125 'OMX.google.vorbis.decoder' 0.17 s, thread 114 'VideoInputReadThread' 0.11 s, thread 116 'AudioVideoWorkerThread' 0.08 s, thread 128 'MovieVideoOutputHandlerThread' 0.08 s, thread 119 'MovieVideoDecoderLooper' 0.06 s cpu: in those 10.03 s, 170404 SVCs (16985 a second): 0x1d SignalProcessWideKey 49413, 0x1b ArbitrateUnlock 35844, 0x1c WaitProcessWideKeyAtomic 31785, 0x21 SendSyncRequest 16337, 0x1a ArbitrateLock 13157, 0x17 ResetSignal 9770; 0 calls the dispatch table had no code for (RtAPI.miss) vulkan: 79190 draws, 0 skipped; 3600 dispatches in 3599 batches (440 ms waiting), 0 skipped; 1 finishes (6 ms); 0 reads past queued releases (0 samples counts written on the GPU); 133184 descriptor sets written, 25196 reused; 43200 draws kept the last one's shaders and pipeline (0 checked), 0 its targets vulkan: 0 shaders translated (0 ms), 11 pipelines made (7 from the cache, 36 ms making, 35 ms waited for), 239 render targets made, 3008 texture uploads (25380 MB); 0 frames over 50 ms in the last 600, the slowest 49 ms vulkan: memory used and budgeted: heap 0 517 of 21840 MB (443 ours), heap 1 312 of 15162 MB (256 ours) vulkan: caches: 56 render targets (195 MB, 0 parked), 4 textures (33 MB), 51 buffers (0 MB); 358 of 21840 MB in use as they count it, 0 MB freed for the budget so far vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 3600 through a copy vulkan: 104390 rendering passes, 3594 clear commands, 25206 attachments cleared and 6 left undefined by their load op vulkan: 13800 passes (79%) ended at ..\..\src\nx\gpu\vk\renderer.c:214 vulkan: 2396 passes (14%) ended at ..\..\src\nx\gpu\vk\render.c:232 vulkan: 594 passes (3%) ended at ..\..\src\nx\gpu\vk\surface.c:160 vulkan: 593 passes (3%) ended at ..\..\src\nx\gpu\vk\cmd.c:534 vulkan: 12 passes (0%) ended at ..\..\src\nx\gpu\vk\nvdec.c:131 vulkan: 5 passes (0%) ended at ..\..\src\nx\gpu\vk\vic.c:157 vulkan: GPU-owned guest memory landed for the CPU 0 times, render targets written back for an engine 0 times perf: 59.4 frames a second over 5.0 s (3786 shown in all) nvn: the display didn't show a frame in two periods: frames don't wait for it until it does perf: 59.2 frames a second over 5.0 s (4082 shown in all) cpu: 600 presents in 10.10 s (59.4 fps): 53 of the game's threads ran 1.23 s on the host's processors (12% of one, 2.06 ms a present), the whole process 5.06 s (50%); the busiest: thread 125 'OMX.google.vorbis.decoder' 0.11 s, thread 80 'MainThread' 0.09 s, thread 112 'nn::atk::detail::driver::SoundThread' 0.09 s, thread 124 'MovieAudioDecoderLooper' 0.09 s, thread 116 'AudioVideoWorkerThread' 0.08 s cpu: in those 10.10 s, 168780 SVCs (16711 a second): 0x1d SignalProcessWideKey 49245, 0x1b ArbitrateUnlock 35149, 0x1c WaitProcessWideKeyAtomic 31692, 0x21 SendSyncRequest 16343, 0x1a ArbitrateLock 12407, 0x17 ResetSignal 9779; 0 calls the dispatch table had no code for (RtAPI.miss) vulkan: 92390 draws, 0 skipped; 4200 dispatches in 4199 batches (505 ms waiting), 0 skipped; 1 finishes (6 ms); 0 reads past queued releases (0 samples counts written on the GPU); 155384 descriptor sets written, 29396 reused; 50400 draws kept the last one's shaders and pipeline (0 checked), 0 its targets vulkan: 0 shaders translated (0 ms), 11 pipelines made (7 from the cache, 36 ms making, 35 ms waited for), 239 render targets made, 3605 texture uploads (30417 MB); 0 frames over 50 ms in the last 600, the slowest 49 ms vulkan: memory used and budgeted: heap 0 517 of 21840 MB (443 ours), heap 1 312 of 15162 MB (256 ours) vulkan: caches: 56 render targets (195 MB, 0 parked), 4 textures (33 MB), 51 buffers (0 MB); 358 of 21840 MB in use as they count it, 0 MB freed for the budget so far vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 4200 through a copy vulkan: 121790 rendering passes, 4194 clear commands, 29406 attachments cleared and 6 left undefined by their load op vulkan: 13800 passes (79%) ended at ..\..\src\nx\gpu\vk\renderer.c:214 vulkan: 2393 passes (14%) ended at ..\..\src\nx\gpu\vk\render.c:232 vulkan: 598 passes (3%) ended at ..\..\src\nx\gpu\vk\surface.c:160 vulkan: 555 passes (3%) ended at ..\..\src\nx\gpu\vk\cmd.c:534 vulkan: 44 passes (0%) ended at ..\..\src\nx\gpu\vk\nvdec.c:131 vulkan: 10 passes (0%) ended at ..\..\src\nx\gpu\vk\vic.c:157 vulkan: GPU-owned guest memory landed for the CPU 0 times, render targets written back for an engine 0 times perf: 59.8 frames a second over 5.0 s (4382 shown in all) perf: 59.8 frames a second over 5.0 s (4682 shown in all) cpu: 600 presents in 10.02 s (59.9 fps): 53 of the game's threads ran 0.98 s on the host's processors (10% of one, 1.64 ms a present), the whole process 5.23 s (52%); the busiest: thread 125 'OMX.google.vorbis.decoder' 0.16 s, thread 119 'MovieVideoDecoderLooper' 0.09 s, thread 89 'Thread_0x000000000800D480' 0.08 s, thread 112 'nn::atk::detail::driver::SoundThread' 0.06 s, thread 114 'VideoInputReadThread' 0.06 s cpu: in those 10.02 s, 168120 SVCs (16784 a second): 0x1d SignalProcessWideKey 48886, 0x1b ArbitrateUnlock 35017, 0x1c WaitProcessWideKeyAtomic 31479, 0x21 SendSyncRequest 16276, 0x1a ArbitrateLock 12571, 0x17 ResetSignal 9763; 0 calls the dispatch table had no code for (RtAPI.miss) vulkan: 105590 draws, 0 skipped; 4800 dispatches in 4799 batches (576 ms waiting), 0 skipped; 1 finishes (6 ms); 0 reads past queued releases (0 samples counts written on the GPU); 177584 descriptor sets written, 33596 reused; 57600 draws kept the last one's shaders and pipeline (0 checked), 0 its targets vulkan: 0 shaders translated (0 ms), 11 pipelines made (7 from the cache, 36 ms making, 35 ms waited for), 239 render targets made, 4202 texture uploads (35454 MB); 0 frames over 50 ms in the last 600, the slowest 28 ms vulkan: memory used and budgeted: heap 0 517 of 21840 MB (443 ours), heap 1 312 of 15162 MB (256 ours) vulkan: caches: 56 render targets (195 MB, 0 parked), 4 textures (33 MB), 51 buffers (0 MB); 347 of 21840 MB in use as they count it, 0 MB freed for the budget so far vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 4800 through a copy vulkan: 139190 rendering passes, 4794 clear commands, 33606 attachments cleared and 6 left undefined by their load op vulkan: 13800 passes (79%) ended at ..\..\src\nx\gpu\vk\renderer.c:214 vulkan: 2394 passes (14%) ended at ..\..\src\nx\gpu\vk\render.c:232 vulkan: 607 passes (3%) ended at ..\..\src\nx\gpu\vk\surface.c:160 vulkan: 577 passes (3%) ended at ..\..\src\nx\gpu\vk\cmd.c:534 vulkan: 18 passes (0%) ended at ..\..\src\nx\gpu\vk\nvdec.c:131 vulkan: 4 passes (0%) ended at ..\..\src\nx\gpu\vk\vic.c:157 vulkan: GPU-owned guest memory landed for the CPU 0 times, render targets written back for an engine 0 times perf: 60.0 frames a second over 5.0 s (4982 shown in all) audio: queued nonzero guest PCM (s16 peak 809) perf: 59.2 frames a second over 5.0 s (5279 shown in all) nvn: the first texture of format 0x46 (target 1, 640x720) nvn: the first texture of format 0x8e (target 1, 640x360) nvn: the first texture of format 0x87 (target 1, 512x256) vulkan: a 253 ms frame: 0 shaders translated (0 ms), 6 pipelines made (0 ms waited for), 5 render targets made, 11 texture uploads (2656 KB), 0 ms in finishes nvn: 5400 presents, 5400 submissions cpu: 600 presents in 10.37 s (57.9 fps): 50 of the game's threads ran 1.00 s on the host's processors (10% of one, 1.67 ms a present), the whole process 4.09 s (39%); the busiest: thread 0 0.11 s, thread 0 0.11 s, thread 112 'nn::atk::detail::driver::SoundThread' 0.08 s, thread 0 0.08 s, thread 0 0.08 s cpu: in those 10.37 s, 159442 SVCs (15381 a second): 0x1d SignalProcessWideKey 46455, 0x1b ArbitrateUnlock 33026, 0x1c WaitProcessWideKeyAtomic 29197, 0x21 SendSyncRequest 15015, 0x1a ArbitrateLock 12856, 0x17 ResetSignal 9660; 0 calls the dispatch table had no code for (RtAPI.miss) vulkan: 125131 draws, 0 skipped; 5400 dispatches in 5399 batches (682 ms waiting), 0 skipped; 1 finishes (6 ms); 0 reads past queued releases (0 samples counts written on the GPU); 211066 descriptor sets written, 39196 reused; 68337 draws kept the last one's shaders and pipeline (0 checked), 5231 its targets vulkan: 1 shaders translated (0 ms), 35 pipelines made (12 from the cache, 234 ms making, 151 ms waited for), 253 render targets made, 4752 texture uploads (39904 MB); 1 frames over 50 ms in the last 600, the slowest 253 ms vulkan: memory used and budgeted: heap 0 519 of 21840 MB (447 ours), heap 1 312 of 15162 MB (256 ours) vulkan: caches: 70 render targets (202 MB, 0 parked), 25 textures (42 MB), 620 buffers (0 MB); 362 of 21840 MB in use as they count it, 0 MB freed for the budget so far vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 5400 through a copy vulkan: 158775 rendering passes, 5902 clear commands, 37922 attachments cleared and 6 left undefined by their load op vulkan: 14198 passes (72%) ended at ..\..\src\nx\gpu\vk\renderer.c:214 vulkan: 2848 passes (15%) ended at ..\..\src\nx\gpu\vk\render.c:232 vulkan: 1256 passes (6%) ended at ..\..\src\nx\gpu\vk\surface.c:160 vulkan: 588 passes (3%) ended at ..\..\src\nx\gpu\vk\cmd.c:534 vulkan: 530 passes (3%) ended at ..\..\src\nx\gpu\vk\buffer.c:2172 vulkan: 107 passes (1%) ended at ..\..\src\nx\gpu\vk\surface.c:152 vulkan: 19 passes (0%) ended at ..\..\src\nx\gpu\vk\nvdec.c:131 vulkan: 19 passes (0%) ended at ..\..\src\nx\gpu\vk\texture.c:476 vulkan: GPU-owned guest memory landed for the CPU 0 times, render targets written back for an engine 0 times am: the software keyboard asks in its box, 1 to 8 characters am: swkbd accepted with 4 UTF-16 code units vulkan: a 2000 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes perf: 32.5 frames a second over 5.0 s (5442 shown in all) nvn: the display didn't show a frame in two periods: frames don't wait for it until it does vulkan: a 73 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes perf: 58.8 frames a second over 5.0 s (5736 shown in all) nvn: the first texture of format 0x4c (target 1, 128x128) nvn: the first texture of format 0x48 (target 1, 64x64) nvn: the first texture of format 0x4d (target 1, 256x256) vulkan: a 799 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes nvn: the first texture of format 0x4e (target 1, 512x512) nvn: 1024 KiB of the runtime's memory carry command records past the game's command memory perf: 47.8 frames a second over 5.0 s (5976 shown in all) vulkan: a 473 ms frame: 19 shaders translated (3 ms), 28 pipelines made (363 ms waited for), 1 render targets made, 111 texture uploads (16047 KB), 0 ms in finishes cpu: 600 presents in 13.38 s (44.8 fps): 34 of the game's threads ran 0.59 s on the host's processors (4% of one, 0.99 ms a present), the whole process 2.14 s (16%); the busiest: thread 80 'MainThread' 0.12 s, thread 86 'Thread_0x000000000800D480' 0.11 s, thread 109 'Thread_0x000000000800D480' 0.09 s, thread 89 'Thread_0x000000000800D480' 0.08 s, thread 112 'nn::atk::detail::driver::SoundThread' 0.06 s cpu: in those 13.38 s, 43650 SVCs (3261 a second): 0x1d SignalProcessWideKey 13910, 0x17 ResetSignal 8914, 0x1c WaitProcessWideKeyAtomic 5989, 0x21 SendSyncRequest 5553, 0x18 WaitSynchronization 3483, 0x1b ArbitrateUnlock 2333; 3 calls the dispatch table had no code for (RtAPI.miss) vulkan: 159114 draws, 0 skipped; 5641 dispatches in 5641 batches (707 ms waiting), 0 skipped; 1 finishes (6 ms); 0 reads past queued releases (0 samples counts written on the GPU); 269705 descriptor sets written, 48523 reused; 88026 draws kept the last one's shaders and pipeline (0 checked), 32068 its targets vulkan: 22 shaders translated (3 ms), 77 pipelines made (27 from the cache, 788 ms making, 571 ms waited for), 262 render targets made, 4889 texture uploads (39923 MB); 4 frames over 50 ms in the last 600, the slowest 2000 ms vulkan: memory used and budgeted: heap 0 539 of 21840 MB (467 ours), heap 1 184 of 15162 MB (128 ours) vulkan: caches: 79 render targets (224 MB, 0 parked), 161 textures (64 MB), 1196 buffers (1 MB); 440 of 21840 MB in use as they count it, 0 MB freed for the budget so far vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 5641 through a copy vulkan: 170061 rendering passes, 6788 clear commands, 40567 attachments cleared and 7 left undefined by their load op vulkan: 6083 passes (54%) ended at ..\..\src\nx\gpu\vk\renderer.c:214 vulkan: 1871 passes (17%) ended at ..\..\src\nx\gpu\vk\render.c:232 vulkan: 1710 passes (15%) ended at ..\..\src\nx\gpu\vk\surface.c:160 vulkan: 828 passes (7%) ended at ..\..\src\nx\gpu\vk\buffer.c:2172 vulkan: 537 passes (5%) ended at ..\..\src\nx\gpu\vk\cmd.c:534 vulkan: 214 passes (2%) ended at ..\..\src\nx\gpu\vk\surface.c:152 vulkan: 41 passes (0%) ended at ..\..\src\nx\gpu\vk\texture.c:476 vulkan: 2 passes (0%) ended at ..\..\src\nx\gpu\vk\surface.c:606 vulkan: GPU-owned guest memory landed for the CPU 0 times, render targets written back for an engine 0 times nvn: the display didn't show a frame in two periods: frames don't wait for it until it does perf: 56.4 frames a second over 5.0 s (6259 shown in all) perf: 60.0 frames a second over 5.0 s (6559 shown in all) cpu: 600 presents in 10.03 s (59.8 fps): 34 of the game's threads ran 0.98 s on the host's processors (10% of one, 1.64 ms a present), the whole process 1.86 s (19%); the busiest: thread 80 'MainThread' 0.39 s, thread 99 'PxWorker00' 0.12 s, thread 109 'Thread_0x000000000800D480' 0.12 s, thread 100 'PxWorker00' 0.09 s, thread 112 'nn::atk::detail::driver::SoundThread' 0.09 s cpu: in those 10.03 s, 90020 SVCs (8971 a second): 0x1d SignalProcessWideKey 61704, 0x17 ResetSignal 8018, 0x1c WaitProcessWideKeyAtomic 6850, 0x21 SendSyncRequest 4014, 0x1b ArbitrateUnlock 3651, 0x18 WaitSynchronization 2609; 0 calls the dispatch table had no code for (RtAPI.miss) vulkan: 272362 draws, 0 skipped; 6241 dispatches in 6241 batches (887 ms waiting), 0 skipped; 1 finishes (6 ms); 0 reads past queued releases (0 samples counts written on the GPU); 393967 descriptor sets written, 150757 reused; 134156 draws kept the last one's shaders and pipeline (0 checked), 132021 its targets vulkan: 22 shaders translated (3 ms), 80 pipelines made (27 from the cache, 825 ms making, 602 ms waited for), 265 render targets made, 4904 texture uploads (39926 MB); 0 frames over 50 ms in the last 600, the slowest 49 ms vulkan: memory used and budgeted: heap 0 539 of 21840 MB (467 ours), heap 1 184 of 15162 MB (128 ours) vulkan: caches: 82 render targets (224 MB, 0 parked), 164 textures (28 MB), 1112 buffers (1 MB); 404 of 21840 MB in use as they count it, 0 MB freed for the budget so far vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 6241 through a copy vulkan: 190649 rendering passes, 8675 clear commands, 45688 attachments cleared and 7 left undefined by their load op vulkan: 11721 passes (57%) ended at ..\..\src\nx\gpu\vk\renderer.c:214 vulkan: 4242 passes (21%) ended at ..\..\src\nx\gpu\vk\render.c:232 vulkan: 3716 passes (18%) ended at ..\..\src\nx\gpu\vk\surface.c:160 vulkan: 689 passes (3%) ended at ..\..\src\nx\gpu\vk\cmd.c:534 vulkan: 207 passes (1%) ended at ..\..\src\nx\gpu\vk\buffer.c:2172 vulkan: 11 passes (0%) ended at ..\..\src\nx\gpu\vk\texture.c:476 vulkan: 2 passes (0%) ended at ..\..\src\nx\gpu\vk\surface.c:606 vulkan: GPU-owned guest memory landed for the CPU 0 times, render targets written back for an engine 0 times perf: 60.0 frames a second over 5.0 s (6860 shown in all) perf: 60.0 frames a second over 5.0 s (7161 shown in all) nvn: 7200 presents, 7200 submissions cpu: 600 presents in 10.00 s (60.0 fps): 34 of the game's threads ran 0.81 s on the host's processors (8% of one, 1.35 ms a present), the whole process 1.67 s (17%); the busiest: thread 80 'MainThread' 0.38 s, thread 109 'Thread_0x000000000800D480' 0.11 s, thread 112 'nn::atk::detail::driver::SoundThread' 0.11 s, thread 95 'Thread_0x000000000800D480' 0.06 s, thread 99 'PxWorker00' 0.06 s cpu: in those 10.00 s, 90732 SVCs (9073 a second): 0x1d SignalProcessWideKey 61664, 0x17 ResetSignal 8000, 0x1c WaitProcessWideKeyAtomic 6881, 0x1b ArbitrateUnlock 4037, 0x21 SendSyncRequest 4000, 0x18 WaitSynchronization 2600; 0 calls the dispatch table had no code for (RtAPI.miss) vulkan: 391762 draws, 0 skipped; 6841 dispatches in 6841 batches (1110 ms waiting), 0 skipped; 1 finishes (6 ms); 0 reads past queued releases (0 samples counts written on the GPU); 529755 descriptor sets written, 253769 reused; 183356 draws kept the last one's shaders and pipeline (0 checked), 237021 its targets vulkan: 22 shaders translated (3 ms), 80 pipelines made (27 from the cache, 825 ms making, 602 ms waited for), 265 render targets made, 4904 texture uploads (39926 MB); 0 frames over 50 ms in the last 600, the slowest 20 ms vulkan: memory used and budgeted: heap 0 539 of 21840 MB (467 ours), heap 1 184 of 15162 MB (128 ours) vulkan: caches: 82 render targets (224 MB, 0 parked), 132 textures (23 MB), 538 buffers (1 MB); 399 of 21840 MB in use as they count it, 0 MB freed for the budget so far vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 6841 through a copy vulkan: 213541 rendering passes, 11675 clear commands, 51088 attachments cleared and 7 left undefined by their load op vulkan: 12000 passes (52%) ended at ..\..\src\nx\gpu\vk\renderer.c:214 vulkan: 5399 passes (24%) ended at ..\..\src\nx\gpu\vk\surface.c:160 vulkan: 4800 passes (21%) ended at ..\..\src\nx\gpu\vk\render.c:232 vulkan: 693 passes (3%) ended at ..\..\src\nx\gpu\vk\cmd.c:534 vulkan: GPU-owned guest memory landed for the CPU 0 times, render targets written back for an engine 0 times perf: 60.0 frames a second over 5.0 s (7461 shown in all) vulkan: 66 of the 6455 shaders translated from the game's files found by its draws so far perf: 60.0 frames a second over 5.0 s (7762 shown in all) cpu: 600 presents in 10.00 s (60.0 fps): 34 of the game's threads ran 1.08 s on the host's processors (11% of one, 1.80 ms a present), the whole process 1.97 s (20%); the busiest: thread 80 'MainThread' 0.48 s, thread 109 'Thread_0x000000000800D480' 0.12 s, thread 94 'Thread_0x000000000800D480' 0.09 s, thread 99 'PxWorker00' 0.09 s, thread 112 'nn::atk::detail::driver::SoundThread' 0.09 s cpu: in those 10.00 s, 90858 SVCs (9086 a second): 0x1d SignalProcessWideKey 61672, 0x17 ResetSignal 8000, 0x1c WaitProcessWideKeyAtomic 6878, 0x1b ArbitrateUnlock 4104, 0x21 SendSyncRequest 4000, 0x18 WaitSynchronization 2600; 0 calls the dispatch table had no code for (RtAPI.miss) vulkan: 511162 draws, 0 skipped; 7441 dispatches in 7441 batches (1281 ms waiting), 0 skipped; 1 finishes (6 ms); 0 reads past queued releases (0 samples counts written on the GPU); 665487 descriptor sets written, 356837 reused; 232556 draws kept the last one's shaders and pipeline (0 checked), 342021 its targets vulkan: 22 shaders translated (3 ms), 80 pipelines made (27 from the cache, 825 ms making, 602 ms waited for), 265 render targets made, 4904 texture uploads (39926 MB); 0 frames over 50 ms in the last 600, the slowest 18 ms vulkan: memory used and budgeted: heap 0 539 of 21840 MB (467 ours), heap 1 184 of 15162 MB (128 ours) vulkan: caches: 82 render targets (224 MB, 0 parked), 124 textures (23 MB), 515 buffers (1 MB); 398 of 21840 MB in use as they count it, 0 MB freed for the budget so far vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 7441 through a copy vulkan: 236420 rendering passes, 14675 clear commands, 56488 attachments cleared and 7 left undefined by their load op vulkan: 12000 passes (52%) ended at ..\..\src\nx\gpu\vk\renderer.c:214 vulkan: 5398 passes (24%) ended at ..\..\src\nx\gpu\vk\surface.c:160 vulkan: 4800 passes (21%) ended at ..\..\src\nx\gpu\vk\render.c:232 vulkan: 681 passes (3%) ended at ..\..\src\nx\gpu\vk\cmd.c:534 vulkan: GPU-owned guest memory landed for the CPU 0 times, render targets written back for an engine 0 times perf: 60.0 frames a second over 5.0 s (8063 shown in all) perf: 60.0 frames a second over 5.0 s (8363 shown in all) cpu: 600 presents in 10.00 s (60.0 fps): 34 of the game's threads ran 0.91 s on the host's processors (9% of one, 1.51 ms a present), the whole process 1.91 s (19%); the busiest: thread 80 'MainThread' 0.44 s, thread 94 'Thread_0x000000000800D480' 0.09 s, thread 99 'PxWorker00' 0.09 s, thread 109 'Thread_0x000000000800D480' 0.09 s, thread 95 'Thread_0x000000000800D480' 0.08 s cpu: in those 10.00 s, 90853 SVCs (9086 a second): 0x1d SignalProcessWideKey 61664, 0x17 ResetSignal 8000, 0x1c WaitProcessWideKeyAtomic 6862, 0x1b ArbitrateUnlock 4119, 0x21 SendSyncRequest 4000, 0x18 WaitSynchronization 2600; 0 calls the dispatch table had no code for (RtAPI.miss) vulkan: 630562 draws, 0 skipped; 8041 dispatches in 8041 batches (1455 ms waiting), 0 skipped; 1 finishes (6 ms); 0 reads past queued releases (0 samples counts written on the GPU); 801169 descriptor sets written, 459955 reused; 281756 draws kept the last one's shaders and pipeline (0 checked), 447021 its targets vulkan: 22 shaders translated (3 ms), 80 pipelines made (27 from the cache, 825 ms making, 602 ms waited for), 265 render targets made, 4904 texture uploads (39926 MB); 0 frames over 50 ms in the last 600, the slowest 23 ms vulkan: memory used and budgeted: heap 0 539 of 21840 MB (467 ours), heap 1 184 of 15162 MB (128 ours) vulkan: caches: 82 render targets (224 MB, 0 parked), 124 textures (23 MB), 515 buffers (1 MB); 398 of 21840 MB in use as they count it, 0 MB freed for the budget so far vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 8041 through a copy vulkan: 259319 rendering passes, 17675 clear commands, 61888 attachments cleared and 7 left undefined by their load op vulkan: 12000 passes (52%) ended at ..\..\src\nx\gpu\vk\renderer.c:214 vulkan: 5399 passes (24%) ended at ..\..\src\nx\gpu\vk\surface.c:160 vulkan: 4800 passes (21%) ended at ..\..\src\nx\gpu\vk\render.c:232 vulkan: 700 passes (3%) ended at ..\..\src\nx\gpu\vk\cmd.c:534 vulkan: GPU-owned guest memory landed for the CPU 0 times, render targets written back for an engine 0 times perf: 60.0 frames a second over 5.0 s (8663 shown in all) perf: 60.0 frames a second over 5.0 s (8964 shown in all) vulkan: a 66 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes vulkan: a 81 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes nvn: 9000 presents, 9000 submissions cpu: 600 presents in 10.13 s (59.2 fps): 34 of the game's threads ran 0.98 s on the host's processors (10% of one, 1.64 ms a present), the whole process 2.05 s (20%); the busiest: thread 80 'MainThread' 0.47 s, thread 99 'PxWorker00' 0.19 s, thread 100 'PxWorker00' 0.11 s, thread 112 'nn::atk::detail::driver::SoundThread' 0.08 s, thread 109 'Thread_0x000000000800D480' 0.06 s cpu: in those 10.13 s, 91087 SVCs (8989 a second): 0x1d SignalProcessWideKey 61861, 0x17 ResetSignal 8053, 0x1c WaitProcessWideKeyAtomic 6895, 0x21 SendSyncRequest 4054, 0x1b ArbitrateUnlock 4053, 0x18 WaitSynchronization 2635; 0 calls the dispatch table had no code for (RtAPI.miss) vulkan: 749962 draws, 0 skipped; 8641 dispatches in 8641 batches (1657 ms waiting), 0 skipped; 1 finishes (6 ms); 0 reads past queued releases (0 samples counts written on the GPU); 936961 descriptor sets written, 562963 reused; 330956 draws kept the last one's shaders and pipeline (0 checked), 552021 its targets vulkan: 22 shaders translated (3 ms), 80 pipelines made (27 from the cache, 825 ms making, 602 ms waited for), 265 render targets made, 4904 texture uploads (39926 MB); 2 frames over 50 ms in the last 600, the slowest 81 ms vulkan: memory used and budgeted: heap 0 539 of 21840 MB (467 ours), heap 1 184 of 15162 MB (128 ours) vulkan: caches: 82 render targets (224 MB, 0 parked), 124 textures (23 MB), 515 buffers (1 MB); 398 of 21840 MB in use as they count it, 0 MB freed for the budget so far vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 8641 through a copy vulkan: 282238 rendering passes, 20675 clear commands, 67288 attachments cleared and 7 left undefined by their load op vulkan: 12000 passes (52%) ended at ..\..\src\nx\gpu\vk\renderer.c:214 vulkan: 5400 passes (24%) ended at ..\..\src\nx\gpu\vk\surface.c:160 vulkan: 4800 passes (21%) ended at ..\..\src\nx\gpu\vk\render.c:232 vulkan: 719 passes (3%) ended at ..\..\src\nx\gpu\vk\cmd.c:534 vulkan: GPU-owned guest memory landed for the CPU 0 times, render targets written back for an engine 0 times perf: 58.4 frames a second over 5.0 s (9256 shown in all) vulkan: a 102 ms frame: 0 shaders translated (0 ms), 0 pipelines made (94 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes vulkan: a 67 ms frame: 0 shaders translated (0 ms), 0 pipelines made (49 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes perf: 58.2 frames a second over 5.0 s (9548 shown in all) vulkan: a 184 ms frame: 0 shaders translated (0 ms), 0 pipelines made (177 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes cpu: 600 presents in 10.33 s (58.1 fps): 34 of the game's threads ran 0.91 s on the host's processors (9% of one, 1.51 ms a present), the whole process 2.41 s (23%); the busiest: thread 80 'MainThread' 0.36 s, thread 99 'PxWorker00' 0.14 s, thread 109 'Thread_0x000000000800D480' 0.14 s, thread 100 'PxWorker00' 0.09 s, thread 112 'nn::atk::detail::driver::SoundThread' 0.06 s cpu: in those 10.33 s, 90995 SVCs (8805 a second): 0x1d SignalProcessWideKey 62369, 0x17 ResetSignal 8114, 0x1c WaitProcessWideKeyAtomic 6729, 0x21 SendSyncRequest 4154, 0x1b ArbitrateUnlock 3608, 0x18 WaitSynchronization 2687; 1 calls the dispatch table had no code for (RtAPI.miss) vulkan: 863312 draws, 0 skipped; 9241 dispatches in 9241 batches (1799 ms waiting), 0 skipped; 1 finishes (6 ms); 0 reads past queued releases (0 samples counts written on the GPU); 1061258 descriptor sets written, 665366 reused; 377200 draws kept the last one's shaders and pipeline (0 checked), 652224 its targets vulkan: 48 shaders translated (17 ms), 96 pipelines made (27 from the cache, 1323 ms making, 922 ms waited for), 266 render targets made, 4950 texture uploads (39937 MB); 3 frames over 50 ms in the last 600, the slowest 184 ms vulkan: memory used and budgeted: heap 0 539 of 21840 MB (467 ours), heap 1 186 of 15162 MB (128 ours) vulkan: caches: 83 render targets (224 MB, 0 parked), 167 textures (28 MB), 952 buffers (1 MB); 420 of 21840 MB in use as they count it, 0 MB freed for the budget so far vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 9241 through a copy vulkan: 302401 rendering passes, 22226 clear commands, 72322 attachments cleared and 7 left undefined by their load op vulkan: 11651 passes (58%) ended at ..\..\src\nx\gpu\vk\renderer.c:214 vulkan: 4109 passes (20%) ended at ..\..\src\nx\gpu\vk\render.c:232 vulkan: 3290 passes (16%) ended at ..\..\src\nx\gpu\vk\surface.c:160 vulkan: 653 passes (3%) ended at ..\..\src\nx\gpu\vk\cmd.c:534 vulkan: 432 passes (2%) ended at ..\..\src\nx\gpu\vk\buffer.c:2172 vulkan: 28 passes (0%) ended at ..\..\src\nx\gpu\vk\texture.c:476 vulkan: GPU-owned guest memory landed for the CPU 0 times, render targets written back for an engine 0 times perf: 57.8 frames a second over 5.0 s (9837 shown in all) perf: 60.0 frames a second over 5.0 s (10138 shown in all) cpu: 600 presents in 10.00 s (60.0 fps): 34 of the game's threads ran 0.81 s on the host's processors (8% of one, 1.35 ms a present), the whole process 1.75 s (18%); the busiest: thread 80 'MainThread' 0.39 s, thread 99 'PxWorker00' 0.11 s, thread 109 'Thread_0x000000000800D480' 0.08 s, thread 94 'Thread_0x000000000800D480' 0.06 s, thread 100 'PxWorker00' 0.06 s cpu: in those 10.00 s, 72074 SVCs (7209 a second): 0x1d SignalProcessWideKey 44995, 0x17 ResetSignal 7999, 0x1c WaitProcessWideKeyAtomic 6199, 0x21 SendSyncRequest 4052, 0x1b ArbitrateUnlock 3139, 0x18 WaitSynchronization 2599; 0 calls the dispatch table had no code for (RtAPI.miss) vulkan: 952376 draws, 0 skipped; 9711 dispatches in 9711 batches (1907 ms waiting), 0 skipped; 1 finishes (6 ms); 0 reads past queued releases (0 samples counts written on the GPU); 1166223 descriptor sets written, 738529 reused; 414751 draws kept the last one's shaders and pipeline (0 checked), 730528 its targets vulkan: 48 shaders translated (17 ms), 97 pipelines made (28 from the cache, 1323 ms making, 922 ms waited for), 269 render targets made, 4956 texture uploads (39940 MB); 0 frames over 50 ms in the last 600, the slowest 19 ms vulkan: memory used and budgeted: heap 0 539 of 21840 MB (467 ours), heap 1 185 of 15162 MB (128 ours) vulkan: caches: 86 render targets (226 MB, 0 parked), 173 textures (31 MB), 1106 buffers (1 MB); 441 of 21840 MB in use as they count it, 0 MB freed for the budget so far vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 9711 through a copy vulkan: 318211 rendering passes, 22922 clear commands, 76342 attachments cleared and 7 left undefined by their load op vulkan: 9374 passes (59%) ended at ..\..\src\nx\gpu\vk\renderer.c:214 vulkan: 3743 passes (24%) ended at ..\..\src\nx\gpu\vk\render.c:232 vulkan: 1716 passes (11%) ended at ..\..\src\nx\gpu\vk\surface.c:160 vulkan: 521 passes (3%) ended at ..\..\src\nx\gpu\vk\cmd.c:534 vulkan: 405 passes (3%) ended at ..\..\src\nx\gpu\vk\buffer.c:2172 vulkan: 44 passes (0%) ended at ..\..\src\nx\gpu\vk\surface.c:152 vulkan: 5 passes (0%) ended at ..\..\src\nx\gpu\vk\texture.c:476 vulkan: 2 passes (0%) ended at ..\..\src\nx\gpu\vk\surface.c:606 vulkan: GPU-owned guest memory landed for the CPU 0 times, render targets written back for an engine 0 times perf: 60.0 frames a second over 5.0 s (10438 shown in all) nvn: the first texture of format 0x42 (target 1, 256x64) vulkan: a 517 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes vulkan: a 50 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes vulkan: compute 0fcc772285cf6750 ready: block 64x1x1, 11 global buffers, 0 textures, 0 images vulkan: a 63 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes perf: 52.8 frames a second over 5.0 s (10702 shown in all) vulkan: a 90 ms frame: 19 shaders translated (6 ms), 19 pipelines made (38 ms waited for), 0 render targets made, 165 texture uploads (33167 KB), 0 ms in finishes vulkan: a 359 ms frame: 0 shaders translated (0 ms), 0 pipelines made (343 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes vulkan: a 101 ms frame: 0 shaders translated (0 ms), 0 pipelines made (91 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes vulkan: compute 45d1c18bc7a1c71b ready: block 32x1x1, 7 global buffers, 0 textures, 0 images vulkan: a 67 ms frame: 0 shaders translated (0 ms), 0 pipelines made (50 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes nvn: 10800 presents, 10800 submissions cpu: 600 presents in 11.29 s (53.2 fps): 34 of the game's threads ran 1.12 s on the host's processors (10% of one, 1.88 ms a present), the whole process 2.58 s (23%); the busiest: thread 80 'MainThread' 0.48 s, thread 86 'Thread_0x000000000800D480' 0.38 s, thread 112 'nn::atk::detail::driver::SoundThread' 0.08 s, thread 89 'Thread_0x000000000800D480' 0.06 s, thread 109 'Thread_0x000000000800D480' 0.06 s cpu: in those 11.29 s, 39286 SVCs (3481 a second): 0x1d SignalProcessWideKey 12402, 0x17 ResetSignal 8375, 0x1c WaitProcessWideKeyAtomic 5042, 0x21 SendSyncRequest 4832, 0x18 WaitSynchronization 2930, 0x10 GetCurrentProcessorNumber 2037; 0 calls the dispatch table had no code for (RtAPI.miss) vulkan: 988974 draws, 0 skipped; 10274 dispatches in 10192 batches (2090 ms waiting), 0 skipped; 1 finishes (6 ms); 0 reads past queued releases (0 samples counts written on the GPU); 1228029 descriptor sets written, 749919 reused; 429514 draws kept the last one's shaders and pipeline (0 checked), 765268 its targets vulkan: 77 shaders translated (37 ms), 127 pipelines made (29 from the cache, 2225 ms making, 1481 ms waited for), 277 render targets made, 5126 texture uploads (39982 MB); 7 frames over 50 ms in the last 600, the slowest 517 ms vulkan: memory used and budgeted: heap 0 572 of 21840 MB (499 ours), heap 1 185 of 15162 MB (128 ours) vulkan: caches: 93 render targets (234 MB, 0 parked), 323 textures (71 MB), 1938 buffers (4 MB); 510 of 21840 MB in use as they count it, 0 MB freed for the budget so far vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 9755 through a copy vulkan: 322639 rendering passes, 22981 clear commands, 77941 attachments cleared and 10 left undefined by their load op vulkan: 1627 passes (37%) ended at ..\..\src\nx\gpu\vk\renderer.c:214 vulkan: 981 passes (22%) ended at ..\..\src\nx\gpu\vk\render.c:232 vulkan: 877 passes (20%) ended at ..\..\src\nx\gpu\vk\buffer.c:2172 vulkan: 763 passes (17%) ended at ..\..\src\nx\gpu\vk\surface.c:160 vulkan: 124 passes (3%) ended at ..\..\src\nx\gpu\vk\cmd.c:534 vulkan: 52 passes (1%) ended at ..\..\src\nx\gpu\vk\texture.c:476 vulkan: 4 passes (0%) ended at ..\..\src\nx\gpu\vk\surface.c:606 vulkan: GPU-owned guest memory landed for the CPU 0 times, render targets written back for an engine 0 times nvn: 2048 KiB of the runtime's memory carry command records past the game's command memory vulkan: a 83 ms frame: 0 shaders translated (0 ms), 0 pipelines made (73 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes perf: 50.8 frames a second over 5.0 s (10957 shown in all) vulkan: a 64 ms frame: 0 shaders translated (0 ms), 0 pipelines made (52 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes perf: 59.2 frames a second over 5.0 s (11254 shown in all) cpu: 600 presents in 10.15 s (59.1 fps): 34 of the game's threads ran 1.70 s on the host's processors (17% of one, 2.84 ms a present), the whole process 3.22 s (32%); the busiest: thread 80 'MainThread' 1.11 s, thread 95 'Thread_0x000000000800D480' 0.14 s, thread 94 'Thread_0x000000000800D480' 0.12 s, thread 112 'nn::atk::detail::driver::SoundThread' 0.08 s, thread 109 'Thread_0x000000000800D480' 0.06 s cpu: in those 10.15 s, 97945 SVCs (9650 a second): 0x1d SignalProcessWideKey 65037, 0x1c WaitProcessWideKeyAtomic 8074, 0x17 ResetSignal 8057, 0x1b ArbitrateUnlock 5579, 0x21 SendSyncRequest 4060, 0x1a ArbitrateLock 3144; 0 calls the dispatch table had no code for (RtAPI.miss) vulkan: 1215645 draws, 0 skipped; 12829 dispatches in 12447 batches (2583 ms waiting), 0 skipped; 1 finishes (6 ms); 0 reads past queued releases (0 samples counts written on the GPU); 1524821 descriptor sets written, 906469 reused; 484034 draws kept the last one's shaders and pipeline (0 checked), 974121 its targets vulkan: 81 shaders translated (38 ms), 131 pipelines made (30 from the cache, 2357 ms making, 1614 ms waited for), 277 render targets made, 5153 texture uploads (39988 MB); 2 frames over 50 ms in the last 600, the slowest 83 ms vulkan: memory used and budgeted: heap 0 540 of 21840 MB (467 ours), heap 1 185 of 15162 MB (128 ours) vulkan: caches: 93 render targets (234 MB, 0 parked), 226 textures (56 MB), 1874 buffers (4 MB); 479 of 21840 MB in use as they count it, 0 MB freed for the budget so far vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 10355 through a copy vulkan: 350612 rendering passes, 23772 clear commands, 85842 attachments cleared and 10 left undefined by their load op vulkan: 14591 passes (52%) ended at ..\..\src\nx\gpu\vk\renderer.c:214 vulkan: 7736 passes (28%) ended at ..\..\src\nx\gpu\vk\render.c:232 vulkan: 3953 passes (14%) ended at ..\..\src\nx\gpu\vk\surface.c:160 vulkan: 1036 passes (4%) ended at ..\..\src\nx\gpu\vk\cmd.c:534 vulkan: 648 passes (2%) ended at ..\..\src\nx\gpu\vk\buffer.c:2172 vulkan: 9 passes (0%) ended at ..\..\src\nx\gpu\vk\texture.c:476 vulkan: GPU-owned guest memory landed for the CPU 0 times, render targets written back for an engine 0 times nvn: the display didn't show a frame in two periods: frames don't wait for it until it does vulkan: a 51 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes perf: 59.6 frames a second over 5.0 s (11553 shown in all) perf: 60.0 frames a second over 5.0 s (11853 shown in all) cpu: 600 presents in 10.03 s (59.8 fps): 34 of the game's threads ran 1.62 s on the host's processors (16% of one, 2.71 ms a present), the whole process 3.17 s (32%); the busiest: thread 80 'MainThread' 1.16 s, thread 109 'Thread_0x000000000800D480' 0.17 s, thread 95 'Thread_0x000000000800D480' 0.09 s, thread 94 'Thread_0x000000000800D480' 0.08 s, thread 112 'nn::atk::detail::driver::SoundThread' 0.05 s cpu: in those 10.03 s, 97238 SVCs (9692 a second): 0x1d SignalProcessWideKey 64762, 0x17 ResetSignal 8018, 0x1c WaitProcessWideKeyAtomic 8008, 0x1b ArbitrateUnlock 5438, 0x21 SendSyncRequest 4013, 0x1a ArbitrateLock 3041; 0 calls the dispatch table had no code for (RtAPI.miss) vulkan: 1436991 draws, 0 skipped; 15229 dispatches in 14547 batches (3112 ms waiting), 0 skipped; 1 finishes (6 ms); 0 reads past queued releases (0 samples counts written on the GPU); 1813729 descriptor sets written, 1060253 reused; 537812 draws kept the last one's shaders and pipeline (0 checked), 1178067 its targets vulkan: 81 shaders translated (38 ms), 131 pipelines made (30 from the cache, 2357 ms making, 1614 ms waited for), 277 render targets made, 5153 texture uploads (39988 MB); 1 frames over 50 ms in the last 600, the slowest 51 ms vulkan: memory used and budgeted: heap 0 540 of 21840 MB (467 ours), heap 1 185 of 15162 MB (128 ours) vulkan: caches: 93 render targets (234 MB, 0 parked), 213 textures (52 MB), 1811 buffers (4 MB); 475 of 21840 MB in use as they count it, 0 MB freed for the budget so far vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 10955 through a copy vulkan: 377277 rendering passes, 24372 clear commands, 93642 attachments cleared and 10 left undefined by their load op vulkan: 14400 passes (54%) ended at ..\..\src\nx\gpu\vk\renderer.c:214 vulkan: 7800 passes (29%) ended at ..\..\src\nx\gpu\vk\render.c:232 vulkan: 3547 passes (13%) ended at ..\..\src\nx\gpu\vk\surface.c:160 vulkan: 912 passes (3%) ended at ..\..\src\nx\gpu\vk\cmd.c:534 vulkan: 6 passes (0%) ended at ..\..\src\nx\gpu\vk\buffer.c:2172 vulkan: GPU-owned guest memory landed for the CPU 0 times, render targets written back for an engine 0 times perf: 60.0 frames a second over 5.0 s (12153 shown in all) vulkan: 94 of the 6455 shaders translated from the game's files found by its draws so far perf: 59.8 frames a second over 5.0 s (12453 shown in all) nvn: 12600 presents, 12600 submissions cpu: 600 presents in 10.03 s (59.8 fps): 34 of the game's threads ran 1.73 s on the host's processors (17% of one, 2.89 ms a present), the whole process 3.06 s (31%); the busiest: thread 80 'MainThread' 1.12 s, thread 94 'Thread_0x000000000800D480' 0.14 s, thread 112 'nn::atk::detail::driver::SoundThread' 0.14 s, thread 109 'Thread_0x000000000800D480' 0.12 s, thread 95 'Thread_0x000000000800D480' 0.11 s cpu: in those 10.03 s, 97171 SVCs (9684 a second): 0x1d SignalProcessWideKey 64693, 0x1c WaitProcessWideKeyAtomic 8021, 0x17 ResetSignal 8008, 0x1b ArbitrateUnlock 5446, 0x21 SendSyncRequest 4012, 0x1a ArbitrateLock 3038; 0 calls the dispatch table had no code for (RtAPI.miss) vulkan: 1663897 draws, 0 skipped; 17629 dispatches in 16647 batches (3631 ms waiting), 0 skipped; 1 finishes (6 ms); 0 reads past queued releases (0 samples counts written on the GPU); 2106600 descriptor sets written, 1221194 reused; 592518 draws kept the last one's shaders and pipeline (0 checked), 1387573 its targets vulkan: 81 shaders translated (38 ms), 131 pipelines made (30 from the cache, 2357 ms making, 1614 ms waited for), 277 render targets made, 5153 texture uploads (39988 MB); 0 frames over 50 ms in the last 600, the slowest 33 ms vulkan: memory used and budgeted: heap 0 540 of 21840 MB (467 ours), heap 1 185 of 15162 MB (128 ours) vulkan: caches: 93 render targets (234 MB, 0 parked), 186 textures (36 MB), 1076 buffers (3 MB); 458 of 21840 MB in use as they count it, 0 MB freed for the budget so far vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 11555 through a copy vulkan: 403974 rendering passes, 24972 clear commands, 101442 attachments cleared and 10 left undefined by their load op vulkan: 14400 passes (54%) ended at ..\..\src\nx\gpu\vk\renderer.c:214 vulkan: 7799 passes (29%) ended at ..\..\src\nx\gpu\vk\render.c:232 vulkan: 3544 passes (13%) ended at ..\..\src\nx\gpu\vk\surface.c:160 vulkan: 949 passes (4%) ended at ..\..\src\nx\gpu\vk\cmd.c:534 vulkan: 5 passes (0%) ended at ..\..\src\nx\gpu\vk\buffer.c:2172 vulkan: GPU-owned guest memory landed for the CPU 0 times, render targets written back for an engine 0 times perf: 59.8 frames a second over 5.0 s (12752 shown in all) perf: 58.8 frames a second over 5.0 s (13046 shown in all) cpu: 600 presents in 10.12 s (59.3 fps): 34 of the game's threads ran 1.61 s on the host's processors (16% of one, 2.68 ms a present), the whole process 3.19 s (32%); the busiest: thread 80 'MainThread' 1.08 s, thread 109 'Thread_0x000000000800D480' 0.16 s, thread 94 'Thread_0x000000000800D480' 0.11 s, thread 89 'Thread_0x000000000800D480' 0.09 s, thread 95 'Thread_0x000000000800D480' 0.09 s cpu: in those 10.12 s, 97355 SVCs (9624 a second): 0x1d SignalProcessWideKey 64789, 0x1c WaitProcessWideKeyAtomic 8057, 0x17 ResetSignal 8039, 0x1b ArbitrateUnlock 5437, 0x21 SendSyncRequest 4046, 0x1a ArbitrateLock 3012; 0 calls the dispatch table had no code for (RtAPI.miss) vulkan: 1882182 draws, 0 skipped; 20029 dispatches in 18747 batches (4017 ms waiting), 0 skipped; 1 finishes (6 ms); 0 reads past queued releases (0 samples counts written on the GPU); 2392781 descriptor sets written, 1371583 reused; 645335 draws kept the last one's shaders and pipeline (0 checked), 1588458 its targets vulkan: 81 shaders translated (38 ms), 131 pipelines made (30 from the cache, 2357 ms making, 1614 ms waited for), 277 render targets made, 5153 texture uploads (39988 MB); 0 frames over 50 ms in the last 600, the slowest 49 ms vulkan: memory used and budgeted: heap 0 540 of 21840 MB (467 ours), heap 1 185 of 15162 MB (128 ours) vulkan: caches: 93 render targets (234 MB, 0 parked), 186 textures (36 MB), 1077 buffers (3 MB); 458 of 21840 MB in use as they count it, 0 MB freed for the budget so far vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 12155 through a copy vulkan: 430565 rendering passes, 25572 clear commands, 109242 attachments cleared and 10 left undefined by their load op vulkan: 14400 passes (54%) ended at ..\..\src\nx\gpu\vk\renderer.c:214 vulkan: 7798 passes (29%) ended at ..\..\src\nx\gpu\vk\render.c:232 vulkan: 3476 passes (13%) ended at ..\..\src\nx\gpu\vk\surface.c:160 vulkan: 915 passes (3%) ended at ..\..\src\nx\gpu\vk\cmd.c:534 vulkan: 2 passes (0%) ended at ..\..\src\nx\gpu\vk\buffer.c:2172 vulkan: GPU-owned guest memory landed for the CPU 0 times, render targets written back for an engine 0 times perf: 59.4 frames a second over 5.0 s (13344 shown in all) vulkan: a 83 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes vulkan: a 51 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes vulkan: a 65 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes perf: 57.8 frames a second over 5.0 s (13633 shown in all) cpu: 600 presents in 10.22 s (58.7 fps): 34 of the game's threads ran 1.52 s on the host's processors (15% of one, 2.53 ms a present), the whole process 3.17 s (31%); the busiest: thread 80 'MainThread' 0.98 s, thread 94 'Thread_0x000000000800D480' 0.12 s, thread 95 'Thread_0x000000000800D480' 0.11 s, thread 99 'PxWorker00' 0.08 s, thread 109 'Thread_0x000000000800D480' 0.06 s cpu: in those 10.22 s, 97720 SVCs (9565 a second): 0x1d SignalProcessWideKey 64968, 0x17 ResetSignal 8083, 0x1c WaitProcessWideKeyAtomic 8067, 0x1b ArbitrateUnlock 5466, 0x21 SendSyncRequest 4086, 0x1a ArbitrateLock 3051; 0 calls the dispatch table had no code for (RtAPI.miss) vulkan: 2099520 draws, 0 skipped; 22429 dispatches in 20847 batches (4514 ms waiting), 0 skipped; 1 finishes (6 ms); 0 reads past queued releases (0 samples counts written on the GPU); 2678412 descriptor sets written, 1520628 reused; 697673 draws kept the last one's shaders and pipeline (0 checked), 1788396 its targets vulkan: 81 shaders translated (38 ms), 131 pipelines made (30 from the cache, 2357 ms making, 1614 ms waited for), 277 render targets made, 5153 texture uploads (39988 MB); 3 frames over 50 ms in the last 600, the slowest 83 ms vulkan: memory used and budgeted: heap 0 540 of 21840 MB (467 ours), heap 1 185 of 15162 MB (128 ours) vulkan: caches: 93 render targets (234 MB, 0 parked), 186 textures (36 MB), 1070 buffers (3 MB); 458 of 21840 MB in use as they count it, 0 MB freed for the budget so far vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 12755 through a copy vulkan: 457152 rendering passes, 26172 clear commands, 117042 attachments cleared and 10 left undefined by their load op vulkan: 14400 passes (54%) ended at ..\..\src\nx\gpu\vk\renderer.c:214 vulkan: 7798 passes (29%) ended at ..\..\src\nx\gpu\vk\render.c:232 vulkan: 3479 passes (13%) ended at ..\..\src\nx\gpu\vk\surface.c:160 vulkan: 910 passes (3%) ended at ..\..\src\nx\gpu\vk\cmd.c:534 vulkan: GPU-owned guest memory landed for the CPU 0 times, render targets written back for an engine 0 times perf: 59.6 frames a second over 5.0 s (13932 shown in all) vulkan: a 50 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes perf: 59.0 frames a second over 5.0 s (14227 shown in all) nvn: 14400 presents, 14400 submissions cpu: 600 presents in 10.17 s (59.0 fps): 34 of the game's threads ran 1.75 s on the host's processors (17% of one, 2.92 ms a present), the whole process 3.45 s (34%); the busiest: thread 80 'MainThread' 1.09 s, thread 112 'nn::atk::detail::driver::SoundThread' 0.16 s, thread 94 'Thread_0x000000000800D480' 0.14 s, thread 109 'Thread_0x000000000800D480' 0.14 s, thread 95 'Thread_0x000000000800D480' 0.12 s cpu: in those 10.17 s, 98080 SVCs (9647 a second): 0x1d SignalProcessWideKey 65036, 0x17 ResetSignal 8080, 0x1c WaitProcessWideKeyAtomic 8005, 0x1b ArbitrateUnlock 5604, 0x21 SendSyncRequest 4067, 0x1a ArbitrateLock 3298; 0 calls the dispatch table had no code for (RtAPI.miss) vulkan: 2317596 draws, 0 skipped; 24829 dispatches in 22947 batches (4922 ms waiting), 0 skipped; 1 finishes (6 ms); 0 reads past queued releases (0 samples counts written on the GPU); 2964977 descriptor sets written, 1670215 reused; 750749 draws kept the last one's shaders and pipeline (0 checked), 1989072 its targets vulkan: 81 shaders translated (38 ms), 131 pipelines made (30 from the cache, 2357 ms making, 1614 ms waited for), 277 render targets made, 5153 texture uploads (39988 MB); 1 frames over 50 ms in the last 600, the slowest 50 ms vulkan: memory used and budgeted: heap 0 540 of 21840 MB (467 ours), heap 1 185 of 15162 MB (128 ours) vulkan: caches: 93 render targets (234 MB, 0 parked), 180 textures (35 MB), 1062 buffers (3 MB); 457 of 21840 MB in use as they count it, 0 MB freed for the budget so far vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 13355 through a copy vulkan: 483718 rendering passes, 26772 clear commands, 124842 attachments cleared and 10 left undefined by their load op vulkan: 14400 passes (54%) ended at ..\..\src\nx\gpu\vk\renderer.c:214 vulkan: 7799 passes (29%) ended at ..\..\src\nx\gpu\vk\render.c:232 vulkan: 3443 passes (13%) ended at ..\..\src\nx\gpu\vk\surface.c:160 vulkan: 914 passes (3%) ended at ..\..\src\nx\gpu\vk\cmd.c:534 vulkan: 10 passes (0%) ended at ..\..\src\nx\gpu\vk\buffer.c:2172 vulkan: GPU-owned guest memory landed for the CPU 0 times, render targets written back for an engine 0 times perf: 59.4 frames a second over 5.0 s (14525 shown in all) vulkan: a 520 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes perf: 52.8 frames a second over 5.0 s (14789 shown in all) vulkan: a 50 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes vulkan: a 121 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes cpu: 600 presents in 10.77 s (55.7 fps): 34 of the game's threads ran 1.88 s on the host's processors (17% of one, 3.12 ms a present), the whole process 3.78 s (35%); the busiest: thread 80 'MainThread' 1.27 s, thread 109 'Thread_0x000000000800D480' 0.19 s, thread 95 'Thread_0x000000000800D480' 0.09 s, thread 112 'nn::atk::detail::driver::SoundThread' 0.09 s, thread 94 'Thread_0x000000000800D480' 0.08 s cpu: in those 10.77 s, 99133 SVCs (9207 a second): 0x1d SignalProcessWideKey 65358, 0x17 ResetSignal 8212, 0x1c WaitProcessWideKeyAtomic 8191, 0x1b ArbitrateUnlock 5640, 0x21 SendSyncRequest 4294, 0x1a ArbitrateLock 3339; 0 calls the dispatch table had no code for (RtAPI.miss) vulkan: 2535072 draws, 0 skipped; 27229 dispatches in 25047 batches (5444 ms waiting), 0 skipped; 1 finishes (6 ms); 0 reads past queued releases (0 samples counts written on the GPU); 3250935 descriptor sets written, 1819209 reused; 803225 draws kept the last one's shaders and pipeline (0 checked), 2189148 its targets vulkan: 81 shaders translated (38 ms), 131 pipelines made (30 from the cache, 2357 ms making, 1614 ms waited for), 277 render targets made, 5153 texture uploads (39988 MB); 3 frames over 50 ms in the last 600, the slowest 520 ms vulkan: memory used and budgeted: heap 0 540 of 21840 MB (467 ours), heap 1 185 of 15162 MB (128 ours) vulkan: caches: 93 render targets (234 MB, 0 parked), 180 textures (35 MB), 1060 buffers (3 MB); 457 of 21840 MB in use as they count it, 0 MB freed for the budget so far vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 13955 through a copy vulkan: 510380 rendering passes, 27372 clear commands, 132642 attachments cleared and 10 left undefined by their load op vulkan: 14400 passes (54%) ended at ..\..\src\nx\gpu\vk\renderer.c:214 vulkan: 7798 passes (29%) ended at ..\..\src\nx\gpu\vk\render.c:232 vulkan: 3502 passes (13%) ended at ..\..\src\nx\gpu\vk\surface.c:160 vulkan: 940 passes (4%) ended at ..\..\src\nx\gpu\vk\cmd.c:534 vulkan: 22 passes (0%) ended at ..\..\src\nx\gpu\vk\buffer.c:2172 vulkan: GPU-owned guest memory landed for the CPU 0 times, render targets written back for an engine 0 times perf: 58.0 frames a second over 5.0 s (15080 shown in all) perf: 59.6 frames a second over 5.0 s (15378 shown in all) cpu: 600 presents in 10.05 s (59.7 fps): 34 of the game's threads ran 1.70 s on the host's processors (17% of one, 2.84 ms a present), the whole process 3.27 s (32%); the busiest: thread 80 'MainThread' 1.06 s, thread 95 'Thread_0x000000000800D480' 0.17 s, thread 112 'nn::atk::detail::driver::SoundThread' 0.16 s, thread 94 'Thread_0x000000000800D480' 0.14 s, thread 89 'Thread_0x000000000800D480' 0.08 s cpu: in those 10.05 s, 97521 SVCs (9704 a second): 0x1d SignalProcessWideKey 64774, 0x1c WaitProcessWideKeyAtomic 8023, 0x17 ResetSignal 8018, 0x1b ArbitrateUnlock 5562, 0x21 SendSyncRequest 4015, 0x1a ArbitrateLock 3175; 0 calls the dispatch table had no code for (RtAPI.miss) vulkan: 2752375 draws, 0 skipped; 29629 dispatches in 27147 batches (6027 ms waiting), 0 skipped; 1 finishes (6 ms); 0 reads past queued releases (0 samples counts written on the GPU); 3536727 descriptor sets written, 1968023 reused; 855528 draws kept the last one's shaders and pipeline (0 checked), 2389051 its targets vulkan: 81 shaders translated (38 ms), 131 pipelines made (30 from the cache, 2357 ms making, 1614 ms waited for), 277 render targets made, 5153 texture uploads (39988 MB); 0 frames over 50 ms in the last 600, the slowest 33 ms vulkan: memory used and budgeted: heap 0 540 of 21840 MB (467 ours), heap 1 185 of 15162 MB (128 ours) vulkan: caches: 93 render targets (234 MB, 0 parked), 180 textures (35 MB), 1062 buffers (3 MB); 457 of 21840 MB in use as they count it, 0 MB freed for the budget so far vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 14555 through a copy vulkan: 537067 rendering passes, 27972 clear commands, 140442 attachments cleared and 10 left undefined by their load op vulkan: 14400 passes (54%) ended at ..\..\src\nx\gpu\vk\renderer.c:214 vulkan: 7796 passes (29%) ended at ..\..\src\nx\gpu\vk\render.c:232 vulkan: 3530 passes (13%) ended at ..\..\src\nx\gpu\vk\surface.c:160 vulkan: 957 passes (4%) ended at ..\..\src\nx\gpu\vk\cmd.c:534 vulkan: 4 passes (0%) ended at ..\..\src\nx\gpu\vk\buffer.c:2172 vulkan: GPU-owned guest memory landed for the CPU 0 times, render targets written back for an engine 0 times perf: 60.0 frames a second over 5.0 s (15679 shown in all) vulkan: a 65 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes vulkan: a 50 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes perf: 58.2 frames a second over 5.0 s (15971 shown in all) nvn: 16200 presents, 16200 submissions cpu: 600 presents in 10.17 s (59.0 fps): 34 of the game's threads ran 1.75 s on the host's processors (17% of one, 2.92 ms a present), the whole process 3.22 s (32%); the busiest: thread 80 'MainThread' 1.12 s, thread 109 'Thread_0x000000000800D480' 0.17 s, thread 94 'Thread_0x000000000800D480' 0.09 s, thread 95 'Thread_0x000000000800D480' 0.09 s, thread 112 'nn::atk::detail::driver::SoundThread' 0.06 s cpu: in those 10.17 s, 97527 SVCs (9592 a second): 0x1d SignalProcessWideKey 65054, 0x17 ResetSignal 8080, 0x1c WaitProcessWideKeyAtomic 8073, 0x1b ArbitrateUnlock 5341, 0x21 SendSyncRequest 4068, 0x1a ArbitrateLock 2921; 0 calls the dispatch table had no code for (RtAPI.miss) vulkan: 2969921 draws, 0 skipped; 32029 dispatches in 29247 batches (6592 ms waiting), 0 skipped; 1 finishes (6 ms); 0 reads past queued releases (0 samples counts written on the GPU); 3822670 descriptor sets written, 2117172 reused; 908074 draws kept the last one's shaders and pipeline (0 checked), 2589197 its targets vulkan: 81 shaders translated (38 ms), 131 pipelines made (30 from the cache, 2357 ms making, 1614 ms waited for), 277 render targets made, 5153 texture uploads (39988 MB); 2 frames over 50 ms in the last 600, the slowest 65 ms vulkan: memory used and budgeted: heap 0 540 of 21840 MB (467 ours), heap 1 185 of 15162 MB (128 ours) vulkan: caches: 93 render targets (234 MB, 0 parked), 180 textures (35 MB), 1062 buffers (3 MB); 457 of 21840 MB in use as they count it, 0 MB freed for the budget so far vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 15155 through a copy vulkan: 563694 rendering passes, 28572 clear commands, 148242 attachments cleared and 10 left undefined by their load op vulkan: 14400 passes (54%) ended at ..\..\src\nx\gpu\vk\renderer.c:214 vulkan: 7799 passes (29%) ended at ..\..\src\nx\gpu\vk\render.c:232 vulkan: 3497 passes (13%) ended at ..\..\src\nx\gpu\vk\surface.c:160 vulkan: 923 passes (3%) ended at ..\..\src\nx\gpu\vk\cmd.c:534 vulkan: 8 passes (0%) ended at ..\..\src\nx\gpu\vk\buffer.c:2172 vulkan: GPU-owned guest memory landed for the CPU 0 times, render targets written back for an engine 0 times perf: 59.6 frames a second over 5.0 s (16269 shown in all) perf: 59.6 frames a second over 5.0 s (16567 shown in all) cpu: 600 presents in 10.08 s (59.5 fps): 34 of the game's threads ran 1.66 s on the host's processors (16% of one, 2.76 ms a present), the whole process 3.20 s (32%); the busiest: thread 80 'MainThread' 1.19 s, thread 94 'Thread_0x000000000800D480' 0.14 s, thread 95 'Thread_0x000000000800D480' 0.12 s, thread 109 'Thread_0x000000000800D480' 0.11 s, thread 99 'PxWorker00' 0.03 s cpu: in those 10.08 s, 97647 SVCs (9684 a second): 0x1d SignalProcessWideKey 64860, 0x17 ResetSignal 8037, 0x1c WaitProcessWideKeyAtomic 8026, 0x1b ArbitrateUnlock 5550, 0x21 SendSyncRequest 4030, 0x1a ArbitrateLock 3183; 0 calls the dispatch table had no code for (RtAPI.miss) vulkan: 3187441 draws, 0 skipped; 34429 dispatches in 31347 batches (7262 ms waiting), 0 skipped; 1 finishes (6 ms); 0 reads past queued releases (0 samples counts written on the GPU); 4108746 descriptor sets written, 2266136 reused; 960594 draws kept the last one's shaders and pipeline (0 checked), 2789317 its targets vulkan: 81 shaders translated (38 ms), 131 pipelines made (30 from the cache, 2357 ms making, 1614 ms waited for), 277 render targets made, 5153 texture uploads (39988 MB); 0 frames over 50 ms in the last 600, the slowest 48 ms vulkan: memory used and budgeted: heap 0 540 of 21840 MB (467 ours), heap 1 185 of 15162 MB (128 ours) vulkan: caches: 93 render targets (234 MB, 0 parked), 180 textures (35 MB), 1062 buffers (3 MB); 457 of 21840 MB in use as they count it, 0 MB freed for the budget so far vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 15755 through a copy vulkan: 590277 rendering passes, 29172 clear commands, 156042 attachments cleared and 10 left undefined by their load op vulkan: 14400 passes (54%) ended at ..\..\src\nx\gpu\vk\renderer.c:214 vulkan: 7798 passes (29%) ended at ..\..\src\nx\gpu\vk\render.c:232 vulkan: 3470 passes (13%) ended at ..\..\src\nx\gpu\vk\surface.c:160 vulkan: 913 passes (3%) ended at ..\..\src\nx\gpu\vk\cmd.c:534 vulkan: 2 passes (0%) ended at ..\..\src\nx\gpu\vk\buffer.c:2172 vulkan: GPU-owned guest memory landed for the CPU 0 times, render targets written back for an engine 0 times perf: 59.4 frames a second over 5.0 s (16865 shown in all) perf: 60.0 frames a second over 5.0 s (17166 shown in all) cpu: 600 presents in 10.05 s (59.7 fps): 34 of the game's threads ran 1.27 s on the host's processors (13% of one, 2.11 ms a present), the whole process 2.61 s (26%); the busiest: thread 80 'MainThread' 0.94 s, thread 112 'nn::atk::detail::driver::SoundThread' 0.09 s, thread 99 'PxWorker00' 0.05 s, thread 100 'PxWorker00' 0.05 s, thread 109 'Thread_0x000000000800D480' 0.05 s cpu: in those 10.05 s, 97222 SVCs (9674 a second): 0x1d SignalProcessWideKey 64771, 0x1c WaitProcessWideKeyAtomic 8024, 0x17 ResetSignal 8019, 0x1b ArbitrateUnlock 5426, 0x21 SendSyncRequest 4014, 0x1a ArbitrateLock 3014; 0 calls the dispatch table had no code for (RtAPI.miss) vulkan: 3405323 draws, 0 skipped; 36829 dispatches in 33447 batches (7826 ms waiting), 0 skipped; 1 finishes (6 ms); 0 reads past queued releases (0 samples counts written on the GPU); 4395241 descriptor sets written, 2415405 reused; 1013476 draws kept the last one's shaders and pipeline (0 checked), 2989799 its targets vulkan: 81 shaders translated (38 ms), 131 pipelines made (30 from the cache, 2357 ms making, 1614 ms waited for), 277 render targets made, 5153 texture uploads (39988 MB); 0 frames over 50 ms in the last 600, the slowest 35 ms vulkan: memory used and budgeted: heap 0 540 of 21840 MB (467 ours), heap 1 185 of 15162 MB (128 ours) vulkan: caches: 93 render targets (234 MB, 0 parked), 180 textures (35 MB), 1066 buffers (3 MB); 457 of 21840 MB in use as they count it, 0 MB freed for the budget so far vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 16355 through a copy vulkan: 616887 rendering passes, 29772 clear commands, 163842 attachments cleared and 10 left undefined by their load op vulkan: 14400 passes (54%) ended at ..\..\src\nx\gpu\vk\renderer.c:214 vulkan: 7799 passes (29%) ended at ..\..\src\nx\gpu\vk\render.c:232 vulkan: 3509 passes (13%) ended at ..\..\src\nx\gpu\vk\surface.c:160 vulkan: 893 passes (3%) ended at ..\..\src\nx\gpu\vk\cmd.c:534 vulkan: 9 passes (0%) ended at ..\..\src\nx\gpu\vk\buffer.c:2172 vulkan: GPU-owned guest memory landed for the CPU 0 times, render targets written back for an engine 0 times perf: 59.2 frames a second over 5.0 s (17462 shown in all) perf: 59.4 frames a second over 5.0 s (17759 shown in all) nvn: 18000 presents, 18000 submissions cpu: 600 presents in 10.07 s (59.6 fps): 34 of the game's threads ran 1.25 s on the host's processors (12% of one, 2.08 ms a present), the whole process 2.66 s (26%); the busiest: thread 80 'MainThread' 0.98 s, thread 94 'Thread_0x000000000800D480' 0.06 s, thread 95 'Thread_0x000000000800D480' 0.06 s, thread 112 'nn::atk::detail::driver::SoundThread' 0.05 s, thread 109 'Thread_0x000000000800D480' 0.03 s cpu: in those 10.07 s, 97574 SVCs (9693 a second): 0x1d SignalProcessWideKey 64780, 0x1c WaitProcessWideKeyAtomic 8032, 0x17 ResetSignal 8025, 0x1b ArbitrateUnlock 5584, 0x21 SendSyncRequest 4024, 0x1a ArbitrateLock 3168; 0 calls the dispatch table had no code for (RtAPI.miss) vulkan: 3622613 draws, 0 skipped; 39229 dispatches in 35547 batches (8558 ms waiting), 0 skipped; 1 finishes (6 ms); 0 reads past queued releases (0 samples counts written on the GPU); 4680958 descriptor sets written, 2564268 reused; 1065766 draws kept the last one's shaders and pipeline (0 checked), 3189689 its targets vulkan: 81 shaders translated (38 ms), 131 pipelines made (30 from the cache, 2357 ms making, 1614 ms waited for), 277 render targets made, 5153 texture uploads (39988 MB); 0 frames over 50 ms in the last 600, the slowest 36 ms vulkan: memory used and budgeted: heap 0 540 of 21840 MB (467 ours), heap 1 185 of 15162 MB (128 ours) vulkan: caches: 93 render targets (234 MB, 0 parked), 180 textures (35 MB), 1066 buffers (3 MB); 457 of 21840 MB in use as they count it, 0 MB freed for the budget so far vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 16955 through a copy vulkan: 643541 rendering passes, 30372 clear commands, 171642 attachments cleared and 10 left undefined by their load op vulkan: 14400 passes (54%) ended at ..\..\src\nx\gpu\vk\renderer.c:214 vulkan: 7800 passes (29%) ended at ..\..\src\nx\gpu\vk\render.c:232 vulkan: 3510 passes (13%) ended at ..\..\src\nx\gpu\vk\surface.c:160 vulkan: 938 passes (4%) ended at ..\..\src\nx\gpu\vk\cmd.c:534 vulkan: 6 passes (0%) ended at ..\..\src\nx\gpu\vk\buffer.c:2172 vulkan: GPU-owned guest memory landed for the CPU 0 times, render targets written back for an engine 0 times perf: 60.0 frames a second over 5.0 s (18060 shown in all) perf: 59.8 frames a second over 5.0 s (18359 shown in all) cpu: 600 presents in 10.03 s (59.8 fps): 34 of the game's threads ran 1.44 s on the host's processors (14% of one, 2.40 ms a present), the whole process 2.98 s (30%); the busiest: thread 80 'MainThread' 0.92 s, thread 112 'nn::atk::detail::driver::SoundThread' 0.12 s, thread 89 'Thread_0x000000000800D480' 0.08 s, thread 94 'Thread_0x000000000800D480' 0.08 s, thread 95 'Thread_0x000000000800D480' 0.08 s cpu: in those 10.03 s, 97288 SVCs (9696 a second): 0x1d SignalProcessWideKey 64678, 0x1c WaitProcessWideKeyAtomic 8030, 0x17 ResetSignal 8008, 0x1b ArbitrateUnlock 5515, 0x21 SendSyncRequest 4013, 0x1a ArbitrateLock 3096; 0 calls the dispatch table had no code for (RtAPI.miss) vulkan: 3840858 draws, 0 skipped; 41629 dispatches in 37647 batches (9212 ms waiting), 0 skipped; 1 finishes (6 ms); 0 reads past queued releases (0 samples counts written on the GPU); 4967778 descriptor sets written, 2713938 reused; 1119011 draws kept the last one's shaders and pipeline (0 checked), 3390534 its targets vulkan: 81 shaders translated (38 ms), 131 pipelines made (30 from the cache, 2357 ms making, 1614 ms waited for), 277 render targets made, 5153 texture uploads (39988 MB); 0 frames over 50 ms in the last 600, the slowest 32 ms vulkan: memory used and budgeted: heap 0 540 of 21840 MB (467 ours), heap 1 185 of 15162 MB (128 ours) vulkan: caches: 93 render targets (234 MB, 0 parked), 180 textures (35 MB), 1062 buffers (3 MB); 457 of 21840 MB in use as they count it, 0 MB freed for the budget so far vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 17555 through a copy vulkan: 670218 rendering passes, 30972 clear commands, 179442 attachments cleared and 10 left undefined by their load op vulkan: 14400 passes (54%) ended at ..\..\src\nx\gpu\vk\renderer.c:214 vulkan: 7799 passes (29%) ended at ..\..\src\nx\gpu\vk\render.c:232 vulkan: 3542 passes (13%) ended at ..\..\src\nx\gpu\vk\surface.c:160 vulkan: 931 passes (3%) ended at ..\..\src\nx\gpu\vk\cmd.c:534 vulkan: 5 passes (0%) ended at ..\..\src\nx\gpu\vk\buffer.c:2172 vulkan: GPU-owned guest memory landed for the CPU 0 times, render targets written back for an engine 0 times perf: 59.6 frames a second over 5.0 s (18658 shown in all) vulkan: a 50 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes jit: 0 AOT variants, 0 leaders, 0 hits, 0 misses, 5 images jit: 4 batches compiled 4 pcs (0 failed, 0 still queued, 0 batches dropped by memory changes), 4 functions, 20 instructions, 40 KiB of code, 0.02 s compiling, 0 units loaded from ~\01006BB00C6F0000_01006BB00C6F0800v65536.jitcache kernel: over 338.6 s, cores 0: 6% held, 1.9 s waited for; 1: 2% held, 0.7 s waited for; 2: 1% held, 0.1 s waited for; 3: 0% held, 0.0 s waited for; kernel: core 0 held by thread 80 'MainThread' prio 44 for 5% of the run kernel: core 1 held by thread 109 'Thread_0x000000000800D480' prio 45 for 0% of the run kernel: core 1 held by thread 99 'PxWorker00' prio 44 for 0% of the run kernel: core 1 held by thread 94 'Thread_0x000000000800D480' prio 34 for 0% of the run kernel: core 2 held by thread 112 'nn::atk::detail::driver::SoundThread' prio 32 for 0% of the run kernel: core 2 held by thread 95 'Thread_0x000000000800D480' prio 34 for 0% of the run kernel: core 2 held by thread 100 'PxWorker00' prio 44 for 0% of the run kernel: thread 89 'Thread_0x000000000800D480' prio 46 core 1 mask 2 waited 0.30 s for its core in 18961 waits kernel: thread 80 'MainThread' prio 44 core 0 mask 1 waited 0.27 s for its core in 7963 waits kernel: thread 96 'Thread_0x000000000800D480' prio 46 core 1 mask 2 waited 0.11 s for its core in 1056 waits kernel: thread 109 'Thread_0x000000000800D480' prio 45 core 1 mask 2 waited 0.08 s for its core in 1892 waits kernel: thread 112 'nn::atk::detail::driver::SoundThread' prio 32 core 2 mask 4 waited 0.05 s for its core in 1236 waits kernel: thread 110 'Thread_0x000000000800D480' prio 44 core 1 mask 2 waited 0.02 s for its core in 45 waits kernel: thread 95 'Thread_0x000000000800D480' prio 34 core 2 mask 4 waited 0.02 s for its core in 531 waits kernel: thread 97 'Thread_0x000000000800D480' prio 46 core 2 mask 4 waited 0.02 s for its core in 948 waits kernel: thread 98 'Thread_0x000000000800D480' prio 36 core 1 mask 2 waited 0.01 s for its core in 670 waits kernel: thread 94 'Thread_0x000000000800D480' prio 34 core 1 mask 2 waited 0.00 s for its core in 531 waits Exit. ~\scarletnx.exe now [ended, status 0] == the last recompile of the queue: ~\AppData\Roaming\scarletnx\state\last-recompile.log == $ ~\Desktop\ScarletNX-windows-x86_64 (6)\bin\scarletnx.exe -r ~ ~ ~\.switch\prod.keys: 33 lines are not keys, the first line 96 Keys: ~\.switch\prod.keys, 173 of them, up to master key 21 (a firmware newer than 20.0.0) Title keys: ~\.switch\title.keys, 19 of them Reading ~\Luigi's Mansion 3 [0100DCA0064A6000][v0][BASE].nsp an NSP, 6.4 GB: 4 NCAs, 1 ticket Program NCA of 0100DCA0064A6000, 6.3 GB, SDK 7.3.2, master key 7 (firmware 7.0.0 and later), its title key from a ticket or title.keys Control NCA of 0100DCA0064A6000, 1.2 MB, SDK 7.3.2, master key 7 (firmware 7.0.0 and later), its keys in its key area Manual NCA of 0100DCA0064A6000, 40 MB, SDK 7.3.2, master key 7 (firmware 7.0.0 and later), its title key from a ticket or title.keys Manual NCA of 0100DCA0064A6000, 235 KB, SDK 7.3.2, master key 7 (firmware 7.0.0 and later), its keys in its key area content meta: an application 0100DCA0064A6000, version 0 Recompiling Luigi's Mansion 3 (5 modules) LLVM: -O2, llvm_batch=full 132339 functions, 7595299 instructions LLVM: 84 code units and the module descriptor compiled block 1/85: code_003, 0x8110C70-0x816B70C, 1524 functions, 90026 instructions (11.8 s, 1432 MiB in use) compiled block 2/85: code_002, 0x80B6D10-0x8110C70, 1158 functions, 90007 instructions (12.4 s, 1341 MiB in use) compiled block 3/85: code_005, 0x81C4E90-0x821DF90, 780 functions, 90098 instructions (16.9 s, 1458 MiB in use) compiled block 4/85: code_001, 0x805C7E0-0x80B6D0C, 1005 functions, 90873 instructions (17.8 s, 1384 MiB in use) compiled block 5/85: code_004, 0x816B710-0x81C4E90, 815 functions, 90119 instructions (17.9 s, 1385 MiB in use) compiled block 6/85: code_006, 0x821DF90-0x827710C, 532 functions, 90418 instructions (18.0 s, 1769 MiB in use) compiled block 7/85: code_007, 0x8277110-0x82D1298, 756 functions, 91197 instructions (18.1 s, 1732 MiB in use) compiled block 8/85: code_009, 0x832A720-0x8383A44, 861 functions, 90124 instructions (16.3 s, 1843 MiB in use) compiled block 9/85: code_008, 0x82D12A0-0x832A720, 823 functions, 90125 instructions (18.7 s, 1697 MiB in use) compiled block 10/85: code_010, 0x8383A50-0x83DCC4C, 560 functions, 90394 instructions (21.7 s, 1806 MiB in use) compiled block 11/85: code_000, 0x8000000-0x805C7DC, 900 functions, 90026 instructions (51.5 s, 2068 MiB in use) compiled block 12/85: code_012, 0x8436740-0x8490504, 789 functions, 90829 instructions (23.3 s, 1956 MiB in use) compiled block 13/85: code_011, 0x83DCC50-0x8436734, 364 functions, 91275 instructions (31.0 s, 2218 MiB in use) compiled block 14/85: code_018, 0x86529A0-0x86ADF10, 1620 functions, 91315 instructions (19.2 s, 2457 MiB in use) compiled block 15/85: code_015, 0x8542150-0x859CC00, 341 functions, 92351 instructions (57.6 s, 2677 MiB in use) compiled block 16/85: code_013, 0x8490510-0x84E9A94, 405 functions, 90915 instructions (77.4 s, 2656 MiB in use) compiled block 17/85: code_020, 0x87230E0-0x877CCEC, 1115 functions, 90149 instructions (16.6 s, 2522 MiB in use) compiled block 18/85: code_017, 0x85F7360-0x86529A0, 674 functions, 92491 instructions (60.2 s, 2505 MiB in use) compiled block 19/85: code_022, 0x87D5F60-0x8832518, 2987 functions, 90044 instructions (16.0 s, 2783 MiB in use) compiled block 20/85: code_023, 0x8832520-0x889064C, 3668 functions, 90001 instructions (17.5 s, 2634 MiB in use) compiled block 21/85: code_021, 0x877CCF0-0x87D5F54, 748 functions, 90045 instructions (20.9 s, 2545 MiB in use) compiled block 22/85: code_024, 0x8890650-0x88ECA9C, 3218 functions, 90039 instructions (12.1 s, 2718 MiB in use) compiled block 23/85: code_026, 0x8945CF0-0x899FA88, 861 functions, 90695 instructions (18.9 s, 2963 MiB in use) compiled block 24/85: code_025, 0x88ECAA0-0x8945CE4, 824 functions, 90027 instructions (20.8 s, 2866 MiB in use) compiled block 25/85: code_027, 0x899FA90-0x89F9434, 903 functions, 90287 instructions (14.9 s, 2683 MiB in use) compiled block 26/85: code_014, 0x84E9AA0-0x8542144, 227 functions, 90173 instructions (128.2 s, 2434 MiB in use) compiled block 27/85: code_028, 0x89F9440-0x8A51C58, 219 functions, 90252 instructions (18.9 s, 2726 MiB in use) compiled block 28/85: code_030, 0x8AABD20-0x8B073D0, 1630 functions, 90644 instructions (15.9 s, 2752 MiB in use) compiled block 29/85: code_029, 0x8A51C60-0x8AABD20, 143 functions, 91996 instructions (26.3 s, 3014 MiB in use) compiled block 30/85: code_016, 0x859CC00-0x85F7360, 341 functions, 92086 instructions (143.8 s, 3466 MiB in use) compiled block 31/85: code_019, 0x86ADF10-0x87230DC, 239 functions, 119479 instructions (122.2 s, 2795 MiB in use) compiled block 32/85: code_034, 0x8C17EF0-0x8C73C18, 2164 functions, 90018 instructions (34.9 s, 2353 MiB in use) compiled block 33/85: code_035, 0x8C73C20-0x8CCE890, 1453 functions, 90386 instructions (19.9 s, 2324 MiB in use) compiled block 34/85: code_036, 0x8CCE890-0x8D28F9C, 1398 functions, 90081 instructions (25.8 s, 2390 MiB in use) compiled block 35/85: code_037, 0x8D28FA0-0x8D852AC, 1826 functions, 91172 instructions (21.3 s, 2447 MiB in use) compiled block 36/85: code_040, 0x8E391A0-0x8E93238, 1280 functions, 90050 instructions (10.8 s, 2406 MiB in use) compiled block 37/85: code_039, 0x8DDE8A0-0x8E391A0, 1611 functions, 90009 instructions (18.4 s, 2537 MiB in use) compiled block 38/85: code_038, 0x8D852B0-0x8DDE894, 892 functions, 90062 instructions (36.0 s, 2396 MiB in use) compiled block 39/85: code_041, 0x8E93240-0x8EEE6DC, 1972 functions, 90055 instructions (11.3 s, 2353 MiB in use) compiled block 40/85: code_042, 0x8EEE6E0-0x8F4905C, 1590 functions, 90065 instructions (10.8 s, 2281 MiB in use) compiled block 41/85: code_043, 0x8F49060-0x8FA3D40, 1655 functions, 90025 instructions (11.2 s, 2335 MiB in use) compiled block 42/85: code_045, 0x9C90970-0x9CECBE4, 3103 functions, 90009 instructions (11.4 s, 2356 MiB in use) compiled block 43/85: code_044, 0x8FA3D40-0x9C90968, 2244 functions, 90020 instructions (12.9 s, 2373 MiB in use) compiled block 44/85: code_046, 0x9CECBF0-0x9D4A200, 2333 functions, 92009 instructions (13.6 s, 2411 MiB in use) compiled block 45/85: code_048, 0x9DA3120-0x9DFD47C, 937 functions, 90228 instructions (12.2 s, 2565 MiB in use) compiled block 46/85: code_047, 0x9D4A200-0x9DA3118, 592 functions, 90148 instructions (16.1 s, 2448 MiB in use) compiled block 47/85: code_049, 0x9DFD480-0x9E57014, 1231 functions, 90027 instructions (13.6 s, 2430 MiB in use) compiled block 48/85: code_050, 0x9E57020-0x9EB1EA4, 1933 functions, 90002 instructions (10.1 s, 2453 MiB in use) compiled block 49/85: code_051, 0x9EB1EB0-0x9F0CBA0, 1867 functions, 90131 instructions (11.3 s, 2598 MiB in use) compiled block 50/85: code_052, 0x9F0CBA0-0x9F677F4, 1921 functions, 90015 instructions (12.1 s, 2755 MiB in use) compiled block 51/85: code_053, 0x9F67800-0x9FC3D2C, 2983 functions, 90044 instructions (11.3 s, 2777 MiB in use) compiled block 52/85: code_054, 0x9FC3D30-0xA01F548, 2371 functions, 90003 instructions (10.8 s, 2881 MiB in use) compiled block 53/85: code_032, 0x8B60AB0-0x8BBB104, 1239 functions, 90136 instructions (141.2 s, 2468 MiB in use) compiled block 54/85: code_055, 0xA01F550-0xA07A6C8, 1914 functions, 90080 instructions (10.8 s, 2432 MiB in use) compiled block 55/85: code_056, 0xA07A6D0-0xA0D472C, 1571 functions, 90230 instructions (11.0 s, 2328 MiB in use) compiled block 56/85: code_031, 0x8B073D0-0x8B60AAC, 526 functions, 90836 instructions (154.2 s, 2536 MiB in use) compiled block 57/85: code_057, 0xA0D4730-0xA12D72C, 1578 functions, 90184 instructions (12.5 s, 2132 MiB in use) compiled block 58/85: code_060, 0xA987C80-0xA9E1868, 595 functions, 90908 instructions (12.1 s, 2369 MiB in use) compiled block 59/85: code_059, 0xA185EE0-0xA987C78, 5896 functions, 90703 instructions (15.2 s, 2206 MiB in use) compiled block 60/85: code_058, 0xA12D730-0xA185EE0, 4169 functions, 90001 instructions (19.1 s, 2225 MiB in use) compiled block 61/85: code_062, 0xAA3A170-0xAA957AC, 2027 functions, 90009 instructions (11.3 s, 2237 MiB in use) compiled block 62/85: code_061, 0xA9E1870-0xAA3A16C, 447 functions, 90000 instructions (16.1 s, 2263 MiB in use) compiled block 63/85: code_063, 0xAA957B0-0xAAF0200, 1310 functions, 90776 instructions (11.0 s, 2265 MiB in use) compiled block 64/85: code_064, 0xAAF0200-0xAB4AADC, 1380 functions, 90531 instructions (10.3 s, 2247 MiB in use) compiled block 65/85: code_065, 0xAB4AAE0-0xABA4C28, 1388 functions, 90001 instructions (11.4 s, 2301 MiB in use) compiled block 66/85: code_066, 0xABA4C30-0xABFFB40, 924 functions, 91730 instructions (11.5 s, 2286 MiB in use) compiled block 67/85: code_067, 0xABFFB40-0xAC581A0, 302 functions, 90079 instructions (9.3 s, 2232 MiB in use) compiled block 68/85: code_033, 0x8BBB110-0x8C17EE4, 87 functions, 94935 instructions (171.2 s, 1991 MiB in use) compiled block 69/85: code_069, 0xACB08E0-0xB0B7ACC, 3448 functions, 90019 instructions (12.0 s, 1596 MiB in use) compiled block 70/85: code_070, 0xB0B7AD0-0xB11538C, 3050 functions, 91299 instructions (13.0 s, 1744 MiB in use) compiled block 71/85: code_068, 0xAC581A0-0xACB08E0, 3461 functions, 90002 instructions (19.9 s, 1723 MiB in use) compiled block 72/85: code_073, 0xB1C8BF0-0xB2239AC, 1276 functions, 90379 instructions (13.3 s, 1706 MiB in use) compiled block 73/85: code_072, 0xB16FA00-0xB1C8BE8, 597 functions, 90300 instructions (13.9 s, 1700 MiB in use) compiled block 74/85: code_071, 0xB115390-0xB16FA00, 1027 functions, 91037 instructions (15.4 s, 1476 MiB in use) compiled block 75/85: code_074, 0xB2239B0-0xB27E1D0, 1732 functions, 90011 instructions (11.2 s, 1503 MiB in use) compiled block 76/85: code_075, 0xB27E1D0-0xB2D9A14, 2253 functions, 90237 instructions (11.7 s, 1634 MiB in use) compiled block 77/85: code_077, 0xB3337E0-0xB38FB0C, 2759 functions, 90000 instructions (10.9 s, 1613 MiB in use) compiled block 78/85: code_079, 0xB3EBD20-0xB44785C, 1696 functions, 91170 instructions (10.6 s, 1683 MiB in use) compiled block 79/85: code_078, 0xB38FB10-0xB3EBD18, 2845 functions, 90091 instructions (11.2 s, 1642 MiB in use) compiled block 80/85: code_076, 0xB2D9A20-0xB3337D4, 1314 functions, 90007 instructions (12.6 s, 1510 MiB in use) compiled block 81/85: code_080, 0xB447860-0xB4A2E50, 2116 functions, 90176 instructions (11.6 s, 1437 MiB in use) compiled block 82/85: code_081, 0xB4A2E50-0xB4FB924, 1422 functions, 90033 instructions (10.8 s, 1310 MiB in use) compiled block 83/85: code_083, 0xB554680-0xB58B880, 8250 functions, 56189 instructions (11.7 s, 1181 MiB in use) compiled block 84/85: code_082, 0xB4FB928-0xB55467C, 1354 functions, 90151 instructions (15.3 s, 975 MiB in use) compiled block 85/85: module, SnxModule descriptor, 1011809 entries (0.9 s, 973 MiB in use) LLVM module: 378.6 MB, 1011809 entries unit cache: 0 of 84 units reused (0.0 MB) from ~\AppData\Roaming\scarletnx\cache\units Built ~\0100DCA0064A6000.exe [ended, status 0] $ ~\Desktop\ScarletNX-windows-x86_64 (6)\bin\scarletnx.exe -r ~ ~ [ended, status 0] $ ~\Desktop\ScarletNX-windows-x86_64 (6)\bin\scarletnx.exe -r ~ ~ [ended, status 0] $ ~\Desktop\ScarletNX-windows-x86_64 (6)\bin\scarletnx.exe -r ~ ~ ~\.switch\prod.keys: 33 lines are not keys, the first line 96 Keys: ~\.switch\prod.keys, 173 of them, up to master key 21 (a firmware newer than 20.0.0) Title keys: ~\.switch\title.keys, 19 of them Reading ~\Luigi's Mansion 3 1.4.0 [0100DCA0064A6800][v327680][UPD].nsp an NSP, 1.0 GB: 4 NCAs, 1 ticket Program NCA of 0100DCA0064A6000, 1.0 GB, SDK 7.3.2, an update's patch, master key 9 (firmware 9.0.0 and later), its title key from a ticket or title.keys Control NCA of 0100DCA0064A6000, 1.2 MB, SDK 7.3.2, master key 9 (firmware 9.0.0 and later), its keys in its key area Manual NCA of 0100DCA0064A6000, 222 KB, SDK 7.3.2, an update's patch, master key 9 (firmware 9.0.0 and later), its title key from a ticket or title.keys Manual NCA of 0100DCA0064A6000, 235 KB, SDK 7.3.2, master key 9 (firmware 9.0.0 and later), its keys in its key area content meta: an update 0100DCA0064A6800, version 327680, of the game 0100DCA0064A6000 Recompiling Luigi's Mansion 3 (5 modules) LLVM: -O2, llvm_batch=full 133442 functions, 7710211 instructions LLVM: 85 code units and the module descriptor compiled block 1/86: code_002, 0x80B5E10-0x810FD6C, 1150 functions, 90078 instructions (11.9 s, 871 MiB in use) compiled block 2/86: code_001, 0x805C700-0x80B5E08, 929 functions, 90115 instructions (17.9 s, 761 MiB in use) compiled block 3/86: code_003, 0x810FD70-0x816A1DC, 1334 functions, 90003 instructions (11.3 s, 757 MiB in use) compiled block 4/86: code_004, 0x816A1E0-0x81C5A34, 1414 functions, 91044 instructions (14.6 s, 1099 MiB in use) compiled block 5/86: code_005, 0x81C5A40-0x821ED34, 640 functions, 90350 instructions (17.2 s, 1097 MiB in use) compiled block 6/86: code_000, 0x8000000-0x805C6FC, 868 functions, 90028 instructions (47.7 s, 1044 MiB in use) compiled block 7/86: code_006, 0x821ED40-0x8277D48, 730 functions, 90095 instructions (17.0 s, 768 MiB in use) compiled block 8/86: code_007, 0x8277D50-0x82D0A38, 573 functions, 90067 instructions (17.2 s, 825 MiB in use) compiled block 9/86: code_008, 0x82D0A40-0x8329DB4, 910 functions, 90019 instructions (17.1 s, 829 MiB in use) compiled block 10/86: code_009, 0x8329DC0-0x8382BB8, 566 functions, 90190 instructions (16.5 s, 760 MiB in use) compiled block 11/86: code_010, 0x8382BC0-0x83DBD24, 788 functions, 90100 instructions (16.5 s, 849 MiB in use) compiled block 12/86: code_011, 0x83DBD30-0x8436180, 560 functions, 91580 instructions (22.7 s, 1236 MiB in use) compiled block 13/86: code_012, 0x8436180-0x848EBD0, 346 functions, 90221 instructions (23.7 s, 967 MiB in use) compiled block 14/86: code_013, 0x848EBD0-0x84E7F08, 796 functions, 90143 instructions (23.0 s, 1106 MiB in use) compiled block 15/86: code_016, 0x85998B0-0x85F2028, 400 functions, 90003 instructions (43.2 s, 1441 MiB in use) compiled block 16/86: code_014, 0x84E7F10-0x8540F1C, 370 functions, 90609 instructions (73.4 s, 1857 MiB in use) compiled block 17/86: code_015, 0x8540F20-0x85998A4, 273 functions, 90296 instructions (101.4 s, 1691 MiB in use) compiled block 18/86: code_018, 0x864C230-0x86A59A4, 768 functions, 90328 instructions (42.1 s, 1554 MiB in use) compiled block 19/86: code_019, 0x86A59B0-0x870275C, 1583 functions, 92974 instructions (15.1 s, 1477 MiB in use) compiled block 20/86: code_021, 0x878A2D0-0x87E3C6C, 1122 functions, 90003 instructions (14.7 s, 1528 MiB in use) compiled block 21/86: code_022, 0x87E3C70-0x883CEA4, 752 functions, 90038 instructions (17.9 s, 1574 MiB in use) compiled block 22/86: code_023, 0x883CEB0-0x8899438, 3021 functions, 90010 instructions (13.8 s, 1854 MiB in use) compiled block 23/86: code_017, 0x85F2030-0x864C224, 230 functions, 91910 instructions (124.9 s, 1916 MiB in use) compiled block 24/86: code_024, 0x8899440-0x88F75C0, 3600 functions, 90000 instructions (15.1 s, 1282 MiB in use) compiled block 25/86: code_025, 0x88F75C0-0x8953CAC, 3381 functions, 90096 instructions (9.8 s, 1145 MiB in use) compiled block 26/86: code_026, 0x8953CB0-0x89AD1E4, 925 functions, 90058 instructions (18.2 s, 1299 MiB in use) compiled block 27/86: code_027, 0x89AD1F0-0x8A0634C, 790 functions, 90016 instructions (17.2 s, 1528 MiB in use) compiled block 28/86: code_028, 0x8A06350-0x8A5F7FC, 891 functions, 90009 instructions (13.1 s, 1689 MiB in use) compiled block 29/86: code_029, 0x8A5F800-0x8AB8D10, 325 functions, 90902 instructions (16.5 s, 1702 MiB in use) compiled block 30/86: code_020, 0x8702760-0x878A2CC, 269 functions, 138460 instructions (116.8 s, 1443 MiB in use) compiled block 31/86: code_030, 0x8AB8D10-0x8B12AFC, 165 functions, 91764 instructions (22.2 s, 1048 MiB in use) compiled block 32/86: code_031, 0x8B12B00-0x8B6D4F8, 1486 functions, 90074 instructions (15.5 s, 938 MiB in use) compiled block 33/86: code_032, 0x8B6D500-0x8BC6F18, 681 functions, 90809 instructions (115.1 s, 1688 MiB in use) compiled block 34/86: code_034, 0x8C24B60-0x8C802B8, 180 functions, 93348 instructions (134.6 s, 1748 MiB in use) compiled block 35/86: code_033, 0x8BC6F20-0x8C24B54, 1158 functions, 93712 instructions (149.9 s, 1664 MiB in use) compiled block 36/86: code_036, 0x8CDAFA0-0x8D36510, 1730 functions, 90152 instructions (15.8 s, 1265 MiB in use) compiled block 37/86: code_035, 0x8C802C0-0x8CDAF94, 1742 functions, 90011 instructions (50.6 s, 1159 MiB in use) compiled block 38/86: code_037, 0x8D36510-0x8D90AF0, 1402 functions, 90000 instructions (22.6 s, 1188 MiB in use) compiled block 39/86: code_038, 0x8D90AF0-0x8DEB20C, 1571 functions, 90016 instructions (19.9 s, 1190 MiB in use) compiled block 40/86: code_041, 0x8EA13F0-0x8EFBCBC, 1594 functions, 90015 instructions (9.6 s, 1128 MiB in use) compiled block 41/86: code_039, 0x8DEB210-0x8E463C4, 1277 functions, 91005 instructions (21.7 s, 1130 MiB in use) compiled block 42/86: code_042, 0x8EFBCC0-0x8F56A58, 1663 functions, 90034 instructions (9.9 s, 1162 MiB in use) compiled block 43/86: code_043, 0x8F56A60-0x8FB109C, 1561 functions, 90025 instructions (10.0 s, 1052 MiB in use) compiled block 44/86: code_040, 0x8E463D0-0x8EA13EC, 1773 functions, 90008 instructions (27.9 s, 1095 MiB in use) compiled block 45/86: code_044, 0x8FB10A0-0x900B644, 1453 functions, 90058 instructions (10.0 s, 1008 MiB in use) compiled block 46/86: code_045, 0x900B650-0x9D37A2C, 1950 functions, 90022 instructions (11.8 s, 1011 MiB in use) compiled block 47/86: code_046, 0x9D37A30-0x9D941C0, 3166 functions, 90052 instructions (10.5 s, 1023 MiB in use) compiled block 48/86: code_047, 0x9D941C0-0x9DEFCC8, 2514 functions, 90015 instructions (12.6 s, 996 MiB in use) compiled block 49/86: code_048, 0x9DEFCD0-0x9E49CC4, 670 functions, 91113 instructions (14.7 s, 1047 MiB in use) compiled block 50/86: code_049, 0x9E49CD0-0x9EA3F78, 763 functions, 90480 instructions (11.9 s, 978 MiB in use) compiled block 51/86: code_050, 0x9EA3F80-0x9EFDE40, 1270 functions, 90107 instructions (12.7 s, 983 MiB in use) compiled block 52/86: code_051, 0x9EFDE40-0x9F587DC, 1805 functions, 90009 instructions (9.4 s, 949 MiB in use) compiled block 53/86: code_052, 0x9F587E0-0x9FB355C, 1929 functions, 90007 instructions (10.5 s, 1044 MiB in use) compiled block 54/86: code_053, 0x9FB3560-0xA00E034, 1797 functions, 90004 instructions (11.5 s, 1020 MiB in use) compiled block 55/86: code_054, 0xA00E040-0xA06A58C, 3006 functions, 90010 instructions (10.5 s, 1031 MiB in use) compiled block 56/86: code_055, 0xA06A590-0xA0C6054, 2474 functions, 90092 instructions (10.3 s, 986 MiB in use) compiled block 57/86: code_056, 0xA0C6060-0xA1211C8, 1961 functions, 90023 instructions (9.9 s, 995 MiB in use) compiled block 58/86: code_057, 0xA1211D0-0xA17B2D0, 1690 functions, 90000 instructions (10.6 s, 1059 MiB in use) compiled block 59/86: code_058, 0xA17B2D0-0xA1D3F34, 1411 functions, 90094 instructions (10.3 s, 1049 MiB in use) compiled block 60/86: code_061, 0xAA2EA10-0xAA884BC, 582 functions, 90842 instructions (10.8 s, 1167 MiB in use) compiled block 61/86: code_059, 0xA1D3F38-0xA22CA20, 1535 functions, 90001 instructions (15.7 s, 1170 MiB in use) compiled block 62/86: code_060, 0xA22CA20-0xAA2EA10, 8724 functions, 90947 instructions (15.2 s, 1112 MiB in use) compiled block 63/86: code_063, 0xAAE0E80-0xAB3C248, 1891 functions, 90075 instructions (10.7 s, 1139 MiB in use) compiled block 64/86: code_064, 0xAB3C250-0xAB9671C, 1404 functions, 90251 instructions (9.8 s, 993 MiB in use) compiled block 65/86: code_062, 0xAA884C0-0xAAE0E74, 470 functions, 90022 instructions (13.4 s, 1013 MiB in use) compiled block 66/86: code_065, 0xAB96720-0xABF0618, 1290 functions, 90048 instructions (9.4 s, 970 MiB in use) compiled block 67/86: code_066, 0xABF0620-0xAC4AB18, 1435 functions, 90166 instructions (9.8 s, 1046 MiB in use) compiled block 68/86: code_067, 0xAC4AB20-0xACA4ECC, 951 functions, 90964 instructions (10.1 s, 894 MiB in use) compiled block 69/86: code_068, 0xACA4ED0-0xACFEA50, 380 functions, 91300 instructions (7.8 s, 1059 MiB in use) compiled block 70/86: code_070, 0xAD57230-0xB15DD04, 6054 functions, 90029 instructions (12.7 s, 1155 MiB in use) compiled block 71/86: code_069, 0xACFEA50-0xAD57230, 572 functions, 90000 instructions (16.1 s, 1099 MiB in use) compiled block 72/86: code_071, 0xB15DD10-0xB1BA3CC, 3116 functions, 90163 instructions (11.4 s, 1101 MiB in use) compiled block 73/86: code_072, 0xB1BA3D0-0xB214674, 1223 functions, 90400 instructions (14.0 s, 1088 MiB in use) compiled block 74/86: code_074, 0xB26DE40-0xB2CAE78, 1228 functions, 92670 instructions (12.7 s, 1146 MiB in use) compiled block 75/86: code_073, 0xB214680-0xB26DE40, 626 functions, 90631 instructions (13.6 s, 1158 MiB in use) compiled block 76/86: code_075, 0xB2CAE80-0xB3253C4, 1626 functions, 90013 instructions (10.3 s, 1103 MiB in use) compiled block 77/86: code_076, 0xB3253D0-0xB380F38, 2360 functions, 90241 instructions (10.6 s, 1120 MiB in use) compiled block 78/86: code_077, 0xB380F40-0xB3DBEEC, 1222 functions, 91293 instructions (11.3 s, 1104 MiB in use) compiled block 79/86: code_078, 0xB3DBEF0-0xB437918, 2468 functions, 90000 instructions (10.3 s, 1106 MiB in use) compiled block 80/86: code_079, 0xB437920-0xB494130, 3046 functions, 90032 instructions (10.5 s, 1130 MiB in use) compiled block 81/86: code_080, 0xB494130-0xB4EEEC4, 1898 functions, 90003 instructions (9.9 s, 1065 MiB in use) compiled block 82/86: code_081, 0xB4EEED0-0xB549F24, 1983 functions, 90007 instructions (10.2 s, 1123 MiB in use) compiled block 83/86: code_082, 0xB549F30-0xB5A2B98, 1368 functions, 90000 instructions (10.5 s, 1194 MiB in use) compiled block 84/86: code_083, 0xB5A2B98-0xB5FBF28, 1436 functions, 90497 instructions (14.9 s, 1117 MiB in use) compiled block 85/86: code_084, 0xB5FBF28-0xB63D880, 8408 functions, 66812 instructions (13.2 s, 928 MiB in use) compiled block 86/86: module, SnxModule descriptor, 1025774 entries (0.9 s, 999 MiB in use) LLVM module: 382.3 MB, 1025774 entries unit cache: 0 of 85 units reused (0.0 MB) from ~\AppData\Roaming\scarletnx\cache\units Built ~\0100DCA0064A6000_0100DCA0064A6800v327680.exe [ended, status 0] $ ~\Desktop\ScarletNX-windows-x86_64 (6)\bin\scarletnx.exe -r ~ ~ ~\.switch\prod.keys: 33 lines are not keys, the first line 96 Keys: ~\.switch\prod.keys, 173 of them, up to master key 21 (a firmware newer than 20.0.0) Title keys: ~\.switch\title.keys, 19 of them Reading ~\Luigi's Mansion 3 1.4.0 [0100DCA0064A6800][v327680][UPD].nsp an NSP, 1.0 GB: 4 NCAs, 1 ticket Program NCA of 0100DCA0064A6000, 1.0 GB, SDK 7.3.2, an update's patch, master key 9 (firmware 9.0.0 and later), its title key from a ticket or title.keys Control NCA of 0100DCA0064A6000, 1.2 MB, SDK 7.3.2, master key 9 (firmware 9.0.0 and later), its keys in its key area Manual NCA of 0100DCA0064A6000, 222 KB, SDK 7.3.2, an update's patch, master key 9 (firmware 9.0.0 and later), its title key from a ticket or title.keys Manual NCA of 0100DCA0064A6000, 235 KB, SDK 7.3.2, master key 9 (firmware 9.0.0 and later), its keys in its key area content meta: an update 0100DCA0064A6800, version 327680, of the game 0100DCA0064A6000 Recompiling Luigi's Mansion 3 (5 modules) LLVM: -O2, llvm_batch=full 133442 functions, 7710211 instructions LLVM: 85 code units and the module descriptor compiled block 1/86: code_003, 0x810FD70-0x816A1DC, 1334 functions, 90003 instructions (cached) compiled block 2/86: code_002, 0x80B5E10-0x810FD6C, 1150 functions, 90078 instructions (cached) compiled block 3/86: code_004, 0x816A1E0-0x81C5A34, 1414 functions, 91044 instructions (cached) compiled block 4/86: code_005, 0x81C5A40-0x821ED34, 640 functions, 90350 instructions (cached) compiled block 5/86: code_001, 0x805C700-0x80B5E08, 929 functions, 90115 instructions (cached) compiled block 6/86: code_006, 0x821ED40-0x8277D48, 730 functions, 90095 instructions (cached) compiled block 7/86: code_007, 0x8277D50-0x82D0A38, 573 functions, 90067 instructions (cached) compiled block 8/86: code_008, 0x82D0A40-0x8329DB4, 910 functions, 90019 instructions (cached) compiled block 9/86: code_009, 0x8329DC0-0x8382BB8, 566 functions, 90190 instructions (cached) compiled block 10/86: code_010, 0x8382BC0-0x83DBD24, 788 functions, 90100 instructions (cached) compiled block 11/86: code_000, 0x8000000-0x805C6FC, 868 functions, 90028 instructions (cached) compiled block 12/86: code_011, 0x83DBD30-0x8436180, 560 functions, 91580 instructions (cached) compiled block 13/86: code_013, 0x848EBD0-0x84E7F08, 796 functions, 90143 instructions (cached) compiled block 14/86: code_012, 0x8436180-0x848EBD0, 346 functions, 90221 instructions (cached) compiled block 15/86: code_019, 0x86A59B0-0x870275C, 1583 functions, 92974 instructions (cached) compiled block 16/86: code_016, 0x85998B0-0x85F2028, 400 functions, 90003 instructions (cached) compiled block 17/86: code_018, 0x864C230-0x86A59A4, 768 functions, 90328 instructions (cached) compiled block 18/86: code_021, 0x878A2D0-0x87E3C6C, 1122 functions, 90003 instructions (cached) compiled block 19/86: code_014, 0x84E7F10-0x8540F1C, 370 functions, 90609 instructions (cached) compiled block 20/86: code_023, 0x883CEB0-0x8899438, 3021 functions, 90010 instructions (cached) compiled block 21/86: code_022, 0x87E3C70-0x883CEA4, 752 functions, 90038 instructions (cached) compiled block 22/86: code_024, 0x8899440-0x88F75C0, 3600 functions, 90000 instructions (cached) compiled block 23/86: code_025, 0x88F75C0-0x8953CAC, 3381 functions, 90096 instructions (cached) compiled block 24/86: code_028, 0x8A06350-0x8A5F7FC, 891 functions, 90009 instructions (cached) compiled block 25/86: code_026, 0x8953CB0-0x89AD1E4, 925 functions, 90058 instructions (cached) compiled block 26/86: code_027, 0x89AD1F0-0x8A0634C, 790 functions, 90016 instructions (cached) compiled block 27/86: code_031, 0x8B12B00-0x8B6D4F8, 1486 functions, 90074 instructions (cached) compiled block 28/86: code_015, 0x8540F20-0x85998A4, 273 functions, 90296 instructions (cached) compiled block 29/86: code_029, 0x8A5F800-0x8AB8D10, 325 functions, 90902 instructions (cached) compiled block 30/86: code_030, 0x8AB8D10-0x8B12AFC, 165 functions, 91764 instructions (cached) compiled block 31/86: code_017, 0x85F2030-0x864C224, 230 functions, 91910 instructions (cached) compiled block 32/86: code_035, 0x8C802C0-0x8CDAF94, 1742 functions, 90011 instructions (cached) compiled block 33/86: code_036, 0x8CDAFA0-0x8D36510, 1730 functions, 90152 instructions (cached) compiled block 34/86: code_037, 0x8D36510-0x8D90AF0, 1402 functions, 90000 instructions (cached) compiled block 35/86: code_038, 0x8D90AF0-0x8DEB20C, 1571 functions, 90016 instructions (cached) compiled block 36/86: code_034, 0x8C24B60-0x8C802B8, 180 functions, 93348 instructions (cached) compiled block 37/86: code_039, 0x8DEB210-0x8E463C4, 1277 functions, 91005 instructions (cached) compiled block 38/86: code_032, 0x8B6D500-0x8BC6F18, 681 functions, 90809 instructions (cached) compiled block 39/86: code_041, 0x8EA13F0-0x8EFBCBC, 1594 functions, 90015 instructions (cached) compiled block 40/86: code_042, 0x8EFBCC0-0x8F56A58, 1663 functions, 90034 instructions (cached) compiled block 41/86: code_043, 0x8F56A60-0x8FB109C, 1561 functions, 90025 instructions (cached) compiled block 42/86: code_040, 0x8E463D0-0x8EA13EC, 1773 functions, 90008 instructions (cached) compiled block 43/86: code_044, 0x8FB10A0-0x900B644, 1453 functions, 90058 instructions (cached) compiled block 44/86: code_033, 0x8BC6F20-0x8C24B54, 1158 functions, 93712 instructions (cached) compiled block 45/86: code_045, 0x900B650-0x9D37A2C, 1950 functions, 90022 instructions (cached) compiled block 46/86: code_046, 0x9D37A30-0x9D941C0, 3166 functions, 90052 instructions (cached) compiled block 47/86: code_047, 0x9D941C0-0x9DEFCC8, 2514 functions, 90015 instructions (cached) compiled block 48/86: code_049, 0x9E49CD0-0x9EA3F78, 763 functions, 90480 instructions (cached) compiled block 49/86: code_048, 0x9DEFCD0-0x9E49CC4, 670 functions, 91113 instructions (cached) compiled block 50/86: code_050, 0x9EA3F80-0x9EFDE40, 1270 functions, 90107 instructions (cached) compiled block 51/86: code_051, 0x9EFDE40-0x9F587DC, 1805 functions, 90009 instructions (cached) compiled block 52/86: code_052, 0x9F587E0-0x9FB355C, 1929 functions, 90007 instructions (cached) compiled block 53/86: code_054, 0xA00E040-0xA06A58C, 3006 functions, 90010 instructions (cached) compiled block 54/86: code_055, 0xA06A590-0xA0C6054, 2474 functions, 90092 instructions (cached) compiled block 55/86: code_053, 0x9FB3560-0xA00E034, 1797 functions, 90004 instructions (cached) compiled block 56/86: code_056, 0xA0C6060-0xA1211C8, 1961 functions, 90023 instructions (cached) compiled block 57/86: code_057, 0xA1211D0-0xA17B2D0, 1690 functions, 90000 instructions (cached) compiled block 58/86: code_058, 0xA17B2D0-0xA1D3F34, 1411 functions, 90094 instructions (cached) compiled block 59/86: code_060, 0xA22CA20-0xAA2EA10, 8724 functions, 90947 instructions (cached) compiled block 60/86: code_061, 0xAA2EA10-0xAA884BC, 582 functions, 90842 instructions (cached) compiled block 61/86: code_059, 0xA1D3F38-0xA22CA20, 1535 functions, 90001 instructions (cached) compiled block 62/86: code_064, 0xAB3C250-0xAB9671C, 1404 functions, 90251 instructions (cached) compiled block 63/86: code_062, 0xAA884C0-0xAAE0E74, 470 functions, 90022 instructions (cached) compiled block 64/86: code_063, 0xAAE0E80-0xAB3C248, 1891 functions, 90075 instructions (cached) compiled block 65/86: code_065, 0xAB96720-0xABF0618, 1290 functions, 90048 instructions (cached) compiled block 66/86: code_066, 0xABF0620-0xAC4AB18, 1435 functions, 90166 instructions (cached) compiled block 67/86: code_068, 0xACA4ED0-0xACFEA50, 380 functions, 91300 instructions (cached) compiled block 68/86: code_067, 0xAC4AB20-0xACA4ECC, 951 functions, 90964 instructions (cached) compiled block 69/86: code_070, 0xAD57230-0xB15DD04, 6054 functions, 90029 instructions (cached) compiled block 70/86: code_069, 0xACFEA50-0xAD57230, 572 functions, 90000 instructions (cached) compiled block 71/86: code_071, 0xB15DD10-0xB1BA3CC, 3116 functions, 90163 instructions (cached) compiled block 72/86: code_072, 0xB1BA3D0-0xB214674, 1223 functions, 90400 instructions (cached) compiled block 73/86: code_075, 0xB2CAE80-0xB3253C4, 1626 functions, 90013 instructions (cached) compiled block 74/86: code_073, 0xB214680-0xB26DE40, 626 functions, 90631 instructions (cached) compiled block 75/86: code_074, 0xB26DE40-0xB2CAE78, 1228 functions, 92670 instructions (cached) compiled block 76/86: code_076, 0xB3253D0-0xB380F38, 2360 functions, 90241 instructions (cached) compiled block 77/86: code_077, 0xB380F40-0xB3DBEEC, 1222 functions, 91293 instructions (cached) compiled block 78/86: code_078, 0xB3DBEF0-0xB437918, 2468 functions, 90000 instructions (cached) compiled block 79/86: code_079, 0xB437920-0xB494130, 3046 functions, 90032 instructions (cached) compiled block 80/86: code_080, 0xB494130-0xB4EEEC4, 1898 functions, 90003 instructions (cached) compiled block 81/86: code_081, 0xB4EEED0-0xB549F24, 1983 functions, 90007 instructions (cached) compiled block 82/86: code_084, 0xB5FBF28-0xB63D880, 8408 functions, 66812 instructions (cached) compiled block 83/86: code_082, 0xB549F30-0xB5A2B98, 1368 functions, 90000 instructions (cached) compiled block 84/86: code_083, 0xB5A2B98-0xB5FBF28, 1436 functions, 90497 instructions (cached) compiled block 85/86: code_020, 0x8702760-0x878A2CC, 269 functions, 138460 instructions (cached) compiled block 86/86: module, SnxModule descriptor, 1025774 entries (0.9 s, 1105 MiB in use) LLVM module: 382.3 MB, 1025774 entries unit cache: 85 of 85 units reused (459.8 MB) from ~\AppData\Roaming\scarletnx\cache\units Built ~\0100DCA0064A6000_0100DCA0064A6800v327680.exe [ended, status 0] $ ~\Desktop\ScarletNX-windows-x86_64 (6)\bin\scarletnx.exe -r ~ ~ ~\.switch\prod.keys: 33 lines are not keys, the first line 96 Keys: ~\.switch\prod.keys, 173 of them, up to master key 21 (a firmware newer than 20.0.0) Title keys: ~\.switch\title.keys, 19 of them Reading ~\Luigi's Mansion 3 1.4.0 [0100DCA0064A6800][v327680][UPD].nsp an NSP, 1.0 GB: 4 NCAs, 1 ticket Program NCA of 0100DCA0064A6000, 1.0 GB, SDK 7.3.2, an update's patch, master key 9 (firmware 9.0.0 and later), its title key from a ticket or title.keys Control NCA of 0100DCA0064A6000, 1.2 MB, SDK 7.3.2, master key 9 (firmware 9.0.0 and later), its keys in its key area Manual NCA of 0100DCA0064A6000, 222 KB, SDK 7.3.2, an update's patch, master key 9 (firmware 9.0.0 and later), its title key from a ticket or title.keys Manual NCA of 0100DCA0064A6000, 235 KB, SDK 7.3.2, master key 9 (firmware 9.0.0 and later), its keys in its key area content meta: an update 0100DCA0064A6800, version 327680, of the game 0100DCA0064A6000 Recompiling Luigi's Mansion 3 (5 modules) LLVM: -O2, llvm_batch=full 133442 functions, 7710211 instructions LLVM: 85 code units and the module descriptor compiled block 1/86: code_003, 0x810FD70-0x816A1DC, 1334 functions, 90003 instructions (cached) compiled block 2/86: code_002, 0x80B5E10-0x810FD6C, 1150 functions, 90078 instructions (cached) compiled block 3/86: code_004, 0x816A1E0-0x81C5A34, 1414 functions, 91044 instructions (cached) compiled block 4/86: code_005, 0x81C5A40-0x821ED34, 640 functions, 90350 instructions (cached) compiled block 5/86: code_001, 0x805C700-0x80B5E08, 929 functions, 90115 instructions (cached) compiled block 6/86: code_006, 0x821ED40-0x8277D48, 730 functions, 90095 instructions (cached) compiled block 7/86: code_007, 0x8277D50-0x82D0A38, 573 functions, 90067 instructions (cached) compiled block 8/86: code_008, 0x82D0A40-0x8329DB4, 910 functions, 90019 instructions (cached) compiled block 9/86: code_009, 0x8329DC0-0x8382BB8, 566 functions, 90190 instructions (cached) compiled block 10/86: code_010, 0x8382BC0-0x83DBD24, 788 functions, 90100 instructions (cached) compiled block 11/86: code_011, 0x83DBD30-0x8436180, 560 functions, 91580 instructions (cached) compiled block 12/86: code_000, 0x8000000-0x805C6FC, 868 functions, 90028 instructions (cached) compiled block 13/86: code_013, 0x848EBD0-0x84E7F08, 796 functions, 90143 instructions (cached) compiled block 14/86: code_012, 0x8436180-0x848EBD0, 346 functions, 90221 instructions (cached) compiled block 15/86: code_019, 0x86A59B0-0x870275C, 1583 functions, 92974 instructions (cached) compiled block 16/86: code_016, 0x85998B0-0x85F2028, 400 functions, 90003 instructions (cached) compiled block 17/86: code_018, 0x864C230-0x86A59A4, 768 functions, 90328 instructions (cached) compiled block 18/86: code_014, 0x84E7F10-0x8540F1C, 370 functions, 90609 instructions (cached) compiled block 19/86: code_021, 0x878A2D0-0x87E3C6C, 1122 functions, 90003 instructions (cached) compiled block 20/86: code_023, 0x883CEB0-0x8899438, 3021 functions, 90010 instructions (cached) compiled block 21/86: code_022, 0x87E3C70-0x883CEA4, 752 functions, 90038 instructions (cached) compiled block 22/86: code_024, 0x8899440-0x88F75C0, 3600 functions, 90000 instructions (cached) compiled block 23/86: code_025, 0x88F75C0-0x8953CAC, 3381 functions, 90096 instructions (cached) compiled block 24/86: code_027, 0x89AD1F0-0x8A0634C, 790 functions, 90016 instructions (cached) compiled block 25/86: code_026, 0x8953CB0-0x89AD1E4, 925 functions, 90058 instructions (cached) compiled block 26/86: code_028, 0x8A06350-0x8A5F7FC, 891 functions, 90009 instructions (cached) compiled block 27/86: code_031, 0x8B12B00-0x8B6D4F8, 1486 functions, 90074 instructions (cached) compiled block 28/86: code_015, 0x8540F20-0x85998A4, 273 functions, 90296 instructions (cached) compiled block 29/86: code_029, 0x8A5F800-0x8AB8D10, 325 functions, 90902 instructions (cached) compiled block 30/86: code_030, 0x8AB8D10-0x8B12AFC, 165 functions, 91764 instructions (cached) compiled block 31/86: code_017, 0x85F2030-0x864C224, 230 functions, 91910 instructions (cached) compiled block 32/86: code_035, 0x8C802C0-0x8CDAF94, 1742 functions, 90011 instructions (cached) compiled block 33/86: code_036, 0x8CDAFA0-0x8D36510, 1730 functions, 90152 instructions (cached) compiled block 34/86: code_037, 0x8D36510-0x8D90AF0, 1402 functions, 90000 instructions (cached) compiled block 35/86: code_038, 0x8D90AF0-0x8DEB20C, 1571 functions, 90016 instructions (cached) compiled block 36/86: code_034, 0x8C24B60-0x8C802B8, 180 functions, 93348 instructions (cached) compiled block 37/86: code_039, 0x8DEB210-0x8E463C4, 1277 functions, 91005 instructions (cached) compiled block 38/86: code_032, 0x8B6D500-0x8BC6F18, 681 functions, 90809 instructions (cached) compiled block 39/86: code_041, 0x8EA13F0-0x8EFBCBC, 1594 functions, 90015 instructions (cached) compiled block 40/86: code_042, 0x8EFBCC0-0x8F56A58, 1663 functions, 90034 instructions (cached) compiled block 41/86: code_040, 0x8E463D0-0x8EA13EC, 1773 functions, 90008 instructions (cached) compiled block 42/86: code_043, 0x8F56A60-0x8FB109C, 1561 functions, 90025 instructions (cached) compiled block 43/86: code_044, 0x8FB10A0-0x900B644, 1453 functions, 90058 instructions (cached) compiled block 44/86: code_045, 0x900B650-0x9D37A2C, 1950 functions, 90022 instructions (cached) compiled block 45/86: code_033, 0x8BC6F20-0x8C24B54, 1158 functions, 93712 instructions (cached) compiled block 46/86: code_046, 0x9D37A30-0x9D941C0, 3166 functions, 90052 instructions (cached) compiled block 47/86: code_047, 0x9D941C0-0x9DEFCC8, 2514 functions, 90015 instructions (cached) compiled block 48/86: code_048, 0x9DEFCD0-0x9E49CC4, 670 functions, 91113 instructions (cached) compiled block 49/86: code_049, 0x9E49CD0-0x9EA3F78, 763 functions, 90480 instructions (cached) compiled block 50/86: code_050, 0x9EA3F80-0x9EFDE40, 1270 functions, 90107 instructions (cached) compiled block 51/86: code_051, 0x9EFDE40-0x9F587DC, 1805 functions, 90009 instructions (cached) compiled block 52/86: code_052, 0x9F587E0-0x9FB355C, 1929 functions, 90007 instructions (cached) compiled block 53/86: code_054, 0xA00E040-0xA06A58C, 3006 functions, 90010 instructions (cached) compiled block 54/86: code_055, 0xA06A590-0xA0C6054, 2474 functions, 90092 instructions (cached) compiled block 55/86: code_053, 0x9FB3560-0xA00E034, 1797 functions, 90004 instructions (cached) compiled block 56/86: code_056, 0xA0C6060-0xA1211C8, 1961 functions, 90023 instructions (cached) compiled block 57/86: code_057, 0xA1211D0-0xA17B2D0, 1690 functions, 90000 instructions (cached) compiled block 58/86: code_058, 0xA17B2D0-0xA1D3F34, 1411 functions, 90094 instructions (cached) compiled block 59/86: code_060, 0xA22CA20-0xAA2EA10, 8724 functions, 90947 instructions (cached) compiled block 60/86: code_061, 0xAA2EA10-0xAA884BC, 582 functions, 90842 instructions (cached) compiled block 61/86: code_059, 0xA1D3F38-0xA22CA20, 1535 functions, 90001 instructions (cached) compiled block 62/86: code_062, 0xAA884C0-0xAAE0E74, 470 functions, 90022 instructions (cached) compiled block 63/86: code_063, 0xAAE0E80-0xAB3C248, 1891 functions, 90075 instructions (cached) compiled block 64/86: code_064, 0xAB3C250-0xAB9671C, 1404 functions, 90251 instructions (cached) compiled block 65/86: code_065, 0xAB96720-0xABF0618, 1290 functions, 90048 instructions (cached) compiled block 66/86: code_066, 0xABF0620-0xAC4AB18, 1435 functions, 90166 instructions (cached) compiled block 67/86: code_068, 0xACA4ED0-0xACFEA50, 380 functions, 91300 instructions (cached) compiled block 68/86: code_067, 0xAC4AB20-0xACA4ECC, 951 functions, 90964 instructions (cached) compiled block 69/86: code_070, 0xAD57230-0xB15DD04, 6054 functions, 90029 instructions (cached) compiled block 70/86: code_069, 0xACFEA50-0xAD57230, 572 functions, 90000 instructions (cached) compiled block 71/86: code_071, 0xB15DD10-0xB1BA3CC, 3116 functions, 90163 instructions (cached) compiled block 72/86: code_072, 0xB1BA3D0-0xB214674, 1223 functions, 90400 instructions (cached) compiled block 73/86: code_073, 0xB214680-0xB26DE40, 626 functions, 90631 instructions (cached) compiled block 74/86: code_075, 0xB2CAE80-0xB3253C4, 1626 functions, 90013 instructions (cached) compiled block 75/86: code_074, 0xB26DE40-0xB2CAE78, 1228 functions, 92670 instructions (cached) compiled block 76/86: code_076, 0xB3253D0-0xB380F38, 2360 functions, 90241 instructions (cached) compiled block 77/86: code_077, 0xB380F40-0xB3DBEEC, 1222 functions, 91293 instructions (cached) compiled block 78/86: code_078, 0xB3DBEF0-0xB437918, 2468 functions, 90000 instructions (cached) compiled block 79/86: code_080, 0xB494130-0xB4EEEC4, 1898 functions, 90003 instructions (cached) compiled block 80/86: code_079, 0xB437920-0xB494130, 3046 functions, 90032 instructions (cached) compiled block 81/86: code_081, 0xB4EEED0-0xB549F24, 1983 functions, 90007 instructions (cached) compiled block 82/86: code_084, 0xB5FBF28-0xB63D880, 8408 functions, 66812 instructions (cached) compiled block 83/86: code_082, 0xB549F30-0xB5A2B98, 1368 functions, 90000 instructions (cached) compiled block 84/86: code_083, 0xB5A2B98-0xB5FBF28, 1436 functions, 90497 instructions (cached) compiled block 85/86: code_020, 0x8702760-0x878A2CC, 269 functions, 138460 instructions (cached) compiled block 86/86: module, SnxModule descriptor, 1025774 entries (0.9 s, 1133 MiB in use) LLVM module: 382.3 MB, 1025774 entries unit cache: 85 of 85 units reused (459.8 MB) from ~\AppData\Roaming\scarletnx\cache\units Built ~\0100DCA0064A6000_0100DCA0064A6800v327680.exe [ended, status 0] == the launcher's log: ~\AppData\Roaming\scarletnx\state\scarletnx-console-2026-11-04.log == 2026-11-04 07:13:55 [9056] ScarletNX main f19f35c-dirty (clang 23.1.4, Windows x86_64) starts, its data folder ~\AppData\Roaming\scarletnx 2026-11-04 07:13:55 [9056] its runs' logs ~\AppData\Roaming\scarletnx\state\last-run.log and ~\AppData\Roaming\scarletnx\state\last-recompile.log 2026-11-04 07:13:55 [9056] users: [user1] mii=(none): Baguette; picture=(none): mii 2026-11-04 07:22:47 [9056] users: [user1] mii=(none): Baguette; picture=(none): mii 2026-11-04 07:23:42 [9056] users: [user1] mii=(none): Baguette; picture=(none): mii 2026-11-04 07:48:19 [9056] users: [user1] mii=(none): Baguette; picture=(none): mii 2026-11-04 08:29:56 [20936] ScarletNX main f19f35c-dirty (clang 23.1.4, Windows x86_64) starts, its data folder ~\AppData\Roaming\scarletnx 2026-11-04 08:29:56 [20936] its runs' logs ~\AppData\Roaming\scarletnx\state\last-run.log and ~\AppData\Roaming\scarletnx\state\last-recompile.log 2026-11-04 08:29:57 [20936] users: [user1] mii=(none): Baguette; picture=(none): mii 2026-11-04 08:30:53 [20936] users: [user1] mii=(none): Baguette; picture=(none): mii 2026-11-04 08:39:56 [20936] users: [user1] mii=(none): Baguette; picture=(none): mii 2026-11-04 08:47:40 [20936] users: [user1] mii=(none): Baguette; picture=(none): mii 2026-11-04 10:55:16 [23584] ScarletNX main f19f35c-dirty (clang 23.1.4, Windows x86_64) starts, its data folder ~\AppData\Roaming\scarletnx 2026-11-04 10:55:16 [23584] its runs' logs ~\AppData\Roaming\scarletnx\state\last-run.log and ~\AppData\Roaming\scarletnx\state\last-recompile.log 2026-11-04 10:55:16 [23584] users: [user1] mii=(none): Baguette; picture=(none): mii 2026-11-04 10:55:43 [23584] users: [user1] mii=(none): Baguette; picture=(none): mii 2026-11-04 10:56:27 [23584] users: [user1] mii=(none): Baguette; picture=(none): mii 2026-11-04 10:58:24 [23584] users: [user1] mii=(none): Baguette; picture=(none): mii 2026-11-04 11:01:32 [23584] users: [user1] mii=(none): Baguette; picture=(none): mii 2026-11-04 11:08:31 [6952] ScarletNX main 413fc2f-dirty (clang 23.1.4, Windows x86_64) starts, its data folder ~\AppData\Roaming\scarletnx 2026-11-04 11:08:31 [6952] its runs' logs ~\AppData\Roaming\scarletnx\state\last-run.log and ~\AppData\Roaming\scarletnx\state\last-recompile.log 2026-11-04 11:08:31 [6952] users: [user1] mii=(none): Baguette; picture=(none): file 2026-11-04 11:09:11 [6952] users: [user1] mii=(none): Baguette; picture=(none): file 2026-11-04 12:46:21 [22216] ScarletNX main 60733c7-dirty (clang 23.1.4, Windows x86_64) starts, its data folder ~\AppData\Roaming\scarletnx 2026-11-04 12:46:21 [22216] its runs' logs ~\AppData\Roaming\scarletnx\state\last-run.log and ~\AppData\Roaming\scarletnx\state\last-recompile.log 2026-11-04 12:46:21 [22216] users: [user1] mii=(none): Baguette; picture=(none): file 2026-11-04 12:47:14 [22216] users: [user1] mii=(none): Baguette; picture=(none): file 2026-11-04 12:47:58 [22216] users: [user1] mii=(none): Baguette; picture=(none): file 2026-11-04 12:50:29 [3660] ScarletNX main 60733c7-dirty (clang 23.1.4, Windows x86_64) starts, its data folder ~\AppData\Roaming\scarletnx 2026-11-04 12:50:29 [3660] its runs' logs ~\AppData\Roaming\scarletnx\state\last-run-2.log and ~\AppData\Roaming\scarletnx\state\last-recompile-2.log 2026-11-04 12:50:29 [3660] users: [user1] mii=(none): Baguette; picture=(none): file 2026-11-04 12:55:47 [3660] users: [user1] mii=(none): Baguette; picture=(none): file 2026-11-04 12:56:52 [3660] users: [user1] mii=(none): Baguette; picture=(none): file 2026-11-04 13:44:35 [13424] ScarletNX main 60733c7-dirty (clang 23.1.4, Windows x86_64) starts, its data folder ~\AppData\Roaming\scarletnx 2026-11-04 13:44:35 [13424] its runs' logs ~\AppData\Roaming\scarletnx\state\last-run.log and ~\AppData\Roaming\scarletnx\state\last-recompile.log 2026-11-04 13:44:35 [13424] users: [user1] mii=(none): Baguette; picture=(none): file 2026-11-04 13:45:12 [13424] users: [user1] mii=(none): Baguette; picture=(none): file 2026-11-04 13:57:50 [13424] users: [user1] mii=(none): Baguette; picture=(none): file 2026-11-04 13:58:53 [26540] ScarletNX main 60733c7-dirty (clang 23.1.4, Windows x86_64) starts, its data folder ~\AppData\Roaming\scarletnx 2026-11-04 13:58:53 [26540] its runs' logs ~\AppData\Roaming\scarletnx\state\last-run.log and ~\AppData\Roaming\scarletnx\state\last-recompile.log 2026-11-04 13:58:53 [26540] users: [user1] mii=(none): Baguette; picture=(none): file 2026-11-04 13:59:45 [26540] users: [user1] mii=(none): Baguette; picture=(none): file 2026-11-04 14:01:24 [26540] users: [user1] mii=(none): Baguette; picture=(none): file 2026-11-04 15:20:31 [26540] users: [user1] mii=(none): Baguette; picture=(none): file 2026-11-04 15:20:43 [26540] users: [user1] mii=(none): Baguette; picture=(none): file 2026-11-04 15:21:06 [26540] users: [user1] mii=(none): Baguette; picture=(none): file 2026-11-04 15:22:21 [10924] ScarletNX main 413fc2f-dirty (clang 23.1.4, Windows x86_64) starts, its data folder ~\AppData\Roaming\scarletnx 2026-11-04 15:22:21 [10924] its runs' logs ~\AppData\Roaming\scarletnx\state\last-run-2.log and ~\AppData\Roaming\scarletnx\state\last-recompile-2.log 2026-11-04 15:22:21 [10924] users: [user1] mii=(none): Baguette; picture=(none): file 2026-11-04 15:23:22 [26540] users: [user1] mii=(none): Baguette; picture=(none): file 2026-11-04 15:30:35 [10924] users: [user1] mii=(none): Baguette; picture=(none): file 2026-11-04 15:36:10 [10924] users: [user1] mii=(none): Baguette; picture=(none): file 2026-11-04 15:37:54 [10924] users: [user1] mii=(none): Baguette; picture=(none): file 2026-11-04 15:41:05 [10924] users: [user1] mii=(none): Baguette; picture=(none): file 2026-11-04 15:43:11 [10924] users: [user1] mii=(none): Baguette; picture=(none): file 2026-11-04 15:43:18 [10924] users: [user1] mii=(none): Baguette; picture=(none): file 2026-11-04 15:43:23 [10924] users: [user1] mii=(none): Baguette; picture=(none): file 2026-11-04 15:44:19 [10924] users: [user1] mii=(none): Baguette; picture=(none): file 2026-11-04 15:47:14 [10924] users: [user1] mii=(none): Baguette; picture=(none): file 2026-11-04 15:48:38 [10924] users: [user1] mii=(none): Baguette; picture=(none): file 2026-11-04 15:49:23 [10924] users: [user1] mii=(none): Baguette; picture=(none): file 2026-11-04 15:51:59 [26540] users: [user1] mii=(none): Baguette; picture=(none): file 2026-11-04 15:52:59 [10924] users: [user1] mii=(none): Baguette; picture=(none): file 2026-11-04 15:53:06 [10924] users: [user1] mii=(none): Baguette; picture=(none): file 2026-11-04 16:04:15 [10924] users: [user1] mii=(none): Baguette; picture=(none): file 2026-11-04 16:08:46 [10924] users: [user1] mii=(none): Baguette; picture=(none): file 2026-11-04 17:59:57 [14776] ScarletNX main 51a2824-dirty (clang 23.1.4, Windows x86_64) starts, its data folder ~\AppData\Roaming\scarletnx 2026-11-04 17:59:57 [14776] its runs' logs ~\AppData\Roaming\scarletnx\state\last-run.log and ~\AppData\Roaming\scarletnx\state\last-recompile.log 2026-11-04 17:59:57 [14776] users: [user1] mii=(none): Baguette; picture=(none): file 2026-11-04 18:07:23 [14776] users: [user1] mii=(none): Baguette; picture=(none): file 2026-11-04 18:21:51 [14776] users: [user1] mii=(none): Baguette; picture=(none): file 2026-11-04 18:22:27 [14776] users: [user1] mii=(none): Baguette; picture=(none): file 2026-11-04 18:25:05 [14776] users: [user1] mii=(none): Baguette; picture=(none): file 2026-11-04 18:38:31 [14776] users: [user1] mii=(none): Baguette; picture=(none): file 2026-11-04 18:45:01 [14776] users: [user1] mii=(none): Baguette; picture=(none): file 2026-11-04 18:51:13 [14776] users: [user1] mii=(none): Baguette; picture=(none): file 2026-11-04 18:57:28 [14776] users: [user1] mii=(none): Baguette; picture=(none): file == fatal errors: ~\AppData\Roaming\scarletnx\state\scarletnx-error.log == == ~\01006BB00C6F0000_01006BB00C6F0800v65536.log == [ 0.00] memory: 512 GiB of address space reserved, the console's [ 0.04] settings: ~\01006BB00C6F0000.ini keeps 1 key this version does not use (user), under [Deprecated]: delete it, or use Settings > App > Clean Old Settings in the launcher [ 0.05] log: written to ~\01006BB00C6F0000_01006BB00C6F0800v65536.log [ 0.05] ScarletNX - The Legend of Zelda: Link's Awakening [ 0.05] build: ScarletNX main 51a2824-dirty (clang 23.1.4, Windows x86_64) [ 0.05] system: Windows 11 26H2 (10.0.26300), AMD Ryzen 7 9800X3D 8-Core Processor, 8 threads, 31 GB RAM [ 0.05] game: the update of the game in 01006BB00C6F0000, with its settings and saves [ 0.08] fs: ExeFS and RomFS read from the update ~\The Legend of Zelda Link's Awakening [01006BB00C6F0800] [v65536][UPD].nsp over the game's dump ~\The Legend of Zelda_ Link's Awakening [01006BB00C6F0000][v0] [NKA][NC][NT].xci (7653.8 MB mapped) [ 0.08] fs: 0 RomFS/ExeFS files mapped for the whole run, 0.0 MB [ 0.08] memory: 4 KiB host pages, views are copies (no alias pool) [ 0.09] Loaded rtld at 0x8000000 [ 0.10] Loaded main at 0x8005000 [ 0.11] Loaded subsdk0 at 0x9ce0000 [ 0.11] Loaded subsdk1 at 0xa625000 [ 0.12] Loaded sdk at 0xad3b000 [ 0.12] symbols: 30490 functions named [ 0.12] hooks: the module calls the functions of the 544 symbols its build's hooks named through their dispatch slots, and every other function directly (route list 0cbeb8b9dddeed16; this runtime's, 07e8e8e20e0a5e81, names 545) [ 0.12] hooks: module rtld, SDK unknown (its versioned hooks aren't installed) [ 0.12] hooks: module main, SDK unknown (its versioned hooks aren't installed) [ 0.12] hooks: module subsdk0, SDK unknown (its versioned hooks aren't installed) [ 0.12] hooks: module subsdk1, SDK unknown (its versioned hooks aren't installed) [ 0.12] hooks: module sdk, SDK 8.2.0 [ 0.12] hook: memcpy at b219070 runs hook_memmove [ 0.12] hook: memmove at b219490 runs hook_memmove [ 0.12] hook: memset at b245370 runs hook_memset [ 0.12] hooks: 3 of the game's functions run the runtime's handlers [ 0.12] nvn: the runtime implements 539 NVN functions, and the game's NVN driver doesn't run [ 0.12] jit: the AOT module has no runtime code variants; the JIT handles the misses and writes a cache [ 0.13] jit: 4 compile threads, 0 pcs of earlier runs queued [ 0.13] npdm: system resource 0 MB, cores 7, priorities ffffffff0000000 [ 0.13] settings: user=1 is deprecated: user_uid=6e7e195d1c7640ccb836811a83e210b0, [user1]'s, replaces it (the launcher's Current user writes it) [ 0.13] acc: 1 user, playing as user 1 [ 0.13] users: [user1] mii=(none): Baguette; picture=(none): file [ 0.13] time: the time zone is Etc/GMT-9 (UTC+09) [ 0.14] game: 01006bb00c6f0000, version 1.0.1 [ 0.14] pl: the Japanese stand-in answers for the console font's private-use characters [ 0.14] pl: the Chinese simplified stand-in answers for the console font's private-use characters [ 0.15] pl: the Chinese traditional stand-in answers for the console font's private-use characters [ 0.15] pl: the Korean stand-in answers for the console font's private-use characters [ 0.15] pl: the extended stand-in answers for the console font's private-use characters [ 0.15] RomFS: the update's over the game's dump, read in place (5943.5 MB) [ 0.15] game: played with Update 1.0.1 [ 0.54] input: gamepad Nintendo Switch Pro Controller (id 2, GUID 0500b7e67e0500000920000000006803, switchpro) [ 0.54] input: device path \\?\HID#{00001124-0000-1000-8000-00805f9b34fb}_VID&0002057e_PID&2009#b&1aaf62d&5&0000#{4d1e55b2-f16f-11cf-88cb-001111000030}, 6 axes, 16 buttons, mapping 0500b7e67e0500000920000000006803,*,a:b0,b:b1,back:b4,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b5,leftshoulder:b9,leftstick:b7,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a5,rightx:a2,righty:a3,start:b6,x:b2,y:b3,misc1:b11,crc:e6b7,platform:Windows, [ 0.58] input: enabled accelerometer sensor on Nintendo Switch Pro Controller [ 0.58] input: enabled gyroscope sensor on Nintendo Switch Pro Controller [ 0.59] video: SDL 3.4.18 on windows [ 1.08] vulkan: native ASTC textures were asked for, but the GPU can't sample ASTC: they are decoded to RGBA8 [ 1.08] vulkan: native ETC2 textures were asked for, but the GPU can't sample ETC2: they are decoded [ 1.08] vulkan: the device discrete, the CPU maps all of its memory (resizable BAR); guest buffers copied (vk_memory=auto); VK_EXT_external_memory_host yes, VK_EXT_map_memory_placed no [ 1.08] vulkan: vertex_input_dynamic_state=auto: draws set their vertex layout as dynamic state (VK_EXT_vertex_input_dynamic_state) on NVIDIA GeForce RTX 4090 (NVIDIA, 621.01, driver version 621.1.00) [ 1.08] vulkan: graphics descriptor buffers supported, disabled [ 1.13] vulkan: allocations of at most 256 MiB, bigger images in pieces (sparse binding), a 3D texture with holes in its mapping with memory where it is mapped (sparse residency) [ 1.13] vulkan: the driver that runs: NVIDIA, 621.01 (driver ID 4) [ 1.13] vulkan: NVIDIA GeForce RTX 4090, Vulkan 1.4.357, driver 9b404000, graphics queue family 0, compute 2 (separate family) [ 1.13] vulkan: draws sample the color targets they render to in place (attachment feedback loops, enabled by dynamic state, ordered by barriers within the pass) [ 1.20] vulkan: swapchain 1280x720, 3 images, presents timed, fifo [ 1.20] vulkan: pipeline cache loaded (368 KB) [ 1.21] vulkan: this GPU flushes FP32 subnormals as the console's FTZ instructions do, so shaders are translated without a flush of their own [ 1.21] memory: no traps (none on this host): GPU engines land their results in guest memory at their fence [ 1.21] renderer: Vulkan [ 1.24] vulkan: ~\01006BB00C6F0000_01006BB00C6F0800v65536.vkshipped is of another build, GPU or driver: started over [ 1.25] vulkan: ~\01006BB00C6F0000_01006BB00C6F0800v65536.vkshaders is of another build, GPU or driver, or unreadable: started over [ 1.25] vulkan: 0 shaders and 0 pipelines of earlier runs loaded from ~\01006BB00C6F0000_01006BB00C6F0800v65536.vkshaders in 41 ms, the pipelines to be made in the background; 0 shaders of the game's own programs in ~\01006BB00C6F0000_01006BB00C6F0800v65536.vkshipped [ 1.25] vulkan: ~\01006BB00C6F0000_01006BB00C6F0800v65536.vkscan is of another build, GPU or driver: started over [ 1.30] vulkan: main.data: 52 shaders found [ 1.30] vulkan: main.data: 17 vertex, 35 fragment [ 1.42] vulkan: StartUpRegion.arc: 32 shaders found [ 1.42] vulkan: StartUpRegion.arc: 8 vertex, 24 fragment [ 1.47] vulkan: GameRegion.arc: 42 shaders found [ 1.47] vulkan: GameRegion.arc: 14 vertex, 28 fragment [ 1.47] vulkan: the on-screen controls' atlas is 1024x1776 [ 1.49] vulkan: GameRegion.arc: 42 shaders found [ 1.49] vulkan: GameRegion.arc: 14 vertex, 28 fragment [ 1.51] vulkan: GameRegion.arc: 42 shaders found [ 1.51] vulkan: GameRegion.arc: 14 vertex, 28 fragment [ 1.81] vulkan: GameRegionCommon.arc: 61 shaders found [ 1.81] vulkan: GameRegionCommon.arc: 18 vertex, 43 fragment [ 1.89] vulkan: StartUpRegion.arc: 32 shaders found [ 1.89] vulkan: StartUpRegion.arc: 8 vertex, 24 fragment [ 1.98] vulkan: StartUpRegion.arc: 32 shaders found [ 1.98] vulkan: StartUpRegion.arc: 8 vertex, 24 fragment [ 2.09] vulkan: GameRegion.arc: 35 shaders found [ 2.09] vulkan: GameRegion.arc: 11 vertex, 24 fragment [ 2.16] vulkan: StartUpRegion.arc: 32 shaders found [ 2.16] vulkan: StartUpRegion.arc: 8 vertex, 24 fragment [ 2.46] vulkan: GameRegionCommon.arc: 61 shaders found [ 2.46] vulkan: GameRegionCommon.arc: 18 vertex, 43 fragment [ 4.31] vulkan: bezel_pbr.bfsha: 2723 shaders found [ 4.31] vulkan: bezel_pbr.bfsha: 190 vertex, 2533 fragment [ 4.89] vulkan: bezel_pbr_noncombiner.bfsha: 1664 shaders found [ 4.89] vulkan: bezel_pbr_noncombiner.bfsha: 166 vertex, 1498 fragment [ 4.92] vulkan: bezel_pbr_noncombiner_uber.bfsha: 4 shaders found [ 4.92] vulkan: bezel_pbr_noncombiner_uber.bfsha: 2 vertex, 2 fragment [ 4.92] vulkan: bezel_pbr_uber.bfsha: 4 shaders found [ 4.92] vulkan: bezel_pbr_uber.bfsha: 2 vertex, 2 fragment [ 4.94] vulkan: decal.bfsha: 146 shaders found [ 4.94] vulkan: decal.bfsha: 2 vertex, 144 fragment [ 4.97] vulkan: decal_uber.bfsha: 2 shaders found [ 4.97] vulkan: decal_uber.bfsha: 1 vertex, 1 fragment [ 4.97] vulkan: demo.bfsha: 16 shaders found [ 4.97] vulkan: demo.bfsha: 13 vertex, 3 fragment [ 5.04] vulkan: postprocess.bfsha: 459 shaders found [ 5.04] vulkan: postprocess.bfsha: 70 vertex, 389 fragment [ 5.04] vulkan: primitive.bfsha: 17 shaders found [ 5.04] vulkan: primitive.bfsha: 4 vertex, 13 fragment [ 5.04] vulkan: primitive_uber.bfsha: 4 shaders found [ 5.04] vulkan: primitive_uber.bfsha: 2 vertex, 2 fragment [ 6.27] vulkan: shadowmap_pbr.bfsha: 1517 shaders found [ 6.27] vulkan: shadowmap_pbr.bfsha: 1375 vertex, 142 fragment [ 6.27] vulkan: shadowmap_pbr_uber.bfsha: 48 shaders found [ 6.27] vulkan: shadowmap_pbr_uber.bfsha: 40 vertex, 8 fragment [ 6.27] vulkan: transition.bfsha: 2 shaders found [ 6.27] vulkan: transition.bfsha: 1 vertex, 1 fragment [ 6.37] vulkan: water.bfsha: 277 shaders found [ 6.37] vulkan: water.bfsha: 13 vertex, 264 fragment [ 6.37] vulkan: water_uber.bfsha: 2 shaders found [ 6.37] vulkan: water_uber.bfsha: 1 vertex, 1 fragment [ 8.27] vulkan: Game.arc: 90 shaders found [ 8.27] vulkan: Game.arc: 23 vertex, 67 fragment [ 8.61] vulkan: StartUp.arc: 37 shaders found [ 8.61] vulkan: StartUp.arc: 11 vertex, 26 fragment [ 8.62] vulkan: main.data: 52 new [ 8.62] vulkan: main.data: 52 translated, 0 already translated, 0 left out, 0 failed [ 8.62] vulkan: StartUpRegion.arc: 30 new, 2 already done [ 8.62] vulkan: StartUpRegion.arc: 30 translated, 2 already translated, 0 left out, 0 failed [ 8.62] vulkan: GameRegion.arc: 12 new, 30 already done [ 8.62] vulkan: GameRegion.arc: 12 translated, 30 already translated, 0 left out, 0 failed [ 8.62] vulkan: GameRegion.arc: 42 already done [ 8.62] vulkan: GameRegion.arc: 0 translated, 42 already translated, 0 left out, 0 failed [ 8.62] vulkan: GameRegion.arc: 42 already done [ 8.62] vulkan: GameRegion.arc: 0 translated, 42 already translated, 0 left out, 0 failed [ 8.63] vulkan: GameRegionCommon.arc: 23 new, 38 already done [ 8.63] vulkan: GameRegionCommon.arc: 23 translated, 38 already translated, 0 left out, 0 failed [ 8.63] vulkan: StartUpRegion.arc: 32 already done [ 8.63] vulkan: StartUpRegion.arc: 0 translated, 32 already translated, 0 left out, 0 failed [ 8.63] vulkan: StartUpRegion.arc: 32 already done [ 8.63] vulkan: StartUpRegion.arc: 0 translated, 32 already translated, 0 left out, 0 failed [ 8.63] vulkan: GameRegion.arc: 35 already done [ 8.63] vulkan: GameRegion.arc: 0 translated, 35 already translated, 0 left out, 0 failed [ 8.63] vulkan: StartUpRegion.arc: 32 already done [ 8.63] vulkan: StartUpRegion.arc: 0 translated, 32 already translated, 0 left out, 0 failed [ 8.63] vulkan: GameRegionCommon.arc: 61 already done [ 8.63] vulkan: GameRegionCommon.arc: 0 translated, 61 already translated, 0 left out, 0 failed [ 9.31] vulkan: bezel_pbr.bfsha: 2699 new, 24 already done [ 9.31] vulkan: bezel_pbr.bfsha: 2699 translated, 24 already translated, 0 left out, 0 failed [ 9.66] vulkan: bezel_pbr_noncombiner.bfsha: 1260 new, 404 already done [ 9.66] vulkan: bezel_pbr_noncombiner.bfsha: 1260 translated, 404 already translated, 0 left out, 0 failed [ 9.69] vulkan: bezel_pbr_noncombiner_uber.bfsha: 4 new [ 9.69] vulkan: bezel_pbr_noncombiner_uber.bfsha: 4 translated, 0 already translated, 0 left out, 0 failed [ 12.35] vulkan: bezel_pbr_uber.bfsha: 2 new, 2 already done [ 12.35] vulkan: bezel_pbr_uber.bfsha: 2 translated, 2 already translated, 0 left out, 0 failed [ 12.39] vulkan: decal.bfsha: 146 new [ 12.39] vulkan: decal.bfsha: 146 translated, 0 already translated, 0 left out, 0 failed [ 13.44] vulkan: decal_uber.bfsha: 2 new [ 13.44] vulkan: decal_uber.bfsha: 2 translated, 0 already translated, 0 left out, 0 failed [ 13.44] vulkan: demo.bfsha: 16 new [ 13.44] vulkan: demo.bfsha: 16 translated, 0 already translated, 0 left out, 0 failed [ 13.47] vulkan: postprocess.bfsha: 418 new, 41 already done [ 13.47] vulkan: postprocess.bfsha: 418 translated, 41 already translated, 0 left out, 0 failed [ 13.47] vulkan: primitive.bfsha: 17 new [ 13.47] vulkan: primitive.bfsha: 17 translated, 0 already translated, 0 left out, 0 failed [ 13.47] vulkan: primitive_uber.bfsha: 2 new, 2 already done [ 13.47] vulkan: primitive_uber.bfsha: 2 translated, 2 already translated, 0 left out, 0 failed [ 13.86] vulkan: shadowmap_pbr.bfsha: 1445 new, 72 already done [ 13.86] vulkan: shadowmap_pbr.bfsha: 1445 translated, 72 already translated, 0 left out, 0 failed [ 13.86] vulkan: shadowmap_pbr_uber.bfsha: 22 new, 26 already done [ 13.86] vulkan: shadowmap_pbr_uber.bfsha: 22 translated, 26 already translated, 0 left out, 0 failed [ 13.86] vulkan: transition.bfsha: 1 new, 1 already done [ 13.86] vulkan: transition.bfsha: 1 translated, 1 already translated, 0 left out, 0 failed [ 13.93] vulkan: water.bfsha: 277 new [ 13.93] vulkan: water.bfsha: 277 translated, 0 already translated, 0 left out, 0 failed [ 13.98] vulkan: water_uber.bfsha: 2 new [ 13.98] vulkan: water_uber.bfsha: 2 translated, 0 already translated, 0 left out, 0 failed [ 14.00] vulkan: Game.arc: 25 new, 65 already done [ 14.00] vulkan: Game.arc: 25 translated, 65 already translated, 0 left out, 0 failed [ 14.01] vulkan: StartUp.arc: 37 already done [ 14.01] vulkan: StartUp.arc: 0 translated, 37 already translated, 0 left out, 0 failed [ 14.01] vulkan: 7475 shaders found: 6455 new, 1020 already done [ 14.01] vulkan: 7475 programs: 6455 translated, 1020 already translated, 0 left out, 0 failed [ 14.01] vulkan: the game's own shaders: 6455 translated new, 6455 in ~\01006BB00C6F0000_01006BB00C6F0800v65536.vkshipped, in 12755 ms [ 14.39] prepare: 13182 ms before the game started (6455 shaders translated from its files, 0 of 0 pipelines of earlier runs made), shown in YoRHa's look [ 14.39] main thread: entry 8000000, stack 1300001000 (1024 KiB), priority 44, core 0 [ 14.46] heap: 3224 MB requested (result 0) [ 14.67] nvn: the game's driver answers API 53.312 and GPU code 1.5 to 1.15, 22 items in all from its code [ 14.67] nvn: the game's NVN API 53.312 is one the runtime has measured layouts for (53.5, 53.13, 53.105, 53.209, 53.311 to 53.314, 55.8 to 55.15), and nvnPrivate0, which turns on its inlined command writes, stays 0 (the driver exports none) [ 14.67] nvn: device 1139a29020 initialized, flags 0 [ 14.67] nvn: queue 1139a2c040 initialized (replay 1) [ 14.68] nvn: texture pool 1139a30aa8: 6144 descriptors at GPU 4267d0000 [ 14.68] nvn: sampler pool 1139a30be0: 1024 descriptors at GPU 420800000 [ 14.68] nvn: the first texture of format 0x38 (target 1, 1920x1080) [ 14.68] nvn: window 1139a2e068: 2 textures, first 1920x1080 format 0x38, present interval 1 [ 14.69] nvn: the first texture of format 0x3f (target 1, 1280x720) [ 14.69] nvn: the first texture of format 0x35 (target 1, 1280x720) [ 14.69] nvn: shader control sections of format 15 [ 14.70] nvn: depth mode near = 0 [ 14.76] nvn: the first texture of format 0x25 (target 1, 704x396) [ 14.76] nvn: the first texture of format 0x1 (target 1, 352x198) [ 14.77] nvn: the first texture of format 0xa (target 1, 704x396) [ 14.77] nvn: the first texture of format 0x2e (target 1, 81x81) [ 14.94] nvn: the first texture of format 0x29 (target 1, 1408x792) [ 15.01] audren: the first update, revision REV7 [ 15.02] audio: SDL wasapi output opened on the system default, which plays SDL_AUDIO_F32LE at 48000 Hz, 8 channels, 480-frame buffer; the game gives 48000 Hz, 2 channels, signed 16-bit PCM [ 15.02] audio: queued 960 bytes of guest PCM [ 15.12] nvn: 64 KiB of the runtime's memory carry command records past the game's command memory [ 15.13] nvn: 128 KiB of the runtime's memory carry command records past the game's command memory [ 15.13] nvn: 256 KiB of the runtime's memory carry command records past the game's command memory [ 15.14] nvn: first present, texture 0 of window 1139a2e068 [ 15.15] vulkan: write tracking on (caches skip unchanged memory) [ 15.15] vulkan: compute 53fcb87d8a6aa384 ready: block 1x1x1, 4 global buffers, 0 textures, 0 images [ 15.15] nvn: the first texture blit, 1408x792 to 1408x792 [ 15.17] vulkan: 352x198 texture reads the 384x198 render target at 40d2d0000: only that region is used [ 15.20] vulkan: 352x198 texture reads the 384x198 render target at 40d330000: only that region is used [ 15.20] vulkan: 352x198 texture reads the 384x198 render target at 40d390000: only that region is used [ 15.20] vulkan: 176x99 texture reads the 192x99 render target at 40d450000: only that region is used [ 15.20] vulkan: 176x99 texture reads the 192x99 render target at 40d470000: only that region is used [ 15.21] vulkan: 88x49 texture reads the 96x49 render target at 410e00000: only that region is used [ 15.21] vulkan: 88x49 texture reads the 96x49 render target at 410de0000: only that region is used [ 15.21] vulkan: 44x24 texture reads the 48x24 render target at 410e40000: only that region is used [ 15.21] vulkan: 44x24 texture reads the 48x24 render target at 410e20000: only that region is used [ 15.22] vulkan: swapchain 1280x720, 3 images, sRGB, presents timed, fifo [ 15.25] vulkan: 336x189 texture reads the 384x189 render target at 40d300000: only that region is used [ 15.28] nvn: the first texture of format 0x4b (target 4, 1024x1024) [ 15.28] vulkan: a 50 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 28 render targets made, 0 texture uploads (0 KB), 0 ms in finishes [ 15.39] nvn: 512 KiB of the runtime's memory carry command records past the game's command memory [ 16.01] nvn: the display didn't show a frame in two periods: frames don't wait for it until it does [ 18.36] nvn: the first texture of format 0xd (target 1, 48x48) [ 18.39] nvn: present interval 2 [ 18.41] nvn: present interval 1 [ 18.62] nvn: present interval 2 [ 18.64] nvn: present interval 1 [ 18.74] nvdrv: open /dev/nvmap -> 1 [ 18.74] nvdrv: ioctl c0080101 on device 1 (command 1), buffers 8/8/0 [ 18.74] nvdrv: ioctl c0200104 on device 1 (command 1), buffers 20/20/0 [ 18.74] nvdrv: ioctl c008010e on device 1 (command 1), buffers 8/8/0 [ 18.75] nvdrv: open /dev/nvhost-ctrl -> 2 [ 18.75] nvdrv: open /dev/nvhost-nvdec -> 3 [ 18.75] nvdrv: ioctl 40044801 on device 6 (command 1), buffers 4/0/0 [ 18.79] audio: SDL wasapi output opened on the system default, which plays SDL_AUDIO_F32LE at 48000 Hz, 8 channels, 480-frame buffer; the game gives 48000 Hz, 6 channels, signed 16-bit PCM [ 18.79] audio: queued 516 bytes of guest PCM [ 18.80] nvdrv: open /dev/nvhost-nvdec -> 4 [ 18.80] nvdrv: ioctl 40040007 on device 6 (command 1), buffers 4/0/0 [ 18.80] nvdrv: ioctl c01c0009 on device 6 (command 1), buffers 1c/1c/0 [ 18.80] nvdrv: ioctl c0080002 on device 6 (command 1), buffers 8/8/0 [ 18.82] nvdrv: ioctl c0400001 on device 6 (command 1), buffers 40/40/0 [ 18.82] nvdrv: ioctl c0a4000a on device 6 (command 1), buffers a4/a4/0 [ 18.82] nvdrv: ioctl c004001f on device 3 (command 1), buffers 4/4/0 [ 18.82] nvdrv: QueryEvent fd 2 (device 3) id 10000000 [ 18.82] nvdrv: ioctl c010001e on device 3 (command 1), buffers 10/10/0 [ 18.82] nvdrv: QueryEvent fd 2 (device 3) id 10000001 [ 18.86] nvdrv: ioctl c0080103 on device 1 (command 1), buffers 8/8/0 [ 18.86] nvdrv: open /dev/nvhost-vic -> 5 [ 18.86] nvdrv: ioctl 40044801 on device 7 (command 1), buffers 4/0/0 [ 18.86] nvdrv: ioctl c01c0009 on device 7 (command 1), buffers 1c/1c/0 [ 18.86] nvdrv: ioctl c0080002 on device 7 (command 1), buffers 8/8/0 [ 18.86] nvn: the first texture of format 0x49 (target 1, 8x8) [ 18.86] nvdrv: ioctl c0400001 on device 7 (command 1), buffers 40/40/0 [ 18.86] nvdrv: ioctl c034000a on device 7 (command 1), buffers 34/34/0 [ 18.86] nvdrv: QueryEvent fd 2 (device 3) id 10000002 [ 18.86] audio: queued nonzero guest PCM (s16 peak 26) [ 19.04] vulkan: a 194 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes [ 19.04] nvdrv: ioctl c0180105 on device 1 (command 1), buffers 18/18/0 [ 19.06] nvn: present interval 2 [ 19.06] nvdrv: open /dev/nvhost-ctrl -> 6 [ 19.06] nvdrv: QueryEvent fd 6 (device 3) id 10000000 [ 19.09] nvn: present interval 1 [ 19.16] vulkan: a 102 ms frame: 0 shaders translated (0 ms), 1 pipelines made (5 ms waited for), 0 render targets made, 1 texture uploads (8640 KB), 0 ms in finishes [ 19.17] nvn: present interval 2 [ 19.26] vulkan: a 61 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 1 texture uploads (8640 KB), 0 ms in finishes [ 19.29] nvn: present interval 1 [ 19.39] perf: 42.4 frames a second over 5.0 s (212 shown in all) [ 21.38] nvn: the display didn't show a frame in two periods: frames don't wait for it until it does [ 21.40] vulkan: a 52 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 1 texture uploads (8640 KB), 0 ms in finishes [ 21.83] vulkan: a 66 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 1 texture uploads (8640 KB), 0 ms in finishes [ 24.10] vulkan: a 62 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 1 texture uploads (8640 KB), 0 ms in finishes [ 24.41] perf: 56.4 frames a second over 5.0 s (495 shown in all) [ 26.16] cpu: 599 presents in 10.94 s (54.8 fps): 53 of the game's threads ran 1.11 s on the host's processors (10% of one, 1.85 ms a present), the whole process 3.59 s (33%); the busiest: thread 110 'Thread_0x000000000800D480' 0.14 s, thread 125 'OMX.google.vorbis.decoder' 0.14 s, thread 80 'MainThread' 0.11 s, thread 112 'nn::atk::detail::driver::SoundThread' 0.11 s, thread 128 'MovieVideoOutputHandlerThread' 0.11 s [ 26.16] cpu: in those 10.94 s, 142509 SVCs (13029 a second): 0x1d SignalProcessWideKey 41185, 0x1b ArbitrateUnlock 28265, 0x1c WaitProcessWideKeyAtomic 25588, 0x21 SendSyncRequest 13992, 0x1a ArbitrateLock 11960, 0x17 ResetSignal 9607; 0 calls the dispatch table had no code for (RtAPI.miss) [ 26.16] vulkan: 13190 draws, 0 skipped; 600 dispatches in 599 batches (98 ms waiting), 0 skipped; 1 finishes (6 ms); 0 reads past queued releases (0 samples counts written on the GPU); 22184 descriptor sets written, 4196 reused; 7200 draws kept the last one's shaders and pipeline (0 checked), 0 its targets [ 26.16] vulkan: 0 shaders translated (0 ms), 11 pipelines made (7 from the cache, 36 ms making, 35 ms waited for), 239 render targets made, 389 texture uploads (3282 MB); 7 frames over 50 ms in the last 600, the slowest 194 ms [ 26.16] vulkan: memory used and budgeted: heap 0 517 of 21840 MB (443 ours), heap 1 312 of 15162 MB (256 ours) [ 26.16] vulkan: caches: 56 render targets (195 MB, 0 parked), 4 textures (33 MB), 54 buffers (0 MB); 355 of 21840 MB in use as they count it, 0 MB freed for the budget so far [ 26.16] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 600 through a copy [ 26.16] vulkan: 17390 rendering passes, 594 clear commands, 4206 attachments cleared and 6 left undefined by their load op [ 26.16] vulkan: 13800 passes (79%) ended at ..\..\src\nx\gpu\vk\renderer.c:214 [ 26.16] vulkan: 2386 passes (14%) ended at ..\..\src\nx\gpu\vk\render.c:232 [ 26.16] vulkan: 599 passes (3%) ended at ..\..\src\nx\gpu\vk\cmd.c:534 [ 26.16] vulkan: 557 passes (3%) ended at ..\..\src\nx\gpu\vk\surface.c:160 [ 26.16] vulkan: 35 passes (0%) ended at ..\..\src\nx\gpu\vk\nvdec.c:131 [ 26.16] vulkan: 9 passes (0%) ended at ..\..\src\nx\gpu\vk\surface.c:606 [ 26.16] vulkan: 4 passes (0%) ended at ..\..\src\nx\gpu\vk\vic.c:157 [ 26.16] vulkan: GPU-owned guest memory landed for the CPU 0 times, render targets written back for an engine 0 times [ 29.41] perf: 59.4 frames a second over 5.0 s (792 shown in all) [ 34.41] perf: 59.4 frames a second over 5.0 s (1089 shown in all) [ 36.24] cpu: 600 presents in 10.08 s (59.5 fps): 53 of the game's threads ran 1.16 s on the host's processors (11% of one, 1.93 ms a present), the whole process 5.53 s (55%); the busiest: thread 125 'OMX.google.vorbis.decoder' 0.19 s, thread 128 'MovieVideoOutputHandlerThread' 0.14 s, thread 120 'CodecLooper' 0.11 s, thread 80 'MainThread' 0.09 s, thread 127 'MovieAudioOutputHandlerThread' 0.08 s [ 36.24] cpu: in those 10.08 s, 173756 SVCs (17239 a second): 0x1d SignalProcessWideKey 50147, 0x1b ArbitrateUnlock 37045, 0x1c WaitProcessWideKeyAtomic 32225, 0x21 SendSyncRequest 16526, 0x1a ArbitrateLock 13846, 0x17 ResetSignal 9783; 0 calls the dispatch table had no code for (RtAPI.miss) [ 36.24] vulkan: 26390 draws, 0 skipped; 1200 dispatches in 1199 batches (190 ms waiting), 0 skipped; 1 finishes (6 ms); 0 reads past queued releases (0 samples counts written on the GPU); 44384 descriptor sets written, 8396 reused; 14400 draws kept the last one's shaders and pipeline (0 checked), 0 its targets [ 36.24] vulkan: 0 shaders translated (0 ms), 11 pipelines made (7 from the cache, 36 ms making, 35 ms waited for), 239 render targets made, 983 texture uploads (8294 MB); 0 frames over 50 ms in the last 600, the slowest 32 ms [ 36.24] vulkan: memory used and budgeted: heap 0 517 of 21840 MB (443 ours), heap 1 312 of 15162 MB (256 ours) [ 36.24] vulkan: caches: 56 render targets (195 MB, 0 parked), 4 textures (33 MB), 54 buffers (0 MB); 358 of 21840 MB in use as they count it, 0 MB freed for the budget so far [ 36.24] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 1200 through a copy [ 36.24] vulkan: 34790 rendering passes, 1194 clear commands, 8406 attachments cleared and 6 left undefined by their load op [ 36.24] vulkan: 13799 passes (79%) ended at ..\..\src\nx\gpu\vk\renderer.c:214 [ 36.24] vulkan: 2391 passes (14%) ended at ..\..\src\nx\gpu\vk\render.c:232 [ 36.24] vulkan: 592 passes (3%) ended at ..\..\src\nx\gpu\vk\cmd.c:534 [ 36.24] vulkan: 560 passes (3%) ended at ..\..\src\nx\gpu\vk\surface.c:160 [ 36.24] vulkan: 39 passes (0%) ended at ..\..\src\nx\gpu\vk\nvdec.c:131 [ 36.24] vulkan: 19 passes (0%) ended at ..\..\src\nx\gpu\vk\vic.c:157 [ 36.24] vulkan: GPU-owned guest memory landed for the CPU 0 times, render targets written back for an engine 0 times [ 39.37] vulkan: 16 of the 6455 shaders translated from the game's files found by its draws so far [ 39.42] perf: 60.0 frames a second over 5.0 s (1390 shown in all) [ 44.42] perf: 60.0 frames a second over 5.0 s (1690 shown in all) [ 46.26] nvn: 1800 presents, 1800 submissions [ 46.26] cpu: 600 presents in 10.02 s (59.9 fps): 53 of the game's threads ran 1.06 s on the host's processors (11% of one, 1.77 ms a present), the whole process 5.12 s (51%); the busiest: thread 128 'MovieVideoOutputHandlerThread' 0.11 s, thread 89 'Thread_0x000000000800D480' 0.09 s, thread 80 'MainThread' 0.08 s, thread 94 'Thread_0x000000000800D480' 0.08 s, thread 116 'AudioVideoWorkerThread' 0.08 s [ 46.26] cpu: in those 10.02 s, 172029 SVCs (17173 a second): 0x1d SignalProcessWideKey 49776, 0x1b ArbitrateUnlock 36441, 0x1c WaitProcessWideKeyAtomic 32006, 0x21 SendSyncRequest 16446, 0x1a ArbitrateLock 13574, 0x17 ResetSignal 9720; 0 calls the dispatch table had no code for (RtAPI.miss) [ 46.26] vulkan: 39590 draws, 0 skipped; 1800 dispatches in 1799 batches (240 ms waiting), 0 skipped; 1 finishes (6 ms); 0 reads past queued releases (0 samples counts written on the GPU); 66584 descriptor sets written, 12596 reused; 21600 draws kept the last one's shaders and pipeline (0 checked), 0 its targets [ 46.26] vulkan: 0 shaders translated (0 ms), 11 pipelines made (7 from the cache, 36 ms making, 35 ms waited for), 239 render targets made, 1582 texture uploads (13348 MB); 0 frames over 50 ms in the last 600, the slowest 30 ms [ 46.26] vulkan: memory used and budgeted: heap 0 517 of 21840 MB (443 ours), heap 1 312 of 15162 MB (256 ours) [ 46.26] vulkan: caches: 56 render targets (195 MB, 0 parked), 4 textures (33 MB), 51 buffers (0 MB); 355 of 21840 MB in use as they count it, 0 MB freed for the budget so far [ 46.26] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 1800 through a copy [ 46.26] vulkan: 52190 rendering passes, 1794 clear commands, 12606 attachments cleared and 6 left undefined by their load op [ 46.26] vulkan: 13800 passes (79%) ended at ..\..\src\nx\gpu\vk\renderer.c:214 [ 46.26] vulkan: 2397 passes (14%) ended at ..\..\src\nx\gpu\vk\render.c:232 [ 46.26] vulkan: 607 passes (3%) ended at ..\..\src\nx\gpu\vk\surface.c:160 [ 46.26] vulkan: 575 passes (3%) ended at ..\..\src\nx\gpu\vk\cmd.c:534 [ 46.26] vulkan: 18 passes (0%) ended at ..\..\src\nx\gpu\vk\nvdec.c:131 [ 46.26] vulkan: 3 passes (0%) ended at ..\..\src\nx\gpu\vk\vic.c:157 [ 46.26] vulkan: GPU-owned guest memory landed for the CPU 0 times, render targets written back for an engine 0 times [ 49.42] perf: 59.8 frames a second over 5.0 s (1989 shown in all) [ 54.44] perf: 59.8 frames a second over 5.0 s (2289 shown in all) [ 56.28] cpu: 600 presents in 10.02 s (59.9 fps): 53 of the game's threads ran 1.25 s on the host's processors (12% of one, 2.08 ms a present), the whole process 4.52 s (45%); the busiest: thread 80 'MainThread' 0.16 s, thread 119 'MovieVideoDecoderLooper' 0.14 s, thread 94 'Thread_0x000000000800D480' 0.09 s, thread 125 'OMX.google.vorbis.decoder' 0.09 s, thread 128 'MovieVideoOutputHandlerThread' 0.09 s [ 56.28] cpu: in those 10.02 s, 167793 SVCs (16753 a second): 0x1d SignalProcessWideKey 49109, 0x1b ArbitrateUnlock 34864, 0x1c WaitProcessWideKeyAtomic 31628, 0x21 SendSyncRequest 16275, 0x1a ArbitrateLock 12159, 0x17 ResetSignal 9725; 0 calls the dispatch table had no code for (RtAPI.miss) [ 56.28] vulkan: 52790 draws, 0 skipped; 2400 dispatches in 2399 batches (317 ms waiting), 0 skipped; 1 finishes (6 ms); 0 reads past queued releases (0 samples counts written on the GPU); 88784 descriptor sets written, 16796 reused; 28800 draws kept the last one's shaders and pipeline (0 checked), 0 its targets [ 56.28] vulkan: 0 shaders translated (0 ms), 11 pipelines made (7 from the cache, 36 ms making, 35 ms waited for), 239 render targets made, 1812 texture uploads (15288 MB); 0 frames over 50 ms in the last 600, the slowest 36 ms [ 56.28] vulkan: memory used and budgeted: heap 0 517 of 21840 MB (443 ours), heap 1 312 of 15162 MB (256 ours) [ 56.28] vulkan: caches: 56 render targets (195 MB, 0 parked), 4 textures (33 MB), 51 buffers (0 MB); 358 of 21840 MB in use as they count it, 0 MB freed for the budget so far [ 56.28] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 2400 through a copy [ 56.28] vulkan: 69590 rendering passes, 2394 clear commands, 16806 attachments cleared and 6 left undefined by their load op [ 56.28] vulkan: 13798 passes (79%) ended at ..\..\src\nx\gpu\vk\renderer.c:214 [ 56.28] vulkan: 2394 passes (14%) ended at ..\..\src\nx\gpu\vk\render.c:232 [ 56.28] vulkan: 601 passes (3%) ended at ..\..\src\nx\gpu\vk\surface.c:160 [ 56.28] vulkan: 588 passes (3%) ended at ..\..\src\nx\gpu\vk\cmd.c:534 [ 56.28] vulkan: 14 passes (0%) ended at ..\..\src\nx\gpu\vk\nvdec.c:131 [ 56.28] vulkan: 5 passes (0%) ended at ..\..\src\nx\gpu\vk\vic.c:157 [ 56.28] vulkan: GPU-owned guest memory landed for the CPU 0 times, render targets written back for an engine 0 times [ 58.63] nvn: the display didn't show a frame in two periods: frames don't wait for it until it does [ 58.64] vulkan: a 50 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 1 texture uploads (8640 KB), 0 ms in finishes [ 59.44] perf: 59.4 frames a second over 5.0 s (2586 shown in all) [ 64.46] perf: 60.0 frames a second over 5.0 s (2887 shown in all) [ 66.33] cpu: 600 presents in 10.05 s (59.7 fps): 53 of the game's threads ran 0.92 s on the host's processors (9% of one, 1.54 ms a present), the whole process 4.66 s (46%); the busiest: thread 129 'NvMMTVMRProcessingThread' 0.12 s, thread 128 'MovieVideoOutputHandlerThread' 0.11 s, thread 127 'MovieAudioOutputHandlerThread' 0.09 s, thread 89 'Thread_0x000000000800D480' 0.06 s, thread 114 'VideoInputReadThread' 0.06 s [ 66.33] cpu: in those 10.05 s, 168388 SVCs (16754 a second): 0x1d SignalProcessWideKey 49187, 0x1b ArbitrateUnlock 35011, 0x1c WaitProcessWideKeyAtomic 31575, 0x21 SendSyncRequest 16408, 0x1a ArbitrateLock 12296, 0x17 ResetSignal 9784; 0 calls the dispatch table had no code for (RtAPI.miss) [ 66.33] vulkan: 65990 draws, 0 skipped; 3000 dispatches in 2999 batches (377 ms waiting), 0 skipped; 1 finishes (6 ms); 0 reads past queued releases (0 samples counts written on the GPU); 110984 descriptor sets written, 20996 reused; 36000 draws kept the last one's shaders and pipeline (0 checked), 0 its targets [ 66.33] vulkan: 0 shaders translated (0 ms), 11 pipelines made (7 from the cache, 36 ms making, 35 ms waited for), 239 render targets made, 2411 texture uploads (20342 MB); 1 frames over 50 ms in the last 600, the slowest 50 ms [ 66.33] vulkan: memory used and budgeted: heap 0 517 of 21840 MB (443 ours), heap 1 312 of 15162 MB (256 ours) [ 66.33] vulkan: caches: 56 render targets (195 MB, 0 parked), 4 textures (33 MB), 51 buffers (0 MB); 358 of 21840 MB in use as they count it, 0 MB freed for the budget so far [ 66.33] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 3000 through a copy [ 66.33] vulkan: 86990 rendering passes, 2994 clear commands, 21006 attachments cleared and 6 left undefined by their load op [ 66.33] vulkan: 13800 passes (79%) ended at ..\..\src\nx\gpu\vk\renderer.c:214 [ 66.33] vulkan: 2395 passes (14%) ended at ..\..\src\nx\gpu\vk\render.c:232 [ 66.33] vulkan: 633 passes (4%) ended at ..\..\src\nx\gpu\vk\surface.c:160 [ 66.33] vulkan: 546 passes (3%) ended at ..\..\src\nx\gpu\vk\cmd.c:534 [ 66.33] vulkan: 24 passes (0%) ended at ..\..\src\nx\gpu\vk\nvdec.c:131 [ 66.33] vulkan: 2 passes (0%) ended at ..\..\src\nx\gpu\vk\vic.c:157 [ 66.33] vulkan: GPU-owned guest memory landed for the CPU 0 times, render targets written back for an engine 0 times [ 69.47] perf: 60.0 frames a second over 5.0 s (3188 shown in all) [ 74.47] perf: 60.0 frames a second over 5.0 s (3488 shown in all) [ 75.59] nvn: the display didn't show a frame in two periods: frames don't wait for it until it does [ 76.36] nvn: 3600 presents, 3600 submissions [ 76.36] cpu: 600 presents in 10.03 s (59.8 fps): 53 of the game's threads ran 0.98 s on the host's processors (10% of one, 1.64 ms a present), the whole process 4.80 s (48%); the busiest: thread 125 'OMX.google.vorbis.decoder' 0.17 s, thread 114 'VideoInputReadThread' 0.11 s, thread 116 'AudioVideoWorkerThread' 0.08 s, thread 128 'MovieVideoOutputHandlerThread' 0.08 s, thread 119 'MovieVideoDecoderLooper' 0.06 s [ 76.36] cpu: in those 10.03 s, 170404 SVCs (16985 a second): 0x1d SignalProcessWideKey 49413, 0x1b ArbitrateUnlock 35844, 0x1c WaitProcessWideKeyAtomic 31785, 0x21 SendSyncRequest 16337, 0x1a ArbitrateLock 13157, 0x17 ResetSignal 9770; 0 calls the dispatch table had no code for (RtAPI.miss) [ 76.36] vulkan: 79190 draws, 0 skipped; 3600 dispatches in 3599 batches (440 ms waiting), 0 skipped; 1 finishes (6 ms); 0 reads past queued releases (0 samples counts written on the GPU); 133184 descriptor sets written, 25196 reused; 43200 draws kept the last one's shaders and pipeline (0 checked), 0 its targets [ 76.36] vulkan: 0 shaders translated (0 ms), 11 pipelines made (7 from the cache, 36 ms making, 35 ms waited for), 239 render targets made, 3008 texture uploads (25380 MB); 0 frames over 50 ms in the last 600, the slowest 49 ms [ 76.36] vulkan: memory used and budgeted: heap 0 517 of 21840 MB (443 ours), heap 1 312 of 15162 MB (256 ours) [ 76.36] vulkan: caches: 56 render targets (195 MB, 0 parked), 4 textures (33 MB), 51 buffers (0 MB); 358 of 21840 MB in use as they count it, 0 MB freed for the budget so far [ 76.36] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 3600 through a copy [ 76.36] vulkan: 104390 rendering passes, 3594 clear commands, 25206 attachments cleared and 6 left undefined by their load op [ 76.36] vulkan: 13800 passes (79%) ended at ..\..\src\nx\gpu\vk\renderer.c:214 [ 76.36] vulkan: 2396 passes (14%) ended at ..\..\src\nx\gpu\vk\render.c:232 [ 76.36] vulkan: 594 passes (3%) ended at ..\..\src\nx\gpu\vk\surface.c:160 [ 76.36] vulkan: 593 passes (3%) ended at ..\..\src\nx\gpu\vk\cmd.c:534 [ 76.36] vulkan: 12 passes (0%) ended at ..\..\src\nx\gpu\vk\nvdec.c:131 [ 76.36] vulkan: 5 passes (0%) ended at ..\..\src\nx\gpu\vk\vic.c:157 [ 76.36] vulkan: GPU-owned guest memory landed for the CPU 0 times, render targets written back for an engine 0 times [ 79.49] perf: 59.4 frames a second over 5.0 s (3786 shown in all) [ 80.58] nvn: the display didn't show a frame in two periods: frames don't wait for it until it does [ 84.49] perf: 59.2 frames a second over 5.0 s (4082 shown in all) [ 86.46] cpu: 600 presents in 10.10 s (59.4 fps): 53 of the game's threads ran 1.23 s on the host's processors (12% of one, 2.06 ms a present), the whole process 5.06 s (50%); the busiest: thread 125 'OMX.google.vorbis.decoder' 0.11 s, thread 80 'MainThread' 0.09 s, thread 112 'nn::atk::detail::driver::SoundThread' 0.09 s, thread 124 'MovieAudioDecoderLooper' 0.09 s, thread 116 'AudioVideoWorkerThread' 0.08 s [ 86.46] cpu: in those 10.10 s, 168780 SVCs (16711 a second): 0x1d SignalProcessWideKey 49245, 0x1b ArbitrateUnlock 35149, 0x1c WaitProcessWideKeyAtomic 31692, 0x21 SendSyncRequest 16343, 0x1a ArbitrateLock 12407, 0x17 ResetSignal 9779; 0 calls the dispatch table had no code for (RtAPI.miss) [ 86.46] vulkan: 92390 draws, 0 skipped; 4200 dispatches in 4199 batches (505 ms waiting), 0 skipped; 1 finishes (6 ms); 0 reads past queued releases (0 samples counts written on the GPU); 155384 descriptor sets written, 29396 reused; 50400 draws kept the last one's shaders and pipeline (0 checked), 0 its targets [ 86.46] vulkan: 0 shaders translated (0 ms), 11 pipelines made (7 from the cache, 36 ms making, 35 ms waited for), 239 render targets made, 3605 texture uploads (30417 MB); 0 frames over 50 ms in the last 600, the slowest 49 ms [ 86.46] vulkan: memory used and budgeted: heap 0 517 of 21840 MB (443 ours), heap 1 312 of 15162 MB (256 ours) [ 86.46] vulkan: caches: 56 render targets (195 MB, 0 parked), 4 textures (33 MB), 51 buffers (0 MB); 358 of 21840 MB in use as they count it, 0 MB freed for the budget so far [ 86.46] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 4200 through a copy [ 86.46] vulkan: 121790 rendering passes, 4194 clear commands, 29406 attachments cleared and 6 left undefined by their load op [ 86.46] vulkan: 13800 passes (79%) ended at ..\..\src\nx\gpu\vk\renderer.c:214 [ 86.46] vulkan: 2393 passes (14%) ended at ..\..\src\nx\gpu\vk\render.c:232 [ 86.46] vulkan: 598 passes (3%) ended at ..\..\src\nx\gpu\vk\surface.c:160 [ 86.46] vulkan: 555 passes (3%) ended at ..\..\src\nx\gpu\vk\cmd.c:534 [ 86.46] vulkan: 44 passes (0%) ended at ..\..\src\nx\gpu\vk\nvdec.c:131 [ 86.46] vulkan: 10 passes (0%) ended at ..\..\src\nx\gpu\vk\vic.c:157 [ 86.46] vulkan: GPU-owned guest memory landed for the CPU 0 times, render targets written back for an engine 0 times [ 89.51] perf: 59.8 frames a second over 5.0 s (4382 shown in all) [ 94.52] perf: 59.8 frames a second over 5.0 s (4682 shown in all) [ 96.48] cpu: 600 presents in 10.02 s (59.9 fps): 53 of the game's threads ran 0.98 s on the host's processors (10% of one, 1.64 ms a present), the whole process 5.23 s (52%); the busiest: thread 125 'OMX.google.vorbis.decoder' 0.16 s, thread 119 'MovieVideoDecoderLooper' 0.09 s, thread 89 'Thread_0x000000000800D480' 0.08 s, thread 112 'nn::atk::detail::driver::SoundThread' 0.06 s, thread 114 'VideoInputReadThread' 0.06 s [ 96.48] cpu: in those 10.02 s, 168120 SVCs (16784 a second): 0x1d SignalProcessWideKey 48886, 0x1b ArbitrateUnlock 35017, 0x1c WaitProcessWideKeyAtomic 31479, 0x21 SendSyncRequest 16276, 0x1a ArbitrateLock 12571, 0x17 ResetSignal 9763; 0 calls the dispatch table had no code for (RtAPI.miss) [ 96.48] vulkan: 105590 draws, 0 skipped; 4800 dispatches in 4799 batches (576 ms waiting), 0 skipped; 1 finishes (6 ms); 0 reads past queued releases (0 samples counts written on the GPU); 177584 descriptor sets written, 33596 reused; 57600 draws kept the last one's shaders and pipeline (0 checked), 0 its targets [ 96.48] vulkan: 0 shaders translated (0 ms), 11 pipelines made (7 from the cache, 36 ms making, 35 ms waited for), 239 render targets made, 4202 texture uploads (35454 MB); 0 frames over 50 ms in the last 600, the slowest 28 ms [ 96.48] vulkan: memory used and budgeted: heap 0 517 of 21840 MB (443 ours), heap 1 312 of 15162 MB (256 ours) [ 96.48] vulkan: caches: 56 render targets (195 MB, 0 parked), 4 textures (33 MB), 51 buffers (0 MB); 347 of 21840 MB in use as they count it, 0 MB freed for the budget so far [ 96.48] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 4800 through a copy [ 96.48] vulkan: 139190 rendering passes, 4794 clear commands, 33606 attachments cleared and 6 left undefined by their load op [ 96.48] vulkan: 13800 passes (79%) ended at ..\..\src\nx\gpu\vk\renderer.c:214 [ 96.48] vulkan: 2394 passes (14%) ended at ..\..\src\nx\gpu\vk\render.c:232 [ 96.48] vulkan: 607 passes (3%) ended at ..\..\src\nx\gpu\vk\surface.c:160 [ 96.48] vulkan: 577 passes (3%) ended at ..\..\src\nx\gpu\vk\cmd.c:534 [ 96.48] vulkan: 18 passes (0%) ended at ..\..\src\nx\gpu\vk\nvdec.c:131 [ 96.48] vulkan: 4 passes (0%) ended at ..\..\src\nx\gpu\vk\vic.c:157 [ 96.48] vulkan: GPU-owned guest memory landed for the CPU 0 times, render targets written back for an engine 0 times [ 99.52] perf: 60.0 frames a second over 5.0 s (4982 shown in all) [ 104.50] audio: queued nonzero guest PCM (s16 peak 809) [ 104.54] perf: 59.2 frames a second over 5.0 s (5279 shown in all) [ 105.39] nvn: the first texture of format 0x46 (target 1, 640x720) [ 105.39] nvn: the first texture of format 0x8e (target 1, 640x360) [ 105.39] nvn: the first texture of format 0x87 (target 1, 512x256) [ 105.68] vulkan: a 253 ms frame: 0 shaders translated (0 ms), 6 pipelines made (0 ms waited for), 5 render targets made, 11 texture uploads (2656 KB), 0 ms in finishes [ 106.84] nvn: 5400 presents, 5400 submissions [ 106.84] cpu: 600 presents in 10.37 s (57.9 fps): 50 of the game's threads ran 1.00 s on the host's processors (10% of one, 1.67 ms a present), the whole process 4.09 s (39%); the busiest: thread 0 0.11 s, thread 0 0.11 s, thread 112 'nn::atk::detail::driver::SoundThread' 0.08 s, thread 0 0.08 s, thread 0 0.08 s [ 106.84] cpu: in those 10.37 s, 159442 SVCs (15381 a second): 0x1d SignalProcessWideKey 46455, 0x1b ArbitrateUnlock 33026, 0x1c WaitProcessWideKeyAtomic 29197, 0x21 SendSyncRequest 15015, 0x1a ArbitrateLock 12856, 0x17 ResetSignal 9660; 0 calls the dispatch table had no code for (RtAPI.miss) [ 106.84] vulkan: 125131 draws, 0 skipped; 5400 dispatches in 5399 batches (682 ms waiting), 0 skipped; 1 finishes (6 ms); 0 reads past queued releases (0 samples counts written on the GPU); 211066 descriptor sets written, 39196 reused; 68337 draws kept the last one's shaders and pipeline (0 checked), 5231 its targets [ 106.84] vulkan: 1 shaders translated (0 ms), 35 pipelines made (12 from the cache, 234 ms making, 151 ms waited for), 253 render targets made, 4752 texture uploads (39904 MB); 1 frames over 50 ms in the last 600, the slowest 253 ms [ 106.84] vulkan: memory used and budgeted: heap 0 519 of 21840 MB (447 ours), heap 1 312 of 15162 MB (256 ours) [ 106.84] vulkan: caches: 70 render targets (202 MB, 0 parked), 25 textures (42 MB), 620 buffers (0 MB); 362 of 21840 MB in use as they count it, 0 MB freed for the budget so far [ 106.84] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 5400 through a copy [ 106.84] vulkan: 158775 rendering passes, 5902 clear commands, 37922 attachments cleared and 6 left undefined by their load op [ 106.84] vulkan: 14198 passes (72%) ended at ..\..\src\nx\gpu\vk\renderer.c:214 [ 106.84] vulkan: 2848 passes (15%) ended at ..\..\src\nx\gpu\vk\render.c:232 [ 106.84] vulkan: 1256 passes (6%) ended at ..\..\src\nx\gpu\vk\surface.c:160 [ 106.84] vulkan: 588 passes (3%) ended at ..\..\src\nx\gpu\vk\cmd.c:534 [ 106.84] vulkan: 530 passes (3%) ended at ..\..\src\nx\gpu\vk\buffer.c:2172 [ 106.84] vulkan: 107 passes (1%) ended at ..\..\src\nx\gpu\vk\surface.c:152 [ 106.84] vulkan: 19 passes (0%) ended at ..\..\src\nx\gpu\vk\nvdec.c:131 [ 106.84] vulkan: 19 passes (0%) ended at ..\..\src\nx\gpu\vk\texture.c:476 [ 106.84] vulkan: GPU-owned guest memory landed for the CPU 0 times, render targets written back for an engine 0 times [ 107.43] am: the software keyboard asks in its box, 1 to 8 characters [ 109.41] am: swkbd accepted with 4 UTF-16 code units [ 109.43] vulkan: a 2000 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes [ 109.56] perf: 32.5 frames a second over 5.0 s (5442 shown in all) [ 111.61] nvn: the display didn't show a frame in two periods: frames don't wait for it until it does [ 114.05] vulkan: a 73 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes [ 114.56] perf: 58.8 frames a second over 5.0 s (5736 shown in all) [ 117.08] nvn: the first texture of format 0x4c (target 1, 128x128) [ 117.09] nvn: the first texture of format 0x48 (target 1, 64x64) [ 117.10] nvn: the first texture of format 0x4d (target 1, 256x256) [ 118.09] vulkan: a 799 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes [ 118.37] nvn: the first texture of format 0x4e (target 1, 512x512) [ 119.46] nvn: 1024 KiB of the runtime's memory carry command records past the game's command memory [ 119.57] perf: 47.8 frames a second over 5.0 s (5976 shown in all) [ 119.83] vulkan: a 473 ms frame: 19 shaders translated (3 ms), 28 pipelines made (363 ms waited for), 1 render targets made, 111 texture uploads (16047 KB), 0 ms in finishes [ 120.23] cpu: 600 presents in 13.38 s (44.8 fps): 34 of the game's threads ran 0.59 s on the host's processors (4% of one, 0.99 ms a present), the whole process 2.14 s (16%); the busiest: thread 80 'MainThread' 0.12 s, thread 86 'Thread_0x000000000800D480' 0.11 s, thread 109 'Thread_0x000000000800D480' 0.09 s, thread 89 'Thread_0x000000000800D480' 0.08 s, thread 112 'nn::atk::detail::driver::SoundThread' 0.06 s [ 120.23] cpu: in those 13.38 s, 43650 SVCs (3261 a second): 0x1d SignalProcessWideKey 13910, 0x17 ResetSignal 8914, 0x1c WaitProcessWideKeyAtomic 5989, 0x21 SendSyncRequest 5553, 0x18 WaitSynchronization 3483, 0x1b ArbitrateUnlock 2333; 3 calls the dispatch table had no code for (RtAPI.miss) [ 120.23] vulkan: 159114 draws, 0 skipped; 5641 dispatches in 5641 batches (707 ms waiting), 0 skipped; 1 finishes (6 ms); 0 reads past queued releases (0 samples counts written on the GPU); 269705 descriptor sets written, 48523 reused; 88026 draws kept the last one's shaders and pipeline (0 checked), 32068 its targets [ 120.23] vulkan: 22 shaders translated (3 ms), 77 pipelines made (27 from the cache, 788 ms making, 571 ms waited for), 262 render targets made, 4889 texture uploads (39923 MB); 4 frames over 50 ms in the last 600, the slowest 2000 ms [ 120.23] vulkan: memory used and budgeted: heap 0 539 of 21840 MB (467 ours), heap 1 184 of 15162 MB (128 ours) [ 120.23] vulkan: caches: 79 render targets (224 MB, 0 parked), 161 textures (64 MB), 1196 buffers (1 MB); 440 of 21840 MB in use as they count it, 0 MB freed for the budget so far [ 120.23] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 5641 through a copy [ 120.23] vulkan: 170061 rendering passes, 6788 clear commands, 40567 attachments cleared and 7 left undefined by their load op [ 120.23] vulkan: 6083 passes (54%) ended at ..\..\src\nx\gpu\vk\renderer.c:214 [ 120.23] vulkan: 1871 passes (17%) ended at ..\..\src\nx\gpu\vk\render.c:232 [ 120.23] vulkan: 1710 passes (15%) ended at ..\..\src\nx\gpu\vk\surface.c:160 [ 120.23] vulkan: 828 passes (7%) ended at ..\..\src\nx\gpu\vk\buffer.c:2172 [ 120.23] vulkan: 537 passes (5%) ended at ..\..\src\nx\gpu\vk\cmd.c:534 [ 120.23] vulkan: 214 passes (2%) ended at ..\..\src\nx\gpu\vk\surface.c:152 [ 120.23] vulkan: 41 passes (0%) ended at ..\..\src\nx\gpu\vk\texture.c:476 [ 120.23] vulkan: 2 passes (0%) ended at ..\..\src\nx\gpu\vk\surface.c:606 [ 120.23] vulkan: GPU-owned guest memory landed for the CPU 0 times, render targets written back for an engine 0 times [ 122.10] nvn: the display didn't show a frame in two periods: frames don't wait for it until it does [ 124.59] perf: 56.4 frames a second over 5.0 s (6259 shown in all) [ 129.59] perf: 60.0 frames a second over 5.0 s (6559 shown in all) [ 130.26] cpu: 600 presents in 10.03 s (59.8 fps): 34 of the game's threads ran 0.98 s on the host's processors (10% of one, 1.64 ms a present), the whole process 1.86 s (19%); the busiest: thread 80 'MainThread' 0.39 s, thread 99 'PxWorker00' 0.12 s, thread 109 'Thread_0x000000000800D480' 0.12 s, thread 100 'PxWorker00' 0.09 s, thread 112 'nn::atk::detail::driver::SoundThread' 0.09 s [ 130.26] cpu: in those 10.03 s, 90020 SVCs (8971 a second): 0x1d SignalProcessWideKey 61704, 0x17 ResetSignal 8018, 0x1c WaitProcessWideKeyAtomic 6850, 0x21 SendSyncRequest 4014, 0x1b ArbitrateUnlock 3651, 0x18 WaitSynchronization 2609; 0 calls the dispatch table had no code for (RtAPI.miss) [ 130.26] vulkan: 272362 draws, 0 skipped; 6241 dispatches in 6241 batches (887 ms waiting), 0 skipped; 1 finishes (6 ms); 0 reads past queued releases (0 samples counts written on the GPU); 393967 descriptor sets written, 150757 reused; 134156 draws kept the last one's shaders and pipeline (0 checked), 132021 its targets [ 130.26] vulkan: 22 shaders translated (3 ms), 80 pipelines made (27 from the cache, 825 ms making, 602 ms waited for), 265 render targets made, 4904 texture uploads (39926 MB); 0 frames over 50 ms in the last 600, the slowest 49 ms [ 130.26] vulkan: memory used and budgeted: heap 0 539 of 21840 MB (467 ours), heap 1 184 of 15162 MB (128 ours) [ 130.26] vulkan: caches: 82 render targets (224 MB, 0 parked), 164 textures (28 MB), 1112 buffers (1 MB); 404 of 21840 MB in use as they count it, 0 MB freed for the budget so far [ 130.26] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 6241 through a copy [ 130.26] vulkan: 190649 rendering passes, 8675 clear commands, 45688 attachments cleared and 7 left undefined by their load op [ 130.26] vulkan: 11721 passes (57%) ended at ..\..\src\nx\gpu\vk\renderer.c:214 [ 130.26] vulkan: 4242 passes (21%) ended at ..\..\src\nx\gpu\vk\render.c:232 [ 130.26] vulkan: 3716 passes (18%) ended at ..\..\src\nx\gpu\vk\surface.c:160 [ 130.26] vulkan: 689 passes (3%) ended at ..\..\src\nx\gpu\vk\cmd.c:534 [ 130.26] vulkan: 207 passes (1%) ended at ..\..\src\nx\gpu\vk\buffer.c:2172 [ 130.26] vulkan: 11 passes (0%) ended at ..\..\src\nx\gpu\vk\texture.c:476 [ 130.26] vulkan: 2 passes (0%) ended at ..\..\src\nx\gpu\vk\surface.c:606 [ 130.26] vulkan: GPU-owned guest memory landed for the CPU 0 times, render targets written back for an engine 0 times [ 134.61] perf: 60.0 frames a second over 5.0 s (6860 shown in all) [ 139.62] perf: 60.0 frames a second over 5.0 s (7161 shown in all) [ 140.26] nvn: 7200 presents, 7200 submissions [ 140.26] cpu: 600 presents in 10.00 s (60.0 fps): 34 of the game's threads ran 0.81 s on the host's processors (8% of one, 1.35 ms a present), the whole process 1.67 s (17%); the busiest: thread 80 'MainThread' 0.38 s, thread 109 'Thread_0x000000000800D480' 0.11 s, thread 112 'nn::atk::detail::driver::SoundThread' 0.11 s, thread 95 'Thread_0x000000000800D480' 0.06 s, thread 99 'PxWorker00' 0.06 s [ 140.26] cpu: in those 10.00 s, 90732 SVCs (9073 a second): 0x1d SignalProcessWideKey 61664, 0x17 ResetSignal 8000, 0x1c WaitProcessWideKeyAtomic 6881, 0x1b ArbitrateUnlock 4037, 0x21 SendSyncRequest 4000, 0x18 WaitSynchronization 2600; 0 calls the dispatch table had no code for (RtAPI.miss) [ 140.26] vulkan: 391762 draws, 0 skipped; 6841 dispatches in 6841 batches (1110 ms waiting), 0 skipped; 1 finishes (6 ms); 0 reads past queued releases (0 samples counts written on the GPU); 529755 descriptor sets written, 253769 reused; 183356 draws kept the last one's shaders and pipeline (0 checked), 237021 its targets [ 140.26] vulkan: 22 shaders translated (3 ms), 80 pipelines made (27 from the cache, 825 ms making, 602 ms waited for), 265 render targets made, 4904 texture uploads (39926 MB); 0 frames over 50 ms in the last 600, the slowest 20 ms [ 140.26] vulkan: memory used and budgeted: heap 0 539 of 21840 MB (467 ours), heap 1 184 of 15162 MB (128 ours) [ 140.26] vulkan: caches: 82 render targets (224 MB, 0 parked), 132 textures (23 MB), 538 buffers (1 MB); 399 of 21840 MB in use as they count it, 0 MB freed for the budget so far [ 140.26] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 6841 through a copy [ 140.26] vulkan: 213541 rendering passes, 11675 clear commands, 51088 attachments cleared and 7 left undefined by their load op [ 140.26] vulkan: 12000 passes (52%) ended at ..\..\src\nx\gpu\vk\renderer.c:214 [ 140.26] vulkan: 5399 passes (24%) ended at ..\..\src\nx\gpu\vk\surface.c:160 [ 140.26] vulkan: 4800 passes (21%) ended at ..\..\src\nx\gpu\vk\render.c:232 [ 140.26] vulkan: 693 passes (3%) ended at ..\..\src\nx\gpu\vk\cmd.c:534 [ 140.26] vulkan: GPU-owned guest memory landed for the CPU 0 times, render targets written back for an engine 0 times [ 144.62] perf: 60.0 frames a second over 5.0 s (7461 shown in all) [ 149.37] vulkan: 66 of the 6455 shaders translated from the game's files found by its draws so far [ 149.64] perf: 60.0 frames a second over 5.0 s (7762 shown in all) [ 150.26] cpu: 600 presents in 10.00 s (60.0 fps): 34 of the game's threads ran 1.08 s on the host's processors (11% of one, 1.80 ms a present), the whole process 1.97 s (20%); the busiest: thread 80 'MainThread' 0.48 s, thread 109 'Thread_0x000000000800D480' 0.12 s, thread 94 'Thread_0x000000000800D480' 0.09 s, thread 99 'PxWorker00' 0.09 s, thread 112 'nn::atk::detail::driver::SoundThread' 0.09 s [ 150.26] cpu: in those 10.00 s, 90858 SVCs (9086 a second): 0x1d SignalProcessWideKey 61672, 0x17 ResetSignal 8000, 0x1c WaitProcessWideKeyAtomic 6878, 0x1b ArbitrateUnlock 4104, 0x21 SendSyncRequest 4000, 0x18 WaitSynchronization 2600; 0 calls the dispatch table had no code for (RtAPI.miss) [ 150.26] vulkan: 511162 draws, 0 skipped; 7441 dispatches in 7441 batches (1281 ms waiting), 0 skipped; 1 finishes (6 ms); 0 reads past queued releases (0 samples counts written on the GPU); 665487 descriptor sets written, 356837 reused; 232556 draws kept the last one's shaders and pipeline (0 checked), 342021 its targets [ 150.26] vulkan: 22 shaders translated (3 ms), 80 pipelines made (27 from the cache, 825 ms making, 602 ms waited for), 265 render targets made, 4904 texture uploads (39926 MB); 0 frames over 50 ms in the last 600, the slowest 18 ms [ 150.26] vulkan: memory used and budgeted: heap 0 539 of 21840 MB (467 ours), heap 1 184 of 15162 MB (128 ours) [ 150.26] vulkan: caches: 82 render targets (224 MB, 0 parked), 124 textures (23 MB), 515 buffers (1 MB); 398 of 21840 MB in use as they count it, 0 MB freed for the budget so far [ 150.26] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 7441 through a copy [ 150.26] vulkan: 236420 rendering passes, 14675 clear commands, 56488 attachments cleared and 7 left undefined by their load op [ 150.26] vulkan: 12000 passes (52%) ended at ..\..\src\nx\gpu\vk\renderer.c:214 [ 150.26] vulkan: 5398 passes (24%) ended at ..\..\src\nx\gpu\vk\surface.c:160 [ 150.26] vulkan: 4800 passes (21%) ended at ..\..\src\nx\gpu\vk\render.c:232 [ 150.26] vulkan: 681 passes (3%) ended at ..\..\src\nx\gpu\vk\cmd.c:534 [ 150.26] vulkan: GPU-owned guest memory landed for the CPU 0 times, render targets written back for an engine 0 times [ 154.66] perf: 60.0 frames a second over 5.0 s (8063 shown in all) [ 159.66] perf: 60.0 frames a second over 5.0 s (8363 shown in all) [ 160.26] cpu: 600 presents in 10.00 s (60.0 fps): 34 of the game's threads ran 0.91 s on the host's processors (9% of one, 1.51 ms a present), the whole process 1.91 s (19%); the busiest: thread 80 'MainThread' 0.44 s, thread 94 'Thread_0x000000000800D480' 0.09 s, thread 99 'PxWorker00' 0.09 s, thread 109 'Thread_0x000000000800D480' 0.09 s, thread 95 'Thread_0x000000000800D480' 0.08 s [ 160.26] cpu: in those 10.00 s, 90853 SVCs (9086 a second): 0x1d SignalProcessWideKey 61664, 0x17 ResetSignal 8000, 0x1c WaitProcessWideKeyAtomic 6862, 0x1b ArbitrateUnlock 4119, 0x21 SendSyncRequest 4000, 0x18 WaitSynchronization 2600; 0 calls the dispatch table had no code for (RtAPI.miss) [ 160.26] vulkan: 630562 draws, 0 skipped; 8041 dispatches in 8041 batches (1455 ms waiting), 0 skipped; 1 finishes (6 ms); 0 reads past queued releases (0 samples counts written on the GPU); 801169 descriptor sets written, 459955 reused; 281756 draws kept the last one's shaders and pipeline (0 checked), 447021 its targets [ 160.26] vulkan: 22 shaders translated (3 ms), 80 pipelines made (27 from the cache, 825 ms making, 602 ms waited for), 265 render targets made, 4904 texture uploads (39926 MB); 0 frames over 50 ms in the last 600, the slowest 23 ms [ 160.26] vulkan: memory used and budgeted: heap 0 539 of 21840 MB (467 ours), heap 1 184 of 15162 MB (128 ours) [ 160.26] vulkan: caches: 82 render targets (224 MB, 0 parked), 124 textures (23 MB), 515 buffers (1 MB); 398 of 21840 MB in use as they count it, 0 MB freed for the budget so far [ 160.26] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 8041 through a copy [ 160.26] vulkan: 259319 rendering passes, 17675 clear commands, 61888 attachments cleared and 7 left undefined by their load op [ 160.26] vulkan: 12000 passes (52%) ended at ..\..\src\nx\gpu\vk\renderer.c:214 [ 160.26] vulkan: 5399 passes (24%) ended at ..\..\src\nx\gpu\vk\surface.c:160 [ 160.26] vulkan: 4800 passes (21%) ended at ..\..\src\nx\gpu\vk\render.c:232 [ 160.26] vulkan: 700 passes (3%) ended at ..\..\src\nx\gpu\vk\cmd.c:534 [ 160.26] vulkan: GPU-owned guest memory landed for the CPU 0 times, render targets written back for an engine 0 times [ 164.66] perf: 60.0 frames a second over 5.0 s (8663 shown in all) [ 169.67] perf: 60.0 frames a second over 5.0 s (8964 shown in all) [ 170.24] vulkan: a 66 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes [ 170.34] vulkan: a 81 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes [ 170.39] nvn: 9000 presents, 9000 submissions [ 170.39] cpu: 600 presents in 10.13 s (59.2 fps): 34 of the game's threads ran 0.98 s on the host's processors (10% of one, 1.64 ms a present), the whole process 2.05 s (20%); the busiest: thread 80 'MainThread' 0.47 s, thread 99 'PxWorker00' 0.19 s, thread 100 'PxWorker00' 0.11 s, thread 112 'nn::atk::detail::driver::SoundThread' 0.08 s, thread 109 'Thread_0x000000000800D480' 0.06 s [ 170.39] cpu: in those 10.13 s, 91087 SVCs (8989 a second): 0x1d SignalProcessWideKey 61861, 0x17 ResetSignal 8053, 0x1c WaitProcessWideKeyAtomic 6895, 0x21 SendSyncRequest 4054, 0x1b ArbitrateUnlock 4053, 0x18 WaitSynchronization 2635; 0 calls the dispatch table had no code for (RtAPI.miss) [ 170.39] vulkan: 749962 draws, 0 skipped; 8641 dispatches in 8641 batches (1657 ms waiting), 0 skipped; 1 finishes (6 ms); 0 reads past queued releases (0 samples counts written on the GPU); 936961 descriptor sets written, 562963 reused; 330956 draws kept the last one's shaders and pipeline (0 checked), 552021 its targets [ 170.39] vulkan: 22 shaders translated (3 ms), 80 pipelines made (27 from the cache, 825 ms making, 602 ms waited for), 265 render targets made, 4904 texture uploads (39926 MB); 2 frames over 50 ms in the last 600, the slowest 81 ms [ 170.39] vulkan: memory used and budgeted: heap 0 539 of 21840 MB (467 ours), heap 1 184 of 15162 MB (128 ours) [ 170.39] vulkan: caches: 82 render targets (224 MB, 0 parked), 124 textures (23 MB), 515 buffers (1 MB); 398 of 21840 MB in use as they count it, 0 MB freed for the budget so far [ 170.39] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 8641 through a copy [ 170.39] vulkan: 282238 rendering passes, 20675 clear commands, 67288 attachments cleared and 7 left undefined by their load op [ 170.39] vulkan: 12000 passes (52%) ended at ..\..\src\nx\gpu\vk\renderer.c:214 [ 170.39] vulkan: 5400 passes (24%) ended at ..\..\src\nx\gpu\vk\surface.c:160 [ 170.39] vulkan: 4800 passes (21%) ended at ..\..\src\nx\gpu\vk\render.c:232 [ 170.39] vulkan: 719 passes (3%) ended at ..\..\src\nx\gpu\vk\cmd.c:534 [ 170.39] vulkan: GPU-owned guest memory landed for the CPU 0 times, render targets written back for an engine 0 times [ 174.67] perf: 58.4 frames a second over 5.0 s (9256 shown in all) [ 176.31] vulkan: a 102 ms frame: 0 shaders translated (0 ms), 0 pipelines made (94 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes [ 177.66] vulkan: a 67 ms frame: 0 shaders translated (0 ms), 0 pipelines made (49 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes [ 179.69] perf: 58.2 frames a second over 5.0 s (9548 shown in all) [ 180.48] vulkan: a 184 ms frame: 0 shaders translated (0 ms), 0 pipelines made (177 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes [ 180.73] cpu: 600 presents in 10.33 s (58.1 fps): 34 of the game's threads ran 0.91 s on the host's processors (9% of one, 1.51 ms a present), the whole process 2.41 s (23%); the busiest: thread 80 'MainThread' 0.36 s, thread 99 'PxWorker00' 0.14 s, thread 109 'Thread_0x000000000800D480' 0.14 s, thread 100 'PxWorker00' 0.09 s, thread 112 'nn::atk::detail::driver::SoundThread' 0.06 s [ 180.73] cpu: in those 10.33 s, 90995 SVCs (8805 a second): 0x1d SignalProcessWideKey 62369, 0x17 ResetSignal 8114, 0x1c WaitProcessWideKeyAtomic 6729, 0x21 SendSyncRequest 4154, 0x1b ArbitrateUnlock 3608, 0x18 WaitSynchronization 2687; 1 calls the dispatch table had no code for (RtAPI.miss) [ 180.73] vulkan: 863312 draws, 0 skipped; 9241 dispatches in 9241 batches (1799 ms waiting), 0 skipped; 1 finishes (6 ms); 0 reads past queued releases (0 samples counts written on the GPU); 1061258 descriptor sets written, 665366 reused; 377200 draws kept the last one's shaders and pipeline (0 checked), 652224 its targets [ 180.73] vulkan: 48 shaders translated (17 ms), 96 pipelines made (27 from the cache, 1323 ms making, 922 ms waited for), 266 render targets made, 4950 texture uploads (39937 MB); 3 frames over 50 ms in the last 600, the slowest 184 ms [ 180.73] vulkan: memory used and budgeted: heap 0 539 of 21840 MB (467 ours), heap 1 186 of 15162 MB (128 ours) [ 180.73] vulkan: caches: 83 render targets (224 MB, 0 parked), 167 textures (28 MB), 952 buffers (1 MB); 420 of 21840 MB in use as they count it, 0 MB freed for the budget so far [ 180.73] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 9241 through a copy [ 180.73] vulkan: 302401 rendering passes, 22226 clear commands, 72322 attachments cleared and 7 left undefined by their load op [ 180.73] vulkan: 11651 passes (58%) ended at ..\..\src\nx\gpu\vk\renderer.c:214 [ 180.73] vulkan: 4109 passes (20%) ended at ..\..\src\nx\gpu\vk\render.c:232 [ 180.73] vulkan: 3290 passes (16%) ended at ..\..\src\nx\gpu\vk\surface.c:160 [ 180.73] vulkan: 653 passes (3%) ended at ..\..\src\nx\gpu\vk\cmd.c:534 [ 180.73] vulkan: 432 passes (2%) ended at ..\..\src\nx\gpu\vk\buffer.c:2172 [ 180.73] vulkan: 28 passes (0%) ended at ..\..\src\nx\gpu\vk\texture.c:476 [ 180.73] vulkan: GPU-owned guest memory landed for the CPU 0 times, render targets written back for an engine 0 times [ 184.69] perf: 57.8 frames a second over 5.0 s (9837 shown in all) [ 189.71] perf: 60.0 frames a second over 5.0 s (10138 shown in all) [ 190.72] cpu: 600 presents in 10.00 s (60.0 fps): 34 of the game's threads ran 0.81 s on the host's processors (8% of one, 1.35 ms a present), the whole process 1.75 s (18%); the busiest: thread 80 'MainThread' 0.39 s, thread 99 'PxWorker00' 0.11 s, thread 109 'Thread_0x000000000800D480' 0.08 s, thread 94 'Thread_0x000000000800D480' 0.06 s, thread 100 'PxWorker00' 0.06 s [ 190.72] cpu: in those 10.00 s, 72074 SVCs (7209 a second): 0x1d SignalProcessWideKey 44995, 0x17 ResetSignal 7999, 0x1c WaitProcessWideKeyAtomic 6199, 0x21 SendSyncRequest 4052, 0x1b ArbitrateUnlock 3139, 0x18 WaitSynchronization 2599; 0 calls the dispatch table had no code for (RtAPI.miss) [ 190.72] vulkan: 952376 draws, 0 skipped; 9711 dispatches in 9711 batches (1907 ms waiting), 0 skipped; 1 finishes (6 ms); 0 reads past queued releases (0 samples counts written on the GPU); 1166223 descriptor sets written, 738529 reused; 414751 draws kept the last one's shaders and pipeline (0 checked), 730528 its targets [ 190.72] vulkan: 48 shaders translated (17 ms), 97 pipelines made (28 from the cache, 1323 ms making, 922 ms waited for), 269 render targets made, 4956 texture uploads (39940 MB); 0 frames over 50 ms in the last 600, the slowest 19 ms [ 190.72] vulkan: memory used and budgeted: heap 0 539 of 21840 MB (467 ours), heap 1 185 of 15162 MB (128 ours) [ 190.72] vulkan: caches: 86 render targets (226 MB, 0 parked), 173 textures (31 MB), 1106 buffers (1 MB); 441 of 21840 MB in use as they count it, 0 MB freed for the budget so far [ 190.72] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 9711 through a copy [ 190.72] vulkan: 318211 rendering passes, 22922 clear commands, 76342 attachments cleared and 7 left undefined by their load op [ 190.72] vulkan: 9374 passes (59%) ended at ..\..\src\nx\gpu\vk\renderer.c:214 [ 190.72] vulkan: 3743 passes (24%) ended at ..\..\src\nx\gpu\vk\render.c:232 [ 190.72] vulkan: 1716 passes (11%) ended at ..\..\src\nx\gpu\vk\surface.c:160 [ 190.72] vulkan: 521 passes (3%) ended at ..\..\src\nx\gpu\vk\cmd.c:534 [ 190.72] vulkan: 405 passes (3%) ended at ..\..\src\nx\gpu\vk\buffer.c:2172 [ 190.72] vulkan: 44 passes (0%) ended at ..\..\src\nx\gpu\vk\surface.c:152 [ 190.72] vulkan: 5 passes (0%) ended at ..\..\src\nx\gpu\vk\texture.c:476 [ 190.72] vulkan: 2 passes (0%) ended at ..\..\src\nx\gpu\vk\surface.c:606 [ 190.72] vulkan: GPU-owned guest memory landed for the CPU 0 times, render targets written back for an engine 0 times [ 194.71] perf: 60.0 frames a second over 5.0 s (10438 shown in all) [ 196.08] nvn: the first texture of format 0x42 (target 1, 256x64) [ 196.61] vulkan: a 517 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes [ 198.29] vulkan: a 50 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes [ 198.65] vulkan: compute 0fcc772285cf6750 ready: block 64x1x1, 11 global buffers, 0 textures, 0 images [ 198.65] vulkan: a 63 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes [ 199.71] perf: 52.8 frames a second over 5.0 s (10702 shown in all) [ 200.70] vulkan: a 90 ms frame: 19 shaders translated (6 ms), 19 pipelines made (38 ms waited for), 0 render targets made, 165 texture uploads (33167 KB), 0 ms in finishes [ 201.06] vulkan: a 359 ms frame: 0 shaders translated (0 ms), 0 pipelines made (343 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes [ 201.29] vulkan: a 101 ms frame: 0 shaders translated (0 ms), 0 pipelines made (91 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes [ 201.41] vulkan: compute 45d1c18bc7a1c71b ready: block 32x1x1, 7 global buffers, 0 textures, 0 images [ 201.48] vulkan: a 67 ms frame: 0 shaders translated (0 ms), 0 pipelines made (50 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes [ 202.01] nvn: 10800 presents, 10800 submissions [ 202.01] cpu: 600 presents in 11.29 s (53.2 fps): 34 of the game's threads ran 1.12 s on the host's processors (10% of one, 1.88 ms a present), the whole process 2.58 s (23%); the busiest: thread 80 'MainThread' 0.48 s, thread 86 'Thread_0x000000000800D480' 0.38 s, thread 112 'nn::atk::detail::driver::SoundThread' 0.08 s, thread 89 'Thread_0x000000000800D480' 0.06 s, thread 109 'Thread_0x000000000800D480' 0.06 s [ 202.01] cpu: in those 11.29 s, 39286 SVCs (3481 a second): 0x1d SignalProcessWideKey 12402, 0x17 ResetSignal 8375, 0x1c WaitProcessWideKeyAtomic 5042, 0x21 SendSyncRequest 4832, 0x18 WaitSynchronization 2930, 0x10 GetCurrentProcessorNumber 2037; 0 calls the dispatch table had no code for (RtAPI.miss) [ 202.01] vulkan: 988974 draws, 0 skipped; 10274 dispatches in 10192 batches (2090 ms waiting), 0 skipped; 1 finishes (6 ms); 0 reads past queued releases (0 samples counts written on the GPU); 1228029 descriptor sets written, 749919 reused; 429514 draws kept the last one's shaders and pipeline (0 checked), 765268 its targets [ 202.01] vulkan: 77 shaders translated (37 ms), 127 pipelines made (29 from the cache, 2225 ms making, 1481 ms waited for), 277 render targets made, 5126 texture uploads (39982 MB); 7 frames over 50 ms in the last 600, the slowest 517 ms [ 202.01] vulkan: memory used and budgeted: heap 0 572 of 21840 MB (499 ours), heap 1 185 of 15162 MB (128 ours) [ 202.01] vulkan: caches: 93 render targets (234 MB, 0 parked), 323 textures (71 MB), 1938 buffers (4 MB); 510 of 21840 MB in use as they count it, 0 MB freed for the budget so far [ 202.01] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 9755 through a copy [ 202.01] vulkan: 322639 rendering passes, 22981 clear commands, 77941 attachments cleared and 10 left undefined by their load op [ 202.01] vulkan: 1627 passes (37%) ended at ..\..\src\nx\gpu\vk\renderer.c:214 [ 202.01] vulkan: 981 passes (22%) ended at ..\..\src\nx\gpu\vk\render.c:232 [ 202.01] vulkan: 877 passes (20%) ended at ..\..\src\nx\gpu\vk\buffer.c:2172 [ 202.01] vulkan: 763 passes (17%) ended at ..\..\src\nx\gpu\vk\surface.c:160 [ 202.01] vulkan: 124 passes (3%) ended at ..\..\src\nx\gpu\vk\cmd.c:534 [ 202.01] vulkan: 52 passes (1%) ended at ..\..\src\nx\gpu\vk\texture.c:476 [ 202.01] vulkan: 4 passes (0%) ended at ..\..\src\nx\gpu\vk\surface.c:606 [ 202.01] vulkan: GPU-owned guest memory landed for the CPU 0 times, render targets written back for an engine 0 times [ 202.21] nvn: 2048 KiB of the runtime's memory carry command records past the game's command memory [ 204.18] vulkan: a 83 ms frame: 0 shaders translated (0 ms), 0 pipelines made (73 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes [ 204.72] perf: 50.8 frames a second over 5.0 s (10957 shown in all) [ 205.13] vulkan: a 64 ms frame: 0 shaders translated (0 ms), 0 pipelines made (52 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes [ 209.74] perf: 59.2 frames a second over 5.0 s (11254 shown in all) [ 212.16] cpu: 600 presents in 10.15 s (59.1 fps): 34 of the game's threads ran 1.70 s on the host's processors (17% of one, 2.84 ms a present), the whole process 3.22 s (32%); the busiest: thread 80 'MainThread' 1.11 s, thread 95 'Thread_0x000000000800D480' 0.14 s, thread 94 'Thread_0x000000000800D480' 0.12 s, thread 112 'nn::atk::detail::driver::SoundThread' 0.08 s, thread 109 'Thread_0x000000000800D480' 0.06 s [ 212.16] cpu: in those 10.15 s, 97945 SVCs (9650 a second): 0x1d SignalProcessWideKey 65037, 0x1c WaitProcessWideKeyAtomic 8074, 0x17 ResetSignal 8057, 0x1b ArbitrateUnlock 5579, 0x21 SendSyncRequest 4060, 0x1a ArbitrateLock 3144; 0 calls the dispatch table had no code for (RtAPI.miss) [ 212.16] vulkan: 1215645 draws, 0 skipped; 12829 dispatches in 12447 batches (2583 ms waiting), 0 skipped; 1 finishes (6 ms); 0 reads past queued releases (0 samples counts written on the GPU); 1524821 descriptor sets written, 906469 reused; 484034 draws kept the last one's shaders and pipeline (0 checked), 974121 its targets [ 212.16] vulkan: 81 shaders translated (38 ms), 131 pipelines made (30 from the cache, 2357 ms making, 1614 ms waited for), 277 render targets made, 5153 texture uploads (39988 MB); 2 frames over 50 ms in the last 600, the slowest 83 ms [ 212.16] vulkan: memory used and budgeted: heap 0 540 of 21840 MB (467 ours), heap 1 185 of 15162 MB (128 ours) [ 212.16] vulkan: caches: 93 render targets (234 MB, 0 parked), 226 textures (56 MB), 1874 buffers (4 MB); 479 of 21840 MB in use as they count it, 0 MB freed for the budget so far [ 212.16] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 10355 through a copy [ 212.16] vulkan: 350612 rendering passes, 23772 clear commands, 85842 attachments cleared and 10 left undefined by their load op [ 212.16] vulkan: 14591 passes (52%) ended at ..\..\src\nx\gpu\vk\renderer.c:214 [ 212.16] vulkan: 7736 passes (28%) ended at ..\..\src\nx\gpu\vk\render.c:232 [ 212.16] vulkan: 3953 passes (14%) ended at ..\..\src\nx\gpu\vk\surface.c:160 [ 212.16] vulkan: 1036 passes (4%) ended at ..\..\src\nx\gpu\vk\cmd.c:534 [ 212.16] vulkan: 648 passes (2%) ended at ..\..\src\nx\gpu\vk\buffer.c:2172 [ 212.16] vulkan: 9 passes (0%) ended at ..\..\src\nx\gpu\vk\texture.c:476 [ 212.16] vulkan: GPU-owned guest memory landed for the CPU 0 times, render targets written back for an engine 0 times [ 213.41] nvn: the display didn't show a frame in two periods: frames don't wait for it until it does [ 213.43] vulkan: a 51 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes [ 214.76] perf: 59.6 frames a second over 5.0 s (11553 shown in all) [ 219.76] perf: 60.0 frames a second over 5.0 s (11853 shown in all) [ 222.19] cpu: 600 presents in 10.03 s (59.8 fps): 34 of the game's threads ran 1.62 s on the host's processors (16% of one, 2.71 ms a present), the whole process 3.17 s (32%); the busiest: thread 80 'MainThread' 1.16 s, thread 109 'Thread_0x000000000800D480' 0.17 s, thread 95 'Thread_0x000000000800D480' 0.09 s, thread 94 'Thread_0x000000000800D480' 0.08 s, thread 112 'nn::atk::detail::driver::SoundThread' 0.05 s [ 222.19] cpu: in those 10.03 s, 97238 SVCs (9692 a second): 0x1d SignalProcessWideKey 64762, 0x17 ResetSignal 8018, 0x1c WaitProcessWideKeyAtomic 8008, 0x1b ArbitrateUnlock 5438, 0x21 SendSyncRequest 4013, 0x1a ArbitrateLock 3041; 0 calls the dispatch table had no code for (RtAPI.miss) [ 222.19] vulkan: 1436991 draws, 0 skipped; 15229 dispatches in 14547 batches (3112 ms waiting), 0 skipped; 1 finishes (6 ms); 0 reads past queued releases (0 samples counts written on the GPU); 1813729 descriptor sets written, 1060253 reused; 537812 draws kept the last one's shaders and pipeline (0 checked), 1178067 its targets [ 222.19] vulkan: 81 shaders translated (38 ms), 131 pipelines made (30 from the cache, 2357 ms making, 1614 ms waited for), 277 render targets made, 5153 texture uploads (39988 MB); 1 frames over 50 ms in the last 600, the slowest 51 ms [ 222.19] vulkan: memory used and budgeted: heap 0 540 of 21840 MB (467 ours), heap 1 185 of 15162 MB (128 ours) [ 222.19] vulkan: caches: 93 render targets (234 MB, 0 parked), 213 textures (52 MB), 1811 buffers (4 MB); 475 of 21840 MB in use as they count it, 0 MB freed for the budget so far [ 222.19] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 10955 through a copy [ 222.19] vulkan: 377277 rendering passes, 24372 clear commands, 93642 attachments cleared and 10 left undefined by their load op [ 222.19] vulkan: 14400 passes (54%) ended at ..\..\src\nx\gpu\vk\renderer.c:214 [ 222.19] vulkan: 7800 passes (29%) ended at ..\..\src\nx\gpu\vk\render.c:232 [ 222.19] vulkan: 3547 passes (13%) ended at ..\..\src\nx\gpu\vk\surface.c:160 [ 222.19] vulkan: 912 passes (3%) ended at ..\..\src\nx\gpu\vk\cmd.c:534 [ 222.19] vulkan: 6 passes (0%) ended at ..\..\src\nx\gpu\vk\buffer.c:2172 [ 222.19] vulkan: GPU-owned guest memory landed for the CPU 0 times, render targets written back for an engine 0 times [ 224.76] perf: 60.0 frames a second over 5.0 s (12153 shown in all) [ 229.37] vulkan: 94 of the 6455 shaders translated from the game's files found by its draws so far [ 229.77] perf: 59.8 frames a second over 5.0 s (12453 shown in all) [ 232.22] nvn: 12600 presents, 12600 submissions [ 232.23] cpu: 600 presents in 10.03 s (59.8 fps): 34 of the game's threads ran 1.73 s on the host's processors (17% of one, 2.89 ms a present), the whole process 3.06 s (31%); the busiest: thread 80 'MainThread' 1.12 s, thread 94 'Thread_0x000000000800D480' 0.14 s, thread 112 'nn::atk::detail::driver::SoundThread' 0.14 s, thread 109 'Thread_0x000000000800D480' 0.12 s, thread 95 'Thread_0x000000000800D480' 0.11 s [ 232.23] cpu: in those 10.03 s, 97171 SVCs (9684 a second): 0x1d SignalProcessWideKey 64693, 0x1c WaitProcessWideKeyAtomic 8021, 0x17 ResetSignal 8008, 0x1b ArbitrateUnlock 5446, 0x21 SendSyncRequest 4012, 0x1a ArbitrateLock 3038; 0 calls the dispatch table had no code for (RtAPI.miss) [ 232.23] vulkan: 1663897 draws, 0 skipped; 17629 dispatches in 16647 batches (3631 ms waiting), 0 skipped; 1 finishes (6 ms); 0 reads past queued releases (0 samples counts written on the GPU); 2106600 descriptor sets written, 1221194 reused; 592518 draws kept the last one's shaders and pipeline (0 checked), 1387573 its targets [ 232.23] vulkan: 81 shaders translated (38 ms), 131 pipelines made (30 from the cache, 2357 ms making, 1614 ms waited for), 277 render targets made, 5153 texture uploads (39988 MB); 0 frames over 50 ms in the last 600, the slowest 33 ms [ 232.23] vulkan: memory used and budgeted: heap 0 540 of 21840 MB (467 ours), heap 1 185 of 15162 MB (128 ours) [ 232.23] vulkan: caches: 93 render targets (234 MB, 0 parked), 186 textures (36 MB), 1076 buffers (3 MB); 458 of 21840 MB in use as they count it, 0 MB freed for the budget so far [ 232.23] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 11555 through a copy [ 232.23] vulkan: 403974 rendering passes, 24972 clear commands, 101442 attachments cleared and 10 left undefined by their load op [ 232.23] vulkan: 14400 passes (54%) ended at ..\..\src\nx\gpu\vk\renderer.c:214 [ 232.23] vulkan: 7799 passes (29%) ended at ..\..\src\nx\gpu\vk\render.c:232 [ 232.23] vulkan: 3544 passes (13%) ended at ..\..\src\nx\gpu\vk\surface.c:160 [ 232.23] vulkan: 949 passes (4%) ended at ..\..\src\nx\gpu\vk\cmd.c:534 [ 232.23] vulkan: 5 passes (0%) ended at ..\..\src\nx\gpu\vk\buffer.c:2172 [ 232.23] vulkan: GPU-owned guest memory landed for the CPU 0 times, render targets written back for an engine 0 times [ 234.77] perf: 59.8 frames a second over 5.0 s (12752 shown in all) [ 239.77] perf: 58.8 frames a second over 5.0 s (13046 shown in all) [ 242.34] cpu: 600 presents in 10.12 s (59.3 fps): 34 of the game's threads ran 1.61 s on the host's processors (16% of one, 2.68 ms a present), the whole process 3.19 s (32%); the busiest: thread 80 'MainThread' 1.08 s, thread 109 'Thread_0x000000000800D480' 0.16 s, thread 94 'Thread_0x000000000800D480' 0.11 s, thread 89 'Thread_0x000000000800D480' 0.09 s, thread 95 'Thread_0x000000000800D480' 0.09 s [ 242.34] cpu: in those 10.12 s, 97355 SVCs (9624 a second): 0x1d SignalProcessWideKey 64789, 0x1c WaitProcessWideKeyAtomic 8057, 0x17 ResetSignal 8039, 0x1b ArbitrateUnlock 5437, 0x21 SendSyncRequest 4046, 0x1a ArbitrateLock 3012; 0 calls the dispatch table had no code for (RtAPI.miss) [ 242.34] vulkan: 1882182 draws, 0 skipped; 20029 dispatches in 18747 batches (4017 ms waiting), 0 skipped; 1 finishes (6 ms); 0 reads past queued releases (0 samples counts written on the GPU); 2392781 descriptor sets written, 1371583 reused; 645335 draws kept the last one's shaders and pipeline (0 checked), 1588458 its targets [ 242.34] vulkan: 81 shaders translated (38 ms), 131 pipelines made (30 from the cache, 2357 ms making, 1614 ms waited for), 277 render targets made, 5153 texture uploads (39988 MB); 0 frames over 50 ms in the last 600, the slowest 49 ms [ 242.34] vulkan: memory used and budgeted: heap 0 540 of 21840 MB (467 ours), heap 1 185 of 15162 MB (128 ours) [ 242.34] vulkan: caches: 93 render targets (234 MB, 0 parked), 186 textures (36 MB), 1077 buffers (3 MB); 458 of 21840 MB in use as they count it, 0 MB freed for the budget so far [ 242.34] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 12155 through a copy [ 242.34] vulkan: 430565 rendering passes, 25572 clear commands, 109242 attachments cleared and 10 left undefined by their load op [ 242.34] vulkan: 14400 passes (54%) ended at ..\..\src\nx\gpu\vk\renderer.c:214 [ 242.34] vulkan: 7798 passes (29%) ended at ..\..\src\nx\gpu\vk\render.c:232 [ 242.34] vulkan: 3476 passes (13%) ended at ..\..\src\nx\gpu\vk\surface.c:160 [ 242.34] vulkan: 915 passes (3%) ended at ..\..\src\nx\gpu\vk\cmd.c:534 [ 242.34] vulkan: 2 passes (0%) ended at ..\..\src\nx\gpu\vk\buffer.c:2172 [ 242.34] vulkan: GPU-owned guest memory landed for the CPU 0 times, render targets written back for an engine 0 times [ 244.79] perf: 59.4 frames a second over 5.0 s (13344 shown in all) [ 245.39] vulkan: a 83 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes [ 247.66] vulkan: a 51 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes [ 249.16] vulkan: a 65 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes [ 249.79] perf: 57.8 frames a second over 5.0 s (13633 shown in all) [ 252.56] cpu: 600 presents in 10.22 s (58.7 fps): 34 of the game's threads ran 1.52 s on the host's processors (15% of one, 2.53 ms a present), the whole process 3.17 s (31%); the busiest: thread 80 'MainThread' 0.98 s, thread 94 'Thread_0x000000000800D480' 0.12 s, thread 95 'Thread_0x000000000800D480' 0.11 s, thread 99 'PxWorker00' 0.08 s, thread 109 'Thread_0x000000000800D480' 0.06 s [ 252.56] cpu: in those 10.22 s, 97720 SVCs (9565 a second): 0x1d SignalProcessWideKey 64968, 0x17 ResetSignal 8083, 0x1c WaitProcessWideKeyAtomic 8067, 0x1b ArbitrateUnlock 5466, 0x21 SendSyncRequest 4086, 0x1a ArbitrateLock 3051; 0 calls the dispatch table had no code for (RtAPI.miss) [ 252.56] vulkan: 2099520 draws, 0 skipped; 22429 dispatches in 20847 batches (4514 ms waiting), 0 skipped; 1 finishes (6 ms); 0 reads past queued releases (0 samples counts written on the GPU); 2678412 descriptor sets written, 1520628 reused; 697673 draws kept the last one's shaders and pipeline (0 checked), 1788396 its targets [ 252.56] vulkan: 81 shaders translated (38 ms), 131 pipelines made (30 from the cache, 2357 ms making, 1614 ms waited for), 277 render targets made, 5153 texture uploads (39988 MB); 3 frames over 50 ms in the last 600, the slowest 83 ms [ 252.56] vulkan: memory used and budgeted: heap 0 540 of 21840 MB (467 ours), heap 1 185 of 15162 MB (128 ours) [ 252.56] vulkan: caches: 93 render targets (234 MB, 0 parked), 186 textures (36 MB), 1070 buffers (3 MB); 458 of 21840 MB in use as they count it, 0 MB freed for the budget so far [ 252.56] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 12755 through a copy [ 252.56] vulkan: 457152 rendering passes, 26172 clear commands, 117042 attachments cleared and 10 left undefined by their load op [ 252.56] vulkan: 14400 passes (54%) ended at ..\..\src\nx\gpu\vk\renderer.c:214 [ 252.56] vulkan: 7798 passes (29%) ended at ..\..\src\nx\gpu\vk\render.c:232 [ 252.56] vulkan: 3479 passes (13%) ended at ..\..\src\nx\gpu\vk\surface.c:160 [ 252.56] vulkan: 910 passes (3%) ended at ..\..\src\nx\gpu\vk\cmd.c:534 [ 252.56] vulkan: GPU-owned guest memory landed for the CPU 0 times, render targets written back for an engine 0 times [ 254.81] perf: 59.6 frames a second over 5.0 s (13932 shown in all) [ 259.41] vulkan: a 50 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes [ 259.81] perf: 59.0 frames a second over 5.0 s (14227 shown in all) [ 262.72] nvn: 14400 presents, 14400 submissions [ 262.73] cpu: 600 presents in 10.17 s (59.0 fps): 34 of the game's threads ran 1.75 s on the host's processors (17% of one, 2.92 ms a present), the whole process 3.45 s (34%); the busiest: thread 80 'MainThread' 1.09 s, thread 112 'nn::atk::detail::driver::SoundThread' 0.16 s, thread 94 'Thread_0x000000000800D480' 0.14 s, thread 109 'Thread_0x000000000800D480' 0.14 s, thread 95 'Thread_0x000000000800D480' 0.12 s [ 262.73] cpu: in those 10.17 s, 98080 SVCs (9647 a second): 0x1d SignalProcessWideKey 65036, 0x17 ResetSignal 8080, 0x1c WaitProcessWideKeyAtomic 8005, 0x1b ArbitrateUnlock 5604, 0x21 SendSyncRequest 4067, 0x1a ArbitrateLock 3298; 0 calls the dispatch table had no code for (RtAPI.miss) [ 262.73] vulkan: 2317596 draws, 0 skipped; 24829 dispatches in 22947 batches (4922 ms waiting), 0 skipped; 1 finishes (6 ms); 0 reads past queued releases (0 samples counts written on the GPU); 2964977 descriptor sets written, 1670215 reused; 750749 draws kept the last one's shaders and pipeline (0 checked), 1989072 its targets [ 262.73] vulkan: 81 shaders translated (38 ms), 131 pipelines made (30 from the cache, 2357 ms making, 1614 ms waited for), 277 render targets made, 5153 texture uploads (39988 MB); 1 frames over 50 ms in the last 600, the slowest 50 ms [ 262.73] vulkan: memory used and budgeted: heap 0 540 of 21840 MB (467 ours), heap 1 185 of 15162 MB (128 ours) [ 262.73] vulkan: caches: 93 render targets (234 MB, 0 parked), 180 textures (35 MB), 1062 buffers (3 MB); 457 of 21840 MB in use as they count it, 0 MB freed for the budget so far [ 262.73] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 13355 through a copy [ 262.73] vulkan: 483718 rendering passes, 26772 clear commands, 124842 attachments cleared and 10 left undefined by their load op [ 262.73] vulkan: 14400 passes (54%) ended at ..\..\src\nx\gpu\vk\renderer.c:214 [ 262.73] vulkan: 7799 passes (29%) ended at ..\..\src\nx\gpu\vk\render.c:232 [ 262.73] vulkan: 3443 passes (13%) ended at ..\..\src\nx\gpu\vk\surface.c:160 [ 262.73] vulkan: 914 passes (3%) ended at ..\..\src\nx\gpu\vk\cmd.c:534 [ 262.73] vulkan: 10 passes (0%) ended at ..\..\src\nx\gpu\vk\buffer.c:2172 [ 262.73] vulkan: GPU-owned guest memory landed for the CPU 0 times, render targets written back for an engine 0 times [ 264.82] perf: 59.4 frames a second over 5.0 s (14525 shown in all) [ 269.73] vulkan: a 520 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes [ 269.83] perf: 52.8 frames a second over 5.0 s (14789 shown in all) [ 269.83] vulkan: a 50 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes [ 270.00] vulkan: a 121 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes [ 273.49] cpu: 600 presents in 10.77 s (55.7 fps): 34 of the game's threads ran 1.88 s on the host's processors (17% of one, 3.12 ms a present), the whole process 3.78 s (35%); the busiest: thread 80 'MainThread' 1.27 s, thread 109 'Thread_0x000000000800D480' 0.19 s, thread 95 'Thread_0x000000000800D480' 0.09 s, thread 112 'nn::atk::detail::driver::SoundThread' 0.09 s, thread 94 'Thread_0x000000000800D480' 0.08 s [ 273.49] cpu: in those 10.77 s, 99133 SVCs (9207 a second): 0x1d SignalProcessWideKey 65358, 0x17 ResetSignal 8212, 0x1c WaitProcessWideKeyAtomic 8191, 0x1b ArbitrateUnlock 5640, 0x21 SendSyncRequest 4294, 0x1a ArbitrateLock 3339; 0 calls the dispatch table had no code for (RtAPI.miss) [ 273.49] vulkan: 2535072 draws, 0 skipped; 27229 dispatches in 25047 batches (5444 ms waiting), 0 skipped; 1 finishes (6 ms); 0 reads past queued releases (0 samples counts written on the GPU); 3250935 descriptor sets written, 1819209 reused; 803225 draws kept the last one's shaders and pipeline (0 checked), 2189148 its targets [ 273.49] vulkan: 81 shaders translated (38 ms), 131 pipelines made (30 from the cache, 2357 ms making, 1614 ms waited for), 277 render targets made, 5153 texture uploads (39988 MB); 3 frames over 50 ms in the last 600, the slowest 520 ms [ 273.49] vulkan: memory used and budgeted: heap 0 540 of 21840 MB (467 ours), heap 1 185 of 15162 MB (128 ours) [ 273.49] vulkan: caches: 93 render targets (234 MB, 0 parked), 180 textures (35 MB), 1060 buffers (3 MB); 457 of 21840 MB in use as they count it, 0 MB freed for the budget so far [ 273.49] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 13955 through a copy [ 273.49] vulkan: 510380 rendering passes, 27372 clear commands, 132642 attachments cleared and 10 left undefined by their load op [ 273.49] vulkan: 14400 passes (54%) ended at ..\..\src\nx\gpu\vk\renderer.c:214 [ 273.49] vulkan: 7798 passes (29%) ended at ..\..\src\nx\gpu\vk\render.c:232 [ 273.49] vulkan: 3502 passes (13%) ended at ..\..\src\nx\gpu\vk\surface.c:160 [ 273.49] vulkan: 940 passes (4%) ended at ..\..\src\nx\gpu\vk\cmd.c:534 [ 273.49] vulkan: 22 passes (0%) ended at ..\..\src\nx\gpu\vk\buffer.c:2172 [ 273.49] vulkan: GPU-owned guest memory landed for the CPU 0 times, render targets written back for an engine 0 times [ 274.84] perf: 58.0 frames a second over 5.0 s (15080 shown in all) [ 279.84] perf: 59.6 frames a second over 5.0 s (15378 shown in all) [ 283.54] cpu: 600 presents in 10.05 s (59.7 fps): 34 of the game's threads ran 1.70 s on the host's processors (17% of one, 2.84 ms a present), the whole process 3.27 s (32%); the busiest: thread 80 'MainThread' 1.06 s, thread 95 'Thread_0x000000000800D480' 0.17 s, thread 112 'nn::atk::detail::driver::SoundThread' 0.16 s, thread 94 'Thread_0x000000000800D480' 0.14 s, thread 89 'Thread_0x000000000800D480' 0.08 s [ 283.54] cpu: in those 10.05 s, 97521 SVCs (9704 a second): 0x1d SignalProcessWideKey 64774, 0x1c WaitProcessWideKeyAtomic 8023, 0x17 ResetSignal 8018, 0x1b ArbitrateUnlock 5562, 0x21 SendSyncRequest 4015, 0x1a ArbitrateLock 3175; 0 calls the dispatch table had no code for (RtAPI.miss) [ 283.54] vulkan: 2752375 draws, 0 skipped; 29629 dispatches in 27147 batches (6027 ms waiting), 0 skipped; 1 finishes (6 ms); 0 reads past queued releases (0 samples counts written on the GPU); 3536727 descriptor sets written, 1968023 reused; 855528 draws kept the last one's shaders and pipeline (0 checked), 2389051 its targets [ 283.54] vulkan: 81 shaders translated (38 ms), 131 pipelines made (30 from the cache, 2357 ms making, 1614 ms waited for), 277 render targets made, 5153 texture uploads (39988 MB); 0 frames over 50 ms in the last 600, the slowest 33 ms [ 283.54] vulkan: memory used and budgeted: heap 0 540 of 21840 MB (467 ours), heap 1 185 of 15162 MB (128 ours) [ 283.54] vulkan: caches: 93 render targets (234 MB, 0 parked), 180 textures (35 MB), 1062 buffers (3 MB); 457 of 21840 MB in use as they count it, 0 MB freed for the budget so far [ 283.54] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 14555 through a copy [ 283.54] vulkan: 537067 rendering passes, 27972 clear commands, 140442 attachments cleared and 10 left undefined by their load op [ 283.54] vulkan: 14400 passes (54%) ended at ..\..\src\nx\gpu\vk\renderer.c:214 [ 283.54] vulkan: 7796 passes (29%) ended at ..\..\src\nx\gpu\vk\render.c:232 [ 283.54] vulkan: 3530 passes (13%) ended at ..\..\src\nx\gpu\vk\surface.c:160 [ 283.54] vulkan: 957 passes (4%) ended at ..\..\src\nx\gpu\vk\cmd.c:534 [ 283.54] vulkan: 4 passes (0%) ended at ..\..\src\nx\gpu\vk\buffer.c:2172 [ 283.54] vulkan: GPU-owned guest memory landed for the CPU 0 times, render targets written back for an engine 0 times [ 284.86] perf: 60.0 frames a second over 5.0 s (15679 shown in all) [ 285.14] vulkan: a 65 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes [ 288.53] vulkan: a 50 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes [ 289.88] perf: 58.2 frames a second over 5.0 s (15971 shown in all) [ 293.71] nvn: 16200 presents, 16200 submissions [ 293.71] cpu: 600 presents in 10.17 s (59.0 fps): 34 of the game's threads ran 1.75 s on the host's processors (17% of one, 2.92 ms a present), the whole process 3.22 s (32%); the busiest: thread 80 'MainThread' 1.12 s, thread 109 'Thread_0x000000000800D480' 0.17 s, thread 94 'Thread_0x000000000800D480' 0.09 s, thread 95 'Thread_0x000000000800D480' 0.09 s, thread 112 'nn::atk::detail::driver::SoundThread' 0.06 s [ 293.71] cpu: in those 10.17 s, 97527 SVCs (9592 a second): 0x1d SignalProcessWideKey 65054, 0x17 ResetSignal 8080, 0x1c WaitProcessWideKeyAtomic 8073, 0x1b ArbitrateUnlock 5341, 0x21 SendSyncRequest 4068, 0x1a ArbitrateLock 2921; 0 calls the dispatch table had no code for (RtAPI.miss) [ 293.71] vulkan: 2969921 draws, 0 skipped; 32029 dispatches in 29247 batches (6592 ms waiting), 0 skipped; 1 finishes (6 ms); 0 reads past queued releases (0 samples counts written on the GPU); 3822670 descriptor sets written, 2117172 reused; 908074 draws kept the last one's shaders and pipeline (0 checked), 2589197 its targets [ 293.71] vulkan: 81 shaders translated (38 ms), 131 pipelines made (30 from the cache, 2357 ms making, 1614 ms waited for), 277 render targets made, 5153 texture uploads (39988 MB); 2 frames over 50 ms in the last 600, the slowest 65 ms [ 293.71] vulkan: memory used and budgeted: heap 0 540 of 21840 MB (467 ours), heap 1 185 of 15162 MB (128 ours) [ 293.71] vulkan: caches: 93 render targets (234 MB, 0 parked), 180 textures (35 MB), 1062 buffers (3 MB); 457 of 21840 MB in use as they count it, 0 MB freed for the budget so far [ 293.71] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 15155 through a copy [ 293.71] vulkan: 563694 rendering passes, 28572 clear commands, 148242 attachments cleared and 10 left undefined by their load op [ 293.71] vulkan: 14400 passes (54%) ended at ..\..\src\nx\gpu\vk\renderer.c:214 [ 293.71] vulkan: 7799 passes (29%) ended at ..\..\src\nx\gpu\vk\render.c:232 [ 293.71] vulkan: 3497 passes (13%) ended at ..\..\src\nx\gpu\vk\surface.c:160 [ 293.71] vulkan: 923 passes (3%) ended at ..\..\src\nx\gpu\vk\cmd.c:534 [ 293.71] vulkan: 8 passes (0%) ended at ..\..\src\nx\gpu\vk\buffer.c:2172 [ 293.71] vulkan: GPU-owned guest memory landed for the CPU 0 times, render targets written back for an engine 0 times [ 294.88] perf: 59.6 frames a second over 5.0 s (16269 shown in all) [ 299.88] perf: 59.6 frames a second over 5.0 s (16567 shown in all) [ 303.79] cpu: 600 presents in 10.08 s (59.5 fps): 34 of the game's threads ran 1.66 s on the host's processors (16% of one, 2.76 ms a present), the whole process 3.20 s (32%); the busiest: thread 80 'MainThread' 1.19 s, thread 94 'Thread_0x000000000800D480' 0.14 s, thread 95 'Thread_0x000000000800D480' 0.12 s, thread 109 'Thread_0x000000000800D480' 0.11 s, thread 99 'PxWorker00' 0.03 s [ 303.79] cpu: in those 10.08 s, 97647 SVCs (9684 a second): 0x1d SignalProcessWideKey 64860, 0x17 ResetSignal 8037, 0x1c WaitProcessWideKeyAtomic 8026, 0x1b ArbitrateUnlock 5550, 0x21 SendSyncRequest 4030, 0x1a ArbitrateLock 3183; 0 calls the dispatch table had no code for (RtAPI.miss) [ 303.79] vulkan: 3187441 draws, 0 skipped; 34429 dispatches in 31347 batches (7262 ms waiting), 0 skipped; 1 finishes (6 ms); 0 reads past queued releases (0 samples counts written on the GPU); 4108746 descriptor sets written, 2266136 reused; 960594 draws kept the last one's shaders and pipeline (0 checked), 2789317 its targets [ 303.79] vulkan: 81 shaders translated (38 ms), 131 pipelines made (30 from the cache, 2357 ms making, 1614 ms waited for), 277 render targets made, 5153 texture uploads (39988 MB); 0 frames over 50 ms in the last 600, the slowest 48 ms [ 303.79] vulkan: memory used and budgeted: heap 0 540 of 21840 MB (467 ours), heap 1 185 of 15162 MB (128 ours) [ 303.79] vulkan: caches: 93 render targets (234 MB, 0 parked), 180 textures (35 MB), 1062 buffers (3 MB); 457 of 21840 MB in use as they count it, 0 MB freed for the budget so far [ 303.79] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 15755 through a copy [ 303.79] vulkan: 590277 rendering passes, 29172 clear commands, 156042 attachments cleared and 10 left undefined by their load op [ 303.79] vulkan: 14400 passes (54%) ended at ..\..\src\nx\gpu\vk\renderer.c:214 [ 303.79] vulkan: 7798 passes (29%) ended at ..\..\src\nx\gpu\vk\render.c:232 [ 303.79] vulkan: 3470 passes (13%) ended at ..\..\src\nx\gpu\vk\surface.c:160 [ 303.79] vulkan: 913 passes (3%) ended at ..\..\src\nx\gpu\vk\cmd.c:534 [ 303.79] vulkan: 2 passes (0%) ended at ..\..\src\nx\gpu\vk\buffer.c:2172 [ 303.79] vulkan: GPU-owned guest memory landed for the CPU 0 times, render targets written back for an engine 0 times [ 304.89] perf: 59.4 frames a second over 5.0 s (16865 shown in all) [ 309.91] perf: 60.0 frames a second over 5.0 s (17166 shown in all) [ 313.84] cpu: 600 presents in 10.05 s (59.7 fps): 34 of the game's threads ran 1.27 s on the host's processors (13% of one, 2.11 ms a present), the whole process 2.61 s (26%); the busiest: thread 80 'MainThread' 0.94 s, thread 112 'nn::atk::detail::driver::SoundThread' 0.09 s, thread 99 'PxWorker00' 0.05 s, thread 100 'PxWorker00' 0.05 s, thread 109 'Thread_0x000000000800D480' 0.05 s [ 313.84] cpu: in those 10.05 s, 97222 SVCs (9674 a second): 0x1d SignalProcessWideKey 64771, 0x1c WaitProcessWideKeyAtomic 8024, 0x17 ResetSignal 8019, 0x1b ArbitrateUnlock 5426, 0x21 SendSyncRequest 4014, 0x1a ArbitrateLock 3014; 0 calls the dispatch table had no code for (RtAPI.miss) [ 313.84] vulkan: 3405323 draws, 0 skipped; 36829 dispatches in 33447 batches (7826 ms waiting), 0 skipped; 1 finishes (6 ms); 0 reads past queued releases (0 samples counts written on the GPU); 4395241 descriptor sets written, 2415405 reused; 1013476 draws kept the last one's shaders and pipeline (0 checked), 2989799 its targets [ 313.84] vulkan: 81 shaders translated (38 ms), 131 pipelines made (30 from the cache, 2357 ms making, 1614 ms waited for), 277 render targets made, 5153 texture uploads (39988 MB); 0 frames over 50 ms in the last 600, the slowest 35 ms [ 313.84] vulkan: memory used and budgeted: heap 0 540 of 21840 MB (467 ours), heap 1 185 of 15162 MB (128 ours) [ 313.84] vulkan: caches: 93 render targets (234 MB, 0 parked), 180 textures (35 MB), 1066 buffers (3 MB); 457 of 21840 MB in use as they count it, 0 MB freed for the budget so far [ 313.84] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 16355 through a copy [ 313.84] vulkan: 616887 rendering passes, 29772 clear commands, 163842 attachments cleared and 10 left undefined by their load op [ 313.84] vulkan: 14400 passes (54%) ended at ..\..\src\nx\gpu\vk\renderer.c:214 [ 313.84] vulkan: 7799 passes (29%) ended at ..\..\src\nx\gpu\vk\render.c:232 [ 313.84] vulkan: 3509 passes (13%) ended at ..\..\src\nx\gpu\vk\surface.c:160 [ 313.84] vulkan: 893 passes (3%) ended at ..\..\src\nx\gpu\vk\cmd.c:534 [ 313.84] vulkan: 9 passes (0%) ended at ..\..\src\nx\gpu\vk\buffer.c:2172 [ 313.84] vulkan: GPU-owned guest memory landed for the CPU 0 times, render targets written back for an engine 0 times [ 314.91] perf: 59.2 frames a second over 5.0 s (17462 shown in all) [ 319.91] perf: 59.4 frames a second over 5.0 s (17759 shown in all) [ 323.91] nvn: 18000 presents, 18000 submissions [ 323.91] cpu: 600 presents in 10.07 s (59.6 fps): 34 of the game's threads ran 1.25 s on the host's processors (12% of one, 2.08 ms a present), the whole process 2.66 s (26%); the busiest: thread 80 'MainThread' 0.98 s, thread 94 'Thread_0x000000000800D480' 0.06 s, thread 95 'Thread_0x000000000800D480' 0.06 s, thread 112 'nn::atk::detail::driver::SoundThread' 0.05 s, thread 109 'Thread_0x000000000800D480' 0.03 s [ 323.91] cpu: in those 10.07 s, 97574 SVCs (9693 a second): 0x1d SignalProcessWideKey 64780, 0x1c WaitProcessWideKeyAtomic 8032, 0x17 ResetSignal 8025, 0x1b ArbitrateUnlock 5584, 0x21 SendSyncRequest 4024, 0x1a ArbitrateLock 3168; 0 calls the dispatch table had no code for (RtAPI.miss) [ 323.91] vulkan: 3622613 draws, 0 skipped; 39229 dispatches in 35547 batches (8558 ms waiting), 0 skipped; 1 finishes (6 ms); 0 reads past queued releases (0 samples counts written on the GPU); 4680958 descriptor sets written, 2564268 reused; 1065766 draws kept the last one's shaders and pipeline (0 checked), 3189689 its targets [ 323.91] vulkan: 81 shaders translated (38 ms), 131 pipelines made (30 from the cache, 2357 ms making, 1614 ms waited for), 277 render targets made, 5153 texture uploads (39988 MB); 0 frames over 50 ms in the last 600, the slowest 36 ms [ 323.91] vulkan: memory used and budgeted: heap 0 540 of 21840 MB (467 ours), heap 1 185 of 15162 MB (128 ours) [ 323.91] vulkan: caches: 93 render targets (234 MB, 0 parked), 180 textures (35 MB), 1066 buffers (3 MB); 457 of 21840 MB in use as they count it, 0 MB freed for the budget so far [ 323.91] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 16955 through a copy [ 323.91] vulkan: 643541 rendering passes, 30372 clear commands, 171642 attachments cleared and 10 left undefined by their load op [ 323.91] vulkan: 14400 passes (54%) ended at ..\..\src\nx\gpu\vk\renderer.c:214 [ 323.91] vulkan: 7800 passes (29%) ended at ..\..\src\nx\gpu\vk\render.c:232 [ 323.91] vulkan: 3510 passes (13%) ended at ..\..\src\nx\gpu\vk\surface.c:160 [ 323.91] vulkan: 938 passes (4%) ended at ..\..\src\nx\gpu\vk\cmd.c:534 [ 323.91] vulkan: 6 passes (0%) ended at ..\..\src\nx\gpu\vk\buffer.c:2172 [ 323.91] vulkan: GPU-owned guest memory landed for the CPU 0 times, render targets written back for an engine 0 times [ 324.93] perf: 60.0 frames a second over 5.0 s (18060 shown in all) [ 329.93] perf: 59.8 frames a second over 5.0 s (18359 shown in all) [ 333.94] cpu: 600 presents in 10.03 s (59.8 fps): 34 of the game's threads ran 1.44 s on the host's processors (14% of one, 2.40 ms a present), the whole process 2.98 s (30%); the busiest: thread 80 'MainThread' 0.92 s, thread 112 'nn::atk::detail::driver::SoundThread' 0.12 s, thread 89 'Thread_0x000000000800D480' 0.08 s, thread 94 'Thread_0x000000000800D480' 0.08 s, thread 95 'Thread_0x000000000800D480' 0.08 s [ 333.94] cpu: in those 10.03 s, 97288 SVCs (9696 a second): 0x1d SignalProcessWideKey 64678, 0x1c WaitProcessWideKeyAtomic 8030, 0x17 ResetSignal 8008, 0x1b ArbitrateUnlock 5515, 0x21 SendSyncRequest 4013, 0x1a ArbitrateLock 3096; 0 calls the dispatch table had no code for (RtAPI.miss) [ 333.94] vulkan: 3840858 draws, 0 skipped; 41629 dispatches in 37647 batches (9212 ms waiting), 0 skipped; 1 finishes (6 ms); 0 reads past queued releases (0 samples counts written on the GPU); 4967778 descriptor sets written, 2713938 reused; 1119011 draws kept the last one's shaders and pipeline (0 checked), 3390534 its targets [ 333.94] vulkan: 81 shaders translated (38 ms), 131 pipelines made (30 from the cache, 2357 ms making, 1614 ms waited for), 277 render targets made, 5153 texture uploads (39988 MB); 0 frames over 50 ms in the last 600, the slowest 32 ms [ 333.94] vulkan: memory used and budgeted: heap 0 540 of 21840 MB (467 ours), heap 1 185 of 15162 MB (128 ours) [ 333.94] vulkan: caches: 93 render targets (234 MB, 0 parked), 180 textures (35 MB), 1062 buffers (3 MB); 457 of 21840 MB in use as they count it, 0 MB freed for the budget so far [ 333.94] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 17555 through a copy [ 333.94] vulkan: 670218 rendering passes, 30972 clear commands, 179442 attachments cleared and 10 left undefined by their load op [ 333.94] vulkan: 14400 passes (54%) ended at ..\..\src\nx\gpu\vk\renderer.c:214 [ 333.94] vulkan: 7799 passes (29%) ended at ..\..\src\nx\gpu\vk\render.c:232 [ 333.94] vulkan: 3542 passes (13%) ended at ..\..\src\nx\gpu\vk\surface.c:160 [ 333.94] vulkan: 931 passes (3%) ended at ..\..\src\nx\gpu\vk\cmd.c:534 [ 333.94] vulkan: 5 passes (0%) ended at ..\..\src\nx\gpu\vk\buffer.c:2172 [ 333.94] vulkan: GPU-owned guest memory landed for the CPU 0 times, render targets written back for an engine 0 times [ 334.94] perf: 59.6 frames a second over 5.0 s (18658 shown in all) [ 337.49] vulkan: a 50 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes [ 338.64] jit: 0 AOT variants, 0 leaders, 0 hits, 0 misses, 5 images [ 338.64] jit: 4 batches compiled 4 pcs (0 failed, 0 still queued, 0 batches dropped by memory changes), 4 functions, 20 instructions, 40 KiB of code, 0.02 s compiling, 0 units loaded from ~\01006BB00C6F0000_01006BB00C6F0800v65536.jitcache [ 338.64] kernel: over 338.6 s, cores 0: 6% held, 1.9 s waited for; 1: 2% held, 0.7 s waited for; 2: 1% held, 0.1 s waited for; 3: 0% held, 0.0 s waited for; [ 338.64] kernel: core 0 held by thread 80 'MainThread' prio 44 for 5% of the run [ 338.64] kernel: core 1 held by thread 109 'Thread_0x000000000800D480' prio 45 for 0% of the run [ 338.64] kernel: core 1 held by thread 99 'PxWorker00' prio 44 for 0% of the run [ 338.64] kernel: core 1 held by thread 94 'Thread_0x000000000800D480' prio 34 for 0% of the run [ 338.64] kernel: core 2 held by thread 112 'nn::atk::detail::driver::SoundThread' prio 32 for 0% of the run [ 338.64] kernel: core 2 held by thread 95 'Thread_0x000000000800D480' prio 34 for 0% of the run [ 338.64] kernel: core 2 held by thread 100 'PxWorker00' prio 44 for 0% of the run [ 338.64] kernel: thread 89 'Thread_0x000000000800D480' prio 46 core 1 mask 2 waited 0.30 s for its core in 18961 waits [ 338.64] kernel: thread 80 'MainThread' prio 44 core 0 mask 1 waited 0.27 s for its core in 7963 waits [ 338.64] kernel: thread 96 'Thread_0x000000000800D480' prio 46 core 1 mask 2 waited 0.11 s for its core in 1056 waits [ 338.64] kernel: thread 109 'Thread_0x000000000800D480' prio 45 core 1 mask 2 waited 0.08 s for its core in 1892 waits [ 338.64] kernel: thread 112 'nn::atk::detail::driver::SoundThread' prio 32 core 2 mask 4 waited 0.05 s for its core in 1236 waits [ 338.64] kernel: thread 110 'Thread_0x000000000800D480' prio 44 core 1 mask 2 waited 0.02 s for its core in 45 waits [ 338.64] kernel: thread 95 'Thread_0x000000000800D480' prio 34 core 2 mask 4 waited 0.02 s for its core in 531 waits [ 338.64] kernel: thread 97 'Thread_0x000000000800D480' prio 46 core 2 mask 4 waited 0.02 s for its core in 948 waits [ 338.64] kernel: thread 98 'Thread_0x000000000800D480' prio 36 core 1 mask 2 waited 0.01 s for its core in 670 waits [ 338.64] kernel: thread 94 'Thread_0x000000000800D480' prio 34 core 1 mask 2 waited 0.00 s for its core in 531 waits [ 338.64] Exit.