ScarletNX main 3db868f (clang 23.1.4, Linux x86_64)
Message: scarletnx-logs-2026-11-02_20-49-32.zip is in ~/Games/applications/.scarletnx/state/share, opened
~/Games/applications/.scarletnx/games was left by an older version: this one keeps it in ~/Games/applications/.scarletnx/recompiled
== summary ==
### `010019A01E2F2000` (`010019A01E2F2000`, version `1.0.0`)
- **Build:** `ScarletNX main 3db868f (clang 23.1.4, Linux x86_64)`
- **System:** `Fedora Linux 45 (Forty Five) (Linux 7.3.0-0.rc0.260819gbd5f485f3f02.5.fc46.x86_64), AMD Ryzen 5 3600 6-Core Processor, 12 threads, 16 GB RAM`
- **GPU:** `NVIDIA GeForce GTX 1060 3GB`, Vulkan `1.4.312`, driver `913101c0`
- **Ended:** no failure logged after 3796.7 s
**Frames over 50 ms:** 59, the slowest 1265 ms
What the slowest frames did, and the GPU's counts
```
a 1265 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 10 render targets made, 2 texture uploads (3720 KB), 0 ms in finishes
a 236 ms frame: 9 shaders translated (186 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 1 ms in finishes
a 233 ms frame: 9 shaders translated (178 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 8 ms in finishes
a 227 ms frame: 6 shaders translated (151 ms), 2 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 6 ms in finishes
a 221 ms frame: 14 shaders translated (194 ms), 5 pipelines made (0 ms waited for), 2 render targets made, 0 texture uploads (0 KB), 1 ms in finishes
820 shaders translated (1520 ms), 831 pipelines made (382 from the cache, 29337 ms making, 0 ms waited for), 2739 render targets made, 21186 texture uploads (24594 MB); 1 frames over 50 ms in the last 600, the slowest 56 ms
memory used and budgeted: heap 0 2710 of 5127 MB (2621 ours), heap 1 137 of 11926 MB (128 ours), heap 2 69 of 176 MB (32 ours)
```
**What else the runtime missed:**
- **GPU:**
- shader not translated: `mixed indexed texture kinds` (58 shaders)
Warnings
```
vulkan: unsupported texture format 0, header word 0 00000000 (not drawn)
```
== the last run: ~/Games/applications/.scarletnx/state/last-run.log ==
$ /tmp/.mount_Scarlremp11714987711913064503/bin/scarletnx ~/Games/applications/.scarletnx/recompiled/010019A01E2F2000/010019A01E2F2000 --opt=s --docked=1 --fullscreen=0 --showcase=1 --showcase_corner=tr --vsync=1 --async_pipelines=1 --prepare_shaders=0 --jit_opt=s --controls=0 --gamepad_map=south:B east:A west:Y north:X lb:L rb:R lt:ZL rt:ZR ls:L3 rs:R3 back:Minus start:Plus up:Up down:Down left:Left right:Right --network=1 --ldn=off --user=1 --data ~/Games/applications/.scarletnx
ScarletNX - 010019A01E2F2000
build: ScarletNX main 3db868f (clang 23.1.4, Linux x86_64)
system: Fedora Linux 45 (Forty Five) (Linux 7.3.0-0.rc0.260819gbd5f485f3f02.5.fc46.x86_64), AMD Ryzen 5 3600 6-Core Processor, 12 threads, 16 GB RAM
fs: ExeFS and RomFS read from the dump ~/MEDIA/Program/SAK_64bit/Metroid Prime 4 Beyond [010019A01E2F2000] [v327680] (1G+1U).xci (26198,6 MB mapped)
fs: 0 RomFS/ExeFS files mapped for the whole run, 0,0 MB
memory: 4 KiB host pages, views share their source's pages (alias pool)
Loaded rtld at 0x8000000
Loaded main at 0x8006000
Loaded subsdk0 at 0x9ab3000
Loaded sdk at 0xa13b000
symbols: 26964 functions named
hooks: the module calls the functions of the 544 symbols the hooks name through their dispatch slots, and every other function directly (route list 0cbeb8b9dddeed16, this runtime's too)
hooks: module rtld, SDK unknown (its versioned hooks aren't installed)
hooks: module main, SDK unknown (its versioned hooks aren't installed)
hooks: module subsdk0, SDK unknown (its versioned hooks aren't installed)
hooks: module sdk, SDK 19.3.13
hook: memcpy at a6a9560 runs hook_memmove
hook: memmove at a6a9570 runs hook_memmove
hook: memset at a6a9830 runs hook_memset
hooks: 3 of the game's functions run the runtime's handlers
nvn: the runtime implements 539 NVN functions, and the game's NVN driver doesn't run
jit: the AOT module has no runtime code variants; the JIT handles the misses and writes a cache
jit: 4 compile threads, 0 pcs of earlier runs queued
npdm: system resource 0 MB, cores 7, priorities ffffffff0000000
acc: 1 user, playing as user 1
time: the time zone is Etc/GMT-2 (UTC+02)
game: 010019a01e2f2000, version 1.0.0
pl: the Japanese stand-in answers for the console font's private-use characters
pl: the Chinese simplified stand-in answers for the console font's private-use characters
pl: the Chinese traditional stand-in answers for the console font's private-use characters
pl: the Korean stand-in answers for the console font's private-use characters
pl: the extended stand-in answers for the console font's private-use characters
RomFS: the dump's, read in place (25980,2 MB)
input: gamepad Xbox 360 Controller (id 5, GUID 030081b85e0400008e02000004010000, xbox360)
input: device path /dev/input/event257, 6 axes, 11 buttons, mapping 030081b85e0400008e02000004010000,Xbox 360 Controller,a:b0,b:b1,x:b2,y:b3,back:b6,guide:b8,start:b7,leftstick:b9,rightstick:b10,leftshoulder:b4,rightshoulder:b5,dpup:h0.1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,leftx:a0,lefty:a1,rightx:a3,righty:a4,lefttrigger:a2,righttrigger:a5,platform:Linux,
input: Xbox 360 Controller exposes no motion sensors through SDL
video: SDL 3.4.18 on wayland
vulkan: native ASTC textures were asked for, but the GPU can't sample ASTC: they are decoded to RGBA8
vulkan: native ETC2 textures were asked for, but the GPU can't sample ETC2: they are decoded
vulkan: the device discrete, the CPU maps a small window of its memory; guest buffers copied (vk_memory=auto); VK_EXT_external_memory_host yes, VK_EXT_map_memory_placed yes (not used yet)
vulkan: graphics descriptor buffers supported, disabled
vulkan: allocations of at most 256 MiB, bigger images in pieces (sparse binding)
vulkan: the driver that runs: NVIDIA, 580.196.07 (driver ID 4)
vulkan: NVIDIA GeForce GTX 1060 3GB, Vulkan 1.4.312, driver 913101c0, graphics queue family 0, compute 2 (separate family)
vulkan: draws sample the color targets they render to in place (attachment feedback loops, enabled by dynamic state, ordered by barriers within the pass)
vulkan: swapchain 1280x720, 3 images, presents timed, fifo
vulkan: a stage's descriptor set (22 uniform and 17 storage buffers, 576 textures, 8 images) is past this GPU's per-stage limits (15, 1048576, 1048576, 1048576): pipelines may fail
vulkan: pipeline cache loaded (22070 KB)
vulkan: this GPU flushes FP32 subnormals as the console's FTZ instructions do, so shaders are translated without a flush of their own
memory: GPU engines keep their results, guest memory is trapped until the CPU needs it
renderer: Vulkan
main thread: entry 8000000, stack 1300001000 (1024 KiB), priority 44, core 0
kernel: core 0 runs on host CPUs 0 3 6 9
vulkan: the on-screen controls' atlas is 1024x1776
vulkan: ~/Games/applications/.scarletnx/cache/recompiled/010019A01E2F2000/shader_cache/010019A01E2F2000.vkshipped is of another build, GPU or driver: started over
kernel: core 2 runs on host CPUs 2 5 8 11
heap: 4096 MB requested, refused (result 10801)
heap: 2048 MB requested (result 0)
heap: 3072 MB requested (result 0)
heap: 3584 MB requested, refused (result 10801)
heap: 3328 MB requested, refused (result 10801)
heap: 3200 MB requested (result 0)
heap: 3264 MB requested, refused (result 10801)
heap: 3232 MB requested (result 0)
heap: 3248 MB requested, refused (result 10801)
heap: 3240 MB requested, refused (result 10801)
heap: 3236 MB requested (result 0)
heap: 3238 MB requested (result 0)
kernel: core 1 runs on host CPUs 1 4 7 10
nvn: the game's driver answers API 55.15 and GPU code 1.5 to 1.16, 19 items in all from its code
nvn: the game's NVN API 55.15 is one the runtime has measured layouts for (53.5, 53.13, 53.105, 53.209, 53.311 to 53.314, 55.8 to 55.15), and nvnPrivate0, which turns on its inlined command writes, stays 0 (the driver exports none)
nvn: the game resolved nvnInstallGlobalDebugCallback, which nvn doesn't implement: it stops if it calls it
nvn: device 1106347078 initialized, flags 0
nvn: window origin lower left
nvn: queue 1106350570 initialized (replay 1)
nvn: sampler pool 11c0a15390: 4096 descriptors at GPU 400000000
nvn: texture pool 11c0a15370: 4352 descriptors at GPU 400020000
nvn: 64 KiB of the runtime's memory carry command records past the game's command memory
nvn: the first texture of format 0x38 (target 1, 1600x900)
nvn: the first texture of format 0x35 (target 1, 1600x900)
nvn: window 11c0a22600: 2 textures, first 1600x900 format 0x38, present interval 1
nvn: the first texture of format 0x29 (target 1, 800x456)
nvn: the first texture of format 0x1 (target 2, 32x32)
nvn: the first texture of format 0x3f (target 1, 1600x900)
nvn: the first texture of format 0x32 (target 1, 2048x2048)
nvn: window crop 0,0 1600x900
nvn: the first texture of format 0x25 (target 1, 1x1)
nvn: the first texture of format 0x2f (target 1, 1x1)
nvn: the first texture of format 0xd (target 1, 16x8)
nvn: command buffer 11c0a14838 is out of command memory: the game's callback 8b978a0 adds more
nvn: first present, texture 0 of window 11c0a22600
vulkan: ~/Games/applications/.scarletnx/cache/recompiled/010019A01E2F2000/shader_cache/010019A01E2F2000.vkshaders is of another build or driver: its shaders are translated again and its pipelines made again
vulkan: write tracking on (caches skip unchanged memory)
vulkan: swapchain 1280x720, 3 images, sRGB, presents timed, fifo
vulkan: 261 shaders and 281 pipelines of earlier runs loaded from ~/Games/applications/.scarletnx/cache/recompiled/010019A01E2F2000/shader_cache/010019A01E2F2000.vkshaders in 210 ms, the pipelines to be made in the background; 0 shaders of the game's own programs in ~/Games/applications/.scarletnx/cache/recompiled/010019A01E2F2000/shader_cache/010019A01E2F2000.vkshipped
audren: the first update, revision REV15
audio: SDL pulseaudio output opened on Starship/Matisse HD Audio Controller ?????????????????? ???????????? (48000 Hz, 2 channels, signed 16-bit PCM)
audio: queued 960 bytes of guest PCM
vulkan: a 73 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes
nvn: the display didn't show a frame in two periods: frames don't wait for it until it does
nvn: the display didn't show a frame in two periods: frames don't wait for it until it does
vulkan: 1 frames not shown, the display had every swapchain image
nvn: 128 KiB of the runtime's memory carry command records past the game's command memory
nvn: the first texture of format 0x8c (target 4, 256x256)
nvn: the first texture of format 0x4e (target 1, 512x512)
nvn: the first texture of format 0x4d (target 1, 512x512)
nvn: the first texture of format 0x7a (target 1, 512x512)
nvn: the first texture of format 0x7e (target 2, 64x64)
nvn: the first texture of format 0x89 (target 1, 256x256)
nvn: command buffer 11c0a14838 is out of command memory: the game's callback 8b978a0 adds more
nvn: command buffer 11c0a14838 is out of command memory: the game's callback 8b978a0 adds more
nvn: command buffer 11c0a14838 is out of command memory: the game's callback 8b978a0 adds more
nvn: 256 KiB of the runtime's memory carry command records past the game's command memory
perf: 57,8 frames a second over 5,0 s (289 shown in all)
nvdrv: open /dev/nvmap -> 1
nvdrv: ioctl c0080101 on device 1 (command 1), buffers 8/8/0
nvdrv: ioctl c0200104 on device 1 (command 1), buffers 20/20/0
nvdrv: ioctl c008010e on device 1 (command 1), buffers 8/8/0
nvdrv: open /dev/nvhost-ctrl -> 2
nvdrv: open /dev/nvhost-nvdec -> 3
nvdrv: ioctl 40044801 on device 6 (command 1), buffers 4/0/0
nvdrv: open /dev/nvhost-nvdec -> 4
nvdrv: ioctl 40040007 on device 6 (command 1), buffers 4/0/0
nvdrv: ioctl c0080002 on device 6 (command 1), buffers 8/8/0
nvdrv: ioctl c0540009 on device 6 (command 1), buffers 54/54/0
nvdrv: ioctl c3880001 on device 6 (command 1), buffers 388/388/0
host1x: a submit's 42 relocations are not applied
nvdrv: ioctl c054000a on device 6 (command 1), buffers 54/54/0
nvdrv: ioctl c004001f on device 3 (command 1), buffers 4/4/0
nvdrv: QueryEvent fd 2 (device 3) id 10000000
nvdrv: ioctl c010001e on device 3 (command 1), buffers 10/10/0
nvdrv: QueryEvent fd 2 (device 3) id 10000001
nvdrv: ioctl c00c0109 on device 1 (command 1), buffers c/c/0
nvdrv: ioctl c0080103 on device 1 (command 1), buffers 8/8/0
nvdrv: open /dev/nvhost-vic -> 5
nvdrv: ioctl 40044801 on device 7 (command 1), buffers 4/0/0
nvdrv: ioctl c0080002 on device 7 (command 1), buffers 8/8/0
nvdrv: ioctl c02c0009 on device 7 (command 1), buffers 2c/2c/0
nvdrv: ioctl c0b00001 on device 7 (command 1), buffers b0/b0/0
nvdrv: ioctl c02c000a on device 7 (command 1), buffers 2c/2c/0
nvdrv: QueryEvent fd 2 (device 3) id 10000002
nvdrv: ioctl c0180105 on device 1 (command 1), buffers 18/18/0
nvdrv: open /dev/nvhost-ctrl -> 6
nvdrv: QueryEvent fd 6 (device 3) id 10000000
vulkan: a 62 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 1 texture uploads (8640 KB), 0 ms in finishes
nvdrv: open /dev/nvhost-nvdec -> 7
nvdrv: open /dev/nvhost-nvdec -> 8
nvdrv: QueryEvent fd 2 (device 3) id 10000003
nvdrv: QueryEvent fd 2 (device 3) id 10000004
audio: queued nonzero guest PCM (s16 peak 1)
nvdrv: open /dev/nvhost-vic -> 9
nvn: the first texture of format 0x47 (target 1, 1024x1024)
nvn: the first texture of format 0x79 (target 1, 1024x1024)
nvn: the first texture of format 0x46 (target 4, 256x256)
nvn: the first texture of format 0x49 (target 4, 512x512)
nvn: the first texture of format 0x7b (target 1, 512x512)
nvn: the first texture of format 0x50 (target 8, 128x128)
perf: 59,2 frames a second over 5,0 s (585 shown in all)
vulkan: 1521 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 1 finishes (2 ms); 0 reads past queued releases (0 samples counts written on the GPU); 3042 descriptor sets written, 0 reused; 333 draws kept the last one's shaders and pipeline (0 checked)
vulkan: 0 shaders translated (0 ms), 0 pipelines made (0 from the cache, 0 ms making, 0 ms waited for), 3 render targets made, 349 texture uploads (2427 MB); 2 frames over 50 ms in the last 600, the slowest 73 ms
vulkan: 281 pipelines of earlier runs made in the background (281 from the cache), 0 still to make
vulkan: memory used and budgeted: heap 0 518 of 5158 MB (498 ours), heap 1 197 of 11926 MB (192 ours), heap 2 37 of 208 MB (0 ours)
vulkan: caches: 3 render targets (18 MB, 0 parked), 68 textures (56 MB), 62 buffers (0 MB); 269 of 5158 MB in use as they count it, 0 MB freed for the budget so far
vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy
vulkan: 984 rendering passes, 287 clear commands, 439 attachments cleared and 0 left undefined by their load op
vulkan: 315 passes (32%) ended at renderer.c:663
vulkan: 291 passes (30%) ended at cmd.c:531
vulkan: 281 passes (29%) ended at nvdec.c:131
vulkan: 60 passes (6%) ended at texture.c:383
vulkan: 24 passes (2%) ended at buffer.c:2122
vulkan: 13 passes (1%) ended at vic.c:146
vulkan: GPU-owned guest memory landed for the CPU 0 times, render targets written back for an engine 0 times
vulkan: display: 591 frame intervals of 17,10 ms (deviation 6,18 ms, 1st to 99th percentile 16,20 to 32,87 ms), 6 held for other than 1 refresh; the game's frames went from release to present in 13,3 ms (0,2 to 32,8), on to the display in 33,3 ms (28,6 to 34,4), 46,8 ms in all (38,9 to 59,3)
vulkan: display: 5 frames not shown (no image free), 0 held for a later refresh than their period's
nvn: the first texture of format 0x4b (target 1, 256x256)
nvn: the first texture of format 0x7d (target 1, 256x512)
nvn: 512 KiB of the runtime's memory carry command records past the game's command memory
nvdrv: open /dev/nvhost-nvdec -> 3
nvdrv: open /dev/nvhost-nvdec -> 4
nvdrv: open /dev/nvhost-vic -> 5
nvdrv: open /dev/nvhost-nvdec -> 7
nvdrv: open /dev/nvhost-nvdec -> 8
nvdrv: open /dev/nvhost-vic -> 9
perf: 60,0 frames a second over 5,0 s (886 shown in all)
nvn: 1024 KiB of the runtime's memory carry command records past the game's command memory
nvdrv: open /dev/nvhost-nvdec -> 3
nvdrv: open /dev/nvhost-nvdec -> 4
nvdrv: open /dev/nvhost-vic -> 5
perf: 60,0 frames a second over 5,0 s (1186 shown in all)
vulkan: 8496 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 1 finishes (2 ms); 0 reads past queued releases (0 samples counts written on the GPU); 16090 descriptor sets written, 902 reused; 3817 draws kept the last one's shaders and pipeline (0 checked)
vulkan: 0 shaders translated (0 ms), 0 pipelines made (0 from the cache, 0 ms making, 0 ms waited for), 4 render targets made, 941 texture uploads (7316 MB); 0 frames over 50 ms in the last 600, the slowest 24 ms
vulkan: 281 pipelines of earlier runs made in the background (281 from the cache), 0 still to make
vulkan: memory used and budgeted: heap 0 526 of 5207 MB (505 ours), heap 1 197 of 11926 MB (192 ours), heap 2 36 of 209 MB (0 ours)
vulkan: caches: 4 render targets (25 MB, 0 parked), 87 textures (110 MB), 773 buffers (0 MB); 383 of 5207 MB in use as they count it, 0 MB freed for the budget so far
vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy
vulkan: 3013 rendering passes, 1049 clear commands, 467 attachments cleared and 0 left undefined by their load op
vulkan: 829 passes (41%) ended at buffer.c:2122
vulkan: 562 passes (28%) ended at nvdec.c:131
vulkan: 466 passes (23%) ended at cmd.c:531
vulkan: 102 passes (5%) ended at surface.c:160
vulkan: 30 passes (1%) ended at vic.c:146
vulkan: 29 passes (1%) ended at renderer.c:663
vulkan: 10 passes (0%) ended at texture.c:383
vulkan: 1 passes (0%) ended at surface.c:593
vulkan: GPU-owned guest memory landed for the CPU 15 times, render targets written back for an engine 0 times
vulkan: display: 595 frame intervals of 16,67 ms (deviation 0,21 ms, 1st to 99th percentile 16,21 to 17,01 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 16,5 ms (15,5 to 17,6), on to the display in 33,0 ms (31,8 to 33,3), 49,5 ms in all (48,3 to 50,0)
vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's
nvn: the display didn't show a frame in two periods: frames don't wait for it until it does
nvn: the display didn't show a frame in two periods: frames don't wait for it until it does
perf: 59,8 frames a second over 5,0 s (1485 shown in all)
nvn: the display didn't show a frame in two periods: frames don't wait for it until it does
nvn: the display didn't show a frame in two periods: frames don't wait for it until it does
nvn: 1800 presents, 3601 submissions
vulkan: 9096 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 1 finishes (2 ms); 0 reads past queued releases (0 samples counts written on the GPU); 17290 descriptor sets written, 902 reused; 3817 draws kept the last one's shaders and pipeline (0 checked)
vulkan: 0 shaders translated (0 ms), 0 pipelines made (0 from the cache, 0 ms making, 0 ms waited for), 4 render targets made, 941 texture uploads (7316 MB); 0 frames over 50 ms in the last 600, the slowest 49 ms
vulkan: 281 pipelines of earlier runs made in the background (281 from the cache), 0 still to make
vulkan: memory used and budgeted: heap 0 558 of 5112 MB (505 ours), heap 1 69 of 11926 MB (64 ours), heap 2 69 of 176 MB (32 ours)
vulkan: caches: 4 render targets (25 MB, 0 parked), 87 textures (110 MB), 776 buffers (0 MB); 404 of 5112 MB in use as they count it, 0 MB freed for the budget so far
vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy
vulkan: 3651 rendering passes, 1049 clear commands, 1067 attachments cleared and 0 left undefined by their load op
vulkan: 600 passes (94%) ended at renderer.c:663
vulkan: 35 passes (5%) ended at cmd.c:531
vulkan: 3 passes (0%) ended at buffer.c:2122
vulkan: GPU-owned guest memory landed for the CPU 23 times, render targets written back for an engine 0 times
perf: 59,6 frames a second over 5,4 s (1805 shown in all)
vulkan: display: 584 frame intervals of 16,99 ms (deviation 4,84 ms, 1st to 99th percentile 16,20 to 18,05 ms), 4 held for other than 1 refresh; the game's frames went from release to present in 1,8 ms (0,1 to 16,6), on to the display in 31,1 ms (30,1 to 33,3), 32,1 ms in all (30,3 to 49,7)
vulkan: display: 3 frames not shown (no image free), 0 held for a later refresh than their period's
perf: 60,0 frames a second over 5,0 s (2105 shown in all)
nvn: the first texture of format 0x8b (target 1, 1024x1024)
vulkan: 9696 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 1 finishes (2 ms); 0 reads past queued releases (0 samples counts written on the GPU); 18490 descriptor sets written, 902 reused; 3817 draws kept the last one's shaders and pipeline (0 checked)
vulkan: 0 shaders translated (0 ms), 0 pipelines made (0 from the cache, 0 ms making, 0 ms waited for), 4 render targets made, 941 texture uploads (7316 MB); 0 frames over 50 ms in the last 600, the slowest 22 ms
vulkan: 281 pipelines of earlier runs made in the background (281 from the cache), 0 still to make
vulkan: memory used and budgeted: heap 0 558 of 5233 MB (505 ours), heap 1 69 of 11926 MB (64 ours), heap 2 69 of 176 MB (32 ours)
vulkan: caches: 4 render targets (25 MB, 0 parked), 62 textures (5 MB), 60 buffers (0 MB); 299 of 5233 MB in use as they count it, 0 MB freed for the budget so far
vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy
vulkan: 4254 rendering passes, 1049 clear commands, 1667 attachments cleared and 0 left undefined by their load op
vulkan: 600 passes (100%) ended at renderer.c:663
vulkan: 3 passes (0%) ended at cmd.c:531
vulkan: GPU-owned guest memory landed for the CPU 23 times, render targets written back for an engine 0 times
perf: 60,0 frames a second over 5,0 s (2405 shown in all)
nvn: the first texture of format 0x48 (target 1, 1024x1024)
nvn: the first texture of format 0x44 (target 1, 1024x1024)
vulkan: display: 593 frame intervals of 16,69 ms (deviation 0,46 ms, 1st to 99th percentile 16,20 to 17,65 ms), 1 held for other than 1 refresh; the game's frames went from release to present in 0,2 ms (0,1 to 1,5), on to the display in 30,2 ms (29,2 to 30,7), 30,4 ms in all (30,0 to 30,9)
vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's
perf: 60,0 frames a second over 5,0 s (2705 shown in all)
nvn: the first texture of format 0x4f (target 8, 128x128)
vulkan: 10296 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 1 finishes (2 ms); 0 reads past queued releases (0 samples counts written on the GPU); 19690 descriptor sets written, 902 reused; 3817 draws kept the last one's shaders and pipeline (0 checked)
vulkan: 0 shaders translated (0 ms), 0 pipelines made (0 from the cache, 0 ms making, 0 ms waited for), 4 render targets made, 941 texture uploads (7316 MB); 0 frames over 50 ms in the last 600, the slowest 17 ms
vulkan: 281 pipelines of earlier runs made in the background (281 from the cache), 0 still to make
vulkan: memory used and budgeted: heap 0 558 of 5230 MB (505 ours), heap 1 69 of 11926 MB (64 ours), heap 2 68 of 177 MB (32 ours)
vulkan: caches: 4 render targets (25 MB, 0 parked), 60 textures (5 MB), 5 buffers (0 MB); 298 of 5230 MB in use as they count it, 0 MB freed for the budget so far
vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy
vulkan: 4858 rendering passes, 1049 clear commands, 2267 attachments cleared and 0 left undefined by their load op
vulkan: 600 passes (99%) ended at renderer.c:663
vulkan: 4 passes (1%) ended at cmd.c:531
vulkan: GPU-owned guest memory landed for the CPU 23 times, render targets written back for an engine 0 times
perf: 60,0 frames a second over 5,0 s (3006 shown in all)
vulkan: display: 594 frame intervals of 16,67 ms (deviation 0,18 ms, 1st to 99th percentile 16,23 to 17,01 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 0,2 ms (0,1 to 0,9), on to the display in 29,9 ms (29,1 to 30,2), 30,1 ms in all (29,8 to 30,4)
vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's
nvn: the first texture of format 0xa (target 1, 64x1)
nvn: the first texture of format 0x42 (target 2, 2048x512)
perf: 60,0 frames a second over 5,0 s (3306 shown in all)
nvn: virtual pool 11c4c7ce18 (27000000 bytes at GPU 5099a0000): 8 requests mapped
nvn: virtual pool 11c4c7d018 (13800000 bytes at GPU 5309a0000): 8 requests mapped
nvn: virtual pool 11c4c7d218 (13800000 bytes at GPU 5441a0000): 8 requests mapped
nvn: virtual pool 11c4c7d418 (13800000 bytes at GPU 5579a0000): 8 requests mapped
nvn: virtual pool 11c4c7d618 (13800000 bytes at GPU 56b1a0000): 8 requests mapped
nvn: the first texture of format 0xb (target 1, 646x32)
nvn: virtual pool 11c4c7d818 (13800000 bytes at GPU 57e9a0000): 8 requests mapped
vulkan: 1436x808 texture reads the 1440x808 render target at 401420000: only that region is used
vulkan: 510x32 texture reads the 512x32 render target at 4871e0000: only that region is used
vulkan: unsupported texture format 0, header word 0 00000000 (not drawn)
vulkan: indexed texture reads the null texture (bank 3 handle bfffcdf6)
vulkan: indexed texture reads the null texture (bank 3 handle bd9ffffa)
vulkan: indexed texture reads the null texture (bank 3 handle c03a97e6)
vulkan: indexed texture reads the null texture (bank 3 handle 3f2a8946)
vulkan: 1436x808 texture reads the 1440x808 render target at 402400000: only that region is used
vulkan: 8x4 texture reads the 16x4 render target at 40354aa00: only that region is used
vulkan: 4x2 texture reads the 16x2 render target at 40354ac00: only that region is used
vulkan: 2x1 texture reads the 16x1 render target at 40354ae00: only that region is used
vulkan: 359x202 texture reads the 368x202 render target at 403094000: only that region is used
vulkan: 179x101 texture reads the 192x101 render target at 4030f0000: only that region is used
vulkan: 89x50 texture reads the 96x50 render target at 403108000: only that region is used
vulkan: 44x25 texture reads the 48x25 render target at 40310e000: only that region is used
vulkan: a 181 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 30 render targets made, 86 texture uploads (67769 KB), 2 ms in finishes
nvn: 2048 KiB of the runtime's memory carry command records past the game's command memory
nvn: 4096 KiB of the runtime's memory carry command records past the game's command memory
perf: 57,6 frames a second over 5,0 s (3595 shown in all)
nvn: 3600 presents, 7201 submissions
vulkan: 38191 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 158 finishes (416 ms); 0 reads past queued releases (0 samples counts written on the GPU); 61481 descriptor sets written, 14901 reused; 15522 draws kept the last one's shaders and pipeline (0 checked)
vulkan: 0 shaders translated (0 ms), 0 pipelines made (0 from the cache, 0 ms making, 0 ms waited for), 34 render targets made, 1138 texture uploads (7474 MB); 1 frames over 50 ms in the last 600, the slowest 181 ms
vulkan: 281 pipelines of earlier runs made in the background (281 from the cache), 0 still to make
vulkan: memory used and budgeted: heap 0 840 of 5233 MB (783 ours), heap 1 133 of 11926 MB (128 ours), heap 2 68 of 177 MB (32 ours)
vulkan: caches: 34 render targets (50 MB, 1 parked), 225 textures (313 MB), 2423 buffers (8 MB); 688 of 5233 MB in use as they count it, 0 MB freed for the budget so far
vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy
vulkan: 14480 rendering passes, 1049 clear commands, 3338 attachments cleared and 1 left undefined by their load op
vulkan: 5966 passes (62%) ended at renderer.c:200
vulkan: 1684 passes (18%) ended at buffer.c:2122
vulkan: 448 passes (5%) ended at render.c:198
vulkan: 443 passes (5%) ended at renderer.c:663
vulkan: 357 passes (4%) ended at cmd.c:531
vulkan: 157 passes (2%) ended at dma.c:143
vulkan: 155 passes (2%) ended at buffer.c:777
vulkan: 152 passes (2%) ended at surface.c:160
vulkan: GPU-owned guest memory landed for the CPU 313 times, render targets written back for an engine 0 times
vulkan: display: 594 frame intervals of 17,03 ms (deviation 6,92 ms, 1st to 99th percentile 16,29 to 17,70 ms), 4 held for other than 1 refresh; the game's frames went from release to present in 6,3 ms (0,1 to 28,0), on to the display in 28,9 ms (10,1 to 33,3), 35,1 ms in all (29,6 to 49,8)
vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's
nvn: 8192 KiB of the runtime's memory carry command records past the game's command memory
perf: 46,6 frames a second over 5,0 s (3829 shown in all)
vulkan: a 1265 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 10 render targets made, 2 texture uploads (3720 KB), 0 ms in finishes
perf: 58,2 frames a second over 5,0 s (4120 shown in all)
vulkan: 146196 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 742 finishes (1384 ms); 0 reads past queued releases (0 samples counts written on the GPU); 227271 descriptor sets written, 65377 reused; 57797 draws kept the last one's shaders and pipeline (0 checked)
vulkan: 0 shaders translated (0 ms), 0 pipelines made (0 from the cache, 0 ms making, 0 ms waited for), 46 render targets made, 1217 texture uploads (7511 MB); 1 frames over 50 ms in the last 600, the slowest 1265 ms
vulkan: 281 pipelines of earlier runs made in the background (281 from the cache), 0 still to make
vulkan: memory used and budgeted: heap 0 1114 of 5247 MB (1055 ours), heap 1 133 of 11926 MB (128 ours), heap 2 69 of 176 MB (32 ours)
vulkan: caches: 40 render targets (69 MB, 3 parked), 304 textures (474 MB), 8803 buffers (13 MB); 869 of 5247 MB in use as they count it, 0 MB freed for the budget so far
vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy
vulkan: 54313 rendering passes, 1066 clear commands, 5738 attachments cleared and 1 left undefined by their load op
vulkan: 23142 passes (58%) ended at renderer.c:200
vulkan: 11967 passes (30%) ended at buffer.c:2122
vulkan: 1000 passes (3%) ended at dma.c:143
vulkan: 983 passes (2%) ended at cmd.c:531
vulkan: 804 passes (2%) ended at render.c:198
vulkan: 693 passes (2%) ended at surface.c:160
vulkan: 578 passes (1%) ended at buffer.c:777
vulkan: 415 passes (1%) ended at surface.c:970
vulkan: GPU-owned guest memory landed for the CPU 1743 times, render targets written back for an engine 0 times
vulkan: display: 599 frame intervals of 18,78 ms (deviation 40,92 ms, 1st to 99th percentile 16,48 to 17,05 ms), 3 held for other than 1 refresh; the game's frames went from release to present in 20,3 ms (1,1 to 24,1), on to the display in 32,6 ms (22,5 to 33,3), 52,9 ms in all (34,1 to 50,1)
vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's
perf: 60,0 frames a second over 5,0 s (4420 shown in all)
perf: 59,8 frames a second over 5,0 s (4720 shown in all)
vulkan: 244572 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 1342 finishes (2122 ms); 0 reads past queued releases (0 samples counts written on the GPU); 381262 descriptor sets written, 108290 reused; 89890 draws kept the last one's shaders and pipeline (0 checked)
vulkan: 0 shaders translated (0 ms), 0 pipelines made (0 from the cache, 0 ms making, 0 ms waited for), 46 render targets made, 1217 texture uploads (7511 MB); 0 frames over 50 ms in the last 600, the slowest 27 ms
vulkan: 281 pipelines of earlier runs made in the background (281 from the cache), 0 still to make
vulkan: memory used and budgeted: heap 0 1114 of 5245 MB (1055 ours), heap 1 133 of 11926 MB (128 ours), heap 2 68 of 177 MB (32 ours)
vulkan: caches: 40 render targets (69 MB, 3 parked), 170 textures (411 MB), 10741 buffers (14 MB); 807 of 5245 MB in use as they count it, 0 MB freed for the budget so far
vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy
vulkan: 91295 rendering passes, 1066 clear commands, 8138 attachments cleared and 1 left undefined by their load op
vulkan: 24000 passes (65%) ended at renderer.c:200
vulkan: 8704 passes (24%) ended at buffer.c:2122
vulkan: 1200 passes (3%) ended at dma.c:143
vulkan: 848 passes (2%) ended at cmd.c:531
vulkan: 600 passes (2%) ended at surface.c:970
vulkan: 591 passes (2%) ended at buffer.c:777
vulkan: 585 passes (2%) ended at surface.c:160
vulkan: 438 passes (1%) ended at render.c:198
vulkan: GPU-owned guest memory landed for the CPU 3297 times, render targets written back for an engine 0 times
vulkan: display: 595 frame intervals of 16,67 ms (deviation 0,24 ms, 1st to 99th percentile 16,44 to 16,98 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 10,7 ms (0,1 to 22,2), on to the display in 32,5 ms (27,5 to 33,3), 42,7 ms in all (32,8 to 50,1)
vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's
perf: 60,0 frames a second over 5,1 s (5025 shown in all)
perf: 59,8 frames a second over 5,0 s (5324 shown in all)
nvn: 5400 presents, 10801 submissions
vulkan: 342933 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 1942 finishes (2895 ms); 0 reads past queued releases (0 samples counts written on the GPU); 535228 descriptor sets written, 151132 reused; 121763 draws kept the last one's shaders and pipeline (0 checked)
vulkan: 0 shaders translated (0 ms), 0 pipelines made (0 from the cache, 0 ms making, 0 ms waited for), 46 render targets made, 1217 texture uploads (7511 MB); 0 frames over 50 ms in the last 600, the slowest 27 ms
vulkan: 281 pipelines of earlier runs made in the background (281 from the cache), 0 still to make
vulkan: memory used and budgeted: heap 0 1106 of 5232 MB (1049 ours), heap 1 133 of 11926 MB (128 ours), heap 2 68 of 177 MB (32 ours)
vulkan: caches: 39 render targets (62 MB, 3 parked), 108 textures (303 MB), 9926 buffers (6 MB); 683 of 5232 MB in use as they count it, 0 MB freed for the budget so far
vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy
vulkan: 128584 rendering passes, 1066 clear commands, 10538 attachments cleared and 1 left undefined by their load op
vulkan: 24000 passes (64%) ended at renderer.c:200
vulkan: 9074 passes (24%) ended at buffer.c:2122
vulkan: 1200 passes (3%) ended at dma.c:143
vulkan: 750 passes (2%) ended at cmd.c:531
vulkan: 600 passes (2%) ended at surface.c:970
vulkan: 592 passes (2%) ended at buffer.c:777
vulkan: 590 passes (2%) ended at surface.c:160
vulkan: 469 passes (1%) ended at render.c:198
vulkan: GPU-owned guest memory landed for the CPU 4865 times, render targets written back for an engine 0 times
vulkan: display: 590 frame intervals of 16,67 ms (deviation 0,16 ms, 1st to 99th percentile 16,50 to 16,97 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 1,1 ms (0,1 to 20,2), on to the display in 31,5 ms (24,0 to 33,0), 32,2 ms in all (31,6 to 33,1)
vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's
perf: 60,0 frames a second over 5,0 s (5625 shown in all)
nvn: the display didn't show a frame in two periods: frames don't wait for it until it does
vulkan: a 50 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 1 ms in finishes
nvn: the display didn't show a frame in two periods: frames don't wait for it until it does
perf: 59,6 frames a second over 5,0 s (5923 shown in all)
vulkan: 441297 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 2542 finishes (3667 ms); 0 reads past queued releases (0 samples counts written on the GPU); 689183 descriptor sets written, 194001 reused; 153623 draws kept the last one's shaders and pipeline (0 checked)
vulkan: 0 shaders translated (0 ms), 0 pipelines made (0 from the cache, 0 ms making, 0 ms waited for), 46 render targets made, 1217 texture uploads (7511 MB); 1 frames over 50 ms in the last 600, the slowest 50 ms
vulkan: 281 pipelines of earlier runs made in the background (281 from the cache), 0 still to make
vulkan: memory used and budgeted: heap 0 1106 of 5036 MB (1049 ours), heap 1 133 of 11926 MB (128 ours), heap 2 69 of 176 MB (32 ours)
vulkan: caches: 39 render targets (62 MB, 3 parked), 108 textures (303 MB), 12098 buffers (6 MB); 683 of 5036 MB in use as they count it, 0 MB freed for the budget so far
vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy
vulkan: 164913 rendering passes, 1066 clear commands, 12938 attachments cleared and 1 left undefined by their load op
vulkan: 24000 passes (66%) ended at renderer.c:200
vulkan: 8062 passes (22%) ended at buffer.c:2122
vulkan: 1200 passes (3%) ended at dma.c:143
vulkan: 822 passes (2%) ended at cmd.c:531
vulkan: 600 passes (2%) ended at surface.c:970
vulkan: 596 passes (2%) ended at surface.c:160
vulkan: 587 passes (2%) ended at buffer.c:777
vulkan: 455 passes (1%) ended at render.c:198
vulkan: GPU-owned guest memory landed for the CPU 6434 times, render targets written back for an engine 0 times
perf: 60,0 frames a second over 5,0 s (6224 shown in all)
vulkan: display: 590 frame intervals of 16,72 ms (deviation 0,88 ms, 1st to 99th percentile 16,42 to 17,02 ms), 2 held for other than 1 refresh; the game's frames went from release to present in 1,3 ms (0,1 to 13,3), on to the display in 29,3 ms (23,5 to 31,7), 30,2 ms in all (28,9 to 32,0)
vulkan: display: 29 frames not shown (no image free), 0 held for a later refresh than their period's
vulkan: a 50 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 1 ms in finishes
perf: 59,2 frames a second over 5,0 s (6521 shown in all)
vulkan: 539657 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 3142 finishes (4437 ms); 0 reads past queued releases (0 samples counts written on the GPU); 843152 descriptor sets written, 237002 reused; 185693 draws kept the last one's shaders and pipeline (0 checked)
vulkan: 0 shaders translated (0 ms), 0 pipelines made (0 from the cache, 0 ms making, 0 ms waited for), 46 render targets made, 1217 texture uploads (7511 MB); 1 frames over 50 ms in the last 600, the slowest 50 ms
vulkan: 281 pipelines of earlier runs made in the background (281 from the cache), 0 still to make
vulkan: memory used and budgeted: heap 0 1106 of 5164 MB (1049 ours), heap 1 133 of 11926 MB (128 ours), heap 2 68 of 177 MB (32 ours)
vulkan: caches: 39 render targets (62 MB, 3 parked), 108 textures (303 MB), 12941 buffers (6 MB); 684 of 5164 MB in use as they count it, 0 MB freed for the budget so far
vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy
vulkan: 202003 rendering passes, 1066 clear commands, 15338 attachments cleared and 1 left undefined by their load op
vulkan: 24000 passes (65%) ended at renderer.c:200
vulkan: 8662 passes (23%) ended at buffer.c:2122
vulkan: 1200 passes (3%) ended at dma.c:143
vulkan: 956 passes (3%) ended at cmd.c:531
vulkan: 600 passes (2%) ended at surface.c:970
vulkan: 590 passes (2%) ended at buffer.c:777
vulkan: 588 passes (2%) ended at surface.c:160
vulkan: 471 passes (1%) ended at render.c:198
vulkan: GPU-owned guest memory landed for the CPU 8046 times, render targets written back for an engine 0 times
perf: 59,8 frames a second over 5,0 s (6820 shown in all)
vulkan: display: 592 frame intervals of 16,94 ms (deviation 3,21 ms, 1st to 99th percentile 16,20 to 31,24 ms), 6 held for other than 1 refresh; the game's frames went from release to present in 13,5 ms (0,1 to 27,9), on to the display in 32,5 ms (25,1 to 33,7), 46,2 ms in all (28,9 to 58,6)
vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's
perf: 59,8 frames a second over 5,0 s (7119 shown in all)
nvn: 7200 presents, 14401 submissions
vulkan: 638036 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 3742 finishes (5129 ms); 0 reads past queued releases (0 samples counts written on the GPU); 997100 descriptor sets written, 280118 reused; 218142 draws kept the last one's shaders and pipeline (0 checked)
vulkan: 0 shaders translated (0 ms), 0 pipelines made (0 from the cache, 0 ms making, 0 ms waited for), 46 render targets made, 1217 texture uploads (7511 MB); 0 frames over 50 ms in the last 600, the slowest 33 ms
vulkan: 281 pipelines of earlier runs made in the background (281 from the cache), 0 still to make
vulkan: memory used and budgeted: heap 0 1106 of 5187 MB (1049 ours), heap 1 133 of 11926 MB (128 ours), heap 2 68 of 177 MB (32 ours)
vulkan: caches: 39 render targets (62 MB, 3 parked), 108 textures (303 MB), 9776 buffers (5 MB); 682 of 5187 MB in use as they count it, 0 MB freed for the budget so far
vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy
vulkan: 239199 rendering passes, 1066 clear commands, 17738 attachments cleared and 1 left undefined by their load op
vulkan: 24000 passes (65%) ended at renderer.c:200
vulkan: 8763 passes (24%) ended at buffer.c:2122
vulkan: 1200 passes (3%) ended at dma.c:143
vulkan: 919 passes (2%) ended at cmd.c:531
vulkan: 600 passes (2%) ended at surface.c:970
vulkan: 593 passes (2%) ended at surface.c:160
vulkan: 591 passes (2%) ended at buffer.c:777
vulkan: 517 passes (1%) ended at render.c:198
vulkan: GPU-owned guest memory landed for the CPU 9730 times, render targets written back for an engine 0 times
perf: 60,0 frames a second over 5,0 s (7420 shown in all)
vulkan: display: 586 frame intervals of 16,77 ms (deviation 1,18 ms, 1st to 99th percentile 16,19 to 18,78 ms), 3 held for other than 1 refresh; the game's frames went from release to present in 16,0 ms (13,8 to 25,8), on to the display in 32,0 ms (22,0 to 33,7), 48,0 ms in all (43,7 to 51,3)
vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's
perf: 59,2 frames a second over 5,0 s (7717 shown in all)
vulkan: swapchain 1920x1057, 3 images, sRGB, presents timed, fifo
vulkan: 736397 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 4343 finishes (5827 ms); 0 reads past queued releases (0 samples counts written on the GPU); 1151001 descriptor sets written, 323291 reused; 250376 draws kept the last one's shaders and pipeline (0 checked)
vulkan: 0 shaders translated (0 ms), 0 pipelines made (0 from the cache, 0 ms making, 0 ms waited for), 46 render targets made, 1217 texture uploads (7511 MB); 0 frames over 50 ms in the last 600, the slowest 35 ms
vulkan: 281 pipelines of earlier runs made in the background (281 from the cache), 0 still to make
vulkan: memory used and budgeted: heap 0 1124 of 4992 MB (1049 ours), heap 1 133 of 11926 MB (128 ours), heap 2 68 of 177 MB (32 ours)
vulkan: caches: 39 render targets (62 MB, 3 parked), 108 textures (303 MB), 10237 buffers (5 MB); 701 of 4992 MB in use as they count it, 0 MB freed for the budget so far
vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy
vulkan: 277766 rendering passes, 1066 clear commands, 20138 attachments cleared and 1 left undefined by their load op
vulkan: 24000 passes (62%) ended at renderer.c:200
vulkan: 10100 passes (26%) ended at buffer.c:2122
vulkan: 1200 passes (3%) ended at dma.c:143
vulkan: 968 passes (3%) ended at cmd.c:531
vulkan: 600 passes (2%) ended at surface.c:970
vulkan: 593 passes (2%) ended at surface.c:160
vulkan: 589 passes (2%) ended at buffer.c:777
vulkan: 506 passes (1%) ended at render.c:198
vulkan: GPU-owned guest memory landed for the CPU 11425 times, render targets written back for an engine 0 times
nvn: virtual pool 11c4c7ce18 (27000000 bytes at GPU 5099a0000): 8 requests mapped
nvn: virtual pool 11c4c7d018 (13800000 bytes at GPU 5309a0000): 8 requests mapped
nvn: virtual pool 11c4c7d218 (13800000 bytes at GPU 5441a0000): 8 requests mapped
nvn: virtual pool 11c4c7d418 (13800000 bytes at GPU 5579a0000): 8 requests mapped
nvn: virtual pool 11c4c7d618 (13800000 bytes at GPU 56b1a0000): 8 requests mapped
nvn: virtual pool 11c4c7d818 (13800000 bytes at GPU 57e9a0000): 8 requests mapped
vulkan: a 72 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 75 texture uploads (60692 KB), 4 ms in finishes
nvn: virtual pool 11c4c7ce18 (27000000 bytes at GPU 5099a0000): 2 requests mapped
nvn: virtual pool 11c4c7d018 (13800000 bytes at GPU 5309a0000): 2 requests mapped
nvn: virtual pool 11c4c7d218 (13800000 bytes at GPU 5441a0000): 2 requests mapped
nvn: virtual pool 11c4c7d418 (13800000 bytes at GPU 5579a0000): 2 requests mapped
perf: 58,6 frames a second over 5,0 s (8010 shown in all)
vulkan: display: 592 frame intervals of 16,94 ms (deviation 2,74 ms, 1st to 99th percentile 16,21 to 33,28 ms), 7 held for other than 1 refresh; the game's frames went from release to present in 17,2 ms (12,1 to 31,2), on to the display in 31,8 ms (21,1 to 33,6), 48,9 ms in all (44,3 to 53,9)
vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's
perf: 60,0 frames a second over 5,0 s (8311 shown in all)
nvn: 16384 KiB of the runtime's memory carry command records past the game's command memory
vulkan: 887901 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 4919 finishes (6493 ms); 0 reads past queued releases (0 samples counts written on the GPU); 1389014 descriptor sets written, 389978 reused; 298162 draws kept the last one's shaders and pipeline (0 checked)
vulkan: 0 shaders translated (0 ms), 0 pipelines made (0 from the cache, 0 ms making, 0 ms waited for), 74 render targets made, 1455 texture uploads (7638 MB); 1 frames over 50 ms in the last 600, the slowest 72 ms
vulkan: 281 pipelines of earlier runs made in the background (281 from the cache), 0 still to make
vulkan: memory used and budgeted: heap 0 1374 of 5185 MB (1313 ours), heap 1 197 of 11926 MB (192 ours), heap 2 52 of 193 MB (16 ours)
vulkan: caches: 49 render targets (70 MB, 4 parked), 343 textures (748 MB), 8900 buffers (15 MB); 1144 of 5185 MB in use as they count it, 0 MB freed for the budget so far
vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy
vulkan: 323172 rendering passes, 1092 clear commands, 22538 attachments cleared and 1 left undefined by their load op
vulkan: 23707 passes (52%) ended at renderer.c:200
vulkan: 11181 passes (25%) ended at buffer.c:2122
vulkan: 4724 passes (10%) ended at render.c:198
vulkan: 1400 passes (3%) ended at cmd.c:531
vulkan: 1266 passes (3%) ended at surface.c:160
vulkan: 1148 passes (3%) ended at dma.c:143
vulkan: 574 passes (1%) ended at surface.c:970
vulkan: 568 passes (1%) ended at buffer.c:777
vulkan: GPU-owned guest memory landed for the CPU 12950 times, render targets written back for an engine 0 times
vulkan: 1 draws skipped while their pipelines were made (async_pipelines)
vulkan: a 140 ms frame: 27 shaders translated (36 ms), 15 pipelines made (0 ms waited for), 0 render targets made, 78 texture uploads (88570 KB), 14 ms in finishes
vulkan: draw owner 0x80000000 counts samples passed, with occlusion queries
vulkan: a 115 ms frame: 7 shaders translated (0 ms), 4 pipelines made (0 ms waited for), 0 render targets made, 3 texture uploads (697 KB), 88 ms in finishes
perf: 57,4 frames a second over 5,0 s (8598 shown in all)
vulkan: display: 598 frame intervals of 17,11 ms (deviation 6,39 ms, 1st to 99th percentile 16,40 to 17,50 ms), 5 held for other than 1 refresh; the game's frames went from release to present in 20,8 ms (16,3 to 52,7), on to the display in 29,9 ms (13,3 to 33,3), 50,5 ms in all (45,6 to 66,6)
vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's
perf: 58,6 frames a second over 5,0 s (8892 shown in all)
nvn: 9000 presents, 18001 submissions
vulkan: 1119398 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 5400 finishes (8154 ms); 0 reads past queued releases (0 samples counts written on the GPU); 1763569 descriptor sets written, 480943 reused; 369476 draws kept the last one's shaders and pipeline (0 checked)
vulkan: 97 shaders translated (55 ms), 61 pipelines made (11 from the cache, 4264 ms making, 0 ms waited for), 95 render targets made, 1683 texture uploads (7799 MB); 2 frames over 50 ms in the last 600, the slowest 140 ms
vulkan: 281 pipelines of earlier runs made in the background (281 from the cache), 0 still to make
vulkan: memory used and budgeted: heap 0 1892 of 5206 MB (1827 ours), heap 1 197 of 11926 MB (192 ours), heap 2 52 of 193 MB (16 ours)
vulkan: caches: 52 render targets (73 MB, 6 parked), 569 textures (1319 MB), 7978 buffers (34 MB); 1750 of 5206 MB in use as they count it, 0 MB freed for the budget so far
vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy
vulkan: 378026 rendering passes, 1450 clear commands, 24938 attachments cleared and 1 left undefined by their load op
vulkan: 21629 passes (39%) ended at renderer.c:200
vulkan: 17611 passes (32%) ended at buffer.c:2122
vulkan: 9136 passes (17%) ended at render.c:198
vulkan: 1933 passes (4%) ended at cmd.c:531
vulkan: 1389 passes (3%) ended at surface.c:160
vulkan: 960 passes (2%) ended at dma.c:143
vulkan: 473 passes (1%) ended at buffer.c:777
vulkan: 326 passes (1%) ended at surface.c:970
vulkan: GPU-owned guest memory landed for the CPU 14122 times, render targets written back for an engine 0 times
perf: 60,0 frames a second over 5,0 s (9192 shown in all)
vulkan: display: 593 frame intervals of 16,69 ms (deviation 0,64 ms, 1st to 99th percentile 16,21 to 17,03 ms), 1 held for other than 1 refresh; the game's frames went from release to present in 14,0 ms (1,7 to 29,6), on to the display in 31,3 ms (19,1 to 33,3), 44,9 ms in all (34,7 to 50,1)
vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's
perf: 60,0 frames a second over 5,0 s (9493 shown in all)
vulkan: 1321408 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 5971 finishes (8982 ms); 0 reads past queued releases (0 samples counts written on the GPU); 2084275 descriptor sets written, 568765 reused; 422237 draws kept the last one's shaders and pipeline (0 checked)
vulkan: 114 shaders translated (59 ms), 72 pipelines made (12 from the cache, 4765 ms making, 0 ms waited for), 114 render targets made, 1746 texture uploads (7833 MB); 0 frames over 50 ms in the last 600, the slowest 28 ms
vulkan: 281 pipelines of earlier runs made in the background (281 from the cache), 0 still to make
vulkan: memory used and budgeted: heap 0 1904 of 5187 MB (1825 ours), heap 1 133 of 11926 MB (128 ours), heap 2 68 of 177 MB (32 ours)
vulkan: caches: 58 render targets (71 MB, 4 parked), 537 textures (1121 MB), 9154 buffers (31 MB); 1562 of 5187 MB in use as they count it, 0 MB freed for the budget so far
vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy
vulkan: 432907 rendering passes, 1719 clear commands, 27338 attachments cleared and 1 left undefined by their load op
vulkan: 23754 passes (43%) ended at renderer.c:200
vulkan: 15943 passes (29%) ended at buffer.c:2122
vulkan: 8616 passes (16%) ended at render.c:198
vulkan: 1753 passes (3%) ended at cmd.c:531
vulkan: 1138 passes (2%) ended at dma.c:143
vulkan: 1024 passes (2%) ended at surface.c:160
vulkan: 563 passes (1%) ended at buffer.c:777
vulkan: 545 passes (1%) ended at buffer.c:2050
vulkan: GPU-owned guest memory landed for the CPU 15647 times, render targets written back for an engine 0 times
perf: 60,0 frames a second over 5,0 s (9794 shown in all)
vulkan: display: 599 frame intervals of 16,67 ms (deviation 0,17 ms, 1st to 99th percentile 16,48 to 16,99 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 2,1 ms (1,4 to 10,2), on to the display in 32,6 ms (24,3 to 33,3), 34,7 ms in all (34,4 to 35,1)
vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's
perf: 60,0 frames a second over 5,0 s (10094 shown in all)
vulkan: 1514780 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 6558 finishes (12439 ms); 0 reads past queued releases (0 samples counts written on the GPU); 2393162 descriptor sets written, 651078 reused; 482497 draws kept the last one's shaders and pipeline (0 checked)
vulkan: 134 shaders translated (64 ms), 92 pipelines made (19 from the cache, 6678 ms making, 0 ms waited for), 213 render targets made, 1878 texture uploads (7898 MB); 0 frames over 50 ms in the last 600, the slowest 27 ms
vulkan: 281 pipelines of earlier runs made in the background (281 from the cache), 0 still to make
vulkan: memory used and budgeted: heap 0 2028 of 5191 MB (1932 ours), heap 1 133 of 11926 MB (128 ours), heap 2 68 of 177 MB (32 ours)
vulkan: caches: 153 render targets (193 MB, 42 parked), 520 textures (975 MB), 7612 buffers (29 MB); 1615 of 5191 MB in use as they count it, 0 MB freed for the budget so far
vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy
vulkan: 481337 rendering passes, 1788 clear commands, 29738 attachments cleared and 1 left undefined by their load op
vulkan: 23407 passes (48%) ended at renderer.c:200
vulkan: 13290 passes (27%) ended at buffer.c:2122
vulkan: 5489 passes (11%) ended at render.c:198
vulkan: 1556 passes (3%) ended at cmd.c:531
vulkan: 1379 passes (3%) ended at surface.c:160
vulkan: 1114 passes (2%) ended at dma.c:143
vulkan: 579 passes (1%) ended at buffer.c:777
vulkan: 411 passes (1%) ended at renderer.c:663
vulkan: GPU-owned guest memory landed for the CPU 16925 times, render targets written back for an engine 0 times
vulkan: a 62 ms frame: 9 shaders translated (2 ms), 5 pipelines made (0 ms waited for), 0 render targets made, 47 texture uploads (42448 KB), 26 ms in finishes
perf: 59,2 frames a second over 5,0 s (10391 shown in all)
vulkan: display: 594 frame intervals of 16,72 ms (deviation 0,99 ms, 1st to 99th percentile 16,48 to 16,99 ms), 2 held for other than 1 refresh; the game's frames went from release to present in 13,2 ms (1,3 to 28,9), on to the display in 32,1 ms (23,7 to 33,3), 45,2 ms in all (34,4 to 53,9)
vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's
perf: 60,0 frames a second over 5,0 s (10692 shown in all)
nvn: 10800 presents, 21601 submissions
vulkan: 1687016 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 7158 finishes (13878 ms); 0 reads past queued releases (0 samples counts written on the GPU); 2666474 descriptor sets written, 723798 reused; 557547 draws kept the last one's shaders and pipeline (0 checked)
vulkan: 171 shaders translated (71 ms), 112 pipelines made (19 from the cache, 8146 ms making, 0 ms waited for), 265 render targets made, 2009 texture uploads (7985 MB); 1 frames over 50 ms in the last 600, the slowest 62 ms
vulkan: 281 pipelines of earlier runs made in the background (281 from the cache), 0 still to make
vulkan: memory used and budgeted: heap 0 1922 of 5172 MB (1840 ours), heap 1 133 of 11926 MB (128 ours), heap 2 68 of 177 MB (32 ours)
vulkan: caches: 79 render targets (78 MB, 8 parked), 582 textures (1184 MB), 11581 buffers (33 MB); 1642 of 5172 MB in use as they count it, 0 MB freed for the budget so far
vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy
vulkan: 531421 rendering passes, 1798 clear commands, 32118 attachments cleared and 1 left undefined by their load op
vulkan: 23056 passes (46%) ended at renderer.c:200
vulkan: 17788 passes (36%) ended at buffer.c:2122
vulkan: 4640 passes (9%) ended at render.c:198
vulkan: 1227 passes (2%) ended at cmd.c:531
vulkan: 798 passes (2%) ended at surface.c:160
vulkan: 754 passes (2%) ended at dma.c:143
vulkan: 591 passes (1%) ended at buffer.c:777
vulkan: 503 passes (1%) ended at surface.c:970
vulkan: GPU-owned guest memory landed for the CPU 18075 times, render targets written back for an engine 0 times
perf: 60,0 frames a second over 5,0 s (10992 shown in all)
vulkan: display: 598 frame intervals of 16,67 ms (deviation 0,18 ms, 1st to 99th percentile 16,32 to 17,00 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 16,7 ms (15,9 to 18,1), on to the display in 33,0 ms (31,4 to 33,3), 49,6 ms in all (48,8 to 50,0)
vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's
perf: 60,0 frames a second over 5,0 s (11293 shown in all)
vulkan: 1817603 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 7758 finishes (14577 ms); 0 reads past queued releases (0 samples counts written on the GPU); 2871865 descriptor sets written, 779631 reused; 602939 draws kept the last one's shaders and pipeline (0 checked)
vulkan: 171 shaders translated (71 ms), 112 pipelines made (19 from the cache, 8146 ms making, 0 ms waited for), 272 render targets made, 2010 texture uploads (7987 MB); 0 frames over 50 ms in the last 600, the slowest 21 ms
vulkan: 281 pipelines of earlier runs made in the background (281 from the cache), 0 still to make
vulkan: memory used and budgeted: heap 0 1914 of 5198 MB (1833 ours), heap 1 133 of 11926 MB (128 ours), heap 2 68 of 177 MB (32 ours)
vulkan: caches: 85 render targets (82 MB, 10 parked), 345 textures (751 MB), 11645 buffers (22 MB); 1211 of 5198 MB in use as they count it, 0 MB freed for the budget so far
vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy
vulkan: 576321 rendering passes, 1798 clear commands, 34518 attachments cleared and 1 left undefined by their load op
vulkan: 23400 passes (52%) ended at renderer.c:200
vulkan: 15419 passes (34%) ended at buffer.c:2122
vulkan: 1434 passes (3%) ended at render.c:198
vulkan: 1200 passes (3%) ended at dma.c:143
vulkan: 1119 passes (2%) ended at surface.c:160
vulkan: 963 passes (2%) ended at cmd.c:531
vulkan: 600 passes (1%) ended at surface.c:970
vulkan: 596 passes (1%) ended at buffer.c:777
vulkan: GPU-owned guest memory landed for the CPU 19271 times, render targets written back for an engine 0 times
perf: 60,0 frames a second over 5,0 s (11593 shown in all)
vulkan: display: 599 frame intervals of 16,67 ms (deviation 0,16 ms, 1st to 99th percentile 16,48 to 16,98 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 16,6 ms (16,2 to 17,3), on to the display in 33,0 ms (32,3 to 33,3), 49,6 ms in all (49,2 to 50,0)
vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's
perf: 60,0 frames a second over 5,0 s (11894 shown in all)
vulkan: 1948260 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 8358 finishes (15305 ms); 0 reads past queued releases (0 samples counts written on the GPU); 3077364 descriptor sets written, 835460 reused; 648254 draws kept the last one's shaders and pipeline (0 checked)
vulkan: 171 shaders translated (71 ms), 112 pipelines made (19 from the cache, 8146 ms making, 0 ms waited for), 283 render targets made, 2013 texture uploads (7993 MB); 0 frames over 50 ms in the last 600, the slowest 20 ms
vulkan: 281 pipelines of earlier runs made in the background (281 from the cache), 0 still to make
vulkan: memory used and budgeted: heap 0 1902 of 5198 MB (1824 ours), heap 1 133 of 11926 MB (128 ours), heap 2 68 of 177 MB (32 ours)
vulkan: caches: 78 render targets (71 MB, 8 parked), 172 textures (386 MB), 10177 buffers (9 MB); 810 of 5198 MB in use as they count it, 0 MB freed for the budget so far
vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy
vulkan: 620315 rendering passes, 1798 clear commands, 36918 attachments cleared and 1 left undefined by their load op
vulkan: 23400 passes (53%) ended at renderer.c:200
vulkan: 14411 passes (33%) ended at buffer.c:2122
vulkan: 1584 passes (4%) ended at render.c:198
vulkan: 1200 passes (3%) ended at dma.c:143
vulkan: 1152 passes (3%) ended at surface.c:160
vulkan: 865 passes (2%) ended at cmd.c:531
vulkan: 600 passes (1%) ended at surface.c:970
vulkan: 592 passes (1%) ended at buffer.c:777
vulkan: GPU-owned guest memory landed for the CPU 20469 times, render targets written back for an engine 0 times
perf: 60,0 frames a second over 5,1 s (12198 shown in all)
vulkan: display: 597 frame intervals of 16,67 ms (deviation 0,16 ms, 1st to 99th percentile 16,49 to 16,98 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 16,6 ms (16,3 to 17,2), on to the display in 33,0 ms (32,6 to 33,3), 49,6 ms in all (49,2 to 50,0)
vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's
perf: 60,0 frames a second over 5,0 s (12498 shown in all)
nvn: 12600 presents, 25201 submissions
vulkan: 2078690 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 8958 finishes (16031 ms); 0 reads past queued releases (0 samples counts written on the GPU); 3282443 descriptor sets written, 891267 reused; 693610 draws kept the last one's shaders and pipeline (0 checked)
vulkan: 171 shaders translated (71 ms), 112 pipelines made (19 from the cache, 8146 ms making, 0 ms waited for), 294 render targets made, 2015 texture uploads (7998 MB); 0 frames over 50 ms in the last 600, the slowest 17 ms
vulkan: 281 pipelines of earlier runs made in the background (281 from the cache), 0 still to make
vulkan: memory used and budgeted: heap 0 1914 of 5194 MB (1833 ours), heap 1 133 of 11926 MB (128 ours), heap 2 68 of 177 MB (32 ours)
vulkan: caches: 85 render targets (82 MB, 10 parked), 172 textures (386 MB), 11909 buffers (10 MB); 834 of 5194 MB in use as they count it, 0 MB freed for the budget so far
vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy
vulkan: 663913 rendering passes, 1798 clear commands, 39318 attachments cleared and 1 left undefined by their load op
vulkan: 23400 passes (54%) ended at renderer.c:200
vulkan: 14284 passes (33%) ended at buffer.c:2122
vulkan: 1364 passes (3%) ended at render.c:198
vulkan: 1200 passes (3%) ended at dma.c:143
vulkan: 1151 passes (3%) ended at surface.c:160
vulkan: 853 passes (2%) ended at cmd.c:531
vulkan: 600 passes (1%) ended at surface.c:970
vulkan: 594 passes (1%) ended at buffer.c:777
vulkan: GPU-owned guest memory landed for the CPU 21667 times, render targets written back for an engine 0 times
perf: 60,0 frames a second over 5,0 s (12799 shown in all)
vulkan: display: 599 frame intervals of 16,67 ms (deviation 0,17 ms, 1st to 99th percentile 16,48 to 17,00 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 16,6 ms (16,3 to 17,3), on to the display in 33,0 ms (32,5 to 33,4), 49,6 ms in all (49,2 to 50,0)
vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's
perf: 60,0 frames a second over 5,0 s (13100 shown in all)
vulkan: 2209440 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 9558 finishes (16874 ms); 0 reads past queued releases (0 samples counts written on the GPU); 3488084 descriptor sets written, 947144 reused; 738861 draws kept the last one's shaders and pipeline (0 checked)
vulkan: 171 shaders translated (71 ms), 112 pipelines made (19 from the cache, 8146 ms making, 0 ms waited for), 301 render targets made, 2017 texture uploads (8002 MB); 0 frames over 50 ms in the last 600, the slowest 21 ms
vulkan: 281 pipelines of earlier runs made in the background (281 from the cache), 0 still to make
vulkan: memory used and budgeted: heap 0 1902 of 5205 MB (1824 ours), heap 1 133 of 11926 MB (128 ours), heap 2 68 of 177 MB (32 ours)
vulkan: caches: 78 render targets (71 MB, 8 parked), 172 textures (386 MB), 13908 buffers (10 MB); 812 of 5205 MB in use as they count it, 0 MB freed for the budget so far
vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy
vulkan: 706526 rendering passes, 1798 clear commands, 41718 attachments cleared and 1 left undefined by their load op
vulkan: 23400 passes (55%) ended at renderer.c:200
vulkan: 13035 passes (31%) ended at buffer.c:2122
vulkan: 1593 passes (4%) ended at render.c:198
vulkan: 1200 passes (3%) ended at dma.c:143
vulkan: 1151 passes (3%) ended at surface.c:160
vulkan: 848 passes (2%) ended at cmd.c:531
vulkan: 600 passes (1%) ended at surface.c:970
vulkan: 598 passes (1%) ended at buffer.c:777
vulkan: GPU-owned guest memory landed for the CPU 22866 times, render targets written back for an engine 0 times
perf: 60,0 frames a second over 5,0 s (13400 shown in all)
vulkan: display: 596 frame intervals of 16,69 ms (deviation 0,70 ms, 1st to 99th percentile 16,49 to 16,99 ms), 1 held for other than 1 refresh; the game's frames went from release to present in 12,2 ms (0,1 to 17,0), on to the display in 33,0 ms (31,4 to 33,3), 44,9 ms in all (33,0 to 49,9)
vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's
perf: 60,0 frames a second over 5,0 s (13701 shown in all)
vulkan: 2339832 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 10158 finishes (17965 ms); 0 reads past queued releases (0 samples counts written on the GPU); 3693046 descriptor sets written, 1002970 reused; 784153 draws kept the last one's shaders and pipeline (0 checked)
vulkan: 171 shaders translated (71 ms), 112 pipelines made (19 from the cache, 8146 ms making, 0 ms waited for), 312 render targets made, 2019 texture uploads (8006 MB); 0 frames over 50 ms in the last 600, the slowest 33 ms
vulkan: 281 pipelines of earlier runs made in the background (281 from the cache), 0 still to make
vulkan: memory used and budgeted: heap 0 1902 of 5175 MB (1824 ours), heap 1 133 of 11926 MB (128 ours), heap 2 72 of 173 MB (32 ours)
vulkan: caches: 78 render targets (71 MB, 8 parked), 172 textures (386 MB), 9787 buffers (9 MB); 810 of 5175 MB in use as they count it, 0 MB freed for the budget so far
vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy
vulkan: 748119 rendering passes, 1798 clear commands, 44118 attachments cleared and 1 left undefined by their load op
vulkan: 23400 passes (56%) ended at renderer.c:200
vulkan: 12402 passes (30%) ended at buffer.c:2122
vulkan: 1272 passes (3%) ended at render.c:198
vulkan: 1200 passes (3%) ended at dma.c:143
vulkan: 1128 passes (3%) ended at surface.c:160
vulkan: 789 passes (2%) ended at cmd.c:531
vulkan: 600 passes (1%) ended at surface.c:970
vulkan: 594 passes (1%) ended at buffer.c:777
vulkan: GPU-owned guest memory landed for the CPU 24048 times, render targets written back for an engine 0 times
perf: 60,0 frames a second over 5,0 s (14002 shown in all)
vulkan: display: 599 frame intervals of 16,67 ms (deviation 0,19 ms, 1st to 99th percentile 16,48 to 16,98 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 0,2 ms (0,1 to 1,4), on to the display in 32,8 ms (32,0 to 33,2), 33,0 ms in all (32,7 to 33,3)
vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's
perf: 60,0 frames a second over 5,0 s (14303 shown in all)
nvn: 14400 presents, 28801 submissions
vulkan: 2470528 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 10758 finishes (18941 ms); 0 reads past queued releases (0 samples counts written on the GPU); 3898603 descriptor sets written, 1058809 reused; 829397 draws kept the last one's shaders and pipeline (0 checked)
vulkan: 171 shaders translated (71 ms), 112 pipelines made (19 from the cache, 8146 ms making, 0 ms waited for), 319 render targets made, 2021 texture uploads (8010 MB); 0 frames over 50 ms in the last 600, the slowest 19 ms
vulkan: 281 pipelines of earlier runs made in the background (281 from the cache), 0 still to make
vulkan: memory used and budgeted: heap 0 1902 of 5210 MB (1824 ours), heap 1 133 of 11926 MB (128 ours), heap 2 71 of 174 MB (32 ours)
vulkan: caches: 78 render targets (71 MB, 8 parked), 172 textures (386 MB), 7646 buffers (9 MB); 809 of 5210 MB in use as they count it, 0 MB freed for the budget so far
vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy
vulkan: 790815 rendering passes, 1798 clear commands, 46518 attachments cleared and 1 left undefined by their load op
vulkan: 23400 passes (55%) ended at renderer.c:200
vulkan: 13162 passes (31%) ended at buffer.c:2122
vulkan: 1561 passes (4%) ended at render.c:198
vulkan: 1200 passes (3%) ended at dma.c:143
vulkan: 1133 passes (3%) ended at surface.c:160
vulkan: 841 passes (2%) ended at cmd.c:531
vulkan: 600 passes (1%) ended at surface.c:970
vulkan: 594 passes (1%) ended at buffer.c:777
vulkan: GPU-owned guest memory landed for the CPU 25243 times, render targets written back for an engine 0 times
perf: 60,0 frames a second over 5,0 s (14604 shown in all)
vulkan: display: 599 frame intervals of 16,67 ms (deviation 0,17 ms, 1st to 99th percentile 16,49 to 16,97 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 0,2 ms (0,1 to 0,5), on to the display in 32,5 ms (32,0 to 32,9), 32,7 ms in all (32,5 to 33,1)
vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's
vulkan: a 163 ms frame: 25 shaders translated (6 ms), 17 pipelines made (0 ms waited for), 0 render targets made, 125 texture uploads (94497 KB), 28 ms in finishes
perf: 57,8 frames a second over 5,0 s (14893 shown in all)
vulkan: 2642960 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 11357 finishes (20895 ms); 0 reads past queued releases (0 samples counts written on the GPU); 4170847 descriptor sets written, 1131637 reused; 881893 draws kept the last one's shaders and pipeline (0 checked)
vulkan: 202 shaders translated (79 ms), 134 pipelines made (24 from the cache, 10021 ms making, 0 ms waited for), 347 render targets made, 2220 texture uploads (8134 MB); 1 frames over 50 ms in the last 600, the slowest 163 ms
vulkan: 281 pipelines of earlier runs made in the background (281 from the cache), 0 still to make
vulkan: memory used and budgeted: heap 0 1910 of 5211 MB (1845 ours), heap 1 229 of 11926 MB (224 ours), heap 2 52 of 193 MB (16 ours)
vulkan: caches: 93 render targets (95 MB, 13 parked), 368 textures (897 MB), 9130 buffers (28 MB); 1362 of 5211 MB in use as they count it, 0 MB freed for the budget so far
vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy
vulkan: 837880 rendering passes, 1798 clear commands, 48918 attachments cleared and 1 left undefined by their load op
vulkan: 23435 passes (50%) ended at renderer.c:200
vulkan: 14675 passes (31%) ended at buffer.c:2122
vulkan: 3265 passes (7%) ended at render.c:198
vulkan: 1201 passes (3%) ended at surface.c:160
vulkan: 1199 passes (3%) ended at dma.c:143
vulkan: 1152 passes (2%) ended at cmd.c:531
vulkan: 593 passes (1%) ended at buffer.c:777
vulkan: 484 passes (1%) ended at surface.c:970
vulkan: GPU-owned guest memory landed for the CPU 26437 times, render targets written back for an engine 0 times
perf: 59,6 frames a second over 5,0 s (15192 shown in all)
vulkan: display: 597 frame intervals of 17,03 ms (deviation 7,56 ms, 1st to 99th percentile 16,20 to 17,05 ms), 3 held for other than 1 refresh; the game's frames went from release to present in 20,5 ms (0,1 to 35,4), on to the display in 27,0 ms (13,6 to 33,3), 47,1 ms in all (32,4 to 50,0)
vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's
perf: 60,0 frames a second over 5,0 s (15493 shown in all)
vulkan: the 400x225 render target at 403210000 in format e0 takes the pixels of the one in format d6
vulkan: the 208x112 render target at 403274000 in format e0 takes the pixels of the one in format d6
vulkan: the 112x56 render target at 40328e000 in format e0 takes the pixels of the one in format d6
vulkan: the 64x28 render target at 403295000 in format e0 takes the pixels of the one in format d6
vulkan: the 32x14 render target at 403297000 in format e0 takes the pixels of the one in format d6
vulkan: the 400x225 render target at 403210000 in format d6 takes the pixels of the one in format e0
vulkan: the 208x112 render target at 403274000 in format d6 takes the pixels of the one in format e0
vulkan: the 112x56 render target at 40328e000 in format d6 takes the pixels of the one in format e0
vulkan: the 64x28 render target at 403295000 in format d6 takes the pixels of the one in format e0
vulkan: the 32x14 render target at 403297000 in format d6 takes the pixels of the one in format e0
vulkan: 2832275 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 11899 finishes (23371 ms); 0 reads past queued releases (0 samples counts written on the GPU); 4469680 descriptor sets written, 1211726 reused; 928372 draws kept the last one's shaders and pipeline (0 checked)
vulkan: 203 shaders translated (79 ms), 136 pipelines made (25 from the cache, 10043 ms making, 0 ms waited for), 356 render targets made, 2287 texture uploads (8142 MB); 0 frames over 50 ms in the last 600, the slowest 33 ms
vulkan: 281 pipelines of earlier runs made in the background (281 from the cache), 0 still to make
vulkan: memory used and budgeted: heap 0 1930 of 5209 MB (1846 ours), heap 1 133 of 11926 MB (128 ours), heap 2 69 of 176 MB (32 ours)
vulkan: caches: 88 render targets (87 MB, 12 parked), 435 textures (951 MB), 18825 buffers (34 MB); 1417 of 5209 MB in use as they count it, 0 MB freed for the budget so far
vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy
vulkan: 892830 rendering passes, 2178 clear commands, 51306 attachments cleared and 1 left undefined by their load op
vulkan: 22756 passes (41%) ended at renderer.c:200
vulkan: 19710 passes (36%) ended at buffer.c:2122
vulkan: 5375 passes (10%) ended at render.c:198
vulkan: 1479 passes (3%) ended at cmd.c:531
vulkan: 1408 passes (3%) ended at query.c:244
vulkan: 1113 passes (2%) ended at surface.c:160
vulkan: 1078 passes (2%) ended at dma.c:143
vulkan: 529 passes (1%) ended at buffer.c:777
vulkan: GPU-owned guest memory landed for the CPU 27948 times, render targets written back for an engine 0 times
perf: 60,2 frames a second over 5,0 s (15795 shown in all)
vulkan: display: 598 frame intervals of 16,69 ms (deviation 0,64 ms, 1st to 99th percentile 16,48 to 17,00 ms), 1 held for other than 1 refresh; the game's frames went from release to present in 16,1 ms (15,7 to 17,5), on to the display in 33,0 ms (31,8 to 33,3), 49,1 ms in all (48,8 to 49,4)
vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's
perf: 60,0 frames a second over 5,0 s (16096 shown in all)
nvn: 16200 presents, 32401 submissions
vulkan: 3053790 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 11899 finishes (23371 ms); 0 reads past queued releases (0 samples counts written on the GPU); 4776914 descriptor sets written, 1347522 reused; 995672 draws kept the last one's shaders and pipeline (0 checked)
vulkan: 203 shaders translated (79 ms), 136 pipelines made (25 from the cache, 10043 ms making, 0 ms waited for), 356 render targets made, 2290 texture uploads (8142 MB); 0 frames over 50 ms in the last 600, the slowest 17 ms
vulkan: 281 pipelines of earlier runs made in the background (281 from the cache), 0 still to make
vulkan: memory used and budgeted: heap 0 1908 of 5204 MB (1826 ours), heap 1 133 of 11926 MB (128 ours), heap 2 68 of 177 MB (32 ours)
vulkan: caches: 85 render targets (76 MB, 9 parked), 330 textures (775 MB), 19394 buffers (30 MB); 1224 of 5204 MB in use as they count it, 0 MB freed for the budget so far
vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy
vulkan: 919943 rendering passes, 5178 clear commands, 54906 attachments cleared and 1 left undefined by their load op
vulkan: 21600 passes (80%) ended at renderer.c:200
vulkan: 2256 passes (8%) ended at buffer.c:2122
vulkan: 1150 passes (4%) ended at surface.c:160
vulkan: 904 passes (3%) ended at cmd.c:531
vulkan: 600 passes (2%) ended at renderer.c:663
vulkan: 600 passes (2%) ended at render.c:198
vulkan: 3 passes (0%) ended at texture.c:383
vulkan: GPU-owned guest memory landed for the CPU 27948 times, render targets written back for an engine 0 times
perf: 59,8 frames a second over 5,0 s (16396 shown in all)
vulkan: display: 598 frame intervals of 16,69 ms (deviation 0,62 ms, 1st to 99th percentile 16,48 to 16,98 ms), 1 held for other than 1 refresh; the game's frames went from release to present in 15,8 ms (15,2 to 16,2), on to the display in 33,1 ms (32,6 to 33,3), 48,8 ms in all (48,5 to 49,1)
vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's
perf: 60,2 frames a second over 5,0 s (16697 shown in all)
vulkan: 3274590 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 11899 finishes (23371 ms); 0 reads past queued releases (0 samples counts written on the GPU); 5083191 descriptor sets written, 1482845 reused; 1062872 draws kept the last one's shaders and pipeline (0 checked)
vulkan: 203 shaders translated (79 ms), 136 pipelines made (25 from the cache, 10043 ms making, 0 ms waited for), 356 render targets made, 2290 texture uploads (8142 MB); 0 frames over 50 ms in the last 600, the slowest 31 ms
vulkan: 281 pipelines of earlier runs made in the background (281 from the cache), 0 still to make
vulkan: memory used and budgeted: heap 0 1908 of 5202 MB (1826 ours), heap 1 133 of 11926 MB (128 ours), heap 2 69 of 176 MB (32 ours)
vulkan: caches: 85 render targets (76 MB, 9 parked), 62 textures (80 MB), 5722 buffers (10 MB); 507 of 5202 MB in use as they count it, 0 MB freed for the budget so far
vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy
vulkan: 944816 rendering passes, 8178 clear commands, 58506 attachments cleared and 1 left undefined by their load op
vulkan: 21600 passes (87%) ended at renderer.c:200
vulkan: 1175 passes (5%) ended at surface.c:160
vulkan: 898 passes (4%) ended at cmd.c:531
vulkan: 600 passes (2%) ended at renderer.c:663
vulkan: 600 passes (2%) ended at render.c:198
vulkan: GPU-owned guest memory landed for the CPU 27948 times, render targets written back for an engine 0 times
perf: 60,0 frames a second over 5,0 s (16998 shown in all)
vulkan: display: 597 frame intervals of 17,24 ms (deviation 13,74 ms, 1st to 99th percentile 16,47 to 17,01 ms), 1 held for other than 1 refresh; the game's frames went from release to present in 15,2 ms (0,2 to 15,9), on to the display in 33,6 ms (32,6 to 33,4), 49,0 ms in all (46,0 to 48,8)
vulkan: display: 17 frames not shown (no image free), 0 held for a later refresh than their period's
perf: 59,6 frames a second over 5,0 s (17297 shown in all)
vulkan: 3495390 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 11899 finishes (23371 ms); 0 reads past queued releases (0 samples counts written on the GPU); 5389493 descriptor sets written, 1618143 reused; 1130072 draws kept the last one's shaders and pipeline (0 checked)
vulkan: 203 shaders translated (79 ms), 136 pipelines made (25 from the cache, 10043 ms making, 0 ms waited for), 356 render targets made, 2290 texture uploads (8142 MB); 0 frames over 50 ms in the last 600, the slowest 36 ms
vulkan: 281 pipelines of earlier runs made in the background (281 from the cache), 0 still to make
vulkan: memory used and budgeted: heap 0 1908 of 5186 MB (1826 ours), heap 1 133 of 11926 MB (128 ours), heap 2 75 of 170 MB (32 ours)
vulkan: caches: 85 render targets (76 MB, 9 parked), 43 textures (52 MB), 2848 buffers (1 MB); 470 of 5186 MB in use as they count it, 0 MB freed for the budget so far
vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy
vulkan: 969748 rendering passes, 11178 clear commands, 62106 attachments cleared and 1 left undefined by their load op
vulkan: 21600 passes (87%) ended at renderer.c:200
vulkan: 1178 passes (5%) ended at surface.c:160
vulkan: 954 passes (4%) ended at cmd.c:531
vulkan: 600 passes (2%) ended at renderer.c:663
vulkan: 600 passes (2%) ended at render.c:198
vulkan: GPU-owned guest memory landed for the CPU 27948 times, render targets written back for an engine 0 times
perf: 60,0 frames a second over 5,0 s (17597 shown in all)
vulkan: display: 599 frame intervals of 16,67 ms (deviation 0,18 ms, 1st to 99th percentile 16,47 to 16,98 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 12,8 ms (12,5 to 13,2), on to the display in 33,0 ms (32,7 to 33,3), 45,9 ms in all (45,6 to 46,2)
vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's
perf: 60,0 frames a second over 5,0 s (17897 shown in all)
nvn: 18000 presents, 36001 submissions
vulkan: 3716190 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 11899 finishes (23371 ms); 0 reads past queued releases (0 samples counts written on the GPU); 5695779 descriptor sets written, 1753457 reused; 1197272 draws kept the last one's shaders and pipeline (0 checked)
vulkan: 203 shaders translated (79 ms), 136 pipelines made (25 from the cache, 10043 ms making, 0 ms waited for), 356 render targets made, 2290 texture uploads (8142 MB); 0 frames over 50 ms in the last 600, the slowest 17 ms
vulkan: 281 pipelines of earlier runs made in the background (281 from the cache), 0 still to make
vulkan: memory used and budgeted: heap 0 1908 of 5216 MB (1826 ours), heap 1 133 of 11926 MB (128 ours), heap 2 68 of 177 MB (32 ours)
vulkan: caches: 85 render targets (76 MB, 9 parked), 43 textures (52 MB), 2848 buffers (1 MB); 470 of 5216 MB in use as they count it, 0 MB freed for the budget so far
vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy
vulkan: 994678 rendering passes, 14178 clear commands, 65706 attachments cleared and 1 left undefined by their load op
vulkan: 21600 passes (87%) ended at renderer.c:200
vulkan: 1185 passes (5%) ended at surface.c:160
vulkan: 945 passes (4%) ended at cmd.c:531
vulkan: 600 passes (2%) ended at renderer.c:663
vulkan: 600 passes (2%) ended at render.c:198
vulkan: GPU-owned guest memory landed for the CPU 27948 times, render targets written back for an engine 0 times
perf: 60,0 frames a second over 5,0 s (18198 shown in all)
vulkan: display: 596 frame intervals of 16,67 ms (deviation 0,17 ms, 1st to 99th percentile 16,30 to 16,98 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 12,6 ms (12,3 to 13,3), on to the display in 33,0 ms (32,3 to 33,3), 45,6 ms in all (45,3 to 45,9)
vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's
perf: 60,0 frames a second over 5,0 s (18499 shown in all)
vulkan: 3936990 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 11899 finishes (23371 ms); 0 reads past queued releases (0 samples counts written on the GPU); 6002179 descriptor sets written, 1888657 reused; 1264472 draws kept the last one's shaders and pipeline (0 checked)
vulkan: 203 shaders translated (79 ms), 136 pipelines made (25 from the cache, 10043 ms making, 0 ms waited for), 356 render targets made, 2290 texture uploads (8142 MB); 0 frames over 50 ms in the last 600, the slowest 18 ms
vulkan: 281 pipelines of earlier runs made in the background (281 from the cache), 0 still to make
vulkan: memory used and budgeted: heap 0 1908 of 5216 MB (1826 ours), heap 1 133 of 11926 MB (128 ours), heap 2 68 of 177 MB (32 ours)
vulkan: caches: 85 render targets (76 MB, 9 parked), 43 textures (52 MB), 2848 buffers (1 MB); 470 of 5216 MB in use as they count it, 0 MB freed for the budget so far
vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy
vulkan: 1019691 rendering passes, 17178 clear commands, 69306 attachments cleared and 1 left undefined by their load op
vulkan: 21600 passes (86%) ended at renderer.c:200
vulkan: 1189 passes (5%) ended at surface.c:160
vulkan: 1024 passes (4%) ended at cmd.c:531
vulkan: 600 passes (2%) ended at renderer.c:663
vulkan: 600 passes (2%) ended at render.c:198
vulkan: GPU-owned guest memory landed for the CPU 27948 times, render targets written back for an engine 0 times
perf: 60,0 frames a second over 5,0 s (18800 shown in all)
vulkan: display: 594 frame intervals of 16,67 ms (deviation 0,17 ms, 1st to 99th percentile 16,22 to 16,99 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 12,3 ms (12,0 to 13,0), on to the display in 33,0 ms (32,4 to 33,3), 45,3 ms in all (45,0 to 45,6)
vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's
perf: 60,0 frames a second over 5,0 s (19101 shown in all)
vulkan: 4157790 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 11899 finishes (23371 ms); 0 reads past queued releases (0 samples counts written on the GPU); 6308552 descriptor sets written, 2023884 reused; 1331672 draws kept the last one's shaders and pipeline (0 checked)
vulkan: 203 shaders translated (79 ms), 136 pipelines made (25 from the cache, 10043 ms making, 0 ms waited for), 356 render targets made, 2290 texture uploads (8142 MB); 0 frames over 50 ms in the last 600, the slowest 24 ms
vulkan: 281 pipelines of earlier runs made in the background (281 from the cache), 0 still to make
vulkan: memory used and budgeted: heap 0 1908 of 5178 MB (1826 ours), heap 1 133 of 11926 MB (128 ours), heap 2 69 of 176 MB (32 ours)
vulkan: caches: 85 render targets (76 MB, 9 parked), 43 textures (52 MB), 2848 buffers (1 MB); 470 of 5178 MB in use as they count it, 0 MB freed for the budget so far
vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy
vulkan: 1044703 rendering passes, 20178 clear commands, 72906 attachments cleared and 1 left undefined by their load op
vulkan: 21600 passes (86%) ended at renderer.c:200
vulkan: 1191 passes (5%) ended at surface.c:160
vulkan: 1021 passes (4%) ended at cmd.c:531
vulkan: 600 passes (2%) ended at renderer.c:663
vulkan: 600 passes (2%) ended at render.c:198
vulkan: GPU-owned guest memory landed for the CPU 27948 times, render targets written back for an engine 0 times
perf: 60,0 frames a second over 5,0 s (19402 shown in all)
vulkan: display: 599 frame intervals of 16,67 ms (deviation 0,18 ms, 1st to 99th percentile 16,22 to 17,02 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 12,0 ms (11,7 to 12,5), on to the display in 33,0 ms (32,5 to 33,4), 45,1 ms in all (44,8 to 45,4)
vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's
perf: 60,0 frames a second over 5,0 s (19702 shown in all)
nvn: 19800 presents, 39601 submissions
vulkan: 4378590 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 11899 finishes (23371 ms); 0 reads past queued releases (0 samples counts written on the GPU); 6614861 descriptor sets written, 2159175 reused; 1398872 draws kept the last one's shaders and pipeline (0 checked)
vulkan: 203 shaders translated (79 ms), 136 pipelines made (25 from the cache, 10043 ms making, 0 ms waited for), 356 render targets made, 2290 texture uploads (8142 MB); 0 frames over 50 ms in the last 600, the slowest 18 ms
vulkan: 281 pipelines of earlier runs made in the background (281 from the cache), 0 still to make
vulkan: memory used and budgeted: heap 0 1908 of 5216 MB (1826 ours), heap 1 133 of 11926 MB (128 ours), heap 2 68 of 177 MB (32 ours)
vulkan: caches: 85 render targets (76 MB, 9 parked), 43 textures (52 MB), 2848 buffers (1 MB); 470 of 5216 MB in use as they count it, 0 MB freed for the budget so far
vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy
vulkan: 1069640 rendering passes, 23178 clear commands, 76506 attachments cleared and 1 left undefined by their load op
vulkan: 21600 passes (87%) ended at renderer.c:200
vulkan: 1180 passes (5%) ended at surface.c:160
vulkan: 957 passes (4%) ended at cmd.c:531
vulkan: 600 passes (2%) ended at renderer.c:663
vulkan: 600 passes (2%) ended at render.c:198
vulkan: GPU-owned guest memory landed for the CPU 27948 times, render targets written back for an engine 0 times
perf: 60,0 frames a second over 5,0 s (20003 shown in all)
vulkan: display: 597 frame intervals of 16,67 ms (deviation 0,17 ms, 1st to 99th percentile 16,48 to 16,98 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 11,8 ms (11,4 to 12,2), on to the display in 33,0 ms (32,6 to 33,3), 44,8 ms in all (44,5 to 45,1)
vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's
perf: 60,0 frames a second over 5,0 s (20303 shown in all)
vulkan: 4599390 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 11899 finishes (23371 ms); 0 reads past queued releases (0 samples counts written on the GPU); 6921190 descriptor sets written, 2294446 reused; 1466072 draws kept the last one's shaders and pipeline (0 checked)
vulkan: 203 shaders translated (79 ms), 136 pipelines made (25 from the cache, 10043 ms making, 0 ms waited for), 356 render targets made, 2290 texture uploads (8142 MB); 0 frames over 50 ms in the last 600, the slowest 17 ms
vulkan: 281 pipelines of earlier runs made in the background (281 from the cache), 0 still to make
vulkan: memory used and budgeted: heap 0 1908 of 5195 MB (1826 ours), heap 1 133 of 11926 MB (128 ours), heap 2 68 of 177 MB (32 ours)
vulkan: caches: 85 render targets (76 MB, 9 parked), 43 textures (52 MB), 2848 buffers (1 MB); 470 of 5195 MB in use as they count it, 0 MB freed for the budget so far
vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy
vulkan: 1094603 rendering passes, 26178 clear commands, 80106 attachments cleared and 1 left undefined by their load op
vulkan: 21600 passes (87%) ended at renderer.c:200
vulkan: 1183 passes (5%) ended at surface.c:160
vulkan: 980 passes (4%) ended at cmd.c:531
vulkan: 600 passes (2%) ended at renderer.c:663
vulkan: 600 passes (2%) ended at render.c:198
vulkan: GPU-owned guest memory landed for the CPU 27948 times, render targets written back for an engine 0 times
perf: 60,0 frames a second over 5,0 s (20604 shown in all)
vulkan: display: 594 frame intervals of 16,67 ms (deviation 0,17 ms, 1st to 99th percentile 16,27 to 17,00 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 11,5 ms (11,2 to 12,2), on to the display in 33,0 ms (32,5 to 33,4), 44,5 ms in all (44,3 to 44,9)
vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's
perf: 60,0 frames a second over 5,0 s (20904 shown in all)
vulkan: 4820190 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 11899 finishes (23371 ms); 0 reads past queued releases (0 samples counts written on the GPU); 7227550 descriptor sets written, 2429686 reused; 1533272 draws kept the last one's shaders and pipeline (0 checked)
vulkan: 203 shaders translated (79 ms), 136 pipelines made (25 from the cache, 10043 ms making, 0 ms waited for), 356 render targets made, 2290 texture uploads (8142 MB); 0 frames over 50 ms in the last 600, the slowest 19 ms
vulkan: 281 pipelines of earlier runs made in the background (281 from the cache), 0 still to make
vulkan: memory used and budgeted: heap 0 1908 of 5208 MB (1826 ours), heap 1 133 of 11926 MB (128 ours), heap 2 68 of 177 MB (32 ours)
vulkan: caches: 85 render targets (76 MB, 9 parked), 43 textures (52 MB), 2848 buffers (1 MB); 470 of 5208 MB in use as they count it, 0 MB freed for the budget so far
vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy
vulkan: 1119567 rendering passes, 29178 clear commands, 83706 attachments cleared and 1 left undefined by their load op
vulkan: 21600 passes (87%) ended at renderer.c:200
vulkan: 1177 passes (5%) ended at surface.c:160
vulkan: 987 passes (4%) ended at cmd.c:531
vulkan: 600 passes (2%) ended at renderer.c:663
vulkan: 600 passes (2%) ended at render.c:198
vulkan: GPU-owned guest memory landed for the CPU 27948 times, render targets written back for an engine 0 times
perf: 60,0 frames a second over 5,0 s (21204 shown in all)
vulkan: display: 595 frame intervals of 16,67 ms (deviation 0,19 ms, 1st to 99th percentile 16,21 to 17,04 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 11,2 ms (10,9 to 12,0), on to the display in 33,0 ms (32,4 to 33,4), 44,2 ms in all (44,0 to 44,6)
vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's
perf: 60,0 frames a second over 5,0 s (21505 shown in all)
nvn: 21600 presents, 43201 submissions
vulkan: 5040990 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 11899 finishes (23371 ms); 0 reads past queued releases (0 samples counts written on the GPU); 7533885 descriptor sets written, 2564951 reused; 1600472 draws kept the last one's shaders and pipeline (0 checked)
vulkan: 203 shaders translated (79 ms), 136 pipelines made (25 from the cache, 10043 ms making, 0 ms waited for), 356 render targets made, 2290 texture uploads (8142 MB); 0 frames over 50 ms in the last 600, the slowest 18 ms
vulkan: 281 pipelines of earlier runs made in the background (281 from the cache), 0 still to make
vulkan: memory used and budgeted: heap 0 1908 of 5211 MB (1826 ours), heap 1 133 of 11926 MB (128 ours), heap 2 68 of 177 MB (32 ours)
vulkan: caches: 85 render targets (76 MB, 9 parked), 43 textures (52 MB), 2848 buffers (1 MB); 470 of 5211 MB in use as they count it, 0 MB freed for the budget so far
vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy
vulkan: 1144535 rendering passes, 32178 clear commands, 87306 attachments cleared and 1 left undefined by their load op
vulkan: 21600 passes (87%) ended at renderer.c:200
vulkan: 1176 passes (5%) ended at surface.c:160
vulkan: 992 passes (4%) ended at cmd.c:531
vulkan: 600 passes (2%) ended at renderer.c:663
vulkan: 600 passes (2%) ended at render.c:198
vulkan: GPU-owned guest memory landed for the CPU 27948 times, render targets written back for an engine 0 times
perf: 60,0 frames a second over 5,0 s (21805 shown in all)
perf: 60,0 frames a second over 5,0 s (22106 shown in all)
vulkan: display: 598 frame intervals of 16,69 ms (deviation 0,71 ms, 1st to 99th percentile 16,48 to 17,00 ms), 1 held for other than 1 refresh; the game's frames went from release to present in 11,0 ms (10,6 to 15,2), on to the display in 33,1 ms (32,6 to 33,3), 44,0 ms in all (43,7 to 44,3)
vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's
vulkan: 5261790 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 11899 finishes (23371 ms); 0 reads past queued releases (0 samples counts written on the GPU); 7840153 descriptor sets written, 2700283 reused; 1667672 draws kept the last one's shaders and pipeline (0 checked)
vulkan: 203 shaders translated (79 ms), 136 pipelines made (25 from the cache, 10043 ms making, 0 ms waited for), 356 render targets made, 2290 texture uploads (8142 MB); 0 frames over 50 ms in the last 600, the slowest 33 ms
vulkan: 281 pipelines of earlier runs made in the background (281 from the cache), 0 still to make
vulkan: memory used and budgeted: heap 0 1908 of 5215 MB (1826 ours), heap 1 133 of 11926 MB (128 ours), heap 2 68 of 177 MB (32 ours)
vulkan: caches: 85 render targets (76 MB, 9 parked), 43 textures (52 MB), 2848 buffers (1 MB); 470 of 5215 MB in use as they count it, 0 MB freed for the budget so far
vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy
vulkan: 1169429 rendering passes, 35178 clear commands, 90906 attachments cleared and 1 left undefined by their load op
vulkan: 21600 passes (87%) ended at renderer.c:200
vulkan: 1171 passes (5%) ended at surface.c:160
vulkan: 923 passes (4%) ended at cmd.c:531
vulkan: 600 passes (2%) ended at renderer.c:663
vulkan: 600 passes (2%) ended at render.c:198
vulkan: GPU-owned guest memory landed for the CPU 27948 times, render targets written back for an engine 0 times
perf: 60,0 frames a second over 5,0 s (22407 shown in all)
perf: 60,0 frames a second over 5,0 s (22708 shown in all)
vulkan: display: 598 frame intervals of 16,67 ms (deviation 0,17 ms, 1st to 99th percentile 16,46 to 17,00 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 10,7 ms (10,4 to 11,0), on to the display in 33,0 ms (32,6 to 33,3), 43,7 ms in all (43,4 to 44,0)
vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's
vulkan: 5482590 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 11899 finishes (23371 ms); 0 reads past queued releases (0 samples counts written on the GPU); 8146453 descriptor sets written, 2835583 reused; 1734872 draws kept the last one's shaders and pipeline (0 checked)
vulkan: 203 shaders translated (79 ms), 136 pipelines made (25 from the cache, 10043 ms making, 0 ms waited for), 356 render targets made, 2290 texture uploads (8142 MB); 0 frames over 50 ms in the last 600, the slowest 17 ms
vulkan: 281 pipelines of earlier runs made in the background (281 from the cache), 0 still to make
vulkan: memory used and budgeted: heap 0 1908 of 5214 MB (1826 ours), heap 1 133 of 11926 MB (128 ours), heap 2 68 of 177 MB (32 ours)
vulkan: caches: 85 render targets (76 MB, 9 parked), 43 textures (52 MB), 2848 buffers (1 MB); 470 of 5214 MB in use as they count it, 0 MB freed for the budget so far
vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy
vulkan: 1194360 rendering passes, 38178 clear commands, 94506 attachments cleared and 1 left undefined by their load op
vulkan: 21600 passes (87%) ended at renderer.c:200
vulkan: 1175 passes (5%) ended at surface.c:160
vulkan: 956 passes (4%) ended at cmd.c:531
vulkan: 600 passes (2%) ended at renderer.c:663
vulkan: 600 passes (2%) ended at render.c:198
vulkan: GPU-owned guest memory landed for the CPU 27948 times, render targets written back for an engine 0 times
perf: 60,0 frames a second over 5,0 s (23009 shown in all)
perf: 60,0 frames a second over 5,0 s (23309 shown in all)
vulkan: display: 598 frame intervals of 16,67 ms (deviation 0,18 ms, 1st to 99th percentile 16,29 to 16,99 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 10,4 ms (10,0 to 10,8), on to the display in 33,0 ms (32,6 to 33,4), 43,4 ms in all (43,1 to 43,8)
vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's
nvn: 23400 presents, 46801 submissions
vulkan: 5703390 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 11899 finishes (23371 ms); 0 reads past queued releases (0 samples counts written on the GPU); 8452761 descriptor sets written, 2970875 reused; 1802072 draws kept the last one's shaders and pipeline (0 checked)
vulkan: 203 shaders translated (79 ms), 136 pipelines made (25 from the cache, 10043 ms making, 0 ms waited for), 356 render targets made, 2290 texture uploads (8142 MB); 0 frames over 50 ms in the last 600, the slowest 17 ms
vulkan: 281 pipelines of earlier runs made in the background (281 from the cache), 0 still to make
vulkan: memory used and budgeted: heap 0 1908 of 5214 MB (1826 ours), heap 1 133 of 11926 MB (128 ours), heap 2 68 of 177 MB (32 ours)
vulkan: caches: 85 render targets (76 MB, 9 parked), 43 textures (52 MB), 2848 buffers (1 MB); 470 of 5214 MB in use as they count it, 0 MB freed for the budget so far
vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy
vulkan: 1219282 rendering passes, 41178 clear commands, 98106 attachments cleared and 1 left undefined by their load op
vulkan: 21600 passes (87%) ended at renderer.c:200
vulkan: 1175 passes (5%) ended at surface.c:160
vulkan: 947 passes (4%) ended at cmd.c:531
vulkan: 600 passes (2%) ended at renderer.c:663
vulkan: 600 passes (2%) ended at render.c:198
vulkan: GPU-owned guest memory landed for the CPU 27948 times, render targets written back for an engine 0 times
perf: 60,0 frames a second over 5,0 s (23610 shown in all)
perf: 60,0 frames a second over 5,0 s (23910 shown in all)
vulkan: display: 597 frame intervals of 16,69 ms (deviation 0,63 ms, 1st to 99th percentile 16,44 to 17,01 ms), 1 held for other than 1 refresh; the game's frames went from release to present in 10,2 ms (9,8 to 15,0), on to the display in 33,1 ms (32,6 to 33,4), 43,2 ms in all (42,9 to 43,5)
vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's
vulkan: 5924190 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 11899 finishes (23371 ms); 0 reads past queued releases (0 samples counts written on the GPU); 8759071 descriptor sets written, 3106165 reused; 1869272 draws kept the last one's shaders and pipeline (0 checked)
vulkan: 203 shaders translated (79 ms), 136 pipelines made (25 from the cache, 10043 ms making, 0 ms waited for), 356 render targets made, 2290 texture uploads (8142 MB); 0 frames over 50 ms in the last 600, the slowest 31 ms
vulkan: 281 pipelines of earlier runs made in the background (281 from the cache), 0 still to make
vulkan: memory used and budgeted: heap 0 1908 of 5209 MB (1826 ours), heap 1 133 of 11926 MB (128 ours), heap 2 68 of 177 MB (32 ours)
vulkan: caches: 85 render targets (76 MB, 9 parked), 43 textures (52 MB), 2848 buffers (1 MB); 470 of 5209 MB in use as they count it, 0 MB freed for the budget so far
vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy
vulkan: 1244215 rendering passes, 44178 clear commands, 101706 attachments cleared and 1 left undefined by their load op
vulkan: 21600 passes (87%) ended at renderer.c:200
vulkan: 1180 passes (5%) ended at surface.c:160
vulkan: 953 passes (4%) ended at cmd.c:531
vulkan: 600 passes (2%) ended at renderer.c:663
vulkan: 600 passes (2%) ended at render.c:198
vulkan: GPU-owned guest memory landed for the CPU 27948 times, render targets written back for an engine 0 times
perf: 60,0 frames a second over 5,0 s (24211 shown in all)
perf: 60,0 frames a second over 5,0 s (24512 shown in all)
vulkan: display: 598 frame intervals of 16,67 ms (deviation 0,18 ms, 1st to 99th percentile 16,22 to 17,01 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 9,9 ms (9,5 to 10,4), on to the display in 33,0 ms (32,5 to 33,4), 42,9 ms in all (42,6 to 43,2)
vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's
vulkan: 6144990 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 11899 finishes (23371 ms); 0 reads past queued releases (0 samples counts written on the GPU); 9065462 descriptor sets written, 3241374 reused; 1936472 draws kept the last one's shaders and pipeline (0 checked)
vulkan: 203 shaders translated (79 ms), 136 pipelines made (25 from the cache, 10043 ms making, 0 ms waited for), 356 render targets made, 2290 texture uploads (8142 MB); 0 frames over 50 ms in the last 600, the slowest 17 ms
vulkan: 281 pipelines of earlier runs made in the background (281 from the cache), 0 still to make
vulkan: memory used and budgeted: heap 0 1908 of 5170 MB (1826 ours), heap 1 133 of 11926 MB (128 ours), heap 2 68 of 177 MB (32 ours)
vulkan: caches: 85 render targets (76 MB, 9 parked), 43 textures (52 MB), 2848 buffers (1 MB); 470 of 5170 MB in use as they count it, 0 MB freed for the budget so far
vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy
vulkan: 1269229 rendering passes, 47178 clear commands, 105306 attachments cleared and 1 left undefined by their load op
vulkan: 21600 passes (86%) ended at renderer.c:200
vulkan: 1182 passes (5%) ended at surface.c:160
vulkan: 1032 passes (4%) ended at cmd.c:531
vulkan: 600 passes (2%) ended at renderer.c:663
vulkan: 600 passes (2%) ended at render.c:198
vulkan: GPU-owned guest memory landed for the CPU 27948 times, render targets written back for an engine 0 times
perf: 60,0 frames a second over 5,0 s (24812 shown in all)
perf: 60,0 frames a second over 5,0 s (25113 shown in all)
vulkan: display: 596 frame intervals of 16,67 ms (deviation 0,17 ms, 1st to 99th percentile 16,26 to 16,98 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 9,6 ms (9,3 to 10,2), on to the display in 33,0 ms (32,6 to 33,3), 42,6 ms in all (42,3 to 42,9)
vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's
nvn: 25200 presents, 50401 submissions
vulkan: 6365790 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 11899 finishes (23371 ms); 0 reads past queued releases (0 samples counts written on the GPU); 9371838 descriptor sets written, 3376598 reused; 2003672 draws kept the last one's shaders and pipeline (0 checked)
vulkan: 203 shaders translated (79 ms), 136 pipelines made (25 from the cache, 10043 ms making, 0 ms waited for), 356 render targets made, 2290 texture uploads (8142 MB); 0 frames over 50 ms in the last 600, the slowest 40 ms
vulkan: 281 pipelines of earlier runs made in the background (281 from the cache), 0 still to make
vulkan: memory used and budgeted: heap 0 1908 of 5142 MB (1826 ours), heap 1 133 of 11926 MB (128 ours), heap 2 69 of 176 MB (32 ours)
vulkan: caches: 85 render targets (76 MB, 9 parked), 43 textures (52 MB), 2848 buffers (1 MB); 470 of 5142 MB in use as they count it, 0 MB freed for the budget so far
vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy
vulkan: 1294223 rendering passes, 50178 clear commands, 108906 attachments cleared and 1 left undefined by their load op
vulkan: 21600 passes (86%) ended at renderer.c:200
vulkan: 1188 passes (5%) ended at surface.c:160
vulkan: 1006 passes (4%) ended at cmd.c:531
vulkan: 600 passes (2%) ended at renderer.c:663
vulkan: 600 passes (2%) ended at render.c:198
vulkan: GPU-owned guest memory landed for the CPU 27948 times, render targets written back for an engine 0 times
perf: 51,2 frames a second over 5,0 s (25370 shown in all)
perf: 40,2 frames a second over 5,0 s (25571 shown in all)
perf: 39,9 frames a second over 5,0 s (25771 shown in all)
vulkan: 6586590 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 11899 finishes (23371 ms); 0 reads past queued releases (0 samples counts written on the GPU); 9678116 descriptor sets written, 3511920 reused; 2070872 draws kept the last one's shaders and pipeline (0 checked)
vulkan: 203 shaders translated (79 ms), 136 pipelines made (25 from the cache, 10043 ms making, 0 ms waited for), 356 render targets made, 2290 texture uploads (8142 MB); 0 frames over 50 ms in the last 600, the slowest 35 ms
vulkan: 281 pipelines of earlier runs made in the background (281 from the cache), 0 still to make
vulkan: memory used and budgeted: heap 0 1908 of 5047 MB (1826 ours), heap 1 133 of 11926 MB (128 ours), heap 2 68 of 177 MB (32 ours)
vulkan: caches: 85 render targets (76 MB, 9 parked), 43 textures (52 MB), 2848 buffers (1 MB); 470 of 5047 MB in use as they count it, 0 MB freed for the budget so far
vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy
vulkan: 1319118 rendering passes, 53178 clear commands, 112506 attachments cleared and 1 left undefined by their load op
vulkan: 21600 passes (87%) ended at renderer.c:200
vulkan: 1168 passes (5%) ended at surface.c:160
vulkan: 927 passes (4%) ended at cmd.c:531
vulkan: 600 passes (2%) ended at renderer.c:663
vulkan: 600 passes (2%) ended at render.c:198
vulkan: GPU-owned guest memory landed for the CPU 27948 times, render targets written back for an engine 0 times
vulkan: display: 594 frame intervals of 24,56 ms (deviation 8,44 ms, 1st to 99th percentile 16,51 to 33,64 ms), 279 held for other than 1 refresh; the game's frames went from release to present in 23,9 ms (9,2 to 33,7), on to the display in 48,7 ms (32,8 to 50,1), 72,7 ms in all (42,3 to 83,4)
vulkan: display: 109 frames not shown (no image free), 0 held for a later refresh than their period's
perf: 40,2 frames a second over 5,0 s (25972 shown in all)
perf: 51,2 frames a second over 5,0 s (26229 shown in all)
vulkan: 6807390 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 11899 finishes (23371 ms); 0 reads past queued releases (0 samples counts written on the GPU); 9984424 descriptor sets written, 3647212 reused; 2138072 draws kept the last one's shaders and pipeline (0 checked)
vulkan: 203 shaders translated (79 ms), 136 pipelines made (25 from the cache, 10043 ms making, 0 ms waited for), 356 render targets made, 2290 texture uploads (8142 MB); 0 frames over 50 ms in the last 600, the slowest 35 ms
vulkan: 281 pipelines of earlier runs made in the background (281 from the cache), 0 still to make
vulkan: memory used and budgeted: heap 0 1908 of 5046 MB (1826 ours), heap 1 133 of 11926 MB (128 ours), heap 2 68 of 177 MB (32 ours)
vulkan: caches: 85 render targets (76 MB, 9 parked), 41 textures (39 MB), 2848 buffers (1 MB); 457 of 5046 MB in use as they count it, 0 MB freed for the budget so far
vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy
vulkan: 1344053 rendering passes, 56178 clear commands, 116106 attachments cleared and 1 left undefined by their load op
vulkan: 21600 passes (87%) ended at renderer.c:200
vulkan: 1181 passes (5%) ended at surface.c:160
vulkan: 954 passes (4%) ended at cmd.c:531
vulkan: 600 passes (2%) ended at renderer.c:663
vulkan: 600 passes (2%) ended at render.c:198
vulkan: GPU-owned guest memory landed for the CPU 27948 times, render targets written back for an engine 0 times
vulkan: display: 596 frame intervals of 19,38 ms (deviation 6,15 ms, 1st to 99th percentile 16,20 to 33,57 ms), 97 held for other than 1 refresh; the game's frames went from release to present in 19,4 ms (16,0 to 33,7), on to the display in 38,5 ms (32,5 to 50,0), 57,8 ms in all (49,0 to 83,2)
vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's
perf: 60,0 frames a second over 5,0 s (26529 shown in all)
perf: 60,0 frames a second over 5,0 s (26829 shown in all)
nvn: 27000 presents, 54001 submissions
vulkan: 7028190 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 11899 finishes (23371 ms); 0 reads past queued releases (0 samples counts written on the GPU); 10290770 descriptor sets written, 3782466 reused; 2205272 draws kept the last one's shaders and pipeline (0 checked)
vulkan: 203 shaders translated (79 ms), 136 pipelines made (25 from the cache, 10043 ms making, 0 ms waited for), 356 render targets made, 2290 texture uploads (8142 MB); 0 frames over 50 ms in the last 600, the slowest 18 ms
vulkan: 281 pipelines of earlier runs made in the background (281 from the cache), 0 still to make
vulkan: memory used and budgeted: heap 0 1908 of 4872 MB (1826 ours), heap 1 133 of 11926 MB (128 ours), heap 2 68 of 177 MB (32 ours)
vulkan: caches: 85 render targets (76 MB, 9 parked), 41 textures (39 MB), 2848 buffers (1 MB); 457 of 4872 MB in use as they count it, 0 MB freed for the budget so far
vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy
vulkan: 1369031 rendering passes, 59178 clear commands, 119706 attachments cleared and 1 left undefined by their load op
vulkan: 21600 passes (86%) ended at renderer.c:200
vulkan: 1188 passes (5%) ended at surface.c:160
vulkan: 990 passes (4%) ended at cmd.c:531
vulkan: 600 passes (2%) ended at renderer.c:663
vulkan: 600 passes (2%) ended at render.c:198
vulkan: GPU-owned guest memory landed for the CPU 27948 times, render targets written back for an engine 0 times
vulkan: display: 595 frame intervals of 16,67 ms (deviation 0,17 ms, 1st to 99th percentile 16,27 to 17,03 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 16,3 ms (16,0 to 17,2), on to the display in 33,0 ms (32,4 to 33,4), 49,3 ms in all (49,0 to 49,7)
vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's
perf: 60,0 frames a second over 5,0 s (27130 shown in all)
perf: 60,0 frames a second over 5,0 s (27431 shown in all)
vulkan: 7248990 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 11899 finishes (23371 ms); 0 reads past queued releases (0 samples counts written on the GPU); 10597072 descriptor sets written, 3917764 reused; 2272472 draws kept the last one's shaders and pipeline (0 checked)
vulkan: 203 shaders translated (79 ms), 136 pipelines made (25 from the cache, 10043 ms making, 0 ms waited for), 356 render targets made, 2290 texture uploads (8142 MB); 0 frames over 50 ms in the last 600, the slowest 33 ms
vulkan: 281 pipelines of earlier runs made in the background (281 from the cache), 0 still to make
vulkan: memory used and budgeted: heap 0 1908 of 4887 MB (1826 ours), heap 1 133 of 11926 MB (128 ours), heap 2 64 of 181 MB (32 ours)
vulkan: caches: 85 render targets (76 MB, 9 parked), 39 textures (36 MB), 2848 buffers (1 MB); 454 of 4887 MB in use as they count it, 0 MB freed for the budget so far
vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy
vulkan: 1393955 rendering passes, 62178 clear commands, 123306 attachments cleared and 1 left undefined by their load op
vulkan: 21600 passes (87%) ended at renderer.c:200
vulkan: 1182 passes (5%) ended at surface.c:160
vulkan: 942 passes (4%) ended at cmd.c:531
vulkan: 600 passes (2%) ended at renderer.c:663
vulkan: 600 passes (2%) ended at render.c:198
vulkan: GPU-owned guest memory landed for the CPU 27948 times, render targets written back for an engine 0 times
vulkan: display: 597 frame intervals of 16,69 ms (deviation 0,70 ms, 1st to 99th percentile 16,23 to 17,01 ms), 1 held for other than 1 refresh; the game's frames went from release to present in 16,0 ms (15,2 to 16,5), on to the display in 33,1 ms (32,5 to 33,4), 49,1 ms in all (48,8 to 49,4)
vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's
perf: 60,0 frames a second over 5,0 s (27732 shown in all)
vulkan: a 124 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 3 render targets made, 114 texture uploads (96262 KB), 55 ms in finishes
vulkan: a 61 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 59 ms in finishes
perf: 54,2 frames a second over 5,0 s (28003 shown in all)
vulkan: 7403297 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 12168 finishes (24213 ms); 0 reads past queued releases (0 samples counts written on the GPU); 10825073 descriptor sets written, 3998623 reused; 2321578 draws kept the last one's shaders and pipeline (0 checked)
vulkan: 203 shaders translated (79 ms), 136 pipelines made (25 from the cache, 10043 ms making, 0 ms waited for), 432 render targets made, 2615 texture uploads (8334 MB); 2 frames over 50 ms in the last 600, the slowest 124 ms
vulkan: 281 pipelines of earlier runs made in the background (281 from the cache), 0 still to make
vulkan: memory used and budgeted: heap 0 1972 of 5015 MB (1904 ours), heap 1 197 of 11926 MB (192 ours), heap 2 48 of 197 MB (16 ours)
vulkan: caches: 92 render targets (87 MB, 5 parked), 362 textures (816 MB), 6547 buffers (27 MB); 1268 of 5015 MB in use as they count it, 0 MB freed for the budget so far
vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy
vulkan: 1424904 rendering passes, 63526 clear commands, 126199 attachments cleared and 1 left undefined by their load op
vulkan: 20605 passes (67%) ended at renderer.c:200
vulkan: 5456 passes (18%) ended at buffer.c:2122
vulkan: 1342 passes (4%) ended at render.c:198
vulkan: 832 passes (3%) ended at surface.c:160
vulkan: 770 passes (2%) ended at cmd.c:531
vulkan: 374 passes (1%) ended at renderer.c:663
vulkan: 305 passes (1%) ended at dma.c:143
vulkan: 264 passes (1%) ended at buffer.c:777
vulkan: GPU-owned guest memory landed for the CPU 28482 times, render targets written back for an engine 0 times
vulkan: display: 599 frame intervals of 17,47 ms (deviation 5,76 ms, 1st to 99th percentile 16,16 to 33,48 ms), 22 held for other than 1 refresh; the game's frames went from release to present in 17,8 ms (15,6 to 33,3), on to the display in 33,7 ms (23,2 to 49,8), 51,5 ms in all (48,7 to 82,9)
vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's
perf: 59,8 frames a second over 5,0 s (28303 shown in all)
perf: 60,0 frames a second over 5,0 s (28603 shown in all)
nvn: 28800 presents, 57601 submissions
vulkan: 7619396 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 12724 finishes (28794 ms); 0 reads past queued releases (0 samples counts written on the GPU); 11166006 descriptor sets written, 4091762 reused; 2375836 draws kept the last one's shaders and pipeline (0 checked)
vulkan: 203 shaders translated (79 ms), 136 pipelines made (25 from the cache, 10043 ms making, 0 ms waited for), 517 render targets made, 2808 texture uploads (8392 MB); 0 frames over 50 ms in the last 600, the slowest 30 ms
vulkan: 281 pipelines of earlier runs made in the background (281 from the cache), 0 still to make
vulkan: memory used and budgeted: heap 0 1994 of 5029 MB (1910 ours), heap 1 133 of 11926 MB (128 ours), heap 2 64 of 181 MB (32 ours)
vulkan: caches: 84 render targets (93 MB, 9 parked), 544 textures (929 MB), 10319 buffers (36 MB); 1407 of 5029 MB in use as they count it, 0 MB freed for the budget so far
vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy
vulkan: 1481126 rendering passes, 63908 clear commands, 128545 attachments cleared and 1 left undefined by their load op
vulkan: 23294 passes (41%) ended at renderer.c:200
vulkan: 19505 passes (35%) ended at buffer.c:2122
vulkan: 6397 passes (11%) ended at render.c:198
vulkan: 1627 passes (3%) ended at cmd.c:531
vulkan: 1418 passes (3%) ended at query.c:244
vulkan: 994 passes (2%) ended at surface.c:160
vulkan: 979 passes (2%) ended at dma.c:143
vulkan: 552 passes (1%) ended at buffer.c:2050
vulkan: GPU-owned guest memory landed for the CPU 29889 times, render targets written back for an engine 0 times
vulkan: display: 599 frame intervals of 16,66 ms (deviation 0,19 ms, 1st to 99th percentile 16,30 to 16,99 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 16,5 ms (15,5 to 22,1), on to the display in 32,4 ms (27,1 to 33,4), 48,9 ms in all (48,6 to 49,7)
vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's
perf: 60,0 frames a second over 5,0 s (28903 shown in all)
perf: 60,0 frames a second over 5,0 s (29204 shown in all)
vulkan: 7780396 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 13268 finishes (32532 ms); 0 reads past queued releases (0 samples counts written on the GPU); 11408798 descriptor sets written, 4173526 reused; 2417520 draws kept the last one's shaders and pipeline (0 checked)
vulkan: 205 shaders translated (99 ms), 137 pipelines made (25 from the cache, 10073 ms making, 0 ms waited for), 518 render targets made, 2822 texture uploads (8397 MB); 0 frames over 50 ms in the last 600, the slowest 35 ms
vulkan: 281 pipelines of earlier runs made in the background (281 from the cache), 0 still to make
vulkan: memory used and budgeted: heap 0 1938 of 5017 MB (1852 ours), heap 1 133 of 11926 MB (128 ours), heap 2 64 of 181 MB (32 ours)
vulkan: caches: 85 render targets (100 MB, 9 parked), 485 textures (883 MB), 10237 buffers (36 MB); 1369 of 5017 MB in use as they count it, 0 MB freed for the budget so far
vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy
vulkan: 1529175 rendering passes, 64249 clear commands, 130945 attachments cleared and 1 left undefined by their load op
vulkan: 23687 passes (49%) ended at renderer.c:200
vulkan: 12059 passes (25%) ended at buffer.c:2122
vulkan: 4344 passes (9%) ended at render.c:198
vulkan: 2805 passes (6%) ended at query.c:244
vulkan: 1406 passes (3%) ended at surface.c:160
vulkan: 1362 passes (3%) ended at cmd.c:531
vulkan: 1084 passes (2%) ended at dma.c:143
vulkan: 531 passes (1%) ended at buffer.c:777
vulkan: GPU-owned guest memory landed for the CPU 31347 times, render targets written back for an engine 0 times
vulkan: display: 599 frame intervals of 16,67 ms (deviation 0,17 ms, 1st to 99th percentile 16,49 to 16,99 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 15,7 ms (15,2 to 17,2), on to the display in 32,9 ms (31,3 to 33,3), 48,6 ms in all (48,3 to 48,9)
vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's
perf: 60,0 frames a second over 5,0 s (29504 shown in all)
perf: 60,0 frames a second over 5,0 s (29804 shown in all)
vulkan: 7929018 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 13844 finishes (34896 ms); 0 reads past queued releases (0 samples counts written on the GPU); 11643121 descriptor sets written, 4238931 reused; 2457902 draws kept the last one's shaders and pipeline (0 checked)
vulkan: 205 shaders translated (99 ms), 137 pipelines made (25 from the cache, 10073 ms making, 0 ms waited for), 603 render targets made, 2886 texture uploads (8430 MB); 0 frames over 50 ms in the last 600, the slowest 31 ms
vulkan: 281 pipelines of earlier runs made in the background (281 from the cache), 0 still to make
vulkan: memory used and budgeted: heap 0 1938 of 5017 MB (1851 ours), heap 1 133 of 11926 MB (128 ours), heap 2 64 of 181 MB (32 ours)
vulkan: caches: 93 render targets (97 MB, 5 parked), 427 textures (838 MB), 11179 buffers (31 MB); 1328 of 5017 MB in use as they count it, 0 MB freed for the budget so far
vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy
vulkan: 1576851 rendering passes, 64361 clear commands, 133345 attachments cleared and 1 left undefined by their load op
vulkan: 23774 passes (50%) ended at renderer.c:200
vulkan: 12370 passes (26%) ended at buffer.c:2122
vulkan: 5631 passes (12%) ended at render.c:198
vulkan: 1024 passes (2%) ended at cmd.c:531
vulkan: 987 passes (2%) ended at query.c:244
vulkan: 969 passes (2%) ended at dma.c:143
vulkan: 901 passes (2%) ended at surface.c:160
vulkan: 571 passes (1%) ended at buffer.c:777
vulkan: GPU-owned guest memory landed for the CPU 32738 times, render targets written back for an engine 0 times
vulkan: display: 598 frame intervals of 16,69 ms (deviation 0,63 ms, 1st to 99th percentile 16,49 to 16,99 ms), 1 held for other than 1 refresh; the game's frames went from release to present in 15,6 ms (15,0 to 20,0), on to the display in 32,9 ms (30,1 to 33,3), 48,4 ms in all (48,1 to 48,7)
vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's
perf: 60,0 frames a second over 5,0 s (30105 shown in all)
perf: 60,0 frames a second over 5,0 s (30405 shown in all)
nvn: 30600 presents, 61201 submissions
vulkan: 8092125 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 14444 finishes (40491 ms); 0 reads past queued releases (0 samples counts written on the GPU); 11901512 descriptor sets written, 4307050 reused; 2498916 draws kept the last one's shaders and pipeline (0 checked)
vulkan: 205 shaders translated (99 ms), 138 pipelines made (26 from the cache, 10073 ms making, 0 ms waited for), 682 render targets made, 2913 texture uploads (8452 MB); 0 frames over 50 ms in the last 600, the slowest 20 ms
vulkan: 281 pipelines of earlier runs made in the background (281 from the cache), 0 still to make
vulkan: memory used and budgeted: heap 0 1986 of 4988 MB (1894 ours), heap 1 133 of 11926 MB (128 ours), heap 2 64 of 181 MB (32 ours)
vulkan: caches: 105 render targets (140 MB, 18 parked), 408 textures (806 MB), 11813 buffers (34 MB); 1372 of 4988 MB in use as they count it, 0 MB freed for the budget so far
vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy
vulkan: 1622525 rendering passes, 64371 clear commands, 135725 attachments cleared and 1 left undefined by their load op
vulkan: 22237 passes (49%) ended at renderer.c:200
vulkan: 15112 passes (33%) ended at buffer.c:2122
vulkan: 1836 passes (4%) ended at query.c:244
vulkan: 1411 passes (3%) ended at surface.c:160
vulkan: 1118 passes (2%) ended at render.c:198
vulkan: 1048 passes (2%) ended at cmd.c:531
vulkan: 1027 passes (2%) ended at dma.c:143
vulkan: 595 passes (1%) ended at buffer.c:777
vulkan: GPU-owned guest memory landed for the CPU 33843 times, render targets written back for an engine 0 times
vulkan: display: 596 frame intervals of 16,67 ms (deviation 0,18 ms, 1st to 99th percentile 16,49 to 16,99 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 15,8 ms (14,7 to 23,7), on to the display in 32,3 ms (24,5 to 33,3), 48,1 ms in all (47,8 to 48,4)
vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's
perf: 60,0 frames a second over 5,0 s (30705 shown in all)
perf: 60,0 frames a second over 5,0 s (31006 shown in all)
vulkan: 8252445 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 15044 finishes (46655 ms); 0 reads past queued releases (0 samples counts written on the GPU); 12156846 descriptor sets written, 4372356 reused; 2539697 draws kept the last one's shaders and pipeline (0 checked)
vulkan: 205 shaders translated (99 ms), 138 pipelines made (26 from the cache, 10073 ms making, 0 ms waited for), 682 render targets made, 2913 texture uploads (8452 MB); 0 frames over 50 ms in the last 600, the slowest 26 ms
vulkan: 281 pipelines of earlier runs made in the background (281 from the cache), 0 still to make
vulkan: memory used and budgeted: heap 0 1978 of 4963 MB (1888 ours), heap 1 133 of 11926 MB (128 ours), heap 2 64 of 181 MB (32 ours)
vulkan: caches: 104 render targets (134 MB, 18 parked), 331 textures (732 MB), 13958 buffers (28 MB); 1285 of 4963 MB in use as they count it, 0 MB freed for the budget so far
vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy
vulkan: 1668628 rendering passes, 64371 clear commands, 138125 attachments cleared and 1 left undefined by their load op
vulkan: 22200 passes (48%) ended at renderer.c:200
vulkan: 15819 passes (34%) ended at buffer.c:2122
vulkan: 1800 passes (4%) ended at query.c:244
vulkan: 1729 passes (4%) ended at surface.c:160
vulkan: 1200 passes (3%) ended at dma.c:143
vulkan: 1166 passes (3%) ended at cmd.c:531
vulkan: 600 passes (1%) ended at renderer.c:663
vulkan: 590 passes (1%) ended at buffer.c:777
vulkan: GPU-owned guest memory landed for the CPU 34950 times, render targets written back for an engine 0 times
perf: 60,0 frames a second over 5,0 s (31307 shown in all)
vulkan: display: 594 frame intervals of 16,67 ms (deviation 0,18 ms, 1st to 99th percentile 16,42 to 17,00 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 16,2 ms (14,5 to 28,6), on to the display in 31,8 ms (20,9 to 33,3), 47,8 ms in all (47,5 to 48,2)
vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's
perf: 60,2 frames a second over 5,0 s (31608 shown in all)
vulkan: a 102 ms frame: 2 shaders translated (1 ms), 65 pipelines made (0 ms waited for), 1 render targets made, 95 texture uploads (62968 KB), 24 ms in finishes
vulkan: 8445442 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 15644 finishes (52784 ms); 0 reads past queued releases (0 samples counts written on the GPU); 12462236 descriptor sets written, 4452960 reused; 2587321 draws kept the last one's shaders and pipeline (0 checked)
vulkan: 207 shaders translated (100 ms), 203 pipelines made (90 from the cache, 10099 ms making, 0 ms waited for), 683 render targets made, 3057 texture uploads (8538 MB); 1 frames over 50 ms in the last 600, the slowest 102 ms
vulkan: 281 pipelines of earlier runs made in the background (281 from the cache), 0 still to make
vulkan: memory used and budgeted: heap 0 1968 of 5003 MB (1893 ours), heap 1 229 of 11926 MB (224 ours), heap 2 48 of 197 MB (16 ours)
vulkan: caches: 104 render targets (139 MB, 18 parked), 306 textures (776 MB), 15871 buffers (33 MB); 1329 of 5003 MB in use as they count it, 0 MB freed for the budget so far
vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy
vulkan: 1719106 rendering passes, 64475 clear commands, 140525 attachments cleared and 1 left undefined by their load op
vulkan: 22278 passes (44%) ended at renderer.c:200
vulkan: 19550 passes (39%) ended at buffer.c:2122
vulkan: 1914 passes (4%) ended at query.c:244
vulkan: 1846 passes (4%) ended at surface.c:160
vulkan: 1251 passes (2%) ended at cmd.c:531
vulkan: 1096 passes (2%) ended at dma.c:143
vulkan: 793 passes (2%) ended at render.c:198
vulkan: 600 passes (1%) ended at renderer.c:663
vulkan: GPU-owned guest memory landed for the CPU 36073 times, render targets written back for an engine 0 times
nvn: the first texture of format 0xf (target 1, 646x32)
vulkan: shader 7b64bd769ed879a1 (stage 4) not translated: mixed indexed texture kinds
vulkan: shader 43d11d14a1ead6e3 (stage 4) not translated: mixed indexed texture kinds
vulkan: shader 1077a62f10e6ead1 (stage 4) not translated: mixed indexed texture kinds
vulkan: shader afaab9ce1ca52b46 (stage 4) not translated: mixed indexed texture kinds
vulkan: shader dda356117d5fcd34 (stage 4) not translated: mixed indexed texture kinds
vulkan: a 141 ms frame: 7 shaders translated (115 ms), 10 pipelines made (0 ms waited for), 2 render targets made, 2 texture uploads (287 KB), 0 ms in finishes
perf: 57,4 frames a second over 5,0 s (31895 shown in all)
vulkan: display: 597 frame intervals of 17,03 ms (deviation 5,31 ms, 1st to 99th percentile 16,49 to 17,36 ms), 5 held for other than 1 refresh; the game's frames went from release to present in 17,9 ms (14,3 to 33,5), on to the display in 31,1 ms (16,3 to 33,3), 49,0 ms in all (47,4 to 64,2)
vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's
perf: 60,0 frames a second over 5,0 s (32196 shown in all)
vulkan: shader 3b5d7ac3e52f6437 (stage 4) not translated: mixed indexed texture kinds
vulkan: shader 9a2cc3dfbfc7afce (stage 4) not translated: mixed indexed texture kinds
vulkan: shader 007b7a8394ffa11c (stage 4) not translated: mixed indexed texture kinds
vulkan: shader 550de5e5bedbc72e (stage 4) not translated: mixed indexed texture kinds
vulkan: shader ba8776eddc117817 (stage 4) not translated: mixed indexed texture kinds
vulkan: shader 06cfd03d93e9b4de (stage 4) not translated: mixed indexed texture kinds
vulkan: shader d808f4d034e5f0e3 (stage 4) not translated: mixed indexed texture kinds
vulkan: a 221 ms frame: 14 shaders translated (194 ms), 5 pipelines made (0 ms waited for), 2 render targets made, 0 texture uploads (0 KB), 1 ms in finishes
nvn: 32400 presents, 64801 submissions
vulkan: 8557903 draws, 3112 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 16250 finishes (54499 ms); 0 reads past queued releases (0 samples counts written on the GPU); 12621131 descriptor sets written, 4518837 reused; 2616213 draws kept the last one's shaders and pipeline (0 checked)
vulkan: 228 shaders translated (409 ms), 223 pipelines made (106 from the cache, 10865 ms making, 0 ms waited for), 692 render targets made, 3078 texture uploads (8551 MB); 2 frames over 50 ms in the last 600, the slowest 221 ms
vulkan: 281 pipelines of earlier runs made in the background (281 from the cache), 0 still to make
vulkan: memory used and budgeted: heap 0 1994 of 5043 MB (1903 ours), heap 1 133 of 11926 MB (128 ours), heap 2 64 of 181 MB (32 ours)
vulkan: caches: 111 render targets (149 MB, 18 parked), 327 textures (832 MB), 13783 buffers (39 MB); 1416 of 5043 MB in use as they count it, 0 MB freed for the budget so far
vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy
vulkan: 1757607 rendering passes, 65075 clear commands, 143529 attachments cleared and 1 left undefined by their load op
vulkan: 23075 passes (60%) ended at renderer.c:200
vulkan: 8839 passes (23%) ended at buffer.c:2122
vulkan: 2107 passes (5%) ended at render.c:198
vulkan: 914 passes (2%) ended at surface.c:160
vulkan: 850 passes (2%) ended at cmd.c:531
vulkan: 600 passes (2%) ended at dma.c:143
vulkan: 593 passes (2%) ended at buffer.c:777
vulkan: 465 passes (1%) ended at query.c:244
vulkan: GPU-owned guest memory landed for the CPU 37238 times, render targets written back for an engine 0 times
perf: 57,8 frames a second over 5,0 s (32486 shown in all)
vulkan: display: 599 frame intervals of 17,00 ms (deviation 7,52 ms, 1st to 99th percentile 16,47 to 16,98 ms), 2 held for other than 1 refresh; the game's frames went from release to present in 11,7 ms (4,4 to 16,9), on to the display in 32,8 ms (24,8 to 33,3), 44,3 ms in all (37,5 to 49,1)
vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's
perf: 60,0 frames a second over 5,0 s (32787 shown in all)
vulkan: 8669432 draws, 9118 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 16856 finishes (55343 ms); 0 reads past queued releases (0 samples counts written on the GPU); 12772143 descriptor sets written, 4590289 reused; 2643481 draws kept the last one's shaders and pipeline (0 checked)
vulkan: 242 shaders translated (413 ms), 231 pipelines made (107 from the cache, 12772 ms making, 0 ms waited for), 694 render targets made, 3095 texture uploads (8561 MB); 0 frames over 50 ms in the last 600, the slowest 26 ms
vulkan: 281 pipelines of earlier runs made in the background (281 from the cache), 0 still to make
vulkan: memory used and budgeted: heap 0 1994 of 4998 MB (1903 ours), heap 1 137 of 11926 MB (128 ours), heap 2 64 of 181 MB (32 ours)
vulkan: caches: 113 render targets (150 MB, 18 parked), 253 textures (684 MB), 13451 buffers (34 MB); 1263 of 4998 MB in use as they count it, 0 MB freed for the budget so far
vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy
vulkan: 1796730 rendering passes, 65675 clear commands, 146853 attachments cleared and 1 left undefined by their load op
vulkan: 23310 passes (60%) ended at renderer.c:200
vulkan: 8759 passes (22%) ended at buffer.c:2122
vulkan: 2199 passes (6%) ended at render.c:198
vulkan: 1370 passes (4%) ended at cmd.c:531
vulkan: 863 passes (2%) ended at surface.c:160
vulkan: 600 passes (2%) ended at buffer.c:777
vulkan: 600 passes (2%) ended at dma.c:143
vulkan: 600 passes (2%) ended at surface.c:970
vulkan: GPU-owned guest memory landed for the CPU 38422 times, render targets written back for an engine 0 times
perf: 60,0 frames a second over 5,0 s (33088 shown in all)
vulkan: display: 599 frame intervals of 16,69 ms (deviation 0,63 ms, 1st to 99th percentile 16,49 to 16,98 ms), 1 held for other than 1 refresh; the game's frames went from release to present in 5,2 ms (4,2 to 17,1), on to the display in 33,0 ms (31,9 to 33,3), 38,2 ms in all (37,3 to 49,8)
vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's
vulkan: shader 326b4753231ebd0d (stage 4) not translated: mixed indexed texture kinds
vulkan: shader 1ad8504b9f6b545a (stage 4) not translated: mixed indexed texture kinds
vulkan: shader 77d9804da4bb49d7 (stage 4) not translated: mixed indexed texture kinds
vulkan: shader c4bfc2a962ab6899 (stage 4) not translated: mixed indexed texture kinds
vulkan: shader 1740e782824c2ae8 (stage 4) not translated: mixed indexed texture kinds
vulkan: shader 1c3efc4782c599d7 (stage 4) not translated: mixed indexed texture kinds
vulkan: shader bdb3d1280f89bc28 (stage 4) not translated: mixed indexed texture kinds
vulkan: a 208 ms frame: 7 shaders translated (167 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 9 texture uploads (6039 KB), 12 ms in finishes
perf: 57,2 frames a second over 5,0 s (33375 shown in all)
vulkan: 8860038 draws, 17443 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 17460 finishes (58953 ms); 0 reads past queued releases (0 samples counts written on the GPU); 13055695 descriptor sets written, 4687594 reused; 2688045 draws kept the last one's shaders and pipeline (0 checked)
vulkan: 249 shaders translated (580 ms), 233 pipelines made (109 from the cache, 12772 ms making, 0 ms waited for), 694 render targets made, 3146 texture uploads (8588 MB); 1 frames over 50 ms in the last 600, the slowest 208 ms
vulkan: 281 pipelines of earlier runs made in the background (281 from the cache), 0 still to make
vulkan: memory used and budgeted: heap 0 1994 of 4978 MB (1903 ours), heap 1 137 of 11926 MB (128 ours), heap 2 70 of 175 MB (32 ours)
vulkan: caches: 113 render targets (150 MB, 18 parked), 279 textures (748 MB), 16574 buffers (31 MB); 1325 of 4978 MB in use as they count it, 0 MB freed for the budget so far
vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy
vulkan: 1844672 rendering passes, 66275 clear commands, 149698 attachments cleared and 1 left undefined by their load op
vulkan: 22400 passes (47%) ended at renderer.c:200
vulkan: 15947 passes (33%) ended at buffer.c:2122
vulkan: 2106 passes (4%) ended at render.c:198
vulkan: 1935 passes (4%) ended at cmd.c:531
vulkan: 1534 passes (3%) ended at surface.c:160
vulkan: 1530 passes (3%) ended at query.c:244
vulkan: 600 passes (1%) ended at dma.c:143
vulkan: 588 passes (1%) ended at buffer.c:777
vulkan: GPU-owned guest memory landed for the CPU 39547 times, render targets written back for an engine 0 times
perf: 60,0 frames a second over 5,0 s (33676 shown in all)
vulkan: display: 593 frame intervals of 17,00 ms (deviation 7,55 ms, 1st to 99th percentile 16,17 to 17,31 ms), 2 held for other than 1 refresh; the game's frames went from release to present in 15,6 ms (11,2 to 33,2), on to the display in 31,5 ms (20,2 to 33,4), 47,0 ms in all (44,2 to 50,1)
vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's
perf: 59,8 frames a second over 5,0 s (33976 shown in all)
nvn: 34200 presents, 68401 submissions
vulkan: 9064801 draws, 20727 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 18064 finishes (60416 ms); 0 reads past queued releases (0 samples counts written on the GPU); 13369657 descriptor sets written, 4782691 reused; 2733352 draws kept the last one's shaders and pipeline (0 checked)
vulkan: 249 shaders translated (580 ms), 235 pipelines made (111 from the cache, 12772 ms making, 0 ms waited for), 697 render targets made, 3204 texture uploads (8608 MB); 0 frames over 50 ms in the last 600, the slowest 34 ms
vulkan: 281 pipelines of earlier runs made in the background (281 from the cache), 0 still to make
vulkan: memory used and budgeted: heap 0 1996 of 5013 MB (1905 ours), heap 1 137 of 11926 MB (128 ours), heap 2 71 of 174 MB (32 ours)
vulkan: caches: 115 render targets (151 MB, 19 parked), 296 textures (763 MB), 14704 buffers (31 MB); 1341 of 5013 MB in use as they count it, 0 MB freed for the budget so far
vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy
vulkan: 1897050 rendering passes, 66875 clear commands, 152496 attachments cleared and 1 left undefined by their load op
vulkan: 22986 passes (44%) ended at renderer.c:200
vulkan: 21133 passes (40%) ended at buffer.c:2122
vulkan: 1948 passes (4%) ended at render.c:198
vulkan: 1752 passes (3%) ended at cmd.c:531
vulkan: 1531 passes (3%) ended at surface.c:160
vulkan: 600 passes (1%) ended at dma.c:143
vulkan: 596 passes (1%) ended at buffer.c:777
vulkan: 473 passes (1%) ended at render.c:3399
vulkan: GPU-owned guest memory landed for the CPU 40707 times, render targets written back for an engine 0 times
perf: 59,8 frames a second over 5,0 s (34276 shown in all)
vulkan: display: 592 frame intervals of 16,70 ms (deviation 0,79 ms, 1st to 99th percentile 15,81 to 17,72 ms), 1 held for other than 1 refresh; the game's frames went from release to present in 17,8 ms (11,2 to 27,0), on to the display in 31,1 ms (23,1 to 33,6), 48,9 ms in all (44,2 to 50,8)
vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's
perf: 56,0 frames a second over 5,0 s (34557 shown in all)
vulkan: 9234840 draws, 32853 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 18664 finishes (63186 ms); 0 reads past queued releases (0 samples counts written on the GPU); 13599092 descriptor sets written, 4892734 reused; 2771623 draws kept the last one's shaders and pipeline (0 checked)
vulkan: 249 shaders translated (580 ms), 235 pipelines made (111 from the cache, 12772 ms making, 0 ms waited for), 697 render targets made, 3219 texture uploads (8614 MB); 0 frames over 50 ms in the last 600, the slowest 26 ms
vulkan: 281 pipelines of earlier runs made in the background (281 from the cache), 0 still to make
vulkan: memory used and budgeted: heap 0 1994 of 5016 MB (1903 ours), heap 1 137 of 11926 MB (128 ours), heap 2 71 of 174 MB (32 ours)
vulkan: caches: 115 render targets (151 MB, 19 parked), 275 textures (702 MB), 19827 buffers (33 MB); 1283 of 5016 MB in use as they count it, 0 MB freed for the budget so far
vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy
vulkan: 1942141 rendering passes, 67475 clear commands, 156096 attachments cleared and 1 left undefined by their load op
vulkan: 23691 passes (53%) ended at renderer.c:200
vulkan: 11843 passes (26%) ended at buffer.c:2122
vulkan: 2562 passes (6%) ended at cmd.c:531
vulkan: 2366 passes (5%) ended at render.c:198
vulkan: 974 passes (2%) ended at query.c:244
vulkan: 908 passes (2%) ended at surface.c:160
vulkan: 600 passes (1%) ended at dma.c:143
vulkan: 600 passes (1%) ended at render.c:3399
vulkan: GPU-owned guest memory landed for the CPU 41860 times, render targets written back for an engine 0 times
perf: 53,8 frames a second over 5,0 s (34826 shown in all)
vulkan: display: 595 frame intervals of 18,01 ms (deviation 4,56 ms, 1st to 99th percentile 15,85 to 33,60 ms), 48 held for other than 1 refresh; the game's frames went from release to present in 26,4 ms (15,8 to 47,6), on to the display in 25,5 ms (6,6 to 33,6), 51,6 ms in all (44,7 to 66,5)
vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's
perf: 56,6 frames a second over 5,0 s (35110 shown in all)
perf: 50,7 frames a second over 5,0 s (35364 shown in all)
vulkan: 9455704 draws, 46729 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 19273 finishes (66462 ms); 0 reads past queued releases (0 samples counts written on the GPU); 13906388 descriptor sets written, 5026840 reused; 2817865 draws kept the last one's shaders and pipeline (0 checked)
vulkan: 249 shaders translated (580 ms), 235 pipelines made (111 from the cache, 12772 ms making, 0 ms waited for), 702 render targets made, 3276 texture uploads (8673 MB); 0 frames over 50 ms in the last 600, the slowest 33 ms
vulkan: 281 pipelines of earlier runs made in the background (281 from the cache), 0 still to make
vulkan: memory used and budgeted: heap 0 2000 of 5020 MB (1909 ours), heap 1 137 of 11926 MB (128 ours), heap 2 72 of 173 MB (32 ours)
vulkan: caches: 120 render targets (157 MB, 20 parked), 277 textures (789 MB), 24459 buffers (29 MB); 1376 of 5020 MB in use as they count it, 0 MB freed for the budget so far
vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy
vulkan: 1996186 rendering passes, 68075 clear commands, 159862 attachments cleared and 1 left undefined by their load op
vulkan: 23565 passes (44%) ended at renderer.c:200
vulkan: 20287 passes (38%) ended at buffer.c:2122
vulkan: 3059 passes (6%) ended at cmd.c:531
vulkan: 2326 passes (4%) ended at render.c:198
vulkan: 1031 passes (2%) ended at surface.c:160
vulkan: 933 passes (2%) ended at query.c:244
vulkan: 600 passes (1%) ended at dma.c:143
vulkan: 600 passes (1%) ended at render.c:3399
vulkan: GPU-owned guest memory landed for the CPU 43034 times, render targets written back for an engine 0 times
vulkan: display: 596 frame intervals of 18,60 ms (deviation 5,31 ms, 1st to 99th percentile 16,22 to 33,55 ms), 69 held for other than 1 refresh; the game's frames went from release to present in 30,9 ms (15,4 to 48,9), on to the display in 21,4 ms (6,6 to 33,3), 52,2 ms in all (42,0 to 66,2)
vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's
perf: 58,4 frames a second over 5,0 s (35656 shown in all)
perf: 60,0 frames a second over 5,0 s (35957 shown in all)
nvn: 36000 presents, 72001 submissions
vulkan: 9626719 draws, 47809 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 19877 finishes (72066 ms); 0 reads past queued releases (0 samples counts written on the GPU); 14174364 descriptor sets written, 5100864 reused; 2861141 draws kept the last one's shaders and pipeline (0 checked)
vulkan: 249 shaders translated (580 ms), 238 pipelines made (114 from the cache, 12774 ms making, 0 ms waited for), 707 render targets made, 3409 texture uploads (8723 MB); 0 frames over 50 ms in the last 600, the slowest 30 ms
vulkan: 281 pipelines of earlier runs made in the background (281 from the cache), 0 still to make
vulkan: memory used and budgeted: heap 0 1988 of 5026 MB (1899 ours), heap 1 137 of 11926 MB (128 ours), heap 2 71 of 174 MB (32 ours)
vulkan: caches: 108 render targets (149 MB, 20 parked), 374 textures (914 MB), 24996 buffers (39 MB); 1479 of 5026 MB in use as they count it, 0 MB freed for the budget so far
vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy
vulkan: 2042034 rendering passes, 68115 clear commands, 162816 attachments cleared and 1 left undefined by their load op
vulkan: 22805 passes (50%) ended at renderer.c:200
vulkan: 14449 passes (32%) ended at buffer.c:2122
vulkan: 1934 passes (4%) ended at render.c:198
vulkan: 1325 passes (3%) ended at surface.c:160
vulkan: 1318 passes (3%) ended at cmd.c:531
vulkan: 1264 passes (3%) ended at query.c:244
vulkan: 1160 passes (3%) ended at dma.c:143
vulkan: 591 passes (1%) ended at buffer.c:777
vulkan: GPU-owned guest memory landed for the CPU 44271 times, render targets written back for an engine 0 times
vulkan: display: 599 frame intervals of 16,67 ms (deviation 0,17 ms, 1st to 99th percentile 16,48 to 16,98 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 17,7 ms (15,2 to 33,7), on to the display in 30,8 ms (12,4 to 33,3), 48,4 ms in all (45,2 to 48,8)
vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's
perf: 60,0 frames a second over 5,0 s (36257 shown in all)
perf: 60,0 frames a second over 5,0 s (36558 shown in all)
vulkan: 9710604 draws, 47809 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 20375 finishes (76026 ms); 0 reads past queued releases (0 samples counts written on the GPU); 14303437 descriptor sets written, 5139561 reused; 2887796 draws kept the last one's shaders and pipeline (0 checked)
vulkan: 249 shaders translated (580 ms), 238 pipelines made (114 from the cache, 12774 ms making, 0 ms waited for), 708 render targets made, 3429 texture uploads (8726 MB); 0 frames over 50 ms in the last 600, the slowest 18 ms
vulkan: 281 pipelines of earlier runs made in the background (281 from the cache), 0 still to make
vulkan: memory used and budgeted: heap 0 1984 of 5017 MB (1895 ours), heap 1 137 of 11926 MB (128 ours), heap 2 71 of 174 MB (32 ours)
vulkan: caches: 105 render targets (144 MB, 19 parked), 325 textures (783 MB), 19286 buffers (38 MB); 1338 of 5017 MB in use as they count it, 0 MB freed for the budget so far
vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy
vulkan: 2076738 rendering passes, 68625 clear commands, 165216 attachments cleared and 1 left undefined by their load op
vulkan: 21845 passes (63%) ended at renderer.c:200
vulkan: 6102 passes (18%) ended at buffer.c:2122
vulkan: 1795 passes (5%) ended at render.c:198
vulkan: 1559 passes (4%) ended at surface.c:160
vulkan: 990 passes (3%) ended at dma.c:143
vulkan: 986 passes (3%) ended at cmd.c:531
vulkan: 726 passes (2%) ended at query.c:244
vulkan: 489 passes (1%) ended at buffer.c:777
vulkan: GPU-owned guest memory landed for the CPU 45640 times, render targets written back for an engine 0 times
vulkan: display: 599 frame intervals of 16,67 ms (deviation 0,17 ms, 1st to 99th percentile 16,50 to 16,98 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 15,3 ms (14,9 to 18,1), on to the display in 32,9 ms (30,1 to 33,3), 48,2 ms in all (47,9 to 48,6)
vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's
perf: 60,0 frames a second over 5,0 s (36859 shown in all)
perf: 60,0 frames a second over 5,0 s (37160 shown in all)
vulkan: 9785472 draws, 47809 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 20729 finishes (79119 ms); 0 reads past queued releases (0 samples counts written on the GPU); 14423472 descriptor sets written, 5169270 reused; 2913860 draws kept the last one's shaders and pipeline (0 checked)
vulkan: 249 shaders translated (580 ms), 238 pipelines made (114 from the cache, 12774 ms making, 0 ms waited for), 716 render targets made, 3464 texture uploads (8733 MB); 0 frames over 50 ms in the last 600, the slowest 33 ms
vulkan: 281 pipelines of earlier runs made in the background (281 from the cache), 0 still to make
vulkan: memory used and budgeted: heap 0 1984 of 5017 MB (1895 ours), heap 1 137 of 11926 MB (128 ours), heap 2 71 of 174 MB (32 ours)
vulkan: caches: 105 render targets (144 MB, 19 parked), 217 textures (350 MB), 9294 buffers (11 MB); 876 of 5017 MB in use as they count it, 0 MB freed for the budget so far
vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy
vulkan: 2105466 rendering passes, 69250 clear commands, 167616 attachments cleared and 1 left undefined by their load op
vulkan: 19002 passes (66%) ended at renderer.c:200
vulkan: 4360 passes (15%) ended at buffer.c:2122
vulkan: 1574 passes (5%) ended at render.c:198
vulkan: 1132 passes (4%) ended at surface.c:160
vulkan: 813 passes (3%) ended at cmd.c:531
vulkan: 706 passes (2%) ended at dma.c:143
vulkan: 415 passes (1%) ended at query.c:244
vulkan: 363 passes (1%) ended at renderer.c:663
vulkan: GPU-owned guest memory landed for the CPU 46542 times, render targets written back for an engine 0 times
vulkan: display: 598 frame intervals of 16,69 ms (deviation 0,70 ms, 1st to 99th percentile 16,50 to 16,99 ms), 1 held for other than 1 refresh; the game's frames went from release to present in 15,2 ms (14,7 to 18,0), on to the display in 32,9 ms (30,0 to 33,3), 48,0 ms in all (47,7 to 48,3)
vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's
perf: 60,0 frames a second over 5,0 s (37460 shown in all)
perf: 59,8 frames a second over 5,0 s (37759 shown in all)
nvn: 37800 presents, 75601 submissions
vulkan: 9907344 draws, 47809 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 21329 finishes (85572 ms); 0 reads past queued releases (0 samples counts written on the GPU); 14612866 descriptor sets written, 5224038 reused; 2945505 draws kept the last one's shaders and pipeline (0 checked)
vulkan: 251 shaders translated (580 ms), 252 pipelines made (127 from the cache, 12817 ms making, 0 ms waited for), 723 render targets made, 3629 texture uploads (8833 MB); 0 frames over 50 ms in the last 600, the slowest 34 ms
vulkan: 281 pipelines of earlier runs made in the background (281 from the cache), 0 still to make
vulkan: memory used and budgeted: heap 0 1940 of 5016 MB (1855 ours), heap 1 137 of 11926 MB (128 ours), heap 2 71 of 174 MB (32 ours)
vulkan: caches: 98 render targets (103 MB, 7 parked), 373 textures (760 MB), 11158 buffers (38 MB); 1261 of 5016 MB in use as they count it, 0 MB freed for the budget so far
vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy
vulkan: 2145283 rendering passes, 69256 clear commands, 170016 attachments cleared and 1 left undefined by their load op
vulkan: 22152 passes (56%) ended at renderer.c:200
vulkan: 10722 passes (27%) ended at buffer.c:2122
vulkan: 1373 passes (3%) ended at render.c:198
vulkan: 1156 passes (3%) ended at surface.c:160
vulkan: 989 passes (2%) ended at query.c:244
vulkan: 909 passes (2%) ended at cmd.c:531
vulkan: 784 passes (2%) ended at dma.c:143
vulkan: 593 passes (1%) ended at buffer.c:777
vulkan: GPU-owned guest memory landed for the CPU 47673 times, render targets written back for an engine 0 times
vulkan: display: 599 frame intervals of 16,75 ms (deviation 1,19 ms, 1st to 99th percentile 16,49 to 17,21 ms), 3 held for other than 1 refresh; the game's frames went from release to present in 19,7 ms (13,3 to 36,7), on to the display in 28,3 ms (9,4 to 33,3), 48,0 ms in all (44,8 to 56,3)
vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's
perf: 59,6 frames a second over 5,0 s (38058 shown in all)
perf: 56,8 frames a second over 5,0 s (38343 shown in all)
vulkan: 10238596 draws, 47809 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 21929 finishes (91679 ms); 0 reads past queued releases (0 samples counts written on the GPU); 15137827 descriptor sets written, 5362741 reused; 3020763 draws kept the last one's shaders and pipeline (0 checked)
vulkan: 260 shaders translated (581 ms), 272 pipelines made (141 from the cache, 12996 ms making, 0 ms waited for), 723 render targets made, 3668 texture uploads (8846 MB); 0 frames over 50 ms in the last 600, the slowest 23 ms
vulkan: 281 pipelines of earlier runs made in the background (281 from the cache), 0 still to make
vulkan: memory used and budgeted: heap 0 1932 of 5028 MB (1848 ours), heap 1 137 of 11926 MB (128 ours), heap 2 71 of 174 MB (32 ours)
vulkan: caches: 97 render targets (96 MB, 7 parked), 370 textures (812 MB), 30845 buffers (49 MB); 1319 of 5028 MB in use as they count it, 0 MB freed for the budget so far
vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy
vulkan: 2225572 rendering passes, 69256 clear commands, 172596 attachments cleared and 1 left undefined by their load op
vulkan: 45352 passes (56%) ended at buffer.c:2122
vulkan: 22675 passes (28%) ended at renderer.c:200
vulkan: 2738 passes (3%) ended at query.c:244
vulkan: 2693 passes (3%) ended at render.c:198
vulkan: 2331 passes (3%) ended at cmd.c:531
vulkan: 1468 passes (2%) ended at surface.c:160
vulkan: 953 passes (1%) ended at dma.c:143
vulkan: 600 passes (1%) ended at renderer.c:663
vulkan: GPU-owned guest memory landed for the CPU 48826 times, render targets written back for an engine 0 times
vulkan: display: 595 frame intervals of 17,37 ms (deviation 3,33 ms, 1st to 99th percentile 16,45 to 33,36 ms), 25 held for other than 1 refresh; the game's frames went from release to present in 31,5 ms (17,8 to 39,2), on to the display in 18,0 ms (7,1 to 31,9), 49,5 ms in all (41,1 to 62,3)
vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's
perf: 57,6 frames a second over 5,0 s (38631 shown in all)
perf: 58,2 frames a second over 5,0 s (38922 shown in all)
vulkan: 10584759 draws, 47809 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 22529 finishes (97365 ms); 0 reads past queued releases (0 samples counts written on the GPU); 15695677 descriptor sets written, 5497219 reused; 3103965 draws kept the last one's shaders and pipeline (0 checked)
vulkan: 260 shaders translated (581 ms), 272 pipelines made (141 from the cache, 12996 ms making, 0 ms waited for), 794 render targets made, 3746 texture uploads (8905 MB); 0 frames over 50 ms in the last 600, the slowest 28 ms
vulkan: 281 pipelines of earlier runs made in the background (281 from the cache), 0 still to make
vulkan: memory used and budgeted: heap 0 2052 of 5021 MB (1953 ours), heap 1 137 of 11926 MB (128 ours), heap 2 71 of 174 MB (32 ours)
vulkan: caches: 146 render targets (183 MB, 38 parked), 395 textures (890 MB), 32024 buffers (39 MB); 1531 of 5021 MB in use as they count it, 0 MB freed for the budget so far
vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy
vulkan: 2302231 rendering passes, 69256 clear commands, 175288 attachments cleared and 1 left undefined by their load op
vulkan: 43396 passes (57%) ended at buffer.c:2122
vulkan: 22708 passes (30%) ended at renderer.c:200
vulkan: 2361 passes (3%) ended at cmd.c:531
vulkan: 1833 passes (2%) ended at render.c:198
vulkan: 1614 passes (2%) ended at query.c:244
vulkan: 1536 passes (2%) ended at surface.c:160
vulkan: 1128 passes (1%) ended at dma.c:143
vulkan: 592 passes (1%) ended at buffer.c:777
vulkan: GPU-owned guest memory landed for the CPU 49946 times, render targets written back for an engine 0 times
vulkan: display: 598 frame intervals of 17,00 ms (deviation 2,32 ms, 1st to 99th percentile 16,49 to 33,30 ms), 12 held for other than 1 refresh; the game's frames went from release to present in 18,3 ms (1,5 to 39,9), on to the display in 23,2 ms (7,1 to 33,3), 41,1 ms in all (34,6 to 60,2)
vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's
perf: 60,0 frames a second over 5,1 s (39228 shown in all)
perf: 60,0 frames a second over 5,0 s (39528 shown in all)
nvn: 39600 presents, 79201 submissions
vulkan: 10687800 draws, 47809 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 23129 finishes (99297 ms); 0 reads past queued releases (0 samples counts written on the GPU); 15862900 descriptor sets written, 5536342 reused; 3137318 draws kept the last one's shaders and pipeline (0 checked)
vulkan: 261 shaders translated (581 ms), 273 pipelines made (141 from the cache, 13011 ms making, 0 ms waited for), 794 render targets made, 3792 texture uploads (8920 MB); 0 frames over 50 ms in the last 600, the slowest 21 ms
vulkan: 281 pipelines of earlier runs made in the background (281 from the cache), 0 still to make
vulkan: memory used and budgeted: heap 0 1932 of 5012 MB (1848 ours), heap 1 137 of 11926 MB (128 ours), heap 2 75 of 170 MB (32 ours)
vulkan: caches: 104 render targets (96 MB, 7 parked), 390 textures (860 MB), 25438 buffers (35 MB); 1355 of 5012 MB in use as they count it, 0 MB freed for the budget so far
vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy
vulkan: 2339202 rendering passes, 69403 clear commands, 177688 attachments cleared and 1 left undefined by their load op
vulkan: 22214 passes (60%) ended at renderer.c:200
vulkan: 8665 passes (23%) ended at buffer.c:2122
vulkan: 1995 passes (5%) ended at render.c:198
vulkan: 654 passes (2%) ended at surface.c:160
vulkan: 600 passes (2%) ended at dma.c:143
vulkan: 595 passes (2%) ended at buffer.c:777
vulkan: 563 passes (2%) ended at buffer.c:2050
vulkan: 507 passes (1%) ended at cmd.c:531
vulkan: GPU-owned guest memory landed for the CPU 51108 times, render targets written back for an engine 0 times
vulkan: display: 599 frame intervals of 16,67 ms (deviation 0,18 ms, 1st to 99th percentile 16,21 to 17,00 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 3,3 ms (1,3 to 22,1), on to the display in 31,3 ms (12,5 to 33,3), 34,6 ms in all (34,3 to 34,9)
vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's
perf: 60,0 frames a second over 5,0 s (39828 shown in all)
vulkan: 1001 draws skipped while their pipelines were made (async_pipelines)
perf: 60,0 frames a second over 5,0 s (40129 shown in all)
vulkan: 10941389 draws, 47809 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 23729 finishes (102864 ms); 0 reads past queued releases (0 samples counts written on the GPU); 16270270 descriptor sets written, 5639568 reused; 3199948 draws kept the last one's shaders and pipeline (0 checked)
vulkan: 273 shaders translated (583 ms), 279 pipelines made (141 from the cache, 13165 ms making, 0 ms waited for), 1006 render targets made, 3927 texture uploads (9015 MB); 0 frames over 50 ms in the last 600, the slowest 29 ms
vulkan: 281 pipelines of earlier runs made in the background (281 from the cache), 0 still to make
vulkan: memory used and budgeted: heap 0 2028 of 5028 MB (1936 ours), heap 1 137 of 11926 MB (128 ours), heap 2 71 of 174 MB (32 ours)
vulkan: caches: 121 render targets (151 MB, 29 parked), 459 textures (884 MB), 10526 buffers (35 MB); 1462 of 5028 MB in use as they count it, 0 MB freed for the budget so far
vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy
vulkan: 2401142 rendering passes, 69417 clear commands, 180068 attachments cleared and 1 left undefined by their load op
vulkan: 25698 passes (41%) ended at buffer.c:2122
vulkan: 23695 passes (38%) ended at renderer.c:200
vulkan: 5369 passes (9%) ended at render.c:198
vulkan: 1818 passes (3%) ended at cmd.c:531
vulkan: 1106 passes (2%) ended at query.c:244
vulkan: 937 passes (2%) ended at surface.c:160
vulkan: 838 passes (1%) ended at dma.c:143
vulkan: 592 passes (1%) ended at buffer.c:777
vulkan: GPU-owned guest memory landed for the CPU 52294 times, render targets written back for an engine 0 times
vulkan: display: 598 frame intervals of 16,72 ms (deviation 0,96 ms, 1st to 99th percentile 16,49 to 17,04 ms), 2 held for other than 1 refresh; the game's frames went from release to present in 9,7 ms (1,2 to 34,7), on to the display in 27,7 ms (10,3 to 33,2), 37,4 ms in all (34,1 to 50,8)
vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's
perf: 59,6 frames a second over 5,0 s (40427 shown in all)
perf: 58,6 frames a second over 5,0 s (40721 shown in all)
vulkan: 11239224 draws, 47809 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 24329 finishes (108729 ms); 0 reads past queued releases (0 samples counts written on the GPU); 16758107 descriptor sets written, 5749309 reused; 3269915 draws kept the last one's shaders and pipeline (0 checked)
vulkan: 303 shaders translated (589 ms), 304 pipelines made (149 from the cache, 14083 ms making, 0 ms waited for), 1019 render targets made, 4008 texture uploads (9054 MB); 0 frames over 50 ms in the last 600, the slowest 33 ms
vulkan: 281 pipelines of earlier runs made in the background (281 from the cache), 0 still to make
vulkan: memory used and budgeted: heap 0 1932 of 5041 MB (1849 ours), heap 1 137 of 11926 MB (128 ours), heap 2 71 of 174 MB (32 ours)
vulkan: caches: 102 render targets (99 MB, 10 parked), 520 textures (1001 MB), 9043 buffers (30 MB); 1491 of 5041 MB in use as they count it, 0 MB freed for the budget so far
vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy
vulkan: 2463641 rendering passes, 69417 clear commands, 182468 attachments cleared and 1 left undefined by their load op
vulkan: 27202 passes (44%) ended at buffer.c:2122
vulkan: 23518 passes (38%) ended at renderer.c:200
vulkan: 3274 passes (5%) ended at render.c:198
vulkan: 2071 passes (3%) ended at cmd.c:531
vulkan: 1547 passes (2%) ended at query.c:244
vulkan: 1254 passes (2%) ended at surface.c:160
vulkan: 1200 passes (2%) ended at dma.c:143
vulkan: 596 passes (1%) ended at buffer.c:2050
vulkan: GPU-owned guest memory landed for the CPU 53433 times, render targets written back for an engine 0 times
vulkan: display: 597 frame intervals of 16,86 ms (deviation 1,80 ms, 1st to 99th percentile 16,48 to 33,22 ms), 7 held for other than 1 refresh; the game's frames went from release to present in 25,0 ms (16,5 to 46,7), on to the display in 24,6 ms (9,6 to 33,3), 49,6 ms in all (43,0 to 66,4)
vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's
perf: 60,0 frames a second over 5,0 s (41021 shown in all)
perf: 60,0 frames a second over 5,0 s (41322 shown in all)
nvn: 41400 presents, 82801 submissions
vulkan: 11504889 draws, 47809 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 24929 finishes (113877 ms); 0 reads past queued releases (0 samples counts written on the GPU); 17193966 descriptor sets written, 5846048 reused; 3330500 draws kept the last one's shaders and pipeline (0 checked)
vulkan: 310 shaders translated (590 ms), 315 pipelines made (155 from the cache, 14273 ms making, 0 ms waited for), 1178 render targets made, 4054 texture uploads (9120 MB); 0 frames over 50 ms in the last 600, the slowest 26 ms
vulkan: 281 pipelines of earlier runs made in the background (281 from the cache), 0 still to make
vulkan: memory used and budgeted: heap 0 1932 of 5034 MB (1848 ours), heap 1 137 of 11926 MB (128 ours), heap 2 71 of 174 MB (32 ours)
vulkan: caches: 104 render targets (96 MB, 7 parked), 508 textures (1021 MB), 10236 buffers (35 MB); 1514 of 5034 MB in use as they count it, 0 MB freed for the budget so far
vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy
vulkan: 2521856 rendering passes, 69417 clear commands, 184868 attachments cleared and 1 left undefined by their load op
vulkan: 24146 passes (41%) ended at buffer.c:2122
vulkan: 23203 passes (40%) ended at renderer.c:200
vulkan: 3205 passes (6%) ended at render.c:198
vulkan: 1779 passes (3%) ended at cmd.c:531
vulkan: 1361 passes (2%) ended at query.c:244
vulkan: 1046 passes (2%) ended at surface.c:160
vulkan: 969 passes (2%) ended at dma.c:143
vulkan: 596 passes (1%) ended at buffer.c:777
vulkan: GPU-owned guest memory landed for the CPU 54611 times, render targets written back for an engine 0 times
vulkan: display: 599 frame intervals of 16,67 ms (deviation 0,17 ms, 1st to 99th percentile 16,24 to 16,98 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 20,3 ms (16,2 to 31,9), on to the display in 29,2 ms (17,7 to 33,3), 49,5 ms in all (49,0 to 49,8)
vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's
perf: 60,0 frames a second over 5,0 s (41623 shown in all)
perf: 60,0 frames a second over 5,0 s (41923 shown in all)
vulkan: 11719283 draws, 47809 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 25529 finishes (119870 ms); 0 reads past queued releases (0 samples counts written on the GPU); 17523667 descriptor sets written, 5945135 reused; 3374719 draws kept the last one's shaders and pipeline (0 checked)
vulkan: 310 shaders translated (590 ms), 316 pipelines made (155 from the cache, 14275 ms making, 0 ms waited for), 1178 render targets made, 4069 texture uploads (9122 MB); 0 frames over 50 ms in the last 600, the slowest 21 ms
vulkan: 281 pipelines of earlier runs made in the background (281 from the cache), 0 still to make
vulkan: memory used and budgeted: heap 0 1932 of 5030 MB (1848 ours), heap 1 137 of 11926 MB (128 ours), heap 2 70 of 175 MB (32 ours)
vulkan: caches: 104 render targets (96 MB, 7 parked), 450 textures (972 MB), 23451 buffers (36 MB); 1469 of 5030 MB in use as they count it, 0 MB freed for the budget so far
vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy
vulkan: 2579795 rendering passes, 69455 clear commands, 187408 attachments cleared and 1 left undefined by their load op
vulkan: 25552 passes (44%) ended at buffer.c:2122
vulkan: 22460 passes (39%) ended at renderer.c:200
vulkan: 2826 passes (5%) ended at query.c:244
vulkan: 1794 passes (3%) ended at render.c:198
vulkan: 1314 passes (2%) ended at cmd.c:531
vulkan: 1269 passes (2%) ended at surface.c:160
vulkan: 700 passes (1%) ended at dma.c:143
vulkan: 600 passes (1%) ended at renderer.c:663
vulkan: GPU-owned guest memory landed for the CPU 55783 times, render targets written back for an engine 0 times
vulkan: display: 599 frame intervals of 16,69 ms (deviation 0,71 ms, 1st to 99th percentile 16,47 to 17,00 ms), 1 held for other than 1 refresh; the game's frames went from release to present in 19,8 ms (16,0 to 35,6), on to the display in 29,0 ms (13,5 to 33,3), 48,8 ms in all (47,2 to 49,7)
vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's
perf: 59,8 frames a second over 5,0 s (42222 shown in all)
perf: 59,6 frames a second over 5,0 s (42520 shown in all)
vulkan: 12022347 draws, 47809 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 26129 finishes (125783 ms); 0 reads past queued releases (0 samples counts written on the GPU); 17999183 descriptor sets written, 6075747 reused; 3437369 draws kept the last one's shaders and pipeline (0 checked)
vulkan: 310 shaders translated (590 ms), 316 pipelines made (155 from the cache, 14275 ms making, 0 ms waited for), 1178 render targets made, 4069 texture uploads (9122 MB); 0 frames over 50 ms in the last 600, the slowest 28 ms
vulkan: 281 pipelines of earlier runs made in the background (281 from the cache), 0 still to make
vulkan: memory used and budgeted: heap 0 1932 of 5017 MB (1848 ours), heap 1 137 of 11926 MB (128 ours), heap 2 71 of 174 MB (32 ours)
vulkan: caches: 104 render targets (96 MB, 7 parked), 289 textures (782 MB), 37272 buffers (35 MB); 1280 of 5017 MB in use as they count it, 0 MB freed for the budget so far
vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy
vulkan: 2658992 rendering passes, 69455 clear commands, 190144 attachments cleared and 1 left undefined by their load op
vulkan: 44055 passes (56%) ended at buffer.c:2122
vulkan: 22477 passes (28%) ended at renderer.c:200
vulkan: 4200 passes (5%) ended at query.c:244
vulkan: 2048 passes (3%) ended at cmd.c:531
vulkan: 1700 passes (2%) ended at surface.c:160
vulkan: 1564 passes (2%) ended at render.c:198
vulkan: 1200 passes (2%) ended at dma.c:143
vulkan: 600 passes (1%) ended at renderer.c:663
vulkan: GPU-owned guest memory landed for the CPU 56974 times, render targets written back for an engine 0 times
vulkan: display: 597 frame intervals of 16,72 ms (deviation 1,23 ms, 1st to 99th percentile 16,48 to 17,01 ms), 1 held for other than 1 refresh; the game's frames went from release to present in 20,5 ms (15,7 to 32,4), on to the display in 28,4 ms (18,1 to 32,6), 48,8 ms in all (47,2 to 50,0)
vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's
perf: 60,0 frames a second over 5,0 s (42821 shown in all)
perf: 60,0 frames a second over 5,0 s (43121 shown in all)
nvn: 43200 presents, 86401 submissions
vulkan: 12271279 draws, 47809 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 26714 finishes (131169 ms); 0 reads past queued releases (0 samples counts written on the GPU); 18394195 descriptor sets written, 6179155 reused; 3494166 draws kept the last one's shaders and pipeline (0 checked)
vulkan: 312 shaders translated (590 ms), 317 pipelines made (155 from the cache, 14308 ms making, 0 ms waited for), 1185 render targets made, 4146 texture uploads (9150 MB); 0 frames over 50 ms in the last 600, the slowest 29 ms
vulkan: 281 pipelines of earlier runs made in the background (281 from the cache), 0 still to make
vulkan: memory used and budgeted: heap 0 1940 of 5035 MB (1856 ours), heap 1 137 of 11926 MB (128 ours), heap 2 73 of 173 MB (32 ours)
vulkan: caches: 96 render targets (105 MB, 10 parked), 334 textures (814 MB), 24184 buffers (33 MB); 1306 of 5035 MB in use as they count it, 0 MB freed for the budget so far
vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy
vulkan: 2722314 rendering passes, 69632 clear commands, 192544 attachments cleared and 1 left undefined by their load op
vulkan: 25387 passes (40%) ended at buffer.c:2122
vulkan: 22812 passes (36%) ended at renderer.c:200
vulkan: 6167 passes (10%) ended at render.c:198
vulkan: 2558 passes (4%) ended at query.c:244
vulkan: 1764 passes (3%) ended at cmd.c:531
vulkan: 1256 passes (2%) ended at surface.c:160
vulkan: 1168 passes (2%) ended at dma.c:143
vulkan: 576 passes (1%) ended at buffer.c:777
vulkan: GPU-owned guest memory landed for the CPU 58403 times, render targets written back for an engine 0 times
vulkan: display: 597 frame intervals of 16,69 ms (deviation 0,71 ms, 1st to 99th percentile 16,49 to 16,97 ms), 1 held for other than 1 refresh; the game's frames went from release to present in 5,7 ms (0,1 to 23,3), on to the display in 30,5 ms (23,9 to 33,2), 35,8 ms in all (32,7 to 49,8)
vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's
perf: 60,0 frames a second over 5,0 s (43422 shown in all)
perf: 60,0 frames a second over 5,0 s (43723 shown in all)
vulkan: 12480640 draws, 47809 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 26995 finishes (133098 ms); 0 reads past queued releases (0 samples counts written on the GPU); 18706403 descriptor sets written, 6285695 reused; 3552118 draws kept the last one's shaders and pipeline (0 checked)
vulkan: 312 shaders translated (590 ms), 317 pipelines made (155 from the cache, 14308 ms making, 0 ms waited for), 1191 render targets made, 4214 texture uploads (9168 MB); 0 frames over 50 ms in the last 600, the slowest 23 ms
vulkan: 281 pipelines of earlier runs made in the background (281 from the cache), 0 still to make
vulkan: memory used and budgeted: heap 0 1918 of 5041 MB (1836 ours), heap 1 137 of 11926 MB (128 ours), heap 2 70 of 175 MB (32 ours)
vulkan: caches: 97 render targets (88 MB, 11 parked), 402 textures (875 MB), 29398 buffers (34 MB); 1344 of 5041 MB in use as they count it, 0 MB freed for the budget so far
vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy
vulkan: 2767831 rendering passes, 71269 clear commands, 195508 attachments cleared and 1 left undefined by their load op
vulkan: 22250 passes (49%) ended at renderer.c:200
vulkan: 12723 passes (28%) ended at buffer.c:2122
vulkan: 5257 passes (12%) ended at render.c:198
vulkan: 1314 passes (3%) ended at cmd.c:531
vulkan: 1193 passes (3%) ended at surface.c:160
vulkan: 754 passes (2%) ended at query.c:244
vulkan: 560 passes (1%) ended at dma.c:143
vulkan: 543 passes (1%) ended at renderer.c:663
vulkan: GPU-owned guest memory landed for the CPU 59215 times, render targets written back for an engine 0 times
vulkan: display: 599 frame intervals of 16,67 ms (deviation 0,18 ms, 1st to 99th percentile 16,49 to 16,96 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 0,3 ms (0,1 to 2,6), on to the display in 32,5 ms (30,3 to 32,8), 32,7 ms in all (32,4 to 33,0)
vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's
perf: 60,0 frames a second over 5,0 s (44023 shown in all)
perf: 59,9 frames a second over 5,1 s (44328 shown in all)
vulkan: 12701440 draws, 47809 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 26995 finishes (133098 ms); 0 reads past queued releases (0 samples counts written on the GPU); 19012792 descriptor sets written, 6420906 reused; 3620518 draws kept the last one's shaders and pipeline (0 checked)
vulkan: 312 shaders translated (590 ms), 317 pipelines made (155 from the cache, 14308 ms making, 0 ms waited for), 1191 render targets made, 4214 texture uploads (9168 MB); 0 frames over 50 ms in the last 600, the slowest 17 ms
vulkan: 281 pipelines of earlier runs made in the background (281 from the cache), 0 still to make
vulkan: memory used and budgeted: heap 0 1918 of 5037 MB (1836 ours), heap 1 137 of 11926 MB (128 ours), heap 2 71 of 174 MB (32 ours)
vulkan: caches: 97 render targets (88 MB, 11 parked), 323 textures (751 MB), 17539 buffers (21 MB); 1207 of 5037 MB in use as they count it, 0 MB freed for the budget so far
vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy
vulkan: 2792853 rendering passes, 74269 clear commands, 199108 attachments cleared and 1 left undefined by their load op
vulkan: 21600 passes (86%) ended at renderer.c:200
vulkan: 1188 passes (5%) ended at surface.c:160
vulkan: 1034 passes (4%) ended at cmd.c:531
vulkan: 600 passes (2%) ended at renderer.c:663
vulkan: 600 passes (2%) ended at render.c:198
vulkan: GPU-owned guest memory landed for the CPU 59215 times, render targets written back for an engine 0 times
vulkan: display: 598 frame intervals of 16,67 ms (deviation 0,19 ms, 1st to 99th percentile 16,49 to 16,98 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 0,2 ms (0,1 to 0,3), on to the display in 32,3 ms (31,9 to 32,6), 32,4 ms in all (32,1 to 32,8)
vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's
perf: 60,0 frames a second over 5,0 s (44628 shown in all)
perf: 60,0 frames a second over 5,0 s (44929 shown in all)
nvn: 45000 presents, 90001 submissions
vulkan: 12922240 draws, 47809 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 26995 finishes (133098 ms); 0 reads past queued releases (0 samples counts written on the GPU); 19319206 descriptor sets written, 6556092 reused; 3688918 draws kept the last one's shaders and pipeline (0 checked)
vulkan: 312 shaders translated (590 ms), 317 pipelines made (155 from the cache, 14308 ms making, 0 ms waited for), 1191 render targets made, 4214 texture uploads (9168 MB); 0 frames over 50 ms in the last 600, the slowest 17 ms
vulkan: 281 pipelines of earlier runs made in the background (281 from the cache), 0 still to make
vulkan: memory used and budgeted: heap 0 1918 of 5037 MB (1836 ours), heap 1 137 of 11926 MB (128 ours), heap 2 73 of 173 MB (32 ours)
vulkan: caches: 97 render targets (88 MB, 11 parked), 44 textures (55 MB), 2848 buffers (1 MB); 488 of 5037 MB in use as they count it, 0 MB freed for the budget so far
vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy
vulkan: 2817900 rendering passes, 77269 clear commands, 202708 attachments cleared and 1 left undefined by their load op
vulkan: 21600 passes (86%) ended at renderer.c:200
vulkan: 1192 passes (5%) ended at surface.c:160
vulkan: 1055 passes (4%) ended at cmd.c:531
vulkan: 600 passes (2%) ended at renderer.c:663
vulkan: 600 passes (2%) ended at render.c:198
vulkan: GPU-owned guest memory landed for the CPU 59215 times, render targets written back for an engine 0 times
vulkan: display: 599 frame intervals of 16,67 ms (deviation 0,18 ms, 1st to 99th percentile 16,47 to 16,98 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 0,2 ms (0,1 to 0,3), on to the display in 32,0 ms (31,7 to 32,3), 32,2 ms in all (31,9 to 32,5)
vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's
perf: 60,0 frames a second over 5,0 s (45229 shown in all)
perf: 60,0 frames a second over 5,0 s (45530 shown in all)
vulkan: 13143040 draws, 47809 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 26995 finishes (133098 ms); 0 reads past queued releases (0 samples counts written on the GPU); 19625596 descriptor sets written, 6691302 reused; 3757318 draws kept the last one's shaders and pipeline (0 checked)
vulkan: 312 shaders translated (590 ms), 317 pipelines made (155 from the cache, 14308 ms making, 0 ms waited for), 1191 render targets made, 4214 texture uploads (9168 MB); 0 frames over 50 ms in the last 600, the slowest 17 ms
vulkan: 281 pipelines of earlier runs made in the background (281 from the cache), 0 still to make
vulkan: memory used and budgeted: heap 0 1918 of 5020 MB (1836 ours), heap 1 137 of 11926 MB (128 ours), heap 2 78 of 167 MB (32 ours)
vulkan: caches: 97 render targets (88 MB, 11 parked), 44 textures (55 MB), 2848 buffers (1 MB); 488 of 5020 MB in use as they count it, 0 MB freed for the budget so far
vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy
vulkan: 2842937 rendering passes, 80269 clear commands, 206308 attachments cleared and 1 left undefined by their load op
vulkan: 21600 passes (86%) ended at renderer.c:200
vulkan: 1191 passes (5%) ended at surface.c:160
vulkan: 1046 passes (4%) ended at cmd.c:531
vulkan: 600 passes (2%) ended at renderer.c:663
vulkan: 600 passes (2%) ended at render.c:198
vulkan: GPU-owned guest memory landed for the CPU 59215 times, render targets written back for an engine 0 times
vulkan: display: 598 frame intervals of 16,67 ms (deviation 0,23 ms, 1st to 99th percentile 16,17 to 17,29 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 0,2 ms (0,1 to 0,5), on to the display in 31,8 ms (31,4 to 32,3), 32,0 ms in all (31,6 to 32,5)
vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's
perf: 60,0 frames a second over 5,0 s (45830 shown in all)
perf: 60,0 frames a second over 5,0 s (46130 shown in all)
vulkan: 13363840 draws, 47809 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 26995 finishes (133098 ms); 0 reads past queued releases (0 samples counts written on the GPU); 19931989 descriptor sets written, 6826509 reused; 3825718 draws kept the last one's shaders and pipeline (0 checked)
vulkan: 312 shaders translated (590 ms), 317 pipelines made (155 from the cache, 14308 ms making, 0 ms waited for), 1191 render targets made, 4214 texture uploads (9168 MB); 0 frames over 50 ms in the last 600, the slowest 17 ms
vulkan: 281 pipelines of earlier runs made in the background (281 from the cache), 0 still to make
vulkan: memory used and budgeted: heap 0 1918 of 5027 MB (1836 ours), heap 1 137 of 11926 MB (128 ours), heap 2 71 of 174 MB (32 ours)
vulkan: caches: 97 render targets (88 MB, 11 parked), 44 textures (55 MB), 2848 buffers (1 MB); 488 of 5027 MB in use as they count it, 0 MB freed for the budget so far
vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy
vulkan: 2867962 rendering passes, 83269 clear commands, 209908 attachments cleared and 1 left undefined by their load op
vulkan: 21600 passes (86%) ended at renderer.c:200
vulkan: 1185 passes (5%) ended at surface.c:160
vulkan: 1040 passes (4%) ended at cmd.c:531
vulkan: 600 passes (2%) ended at renderer.c:663
vulkan: 600 passes (2%) ended at render.c:198
vulkan: GPU-owned guest memory landed for the CPU 59215 times, render targets written back for an engine 0 times
vulkan: display: 599 frame intervals of 16,67 ms (deviation 0,19 ms, 1st to 99th percentile 16,20 to 16,98 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 0,2 ms (0,1 to 0,3), on to the display in 31,5 ms (31,1 to 31,8), 31,6 ms in all (31,3 to 32,0)
vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's
perf: 60,0 frames a second over 5,0 s (46431 shown in all)
perf: 60,0 frames a second over 5,0 s (46732 shown in all)
nvn: 46800 presents, 93601 submissions
vulkan: 13584640 draws, 47809 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 26995 finishes (133098 ms); 0 reads past queued releases (0 samples counts written on the GPU); 20238379 descriptor sets written, 6961719 reused; 3894118 draws kept the last one's shaders and pipeline (0 checked)
vulkan: 312 shaders translated (590 ms), 317 pipelines made (155 from the cache, 14308 ms making, 0 ms waited for), 1191 render targets made, 4214 texture uploads (9168 MB); 0 frames over 50 ms in the last 600, the slowest 16 ms
vulkan: 281 pipelines of earlier runs made in the background (281 from the cache), 0 still to make
vulkan: memory used and budgeted: heap 0 1918 of 5035 MB (1836 ours), heap 1 137 of 11926 MB (128 ours), heap 2 72 of 173 MB (32 ours)
vulkan: caches: 97 render targets (88 MB, 11 parked), 44 textures (55 MB), 2848 buffers (1 MB); 488 of 5035 MB in use as they count it, 0 MB freed for the budget so far
vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy
vulkan: 2892986 rendering passes, 86269 clear commands, 213508 attachments cleared and 1 left undefined by their load op
vulkan: 21600 passes (86%) ended at renderer.c:200
vulkan: 1189 passes (5%) ended at surface.c:160
vulkan: 1035 passes (4%) ended at cmd.c:531
vulkan: 600 passes (2%) ended at renderer.c:663
vulkan: 600 passes (2%) ended at render.c:198
vulkan: GPU-owned guest memory landed for the CPU 59215 times, render targets written back for an engine 0 times
vulkan: display: 598 frame intervals of 16,67 ms (deviation 0,21 ms, 1st to 99th percentile 16,18 to 17,03 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 0,2 ms (0,1 to 0,4), on to the display in 31,2 ms (30,8 to 31,7), 31,4 ms in all (31,0 to 31,8)
vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's
perf: 60,0 frames a second over 5,0 s (47032 shown in all)
perf: 60,0 frames a second over 5,0 s (47332 shown in all)
vulkan: 13805440 draws, 47809 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 26995 finishes (133098 ms); 0 reads past queued releases (0 samples counts written on the GPU); 20544803 descriptor sets written, 7096895 reused; 3962518 draws kept the last one's shaders and pipeline (0 checked)
vulkan: 312 shaders translated (590 ms), 317 pipelines made (155 from the cache, 14308 ms making, 0 ms waited for), 1191 render targets made, 4214 texture uploads (9168 MB); 0 frames over 50 ms in the last 600, the slowest 18 ms
vulkan: 281 pipelines of earlier runs made in the background (281 from the cache), 0 still to make
vulkan: memory used and budgeted: heap 0 1918 of 5029 MB (1836 ours), heap 1 137 of 11926 MB (128 ours), heap 2 70 of 175 MB (32 ours)
vulkan: caches: 97 render targets (88 MB, 11 parked), 44 textures (55 MB), 2848 buffers (1 MB); 488 of 5029 MB in use as they count it, 0 MB freed for the budget so far
vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy
vulkan: 2918051 rendering passes, 89269 clear commands, 217108 attachments cleared and 1 left undefined by their load op
vulkan: 21600 passes (86%) ended at renderer.c:200
vulkan: 1196 passes (5%) ended at surface.c:160
vulkan: 1069 passes (4%) ended at cmd.c:531
vulkan: 600 passes (2%) ended at renderer.c:663
vulkan: 600 passes (2%) ended at render.c:198
vulkan: GPU-owned guest memory landed for the CPU 59215 times, render targets written back for an engine 0 times
vulkan: display: 599 frame intervals of 16,67 ms (deviation 0,20 ms, 1st to 99th percentile 16,18 to 17,26 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 0,2 ms (0,1 to 0,4), on to the display in 30,9 ms (30,6 to 31,3), 31,1 ms in all (30,8 to 31,5)
vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's
perf: 60,0 frames a second over 5,0 s (47632 shown in all)
perf: 60,0 frames a second over 5,0 s (47933 shown in all)
vulkan: 14026240 draws, 47809 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 26995 finishes (133098 ms); 0 reads past queued releases (0 samples counts written on the GPU); 20851191 descriptor sets written, 7232107 reused; 4030918 draws kept the last one's shaders and pipeline (0 checked)
vulkan: 312 shaders translated (590 ms), 317 pipelines made (155 from the cache, 14308 ms making, 0 ms waited for), 1191 render targets made, 4214 texture uploads (9168 MB); 0 frames over 50 ms in the last 600, the slowest 17 ms
vulkan: 281 pipelines of earlier runs made in the background (281 from the cache), 0 still to make
vulkan: memory used and budgeted: heap 0 1918 of 5026 MB (1836 ours), heap 1 137 of 11926 MB (128 ours), heap 2 71 of 174 MB (32 ours)
vulkan: caches: 97 render targets (88 MB, 11 parked), 44 textures (55 MB), 2848 buffers (1 MB); 488 of 5026 MB in use as they count it, 0 MB freed for the budget so far
vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy
vulkan: 2943082 rendering passes, 92269 clear commands, 220708 attachments cleared and 1 left undefined by their load op
vulkan: 21600 passes (86%) ended at renderer.c:200
vulkan: 1194 passes (5%) ended at surface.c:160
vulkan: 1037 passes (4%) ended at cmd.c:531
vulkan: 600 passes (2%) ended at renderer.c:663
vulkan: 600 passes (2%) ended at render.c:198
vulkan: GPU-owned guest memory landed for the CPU 59215 times, render targets written back for an engine 0 times
vulkan: display: 599 frame intervals of 16,67 ms (deviation 0,18 ms, 1st to 99th percentile 16,48 to 16,97 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 0,2 ms (0,1 to 0,4), on to the display in 30,6 ms (30,3 to 31,0), 30,8 ms in all (30,5 to 31,2)
vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's
perf: 60,0 frames a second over 5,0 s (48234 shown in all)
perf: 60,0 frames a second over 5,0 s (48535 shown in all)
nvn: 48600 presents, 97201 submissions
vulkan: 14247040 draws, 47809 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 26995 finishes (133098 ms); 0 reads past queued releases (0 samples counts written on the GPU); 21157599 descriptor sets written, 7367299 reused; 4099318 draws kept the last one's shaders and pipeline (0 checked)
vulkan: 312 shaders translated (590 ms), 317 pipelines made (155 from the cache, 14308 ms making, 0 ms waited for), 1191 render targets made, 4214 texture uploads (9168 MB); 0 frames over 50 ms in the last 600, the slowest 17 ms
vulkan: 281 pipelines of earlier runs made in the background (281 from the cache), 0 still to make
vulkan: memory used and budgeted: heap 0 1918 of 5029 MB (1836 ours), heap 1 137 of 11926 MB (128 ours), heap 2 70 of 175 MB (32 ours)
vulkan: caches: 97 render targets (88 MB, 11 parked), 44 textures (55 MB), 2848 buffers (1 MB); 488 of 5029 MB in use as they count it, 0 MB freed for the budget so far
vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy
vulkan: 2968107 rendering passes, 95269 clear commands, 224308 attachments cleared and 1 left undefined by their load op
vulkan: 21600 passes (86%) ended at renderer.c:200
vulkan: 1186 passes (5%) ended at surface.c:160
vulkan: 1039 passes (4%) ended at cmd.c:531
vulkan: 600 passes (2%) ended at renderer.c:663
vulkan: 600 passes (2%) ended at render.c:198
vulkan: GPU-owned guest memory landed for the CPU 59215 times, render targets written back for an engine 0 times
vulkan: display: 599 frame intervals of 16,67 ms (deviation 0,17 ms, 1st to 99th percentile 16,50 to 16,97 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 0,2 ms (0,1 to 0,3), on to the display in 30,4 ms (30,0 to 30,7), 30,5 ms in all (30,3 to 30,8)
vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's
perf: 60,0 frames a second over 5,0 s (48835 shown in all)
perf: 60,0 frames a second over 5,0 s (49135 shown in all)
vulkan: 14467840 draws, 47809 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 26995 finishes (133098 ms); 0 reads past queued releases (0 samples counts written on the GPU); 21463984 descriptor sets written, 7502514 reused; 4167718 draws kept the last one's shaders and pipeline (0 checked)
vulkan: 312 shaders translated (590 ms), 317 pipelines made (155 from the cache, 14308 ms making, 0 ms waited for), 1191 render targets made, 4214 texture uploads (9168 MB); 0 frames over 50 ms in the last 600, the slowest 30 ms
vulkan: 281 pipelines of earlier runs made in the background (281 from the cache), 0 still to make
vulkan: memory used and budgeted: heap 0 1918 of 5040 MB (1836 ours), heap 1 137 of 11926 MB (128 ours), heap 2 71 of 174 MB (32 ours)
vulkan: caches: 97 render targets (88 MB, 11 parked), 44 textures (55 MB), 2848 buffers (1 MB); 488 of 5040 MB in use as they count it, 0 MB freed for the budget so far
vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy
vulkan: 2993128 rendering passes, 98269 clear commands, 227908 attachments cleared and 1 left undefined by their load op
vulkan: 21600 passes (86%) ended at renderer.c:200
vulkan: 1189 passes (5%) ended at surface.c:160
vulkan: 1032 passes (4%) ended at cmd.c:531
vulkan: 600 passes (2%) ended at renderer.c:663
vulkan: 600 passes (2%) ended at render.c:198
vulkan: GPU-owned guest memory landed for the CPU 59215 times, render targets written back for an engine 0 times
vulkan: display: 598 frame intervals of 16,69 ms (deviation 0,70 ms, 1st to 99th percentile 16,49 to 16,97 ms), 1 held for other than 1 refresh; the game's frames went from release to present in 0,3 ms (0,1 to 5,3), on to the display in 30,1 ms (29,8 to 30,4), 30,3 ms in all (30,0 to 30,5)
vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's
perf: 60,0 frames a second over 5,0 s (49436 shown in all)
perf: 60,0 frames a second over 5,0 s (49737 shown in all)
vulkan: 14688640 draws, 47809 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 26995 finishes (133098 ms); 0 reads past queued releases (0 samples counts written on the GPU); 21770343 descriptor sets written, 7637755 reused; 4236118 draws kept the last one's shaders and pipeline (0 checked)
vulkan: 312 shaders translated (590 ms), 317 pipelines made (155 from the cache, 14308 ms making, 0 ms waited for), 1191 render targets made, 4214 texture uploads (9168 MB); 0 frames over 50 ms in the last 600, the slowest 16 ms
vulkan: 281 pipelines of earlier runs made in the background (281 from the cache), 0 still to make
vulkan: memory used and budgeted: heap 0 1918 of 5027 MB (1836 ours), heap 1 137 of 11926 MB (128 ours), heap 2 71 of 174 MB (32 ours)
vulkan: caches: 96 render targets (86 MB, 10 parked), 44 textures (55 MB), 2848 buffers (1 MB); 486 of 5027 MB in use as they count it, 0 MB freed for the budget so far
vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy
vulkan: 3018116 rendering passes, 101269 clear commands, 231508 attachments cleared and 1 left undefined by their load op
vulkan: 21600 passes (86%) ended at renderer.c:200
vulkan: 1187 passes (5%) ended at surface.c:160
vulkan: 1001 passes (4%) ended at cmd.c:531
vulkan: 600 passes (2%) ended at renderer.c:663
vulkan: 600 passes (2%) ended at render.c:198
vulkan: GPU-owned guest memory landed for the CPU 59215 times, render targets written back for an engine 0 times
vulkan: display: 599 frame intervals of 16,67 ms (deviation 0,18 ms, 1st to 99th percentile 16,43 to 16,99 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 0,2 ms (0,1 to 0,3), on to the display in 29,8 ms (29,5 to 30,1), 30,0 ms in all (29,7 to 30,3)
vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's
perf: 60,0 frames a second over 5,0 s (50038 shown in all)
perf: 60,0 frames a second over 5,0 s (50338 shown in all)
nvn: 50400 presents, 100801 submissions
vulkan: 14909440 draws, 47809 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 26995 finishes (133098 ms); 0 reads past queued releases (0 samples counts written on the GPU); 22076725 descriptor sets written, 7772973 reused; 4304518 draws kept the last one's shaders and pipeline (0 checked)
vulkan: 312 shaders translated (590 ms), 317 pipelines made (155 from the cache, 14308 ms making, 0 ms waited for), 1191 render targets made, 4214 texture uploads (9168 MB); 0 frames over 50 ms in the last 600, the slowest 17 ms
vulkan: 281 pipelines of earlier runs made in the background (281 from the cache), 0 still to make
vulkan: memory used and budgeted: heap 0 1916 of 5039 MB (1834 ours), heap 1 137 of 11926 MB (128 ours), heap 2 70 of 175 MB (32 ours)
vulkan: caches: 96 render targets (86 MB, 10 parked), 44 textures (55 MB), 2848 buffers (1 MB); 486 of 5039 MB in use as they count it, 0 MB freed for the budget so far
vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy
vulkan: 3043125 rendering passes, 104269 clear commands, 235108 attachments cleared and 1 left undefined by their load op
vulkan: 21600 passes (86%) ended at renderer.c:200
vulkan: 1187 passes (5%) ended at surface.c:160
vulkan: 1022 passes (4%) ended at cmd.c:531
vulkan: 600 passes (2%) ended at renderer.c:663
vulkan: 600 passes (2%) ended at render.c:198
vulkan: GPU-owned guest memory landed for the CPU 59215 times, render targets written back for an engine 0 times
vulkan: display: 599 frame intervals of 16,67 ms (deviation 0,18 ms, 1st to 99th percentile 16,38 to 17,00 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 0,2 ms (0,1 to 0,4), on to the display in 29,5 ms (29,2 to 29,9), 29,7 ms in all (29,4 to 30,0)
vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's
perf: 60,0 frames a second over 5,0 s (50639 shown in all)
perf: 60,0 frames a second over 5,0 s (50940 shown in all)
vulkan: 15130240 draws, 47809 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 26995 finishes (133098 ms); 0 reads past queued releases (0 samples counts written on the GPU); 22383065 descriptor sets written, 7908233 reused; 4372918 draws kept the last one's shaders and pipeline (0 checked)
vulkan: 312 shaders translated (590 ms), 317 pipelines made (155 from the cache, 14308 ms making, 0 ms waited for), 1191 render targets made, 4214 texture uploads (9168 MB); 0 frames over 50 ms in the last 600, the slowest 17 ms
vulkan: 281 pipelines of earlier runs made in the background (281 from the cache), 0 still to make
vulkan: memory used and budgeted: heap 0 1916 of 5034 MB (1834 ours), heap 1 137 of 11926 MB (128 ours), heap 2 74 of 171 MB (32 ours)
vulkan: caches: 96 render targets (86 MB, 10 parked), 44 textures (55 MB), 2848 buffers (1 MB); 486 of 5034 MB in use as they count it, 0 MB freed for the budget so far
vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy
vulkan: 3068099 rendering passes, 107269 clear commands, 238708 attachments cleared and 1 left undefined by their load op
vulkan: 21600 passes (86%) ended at renderer.c:200
vulkan: 1187 passes (5%) ended at surface.c:160
vulkan: 987 passes (4%) ended at cmd.c:531
vulkan: 600 passes (2%) ended at renderer.c:663
vulkan: 600 passes (2%) ended at render.c:198
vulkan: GPU-owned guest memory landed for the CPU 59215 times, render targets written back for an engine 0 times
vulkan: display: 599 frame intervals of 16,67 ms (deviation 0,17 ms, 1st to 99th percentile 16,49 to 16,99 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 0,2 ms (0,1 to 0,4), on to the display in 29,3 ms (29,0 to 29,6), 29,5 ms in all (29,2 to 29,8)
vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's
perf: 60,0 frames a second over 5,0 s (51240 shown in all)
perf: 60,0 frames a second over 5,0 s (51541 shown in all)
vulkan: 15351040 draws, 47809 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 26995 finishes (133098 ms); 0 reads past queued releases (0 samples counts written on the GPU); 22689399 descriptor sets written, 8043499 reused; 4441318 draws kept the last one's shaders and pipeline (0 checked)
vulkan: 312 shaders translated (590 ms), 317 pipelines made (155 from the cache, 14308 ms making, 0 ms waited for), 1191 render targets made, 4214 texture uploads (9168 MB); 0 frames over 50 ms in the last 600, the slowest 29 ms
vulkan: 281 pipelines of earlier runs made in the background (281 from the cache), 0 still to make
vulkan: memory used and budgeted: heap 0 1916 of 5040 MB (1834 ours), heap 1 137 of 11926 MB (128 ours), heap 2 71 of 174 MB (32 ours)
vulkan: caches: 96 render targets (86 MB, 10 parked), 44 textures (55 MB), 2848 buffers (1 MB); 486 of 5040 MB in use as they count it, 0 MB freed for the budget so far
vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy
vulkan: 3093066 rendering passes, 110269 clear commands, 242308 attachments cleared and 1 left undefined by their load op
vulkan: 21600 passes (87%) ended at renderer.c:200
vulkan: 1178 passes (5%) ended at surface.c:160
vulkan: 989 passes (4%) ended at cmd.c:531
vulkan: 600 passes (2%) ended at renderer.c:663
vulkan: 600 passes (2%) ended at render.c:198
vulkan: GPU-owned guest memory landed for the CPU 59215 times, render targets written back for an engine 0 times
perf: 60,0 frames a second over 5,0 s (51842 shown in all)
vulkan: display: 598 frame intervals of 16,72 ms (deviation 0,93 ms, 1st to 99th percentile 16,50 to 16,97 ms), 2 held for other than 1 refresh; the game's frames went from release to present in 0,4 ms (0,1 to 8,1), on to the display in 29,1 ms (28,6 to 29,3), 29,2 ms in all (28,9 to 29,5)
vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's
perf: 60,0 frames a second over 5,0 s (52143 shown in all)
nvn: 52200 presents, 104401 submissions
vulkan: 15571840 draws, 47809 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 26995 finishes (133098 ms); 0 reads past queued releases (0 samples counts written on the GPU); 22995778 descriptor sets written, 8178720 reused; 4509718 draws kept the last one's shaders and pipeline (0 checked)
vulkan: 312 shaders translated (590 ms), 317 pipelines made (155 from the cache, 14308 ms making, 0 ms waited for), 1191 render targets made, 4214 texture uploads (9168 MB); 0 frames over 50 ms in the last 600, the slowest 27 ms
vulkan: 281 pipelines of earlier runs made in the background (281 from the cache), 0 still to make
vulkan: memory used and budgeted: heap 0 1916 of 5036 MB (1834 ours), heap 1 137 of 11926 MB (128 ours), heap 2 71 of 174 MB (32 ours)
vulkan: caches: 96 render targets (86 MB, 10 parked), 44 textures (55 MB), 2848 buffers (1 MB); 486 of 5036 MB in use as they count it, 0 MB freed for the budget so far
vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy
vulkan: 3118077 rendering passes, 113269 clear commands, 245908 attachments cleared and 1 left undefined by their load op
vulkan: 21600 passes (86%) ended at renderer.c:200
vulkan: 1194 passes (5%) ended at surface.c:160
vulkan: 1017 passes (4%) ended at cmd.c:531
vulkan: 600 passes (2%) ended at renderer.c:663
vulkan: 600 passes (2%) ended at render.c:198
vulkan: GPU-owned guest memory landed for the CPU 59215 times, render targets written back for an engine 0 times
perf: 60,0 frames a second over 5,0 s (52444 shown in all)
vulkan: display: 599 frame intervals of 16,67 ms (deviation 0,18 ms, 1st to 99th percentile 16,47 to 16,98 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 0,2 ms (0,1 to 0,4), on to the display in 28,7 ms (28,4 to 29,1), 28,9 ms in all (28,6 to 29,2)
vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's
perf: 60,0 frames a second over 5,0 s (52744 shown in all)
vulkan: 15792640 draws, 47809 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 26995 finishes (133098 ms); 0 reads past queued releases (0 samples counts written on the GPU); 23302218 descriptor sets written, 8313880 reused; 4578118 draws kept the last one's shaders and pipeline (0 checked)
vulkan: 312 shaders translated (590 ms), 317 pipelines made (155 from the cache, 14308 ms making, 0 ms waited for), 1191 render targets made, 4214 texture uploads (9168 MB); 0 frames over 50 ms in the last 600, the slowest 17 ms
vulkan: 281 pipelines of earlier runs made in the background (281 from the cache), 0 still to make
vulkan: memory used and budgeted: heap 0 1916 of 5035 MB (1834 ours), heap 1 137 of 11926 MB (128 ours), heap 2 72 of 173 MB (32 ours)
vulkan: caches: 95 render targets (85 MB, 9 parked), 44 textures (55 MB), 2848 buffers (1 MB); 486 of 5035 MB in use as they count it, 0 MB freed for the budget so far
vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy
vulkan: 3143142 rendering passes, 116269 clear commands, 249508 attachments cleared and 1 left undefined by their load op
vulkan: 21600 passes (86%) ended at renderer.c:200
vulkan: 1193 passes (5%) ended at surface.c:160
vulkan: 1072 passes (4%) ended at cmd.c:531
vulkan: 600 passes (2%) ended at renderer.c:663
vulkan: 600 passes (2%) ended at render.c:198
vulkan: GPU-owned guest memory landed for the CPU 59215 times, render targets written back for an engine 0 times
perf: 60,0 frames a second over 5,0 s (53045 shown in all)
vulkan: display: 596 frame intervals of 16,67 ms (deviation 0,17 ms, 1st to 99th percentile 16,49 to 16,98 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 0,2 ms (0,1 to 0,5), on to the display in 28,4 ms (28,0 to 28,8), 28,6 ms in all (28,4 to 28,9)
vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's
perf: 60,0 frames a second over 5,0 s (53346 shown in all)
vulkan: 16013440 draws, 47809 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 26995 finishes (133098 ms); 0 reads past queued releases (0 samples counts written on the GPU); 23608657 descriptor sets written, 8449041 reused; 4646518 draws kept the last one's shaders and pipeline (0 checked)
vulkan: 312 shaders translated (590 ms), 317 pipelines made (155 from the cache, 14308 ms making, 0 ms waited for), 1191 render targets made, 4214 texture uploads (9168 MB); 0 frames over 50 ms in the last 600, the slowest 19 ms
vulkan: 281 pipelines of earlier runs made in the background (281 from the cache), 0 still to make
vulkan: memory used and budgeted: heap 0 1916 of 5026 MB (1834 ours), heap 1 137 of 11926 MB (128 ours), heap 2 73 of 172 MB (32 ours)
vulkan: caches: 95 render targets (85 MB, 9 parked), 43 textures (47 MB), 2848 buffers (1 MB); 477 of 5026 MB in use as they count it, 0 MB freed for the budget so far
vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy
vulkan: 3168201 rendering passes, 119269 clear commands, 253108 attachments cleared and 1 left undefined by their load op
vulkan: 21600 passes (86%) ended at renderer.c:200
vulkan: 1189 passes (5%) ended at surface.c:160
vulkan: 1070 passes (4%) ended at cmd.c:531
vulkan: 600 passes (2%) ended at renderer.c:663
vulkan: 600 passes (2%) ended at render.c:198
vulkan: GPU-owned guest memory landed for the CPU 59215 times, render targets written back for an engine 0 times
perf: 60,0 frames a second over 5,0 s (53646 shown in all)
vulkan: display: 599 frame intervals of 16,67 ms (deviation 0,17 ms, 1st to 99th percentile 16,50 to 16,97 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 0,2 ms (0,1 to 0,4), on to the display in 28,2 ms (27,8 to 28,5), 28,4 ms in all (28,1 to 28,7)
vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's
perf: 60,0 frames a second over 5,0 s (53947 shown in all)
nvn: 54000 presents, 108001 submissions
vulkan: 16234240 draws, 47809 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 26995 finishes (133098 ms); 0 reads past queued releases (0 samples counts written on the GPU); 23915074 descriptor sets written, 8584224 reused; 4714918 draws kept the last one's shaders and pipeline (0 checked)
vulkan: 312 shaders translated (590 ms), 317 pipelines made (155 from the cache, 14308 ms making, 0 ms waited for), 1191 render targets made, 4214 texture uploads (9168 MB); 0 frames over 50 ms in the last 600, the slowest 17 ms
vulkan: 281 pipelines of earlier runs made in the background (281 from the cache), 0 still to make
vulkan: memory used and budgeted: heap 0 1916 of 5027 MB (1834 ours), heap 1 137 of 11926 MB (128 ours), heap 2 70 of 175 MB (32 ours)
vulkan: caches: 95 render targets (85 MB, 9 parked), 43 textures (47 MB), 2848 buffers (1 MB); 477 of 5027 MB in use as they count it, 0 MB freed for the budget so far
vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy
vulkan: 3193233 rendering passes, 122269 clear commands, 256708 attachments cleared and 1 left undefined by their load op
vulkan: 21600 passes (86%) ended at renderer.c:200
vulkan: 1185 passes (5%) ended at surface.c:160
vulkan: 1047 passes (4%) ended at cmd.c:531
vulkan: 600 passes (2%) ended at renderer.c:663
vulkan: 600 passes (2%) ended at render.c:198
vulkan: GPU-owned guest memory landed for the CPU 59215 times, render targets written back for an engine 0 times
perf: 60,0 frames a second over 5,0 s (54248 shown in all)
vulkan: display: 599 frame intervals of 16,67 ms (deviation 0,17 ms, 1st to 99th percentile 16,49 to 16,98 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 0,2 ms (0,1 to 0,3), on to the display in 27,9 ms (27,6 to 28,2), 28,1 ms in all (27,8 to 28,4)
vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's
perf: 60,0 frames a second over 5,0 s (54548 shown in all)
vulkan: 16455040 draws, 47809 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 26995 finishes (133098 ms); 0 reads past queued releases (0 samples counts written on the GPU); 24221498 descriptor sets written, 8719400 reused; 4783318 draws kept the last one's shaders and pipeline (0 checked)
vulkan: 312 shaders translated (590 ms), 317 pipelines made (155 from the cache, 14308 ms making, 0 ms waited for), 1191 render targets made, 4214 texture uploads (9168 MB); 0 frames over 50 ms in the last 600, the slowest 16 ms
vulkan: 281 pipelines of earlier runs made in the background (281 from the cache), 0 still to make
vulkan: memory used and budgeted: heap 0 1916 of 5029 MB (1834 ours), heap 1 137 of 11926 MB (128 ours), heap 2 71 of 174 MB (32 ours)
vulkan: caches: 95 render targets (85 MB, 9 parked), 43 textures (47 MB), 2848 buffers (1 MB); 477 of 5029 MB in use as they count it, 0 MB freed for the budget so far
vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy
vulkan: 3218284 rendering passes, 125269 clear commands, 260308 attachments cleared and 1 left undefined by their load op
vulkan: 21600 passes (86%) ended at renderer.c:200
vulkan: 1187 passes (5%) ended at surface.c:160
vulkan: 1064 passes (4%) ended at cmd.c:531
vulkan: 600 passes (2%) ended at renderer.c:663
vulkan: 600 passes (2%) ended at render.c:198
vulkan: GPU-owned guest memory landed for the CPU 59215 times, render targets written back for an engine 0 times
perf: 60,0 frames a second over 5,0 s (54848 shown in all)
vulkan: display: 599 frame intervals of 16,69 ms (deviation 0,70 ms, 1st to 99th percentile 16,49 to 16,96 ms), 1 held for other than 1 refresh; the game's frames went from release to present in 0,3 ms (0,1 to 2,5), on to the display in 27,7 ms (27,3 to 27,9), 27,8 ms in all (27,5 to 28,1)
vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's
perf: 60,0 frames a second over 5,0 s (55149 shown in all)
vulkan: 16675840 draws, 47809 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 26995 finishes (133098 ms); 0 reads past queued releases (0 samples counts written on the GPU); 24527902 descriptor sets written, 8854596 reused; 4851718 draws kept the last one's shaders and pipeline (0 checked)
vulkan: 312 shaders translated (590 ms), 317 pipelines made (155 from the cache, 14308 ms making, 0 ms waited for), 1191 render targets made, 4214 texture uploads (9168 MB); 0 frames over 50 ms in the last 600, the slowest 27 ms
vulkan: 281 pipelines of earlier runs made in the background (281 from the cache), 0 still to make
vulkan: memory used and budgeted: heap 0 1916 of 5029 MB (1834 ours), heap 1 137 of 11926 MB (128 ours), heap 2 70 of 175 MB (32 ours)
vulkan: caches: 95 render targets (85 MB, 9 parked), 42 textures (46 MB), 2848 buffers (1 MB); 477 of 5029 MB in use as they count it, 0 MB freed for the budget so far
vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy
vulkan: 3243310 rendering passes, 128269 clear commands, 263908 attachments cleared and 1 left undefined by their load op
vulkan: 21600 passes (86%) ended at renderer.c:200
vulkan: 1188 passes (5%) ended at surface.c:160
vulkan: 1038 passes (4%) ended at cmd.c:531
vulkan: 600 passes (2%) ended at renderer.c:663
vulkan: 600 passes (2%) ended at render.c:198
vulkan: GPU-owned guest memory landed for the CPU 59215 times, render targets written back for an engine 0 times
perf: 60,0 frames a second over 5,0 s (55449 shown in all)
vulkan: display: 599 frame intervals of 16,67 ms (deviation 0,17 ms, 1st to 99th percentile 16,50 to 16,98 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 0,2 ms (0,1 to 0,4), on to the display in 27,4 ms (27,0 to 27,7), 27,6 ms in all (27,3 to 27,9)
vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's
perf: 60,0 frames a second over 5,0 s (55749 shown in all)
nvn: 55800 presents, 111601 submissions
vulkan: 16896640 draws, 47809 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 26995 finishes (133098 ms); 0 reads past queued releases (0 samples counts written on the GPU); 24834254 descriptor sets written, 8989844 reused; 4920118 draws kept the last one's shaders and pipeline (0 checked)
vulkan: 312 shaders translated (590 ms), 317 pipelines made (155 from the cache, 14308 ms making, 0 ms waited for), 1191 render targets made, 4214 texture uploads (9168 MB); 0 frames over 50 ms in the last 600, the slowest 17 ms
vulkan: 281 pipelines of earlier runs made in the background (281 from the cache), 0 still to make
vulkan: memory used and budgeted: heap 0 1916 of 5041 MB (1834 ours), heap 1 137 of 11926 MB (128 ours), heap 2 70 of 175 MB (32 ours)
vulkan: caches: 95 render targets (85 MB, 9 parked), 42 textures (46 MB), 2848 buffers (1 MB); 477 of 5041 MB in use as they count it, 0 MB freed for the budget so far
vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy
vulkan: 3268297 rendering passes, 131269 clear commands, 267508 attachments cleared and 1 left undefined by their load op
vulkan: 21600 passes (86%) ended at renderer.c:200
vulkan: 1185 passes (5%) ended at surface.c:160
vulkan: 1002 passes (4%) ended at cmd.c:531
vulkan: 600 passes (2%) ended at renderer.c:663
vulkan: 600 passes (2%) ended at render.c:198
vulkan: GPU-owned guest memory landed for the CPU 59215 times, render targets written back for an engine 0 times
perf: 60,0 frames a second over 5,0 s (56050 shown in all)
vulkan: display: 599 frame intervals of 16,67 ms (deviation 0,17 ms, 1st to 99th percentile 16,48 to 16,96 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 0,2 ms (0,1 to 0,4), on to the display in 27,1 ms (26,7 to 27,4), 27,3 ms in all (27,0 to 27,6)
vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's
perf: 60,0 frames a second over 5,0 s (56350 shown in all)
vulkan: 17117440 draws, 47809 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 26995 finishes (133098 ms); 0 reads past queued releases (0 samples counts written on the GPU); 25140519 descriptor sets written, 9125179 reused; 4988518 draws kept the last one's shaders and pipeline (0 checked)
vulkan: 312 shaders translated (590 ms), 317 pipelines made (155 from the cache, 14308 ms making, 0 ms waited for), 1191 render targets made, 4214 texture uploads (9168 MB); 0 frames over 50 ms in the last 600, the slowest 19 ms
vulkan: 281 pipelines of earlier runs made in the background (281 from the cache), 0 still to make
vulkan: memory used and budgeted: heap 0 1916 of 5037 MB (1834 ours), heap 1 137 of 11926 MB (128 ours), heap 2 70 of 175 MB (32 ours)
vulkan: caches: 95 render targets (85 MB, 9 parked), 42 textures (46 MB), 2848 buffers (1 MB); 477 of 5037 MB in use as they count it, 0 MB freed for the budget so far
vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy
vulkan: 3293196 rendering passes, 134269 clear commands, 271108 attachments cleared and 1 left undefined by their load op
vulkan: 21600 passes (87%) ended at renderer.c:200
vulkan: 1168 passes (5%) ended at surface.c:160
vulkan: 931 passes (4%) ended at cmd.c:531
vulkan: 600 passes (2%) ended at renderer.c:663
vulkan: 600 passes (2%) ended at render.c:198
vulkan: GPU-owned guest memory landed for the CPU 59215 times, render targets written back for an engine 0 times
perf: 60,0 frames a second over 5,0 s (56651 shown in all)
vulkan: display: 599 frame intervals of 16,67 ms (deviation 0,17 ms, 1st to 99th percentile 16,50 to 16,97 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 0,2 ms (0,1 to 0,5), on to the display in 26,8 ms (26,5 to 27,2), 27,0 ms in all (26,7 to 27,3)
vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's
perf: 60,0 frames a second over 5,0 s (56952 shown in all)
vulkan: 17338240 draws, 47809 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 26995 finishes (133098 ms); 0 reads past queued releases (0 samples counts written on the GPU); 25446818 descriptor sets written, 9260480 reused; 5056918 draws kept the last one's shaders and pipeline (0 checked)
vulkan: 312 shaders translated (590 ms), 317 pipelines made (155 from the cache, 14308 ms making, 0 ms waited for), 1191 render targets made, 4214 texture uploads (9168 MB); 0 frames over 50 ms in the last 600, the slowest 17 ms
vulkan: 281 pipelines of earlier runs made in the background (281 from the cache), 0 still to make
vulkan: memory used and budgeted: heap 0 1916 of 5029 MB (1834 ours), heap 1 137 of 11926 MB (128 ours), heap 2 70 of 175 MB (32 ours)
vulkan: caches: 95 render targets (85 MB, 9 parked), 41 textures (41 MB), 2848 buffers (1 MB); 472 of 5029 MB in use as they count it, 0 MB freed for the budget so far
vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy
vulkan: 3318119 rendering passes, 137269 clear commands, 274708 attachments cleared and 1 left undefined by their load op
vulkan: 21600 passes (87%) ended at renderer.c:200
vulkan: 1183 passes (5%) ended at surface.c:160
vulkan: 940 passes (4%) ended at cmd.c:531
vulkan: 600 passes (2%) ended at renderer.c:663
vulkan: 600 passes (2%) ended at render.c:198
vulkan: GPU-owned guest memory landed for the CPU 59215 times, render targets written back for an engine 0 times
perf: 60,0 frames a second over 5,0 s (57253 shown in all)
vulkan: display: 599 frame intervals of 16,67 ms (deviation 0,17 ms, 1st to 99th percentile 16,49 to 16,97 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 0,2 ms (0,1 to 0,4), on to the display in 26,6 ms (26,2 to 26,9), 26,8 ms in all (26,5 to 27,0)
vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's
perf: 60,0 frames a second over 5,0 s (57554 shown in all)
nvn: 57600 presents, 115201 submissions
vulkan: 17559040 draws, 47809 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 26995 finishes (133098 ms); 0 reads past queued releases (0 samples counts written on the GPU); 25753125 descriptor sets written, 9395773 reused; 5125318 draws kept the last one's shaders and pipeline (0 checked)
vulkan: 312 shaders translated (590 ms), 317 pipelines made (155 from the cache, 14308 ms making, 0 ms waited for), 1191 render targets made, 4214 texture uploads (9168 MB); 0 frames over 50 ms in the last 600, the slowest 17 ms
vulkan: 281 pipelines of earlier runs made in the background (281 from the cache), 0 still to make
vulkan: memory used and budgeted: heap 0 1916 of 5036 MB (1834 ours), heap 1 137 of 11926 MB (128 ours), heap 2 71 of 174 MB (32 ours)
vulkan: caches: 95 render targets (85 MB, 9 parked), 41 textures (41 MB), 2848 buffers (1 MB); 472 of 5036 MB in use as they count it, 0 MB freed for the budget so far
vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy
vulkan: 3343037 rendering passes, 140269 clear commands, 278308 attachments cleared and 1 left undefined by their load op
vulkan: 21600 passes (87%) ended at renderer.c:200
vulkan: 1168 passes (5%) ended at surface.c:160
vulkan: 950 passes (4%) ended at cmd.c:531
vulkan: 600 passes (2%) ended at renderer.c:663
vulkan: 600 passes (2%) ended at render.c:198
vulkan: GPU-owned guest memory landed for the CPU 59215 times, render targets written back for an engine 0 times
perf: 60,0 frames a second over 5,0 s (57855 shown in all)
vulkan: display: 599 frame intervals of 16,69 ms (deviation 0,63 ms, 1st to 99th percentile 16,48 to 16,97 ms), 1 held for other than 1 refresh; the game's frames went from release to present in 0,2 ms (0,1 to 0,7), on to the display in 26,3 ms (25,9 to 26,6), 26,5 ms in all (26,2 to 26,8)
vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's
perf: 60,0 frames a second over 5,0 s (58155 shown in all)
vulkan: 17779840 draws, 47809 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 26995 finishes (133098 ms); 0 reads past queued releases (0 samples counts written on the GPU); 26059424 descriptor sets written, 9531074 reused; 5193718 draws kept the last one's shaders and pipeline (0 checked)
vulkan: 312 shaders translated (590 ms), 317 pipelines made (155 from the cache, 14308 ms making, 0 ms waited for), 1191 render targets made, 4214 texture uploads (9168 MB); 0 frames over 50 ms in the last 600, the slowest 24 ms
vulkan: 281 pipelines of earlier runs made in the background (281 from the cache), 0 still to make
vulkan: memory used and budgeted: heap 0 1916 of 5025 MB (1834 ours), heap 1 137 of 11926 MB (128 ours), heap 2 73 of 172 MB (32 ours)
vulkan: caches: 95 render targets (85 MB, 9 parked), 40 textures (36 MB), 2848 buffers (1 MB); 466 of 5025 MB in use as they count it, 0 MB freed for the budget so far
vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy
vulkan: 3367965 rendering passes, 143269 clear commands, 281908 attachments cleared and 1 left undefined by their load op
vulkan: 21600 passes (87%) ended at renderer.c:200
vulkan: 1174 passes (5%) ended at surface.c:160
vulkan: 954 passes (4%) ended at cmd.c:531
vulkan: 600 passes (2%) ended at renderer.c:663
vulkan: 600 passes (2%) ended at render.c:198
vulkan: GPU-owned guest memory landed for the CPU 59215 times, render targets written back for an engine 0 times
perf: 60,0 frames a second over 5,0 s (58455 shown in all)
vulkan: display: 597 frame intervals of 16,67 ms (deviation 0,18 ms, 1st to 99th percentile 16,48 to 16,98 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 0,2 ms (0,1 to 0,5), on to the display in 26,0 ms (25,6 to 26,4), 26,2 ms in all (26,0 to 26,5)
vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's
perf: 60,0 frames a second over 5,0 s (58755 shown in all)
vulkan: 18000640 draws, 47809 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 26995 finishes (133098 ms); 0 reads past queued releases (0 samples counts written on the GPU); 26365733 descriptor sets written, 9666365 reused; 5262118 draws kept the last one's shaders and pipeline (0 checked)
vulkan: 312 shaders translated (590 ms), 317 pipelines made (155 from the cache, 14308 ms making, 0 ms waited for), 1191 render targets made, 4214 texture uploads (9168 MB); 0 frames over 50 ms in the last 600, the slowest 17 ms
vulkan: 281 pipelines of earlier runs made in the background (281 from the cache), 0 still to make
vulkan: memory used and budgeted: heap 0 1916 of 5037 MB (1834 ours), heap 1 137 of 11926 MB (128 ours), heap 2 71 of 174 MB (32 ours)
vulkan: caches: 95 render targets (85 MB, 9 parked), 40 textures (36 MB), 2848 buffers (1 MB); 466 of 5037 MB in use as they count it, 0 MB freed for the budget so far
vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy
vulkan: 3392908 rendering passes, 146269 clear commands, 285508 attachments cleared and 1 left undefined by their load op
vulkan: 21600 passes (87%) ended at renderer.c:200
vulkan: 1173 passes (5%) ended at surface.c:160
vulkan: 970 passes (4%) ended at cmd.c:531
vulkan: 600 passes (2%) ended at renderer.c:663
vulkan: 600 passes (2%) ended at render.c:198
vulkan: GPU-owned guest memory landed for the CPU 59215 times, render targets written back for an engine 0 times
perf: 60,0 frames a second over 5,0 s (59056 shown in all)
vulkan: display: 598 frame intervals of 16,67 ms (deviation 0,17 ms, 1st to 99th percentile 16,49 to 16,97 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 0,2 ms (0,1 to 0,5), on to the display in 25,8 ms (25,4 to 26,1), 26,0 ms in all (25,7 to 26,3)
vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's
perf: 60,0 frames a second over 5,0 s (59356 shown in all)
nvn: 59400 presents, 118801 submissions
vulkan: 18221440 draws, 47809 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 26995 finishes (133098 ms); 0 reads past queued releases (0 samples counts written on the GPU); 26672007 descriptor sets written, 9801691 reused; 5330518 draws kept the last one's shaders and pipeline (0 checked)
vulkan: 312 shaders translated (590 ms), 317 pipelines made (155 from the cache, 14308 ms making, 0 ms waited for), 1191 render targets made, 4214 texture uploads (9168 MB); 0 frames over 50 ms in the last 600, the slowest 19 ms
vulkan: 281 pipelines of earlier runs made in the background (281 from the cache), 0 still to make
vulkan: memory used and budgeted: heap 0 1916 of 5033 MB (1834 ours), heap 1 137 of 11926 MB (128 ours), heap 2 73 of 172 MB (32 ours)
vulkan: caches: 94 render targets (85 MB, 8 parked), 40 textures (36 MB), 2848 buffers (1 MB); 466 of 5033 MB in use as they count it, 0 MB freed for the budget so far
vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy
vulkan: 3417818 rendering passes, 149269 clear commands, 289108 attachments cleared and 1 left undefined by their load op
vulkan: 21600 passes (87%) ended at renderer.c:200
vulkan: 1167 passes (5%) ended at surface.c:160
vulkan: 943 passes (4%) ended at cmd.c:531
vulkan: 600 passes (2%) ended at renderer.c:663
vulkan: 600 passes (2%) ended at render.c:198
vulkan: GPU-owned guest memory landed for the CPU 59215 times, render targets written back for an engine 0 times
perf: 60,0 frames a second over 5,0 s (59656 shown in all)
vulkan: display: 599 frame intervals of 16,67 ms (deviation 0,18 ms, 1st to 99th percentile 16,47 to 16,98 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 0,2 ms (0,1 to 0,5), on to the display in 25,5 ms (25,0 to 25,8), 25,7 ms in all (25,4 to 26,0)
vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's
perf: 60,0 frames a second over 5,0 s (59956 shown in all)
vulkan: 18442240 draws, 47809 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 26995 finishes (133098 ms); 0 reads past queued releases (0 samples counts written on the GPU); 26978339 descriptor sets written, 9936959 reused; 5398918 draws kept the last one's shaders and pipeline (0 checked)
vulkan: 312 shaders translated (590 ms), 317 pipelines made (155 from the cache, 14308 ms making, 0 ms waited for), 1191 render targets made, 4214 texture uploads (9168 MB); 0 frames over 50 ms in the last 600, the slowest 17 ms
vulkan: 281 pipelines of earlier runs made in the background (281 from the cache), 0 still to make
vulkan: memory used and budgeted: heap 0 1916 of 5037 MB (1834 ours), heap 1 137 of 11926 MB (128 ours), heap 2 71 of 174 MB (32 ours)
vulkan: caches: 94 render targets (85 MB, 8 parked), 40 textures (36 MB), 2848 buffers (1 MB); 466 of 5037 MB in use as they count it, 0 MB freed for the budget so far
vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy
vulkan: 3442787 rendering passes, 152269 clear commands, 292708 attachments cleared and 1 left undefined by their load op
vulkan: 21600 passes (87%) ended at renderer.c:200
vulkan: 1170 passes (5%) ended at surface.c:160
vulkan: 999 passes (4%) ended at cmd.c:531
vulkan: 600 passes (2%) ended at renderer.c:663
vulkan: 600 passes (2%) ended at render.c:198
vulkan: GPU-owned guest memory landed for the CPU 59215 times, render targets written back for an engine 0 times
perf: 60,0 frames a second over 5,0 s (60257 shown in all)
vulkan: display: 599 frame intervals of 16,67 ms (deviation 0,16 ms, 1st to 99th percentile 16,48 to 16,98 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 0,2 ms (0,1 to 0,5), on to the display in 25,2 ms (24,8 to 25,5), 25,4 ms in all (25,1 to 25,7)
vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's
perf: 60,0 frames a second over 5,0 s (60558 shown in all)
vulkan: 18663040 draws, 47809 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 26995 finishes (133098 ms); 0 reads past queued releases (0 samples counts written on the GPU); 27284637 descriptor sets written, 10072261 reused; 5467318 draws kept the last one's shaders and pipeline (0 checked)
vulkan: 312 shaders translated (590 ms), 317 pipelines made (155 from the cache, 14308 ms making, 0 ms waited for), 1191 render targets made, 4214 texture uploads (9168 MB); 0 frames over 50 ms in the last 600, the slowest 23 ms
vulkan: 281 pipelines of earlier runs made in the background (281 from the cache), 0 still to make
vulkan: memory used and budgeted: heap 0 1916 of 5029 MB (1834 ours), heap 1 137 of 11926 MB (128 ours), heap 2 74 of 171 MB (32 ours)
vulkan: caches: 93 render targets (85 MB, 7 parked), 40 textures (36 MB), 2848 buffers (1 MB); 466 of 5029 MB in use as they count it, 0 MB freed for the budget so far
vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy
vulkan: 3467716 rendering passes, 155269 clear commands, 296308 attachments cleared and 1 left undefined by their load op
vulkan: 21600 passes (87%) ended at renderer.c:200
vulkan: 1168 passes (5%) ended at surface.c:160
vulkan: 961 passes (4%) ended at cmd.c:531
vulkan: 600 passes (2%) ended at renderer.c:663
vulkan: 600 passes (2%) ended at render.c:198
vulkan: GPU-owned guest memory landed for the CPU 59215 times, render targets written back for an engine 0 times
perf: 60,0 frames a second over 5,0 s (60859 shown in all)
vulkan: display: 598 frame intervals of 16,72 ms (deviation 0,88 ms, 1st to 99th percentile 16,49 to 17,00 ms), 2 held for other than 1 refresh; the game's frames went from release to present in 0,3 ms (0,1 to 2,8), on to the display in 25,0 ms (24,5 to 25,3), 25,2 ms in all (24,9 to 25,4)
vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's
perf: 60,0 frames a second over 5,0 s (61159 shown in all)
nvn: 61200 presents, 122401 submissions
vulkan: 18883840 draws, 47809 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 26995 finishes (133098 ms); 0 reads past queued releases (0 samples counts written on the GPU); 27590967 descriptor sets written, 10207531 reused; 5535718 draws kept the last one's shaders and pipeline (0 checked)
vulkan: 312 shaders translated (590 ms), 317 pipelines made (155 from the cache, 14308 ms making, 0 ms waited for), 1191 render targets made, 4214 texture uploads (9168 MB); 0 frames over 50 ms in the last 600, the slowest 23 ms
vulkan: 281 pipelines of earlier runs made in the background (281 from the cache), 0 still to make
vulkan: memory used and budgeted: heap 0 1916 of 5029 MB (1834 ours), heap 1 137 of 11926 MB (128 ours), heap 2 70 of 175 MB (32 ours)
vulkan: caches: 92 render targets (82 MB, 6 parked), 39 textures (35 MB), 2848 buffers (1 MB); 463 of 5029 MB in use as they count it, 0 MB freed for the budget so far
vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy
vulkan: 3492695 rendering passes, 158269 clear commands, 299908 attachments cleared and 1 left undefined by their load op
vulkan: 21600 passes (86%) ended at renderer.c:200
vulkan: 1185 passes (5%) ended at surface.c:160
vulkan: 994 passes (4%) ended at cmd.c:531
vulkan: 600 passes (2%) ended at renderer.c:663
vulkan: 600 passes (2%) ended at render.c:198
vulkan: GPU-owned guest memory landed for the CPU 59215 times, render targets written back for an engine 0 times
perf: 60,0 frames a second over 5,0 s (61460 shown in all)
vulkan: display: 599 frame intervals of 16,67 ms (deviation 0,17 ms, 1st to 99th percentile 16,50 to 16,97 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 0,2 ms (0,1 to 0,5), on to the display in 24,7 ms (24,3 to 25,0), 24,9 ms in all (24,6 to 25,2)
vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's
perf: 60,0 frames a second over 5,0 s (61761 shown in all)
vulkan: 19104640 draws, 47809 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 26995 finishes (133098 ms); 0 reads past queued releases (0 samples counts written on the GPU); 27897331 descriptor sets written, 10342767 reused; 5604118 draws kept the last one's shaders and pipeline (0 checked)
vulkan: 312 shaders translated (590 ms), 317 pipelines made (155 from the cache, 14308 ms making, 0 ms waited for), 1191 render targets made, 4214 texture uploads (9168 MB); 0 frames over 50 ms in the last 600, the slowest 17 ms
vulkan: 281 pipelines of earlier runs made in the background (281 from the cache), 0 still to make
vulkan: memory used and budgeted: heap 0 1912 of 5033 MB (1831 ours), heap 1 137 of 11926 MB (128 ours), heap 2 74 of 171 MB (32 ours)
vulkan: caches: 92 render targets (82 MB, 6 parked), 37 textures (33 MB), 2848 buffers (1 MB); 459 of 5033 MB in use as they count it, 0 MB freed for the budget so far
vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy
vulkan: 3517678 rendering passes, 161269 clear commands, 303508 attachments cleared and 1 left undefined by their load op
vulkan: 21600 passes (86%) ended at renderer.c:200
vulkan: 1182 passes (5%) ended at surface.c:160
vulkan: 1001 passes (4%) ended at cmd.c:531
vulkan: 600 passes (2%) ended at renderer.c:663
vulkan: 600 passes (2%) ended at render.c:198
vulkan: GPU-owned guest memory landed for the CPU 59215 times, render targets written back for an engine 0 times
perf: 60,0 frames a second over 5,0 s (62061 shown in all)
vulkan: display: 599 frame intervals of 16,67 ms (deviation 0,17 ms, 1st to 99th percentile 16,49 to 16,97 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 0,2 ms (0,1 to 0,4), on to the display in 24,4 ms (24,1 to 24,8), 24,6 ms in all (24,3 to 24,9)
vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's
perf: 60,0 frames a second over 5,0 s (62361 shown in all)
vulkan: 19325440 draws, 47809 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 26995 finishes (133098 ms); 0 reads past queued releases (0 samples counts written on the GPU); 28203652 descriptor sets written, 10478046 reused; 5672518 draws kept the last one's shaders and pipeline (0 checked)
vulkan: 312 shaders translated (590 ms), 317 pipelines made (155 from the cache, 14308 ms making, 0 ms waited for), 1191 render targets made, 4214 texture uploads (9168 MB); 0 frames over 50 ms in the last 600, the slowest 18 ms
vulkan: 281 pipelines of earlier runs made in the background (281 from the cache), 0 still to make
vulkan: memory used and budgeted: heap 0 1912 of 5037 MB (1831 ours), heap 1 137 of 11926 MB (128 ours), heap 2 70 of 175 MB (32 ours)
vulkan: caches: 92 render targets (82 MB, 6 parked), 37 textures (33 MB), 2848 buffers (1 MB); 459 of 5037 MB in use as they count it, 0 MB freed for the budget so far
vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy
vulkan: 3542626 rendering passes, 164269 clear commands, 307108 attachments cleared and 1 left undefined by their load op
vulkan: 21600 passes (87%) ended at renderer.c:200
vulkan: 1178 passes (5%) ended at surface.c:160
vulkan: 970 passes (4%) ended at cmd.c:531
vulkan: 600 passes (2%) ended at renderer.c:663
vulkan: 600 passes (2%) ended at render.c:198
vulkan: GPU-owned guest memory landed for the CPU 59215 times, render targets written back for an engine 0 times
perf: 60,0 frames a second over 5,0 s (62662 shown in all)
vulkan: display: 598 frame intervals of 16,67 ms (deviation 0,16 ms, 1st to 99th percentile 16,49 to 16,97 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 0,2 ms (0,1 to 0,4), on to the display in 24,2 ms (23,8 to 24,5), 24,4 ms in all (24,0 to 24,7)
vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's
perf: 60,0 frames a second over 5,0 s (62963 shown in all)
nvn: 63000 presents, 126001 submissions
vulkan: 19546240 draws, 47809 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 26995 finishes (133098 ms); 0 reads past queued releases (0 samples counts written on the GPU); 28509958 descriptor sets written, 10613340 reused; 5740918 draws kept the last one's shaders and pipeline (0 checked)
vulkan: 312 shaders translated (590 ms), 317 pipelines made (155 from the cache, 14308 ms making, 0 ms waited for), 1191 render targets made, 4214 texture uploads (9168 MB); 0 frames over 50 ms in the last 600, the slowest 17 ms
vulkan: 281 pipelines of earlier runs made in the background (281 from the cache), 0 still to make
vulkan: memory used and budgeted: heap 0 1912 of 5034 MB (1831 ours), heap 1 137 of 11926 MB (128 ours), heap 2 73 of 173 MB (32 ours)
vulkan: caches: 92 render targets (82 MB, 6 parked), 37 textures (33 MB), 2848 buffers (1 MB); 459 of 5034 MB in use as they count it, 0 MB freed for the budget so far
vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy
vulkan: 3567551 rendering passes, 167269 clear commands, 310708 attachments cleared and 1 left undefined by their load op
vulkan: 21600 passes (87%) ended at renderer.c:200
vulkan: 1176 passes (5%) ended at surface.c:160
vulkan: 949 passes (4%) ended at cmd.c:531
vulkan: 600 passes (2%) ended at renderer.c:663
vulkan: 600 passes (2%) ended at render.c:198
vulkan: GPU-owned guest memory landed for the CPU 59215 times, render targets written back for an engine 0 times
perf: 60,0 frames a second over 5,0 s (63263 shown in all)
vulkan: display: 599 frame intervals of 16,67 ms (deviation 0,18 ms, 1st to 99th percentile 16,47 to 16,98 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 0,2 ms (0,1 to 0,5), on to the display in 23,9 ms (23,5 to 24,2), 24,1 ms in all (23,8 to 24,4)
vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's
perf: 60,0 frames a second over 5,0 s (63564 shown in all)
vulkan: 19767040 draws, 47809 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 26995 finishes (133098 ms); 0 reads past queued releases (0 samples counts written on the GPU); 28816255 descriptor sets written, 10748643 reused; 5809318 draws kept the last one's shaders and pipeline (0 checked)
vulkan: 312 shaders translated (590 ms), 317 pipelines made (155 from the cache, 14308 ms making, 0 ms waited for), 1191 render targets made, 4214 texture uploads (9168 MB); 0 frames over 50 ms in the last 600, the slowest 23 ms
vulkan: 281 pipelines of earlier runs made in the background (281 from the cache), 0 still to make
vulkan: memory used and budgeted: heap 0 1912 of 5037 MB (1831 ours), heap 1 137 of 11926 MB (128 ours), heap 2 70 of 175 MB (32 ours)
vulkan: caches: 92 render targets (82 MB, 6 parked), 37 textures (33 MB), 2848 buffers (1 MB); 459 of 5037 MB in use as they count it, 0 MB freed for the budget so far
vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy
vulkan: 3592463 rendering passes, 170269 clear commands, 314308 attachments cleared and 1 left undefined by their load op
vulkan: 21600 passes (87%) ended at renderer.c:200
vulkan: 1180 passes (5%) ended at surface.c:160
vulkan: 932 passes (4%) ended at cmd.c:531
vulkan: 600 passes (2%) ended at renderer.c:663
vulkan: 600 passes (2%) ended at render.c:198
vulkan: GPU-owned guest memory landed for the CPU 59215 times, render targets written back for an engine 0 times
perf: 60,0 frames a second over 5,0 s (63864 shown in all)
vulkan: display: 597 frame intervals of 16,69 ms (deviation 0,63 ms, 1st to 99th percentile 16,50 to 16,97 ms), 1 held for other than 1 refresh; the game's frames went from release to present in 0,2 ms (0,1 to 2,8), on to the display in 23,7 ms (23,3 to 24,0), 23,9 ms in all (23,6 to 24,1)
vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's
perf: 60,0 frames a second over 5,0 s (64164 shown in all)
vulkan: 19987840 draws, 47809 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 26995 finishes (133098 ms); 0 reads past queued releases (0 samples counts written on the GPU); 29122551 descriptor sets written, 10883947 reused; 5877718 draws kept the last one's shaders and pipeline (0 checked)
vulkan: 312 shaders translated (590 ms), 317 pipelines made (155 from the cache, 14308 ms making, 0 ms waited for), 1191 render targets made, 4214 texture uploads (9168 MB); 0 frames over 50 ms in the last 600, the slowest 18 ms
vulkan: 281 pipelines of earlier runs made in the background (281 from the cache), 0 still to make
vulkan: memory used and budgeted: heap 0 1912 of 5036 MB (1831 ours), heap 1 137 of 11926 MB (128 ours), heap 2 71 of 174 MB (32 ours)
vulkan: caches: 92 render targets (82 MB, 6 parked), 37 textures (33 MB), 2848 buffers (1 MB); 459 of 5036 MB in use as they count it, 0 MB freed for the budget so far
vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy
vulkan: 3617390 rendering passes, 173269 clear commands, 317908 attachments cleared and 1 left undefined by their load op
vulkan: 21600 passes (87%) ended at renderer.c:200
vulkan: 1173 passes (5%) ended at surface.c:160
vulkan: 954 passes (4%) ended at cmd.c:531
vulkan: 600 passes (2%) ended at renderer.c:663
vulkan: 600 passes (2%) ended at render.c:198
vulkan: GPU-owned guest memory landed for the CPU 59215 times, render targets written back for an engine 0 times
perf: 60,0 frames a second over 5,0 s (64465 shown in all)
vulkan: display: 599 frame intervals of 16,67 ms (deviation 0,18 ms, 1st to 99th percentile 16,49 to 16,98 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 0,2 ms (0,1 to 0,6), on to the display in 23,4 ms (23,0 to 23,7), 23,6 ms in all (23,3 to 23,9)
vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's
perf: 60,0 frames a second over 5,0 s (64766 shown in all)
nvn: 64800 presents, 129601 submissions
vulkan: 20208640 draws, 47809 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 26995 finishes (133098 ms); 0 reads past queued releases (0 samples counts written on the GPU); 29428897 descriptor sets written, 11019201 reused; 5946118 draws kept the last one's shaders and pipeline (0 checked)
vulkan: 312 shaders translated (590 ms), 317 pipelines made (155 from the cache, 14308 ms making, 0 ms waited for), 1191 render targets made, 4214 texture uploads (9168 MB); 0 frames over 50 ms in the last 600, the slowest 17 ms
vulkan: 281 pipelines of earlier runs made in the background (281 from the cache), 0 still to make
vulkan: memory used and budgeted: heap 0 1912 of 5036 MB (1831 ours), heap 1 137 of 11926 MB (128 ours), heap 2 71 of 174 MB (32 ours)
vulkan: caches: 92 render targets (82 MB, 6 parked), 37 textures (33 MB), 2848 buffers (1 MB); 459 of 5036 MB in use as they count it, 0 MB freed for the budget so far
vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy
vulkan: 3642359 rendering passes, 176269 clear commands, 321508 attachments cleared and 1 left undefined by their load op
vulkan: 21600 passes (87%) ended at renderer.c:200
vulkan: 1184 passes (5%) ended at surface.c:160
vulkan: 985 passes (4%) ended at cmd.c:531
vulkan: 600 passes (2%) ended at renderer.c:663
vulkan: 600 passes (2%) ended at render.c:198
vulkan: GPU-owned guest memory landed for the CPU 59215 times, render targets written back for an engine 0 times
perf: 60,0 frames a second over 5,0 s (65067 shown in all)
vulkan: display: 597 frame intervals of 16,67 ms (deviation 0,17 ms, 1st to 99th percentile 16,48 to 16,98 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 0,2 ms (0,1 to 0,6), on to the display in 23,1 ms (22,7 to 23,4), 23,3 ms in all (23,0 to 23,6)
vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's
perf: 60,0 frames a second over 5,0 s (65367 shown in all)
vulkan: 20429440 draws, 47809 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 26995 finishes (133098 ms); 0 reads past queued releases (0 samples counts written on the GPU); 29735197 descriptor sets written, 11154501 reused; 6014518 draws kept the last one's shaders and pipeline (0 checked)
vulkan: 312 shaders translated (590 ms), 317 pipelines made (155 from the cache, 14308 ms making, 0 ms waited for), 1191 render targets made, 4214 texture uploads (9168 MB); 0 frames over 50 ms in the last 600, the slowest 17 ms
vulkan: 281 pipelines of earlier runs made in the background (281 from the cache), 0 still to make
vulkan: memory used and budgeted: heap 0 1912 of 5037 MB (1831 ours), heap 1 137 of 11926 MB (128 ours), heap 2 70 of 175 MB (32 ours)
vulkan: caches: 92 render targets (82 MB, 6 parked), 37 textures (33 MB), 2848 buffers (1 MB); 459 of 5037 MB in use as they count it, 0 MB freed for the budget so far
vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy
vulkan: 3667286 rendering passes, 179269 clear commands, 325108 attachments cleared and 1 left undefined by their load op
vulkan: 21600 passes (87%) ended at renderer.c:200
vulkan: 1169 passes (5%) ended at surface.c:160
vulkan: 958 passes (4%) ended at cmd.c:531
vulkan: 600 passes (2%) ended at renderer.c:663
vulkan: 600 passes (2%) ended at render.c:198
vulkan: GPU-owned guest memory landed for the CPU 59215 times, render targets written back for an engine 0 times
perf: 60,0 frames a second over 5,0 s (65667 shown in all)
vulkan: display: 599 frame intervals of 16,67 ms (deviation 0,17 ms, 1st to 99th percentile 16,50 to 16,99 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 0,2 ms (0,1 to 0,4), on to the display in 22,8 ms (22,4 to 23,1), 23,0 ms in all (22,8 to 23,3)
vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's
perf: 60,0 frames a second over 5,0 s (65967 shown in all)
vulkan: 20650240 draws, 47809 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 26995 finishes (133098 ms); 0 reads past queued releases (0 samples counts written on the GPU); 30041471 descriptor sets written, 11289827 reused; 6082918 draws kept the last one's shaders and pipeline (0 checked)
vulkan: 312 shaders translated (590 ms), 317 pipelines made (155 from the cache, 14308 ms making, 0 ms waited for), 1191 render targets made, 4214 texture uploads (9168 MB); 0 frames over 50 ms in the last 600, the slowest 17 ms
vulkan: 281 pipelines of earlier runs made in the background (281 from the cache), 0 still to make
vulkan: memory used and budgeted: heap 0 1912 of 5028 MB (1831 ours), heap 1 137 of 11926 MB (128 ours), heap 2 71 of 174 MB (32 ours)
vulkan: caches: 92 render targets (82 MB, 6 parked), 37 textures (33 MB), 2848 buffers (1 MB); 459 of 5028 MB in use as they count it, 0 MB freed for the budget so far
vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy
vulkan: 3692181 rendering passes, 182269 clear commands, 328708 attachments cleared and 1 left undefined by their load op
vulkan: 21600 passes (87%) ended at renderer.c:200
vulkan: 1170 passes (5%) ended at surface.c:160
vulkan: 925 passes (4%) ended at cmd.c:531
vulkan: 600 passes (2%) ended at renderer.c:663
vulkan: 600 passes (2%) ended at render.c:198
vulkan: GPU-owned guest memory landed for the CPU 59215 times, render targets written back for an engine 0 times
perf: 60,0 frames a second over 5,0 s (66268 shown in all)
vulkan: display: 599 frame intervals of 16,67 ms (deviation 0,17 ms, 1st to 99th percentile 16,49 to 16,96 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 0,2 ms (0,1 to 0,5), on to the display in 22,5 ms (22,2 to 22,9), 22,7 ms in all (22,5 to 23,0)
vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's
perf: 60,0 frames a second over 5,0 s (66569 shown in all)
nvn: 66600 presents, 133201 submissions
vulkan: 20871040 draws, 47809 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 26995 finishes (133098 ms); 0 reads past queued releases (0 samples counts written on the GPU); 30347775 descriptor sets written, 11425123 reused; 6151318 draws kept the last one's shaders and pipeline (0 checked)
vulkan: 312 shaders translated (590 ms), 317 pipelines made (155 from the cache, 14308 ms making, 0 ms waited for), 1191 render targets made, 4214 texture uploads (9168 MB); 0 frames over 50 ms in the last 600, the slowest 22 ms
vulkan: 281 pipelines of earlier runs made in the background (281 from the cache), 0 still to make
vulkan: memory used and budgeted: heap 0 1912 of 5028 MB (1831 ours), heap 1 137 of 11926 MB (128 ours), heap 2 71 of 174 MB (32 ours)
vulkan: caches: 92 render targets (82 MB, 6 parked), 37 textures (33 MB), 2848 buffers (1 MB); 459 of 5028 MB in use as they count it, 0 MB freed for the budget so far
vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy
vulkan: 3717111 rendering passes, 185269 clear commands, 332308 attachments cleared and 1 left undefined by their load op
vulkan: 21600 passes (87%) ended at renderer.c:200
vulkan: 1175 passes (5%) ended at surface.c:160
vulkan: 955 passes (4%) ended at cmd.c:531
vulkan: 600 passes (2%) ended at renderer.c:663
vulkan: 600 passes (2%) ended at render.c:198
vulkan: GPU-owned guest memory landed for the CPU 59215 times, render targets written back for an engine 0 times
perf: 60,0 frames a second over 5,0 s (66869 shown in all)
vulkan: display: 599 frame intervals of 16,69 ms (deviation 0,70 ms, 1st to 99th percentile 16,50 to 16,97 ms), 1 held for other than 1 refresh; the game's frames went from release to present in 0,2 ms (0,1 to 1,2), on to the display in 22,3 ms (21,8 to 22,7), 22,5 ms in all (22,2 to 22,8)
vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's
perf: 60,0 frames a second over 5,0 s (67170 shown in all)
vulkan: 21091840 draws, 47809 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 26995 finishes (133098 ms); 0 reads past queued releases (0 samples counts written on the GPU); 30654046 descriptor sets written, 11560452 reused; 6219718 draws kept the last one's shaders and pipeline (0 checked)
vulkan: 312 shaders translated (590 ms), 317 pipelines made (155 from the cache, 14308 ms making, 0 ms waited for), 1191 render targets made, 4214 texture uploads (9168 MB); 0 frames over 50 ms in the last 600, the slowest 17 ms
vulkan: 281 pipelines of earlier runs made in the background (281 from the cache), 0 still to make
vulkan: memory used and budgeted: heap 0 1912 of 5035 MB (1831 ours), heap 1 137 of 11926 MB (128 ours), heap 2 71 of 174 MB (32 ours)
vulkan: caches: 92 render targets (82 MB, 6 parked), 37 textures (33 MB), 2848 buffers (1 MB); 459 of 5035 MB in use as they count it, 0 MB freed for the budget so far
vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy
vulkan: 3742019 rendering passes, 188269 clear commands, 335908 attachments cleared and 1 left undefined by their load op
vulkan: 21600 passes (87%) ended at renderer.c:200
vulkan: 1169 passes (5%) ended at surface.c:160
vulkan: 939 passes (4%) ended at cmd.c:531
vulkan: 600 passes (2%) ended at renderer.c:663
vulkan: 600 passes (2%) ended at render.c:198
vulkan: GPU-owned guest memory landed for the CPU 59215 times, render targets written back for an engine 0 times
perf: 60,0 frames a second over 5,0 s (67470 shown in all)
vulkan: display: 599 frame intervals of 16,69 ms (deviation 0,64 ms, 1st to 99th percentile 16,47 to 16,97 ms), 1 held for other than 1 refresh; the game's frames went from release to present in 0,2 ms (0,1 to 0,6), on to the display in 22,0 ms (21,7 to 22,3), 22,2 ms in all (21,9 to 22,5)
vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's
perf: 60,0 frames a second over 5,0 s (67770 shown in all)
vulkan: 21312640 draws, 47809 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 26995 finishes (133098 ms); 0 reads past queued releases (0 samples counts written on the GPU); 30960304 descriptor sets written, 11695794 reused; 6288118 draws kept the last one's shaders and pipeline (0 checked)
vulkan: 312 shaders translated (590 ms), 317 pipelines made (155 from the cache, 14308 ms making, 0 ms waited for), 1191 render targets made, 4214 texture uploads (9168 MB); 0 frames over 50 ms in the last 600, the slowest 20 ms
vulkan: 281 pipelines of earlier runs made in the background (281 from the cache), 0 still to make
vulkan: memory used and budgeted: heap 0 1912 of 5035 MB (1831 ours), heap 1 137 of 11926 MB (128 ours), heap 2 72 of 173 MB (32 ours)
vulkan: caches: 92 render targets (82 MB, 6 parked), 37 textures (33 MB), 2848 buffers (1 MB); 459 of 5035 MB in use as they count it, 0 MB freed for the budget so far
vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy
vulkan: 3766903 rendering passes, 191269 clear commands, 339508 attachments cleared and 1 left undefined by their load op
vulkan: 21600 passes (87%) ended at renderer.c:200
vulkan: 1164 passes (5%) ended at surface.c:160
vulkan: 920 passes (4%) ended at cmd.c:531
vulkan: 600 passes (2%) ended at renderer.c:663
vulkan: 600 passes (2%) ended at render.c:198
vulkan: GPU-owned guest memory landed for the CPU 59215 times, render targets written back for an engine 0 times
perf: 60,0 frames a second over 5,0 s (68070 shown in all)
vulkan: display: 599 frame intervals of 16,67 ms (deviation 0,16 ms, 1st to 99th percentile 16,50 to 16,96 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 0,2 ms (0,1 to 0,3), on to the display in 21,8 ms (21,4 to 22,1), 21,9 ms in all (21,7 to 22,2)
vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's
perf: 60,0 frames a second over 5,0 s (68371 shown in all)
nvn: 68400 presents, 136801 submissions
vulkan: 21533440 draws, 47809 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 26995 finishes (133098 ms); 0 reads past queued releases (0 samples counts written on the GPU); 31266602 descriptor sets written, 11831096 reused; 6356518 draws kept the last one's shaders and pipeline (0 checked)
vulkan: 312 shaders translated (590 ms), 317 pipelines made (155 from the cache, 14308 ms making, 0 ms waited for), 1191 render targets made, 4214 texture uploads (9168 MB); 0 frames over 50 ms in the last 600, the slowest 17 ms
vulkan: 281 pipelines of earlier runs made in the background (281 from the cache), 0 still to make
vulkan: memory used and budgeted: heap 0 1912 of 5037 MB (1831 ours), heap 1 137 of 11926 MB (128 ours), heap 2 70 of 175 MB (32 ours)
vulkan: caches: 92 render targets (82 MB, 6 parked), 37 textures (33 MB), 2848 buffers (1 MB); 459 of 5037 MB in use as they count it, 0 MB freed for the budget so far
vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy
vulkan: 3791823 rendering passes, 194269 clear commands, 343108 attachments cleared and 1 left undefined by their load op
vulkan: 21600 passes (87%) ended at renderer.c:200
vulkan: 1182 passes (5%) ended at surface.c:160
vulkan: 938 passes (4%) ended at cmd.c:531
vulkan: 600 passes (2%) ended at renderer.c:663
vulkan: 600 passes (2%) ended at render.c:198
vulkan: GPU-owned guest memory landed for the CPU 59215 times, render targets written back for an engine 0 times
perf: 60,0 frames a second over 5,0 s (68672 shown in all)
vulkan: display: 599 frame intervals of 16,67 ms (deviation 0,17 ms, 1st to 99th percentile 16,48 to 16,96 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 0,2 ms (0,1 to 0,5), on to the display in 21,5 ms (21,2 to 21,8), 21,7 ms in all (21,4 to 22,0)
vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's
perf: 60,0 frames a second over 5,0 s (68972 shown in all)
vulkan: 21754240 draws, 47809 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 26995 finishes (133098 ms); 0 reads past queued releases (0 samples counts written on the GPU); 31572878 descriptor sets written, 11966420 reused; 6424918 draws kept the last one's shaders and pipeline (0 checked)
vulkan: 312 shaders translated (590 ms), 317 pipelines made (155 from the cache, 14308 ms making, 0 ms waited for), 1191 render targets made, 4214 texture uploads (9168 MB); 0 frames over 50 ms in the last 600, the slowest 17 ms
vulkan: 281 pipelines of earlier runs made in the background (281 from the cache), 0 still to make
vulkan: memory used and budgeted: heap 0 1912 of 5036 MB (1831 ours), heap 1 137 of 11926 MB (128 ours), heap 2 71 of 174 MB (32 ours)
vulkan: caches: 92 render targets (82 MB, 6 parked), 37 textures (33 MB), 2848 buffers (1 MB); 459 of 5036 MB in use as they count it, 0 MB freed for the budget so far
vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy
vulkan: 3816732 rendering passes, 197269 clear commands, 346708 attachments cleared and 1 left undefined by their load op
vulkan: 21600 passes (87%) ended at renderer.c:200
vulkan: 1168 passes (5%) ended at surface.c:160
vulkan: 941 passes (4%) ended at cmd.c:531
vulkan: 600 passes (2%) ended at renderer.c:663
vulkan: 600 passes (2%) ended at render.c:198
vulkan: GPU-owned guest memory landed for the CPU 59215 times, render targets written back for an engine 0 times
perf: 60,0 frames a second over 5,0 s (69273 shown in all)
vulkan: display: 599 frame intervals of 16,67 ms (deviation 0,17 ms, 1st to 99th percentile 16,51 to 16,99 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 0,2 ms (0,1 to 0,3), on to the display in 21,2 ms (20,9 to 21,5), 21,4 ms in all (21,1 to 21,7)
vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's
perf: 60,0 frames a second over 5,0 s (69574 shown in all)
vulkan: 21975040 draws, 47809 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 26995 finishes (133098 ms); 0 reads past queued releases (0 samples counts written on the GPU); 31879164 descriptor sets written, 12101734 reused; 6493318 draws kept the last one's shaders and pipeline (0 checked)
vulkan: 312 shaders translated (590 ms), 317 pipelines made (155 from the cache, 14308 ms making, 0 ms waited for), 1191 render targets made, 4214 texture uploads (9168 MB); 0 frames over 50 ms in the last 600, the slowest 19 ms
vulkan: 281 pipelines of earlier runs made in the background (281 from the cache), 0 still to make
vulkan: memory used and budgeted: heap 0 1912 of 5035 MB (1831 ours), heap 1 137 of 11926 MB (128 ours), heap 2 71 of 174 MB (32 ours)
vulkan: caches: 92 render targets (82 MB, 6 parked), 37 textures (33 MB), 2848 buffers (1 MB); 459 of 5035 MB in use as they count it, 0 MB freed for the budget so far
vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy
vulkan: 3841654 rendering passes, 200269 clear commands, 350308 attachments cleared and 1 left undefined by their load op
vulkan: 21600 passes (87%) ended at renderer.c:200
vulkan: 1164 passes (5%) ended at surface.c:160
vulkan: 958 passes (4%) ended at cmd.c:531
vulkan: 600 passes (2%) ended at renderer.c:663
vulkan: 600 passes (2%) ended at render.c:198
vulkan: GPU-owned guest memory landed for the CPU 59215 times, render targets written back for an engine 0 times
perf: 60,0 frames a second over 5,0 s (69874 shown in all)
vulkan: display: 598 frame intervals of 16,69 ms (deviation 0,64 ms, 1st to 99th percentile 16,47 to 16,99 ms), 1 held for other than 1 refresh; the game's frames went from release to present in 0,2 ms (0,1 to 0,4), on to the display in 21,0 ms (20,6 to 21,3), 21,2 ms in all (20,9 to 21,5)
vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's
perf: 60,0 frames a second over 5,0 s (70175 shown in all)
nvn: 70200 presents, 140401 submissions
vulkan: 22195840 draws, 47809 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 26995 finishes (133098 ms); 0 reads past queued releases (0 samples counts written on the GPU); 32185520 descriptor sets written, 12236978 reused; 6561718 draws kept the last one's shaders and pipeline (0 checked)
vulkan: 312 shaders translated (590 ms), 317 pipelines made (155 from the cache, 14308 ms making, 0 ms waited for), 1191 render targets made, 4214 texture uploads (9168 MB); 0 frames over 50 ms in the last 600, the slowest 17 ms
vulkan: 281 pipelines of earlier runs made in the background (281 from the cache), 0 still to make
vulkan: memory used and budgeted: heap 0 1912 of 5035 MB (1831 ours), heap 1 137 of 11926 MB (128 ours), heap 2 72 of 173 MB (32 ours)
vulkan: caches: 92 render targets (82 MB, 6 parked), 37 textures (33 MB), 2848 buffers (1 MB); 459 of 5035 MB in use as they count it, 0 MB freed for the budget so far
vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy
vulkan: 3866639 rendering passes, 203269 clear commands, 353908 attachments cleared and 1 left undefined by their load op
vulkan: 21600 passes (86%) ended at renderer.c:200
vulkan: 1175 passes (5%) ended at surface.c:160
vulkan: 1010 passes (4%) ended at cmd.c:531
vulkan: 600 passes (2%) ended at renderer.c:663
vulkan: 600 passes (2%) ended at render.c:198
vulkan: GPU-owned guest memory landed for the CPU 59215 times, render targets written back for an engine 0 times
perf: 60,0 frames a second over 5,0 s (70476 shown in all)
vulkan: display: 599 frame intervals of 16,67 ms (deviation 0,17 ms, 1st to 99th percentile 16,49 to 16,98 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 0,2 ms (0,1 to 0,4), on to the display in 20,7 ms (20,4 to 21,0), 20,9 ms in all (20,6 to 21,2)
vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's
perf: 60,0 frames a second over 5,0 s (70777 shown in all)
vulkan: 22416640 draws, 47809 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 26995 finishes (133098 ms); 0 reads past queued releases (0 samples counts written on the GPU); 32491894 descriptor sets written, 12372204 reused; 6630118 draws kept the last one's shaders and pipeline (0 checked)
vulkan: 312 shaders translated (590 ms), 317 pipelines made (155 from the cache, 14308 ms making, 0 ms waited for), 1191 render targets made, 4214 texture uploads (9168 MB); 0 frames over 50 ms in the last 600, the slowest 19 ms
vulkan: 281 pipelines of earlier runs made in the background (281 from the cache), 0 still to make
vulkan: memory used and budgeted: heap 0 1912 of 5028 MB (1831 ours), heap 1 137 of 11926 MB (128 ours), heap 2 70 of 175 MB (32 ours)
vulkan: caches: 92 render targets (82 MB, 6 parked), 37 textures (33 MB), 2848 buffers (1 MB); 459 of 5028 MB in use as they count it, 0 MB freed for the budget so far
vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy
vulkan: 3891651 rendering passes, 206269 clear commands, 357508 attachments cleared and 1 left undefined by their load op
vulkan: 21600 passes (86%) ended at renderer.c:200
vulkan: 1187 passes (5%) ended at surface.c:160
vulkan: 1025 passes (4%) ended at cmd.c:531
vulkan: 600 passes (2%) ended at renderer.c:663
vulkan: 600 passes (2%) ended at render.c:198
vulkan: GPU-owned guest memory landed for the CPU 59215 times, render targets written back for an engine 0 times
perf: 60,0 frames a second over 5,0 s (71078 shown in all)
vulkan: display: 598 frame intervals of 16,67 ms (deviation 0,18 ms, 1st to 99th percentile 16,48 to 17,00 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 0,2 ms (0,1 to 0,4), on to the display in 20,4 ms (20,1 to 20,8), 20,6 ms in all (20,3 to 20,9)
vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's
perf: 60,0 frames a second over 5,0 s (71378 shown in all)
vulkan: 22637440 draws, 47809 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 26995 finishes (133098 ms); 0 reads past queued releases (0 samples counts written on the GPU); 32798268 descriptor sets written, 12507430 reused; 6698518 draws kept the last one's shaders and pipeline (0 checked)
vulkan: 312 shaders translated (590 ms), 317 pipelines made (155 from the cache, 14308 ms making, 0 ms waited for), 1191 render targets made, 4214 texture uploads (9168 MB); 0 frames over 50 ms in the last 600, the slowest 17 ms
vulkan: 281 pipelines of earlier runs made in the background (281 from the cache), 0 still to make
vulkan: memory used and budgeted: heap 0 1912 of 5029 MB (1831 ours), heap 1 137 of 11926 MB (128 ours), heap 2 70 of 175 MB (32 ours)
vulkan: caches: 92 render targets (82 MB, 6 parked), 37 textures (33 MB), 2848 buffers (1 MB); 459 of 5029 MB in use as they count it, 0 MB freed for the budget so far
vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy
vulkan: 3916647 rendering passes, 209269 clear commands, 361108 attachments cleared and 1 left undefined by their load op
vulkan: 21600 passes (86%) ended at renderer.c:200
vulkan: 1190 passes (5%) ended at surface.c:160
vulkan: 1006 passes (4%) ended at cmd.c:531
vulkan: 600 passes (2%) ended at renderer.c:663
vulkan: 600 passes (2%) ended at render.c:198
vulkan: GPU-owned guest memory landed for the CPU 59215 times, render targets written back for an engine 0 times
perf: 60,0 frames a second over 5,0 s (71678 shown in all)
vulkan: display: 599 frame intervals of 16,67 ms (deviation 0,16 ms, 1st to 99th percentile 16,49 to 16,98 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 0,2 ms (0,1 to 0,4), on to the display in 20,2 ms (19,8 to 20,5), 20,3 ms in all (20,1 to 20,6)
vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's
perf: 60,0 frames a second over 5,0 s (71979 shown in all)
nvn: 72000 presents, 144001 submissions
vulkan: 22858240 draws, 47809 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 26995 finishes (133098 ms); 0 reads past queued releases (0 samples counts written on the GPU); 33104614 descriptor sets written, 12642684 reused; 6766918 draws kept the last one's shaders and pipeline (0 checked)
vulkan: 312 shaders translated (590 ms), 317 pipelines made (155 from the cache, 14308 ms making, 0 ms waited for), 1191 render targets made, 4214 texture uploads (9168 MB); 0 frames over 50 ms in the last 600, the slowest 18 ms
vulkan: 281 pipelines of earlier runs made in the background (281 from the cache), 0 still to make
vulkan: memory used and budgeted: heap 0 1912 of 5034 MB (1831 ours), heap 1 137 of 11926 MB (128 ours), heap 2 72 of 173 MB (32 ours)
vulkan: caches: 92 render targets (82 MB, 6 parked), 37 textures (33 MB), 2848 buffers (1 MB); 459 of 5034 MB in use as they count it, 0 MB freed for the budget so far
vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy
vulkan: 3941615 rendering passes, 212269 clear commands, 364708 attachments cleared and 1 left undefined by their load op
vulkan: 21600 passes (87%) ended at renderer.c:200
vulkan: 1181 passes (5%) ended at surface.c:160
vulkan: 987 passes (4%) ended at cmd.c:531
vulkan: 600 passes (2%) ended at renderer.c:663
vulkan: 600 passes (2%) ended at render.c:198
vulkan: GPU-owned guest memory landed for the CPU 59215 times, render targets written back for an engine 0 times
perf: 60,0 frames a second over 5,0 s (72280 shown in all)
vulkan: display: 595 frame intervals of 16,77 ms (deviation 1,24 ms, 1st to 99th percentile 16,50 to 17,00 ms), 4 held for other than 1 refresh; the game's frames went from release to present in 0,2 ms (0,1 to 0,6), on to the display in 20,0 ms (19,5 to 20,3), 20,2 ms in all (19,8 to 20,4)
vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's
perf: 60,0 frames a second over 5,0 s (72581 shown in all)
vulkan: 23079040 draws, 47809 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 26995 finishes (133098 ms); 0 reads past queued releases (0 samples counts written on the GPU); 33410906 descriptor sets written, 12777992 reused; 6835318 draws kept the last one's shaders and pipeline (0 checked)
vulkan: 312 shaders translated (590 ms), 317 pipelines made (155 from the cache, 14308 ms making, 0 ms waited for), 1191 render targets made, 4214 texture uploads (9168 MB); 0 frames over 50 ms in the last 600, the slowest 20 ms
vulkan: 281 pipelines of earlier runs made in the background (281 from the cache), 0 still to make
vulkan: memory used and budgeted: heap 0 1912 of 5038 MB (1831 ours), heap 1 137 of 11926 MB (128 ours), heap 2 73 of 172 MB (32 ours)
vulkan: caches: 92 render targets (82 MB, 6 parked), 37 textures (33 MB), 2848 buffers (1 MB); 459 of 5038 MB in use as they count it, 0 MB freed for the budget so far
vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy
vulkan: 3966542 rendering passes, 215269 clear commands, 368308 attachments cleared and 1 left undefined by their load op
vulkan: 21600 passes (87%) ended at renderer.c:200
vulkan: 1172 passes (5%) ended at surface.c:160
vulkan: 955 passes (4%) ended at cmd.c:531
vulkan: 600 passes (2%) ended at renderer.c:663
vulkan: 600 passes (2%) ended at render.c:198
vulkan: GPU-owned guest memory landed for the CPU 59215 times, render targets written back for an engine 0 times
perf: 60,0 frames a second over 5,0 s (72882 shown in all)
vulkan: display: 599 frame intervals of 16,67 ms (deviation 0,16 ms, 1st to 99th percentile 16,44 to 16,98 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 0,2 ms (0,1 to 0,5), on to the display in 19,6 ms (19,3 to 19,9), 19,8 ms in all (19,5 to 20,1)
vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's
perf: 60,0 frames a second over 5,0 s (73183 shown in all)
vulkan: 23299840 draws, 47809 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 26995 finishes (133098 ms); 0 reads past queued releases (0 samples counts written on the GPU); 33717211 descriptor sets written, 12913287 reused; 6903718 draws kept the last one's shaders and pipeline (0 checked)
vulkan: 312 shaders translated (590 ms), 317 pipelines made (155 from the cache, 14308 ms making, 0 ms waited for), 1191 render targets made, 4214 texture uploads (9168 MB); 0 frames over 50 ms in the last 600, the slowest 17 ms
vulkan: 281 pipelines of earlier runs made in the background (281 from the cache), 0 still to make
vulkan: memory used and budgeted: heap 0 1912 of 5041 MB (1831 ours), heap 1 137 of 11926 MB (128 ours), heap 2 70 of 175 MB (32 ours)
vulkan: caches: 92 render targets (82 MB, 6 parked), 37 textures (33 MB), 2848 buffers (1 MB); 459 of 5041 MB in use as they count it, 0 MB freed for the budget so far
vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy
vulkan: 3991469 rendering passes, 218269 clear commands, 371908 attachments cleared and 1 left undefined by their load op
vulkan: 21600 passes (87%) ended at renderer.c:200
vulkan: 1169 passes (5%) ended at surface.c:160
vulkan: 958 passes (4%) ended at cmd.c:531
vulkan: 600 passes (2%) ended at renderer.c:663
vulkan: 600 passes (2%) ended at render.c:198
vulkan: GPU-owned guest memory landed for the CPU 59215 times, render targets written back for an engine 0 times
perf: 60,0 frames a second over 5,0 s (73484 shown in all)
vulkan: display: 598 frame intervals of 16,67 ms (deviation 0,17 ms, 1st to 99th percentile 16,36 to 16,99 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 0,2 ms (0,1 to 0,3), on to the display in 19,3 ms (19,0 to 19,7), 19,5 ms in all (19,2 to 19,8)
vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's
perf: 60,0 frames a second over 5,0 s (73785 shown in all)
nvn: 73800 presents, 147601 submissions
vulkan: 23520640 draws, 47809 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 26995 finishes (133098 ms); 0 reads past queued releases (0 samples counts written on the GPU); 34023499 descriptor sets written, 13048599 reused; 6972118 draws kept the last one's shaders and pipeline (0 checked)
vulkan: 312 shaders translated (590 ms), 317 pipelines made (155 from the cache, 14308 ms making, 0 ms waited for), 1191 render targets made, 4214 texture uploads (9168 MB); 0 frames over 50 ms in the last 600, the slowest 16 ms
vulkan: 281 pipelines of earlier runs made in the background (281 from the cache), 0 still to make
vulkan: memory used and budgeted: heap 0 1912 of 5033 MB (1831 ours), heap 1 137 of 11926 MB (128 ours), heap 2 73 of 172 MB (32 ours)
vulkan: caches: 92 render targets (82 MB, 6 parked), 37 textures (33 MB), 2848 buffers (1 MB); 459 of 5033 MB in use as they count it, 0 MB freed for the budget so far
vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy
vulkan: 4016394 rendering passes, 221269 clear commands, 375508 attachments cleared and 1 left undefined by their load op
vulkan: 21600 passes (87%) ended at renderer.c:200
vulkan: 1169 passes (5%) ended at surface.c:160
vulkan: 956 passes (4%) ended at cmd.c:531
vulkan: 600 passes (2%) ended at renderer.c:663
vulkan: 600 passes (2%) ended at render.c:198
vulkan: GPU-owned guest memory landed for the CPU 59215 times, render targets written back for an engine 0 times
perf: 60,0 frames a second over 5,0 s (74086 shown in all)
vulkan: display: 593 frame intervals of 16,69 ms (deviation 0,62 ms, 1st to 99th percentile 16,22 to 17,02 ms), 1 held for other than 1 refresh; the game's frames went from release to present in 0,2 ms (0,1 to 0,5), on to the display in 19,1 ms (18,7 to 19,4), 19,3 ms in all (19,0 to 19,6)
vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's
perf: 60,0 frames a second over 5,0 s (74386 shown in all)
vulkan: 23741440 draws, 47809 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 26995 finishes (133098 ms); 0 reads past queued releases (0 samples counts written on the GPU); 34329849 descriptor sets written, 13183849 reused; 7040518 draws kept the last one's shaders and pipeline (0 checked)
vulkan: 312 shaders translated (590 ms), 317 pipelines made (155 from the cache, 14308 ms making, 0 ms waited for), 1191 render targets made, 4214 texture uploads (9168 MB); 0 frames over 50 ms in the last 600, the slowest 18 ms
vulkan: 281 pipelines of earlier runs made in the background (281 from the cache), 0 still to make
vulkan: memory used and budgeted: heap 0 1912 of 5028 MB (1831 ours), heap 1 137 of 11926 MB (128 ours), heap 2 71 of 174 MB (32 ours)
vulkan: caches: 92 render targets (82 MB, 6 parked), 37 textures (33 MB), 2848 buffers (1 MB); 459 of 5028 MB in use as they count it, 0 MB freed for the budget so far
vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy
vulkan: 4041361 rendering passes, 224269 clear commands, 379108 attachments cleared and 1 left undefined by their load op
vulkan: 21600 passes (87%) ended at renderer.c:200
vulkan: 1178 passes (5%) ended at surface.c:160
vulkan: 989 passes (4%) ended at cmd.c:531
vulkan: 600 passes (2%) ended at renderer.c:663
vulkan: 600 passes (2%) ended at render.c:198
vulkan: GPU-owned guest memory landed for the CPU 59215 times, render targets written back for an engine 0 times
perf: 60,0 frames a second over 5,0 s (74687 shown in all)
vulkan: display: 597 frame intervals of 16,67 ms (deviation 0,17 ms, 1st to 99th percentile 16,25 to 16,98 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 0,2 ms (0,1 to 0,3), on to the display in 18,8 ms (18,5 to 19,2), 19,0 ms in all (18,7 to 19,3)
vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's
perf: 60,0 frames a second over 5,0 s (74987 shown in all)
vulkan: 23962240 draws, 47809 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 26995 finishes (133098 ms); 0 reads past queued releases (0 samples counts written on the GPU); 34636187 descriptor sets written, 13319111 reused; 7108918 draws kept the last one's shaders and pipeline (0 checked)
vulkan: 312 shaders translated (590 ms), 317 pipelines made (155 from the cache, 14308 ms making, 0 ms waited for), 1191 render targets made, 4214 texture uploads (9168 MB); 0 frames over 50 ms in the last 600, the slowest 16 ms
vulkan: 281 pipelines of earlier runs made in the background (281 from the cache), 0 still to make
vulkan: memory used and budgeted: heap 0 1912 of 5035 MB (1831 ours), heap 1 137 of 11926 MB (128 ours), heap 2 71 of 174 MB (32 ours)
vulkan: caches: 92 render targets (82 MB, 6 parked), 37 textures (33 MB), 2848 buffers (1 MB); 459 of 5035 MB in use as they count it, 0 MB freed for the budget so far
vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy
vulkan: 4066324 rendering passes, 227269 clear commands, 382708 attachments cleared and 1 left undefined by their load op
vulkan: 21600 passes (87%) ended at renderer.c:200
vulkan: 1182 passes (5%) ended at surface.c:160
vulkan: 981 passes (4%) ended at cmd.c:531
vulkan: 600 passes (2%) ended at renderer.c:663
vulkan: 600 passes (2%) ended at render.c:198
vulkan: GPU-owned guest memory landed for the CPU 59215 times, render targets written back for an engine 0 times
perf: 60,0 frames a second over 5,0 s (75288 shown in all)
vulkan: display: 597 frame intervals of 16,69 ms (deviation 0,64 ms, 1st to 99th percentile 16,27 to 17,02 ms), 1 held for other than 1 refresh; the game's frames went from release to present in 0,2 ms (0,1 to 0,4), on to the display in 18,6 ms (18,2 to 18,9), 18,8 ms in all (18,4 to 19,1)
vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's
perf: 60,0 frames a second over 5,0 s (75588 shown in all)
nvn: 75600 presents, 151201 submissions
vulkan: 24183040 draws, 47809 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 26995 finishes (133098 ms); 0 reads past queued releases (0 samples counts written on the GPU); 34942518 descriptor sets written, 13454380 reused; 7177318 draws kept the last one's shaders and pipeline (0 checked)
vulkan: 312 shaders translated (590 ms), 317 pipelines made (155 from the cache, 14308 ms making, 0 ms waited for), 1191 render targets made, 4214 texture uploads (9168 MB); 0 frames over 50 ms in the last 600, the slowest 17 ms
vulkan: 281 pipelines of earlier runs made in the background (281 from the cache), 0 still to make
vulkan: memory used and budgeted: heap 0 1912 of 5028 MB (1831 ours), heap 1 137 of 11926 MB (128 ours), heap 2 71 of 174 MB (32 ours)
vulkan: caches: 92 render targets (82 MB, 6 parked), 37 textures (33 MB), 2848 buffers (1 MB); 459 of 5028 MB in use as they count it, 0 MB freed for the budget so far
vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy
vulkan: 4091291 rendering passes, 230269 clear commands, 386308 attachments cleared and 1 left undefined by their load op
vulkan: 21600 passes (87%) ended at renderer.c:200
vulkan: 1180 passes (5%) ended at surface.c:160
vulkan: 987 passes (4%) ended at cmd.c:531
vulkan: 600 passes (2%) ended at renderer.c:663
vulkan: 600 passes (2%) ended at render.c:198
vulkan: GPU-owned guest memory landed for the CPU 59215 times, render targets written back for an engine 0 times
perf: 60,0 frames a second over 5,0 s (75889 shown in all)
vulkan: display: 597 frame intervals of 16,67 ms (deviation 0,17 ms, 1st to 99th percentile 16,47 to 17,01 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 0,2 ms (0,1 to 0,3), on to the display in 18,3 ms (17,9 to 18,6), 18,5 ms in all (18,2 to 18,8)
vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's
perf: 60,0 frames a second over 5,0 s (76189 shown in all)
vulkan: 24403840 draws, 47809 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 26995 finishes (133098 ms); 0 reads past queued releases (0 samples counts written on the GPU); 35248801 descriptor sets written, 13589697 reused; 7245718 draws kept the last one's shaders and pipeline (0 checked)
vulkan: 312 shaders translated (590 ms), 317 pipelines made (155 from the cache, 14308 ms making, 0 ms waited for), 1191 render targets made, 4214 texture uploads (9168 MB); 0 frames over 50 ms in the last 600, the slowest 16 ms
vulkan: 281 pipelines of earlier runs made in the background (281 from the cache), 0 still to make
vulkan: memory used and budgeted: heap 0 1912 of 5036 MB (1831 ours), heap 1 137 of 11926 MB (128 ours), heap 2 71 of 174 MB (32 ours)
vulkan: caches: 92 render targets (82 MB, 6 parked), 37 textures (33 MB), 2848 buffers (1 MB); 459 of 5036 MB in use as they count it, 0 MB freed for the budget so far
vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy
vulkan: 4116221 rendering passes, 233269 clear commands, 389908 attachments cleared and 1 left undefined by their load op
vulkan: 21600 passes (87%) ended at renderer.c:200
vulkan: 1183 passes (5%) ended at surface.c:160
vulkan: 947 passes (4%) ended at cmd.c:531
vulkan: 600 passes (2%) ended at renderer.c:663
vulkan: 600 passes (2%) ended at render.c:198
vulkan: GPU-owned guest memory landed for the CPU 59215 times, render targets written back for an engine 0 times
perf: 60,0 frames a second over 5,0 s (76490 shown in all)
vulkan: display: 596 frame intervals of 16,67 ms (deviation 0,16 ms, 1st to 99th percentile 16,35 to 17,01 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 0,2 ms (0,1 to 0,4), on to the display in 18,0 ms (17,7 to 18,4), 18,2 ms in all (17,9 to 18,5)
vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's
perf: 60,0 frames a second over 5,0 s (76790 shown in all)
vulkan: 24624640 draws, 47809 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 26995 finishes (133098 ms); 0 reads past queued releases (0 samples counts written on the GPU); 35555101 descriptor sets written, 13724997 reused; 7314118 draws kept the last one's shaders and pipeline (0 checked)
vulkan: 312 shaders translated (590 ms), 317 pipelines made (155 from the cache, 14308 ms making, 0 ms waited for), 1191 render targets made, 4214 texture uploads (9168 MB); 0 frames over 50 ms in the last 600, the slowest 16 ms
vulkan: 281 pipelines of earlier runs made in the background (281 from the cache), 0 still to make
vulkan: memory used and budgeted: heap 0 1912 of 5028 MB (1831 ours), heap 1 137 of 11926 MB (128 ours), heap 2 71 of 174 MB (32 ours)
vulkan: caches: 92 render targets (82 MB, 6 parked), 37 textures (33 MB), 2848 buffers (1 MB); 459 of 5028 MB in use as they count it, 0 MB freed for the budget so far
vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy
vulkan: 4141160 rendering passes, 236269 clear commands, 393508 attachments cleared and 1 left undefined by their load op
vulkan: 21600 passes (87%) ended at renderer.c:200
vulkan: 1179 passes (5%) ended at surface.c:160
vulkan: 960 passes (4%) ended at cmd.c:531
vulkan: 600 passes (2%) ended at renderer.c:663
vulkan: 600 passes (2%) ended at render.c:198
vulkan: GPU-owned guest memory landed for the CPU 59215 times, render targets written back for an engine 0 times
perf: 60,0 frames a second over 5,0 s (77090 shown in all)
vulkan: display: 597 frame intervals of 16,67 ms (deviation 0,16 ms, 1st to 99th percentile 16,35 to 17,00 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 0,2 ms (0,1 to 0,5), on to the display in 17,7 ms (17,3 to 18,0), 17,9 ms in all (17,7 to 18,2)
vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's
perf: 60,0 frames a second over 5,0 s (77391 shown in all)
nvn: 77400 presents, 154801 submissions
vulkan: 24845440 draws, 47809 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 26995 finishes (133098 ms); 0 reads past queued releases (0 samples counts written on the GPU); 35861417 descriptor sets written, 13860281 reused; 7382518 draws kept the last one's shaders and pipeline (0 checked)
vulkan: 312 shaders translated (590 ms), 317 pipelines made (155 from the cache, 14308 ms making, 0 ms waited for), 1191 render targets made, 4214 texture uploads (9168 MB); 0 frames over 50 ms in the last 600, the slowest 17 ms
vulkan: 281 pipelines of earlier runs made in the background (281 from the cache), 0 still to make
vulkan: memory used and budgeted: heap 0 1912 of 5036 MB (1831 ours), heap 1 137 of 11926 MB (128 ours), heap 2 71 of 174 MB (32 ours)
vulkan: caches: 92 render targets (82 MB, 6 parked), 37 textures (33 MB), 2848 buffers (1 MB); 459 of 5036 MB in use as they count it, 0 MB freed for the budget so far
vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy
vulkan: 4166105 rendering passes, 239269 clear commands, 397108 attachments cleared and 1 left undefined by their load op
vulkan: 21600 passes (87%) ended at renderer.c:200
vulkan: 1180 passes (5%) ended at surface.c:160
vulkan: 965 passes (4%) ended at cmd.c:531
vulkan: 600 passes (2%) ended at renderer.c:663
vulkan: 600 passes (2%) ended at render.c:198
vulkan: GPU-owned guest memory landed for the CPU 59215 times, render targets written back for an engine 0 times
perf: 60,0 frames a second over 5,0 s (77692 shown in all)
vulkan: display: 597 frame intervals of 16,67 ms (deviation 0,16 ms, 1st to 99th percentile 16,51 to 17,01 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 0,2 ms (0,1 to 0,4), on to the display in 17,5 ms (17,1 to 17,8), 17,6 ms in all (17,4 to 17,9)
vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's
perf: 60,0 frames a second over 5,0 s (77992 shown in all)
vulkan: 25066240 draws, 47809 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 26995 finishes (133098 ms); 0 reads past queued releases (0 samples counts written on the GPU); 36167744 descriptor sets written, 13995554 reused; 7450918 draws kept the last one's shaders and pipeline (0 checked)
vulkan: 312 shaders translated (590 ms), 317 pipelines made (155 from the cache, 14308 ms making, 0 ms waited for), 1191 render targets made, 4214 texture uploads (9168 MB); 0 frames over 50 ms in the last 600, the slowest 16 ms
vulkan: 281 pipelines of earlier runs made in the background (281 from the cache), 0 still to make
vulkan: memory used and budgeted: heap 0 1912 of 5029 MB (1831 ours), heap 1 137 of 11926 MB (128 ours), heap 2 71 of 174 MB (32 ours)
vulkan: caches: 92 render targets (82 MB, 6 parked), 37 textures (33 MB), 2848 buffers (1 MB); 459 of 5029 MB in use as they count it, 0 MB freed for the budget so far
vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy
vulkan: 4191053 rendering passes, 242269 clear commands, 400708 attachments cleared and 1 left undefined by their load op
vulkan: 21600 passes (87%) ended at renderer.c:200
vulkan: 1175 passes (5%) ended at surface.c:160
vulkan: 973 passes (4%) ended at cmd.c:531
vulkan: 600 passes (2%) ended at renderer.c:663
vulkan: 600 passes (2%) ended at render.c:198
vulkan: GPU-owned guest memory landed for the CPU 59215 times, render targets written back for an engine 0 times
perf: 60,0 frames a second over 5,0 s (78293 shown in all)
vulkan: display: 594 frame intervals of 16,69 ms (deviation 0,65 ms, 1st to 99th percentile 16,25 to 17,07 ms), 1 held for other than 1 refresh; the game's frames went from release to present in 0,2 ms (0,1 to 0,4), on to the display in 17,3 ms (16,8 to 17,6), 17,4 ms in all (17,1 to 17,8)
vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's
perf: 60,0 frames a second over 5,0 s (78594 shown in all)
vulkan: 25287040 draws, 47809 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 26995 finishes (133098 ms); 0 reads past queued releases (0 samples counts written on the GPU); 36474059 descriptor sets written, 14130839 reused; 7519318 draws kept the last one's shaders and pipeline (0 checked)
vulkan: 312 shaders translated (590 ms), 317 pipelines made (155 from the cache, 14308 ms making, 0 ms waited for), 1191 render targets made, 4214 texture uploads (9168 MB); 0 frames over 50 ms in the last 600, the slowest 17 ms
vulkan: 281 pipelines of earlier runs made in the background (281 from the cache), 0 still to make
vulkan: memory used and budgeted: heap 0 1912 of 5036 MB (1831 ours), heap 1 137 of 11926 MB (128 ours), heap 2 71 of 174 MB (32 ours)
vulkan: caches: 92 render targets (82 MB, 6 parked), 37 textures (33 MB), 2848 buffers (1 MB); 459 of 5036 MB in use as they count it, 0 MB freed for the budget so far
vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy
vulkan: 4215993 rendering passes, 245269 clear commands, 404308 attachments cleared and 1 left undefined by their load op
vulkan: 21600 passes (87%) ended at renderer.c:200
vulkan: 1177 passes (5%) ended at surface.c:160
vulkan: 963 passes (4%) ended at cmd.c:531
vulkan: 600 passes (2%) ended at renderer.c:663
vulkan: 600 passes (2%) ended at render.c:198
vulkan: GPU-owned guest memory landed for the CPU 59215 times, render targets written back for an engine 0 times
perf: 60,0 frames a second over 5,0 s (78894 shown in all)
vulkan: display: 597 frame intervals of 16,66 ms (deviation 0,18 ms, 1st to 99th percentile 16,21 to 17,01 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 0,2 ms (0,1 to 0,4), on to the display in 16,9 ms (16,6 to 17,3), 17,1 ms in all (16,8 to 17,4)
vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's
perf: 60,0 frames a second over 5,0 s (79195 shown in all)
nvn: 79200 presents, 158401 submissions
vulkan: 25507840 draws, 47809 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 26995 finishes (133098 ms); 0 reads past queued releases (0 samples counts written on the GPU); 36780365 descriptor sets written, 14266133 reused; 7587718 draws kept the last one's shaders and pipeline (0 checked)
vulkan: 312 shaders translated (590 ms), 317 pipelines made (155 from the cache, 14308 ms making, 0 ms waited for), 1191 render targets made, 4214 texture uploads (9168 MB); 0 frames over 50 ms in the last 600, the slowest 17 ms
vulkan: 281 pipelines of earlier runs made in the background (281 from the cache), 0 still to make
vulkan: memory used and budgeted: heap 0 1912 of 5039 MB (1831 ours), heap 1 137 of 11926 MB (128 ours), heap 2 71 of 174 MB (32 ours)
vulkan: caches: 92 render targets (82 MB, 6 parked), 37 textures (33 MB), 2848 buffers (1 MB); 459 of 5039 MB in use as they count it, 0 MB freed for the budget so far
vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy
vulkan: 4240933 rendering passes, 248269 clear commands, 407908 attachments cleared and 1 left undefined by their load op
vulkan: 21600 passes (87%) ended at renderer.c:200
vulkan: 1177 passes (5%) ended at surface.c:160
vulkan: 963 passes (4%) ended at cmd.c:531
vulkan: 600 passes (2%) ended at renderer.c:663
vulkan: 600 passes (2%) ended at render.c:198
vulkan: GPU-owned guest memory landed for the CPU 59215 times, render targets written back for an engine 0 times
perf: 60,0 frames a second over 5,0 s (79496 shown in all)
vulkan: display: 593 frame intervals of 16,67 ms (deviation 0,17 ms, 1st to 99th percentile 16,24 to 17,00 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 0,2 ms (0,1 to 0,6), on to the display in 16,7 ms (16,2 to 17,0), 16,9 ms in all (16,5 to 17,2)
vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's
perf: 60,0 frames a second over 5,0 s (79796 shown in all)
vulkan: 25728640 draws, 47809 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 26995 finishes (133098 ms); 0 reads past queued releases (0 samples counts written on the GPU); 37086665 descriptor sets written, 14401433 reused; 7656118 draws kept the last one's shaders and pipeline (0 checked)
vulkan: 312 shaders translated (590 ms), 317 pipelines made (155 from the cache, 14308 ms making, 0 ms waited for), 1191 render targets made, 4214 texture uploads (9168 MB); 0 frames over 50 ms in the last 600, the slowest 17 ms
vulkan: 281 pipelines of earlier runs made in the background (281 from the cache), 0 still to make
vulkan: memory used and budgeted: heap 0 1912 of 5028 MB (1831 ours), heap 1 137 of 11926 MB (128 ours), heap 2 71 of 174 MB (32 ours)
vulkan: caches: 92 render targets (82 MB, 6 parked), 37 textures (33 MB), 2848 buffers (1 MB); 459 of 5028 MB in use as they count it, 0 MB freed for the budget so far
vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy
vulkan: 4265852 rendering passes, 251269 clear commands, 411508 attachments cleared and 1 left undefined by their load op
vulkan: 21600 passes (87%) ended at renderer.c:200
vulkan: 1173 passes (5%) ended at surface.c:160
vulkan: 946 passes (4%) ended at cmd.c:531
vulkan: 600 passes (2%) ended at renderer.c:663
vulkan: 600 passes (2%) ended at render.c:198
vulkan: GPU-owned guest memory landed for the CPU 59215 times, render targets written back for an engine 0 times
perf: 60,0 frames a second over 5,0 s (80096 shown in all)
vulkan: display: 598 frame intervals of 16,67 ms (deviation 0,17 ms, 1st to 99th percentile 16,48 to 16,99 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 0,2 ms (0,1 to 0,4), on to the display in 16,4 ms (16,0 to 16,7), 16,6 ms in all (16,3 to 16,9)
vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's
perf: 60,0 frames a second over 5,0 s (80396 shown in all)
vulkan: 25949440 draws, 47809 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 26995 finishes (133098 ms); 0 reads past queued releases (0 samples counts written on the GPU); 37392952 descriptor sets written, 14536746 reused; 7724518 draws kept the last one's shaders and pipeline (0 checked)
vulkan: 312 shaders translated (590 ms), 317 pipelines made (155 from the cache, 14308 ms making, 0 ms waited for), 1191 render targets made, 4214 texture uploads (9168 MB); 0 frames over 50 ms in the last 600, the slowest 17 ms
vulkan: 281 pipelines of earlier runs made in the background (281 from the cache), 0 still to make
vulkan: memory used and budgeted: heap 0 1912 of 5019 MB (1831 ours), heap 1 137 of 11926 MB (128 ours), heap 2 79 of 166 MB (32 ours)
vulkan: caches: 92 render targets (82 MB, 6 parked), 37 textures (33 MB), 2848 buffers (1 MB); 459 of 5019 MB in use as they count it, 0 MB freed for the budget so far
vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy
vulkan: 4290757 rendering passes, 254269 clear commands, 415108 attachments cleared and 1 left undefined by their load op
vulkan: 21600 passes (87%) ended at renderer.c:200
vulkan: 1175 passes (5%) ended at surface.c:160
vulkan: 930 passes (4%) ended at cmd.c:531
vulkan: 600 passes (2%) ended at renderer.c:663
vulkan: 600 passes (2%) ended at render.c:198
vulkan: GPU-owned guest memory landed for the CPU 59215 times, render targets written back for an engine 0 times
perf: 60,0 frames a second over 5,0 s (80696 shown in all)
vulkan: display: 599 frame intervals of 16,67 ms (deviation 0,17 ms, 1st to 99th percentile 16,49 to 16,96 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 0,2 ms (0,1 to 0,4), on to the display in 16,1 ms (15,8 to 16,5), 16,3 ms in all (16,0 to 16,6)
vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's
perf: 60,0 frames a second over 5,0 s (80997 shown in all)
nvn: 81000 presents, 162001 submissions
vulkan: 26170240 draws, 47809 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 26995 finishes (133098 ms); 0 reads past queued releases (0 samples counts written on the GPU); 37699258 descriptor sets written, 14672040 reused; 7792918 draws kept the last one's shaders and pipeline (0 checked)
vulkan: 312 shaders translated (590 ms), 317 pipelines made (155 from the cache, 14308 ms making, 0 ms waited for), 1191 render targets made, 4214 texture uploads (9168 MB); 0 frames over 50 ms in the last 600, the slowest 20 ms
vulkan: 281 pipelines of earlier runs made in the background (281 from the cache), 0 still to make
vulkan: memory used and budgeted: heap 0 1912 of 5037 MB (1831 ours), heap 1 137 of 11926 MB (128 ours), heap 2 70 of 175 MB (32 ours)
vulkan: caches: 92 render targets (82 MB, 6 parked), 37 textures (33 MB), 2848 buffers (1 MB); 459 of 5037 MB in use as they count it, 0 MB freed for the budget so far
vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy
vulkan: 4315697 rendering passes, 257269 clear commands, 418708 attachments cleared and 1 left undefined by their load op
vulkan: 21600 passes (87%) ended at renderer.c:200
vulkan: 1171 passes (5%) ended at surface.c:160
vulkan: 969 passes (4%) ended at cmd.c:531
vulkan: 600 passes (2%) ended at renderer.c:663
vulkan: 600 passes (2%) ended at render.c:198
vulkan: GPU-owned guest memory landed for the CPU 59215 times, render targets written back for an engine 0 times
perf: 60,0 frames a second over 5,0 s (81298 shown in all)
vulkan: display: 598 frame intervals of 16,72 ms (deviation 0,94 ms, 1st to 99th percentile 16,49 to 16,97 ms), 2 held for other than 1 refresh; the game's frames went from release to present in 0,2 ms (0,1 to 0,3), on to the display in 15,9 ms (15,6 to 16,2), 16,1 ms in all (15,8 to 16,3)
vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's
perf: 60,0 frames a second over 5,0 s (81598 shown in all)
vulkan: 26391040 draws, 47809 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 26995 finishes (133098 ms); 0 reads past queued releases (0 samples counts written on the GPU); 38005485 descriptor sets written, 14807413 reused; 7861318 draws kept the last one's shaders and pipeline (0 checked)
vulkan: 312 shaders translated (590 ms), 317 pipelines made (155 from the cache, 14308 ms making, 0 ms waited for), 1191 render targets made, 4214 texture uploads (9168 MB); 0 frames over 50 ms in the last 600, the slowest 17 ms
vulkan: 281 pipelines of earlier runs made in the background (281 from the cache), 0 still to make
vulkan: memory used and budgeted: heap 0 1912 of 5037 MB (1831 ours), heap 1 137 of 11926 MB (128 ours), heap 2 70 of 175 MB (32 ours)
vulkan: caches: 92 render targets (82 MB, 6 parked), 37 textures (33 MB), 2848 buffers (1 MB); 459 of 5037 MB in use as they count it, 0 MB freed for the budget so far
vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy
vulkan: 4340551 rendering passes, 260269 clear commands, 422308 attachments cleared and 1 left undefined by their load op
vulkan: 21600 passes (87%) ended at renderer.c:200
vulkan: 1148 passes (5%) ended at surface.c:160
vulkan: 906 passes (4%) ended at cmd.c:531
vulkan: 600 passes (2%) ended at renderer.c:663
vulkan: 600 passes (2%) ended at render.c:198
vulkan: GPU-owned guest memory landed for the CPU 59215 times, render targets written back for an engine 0 times
perf: 60,0 frames a second over 5,0 s (81899 shown in all)
vulkan: display: 598 frame intervals of 16,67 ms (deviation 0,17 ms, 1st to 99th percentile 16,50 to 16,95 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 0,2 ms (0,1 to 0,3), on to the display in 15,6 ms (15,3 to 15,9), 15,7 ms in all (15,5 to 16,1)
vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's
vulkan: 26611840 draws, 47809 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 26995 finishes (133098 ms); 0 reads past queued releases (0 samples counts written on the GPU); 38311701 descriptor sets written, 14942797 reused; 7929718 draws kept the last one's shaders and pipeline (0 checked)
vulkan: 312 shaders translated (590 ms), 317 pipelines made (155 from the cache, 14308 ms making, 0 ms waited for), 1191 render targets made, 4214 texture uploads (9168 MB); 0 frames over 50 ms in the last 600, the slowest 16 ms
vulkan: 281 pipelines of earlier runs made in the background (281 from the cache), 0 still to make
vulkan: memory used and budgeted: heap 0 1912 of 5035 MB (1831 ours), heap 1 137 of 11926 MB (128 ours), heap 2 73 of 173 MB (32 ours)
vulkan: caches: 92 render targets (82 MB, 6 parked), 37 textures (33 MB), 2848 buffers (1 MB); 459 of 5035 MB in use as they count it, 0 MB freed for the budget so far
vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy
vulkan: 4365418 rendering passes, 263269 clear commands, 425908 attachments cleared and 1 left undefined by their load op
vulkan: 21600 passes (87%) ended at renderer.c:200
vulkan: 1160 passes (5%) ended at surface.c:160
vulkan: 907 passes (4%) ended at cmd.c:531
vulkan: 600 passes (2%) ended at renderer.c:663
vulkan: 600 passes (2%) ended at render.c:198
vulkan: GPU-owned guest memory landed for the CPU 59215 times, render targets written back for an engine 0 times
perf: 60,0 frames a second over 5,0 s (82200 shown in all)
perf: 60,0 frames a second over 5,0 s (82500 shown in all)
vulkan: display: 599 frame intervals of 16,67 ms (deviation 0,17 ms, 1st to 99th percentile 16,49 to 16,96 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 0,2 ms (0,1 to 0,3), on to the display in 15,3 ms (15,0 to 15,6), 15,5 ms in all (15,2 to 15,8)
vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's
nvn: 82800 presents, 165601 submissions
vulkan: 26832640 draws, 47809 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 26995 finishes (133098 ms); 0 reads past queued releases (0 samples counts written on the GPU); 38617979 descriptor sets written, 15078119 reused; 7998118 draws kept the last one's shaders and pipeline (0 checked)
vulkan: 312 shaders translated (590 ms), 317 pipelines made (155 from the cache, 14308 ms making, 0 ms waited for), 1191 render targets made, 4214 texture uploads (9168 MB); 0 frames over 50 ms in the last 600, the slowest 16 ms
vulkan: 281 pipelines of earlier runs made in the background (281 from the cache), 0 still to make
vulkan: memory used and budgeted: heap 0 1912 of 5023 MB (1831 ours), heap 1 137 of 11926 MB (128 ours), heap 2 84 of 161 MB (32 ours)
vulkan: caches: 92 render targets (82 MB, 6 parked), 37 textures (33 MB), 2848 buffers (1 MB); 459 of 5023 MB in use as they count it, 0 MB freed for the budget so far
vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy
vulkan: 4390349 rendering passes, 266269 clear commands, 429508 attachments cleared and 1 left undefined by their load op
vulkan: 21600 passes (87%) ended at renderer.c:200
vulkan: 1177 passes (5%) ended at surface.c:160
vulkan: 954 passes (4%) ended at cmd.c:531
vulkan: 600 passes (2%) ended at renderer.c:663
vulkan: 600 passes (2%) ended at render.c:198
vulkan: GPU-owned guest memory landed for the CPU 59215 times, render targets written back for an engine 0 times
perf: 60,0 frames a second over 5,0 s (82801 shown in all)
perf: 60,0 frames a second over 5,0 s (83102 shown in all)
vulkan: display: 599 frame intervals of 16,67 ms (deviation 0,16 ms, 1st to 99th percentile 16,51 to 16,96 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 0,2 ms (0,1 to 0,3), on to the display in 15,1 ms (14,7 to 15,3), 15,2 ms in all (14,9 to 15,5)
vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's
vulkan: 27053440 draws, 47809 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 26995 finishes (133098 ms); 0 reads past queued releases (0 samples counts written on the GPU); 38924256 descriptor sets written, 15213442 reused; 8066518 draws kept the last one's shaders and pipeline (0 checked)
vulkan: 312 shaders translated (590 ms), 317 pipelines made (155 from the cache, 14308 ms making, 0 ms waited for), 1191 render targets made, 4214 texture uploads (9168 MB); 0 frames over 50 ms in the last 600, the slowest 16 ms
vulkan: 281 pipelines of earlier runs made in the background (281 from the cache), 0 still to make
vulkan: memory used and budgeted: heap 0 1912 of 5028 MB (1831 ours), heap 1 137 of 11926 MB (128 ours), heap 2 71 of 174 MB (32 ours)
vulkan: caches: 92 render targets (82 MB, 6 parked), 37 textures (33 MB), 2848 buffers (1 MB); 459 of 5028 MB in use as they count it, 0 MB freed for the budget so far
vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy
vulkan: 4415260 rendering passes, 269269 clear commands, 433108 attachments cleared and 1 left undefined by their load op
vulkan: 21600 passes (87%) ended at renderer.c:200
vulkan: 1171 passes (5%) ended at surface.c:160
vulkan: 940 passes (4%) ended at cmd.c:531
vulkan: 600 passes (2%) ended at renderer.c:663
vulkan: 600 passes (2%) ended at render.c:198
vulkan: GPU-owned guest memory landed for the CPU 59215 times, render targets written back for an engine 0 times
perf: 60,0 frames a second over 5,0 s (83402 shown in all)
perf: 60,0 frames a second over 5,0 s (83703 shown in all)
vulkan: display: 598 frame intervals of 16,69 ms (deviation 0,64 ms, 1st to 99th percentile 16,49 to 16,97 ms), 1 held for other than 1 refresh; the game's frames went from release to present in 0,2 ms (0,1 to 0,3), on to the display in 14,9 ms (14,4 to 15,1), 15,0 ms in all (14,7 to 15,3)
vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's
vulkan: 27274240 draws, 47809 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 26995 finishes (133098 ms); 0 reads past queued releases (0 samples counts written on the GPU); 39230548 descriptor sets written, 15348750 reused; 8134918 draws kept the last one's shaders and pipeline (0 checked)
vulkan: 312 shaders translated (590 ms), 317 pipelines made (155 from the cache, 14308 ms making, 0 ms waited for), 1191 render targets made, 4214 texture uploads (9168 MB); 0 frames over 50 ms in the last 600, the slowest 16 ms
vulkan: 281 pipelines of earlier runs made in the background (281 from the cache), 0 still to make
vulkan: memory used and budgeted: heap 0 1912 of 5036 MB (1831 ours), heap 1 137 of 11926 MB (128 ours), heap 2 71 of 174 MB (32 ours)
vulkan: caches: 92 render targets (82 MB, 6 parked), 37 textures (33 MB), 2848 buffers (1 MB); 459 of 5036 MB in use as they count it, 0 MB freed for the budget so far
vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy
vulkan: 4440170 rendering passes, 272269 clear commands, 436708 attachments cleared and 1 left undefined by their load op
vulkan: 21600 passes (87%) ended at renderer.c:200
vulkan: 1173 passes (5%) ended at surface.c:160
vulkan: 937 passes (4%) ended at cmd.c:531
vulkan: 600 passes (2%) ended at renderer.c:663
vulkan: 600 passes (2%) ended at render.c:198
vulkan: GPU-owned guest memory landed for the CPU 59215 times, render targets written back for an engine 0 times
perf: 60,0 frames a second over 5,0 s (84004 shown in all)
perf: 60,0 frames a second over 5,0 s (84305 shown in all)
vulkan: display: 599 frame intervals of 16,67 ms (deviation 0,16 ms, 1st to 99th percentile 16,50 to 16,97 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 0,2 ms (0,1 to 0,4), on to the display in 14,5 ms (14,2 to 14,8), 14,7 ms in all (14,4 to 15,0)
vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's
nvn: 84600 presents, 169201 submissions
vulkan: 27495040 draws, 47809 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 26995 finishes (133098 ms); 0 reads past queued releases (0 samples counts written on the GPU); 39536837 descriptor sets written, 15484061 reused; 8203318 draws kept the last one's shaders and pipeline (0 checked)
vulkan: 312 shaders translated (590 ms), 317 pipelines made (155 from the cache, 14308 ms making, 0 ms waited for), 1191 render targets made, 4214 texture uploads (9168 MB); 0 frames over 50 ms in the last 600, the slowest 18 ms
vulkan: 281 pipelines of earlier runs made in the background (281 from the cache), 0 still to make
vulkan: memory used and budgeted: heap 0 1912 of 5024 MB (1831 ours), heap 1 137 of 11926 MB (128 ours), heap 2 75 of 170 MB (32 ours)
vulkan: caches: 92 render targets (82 MB, 6 parked), 37 textures (33 MB), 2848 buffers (1 MB); 459 of 5024 MB in use as they count it, 0 MB freed for the budget so far
vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy
vulkan: 4465091 rendering passes, 275269 clear commands, 440308 attachments cleared and 1 left undefined by their load op
vulkan: 21600 passes (87%) ended at renderer.c:200
vulkan: 1174 passes (5%) ended at surface.c:160
vulkan: 947 passes (4%) ended at cmd.c:531
vulkan: 600 passes (2%) ended at renderer.c:663
vulkan: 600 passes (2%) ended at render.c:198
vulkan: GPU-owned guest memory landed for the CPU 59215 times, render targets written back for an engine 0 times
perf: 60,0 frames a second over 5,0 s (84606 shown in all)
perf: 60,0 frames a second over 5,0 s (84907 shown in all)
vulkan: display: 599 frame intervals of 16,67 ms (deviation 0,17 ms, 1st to 99th percentile 16,49 to 16,97 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 0,2 ms (0,1 to 0,3), on to the display in 14,3 ms (14,0 to 14,6), 14,4 ms in all (14,1 to 14,7)
vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's
vulkan: 27715840 draws, 47809 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 26995 finishes (133098 ms); 0 reads past queued releases (0 samples counts written on the GPU); 39843073 descriptor sets written, 15619425 reused; 8271718 draws kept the last one's shaders and pipeline (0 checked)
vulkan: 312 shaders translated (590 ms), 317 pipelines made (155 from the cache, 14308 ms making, 0 ms waited for), 1191 render targets made, 4214 texture uploads (9168 MB); 0 frames over 50 ms in the last 600, the slowest 16 ms
vulkan: 281 pipelines of earlier runs made in the background (281 from the cache), 0 still to make
vulkan: memory used and budgeted: heap 0 1912 of 5038 MB (1831 ours), heap 1 137 of 11926 MB (128 ours), heap 2 69 of 176 MB (32 ours)
vulkan: caches: 92 render targets (82 MB, 6 parked), 37 textures (33 MB), 2848 buffers (1 MB); 459 of 5038 MB in use as they count it, 0 MB freed for the budget so far
vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy
vulkan: 4489960 rendering passes, 278269 clear commands, 443908 attachments cleared and 1 left undefined by their load op
vulkan: 21600 passes (87%) ended at renderer.c:200
vulkan: 1162 passes (5%) ended at surface.c:160
vulkan: 907 passes (4%) ended at cmd.c:531
vulkan: 600 passes (2%) ended at renderer.c:663
vulkan: 600 passes (2%) ended at render.c:198
vulkan: GPU-owned guest memory landed for the CPU 59215 times, render targets written back for an engine 0 times
perf: 60,0 frames a second over 5,0 s (85208 shown in all)
perf: 60,0 frames a second over 5,0 s (85508 shown in all)
vulkan: display: 599 frame intervals of 16,67 ms (deviation 0,17 ms, 1st to 99th percentile 16,49 to 16,96 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 0,2 ms (0,1 to 0,3), on to the display in 14,0 ms (13,7 to 14,3), 14,2 ms in all (13,9 to 14,5)
vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's
vulkan: 27936640 draws, 47809 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 26995 finishes (133098 ms); 0 reads past queued releases (0 samples counts written on the GPU); 40149302 descriptor sets written, 15754796 reused; 8340118 draws kept the last one's shaders and pipeline (0 checked)
vulkan: 312 shaders translated (590 ms), 317 pipelines made (155 from the cache, 14308 ms making, 0 ms waited for), 1191 render targets made, 4214 texture uploads (9168 MB); 0 frames over 50 ms in the last 600, the slowest 17 ms
vulkan: 281 pipelines of earlier runs made in the background (281 from the cache), 0 still to make
vulkan: memory used and budgeted: heap 0 1912 of 5037 MB (1831 ours), heap 1 137 of 11926 MB (128 ours), heap 2 69 of 176 MB (32 ours)
vulkan: caches: 92 render targets (82 MB, 6 parked), 37 textures (33 MB), 2848 buffers (1 MB); 459 of 5037 MB in use as they count it, 0 MB freed for the budget so far
vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy
vulkan: 4514828 rendering passes, 281269 clear commands, 447508 attachments cleared and 1 left undefined by their load op
vulkan: 21600 passes (87%) ended at renderer.c:200
vulkan: 1169 passes (5%) ended at surface.c:160
vulkan: 899 passes (4%) ended at cmd.c:531
vulkan: 600 passes (2%) ended at renderer.c:663
vulkan: 600 passes (2%) ended at render.c:198
vulkan: GPU-owned guest memory landed for the CPU 59215 times, render targets written back for an engine 0 times
perf: 60,0 frames a second over 5,0 s (85809 shown in all)
perf: 60,0 frames a second over 5,0 s (86110 shown in all)
vulkan: display: 599 frame intervals of 16,67 ms (deviation 0,17 ms, 1st to 99th percentile 16,49 to 16,96 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 0,2 ms (0,1 to 0,3), on to the display in 13,7 ms (13,4 to 14,0), 13,9 ms in all (13,6 to 14,2)
vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's
nvn: 86400 presents, 172801 submissions
vulkan: 28157440 draws, 47809 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 26995 finishes (133098 ms); 0 reads past queued releases (0 samples counts written on the GPU); 40455561 descriptor sets written, 15890137 reused; 8408518 draws kept the last one's shaders and pipeline (0 checked)
vulkan: 312 shaders translated (590 ms), 317 pipelines made (155 from the cache, 14308 ms making, 0 ms waited for), 1191 render targets made, 4214 texture uploads (9168 MB); 0 frames over 50 ms in the last 600, the slowest 16 ms
vulkan: 281 pipelines of earlier runs made in the background (281 from the cache), 0 still to make
vulkan: memory used and budgeted: heap 0 1912 of 5037 MB (1831 ours), heap 1 137 of 11926 MB (128 ours), heap 2 69 of 176 MB (32 ours)
vulkan: caches: 92 render targets (82 MB, 6 parked), 37 textures (33 MB), 2848 buffers (1 MB); 459 of 5037 MB in use as they count it, 0 MB freed for the budget so far
vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy
vulkan: 4539726 rendering passes, 284269 clear commands, 451108 attachments cleared and 1 left undefined by their load op
vulkan: 21600 passes (87%) ended at renderer.c:200
vulkan: 1157 passes (5%) ended at surface.c:160
vulkan: 941 passes (4%) ended at cmd.c:531
vulkan: 600 passes (2%) ended at renderer.c:663
vulkan: 600 passes (2%) ended at render.c:198
vulkan: GPU-owned guest memory landed for the CPU 59215 times, render targets written back for an engine 0 times
perf: 60,0 frames a second over 5,0 s (86410 shown in all)
perf: 60,0 frames a second over 5,0 s (86710 shown in all)
vulkan: display: 598 frame intervals of 16,72 ms (deviation 0,94 ms, 1st to 99th percentile 16,51 to 16,97 ms), 2 held for other than 1 refresh; the game's frames went from release to present in 0,2 ms (0,1 to 0,3), on to the display in 13,5 ms (13,2 to 13,8), 13,7 ms in all (13,3 to 13,9)
vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's
vulkan: 28378240 draws, 47809 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 26995 finishes (133098 ms); 0 reads past queued releases (0 samples counts written on the GPU); 40761790 descriptor sets written, 16025508 reused; 8476918 draws kept the last one's shaders and pipeline (0 checked)
vulkan: 312 shaders translated (590 ms), 317 pipelines made (155 from the cache, 14308 ms making, 0 ms waited for), 1191 render targets made, 4214 texture uploads (9168 MB); 0 frames over 50 ms in the last 600, the slowest 16 ms
vulkan: 281 pipelines of earlier runs made in the background (281 from the cache), 0 still to make
vulkan: memory used and budgeted: heap 0 1912 of 5034 MB (1831 ours), heap 1 137 of 11926 MB (128 ours), heap 2 69 of 176 MB (32 ours)
vulkan: caches: 92 render targets (82 MB, 6 parked), 37 textures (33 MB), 2848 buffers (1 MB); 459 of 5034 MB in use as they count it, 0 MB freed for the budget so far
vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy
vulkan: 4564599 rendering passes, 287269 clear commands, 454708 attachments cleared and 1 left undefined by their load op
vulkan: 21600 passes (87%) ended at renderer.c:200
vulkan: 1160 passes (5%) ended at surface.c:160
vulkan: 913 passes (4%) ended at cmd.c:531
vulkan: 600 passes (2%) ended at renderer.c:663
vulkan: 600 passes (2%) ended at render.c:198
vulkan: GPU-owned guest memory landed for the CPU 59215 times, render targets written back for an engine 0 times
perf: 60,0 frames a second over 5,0 s (87010 shown in all)
perf: 60,0 frames a second over 5,0 s (87311 shown in all)
vulkan: display: 599 frame intervals of 16,67 ms (deviation 0,17 ms, 1st to 99th percentile 16,50 to 16,96 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 0,2 ms (0,1 to 0,3), on to the display in 13,2 ms (12,9 to 13,5), 13,4 ms in all (13,1 to 13,6)
vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's
vulkan: 28599040 draws, 47809 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 26995 finishes (133098 ms); 0 reads past queued releases (0 samples counts written on the GPU); 41068019 descriptor sets written, 16160879 reused; 8545318 draws kept the last one's shaders and pipeline (0 checked)
vulkan: 312 shaders translated (590 ms), 317 pipelines made (155 from the cache, 14308 ms making, 0 ms waited for), 1191 render targets made, 4214 texture uploads (9168 MB); 0 frames over 50 ms in the last 600, the slowest 16 ms
vulkan: 281 pipelines of earlier runs made in the background (281 from the cache), 0 still to make
vulkan: memory used and budgeted: heap 0 1912 of 5042 MB (1831 ours), heap 1 137 of 11926 MB (128 ours), heap 2 69 of 176 MB (32 ours)
vulkan: caches: 92 render targets (82 MB, 6 parked), 37 textures (33 MB), 2848 buffers (1 MB); 459 of 5042 MB in use as they count it, 0 MB freed for the budget so far
vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy
vulkan: 4589448 rendering passes, 290269 clear commands, 458308 attachments cleared and 1 left undefined by their load op
vulkan: 21600 passes (87%) ended at renderer.c:200
vulkan: 1161 passes (5%) ended at surface.c:160
vulkan: 888 passes (4%) ended at cmd.c:531
vulkan: 600 passes (2%) ended at renderer.c:663
vulkan: 600 passes (2%) ended at render.c:198
vulkan: GPU-owned guest memory landed for the CPU 59215 times, render targets written back for an engine 0 times
perf: 60,0 frames a second over 5,0 s (87611 shown in all)
input: gamepad Xbox 360 Controller (id 7, GUID 030081b85e0400008e02000004010000, xbox360)
input: device path /dev/input/event257, 6 axes, 11 buttons, mapping 030081b85e0400008e02000004010000,Xbox 360 Controller,a:b0,b:b1,x:b2,y:b3,back:b6,guide:b8,start:b7,leftstick:b9,rightstick:b10,leftshoulder:b4,rightshoulder:b5,dpup:h0.1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,leftx:a0,lefty:a1,rightx:a3,righty:a4,lefttrigger:a2,righttrigger:a5,platform:Linux,
input: Xbox 360 Controller exposes no motion sensors through SDL
perf: 60,0 frames a second over 5,0 s (87911 shown in all)
vulkan: display: 599 frame intervals of 16,67 ms (deviation 0,17 ms, 1st to 99th percentile 16,50 to 16,95 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 0,2 ms (0,1 to 0,3), on to the display in 12,9 ms (12,6 to 13,2), 13,1 ms in all (12,8 to 13,4)
vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's
nvn: 88200 presents, 176401 submissions
vulkan: 28822298 draws, 47809 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 26995 finishes (133098 ms); 0 reads past queued releases (0 samples counts written on the GPU); 41377752 descriptor sets written, 16297662 reused; 8613448 draws kept the last one's shaders and pipeline (0 checked)
vulkan: 312 shaders translated (590 ms), 317 pipelines made (155 from the cache, 14308 ms making, 0 ms waited for), 1191 render targets made, 4248 texture uploads (9170 MB); 0 frames over 50 ms in the last 600, the slowest 16 ms
vulkan: 281 pipelines of earlier runs made in the background (281 from the cache), 0 still to make
vulkan: memory used and budgeted: heap 0 1912 of 5038 MB (1831 ours), heap 1 137 of 11926 MB (128 ours), heap 2 69 of 176 MB (32 ours)
vulkan: caches: 92 render targets (82 MB, 6 parked), 71 textures (36 MB), 4090 buffers (1 MB); 462 of 5038 MB in use as they count it, 0 MB freed for the budget so far
vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy
vulkan: 4617729 rendering passes, 293269 clear commands, 461908 attachments cleared and 1 left undefined by their load op
vulkan: 21600 passes (76%) ended at renderer.c:200
vulkan: 3085 passes (11%) ended at buffer.c:2122
vulkan: 1441 passes (5%) ended at surface.c:160
vulkan: 924 passes (3%) ended at cmd.c:531
vulkan: 600 passes (2%) ended at renderer.c:663
vulkan: 600 passes (2%) ended at render.c:198
vulkan: 31 passes (0%) ended at texture.c:383
vulkan: GPU-owned guest memory landed for the CPU 59215 times, render targets written back for an engine 0 times
perf: 60,0 frames a second over 5,0 s (88211 shown in all)
vulkan: a 213 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 3 render targets made, 170 texture uploads (111739 KB), 74 ms in finishes
perf: 57,8 frames a second over 5,0 s (88500 shown in all)
vulkan: display: 599 frame intervals of 17,02 ms (deviation 7,53 ms, 1st to 99th percentile 16,49 to 16,98 ms), 3 held for other than 1 refresh; the game's frames went from release to present in 13,0 ms (0,1 to 35,0), on to the display in 24,7 ms (12,5 to 33,3), 37,6 ms in all (12,7 to 49,2)
vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's
vulkan: 29007832 draws, 47809 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 27438 finishes (137645 ms); 0 reads past queued releases (0 samples counts written on the GPU); 41668404 descriptor sets written, 16378734 reused; 8666933 draws kept the last one's shaders and pipeline (0 checked)
vulkan: 331 shaders translated (593 ms), 327 pipelines made (155 from the cache, 14775 ms making, 0 ms waited for), 1203 render targets made, 4567 texture uploads (9317 MB); 1 frames over 50 ms in the last 600, the slowest 213 ms
vulkan: 281 pipelines of earlier runs made in the background (281 from the cache), 0 still to make
vulkan: memory used and budgeted: heap 0 1916 of 5034 MB (1848 ours), heap 1 297 of 11926 MB (288 ours), heap 2 53 of 192 MB (16 ours)
vulkan: caches: 95 render targets (97 MB, 4 parked), 390 textures (580 MB), 10073 buffers (21 MB); 1040 of 5034 MB in use as they count it, 0 MB freed for the budget so far
vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy
vulkan: 4661631 rendering passes, 294018 clear commands, 464604 attachments cleared and 1 left undefined by their load op
vulkan: 22381 passes (51%) ended at renderer.c:200
vulkan: 13546 passes (31%) ended at buffer.c:2122
vulkan: 2104 passes (5%) ended at render.c:198
vulkan: 1393 passes (3%) ended at surface.c:160
vulkan: 1143 passes (3%) ended at cmd.c:531
vulkan: 885 passes (2%) ended at dma.c:143
vulkan: 827 passes (2%) ended at query.c:244
vulkan: 600 passes (1%) ended at renderer.c:663
vulkan: GPU-owned guest memory landed for the CPU 60057 times, render targets written back for an engine 0 times
perf: 60,0 frames a second over 5,0 s (88800 shown in all)
perf: 59,6 frames a second over 5,0 s (89098 shown in all)
vulkan: display: 597 frame intervals of 16,75 ms (deviation 1,19 ms, 1st to 99th percentile 16,49 to 16,98 ms), 3 held for other than 1 refresh; the game's frames went from release to present in 17,2 ms (15,6 to 30,2), on to the display in 32,3 ms (20,7 to 33,3), 49,5 ms in all (48,6 to 50,6)
vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's
perf: 60,0 frames a second over 5,0 s (89399 shown in all)
vulkan: 29204527 draws, 47809 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 28038 finishes (139452 ms); 0 reads past queued releases (0 samples counts written on the GPU); 41983423 descriptor sets written, 16457897 reused; 8744195 draws kept the last one's shaders and pipeline (0 checked)
vulkan: 334 shaders translated (596 ms), 328 pipelines made (155 from the cache, 15131 ms making, 0 ms waited for), 1210 render targets made, 4634 texture uploads (9362 MB); 0 frames over 50 ms in the last 600, the slowest 45 ms
vulkan: 281 pipelines of earlier runs made in the background (281 from the cache), 0 still to make
vulkan: memory used and budgeted: heap 0 1934 of 5022 MB (1850 ours), heap 1 137 of 11926 MB (128 ours), heap 2 69 of 176 MB (32 ours)
vulkan: caches: 90 render targets (101 MB, 7 parked), 448 textures (769 MB), 12456 buffers (28 MB); 1251 of 5022 MB in use as they count it, 0 MB freed for the budget so far
vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy
vulkan: 4711412 rendering passes, 294023 clear commands, 467256 attachments cleared and 1 left undefined by their load op
vulkan: 23505 passes (47%) ended at renderer.c:200
vulkan: 17755 passes (36%) ended at buffer.c:2122
vulkan: 2963 passes (6%) ended at render.c:198
vulkan: 1296 passes (3%) ended at cmd.c:531
vulkan: 1200 passes (2%) ended at dma.c:143
vulkan: 1158 passes (2%) ended at surface.c:160
vulkan: 591 passes (1%) ended at buffer.c:777
vulkan: 489 passes (1%) ended at surface.c:970
vulkan: GPU-owned guest memory landed for the CPU 61209 times, render targets written back for an engine 0 times
perf: 60,0 frames a second over 5,0 s (89699 shown in all)
vulkan: display: 599 frame intervals of 16,66 ms (deviation 0,17 ms, 1st to 99th percentile 16,49 to 16,97 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 16,7 ms (16,3 to 18,0), on to the display in 33,0 ms (31,5 to 33,3), 49,7 ms in all (49,2 to 50,0)
vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's
nvn: 90000 presents, 180001 submissions
vulkan: 29405392 draws, 47809 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 28638 finishes (142575 ms); 0 reads past queued releases (0 samples counts written on the GPU); 42305851 descriptor sets written, 16537849 reused; 8823650 draws kept the last one's shaders and pipeline (0 checked)
vulkan: 351 shaders translated (598 ms), 340 pipelines made (156 from the cache, 15542 ms making, 0 ms waited for), 1226 render targets made, 4716 texture uploads (9412 MB); 0 frames over 50 ms in the last 600, the slowest 23 ms
vulkan: 281 pipelines of earlier runs made in the background (281 from the cache), 0 still to make
vulkan: memory used and budgeted: heap 0 1990 of 5033 MB (1908 ours), heap 1 137 of 11926 MB (128 ours), heap 2 69 of 176 MB (32 ours)
vulkan: caches: 88 render targets (94 MB, 7 parked), 400 textures (871 MB), 11421 buffers (24 MB); 1344 of 5033 MB in use as they count it, 0 MB freed for the budget so far
vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy
vulkan: 4766501 rendering passes, 294112 clear commands, 469690 attachments cleared and 1 left undefined by their load op
vulkan: 23547 passes (43%) ended at renderer.c:200
vulkan: 18189 passes (33%) ended at buffer.c:2122
vulkan: 6428 passes (12%) ended at render.c:198
vulkan: 1536 passes (3%) ended at surface.c:160
vulkan: 1333 passes (2%) ended at cmd.c:531
vulkan: 1200 passes (2%) ended at dma.c:143
vulkan: 682 passes (1%) ended at query.c:244
vulkan: 598 passes (1%) ended at buffer.c:777
vulkan: GPU-owned guest memory landed for the CPU 62401 times, render targets written back for an engine 0 times
perf: 60,0 frames a second over 5,0 s (90000 shown in all)
perf: 60,0 frames a second over 5,0 s (90300 shown in all)
vulkan: display: 599 frame intervals of 16,67 ms (deviation 0,17 ms, 1st to 99th percentile 16,48 to 16,98 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 16,7 ms (16,3 to 17,6), on to the display in 33,0 ms (32,1 to 33,3), 49,7 ms in all (49,2 to 50,1)
vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's
vulkan: 29618288 draws, 47809 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 29015 finishes (144050 ms); 0 reads past queued releases (0 samples counts written on the GPU); 42631522 descriptor sets written, 16639146 reused; 8902625 draws kept the last one's shaders and pipeline (0 checked)
vulkan: 377 shaders translated (602 ms), 359 pipelines made (156 from the cache, 16213 ms making, 0 ms waited for), 1240 render targets made, 4792 texture uploads (9433 MB); 0 frames over 50 ms in the last 600, the slowest 21 ms
vulkan: 281 pipelines of earlier runs made in the background (281 from the cache), 0 still to make
vulkan: memory used and budgeted: heap 0 1980 of 5016 MB (1898 ours), heap 1 137 of 11926 MB (128 ours), heap 2 69 of 176 MB (32 ours)
vulkan: caches: 88 render targets (83 MB, 6 parked), 406 textures (762 MB), 16503 buffers (18 MB); 1210 of 5016 MB in use as they count it, 0 MB freed for the budget so far
vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy
vulkan: 4815396 rendering passes, 295202 clear commands, 472652 attachments cleared and 1 left undefined by their load op
vulkan: 22740 passes (47%) ended at renderer.c:200
vulkan: 16781 passes (34%) ended at buffer.c:2122
vulkan: 4156 passes (8%) ended at render.c:198
vulkan: 1455 passes (3%) ended at surface.c:160
vulkan: 1204 passes (2%) ended at cmd.c:531
vulkan: 754 passes (2%) ended at dma.c:143
vulkan: 406 passes (1%) ended at renderer.c:663
vulkan: 376 passes (1%) ended at buffer.c:777
vulkan: GPU-owned guest memory landed for the CPU 63146 times, render targets written back for an engine 0 times
perf: 60,0 frames a second over 5,0 s (90601 shown in all)
perf: 60,2 frames a second over 5,0 s (90902 shown in all)
vulkan: display: 599 frame intervals of 16,67 ms (deviation 0,19 ms, 1st to 99th percentile 16,48 to 16,98 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 16,7 ms (16,3 to 17,1), on to the display in 33,1 ms (32,6 to 33,3), 49,7 ms in all (49,3 to 50,1)
vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's
vulkan: 29839088 draws, 47809 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 29015 finishes (144050 ms); 0 reads past queued releases (0 samples counts written on the GPU); 42937725 descriptor sets written, 16774543 reused; 8971025 draws kept the last one's shaders and pipeline (0 checked)
vulkan: 377 shaders translated (602 ms), 359 pipelines made (156 from the cache, 16213 ms making, 0 ms waited for), 1240 render targets made, 4792 texture uploads (9433 MB); 0 frames over 50 ms in the last 600, the slowest 18 ms
vulkan: 281 pipelines of earlier runs made in the background (281 from the cache), 0 still to make
vulkan: memory used and budgeted: heap 0 1916 of 5025 MB (1834 ours), heap 1 137 of 11926 MB (128 ours), heap 2 69 of 176 MB (32 ours)
vulkan: caches: 88 render targets (83 MB, 6 parked), 359 textures (594 MB), 14840 buffers (15 MB); 1039 of 5025 MB in use as they count it, 0 MB freed for the budget so far
vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy
vulkan: 4840242 rendering passes, 298202 clear commands, 476252 attachments cleared and 1 left undefined by their load op
vulkan: 21600 passes (87%) ended at renderer.c:200
vulkan: 1149 passes (5%) ended at surface.c:160
vulkan: 897 passes (4%) ended at cmd.c:531
vulkan: 600 passes (2%) ended at renderer.c:663
vulkan: 600 passes (2%) ended at render.c:198
vulkan: GPU-owned guest memory landed for the CPU 63146 times, render targets written back for an engine 0 times
perf: 59,8 frames a second over 5,0 s (91202 shown in all)
perf: 60,1 frames a second over 5,0 s (91503 shown in all)
vulkan: display: 599 frame intervals of 16,67 ms (deviation 0,17 ms, 1st to 99th percentile 16,50 to 16,96 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 16,7 ms (16,4 to 17,1), on to the display in 33,1 ms (32,6 to 33,3), 49,7 ms in all (49,3 to 50,1)
vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's
nvn: 91800 presents, 183601 submissions
vulkan: 30059888 draws, 47809 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 29015 finishes (144050 ms); 0 reads past queued releases (0 samples counts written on the GPU); 43243948 descriptor sets written, 16909920 reused; 9039425 draws kept the last one's shaders and pipeline (0 checked)
vulkan: 377 shaders translated (602 ms), 359 pipelines made (156 from the cache, 16213 ms making, 0 ms waited for), 1240 render targets made, 4792 texture uploads (9433 MB); 0 frames over 50 ms in the last 600, the slowest 17 ms
vulkan: 281 pipelines of earlier runs made in the background (281 from the cache), 0 still to make
vulkan: memory used and budgeted: heap 0 1916 of 5033 MB (1834 ours), heap 1 137 of 11926 MB (128 ours), heap 2 69 of 176 MB (32 ours)
vulkan: caches: 88 render targets (83 MB, 6 parked), 39 textures (36 MB), 2848 buffers (1 MB); 465 of 5033 MB in use as they count it, 0 MB freed for the budget so far
vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy
vulkan: 4865097 rendering passes, 301202 clear commands, 479852 attachments cleared and 1 left undefined by their load op
vulkan: 21600 passes (87%) ended at renderer.c:200
vulkan: 1161 passes (5%) ended at surface.c:160
vulkan: 894 passes (4%) ended at cmd.c:531
vulkan: 600 passes (2%) ended at renderer.c:663
vulkan: 600 passes (2%) ended at render.c:198
vulkan: GPU-owned guest memory landed for the CPU 63146 times, render targets written back for an engine 0 times
perf: 60,0 frames a second over 5,0 s (91803 shown in all)
perf: 60,0 frames a second over 5,0 s (92104 shown in all)
vulkan: display: 599 frame intervals of 16,67 ms (deviation 0,16 ms, 1st to 99th percentile 16,50 to 16,98 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 16,7 ms (16,4 to 17,0), on to the display in 33,0 ms (32,7 to 33,3), 49,7 ms in all (49,4 to 50,1)
vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's
vulkan: 30280688 draws, 47809 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 29015 finishes (144050 ms); 0 reads past queued releases (0 samples counts written on the GPU); 43550231 descriptor sets written, 17045237 reused; 9107825 draws kept the last one's shaders and pipeline (0 checked)
vulkan: 377 shaders translated (602 ms), 359 pipelines made (156 from the cache, 16213 ms making, 0 ms waited for), 1240 render targets made, 4792 texture uploads (9433 MB); 0 frames over 50 ms in the last 600, the slowest 17 ms
vulkan: 281 pipelines of earlier runs made in the background (281 from the cache), 0 still to make
vulkan: memory used and budgeted: heap 0 1916 of 5004 MB (1834 ours), heap 1 137 of 11926 MB (128 ours), heap 2 69 of 176 MB (32 ours)
vulkan: caches: 88 render targets (83 MB, 6 parked), 39 textures (36 MB), 2848 buffers (1 MB); 465 of 5004 MB in use as they count it, 0 MB freed for the budget so far
vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy
vulkan: 4890007 rendering passes, 304202 clear commands, 483452 attachments cleared and 1 left undefined by their load op
vulkan: 21600 passes (87%) ended at renderer.c:200
vulkan: 1151 passes (5%) ended at surface.c:160
vulkan: 959 passes (4%) ended at cmd.c:531
vulkan: 600 passes (2%) ended at renderer.c:663
vulkan: 600 passes (2%) ended at render.c:198
vulkan: GPU-owned guest memory landed for the CPU 63146 times, render targets written back for an engine 0 times
perf: 60,0 frames a second over 5,0 s (92404 shown in all)
vulkan: a 136 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 8 render targets made, 145 texture uploads (88609 KB), 76 ms in finishes
perf: 58,6 frames a second over 5,0 s (92698 shown in all)
vulkan: a 101 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 109 texture uploads (109997 KB), 41 ms in finishes
vulkan: a texture with 1-byte texels reads the render target at 488b40000, which has 4-byte pixels: it is loaded from memory
vulkan: display: 599 frame intervals of 17,03 ms (deviation 5,03 ms, 1st to 99th percentile 16,47 to 17,31 ms), 4 held for other than 1 refresh; the game's frames went from release to present in 14,2 ms (10,9 to 17,1), on to the display in 32,9 ms (28,0 to 33,4), 47,1 ms in all (44,0 to 83,0)
vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's
perf: 58,8 frames a second over 5,0 s (92992 shown in all)
vulkan: 30524861 draws, 47809 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 29417 finishes (145123 ms); 0 reads past queued releases (0 samples counts written on the GPU); 43920498 descriptor sets written, 17165442 reused; 9210293 draws kept the last one's shaders and pipeline (0 checked)
vulkan: 377 shaders translated (602 ms), 359 pipelines made (156 from the cache, 16213 ms making, 0 ms waited for), 1262 render targets made, 5256 texture uploads (9699 MB); 2 frames over 50 ms in the last 600, the slowest 136 ms
vulkan: 281 pipelines of earlier runs made in the background (281 from the cache), 0 still to make
vulkan: memory used and budgeted: heap 0 1982 of 5020 MB (1926 ours), heap 1 265 of 11926 MB (256 ours), heap 2 37 of 208 MB (0 ours)
vulkan: caches: 94 render targets (104 MB, 7 parked), 503 textures (1139 MB), 11777 buffers (30 MB); 1608 of 5020 MB in use as they count it, 0 MB freed for the budget so far
vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy
vulkan: 4938985 rendering passes, 304977 clear commands, 486110 attachments cleared and 1 left undefined by their load op
vulkan: 21852 passes (45%) ended at renderer.c:200
vulkan: 16351 passes (33%) ended at buffer.c:2122
vulkan: 5463 passes (11%) ended at render.c:198
vulkan: 1470 passes (3%) ended at cmd.c:531
vulkan: 1173 passes (2%) ended at surface.c:160
vulkan: 802 passes (2%) ended at dma.c:143
vulkan: 401 passes (1%) ended at buffer.c:777
vulkan: 353 passes (1%) ended at buffer.c:2050
vulkan: GPU-owned guest memory landed for the CPU 63909 times, render targets written back for an engine 0 times
perf: 60,0 frames a second over 5,0 s (93293 shown in all)
perf: 59,8 frames a second over 5,0 s (93592 shown in all)
nvn: 93600 presents, 187201 submissions
vulkan: 30824117 draws, 49509 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 30017 finishes (147812 ms); 0 reads past queued releases (0 samples counts written on the GPU); 44389181 descriptor sets written, 17299423 reused; 9336066 draws kept the last one's shaders and pipeline (0 checked)
vulkan: 380 shaders translated (603 ms), 378 pipelines made (173 from the cache, 16557 ms making, 0 ms waited for), 1263 render targets made, 5277 texture uploads (9712 MB); 0 frames over 50 ms in the last 600, the slowest 32 ms
vulkan: 281 pipelines of earlier runs made in the background (281 from the cache), 0 still to make
vulkan: memory used and budgeted: heap 0 2006 of 5033 MB (1919 ours), heap 1 137 of 11926 MB (128 ours), heap 2 69 of 176 MB (32 ours)
vulkan: caches: 95 render targets (104 MB, 7 parked), 524 textures (1177 MB), 14905 buffers (40 MB); 1688 of 5033 MB in use as they count it, 0 MB freed for the budget so far
vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy
vulkan: 5006885 rendering passes, 305062 clear commands, 488595 attachments cleared and 1 left undefined by their load op
vulkan: 32112 passes (47%) ended at buffer.c:2122
vulkan: 23532 passes (35%) ended at renderer.c:200
vulkan: 5348 passes (8%) ended at render.c:198
vulkan: 2261 passes (3%) ended at cmd.c:531
vulkan: 1341 passes (2%) ended at surface.c:160
vulkan: 1115 passes (2%) ended at dma.c:143
vulkan: 593 passes (1%) ended at buffer.c:777
vulkan: 510 passes (1%) ended at buffer.c:2050
vulkan: GPU-owned guest memory landed for the CPU 65060 times, render targets written back for an engine 0 times
vulkan: display: 597 frame intervals of 16,74 ms (deviation 1,11 ms, 1st to 99th percentile 16,50 to 17,01 ms), 3 held for other than 1 refresh; the game's frames went from release to present in 13,4 ms (10,9 to 34,3), on to the display in 31,4 ms (11,9 to 33,3), 44,9 ms in all (44,0 to 49,8)
vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's
vulkan: shader 7c4b885509e7e6af (stage 4) not translated: mixed indexed texture kinds
vulkan: shader 47a7090577738b28 (stage 4) not translated: mixed indexed texture kinds
vulkan: shader e4a22e41d20a594d (stage 4) not translated: mixed indexed texture kinds
vulkan: shader 02d0a46ad5b3d3dc (stage 4) not translated: mixed indexed texture kinds
vulkan: shader f1e45161c329c4ba (stage 4) not translated: mixed indexed texture kinds
vulkan: shader f1b749a9f5bb7e8b (stage 4) not translated: mixed indexed texture kinds
vulkan: shader 8ec7aaeac74e6550 (stage 4) not translated: mixed indexed texture kinds
vulkan: shader 2285d3d48e1e6515 (stage 4) not translated: mixed indexed texture kinds
vulkan: shader 739ecdf8e384df5e (stage 4) not translated: mixed indexed texture kinds
vulkan: a 233 ms frame: 9 shaders translated (178 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 8 ms in finishes
perf: 57,2 frames a second over 5,0 s (93879 shown in all)
perf: 58,6 frames a second over 5,0 s (94172 shown in all)
vulkan: 30961891 draws, 55888 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 30633 finishes (149909 ms); 0 reads past queued releases (0 samples counts written on the GPU); 44596495 descriptor sets written, 17367853 reused; 9380982 draws kept the last one's shaders and pipeline (0 checked)
vulkan: 394 shaders translated (782 ms), 389 pipelines made (180 from the cache, 16658 ms making, 0 ms waited for), 1277 render targets made, 5364 texture uploads (9793 MB); 1 frames over 50 ms in the last 600, the slowest 233 ms
vulkan: 281 pipelines of earlier runs made in the background (281 from the cache), 0 still to make
vulkan: memory used and budgeted: heap 0 1938 of 4954 MB (1853 ours), heap 1 137 of 11926 MB (128 ours), heap 2 69 of 176 MB (32 ours)
vulkan: caches: 107 render targets (100 MB, 7 parked), 447 textures (1093 MB), 13734 buffers (34 MB); 1591 of 4954 MB in use as they count it, 0 MB freed for the budget so far
vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy
vulkan: 5047149 rendering passes, 305662 clear commands, 491798 attachments cleared and 1 left undefined by their load op
vulkan: 22862 passes (57%) ended at renderer.c:200
vulkan: 10070 passes (25%) ended at buffer.c:2122
vulkan: 2579 passes (6%) ended at render.c:198
vulkan: 1644 passes (4%) ended at cmd.c:531
vulkan: 870 passes (2%) ended at surface.c:160
vulkan: 600 passes (1%) ended at dma.c:143
vulkan: 593 passes (1%) ended at buffer.c:777
vulkan: 405 passes (1%) ended at surface.c:970
vulkan: GPU-owned guest memory landed for the CPU 66191 times, render targets written back for an engine 0 times
vulkan: display: 595 frame intervals of 17,25 ms (deviation 9,07 ms, 1st to 99th percentile 16,45 to 33,16 ms), 9 held for other than 1 refresh; the game's frames went from release to present in 16,6 ms (0,1 to 35,1), on to the display in 29,0 ms (8,1 to 33,3), 45,3 ms in all (32,1 to 56,6)
vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's
perf: 60,0 frames a second over 5,0 s (94473 shown in all)
vulkan: shader 9fbaf9ce6079fd3e (stage 4) not translated: mixed indexed texture kinds
vulkan: shader 224129a9e44a548e (stage 4) not translated: mixed indexed texture kinds
vulkan: shader 43c06fd745c3aed9 (stage 4) not translated: mixed indexed texture kinds
vulkan: shader 9edfab2cbace4a2b (stage 4) not translated: mixed indexed texture kinds
vulkan: shader 38cfac8a1b18f7a6 (stage 4) not translated: mixed indexed texture kinds
vulkan: shader 6be7078e554b1ff3 (stage 4) not translated: mixed indexed texture kinds
vulkan: shader f53f97cbe0b55872 (stage 4) not translated: mixed indexed texture kinds
vulkan: shader 725406b47ae253b7 (stage 4) not translated: mixed indexed texture kinds
vulkan: shader 9f0e6d8999a7af35 (stage 4) not translated: mixed indexed texture kinds
vulkan: a 236 ms frame: 9 shaders translated (186 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 1 ms in finishes
perf: 57,2 frames a second over 5,0 s (94760 shown in all)
vulkan: 31109136 draws, 64954 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 31247 finishes (151915 ms); 0 reads past queued releases (0 samples counts written on the GPU); 44815119 descriptor sets written, 17443813 reused; 9424006 draws kept the last one's shaders and pipeline (0 checked)
vulkan: 403 shaders translated (968 ms), 391 pipelines made (182 from the cache, 16658 ms making, 0 ms waited for), 1284 render targets made, 5414 texture uploads (9813 MB); 1 frames over 50 ms in the last 600, the slowest 236 ms
vulkan: 281 pipelines of earlier runs made in the background (281 from the cache), 0 still to make
vulkan: memory used and budgeted: heap 0 1936 of 4996 MB (1851 ours), heap 1 137 of 11926 MB (128 ours), heap 2 69 of 176 MB (32 ours)
vulkan: caches: 109 render targets (100 MB, 7 parked), 312 textures (788 MB), 16183 buffers (19 MB); 1275 of 4996 MB in use as they count it, 0 MB freed for the budget so far
vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy
vulkan: 5091502 rendering passes, 306262 clear commands, 495813 attachments cleared and 1 left undefined by their load op
vulkan: 22801 passes (51%) ended at renderer.c:200
vulkan: 12725 passes (29%) ended at buffer.c:2122
vulkan: 3436 passes (8%) ended at render.c:198
vulkan: 1797 passes (4%) ended at cmd.c:531
vulkan: 839 passes (2%) ended at surface.c:160
vulkan: 600 passes (1%) ended at dma.c:143
vulkan: 595 passes (1%) ended at buffer.c:777
vulkan: 506 passes (1%) ended at texture.c:1262
vulkan: GPU-owned guest memory landed for the CPU 67372 times, render targets written back for an engine 0 times
vulkan: display: 599 frame intervals of 17,95 ms (deviation 8,99 ms, 1st to 99th percentile 16,21 to 33,57 ms), 35 held for other than 1 refresh; the game's frames went from release to present in 6,9 ms (0,1 to 66,0), on to the display in 30,2 ms (11,9 to 33,3), 37,1 ms in all (32,1 to 87,5)
vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's
perf: 33,5 frames a second over 5,0 s (94928 shown in all)
perf: 49,4 frames a second over 5,0 s (95176 shown in all)
nvn: 95400 presents, 190801 submissions
vulkan: 31250350 draws, 94312 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 31851 finishes (154264 ms); 0 reads past queued releases (0 samples counts written on the GPU); 45015391 descriptor sets written, 17527423 reused; 9471409 draws kept the last one's shaders and pipeline (0 checked)
vulkan: 403 shaders translated (968 ms), 391 pipelines made (182 from the cache, 16658 ms making, 0 ms waited for), 1289 render targets made, 5502 texture uploads (9875 MB); 0 frames over 50 ms in the last 600, the slowest 42 ms
vulkan: 281 pipelines of earlier runs made in the background (281 from the cache), 0 still to make
vulkan: memory used and budgeted: heap 0 1936 of 5008 MB (1851 ours), heap 1 137 of 11926 MB (128 ours), heap 2 69 of 176 MB (32 ours)
vulkan: caches: 113 render targets (100 MB, 8 parked), 344 textures (841 MB), 12610 buffers (18 MB); 1323 of 5008 MB in use as they count it, 0 MB freed for the budget so far
vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy
vulkan: 5130753 rendering passes, 306862 clear commands, 499738 attachments cleared and 1 left undefined by their load op
vulkan: 23012 passes (59%) ended at renderer.c:200
vulkan: 7302 passes (19%) ended at buffer.c:2122
vulkan: 4404 passes (11%) ended at render.c:198
vulkan: 1391 passes (4%) ended at cmd.c:531
vulkan: 910 passes (2%) ended at surface.c:160
vulkan: 600 passes (2%) ended at dma.c:143
vulkan: 597 passes (2%) ended at buffer.c:777
vulkan: 370 passes (1%) ended at surface.c:970
vulkan: GPU-owned guest memory landed for the CPU 68499 times, render targets written back for an engine 0 times
vulkan: display: 597 frame intervals of 20,91 ms (deviation 7,39 ms, 1st to 99th percentile 16,49 to 33,66 ms), 150 held for other than 1 refresh; the game's frames went from release to present in 30,5 ms (10,8 to 70,7), on to the display in 25,3 ms (8,9 to 33,3), 55,7 ms in all (34,7 to 89,4)
vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's
perf: 59,8 frames a second over 5,0 s (95476 shown in all)
perf: 59,8 frames a second over 5,0 s (95775 shown in all)
vulkan: 31380778 draws, 100459 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 32489 finishes (157086 ms); 0 reads past queued releases (0 samples counts written on the GPU); 45208681 descriptor sets written, 17594989 reused; 9510895 draws kept the last one's shaders and pipeline (0 checked)
vulkan: 403 shaders translated (968 ms), 391 pipelines made (182 from the cache, 16658 ms making, 0 ms waited for), 1291 render targets made, 5583 texture uploads (9943 MB); 0 frames over 50 ms in the last 600, the slowest 33 ms
vulkan: 281 pipelines of earlier runs made in the background (281 from the cache), 0 still to make
vulkan: memory used and budgeted: heap 0 1938 of 5026 MB (1853 ours), heap 1 137 of 11926 MB (128 ours), heap 2 69 of 176 MB (32 ours)
vulkan: caches: 114 render targets (102 MB, 8 parked), 362 textures (863 MB), 12217 buffers (17 MB); 1346 of 5026 MB in use as they count it, 0 MB freed for the budget so far
vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy
vulkan: 5171831 rendering passes, 307462 clear commands, 503785 attachments cleared and 1 left undefined by their load op
vulkan: 22747 passes (55%) ended at renderer.c:200
vulkan: 10377 passes (25%) ended at buffer.c:2122
vulkan: 3403 passes (8%) ended at render.c:198
vulkan: 1295 passes (3%) ended at cmd.c:531
vulkan: 825 passes (2%) ended at surface.c:160
vulkan: 600 passes (1%) ended at dma.c:143
vulkan: 596 passes (1%) ended at buffer.c:777
vulkan: 362 passes (1%) ended at surface.c:970
vulkan: GPU-owned guest memory landed for the CPU 69674 times, render targets written back for an engine 0 times
vulkan: display: 598 frame intervals of 16,72 ms (deviation 0,98 ms, 1st to 99th percentile 16,47 to 17,08 ms), 2 held for other than 1 refresh; the game's frames went from release to present in 16,6 ms (10,8 to 24,2), on to the display in 31,5 ms (25,1 to 33,3), 48,1 ms in all (43,8 to 50,1)
vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's
perf: 59,9 frames a second over 5,0 s (96075 shown in all)
perf: 60,0 frames a second over 5,0 s (96376 shown in all)
vulkan: a 52 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 69 texture uploads (39598 KB), 22 ms in finishes
vulkan: 31541968 draws, 106464 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 33093 finishes (161102 ms); 0 reads past queued releases (0 samples counts written on the GPU); 45457902 descriptor sets written, 17669468 reused; 9563437 draws kept the last one's shaders and pipeline (0 checked)
vulkan: 403 shaders translated (968 ms), 394 pipelines made (185 from the cache, 16658 ms making, 0 ms waited for), 1298 render targets made, 5744 texture uploads (10009 MB); 1 frames over 50 ms in the last 600, the slowest 52 ms
vulkan: 281 pipelines of earlier runs made in the background (281 from the cache), 0 still to make
vulkan: memory used and budgeted: heap 0 1934 of 5029 MB (1850 ours), heap 1 137 of 11926 MB (128 ours), heap 2 69 of 176 MB (32 ours)
vulkan: caches: 113 render targets (100 MB, 6 parked), 425 textures (943 MB), 17857 buffers (31 MB); 1438 of 5029 MB in use as they count it, 0 MB freed for the budget so far
vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy
vulkan: 5221207 rendering passes, 307897 clear commands, 506741 attachments cleared and 1 left undefined by their load op
vulkan: 22942 passes (46%) ended at renderer.c:200
vulkan: 17542 passes (36%) ended at buffer.c:2122
vulkan: 3050 passes (6%) ended at render.c:198
vulkan: 1725 passes (3%) ended at cmd.c:531
vulkan: 1093 passes (2%) ended at surface.c:160
vulkan: 765 passes (2%) ended at dma.c:143
vulkan: 593 passes (1%) ended at buffer.c:777
vulkan: 399 passes (1%) ended at renderer.c:663
vulkan: GPU-owned guest memory landed for the CPU 70813 times, render targets written back for an engine 0 times
vulkan: display: 599 frame intervals of 16,69 ms (deviation 0,64 ms, 1st to 99th percentile 16,49 to 16,96 ms), 1 held for other than 1 refresh; the game's frames went from release to present in 18,5 ms (16,2 to 28,7), on to the display in 31,1 ms (20,7 to 33,3), 49,7 ms in all (49,3 to 50,0)
vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's
perf: 59,6 frames a second over 5,0 s (96674 shown in all)
perf: 60,0 frames a second over 5,0 s (96974 shown in all)
nvn: 97200 presents, 194401 submissions
vulkan: 31794219 draws, 106464 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 33693 finishes (165441 ms); 0 reads past queued releases (0 samples counts written on the GPU); 45865495 descriptor sets written, 17771177 reused; 9644660 draws kept the last one's shaders and pipeline (0 checked)
vulkan: 403 shaders translated (968 ms), 394 pipelines made (185 from the cache, 16658 ms making, 0 ms waited for), 1298 render targets made, 5823 texture uploads (10047 MB); 0 frames over 50 ms in the last 600, the slowest 24 ms
vulkan: 281 pipelines of earlier runs made in the background (281 from the cache), 0 still to make
vulkan: memory used and budgeted: heap 0 1934 of 5028 MB (1850 ours), heap 1 137 of 11926 MB (128 ours), heap 2 69 of 176 MB (32 ours)
vulkan: caches: 113 render targets (100 MB, 6 parked), 447 textures (924 MB), 11123 buffers (35 MB); 1422 of 5028 MB in use as they count it, 0 MB freed for the budget so far
vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy
vulkan: 5278028 rendering passes, 307897 clear commands, 509141 attachments cleared and 1 left undefined by their load op
vulkan: 23310 passes (41%) ended at renderer.c:200
vulkan: 20577 passes (36%) ended at buffer.c:2122
vulkan: 5813 passes (10%) ended at render.c:198
vulkan: 1754 passes (3%) ended at cmd.c:531
vulkan: 1642 passes (3%) ended at surface.c:160
vulkan: 1200 passes (2%) ended at dma.c:143
vulkan: 593 passes (1%) ended at buffer.c:777
vulkan: 578 passes (1%) ended at texture.c:1262
vulkan: GPU-owned guest memory landed for the CPU 71940 times, render targets written back for an engine 0 times
vulkan: display: 599 frame intervals of 16,67 ms (deviation 0,19 ms, 1st to 99th percentile 16,19 to 16,96 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 15,4 ms (13,6 to 24,7), on to the display in 32,1 ms (22,4 to 33,3), 47,5 ms in all (46,7 to 50,0)
vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's
perf: 59,2 frames a second over 5,0 s (97271 shown in all)
vulkan: a 95 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 68 texture uploads (50960 KB), 41 ms in finishes
perf: 60,0 frames a second over 5,0 s (97571 shown in all)
vulkan: 31974332 draws, 106464 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 34293 finishes (167553 ms); 0 reads past queued releases (0 samples counts written on the GPU); 46151057 descriptor sets written, 17848625 reused; 9706460 draws kept the last one's shaders and pipeline (0 checked)
vulkan: 417 shaders translated (970 ms), 404 pipelines made (187 from the cache, 16973 ms making, 0 ms waited for), 1373 render targets made, 6045 texture uploads (10198 MB); 1 frames over 50 ms in the last 600, the slowest 95 ms
vulkan: 281 pipelines of earlier runs made in the background (281 from the cache), 0 still to make
vulkan: memory used and budgeted: heap 0 1940 of 5024 MB (1855 ours), heap 1 201 of 11926 MB (192 ours), heap 2 69 of 176 MB (32 ours)
vulkan: caches: 126 render targets (105 MB, 8 parked), 613 textures (1337 MB), 10563 buffers (34 MB); 1844 of 5024 MB in use as they count it, 0 MB freed for the budget so far
vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy
vulkan: 5326038 rendering passes, 308008 clear commands, 511541 attachments cleared and 1 left undefined by their load op
vulkan: 22884 passes (48%) ended at renderer.c:200
vulkan: 14704 passes (31%) ended at buffer.c:2122
vulkan: 4107 passes (9%) ended at render.c:198
vulkan: 2356 passes (5%) ended at surface.c:160
vulkan: 981 passes (2%) ended at cmd.c:531
vulkan: 715 passes (1%) ended at dma.c:143
vulkan: 588 passes (1%) ended at buffer.c:777
vulkan: 402 passes (1%) ended at surface.c:970
vulkan: GPU-owned guest memory landed for the CPU 73101 times, render targets written back for an engine 0 times
vulkan: display: 598 frame intervals of 16,72 ms (deviation 0,93 ms, 1st to 99th percentile 16,48 to 16,96 ms), 2 held for other than 1 refresh; the game's frames went from release to present in 3,8 ms (0,1 to 20,2), on to the display in 32,2 ms (23,8 to 33,3), 35,8 ms in all (32,9 to 50,1)
vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's
perf: 60,0 frames a second over 5,0 s (97872 shown in all)
perf: 59,8 frames a second over 5,0 s (98172 shown in all)
vulkan: 32058698 draws, 106464 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 34645 finishes (168218 ms); 0 reads past queued releases (0 samples counts written on the GPU); 46286543 descriptor sets written, 17882215 reused; 9738528 draws kept the last one's shaders and pipeline (0 checked)
vulkan: 417 shaders translated (970 ms), 404 pipelines made (187 from the cache, 16973 ms making, 0 ms waited for), 1441 render targets made, 6139 texture uploads (10262 MB); 0 frames over 50 ms in the last 600, the slowest 45 ms
vulkan: 281 pipelines of earlier runs made in the background (281 from the cache), 0 still to make
vulkan: memory used and budgeted: heap 0 2190 of 5024 MB (2105 ours), heap 1 169 of 11926 MB (160 ours), heap 2 69 of 176 MB (32 ours)
vulkan: caches: 122 render targets (98 MB, 6 parked), 543 textures (1112 MB), 9521 buffers (30 MB); 1605 of 5024 MB in use as they count it, 0 MB freed for the budget so far
vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy
vulkan: 5354537 rendering passes, 308363 clear commands, 513975 attachments cleared and 1 left undefined by their load op
vulkan: 18361 passes (64%) ended at renderer.c:200
vulkan: 6215 passes (22%) ended at buffer.c:2122
vulkan: 1142 passes (4%) ended at render.c:198
vulkan: 744 passes (3%) ended at surface.c:160
vulkan: 500 passes (2%) ended at dma.c:143
vulkan: 437 passes (2%) ended at cmd.c:531
vulkan: 351 passes (1%) ended at surface.c:970
vulkan: 350 passes (1%) ended at buffer.c:777
vulkan: GPU-owned guest memory landed for the CPU 73775 times, render targets written back for an engine 0 times
vulkan: display: 599 frame intervals of 16,69 ms (deviation 0,70 ms, 1st to 99th percentile 16,50 to 16,99 ms), 1 held for other than 1 refresh; the game's frames went from release to present in 15,9 ms (0,1 to 25,0), on to the display in 32,6 ms (24,7 to 33,3), 48,5 ms in all (32,9 to 49,8)
vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's
perf: 60,0 frames a second over 5,0 s (98472 shown in all)
perf: 60,0 frames a second over 5,0 s (98773 shown in all)
nvn: 99000 presents, 198001 submissions
vulkan: 32226941 draws, 106464 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 35245 finishes (169559 ms); 0 reads past queued releases (0 samples counts written on the GPU); 46546012 descriptor sets written, 17960592 reused; 9800702 draws kept the last one's shaders and pipeline (0 checked)
vulkan: 419 shaders translated (971 ms), 409 pipelines made (189 from the cache, 17015 ms making, 0 ms waited for), 1452 render targets made, 6201 texture uploads (10317 MB); 0 frames over 50 ms in the last 600, the slowest 26 ms
vulkan: 281 pipelines of earlier runs made in the background (281 from the cache), 0 still to make
vulkan: memory used and budgeted: heap 0 2190 of 4991 MB (2105 ours), heap 1 137 of 11926 MB (128 ours), heap 2 69 of 176 MB (32 ours)
vulkan: caches: 122 render targets (98 MB, 6 parked), 429 textures (879 MB), 11312 buffers (26 MB); 1368 of 4991 MB in use as they count it, 0 MB freed for the budget so far
vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy
vulkan: 5402363 rendering passes, 308435 clear commands, 516231 attachments cleared and 1 left undefined by their load op
vulkan: 24749 passes (52%) ended at renderer.c:200
vulkan: 15017 passes (31%) ended at buffer.c:2122
vulkan: 2876 passes (6%) ended at render.c:198
vulkan: 1489 passes (3%) ended at surface.c:160
vulkan: 1036 passes (2%) ended at cmd.c:531
vulkan: 912 passes (2%) ended at dma.c:143
vulkan: 600 passes (1%) ended at surface.c:970
vulkan: 595 passes (1%) ended at buffer.c:777
vulkan: GPU-owned guest memory landed for the CPU 74947 times, render targets written back for an engine 0 times
vulkan: display: 599 frame intervals of 16,67 ms (deviation 0,17 ms, 1st to 99th percentile 16,47 to 16,98 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 18,6 ms (16,0 to 26,1), on to the display in 30,5 ms (19,0 to 33,3), 49,1 ms in all (40,8 to 49,6)
vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's
perf: 60,0 frames a second over 5,0 s (99073 shown in all)
perf: 60,0 frames a second over 5,0 s (99373 shown in all)
vulkan: 32454363 draws, 106464 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 35846 finishes (170766 ms); 0 reads past queued releases (0 samples counts written on the GPU); 46908626 descriptor sets written, 18053410 reused; 9873766 draws kept the last one's shaders and pipeline (0 checked)
vulkan: 426 shaders translated (972 ms), 413 pipelines made (189 from the cache, 17182 ms making, 0 ms waited for), 1457 render targets made, 6313 texture uploads (10387 MB); 0 frames over 50 ms in the last 600, the slowest 27 ms
vulkan: 281 pipelines of earlier runs made in the background (281 from the cache), 0 still to make
vulkan: memory used and budgeted: heap 0 2188 of 5006 MB (2103 ours), heap 1 137 of 11926 MB (128 ours), heap 2 69 of 176 MB (32 ours)
vulkan: caches: 122 render targets (97 MB, 7 parked), 486 textures (1006 MB), 17152 buffers (27 MB); 1503 of 5006 MB in use as they count it, 0 MB freed for the budget so far
vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy
vulkan: 5458917 rendering passes, 308435 clear commands, 518631 attachments cleared and 1 left undefined by their load op
vulkan: 23346 passes (41%) ended at renderer.c:200
vulkan: 23233 passes (41%) ended at buffer.c:2122
vulkan: 3042 passes (5%) ended at surface.c:160
vulkan: 2222 passes (4%) ended at render.c:198
vulkan: 1459 passes (3%) ended at cmd.c:531
vulkan: 1200 passes (2%) ended at dma.c:143
vulkan: 599 passes (1%) ended at surface.c:970
vulkan: 597 passes (1%) ended at buffer.c:777
vulkan: GPU-owned guest memory landed for the CPU 76139 times, render targets written back for an engine 0 times
vulkan: display: 599 frame intervals of 16,67 ms (deviation 0,16 ms, 1st to 99th percentile 16,50 to 16,95 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 18,0 ms (15,7 to 23,7), on to the display in 31,0 ms (25,3 to 33,3), 49,0 ms in all (48,7 to 49,3)
vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's
perf: 60,0 frames a second over 5,0 s (99674 shown in all)
perf: 60,0 frames a second over 5,0 s (99974 shown in all)
vulkan: a 108 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 94 texture uploads (101883 KB), 39 ms in finishes
vulkan: 32668150 draws, 106464 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 36446 finishes (172742 ms); 0 reads past queued releases (0 samples counts written on the GPU); 47249655 descriptor sets written, 18142359 reused; 9940281 draws kept the last one's shaders and pipeline (0 checked)
vulkan: 426 shaders translated (972 ms), 413 pipelines made (189 from the cache, 17182 ms making, 0 ms waited for), 1466 render targets made, 6524 texture uploads (10533 MB); 1 frames over 50 ms in the last 600, the slowest 108 ms
vulkan: 281 pipelines of earlier runs made in the background (281 from the cache), 0 still to make
vulkan: memory used and budgeted: heap 0 2176 of 5006 MB (2106 ours), heap 1 201 of 11926 MB (192 ours), heap 2 53 of 192 MB (16 ours)
vulkan: caches: 124 render targets (99 MB, 9 parked), 605 textures (1309 MB), 12308 buffers (33 MB); 1795 of 5006 MB in use as they count it, 0 MB freed for the budget so far
vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy
vulkan: 5510420 rendering passes, 308435 clear commands, 521031 attachments cleared and 1 left undefined by their load op
vulkan: 23361 passes (45%) ended at renderer.c:200
vulkan: 17226 passes (33%) ended at buffer.c:2122
vulkan: 3707 passes (7%) ended at render.c:198
vulkan: 2732 passes (5%) ended at surface.c:160
vulkan: 1360 passes (3%) ended at cmd.c:531
vulkan: 1200 passes (2%) ended at dma.c:143
vulkan: 596 passes (1%) ended at buffer.c:777
vulkan: 419 passes (1%) ended at surface.c:970
vulkan: GPU-owned guest memory landed for the CPU 77310 times, render targets written back for an engine 0 times
vulkan: display: 599 frame intervals of 16,83 ms (deviation 2,38 ms, 1st to 99th percentile 16,47 to 17,00 ms), 4 held for other than 1 refresh; the game's frames went from release to present in 16,7 ms (15,5 to 22,1), on to the display in 32,8 ms (27,7 to 33,3), 49,5 ms in all (48,6 to 50,6)
vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's
perf: 58,8 frames a second over 5,0 s (100269 shown in all)
perf: 60,0 frames a second over 5,0 s (100569 shown in all)
nvn: 100800 presents, 201601 submissions
vulkan: 32928453 draws, 106464 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 37047 finishes (176170 ms); 0 reads past queued releases (0 samples counts written on the GPU); 47664565 descriptor sets written, 18252859 reused; 10021888 draws kept the last one's shaders and pipeline (0 checked)
vulkan: 426 shaders translated (972 ms), 413 pipelines made (189 from the cache, 17182 ms making, 0 ms waited for), 1473 render targets made, 6600 texture uploads (10588 MB); 0 frames over 50 ms in the last 600, the slowest 31 ms
vulkan: 281 pipelines of earlier runs made in the background (281 from the cache), 0 still to make
vulkan: memory used and budgeted: heap 0 2188 of 4997 MB (2103 ours), heap 1 137 of 11926 MB (128 ours), heap 2 69 of 176 MB (32 ours)
vulkan: caches: 123 render targets (97 MB, 7 parked), 564 textures (1188 MB), 9514 buffers (33 MB); 1692 of 4997 MB in use as they count it, 0 MB freed for the budget so far
vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy
vulkan: 5569760 rendering passes, 308435 clear commands, 523431 attachments cleared and 1 left undefined by their load op
vulkan: 23712 passes (40%) ended at buffer.c:2122
vulkan: 23422 passes (39%) ended at renderer.c:200
vulkan: 5787 passes (10%) ended at render.c:198
vulkan: 1714 passes (3%) ended at cmd.c:531
vulkan: 1400 passes (2%) ended at surface.c:160
vulkan: 1200 passes (2%) ended at dma.c:143
vulkan: 595 passes (1%) ended at buffer.c:777
vulkan: 523 passes (1%) ended at renderer.c:663
vulkan: GPU-owned guest memory landed for the CPU 78495 times, render targets written back for an engine 0 times
vulkan: display: 599 frame intervals of 16,69 ms (deviation 0,63 ms, 1st to 99th percentile 16,50 to 16,97 ms), 1 held for other than 1 refresh; the game's frames went from release to present in 17,2 ms (15,2 to 21,1), on to the display in 32,4 ms (28,0 to 33,3), 49,7 ms in all (49,3 to 50,1)
vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's
perf: 60,0 frames a second over 5,0 s (100870 shown in all)
perf: 60,0 frames a second over 5,0 s (101171 shown in all)
vulkan: 33124366 draws, 106464 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 37648 finishes (177456 ms); 0 reads past queued releases (0 samples counts written on the GPU); 47974940 descriptor sets written, 18338708 reused; 10079437 draws kept the last one's shaders and pipeline (0 checked)
vulkan: 426 shaders translated (972 ms), 413 pipelines made (189 from the cache, 17182 ms making, 0 ms waited for), 1473 render targets made, 6659 texture uploads (10612 MB); 0 frames over 50 ms in the last 600, the slowest 23 ms
vulkan: 281 pipelines of earlier runs made in the background (281 from the cache), 0 still to make
vulkan: memory used and budgeted: heap 0 2188 of 5000 MB (2103 ours), heap 1 137 of 11926 MB (128 ours), heap 2 69 of 176 MB (32 ours)
vulkan: caches: 123 render targets (97 MB, 7 parked), 529 textures (1176 MB), 8258 buffers (35 MB); 1676 of 5000 MB in use as they count it, 0 MB freed for the budget so far
vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy
vulkan: 5618157 rendering passes, 308435 clear commands, 525833 attachments cleared and 1 left undefined by their load op
vulkan: 23360 passes (48%) ended at renderer.c:200
vulkan: 14160 passes (29%) ended at buffer.c:2122
vulkan: 4941 passes (10%) ended at render.c:198
vulkan: 1299 passes (3%) ended at cmd.c:531
vulkan: 1227 passes (3%) ended at surface.c:160
vulkan: 1200 passes (2%) ended at dma.c:143
vulkan: 592 passes (1%) ended at buffer.c:777
vulkan: 574 passes (1%) ended at texture.c:1262
vulkan: GPU-owned guest memory landed for the CPU 79662 times, render targets written back for an engine 0 times
vulkan: display: 599 frame intervals of 16,67 ms (deviation 0,17 ms, 1st to 99th percentile 16,48 to 16,97 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 17,0 ms (16,4 to 23,1), on to the display in 32,7 ms (26,5 to 33,3), 49,7 ms in all (49,3 to 50,1)
vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's
perf: 60,0 frames a second over 5,0 s (101472 shown in all)
vulkan: a 75 ms frame: 16 shaders translated (3 ms), 10 pipelines made (0 ms waited for), 0 render targets made, 62 texture uploads (49524 KB), 20 ms in finishes
perf: 59,2 frames a second over 5,0 s (101768 shown in all)
vulkan: 33364259 draws, 106464 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 38248 finishes (178482 ms); 0 reads past queued releases (0 samples counts written on the GPU); 48364689 descriptor sets written, 18432153 reused; 10163135 draws kept the last one's shaders and pipeline (0 checked)
vulkan: 445 shaders translated (976 ms), 425 pipelines made (191 from the cache, 18217 ms making, 0 ms waited for), 1473 render targets made, 6762 texture uploads (10698 MB); 1 frames over 50 ms in the last 600, the slowest 75 ms
vulkan: 281 pipelines of earlier runs made in the background (281 from the cache), 0 still to make
vulkan: memory used and budgeted: heap 0 2188 of 5006 MB (2103 ours), heap 1 169 of 11926 MB (160 ours), heap 2 69 of 176 MB (32 ours)
vulkan: caches: 122 render targets (92 MB, 6 parked), 518 textures (1235 MB), 17858 buffers (47 MB); 1739 of 5006 MB in use as they count it, 0 MB freed for the budget so far
vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy
vulkan: 5680835 rendering passes, 308446 clear commands, 529079 attachments cleared and 1 left undefined by their load op
vulkan: 28253 passes (45%) ended at buffer.c:2122
vulkan: 23688 passes (38%) ended at renderer.c:200
vulkan: 4764 passes (8%) ended at render.c:198
vulkan: 1746 passes (3%) ended at cmd.c:531
vulkan: 1200 passes (2%) ended at dma.c:143
vulkan: 1149 passes (2%) ended at surface.c:160
vulkan: 600 passes (1%) ended at surface.c:970
vulkan: 596 passes (1%) ended at buffer.c:777
vulkan: GPU-owned guest memory landed for the CPU 80800 times, render targets written back for an engine 0 times
perf: 58,4 frames a second over 5,0 s (102061 shown in all)
vulkan: display: 596 frame intervals of 17,03 ms (deviation 2,96 ms, 1st to 99th percentile 16,49 to 33,35 ms), 11 held for other than 1 refresh; the game's frames went from release to present in 13,7 ms (0,1 to 30,7), on to the display in 27,2 ms (8,9 to 33,3), 41,1 ms in all (32,7 to 53,1)
vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's
perf: 59,6 frames a second over 5,0 s (102360 shown in all)
nvn: 102600 presents, 205201 submissions
vulkan: 33643900 draws, 106464 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 38848 finishes (179418 ms); 0 reads past queued releases (0 samples counts written on the GPU); 48821178 descriptor sets written, 18536090 reused; 10251289 draws kept the last one's shaders and pipeline (0 checked)
vulkan: 473 shaders translated (983 ms), 445 pipelines made (197 from the cache, 19240 ms making, 0 ms waited for), 1482 render targets made, 6933 texture uploads (10795 MB); 0 frames over 50 ms in the last 600, the slowest 37 ms
vulkan: 281 pipelines of earlier runs made in the background (281 from the cache), 0 still to make
vulkan: memory used and budgeted: heap 0 2192 of 5001 MB (2106 ours), heap 1 137 of 11926 MB (128 ours), heap 2 69 of 176 MB (32 ours)
vulkan: caches: 124 render targets (99 MB, 9 parked), 559 textures (1219 MB), 18526 buffers (49 MB); 1739 of 5001 MB in use as they count it, 0 MB freed for the budget so far
vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy
vulkan: 5742381 rendering passes, 308691 clear commands, 531937 attachments cleared and 1 left undefined by their load op
vulkan: 28353 passes (46%) ended at buffer.c:2122
vulkan: 23597 passes (38%) ended at renderer.c:200
vulkan: 2977 passes (5%) ended at render.c:198
vulkan: 2085 passes (3%) ended at cmd.c:531
vulkan: 1200 passes (2%) ended at dma.c:143
vulkan: 1142 passes (2%) ended at surface.c:160
vulkan: 600 passes (1%) ended at surface.c:970
vulkan: 590 passes (1%) ended at buffer.c:777
vulkan: GPU-owned guest memory landed for the CPU 81930 times, render targets written back for an engine 0 times
perf: 59,2 frames a second over 5,0 s (102657 shown in all)
vulkan: display: 595 frame intervals of 16,81 ms (deviation 1,53 ms, 1st to 99th percentile 16,48 to 17,26 ms), 5 held for other than 1 refresh; the game's frames went from release to present in 18,6 ms (6,4 to 30,1), on to the display in 29,5 ms (10,9 to 33,3), 47,9 ms in all (35,0 to 50,3)
vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's
perf: 60,0 frames a second over 5,0 s (102958 shown in all)
vulkan: 33934225 draws, 106464 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 39448 finishes (180303 ms); 0 reads past queued releases (0 samples counts written on the GPU); 49277534 descriptor sets written, 18661418 reused; 10318315 draws kept the last one's shaders and pipeline (0 checked)
vulkan: 474 shaders translated (984 ms), 446 pipelines made (197 from the cache, 19253 ms making, 0 ms waited for), 1489 render targets made, 7011 texture uploads (10866 MB); 0 frames over 50 ms in the last 600, the slowest 23 ms
vulkan: 281 pipelines of earlier runs made in the background (281 from the cache), 0 still to make
vulkan: memory used and budgeted: heap 0 2182 of 5006 MB (2099 ours), heap 1 137 of 11926 MB (128 ours), heap 2 69 of 176 MB (32 ours)
vulkan: caches: 122 render targets (92 MB, 6 parked), 575 textures (1217 MB), 18930 buffers (50 MB); 1724 of 5006 MB in use as they count it, 0 MB freed for the budget so far
vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy
vulkan: 5809428 rendering passes, 308691 clear commands, 534867 attachments cleared and 1 left undefined by their load op
vulkan: 33940 passes (51%) ended at buffer.c:2122
vulkan: 24129 passes (36%) ended at renderer.c:200
vulkan: 2908 passes (4%) ended at render.c:198
vulkan: 1935 passes (3%) ended at cmd.c:531
vulkan: 1200 passes (2%) ended at dma.c:143
vulkan: 1173 passes (2%) ended at surface.c:160
vulkan: 600 passes (1%) ended at surface.c:970
vulkan: 597 passes (1%) ended at buffer.c:777
vulkan: GPU-owned guest memory landed for the CPU 83067 times, render targets written back for an engine 0 times
perf: 60,0 frames a second over 5,0 s (103258 shown in all)
vulkan: display: 599 frame intervals of 16,67 ms (deviation 0,16 ms, 1st to 99th percentile 16,51 to 16,97 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 17,3 ms (16,0 to 22,5), on to the display in 32,1 ms (27,0 to 33,3), 49,4 ms in all (49,1 to 49,7)
vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's
perf: 60,0 frames a second over 5,0 s (103558 shown in all)
vulkan: 34183973 draws, 106464 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 40048 finishes (181287 ms); 0 reads past queued releases (0 samples counts written on the GPU); 49671923 descriptor sets written, 18766525 reused; 10384289 draws kept the last one's shaders and pipeline (0 checked)
vulkan: 474 shaders translated (984 ms), 446 pipelines made (197 from the cache, 19253 ms making, 0 ms waited for), 1489 render targets made, 7019 texture uploads (10867 MB); 0 frames over 50 ms in the last 600, the slowest 22 ms
vulkan: 281 pipelines of earlier runs made in the background (281 from the cache), 0 still to make
vulkan: memory used and budgeted: heap 0 2182 of 5008 MB (2099 ours), heap 1 137 of 11926 MB (128 ours), heap 2 69 of 176 MB (32 ours)
vulkan: caches: 122 render targets (92 MB, 6 parked), 425 textures (860 MB), 23609 buffers (40 MB); 1362 of 5008 MB in use as they count it, 0 MB freed for the budget so far
vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy
vulkan: 5869948 rendering passes, 308691 clear commands, 537681 attachments cleared and 1 left undefined by their load op
vulkan: 29392 passes (49%) ended at buffer.c:2122
vulkan: 24000 passes (40%) ended at renderer.c:200
vulkan: 1950 passes (3%) ended at render.c:198
vulkan: 1524 passes (3%) ended at cmd.c:531
vulkan: 1200 passes (2%) ended at dma.c:143
vulkan: 1166 passes (2%) ended at surface.c:160
vulkan: 600 passes (1%) ended at surface.c:970
vulkan: 595 passes (1%) ended at buffer.c:777
vulkan: GPU-owned guest memory landed for the CPU 84164 times, render targets written back for an engine 0 times
perf: 60,0 frames a second over 5,0 s (103859 shown in all)
vulkan: display: 599 frame intervals of 16,67 ms (deviation 0,17 ms, 1st to 99th percentile 16,49 to 16,99 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 17,1 ms (15,8 to 22,1), on to the display in 32,1 ms (27,2 to 33,3), 49,2 ms in all (48,9 to 49,4)
vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's
perf: 60,0 frames a second over 5,0 s (104160 shown in all)
nvn: 104400 presents, 208801 submissions
vulkan: 34439436 draws, 106464 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 40648 finishes (182246 ms); 0 reads past queued releases (0 samples counts written on the GPU); 50074066 descriptor sets written, 18875308 reused; 10451041 draws kept the last one's shaders and pipeline (0 checked)
vulkan: 474 shaders translated (984 ms), 446 pipelines made (197 from the cache, 19253 ms making, 0 ms waited for), 1489 render targets made, 7034 texture uploads (10876 MB); 0 frames over 50 ms in the last 600, the slowest 19 ms
vulkan: 281 pipelines of earlier runs made in the background (281 from the cache), 0 still to make
vulkan: memory used and budgeted: heap 0 2182 of 5017 MB (2099 ours), heap 1 137 of 11926 MB (128 ours), heap 2 69 of 176 MB (32 ours)
vulkan: caches: 122 render targets (92 MB, 6 parked), 258 textures (547 MB), 26640 buffers (21 MB); 1025 of 5017 MB in use as they count it, 0 MB freed for the budget so far
vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy
vulkan: 5927176 rendering passes, 308691 clear commands, 540187 attachments cleared and 1 left undefined by their load op
vulkan: 26214 passes (46%) ended at buffer.c:2122
vulkan: 24000 passes (42%) ended at renderer.c:200
vulkan: 1820 passes (3%) ended at render.c:198
vulkan: 1523 passes (3%) ended at cmd.c:531
vulkan: 1200 passes (2%) ended at dma.c:143
vulkan: 1167 passes (2%) ended at surface.c:160
vulkan: 600 passes (1%) ended at surface.c:970
vulkan: 596 passes (1%) ended at buffer.c:777
vulkan: GPU-owned guest memory landed for the CPU 85242 times, render targets written back for an engine 0 times
perf: 59,9 frames a second over 5,0 s (104460 shown in all)
vulkan: display: 599 frame intervals of 16,67 ms (deviation 0,17 ms, 1st to 99th percentile 16,51 to 17,00 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 16,4 ms (15,6 to 19,0), on to the display in 32,4 ms (29,8 to 33,3), 48,9 ms in all (48,6 to 49,2)
vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's
perf: 60,0 frames a second over 5,0 s (104761 shown in all)
vulkan: 34694370 draws, 106464 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 41248 finishes (183302 ms); 0 reads past queued releases (0 samples counts written on the GPU); 50475249 descriptor sets written, 18983993 reused; 10517945 draws kept the last one's shaders and pipeline (0 checked)
vulkan: 474 shaders translated (984 ms), 446 pipelines made (197 from the cache, 19253 ms making, 0 ms waited for), 1489 render targets made, 7046 texture uploads (10878 MB); 0 frames over 50 ms in the last 600, the slowest 32 ms
vulkan: 281 pipelines of earlier runs made in the background (281 from the cache), 0 still to make
vulkan: memory used and budgeted: heap 0 2182 of 5013 MB (2099 ours), heap 1 137 of 11926 MB (128 ours), heap 2 69 of 176 MB (32 ours)
vulkan: caches: 122 render targets (92 MB, 6 parked), 267 textures (554 MB), 28871 buffers (19 MB); 1031 of 5013 MB in use as they count it, 0 MB freed for the budget so far
vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy
vulkan: 5987040 rendering passes, 308691 clear commands, 542791 attachments cleared and 1 left undefined by their load op
vulkan: 28785 passes (48%) ended at buffer.c:2122
vulkan: 24000 passes (40%) ended at renderer.c:200
vulkan: 1864 passes (3%) ended at render.c:198
vulkan: 1588 passes (3%) ended at cmd.c:531
vulkan: 1200 passes (2%) ended at dma.c:143
vulkan: 1156 passes (2%) ended at surface.c:160
vulkan: 600 passes (1%) ended at surface.c:970
vulkan: 591 passes (1%) ended at buffer.c:777
vulkan: GPU-owned guest memory landed for the CPU 86343 times, render targets written back for an engine 0 times
perf: 60,0 frames a second over 5,0 s (105062 shown in all)
vulkan: display: 597 frame intervals of 16,69 ms (deviation 0,69 ms, 1st to 99th percentile 16,48 to 16,97 ms), 1 held for other than 1 refresh; the game's frames went from release to present in 16,8 ms (15,3 to 22,1), on to the display in 31,8 ms (26,7 to 33,3), 48,6 ms in all (48,3 to 48,9)
vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's
perf: 60,0 frames a second over 5,0 s (105363 shown in all)
vulkan: 34949515 draws, 106464 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 41848 finishes (184521 ms); 0 reads past queued releases (0 samples counts written on the GPU); 50876940 descriptor sets written, 19092592 reused; 10585051 draws kept the last one's shaders and pipeline (0 checked)
vulkan: 474 shaders translated (984 ms), 446 pipelines made (197 from the cache, 19253 ms making, 0 ms waited for), 1489 render targets made, 7060 texture uploads (10882 MB); 0 frames over 50 ms in the last 600, the slowest 22 ms
vulkan: 281 pipelines of earlier runs made in the background (281 from the cache), 0 still to make
vulkan: memory used and budgeted: heap 0 2182 of 5026 MB (2099 ours), heap 1 137 of 11926 MB (128 ours), heap 2 69 of 176 MB (32 ours)
vulkan: caches: 122 render targets (92 MB, 6 parked), 264 textures (551 MB), 34237 buffers (20 MB); 1035 of 5026 MB in use as they count it, 0 MB freed for the budget so far
vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy
vulkan: 6045605 rendering passes, 308691 clear commands, 545191 attachments cleared and 1 left undefined by their load op
vulkan: 27665 passes (47%) ended at buffer.c:2122
vulkan: 24000 passes (41%) ended at renderer.c:200
vulkan: 1767 passes (3%) ended at render.c:198
vulkan: 1509 passes (3%) ended at cmd.c:531
vulkan: 1200 passes (2%) ended at dma.c:143
vulkan: 1162 passes (2%) ended at surface.c:160
vulkan: 600 passes (1%) ended at surface.c:970
vulkan: 594 passes (1%) ended at buffer.c:777
vulkan: GPU-owned guest memory landed for the CPU 87445 times, render targets written back for an engine 0 times
perf: 60,0 frames a second over 5,0 s (105663 shown in all)
vulkan: display: 599 frame intervals of 16,67 ms (deviation 0,17 ms, 1st to 99th percentile 16,49 to 16,96 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 16,6 ms (15,1 to 20,9), on to the display in 31,8 ms (27,4 to 33,3), 48,3 ms in all (48,0 to 48,6)
vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's
perf: 60,0 frames a second over 5,0 s (105964 shown in all)
nvn: 106200 presents, 212401 submissions
vulkan: 35203882 draws, 106464 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 42448 finishes (185842 ms); 0 reads past queued releases (0 samples counts written on the GPU); 51277193 descriptor sets written, 19201073 reused; 10650055 draws kept the last one's shaders and pipeline (0 checked)
vulkan: 474 shaders translated (984 ms), 446 pipelines made (197 from the cache, 19253 ms making, 0 ms waited for), 1489 render targets made, 7088 texture uploads (10904 MB); 0 frames over 50 ms in the last 600, the slowest 23 ms
vulkan: 281 pipelines of earlier runs made in the background (281 from the cache), 0 still to make
vulkan: memory used and budgeted: heap 0 2182 of 5025 MB (2099 ours), heap 1 137 of 11926 MB (128 ours), heap 2 69 of 176 MB (32 ours)
vulkan: caches: 122 render targets (92 MB, 6 parked), 282 textures (581 MB), 33740 buffers (20 MB); 1059 of 5025 MB in use as they count it, 0 MB freed for the budget so far
vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy
vulkan: 6105638 rendering passes, 308691 clear commands, 547591 attachments cleared and 1 left undefined by their load op
vulkan: 28929 passes (48%) ended at buffer.c:2122
vulkan: 24000 passes (40%) ended at renderer.c:200
vulkan: 1770 passes (3%) ended at render.c:198
vulkan: 1744 passes (3%) ended at cmd.c:531
vulkan: 1200 passes (2%) ended at dma.c:143
vulkan: 1146 passes (2%) ended at surface.c:160
vulkan: 600 passes (1%) ended at surface.c:970
vulkan: 592 passes (1%) ended at buffer.c:777
vulkan: GPU-owned guest memory landed for the CPU 88625 times, render targets written back for an engine 0 times
perf: 60,0 frames a second over 5,0 s (106265 shown in all)
vulkan: display: 597 frame intervals of 16,67 ms (deviation 0,17 ms, 1st to 99th percentile 16,50 to 16,97 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 17,5 ms (14,8 to 22,1), on to the display in 30,6 ms (25,4 to 33,3), 48,0 ms in all (47,8 to 48,3)
vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's
perf: 60,0 frames a second over 5,0 s (106565 shown in all)
vulkan: 35448715 draws, 106464 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 42547 finishes (186069 ms); 0 reads past queued releases (0 samples counts written on the GPU); 51620895 descriptor sets written, 19347037 reused; 10719937 draws kept the last one's shaders and pipeline (0 checked)
vulkan: 474 shaders translated (984 ms), 446 pipelines made (197 from the cache, 19253 ms making, 0 ms waited for), 1495 render targets made, 7139 texture uploads (10909 MB); 0 frames over 50 ms in the last 600, the slowest 33 ms
vulkan: 281 pipelines of earlier runs made in the background (281 from the cache), 0 still to make
vulkan: memory used and budgeted: heap 0 2172 of 5031 MB (2090 ours), heap 1 137 of 11926 MB (128 ours), heap 2 69 of 176 MB (32 ours)
vulkan: caches: 120 render targets (84 MB, 8 parked), 319 textures (595 MB), 32247 buffers (20 MB); 1049 of 5031 MB in use as they count it, 0 MB freed for the budget so far
vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy
vulkan: 6148640 rendering passes, 311171 clear commands, 550963 attachments cleared and 1 left undefined by their load op
vulkan: 21858 passes (51%) ended at renderer.c:200
vulkan: 17029 passes (40%) ended at buffer.c:2122
vulkan: 1240 passes (3%) ended at cmd.c:531
vulkan: 1144 passes (3%) ended at surface.c:160
vulkan: 780 passes (2%) ended at render.c:198
vulkan: 501 passes (1%) ended at renderer.c:663
vulkan: 198 passes (0%) ended at dma.c:143
vulkan: 99 passes (0%) ended at buffer.c:777
vulkan: GPU-owned guest memory landed for the CPU 88823 times, render targets written back for an engine 0 times
perf: 60,0 frames a second over 5,0 s (106866 shown in all)
vulkan: display: 599 frame intervals of 16,69 ms (deviation 0,69 ms, 1st to 99th percentile 16,51 to 16,95 ms), 1 held for other than 1 refresh; the game's frames went from release to present in 14,8 ms (14,4 to 15,2), on to the display in 33,1 ms (32,6 to 33,3), 47,8 ms in all (47,5 to 48,1)
vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's
perf: 60,0 frames a second over 5,0 s (107166 shown in all)
vulkan: 35696515 draws, 106464 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 42547 finishes (186069 ms); 0 reads past queued releases (0 samples counts written on the GPU); 51961586 descriptor sets written, 19501946 reused; 10793737 draws kept the last one's shaders and pipeline (0 checked)
vulkan: 474 shaders translated (984 ms), 446 pipelines made (197 from the cache, 19253 ms making, 0 ms waited for), 1495 render targets made, 7139 texture uploads (10909 MB); 0 frames over 50 ms in the last 600, the slowest 17 ms
vulkan: 281 pipelines of earlier runs made in the background (281 from the cache), 0 still to make
vulkan: memory used and budgeted: heap 0 2172 of 5027 MB (2090 ours), heap 1 137 of 11926 MB (128 ours), heap 2 69 of 176 MB (32 ours)
vulkan: caches: 120 render targets (84 MB, 8 parked), 289 textures (557 MB), 17163 buffers (18 MB); 1006 of 5027 MB in use as they count it, 0 MB freed for the budget so far
vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy
vulkan: 6173768 rendering passes, 314171 clear commands, 554563 attachments cleared and 1 left undefined by their load op
vulkan: 21600 passes (86%) ended at renderer.c:200
vulkan: 1200 passes (5%) ended at surface.c:160
vulkan: 1124 passes (4%) ended at cmd.c:531
vulkan: 600 passes (2%) ended at renderer.c:663
vulkan: 600 passes (2%) ended at render.c:198
vulkan: 4 passes (0%) ended at buffer.c:2122
vulkan: GPU-owned guest memory landed for the CPU 88823 times, render targets written back for an engine 0 times
perf: 60,0 frames a second over 5,0 s (107467 shown in all)
vulkan: display: 599 frame intervals of 16,67 ms (deviation 0,17 ms, 1st to 99th percentile 16,50 to 16,97 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 14,5 ms (14,1 to 14,8), on to the display in 33,1 ms (32,7 to 33,4), 47,5 ms in all (47,2 to 47,8)
vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's
perf: 60,0 frames a second over 5,0 s (107768 shown in all)
nvn: 108000 presents, 216001 submissions
vulkan: 35944315 draws, 106464 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 42547 finishes (186069 ms); 0 reads past queued releases (0 samples counts written on the GPU); 52302323 descriptor sets written, 19656809 reused; 10867537 draws kept the last one's shaders and pipeline (0 checked)
vulkan: 474 shaders translated (984 ms), 446 pipelines made (197 from the cache, 19253 ms making, 0 ms waited for), 1495 render targets made, 7139 texture uploads (10909 MB); 0 frames over 50 ms in the last 600, the slowest 19 ms
vulkan: 281 pipelines of earlier runs made in the background (281 from the cache), 0 still to make
vulkan: memory used and budgeted: heap 0 1916 of 5027 MB (1834 ours), heap 1 137 of 11926 MB (128 ours), heap 2 69 of 176 MB (32 ours)
vulkan: caches: 120 render targets (84 MB, 8 parked), 43 textures (52 MB), 3606 buffers (1 MB); 482 of 5027 MB in use as they count it, 0 MB freed for the budget so far
vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy
vulkan: 6198925 rendering passes, 317171 clear commands, 558163 attachments cleared and 1 left undefined by their load op
vulkan: 21600 passes (86%) ended at renderer.c:200
vulkan: 1199 passes (5%) ended at surface.c:160
vulkan: 1158 passes (5%) ended at cmd.c:531
vulkan: 600 passes (2%) ended at renderer.c:663
vulkan: 600 passes (2%) ended at render.c:198
vulkan: GPU-owned guest memory landed for the CPU 88823 times, render targets written back for an engine 0 times
perf: 60,0 frames a second over 5,0 s (108068 shown in all)
vulkan: display: 599 frame intervals of 16,67 ms (deviation 0,17 ms, 1st to 99th percentile 16,50 to 16,98 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 14,2 ms (13,9 to 14,6), on to the display in 33,1 ms (32,7 to 33,3), 47,2 ms in all (47,0 to 47,5)
vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's
perf: 60,0 frames a second over 5,0 s (108368 shown in all)
vulkan: 36192115 draws, 106464 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 42547 finishes (186069 ms); 0 reads past queued releases (0 samples counts written on the GPU); 52643079 descriptor sets written, 19811653 reused; 10941337 draws kept the last one's shaders and pipeline (0 checked)
vulkan: 474 shaders translated (984 ms), 446 pipelines made (197 from the cache, 19253 ms making, 0 ms waited for), 1495 render targets made, 7139 texture uploads (10909 MB); 0 frames over 50 ms in the last 600, the slowest 17 ms
vulkan: 281 pipelines of earlier runs made in the background (281 from the cache), 0 still to make
vulkan: memory used and budgeted: heap 0 1916 of 5015 MB (1834 ours), heap 1 137 of 11926 MB (128 ours), heap 2 69 of 176 MB (32 ours)
vulkan: caches: 120 render targets (84 MB, 8 parked), 43 textures (52 MB), 3141 buffers (1 MB); 482 of 5015 MB in use as they count it, 0 MB freed for the budget so far
vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy
vulkan: 6224096 rendering passes, 320171 clear commands, 561763 attachments cleared and 1 left undefined by their load op
vulkan: 21600 passes (86%) ended at renderer.c:200
vulkan: 1200 passes (5%) ended at surface.c:160
vulkan: 1171 passes (5%) ended at cmd.c:531
vulkan: 600 passes (2%) ended at renderer.c:663
vulkan: 600 passes (2%) ended at render.c:198
vulkan: GPU-owned guest memory landed for the CPU 88823 times, render targets written back for an engine 0 times
perf: 60,0 frames a second over 5,0 s (108669 shown in all)
vulkan: display: 599 frame intervals of 16,67 ms (deviation 0,19 ms, 1st to 99th percentile 16,19 to 16,98 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 14,0 ms (13,6 to 14,5), on to the display in 33,1 ms (32,5 to 33,5), 47,0 ms in all (46,7 to 47,6)
vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's
perf: 60,0 frames a second over 5,0 s (108969 shown in all)
vulkan: 36439915 draws, 106464 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 42547 finishes (186069 ms); 0 reads past queued releases (0 samples counts written on the GPU); 52983838 descriptor sets written, 19966494 reused; 11015137 draws kept the last one's shaders and pipeline (0 checked)
vulkan: 474 shaders translated (984 ms), 446 pipelines made (197 from the cache, 19253 ms making, 0 ms waited for), 1495 render targets made, 7139 texture uploads (10909 MB); 0 frames over 50 ms in the last 600, the slowest 17 ms
vulkan: 281 pipelines of earlier runs made in the background (281 from the cache), 0 still to make
vulkan: memory used and budgeted: heap 0 1916 of 5030 MB (1834 ours), heap 1 137 of 11926 MB (128 ours), heap 2 69 of 176 MB (32 ours)
vulkan: caches: 120 render targets (84 MB, 8 parked), 43 textures (52 MB), 3141 buffers (1 MB); 482 of 5030 MB in use as they count it, 0 MB freed for the budget so far
vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy
vulkan: 6249273 rendering passes, 323171 clear commands, 565363 attachments cleared and 1 left undefined by their load op
vulkan: 21600 passes (86%) ended at renderer.c:200
vulkan: 1200 passes (5%) ended at surface.c:160
vulkan: 1177 passes (5%) ended at cmd.c:531
vulkan: 600 passes (2%) ended at renderer.c:663
vulkan: 600 passes (2%) ended at render.c:198
vulkan: GPU-owned guest memory landed for the CPU 88823 times, render targets written back for an engine 0 times
perf: 60,0 frames a second over 5,0 s (109270 shown in all)
vulkan: display: 599 frame intervals of 16,67 ms (deviation 0,19 ms, 1st to 99th percentile 16,19 to 16,99 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 13,7 ms (13,3 to 14,1), on to the display in 33,1 ms (32,7 to 33,5), 46,7 ms in all (46,4 to 47,2)
vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's
perf: 59,8 frames a second over 5,0 s (109569 shown in all)
nvn: 109800 presents, 219601 submissions
vulkan: 36687715 draws, 106464 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 42547 finishes (186069 ms); 0 reads past queued releases (0 samples counts written on the GPU); 53324623 descriptor sets written, 20121309 reused; 11088937 draws kept the last one's shaders and pipeline (0 checked)
vulkan: 474 shaders translated (984 ms), 446 pipelines made (197 from the cache, 19253 ms making, 0 ms waited for), 1495 render targets made, 7139 texture uploads (10909 MB); 0 frames over 50 ms in the last 600, the slowest 36 ms
vulkan: 281 pipelines of earlier runs made in the background (281 from the cache), 0 still to make
vulkan: memory used and budgeted: heap 0 1916 of 5030 MB (1834 ours), heap 1 137 of 11926 MB (128 ours), heap 2 69 of 176 MB (32 ours)
vulkan: caches: 120 render targets (84 MB, 8 parked), 43 textures (52 MB), 3141 buffers (1 MB); 482 of 5030 MB in use as they count it, 0 MB freed for the budget so far
vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy
vulkan: 6274472 rendering passes, 326171 clear commands, 568963 attachments cleared and 1 left undefined by their load op
vulkan: 21600 passes (86%) ended at renderer.c:200
vulkan: 1201 passes (5%) ended at cmd.c:531
vulkan: 1198 passes (5%) ended at surface.c:160
vulkan: 600 passes (2%) ended at renderer.c:663
vulkan: 600 passes (2%) ended at render.c:198
vulkan: GPU-owned guest memory landed for the CPU 88823 times, render targets written back for an engine 0 times
perf: 60,0 frames a second over 5,0 s (109870 shown in all)
vulkan: display: 597 frame intervals of 16,72 ms (deviation 0,99 ms, 1st to 99th percentile 16,49 to 16,97 ms), 2 held for other than 1 refresh; the game's frames went from release to present in 10,5 ms (0,1 to 17,0), on to the display in 33,0 ms (32,5 to 33,3), 43,2 ms in all (32,8 to 50,1)
vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's
perf: 60,0 frames a second over 5,0 s (110171 shown in all)
vulkan: 36935515 draws, 106464 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 42547 finishes (186069 ms); 0 reads past queued releases (0 samples counts written on the GPU); 53665395 descriptor sets written, 20276137 reused; 11162737 draws kept the last one's shaders and pipeline (0 checked)
vulkan: 474 shaders translated (984 ms), 446 pipelines made (197 from the cache, 19253 ms making, 0 ms waited for), 1495 render targets made, 7139 texture uploads (10909 MB); 0 frames over 50 ms in the last 600, the slowest 17 ms
vulkan: 281 pipelines of earlier runs made in the background (281 from the cache), 0 still to make
vulkan: memory used and budgeted: heap 0 1916 of 5026 MB (1834 ours), heap 1 137 of 11926 MB (128 ours), heap 2 69 of 176 MB (32 ours)
vulkan: caches: 120 render targets (84 MB, 8 parked), 43 textures (52 MB), 3141 buffers (1 MB); 482 of 5026 MB in use as they count it, 0 MB freed for the budget so far
vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy
vulkan: 6299662 rendering passes, 329171 clear commands, 572563 attachments cleared and 1 left undefined by their load op
vulkan: 21600 passes (86%) ended at renderer.c:200
vulkan: 1200 passes (5%) ended at surface.c:160
vulkan: 1190 passes (5%) ended at cmd.c:531
vulkan: 600 passes (2%) ended at renderer.c:663
vulkan: 600 passes (2%) ended at render.c:198
vulkan: GPU-owned guest memory landed for the CPU 88823 times, render targets written back for an engine 0 times
perf: 60,0 frames a second over 5,0 s (110471 shown in all)
vulkan: display: 599 frame intervals of 16,67 ms (deviation 0,17 ms, 1st to 99th percentile 16,50 to 16,97 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 0,2 ms (0,1 to 0,4), on to the display in 32,6 ms (32,3 to 32,9), 32,8 ms in all (32,5 to 33,1)
vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's
vulkan: a 50 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes
perf: 59,6 frames a second over 5,0 s (110769 shown in all)
vulkan: a 50 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes
vulkan: 37183315 draws, 106464 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 42547 finishes (186069 ms); 0 reads past queued releases (0 samples counts written on the GPU); 54006186 descriptor sets written, 20430946 reused; 11236536 draws kept the last one's shaders and pipeline (0 checked)
vulkan: 474 shaders translated (984 ms), 446 pipelines made (197 from the cache, 19253 ms making, 0 ms waited for), 1495 render targets made, 7139 texture uploads (10909 MB); 2 frames over 50 ms in the last 600, the slowest 50 ms
vulkan: 281 pipelines of earlier runs made in the background (281 from the cache), 0 still to make
vulkan: memory used and budgeted: heap 0 1916 of 5018 MB (1834 ours), heap 1 137 of 11926 MB (128 ours), heap 2 69 of 176 MB (32 ours)
vulkan: caches: 120 render targets (84 MB, 8 parked), 43 textures (52 MB), 3141 buffers (1 MB); 482 of 5018 MB in use as they count it, 0 MB freed for the budget so far
vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy
vulkan: 6325972 rendering passes, 332171 clear commands, 576163 attachments cleared and 1 left undefined by their load op
vulkan: 21600 passes (82%) ended at renderer.c:200
vulkan: 1199 passes (5%) ended at surface.c:160
vulkan: 1195 passes (5%) ended at cmd.c:531
vulkan: 1116 passes (4%) ended at buffer.c:2122
vulkan: 600 passes (2%) ended at renderer.c:663
vulkan: 600 passes (2%) ended at render.c:198
vulkan: GPU-owned guest memory landed for the CPU 88823 times, render targets written back for an engine 0 times
perf: 59,4 frames a second over 5,0 s (111067 shown in all)
vulkan: display: 594 frame intervals of 17,21 ms (deviation 9,26 ms, 1st to 99th percentile 16,19 to 17,01 ms), 3 held for other than 1 refresh; the game's frames went from release to present in 7,5 ms (0,1 to 15,2), on to the display in 33,2 ms (29,0 to 33,4), 41,1 ms in all (29,1 to 46,2)
vulkan: display: 10 frames not shown (no image free), 0 held for a later refresh than their period's
perf: 60,0 frames a second over 5,0 s (111368 shown in all)
nvn: 111600 presents, 223201 submissions
vulkan: 37431115 draws, 106464 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 42547 finishes (186069 ms); 0 reads past queued releases (0 samples counts written on the GPU); 54346987 descriptor sets written, 20585745 reused; 11310336 draws kept the last one's shaders and pipeline (0 checked)
vulkan: 474 shaders translated (984 ms), 446 pipelines made (197 from the cache, 19253 ms making, 0 ms waited for), 1495 render targets made, 7139 texture uploads (10909 MB); 0 frames over 50 ms in the last 600, the slowest 18 ms
vulkan: 281 pipelines of earlier runs made in the background (281 from the cache), 0 still to make
vulkan: memory used and budgeted: heap 0 1916 of 4942 MB (1834 ours), heap 1 137 of 11926 MB (128 ours), heap 2 69 of 176 MB (32 ours)
vulkan: caches: 120 render targets (84 MB, 8 parked), 43 textures (52 MB), 3141 buffers (1 MB); 482 of 4942 MB in use as they count it, 0 MB freed for the budget so far
vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy
vulkan: 6351179 rendering passes, 335171 clear commands, 579763 attachments cleared and 1 left undefined by their load op
vulkan: 21600 passes (86%) ended at renderer.c:200
vulkan: 1208 passes (5%) ended at cmd.c:531
vulkan: 1199 passes (5%) ended at surface.c:160
vulkan: 600 passes (2%) ended at renderer.c:663
vulkan: 600 passes (2%) ended at render.c:198
vulkan: GPU-owned guest memory landed for the CPU 88823 times, render targets written back for an engine 0 times
perf: 60,0 frames a second over 5,0 s (111668 shown in all)
vulkan: display: 597 frame intervals of 16,67 ms (deviation 0,22 ms, 1st to 99th percentile 16,18 to 17,32 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 12,5 ms (12,1 to 13,3), on to the display in 33,0 ms (32,4 to 33,6), 45,5 ms in all (45,2 to 46,3)
vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's
perf: 60,0 frames a second over 5,0 s (111969 shown in all)
vulkan: a 151 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 8 render targets made, 177 texture uploads (124270 KB), 19 ms in finishes
vulkan: 37676557 draws, 106464 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 42613 finishes (186201 ms); 0 reads past queued releases (0 samples counts written on the GPU); 54689772 descriptor sets written, 20733844 reused; 11382523 draws kept the last one's shaders and pipeline (0 checked)
vulkan: 474 shaders translated (984 ms), 446 pipelines made (197 from the cache, 19253 ms making, 0 ms waited for), 1503 render targets made, 7372 texture uploads (11035 MB); 1 frames over 50 ms in the last 600, the slowest 151 ms
vulkan: 281 pipelines of earlier runs made in the background (281 from the cache), 0 still to make
vulkan: memory used and budgeted: heap 0 1918 of 5002 MB (1849 ours), heap 1 297 of 11926 MB (288 ours), heap 2 53 of 192 MB (16 ours)
vulkan: caches: 123 render targets (99 MB, 6 parked), 276 textures (530 MB), 5384 buffers (17 MB); 994 of 5002 MB in use as they count it, 0 MB freed for the budget so far
vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy
vulkan: 6379537 rendering passes, 337818 clear commands, 583219 attachments cleared and 1 left undefined by their load op
vulkan: 21737 passes (77%) ended at renderer.c:200
vulkan: 2601 passes (9%) ended at buffer.c:2122
vulkan: 1223 passes (4%) ended at cmd.c:531
vulkan: 1173 passes (4%) ended at surface.c:160
vulkan: 715 passes (3%) ended at render.c:198
vulkan: 535 passes (2%) ended at renderer.c:663
vulkan: 130 passes (0%) ended at dma.c:143
vulkan: 103 passes (0%) ended at texture.c:383
vulkan: GPU-owned guest memory landed for the CPU 88937 times, render targets written back for an engine 0 times
perf: 50,2 frames a second over 5,0 s (112220 shown in all)
vulkan: display: 599 frame intervals of 19,39 ms (deviation 6,90 ms, 1st to 99th percentile 16,20 to 33,63 ms), 92 held for other than 1 refresh; the game's frames went from release to present in 17,2 ms (11,9 to 33,7), on to the display in 38,1 ms (31,9 to 50,1), 55,3 ms in all (45,0 to 83,3)
vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's
perf: 50,2 frames a second over 5,0 s (112472 shown in all)
perf: 59,6 frames a second over 5,0 s (112771 shown in all)
vulkan: 37830788 draws, 106464 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 43195 finishes (187294 ms); 0 reads past queued releases (0 samples counts written on the GPU); 54931320 descriptor sets written, 20802016 reused; 11427777 draws kept the last one's shaders and pipeline (0 checked)
vulkan: 474 shaders translated (984 ms), 446 pipelines made (197 from the cache, 19253 ms making, 0 ms waited for), 1510 render targets made, 7458 texture uploads (11066 MB); 0 frames over 50 ms in the last 600, the slowest 35 ms
vulkan: 281 pipelines of earlier runs made in the background (281 from the cache), 0 still to make
vulkan: memory used and budgeted: heap 0 1954 of 5033 MB (1854 ours), heap 1 137 of 11926 MB (128 ours), heap 2 85 of 160 MB (48 ours)
vulkan: caches: 114 render targets (104 MB, 9 parked), 362 textures (630 MB), 9577 buffers (24 MB); 1126 of 5033 MB in use as they count it, 0 MB freed for the budget so far
vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy
vulkan: 6426028 rendering passes, 338100 clear commands, 585627 attachments cleared and 1 left undefined by their load op
vulkan: 24098 passes (52%) ended at renderer.c:200
vulkan: 15132 passes (33%) ended at buffer.c:2122
vulkan: 2728 passes (6%) ended at render.c:198
vulkan: 1162 passes (2%) ended at dma.c:143
vulkan: 980 passes (2%) ended at cmd.c:531
vulkan: 971 passes (2%) ended at surface.c:160
vulkan: 581 passes (1%) ended at surface.c:970
vulkan: 576 passes (1%) ended at buffer.c:777
vulkan: GPU-owned guest memory landed for the CPU 90335 times, render targets written back for an engine 0 times
vulkan: display: 597 frame intervals of 16,73 ms (deviation 0,98 ms, 1st to 99th percentile 16,20 to 17,31 ms), 2 held for other than 1 refresh; the game's frames went from release to present in 16,7 ms (15,8 to 17,9), on to the display in 33,1 ms (31,6 to 33,9), 49,8 ms in all (49,0 to 51,2)
vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's
perf: 60,0 frames a second over 5,0 s (113071 shown in all)
perf: 60,0 frames a second over 5,0 s (113371 shown in all)
nvn: 113400 presents, 226801 submissions
vulkan: 37980161 draws, 106464 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 43746 finishes (188075 ms); 0 reads past queued releases (0 samples counts written on the GPU); 55164452 descriptor sets written, 20869300 reused; 11468224 draws kept the last one's shaders and pipeline (0 checked)
vulkan: 474 shaders translated (984 ms), 447 pipelines made (198 from the cache, 19253 ms making, 0 ms waited for), 1517 render targets made, 7586 texture uploads (11129 MB); 0 frames over 50 ms in the last 600, the slowest 28 ms
vulkan: 281 pipelines of earlier runs made in the background (281 from the cache), 0 still to make
vulkan: memory used and budgeted: heap 0 1954 of 5033 MB (1854 ours), heap 1 137 of 11926 MB (128 ours), heap 2 85 of 160 MB (48 ours)
vulkan: caches: 113 render targets (104 MB, 8 parked), 440 textures (808 MB), 9126 buffers (37 MB); 1317 of 5033 MB in use as they count it, 0 MB freed for the budget so far
vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy
vulkan: 6470409 rendering passes, 338522 clear commands, 588137 attachments cleared and 1 left undefined by their load op
vulkan: 23861 passes (54%) ended at renderer.c:200
vulkan: 11305 passes (25%) ended at buffer.c:2122
vulkan: 4136 passes (9%) ended at render.c:198
vulkan: 1114 passes (3%) ended at cmd.c:531
vulkan: 1096 passes (2%) ended at dma.c:143
vulkan: 996 passes (2%) ended at surface.c:160
vulkan: 548 passes (1%) ended at surface.c:970
vulkan: 541 passes (1%) ended at buffer.c:777
vulkan: GPU-owned guest memory landed for the CPU 91913 times, render targets written back for an engine 0 times
vulkan: display: 598 frame intervals of 16,67 ms (deviation 0,17 ms, 1st to 99th percentile 16,49 to 16,97 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 10,2 ms (8,7 to 17,2), on to the display in 32,6 ms (26,5 to 33,3), 42,8 ms in all (41,8 to 49,8)
vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's
perf: 60,0 frames a second over 5,0 s (113671 shown in all)
perf: 60,0 frames a second over 5,0 s (113972 shown in all)
vulkan: 38155371 draws, 106464 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 44304 finishes (188779 ms); 0 reads past queued releases (0 samples counts written on the GPU); 55438715 descriptor sets written, 20946079 reused; 11510917 draws kept the last one's shaders and pipeline (0 checked)
vulkan: 480 shaders translated (984 ms), 451 pipelines made (198 from the cache, 19338 ms making, 0 ms waited for), 1524 render targets made, 7638 texture uploads (11162 MB); 0 frames over 50 ms in the last 600, the slowest 20 ms
vulkan: 281 pipelines of earlier runs made in the background (281 from the cache), 0 still to make
vulkan: memory used and budgeted: heap 0 1950 of 5032 MB (1864 ours), heap 1 137 of 11926 MB (128 ours), heap 2 69 of 176 MB (32 ours)
vulkan: caches: 116 render targets (101 MB, 6 parked), 455 textures (811 MB), 10842 buffers (31 MB); 1308 of 5032 MB in use as they count it, 0 MB freed for the budget so far
vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy
vulkan: 6520878 rendering passes, 338890 clear commands, 590725 attachments cleared and 1 left undefined by their load op
vulkan: 23968 passes (47%) ended at renderer.c:200
vulkan: 15875 passes (31%) ended at buffer.c:2122
vulkan: 4668 passes (9%) ended at render.c:198
vulkan: 1295 passes (3%) ended at cmd.c:531
vulkan: 1129 passes (2%) ended at surface.c:160
vulkan: 1108 passes (2%) ended at dma.c:143
vulkan: 554 passes (1%) ended at surface.c:970
vulkan: 547 passes (1%) ended at buffer.c:777
vulkan: GPU-owned guest memory landed for the CPU 93363 times, render targets written back for an engine 0 times
vulkan: display: 599 frame intervals of 16,67 ms (deviation 0,17 ms, 1st to 99th percentile 16,49 to 16,95 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 9,4 ms (8,5 to 15,1), on to the display in 32,4 ms (26,6 to 33,3), 41,8 ms in all (41,5 to 42,1)
vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's
perf: 60,0 frames a second over 5,0 s (114273 shown in all)
perf: 60,0 frames a second over 5,0 s (114574 shown in all)
vulkan: 38405835 draws, 106464 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 44905 finishes (189707 ms); 0 reads past queued releases (0 samples counts written on the GPU); 55831177 descriptor sets written, 21057545 reused; 11575819 draws kept the last one's shaders and pipeline (0 checked)
vulkan: 480 shaders translated (984 ms), 451 pipelines made (198 from the cache, 19338 ms making, 0 ms waited for), 1534 render targets made, 7795 texture uploads (11233 MB); 0 frames over 50 ms in the last 600, the slowest 24 ms
vulkan: 281 pipelines of earlier runs made in the background (281 from the cache), 0 still to make
vulkan: memory used and budgeted: heap 0 1950 of 5033 MB (1863 ours), heap 1 137 of 11926 MB (128 ours), heap 2 69 of 176 MB (32 ours)
vulkan: caches: 124 render targets (114 MB, 10 parked), 562 textures (1016 MB), 9725 buffers (38 MB); 1544 of 5033 MB in use as they count it, 0 MB freed for the budget so far
vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy
vulkan: 6572848 rendering passes, 338890 clear commands, 593125 attachments cleared and 1 left undefined by their load op
vulkan: 24076 passes (46%) ended at renderer.c:200
vulkan: 18250 passes (35%) ended at buffer.c:2122
vulkan: 4128 passes (8%) ended at render.c:198
vulkan: 1565 passes (3%) ended at cmd.c:531
vulkan: 1200 passes (2%) ended at dma.c:143
vulkan: 1145 passes (2%) ended at surface.c:160
vulkan: 599 passes (1%) ended at surface.c:970
vulkan: 595 passes (1%) ended at buffer.c:777
vulkan: GPU-owned guest memory landed for the CPU 94538 times, render targets written back for an engine 0 times
vulkan: display: 599 frame intervals of 16,67 ms (deviation 0,16 ms, 1st to 99th percentile 16,49 to 16,96 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 10,2 ms (8,2 to 20,1), on to the display in 31,3 ms (21,2 to 33,3), 41,5 ms in all (41,2 to 41,8)
vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's
perf: 59,4 frames a second over 5,0 s (114871 shown in all)
perf: 58,0 frames a second over 5,0 s (115162 shown in all)
nvn: 115200 presents, 230401 submissions
vulkan: 38716168 draws, 106464 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 45504 finishes (190595 ms); 0 reads past queued releases (0 samples counts written on the GPU); 56318158 descriptor sets written, 21193146 reused; 11645642 draws kept the last one's shaders and pipeline (0 checked)
vulkan: 483 shaders translated (985 ms), 453 pipelines made (198 from the cache, 19400 ms making, 0 ms waited for), 1540 render targets made, 7901 texture uploads (11312 MB); 0 frames over 50 ms in the last 600, the slowest 24 ms
vulkan: 281 pipelines of earlier runs made in the background (281 from the cache), 0 still to make
vulkan: memory used and budgeted: heap 0 1936 of 5033 MB (1853 ours), heap 1 137 of 11926 MB (128 ours), heap 2 69 of 176 MB (32 ours)
vulkan: caches: 113 render targets (102 MB, 9 parked), 606 textures (1169 MB), 22607 buffers (40 MB); 1674 of 5033 MB in use as they count it, 0 MB freed for the budget so far
vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy
vulkan: 6644557 rendering passes, 338999 clear commands, 595525 attachments cleared and 1 left undefined by their load op
vulkan: 34553 passes (48%) ended at buffer.c:2122
vulkan: 24338 passes (34%) ended at renderer.c:200
vulkan: 5976 passes (8%) ended at render.c:198
vulkan: 2387 passes (3%) ended at cmd.c:531
vulkan: 1199 passes (2%) ended at dma.c:143
vulkan: 1057 passes (1%) ended at surface.c:160
vulkan: 600 passes (1%) ended at surface.c:970
vulkan: 594 passes (1%) ended at buffer.c:777
vulkan: GPU-owned guest memory landed for the CPU 95775 times, render targets written back for an engine 0 times
vulkan: display: 599 frame intervals of 17,03 ms (deviation 2,44 ms, 1st to 99th percentile 16,49 to 33,38 ms), 13 held for other than 1 refresh; the game's frames went from release to present in 21,7 ms (13,5 to 28,8), on to the display in 24,4 ms (8,3 to 33,2), 46,1 ms in all (32,6 to 50,4)
vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's
perf: 60,0 frames a second over 5,0 s (115462 shown in all)
perf: 59,8 frames a second over 5,0 s (115762 shown in all)
vulkan: 39033196 draws, 106464 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 46086 finishes (191434 ms); 0 reads past queued releases (0 samples counts written on the GPU); 56810347 descriptor sets written, 21335153 reused; 11717121 draws kept the last one's shaders and pipeline (0 checked)
vulkan: 483 shaders translated (985 ms), 471 pipelines made (216 from the cache, 19402 ms making, 0 ms waited for), 1555 render targets made, 8003 texture uploads (11360 MB); 0 frames over 50 ms in the last 600, the slowest 37 ms
vulkan: 281 pipelines of earlier runs made in the background (281 from the cache), 0 still to make
vulkan: memory used and budgeted: heap 0 1938 of 5034 MB (1853 ours), heap 1 137 of 11926 MB (128 ours), heap 2 69 of 176 MB (32 ours)
vulkan: caches: 114 render targets (101 MB, 4 parked), 623 textures (1170 MB), 34771 buffers (45 MB); 1684 of 5034 MB in use as they count it, 0 MB freed for the budget so far
vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy
vulkan: 6726423 rendering passes, 339203 clear commands, 597925 attachments cleared and 1 left undefined by their load op
vulkan: 41189 passes (50%) ended at buffer.c:2122
vulkan: 24368 passes (30%) ended at renderer.c:200
vulkan: 9608 passes (12%) ended at render.c:198
vulkan: 2103 passes (3%) ended at cmd.c:531
vulkan: 1055 passes (1%) ended at dma.c:143
vulkan: 903 passes (1%) ended at surface.c:160
vulkan: 580 passes (1%) ended at surface.c:970
vulkan: 580 passes (1%) ended at texture.c:1262
vulkan: GPU-owned guest memory landed for the CPU 97332 times, render targets written back for an engine 0 times
vulkan: display: 599 frame intervals of 16,69 ms (deviation 0,70 ms, 1st to 99th percentile 16,50 to 16,97 ms), 1 held for other than 1 refresh; the game's frames went from release to present in 16,8 ms (12,8 to 22,7), on to the display in 31,0 ms (24,3 to 33,3), 47,8 ms in all (45,9 to 49,9)
vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's
perf: 60,0 frames a second over 5,0 s (116063 shown in all)
perf: 60,0 frames a second over 5,0 s (116363 shown in all)
vulkan: 39138142 draws, 106464 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 46686 finishes (192826 ms); 0 reads past queued releases (0 samples counts written on the GPU); 56965005 descriptor sets written, 21390389 reused; 11745782 draws kept the last one's shaders and pipeline (0 checked)
vulkan: 483 shaders translated (985 ms), 476 pipelines made (221 from the cache, 19402 ms making, 0 ms waited for), 1555 render targets made, 8028 texture uploads (11381 MB); 0 frames over 50 ms in the last 600, the slowest 25 ms
vulkan: 281 pipelines of earlier runs made in the background (281 from the cache), 0 still to make
vulkan: memory used and budgeted: heap 0 1938 of 5036 MB (1853 ours), heap 1 137 of 11926 MB (128 ours), heap 2 69 of 176 MB (32 ours)
vulkan: caches: 114 render targets (101 MB, 4 parked), 461 textures (907 MB), 30892 buffers (42 MB); 1419 of 5036 MB in use as they count it, 0 MB freed for the budget so far
vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy
vulkan: 6764761 rendering passes, 339203 clear commands, 600325 attachments cleared and 1 left undefined by their load op
vulkan: 23064 passes (60%) ended at renderer.c:200
vulkan: 10476 passes (27%) ended at buffer.c:2122
vulkan: 1348 passes (4%) ended at render.c:198
vulkan: 600 passes (2%) ended at dma.c:143
vulkan: 600 passes (2%) ended at surface.c:970
vulkan: 593 passes (2%) ended at buffer.c:777
vulkan: 585 passes (2%) ended at surface.c:160
vulkan: 582 passes (2%) ended at cmd.c:531
vulkan: GPU-owned guest memory landed for the CPU 98512 times, render targets written back for an engine 0 times
vulkan: display: 598 frame intervals of 16,69 ms (deviation 0,64 ms, 1st to 99th percentile 16,48 to 16,96 ms), 1 held for other than 1 refresh; the game's frames went from release to present in 13,4 ms (12,6 to 21,1), on to the display in 32,4 ms (21,6 to 33,3), 45,9 ms in all (45,6 to 46,2)
vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's
perf: 60,0 frames a second over 5,0 s (116664 shown in all)
perf: 60,0 frames a second over 5,0 s (116964 shown in all)
nvn: 117000 presents, 234001 submissions
vulkan: 39350746 draws, 106464 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 47286 finishes (194087 ms); 0 reads past queued releases (0 samples counts written on the GPU); 57297846 descriptor sets written, 21484406 reused; 11794066 draws kept the last one's shaders and pipeline (0 checked)
vulkan: 498 shaders translated (987 ms), 488 pipelines made (223 from the cache, 19569 ms making, 0 ms waited for), 1560 render targets made, 8223 texture uploads (11410 MB); 0 frames over 50 ms in the last 600, the slowest 32 ms
vulkan: 281 pipelines of earlier runs made in the background (281 from the cache), 0 still to make
vulkan: memory used and budgeted: heap 0 1930 of 5036 MB (1848 ours), heap 1 137 of 11926 MB (128 ours), heap 2 69 of 176 MB (32 ours)
vulkan: caches: 111 render targets (97 MB, 7 parked), 493 textures (825 MB), 14790 buffers (38 MB); 1314 of 5036 MB in use as they count it, 0 MB freed for the budget so far
vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy
vulkan: 6821005 rendering passes, 339242 clear commands, 602647 attachments cleared and 1 left undefined by their load op
vulkan: 24070 passes (43%) ended at renderer.c:200
vulkan: 23247 passes (41%) ended at buffer.c:2122
vulkan: 3696 passes (7%) ended at render.c:198
vulkan: 1488 passes (3%) ended at cmd.c:531
vulkan: 906 passes (2%) ended at dma.c:143
vulkan: 651 passes (1%) ended at surface.c:160
vulkan: 600 passes (1%) ended at surface.c:970
vulkan: 594 passes (1%) ended at buffer.c:777
vulkan: GPU-owned guest memory landed for the CPU 99839 times, render targets written back for an engine 0 times
vulkan: display: 597 frame intervals of 16,69 ms (deviation 0,70 ms, 1st to 99th percentile 16,50 to 16,99 ms), 1 held for other than 1 refresh; the game's frames went from release to present in 15,0 ms (12,2 to 24,3), on to the display in 30,4 ms (11,6 to 33,3), 45,1 ms in all (34,1 to 45,9)
vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's
perf: 60,0 frames a second over 5,0 s (117265 shown in all)
perf: 60,0 frames a second over 5,0 s (117565 shown in all)
vulkan: 39483037 draws, 106464 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 47886 finishes (194879 ms); 0 reads past queued releases (0 samples counts written on the GPU); 57496698 descriptor sets written, 21555026 reused; 11831075 draws kept the last one's shaders and pipeline (0 checked)
vulkan: 498 shaders translated (987 ms), 490 pipelines made (225 from the cache, 19569 ms making, 0 ms waited for), 1560 render targets made, 8311 texture uploads (11437 MB); 0 frames over 50 ms in the last 600, the slowest 20 ms
vulkan: 281 pipelines of earlier runs made in the background (281 from the cache), 0 still to make
vulkan: memory used and budgeted: heap 0 1930 of 5041 MB (1848 ours), heap 1 137 of 11926 MB (128 ours), heap 2 69 of 176 MB (32 ours)
vulkan: caches: 111 render targets (97 MB, 7 parked), 532 textures (800 MB), 13751 buffers (34 MB); 1285 of 5041 MB in use as they count it, 0 MB freed for the budget so far
vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy
vulkan: 6869149 rendering passes, 339242 clear commands, 605047 attachments cleared and 1 left undefined by their load op
vulkan: 25869 passes (54%) ended at renderer.c:200
vulkan: 13043 passes (27%) ended at buffer.c:2122
vulkan: 5852 passes (12%) ended at render.c:198
vulkan: 757 passes (2%) ended at cmd.c:531
vulkan: 600 passes (1%) ended at dma.c:143
vulkan: 600 passes (1%) ended at surface.c:970
vulkan: 593 passes (1%) ended at buffer.c:777
vulkan: 570 passes (1%) ended at buffer.c:1109
vulkan: GPU-owned guest memory landed for the CPU 101631 times, render targets written back for an engine 0 times
vulkan: display: 599 frame intervals of 16,67 ms (deviation 0,17 ms, 1st to 99th percentile 16,48 to 16,98 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 12,7 ms (12,0 to 18,2), on to the display in 32,7 ms (27,2 to 33,3), 45,4 ms in all (45,1 to 45,6)
vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's
perf: 60,0 frames a second over 5,0 s (117865 shown in all)
perf: 60,0 frames a second over 5,0 s (118166 shown in all)
vulkan: 39685870 draws, 106464 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 48486 finishes (195646 ms); 0 reads past queued releases (0 samples counts written on the GPU); 57809697 descriptor sets written, 21652453 reused; 11880207 draws kept the last one's shaders and pipeline (0 checked)
vulkan: 500 shaders translated (987 ms), 493 pipelines made (227 from the cache, 19595 ms making, 0 ms waited for), 1560 render targets made, 8426 texture uploads (11446 MB); 0 frames over 50 ms in the last 600, the slowest 23 ms
vulkan: 281 pipelines of earlier runs made in the background (281 from the cache), 0 still to make
vulkan: memory used and budgeted: heap 0 1930 of 5041 MB (1848 ours), heap 1 137 of 11926 MB (128 ours), heap 2 69 of 176 MB (32 ours)
vulkan: caches: 111 render targets (97 MB, 7 parked), 510 textures (725 MB), 8121 buffers (31 MB); 1207 of 5041 MB in use as they count it, 0 MB freed for the budget so far
vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy
vulkan: 6925659 rendering passes, 339288 clear commands, 607355 attachments cleared and 1 left undefined by their load op
vulkan: 25640 passes (45%) ended at renderer.c:200
vulkan: 19218 passes (34%) ended at buffer.c:2122
vulkan: 7115 passes (13%) ended at render.c:198
vulkan: 1291 passes (2%) ended at cmd.c:531
vulkan: 756 passes (1%) ended at dma.c:143
vulkan: 686 passes (1%) ended at buffer.c:1109
vulkan: 600 passes (1%) ended at surface.c:970
vulkan: 598 passes (1%) ended at buffer.c:777
vulkan: GPU-owned guest memory landed for the CPU 103417 times, render targets written back for an engine 0 times
vulkan: display: 599 frame intervals of 16,67 ms (deviation 0,17 ms, 1st to 99th percentile 16,48 to 16,99 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 12,1 ms (11,7 to 15,0), on to the display in 33,0 ms (29,9 to 33,3), 45,1 ms in all (44,8 to 45,4)
vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's
perf: 60,2 frames a second over 5,0 s (118467 shown in all)
perf: 60,0 frames a second over 5,0 s (118768 shown in all)
nvn: 118800 presents, 237601 submissions
vulkan: 39873109 draws, 106464 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 49086 finishes (196403 ms); 0 reads past queued releases (0 samples counts written on the GPU); 58098138 descriptor sets written, 21743238 reused; 11926046 draws kept the last one's shaders and pipeline (0 checked)
vulkan: 500 shaders translated (987 ms), 493 pipelines made (227 from the cache, 19595 ms making, 0 ms waited for), 1560 render targets made, 8530 texture uploads (11454 MB); 0 frames over 50 ms in the last 600, the slowest 22 ms
vulkan: 281 pipelines of earlier runs made in the background (281 from the cache), 0 still to make
vulkan: memory used and budgeted: heap 0 1930 of 5041 MB (1848 ours), heap 1 137 of 11926 MB (128 ours), heap 2 69 of 176 MB (32 ours)
vulkan: caches: 111 render targets (97 MB, 7 parked), 520 textures (636 MB), 9101 buffers (22 MB); 1107 of 5041 MB in use as they count it, 0 MB freed for the budget so far
vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy
vulkan: 6980253 rendering passes, 339326 clear commands, 609679 attachments cleared and 1 left undefined by their load op
vulkan: 25556 passes (47%) ended at renderer.c:200
vulkan: 18316 passes (34%) ended at buffer.c:2122
vulkan: 6447 passes (12%) ended at render.c:198
vulkan: 1229 passes (2%) ended at cmd.c:531
vulkan: 748 passes (1%) ended at dma.c:143
vulkan: 600 passes (1%) ended at surface.c:970
vulkan: 594 passes (1%) ended at buffer.c:777
vulkan: 545 passes (1%) ended at buffer.c:1109
vulkan: GPU-owned guest memory landed for the CPU 105209 times, render targets written back for an engine 0 times
vulkan: display: 599 frame intervals of 16,67 ms (deviation 0,17 ms, 1st to 99th percentile 16,48 to 16,97 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 12,3 ms (11,4 to 18,3), on to the display in 32,5 ms (26,6 to 33,3), 44,8 ms in all (44,5 to 45,1)
vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's
perf: 59,8 frames a second over 5,0 s (119068 shown in all)
perf: 60,0 frames a second over 5,0 s (119368 shown in all)
vulkan: 39998212 draws, 106464 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 49686 finishes (197310 ms); 0 reads past queued releases (0 samples counts written on the GPU); 58287596 descriptor sets written, 21808608 reused; 11961902 draws kept the last one's shaders and pipeline (0 checked)
vulkan: 500 shaders translated (987 ms), 493 pipelines made (227 from the cache, 19595 ms making, 0 ms waited for), 1560 render targets made, 8600 texture uploads (11469 MB); 0 frames over 50 ms in the last 600, the slowest 30 ms
vulkan: 281 pipelines of earlier runs made in the background (281 from the cache), 0 still to make
vulkan: memory used and budgeted: heap 0 1930 of 5028 MB (1848 ours), heap 1 137 of 11926 MB (128 ours), heap 2 69 of 176 MB (32 ours)
vulkan: caches: 111 render targets (97 MB, 7 parked), 471 textures (674 MB), 9938 buffers (29 MB); 1153 of 5028 MB in use as they count it, 0 MB freed for the budget so far
vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy
vulkan: 7026285 rendering passes, 339326 clear commands, 612079 attachments cleared and 1 left undefined by their load op
vulkan: 25647 passes (56%) ended at renderer.c:200
vulkan: 10919 passes (24%) ended at buffer.c:2122
vulkan: 6065 passes (13%) ended at render.c:198
vulkan: 687 passes (1%) ended at cmd.c:531
vulkan: 670 passes (1%) ended at dma.c:143
vulkan: 644 passes (1%) ended at buffer.c:1109
vulkan: 600 passes (1%) ended at surface.c:970
vulkan: 587 passes (1%) ended at buffer.c:777
vulkan: GPU-owned guest memory landed for the CPU 106975 times, render targets written back for an engine 0 times
vulkan: display: 598 frame intervals of 16,72 ms (deviation 0,92 ms, 1st to 99th percentile 16,51 to 16,99 ms), 2 held for other than 1 refresh; the game's frames went from release to present in 13,4 ms (11,3 to 24,6), on to the display in 31,3 ms (18,3 to 33,3), 44,6 ms in all (41,9 to 44,9)
vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's
perf: 60,2 frames a second over 5,0 s (119669 shown in all)
perf: 60,0 frames a second over 5,0 s (119970 shown in all)
vulkan: 40314827 draws, 106464 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 50286 finishes (198061 ms); 0 reads past queued releases (0 samples counts written on the GPU); 58784819 descriptor sets written, 21945725 reused; 12031657 draws kept the last one's shaders and pipeline (0 checked)
vulkan: 500 shaders translated (987 ms), 493 pipelines made (227 from the cache, 19595 ms making, 0 ms waited for), 1567 render targets made, 8747 texture uploads (11501 MB); 0 frames over 50 ms in the last 600, the slowest 25 ms
vulkan: 281 pipelines of earlier runs made in the background (281 from the cache), 0 still to make
vulkan: memory used and budgeted: heap 0 1930 of 5034 MB (1848 ours), heap 1 137 of 11926 MB (128 ours), heap 2 69 of 176 MB (32 ours)
vulkan: caches: 111 render targets (97 MB, 7 parked), 499 textures (724 MB), 20321 buffers (33 MB); 1209 of 5034 MB in use as they count it, 0 MB freed for the budget so far
vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy
vulkan: 7111567 rendering passes, 339356 clear commands, 614419 attachments cleared and 1 left undefined by their load op
vulkan: 43863 passes (51%) ended at buffer.c:2122
vulkan: 24897 passes (29%) ended at renderer.c:200
vulkan: 9956 passes (12%) ended at render.c:198
vulkan: 2231 passes (3%) ended at cmd.c:531
vulkan: 1159 passes (1%) ended at dma.c:143
vulkan: 619 passes (1%) ended at surface.c:160
vulkan: 600 passes (1%) ended at surface.c:970
vulkan: 594 passes (1%) ended at buffer.c:777
vulkan: GPU-owned guest memory landed for the CPU 108697 times, render targets written back for an engine 0 times
vulkan: display: 597 frame intervals of 16,67 ms (deviation 0,18 ms, 1st to 99th percentile 16,47 to 16,96 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 12,3 ms (10,9 to 17,9), on to the display in 32,0 ms (26,6 to 33,3), 44,3 ms in all (44,0 to 44,6)
vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's
perf: 60,0 frames a second over 5,0 s (120271 shown in all)
perf: 60,0 frames a second over 5,0 s (120572 shown in all)
nvn: 120600 presents, 241201 submissions
vulkan: 40464067 draws, 106464 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 50886 finishes (198741 ms); 0 reads past queued releases (0 samples counts written on the GPU); 59010510 descriptor sets written, 22023562 reused; 12071215 draws kept the last one's shaders and pipeline (0 checked)
vulkan: 500 shaders translated (987 ms), 493 pipelines made (227 from the cache, 19595 ms making, 0 ms waited for), 1567 render targets made, 8808 texture uploads (11507 MB); 0 frames over 50 ms in the last 600, the slowest 21 ms
vulkan: 281 pipelines of earlier runs made in the background (281 from the cache), 0 still to make
vulkan: memory used and budgeted: heap 0 1930 of 5049 MB (1848 ours), heap 1 137 of 11926 MB (128 ours), heap 2 69 of 176 MB (32 ours)
vulkan: caches: 111 render targets (97 MB, 7 parked), 481 textures (720 MB), 16573 buffers (33 MB); 1204 of 5049 MB in use as they count it, 0 MB freed for the budget so far
vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy
vulkan: 7161183 rendering passes, 339356 clear commands, 616819 attachments cleared and 1 left undefined by their load op
vulkan: 25800 passes (52%) ended at renderer.c:200
vulkan: 14209 passes (29%) ended at buffer.c:2122
vulkan: 5896 passes (12%) ended at render.c:198
vulkan: 897 passes (2%) ended at cmd.c:531
vulkan: 659 passes (1%) ended at buffer.c:1109
vulkan: 600 passes (1%) ended at dma.c:143
vulkan: 600 passes (1%) ended at surface.c:970
vulkan: 596 passes (1%) ended at buffer.c:777
vulkan: GPU-owned guest memory landed for the CPU 110489 times, render targets written back for an engine 0 times
vulkan: shader 309fd268406bcdda (stage 4) not translated: mixed indexed texture kinds
vulkan: shader 88ad69f331428255 (stage 4) not translated: mixed indexed texture kinds
vulkan: shader 971b2e341108d9fa (stage 4) not translated: mixed indexed texture kinds
vulkan: shader 57f076b32e41d369 (stage 4) not translated: mixed indexed texture kinds
vulkan: a 111 ms frame: 4 shaders translated (88 ms), 4 pipelines made (0 ms waited for), 9 render targets made, 1 texture uploads (2464 KB), 1 ms in finishes
perf: 58,8 frames a second over 5,0 s (120866 shown in all)
vulkan: display: 599 frame intervals of 16,81 ms (deviation 3,42 ms, 1st to 99th percentile 16,51 to 16,96 ms), 1 held for other than 1 refresh; the game's frames went from release to present in 13,1 ms (10,7 to 25,4), on to the display in 30,1 ms (7,8 to 33,3), 43,2 ms in all (31,2 to 44,3)
vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's
perf: 55,0 frames a second over 5,0 s (121142 shown in all)
vulkan: 40527850 draws, 121692 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 51486 finishes (199364 ms); 0 reads past queued releases (0 samples counts written on the GPU); 59090747 descriptor sets written, 22072533 reused; 12094858 draws kept the last one's shaders and pipeline (0 checked)
vulkan: 504 shaders translated (1075 ms), 497 pipelines made (231 from the cache, 19596 ms making, 0 ms waited for), 1577 render targets made, 8822 texture uploads (11510 MB); 1 frames over 50 ms in the last 600, the slowest 111 ms
vulkan: 281 pipelines of earlier runs made in the background (281 from the cache), 0 still to make
vulkan: memory used and budgeted: heap 0 1932 of 4904 MB (1847 ours), heap 1 137 of 11926 MB (128 ours), heap 2 69 of 176 MB (32 ours)
vulkan: caches: 107 render targets (96 MB, 4 parked), 279 textures (464 MB), 7257 buffers (21 MB); 951 of 4904 MB in use as they count it, 0 MB freed for the budget so far
vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy
vulkan: 7194129 rendering passes, 339549 clear commands, 619647 attachments cleared and 1 left undefined by their load op
vulkan: 24227 passes (74%) ended at renderer.c:200
vulkan: 3366 passes (10%) ended at render.c:198
vulkan: 1861 passes (6%) ended at buffer.c:2122
vulkan: 726 passes (2%) ended at cmd.c:531
vulkan: 600 passes (2%) ended at dma.c:143
vulkan: 600 passes (2%) ended at surface.c:970
vulkan: 597 passes (2%) ended at buffer.c:777
vulkan: 427 passes (1%) ended at surface.c:160
vulkan: GPU-owned guest memory landed for the CPU 111746 times, render targets written back for an engine 0 times
vulkan: a 57 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 69 texture uploads (38871 KB), 16 ms in finishes
perf: 58,8 frames a second over 5,0 s (121436 shown in all)
vulkan: display: 594 frame intervals of 17,76 ms (deviation 5,61 ms, 1st to 99th percentile 16,50 to 33,52 ms), 32 held for other than 1 refresh; the game's frames went from release to present in 20,9 ms (9,2 to 33,5), on to the display in 22,7 ms (7,3 to 33,3), 43,3 ms in all (29,0 to 53,9)
vulkan: display: 1 frames not shown (no image free), 0 held for a later refresh than their period's
perf: 58,0 frames a second over 5,0 s (121727 shown in all)
vulkan: 40803118 draws, 124170 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 52088 finishes (200197 ms); 0 reads past queued releases (0 samples counts written on the GPU); 59523441 descriptor sets written, 22190619 reused; 12152601 draws kept the last one's shaders and pipeline (0 checked)
vulkan: 504 shaders translated (1075 ms), 497 pipelines made (231 from the cache, 19596 ms making, 0 ms waited for), 1577 render targets made, 8944 texture uploads (11559 MB); 1 frames over 50 ms in the last 600, the slowest 57 ms
vulkan: 281 pipelines of earlier runs made in the background (281 from the cache), 0 still to make
vulkan: memory used and budgeted: heap 0 1932 of 5038 MB (1847 ours), heap 1 137 of 11926 MB (128 ours), heap 2 69 of 176 MB (32 ours)
vulkan: caches: 107 render targets (96 MB, 4 parked), 333 textures (657 MB), 29571 buffers (30 MB); 1157 of 5038 MB in use as they count it, 0 MB freed for the budget so far
vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy
vulkan: 7265031 rendering passes, 339622 clear commands, 622165 attachments cleared and 1 left undefined by their load op
vulkan: 38352 passes (54%) ended at buffer.c:2122
vulkan: 23859 passes (34%) ended at renderer.c:200
vulkan: 2390 passes (3%) ended at cmd.c:531
vulkan: 1799 passes (3%) ended at render.c:198
vulkan: 1082 passes (2%) ended at dma.c:143
vulkan: 1007 passes (1%) ended at surface.c:160
vulkan: 600 passes (1%) ended at surface.c:970
vulkan: 598 passes (1%) ended at texture.c:1262
vulkan: GPU-owned guest memory landed for the CPU 112808 times, render targets written back for an engine 0 times
perf: 59,7 frames a second over 5,0 s (122026 shown in all)
vulkan: display: 585 frame intervals of 17,02 ms (deviation 4,28 ms, 1st to 99th percentile 16,20 to 32,41 ms), 8 held for other than 1 refresh; the game's frames went from release to present in 20,0 ms (2,4 to 32,4), on to the display in 24,3 ms (12,2 to 33,2), 43,8 ms in all (33,3 to 55,1)
vulkan: display: 1 frames not shown (no image free), 0 held for a later refresh than their period's
perf: 59,8 frames a second over 5,0 s (122325 shown in all)
nvn: 122400 presents, 244801 submissions
vulkan: 41132289 draws, 124170 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 52688 finishes (201036 ms); 0 reads past queued releases (0 samples counts written on the GPU); 60046645 descriptor sets written, 22325805 reused; 12219651 draws kept the last one's shaders and pipeline (0 checked)
vulkan: 504 shaders translated (1075 ms), 497 pipelines made (231 from the cache, 19596 ms making, 0 ms waited for), 1577 render targets made, 8944 texture uploads (11559 MB); 0 frames over 50 ms in the last 600, the slowest 29 ms
vulkan: 281 pipelines of earlier runs made in the background (281 from the cache), 0 still to make
vulkan: memory used and budgeted: heap 0 1932 of 4993 MB (1847 ours), heap 1 137 of 11926 MB (128 ours), heap 2 69 of 176 MB (32 ours)
vulkan: caches: 107 render targets (96 MB, 4 parked), 276 textures (633 MB), 41137 buffers (31 MB); 1135 of 4993 MB in use as they count it, 0 MB freed for the budget so far
vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy
vulkan: 7341191 rendering passes, 339622 clear commands, 624565 attachments cleared and 1 left undefined by their load op
vulkan: 43033 passes (57%) ended at buffer.c:2122
vulkan: 24000 passes (32%) ended at renderer.c:200
vulkan: 2564 passes (3%) ended at cmd.c:531
vulkan: 1680 passes (2%) ended at render.c:198
vulkan: 1200 passes (2%) ended at dma.c:143
vulkan: 1143 passes (2%) ended at surface.c:160
vulkan: 600 passes (1%) ended at surface.c:970
vulkan: 600 passes (1%) ended at texture.c:1262
vulkan: GPU-owned guest memory landed for the CPU 113906 times, render targets written back for an engine 0 times
perf: 59,0 frames a second over 5,0 s (122621 shown in all)
vulkan: display: 591 frame intervals of 16,97 ms (deviation 3,89 ms, 1st to 99th percentile 16,20 to 32,00 ms), 6 held for other than 1 refresh; the game's frames went from release to present in 17,8 ms (9,6 to 31,6), on to the display in 24,7 ms (11,4 to 32,9), 42,3 ms in all (34,5 to 49,5)
vulkan: display: 1 frames not shown (no image free), 0 held for a later refresh than their period's
perf: 58,8 frames a second over 5,0 s (122916 shown in all)
vulkan: 41460571 draws, 124170 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 53288 finishes (201905 ms); 0 reads past queued releases (0 samples counts written on the GPU); 60568504 descriptor sets written, 22460566 reused; 12286051 draws kept the last one's shaders and pipeline (0 checked)
vulkan: 504 shaders translated (1075 ms), 497 pipelines made (231 from the cache, 19596 ms making, 0 ms waited for), 1577 render targets made, 8944 texture uploads (11559 MB); 0 frames over 50 ms in the last 600, the slowest 46 ms
vulkan: 281 pipelines of earlier runs made in the background (281 from the cache), 0 still to make
vulkan: memory used and budgeted: heap 0 1932 of 4974 MB (1847 ours), heap 1 137 of 11926 MB (128 ours), heap 2 69 of 176 MB (32 ours)
vulkan: caches: 107 render targets (96 MB, 4 parked), 272 textures (627 MB), 49425 buffers (31 MB); 1130 of 4974 MB in use as they count it, 0 MB freed for the budget so far
vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy
vulkan: 7415000 rendering passes, 339622 clear commands, 626965 attachments cleared and 1 left undefined by their load op
vulkan: 40588 passes (55%) ended at buffer.c:2122
vulkan: 24000 passes (33%) ended at renderer.c:200
vulkan: 2652 passes (4%) ended at cmd.c:531
vulkan: 1691 passes (2%) ended at render.c:198
vulkan: 1200 passes (2%) ended at dma.c:143
vulkan: 1156 passes (2%) ended at surface.c:160
vulkan: 600 passes (1%) ended at surface.c:970
vulkan: 600 passes (1%) ended at texture.c:1262
vulkan: GPU-owned guest memory landed for the CPU 114936 times, render targets written back for an engine 0 times
perf: 59,4 frames a second over 5,0 s (123213 shown in all)
vulkan: display: 596 frame intervals of 16,91 ms (deviation 3,60 ms, 1st to 99th percentile 16,21 to 17,70 ms), 5 held for other than 1 refresh; the game's frames went from release to present in 16,4 ms (8,0 to 27,0), on to the display in 26,6 ms (11,2 to 33,2), 42,9 ms in all (34,4 to 50,0)
vulkan: display: 1 frames not shown (no image free), 0 held for a later refresh than their period's
perf: 60,2 frames a second over 5,0 s (123515 shown in all)
vulkan: 41789579 draws, 124170 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 53888 finishes (202731 ms); 0 reads past queued releases (0 samples counts written on the GPU); 61091632 descriptor sets written, 22595504 reused; 12352822 draws kept the last one's shaders and pipeline (0 checked)
vulkan: 504 shaders translated (1075 ms), 497 pipelines made (231 from the cache, 19596 ms making, 0 ms waited for), 1577 render targets made, 8944 texture uploads (11559 MB); 0 frames over 50 ms in the last 600, the slowest 42 ms
vulkan: 281 pipelines of earlier runs made in the background (281 from the cache), 0 still to make
vulkan: memory used and budgeted: heap 0 1932 of 4975 MB (1847 ours), heap 1 137 of 11926 MB (128 ours), heap 2 69 of 176 MB (32 ours)
vulkan: caches: 107 render targets (96 MB, 4 parked), 272 textures (627 MB), 45618 buffers (31 MB); 1130 of 4975 MB in use as they count it, 0 MB freed for the budget so far
vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy
vulkan: 7489001 rendering passes, 339622 clear commands, 629365 attachments cleared and 1 left undefined by their load op
vulkan: 40879 passes (55%) ended at buffer.c:2122
vulkan: 24000 passes (32%) ended at renderer.c:200
vulkan: 2573 passes (3%) ended at cmd.c:531
vulkan: 1679 passes (2%) ended at render.c:198
vulkan: 1200 passes (2%) ended at dma.c:143
vulkan: 1156 passes (2%) ended at surface.c:160
vulkan: 600 passes (1%) ended at surface.c:970
vulkan: 598 passes (1%) ended at texture.c:1262
vulkan: GPU-owned guest memory landed for the CPU 116008 times, render targets written back for an engine 0 times
perf: 58,2 frames a second over 5,0 s (123806 shown in all)
vulkan: display: 593 frame intervals of 17,22 ms (deviation 5,97 ms, 1st to 99th percentile 16,26 to 33,37 ms), 9 held for other than 1 refresh; the game's frames went from release to present in 12,0 ms (0,8 to 29,2), on to the display in 25,3 ms (7,8 to 49,8), 37,9 ms in all (31,5 to 54,4)
vulkan: display: 7 frames not shown (no image free), 0 held for a later refresh than their period's
perf: 59,6 frames a second over 5,0 s (124105 shown in all)
nvn: 124200 presents, 248401 submissions
vulkan: 42119029 draws, 124170 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 54488 finishes (203538 ms); 0 reads past queued releases (0 samples counts written on the GPU); 61615470 descriptor sets written, 22730616 reused; 12419706 draws kept the last one's shaders and pipeline (0 checked)
vulkan: 504 shaders translated (1075 ms), 497 pipelines made (231 from the cache, 19596 ms making, 0 ms waited for), 1577 render targets made, 8944 texture uploads (11559 MB); 0 frames over 50 ms in the last 600, the slowest 29 ms
vulkan: 281 pipelines of earlier runs made in the background (281 from the cache), 0 still to make
vulkan: memory used and budgeted: heap 0 1932 of 4952 MB (1847 ours), heap 1 137 of 11926 MB (128 ours), heap 2 69 of 176 MB (32 ours)
vulkan: caches: 107 render targets (96 MB, 4 parked), 272 textures (627 MB), 42845 buffers (30 MB); 1128 of 4952 MB in use as they count it, 0 MB freed for the budget so far
vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy
vulkan: 7564005 rendering passes, 339622 clear commands, 631765 attachments cleared and 1 left undefined by their load op
vulkan: 41883 passes (56%) ended at buffer.c:2122
vulkan: 24000 passes (32%) ended at renderer.c:200
vulkan: 2544 passes (3%) ended at cmd.c:531
vulkan: 1697 passes (2%) ended at render.c:198
vulkan: 1200 passes (2%) ended at dma.c:143
vulkan: 1160 passes (2%) ended at surface.c:160
vulkan: 600 passes (1%) ended at surface.c:970
vulkan: 597 passes (1%) ended at texture.c:1262
vulkan: GPU-owned guest memory landed for the CPU 117085 times, render targets written back for an engine 0 times
perf: 60,0 frames a second over 5,0 s (124405 shown in all)
vulkan: display: 598 frame intervals of 16,67 ms (deviation 0,16 ms, 1st to 99th percentile 16,50 to 16,96 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 19,1 ms (14,9 to 25,8), on to the display in 27,9 ms (14,4 to 33,2), 47,0 ms in all (37,8 to 48,3)
vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's
perf: 60,0 frames a second over 5,0 s (124705 shown in all)
vulkan: 42448529 draws, 124170 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 55088 finishes (204362 ms); 0 reads past queued releases (0 samples counts written on the GPU); 62139198 descriptor sets written, 22865932 reused; 12486692 draws kept the last one's shaders and pipeline (0 checked)
vulkan: 504 shaders translated (1075 ms), 497 pipelines made (231 from the cache, 19596 ms making, 0 ms waited for), 1577 render targets made, 8944 texture uploads (11559 MB); 0 frames over 50 ms in the last 600, the slowest 23 ms
vulkan: 281 pipelines of earlier runs made in the background (281 from the cache), 0 still to make
vulkan: memory used and budgeted: heap 0 1932 of 4983 MB (1847 ours), heap 1 137 of 11926 MB (128 ours), heap 2 69 of 176 MB (32 ours)
vulkan: caches: 107 render targets (96 MB, 4 parked), 272 textures (627 MB), 42793 buffers (30 MB); 1129 of 4983 MB in use as they count it, 0 MB freed for the budget so far
vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy
vulkan: 7634762 rendering passes, 339622 clear commands, 634165 attachments cleared and 1 left undefined by their load op
vulkan: 37776 passes (53%) ended at buffer.c:2122
vulkan: 24000 passes (34%) ended at renderer.c:200
vulkan: 2386 passes (3%) ended at cmd.c:531
vulkan: 1696 passes (2%) ended at render.c:198
vulkan: 1200 passes (2%) ended at dma.c:143
vulkan: 1160 passes (2%) ended at surface.c:160
vulkan: 600 passes (1%) ended at surface.c:970
vulkan: 599 passes (1%) ended at texture.c:1262
vulkan: GPU-owned guest memory landed for the CPU 118208 times, render targets written back for an engine 0 times
perf: 60,0 frames a second over 5,0 s (125006 shown in all)
vulkan: display: 598 frame intervals of 16,75 ms (deviation 1,19 ms, 1st to 99th percentile 16,49 to 16,97 ms), 3 held for other than 1 refresh; the game's frames went from release to present in 18,8 ms (11,4 to 28,8), on to the display in 27,3 ms (9,5 to 33,0), 46,1 ms in all (33,3 to 49,8)
vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's
perf: 59,4 frames a second over 5,0 s (125304 shown in all)
vulkan: 42777548 draws, 124170 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 55688 finishes (205256 ms); 0 reads past queued releases (0 samples counts written on the GPU); 62662259 descriptor sets written, 23000939 reused; 12553491 draws kept the last one's shaders and pipeline (0 checked)
vulkan: 504 shaders translated (1075 ms), 497 pipelines made (231 from the cache, 19596 ms making, 0 ms waited for), 1577 render targets made, 8944 texture uploads (11559 MB); 0 frames over 50 ms in the last 600, the slowest 30 ms
vulkan: 281 pipelines of earlier runs made in the background (281 from the cache), 0 still to make
vulkan: memory used and budgeted: heap 0 1932 of 4982 MB (1847 ours), heap 1 137 of 11926 MB (128 ours), heap 2 69 of 176 MB (32 ours)
vulkan: caches: 107 render targets (96 MB, 4 parked), 272 textures (627 MB), 39089 buffers (30 MB); 1128 of 4982 MB in use as they count it, 0 MB freed for the budget so far
vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy
vulkan: 7705329 rendering passes, 339622 clear commands, 636565 attachments cleared and 1 left undefined by their load op
vulkan: 37544 passes (53%) ended at buffer.c:2122
vulkan: 24000 passes (34%) ended at renderer.c:200
vulkan: 2401 passes (3%) ended at cmd.c:531
vulkan: 1713 passes (2%) ended at render.c:198
vulkan: 1200 passes (2%) ended at dma.c:143
vulkan: 1161 passes (2%) ended at surface.c:160
vulkan: 600 passes (1%) ended at surface.c:970
vulkan: 599 passes (1%) ended at texture.c:1262
vulkan: GPU-owned guest memory landed for the CPU 119309 times, render targets written back for an engine 0 times
perf: 59,4 frames a second over 5,0 s (125602 shown in all)
perf: 59,6 frames a second over 5,0 s (125901 shown in all)
vulkan: display: 599 frame intervals of 16,78 ms (deviation 1,37 ms, 1st to 99th percentile 16,51 to 17,01 ms), 4 held for other than 1 refresh; the game's frames went from release to present in 14,9 ms (7,7 to 26,2), on to the display in 25,8 ms (10,5 to 32,3), 40,7 ms in all (34,5 to 49,8)
vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's
nvn: 126000 presents, 252001 submissions
vulkan: 43106744 draws, 124170 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 56288 finishes (206315 ms); 0 reads past queued releases (0 samples counts written on the GPU); 63185478 descriptor sets written, 23136134 reused; 12620207 draws kept the last one's shaders and pipeline (0 checked)
vulkan: 504 shaders translated (1075 ms), 497 pipelines made (231 from the cache, 19596 ms making, 0 ms waited for), 1577 render targets made, 8945 texture uploads (11559 MB); 0 frames over 50 ms in the last 600, the slowest 26 ms
vulkan: 281 pipelines of earlier runs made in the background (281 from the cache), 0 still to make
vulkan: memory used and budgeted: heap 0 1932 of 4983 MB (1847 ours), heap 1 137 of 11926 MB (128 ours), heap 2 69 of 176 MB (32 ours)
vulkan: caches: 107 render targets (96 MB, 4 parked), 273 textures (628 MB), 39803 buffers (31 MB); 1129 of 4983 MB in use as they count it, 0 MB freed for the budget so far
vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy
vulkan: 7776059 rendering passes, 339622 clear commands, 638965 attachments cleared and 1 left undefined by their load op
vulkan: 37787 passes (53%) ended at buffer.c:2122
vulkan: 24000 passes (34%) ended at renderer.c:200
vulkan: 2310 passes (3%) ended at cmd.c:531
vulkan: 1706 passes (2%) ended at render.c:198
vulkan: 1200 passes (2%) ended at dma.c:143
vulkan: 1156 passes (2%) ended at surface.c:160
vulkan: 600 passes (1%) ended at surface.c:970
vulkan: 600 passes (1%) ended at texture.c:1262
vulkan: GPU-owned guest memory landed for the CPU 120411 times, render targets written back for an engine 0 times
perf: 60,0 frames a second over 5,0 s (126202 shown in all)
perf: 60,0 frames a second over 5,0 s (126503 shown in all)
vulkan: display: 599 frame intervals of 16,69 ms (deviation 0,69 ms, 1st to 99th percentile 16,49 to 16,98 ms), 1 held for other than 1 refresh; the game's frames went from release to present in 9,4 ms (4,3 to 24,5), on to the display in 27,9 ms (13,7 to 32,9), 37,4 ms in all (36,9 to 38,2)
vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's
vulkan: 43435766 draws, 124170 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 56888 finishes (207416 ms); 0 reads past queued releases (0 samples counts written on the GPU); 63708364 descriptor sets written, 23271294 reused; 12687027 draws kept the last one's shaders and pipeline (0 checked)
vulkan: 504 shaders translated (1075 ms), 497 pipelines made (231 from the cache, 19596 ms making, 0 ms waited for), 1577 render targets made, 8945 texture uploads (11559 MB); 0 frames over 50 ms in the last 600, the slowest 19 ms
vulkan: 281 pipelines of earlier runs made in the background (281 from the cache), 0 still to make
vulkan: memory used and budgeted: heap 0 1932 of 4985 MB (1847 ours), heap 1 137 of 11926 MB (128 ours), heap 2 69 of 176 MB (32 ours)
vulkan: caches: 107 render targets (96 MB, 4 parked), 273 textures (628 MB), 40149 buffers (31 MB); 1129 of 4985 MB in use as they count it, 0 MB freed for the budget so far
vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy
vulkan: 7845949 rendering passes, 339622 clear commands, 641365 attachments cleared and 1 left undefined by their load op
vulkan: 37166 passes (53%) ended at buffer.c:2122
vulkan: 24000 passes (34%) ended at renderer.c:200
vulkan: 2076 passes (3%) ended at cmd.c:531
vulkan: 1717 passes (2%) ended at render.c:198
vulkan: 1200 passes (2%) ended at dma.c:143
vulkan: 1147 passes (2%) ended at surface.c:160
vulkan: 600 passes (1%) ended at surface.c:970
vulkan: 600 passes (1%) ended at texture.c:1262
vulkan: GPU-owned guest memory landed for the CPU 121587 times, render targets written back for an engine 0 times
perf: 60,0 frames a second over 5,0 s (126803 shown in all)
vulkan: display: 599 frame intervals of 16,67 ms (deviation 0,17 ms, 1st to 99th percentile 16,49 to 16,97 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 7,1 ms (4,2 to 20,9), on to the display in 30,0 ms (15,8 to 32,7), 37,0 ms in all (36,7 to 37,3)
vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's
perf: 60,0 frames a second over 5,0 s (127104 shown in all)
vulkan: 43764094 draws, 124170 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 57488 finishes (208503 ms); 0 reads past queued releases (0 samples counts written on the GPU); 64230160 descriptor sets written, 23406160 reused; 12753760 draws kept the last one's shaders and pipeline (0 checked)
vulkan: 504 shaders translated (1075 ms), 497 pipelines made (231 from the cache, 19596 ms making, 0 ms waited for), 1577 render targets made, 8946 texture uploads (11559 MB); 0 frames over 50 ms in the last 600, the slowest 25 ms
vulkan: 281 pipelines of earlier runs made in the background (281 from the cache), 0 still to make
vulkan: memory used and budgeted: heap 0 1932 of 4985 MB (1847 ours), heap 1 137 of 11926 MB (128 ours), heap 2 69 of 176 MB (32 ours)
vulkan: caches: 107 render targets (96 MB, 4 parked), 273 textures (627 MB), 41707 buffers (31 MB); 1129 of 4985 MB in use as they count it, 0 MB freed for the budget so far
vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy
vulkan: 7915835 rendering passes, 339622 clear commands, 643765 attachments cleared and 1 left undefined by their load op
vulkan: 37080 passes (53%) ended at buffer.c:2122
vulkan: 24000 passes (34%) ended at renderer.c:200
vulkan: 2146 passes (3%) ended at cmd.c:531
vulkan: 1695 passes (2%) ended at render.c:198
vulkan: 1200 passes (2%) ended at dma.c:143
vulkan: 1152 passes (2%) ended at surface.c:160
vulkan: 600 passes (1%) ended at surface.c:970
vulkan: 600 passes (1%) ended at texture.c:1262
vulkan: GPU-owned guest memory landed for the CPU 122753 times, render targets written back for an engine 0 times
perf: 59,8 frames a second over 5,0 s (127404 shown in all)
perf: 60,0 frames a second over 5,0 s (127705 shown in all)
vulkan: display: 598 frame intervals of 16,72 ms (deviation 0,93 ms, 1st to 99th percentile 16,49 to 16,98 ms), 2 held for other than 1 refresh; the game's frames went from release to present in 8,9 ms (3,9 to 24,9), on to the display in 27,7 ms (13,0 to 32,6), 36,5 ms in all (36,0 to 42,4)
vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's
nvn: 127800 presents, 255601 submissions
vulkan: 44093522 draws, 124170 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 58088 finishes (209559 ms); 0 reads past queued releases (0 samples counts written on the GPU); 64753891 descriptor sets written, 23541297 reused; 12820644 draws kept the last one's shaders and pipeline (0 checked)
vulkan: 504 shaders translated (1075 ms), 497 pipelines made (231 from the cache, 19596 ms making, 0 ms waited for), 1577 render targets made, 8949 texture uploads (11559 MB); 0 frames over 50 ms in the last 600, the slowest 29 ms
vulkan: 281 pipelines of earlier runs made in the background (281 from the cache), 0 still to make
vulkan: memory used and budgeted: heap 0 1932 of 4984 MB (1847 ours), heap 1 137 of 11926 MB (128 ours), heap 2 69 of 176 MB (32 ours)
vulkan: caches: 107 render targets (96 MB, 4 parked), 276 textures (628 MB), 35614 buffers (29 MB); 1127 of 4984 MB in use as they count it, 0 MB freed for the budget so far
vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy
vulkan: 7983579 rendering passes, 339622 clear commands, 646165 attachments cleared and 1 left undefined by their load op
vulkan: 34895 passes (52%) ended at buffer.c:2122
vulkan: 24000 passes (35%) ended at renderer.c:200
vulkan: 2254 passes (3%) ended at cmd.c:531
vulkan: 1695 passes (3%) ended at render.c:198
vulkan: 1200 passes (2%) ended at dma.c:143
vulkan: 1141 passes (2%) ended at surface.c:160
vulkan: 600 passes (1%) ended at surface.c:970
vulkan: 600 passes (1%) ended at texture.c:1262
vulkan: GPU-owned guest memory landed for the CPU 123885 times, render targets written back for an engine 0 times
perf: 60,0 frames a second over 5,0 s (128006 shown in all)
perf: 60,0 frames a second over 5,0 s (128306 shown in all)
vulkan: display: 599 frame intervals of 16,67 ms (deviation 0,17 ms, 1st to 99th percentile 16,49 to 16,98 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 8,1 ms (3,0 to 22,8), on to the display in 27,9 ms (13,2 to 33,1), 36,1 ms in all (35,8 to 36,3)
vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's
vulkan: 44423042 draws, 124170 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 58688 finishes (210640 ms); 0 reads past queued releases (0 samples counts written on the GPU); 65277625 descriptor sets written, 23676613 reused; 12887647 draws kept the last one's shaders and pipeline (0 checked)
vulkan: 504 shaders translated (1075 ms), 497 pipelines made (231 from the cache, 19596 ms making, 0 ms waited for), 1577 render targets made, 8949 texture uploads (11559 MB); 0 frames over 50 ms in the last 600, the slowest 26 ms
vulkan: 281 pipelines of earlier runs made in the background (281 from the cache), 0 still to make
vulkan: memory used and budgeted: heap 0 1932 of 5001 MB (1847 ours), heap 1 137 of 11926 MB (128 ours), heap 2 69 of 176 MB (32 ours)
vulkan: caches: 107 render targets (96 MB, 4 parked), 275 textures (628 MB), 38930 buffers (30 MB); 1128 of 5001 MB in use as they count it, 0 MB freed for the budget so far
vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy
vulkan: 8054168 rendering passes, 339622 clear commands, 648565 attachments cleared and 1 left undefined by their load op
vulkan: 37727 passes (53%) ended at buffer.c:2122
vulkan: 24000 passes (34%) ended at renderer.c:200
vulkan: 2203 passes (3%) ended at cmd.c:531
vulkan: 1704 passes (2%) ended at render.c:198
vulkan: 1200 passes (2%) ended at dma.c:143
vulkan: 1164 passes (2%) ended at surface.c:160
vulkan: 600 passes (1%) ended at surface.c:970
vulkan: 600 passes (1%) ended at texture.c:1262
vulkan: GPU-owned guest memory landed for the CPU 125023 times, render targets written back for an engine 0 times
perf: 59,8 frames a second over 5,0 s (128606 shown in all)
perf: 60,2 frames a second over 5,0 s (128907 shown in all)
vulkan: display: 599 frame intervals of 16,67 ms (deviation 0,17 ms, 1st to 99th percentile 16,50 to 16,98 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 8,1 ms (3,1 to 21,8), on to the display in 27,7 ms (14,1 to 32,5), 35,8 ms in all (35,6 to 36,1)
vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's
vulkan: 44751793 draws, 124170 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 59288 finishes (211693 ms); 0 reads past queued releases (0 samples counts written on the GPU); 65799946 descriptor sets written, 23811802 reused; 12954352 draws kept the last one's shaders and pipeline (0 checked)
vulkan: 504 shaders translated (1075 ms), 497 pipelines made (231 from the cache, 19596 ms making, 0 ms waited for), 1577 render targets made, 8949 texture uploads (11559 MB); 0 frames over 50 ms in the last 600, the slowest 26 ms
vulkan: 281 pipelines of earlier runs made in the background (281 from the cache), 0 still to make
vulkan: memory used and budgeted: heap 0 1932 of 5001 MB (1847 ours), heap 1 137 of 11926 MB (128 ours), heap 2 69 of 176 MB (32 ours)
vulkan: caches: 107 render targets (96 MB, 4 parked), 272 textures (627 MB), 40598 buffers (31 MB); 1128 of 5001 MB in use as they count it, 0 MB freed for the budget so far
vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy
vulkan: 8124680 rendering passes, 339622 clear commands, 650965 attachments cleared and 1 left undefined by their load op
vulkan: 37627 passes (53%) ended at buffer.c:2122
vulkan: 24000 passes (34%) ended at renderer.c:200
vulkan: 2239 passes (3%) ended at cmd.c:531
vulkan: 1715 passes (2%) ended at render.c:198
vulkan: 1200 passes (2%) ended at dma.c:143
vulkan: 1150 passes (2%) ended at surface.c:160
vulkan: 600 passes (1%) ended at surface.c:970
vulkan: 600 passes (1%) ended at texture.c:1262
vulkan: GPU-owned guest memory landed for the CPU 126135 times, render targets written back for an engine 0 times
perf: 59,4 frames a second over 5,0 s (129204 shown in all)
perf: 59,8 frames a second over 5,0 s (129504 shown in all)
vulkan: display: 599 frame intervals of 16,78 ms (deviation 1,36 ms, 1st to 99th percentile 16,49 to 17,01 ms), 4 held for other than 1 refresh; the game's frames went from release to present in 15,9 ms (2,6 to 26,8), on to the display in 25,8 ms (10,1 to 32,7), 41,7 ms in all (33,5 to 50,1)
vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's
nvn: 129600 presents, 259201 submissions
vulkan: 45081390 draws, 124170 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 59888 finishes (212710 ms); 0 reads past queued releases (0 samples counts written on the GPU); 66323846 descriptor sets written, 23947126 reused; 13021566 draws kept the last one's shaders and pipeline (0 checked)
vulkan: 504 shaders translated (1075 ms), 497 pipelines made (231 from the cache, 19596 ms making, 0 ms waited for), 1577 render targets made, 8953 texture uploads (11559 MB); 0 frames over 50 ms in the last 600, the slowest 26 ms
vulkan: 281 pipelines of earlier runs made in the background (281 from the cache), 0 still to make
vulkan: memory used and budgeted: heap 0 1932 of 5001 MB (1847 ours), heap 1 137 of 11926 MB (128 ours), heap 2 69 of 176 MB (32 ours)
vulkan: caches: 107 render targets (96 MB, 4 parked), 276 textures (628 MB), 32216 buffers (28 MB); 1125 of 5001 MB in use as they count it, 0 MB freed for the budget so far
vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy
vulkan: 8189806 rendering passes, 339622 clear commands, 653365 attachments cleared and 1 left undefined by their load op
vulkan: 32167 passes (49%) ended at buffer.c:2122
vulkan: 24000 passes (37%) ended at renderer.c:200
vulkan: 2356 passes (4%) ended at cmd.c:531
vulkan: 1688 passes (3%) ended at render.c:198
vulkan: 1200 passes (2%) ended at dma.c:143
vulkan: 1143 passes (2%) ended at surface.c:160
vulkan: 600 passes (1%) ended at surface.c:970
vulkan: 600 passes (1%) ended at texture.c:1262
vulkan: GPU-owned guest memory landed for the CPU 127238 times, render targets written back for an engine 0 times
perf: 60,0 frames a second over 5,0 s (129805 shown in all)
perf: 60,0 frames a second over 5,0 s (130106 shown in all)
vulkan: display: 599 frame intervals of 16,67 ms (deviation 0,17 ms, 1st to 99th percentile 16,49 to 16,97 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 14,3 ms (12,9 to 23,9), on to the display in 31,8 ms (18,5 to 33,3), 46,1 ms in all (41,9 to 46,5)
vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's
vulkan: 45343044 draws, 124170 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 60005 finishes (212930 ms); 0 reads past queued releases (0 samples counts written on the GPU); 66696908 descriptor sets written, 24097372 reused; 13093382 draws kept the last one's shaders and pipeline (0 checked)
vulkan: 504 shaders translated (1075 ms), 497 pipelines made (231 from the cache, 19596 ms making, 0 ms waited for), 1584 render targets made, 9003 texture uploads (11564 MB); 0 frames over 50 ms in the last 600, the slowest 31 ms
vulkan: 281 pipelines of earlier runs made in the background (281 from the cache), 0 still to make
vulkan: memory used and budgeted: heap 0 1918 of 5001 MB (1835 ours), heap 1 137 of 11926 MB (128 ours), heap 2 69 of 176 MB (32 ours)
vulkan: caches: 105 render targets (85 MB, 6 parked), 326 textures (658 MB), 30616 buffers (28 MB); 1128 of 5001 MB in use as they count it, 0 MB freed for the budget so far
vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy
vulkan: 8224617 rendering passes, 342012 clear commands, 656701 attachments cleared and 1 left undefined by their load op
vulkan: 21930 passes (63%) ended at renderer.c:200
vulkan: 8346 passes (24%) ended at buffer.c:2122
vulkan: 1302 passes (4%) ended at cmd.c:531
vulkan: 1152 passes (3%) ended at surface.c:160
vulkan: 815 passes (2%) ended at render.c:198
vulkan: 483 passes (1%) ended at renderer.c:663
vulkan: 234 passes (1%) ended at dma.c:143
vulkan: 117 passes (0%) ended at buffer.c:777
vulkan: GPU-owned guest memory landed for the CPU 127472 times, render targets written back for an engine 0 times
perf: 60,0 frames a second over 5,0 s (130407 shown in all)
perf: 60,0 frames a second over 5,0 s (130707 shown in all)
vulkan: display: 599 frame intervals of 16,69 ms (deviation 0,65 ms, 1st to 99th percentile 16,50 to 16,96 ms), 1 held for other than 1 refresh; the game's frames went from release to present in 13,0 ms (12,6 to 15,2), on to the display in 33,1 ms (32,7 to 33,3), 46,0 ms in all (45,7 to 46,3)
vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's
vulkan: 45592044 draws, 124170 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 60005 finishes (212930 ms); 0 reads past queued releases (0 samples counts written on the GPU); 67038766 descriptor sets written, 24253514 reused; 13167182 draws kept the last one's shaders and pipeline (0 checked)
vulkan: 504 shaders translated (1075 ms), 497 pipelines made (231 from the cache, 19596 ms making, 0 ms waited for), 1584 render targets made, 9003 texture uploads (11564 MB); 0 frames over 50 ms in the last 600, the slowest 17 ms
vulkan: 281 pipelines of earlier runs made in the background (281 from the cache), 0 still to make
vulkan: memory used and budgeted: heap 0 1918 of 5001 MB (1835 ours), heap 1 137 of 11926 MB (128 ours), heap 2 69 of 176 MB (32 ours)
vulkan: caches: 105 render targets (85 MB, 6 parked), 322 textures (658 MB), 16550 buffers (25 MB); 1122 of 5001 MB in use as they count it, 0 MB freed for the budget so far
vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy
vulkan: 8249712 rendering passes, 345012 clear commands, 660301 attachments cleared and 1 left undefined by their load op
vulkan: 21600 passes (86%) ended at renderer.c:200
vulkan: 1200 passes (5%) ended at surface.c:160
vulkan: 1095 passes (4%) ended at cmd.c:531
vulkan: 600 passes (2%) ended at renderer.c:663
vulkan: 600 passes (2%) ended at render.c:198
vulkan: GPU-owned guest memory landed for the CPU 127472 times, render targets written back for an engine 0 times
perf: 60,0 frames a second over 5,0 s (131008 shown in all)
perf: 60,0 frames a second over 5,0 s (131308 shown in all)
vulkan: display: 599 frame intervals of 16,67 ms (deviation 0,17 ms, 1st to 99th percentile 16,49 to 16,96 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 12,7 ms (12,4 to 13,0), on to the display in 33,1 ms (32,7 to 33,3), 45,7 ms in all (45,4 to 46,0)
vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's
nvn: 131400 presents, 262801 submissions
vulkan: 45841044 draws, 124170 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 60005 finishes (212930 ms); 0 reads past queued releases (0 samples counts written on the GPU); 67380704 descriptor sets written, 24409576 reused; 13240982 draws kept the last one's shaders and pipeline (0 checked)
vulkan: 504 shaders translated (1075 ms), 497 pipelines made (231 from the cache, 19596 ms making, 0 ms waited for), 1584 render targets made, 9003 texture uploads (11564 MB); 0 frames over 50 ms in the last 600, the slowest 17 ms
vulkan: 281 pipelines of earlier runs made in the background (281 from the cache), 0 still to make
vulkan: memory used and budgeted: heap 0 1918 of 4981 MB (1835 ours), heap 1 137 of 11926 MB (128 ours), heap 2 69 of 176 MB (32 ours)
vulkan: caches: 105 render targets (85 MB, 6 parked), 42 textures (41 MB), 3154 buffers (1 MB); 480 of 4981 MB in use as they count it, 0 MB freed for the budget so far
vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy
vulkan: 8274859 rendering passes, 348012 clear commands, 663901 attachments cleared and 1 left undefined by their load op
vulkan: 21600 passes (86%) ended at renderer.c:200
vulkan: 1200 passes (5%) ended at surface.c:160
vulkan: 1147 passes (5%) ended at cmd.c:531
vulkan: 600 passes (2%) ended at renderer.c:663
vulkan: 600 passes (2%) ended at render.c:198
vulkan: GPU-owned guest memory landed for the CPU 127472 times, render targets written back for an engine 0 times
perf: 60,0 frames a second over 5,0 s (131609 shown in all)
perf: 60,0 frames a second over 5,0 s (131910 shown in all)
vulkan: display: 599 frame intervals of 16,67 ms (deviation 0,17 ms, 1st to 99th percentile 16,51 to 16,95 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 12,4 ms (12,1 to 12,7), on to the display in 33,1 ms (32,7 to 33,3), 45,5 ms in all (45,1 to 45,7)
vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's
vulkan: 46090044 draws, 124170 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 60005 finishes (212930 ms); 0 reads past queued releases (0 samples counts written on the GPU); 67722680 descriptor sets written, 24565600 reused; 13314782 draws kept the last one's shaders and pipeline (0 checked)
vulkan: 504 shaders translated (1075 ms), 497 pipelines made (231 from the cache, 19596 ms making, 0 ms waited for), 1584 render targets made, 9003 texture uploads (11564 MB); 0 frames over 50 ms in the last 600, the slowest 17 ms
vulkan: 281 pipelines of earlier runs made in the background (281 from the cache), 0 still to make
vulkan: memory used and budgeted: heap 0 1918 of 4985 MB (1835 ours), heap 1 137 of 11926 MB (128 ours), heap 2 69 of 176 MB (32 ours)
vulkan: caches: 105 render targets (85 MB, 6 parked), 42 textures (41 MB), 3154 buffers (1 MB); 480 of 4985 MB in use as they count it, 0 MB freed for the budget so far
vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy
vulkan: 8300032 rendering passes, 351012 clear commands, 667501 attachments cleared and 1 left undefined by their load op
vulkan: 21600 passes (86%) ended at renderer.c:200
vulkan: 1200 passes (5%) ended at surface.c:160
vulkan: 1173 passes (5%) ended at cmd.c:531
vulkan: 600 passes (2%) ended at renderer.c:663
vulkan: 600 passes (2%) ended at render.c:198
vulkan: GPU-owned guest memory landed for the CPU 127472 times, render targets written back for an engine 0 times
perf: 60,0 frames a second over 5,0 s (132211 shown in all)
perf: 60,0 frames a second over 5,0 s (132512 shown in all)
vulkan: display: 599 frame intervals of 16,67 ms (deviation 0,17 ms, 1st to 99th percentile 16,48 to 16,96 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 12,1 ms (11,8 to 12,4), on to the display in 33,1 ms (32,7 to 33,3), 45,2 ms in all (44,9 to 45,5)
vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's
vulkan: 46339044 draws, 124170 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 60005 finishes (212930 ms); 0 reads past queued releases (0 samples counts written on the GPU); 68064661 descriptor sets written, 24721619 reused; 13388582 draws kept the last one's shaders and pipeline (0 checked)
vulkan: 504 shaders translated (1075 ms), 497 pipelines made (231 from the cache, 19596 ms making, 0 ms waited for), 1584 render targets made, 9003 texture uploads (11564 MB); 0 frames over 50 ms in the last 600, the slowest 18 ms
vulkan: 281 pipelines of earlier runs made in the background (281 from the cache), 0 still to make
vulkan: memory used and budgeted: heap 0 1918 of 4962 MB (1835 ours), heap 1 137 of 11926 MB (128 ours), heap 2 69 of 176 MB (32 ours)
vulkan: caches: 105 render targets (85 MB, 6 parked), 41 textures (41 MB), 3154 buffers (1 MB); 480 of 4962 MB in use as they count it, 0 MB freed for the budget so far
vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy
vulkan: 8325213 rendering passes, 354012 clear commands, 671101 attachments cleared and 1 left undefined by their load op
vulkan: 21600 passes (86%) ended at renderer.c:200
vulkan: 1200 passes (5%) ended at surface.c:160
vulkan: 1181 passes (5%) ended at cmd.c:531
vulkan: 600 passes (2%) ended at renderer.c:663
vulkan: 600 passes (2%) ended at render.c:198
vulkan: GPU-owned guest memory landed for the CPU 127472 times, render targets written back for an engine 0 times
perf: 60,0 frames a second over 5,0 s (132812 shown in all)
perf: 59,2 frames a second over 5,0 s (133109 shown in all)
vulkan: display: 590 frame intervals of 17,09 ms (deviation 6,17 ms, 1st to 99th percentile 16,19 to 19,90 ms), 4 held for other than 1 refresh; the game's frames went from release to present in 10,5 ms (0,1 to 13,5), on to the display in 34,5 ms (31,6 to 61,1), 45,1 ms in all (41,6 to 61,3)
vulkan: display: 7 frames not shown (no image free), 0 held for a later refresh than their period's
nvn: 133200 presents, 266401 submissions
vulkan: 46588044 draws, 124170 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 60005 finishes (212930 ms); 0 reads past queued releases (0 samples counts written on the GPU); 68406647 descriptor sets written, 24877633 reused; 13462381 draws kept the last one's shaders and pipeline (0 checked)
vulkan: 504 shaders translated (1075 ms), 497 pipelines made (231 from the cache, 19596 ms making, 0 ms waited for), 1584 render targets made, 9003 texture uploads (11564 MB); 0 frames over 50 ms in the last 600, the slowest 40 ms
vulkan: 281 pipelines of earlier runs made in the background (281 from the cache), 0 still to make
vulkan: memory used and budgeted: heap 0 1918 of 4916 MB (1835 ours), heap 1 137 of 11926 MB (128 ours), heap 2 69 of 176 MB (32 ours)
vulkan: caches: 105 render targets (85 MB, 6 parked), 39 textures (36 MB), 3154 buffers (1 MB); 475 of 4916 MB in use as they count it, 0 MB freed for the budget so far
vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy
vulkan: 8350408 rendering passes, 357012 clear commands, 674701 attachments cleared and 1 left undefined by their load op
vulkan: 21600 passes (86%) ended at renderer.c:200
vulkan: 1200 passes (5%) ended at surface.c:160
vulkan: 1191 passes (5%) ended at cmd.c:531
vulkan: 600 passes (2%) ended at renderer.c:663
vulkan: 600 passes (2%) ended at render.c:198
vulkan: 4 passes (0%) ended at buffer.c:2122
vulkan: GPU-owned guest memory landed for the CPU 127472 times, render targets written back for an engine 0 times
perf: 59,6 frames a second over 5,0 s (133407 shown in all)
perf: 60,0 frames a second over 5,0 s (133708 shown in all)
vulkan: 46837044 draws, 124170 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 60005 finishes (212930 ms); 0 reads past queued releases (0 samples counts written on the GPU); 68748608 descriptor sets written, 25033672 reused; 13536180 draws kept the last one's shaders and pipeline (0 checked)
vulkan: 504 shaders translated (1075 ms), 497 pipelines made (231 from the cache, 19596 ms making, 0 ms waited for), 1584 render targets made, 9003 texture uploads (11564 MB); 0 frames over 50 ms in the last 600, the slowest 41 ms
vulkan: 281 pipelines of earlier runs made in the background (281 from the cache), 0 still to make
vulkan: memory used and budgeted: heap 0 1918 of 5006 MB (1835 ours), heap 1 137 of 11926 MB (128 ours), heap 2 69 of 176 MB (32 ours)
vulkan: caches: 105 render targets (85 MB, 6 parked), 39 textures (36 MB), 3154 buffers (1 MB); 475 of 5006 MB in use as they count it, 0 MB freed for the budget so far
vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy
vulkan: 8375585 rendering passes, 360012 clear commands, 678301 attachments cleared and 1 left undefined by their load op
vulkan: 21600 passes (86%) ended at renderer.c:200
vulkan: 1200 passes (5%) ended at surface.c:160
vulkan: 1173 passes (5%) ended at cmd.c:531
vulkan: 600 passes (2%) ended at renderer.c:663
vulkan: 600 passes (2%) ended at render.c:198
vulkan: 4 passes (0%) ended at buffer.c:2122
vulkan: GPU-owned guest memory landed for the CPU 127472 times, render targets written back for an engine 0 times
vulkan: display: 597 frame intervals of 16,88 ms (deviation 4,18 ms, 1st to 99th percentile 16,49 to 16,98 ms), 3 held for other than 1 refresh; the game's frames went from release to present in 7,3 ms (6,3 to 15,3), on to the display in 33,4 ms (32,6 to 33,3), 40,4 ms in all (39,4 to 41,9)
vulkan: display: 3 frames not shown (no image free), 0 held for a later refresh than their period's
perf: 60,0 frames a second over 5,0 s (134009 shown in all)
perf: 60,0 frames a second over 5,0 s (134309 shown in all)
vulkan: 47086044 draws, 124170 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 60005 finishes (212930 ms); 0 reads past queued releases (0 samples counts written on the GPU); 69090565 descriptor sets written, 25189715 reused; 13609980 draws kept the last one's shaders and pipeline (0 checked)
vulkan: 504 shaders translated (1075 ms), 497 pipelines made (231 from the cache, 19596 ms making, 0 ms waited for), 1584 render targets made, 9003 texture uploads (11564 MB); 0 frames over 50 ms in the last 600, the slowest 17 ms
vulkan: 281 pipelines of earlier runs made in the background (281 from the cache), 0 still to make
vulkan: memory used and budgeted: heap 0 1918 of 4975 MB (1835 ours), heap 1 137 of 11926 MB (128 ours), heap 2 69 of 176 MB (32 ours)
vulkan: caches: 105 render targets (85 MB, 6 parked), 39 textures (36 MB), 3154 buffers (1 MB); 475 of 4975 MB in use as they count it, 0 MB freed for the budget so far
vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy
vulkan: 8400762 rendering passes, 363012 clear commands, 681901 attachments cleared and 1 left undefined by their load op
vulkan: 21600 passes (86%) ended at renderer.c:200
vulkan: 1200 passes (5%) ended at surface.c:160
vulkan: 1177 passes (5%) ended at cmd.c:531
vulkan: 600 passes (2%) ended at renderer.c:663
vulkan: 600 passes (2%) ended at render.c:198
vulkan: GPU-owned guest memory landed for the CPU 127472 times, render targets written back for an engine 0 times
vulkan: display: 599 frame intervals of 16,67 ms (deviation 0,17 ms, 1st to 99th percentile 16,49 to 16,95 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 6,3 ms (6,0 to 6,7), on to the display in 33,1 ms (32,7 to 33,3), 39,4 ms in all (39,1 to 39,7)
vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's
perf: 60,0 frames a second over 5,0 s (134609 shown in all)
perf: 60,0 frames a second over 5,0 s (134910 shown in all)
nvn: 135000 presents, 270001 submissions
vulkan: 47335044 draws, 124170 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 60005 finishes (212930 ms); 0 reads past queued releases (0 samples counts written on the GPU); 69432540 descriptor sets written, 25345740 reused; 13683780 draws kept the last one's shaders and pipeline (0 checked)
vulkan: 504 shaders translated (1075 ms), 497 pipelines made (231 from the cache, 19596 ms making, 0 ms waited for), 1584 render targets made, 9003 texture uploads (11564 MB); 0 frames over 50 ms in the last 600, the slowest 33 ms
vulkan: 281 pipelines of earlier runs made in the background (281 from the cache), 0 still to make
vulkan: memory used and budgeted: heap 0 1918 of 4974 MB (1835 ours), heap 1 137 of 11926 MB (128 ours), heap 2 69 of 176 MB (32 ours)
vulkan: caches: 105 render targets (85 MB, 6 parked), 39 textures (36 MB), 3154 buffers (1 MB); 475 of 4974 MB in use as they count it, 0 MB freed for the budget so far
vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy
vulkan: 8425942 rendering passes, 366012 clear commands, 685501 attachments cleared and 1 left undefined by their load op
vulkan: 21600 passes (86%) ended at renderer.c:200
vulkan: 1200 passes (5%) ended at surface.c:160
vulkan: 1180 passes (5%) ended at cmd.c:531
vulkan: 600 passes (2%) ended at renderer.c:663
vulkan: 600 passes (2%) ended at render.c:198
vulkan: GPU-owned guest memory landed for the CPU 127472 times, render targets written back for an engine 0 times
vulkan: display: 598 frame intervals of 16,72 ms (deviation 0,93 ms, 1st to 99th percentile 16,49 to 16,99 ms), 2 held for other than 1 refresh; the game's frames went from release to present in 6,3 ms (5,8 to 15,2), on to the display in 33,1 ms (32,7 to 33,3), 39,2 ms in all (38,8 to 39,4)
vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's
perf: 60,0 frames a second over 5,0 s (135211 shown in all)
perf: 60,0 frames a second over 5,0 s (135511 shown in all)
vulkan: 47584044 draws, 124170 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 60005 finishes (212930 ms); 0 reads past queued releases (0 samples counts written on the GPU); 69774535 descriptor sets written, 25501745 reused; 13757580 draws kept the last one's shaders and pipeline (0 checked)
vulkan: 504 shaders translated (1075 ms), 497 pipelines made (231 from the cache, 19596 ms making, 0 ms waited for), 1584 render targets made, 9003 texture uploads (11564 MB); 0 frames over 50 ms in the last 600, the slowest 36 ms
vulkan: 281 pipelines of earlier runs made in the background (281 from the cache), 0 still to make
vulkan: memory used and budgeted: heap 0 1918 of 4859 MB (1835 ours), heap 1 137 of 11926 MB (128 ours), heap 2 69 of 176 MB (32 ours)
vulkan: caches: 105 render targets (85 MB, 6 parked), 39 textures (36 MB), 3154 buffers (1 MB); 475 of 4859 MB in use as they count it, 0 MB freed for the budget so far
vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy
vulkan: 8451142 rendering passes, 369012 clear commands, 689101 attachments cleared and 1 left undefined by their load op
vulkan: 21600 passes (86%) ended at renderer.c:200
vulkan: 1200 passes (5%) ended at cmd.c:531
vulkan: 1200 passes (5%) ended at surface.c:160
vulkan: 600 passes (2%) ended at renderer.c:663
vulkan: 600 passes (2%) ended at render.c:198
vulkan: GPU-owned guest memory landed for the CPU 127472 times, render targets written back for an engine 0 times
vulkan: display: 594 frame intervals of 16,83 ms (deviation 1,65 ms, 1st to 99th percentile 16,50 to 25,00 ms), 5 held for other than 1 refresh; the game's frames went from release to present in 6,3 ms (5,5 to 15,3), on to the display in 33,2 ms (31,9 to 33,4), 39,0 ms in all (38,6 to 39,2)
vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's
perf: 60,0 frames a second over 5,0 s (135811 shown in all)
perf: 60,0 frames a second over 5,0 s (136111 shown in all)
vulkan: 47833044 draws, 124170 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 60005 finishes (212930 ms); 0 reads past queued releases (0 samples counts written on the GPU); 70116542 descriptor sets written, 25657738 reused; 13831380 draws kept the last one's shaders and pipeline (0 checked)
vulkan: 504 shaders translated (1075 ms), 497 pipelines made (231 from the cache, 19596 ms making, 0 ms waited for), 1584 render targets made, 9003 texture uploads (11564 MB); 0 frames over 50 ms in the last 600, the slowest 36 ms
vulkan: 281 pipelines of earlier runs made in the background (281 from the cache), 0 still to make
vulkan: memory used and budgeted: heap 0 1918 of 4974 MB (1835 ours), heap 1 137 of 11926 MB (128 ours), heap 2 69 of 176 MB (32 ours)
vulkan: caches: 105 render targets (85 MB, 6 parked), 39 textures (36 MB), 3154 buffers (1 MB); 475 of 4974 MB in use as they count it, 0 MB freed for the budget so far
vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy
vulkan: 8476348 rendering passes, 372012 clear commands, 692701 attachments cleared and 1 left undefined by their load op
vulkan: 21600 passes (86%) ended at renderer.c:200
vulkan: 1207 passes (5%) ended at cmd.c:531
vulkan: 1199 passes (5%) ended at surface.c:160
vulkan: 600 passes (2%) ended at renderer.c:663
vulkan: 600 passes (2%) ended at render.c:198
vulkan: GPU-owned guest memory landed for the CPU 127472 times, render targets written back for an engine 0 times
vulkan: display: 594 frame intervals of 16,77 ms (deviation 1,31 ms, 1st to 99th percentile 16,48 to 16,98 ms), 4 held for other than 1 refresh; the game's frames went from release to present in 6,3 ms (5,2 to 16,2), on to the display in 33,2 ms (32,3 to 33,4), 38,7 ms in all (38,3 to 38,9)
vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's
perf: 60,0 frames a second over 5,0 s (136412 shown in all)
perf: 60,0 frames a second over 5,0 s (136712 shown in all)
nvn: 136800 presents, 273601 submissions
vulkan: 48082044 draws, 124170 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 60005 finishes (212930 ms); 0 reads past queued releases (0 samples counts written on the GPU); 70458479 descriptor sets written, 25813801 reused; 13905180 draws kept the last one's shaders and pipeline (0 checked)
vulkan: 504 shaders translated (1075 ms), 497 pipelines made (231 from the cache, 19596 ms making, 0 ms waited for), 1584 render targets made, 9003 texture uploads (11564 MB); 0 frames over 50 ms in the last 600, the slowest 31 ms
vulkan: 281 pipelines of earlier runs made in the background (281 from the cache), 0 still to make
vulkan: memory used and budgeted: heap 0 1918 of 5003 MB (1835 ours), heap 1 137 of 11926 MB (128 ours), heap 2 69 of 176 MB (32 ours)
vulkan: caches: 105 render targets (85 MB, 6 parked), 39 textures (36 MB), 3154 buffers (1 MB); 475 of 5003 MB in use as they count it, 0 MB freed for the budget so far
vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy
vulkan: 8501503 rendering passes, 375012 clear commands, 696301 attachments cleared and 1 left undefined by their load op
vulkan: 21600 passes (86%) ended at renderer.c:200
vulkan: 1200 passes (5%) ended at surface.c:160
vulkan: 1155 passes (5%) ended at cmd.c:531
vulkan: 600 passes (2%) ended at renderer.c:663
vulkan: 600 passes (2%) ended at render.c:198
vulkan: GPU-owned guest memory landed for the CPU 127472 times, render targets written back for an engine 0 times
vulkan: display: 599 frame intervals of 16,67 ms (deviation 0,17 ms, 1st to 99th percentile 16,50 to 16,96 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 5,2 ms (4,9 to 5,5), on to the display in 33,1 ms (32,7 to 33,3), 38,3 ms in all (38,0 to 38,6)
vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's
perf: 60,0 frames a second over 5,0 s (137013 shown in all)
perf: 60,0 frames a second over 5,0 s (137314 shown in all)
vulkan: a 146 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 8 render targets made, 217 texture uploads (141707 KB), 11 ms in finishes
vulkan: 48337871 draws, 124170 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 60036 finishes (212990 ms); 0 reads past queued releases (0 samples counts written on the GPU); 70810637 descriptor sets written, 25973297 reused; 13986484 draws kept the last one's shaders and pipeline (0 checked)
vulkan: 504 shaders translated (1075 ms), 497 pipelines made (231 from the cache, 19596 ms making, 0 ms waited for), 1592 render targets made, 9289 texture uploads (11714 MB); 1 frames over 50 ms in the last 600, the slowest 146 ms
vulkan: 281 pipelines of earlier runs made in the background (281 from the cache), 0 still to make
vulkan: memory used and budgeted: heap 0 1984 of 4965 MB (1914 ours), heap 1 297 of 11926 MB (288 ours), heap 2 53 of 192 MB (16 ours)
vulkan: caches: 113 render targets (100 MB, 9 parked), 325 textures (693 MB), 6173 buffers (24 MB); 1173 of 4965 MB in use as they count it, 0 MB freed for the budget so far
vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy
vulkan: 8532189 rendering passes, 377790 clear commands, 699865 attachments cleared and 1 left undefined by their load op
vulkan: 21162 passes (69%) ended at renderer.c:200
vulkan: 5571 passes (18%) ended at buffer.c:2122
vulkan: 1248 passes (4%) ended at cmd.c:531
vulkan: 1148 passes (4%) ended at surface.c:160
vulkan: 669 passes (2%) ended at render.c:198
vulkan: 570 passes (2%) ended at renderer.c:663
vulkan: 141 passes (0%) ended at texture.c:383
vulkan: 60 passes (0%) ended at dma.c:143
vulkan: GPU-owned guest memory landed for the CPU 127525 times, render targets written back for an engine 0 times
vulkan: display: 595 frame intervals of 16,71 ms (deviation 1,14 ms, 1st to 99th percentile 16,46 to 16,97 ms), 1 held for other than 1 refresh; the game's frames went from release to present in 5,7 ms (0,3 to 16,7), on to the display in 31,7 ms (20,8 to 33,3), 36,8 ms in all (32,8 to 38,5)
vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's
perf: 58,4 frames a second over 5,0 s (137606 shown in all)
perf: 60,0 frames a second over 5,0 s (137907 shown in all)
vulkan: 48548097 draws, 124170 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 60636 finishes (213975 ms); 0 reads past queued releases (0 samples counts written on the GPU); 71143532 descriptor sets written, 26061904 reused; 14039853 draws kept the last one's shaders and pipeline (0 checked)
vulkan: 504 shaders translated (1075 ms), 497 pipelines made (231 from the cache, 19596 ms making, 0 ms waited for), 1592 render targets made, 9449 texture uploads (11780 MB); 0 frames over 50 ms in the last 600, the slowest 35 ms
vulkan: 281 pipelines of earlier runs made in the background (281 from the cache), 0 still to make
vulkan: memory used and budgeted: heap 0 2000 of 4989 MB (1914 ours), heap 1 137 of 11926 MB (128 ours), heap 2 69 of 176 MB (32 ours)
vulkan: caches: 108 render targets (100 MB, 4 parked), 485 textures (868 MB), 13768 buffers (39 MB); 1379 of 4989 MB in use as they count it, 0 MB freed for the budget so far
vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy
vulkan: 8588720 rendering passes, 377790 clear commands, 702265 attachments cleared and 1 left undefined by their load op
vulkan: 24129 passes (43%) ended at renderer.c:200
vulkan: 23844 passes (42%) ended at buffer.c:2122
vulkan: 2650 passes (5%) ended at render.c:198
vulkan: 1381 passes (2%) ended at cmd.c:531
vulkan: 1200 passes (2%) ended at dma.c:143
vulkan: 1149 passes (2%) ended at surface.c:160
vulkan: 600 passes (1%) ended at surface.c:970
vulkan: 596 passes (1%) ended at buffer.c:777
vulkan: GPU-owned guest memory landed for the CPU 128700 times, render targets written back for an engine 0 times
vulkan: display: 597 frame intervals of 16,72 ms (deviation 0,94 ms, 1st to 99th percentile 16,50 to 16,96 ms), 2 held for other than 1 refresh; the game's frames went from release to present in 0,6 ms (0,1 to 12,0), on to the display in 32,6 ms (30,0 to 32,9), 32,9 ms in all (32,5 to 33,2)
vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's
perf: 60,0 frames a second over 5,0 s (138207 shown in all)
vulkan: a 50 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 2 ms in finishes
perf: 59,2 frames a second over 5,0 s (138503 shown in all)
nvn: 138600 presents, 277201 submissions
vulkan: 48686697 draws, 124170 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 61236 finishes (215118 ms); 0 reads past queued releases (0 samples counts written on the GPU); 71364928 descriptor sets written, 26117710 reused; 14079495 draws kept the last one's shaders and pipeline (0 checked)
vulkan: 504 shaders translated (1075 ms), 497 pipelines made (231 from the cache, 19596 ms making, 0 ms waited for), 1592 render targets made, 9449 texture uploads (11780 MB); 1 frames over 50 ms in the last 600, the slowest 50 ms
vulkan: 281 pipelines of earlier runs made in the background (281 from the cache), 0 still to make
vulkan: memory used and budgeted: heap 0 1928 of 4936 MB (1844 ours), heap 1 137 of 11926 MB (128 ours), heap 2 69 of 176 MB (32 ours)
vulkan: caches: 107 render targets (93 MB, 4 parked), 429 textures (794 MB), 13438 buffers (38 MB); 1296 of 4936 MB in use as they count it, 0 MB freed for the budget so far
vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy
vulkan: 8635261 rendering passes, 377790 clear commands, 704665 attachments cleared and 1 left undefined by their load op
vulkan: 24000 passes (52%) ended at renderer.c:200
vulkan: 15547 passes (33%) ended at buffer.c:2122
vulkan: 1784 passes (4%) ended at render.c:198
vulkan: 1200 passes (3%) ended at dma.c:143
vulkan: 1133 passes (2%) ended at surface.c:160
vulkan: 929 passes (2%) ended at cmd.c:531
vulkan: 600 passes (1%) ended at surface.c:970
vulkan: 600 passes (1%) ended at texture.c:1262
vulkan: GPU-owned guest memory landed for the CPU 129894 times, render targets written back for an engine 0 times
perf: 60,0 frames a second over 5,0 s (138804 shown in all)
vulkan: display: 584 frame intervals of 17,28 ms (deviation 7,10 ms, 1st to 99th percentile 15,83 to 31,45 ms), 7 held for other than 1 refresh; the game's frames went from release to present in 2,9 ms (0,1 to 18,5), on to the display in 47,6 ms (26,0 to 76,3), 49,6 ms in all (26,2 to 76,4)
vulkan: display: 11 frames not shown (no image free), 0 held for a later refresh than their period's
perf: 60,0 frames a second over 5,0 s (139104 shown in all)
vulkan: 48825297 draws, 124170 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 61836 finishes (216347 ms); 0 reads past queued releases (0 samples counts written on the GPU); 71586259 descriptor sets written, 26173579 reused; 14119082 draws kept the last one's shaders and pipeline (0 checked)
vulkan: 504 shaders translated (1075 ms), 497 pipelines made (231 from the cache, 19596 ms making, 0 ms waited for), 1592 render targets made, 9449 texture uploads (11780 MB); 0 frames over 50 ms in the last 600, the slowest 30 ms
vulkan: 281 pipelines of earlier runs made in the background (281 from the cache), 0 still to make
vulkan: memory used and budgeted: heap 0 1928 of 5006 MB (1844 ours), heap 1 137 of 11926 MB (128 ours), heap 2 69 of 176 MB (32 ours)
vulkan: caches: 107 render targets (93 MB, 4 parked), 169 textures (335 MB), 7417 buffers (10 MB); 808 of 5006 MB in use as they count it, 0 MB freed for the budget so far
vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy
vulkan: 8680249 rendering passes, 377790 clear commands, 707065 attachments cleared and 1 left undefined by their load op
vulkan: 24000 passes (53%) ended at renderer.c:200
vulkan: 14111 passes (31%) ended at buffer.c:2122
vulkan: 1793 passes (4%) ended at render.c:198
vulkan: 1200 passes (3%) ended at dma.c:143
vulkan: 1158 passes (3%) ended at surface.c:160
vulkan: 759 passes (2%) ended at cmd.c:531
vulkan: 600 passes (1%) ended at surface.c:970
vulkan: 600 passes (1%) ended at texture.c:1262
vulkan: GPU-owned guest memory landed for the CPU 131091 times, render targets written back for an engine 0 times
perf: 60,0 frames a second over 5,0 s (139404 shown in all)
vulkan: display: 598 frame intervals of 16,69 ms (deviation 0,69 ms, 1st to 99th percentile 16,50 to 16,97 ms), 1 held for other than 1 refresh; the game's frames went from release to present in 0,3 ms (0,1 to 3,1), on to the display in 25,8 ms (25,4 to 26,2), 26,0 ms in all (25,7 to 26,3)
vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's
perf: 60,0 frames a second over 5,0 s (139704 shown in all)
vulkan: 48963897 draws, 124170 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 62436 finishes (217973 ms); 0 reads past queued releases (0 samples counts written on the GPU); 71807643 descriptor sets written, 26229395 reused; 14158716 draws kept the last one's shaders and pipeline (0 checked)
vulkan: 504 shaders translated (1075 ms), 497 pipelines made (231 from the cache, 19596 ms making, 0 ms waited for), 1592 render targets made, 9449 texture uploads (11780 MB); 0 frames over 50 ms in the last 600, the slowest 19 ms
vulkan: 281 pipelines of earlier runs made in the background (281 from the cache), 0 still to make
vulkan: memory used and budgeted: heap 0 1928 of 4971 MB (1844 ours), heap 1 137 of 11926 MB (128 ours), heap 2 69 of 176 MB (32 ours)
vulkan: caches: 107 render targets (93 MB, 4 parked), 169 textures (335 MB), 11051 buffers (11 MB); 810 of 4971 MB in use as they count it, 0 MB freed for the budget so far
vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy
vulkan: 8724246 rendering passes, 377790 clear commands, 709465 attachments cleared and 1 left undefined by their load op
vulkan: 24000 passes (55%) ended at renderer.c:200
vulkan: 13118 passes (30%) ended at buffer.c:2122
vulkan: 1789 passes (4%) ended at render.c:198
vulkan: 1200 passes (3%) ended at dma.c:143
vulkan: 1181 passes (3%) ended at surface.c:160
vulkan: 774 passes (2%) ended at cmd.c:531
vulkan: 600 passes (1%) ended at surface.c:970
vulkan: 600 passes (1%) ended at texture.c:1262
vulkan: GPU-owned guest memory landed for the CPU 132287 times, render targets written back for an engine 0 times
perf: 60,0 frames a second over 5,0 s (140005 shown in all)
vulkan: display: 596 frame intervals of 16,67 ms (deviation 0,18 ms, 1st to 99th percentile 16,23 to 17,00 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 0,3 ms (0,1 to 4,1), on to the display in 25,4 ms (22,7 to 25,8), 25,7 ms in all (25,4 to 26,2)
vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's
perf: 60,0 frames a second over 5,0 s (140305 shown in all)
nvn: 140400 presents, 280801 submissions
vulkan: 49102497 draws, 124170 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 63036 finishes (219487 ms); 0 reads past queued releases (0 samples counts written on the GPU); 72029090 descriptor sets written, 26285148 reused; 14198333 draws kept the last one's shaders and pipeline (0 checked)
vulkan: 504 shaders translated (1075 ms), 497 pipelines made (231 from the cache, 19596 ms making, 0 ms waited for), 1592 render targets made, 9449 texture uploads (11780 MB); 0 frames over 50 ms in the last 600, the slowest 24 ms
vulkan: 281 pipelines of earlier runs made in the background (281 from the cache), 0 still to make
vulkan: memory used and budgeted: heap 0 1928 of 4986 MB (1844 ours), heap 1 137 of 11926 MB (128 ours), heap 2 69 of 176 MB (32 ours)
vulkan: caches: 107 render targets (93 MB, 4 parked), 169 textures (335 MB), 12856 buffers (11 MB); 810 of 4986 MB in use as they count it, 0 MB freed for the budget so far
vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy
vulkan: 8770194 rendering passes, 377790 clear commands, 711865 attachments cleared and 1 left undefined by their load op
vulkan: 24000 passes (52%) ended at renderer.c:200
vulkan: 15035 passes (33%) ended at buffer.c:2122
vulkan: 1778 passes (4%) ended at render.c:198
vulkan: 1200 passes (3%) ended at dma.c:143
vulkan: 1163 passes (3%) ended at surface.c:160
vulkan: 836 passes (2%) ended at cmd.c:531
vulkan: 600 passes (1%) ended at surface.c:970
vulkan: 600 passes (1%) ended at texture.c:1262
vulkan: GPU-owned guest memory landed for the CPU 133486 times, render targets written back for an engine 0 times
perf: 60,0 frames a second over 5,0 s (140606 shown in all)
vulkan: display: 598 frame intervals of 16,69 ms (deviation 0,64 ms, 1st to 99th percentile 16,51 to 16,98 ms), 1 held for other than 1 refresh; the game's frames went from release to present in 0,2 ms (0,1 to 0,7), on to the display in 25,3 ms (24,9 to 25,6), 25,5 ms in all (25,2 to 25,7)
vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's
perf: 60,0 frames a second over 5,0 s (140907 shown in all)
vulkan: 49241097 draws, 124170 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 63636 finishes (220967 ms); 0 reads past queued releases (0 samples counts written on the GPU); 72250410 descriptor sets written, 26341028 reused; 14237826 draws kept the last one's shaders and pipeline (0 checked)
vulkan: 504 shaders translated (1075 ms), 497 pipelines made (231 from the cache, 19596 ms making, 0 ms waited for), 1592 render targets made, 9449 texture uploads (11780 MB); 0 frames over 50 ms in the last 600, the slowest 23 ms
vulkan: 281 pipelines of earlier runs made in the background (281 from the cache), 0 still to make
vulkan: memory used and budgeted: heap 0 1928 of 4992 MB (1844 ours), heap 1 137 of 11926 MB (128 ours), heap 2 69 of 176 MB (32 ours)
vulkan: caches: 107 render targets (93 MB, 4 parked), 169 textures (335 MB), 12394 buffers (10 MB); 809 of 4992 MB in use as they count it, 0 MB freed for the budget so far
vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy
vulkan: 8815919 rendering passes, 377790 clear commands, 714265 attachments cleared and 1 left undefined by their load op
vulkan: 24000 passes (52%) ended at renderer.c:200
vulkan: 14959 passes (33%) ended at buffer.c:2122
vulkan: 1714 passes (4%) ended at render.c:198
vulkan: 1200 passes (3%) ended at dma.c:143
vulkan: 1163 passes (3%) ended at surface.c:160
vulkan: 711 passes (2%) ended at cmd.c:531
vulkan: 600 passes (1%) ended at surface.c:970
vulkan: 600 passes (1%) ended at texture.c:1262
vulkan: GPU-owned guest memory landed for the CPU 134682 times, render targets written back for an engine 0 times
perf: 60,0 frames a second over 5,0 s (141207 shown in all)
vulkan: display: 596 frame intervals of 16,74 ms (deviation 1,11 ms, 1st to 99th percentile 16,48 to 17,00 ms), 3 held for other than 1 refresh; the game's frames went from release to present in 0,3 ms (0,1 to 5,6), on to the display in 25,1 ms (24,5 to 25,3), 25,3 ms in all (24,9 to 25,5)
vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's
perf: 60,0 frames a second over 5,0 s (141507 shown in all)
vulkan: 49379697 draws, 124170 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 64236 finishes (222421 ms); 0 reads past queued releases (0 samples counts written on the GPU); 72471732 descriptor sets written, 26396906 reused; 14277328 draws kept the last one's shaders and pipeline (0 checked)
vulkan: 504 shaders translated (1075 ms), 497 pipelines made (231 from the cache, 19596 ms making, 0 ms waited for), 1592 render targets made, 9449 texture uploads (11780 MB); 0 frames over 50 ms in the last 600, the slowest 25 ms
vulkan: 281 pipelines of earlier runs made in the background (281 from the cache), 0 still to make
vulkan: memory used and budgeted: heap 0 1928 of 4986 MB (1844 ours), heap 1 137 of 11926 MB (128 ours), heap 2 69 of 176 MB (32 ours)
vulkan: caches: 107 render targets (93 MB, 4 parked), 169 textures (335 MB), 8604 buffers (10 MB); 808 of 4986 MB in use as they count it, 0 MB freed for the budget so far
vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy
vulkan: 8861033 rendering passes, 377790 clear commands, 716665 attachments cleared and 1 left undefined by their load op
vulkan: 24000 passes (53%) ended at renderer.c:200
vulkan: 14284 passes (32%) ended at buffer.c:2122
vulkan: 1736 passes (4%) ended at render.c:198
vulkan: 1200 passes (3%) ended at dma.c:143
vulkan: 1161 passes (3%) ended at surface.c:160
vulkan: 751 passes (2%) ended at cmd.c:531
vulkan: 600 passes (1%) ended at surface.c:970
vulkan: 600 passes (1%) ended at texture.c:1262
vulkan: GPU-owned guest memory landed for the CPU 135881 times, render targets written back for an engine 0 times
perf: 60,0 frames a second over 5,0 s (141808 shown in all)
vulkan: display: 599 frame intervals of 16,67 ms (deviation 0,17 ms, 1st to 99th percentile 16,48 to 16,98 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 0,2 ms (0,1 to 0,6), on to the display in 24,7 ms (24,3 to 25,1), 24,9 ms in all (24,6 to 25,3)
vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's
perf: 60,0 frames a second over 5,0 s (142108 shown in all)
nvn: 142200 presents, 284401 submissions
vulkan: 49518297 draws, 124170 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 64836 finishes (223844 ms); 0 reads past queued releases (0 samples counts written on the GPU); 72693180 descriptor sets written, 26452658 reused; 14317014 draws kept the last one's shaders and pipeline (0 checked)
vulkan: 504 shaders translated (1075 ms), 497 pipelines made (231 from the cache, 19596 ms making, 0 ms waited for), 1592 render targets made, 9449 texture uploads (11780 MB); 0 frames over 50 ms in the last 600, the slowest 20 ms
vulkan: 281 pipelines of earlier runs made in the background (281 from the cache), 0 still to make
vulkan: memory used and budgeted: heap 0 1928 of 4999 MB (1844 ours), heap 1 137 of 11926 MB (128 ours), heap 2 69 of 176 MB (32 ours)
vulkan: caches: 107 render targets (93 MB, 4 parked), 169 textures (335 MB), 7147 buffers (10 MB); 808 of 4999 MB in use as they count it, 0 MB freed for the budget so far
vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy
vulkan: 8906276 rendering passes, 377790 clear commands, 719065 attachments cleared and 1 left undefined by their load op
vulkan: 24000 passes (53%) ended at renderer.c:200
vulkan: 14387 passes (32%) ended at buffer.c:2122
vulkan: 1701 passes (4%) ended at render.c:198
vulkan: 1200 passes (3%) ended at dma.c:143
vulkan: 1146 passes (3%) ended at surface.c:160
vulkan: 849 passes (2%) ended at cmd.c:531
vulkan: 600 passes (1%) ended at surface.c:970
vulkan: 600 passes (1%) ended at texture.c:1262
vulkan: GPU-owned guest memory landed for the CPU 137079 times, render targets written back for an engine 0 times
perf: 60,0 frames a second over 5,0 s (142409 shown in all)
vulkan: display: 593 frame intervals of 16,75 ms (deviation 1,15 ms, 1st to 99th percentile 16,49 to 17,00 ms), 3 held for other than 1 refresh; the game's frames went from release to present in 0,3 ms (0,1 to 4,9), on to the display in 24,5 ms (23,8 to 24,8), 24,7 ms in all (24,4 to 25,0)
vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's
perf: 60,0 frames a second over 5,0 s (142709 shown in all)
vulkan: 49656897 draws, 124170 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 65436 finishes (225271 ms); 0 reads past queued releases (0 samples counts written on the GPU); 72914617 descriptor sets written, 26508421 reused; 14356584 draws kept the last one's shaders and pipeline (0 checked)
vulkan: 504 shaders translated (1075 ms), 497 pipelines made (231 from the cache, 19596 ms making, 0 ms waited for), 1592 render targets made, 9449 texture uploads (11780 MB); 0 frames over 50 ms in the last 600, the slowest 24 ms
vulkan: 281 pipelines of earlier runs made in the background (281 from the cache), 0 still to make
vulkan: memory used and budgeted: heap 0 1928 of 4964 MB (1844 ours), heap 1 137 of 11926 MB (128 ours), heap 2 69 of 176 MB (32 ours)
vulkan: caches: 107 render targets (93 MB, 4 parked), 169 textures (335 MB), 8287 buffers (10 MB); 809 of 4964 MB in use as they count it, 0 MB freed for the budget so far
vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy
vulkan: 8950247 rendering passes, 377790 clear commands, 721465 attachments cleared and 1 left undefined by their load op
vulkan: 24000 passes (55%) ended at renderer.c:200
vulkan: 13098 passes (30%) ended at buffer.c:2122
vulkan: 1697 passes (4%) ended at render.c:198
vulkan: 1200 passes (3%) ended at dma.c:143
vulkan: 1174 passes (3%) ended at surface.c:160
vulkan: 845 passes (2%) ended at cmd.c:531
vulkan: 600 passes (1%) ended at surface.c:970
vulkan: 600 passes (1%) ended at texture.c:1262
vulkan: GPU-owned guest memory landed for the CPU 138271 times, render targets written back for an engine 0 times
perf: 60,0 frames a second over 5,0 s (143010 shown in all)
vulkan: display: 593 frame intervals of 16,70 ms (deviation 0,71 ms, 1st to 99th percentile 16,49 to 17,06 ms), 1 held for other than 1 refresh; the game's frames went from release to present in 0,3 ms (0,1 to 5,5), on to the display in 24,1 ms (21,8 to 24,5), 24,4 ms in all (24,1 to 24,7)
vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's
perf: 60,0 frames a second over 5,0 s (143311 shown in all)
vulkan: 49795497 draws, 124170 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 66036 finishes (226727 ms); 0 reads past queued releases (0 samples counts written on the GPU); 73136003 descriptor sets written, 26564235 reused; 14396204 draws kept the last one's shaders and pipeline (0 checked)
vulkan: 504 shaders translated (1075 ms), 497 pipelines made (231 from the cache, 19596 ms making, 0 ms waited for), 1592 render targets made, 9449 texture uploads (11780 MB); 0 frames over 50 ms in the last 600, the slowest 24 ms
vulkan: 281 pipelines of earlier runs made in the background (281 from the cache), 0 still to make
vulkan: memory used and budgeted: heap 0 1928 of 4997 MB (1844 ours), heap 1 137 of 11926 MB (128 ours), heap 2 69 of 176 MB (32 ours)
vulkan: caches: 107 render targets (93 MB, 4 parked), 169 textures (335 MB), 11085 buffers (11 MB); 809 of 4997 MB in use as they count it, 0 MB freed for the budget so far
vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy
vulkan: 8995572 rendering passes, 377790 clear commands, 723865 attachments cleared and 1 left undefined by their load op
vulkan: 24000 passes (53%) ended at renderer.c:200
vulkan: 14453 passes (32%) ended at buffer.c:2122
vulkan: 1721 passes (4%) ended at render.c:198
vulkan: 1200 passes (3%) ended at dma.c:143
vulkan: 1177 passes (3%) ended at surface.c:160
vulkan: 829 passes (2%) ended at cmd.c:531
vulkan: 600 passes (1%) ended at surface.c:970
vulkan: 600 passes (1%) ended at texture.c:1262
vulkan: GPU-owned guest memory landed for the CPU 139470 times, render targets written back for an engine 0 times
perf: 60,0 frames a second over 5,0 s (143611 shown in all)
vulkan: display: 595 frame intervals of 16,75 ms (deviation 1,15 ms, 1st to 99th percentile 16,48 to 17,02 ms), 3 held for other than 1 refresh; the game's frames went from release to present in 0,4 ms (0,1 to 6,1), on to the display in 23,9 ms (22,2 to 24,3), 24,2 ms in all (23,8 to 24,5)
vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's
perf: 60,0 frames a second over 5,0 s (143912 shown in all)
nvn: 144000 presents, 288001 submissions
vulkan: 49934097 draws, 124170 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 66636 finishes (228263 ms); 0 reads past queued releases (0 samples counts written on the GPU); 73357460 descriptor sets written, 26619980 reused; 14435897 draws kept the last one's shaders and pipeline (0 checked)
vulkan: 504 shaders translated (1075 ms), 497 pipelines made (231 from the cache, 19596 ms making, 0 ms waited for), 1592 render targets made, 9449 texture uploads (11780 MB); 0 frames over 50 ms in the last 600, the slowest 24 ms
vulkan: 281 pipelines of earlier runs made in the background (281 from the cache), 0 still to make
vulkan: memory used and budgeted: heap 0 1928 of 5012 MB (1844 ours), heap 1 137 of 11926 MB (128 ours), heap 2 69 of 176 MB (32 ours)
vulkan: caches: 107 render targets (93 MB, 4 parked), 169 textures (335 MB), 12974 buffers (10 MB); 809 of 5012 MB in use as they count it, 0 MB freed for the budget so far
vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy
vulkan: 9041160 rendering passes, 377790 clear commands, 726265 attachments cleared and 1 left undefined by their load op
vulkan: 24000 passes (53%) ended at renderer.c:200
vulkan: 14665 passes (32%) ended at buffer.c:2122
vulkan: 1744 passes (4%) ended at render.c:198
vulkan: 1200 passes (3%) ended at dma.c:143
vulkan: 1162 passes (3%) ended at surface.c:160
vulkan: 867 passes (2%) ended at cmd.c:531
vulkan: 600 passes (1%) ended at surface.c:970
vulkan: 600 passes (1%) ended at texture.c:1262
vulkan: GPU-owned guest memory landed for the CPU 140663 times, render targets written back for an engine 0 times
perf: 60,0 frames a second over 5,0 s (144213 shown in all)
vulkan: display: 592 frame intervals of 16,80 ms (deviation 1,33 ms, 1st to 99th percentile 16,50 to 22,15 ms), 5 held for other than 1 refresh; the game's frames went from release to present in 0,6 ms (0,1 to 14,2), on to the display in 24,6 ms (23,2 to 38,4), 25,2 ms in all (23,5 to 38,8)
vulkan: display: 2 frames not shown (no image free), 0 held for a later refresh than their period's
perf: 59,6 frames a second over 5,0 s (144512 shown in all)
vulkan: 50072697 draws, 124170 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 67236 finishes (229705 ms); 0 reads past queued releases (0 samples counts written on the GPU); 73578898 descriptor sets written, 26675742 reused; 14475585 draws kept the last one's shaders and pipeline (0 checked)
vulkan: 504 shaders translated (1075 ms), 497 pipelines made (231 from the cache, 19596 ms making, 0 ms waited for), 1592 render targets made, 9449 texture uploads (11780 MB); 0 frames over 50 ms in the last 600, the slowest 49 ms
vulkan: 281 pipelines of earlier runs made in the background (281 from the cache), 0 still to make
vulkan: memory used and budgeted: heap 0 1928 of 4892 MB (1844 ours), heap 1 137 of 11926 MB (128 ours), heap 2 69 of 176 MB (32 ours)
vulkan: caches: 107 render targets (93 MB, 4 parked), 169 textures (335 MB), 11641 buffers (9 MB); 808 of 4892 MB in use as they count it, 0 MB freed for the budget so far
vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy
vulkan: 9085236 rendering passes, 377790 clear commands, 728665 attachments cleared and 1 left undefined by their load op
vulkan: 24000 passes (54%) ended at renderer.c:200
vulkan: 13153 passes (30%) ended at buffer.c:2122
vulkan: 1778 passes (4%) ended at render.c:198
vulkan: 1200 passes (3%) ended at dma.c:143
vulkan: 1144 passes (3%) ended at surface.c:160
vulkan: 847 passes (2%) ended at cmd.c:531
vulkan: 600 passes (1%) ended at surface.c:970
vulkan: 600 passes (1%) ended at texture.c:1262
vulkan: GPU-owned guest memory landed for the CPU 141855 times, render targets written back for an engine 0 times
perf: 59,6 frames a second over 5,0 s (144811 shown in all)
perf: 60,0 frames a second over 5,0 s (145112 shown in all)
vulkan: display: 592 frame intervals of 16,88 ms (deviation 4,12 ms, 1st to 99th percentile 16,21 to 17,29 ms), 3 held for other than 1 refresh; the game's frames went from release to present in 2,3 ms (0,2 to 14,2), on to the display in 33,2 ms (31,2 to 33,6), 35,0 ms in all (34,3 to 37,8)
vulkan: display: 2 frames not shown (no image free), 0 held for a later refresh than their period's
vulkan: 50211297 draws, 124170 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 67836 finishes (230759 ms); 0 reads past queued releases (0 samples counts written on the GPU); 73800253 descriptor sets written, 26731589 reused; 14515271 draws kept the last one's shaders and pipeline (0 checked)
vulkan: 504 shaders translated (1075 ms), 497 pipelines made (231 from the cache, 19596 ms making, 0 ms waited for), 1592 render targets made, 9449 texture uploads (11780 MB); 0 frames over 50 ms in the last 600, the slowest 31 ms
vulkan: 281 pipelines of earlier runs made in the background (281 from the cache), 0 still to make
vulkan: memory used and budgeted: heap 0 1928 of 5009 MB (1844 ours), heap 1 137 of 11926 MB (128 ours), heap 2 69 of 176 MB (32 ours)
vulkan: caches: 107 render targets (93 MB, 4 parked), 169 textures (335 MB), 10726 buffers (8 MB); 807 of 5009 MB in use as they count it, 0 MB freed for the budget so far
vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy
vulkan: 9129813 rendering passes, 377790 clear commands, 731065 attachments cleared and 1 left undefined by their load op
vulkan: 24000 passes (54%) ended at renderer.c:200
vulkan: 13625 passes (31%) ended at buffer.c:2122
vulkan: 1786 passes (4%) ended at render.c:198
vulkan: 1200 passes (3%) ended at dma.c:143
vulkan: 1169 passes (3%) ended at surface.c:160
vulkan: 820 passes (2%) ended at cmd.c:531
vulkan: 600 passes (1%) ended at surface.c:970
vulkan: 600 passes (1%) ended at texture.c:1262
vulkan: GPU-owned guest memory landed for the CPU 143048 times, render targets written back for an engine 0 times
perf: 60,0 frames a second over 5,0 s (145412 shown in all)
perf: 60,0 frames a second over 5,0 s (145713 shown in all)
vulkan: display: 594 frame intervals of 16,70 ms (deviation 0,71 ms, 1st to 99th percentile 16,47 to 17,02 ms), 1 held for other than 1 refresh; the game's frames went from release to present in 1,5 ms (1,0 to 9,2), on to the display in 33,0 ms (31,4 to 33,3), 34,4 ms in all (34,1 to 34,6)
vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's
nvn: 145800 presents, 291601 submissions
vulkan: 50350219 draws, 124170 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 68436 finishes (231813 ms); 0 reads past queued releases (0 samples counts written on the GPU); 74022203 descriptor sets written, 26787491 reused; 14555395 draws kept the last one's shaders and pipeline (0 checked)
vulkan: 504 shaders translated (1075 ms), 497 pipelines made (231 from the cache, 19596 ms making, 0 ms waited for), 1592 render targets made, 9461 texture uploads (11786 MB); 0 frames over 50 ms in the last 600, the slowest 33 ms
vulkan: 281 pipelines of earlier runs made in the background (281 from the cache), 0 still to make
vulkan: memory used and budgeted: heap 0 1928 of 5090 MB (1844 ours), heap 1 137 of 11926 MB (128 ours), heap 2 69 of 176 MB (32 ours)
vulkan: caches: 107 render targets (93 MB, 4 parked), 181 textures (367 MB), 10836 buffers (11 MB); 842 of 5090 MB in use as they count it, 0 MB freed for the budget so far
vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy
vulkan: 9175585 rendering passes, 377790 clear commands, 733465 attachments cleared and 1 left undefined by their load op
vulkan: 24000 passes (52%) ended at renderer.c:200
vulkan: 14813 passes (32%) ended at buffer.c:2122
vulkan: 1780 passes (4%) ended at render.c:198
vulkan: 1200 passes (3%) ended at dma.c:143
vulkan: 1163 passes (3%) ended at surface.c:160
vulkan: 847 passes (2%) ended at cmd.c:531
vulkan: 600 passes (1%) ended at surface.c:970
vulkan: 600 passes (1%) ended at texture.c:1262
vulkan: GPU-owned guest memory landed for the CPU 144244 times, render targets written back for an engine 0 times
perf: 60,0 frames a second over 5,0 s (146014 shown in all)
perf: 60,0 frames a second over 5,0 s (146314 shown in all)
vulkan: a 102 ms frame: 12 shaders translated (3 ms), 6 pipelines made (0 ms waited for), 0 render targets made, 98 texture uploads (80807 KB), 20 ms in finishes
vulkan: display: 598 frame intervals of 16,83 ms (deviation 3,32 ms, 1st to 99th percentile 16,49 to 16,98 ms), 2 held for other than 1 refresh; the game's frames went from release to present in 1,9 ms (0,7 to 15,3), on to the display in 33,0 ms (30,9 to 33,3), 34,7 ms in all (33,8 to 40,2)
vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's
vulkan: 50521778 draws, 124170 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 69036 finishes (232915 ms); 0 reads past queued releases (0 samples counts written on the GPU); 74296960 descriptor sets written, 26856198 reused; 14613178 draws kept the last one's shaders and pipeline (0 checked)
vulkan: 516 shaders translated (1078 ms), 503 pipelines made (231 from the cache, 20200 ms making, 0 ms waited for), 1592 render targets made, 9647 texture uploads (11888 MB); 1 frames over 50 ms in the last 600, the slowest 102 ms
vulkan: 281 pipelines of earlier runs made in the background (281 from the cache), 0 still to make
vulkan: memory used and budgeted: heap 0 1912 of 5122 MB (1844 ours), heap 1 265 of 11926 MB (256 ours), heap 2 53 of 192 MB (16 ours)
vulkan: caches: 107 render targets (93 MB, 4 parked), 367 textures (759 MB), 10142 buffers (32 MB); 1239 of 5122 MB in use as they count it, 0 MB freed for the budget so far
vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy
vulkan: 9223714 rendering passes, 377790 clear commands, 735865 attachments cleared and 1 left undefined by their load op
vulkan: 23934 passes (50%) ended at renderer.c:200
vulkan: 16897 passes (35%) ended at buffer.c:2122
vulkan: 1933 passes (4%) ended at render.c:198
vulkan: 1200 passes (2%) ended at dma.c:143
vulkan: 1160 passes (2%) ended at surface.c:160
vulkan: 978 passes (2%) ended at cmd.c:531
vulkan: 600 passes (1%) ended at surface.c:970
vulkan: 590 passes (1%) ended at buffer.c:777
vulkan: GPU-owned guest memory landed for the CPU 145437 times, render targets written back for an engine 0 times
perf: 59,0 frames a second over 5,0 s (146610 shown in all)
perf: 60,0 frames a second over 5,0 s (146911 shown in all)
vulkan: display: 598 frame intervals of 16,72 ms (deviation 0,88 ms, 1st to 99th percentile 16,49 to 16,98 ms), 2 held for other than 1 refresh; the game's frames went from release to present in 7,7 ms (6,6 to 16,3), on to the display in 32,6 ms (28,9 to 33,3), 40,0 ms in all (39,7 to 40,3)
vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's
vulkan: 50771682 draws, 124170 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 69628 finishes (233848 ms); 0 reads past queued releases (0 samples counts written on the GPU); 74697498 descriptor sets written, 26957732 reused; 14717636 draws kept the last one's shaders and pipeline (0 checked)
vulkan: 516 shaders translated (1078 ms), 503 pipelines made (231 from the cache, 20200 ms making, 0 ms waited for), 1624 render targets made, 9812 texture uploads (11972 MB); 0 frames over 50 ms in the last 600, the slowest 31 ms
vulkan: 281 pipelines of earlier runs made in the background (281 from the cache), 0 still to make
vulkan: memory used and budgeted: heap 0 1952 of 5129 MB (1865 ours), heap 1 137 of 11926 MB (128 ours), heap 2 69 of 176 MB (32 ours)
vulkan: caches: 118 render targets (116 MB, 10 parked), 520 textures (965 MB), 9831 buffers (34 MB); 1491 of 5129 MB in use as they count it, 0 MB freed for the budget so far
vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy
vulkan: 9284573 rendering passes, 378051 clear commands, 737919 attachments cleared and 1 left undefined by their load op
vulkan: 26421 passes (43%) ended at buffer.c:2122
vulkan: 23932 passes (39%) ended at renderer.c:200
vulkan: 4540 passes (7%) ended at render.c:198
vulkan: 1703 passes (3%) ended at cmd.c:531
vulkan: 1182 passes (2%) ended at dma.c:143
vulkan: 1091 passes (2%) ended at surface.c:160
vulkan: 591 passes (1%) ended at surface.c:970
vulkan: 587 passes (1%) ended at buffer.c:777
vulkan: GPU-owned guest memory landed for the CPU 146783 times, render targets written back for an engine 0 times
perf: 60,0 frames a second over 5,0 s (147211 shown in all)
perf: 60,0 frames a second over 5,0 s (147511 shown in all)
vulkan: display: 599 frame intervals of 16,67 ms (deviation 0,17 ms, 1st to 99th percentile 16,48 to 16,97 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 6,7 ms (6,3 to 7,8), on to the display in 33,0 ms (31,9 to 33,3), 39,7 ms in all (39,4 to 40,0)
vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's
nvn: 147600 presents, 295201 submissions
vulkan: 50956823 draws, 124170 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 70209 finishes (234647 ms); 0 reads past queued releases (0 samples counts written on the GPU); 74992641 descriptor sets written, 27035101 reused; 14794460 draws kept the last one's shaders and pipeline (0 checked)
vulkan: 516 shaders translated (1078 ms), 503 pipelines made (231 from the cache, 20200 ms making, 0 ms waited for), 1637 render targets made, 9842 texture uploads (11995 MB); 0 frames over 50 ms in the last 600, the slowest 18 ms
vulkan: 281 pipelines of earlier runs made in the background (281 from the cache), 0 still to make
vulkan: memory used and budgeted: heap 0 1952 of 5123 MB (1865 ours), heap 1 137 of 11926 MB (128 ours), heap 2 69 of 176 MB (32 ours)
vulkan: caches: 113 render targets (117 MB, 9 parked), 487 textures (886 MB), 10261 buffers (31 MB); 1402 of 5123 MB in use as they count it, 0 MB freed for the budget so far
vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy
vulkan: 9336794 rendering passes, 378225 clear commands, 740313 attachments cleared and 1 left undefined by their load op
vulkan: 23881 passes (46%) ended at renderer.c:200
vulkan: 18535 passes (35%) ended at buffer.c:2122
vulkan: 4762 passes (9%) ended at render.c:198
vulkan: 1196 passes (2%) ended at cmd.c:531
vulkan: 1160 passes (2%) ended at dma.c:143
vulkan: 909 passes (2%) ended at surface.c:160
vulkan: 580 passes (1%) ended at surface.c:970
vulkan: 576 passes (1%) ended at buffer.c:777
vulkan: GPU-owned guest memory landed for the CPU 148353 times, render targets written back for an engine 0 times
vulkan: a 72 ms frame: 0 shaders translated (0 ms), 3 pipelines made (0 ms waited for), 0 render targets made, 62 texture uploads (52586 KB), 18 ms in finishes
perf: 59,4 frames a second over 5,0 s (147808 shown in all)
perf: 60,0 frames a second over 5,0 s (148109 shown in all)
vulkan: 51181493 draws, 124170 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 70626 finishes (237549 ms); 0 reads past queued releases (0 samples counts written on the GPU); 75335578 descriptor sets written, 27141978 reused; 14881724 draws kept the last one's shaders and pipeline (0 checked)
vulkan: 518 shaders translated (1078 ms), 507 pipelines made (234 from the cache, 20209 ms making, 0 ms waited for), 1649 render targets made, 9992 texture uploads (12064 MB); 1 frames over 50 ms in the last 600, the slowest 72 ms
vulkan: 281 pipelines of earlier runs made in the background (281 from the cache), 0 still to make
vulkan: memory used and budgeted: heap 0 1918 of 5122 MB (1849 ours), heap 1 201 of 11926 MB (192 ours), heap 2 53 of 192 MB (16 ours)
vulkan: caches: 108 render targets (99 MB, 4 parked), 525 textures (1087 MB), 14579 buffers (49 MB); 1581 of 5122 MB in use as they count it, 0 MB freed for the budget so far
vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy
vulkan: 9383893 rendering passes, 379092 clear commands, 743037 attachments cleared and 1 left undefined by their load op
vulkan: 22166 passes (47%) ended at renderer.c:200
vulkan: 17863 passes (38%) ended at buffer.c:2122
vulkan: 1744 passes (4%) ended at render.c:198
vulkan: 1335 passes (3%) ended at cmd.c:531
vulkan: 1255 passes (3%) ended at surface.c:160
vulkan: 832 passes (2%) ended at dma.c:143
vulkan: 411 passes (1%) ended at buffer.c:777
vulkan: 410 passes (1%) ended at renderer.c:663
vulkan: GPU-owned guest memory landed for the CPU 149159 times, render targets written back for an engine 0 times
vulkan: display: 597 frame intervals of 16,77 ms (deviation 1,53 ms, 1st to 99th percentile 16,50 to 17,00 ms), 3 held for other than 1 refresh; the game's frames went from release to present in 12,5 ms (0,1 to 27,4), on to the display in 31,5 ms (16,1 to 33,3), 43,7 ms in all (32,7 to 56,2)
vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's
perf: 60,0 frames a second over 5,0 s (148410 shown in all)
vulkan: a 106 ms frame: 9 shaders translated (2 ms), 8 pipelines made (0 ms waited for), 0 render targets made, 70 texture uploads (82372 KB), 38 ms in finishes
perf: 58,6 frames a second over 5,0 s (148703 shown in all)
vulkan: 51462690 draws, 124170 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 71227 finishes (239149 ms); 0 reads past queued releases (0 samples counts written on the GPU); 75784155 descriptor sets written, 27257411 reused; 14994465 draws kept the last one's shaders and pipeline (0 checked)
vulkan: 540 shaders translated (1084 ms), 525 pipelines made (241 from the cache, 20810 ms making, 0 ms waited for), 1654 render targets made, 10179 texture uploads (12201 MB); 1 frames over 50 ms in the last 600, the slowest 106 ms
vulkan: 281 pipelines of earlier runs made in the background (281 from the cache), 0 still to make
vulkan: memory used and budgeted: heap 0 2174 of 5119 MB (2103 ours), heap 1 201 of 11926 MB (192 ours), heap 2 53 of 192 MB (16 ours)
vulkan: caches: 90 render targets (98 MB, 6 parked), 639 textures (1450 MB), 16615 buffers (68 MB); 1954 of 5119 MB in use as they count it, 0 MB freed for the budget so far
vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy
vulkan: 9446176 rendering passes, 379092 clear commands, 745437 attachments cleared and 1 left undefined by their load op
vulkan: 28280 passes (45%) ended at buffer.c:2122
vulkan: 23349 passes (37%) ended at renderer.c:200
vulkan: 4462 passes (7%) ended at render.c:198
vulkan: 1805 passes (3%) ended at cmd.c:531
vulkan: 1272 passes (2%) ended at surface.c:160
vulkan: 1200 passes (2%) ended at dma.c:143
vulkan: 593 passes (1%) ended at buffer.c:777
vulkan: 481 passes (1%) ended at surface.c:970
vulkan: GPU-owned guest memory landed for the CPU 150318 times, render targets written back for an engine 0 times
vulkan: display: 597 frame intervals of 16,72 ms (deviation 0,88 ms, 1st to 99th percentile 16,49 to 16,97 ms), 2 held for other than 1 refresh; the game's frames went from release to present in 5,2 ms (0,1 to 23,6), on to the display in 31,9 ms (27,2 to 33,3), 37,2 ms in all (32,5 to 50,0)
vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's
perf: 60,0 frames a second over 5,0 s (149004 shown in all)
perf: 60,0 frames a second over 5,0 s (149304 shown in all)
nvn: 149400 presents, 298801 submissions
vulkan: 51776092 draws, 124170 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 71827 finishes (243145 ms); 0 reads past queued releases (0 samples counts written on the GPU); 76274186 descriptor sets written, 27397376 reused; 15091814 draws kept the last one's shaders and pipeline (0 checked)
vulkan: 553 shaders translated (1088 ms), 561 pipelines made (271 from the cache, 21764 ms making, 0 ms waited for), 1655 render targets made, 10388 texture uploads (12330 MB); 0 frames over 50 ms in the last 600, the slowest 32 ms
vulkan: 281 pipelines of earlier runs made in the background (281 from the cache), 0 still to make
vulkan: memory used and budgeted: heap 0 2442 of 5109 MB (2356 ours), heap 1 137 of 11926 MB (128 ours), heap 2 69 of 176 MB (32 ours)
vulkan: caches: 90 render targets (96 MB, 7 parked), 736 textures (1538 MB), 12208 buffers (64 MB); 2056 of 5109 MB in use as they count it, 0 MB freed for the budget so far
vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy
vulkan: 9518376 rendering passes, 380210 clear commands, 746795 attachments cleared and 1 left undefined by their load op
vulkan: 31538 passes (44%) ended at buffer.c:2122
vulkan: 22745 passes (32%) ended at renderer.c:200
vulkan: 11088 passes (15%) ended at render.c:198
vulkan: 2162 passes (3%) ended at cmd.c:531
vulkan: 1046 passes (1%) ended at surface.c:160
vulkan: 721 passes (1%) ended at query.c:244
vulkan: 603 passes (1%) ended at dma.c:143
vulkan: 596 passes (1%) ended at buffer.c:2050
vulkan: GPU-owned guest memory landed for the CPU 151448 times, render targets written back for an engine 0 times
vulkan: display: 596 frame intervals of 16,72 ms (deviation 0,93 ms, 1st to 99th percentile 16,49 to 16,96 ms), 2 held for other than 1 refresh; the game's frames went from release to present in 8,7 ms (0,1 to 25,8), on to the display in 30,7 ms (18,7 to 33,2), 39,0 ms in all (32,7 to 49,8)
vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's
perf: 60,0 frames a second over 5,0 s (149604 shown in all)
perf: 60,0 frames a second over 5,0 s (149905 shown in all)
vulkan: 51987232 draws, 124170 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 72427 finishes (246990 ms); 0 reads past queued releases (0 samples counts written on the GPU); 76608420 descriptor sets written, 27485426 reused; 15162880 draws kept the last one's shaders and pipeline (0 checked)
vulkan: 553 shaders translated (1088 ms), 566 pipelines made (276 from the cache, 21764 ms making, 0 ms waited for), 1655 render targets made, 10489 texture uploads (12381 MB); 0 frames over 50 ms in the last 600, the slowest 32 ms
vulkan: 281 pipelines of earlier runs made in the background (281 from the cache), 0 still to make
vulkan: memory used and budgeted: heap 0 2442 of 5121 MB (2356 ours), heap 1 137 of 11926 MB (128 ours), heap 2 69 of 176 MB (32 ours)
vulkan: caches: 90 render targets (96 MB, 7 parked), 685 textures (1429 MB), 16401 buffers (59 MB); 1942 of 5121 MB in use as they count it, 0 MB freed for the budget so far
vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy
vulkan: 9577845 rendering passes, 381194 clear commands, 748421 attachments cleared and 1 left undefined by their load op
vulkan: 25248 passes (42%) ended at buffer.c:2122
vulkan: 22159 passes (37%) ended at renderer.c:200
vulkan: 5156 passes (9%) ended at render.c:198
vulkan: 1548 passes (3%) ended at surface.c:160
vulkan: 1350 passes (2%) ended at cmd.c:531
vulkan: 1070 passes (2%) ended at query.c:244
vulkan: 603 passes (1%) ended at dma.c:143
vulkan: 595 passes (1%) ended at buffer.c:777
vulkan: GPU-owned guest memory landed for the CPU 152541 times, render targets written back for an engine 0 times
vulkan: display: 597 frame intervals of 16,69 ms (deviation 0,70 ms, 1st to 99th percentile 16,49 to 16,98 ms), 1 held for other than 1 refresh; the game's frames went from release to present in 3,3 ms (0,1 to 20,0), on to the display in 31,8 ms (25,4 to 33,3), 35,2 ms in all (32,5 to 49,4)
vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's
perf: 59,8 frames a second over 5,0 s (150205 shown in all)
perf: 60,0 frames a second over 5,0 s (150506 shown in all)
vulkan: 52275367 draws, 124170 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 73027 finishes (247753 ms); 0 reads past queued releases (0 samples counts written on the GPU); 77076138 descriptor sets written, 27594074 reused; 15251752 draws kept the last one's shaders and pipeline (0 checked)
vulkan: 553 shaders translated (1088 ms), 566 pipelines made (276 from the cache, 21764 ms making, 0 ms waited for), 1655 render targets made, 10528 texture uploads (12387 MB); 0 frames over 50 ms in the last 600, the slowest 20 ms
vulkan: 281 pipelines of earlier runs made in the background (281 from the cache), 0 still to make
vulkan: memory used and budgeted: heap 0 2186 of 5135 MB (2100 ours), heap 1 137 of 11926 MB (128 ours), heap 2 69 of 176 MB (32 ours)
vulkan: caches: 90 render targets (96 MB, 7 parked), 483 textures (1107 MB), 27160 buffers (55 MB); 1619 of 5135 MB in use as they count it, 0 MB freed for the budget so far
vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy
vulkan: 9649882 rendering passes, 381194 clear commands, 750821 attachments cleared and 1 left undefined by their load op
vulkan: 36834 passes (51%) ended at buffer.c:2122
vulkan: 23380 passes (32%) ended at renderer.c:200
vulkan: 5671 passes (8%) ended at render.c:198
vulkan: 1913 passes (3%) ended at cmd.c:531
vulkan: 1200 passes (2%) ended at dma.c:143
vulkan: 1142 passes (2%) ended at surface.c:160
vulkan: 600 passes (1%) ended at surface.c:970
vulkan: 597 passes (1%) ended at texture.c:1262
vulkan: GPU-owned guest memory landed for the CPU 153634 times, render targets written back for an engine 0 times
vulkan: display: 599 frame intervals of 16,67 ms (deviation 0,17 ms, 1st to 99th percentile 16,50 to 16,98 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 16,5 ms (15,7 to 19,4), on to the display in 32,6 ms (29,8 to 33,3), 49,1 ms in all (48,8 to 49,4)
vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's
perf: 60,0 frames a second over 5,0 s (150806 shown in all)
perf: 60,0 frames a second over 5,0 s (151106 shown in all)
nvn: 32768 KiB of the runtime's memory carry command records past the game's command memory
nvn: 151200 presents, 302401 submissions
vulkan: 52564527 draws, 124170 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 73627 finishes (248501 ms); 0 reads past queued releases (0 samples counts written on the GPU); 77545817 descriptor sets written, 27702855 reused; 15340990 draws kept the last one's shaders and pipeline (0 checked)
vulkan: 553 shaders translated (1088 ms), 566 pipelines made (276 from the cache, 21764 ms making, 0 ms waited for), 1655 render targets made, 10528 texture uploads (12387 MB); 0 frames over 50 ms in the last 600, the slowest 31 ms
vulkan: 281 pipelines of earlier runs made in the background (281 from the cache), 0 still to make
vulkan: memory used and budgeted: heap 0 2186 of 5134 MB (2100 ours), heap 1 137 of 11926 MB (128 ours), heap 2 69 of 176 MB (32 ours)
vulkan: caches: 90 render targets (96 MB, 7 parked), 323 textures (881 MB), 30259 buffers (36 MB); 1374 of 5134 MB in use as they count it, 0 MB freed for the budget so far
vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy
vulkan: 9716208 rendering passes, 381194 clear commands, 753221 attachments cleared and 1 left undefined by their load op
vulkan: 31125 passes (47%) ended at buffer.c:2122
vulkan: 23400 passes (35%) ended at renderer.c:200
vulkan: 5759 passes (9%) ended at render.c:198
vulkan: 1806 passes (3%) ended at cmd.c:531
vulkan: 1200 passes (2%) ended at dma.c:143
vulkan: 1170 passes (2%) ended at surface.c:160
vulkan: 600 passes (1%) ended at surface.c:970
vulkan: 598 passes (1%) ended at texture.c:1262
vulkan: GPU-owned guest memory landed for the CPU 154745 times, render targets written back for an engine 0 times
vulkan: display: 598 frame intervals of 16,69 ms (deviation 0,64 ms, 1st to 99th percentile 16,22 to 17,02 ms), 1 held for other than 1 refresh; the game's frames went from release to present in 16,1 ms (15,5 to 19,4), on to the display in 32,8 ms (29,7 to 33,3), 48,8 ms in all (48,5 to 49,2)
vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's
perf: 60,0 frames a second over 5,0 s (151406 shown in all)
perf: 60,0 frames a second over 5,0 s (151707 shown in all)
vulkan: 52853681 draws, 124170 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 74227 finishes (249423 ms); 0 reads past queued releases (0 samples counts written on the GPU); 78015462 descriptor sets written, 27811582 reused; 15430308 draws kept the last one's shaders and pipeline (0 checked)
vulkan: 553 shaders translated (1088 ms), 566 pipelines made (276 from the cache, 21764 ms making, 0 ms waited for), 1655 render targets made, 10528 texture uploads (12387 MB); 0 frames over 50 ms in the last 600, the slowest 25 ms
vulkan: 281 pipelines of earlier runs made in the background (281 from the cache), 0 still to make
vulkan: memory used and budgeted: heap 0 2186 of 5136 MB (2100 ours), heap 1 137 of 11926 MB (128 ours), heap 2 69 of 176 MB (32 ours)
vulkan: caches: 90 render targets (96 MB, 7 parked), 256 textures (695 MB), 31134 buffers (24 MB); 1176 of 5136 MB in use as they count it, 0 MB freed for the budget so far
vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy
vulkan: 9783996 rendering passes, 381194 clear commands, 755621 attachments cleared and 1 left undefined by their load op
vulkan: 32657 passes (48%) ended at buffer.c:2122
vulkan: 23400 passes (35%) ended at renderer.c:200
vulkan: 5719 passes (8%) ended at render.c:198
vulkan: 1746 passes (3%) ended at cmd.c:531
vulkan: 1200 passes (2%) ended at dma.c:143
vulkan: 1171 passes (2%) ended at surface.c:160
vulkan: 600 passes (1%) ended at surface.c:970
vulkan: 599 passes (1%) ended at texture.c:1262
vulkan: GPU-owned guest memory landed for the CPU 155822 times, render targets written back for an engine 0 times
vulkan: display: 599 frame intervals of 16,67 ms (deviation 0,17 ms, 1st to 99th percentile 16,49 to 16,97 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 16,1 ms (15,2 to 21,2), on to the display in 32,5 ms (27,2 to 33,3), 48,6 ms in all (48,3 to 48,9)
vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's
perf: 60,0 frames a second over 5,0 s (152008 shown in all)
perf: 60,0 frames a second over 5,0 s (152309 shown in all)
vulkan: 53142841 draws, 124170 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 74827 finishes (250475 ms); 0 reads past queued releases (0 samples counts written on the GPU); 78485064 descriptor sets written, 27920310 reused; 15519541 draws kept the last one's shaders and pipeline (0 checked)
vulkan: 553 shaders translated (1088 ms), 566 pipelines made (276 from the cache, 21764 ms making, 0 ms waited for), 1655 render targets made, 10528 texture uploads (12387 MB); 0 frames over 50 ms in the last 600, the slowest 33 ms
vulkan: 281 pipelines of earlier runs made in the background (281 from the cache), 0 still to make
vulkan: memory used and budgeted: heap 0 2186 of 5137 MB (2100 ours), heap 1 137 of 11926 MB (128 ours), heap 2 69 of 176 MB (32 ours)
vulkan: caches: 90 render targets (96 MB, 7 parked), 256 textures (695 MB), 32084 buffers (24 MB); 1176 of 5137 MB in use as they count it, 0 MB freed for the budget so far
vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy
vulkan: 9851501 rendering passes, 381194 clear commands, 758021 attachments cleared and 1 left undefined by their load op
vulkan: 32551 passes (48%) ended at buffer.c:2122
vulkan: 23400 passes (35%) ended at renderer.c:200
vulkan: 5633 passes (8%) ended at render.c:198
vulkan: 1668 passes (2%) ended at cmd.c:531
vulkan: 1200 passes (2%) ended at dma.c:143
vulkan: 1158 passes (2%) ended at surface.c:160
vulkan: 600 passes (1%) ended at surface.c:970
vulkan: 600 passes (1%) ended at texture.c:1262
vulkan: GPU-owned guest memory landed for the CPU 156894 times, render targets written back for an engine 0 times
vulkan: display: 598 frame intervals of 16,69 ms (deviation 0,70 ms, 1st to 99th percentile 16,49 to 16,97 ms), 1 held for other than 1 refresh; the game's frames went from release to present in 15,8 ms (14,9 to 18,5), on to the display in 32,6 ms (29,9 to 33,3), 48,3 ms in all (48,0 to 48,6)
vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's
perf: 60,0 frames a second over 5,0 s (152609 shown in all)
perf: 60,0 frames a second over 5,0 s (152910 shown in all)
nvn: 153000 presents, 306001 submissions
vulkan: 53431991 draws, 124170 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 75427 finishes (251534 ms); 0 reads past queued releases (0 samples counts written on the GPU); 78954632 descriptor sets written, 28029054 reused; 15608838 draws kept the last one's shaders and pipeline (0 checked)
vulkan: 553 shaders translated (1088 ms), 566 pipelines made (276 from the cache, 21764 ms making, 0 ms waited for), 1655 render targets made, 10528 texture uploads (12387 MB); 0 frames over 50 ms in the last 600, the slowest 23 ms
vulkan: 281 pipelines of earlier runs made in the background (281 from the cache), 0 still to make
vulkan: memory used and budgeted: heap 0 2186 of 5138 MB (2100 ours), heap 1 137 of 11926 MB (128 ours), heap 2 69 of 176 MB (32 ours)
vulkan: caches: 90 render targets (96 MB, 7 parked), 256 textures (695 MB), 38195 buffers (25 MB); 1178 of 5138 MB in use as they count it, 0 MB freed for the budget so far
vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy
vulkan: 9921845 rendering passes, 381194 clear commands, 760421 attachments cleared and 1 left undefined by their load op
vulkan: 35333 passes (50%) ended at buffer.c:2122
vulkan: 23400 passes (33%) ended at renderer.c:200
vulkan: 5610 passes (8%) ended at render.c:198
vulkan: 1745 passes (2%) ended at cmd.c:531
vulkan: 1200 passes (2%) ended at dma.c:143
vulkan: 1164 passes (2%) ended at surface.c:160
vulkan: 600 passes (1%) ended at surface.c:970
vulkan: 600 passes (1%) ended at texture.c:1262
vulkan: GPU-owned guest memory landed for the CPU 157975 times, render targets written back for an engine 0 times
vulkan: display: 599 frame intervals of 16,67 ms (deviation 0,17 ms, 1st to 99th percentile 16,49 to 16,95 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 15,7 ms (14,6 to 19,3), on to the display in 32,3 ms (28,8 to 33,3), 48,0 ms in all (47,7 to 48,3)
vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's
perf: 60,0 frames a second over 5,0 s (153210 shown in all)
perf: 60,0 frames a second over 5,0 s (153510 shown in all)
vulkan: 53721155 draws, 124170 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 76027 finishes (252545 ms); 0 reads past queued releases (0 samples counts written on the GPU); 79424254 descriptor sets written, 28137772 reused; 15698238 draws kept the last one's shaders and pipeline (0 checked)
vulkan: 553 shaders translated (1088 ms), 566 pipelines made (276 from the cache, 21764 ms making, 0 ms waited for), 1655 render targets made, 10528 texture uploads (12387 MB); 0 frames over 50 ms in the last 600, the slowest 19 ms
vulkan: 281 pipelines of earlier runs made in the background (281 from the cache), 0 still to make
vulkan: memory used and budgeted: heap 0 2186 of 5138 MB (2100 ours), heap 1 137 of 11926 MB (128 ours), heap 2 69 of 176 MB (32 ours)
vulkan: caches: 90 render targets (96 MB, 7 parked), 256 textures (695 MB), 38876 buffers (25 MB); 1178 of 5138 MB in use as they count it, 0 MB freed for the budget so far
vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy
vulkan: 9988792 rendering passes, 381194 clear commands, 762821 attachments cleared and 1 left undefined by their load op
vulkan: 31954 passes (48%) ended at buffer.c:2122
vulkan: 23400 passes (35%) ended at renderer.c:200
vulkan: 5600 passes (8%) ended at render.c:198
vulkan: 1737 passes (3%) ended at cmd.c:531
vulkan: 1200 passes (2%) ended at dma.c:143
vulkan: 1160 passes (2%) ended at surface.c:160
vulkan: 600 passes (1%) ended at surface.c:970
vulkan: 600 passes (1%) ended at texture.c:1262
vulkan: GPU-owned guest memory landed for the CPU 159060 times, render targets written back for an engine 0 times
vulkan: display: 599 frame intervals of 16,67 ms (deviation 0,17 ms, 1st to 99th percentile 16,49 to 16,96 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 15,4 ms (14,4 to 17,7), on to the display in 32,3 ms (30,0 to 33,3), 47,7 ms in all (47,5 to 48,0)
vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's
perf: 60,0 frames a second over 5,0 s (153811 shown in all)
perf: 60,0 frames a second over 5,0 s (154112 shown in all)
vulkan: 54010305 draws, 124170 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 76627 finishes (253561 ms); 0 reads past queued releases (0 samples counts written on the GPU); 79893917 descriptor sets written, 28246431 reused; 15787752 draws kept the last one's shaders and pipeline (0 checked)
vulkan: 553 shaders translated (1088 ms), 566 pipelines made (276 from the cache, 21764 ms making, 0 ms waited for), 1655 render targets made, 10528 texture uploads (12387 MB); 0 frames over 50 ms in the last 600, the slowest 25 ms
vulkan: 281 pipelines of earlier runs made in the background (281 from the cache), 0 still to make
vulkan: memory used and budgeted: heap 0 2186 of 5137 MB (2100 ours), heap 1 137 of 11926 MB (128 ours), heap 2 69 of 176 MB (32 ours)
vulkan: caches: 90 render targets (96 MB, 7 parked), 256 textures (695 MB), 38465 buffers (25 MB); 1178 of 5137 MB in use as they count it, 0 MB freed for the budget so far
vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy
vulkan: 10057842 rendering passes, 381194 clear commands, 765221 attachments cleared and 1 left undefined by their load op
vulkan: 34043 passes (49%) ended at buffer.c:2122
vulkan: 23400 passes (34%) ended at renderer.c:200
vulkan: 5547 passes (8%) ended at render.c:198
vulkan: 1809 passes (3%) ended at cmd.c:531
vulkan: 1200 passes (2%) ended at dma.c:143
vulkan: 1165 passes (2%) ended at surface.c:160
vulkan: 600 passes (1%) ended at surface.c:970
vulkan: 600 passes (1%) ended at texture.c:1262
vulkan: GPU-owned guest memory landed for the CPU 160175 times, render targets written back for an engine 0 times
vulkan: display: 597 frame intervals of 16,67 ms (deviation 0,18 ms, 1st to 99th percentile 16,50 to 16,99 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 15,5 ms (14,1 to 20,0), on to the display in 32,0 ms (27,5 to 33,3), 47,5 ms in all (47,2 to 47,8)
vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's
perf: 60,0 frames a second over 5,0 s (154413 shown in all)
perf: 60,0 frames a second over 5,0 s (154713 shown in all)
nvn: 154800 presents, 309601 submissions
vulkan: 54299465 draws, 124170 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 77227 finishes (254576 ms); 0 reads past queued releases (0 samples counts written on the GPU); 80363505 descriptor sets written, 28355181 reused; 15876989 draws kept the last one's shaders and pipeline (0 checked)
vulkan: 553 shaders translated (1088 ms), 566 pipelines made (276 from the cache, 21764 ms making, 0 ms waited for), 1655 render targets made, 10532 texture uploads (12389 MB); 0 frames over 50 ms in the last 600, the slowest 20 ms
vulkan: 281 pipelines of earlier runs made in the background (281 from the cache), 0 still to make
vulkan: memory used and budgeted: heap 0 2186 of 5139 MB (2100 ours), heap 1 137 of 11926 MB (128 ours), heap 2 69 of 176 MB (32 ours)
vulkan: caches: 90 render targets (96 MB, 7 parked), 260 textures (707 MB), 36419 buffers (24 MB); 1189 of 5139 MB in use as they count it, 0 MB freed for the budget so far
vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy
vulkan: 10123597 rendering passes, 381194 clear commands, 767621 attachments cleared and 1 left undefined by their load op
vulkan: 30771 passes (47%) ended at buffer.c:2122
vulkan: 23400 passes (36%) ended at renderer.c:200
vulkan: 5650 passes (9%) ended at render.c:198
vulkan: 1669 passes (3%) ended at cmd.c:531
vulkan: 1200 passes (2%) ended at dma.c:143
vulkan: 1168 passes (2%) ended at surface.c:160
vulkan: 600 passes (1%) ended at surface.c:970
vulkan: 599 passes (1%) ended at texture.c:1262
vulkan: GPU-owned guest memory landed for the CPU 161245 times, render targets written back for an engine 0 times
vulkan: display: 599 frame intervals of 16,67 ms (deviation 0,17 ms, 1st to 99th percentile 16,50 to 16,97 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 14,7 ms (13,8 to 17,2), on to the display in 32,5 ms (30,0 to 33,3), 47,2 ms in all (46,9 to 47,5)
vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's
perf: 60,0 frames a second over 5,0 s (155014 shown in all)
perf: 60,0 frames a second over 5,0 s (155314 shown in all)
vulkan: 54588619 draws, 124170 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 77827 finishes (255533 ms); 0 reads past queued releases (0 samples counts written on the GPU); 80833191 descriptor sets written, 28463853 reused; 15966591 draws kept the last one's shaders and pipeline (0 checked)
vulkan: 553 shaders translated (1088 ms), 566 pipelines made (276 from the cache, 21764 ms making, 0 ms waited for), 1655 render targets made, 10532 texture uploads (12389 MB); 0 frames over 50 ms in the last 600, the slowest 32 ms
vulkan: 281 pipelines of earlier runs made in the background (281 from the cache), 0 still to make
vulkan: memory used and budgeted: heap 0 2186 of 5138 MB (2100 ours), heap 1 137 of 11926 MB (128 ours), heap 2 69 of 176 MB (32 ours)
vulkan: caches: 90 render targets (96 MB, 7 parked), 260 textures (707 MB), 37941 buffers (24 MB); 1189 of 5138 MB in use as they count it, 0 MB freed for the budget so far
vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy
vulkan: 10191212 rendering passes, 381194 clear commands, 770021 attachments cleared and 1 left undefined by their load op
vulkan: 32449 passes (48%) ended at buffer.c:2122
vulkan: 23400 passes (35%) ended at renderer.c:200
vulkan: 5672 passes (8%) ended at render.c:198
vulkan: 1856 passes (3%) ended at cmd.c:531
vulkan: 1200 passes (2%) ended at dma.c:143
vulkan: 1166 passes (2%) ended at surface.c:160
vulkan: 600 passes (1%) ended at surface.c:970
vulkan: 600 passes (1%) ended at texture.c:1262
vulkan: GPU-owned guest memory landed for the CPU 162352 times, render targets written back for an engine 0 times
vulkan: display: 597 frame intervals of 16,69 ms (deviation 0,70 ms, 1st to 99th percentile 16,49 to 16,98 ms), 1 held for other than 1 refresh; the game's frames went from release to present in 15,4 ms (13,7 to 20,0), on to the display in 31,6 ms (27,3 to 33,3), 47,0 ms in all (46,6 to 47,2)
vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's
perf: 60,0 frames a second over 5,0 s (155614 shown in all)
perf: 59,8 frames a second over 5,0 s (155914 shown in all)
vulkan: 54871106 draws, 124170 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 78427 finishes (256445 ms); 0 reads past queued releases (0 samples counts written on the GPU); 81292107 descriptor sets written, 28569991 reused; 16054295 draws kept the last one's shaders and pipeline (0 checked)
vulkan: 553 shaders translated (1088 ms), 566 pipelines made (276 from the cache, 21764 ms making, 0 ms waited for), 1655 render targets made, 10545 texture uploads (12404 MB); 0 frames over 50 ms in the last 600, the slowest 33 ms
vulkan: 281 pipelines of earlier runs made in the background (281 from the cache), 0 still to make
vulkan: memory used and budgeted: heap 0 2186 of 5129 MB (2100 ours), heap 1 137 of 11926 MB (128 ours), heap 2 69 of 176 MB (32 ours)
vulkan: caches: 90 render targets (96 MB, 7 parked), 268 textures (719 MB), 40869 buffers (26 MB); 1203 of 5129 MB in use as they count it, 0 MB freed for the budget so far
vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy
vulkan: 10259756 rendering passes, 381194 clear commands, 772421 attachments cleared and 1 left undefined by their load op
vulkan: 33600 passes (49%) ended at buffer.c:2122
vulkan: 23342 passes (34%) ended at renderer.c:200
vulkan: 5374 passes (8%) ended at render.c:198
vulkan: 2052 passes (3%) ended at cmd.c:531
vulkan: 1200 passes (2%) ended at dma.c:143
vulkan: 1161 passes (2%) ended at surface.c:160
vulkan: 600 passes (1%) ended at surface.c:970
vulkan: 597 passes (1%) ended at buffer.c:777
vulkan: GPU-owned guest memory landed for the CPU 163488 times, render targets written back for an engine 0 times
vulkan: display: 591 frame intervals of 16,81 ms (deviation 1,52 ms, 1st to 99th percentile 16,20 to 18,32 ms), 5 held for other than 1 refresh; the game's frames went from release to present in 11,8 ms (1,6 to 25,4), on to the display in 31,4 ms (24,0 to 33,3), 43,4 ms in all (34,5 to 51,2)
vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's
perf: 59,8 frames a second over 5,0 s (156214 shown in all)
perf: 60,0 frames a second over 5,0 s (156514 shown in all)
nvn: 156600 presents, 313201 submissions
vulkan: 55111681 draws, 124170 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 79027 finishes (258718 ms); 0 reads past queued releases (0 samples counts written on the GPU); 81681994 descriptor sets written, 28665310 reused; 16128812 draws kept the last one's shaders and pipeline (0 checked)
vulkan: 553 shaders translated (1088 ms), 569 pipelines made (279 from the cache, 21766 ms making, 0 ms waited for), 1655 render targets made, 10655 texture uploads (12452 MB); 0 frames over 50 ms in the last 600, the slowest 36 ms
vulkan: 281 pipelines of earlier runs made in the background (281 from the cache), 0 still to make
vulkan: memory used and budgeted: heap 0 2186 of 5130 MB (2100 ours), heap 1 137 of 11926 MB (128 ours), heap 2 69 of 176 MB (32 ours)
vulkan: caches: 90 render targets (96 MB, 7 parked), 378 textures (905 MB), 17345 buffers (41 MB); 1400 of 5130 MB in use as they count it, 0 MB freed for the budget so far
vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy
vulkan: 10315713 rendering passes, 381194 clear commands, 774995 attachments cleared and 1 left undefined by their load op
vulkan: 23358 passes (42%) ended at renderer.c:200
vulkan: 18086 passes (32%) ended at buffer.c:2122
vulkan: 8581 passes (15%) ended at render.c:198
vulkan: 1587 passes (3%) ended at cmd.c:531
vulkan: 1361 passes (2%) ended at surface.c:160
vulkan: 1200 passes (2%) ended at dma.c:143
vulkan: 600 passes (1%) ended at buffer.c:777
vulkan: 388 passes (1%) ended at surface.c:970
vulkan: GPU-owned guest memory landed for the CPU 164637 times, render targets written back for an engine 0 times
vulkan: display: 595 frame intervals of 16,77 ms (deviation 1,29 ms, 1st to 99th percentile 16,49 to 17,28 ms), 4 held for other than 1 refresh; the game's frames went from release to present in 7,7 ms (0,1 to 20,5), on to the display in 32,0 ms (25,7 to 33,3), 38,6 ms in all (32,7 to 50,0)
vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's
perf: 60,0 frames a second over 5,0 s (156815 shown in all)
perf: 60,0 frames a second over 5,0 s (157115 shown in all)
vulkan: 55296932 draws, 124170 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 79608 finishes (261980 ms); 0 reads past queued releases (0 samples counts written on the GPU); 81979567 descriptor sets written, 28740203 reused; 16187109 draws kept the last one's shaders and pipeline (0 checked)
vulkan: 553 shaders translated (1088 ms), 570 pipelines made (280 from the cache, 21766 ms making, 0 ms waited for), 1667 render targets made, 10734 texture uploads (12507 MB); 0 frames over 50 ms in the last 600, the slowest 27 ms
vulkan: 281 pipelines of earlier runs made in the background (281 from the cache), 0 still to make
vulkan: memory used and budgeted: heap 0 2194 of 5131 MB (2107 ours), heap 1 137 of 11926 MB (128 ours), heap 2 69 of 176 MB (32 ours)
vulkan: caches: 91 render targets (102 MB, 7 parked), 443 textures (987 MB), 8247 buffers (41 MB); 1486 of 5131 MB in use as they count it, 0 MB freed for the budget so far
vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy
vulkan: 10363810 rendering passes, 381436 clear commands, 777661 attachments cleared and 1 left undefined by their load op
vulkan: 23035 passes (48%) ended at renderer.c:200
vulkan: 13810 passes (29%) ended at buffer.c:2122
vulkan: 5433 passes (11%) ended at render.c:198
vulkan: 1397 passes (3%) ended at cmd.c:531
vulkan: 1351 passes (3%) ended at surface.c:160
vulkan: 1160 passes (2%) ended at dma.c:143
vulkan: 575 passes (1%) ended at buffer.c:777
vulkan: 471 passes (1%) ended at query.c:244
vulkan: GPU-owned guest memory landed for the CPU 166019 times, render targets written back for an engine 0 times
vulkan: display: 599 frame intervals of 16,67 ms (deviation 0,17 ms, 1st to 99th percentile 16,47 to 16,97 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 0,9 ms (0,1 to 4,3), on to the display in 31,8 ms (28,5 to 32,9), 32,7 ms in all (32,4 to 33,1)
vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's
perf: 60,0 frames a second over 5,0 s (157415 shown in all)
perf: 60,0 frames a second over 5,0 s (157716 shown in all)
vulkan: 55514437 draws, 124170 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 80194 finishes (263988 ms); 0 reads past queued releases (0 samples counts written on the GPU); 82330074 descriptor sets written, 28826030 reused; 16257334 draws kept the last one's shaders and pipeline (0 checked)
vulkan: 553 shaders translated (1088 ms), 570 pipelines made (280 from the cache, 21766 ms making, 0 ms waited for), 1675 render targets made, 10756 texture uploads (12512 MB); 0 frames over 50 ms in the last 600, the slowest 23 ms
vulkan: 281 pipelines of earlier runs made in the background (281 from the cache), 0 still to make
vulkan: memory used and budgeted: heap 0 2194 of 5133 MB (2106 ours), heap 1 137 of 11926 MB (128 ours), heap 2 69 of 176 MB (32 ours)
vulkan: caches: 97 render targets (103 MB, 9 parked), 423 textures (955 MB), 13107 buffers (37 MB); 1449 of 5133 MB in use as they count it, 0 MB freed for the budget so far
vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy
vulkan: 10419541 rendering passes, 381721 clear commands, 780061 attachments cleared and 1 left undefined by their load op
vulkan: 23371 passes (42%) ended at renderer.c:200
vulkan: 20586 passes (37%) ended at buffer.c:2122
vulkan: 5759 passes (10%) ended at render.c:198
vulkan: 1655 passes (3%) ended at cmd.c:531
vulkan: 1170 passes (2%) ended at dma.c:143
vulkan: 1004 passes (2%) ended at surface.c:160
vulkan: 576 passes (1%) ended at buffer.c:777
vulkan: 441 passes (1%) ended at texture.c:1262
vulkan: GPU-owned guest memory landed for the CPU 167443 times, render targets written back for an engine 0 times
vulkan: display: 598 frame intervals of 16,67 ms (deviation 0,19 ms, 1st to 99th percentile 16,20 to 17,00 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 1,0 ms (0,1 to 5,9), on to the display in 31,4 ms (26,6 to 32,6), 32,5 ms in all (32,1 to 32,8)
vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's
perf: 60,0 frames a second over 5,0 s (158017 shown in all)
perf: 60,0 frames a second over 5,0 s (158317 shown in all)
vulkan: a 62 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 63 texture uploads (46555 KB), 30 ms in finishes
nvn: 158400 presents, 316801 submissions
vulkan: 55755241 draws, 124170 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 80777 finishes (266282 ms); 0 reads past queued releases (0 samples counts written on the GPU); 82720144 descriptor sets written, 28919640 reused; 16335239 draws kept the last one's shaders and pipeline (0 checked)
vulkan: 555 shaders translated (1088 ms), 572 pipelines made (281 from the cache, 21804 ms making, 0 ms waited for), 1725 render targets made, 10935 texture uploads (12618 MB); 1 frames over 50 ms in the last 600, the slowest 62 ms
vulkan: 281 pipelines of earlier runs made in the background (281 from the cache), 0 still to make
vulkan: memory used and budgeted: heap 0 2242 of 5130 MB (2152 ours), heap 1 137 of 11926 MB (128 ours), heap 2 69 of 176 MB (32 ours)
vulkan: caches: 99 render targets (111 MB, 11 parked), 546 textures (1243 MB), 14704 buffers (49 MB); 1767 of 5130 MB in use as they count it, 0 MB freed for the budget so far
vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy
vulkan: 10477200 rendering passes, 381834 clear commands, 782475 attachments cleared and 1 left undefined by their load op
vulkan: 22953 passes (40%) ended at renderer.c:200
vulkan: 20943 passes (36%) ended at buffer.c:2122
vulkan: 7381 passes (13%) ended at render.c:198
vulkan: 1684 passes (3%) ended at cmd.c:531
vulkan: 1386 passes (2%) ended at surface.c:160
vulkan: 1086 passes (2%) ended at dma.c:143
vulkan: 573 passes (1%) ended at buffer.c:777
vulkan: 411 passes (1%) ended at texture.c:1262
vulkan: GPU-owned guest memory landed for the CPU 168633 times, render targets written back for an engine 0 times
vulkan: display: 598 frame intervals of 16,75 ms (deviation 1,12 ms, 1st to 99th percentile 16,45 to 17,24 ms), 3 held for other than 1 refresh; the game's frames went from release to present in 6,0 ms (0,1 to 22,5), on to the display in 31,5 ms (24,4 to 33,3), 37,5 ms in all (32,0 to 44,3)
vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's
perf: 59,6 frames a second over 5,0 s (158616 shown in all)
vulkan: a 66 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 51 texture uploads (42798 KB), 35 ms in finishes
perf: 59,6 frames a second over 5,0 s (158915 shown in all)
vulkan: 55984959 draws, 124170 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 81378 finishes (268052 ms); 0 reads past queued releases (0 samples counts written on the GPU); 83089204 descriptor sets written, 29011334 reused; 16435331 draws kept the last one's shaders and pipeline (0 checked)
vulkan: 568 shaders translated (1090 ms), 583 pipelines made (283 from the cache, 21968 ms making, 0 ms waited for), 1732 render targets made, 11080 texture uploads (12698 MB); 1 frames over 50 ms in the last 600, the slowest 66 ms
vulkan: 281 pipelines of earlier runs made in the background (281 from the cache), 0 still to make
vulkan: memory used and budgeted: heap 0 2198 of 5122 MB (2109 ours), heap 1 137 of 11926 MB (128 ours), heap 2 69 of 176 MB (32 ours)
vulkan: caches: 94 render targets (102 MB, 5 parked), 679 textures (1517 MB), 14937 buffers (69 MB); 2054 of 5122 MB in use as they count it, 0 MB freed for the budget so far
vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy
vulkan: 10534252 rendering passes, 381834 clear commands, 784875 attachments cleared and 1 left undefined by their load op
vulkan: 26363 passes (46%) ended at buffer.c:2122
vulkan: 22685 passes (40%) ended at renderer.c:200
vulkan: 3157 passes (6%) ended at render.c:198
vulkan: 1427 passes (3%) ended at cmd.c:531
vulkan: 618 passes (1%) ended at surface.c:160
vulkan: 600 passes (1%) ended at dma.c:143
vulkan: 594 passes (1%) ended at buffer.c:777
vulkan: 558 passes (1%) ended at surface.c:970
vulkan: GPU-owned guest memory landed for the CPU 169782 times, render targets written back for an engine 0 times
vulkan: display: 598 frame intervals of 16,69 ms (deviation 0,65 ms, 1st to 99th percentile 15,86 to 17,34 ms), 1 held for other than 1 refresh; the game's frames went from release to present in 15,2 ms (10,4 to 35,0), on to the display in 31,2 ms (12,1 to 33,4), 46,4 ms in all (43,5 to 50,2)
vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's
perf: 60,0 frames a second over 5,0 s (159215 shown in all)
perf: 60,0 frames a second over 5,0 s (159515 shown in all)
vulkan: 56126887 draws, 124170 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 81948 finishes (269041 ms); 0 reads past queued releases (0 samples counts written on the GPU); 83313150 descriptor sets written, 29073018 reused; 16500146 draws kept the last one's shaders and pipeline (0 checked)
vulkan: 570 shaders translated (1090 ms), 588 pipelines made (288 from the cache, 21969 ms making, 0 ms waited for), 1828 render targets made, 11166 texture uploads (12755 MB); 0 frames over 50 ms in the last 600, the slowest 32 ms
vulkan: 281 pipelines of earlier runs made in the background (281 from the cache), 0 still to make
vulkan: memory used and budgeted: heap 0 2204 of 5122 MB (2113 ours), heap 1 137 of 11926 MB (128 ours), heap 2 69 of 176 MB (32 ours)
vulkan: caches: 110 render targets (107 MB, 7 parked), 593 textures (1242 MB), 13785 buffers (59 MB); 1780 of 5122 MB in use as they count it, 0 MB freed for the budget so far
vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy
vulkan: 10578562 rendering passes, 382076 clear commands, 787197 attachments cleared and 1 left undefined by their load op
vulkan: 23060 passes (52%) ended at renderer.c:200
vulkan: 13337 passes (30%) ended at buffer.c:2122
vulkan: 3334 passes (8%) ended at render.c:198
vulkan: 984 passes (2%) ended at cmd.c:531
vulkan: 889 passes (2%) ended at dma.c:143
vulkan: 771 passes (2%) ended at surface.c:160
vulkan: 568 passes (1%) ended at surface.c:970
vulkan: 564 passes (1%) ended at buffer.c:777
vulkan: GPU-owned guest memory landed for the CPU 171111 times, render targets written back for an engine 0 times
vulkan: display: 597 frame intervals of 16,69 ms (deviation 0,65 ms, 1st to 99th percentile 16,19 to 17,29 ms), 1 held for other than 1 refresh; the game's frames went from release to present in 16,5 ms (15,8 to 20,1), on to the display in 32,8 ms (29,4 to 33,6), 49,2 ms in all (48,9 to 49,8)
vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's
perf: 60,0 frames a second over 5,0 s (159816 shown in all)
perf: 60,0 frames a second over 5,0 s (160116 shown in all)
nvn: 160200 presents, 320401 submissions
vulkan: 56160526 draws, 124170 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 82043 finishes (269203 ms); 0 reads past queued releases (0 samples counts written on the GPU); 83373794 descriptor sets written, 29079652 reused; 16519131 draws kept the last one's shaders and pipeline (0 checked)
vulkan: 570 shaders translated (1090 ms), 588 pipelines made (288 from the cache, 21969 ms making, 0 ms waited for), 1828 render targets made, 11174 texture uploads (12756 MB); 0 frames over 50 ms in the last 600, the slowest 20 ms
vulkan: 281 pipelines of earlier runs made in the background (281 from the cache), 0 still to make
vulkan: memory used and budgeted: heap 0 2198 of 5112 MB (2109 ours), heap 1 137 of 11926 MB (128 ours), heap 2 69 of 176 MB (32 ours)
vulkan: caches: 104 render targets (102 MB, 6 parked), 389 textures (786 MB), 10633 buffers (35 MB); 1287 of 5112 MB in use as they count it, 0 MB freed for the budget so far
vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy
vulkan: 10595537 rendering passes, 383084 clear commands, 788591 attachments cleared and 1 left undefined by their load op
vulkan: 13615 passes (80%) ended at renderer.c:200
vulkan: 1883 passes (11%) ended at buffer.c:2122
vulkan: 505 passes (3%) ended at renderer.c:663
vulkan: 373 passes (2%) ended at surface.c:160
vulkan: 172 passes (1%) ended at cmd.c:531
vulkan: 113 passes (1%) ended at render.c:198
vulkan: 104 passes (1%) ended at dma.c:143
vulkan: 95 passes (1%) ended at buffer.c:777
vulkan: GPU-owned guest memory landed for the CPU 171289 times, render targets written back for an engine 0 times
vulkan: display: 599 frame intervals of 16,67 ms (deviation 0,18 ms, 1st to 99th percentile 16,22 to 16,97 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 15,9 ms (15,5 to 16,4), on to the display in 33,0 ms (32,5 to 33,3), 48,9 ms in all (48,6 to 49,2)
vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's
perf: 60,0 frames a second over 5,0 s (160417 shown in all)
perf: 60,0 frames a second over 5,0 s (160717 shown in all)
vulkan: 56309297 draws, 124170 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 82155 finishes (270184 ms); 0 reads past queued releases (0 samples counts written on the GPU); 83589471 descriptor sets written, 29161517 reused; 16570991 draws kept the last one's shaders and pipeline (0 checked)
vulkan: 570 shaders translated (1090 ms), 588 pipelines made (288 from the cache, 21969 ms making, 0 ms waited for), 1840 render targets made, 11296 texture uploads (12798 MB); 0 frames over 50 ms in the last 600, the slowest 22 ms
vulkan: 281 pipelines of earlier runs made in the background (281 from the cache), 0 still to make
vulkan: memory used and budgeted: heap 0 2194 of 5151 MB (2105 ours), heap 1 137 of 11926 MB (128 ours), heap 2 69 of 176 MB (32 ours)
vulkan: caches: 108 render targets (98 MB, 5 parked), 294 textures (694 MB), 8808 buffers (20 MB); 1178 of 5151 MB in use as they count it, 0 MB freed for the budget so far
vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy
vulkan: 10622524 rendering passes, 384542 clear commands, 790897 attachments cleared and 1 left undefined by their load op
vulkan: 16597 passes (61%) ended at renderer.c:200
vulkan: 7345 passes (27%) ended at buffer.c:2122
vulkan: 757 passes (3%) ended at surface.c:160
vulkan: 583 passes (2%) ended at renderer.c:663
vulkan: 565 passes (2%) ended at cmd.c:531
vulkan: 483 passes (2%) ended at render.c:198
vulkan: 222 passes (1%) ended at dma.c:143
vulkan: 110 passes (0%) ended at buffer.c:777
vulkan: GPU-owned guest memory landed for the CPU 171499 times, render targets written back for an engine 0 times
vulkan: display: 599 frame intervals of 16,67 ms (deviation 0,17 ms, 1st to 99th percentile 16,49 to 16,97 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 16,3 ms (15,3 to 29,1), on to the display in 32,3 ms (17,3 to 33,3), 48,6 ms in all (48,3 to 48,9)
vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's
perf: 60,0 frames a second over 5,0 s (161018 shown in all)
perf: 60,0 frames a second over 5,0 s (161318 shown in all)
vulkan: 56462320 draws, 124170 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 82708 finishes (273121 ms); 0 reads past queued releases (0 samples counts written on the GPU); 83835848 descriptor sets written, 29222292 reused; 16637285 draws kept the last one's shaders and pipeline (0 checked)
vulkan: 570 shaders translated (1090 ms), 588 pipelines made (288 from the cache, 21969 ms making, 0 ms waited for), 1852 render targets made, 11401 texture uploads (12871 MB); 0 frames over 50 ms in the last 600, the slowest 24 ms
vulkan: 281 pipelines of earlier runs made in the background (281 from the cache), 0 still to make
vulkan: memory used and budgeted: heap 0 2206 of 5151 MB (2116 ours), heap 1 137 of 11926 MB (128 ours), heap 2 69 of 176 MB (32 ours)
vulkan: caches: 109 render targets (102 MB, 6 parked), 396 textures (816 MB), 10996 buffers (30 MB); 1314 of 5151 MB in use as they count it, 0 MB freed for the budget so far
vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy
vulkan: 10665951 rendering passes, 384769 clear commands, 793509 attachments cleared and 1 left undefined by their load op
vulkan: 22383 passes (52%) ended at renderer.c:200
vulkan: 12797 passes (29%) ended at buffer.c:2122
vulkan: 3043 passes (7%) ended at render.c:198
vulkan: 1104 passes (3%) ended at dma.c:143
vulkan: 1102 passes (3%) ended at surface.c:160
vulkan: 859 passes (2%) ended at cmd.c:531
vulkan: 549 passes (1%) ended at buffer.c:777
vulkan: 451 passes (1%) ended at buffer.c:2050
vulkan: GPU-owned guest memory landed for the CPU 172782 times, render targets written back for an engine 0 times
vulkan: a 78 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 68 texture uploads (45809 KB), 44 ms in finishes
vulkan: display: 599 frame intervals of 16,78 ms (deviation 1,66 ms, 1st to 99th percentile 16,50 to 17,01 ms), 3 held for other than 1 refresh; the game's frames went from release to present in 16,3 ms (15,0 to 24,6), on to the display in 32,5 ms (25,1 to 33,3), 48,8 ms in all (48,1 to 57,6)
vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's
perf: 59,2 frames a second over 5,0 s (161615 shown in all)
perf: 60,0 frames a second over 5,0 s (161915 shown in all)
nvn: 162000 presents, 324001 submissions
vulkan: 56728115 draws, 124170 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 83308 finishes (276118 ms); 0 reads past queued releases (0 samples counts written on the GPU); 84261963 descriptor sets written, 29329287 reused; 16757541 draws kept the last one's shaders and pipeline (0 checked)
vulkan: 570 shaders translated (1090 ms), 588 pipelines made (288 from the cache, 21969 ms making, 0 ms waited for), 1923 render targets made, 11601 texture uploads (12987 MB); 1 frames over 50 ms in the last 600, the slowest 78 ms
vulkan: 281 pipelines of earlier runs made in the background (281 from the cache), 0 still to make
vulkan: memory used and budgeted: heap 0 2198 of 5151 MB (2109 ours), heap 1 137 of 11926 MB (128 ours), heap 2 69 of 176 MB (32 ours)
vulkan: caches: 116 render targets (102 MB, 6 parked), 560 textures (1104 MB), 16134 buffers (46 MB); 1619 of 5151 MB in use as they count it, 0 MB freed for the budget so far
vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy
vulkan: 10729709 rendering passes, 384769 clear commands, 795909 attachments cleared and 1 left undefined by their load op
vulkan: 32026 passes (50%) ended at buffer.c:2122
vulkan: 22976 passes (36%) ended at renderer.c:200
vulkan: 2808 passes (4%) ended at render.c:198
vulkan: 1661 passes (3%) ended at cmd.c:531
vulkan: 1095 passes (2%) ended at surface.c:160
vulkan: 875 passes (1%) ended at dma.c:143
vulkan: 595 passes (1%) ended at buffer.c:777
vulkan: 439 passes (1%) ended at buffer.c:2050
vulkan: GPU-owned guest memory landed for the CPU 173956 times, render targets written back for an engine 0 times
vulkan: display: 599 frame intervals of 16,67 ms (deviation 0,17 ms, 1st to 99th percentile 16,50 to 16,97 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 17,2 ms (16,2 to 22,0), on to the display in 32,4 ms (27,6 to 33,3), 49,5 ms in all (49,0 to 49,8)
vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's
perf: 60,0 frames a second over 5,0 s (162216 shown in all)
vulkan: a 89 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 85 texture uploads (86507 KB), 15 ms in finishes
perf: 59,0 frames a second over 5,0 s (162511 shown in all)
vulkan: 56917743 draws, 124170 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 83908 finishes (277406 ms); 0 reads past queued releases (0 samples counts written on the GPU); 84566447 descriptor sets written, 29406303 reused; 16828681 draws kept the last one's shaders and pipeline (0 checked)
vulkan: 570 shaders translated (1090 ms), 588 pipelines made (288 from the cache, 21969 ms making, 0 ms waited for), 2107 render targets made, 11833 texture uploads (13174 MB); 1 frames over 50 ms in the last 600, the slowest 89 ms
vulkan: 281 pipelines of earlier runs made in the background (281 from the cache), 0 still to make
vulkan: memory used and budgeted: heap 0 2244 of 5151 MB (2170 ours), heap 1 233 of 11926 MB (224 ours), heap 2 53 of 192 MB (16 ours)
vulkan: caches: 111 render targets (138 MB, 21 parked), 653 textures (1413 MB), 11112 buffers (62 MB); 1988 of 5151 MB in use as they count it, 0 MB freed for the budget so far
vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy
vulkan: 10780461 rendering passes, 384789 clear commands, 798269 attachments cleared and 1 left undefined by their load op
vulkan: 22933 passes (45%) ended at renderer.c:200
vulkan: 17610 passes (35%) ended at buffer.c:2122
vulkan: 5580 passes (11%) ended at render.c:198
vulkan: 1136 passes (2%) ended at cmd.c:531
vulkan: 821 passes (2%) ended at surface.c:160
vulkan: 803 passes (2%) ended at dma.c:143
vulkan: 593 passes (1%) ended at buffer.c:777
vulkan: 546 passes (1%) ended at surface.c:970
vulkan: GPU-owned guest memory landed for the CPU 175130 times, render targets written back for an engine 0 times
perf: 60,0 frames a second over 5,0 s (162811 shown in all)
vulkan: display: 598 frame intervals of 16,74 ms (deviation 1,35 ms, 1st to 99th percentile 16,49 to 16,98 ms), 2 held for other than 1 refresh; the game's frames went from release to present in 16,8 ms (15,2 to 23,2), on to the display in 32,6 ms (27,4 to 33,3), 49,3 ms in all (48,7 to 49,6)
vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's
perf: 60,0 frames a second over 5,0 s (163112 shown in all)
vulkan: 57170108 draws, 124170 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 84508 finishes (281012 ms); 0 reads past queued releases (0 samples counts written on the GPU); 84974273 descriptor sets written, 29507189 reused; 16908670 draws kept the last one's shaders and pipeline (0 checked)
vulkan: 570 shaders translated (1090 ms), 588 pipelines made (288 from the cache, 21969 ms making, 0 ms waited for), 2108 render targets made, 11890 texture uploads (13195 MB); 0 frames over 50 ms in the last 600, the slowest 31 ms
vulkan: 281 pipelines of earlier runs made in the background (281 from the cache), 0 still to make
vulkan: memory used and budgeted: heap 0 2216 of 5151 MB (2128 ours), heap 1 137 of 11926 MB (128 ours), heap 2 69 of 176 MB (32 ours)
vulkan: caches: 97 render targets (123 MB, 15 parked), 568 textures (1193 MB), 16182 buffers (56 MB); 1746 of 5151 MB in use as they count it, 0 MB freed for the budget so far
vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy
vulkan: 10846880 rendering passes, 384789 clear commands, 800741 attachments cleared and 1 left undefined by their load op
vulkan: 26335 passes (40%) ended at buffer.c:2122
vulkan: 22970 passes (35%) ended at renderer.c:200
vulkan: 10431 passes (16%) ended at render.c:198
vulkan: 1694 passes (3%) ended at surface.c:160
vulkan: 1648 passes (2%) ended at cmd.c:531
vulkan: 1200 passes (2%) ended at dma.c:143
vulkan: 771 passes (1%) ended at query.c:244
vulkan: 596 passes (1%) ended at buffer.c:777
vulkan: GPU-owned guest memory landed for the CPU 176286 times, render targets written back for an engine 0 times
perf: 60,0 frames a second over 5,0 s (163412 shown in all)
vulkan: display: 599 frame intervals of 16,69 ms (deviation 0,64 ms, 1st to 99th percentile 16,49 to 16,99 ms), 1 held for other than 1 refresh; the game's frames went from release to present in 15,8 ms (15,3 to 17,0), on to the display in 33,0 ms (31,9 to 33,3), 48,8 ms in all (48,5 to 49,1)
vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's
perf: 60,0 frames a second over 5,0 s (163713 shown in all)
nvn: 163800 presents, 327601 submissions
vulkan: 57494886 draws, 124170 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 85108 finishes (284743 ms); 0 reads past queued releases (0 samples counts written on the GPU); 85492391 descriptor sets written, 29643427 reused; 17011705 draws kept the last one's shaders and pipeline (0 checked)
vulkan: 570 shaders translated (1090 ms), 588 pipelines made (288 from the cache, 21969 ms making, 0 ms waited for), 2108 render targets made, 11896 texture uploads (13196 MB); 0 frames over 50 ms in the last 600, the slowest 33 ms
vulkan: 281 pipelines of earlier runs made in the background (281 from the cache), 0 still to make
vulkan: memory used and budgeted: heap 0 2216 of 5152 MB (2128 ours), heap 1 137 of 11926 MB (128 ours), heap 2 69 of 176 MB (32 ours)
vulkan: caches: 97 render targets (123 MB, 15 parked), 425 textures (899 MB), 16834 buffers (39 MB); 1436 of 5152 MB in use as they count it, 0 MB freed for the budget so far
vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy
vulkan: 10929466 rendering passes, 384789 clear commands, 803221 attachments cleared and 1 left undefined by their load op
vulkan: 40826 passes (49%) ended at buffer.c:2122
vulkan: 23267 passes (28%) ended at renderer.c:200
vulkan: 11077 passes (13%) ended at render.c:198
vulkan: 2071 passes (3%) ended at cmd.c:531
vulkan: 1728 passes (2%) ended at surface.c:160
vulkan: 1200 passes (1%) ended at dma.c:143
vulkan: 1200 passes (1%) ended at query.c:244
vulkan: 600 passes (1%) ended at renderer.c:663
vulkan: GPU-owned guest memory landed for the CPU 177466 times, render targets written back for an engine 0 times
perf: 60,0 frames a second over 5,0 s (164013 shown in all)
vulkan: display: 598 frame intervals of 16,70 ms (deviation 0,73 ms, 1st to 99th percentile 16,50 to 16,98 ms), 1 held for other than 1 refresh; the game's frames went from release to present in 15,6 ms (15,1 to 17,8), on to the display in 33,0 ms (30,7 to 33,3), 48,5 ms in all (48,2 to 48,8)
vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's
perf: 60,0 frames a second over 5,0 s (164314 shown in all)
nvdrv: open /dev/nvhost-nvdec -> 3
nvdrv: open /dev/nvhost-nvdec -> 4
vulkan: a 61 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 1 ms in finishes
nvdrv: open /dev/nvhost-vic -> 5
vulkan: 57832957 draws, 124170 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 85712 finishes (288151 ms); 0 reads past queued releases (0 samples counts written on the GPU); 86034868 descriptor sets written, 29780738 reused; 17117641 draws kept the last one's shaders and pipeline (0 checked)
vulkan: 570 shaders translated (1090 ms), 590 pipelines made (290 from the cache, 21969 ms making, 0 ms waited for), 2108 render targets made, 12073 texture uploads (13318 MB); 1 frames over 50 ms in the last 600, the slowest 61 ms
vulkan: 281 pipelines of earlier runs made in the background (281 from the cache), 0 still to make
vulkan: memory used and budgeted: heap 0 2216 of 5152 MB (2128 ours), heap 1 137 of 11926 MB (128 ours), heap 2 69 of 176 MB (32 ours)
vulkan: caches: 97 render targets (123 MB, 15 parked), 493 textures (1088 MB), 9242 buffers (48 MB); 1631 of 5152 MB in use as they count it, 0 MB freed for the budget so far
vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy
vulkan: 11005927 rendering passes, 384865 clear commands, 805935 attachments cleared and 1 left undefined by their load op
vulkan: 34495 passes (45%) ended at buffer.c:2122
vulkan: 23246 passes (30%) ended at renderer.c:200
vulkan: 10728 passes (14%) ended at render.c:198
vulkan: 2126 passes (3%) ended at cmd.c:531
vulkan: 1562 passes (2%) ended at surface.c:160
vulkan: 1432 passes (2%) ended at query.c:244
vulkan: 1124 passes (1%) ended at dma.c:143
vulkan: 592 passes (1%) ended at buffer.c:777
vulkan: GPU-owned guest memory landed for the CPU 178610 times, render targets written back for an engine 0 times
perf: 59,6 frames a second over 5,0 s (164612 shown in all)
vulkan: shader ec0e8f528b719572 (stage 4) not translated: mixed indexed texture kinds
vulkan: shader 96978f521ad5da8d (stage 4) not translated: mixed indexed texture kinds
vulkan: shader 344aa5959f81ec3d (stage 4) not translated: mixed indexed texture kinds
vulkan: shader a7f76f1bf6879041 (stage 4) not translated: mixed indexed texture kinds
vulkan: shader 21f4a2dc31a93023 (stage 4) not translated: mixed indexed texture kinds
vulkan: shader 9f5e334539ae29d9 (stage 4) not translated: mixed indexed texture kinds
vulkan: a 165 ms frame: 6 shaders translated (121 ms), 1 pipelines made (0 ms waited for), 2 render targets made, 1 texture uploads (1367 KB), 2 ms in finishes
vulkan: display: 597 frame intervals of 17,30 ms (deviation 6,17 ms, 1st to 99th percentile 16,49 to 33,47 ms), 14 held for other than 1 refresh; the game's frames went from release to present in 16,4 ms (14,7 to 34,9), on to the display in 31,6 ms (8,0 to 33,3), 48,4 ms in all (35,2 to 54,1)
vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's
vulkan: a 59 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 3 ms in finishes
perf: 45,2 frames a second over 5,0 s (164838 shown in all)
vulkan: 57933711 draws, 137634 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 86136 finishes (289075 ms); 0 reads past queued releases (0 samples counts written on the GPU); 86182504 descriptor sets written, 29834610 reused; 17151623 draws kept the last one's shaders and pipeline (0 checked)
vulkan: 576 shaders translated (1211 ms), 591 pipelines made (291 from the cache, 21970 ms making, 0 ms waited for), 2111 render targets made, 12330 texture uploads (14890 MB); 2 frames over 50 ms in the last 600, the slowest 165 ms
vulkan: 281 pipelines of earlier runs made in the background (281 from the cache), 0 still to make
vulkan: memory used and budgeted: heap 0 2180 of 5129 MB (2124 ours), heap 1 265 of 11926 MB (256 ours), heap 2 37 of 208 MB (0 ours)
vulkan: caches: 95 render targets (114 MB, 13 parked), 572 textures (1314 MB), 10191 buffers (53 MB); 1855 of 5129 MB in use as they count it, 0 MB freed for the budget so far
vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy
vulkan: 11038830 rendering passes, 385465 clear commands, 807821 attachments cleared and 1 left undefined by their load op
vulkan: 17972 passes (55%) ended at renderer.c:200
vulkan: 9216 passes (28%) ended at buffer.c:2122
vulkan: 2432 passes (7%) ended at render.c:198
vulkan: 1086 passes (3%) ended at cmd.c:531
vulkan: 459 passes (1%) ended at surface.c:160
vulkan: 422 passes (1%) ended at dma.c:143
vulkan: 418 passes (1%) ended at buffer.c:777
vulkan: 383 passes (1%) ended at surface.c:970
vulkan: GPU-owned guest memory landed for the CPU 179389 times, render targets written back for an engine 0 times
perf: 60,0 frames a second over 5,0 s (165139 shown in all)
vulkan: display: 594 frame intervals of 18,34 ms (deviation 5,09 ms, 1st to 99th percentile 16,50 to 33,56 ms), 59 held for other than 1 refresh; the game's frames went from release to present in 17,1 ms (5,3 to 41,2), on to the display in 28,9 ms (8,1 to 33,6), 45,6 ms in all (35,9 to 64,2)
vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's
perf: 60,0 frames a second over 5,0 s (165440 shown in all)
nvn: 165600 presents, 331201 submissions
vulkan: 57956094 draws, 145681 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 86266 finishes (289178 ms); 0 reads past queued releases (0 samples counts written on the GPU); 86213521 descriptor sets written, 29849347 reused; 17162736 draws kept the last one's shaders and pipeline (0 checked)
vulkan: 576 shaders translated (1211 ms), 593 pipelines made (293 from the cache, 21970 ms making, 0 ms waited for), 2114 render targets made, 12825 texture uploads (18923 MB); 0 frames over 50 ms in the last 600, the slowest 33 ms
vulkan: 281 pipelines of earlier runs made in the background (281 from the cache), 0 still to make
vulkan: memory used and budgeted: heap 0 2178 of 5130 MB (2123 ours), heap 1 265 of 11926 MB (256 ours), heap 2 37 of 208 MB (0 ours)
vulkan: caches: 98 render targets (118 MB, 16 parked), 292 textures (770 MB), 7506 buffers (28 MB); 1259 of 5130 MB in use as they count it, 0 MB freed for the budget so far
vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy
vulkan: 11051294 rendering passes, 386065 clear commands, 808436 attachments cleared and 1 left undefined by their load op
vulkan: 9690 passes (78%) ended at renderer.c:200
vulkan: 1407 passes (11%) ended at render.c:198
vulkan: 471 passes (4%) ended at nvdec.c:131
vulkan: 286 passes (2%) ended at cmd.c:531
vulkan: 123 passes (1%) ended at surface.c:160
vulkan: 123 passes (1%) ended at dma.c:143
vulkan: 122 passes (1%) ended at buffer.c:777
vulkan: 119 passes (1%) ended at surface.c:970
vulkan: GPU-owned guest memory landed for the CPU 179598 times, render targets written back for an engine 0 times
perf: 47,4 frames a second over 5,0 s (165677 shown in all)
vulkan: a 140 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 150 texture uploads (127418 KB), 58 ms in finishes
perf: 50,4 frames a second over 5,0 s (165930 shown in all)
vulkan: display: 596 frame intervals of 19,74 ms (deviation 8,61 ms, 1st to 99th percentile 16,49 to 33,60 ms), 101 held for other than 1 refresh; the game's frames went from release to present in 23,8 ms (10,7 to 42,8), on to the display in 23,8 ms (7,4 to 33,3), 47,2 ms in all (32,5 to 61,7)
vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's
vulkan: 58036384 draws, 167850 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 86868 finishes (290294 ms); 0 reads past queued releases (0 samples counts written on the GPU); 86322095 descriptor sets written, 29904479 reused; 17194842 draws kept the last one's shaders and pipeline (0 checked)
vulkan: 581 shaders translated (1211 ms), 599 pipelines made (296 from the cache, 22025 ms making, 0 ms waited for), 2114 render targets made, 13004 texture uploads (19066 MB); 1 frames over 50 ms in the last 600, the slowest 140 ms
vulkan: 281 pipelines of earlier runs made in the background (281 from the cache), 0 still to make
vulkan: memory used and budgeted: heap 0 2194 of 5129 MB (2123 ours), heap 1 265 of 11926 MB (256 ours), heap 2 53 of 192 MB (16 ours)
vulkan: caches: 98 render targets (118 MB, 16 parked), 236 textures (632 MB), 5469 buffers (16 MB); 1126 of 5129 MB in use as they count it, 0 MB freed for the budget so far
vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy
vulkan: 11088812 rendering passes, 386665 clear commands, 811187 attachments cleared and 1 left undefined by their load op
vulkan: 23305 passes (62%) ended at renderer.c:200
vulkan: 5432 passes (14%) ended at buffer.c:2122
vulkan: 5220 passes (14%) ended at render.c:198
vulkan: 996 passes (3%) ended at cmd.c:531
vulkan: 616 passes (2%) ended at surface.c:160
vulkan: 600 passes (2%) ended at dma.c:143
vulkan: 598 passes (2%) ended at buffer.c:777
vulkan: 548 passes (1%) ended at surface.c:970
vulkan: GPU-owned guest memory landed for the CPU 180686 times, render targets written back for an engine 0 times
perf: 55,8 frames a second over 5,0 s (166209 shown in all)
perf: 54,8 frames a second over 5,0 s (166484 shown in all)
vulkan: display: 598 frame intervals of 18,00 ms (deviation 4,52 ms, 1st to 99th percentile 16,49 to 33,53 ms), 48 held for other than 1 refresh; the game's frames went from release to present in 20,6 ms (14,9 to 37,1), on to the display in 25,6 ms (7,2 to 33,3), 46,2 ms in all (30,5 to 54,7)
vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's
perf: 60,0 frames a second over 5,0 s (166784 shown in all)
vulkan: 58267355 draws, 174883 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 87470 finishes (293356 ms); 0 reads past queued releases (0 samples counts written on the GPU); 86696760 descriptor sets written, 29996636 reused; 17275022 draws kept the last one's shaders and pipeline (0 checked)
vulkan: 596 shaders translated (1214 ms), 610 pipelines made (296 from the cache, 22309 ms making, 0 ms waited for), 2114 render targets made, 13319 texture uploads (19196 MB); 0 frames over 50 ms in the last 600, the slowest 35 ms
vulkan: 281 pipelines of earlier runs made in the background (281 from the cache), 0 still to make
vulkan: memory used and budgeted: heap 0 2210 of 5129 MB (2123 ours), heap 1 137 of 11926 MB (128 ours), heap 2 69 of 176 MB (32 ours)
vulkan: caches: 98 render targets (118 MB, 16 parked), 538 textures (1063 MB), 6559 buffers (44 MB); 1605 of 5129 MB in use as they count it, 0 MB freed for the budget so far
vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy
vulkan: 11150468 rendering passes, 386774 clear commands, 813696 attachments cleared and 1 left undefined by their load op
vulkan: 23341 passes (38%) ended at renderer.c:200
vulkan: 16224 passes (26%) ended at buffer.c:2122
vulkan: 12417 passes (20%) ended at render.c:198
vulkan: 3365 passes (5%) ended at query.c:244
vulkan: 1805 passes (3%) ended at cmd.c:531
vulkan: 1303 passes (2%) ended at surface.c:160
vulkan: 1091 passes (2%) ended at dma.c:143
vulkan: 593 passes (1%) ended at buffer.c:777
vulkan: GPU-owned guest memory landed for the CPU 181817 times, render targets written back for an engine 0 times
perf: 60,0 frames a second over 5,0 s (167084 shown in all)
vulkan: display: 599 frame intervals of 16,67 ms (deviation 0,18 ms, 1st to 99th percentile 16,49 to 16,97 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 15,3 ms (14,6 to 20,6), on to the display in 32,7 ms (27,4 to 33,3), 48,0 ms in all (47,7 to 48,2)
vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's
perf: 60,0 frames a second over 5,0 s (167384 shown in all)
nvn: 167400 presents, 334801 submissions
vulkan: 58558533 draws, 174883 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 88070 finishes (297238 ms); 0 reads past queued releases (0 samples counts written on the GPU); 87174649 descriptor sets written, 30105903 reused; 17377852 draws kept the last one's shaders and pipeline (0 checked)
vulkan: 605 shaders translated (1216 ms), 618 pipelines made (298 from the cache, 22553 ms making, 0 ms waited for), 2124 render targets made, 13451 texture uploads (19293 MB); 0 frames over 50 ms in the last 600, the slowest 21 ms
vulkan: 281 pipelines of earlier runs made in the background (281 from the cache), 0 still to make
vulkan: memory used and budgeted: heap 0 2210 of 5129 MB (2123 ours), heap 1 137 of 11926 MB (128 ours), heap 2 69 of 176 MB (32 ours)
vulkan: caches: 98 render targets (118 MB, 16 parked), 632 textures (1247 MB), 5257 buffers (50 MB); 1798 of 5129 MB in use as they count it, 0 MB freed for the budget so far
vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy
vulkan: 11218208 rendering passes, 386774 clear commands, 816260 attachments cleared and 1 left undefined by their load op
vulkan: 23036 passes (34%) ended at renderer.c:200
vulkan: 20818 passes (31%) ended at buffer.c:2122
vulkan: 13498 passes (20%) ended at render.c:198
vulkan: 3776 passes (6%) ended at query.c:244
vulkan: 2030 passes (3%) ended at cmd.c:531
vulkan: 1523 passes (2%) ended at surface.c:160
vulkan: 1200 passes (2%) ended at dma.c:143
vulkan: 600 passes (1%) ended at renderer.c:663
vulkan: GPU-owned guest memory landed for the CPU 182967 times, render targets written back for an engine 0 times
perf: 60,0 frames a second over 5,0 s (167685 shown in all)
vulkan: display: 599 frame intervals of 16,67 ms (deviation 0,18 ms, 1st to 99th percentile 16,48 to 17,00 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 15,9 ms (14,3 to 23,2), on to the display in 31,8 ms (24,5 to 33,3), 47,7 ms in all (47,4 to 48,0)
vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's
perf: 60,0 frames a second over 5,0 s (167985 shown in all)
vulkan: 58862796 draws, 174883 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 88670 finishes (301097 ms); 0 reads past queued releases (0 samples counts written on the GPU); 87672096 descriptor sets written, 30221782 reused; 17483669 draws kept the last one's shaders and pipeline (0 checked)
vulkan: 611 shaders translated (1217 ms), 624 pipelines made (299 from the cache, 22641 ms making, 0 ms waited for), 2141 render targets made, 13705 texture uploads (19523 MB); 0 frames over 50 ms in the last 600, the slowest 31 ms
vulkan: 281 pipelines of earlier runs made in the background (281 from the cache), 0 still to make
vulkan: memory used and budgeted: heap 0 2528 of 5129 MB (2437 ours), heap 1 137 of 11926 MB (128 ours), heap 2 69 of 176 MB (32 ours)
vulkan: caches: 96 render targets (103 MB, 13 parked), 830 textures (1737 MB), 5871 buffers (40 MB); 2261 of 5129 MB in use as they count it, 0 MB freed for the budget so far
vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy
vulkan: 11286789 rendering passes, 386774 clear commands, 818796 attachments cleared and 1 left undefined by their load op
vulkan: 23689 passes (35%) ended at buffer.c:2122
vulkan: 23311 passes (34%) ended at renderer.c:200
vulkan: 12053 passes (18%) ended at render.c:198
vulkan: 2599 passes (4%) ended at query.c:244
vulkan: 2206 passes (3%) ended at cmd.c:531
vulkan: 1585 passes (2%) ended at surface.c:160
vulkan: 1200 passes (2%) ended at dma.c:143
vulkan: 599 passes (1%) ended at buffer.c:777
vulkan: GPU-owned guest memory landed for the CPU 184136 times, render targets written back for an engine 0 times
perf: 60,0 frames a second over 5,0 s (168285 shown in all)
vulkan: display: 597 frame intervals of 16,74 ms (deviation 1,11 ms, 1st to 99th percentile 16,50 to 16,99 ms), 3 held for other than 1 refresh; the game's frames went from release to present in 15,7 ms (14,0 to 29,5), on to the display in 32,0 ms (19,7 to 33,3), 47,5 ms in all (47,1 to 47,7)
vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's
perf: 60,0 frames a second over 5,0 s (168586 shown in all)
vulkan: 59187980 draws, 174883 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 89272 finishes (305005 ms); 0 reads past queued releases (0 samples counts written on the GPU); 88204124 descriptor sets written, 30344930 reused; 17593922 draws kept the last one's shaders and pipeline (0 checked)
vulkan: 611 shaders translated (1217 ms), 624 pipelines made (299 from the cache, 22641 ms making, 0 ms waited for), 2141 render targets made, 13867 texture uploads (19635 MB); 0 frames over 50 ms in the last 600, the slowest 30 ms
vulkan: 281 pipelines of earlier runs made in the background (281 from the cache), 0 still to make
vulkan: memory used and budgeted: heap 0 2516 of 5142 MB (2428 ours), heap 1 137 of 11926 MB (128 ours), heap 2 69 of 176 MB (32 ours)
vulkan: caches: 96 render targets (103 MB, 13 parked), 921 textures (1857 MB), 6171 buffers (43 MB); 2382 of 5142 MB in use as they count it, 0 MB freed for the budget so far
vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy
vulkan: 11360951 rendering passes, 386774 clear commands, 821256 attachments cleared and 1 left undefined by their load op
vulkan: 27176 passes (37%) ended at buffer.c:2122
vulkan: 22880 passes (31%) ended at renderer.c:200
vulkan: 13880 passes (19%) ended at render.c:198
vulkan: 3441 passes (5%) ended at query.c:244
vulkan: 2258 passes (3%) ended at cmd.c:531
vulkan: 1375 passes (2%) ended at surface.c:160
vulkan: 1200 passes (2%) ended at dma.c:143
vulkan: 600 passes (1%) ended at renderer.c:663
vulkan: GPU-owned guest memory landed for the CPU 185282 times, render targets written back for an engine 0 times
perf: 60,0 frames a second over 5,0 s (168887 shown in all)
vulkan: display: 598 frame intervals of 16,72 ms (deviation 0,97 ms, 1st to 99th percentile 16,49 to 16,99 ms), 2 held for other than 1 refresh; the game's frames went from release to present in 15,9 ms (13,8 to 24,1), on to the display in 31,4 ms (23,9 to 33,3), 47,2 ms in all (46,9 to 47,4)
vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's
perf: 60,0 frames a second over 5,0 s (169187 shown in all)
vulkan: 2001 draws skipped while their pipelines were made (async_pipelines)
nvn: 169200 presents, 338401 submissions
vulkan: 59487523 draws, 174883 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 89844 finishes (308876 ms); 0 reads past queued releases (0 samples counts written on the GPU); 88686838 descriptor sets written, 30464042 reused; 17682792 draws kept the last one's shaders and pipeline (0 checked)
vulkan: 614 shaders translated (1218 ms), 625 pipelines made (299 from the cache, 22763 ms making, 0 ms waited for), 2152 render targets made, 13981 texture uploads (19734 MB); 0 frames over 50 ms in the last 600, the slowest 33 ms
vulkan: 281 pipelines of earlier runs made in the background (281 from the cache), 0 still to make
vulkan: memory used and budgeted: heap 0 2460 of 5134 MB (2370 ours), heap 1 137 of 11926 MB (128 ours), heap 2 69 of 176 MB (32 ours)
vulkan: caches: 101 render targets (111 MB, 14 parked), 855 textures (1661 MB), 15136 buffers (42 MB); 2192 of 5134 MB in use as they count it, 0 MB freed for the budget so far
vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy
vulkan: 11439445 rendering passes, 387067 clear commands, 823778 attachments cleared and 1 left undefined by their load op
vulkan: 36297 passes (46%) ended at buffer.c:2122
vulkan: 23318 passes (30%) ended at renderer.c:200
vulkan: 10498 passes (13%) ended at render.c:198
vulkan: 2355 passes (3%) ended at cmd.c:531
vulkan: 1822 passes (2%) ended at query.c:244
vulkan: 1327 passes (2%) ended at surface.c:160
vulkan: 1140 passes (1%) ended at dma.c:143
vulkan: 561 passes (1%) ended at buffer.c:777
vulkan: GPU-owned guest memory landed for the CPU 186759 times, render targets written back for an engine 0 times
perf: 60,0 frames a second over 5,0 s (169487 shown in all)
vulkan: display: 598 frame intervals of 16,69 ms (deviation 0,63 ms, 1st to 99th percentile 16,50 to 16,96 ms), 1 held for other than 1 refresh; the game's frames went from release to present in 14,2 ms (13,5 to 19,1), on to the display in 32,8 ms (28,0 to 33,3), 46,9 ms in all (46,5 to 47,2)
vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's
perf: 60,0 frames a second over 5,0 s (169787 shown in all)
vulkan: 59719212 draws, 174883 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 90432 finishes (311250 ms); 0 reads past queued releases (0 samples counts written on the GPU); 89065993 descriptor sets written, 30548863 reused; 17757357 draws kept the last one's shaders and pipeline (0 checked)
vulkan: 616 shaders translated (1219 ms), 627 pipelines made (300 from the cache, 22810 ms making, 0 ms waited for), 2154 render targets made, 14194 texture uploads (19890 MB); 0 frames over 50 ms in the last 600, the slowest 25 ms
vulkan: 281 pipelines of earlier runs made in the background (281 from the cache), 0 still to make
vulkan: memory used and budgeted: heap 0 2460 of 5142 MB (2370 ours), heap 1 137 of 11926 MB (128 ours), heap 2 69 of 176 MB (32 ours)
vulkan: caches: 95 render targets (109 MB, 12 parked), 849 textures (1699 MB), 17460 buffers (44 MB); 2231 of 5142 MB in use as they count it, 0 MB freed for the budget so far
vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy
vulkan: 11499123 rendering passes, 387122 clear commands, 826178 attachments cleared and 1 left undefined by their load op
vulkan: 22865 passes (38%) ended at renderer.c:200
vulkan: 22276 passes (37%) ended at buffer.c:2122
vulkan: 7066 passes (12%) ended at render.c:198
vulkan: 1679 passes (3%) ended at query.c:244
vulkan: 1606 passes (3%) ended at cmd.c:531
vulkan: 1337 passes (2%) ended at surface.c:160
vulkan: 1174 passes (2%) ended at dma.c:143
vulkan: 578 passes (1%) ended at buffer.c:777
vulkan: GPU-owned guest memory landed for the CPU 188075 times, render targets written back for an engine 0 times
perf: 60,0 frames a second over 5,0 s (170087 shown in all)
vulkan: display: 599 frame intervals of 16,67 ms (deviation 0,17 ms, 1st to 99th percentile 16,50 to 16,99 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 13,8 ms (13,2 to 17,0), on to the display in 32,8 ms (29,7 to 33,3), 46,6 ms in all (46,3 to 46,9)
vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's
perf: 60,0 frames a second over 5,0 s (170388 shown in all)
vulkan: 60006670 draws, 174883 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 91032 finishes (314991 ms); 0 reads past queued releases (0 samples counts written on the GPU); 89540191 descriptor sets written, 30651957 reused; 17852135 draws kept the last one's shaders and pipeline (0 checked)
vulkan: 616 shaders translated (1219 ms), 627 pipelines made (300 from the cache, 22810 ms making, 0 ms waited for), 2162 render targets made, 14334 texture uploads (19963 MB); 0 frames over 50 ms in the last 600, the slowest 27 ms
vulkan: 281 pipelines of earlier runs made in the background (281 from the cache), 0 still to make
vulkan: memory used and budgeted: heap 0 2716 of 5141 MB (2626 ours), heap 1 137 of 11926 MB (128 ours), heap 2 69 of 176 MB (32 ours)
vulkan: caches: 95 render targets (110 MB, 12 parked), 872 textures (1741 MB), 10998 buffers (41 MB); 2268 of 5141 MB in use as they count it, 0 MB freed for the budget so far
vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy
vulkan: 11569734 rendering passes, 387122 clear commands, 828578 attachments cleared and 1 left undefined by their load op
vulkan: 25403 passes (36%) ended at buffer.c:2122
vulkan: 23089 passes (33%) ended at renderer.c:200
vulkan: 12716 passes (18%) ended at render.c:198
vulkan: 2658 passes (4%) ended at query.c:244
vulkan: 1910 passes (3%) ended at cmd.c:531
vulkan: 1643 passes (2%) ended at surface.c:160
vulkan: 1200 passes (2%) ended at dma.c:143
vulkan: 600 passes (1%) ended at renderer.c:663
vulkan: GPU-owned guest memory landed for the CPU 189213 times, render targets written back for an engine 0 times
perf: 59,8 frames a second over 5,0 s (170687 shown in all)
vulkan: display: 594 frame intervals of 16,72 ms (deviation 0,97 ms, 1st to 99th percentile 16,48 to 16,98 ms), 2 held for other than 1 refresh; the game's frames went from release to present in 13,5 ms (0,1 to 29,0), on to the display in 32,0 ms (22,5 to 33,3), 45,0 ms in all (32,9 to 50,1)
vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's
perf: 59,8 frames a second over 5,0 s (170987 shown in all)
nvn: 171000 presents, 342001 submissions
vulkan: 60317345 draws, 174883 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 91633 finishes (319351 ms); 0 reads past queued releases (0 samples counts written on the GPU); 90047542 descriptor sets written, 30766816 reused; 17951932 draws kept the last one's shaders and pipeline (0 checked)
vulkan: 616 shaders translated (1219 ms), 627 pipelines made (300 from the cache, 22810 ms making, 0 ms waited for), 2162 render targets made, 14494 texture uploads (20108 MB); 0 frames over 50 ms in the last 600, the slowest 37 ms
vulkan: 281 pipelines of earlier runs made in the background (281 from the cache), 0 still to make
vulkan: memory used and budgeted: heap 0 2742 of 5134 MB (2653 ours), heap 1 137 of 11926 MB (128 ours), heap 2 69 of 176 MB (32 ours)
vulkan: caches: 94 render targets (103 MB, 12 parked), 844 textures (1763 MB), 16320 buffers (42 MB); 2289 of 5134 MB in use as they count it, 0 MB freed for the budget so far
vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy
vulkan: 11643115 rendering passes, 387122 clear commands, 830978 attachments cleared and 1 left undefined by their load op
vulkan: 30951 passes (42%) ended at buffer.c:2122
vulkan: 22842 passes (31%) ended at renderer.c:200
vulkan: 9934 passes (14%) ended at render.c:198
vulkan: 2983 passes (4%) ended at query.c:244
vulkan: 2249 passes (3%) ended at cmd.c:531
vulkan: 1516 passes (2%) ended at surface.c:160
vulkan: 1200 passes (2%) ended at dma.c:143
vulkan: 596 passes (1%) ended at renderer.c:663
vulkan: GPU-owned guest memory landed for the CPU 190337 times, render targets written back for an engine 0 times
perf: 60,0 frames a second over 5,0 s (171287 shown in all)
vulkan: display: 599 frame intervals of 16,67 ms (deviation 0,17 ms, 1st to 99th percentile 16,48 to 16,99 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 0,8 ms (0,1 to 5,2), on to the display in 32,1 ms (27,8 to 33,0), 32,9 ms in all (32,6 to 33,2)
vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's
perf: 60,0 frames a second over 5,0 s (171588 shown in all)
vulkan: 60584023 draws, 174883 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 92233 finishes (323168 ms); 0 reads past queued releases (0 samples counts written on the GPU); 90488417 descriptor sets written, 30859857 reused; 18041081 draws kept the last one's shaders and pipeline (0 checked)
vulkan: 616 shaders translated (1219 ms), 627 pipelines made (300 from the cache, 22810 ms making, 0 ms waited for), 2180 render targets made, 14625 texture uploads (20214 MB); 0 frames over 50 ms in the last 600, the slowest 30 ms
vulkan: 281 pipelines of earlier runs made in the background (281 from the cache), 0 still to make
vulkan: memory used and budgeted: heap 0 2762 of 5142 MB (2670 ours), heap 1 137 of 11926 MB (128 ours), heap 2 69 of 176 MB (32 ours)
vulkan: caches: 102 render targets (120 MB, 16 parked), 857 textures (1762 MB), 13596 buffers (41 MB); 2323 of 5142 MB in use as they count it, 0 MB freed for the budget so far
vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy
vulkan: 11708635 rendering passes, 387122 clear commands, 833378 attachments cleared and 1 left undefined by their load op
vulkan: 22563 passes (34%) ended at buffer.c:2122
vulkan: 22467 passes (34%) ended at renderer.c:200
vulkan: 8976 passes (14%) ended at render.c:198
vulkan: 4884 passes (7%) ended at query.c:244
vulkan: 1757 passes (3%) ended at cmd.c:531
vulkan: 1741 passes (3%) ended at surface.c:160
vulkan: 1200 passes (2%) ended at dma.c:143
vulkan: 600 passes (1%) ended at renderer.c:663
vulkan: GPU-owned guest memory landed for the CPU 191493 times, render targets written back for an engine 0 times
perf: 60,0 frames a second over 5,0 s (171888 shown in all)
vulkan: display: 599 frame intervals of 16,67 ms (deviation 0,17 ms, 1st to 99th percentile 16,47 to 16,97 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 0,8 ms (0,1 to 5,4), on to the display in 31,8 ms (27,1 to 32,7), 32,6 ms in all (32,3 to 32,9)
vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's
perf: 60,0 frames a second over 5,0 s (172189 shown in all)
vulkan: 60859844 draws, 174883 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 92833 finishes (327107 ms); 0 reads past queued releases (0 samples counts written on the GPU); 90946271 descriptor sets written, 30954725 reused; 18131276 draws kept the last one's shaders and pipeline (0 checked)
vulkan: 626 shaders translated (1220 ms), 636 pipelines made (301 from the cache, 22977 ms making, 0 ms waited for), 2189 render targets made, 14716 texture uploads (20273 MB); 0 frames over 50 ms in the last 600, the slowest 23 ms
vulkan: 281 pipelines of earlier runs made in the background (281 from the cache), 0 still to make
vulkan: memory used and budgeted: heap 0 2772 of 5141 MB (2684 ours), heap 1 137 of 11926 MB (128 ours), heap 2 69 of 176 MB (32 ours)
vulkan: caches: 94 render targets (103 MB, 12 parked), 712 textures (1463 MB), 13160 buffers (32 MB); 1977 of 5141 MB in use as they count it, 0 MB freed for the budget so far
vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy
vulkan: 11777780 rendering passes, 387122 clear commands, 835778 attachments cleared and 1 left undefined by their load op
vulkan: 26425 passes (38%) ended at buffer.c:2122
vulkan: 22335 passes (32%) ended at renderer.c:200
vulkan: 9954 passes (14%) ended at render.c:198
vulkan: 3658 passes (5%) ended at query.c:244
vulkan: 1885 passes (3%) ended at cmd.c:531
vulkan: 1761 passes (3%) ended at surface.c:160
vulkan: 1200 passes (2%) ended at dma.c:143
vulkan: 600 passes (1%) ended at renderer.c:663
vulkan: GPU-owned guest memory landed for the CPU 192639 times, render targets written back for an engine 0 times
perf: 60,0 frames a second over 5,0 s (172489 shown in all)
vulkan: display: 599 frame intervals of 16,67 ms (deviation 0,16 ms, 1st to 99th percentile 16,50 to 16,96 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 0,2 ms (0,1 to 1,9), on to the display in 32,1 ms (30,6 to 32,5), 32,3 ms in all (32,0 to 32,6)
vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's
perf: 60,0 frames a second over 5,0 s (172790 shown in all)
nvn: 172800 presents, 345601 submissions
vulkan: 61066702 draws, 174883 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 93433 finishes (329359 ms); 0 reads past queued releases (0 samples counts written on the GPU); 91289206 descriptor sets written, 31025974 reused; 18200648 draws kept the last one's shaders and pipeline (0 checked)
vulkan: 641 shaders translated (1223 ms), 648 pipelines made (302 from the cache, 23903 ms making, 0 ms waited for), 2199 render targets made, 14784 texture uploads (20303 MB); 0 frames over 50 ms in the last 600, the slowest 23 ms
vulkan: 281 pipelines of earlier runs made in the background (281 from the cache), 0 still to make
vulkan: memory used and budgeted: heap 0 2784 of 5134 MB (2695 ours), heap 1 137 of 11926 MB (128 ours), heap 2 69 of 176 MB (32 ours)
vulkan: caches: 103 render targets (117 MB, 17 parked), 603 textures (1265 MB), 11177 buffers (33 MB); 1794 of 5134 MB in use as they count it, 0 MB freed for the budget so far
vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy
vulkan: 11834017 rendering passes, 387122 clear commands, 838580 attachments cleared and 1 left undefined by their load op
vulkan: 22602 passes (40%) ended at renderer.c:200
vulkan: 19302 passes (34%) ended at buffer.c:2122
vulkan: 6785 passes (12%) ended at render.c:198
vulkan: 1951 passes (3%) ended at query.c:244
vulkan: 1377 passes (2%) ended at cmd.c:531
vulkan: 1318 passes (2%) ended at surface.c:160
vulkan: 1200 passes (2%) ended at dma.c:143
vulkan: 593 passes (1%) ended at buffer.c:777
vulkan: GPU-owned guest memory landed for the CPU 193860 times, render targets written back for an engine 0 times
perf: 60,0 frames a second over 5,0 s (173090 shown in all)
vulkan: display: 599 frame intervals of 16,67 ms (deviation 0,17 ms, 1st to 99th percentile 16,49 to 16,97 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 0,2 ms (0,1 to 1,3), on to the display in 31,9 ms (30,7 to 32,2), 32,1 ms in all (31,8 to 32,3)
vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's
perf: 60,0 frames a second over 5,0 s (173391 shown in all)
vulkan: 61319300 draws, 174883 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 94016 finishes (331915 ms); 0 reads past queued releases (0 samples counts written on the GPU); 91698912 descriptor sets written, 31121492 reused; 18285020 draws kept the last one's shaders and pipeline (0 checked)
vulkan: 641 shaders translated (1223 ms), 648 pipelines made (302 from the cache, 23903 ms making, 0 ms waited for), 2202 render targets made, 14837 texture uploads (20318 MB); 0 frames over 50 ms in the last 600, the slowest 30 ms
vulkan: 281 pipelines of earlier runs made in the background (281 from the cache), 0 still to make
vulkan: memory used and budgeted: heap 0 2460 of 5142 MB (2370 ours), heap 1 137 of 11926 MB (128 ours), heap 2 69 of 176 MB (32 ours)
vulkan: caches: 95 render targets (109 MB, 12 parked), 518 textures (1017 MB), 20607 buffers (40 MB); 1541 of 5142 MB in use as they count it, 0 MB freed for the budget so far
vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy
vulkan: 11904094 rendering passes, 387289 clear commands, 841022 attachments cleared and 1 left undefined by their load op
vulkan: 27485 passes (39%) ended at buffer.c:2122
vulkan: 22986 passes (33%) ended at renderer.c:200
vulkan: 9625 passes (14%) ended at render.c:198
vulkan: 4711 passes (7%) ended at query.c:244
vulkan: 1696 passes (2%) ended at cmd.c:531
vulkan: 1164 passes (2%) ended at dma.c:143
vulkan: 1078 passes (2%) ended at surface.c:160
vulkan: 570 passes (1%) ended at buffer.c:777
vulkan: GPU-owned guest memory landed for the CPU 195214 times, render targets written back for an engine 0 times
perf: 60,0 frames a second over 5,0 s (173691 shown in all)
vulkan: display: 597 frame intervals of 16,72 ms (deviation 0,93 ms, 1st to 99th percentile 16,51 to 16,97 ms), 2 held for other than 1 refresh; the game's frames went from release to present in 1,7 ms (0,1 to 13,8), on to the display in 30,4 ms (24,1 to 32,0), 31,9 ms in all (31,5 to 32,1)
vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's
perf: 60,0 frames a second over 5,0 s (173992 shown in all)
vulkan: 61608035 draws, 174883 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 94595 finishes (336070 ms); 0 reads past queued releases (0 samples counts written on the GPU); 92176085 descriptor sets written, 31222417 reused; 18380487 draws kept the last one's shaders and pipeline (0 checked)
vulkan: 641 shaders translated (1223 ms), 648 pipelines made (302 from the cache, 23903 ms making, 0 ms waited for), 2223 render targets made, 15138 texture uploads (20511 MB); 0 frames over 50 ms in the last 600, the slowest 31 ms
vulkan: 281 pipelines of earlier runs made in the background (281 from the cache), 0 still to make
vulkan: memory used and budgeted: heap 0 2536 of 5142 MB (2445 ours), heap 1 137 of 11926 MB (128 ours), heap 2 69 of 176 MB (32 ours)
vulkan: caches: 104 render targets (122 MB, 17 parked), 689 textures (1293 MB), 19247 buffers (34 MB); 1836 of 5142 MB in use as they count it, 0 MB freed for the budget so far
vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy
vulkan: 11978666 rendering passes, 387359 clear commands, 843550 attachments cleared and 1 left undefined by their load op
vulkan: 26422 passes (35%) ended at buffer.c:2122
vulkan: 22877 passes (31%) ended at renderer.c:200
vulkan: 13515 passes (18%) ended at render.c:198
vulkan: 4895 passes (7%) ended at query.c:244
vulkan: 2049 passes (3%) ended at cmd.c:531
vulkan: 1621 passes (2%) ended at surface.c:160
vulkan: 1154 passes (2%) ended at dma.c:143
vulkan: 580 passes (1%) ended at renderer.c:663
vulkan: GPU-owned guest memory landed for the CPU 196510 times, render targets written back for an engine 0 times
perf: 60,0 frames a second over 5,0 s (174292 shown in all)
vulkan: display: 598 frame intervals of 16,69 ms (deviation 0,71 ms, 1st to 99th percentile 16,49 to 16,98 ms), 1 held for other than 1 refresh; the game's frames went from release to present in 1,9 ms (0,1 to 11,0), on to the display in 29,8 ms (23,7 to 31,6), 31,6 ms in all (31,2 to 31,9)
vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's
perf: 59,8 frames a second over 5,0 s (174592 shown in all)
nvn: 174600 presents, 349201 submissions
vulkan: 61909729 draws, 174883 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 95195 finishes (340423 ms); 0 reads past queued releases (0 samples counts written on the GPU); 92676386 descriptor sets written, 31326920 reused; 18477904 draws kept the last one's shaders and pipeline (0 checked)
vulkan: 641 shaders translated (1223 ms), 648 pipelines made (302 from the cache, 23903 ms making, 0 ms waited for), 2223 render targets made, 15384 texture uploads (20745 MB); 0 frames over 50 ms in the last 600, the slowest 33 ms
vulkan: 281 pipelines of earlier runs made in the background (281 from the cache), 0 still to make
vulkan: memory used and budgeted: heap 0 2528 of 5133 MB (2438 ours), heap 1 137 of 11926 MB (128 ours), heap 2 69 of 176 MB (32 ours)
vulkan: caches: 96 render targets (113 MB, 13 parked), 914 textures (1825 MB), 14478 buffers (36 MB); 2356 of 5133 MB in use as they count it, 0 MB freed for the budget so far
vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy
vulkan: 12055413 rendering passes, 387359 clear commands, 845950 attachments cleared and 1 left undefined by their load op
vulkan: 27078 passes (35%) ended at buffer.c:2122
vulkan: 22977 passes (30%) ended at renderer.c:200
vulkan: 15710 passes (20%) ended at render.c:198
vulkan: 3923 passes (5%) ended at query.c:244
vulkan: 2055 passes (3%) ended at cmd.c:531
vulkan: 1764 passes (2%) ended at surface.c:160
vulkan: 1200 passes (2%) ended at dma.c:143
vulkan: 600 passes (1%) ended at renderer.c:663
vulkan: GPU-owned guest memory landed for the CPU 197607 times, render targets written back for an engine 0 times
perf: 60,0 frames a second over 5,0 s (174892 shown in all)
vulkan: display: 599 frame intervals of 16,69 ms (deviation 0,71 ms, 1st to 99th percentile 16,49 to 16,98 ms), 1 held for other than 1 refresh; the game's frames went from release to present in 15,2 ms (0,8 to 20,0), on to the display in 32,1 ms (27,6 to 33,3), 47,3 ms in all (31,3 to 48,2)
vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's
perf: 60,2 frames a second over 5,0 s (175194 shown in all)
vulkan: 62235271 draws, 174883 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 95795 finishes (344514 ms); 0 reads past queued releases (0 samples counts written on the GPU); 93211512 descriptor sets written, 31443470 reused; 18582618 draws kept the last one's shaders and pipeline (0 checked)
vulkan: 642 shaders translated (1224 ms), 649 pipelines made (303 from the cache, 23903 ms making, 0 ms waited for), 2239 render targets made, 15561 texture uploads (20849 MB); 0 frames over 50 ms in the last 600, the slowest 22 ms
vulkan: 281 pipelines of earlier runs made in the background (281 from the cache), 0 still to make
vulkan: memory used and budgeted: heap 0 2784 of 5141 MB (2695 ours), heap 1 137 of 11926 MB (128 ours), heap 2 69 of 176 MB (32 ours)
vulkan: caches: 102 render targets (116 MB, 17 parked), 899 textures (1901 MB), 18038 buffers (36 MB); 2441 of 5141 MB in use as they count it, 0 MB freed for the budget so far
vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy
vulkan: 12132249 rendering passes, 387412 clear commands, 848354 attachments cleared and 1 left undefined by their load op
vulkan: 33007 passes (43%) ended at buffer.c:2122
vulkan: 22785 passes (30%) ended at renderer.c:200
vulkan: 11075 passes (14%) ended at render.c:198
vulkan: 2725 passes (4%) ended at query.c:244
vulkan: 2262 passes (3%) ended at cmd.c:531
vulkan: 1729 passes (2%) ended at surface.c:160
vulkan: 1200 passes (2%) ended at dma.c:143
vulkan: 597 passes (1%) ended at renderer.c:663
vulkan: GPU-owned guest memory landed for the CPU 198709 times, render targets written back for an engine 0 times
perf: 60,0 frames a second over 5,0 s (175494 shown in all)
vulkan: display: 599 frame intervals of 16,69 ms (deviation 0,69 ms, 1st to 99th percentile 16,48 to 16,98 ms), 1 held for other than 1 refresh; the game's frames went from release to present in 15,2 ms (14,3 to 20,0), on to the display in 32,4 ms (28,0 to 33,3), 47,6 ms in all (47,3 to 48,0)
vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's
perf: 60,0 frames a second over 5,0 s (175795 shown in all)
vulkan: 62487495 draws, 174883 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 96395 finishes (348254 ms); 0 reads past queued releases (0 samples counts written on the GPU); 93630068 descriptor sets written, 31529962 reused; 18664824 draws kept the last one's shaders and pipeline (0 checked)
vulkan: 642 shaders translated (1224 ms), 649 pipelines made (303 from the cache, 23903 ms making, 0 ms waited for), 2246 render targets made, 15612 texture uploads (20878 MB); 0 frames over 50 ms in the last 600, the slowest 33 ms
vulkan: 281 pipelines of earlier runs made in the background (281 from the cache), 0 still to make
vulkan: memory used and budgeted: heap 0 2720 of 5142 MB (2631 ours), heap 1 137 of 11926 MB (128 ours), heap 2 69 of 176 MB (32 ours)
vulkan: caches: 102 render targets (116 MB, 17 parked), 736 textures (1510 MB), 14647 buffers (35 MB); 2049 of 5142 MB in use as they count it, 0 MB freed for the budget so far
vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy
vulkan: 12196624 rendering passes, 387415 clear commands, 850952 attachments cleared and 1 left undefined by their load op
vulkan: 22780 passes (35%) ended at buffer.c:2122
vulkan: 22775 passes (35%) ended at renderer.c:200
vulkan: 9097 passes (14%) ended at render.c:198
vulkan: 3344 passes (5%) ended at query.c:244
vulkan: 1747 passes (3%) ended at cmd.c:531
vulkan: 1501 passes (2%) ended at surface.c:160
vulkan: 1200 passes (2%) ended at dma.c:143
vulkan: 600 passes (1%) ended at renderer.c:663
vulkan: GPU-owned guest memory landed for the CPU 199870 times, render targets written back for an engine 0 times
perf: 60,0 frames a second over 5,0 s (176095 shown in all)
vulkan: display: 595 frame intervals of 16,76 ms (deviation 1,21 ms, 1st to 99th percentile 16,50 to 17,00 ms), 3 held for other than 1 refresh; the game's frames went from release to present in 14,6 ms (14,0 to 18,8), on to the display in 33,0 ms (30,2 to 33,3), 47,4 ms in all (47,0 to 47,7)
vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's
perf: 60,0 frames a second over 5,0 s (176396 shown in all)
nvn: 176400 presents, 352801 submissions
vulkan: 62749325 draws, 174883 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 96995 finishes (352062 ms); 0 reads past queued releases (0 samples counts written on the GPU); 94061059 descriptor sets written, 31625479 reused; 18750790 draws kept the last one's shaders and pipeline (0 checked)
vulkan: 642 shaders translated (1224 ms), 649 pipelines made (303 from the cache, 23903 ms making, 0 ms waited for), 2246 render targets made, 15767 texture uploads (21009 MB); 0 frames over 50 ms in the last 600, the slowest 33 ms
vulkan: 281 pipelines of earlier runs made in the background (281 from the cache), 0 still to make
vulkan: memory used and budgeted: heap 0 2776 of 5134 MB (2688 ours), heap 1 137 of 11926 MB (128 ours), heap 2 69 of 176 MB (32 ours)
vulkan: caches: 95 render targets (107 MB, 13 parked), 703 textures (1533 MB), 8893 buffers (38 MB); 2056 of 5134 MB in use as they count it, 0 MB freed for the budget so far
vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy
vulkan: 12262047 rendering passes, 387415 clear commands, 853352 attachments cleared and 1 left undefined by their load op
vulkan: 23150 passes (35%) ended at renderer.c:200
vulkan: 22307 passes (34%) ended at buffer.c:2122
vulkan: 11177 passes (17%) ended at render.c:198
vulkan: 2144 passes (3%) ended at query.c:244
vulkan: 1831 passes (3%) ended at cmd.c:531
vulkan: 1700 passes (3%) ended at surface.c:160
vulkan: 1200 passes (2%) ended at dma.c:143
vulkan: 600 passes (1%) ended at renderer.c:663
vulkan: GPU-owned guest memory landed for the CPU 201014 times, render targets written back for an engine 0 times
perf: 60,0 frames a second over 5,0 s (176697 shown in all)
vulkan: display: 599 frame intervals of 16,69 ms (deviation 0,70 ms, 1st to 99th percentile 16,49 to 16,97 ms), 1 held for other than 1 refresh; the game's frames went from release to present in 14,3 ms (13,7 to 19,7), on to the display in 32,8 ms (28,4 to 33,3), 47,1 ms in all (46,8 to 47,4)
vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's
perf: 60,0 frames a second over 5,0 s (176997 shown in all)
vulkan: 62962049 draws, 174883 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 97584 finishes (355381 ms); 0 reads past queued releases (0 samples counts written on the GPU); 94409869 descriptor sets written, 31702373 reused; 18819809 draws kept the last one's shaders and pipeline (0 checked)
vulkan: 642 shaders translated (1224 ms), 649 pipelines made (303 from the cache, 23903 ms making, 0 ms waited for), 2256 render targets made, 15866 texture uploads (21101 MB); 0 frames over 50 ms in the last 600, the slowest 39 ms
vulkan: 281 pipelines of earlier runs made in the background (281 from the cache), 0 still to make
vulkan: memory used and budgeted: heap 0 2780 of 5142 MB (2690 ours), heap 1 137 of 11926 MB (128 ours), heap 2 69 of 176 MB (32 ours)
vulkan: caches: 101 render targets (111 MB, 14 parked), 708 textures (1520 MB), 12003 buffers (32 MB); 2037 of 5142 MB in use as they count it, 0 MB freed for the budget so far
vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy
vulkan: 12320499 rendering passes, 387427 clear commands, 855752 attachments cleared and 1 left undefined by their load op
vulkan: 22726 passes (39%) ended at renderer.c:200
vulkan: 20891 passes (36%) ended at buffer.c:2122
vulkan: 7131 passes (12%) ended at render.c:198
vulkan: 1676 passes (3%) ended at query.c:244
vulkan: 1642 passes (3%) ended at surface.c:160
vulkan: 1417 passes (2%) ended at cmd.c:531
vulkan: 1176 passes (2%) ended at dma.c:143
vulkan: 594 passes (1%) ended at renderer.c:663
vulkan: GPU-owned guest memory landed for the CPU 202254 times, render targets written back for an engine 0 times
perf: 60,0 frames a second over 5,0 s (177298 shown in all)
vulkan: display: 599 frame intervals of 16,67 ms (deviation 0,17 ms, 1st to 99th percentile 16,50 to 16,98 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 13,8 ms (13,4 to 15,6), on to the display in 33,0 ms (31,2 to 33,3), 46,8 ms in all (46,5 to 47,1)
vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's
perf: 60,0 frames a second over 5,0 s (177599 shown in all)
vulkan: 63178199 draws, 174883 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 98175 finishes (358503 ms); 0 reads past queued releases (0 samples counts written on the GPU); 94765622 descriptor sets written, 31781020 reused; 18889333 draws kept the last one's shaders and pipeline (0 checked)
vulkan: 642 shaders translated (1224 ms), 649 pipelines made (303 from the cache, 23903 ms making, 0 ms waited for), 2260 render targets made, 16019 texture uploads (21219 MB); 0 frames over 50 ms in the last 600, the slowest 19 ms
vulkan: 281 pipelines of earlier runs made in the background (281 from the cache), 0 still to make
vulkan: memory used and budgeted: heap 0 2460 of 5141 MB (2370 ours), heap 1 137 of 11926 MB (128 ours), heap 2 69 of 176 MB (32 ours)
vulkan: caches: 95 render targets (109 MB, 12 parked), 697 textures (1434 MB), 9669 buffers (34 MB); 1951 of 5141 MB in use as they count it, 0 MB freed for the budget so far
vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy
vulkan: 12379914 rendering passes, 387473 clear commands, 858152 attachments cleared and 1 left undefined by their load op
vulkan: 23002 passes (39%) ended at renderer.c:200
vulkan: 20266 passes (34%) ended at buffer.c:2122
vulkan: 8922 passes (15%) ended at render.c:198
vulkan: 1744 passes (3%) ended at surface.c:160
vulkan: 1458 passes (2%) ended at cmd.c:531
vulkan: 1299 passes (2%) ended at query.c:244
vulkan: 1178 passes (2%) ended at dma.c:143
vulkan: 586 passes (1%) ended at buffer.c:777
vulkan: GPU-owned guest memory landed for the CPU 203561 times, render targets written back for an engine 0 times
perf: 60,0 frames a second over 5,0 s (177900 shown in all)
vulkan: display: 599 frame intervals of 16,66 ms (deviation 0,18 ms, 1st to 99th percentile 16,48 to 16,96 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 13,5 ms (13,2 to 14,0), on to the display in 33,0 ms (32,6 to 33,3), 46,5 ms in all (46,3 to 46,8)
vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's
nvn: 178200 presents, 356401 submissions
vulkan: 63313320 draws, 174883 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 98775 finishes (361173 ms); 0 reads past queued releases (0 samples counts written on the GPU); 94981619 descriptor sets written, 31839937 reused; 18941161 draws kept the last one's shaders and pipeline (0 checked)
vulkan: 642 shaders translated (1224 ms), 649 pipelines made (303 from the cache, 23903 ms making, 0 ms waited for), 2260 render targets made, 16019 texture uploads (21219 MB); 0 frames over 50 ms in the last 600, the slowest 21 ms
vulkan: 281 pipelines of earlier runs made in the background (281 from the cache), 0 still to make
vulkan: memory used and budgeted: heap 0 2460 of 5091 MB (2370 ours), heap 1 137 of 11926 MB (128 ours), heap 2 69 of 176 MB (32 ours)
vulkan: caches: 95 render targets (109 MB, 12 parked), 556 textures (1183 MB), 11400 buffers (31 MB); 1696 of 5091 MB in use as they count it, 0 MB freed for the budget so far
vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy
vulkan: 12430244 rendering passes, 387473 clear commands, 860552 attachments cleared and 1 left undefined by their load op
vulkan: 23193 passes (46%) ended at renderer.c:200
vulkan: 14606 passes (29%) ended at buffer.c:2122
vulkan: 6448 passes (13%) ended at render.c:198
vulkan: 1690 passes (3%) ended at surface.c:160
vulkan: 1200 passes (2%) ended at dma.c:143
vulkan: 738 passes (1%) ended at cmd.c:531
vulkan: 600 passes (1%) ended at renderer.c:663
vulkan: 600 passes (1%) ended at texture.c:1262
vulkan: GPU-owned guest memory landed for the CPU 204759 times, render targets written back for an engine 0 times
perf: 60,0 frames a second over 5,0 s (178201 shown in all)
perf: 60,0 frames a second over 5,0 s (178501 shown in all)
vulkan: a 64 ms frame: 4 shaders translated (0 ms), 2 pipelines made (0 ms waited for), 0 render targets made, 44 texture uploads (39649 KB), 33 ms in finishes
vulkan: display: 599 frame intervals of 16,72 ms (deviation 0,98 ms, 1st to 99th percentile 16,50 to 16,99 ms), 2 held for other than 1 refresh; the game's frames went from release to present in 15,2 ms (13,0 to 24,8), on to the display in 32,2 ms (24,9 to 33,3), 47,5 ms in all (46,1 to 50,2)
vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's
vulkan: 63502268 draws, 174883 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 99357 finishes (364573 ms); 0 reads past queued releases (0 samples counts written on the GPU); 95279486 descriptor sets written, 31923460 reused; 19004873 draws kept the last one's shaders and pipeline (0 checked)
vulkan: 646 shaders translated (1224 ms), 653 pipelines made (304 from the cache, 24085 ms making, 0 ms waited for), 2269 render targets made, 16176 texture uploads (21314 MB); 1 frames over 50 ms in the last 600, the slowest 64 ms
vulkan: 281 pipelines of earlier runs made in the background (281 from the cache), 0 still to make
vulkan: memory used and budgeted: heap 0 2460 of 5118 MB (2370 ours), heap 1 137 of 11926 MB (128 ours), heap 2 69 of 176 MB (32 ours)
vulkan: caches: 99 render targets (99 MB, 12 parked), 409 textures (902 MB), 11114 buffers (26 MB); 1400 of 5118 MB in use as they count it, 0 MB freed for the budget so far
vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy
vulkan: 12486362 rendering passes, 387638 clear commands, 862952 attachments cleared and 1 left undefined by their load op
vulkan: 23370 passes (42%) ended at renderer.c:200
vulkan: 18175 passes (32%) ended at buffer.c:2122
vulkan: 7881 passes (14%) ended at render.c:198
vulkan: 1550 passes (3%) ended at surface.c:160
vulkan: 1228 passes (2%) ended at cmd.c:531
vulkan: 1164 passes (2%) ended at dma.c:143
vulkan: 579 passes (1%) ended at texture.c:1262
vulkan: 578 passes (1%) ended at buffer.c:777
vulkan: GPU-owned guest memory landed for the CPU 206063 times, render targets written back for an engine 0 times
perf: 59,6 frames a second over 5,0 s (178800 shown in all)
perf: 60,0 frames a second over 5,0 s (179100 shown in all)
vulkan: display: 599 frame intervals of 16,67 ms (deviation 0,17 ms, 1st to 99th percentile 16,49 to 16,98 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 16,9 ms (16,4 to 21,3), on to the display in 32,8 ms (28,1 to 33,3), 49,7 ms in all (49,3 to 50,1)
vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's
vulkan: 63684496 draws, 174883 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 99908 finishes (368950 ms); 0 reads past queued releases (0 samples counts written on the GPU); 95563323 descriptor sets written, 32006095 reused; 19063750 draws kept the last one's shaders and pipeline (0 checked)
vulkan: 646 shaders translated (1224 ms), 653 pipelines made (304 from the cache, 24085 ms making, 0 ms waited for), 2276 render targets made, 16261 texture uploads (21360 MB); 0 frames over 50 ms in the last 600, the slowest 22 ms
vulkan: 281 pipelines of earlier runs made in the background (281 from the cache), 0 still to make
vulkan: memory used and budgeted: heap 0 2452 of 5130 MB (2364 ours), heap 1 137 of 11926 MB (128 ours), heap 2 69 of 176 MB (32 ours)
vulkan: caches: 102 render targets (104 MB, 10 parked), 487 textures (991 MB), 11592 buffers (28 MB); 1504 of 5130 MB in use as they count it, 0 MB freed for the budget so far
vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy
vulkan: 12540706 rendering passes, 388101 clear commands, 865352 attachments cleared and 1 left undefined by their load op
vulkan: 23107 passes (43%) ended at renderer.c:200
vulkan: 16661 passes (31%) ended at buffer.c:2122
vulkan: 7482 passes (14%) ended at render.c:198
vulkan: 1550 passes (3%) ended at surface.c:160
vulkan: 1527 passes (3%) ended at cmd.c:531
vulkan: 1096 passes (2%) ended at dma.c:143
vulkan: 548 passes (1%) ended at query.c:244
vulkan: 547 passes (1%) ended at texture.c:1262
vulkan: GPU-owned guest memory landed for the CPU 207528 times, render targets written back for an engine 0 times
perf: 60,0 frames a second over 5,0 s (179401 shown in all)
vulkan: a 57 ms frame: 16 shaders translated (4 ms), 16 pipelines made (0 ms waited for), 0 render targets made, 63 texture uploads (45156 KB), 19 ms in finishes
perf: 59,0 frames a second over 5,0 s (179696 shown in all)
vulkan: display: 598 frame intervals of 16,80 ms (deviation 1,78 ms, 1st to 99th percentile 16,49 to 16,96 ms), 4 held for other than 1 refresh; the game's frames went from release to present in 17,5 ms (15,2 to 28,7), on to the display in 32,1 ms (16,7 to 33,3), 49,5 ms in all (40,5 to 50,6)
vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's
perf: 60,0 frames a second over 5,0 s (179997 shown in all)
nvn: 180000 presents, 360001 submissions
vulkan: 63968432 draws, 174883 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 100187 finishes (369668 ms); 0 reads past queued releases (0 samples counts written on the GPU); 95967900 descriptor sets written, 32170162 reused; 19149135 draws kept the last one's shaders and pipeline (0 checked)
vulkan: 668 shaders translated (1229 ms), 672 pipelines made (311 from the cache, 25022 ms making, 0 ms waited for), 2290 render targets made, 16489 texture uploads (21478 MB); 1 frames over 50 ms in the last 600, the slowest 57 ms
vulkan: 281 pipelines of earlier runs made in the background (281 from the cache), 0 still to make
vulkan: memory used and budgeted: heap 0 2444 of 5130 MB (2356 ours), heap 1 137 of 11926 MB (128 ours), heap 2 69 of 176 MB (32 ours)
vulkan: caches: 101 render targets (94 MB, 9 parked), 648 textures (1294 MB), 15210 buffers (32 MB); 1793 of 5130 MB in use as they count it, 0 MB freed for the budget so far
vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy
vulkan: 12582453 rendering passes, 389658 clear commands, 868352 attachments cleared and 1 left undefined by their load op
vulkan: 22016 passes (53%) ended at renderer.c:200
vulkan: 13705 passes (33%) ended at buffer.c:2122
vulkan: 1671 passes (4%) ended at render.c:198
vulkan: 1391 passes (3%) ended at cmd.c:531
vulkan: 1171 passes (3%) ended at surface.c:160
vulkan: 556 passes (1%) ended at dma.c:143
vulkan: 345 passes (1%) ended at renderer.c:663
vulkan: 274 passes (1%) ended at buffer.c:777
vulkan: GPU-owned guest memory landed for the CPU 208043 times, render targets written back for an engine 0 times
perf: 60,0 frames a second over 5,0 s (180298 shown in all)
vulkan: display: 599 frame intervals of 16,69 ms (deviation 0,70 ms, 1st to 99th percentile 16,48 to 16,97 ms), 1 held for other than 1 refresh; the game's frames went from release to present in 16,5 ms (15,2 to 21,2), on to the display in 32,7 ms (27,1 to 33,3), 49,2 ms in all (47,4 to 49,5)
vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's
perf: 60,0 frames a second over 5,0 s (180598 shown in all)
vulkan: 64151506 draws, 174883 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 100787 finishes (371125 ms); 0 reads past queued releases (0 samples counts written on the GPU); 96264251 descriptor sets written, 32240935 reused; 19206459 draws kept the last one's shaders and pipeline (0 checked)
vulkan: 671 shaders translated (1230 ms), 673 pipelines made (311 from the cache, 25142 ms making, 0 ms waited for), 2540 render targets made, 16711 texture uploads (21655 MB); 0 frames over 50 ms in the last 600, the slowest 33 ms
vulkan: 281 pipelines of earlier runs made in the background (281 from the cache), 0 still to make
vulkan: memory used and budgeted: heap 0 2546 of 5117 MB (2448 ours), heap 1 137 of 11926 MB (128 ours), heap 2 69 of 176 MB (32 ours)
vulkan: caches: 122 render targets (150 MB, 20 parked), 740 textures (1330 MB), 12250 buffers (32 MB); 1920 of 5117 MB in use as they count it, 0 MB freed for the budget so far
vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy
vulkan: 12630423 rendering passes, 389682 clear commands, 870704 attachments cleared and 1 left undefined by their load op
vulkan: 23077 passes (48%) ended at renderer.c:200
vulkan: 16739 passes (35%) ended at buffer.c:2122
vulkan: 3042 passes (6%) ended at render.c:198
vulkan: 1139 passes (2%) ended at cmd.c:531
vulkan: 1112 passes (2%) ended at dma.c:143
vulkan: 873 passes (2%) ended at surface.c:160
vulkan: 600 passes (1%) ended at surface.c:970
vulkan: 596 passes (1%) ended at buffer.c:777
vulkan: GPU-owned guest memory landed for the CPU 209248 times, render targets written back for an engine 0 times
perf: 60,0 frames a second over 5,0 s (180898 shown in all)
vulkan: display: 598 frame intervals of 16,72 ms (deviation 0,88 ms, 1st to 99th percentile 16,50 to 16,95 ms), 2 held for other than 1 refresh; the game's frames went from release to present in 16,0 ms (15,2 to 19,4), on to the display in 33,0 ms (30,5 to 33,3), 49,0 ms in all (48,6 to 49,2)
vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's
perf: 60,0 frames a second over 5,0 s (181199 shown in all)
vulkan: 64291382 draws, 174883 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 101360 finishes (372218 ms); 0 reads past queued releases (0 samples counts written on the GPU); 96485883 descriptor sets written, 32301543 reused; 19250924 draws kept the last one's shaders and pipeline (0 checked)
vulkan: 675 shaders translated (1231 ms), 676 pipelines made (312 from the cache, 25190 ms making, 0 ms waited for), 2540 render targets made, 16921 texture uploads (21735 MB); 0 frames over 50 ms in the last 600, the slowest 34 ms
vulkan: 281 pipelines of earlier runs made in the background (281 from the cache), 0 still to make
vulkan: memory used and budgeted: heap 0 2528 of 5133 MB (2434 ours), heap 1 137 of 11926 MB (128 ours), heap 2 69 of 176 MB (32 ours)
vulkan: caches: 115 render targets (140 MB, 18 parked), 761 textures (1185 MB), 12216 buffers (27 MB); 1744 of 5133 MB in use as they count it, 0 MB freed for the budget so far
vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy
vulkan: 12681176 rendering passes, 390148 clear commands, 872626 attachments cleared and 1 left undefined by their load op
vulkan: 23926 passes (47%) ended at renderer.c:200
vulkan: 14972 passes (29%) ended at buffer.c:2122
vulkan: 6568 passes (13%) ended at render.c:198
vulkan: 1142 passes (2%) ended at dma.c:143
vulkan: 1043 passes (2%) ended at cmd.c:531
vulkan: 952 passes (2%) ended at surface.c:160
vulkan: 571 passes (1%) ended at surface.c:970
vulkan: 566 passes (1%) ended at buffer.c:777
vulkan: GPU-owned guest memory landed for the CPU 210857 times, render targets written back for an engine 0 times
perf: 60,0 frames a second over 5,0 s (181500 shown in all)
vulkan: display: 599 frame intervals of 16,67 ms (deviation 0,17 ms, 1st to 99th percentile 16,48 to 16,96 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 15,7 ms (15,3 to 17,4), on to the display in 33,0 ms (31,4 to 33,3), 48,6 ms in all (48,3 to 48,9)
vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's
nvn: 181800 presents, 363601 submissions
vulkan: 64419179 draws, 174883 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 101960 finishes (373409 ms); 0 reads past queued releases (0 samples counts written on the GPU); 96689451 descriptor sets written, 32356657 reused; 19293058 draws kept the last one's shaders and pipeline (0 checked)
vulkan: 676 shaders translated (1231 ms), 677 pipelines made (312 from the cache, 25206 ms making, 0 ms waited for), 2547 render targets made, 17002 texture uploads (21747 MB); 0 frames over 50 ms in the last 600, the slowest 19 ms
vulkan: 281 pipelines of earlier runs made in the background (281 from the cache), 0 still to make
vulkan: memory used and budgeted: heap 0 2528 of 5133 MB (2434 ours), heap 1 137 of 11926 MB (128 ours), heap 2 69 of 176 MB (32 ours)
vulkan: caches: 115 render targets (140 MB, 18 parked), 592 textures (838 MB), 10672 buffers (19 MB); 1390 of 5133 MB in use as they count it, 0 MB freed for the budget so far
vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy
vulkan: 12731712 rendering passes, 390652 clear commands, 874262 attachments cleared and 1 left undefined by their load op
vulkan: 24357 passes (48%) ended at renderer.c:200
vulkan: 13891 passes (27%) ended at buffer.c:2122
vulkan: 7248 passes (14%) ended at render.c:198
vulkan: 1200 passes (2%) ended at dma.c:143
vulkan: 893 passes (2%) ended at cmd.c:531
vulkan: 835 passes (2%) ended at surface.c:160
vulkan: 600 passes (1%) ended at surface.c:970
vulkan: 591 passes (1%) ended at buffer.c:777
vulkan: GPU-owned guest memory landed for the CPU 212530 times, render targets written back for an engine 0 times
perf: 60,0 frames a second over 5,0 s (181801 shown in all)
perf: 60,0 frames a second over 5,0 s (182102 shown in all)
vulkan: display: 597 frame intervals of 16,75 ms (deviation 1,16 ms, 1st to 99th percentile 16,50 to 16,98 ms), 3 held for other than 1 refresh; the game's frames went from release to present in 15,6 ms (15,0 to 18,3), on to the display in 33,0 ms (30,1 to 33,3), 48,5 ms in all (48,0 to 48,7)
vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's
vulkan: 64536358 draws, 174883 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 102550 finishes (374421 ms); 0 reads past queued releases (0 samples counts written on the GPU); 96877478 descriptor sets written, 32405596 reused; 19333368 draws kept the last one's shaders and pipeline (0 checked)
vulkan: 692 shaders translated (1233 ms), 685 pipelines made (312 from the cache, 25538 ms making, 0 ms waited for), 2555 render targets made, 17047 texture uploads (21777 MB); 0 frames over 50 ms in the last 600, the slowest 33 ms
vulkan: 281 pipelines of earlier runs made in the background (281 from the cache), 0 still to make
vulkan: memory used and budgeted: heap 0 2506 of 5133 MB (2411 ours), heap 1 137 of 11926 MB (128 ours), heap 2 69 of 176 MB (32 ours)
vulkan: caches: 115 render targets (140 MB, 18 parked), 521 textures (665 MB), 5945 buffers (17 MB); 1215 of 5133 MB in use as they count it, 0 MB freed for the budget so far
vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy
vulkan: 12778730 rendering passes, 391161 clear commands, 875944 attachments cleared and 1 left undefined by their load op
vulkan: 24131 passes (51%) ended at renderer.c:200
vulkan: 11433 passes (24%) ended at buffer.c:2122
vulkan: 6564 passes (14%) ended at render.c:198
vulkan: 1180 passes (3%) ended at dma.c:143
vulkan: 1023 passes (2%) ended at surface.c:160
vulkan: 883 passes (2%) ended at cmd.c:531
vulkan: 590 passes (1%) ended at surface.c:970
vulkan: 584 passes (1%) ended at buffer.c:777
vulkan: GPU-owned guest memory landed for the CPU 214164 times, render targets written back for an engine 0 times
perf: 60,0 frames a second over 5,0 s (182403 shown in all)
perf: 60,0 frames a second over 5,0 s (182704 shown in all)
vulkan: 64661761 draws, 174883 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 102831 finishes (375031 ms); 0 reads past queued releases (0 samples counts written on the GPU); 97089543 descriptor sets written, 32444357 reused; 19376420 draws kept the last one's shaders and pipeline (0 checked)
vulkan: 692 shaders translated (1233 ms), 690 pipelines made (317 from the cache, 25539 ms making, 0 ms waited for), 2564 render targets made, 17229 texture uploads (21890 MB); 0 frames over 50 ms in the last 600, the slowest 33 ms
vulkan: 281 pipelines of earlier runs made in the background (281 from the cache), 0 still to make
vulkan: memory used and budgeted: heap 0 2498 of 5116 MB (2403 ours), heap 1 137 of 11926 MB (128 ours), heap 2 69 of 176 MB (32 ours)
vulkan: caches: 117 render targets (141 MB, 15 parked), 678 textures (995 MB), 12734 buffers (21 MB); 1557 of 5116 MB in use as they count it, 0 MB freed for the budget so far
vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy
vulkan: 12812421 rendering passes, 391499 clear commands, 878592 attachments cleared and 1 left undefined by their load op
vulkan: 17674 passes (52%) ended at renderer.c:200
vulkan: 10993 passes (33%) ended at buffer.c:2122
vulkan: 1268 passes (4%) ended at render.c:198
vulkan: 1014 passes (3%) ended at surface.c:160
vulkan: 885 passes (3%) ended at cmd.c:531
vulkan: 558 passes (2%) ended at dma.c:143
vulkan: 321 passes (1%) ended at renderer.c:663
vulkan: 279 passes (1%) ended at surface.c:970
vulkan: GPU-owned guest memory landed for the CPU 214763 times, render targets written back for an engine 0 times
perf: 59,8 frames a second over 5,0 s (183003 shown in all)
vulkan: display: 596 frame intervals of 16,78 ms (deviation 1,35 ms, 1st to 99th percentile 16,49 to 16,98 ms), 4 held for other than 1 refresh; the game's frames went from release to present in 15,9 ms (13,5 to 30,4), on to the display in 32,0 ms (18,7 to 33,3), 47,6 ms in all (40,9 to 48,4)
vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's
perf: 60,0 frames a second over 5,0 s (183303 shown in all)
vulkan: a 61 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 62 texture uploads (51971 KB), 27 ms in finishes
perf: 59,2 frames a second over 5,0 s (183599 shown in all)
nvn: 183600 presents, 367201 submissions
vulkan: 64833704 draws, 174883 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 103432 finishes (377158 ms); 0 reads past queued releases (0 samples counts written on the GPU); 97364133 descriptor sets written, 32516021 reused; 19431460 draws kept the last one's shaders and pipeline (0 checked)
vulkan: 692 shaders translated (1233 ms), 690 pipelines made (317 from the cache, 25539 ms making, 0 ms waited for), 2568 render targets made, 17461 texture uploads (22112 MB); 1 frames over 50 ms in the last 600, the slowest 61 ms
vulkan: 281 pipelines of earlier runs made in the background (281 from the cache), 0 still to make
vulkan: memory used and budgeted: heap 0 2528 of 5116 MB (2434 ours), heap 1 137 of 11926 MB (128 ours), heap 2 69 of 176 MB (32 ours)
vulkan: caches: 114 render targets (140 MB, 17 parked), 653 textures (1408 MB), 10055 buffers (30 MB); 1967 of 5116 MB in use as they count it, 0 MB freed for the budget so far
vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy
vulkan: 12857902 rendering passes, 391499 clear commands, 880992 attachments cleared and 1 left undefined by their load op
vulkan: 23607 passes (52%) ended at renderer.c:200
vulkan: 11834 passes (26%) ended at buffer.c:2122
vulkan: 4216 passes (9%) ended at render.c:198
vulkan: 1427 passes (3%) ended at surface.c:160
vulkan: 1200 passes (3%) ended at dma.c:143
vulkan: 1123 passes (2%) ended at cmd.c:531
vulkan: 593 passes (1%) ended at buffer.c:777
vulkan: 459 passes (1%) ended at surface.c:970
vulkan: GPU-owned guest memory landed for the CPU 216059 times, render targets written back for an engine 0 times
vulkan: display: 595 frame intervals of 16,80 ms (deviation 1,43 ms, 1st to 99th percentile 16,50 to 17,27 ms), 5 held for other than 1 refresh; the game's frames went from release to present in 14,9 ms (1,7 to 34,3), on to the display in 32,0 ms (18,4 to 33,3), 46,1 ms in all (34,7 to 56,1)
vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's
perf: 60,0 frames a second over 5,0 s (183900 shown in all)
vulkan: a 137 ms frame: 22 shaders translated (3 ms), 20 pipelines made (0 ms waited for), 0 render targets made, 102 texture uploads (111363 KB), 25 ms in finishes
perf: 56,2 frames a second over 5,0 s (184181 shown in all)
vulkan: 65047956 draws, 174883 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 103982 finishes (380167 ms); 0 reads past queued releases (0 samples counts written on the GPU); 97711718 descriptor sets written, 32597926 reused; 19501789 draws kept the last one's shaders and pipeline (0 checked)
vulkan: 718 shaders translated (1237 ms), 712 pipelines made (323 from the cache, 26131 ms making, 0 ms waited for), 2582 render targets made, 17617 texture uploads (22250 MB); 1 frames over 50 ms in the last 600, the slowest 137 ms
vulkan: 281 pipelines of earlier runs made in the background (281 from the cache), 0 still to make
vulkan: memory used and budgeted: heap 0 2772 of 5133 MB (2692 ours), heap 1 233 of 11926 MB (224 ours), heap 2 53 of 192 MB (16 ours)
vulkan: caches: 117 render targets (141 MB, 15 parked), 671 textures (1771 MB), 16786 buffers (49 MB); 2346 of 5133 MB in use as they count it, 0 MB freed for the budget so far
vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy
vulkan: 12911836 rendering passes, 391758 clear commands, 883616 attachments cleared and 1 left undefined by their load op
vulkan: 22651 passes (42%) ended at buffer.c:2122
vulkan: 22571 passes (42%) ended at renderer.c:200
vulkan: 2209 passes (4%) ended at render.c:198
vulkan: 1578 passes (3%) ended at cmd.c:531
vulkan: 1239 passes (2%) ended at surface.c:160
vulkan: 1098 passes (2%) ended at dma.c:143
vulkan: 657 passes (1%) ended at query.c:244
vulkan: 541 passes (1%) ended at buffer.c:777
vulkan: GPU-owned guest memory landed for the CPU 217343 times, render targets written back for an engine 0 times
vulkan: display: 596 frame intervals of 17,31 ms (deviation 5,03 ms, 1st to 99th percentile 16,50 to 33,45 ms), 17 held for other than 1 refresh; the game's frames went from release to present in 14,3 ms (1,1 to 39,5), on to the display in 27,7 ms (8,6 to 33,3), 41,0 ms in all (32,9 to 60,9)
vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's
perf: 58,6 frames a second over 5,0 s (184474 shown in all)
perf: 57,2 frames a second over 5,0 s (184761 shown in all)
vulkan: 65410055 draws, 174883 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 104582 finishes (385032 ms); 0 reads past queued releases (0 samples counts written on the GPU); 98304812 descriptor sets written, 32729062 reused; 19614976 draws kept the last one's shaders and pipeline (0 checked)
vulkan: 718 shaders translated (1237 ms), 712 pipelines made (323 from the cache, 26131 ms making, 0 ms waited for), 2583 render targets made, 17740 texture uploads (22289 MB); 0 frames over 50 ms in the last 600, the slowest 32 ms
vulkan: 281 pipelines of earlier runs made in the background (281 from the cache), 0 still to make
vulkan: memory used and budgeted: heap 0 2746 of 5133 MB (2655 ours), heap 1 137 of 11926 MB (128 ours), heap 2 69 of 176 MB (32 ours)
vulkan: caches: 108 render targets (103 MB, 6 parked), 529 textures (1331 MB), 25213 buffers (35 MB); 1856 of 5133 MB in use as they count it, 0 MB freed for the budget so far
vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy
vulkan: 12986954 rendering passes, 391758 clear commands, 886376 attachments cleared and 1 left undefined by their load op
vulkan: 41553 passes (55%) ended at buffer.c:2122
vulkan: 23262 passes (31%) ended at renderer.c:200
vulkan: 2373 passes (3%) ended at cmd.c:531
vulkan: 1916 passes (3%) ended at render.c:198
vulkan: 1641 passes (2%) ended at query.c:244
vulkan: 1200 passes (2%) ended at dma.c:143
vulkan: 1189 passes (2%) ended at surface.c:160
vulkan: 592 passes (1%) ended at buffer.c:777
vulkan: GPU-owned guest memory landed for the CPU 218481 times, render targets written back for an engine 0 times
vulkan: display: 595 frame intervals of 17,56 ms (deviation 3,74 ms, 1st to 99th percentile 16,50 to 33,42 ms), 32 held for other than 1 refresh; the game's frames went from release to present in 30,3 ms (3,0 to 40,3), on to the display in 18,2 ms (7,9 to 31,0), 48,7 ms in all (33,1 to 63,2)
vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's
perf: 56,4 frames a second over 5,0 s (185044 shown in all)
perf: 58,8 frames a second over 5,0 s (185339 shown in all)
nvn: 185400 presents, 370801 submissions
vulkan: 65733329 draws, 174883 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 105181 finishes (390021 ms); 0 reads past queued releases (0 samples counts written on the GPU); 98835910 descriptor sets written, 32844524 reused; 19715801 draws kept the last one's shaders and pipeline (0 checked)
vulkan: 724 shaders translated (1238 ms), 717 pipelines made (325 from the cache, 26233 ms making, 0 ms waited for), 2592 render targets made, 17783 texture uploads (22325 MB); 0 frames over 50 ms in the last 600, the slowest 27 ms
vulkan: 281 pipelines of earlier runs made in the background (281 from the cache), 0 still to make
vulkan: memory used and budgeted: heap 0 2738 of 5133 MB (2649 ours), heap 1 137 of 11926 MB (128 ours), heap 2 69 of 176 MB (32 ours)
vulkan: caches: 111 render targets (97 MB, 6 parked), 456 textures (1138 MB), 24536 buffers (28 MB); 1649 of 5133 MB in use as they count it, 0 MB freed for the budget so far
vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy
vulkan: 13050208 rendering passes, 391758 clear commands, 888826 attachments cleared and 1 left undefined by their load op
vulkan: 30118 passes (48%) ended at buffer.c:2122
vulkan: 23533 passes (37%) ended at renderer.c:200
vulkan: 2244 passes (4%) ended at cmd.c:531
vulkan: 1793 passes (3%) ended at render.c:198
vulkan: 1199 passes (2%) ended at dma.c:143
vulkan: 1198 passes (2%) ended at query.c:244
vulkan: 1171 passes (2%) ended at surface.c:160
vulkan: 590 passes (1%) ended at buffer.c:777
vulkan: GPU-owned guest memory landed for the CPU 219606 times, render targets written back for an engine 0 times
vulkan: display: 598 frame intervals of 17,16 ms (deviation 2,80 ms, 1st to 99th percentile 16,49 to 33,26 ms), 18 held for other than 1 refresh; the game's frames went from release to present in 27,6 ms (16,5 to 38,8), on to the display in 21,2 ms (8,0 to 33,2), 49,0 ms in all (40,0 to 61,4)
vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's
perf: 59,2 frames a second over 5,0 s (185636 shown in all)
perf: 59,8 frames a second over 5,0 s (185935 shown in all)
vulkan: 65991041 draws, 174883 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 105781 finishes (395848 ms); 0 reads past queued releases (0 samples counts written on the GPU); 99254072 descriptor sets written, 32941788 reused; 19803220 draws kept the last one's shaders and pipeline (0 checked)
vulkan: 734 shaders translated (1240 ms), 749 pipelines made (349 from the cache, 26486 ms making, 0 ms waited for), 2592 render targets made, 17809 texture uploads (22336 MB); 0 frames over 50 ms in the last 600, the slowest 42 ms
vulkan: 281 pipelines of earlier runs made in the background (281 from the cache), 0 still to make
vulkan: memory used and budgeted: heap 0 2738 of 4946 MB (2649 ours), heap 1 137 of 11926 MB (128 ours), heap 2 69 of 176 MB (32 ours)
vulkan: caches: 111 render targets (97 MB, 6 parked), 447 textures (1165 MB), 31392 buffers (36 MB); 1685 of 4946 MB in use as they count it, 0 MB freed for the budget so far
vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy
vulkan: 13108560 rendering passes, 391758 clear commands, 891292 attachments cleared and 1 left undefined by their load op
vulkan: 26682 passes (46%) ended at buffer.c:2122
vulkan: 22598 passes (39%) ended at renderer.c:200
vulkan: 1767 passes (3%) ended at query.c:244
vulkan: 1606 passes (3%) ended at cmd.c:531
vulkan: 1394 passes (2%) ended at render.c:198
vulkan: 862 passes (1%) ended at surface.c:160
vulkan: 838 passes (1%) ended at dma.c:143
vulkan: 596 passes (1%) ended at buffer.c:777
vulkan: GPU-owned guest memory landed for the CPU 220713 times, render targets written back for an engine 0 times
vulkan: display: 595 frame intervals of 17,11 ms (deviation 2,66 ms, 1st to 99th percentile 16,48 to 33,29 ms), 16 held for other than 1 refresh; the game's frames went from release to present in 17,0 ms (0,1 to 40,0), on to the display in 26,2 ms (8,8 to 33,3), 43,9 ms in all (32,9 to 64,6)
vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's
perf: 57,2 frames a second over 5,0 s (186222 shown in all)
perf: 57,6 frames a second over 5,0 s (186511 shown in all)
vulkan: 66335989 draws, 174883 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 106381 finishes (402012 ms); 0 reads past queued releases (0 samples counts written on the GPU); 99823346 descriptor sets written, 33062410 reused; 19916874 draws kept the last one's shaders and pipeline (0 checked)
vulkan: 742 shaders translated (1242 ms), 753 pipelines made (349 from the cache, 26654 ms making, 0 ms waited for), 2592 render targets made, 17870 texture uploads (22388 MB); 0 frames over 50 ms in the last 600, the slowest 27 ms
vulkan: 281 pipelines of earlier runs made in the background (281 from the cache), 0 still to make
vulkan: memory used and budgeted: heap 0 2738 of 5127 MB (2649 ours), heap 1 137 of 11926 MB (128 ours), heap 2 69 of 176 MB (32 ours)
vulkan: caches: 111 render targets (97 MB, 6 parked), 422 textures (1067 MB), 31876 buffers (34 MB); 1585 of 5127 MB in use as they count it, 0 MB freed for the budget so far
vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy
vulkan: 13179038 rendering passes, 391758 clear commands, 893692 attachments cleared and 1 left undefined by their load op
vulkan: 36112 passes (51%) ended at buffer.c:2122
vulkan: 23400 passes (33%) ended at renderer.c:200
vulkan: 2288 passes (3%) ended at cmd.c:531
vulkan: 1966 passes (3%) ended at query.c:244
vulkan: 1757 passes (2%) ended at render.c:198
vulkan: 1265 passes (2%) ended at surface.c:160
vulkan: 1200 passes (2%) ended at dma.c:143
vulkan: 600 passes (1%) ended at renderer.c:663
vulkan: GPU-owned guest memory landed for the CPU 221869 times, render targets written back for an engine 0 times
vulkan: display: 599 frame intervals of 17,11 ms (deviation 2,69 ms, 1st to 99th percentile 16,48 to 33,37 ms), 16 held for other than 1 refresh; the game's frames went from release to present in 28,4 ms (18,7 to 38,6), on to the display in 20,2 ms (7,8 to 30,9), 48,6 ms in all (35,5 to 60,1)
vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's
perf: 59,6 frames a second over 5,0 s (186810 shown in all)
perf: 60,0 frames a second over 5,0 s (187110 shown in all)
nvn: 187200 presents, 374401 submissions
vulkan: 66610649 draws, 174883 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 106981 finishes (404956 ms); 0 reads past queued releases (0 samples counts written on the GPU); 100272207 descriptor sets written, 33162895 reused; 20000197 draws kept the last one's shaders and pipeline (0 checked)
vulkan: 753 shaders translated (1244 ms), 759 pipelines made (350 from the cache, 26851 ms making, 0 ms waited for), 2598 render targets made, 17972 texture uploads (22450 MB); 0 frames over 50 ms in the last 600, the slowest 28 ms
vulkan: 281 pipelines of earlier runs made in the background (281 from the cache), 0 still to make
vulkan: memory used and budgeted: heap 0 2754 of 5140 MB (2664 ours), heap 1 137 of 11926 MB (128 ours), heap 2 69 of 176 MB (32 ours)
vulkan: caches: 105 render targets (102 MB, 9 parked), 492 textures (1169 MB), 24034 buffers (35 MB); 1682 of 5140 MB in use as they count it, 0 MB freed for the budget so far
vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy
vulkan: 13238302 rendering passes, 391793 clear commands, 896092 attachments cleared and 1 left undefined by their load op
vulkan: 25029 passes (42%) ended at buffer.c:2122
vulkan: 23925 passes (40%) ended at renderer.c:200
vulkan: 3464 passes (6%) ended at render.c:198
vulkan: 1761 passes (3%) ended at cmd.c:531
vulkan: 1200 passes (2%) ended at dma.c:143
vulkan: 1083 passes (2%) ended at surface.c:160
vulkan: 668 passes (1%) ended at query.c:244
vulkan: 593 passes (1%) ended at buffer.c:777
vulkan: GPU-owned guest memory landed for the CPU 223118 times, render targets written back for an engine 0 times
vulkan: display: 599 frame intervals of 16,69 ms (deviation 0,69 ms, 1st to 99th percentile 16,49 to 16,98 ms), 1 held for other than 1 refresh; the game's frames went from release to present in 14,4 ms (11,7 to 25,7), on to the display in 30,9 ms (19,3 to 33,3), 45,1 ms in all (44,8 to 45,4)
vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's
perf: 60,0 frames a second over 5,0 s (187411 shown in all)
perf: 60,0 frames a second over 5,0 s (187711 shown in all)
vulkan: 66862209 draws, 174883 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 107499 finishes (409296 ms); 0 reads past queued releases (0 samples counts written on the GPU); 100684356 descriptor sets written, 33253866 reused; 20085716 draws kept the last one's shaders and pipeline (0 checked)
vulkan: 757 shaders translated (1244 ms), 763 pipelines made (352 from the cache, 26993 ms making, 0 ms waited for), 2625 render targets made, 18075 texture uploads (22517 MB); 0 frames over 50 ms in the last 600, the slowest 30 ms
vulkan: 281 pipelines of earlier runs made in the background (281 from the cache), 0 still to make
vulkan: memory used and budgeted: heap 0 2778 of 5131 MB (2682 ours), heap 1 137 of 11926 MB (128 ours), heap 2 69 of 176 MB (32 ours)
vulkan: caches: 126 render targets (131 MB, 15 parked), 555 textures (1258 MB), 25593 buffers (32 MB); 1835 of 5131 MB in use as they count it, 0 MB freed for the budget so far
vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy
vulkan: 13302214 rendering passes, 392241 clear commands, 898656 attachments cleared and 1 left undefined by their load op
vulkan: 24968 passes (39%) ended at buffer.c:2122
vulkan: 22541 passes (35%) ended at renderer.c:200
vulkan: 8363 passes (13%) ended at render.c:198
vulkan: 1620 passes (3%) ended at cmd.c:531
vulkan: 1580 passes (2%) ended at query.c:244
vulkan: 1255 passes (2%) ended at surface.c:160
vulkan: 1030 passes (2%) ended at dma.c:143
vulkan: 572 passes (1%) ended at renderer.c:663
vulkan: GPU-owned guest memory landed for the CPU 224457 times, render targets written back for an engine 0 times
vulkan: display: 598 frame intervals of 16,75 ms (deviation 1,15 ms, 1st to 99th percentile 16,49 to 16,99 ms), 3 held for other than 1 refresh; the game's frames went from release to present in 17,0 ms (11,6 to 34,2), on to the display in 28,4 ms (13,0 to 33,3), 45,3 ms in all (35,0 to 49,9)
vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's
perf: 59,8 frames a second over 5,0 s (188011 shown in all)
perf: 58,2 frames a second over 5,0 s (188302 shown in all)
vulkan: 67221060 draws, 174883 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 108099 finishes (415237 ms); 0 reads past queued releases (0 samples counts written on the GPU); 101274791 descriptor sets written, 33381133 reused; 20200500 draws kept the last one's shaders and pipeline (0 checked)
vulkan: 764 shaders translated (1245 ms), 768 pipelines made (353 from the cache, 27091 ms making, 0 ms waited for), 2630 render targets made, 18149 texture uploads (22567 MB); 0 frames over 50 ms in the last 600, the slowest 24 ms
vulkan: 281 pipelines of earlier runs made in the background (281 from the cache), 0 still to make
vulkan: memory used and budgeted: heap 0 2744 of 5139 MB (2654 ours), heap 1 137 of 11926 MB (128 ours), heap 2 69 of 176 MB (32 ours)
vulkan: caches: 112 render targets (101 MB, 5 parked), 517 textures (1144 MB), 29450 buffers (29 MB); 1657 of 5139 MB in use as they count it, 0 MB freed for the budget so far
vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy
vulkan: 13371932 rendering passes, 392264 clear commands, 901550 attachments cleared and 1 left undefined by their load op
vulkan: 34864 passes (50%) ended at buffer.c:2122
vulkan: 23400 passes (34%) ended at renderer.c:200
vulkan: 2421 passes (3%) ended at cmd.c:531
vulkan: 2095 passes (3%) ended at render.c:198
vulkan: 2009 passes (3%) ended at query.c:244
vulkan: 1200 passes (2%) ended at dma.c:143
vulkan: 1154 passes (2%) ended at surface.c:160
vulkan: 600 passes (1%) ended at renderer.c:663
vulkan: GPU-owned guest memory landed for the CPU 225600 times, render targets written back for an engine 0 times
perf: 56,8 frames a second over 5,0 s (188587 shown in all)
vulkan: display: 594 frame intervals of 17,46 ms (deviation 3,52 ms, 1st to 99th percentile 16,50 to 33,45 ms), 28 held for other than 1 refresh; the game's frames went from release to present in 30,5 ms (3,6 to 40,0), on to the display in 17,7 ms (7,6 to 31,6), 48,4 ms in all (34,7 to 63,0)
vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's
perf: 57,4 frames a second over 5,0 s (188874 shown in all)
nvn: 189000 presents, 378001 submissions
vulkan: 67589234 draws, 174883 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 108701 finishes (421486 ms); 0 reads past queued releases (0 samples counts written on the GPU); 101879448 descriptor sets written, 33512832 reused; 20316736 draws kept the last one's shaders and pipeline (0 checked)
vulkan: 764 shaders translated (1245 ms), 768 pipelines made (353 from the cache, 27091 ms making, 0 ms waited for), 2635 render targets made, 18243 texture uploads (22608 MB); 0 frames over 50 ms in the last 600, the slowest 35 ms
vulkan: 281 pipelines of earlier runs made in the background (281 from the cache), 0 still to make
vulkan: memory used and budgeted: heap 0 2736 of 5139 MB (2648 ours), heap 1 137 of 11926 MB (128 ours), heap 2 69 of 176 MB (32 ours)
vulkan: caches: 111 render targets (95 MB, 5 parked), 511 textures (1129 MB), 21914 buffers (27 MB); 1631 of 5139 MB in use as they count it, 0 MB freed for the budget so far
vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy
vulkan: 13442282 rendering passes, 392264 clear commands, 904324 attachments cleared and 1 left undefined by their load op
vulkan: 35567 passes (51%) ended at buffer.c:2122
vulkan: 23400 passes (33%) ended at renderer.c:200
vulkan: 2457 passes (3%) ended at cmd.c:531
vulkan: 1986 passes (3%) ended at render.c:198
vulkan: 1922 passes (3%) ended at query.c:244
vulkan: 1200 passes (2%) ended at dma.c:143
vulkan: 1158 passes (2%) ended at surface.c:160
vulkan: 600 passes (1%) ended at renderer.c:663
vulkan: GPU-owned guest memory landed for the CPU 226728 times, render targets written back for an engine 0 times
perf: 55,6 frames a second over 5,0 s (189152 shown in all)
vulkan: display: 599 frame intervals of 17,70 ms (deviation 4,01 ms, 1st to 99th percentile 16,47 to 33,55 ms), 37 held for other than 1 refresh; the game's frames went from release to present in 32,4 ms (19,0 to 45,6), on to the display in 17,4 ms (7,3 to 28,9), 49,9 ms in all (41,2 to 66,4)
vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's
perf: 58,2 frames a second over 5,0 s (189444 shown in all)
vulkan: 67925918 draws, 174883 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 109301 finishes (427704 ms); 0 reads past queued releases (0 samples counts written on the GPU); 102434885 descriptor sets written, 33630763 reused; 20429109 draws kept the last one's shaders and pipeline (0 checked)
vulkan: 770 shaders translated (1246 ms), 772 pipelines made (353 from the cache, 27172 ms making, 0 ms waited for), 2640 render targets made, 18301 texture uploads (22648 MB); 0 frames over 50 ms in the last 600, the slowest 36 ms
vulkan: 281 pipelines of earlier runs made in the background (281 from the cache), 0 still to make
vulkan: memory used and budgeted: heap 0 2778 of 5130 MB (2688 ours), heap 1 137 of 11926 MB (128 ours), heap 2 69 of 176 MB (32 ours)
vulkan: caches: 111 render targets (95 MB, 5 parked), 502 textures (1180 MB), 21745 buffers (31 MB); 1688 of 5130 MB in use as they count it, 0 MB freed for the budget so far
vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy
vulkan: 13506733 rendering passes, 392264 clear commands, 906976 attachments cleared and 1 left undefined by their load op
vulkan: 29911 passes (46%) ended at buffer.c:2122
vulkan: 23400 passes (36%) ended at renderer.c:200
vulkan: 2267 passes (4%) ended at cmd.c:531
vulkan: 2052 passes (3%) ended at query.c:244
vulkan: 1920 passes (3%) ended at render.c:198
vulkan: 1200 passes (2%) ended at dma.c:143
vulkan: 1159 passes (2%) ended at surface.c:160
vulkan: 600 passes (1%) ended at renderer.c:663
vulkan: GPU-owned guest memory landed for the CPU 227867 times, render targets written back for an engine 0 times
perf: 59,4 frames a second over 5,0 s (189741 shown in all)
vulkan: display: 599 frame intervals of 16,94 ms (deviation 2,13 ms, 1st to 99th percentile 16,51 to 33,18 ms), 10 held for other than 1 refresh; the game's frames went from release to present in 28,9 ms (18,2 to 37,9), on to the display in 20,4 ms (7,7 to 31,5), 49,4 ms in all (42,5 to 58,9)
vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's
perf: 58,2 frames a second over 5,0 s (190032 shown in all)
vulkan: 68224600 draws, 174883 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 109901 finishes (433649 ms); 0 reads past queued releases (0 samples counts written on the GPU); 102926614 descriptor sets written, 33736406 reused; 20529507 draws kept the last one's shaders and pipeline (0 checked)
vulkan: 770 shaders translated (1246 ms), 772 pipelines made (353 from the cache, 27172 ms making, 0 ms waited for), 2650 render targets made, 18364 texture uploads (22688 MB); 0 frames over 50 ms in the last 600, the slowest 24 ms
vulkan: 281 pipelines of earlier runs made in the background (281 from the cache), 0 still to make
vulkan: memory used and budgeted: heap 0 2790 of 5127 MB (2699 ours), heap 1 137 of 11926 MB (128 ours), heap 2 69 of 176 MB (32 ours)
vulkan: caches: 116 render targets (107 MB, 10 parked), 474 textures (1186 MB), 21101 buffers (30 MB); 1718 of 5127 MB in use as they count it, 0 MB freed for the budget so far
vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy
vulkan: 13567022 rendering passes, 392264 clear commands, 909376 attachments cleared and 1 left undefined by their load op
vulkan: 26729 passes (44%) ended at buffer.c:2122
vulkan: 23437 passes (39%) ended at renderer.c:200
vulkan: 2039 passes (3%) ended at cmd.c:531
vulkan: 1815 passes (3%) ended at render.c:198
vulkan: 1473 passes (2%) ended at query.c:244
vulkan: 1200 passes (2%) ended at dma.c:143
vulkan: 1148 passes (2%) ended at surface.c:160
vulkan: 594 passes (1%) ended at buffer.c:777
vulkan: GPU-owned guest memory landed for the CPU 229017 times, render targets written back for an engine 0 times
perf: 59,4 frames a second over 5,0 s (190329 shown in all)
vulkan: display: 599 frame intervals of 17,06 ms (deviation 2,52 ms, 1st to 99th percentile 16,50 to 33,33 ms), 14 held for other than 1 refresh; the game's frames went from release to present in 26,2 ms (17,2 to 38,5), on to the display in 22,7 ms (8,0 to 32,3), 49,0 ms in all (34,0 to 60,8)
vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's
nvn: the game records indirect draws (DrawArraysIndirect)
vulkan: a 53 ms frame: 6 shaders translated (1 ms), 5 pipelines made (0 ms waited for), 0 render targets made, 2 texture uploads (118 KB), 15 ms in finishes
vulkan: a 54 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 2 ms in finishes
vulkan: a 52 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 2 ms in finishes
perf: 53,0 frames a second over 5,0 s (190595 shown in all)
nvn: 190800 presents, 381601 submissions
vulkan: 68520586 draws, 174883 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 110501 finishes (437494 ms); 0 reads past queued releases (0 samples counts written on the GPU); 103416905 descriptor sets written, 33838105 reused; 20631111 draws kept the last one's shaders and pipeline (0 checked)
vulkan: 784 shaders translated (1249 ms), 786 pipelines made (355 from the cache, 28219 ms making, 0 ms waited for), 2655 render targets made, 18476 texture uploads (22750 MB); 3 frames over 50 ms in the last 600, the slowest 54 ms
vulkan: 281 pipelines of earlier runs made in the background (281 from the cache), 0 still to make
vulkan: memory used and budgeted: heap 0 2748 of 5139 MB (2659 ours), heap 1 233 of 11926 MB (224 ours), heap 2 69 of 176 MB (32 ours)
vulkan: caches: 112 render targets (108 MB, 10 parked), 532 textures (1184 MB), 20215 buffers (48 MB); 1721 of 5139 MB in use as they count it, 0 MB freed for the budget so far
vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy
vulkan: 13632774 rendering passes, 392264 clear commands, 911776 attachments cleared and 1 left undefined by their load op
vulkan: 31438 passes (48%) ended at buffer.c:2122
vulkan: 23767 passes (36%) ended at renderer.c:200
vulkan: 2510 passes (4%) ended at cmd.c:531
vulkan: 2145 passes (3%) ended at render.c:198
vulkan: 1200 passes (2%) ended at dma.c:143
vulkan: 1134 passes (2%) ended at surface.c:160
vulkan: 689 passes (1%) ended at buffer.c:1109
vulkan: 596 passes (1%) ended at texture.c:1262
vulkan: GPU-owned guest memory landed for the CPU 230146 times, render targets written back for an engine 0 times
perf: 46,6 frames a second over 5,0 s (190829 shown in all)
vulkan: display: 598 frame intervals of 19,37 ms (deviation 6,99 ms, 1st to 99th percentile 16,48 to 49,82 ms), 86 held for other than 1 refresh; the game's frames went from release to present in 29,7 ms (16,4 to 72,4), on to the display in 24,4 ms (9,0 to 33,4), 54,1 ms in all (40,6 to 94,5)
vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's
perf: 60,0 frames a second over 5,0 s (191129 shown in all)
vulkan: 68754971 draws, 174883 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 111081 finishes (438524 ms); 0 reads past queued releases (0 samples counts written on the GPU); 103801609 descriptor sets written, 33922261 reused; 20713145 draws kept the last one's shaders and pipeline (0 checked)
vulkan: 784 shaders translated (1249 ms), 786 pipelines made (355 from the cache, 28219 ms making, 0 ms waited for), 2663 render targets made, 18515 texture uploads (22765 MB); 0 frames over 50 ms in the last 600, the slowest 29 ms
vulkan: 281 pipelines of earlier runs made in the background (281 from the cache), 0 still to make
vulkan: memory used and budgeted: heap 0 2744 of 5089 MB (2654 ours), heap 1 137 of 11926 MB (128 ours), heap 2 69 of 176 MB (32 ours)
vulkan: caches: 108 render targets (101 MB, 5 parked), 467 textures (1049 MB), 22728 buffers (45 MB); 1577 of 5089 MB in use as they count it, 0 MB freed for the budget so far
vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy
vulkan: 13696695 rendering passes, 392460 clear commands, 914354 attachments cleared and 1 left undefined by their load op
vulkan: 29493 passes (46%) ended at buffer.c:2122
vulkan: 23765 passes (37%) ended at renderer.c:200
vulkan: 4688 passes (7%) ended at render.c:198
vulkan: 1623 passes (3%) ended at cmd.c:531
vulkan: 1158 passes (2%) ended at dma.c:143
vulkan: 1156 passes (2%) ended at surface.c:160
vulkan: 577 passes (1%) ended at buffer.c:777
vulkan: 575 passes (1%) ended at texture.c:1262
vulkan: GPU-owned guest memory landed for the CPU 231431 times, render targets written back for an engine 0 times
perf: 59,4 frames a second over 5,0 s (191427 shown in all)
vulkan: a 181 ms frame: 0 shaders translated (0 ms), 2 pipelines made (0 ms waited for), 0 render targets made, 119 texture uploads (116735 KB), 62 ms in finishes
vulkan: a 50 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 38 ms in finishes
nvn: the first texture of format 0x87 (target 1, 1024x512)
vulkan: display: 598 frame intervals of 17,61 ms (deviation 8,13 ms, 1st to 99th percentile 16,49 to 33,56 ms), 24 held for other than 1 refresh; the game's frames went from release to present in 25,0 ms (16,5 to 44,3), on to the display in 24,4 ms (7,7 to 33,2), 49,4 ms in all (32,3 to 66,0)
vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's
perf: 53,4 frames a second over 5,0 s (191694 shown in all)
perf: 58,6 frames a second over 5,0 s (191988 shown in all)
vulkan: 69081860 draws, 174883 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 111681 finishes (442315 ms); 0 reads past queued releases (0 samples counts written on the GPU); 104344115 descriptor sets written, 34035425 reused; 20832922 draws kept the last one's shaders and pipeline (0 checked)
vulkan: 792 shaders translated (1251 ms), 797 pipelines made (359 from the cache, 28593 ms making, 0 ms waited for), 2675 render targets made, 18929 texture uploads (23049 MB); 2 frames over 50 ms in the last 600, the slowest 181 ms
vulkan: 281 pipelines of earlier runs made in the background (281 from the cache), 0 still to make
vulkan: memory used and budgeted: heap 0 2752 of 5127 MB (2661 ours), heap 1 265 of 11926 MB (256 ours), heap 2 69 of 176 MB (32 ours)
vulkan: caches: 116 render targets (110 MB, 9 parked), 736 textures (1907 MB), 17027 buffers (40 MB); 2448 of 5127 MB in use as they count it, 0 MB freed for the budget so far
vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy
vulkan: 13766171 rendering passes, 392460 clear commands, 916922 attachments cleared and 1 left undefined by their load op
vulkan: 36095 passes (52%) ended at buffer.c:2122
vulkan: 22916 passes (33%) ended at renderer.c:200
vulkan: 3318 passes (5%) ended at render.c:198
vulkan: 2525 passes (4%) ended at cmd.c:531
vulkan: 1200 passes (2%) ended at dma.c:143
vulkan: 1168 passes (2%) ended at surface.c:160
vulkan: 588 passes (1%) ended at buffer.c:777
vulkan: 465 passes (1%) ended at query.c:244
vulkan: GPU-owned guest memory landed for the CPU 232493 times, render targets written back for an engine 0 times
vulkan: display: 597 frame intervals of 17,00 ms (deviation 2,32 ms, 1st to 99th percentile 16,49 to 33,31 ms), 12 held for other than 1 refresh; the game's frames went from release to present in 23,9 ms (16,4 to 35,2), on to the display in 19,3 ms (7,2 to 32,0), 43,1 ms in all (31,5 to 50,3)
vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's
perf: 58,4 frames a second over 5,0 s (192281 shown in all)
perf: 57,6 frames a second over 5,0 s (192569 shown in all)
nvn: 192600 presents, 385201 submissions
vulkan: 69413061 draws, 174883 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 112281 finishes (443955 ms); 0 reads past queued releases (0 samples counts written on the GPU); 104898701 descriptor sets written, 34144383 reused; 20951838 draws kept the last one's shaders and pipeline (0 checked)
vulkan: 794 shaders translated (1251 ms), 800 pipelines made (361 from the cache, 28667 ms making, 0 ms waited for), 2679 render targets made, 19064 texture uploads (23117 MB); 0 frames over 50 ms in the last 600, the slowest 39 ms
vulkan: 281 pipelines of earlier runs made in the background (281 from the cache), 0 still to make
vulkan: memory used and budgeted: heap 0 2736 of 5116 MB (2648 ours), heap 1 137 of 11926 MB (128 ours), heap 2 69 of 176 MB (32 ours)
vulkan: caches: 111 render targets (95 MB, 5 parked), 801 textures (1993 MB), 15542 buffers (38 MB); 2506 of 5116 MB in use as they count it, 0 MB freed for the budget so far
vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy
vulkan: 13838143 rendering passes, 392483 clear commands, 919412 attachments cleared and 1 left undefined by their load op
vulkan: 39759 passes (55%) ended at buffer.c:2122
vulkan: 22926 passes (32%) ended at renderer.c:200
vulkan: 2729 passes (4%) ended at render.c:198
vulkan: 2711 passes (4%) ended at cmd.c:531
vulkan: 1184 passes (2%) ended at dma.c:143
vulkan: 1133 passes (2%) ended at surface.c:160
vulkan: 593 passes (1%) ended at buffer.c:777
vulkan: 514 passes (1%) ended at surface.c:970
vulkan: GPU-owned guest memory landed for the CPU 233496 times, render targets written back for an engine 0 times
vulkan: display: 598 frame intervals of 17,06 ms (deviation 2,53 ms, 1st to 99th percentile 16,50 to 33,38 ms), 14 held for other than 1 refresh; the game's frames went from release to present in 14,7 ms (2,9 to 36,4), on to the display in 24,5 ms (7,7 to 33,3), 39,1 ms in all (32,4 to 53,1)
vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's
perf: 60,0 frames a second over 5,0 s (192870 shown in all)
perf: 57,6 frames a second over 5,0 s (193158 shown in all)
vulkan: 69660277 draws, 174883 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 112881 finishes (449026 ms); 0 reads past queued releases (0 samples counts written on the GPU); 105301959 descriptor sets written, 34235979 reused; 21044404 draws kept the last one's shaders and pipeline (0 checked)
vulkan: 794 shaders translated (1251 ms), 802 pipelines made (363 from the cache, 28667 ms making, 0 ms waited for), 2679 render targets made, 19104 texture uploads (23140 MB); 0 frames over 50 ms in the last 600, the slowest 27 ms
vulkan: 281 pipelines of earlier runs made in the background (281 from the cache), 0 still to make
vulkan: memory used and budgeted: heap 0 2702 of 5103 MB (2614 ours), heap 1 137 of 11926 MB (128 ours), heap 2 69 of 176 MB (32 ours)
vulkan: caches: 111 render targets (95 MB, 5 parked), 625 textures (1613 MB), 14402 buffers (35 MB); 2122 of 5103 MB in use as they count it, 0 MB freed for the budget so far
vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy
vulkan: 13895841 rendering passes, 392483 clear commands, 921812 attachments cleared and 1 left undefined by their load op
vulkan: 26963 passes (47%) ended at buffer.c:2122
vulkan: 22237 passes (39%) ended at renderer.c:200
vulkan: 1898 passes (3%) ended at render.c:198
vulkan: 1590 passes (3%) ended at cmd.c:531
vulkan: 1378 passes (2%) ended at query.c:244
vulkan: 839 passes (1%) ended at dma.c:143
vulkan: 787 passes (1%) ended at surface.c:160
vulkan: 594 passes (1%) ended at buffer.c:777
vulkan: GPU-owned guest memory landed for the CPU 234615 times, render targets written back for an engine 0 times
vulkan: display: 598 frame intervals of 17,14 ms (deviation 2,77 ms, 1st to 99th percentile 16,49 to 33,43 ms), 17 held for other than 1 refresh; the game's frames went from release to present in 20,2 ms (2,8 to 40,0), on to the display in 23,0 ms (7,8 to 33,3), 43,2 ms in all (35,9 to 61,3)
vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's
perf: 59,0 frames a second over 5,0 s (193453 shown in all)
perf: 57,0 frames a second over 5,0 s (193738 shown in all)
vulkan: 69992252 draws, 174883 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 113482 finishes (455184 ms); 0 reads past queued releases (0 samples counts written on the GPU); 105850470 descriptor sets written, 34352256 reused; 21163557 draws kept the last one's shaders and pipeline (0 checked)
vulkan: 794 shaders translated (1251 ms), 802 pipelines made (363 from the cache, 28667 ms making, 0 ms waited for), 2679 render targets made, 19220 texture uploads (23204 MB); 0 frames over 50 ms in the last 600, the slowest 30 ms
vulkan: 281 pipelines of earlier runs made in the background (281 from the cache), 0 still to make
vulkan: memory used and budgeted: heap 0 2702 of 5132 MB (2614 ours), heap 1 137 of 11926 MB (128 ours), heap 2 69 of 176 MB (32 ours)
vulkan: caches: 111 render targets (95 MB, 5 parked), 585 textures (1467 MB), 21289 buffers (33 MB); 1976 of 5132 MB in use as they count it, 0 MB freed for the budget so far
vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy
vulkan: 13966920 rendering passes, 392483 clear commands, 924346 attachments cleared and 1 left undefined by their load op
vulkan: 37848 passes (53%) ended at buffer.c:2122
vulkan: 22912 passes (32%) ended at renderer.c:200
vulkan: 2518 passes (4%) ended at render.c:198
vulkan: 2256 passes (3%) ended at cmd.c:531
vulkan: 1308 passes (2%) ended at query.c:244
vulkan: 1200 passes (2%) ended at dma.c:143
vulkan: 1150 passes (2%) ended at surface.c:160
vulkan: 595 passes (1%) ended at buffer.c:777
vulkan: GPU-owned guest memory landed for the CPU 235749 times, render targets written back for an engine 0 times
perf: 58,6 frames a second over 5,0 s (194032 shown in all)
vulkan: display: 598 frame intervals of 17,28 ms (deviation 3,13 ms, 1st to 99th percentile 16,49 to 33,36 ms), 22 held for other than 1 refresh; the game's frames went from release to present in 29,7 ms (16,4 to 39,5), on to the display in 19,5 ms (7,3 to 29,5), 49,2 ms in all (41,8 to 59,8)
vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's
perf: 59,4 frames a second over 5,0 s (194330 shown in all)
nvn: 194400 presents, 388801 submissions
vulkan: 70270194 draws, 174883 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 114082 finishes (461445 ms); 0 reads past queued releases (0 samples counts written on the GPU); 106306749 descriptor sets written, 34452373 reused; 21256919 draws kept the last one's shaders and pipeline (0 checked)
vulkan: 794 shaders translated (1251 ms), 802 pipelines made (363 from the cache, 28667 ms making, 0 ms waited for), 2683 render targets made, 19268 texture uploads (23224 MB); 0 frames over 50 ms in the last 600, the slowest 21 ms
vulkan: 281 pipelines of earlier runs made in the background (281 from the cache), 0 still to make
vulkan: memory used and budgeted: heap 0 2710 of 5132 MB (2622 ours), heap 1 137 of 11926 MB (128 ours), heap 2 69 of 176 MB (32 ours)
vulkan: caches: 115 render targets (104 MB, 9 parked), 610 textures (1487 MB), 18947 buffers (33 MB); 2012 of 5132 MB in use as they count it, 0 MB freed for the budget so far
vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy
vulkan: 14024776 rendering passes, 392483 clear commands, 926746 attachments cleared and 1 left undefined by their load op
vulkan: 25844 passes (45%) ended at buffer.c:2122
vulkan: 22791 passes (39%) ended at renderer.c:200
vulkan: 2183 passes (4%) ended at render.c:198
vulkan: 1824 passes (3%) ended at cmd.c:531
vulkan: 1200 passes (2%) ended at dma.c:143
vulkan: 1155 passes (2%) ended at surface.c:160
vulkan: 924 passes (2%) ended at query.c:244
vulkan: 600 passes (1%) ended at renderer.c:663
vulkan: GPU-owned guest memory landed for the CPU 236903 times, render targets written back for an engine 0 times
perf: 57,0 frames a second over 5,0 s (194616 shown in all)
vulkan: display: 599 frame intervals of 17,25 ms (deviation 3,07 ms, 1st to 99th percentile 16,50 to 33,46 ms), 21 held for other than 1 refresh; the game's frames went from release to present in 29,5 ms (16,5 to 39,9), on to the display in 20,0 ms (7,4 to 33,3), 49,5 ms in all (42,0 to 60,4)
vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's
perf: 55,4 frames a second over 5,0 s (194893 shown in all)
vulkan: 70603235 draws, 174883 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 114687 finishes (465655 ms); 0 reads past queued releases (0 samples counts written on the GPU); 106856979 descriptor sets written, 34568941 reused; 21375270 draws kept the last one's shaders and pipeline (0 checked)
vulkan: 794 shaders translated (1251 ms), 802 pipelines made (363 from the cache, 28667 ms making, 0 ms waited for), 2684 render targets made, 19518 texture uploads (23392 MB); 0 frames over 50 ms in the last 600, the slowest 36 ms
vulkan: 281 pipelines of earlier runs made in the background (281 from the cache), 0 still to make
vulkan: memory used and budgeted: heap 0 2708 of 5132 MB (2619 ours), heap 1 137 of 11926 MB (128 ours), heap 2 69 of 176 MB (32 ours)
vulkan: caches: 112 render targets (100 MB, 6 parked), 758 textures (1765 MB), 21371 buffers (37 MB); 2288 of 5132 MB in use as they count it, 0 MB freed for the budget so far
vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy
vulkan: 14092814 rendering passes, 392483 clear commands, 929146 attachments cleared and 1 left undefined by their load op
vulkan: 35115 passes (52%) ended at buffer.c:2122
vulkan: 23117 passes (34%) ended at renderer.c:200
vulkan: 2460 passes (4%) ended at cmd.c:531
vulkan: 2335 passes (3%) ended at render.c:198
vulkan: 1200 passes (2%) ended at dma.c:143
vulkan: 1199 passes (2%) ended at surface.c:160
vulkan: 867 passes (1%) ended at query.c:244
vulkan: 596 passes (1%) ended at buffer.c:777
vulkan: GPU-owned guest memory landed for the CPU 237967 times, render targets written back for an engine 0 times
perf: 57,8 frames a second over 5,0 s (195183 shown in all)
vulkan: display: 598 frame intervals of 17,53 ms (deviation 3,80 ms, 1st to 99th percentile 16,49 to 33,52 ms), 30 held for other than 1 refresh; the game's frames went from release to present in 27,9 ms (18,9 to 40,5), on to the display in 19,1 ms (7,8 to 31,0), 47,0 ms in all (32,3 to 60,7)
vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's
perf: 59,2 frames a second over 5,0 s (195479 shown in all)
vulkan: 70890400 draws, 174883 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 115288 finishes (472031 ms); 0 reads past queued releases (0 samples counts written on the GPU); 107323681 descriptor sets written, 34677499 reused; 21468235 draws kept the last one's shaders and pipeline (0 checked)
vulkan: 794 shaders translated (1251 ms), 803 pipelines made (364 from the cache, 28667 ms making, 0 ms waited for), 2684 render targets made, 19563 texture uploads (23420 MB); 0 frames over 50 ms in the last 600, the slowest 22 ms
vulkan: 281 pipelines of earlier runs made in the background (281 from the cache), 0 still to make
vulkan: memory used and budgeted: heap 0 2702 of 5104 MB (2614 ours), heap 1 137 of 11926 MB (128 ours), heap 2 69 of 176 MB (32 ours)
vulkan: caches: 111 render targets (95 MB, 5 parked), 740 textures (1734 MB), 21314 buffers (37 MB); 2250 of 5104 MB in use as they count it, 0 MB freed for the budget so far
vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy
vulkan: 14156283 rendering passes, 392483 clear commands, 931682 attachments cleared and 1 left undefined by their load op
vulkan: 30487 passes (48%) ended at buffer.c:2122
vulkan: 22831 passes (36%) ended at renderer.c:200
vulkan: 2530 passes (4%) ended at render.c:198
vulkan: 2073 passes (3%) ended at cmd.c:531
vulkan: 1838 passes (3%) ended at surface.c:160
vulkan: 1200 passes (2%) ended at dma.c:143
vulkan: 839 passes (1%) ended at query.c:244
vulkan: 600 passes (1%) ended at renderer.c:663
vulkan: GPU-owned guest memory landed for the CPU 239117 times, render targets written back for an engine 0 times
perf: 57,0 frames a second over 5,0 s (195764 shown in all)
vulkan: display: 597 frame intervals of 17,17 ms (deviation 2,84 ms, 1st to 99th percentile 16,49 to 33,34 ms), 18 held for other than 1 refresh; the game's frames went from release to present in 30,4 ms (17,8 to 40,3), on to the display in 18,9 ms (7,0 to 31,2), 49,3 ms in all (42,2 to 61,9)
vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's
perf: 59,8 frames a second over 5,0 s (196064 shown in all)
vulkan: shader 014102a5a921ef8a (stage 4) not translated: mixed indexed texture kinds
vulkan: shader 01b058dd280eaa4c (stage 4) not translated: mixed indexed texture kinds
vulkan: shader 745126eb6d98ca8a (stage 4) not translated: mixed indexed texture kinds
vulkan: a 103 ms frame: 8 shaders translated (74 ms), 8 pipelines made (0 ms waited for), 11 render targets made, 10 texture uploads (3244 KB), 2 ms in finishes
nvn: 196200 presents, 392401 submissions
vulkan: 71114234 draws, 177187 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 115872 finishes (474789 ms); 0 reads past queued releases (0 samples counts written on the GPU); 107683886 descriptor sets written, 34765384 reused; 21549959 draws kept the last one's shaders and pipeline (0 checked)
vulkan: 802 shaders translated (1325 ms), 811 pipelines made (368 from the cache, 29027 ms making, 0 ms waited for), 2702 render targets made, 19628 texture uploads (23470 MB); 1 frames over 50 ms in the last 600, the slowest 103 ms
vulkan: 281 pipelines of earlier runs made in the background (281 from the cache), 0 still to make
vulkan: memory used and budgeted: heap 0 2720 of 5132 MB (2631 ours), heap 1 137 of 11926 MB (128 ours), heap 2 69 of 176 MB (32 ours)
vulkan: caches: 113 render targets (111 MB, 7 parked), 585 textures (1482 MB), 23157 buffers (44 MB); 2029 of 5132 MB in use as they count it, 0 MB freed for the budget so far
vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy
vulkan: 14213186 rendering passes, 392764 clear commands, 934274 attachments cleared and 1 left undefined by their load op
vulkan: 24895 passes (44%) ended at buffer.c:2122
vulkan: 22933 passes (40%) ended at renderer.c:200
vulkan: 3283 passes (6%) ended at render.c:198
vulkan: 1847 passes (3%) ended at cmd.c:531
vulkan: 1075 passes (2%) ended at surface.c:160
vulkan: 1064 passes (2%) ended at dma.c:143
vulkan: 574 passes (1%) ended at buffer.c:777
vulkan: 376 passes (1%) ended at surface.c:970
vulkan: GPU-owned guest memory landed for the CPU 240384 times, render targets written back for an engine 0 times
vulkan: shader 86f623e6d0e0f3fa (stage 4) not translated: mixed indexed texture kinds
vulkan: shader e713b38ceff770fc (stage 4) not translated: mixed indexed texture kinds
vulkan: shader 4d77148af51ac7f8 (stage 4) not translated: mixed indexed texture kinds
vulkan: shader 6fed5ff21275bbc0 (stage 4) not translated: mixed indexed texture kinds
vulkan: shader 8239e4c2d91aeed8 (stage 4) not translated: mixed indexed texture kinds
vulkan: shader 7e93a8086b9a0b98 (stage 4) not translated: mixed indexed texture kinds
vulkan: a 227 ms frame: 6 shaders translated (151 ms), 2 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 6 ms in finishes
perf: 42,4 frames a second over 5,0 s (196276 shown in all)
vulkan: display: 599 frame intervals of 21,40 ms (deviation 12,36 ms, 1st to 99th percentile 16,50 to 50,10 ms), 135 held for other than 1 refresh; the game's frames went from release to present in 31,5 ms (16,4 to 83,2), on to the display in 25,1 ms (8,5 to 33,3), 56,6 ms in all (35,3 to 103,1)
vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's
perf: 43,6 frames a second over 5,0 s (196494 shown in all)
perf: 32,4 frames a second over 5,0 s (196656 shown in all)
vulkan: 71250481 draws, 227495 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 116482 finishes (479058 ms); 0 reads past queued releases (0 samples counts written on the GPU); 107855014 descriptor sets written, 34868326 reused; 21594734 draws kept the last one's shaders and pipeline (0 checked)
vulkan: 810 shaders translated (1476 ms), 815 pipelines made (371 from the cache, 29064 ms making, 0 ms waited for), 2702 render targets made, 19686 texture uploads (23493 MB); 1 frames over 50 ms in the last 600, the slowest 227 ms
vulkan: 281 pipelines of earlier runs made in the background (281 from the cache), 0 still to make
vulkan: memory used and budgeted: heap 0 2720 of 5132 MB (2631 ours), heap 1 137 of 11926 MB (128 ours), heap 2 69 of 176 MB (32 ours)
vulkan: caches: 113 render targets (111 MB, 7 parked), 325 textures (947 MB), 9724 buffers (23 MB); 1475 of 5132 MB in use as they count it, 0 MB freed for the budget so far
vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy
vulkan: 14252393 rendering passes, 393364 clear commands, 937424 attachments cleared and 1 left undefined by their load op
vulkan: 23400 passes (60%) ended at renderer.c:200
vulkan: 5858 passes (15%) ended at buffer.c:2122
vulkan: 3463 passes (9%) ended at cmd.c:531
vulkan: 3019 passes (8%) ended at render.c:198
vulkan: 884 passes (2%) ended at surface.c:160
vulkan: 600 passes (2%) ended at dma.c:143
vulkan: 599 passes (2%) ended at buffer.c:777
vulkan: 344 passes (1%) ended at renderer.c:663
vulkan: GPU-owned guest memory landed for the CPU 241518 times, render targets written back for an engine 0 times
perf: 30,5 frames a second over 5,0 s (196809 shown in all)
vulkan: display: 597 frame intervals of 24,62 ms (deviation 10,89 ms, 1st to 99th percentile 16,51 to 50,24 ms), 233 held for other than 1 refresh; the game's frames went from release to present in 34,6 ms (3,9 to 79,7), on to the display in 25,0 ms (8,8 to 33,3), 59,4 ms in all (32,9 to 100,6)
vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's
perf: 59,8 frames a second over 5,0 s (197109 shown in all)
perf: 55,2 frames a second over 5,0 s (197386 shown in all)
vulkan: 71373911 draws, 230759 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 117086 finishes (480239 ms); 0 reads past queued releases (0 samples counts written on the GPU); 108044946 descriptor sets written, 34926518 reused; 21642349 draws kept the last one's shaders and pipeline (0 checked)
vulkan: 810 shaders translated (1476 ms), 815 pipelines made (371 from the cache, 29064 ms making, 0 ms waited for), 2702 render targets made, 19808 texture uploads (23619 MB); 0 frames over 50 ms in the last 600, the slowest 40 ms
vulkan: 281 pipelines of earlier runs made in the background (281 from the cache), 0 still to make
vulkan: memory used and budgeted: heap 0 2720 of 5132 MB (2631 ours), heap 1 137 of 11926 MB (128 ours), heap 2 69 of 176 MB (32 ours)
vulkan: caches: 111 render targets (99 MB, 5 parked), 329 textures (969 MB), 8601 buffers (21 MB); 1483 of 5132 MB in use as they count it, 0 MB freed for the budget so far
vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy
vulkan: 14293613 rendering passes, 393964 clear commands, 940096 attachments cleared and 1 left undefined by their load op
vulkan: 23230 passes (56%) ended at renderer.c:200
vulkan: 11333 passes (27%) ended at buffer.c:2122
vulkan: 2475 passes (6%) ended at render.c:198
vulkan: 1095 passes (3%) ended at surface.c:160
vulkan: 1081 passes (3%) ended at cmd.c:531
vulkan: 600 passes (1%) ended at dma.c:143
vulkan: 600 passes (1%) ended at surface.c:970
vulkan: 594 passes (1%) ended at buffer.c:777
vulkan: GPU-owned guest memory landed for the CPU 242591 times, render targets written back for an engine 0 times
vulkan: shader 46a6f77db18a9dbc (stage 4) not translated: mixed indexed texture kinds
vulkan: shader 02d9bef3ff5d24e3 (stage 4) not translated: mixed indexed texture kinds
vulkan: a 85 ms frame: 2 shaders translated (42 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 6 texture uploads (2972 KB), 1 ms in finishes
perf: 34,4 frames a second over 5,0 s (197558 shown in all)
vulkan: display: 599 frame intervals of 21,48 ms (deviation 8,20 ms, 1st to 99th percentile 16,50 to 50,11 ms), 163 held for other than 1 refresh; the game's frames went from release to present in 29,6 ms (5,3 to 78,2), on to the display in 21,7 ms (6,8 to 33,3), 51,3 ms in all (33,4 to 95,8)
vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's
perf: 45,8 frames a second over 5,0 s (197788 shown in all)
perf: 38,6 frames a second over 5,0 s (197981 shown in all)
nvn: 198000 presents, 396001 submissions
vulkan: 71521762 draws, 270989 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 117687 finishes (483543 ms); 0 reads past queued releases (0 samples counts written on the GPU); 108238890 descriptor sets written, 35028548 reused; 21691405 draws kept the last one's shaders and pipeline (0 checked)
vulkan: 812 shaders translated (1518 ms), 817 pipelines made (373 from the cache, 29064 ms making, 0 ms waited for), 2702 render targets made, 19948 texture uploads (23706 MB); 1 frames over 50 ms in the last 600, the slowest 85 ms
vulkan: 281 pipelines of earlier runs made in the background (281 from the cache), 0 still to make
vulkan: memory used and budgeted: heap 0 2704 of 5114 MB (2618 ours), heap 1 137 of 11926 MB (128 ours), heap 2 69 of 176 MB (32 ours)
vulkan: caches: 110 render targets (99 MB, 4 parked), 410 textures (1171 MB), 10712 buffers (20 MB); 1676 of 5114 MB in use as they count it, 0 MB freed for the budget so far
vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy
vulkan: 14334112 rendering passes, 394564 clear commands, 943357 attachments cleared and 1 left undefined by their load op
vulkan: 23381 passes (58%) ended at renderer.c:200
vulkan: 7289 passes (18%) ended at buffer.c:2122
vulkan: 4192 passes (10%) ended at cmd.c:531
vulkan: 2453 passes (6%) ended at render.c:198
vulkan: 1039 passes (3%) ended at surface.c:160
vulkan: 600 passes (1%) ended at dma.c:143
vulkan: 597 passes (1%) ended at buffer.c:777
vulkan: 306 passes (1%) ended at surface.c:970
vulkan: GPU-owned guest memory landed for the CPU 243666 times, render targets written back for an engine 0 times
perf: 54,6 frames a second over 5,0 s (198254 shown in all)
vulkan: display: 597 frame intervals of 21,80 ms (deviation 7,88 ms, 1st to 99th percentile 16,50 to 33,61 ms), 182 held for other than 1 refresh; the game's frames went from release to present in 34,1 ms (16,5 to 44,7), on to the display in 18,3 ms (7,2 to 33,2), 52,3 ms in all (39,4 to 65,5)
vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's
perf: 44,1 frames a second over 5,0 s (198475 shown in all)
vulkan: 71671936 draws, 294403 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 118295 finishes (486905 ms); 0 reads past queued releases (0 samples counts written on the GPU); 108453195 descriptor sets written, 35115089 reused; 21743684 draws kept the last one's shaders and pipeline (0 checked)
vulkan: 812 shaders translated (1518 ms), 817 pipelines made (373 from the cache, 29064 ms making, 0 ms waited for), 2702 render targets made, 19989 texture uploads (23730 MB); 0 frames over 50 ms in the last 600, the slowest 48 ms
vulkan: 281 pipelines of earlier runs made in the background (281 from the cache), 0 still to make
vulkan: memory used and budgeted: heap 0 2704 of 5102 MB (2618 ours), heap 1 137 of 11926 MB (128 ours), heap 2 69 of 176 MB (32 ours)
vulkan: caches: 110 render targets (99 MB, 4 parked), 283 textures (938 MB), 11232 buffers (20 MB); 1442 of 5102 MB in use as they count it, 0 MB freed for the budget so far
vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy
vulkan: 14377905 rendering passes, 395164 clear commands, 946343 attachments cleared and 1 left undefined by their load op
vulkan: 22862 passes (52%) ended at renderer.c:200
vulkan: 12294 passes (28%) ended at buffer.c:2122
vulkan: 2340 passes (5%) ended at render.c:198
vulkan: 2327 passes (5%) ended at cmd.c:531
vulkan: 1526 passes (3%) ended at surface.c:160
vulkan: 600 passes (1%) ended at dma.c:143
vulkan: 594 passes (1%) ended at buffer.c:777
vulkan: 307 passes (1%) ended at surface.c:970
vulkan: GPU-owned guest memory landed for the CPU 244775 times, render targets written back for an engine 0 times
perf: 45,0 frames a second over 5,0 s (198700 shown in all)
vulkan: display: 598 frame intervals of 20,93 ms (deviation 8,51 ms, 1st to 99th percentile 16,49 to 50,09 ms), 132 held for other than 1 refresh; the game's frames went from release to present in 25,5 ms (7,9 to 79,8), on to the display in 28,1 ms (7,9 to 33,3), 53,3 ms in all (40,9 to 95,6)
vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's
perf: 60,0 frames a second over 5,0 s (199000 shown in all)
vulkan: 71790860 draws, 301802 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 118895 finishes (488518 ms); 0 reads past queued releases (0 samples counts written on the GPU); 108638990 descriptor sets written, 35171550 reused; 21795498 draws kept the last one's shaders and pipeline (0 checked)
vulkan: 812 shaders translated (1518 ms), 817 pipelines made (373 from the cache, 29064 ms making, 0 ms waited for), 2702 render targets made, 20016 texture uploads (23744 MB); 0 frames over 50 ms in the last 600, the slowest 41 ms
vulkan: 281 pipelines of earlier runs made in the background (281 from the cache), 0 still to make
vulkan: memory used and budgeted: heap 0 2704 of 5102 MB (2618 ours), heap 1 137 of 11926 MB (128 ours), heap 2 69 of 176 MB (32 ours)
vulkan: caches: 110 render targets (99 MB, 4 parked), 218 textures (643 MB), 11973 buffers (19 MB); 1147 of 5102 MB in use as they count it, 0 MB freed for the budget so far
vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy
vulkan: 14421825 rendering passes, 395764 clear commands, 948841 attachments cleared and 1 left undefined by their load op
vulkan: 23351 passes (53%) ended at renderer.c:200
vulkan: 10856 passes (25%) ended at buffer.c:2122
vulkan: 5093 passes (12%) ended at render.c:198
vulkan: 1435 passes (3%) ended at surface.c:160
vulkan: 1059 passes (2%) ended at cmd.c:531
vulkan: 600 passes (1%) ended at dma.c:143
vulkan: 593 passes (1%) ended at buffer.c:777
vulkan: 551 passes (1%) ended at surface.c:970
vulkan: GPU-owned guest memory landed for the CPU 245934 times, render targets written back for an engine 0 times
perf: 44,3 frames a second over 5,0 s (199222 shown in all)
perf: 27,8 frames a second over 5,0 s (199361 shown in all)
vulkan: display: 599 frame intervals of 23,40 ms (deviation 9,92 ms, 1st to 99th percentile 16,52 to 50,18 ms), 208 held for other than 1 refresh; the game's frames went from release to present in 31,4 ms (4,9 to 80,9), on to the display in 24,8 ms (7,2 to 33,3), 56,2 ms in all (37,9 to 99,1)
vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's
vulkan: a 131 ms frame: 0 shaders translated (0 ms), 2 pipelines made (0 ms waited for), 0 render targets made, 115 texture uploads (95702 KB), 51 ms in finishes
perf: 55,6 frames a second over 5,0 s (199639 shown in all)
nvn: 199800 presents, 399601 submissions
vulkan: 71968991 draws, 330984 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 119499 finishes (492982 ms); 0 reads past queued releases (0 samples counts written on the GPU); 108886749 descriptor sets written, 35281653 reused; 21855302 draws kept the last one's shaders and pipeline (0 checked)
vulkan: 812 shaders translated (1518 ms), 819 pipelines made (375 from the cache, 29064 ms making, 0 ms waited for), 2702 render targets made, 20197 texture uploads (23923 MB); 1 frames over 50 ms in the last 600, the slowest 131 ms
vulkan: 281 pipelines of earlier runs made in the background (281 from the cache), 0 still to make
vulkan: memory used and budgeted: heap 0 2704 of 5132 MB (2618 ours), heap 1 201 of 11926 MB (192 ours), heap 2 69 of 176 MB (32 ours)
vulkan: caches: 110 render targets (99 MB, 4 parked), 366 textures (1232 MB), 14245 buffers (27 MB); 1744 of 5132 MB in use as they count it, 0 MB freed for the budget so far
vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy
vulkan: 14468841 rendering passes, 396364 clear commands, 952041 attachments cleared and 1 left undefined by their load op
vulkan: 23170 passes (49%) ended at renderer.c:200
vulkan: 13704 passes (29%) ended at buffer.c:2122
vulkan: 3216 passes (7%) ended at render.c:198
vulkan: 3019 passes (6%) ended at cmd.c:531
vulkan: 1322 passes (3%) ended at surface.c:160
vulkan: 600 passes (1%) ended at dma.c:143
vulkan: 597 passes (1%) ended at buffer.c:777
vulkan: 458 passes (1%) ended at query.c:244
vulkan: GPU-owned guest memory landed for the CPU 247073 times, render targets written back for an engine 0 times
perf: 51,0 frames a second over 5,0 s (199895 shown in all)
vulkan: display: 599 frame intervals of 18,64 ms (deviation 5,96 ms, 1st to 99th percentile 16,50 to 33,56 ms), 67 held for other than 1 refresh; the game's frames went from release to present in 26,8 ms (2,5 to 44,6), on to the display in 21,6 ms (8,0 to 33,3), 48,4 ms in all (35,5 to 66,5)
vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's
perf: 58,8 frames a second over 5,0 s (200189 shown in all)
perf: 41,9 frames a second over 5,0 s (200399 shown in all)
vulkan: 72145565 draws, 345813 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 120102 finishes (496370 ms); 0 reads past queued releases (0 samples counts written on the GPU); 109143541 descriptor sets written, 35378955 reused; 21915239 draws kept the last one's shaders and pipeline (0 checked)
vulkan: 816 shaders translated (1519 ms), 821 pipelines made (375 from the cache, 29105 ms making, 0 ms waited for), 2702 render targets made, 20344 texture uploads (24003 MB); 0 frames over 50 ms in the last 600, the slowest 48 ms
vulkan: 281 pipelines of earlier runs made in the background (281 from the cache), 0 still to make
vulkan: memory used and budgeted: heap 0 2720 of 5132 MB (2618 ours), heap 1 137 of 11926 MB (128 ours), heap 2 85 of 160 MB (48 ours)
vulkan: caches: 110 render targets (99 MB, 4 parked), 503 textures (1425 MB), 17031 buffers (27 MB); 1954 of 5132 MB in use as they count it, 0 MB freed for the budget so far
vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy
vulkan: 14516978 rendering passes, 396964 clear commands, 955005 attachments cleared and 1 left undefined by their load op
vulkan: 23200 passes (48%) ended at renderer.c:200
vulkan: 15961 passes (33%) ended at buffer.c:2122
vulkan: 2582 passes (5%) ended at render.c:198
vulkan: 2259 passes (5%) ended at cmd.c:531
vulkan: 1308 passes (3%) ended at surface.c:160
vulkan: 599 passes (1%) ended at dma.c:143
vulkan: 592 passes (1%) ended at buffer.c:777
vulkan: 427 passes (1%) ended at query.c:244
vulkan: GPU-owned guest memory landed for the CPU 248205 times, render targets written back for an engine 0 times
perf: 50,8 frames a second over 5,0 s (200653 shown in all)
vulkan: display: 599 frame intervals of 20,51 ms (deviation 8,68 ms, 1st to 99th percentile 16,49 to 50,20 ms), 110 held for other than 1 refresh; the game's frames went from release to present in 26,2 ms (2,4 to 84,1), on to the display in 20,6 ms (7,2 to 33,3), 46,8 ms in all (30,1 to 102,8)
vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's
perf: 59,8 frames a second over 5,0 s (200953 shown in all)
vulkan: 72261567 draws, 354694 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 120630 finishes (497074 ms); 0 reads past queued releases (0 samples counts written on the GPU); 109303603 descriptor sets written, 35451173 reused; 21952216 draws kept the last one's shaders and pipeline (0 checked)
vulkan: 816 shaders translated (1519 ms), 821 pipelines made (375 from the cache, 29105 ms making, 0 ms waited for), 2703 render targets made, 20407 texture uploads (24032 MB); 0 frames over 50 ms in the last 600, the slowest 43 ms
vulkan: 281 pipelines of earlier runs made in the background (281 from the cache), 0 still to make
vulkan: memory used and budgeted: heap 0 2706 of 5132 MB (2620 ours), heap 1 137 of 11926 MB (128 ours), heap 2 69 of 176 MB (32 ours)
vulkan: caches: 101 render targets (89 MB, 2 parked), 461 textures (1360 MB), 14630 buffers (35 MB); 1860 of 5132 MB in use as they count it, 0 MB freed for the budget so far
vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy
vulkan: 14553451 rendering passes, 397629 clear commands, 958033 attachments cleared and 1 left undefined by their load op
vulkan: 21940 passes (60%) ended at renderer.c:200
vulkan: 8322 passes (23%) ended at buffer.c:2122
vulkan: 2049 passes (6%) ended at render.c:198
vulkan: 1667 passes (5%) ended at cmd.c:531
vulkan: 786 passes (2%) ended at surface.c:160
vulkan: 533 passes (1%) ended at dma.c:143
vulkan: 519 passes (1%) ended at buffer.c:777
vulkan: 510 passes (1%) ended at surface.c:970
vulkan: GPU-owned guest memory landed for the CPU 249136 times, render targets written back for an engine 0 times
perf: 60,0 frames a second over 5,0 s (201254 shown in all)
vulkan: display: 599 frame intervals of 16,67 ms (deviation 0,17 ms, 1st to 99th percentile 16,50 to 16,95 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 6,4 ms (5,9 to 8,7), on to the display in 32,9 ms (30,6 to 33,3), 39,3 ms in all (39,0 to 39,6)
vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's
perf: 60,0 frames a second over 5,0 s (201554 shown in all)
nvn: 201600 presents, 403201 submissions
vulkan: 72287659 draws, 354694 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 120630 finishes (497074 ms); 0 reads past queued releases (0 samples counts written on the GPU); 109354657 descriptor sets written, 35452303 reused; 21968453 draws kept the last one's shaders and pipeline (0 checked)
vulkan: 816 shaders translated (1519 ms), 821 pipelines made (375 from the cache, 29105 ms making, 0 ms waited for), 2703 render targets made, 20410 texture uploads (24032 MB); 0 frames over 50 ms in the last 600, the slowest 17 ms
vulkan: 281 pipelines of earlier runs made in the background (281 from the cache), 0 still to make
vulkan: memory used and budgeted: heap 0 2694 of 5132 MB (2609 ours), heap 1 137 of 11926 MB (128 ours), heap 2 69 of 176 MB (32 ours)
vulkan: caches: 101 render targets (89 MB, 2 parked), 305 textures (1058 MB), 7618 buffers (29 MB); 1551 of 5132 MB in use as they count it, 0 MB freed for the budget so far
vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy
vulkan: 14566822 rendering passes, 398829 clear commands, 959233 attachments cleared and 1 left undefined by their load op
vulkan: 12000 passes (90%) ended at renderer.c:200
vulkan: 600 passes (4%) ended at renderer.c:663
vulkan: 531 passes (4%) ended at surface.c:160
vulkan: 216 passes (2%) ended at buffer.c:2122
vulkan: 22 passes (0%) ended at cmd.c:531
vulkan: 2 passes (0%) ended at texture.c:383
vulkan: GPU-owned guest memory landed for the CPU 249136 times, render targets written back for an engine 0 times
perf: 60,0 frames a second over 5,0 s (201855 shown in all)
vulkan: display: 598 frame intervals of 16,69 ms (deviation 0,70 ms, 1st to 99th percentile 16,49 to 16,97 ms), 1 held for other than 1 refresh; the game's frames went from release to present in 6,1 ms (5,7 to 13,8), on to the display in 33,1 ms (32,7 to 33,3), 39,1 ms in all (38,7 to 39,3)
vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's
perf: 60,0 frames a second over 5,0 s (202155 shown in all)
vulkan: 72314059 draws, 354694 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 120630 finishes (497074 ms); 0 reads past queued releases (0 samples counts written on the GPU); 109406257 descriptor sets written, 35453503 reused; 21984653 draws kept the last one's shaders and pipeline (0 checked)
vulkan: 816 shaders translated (1519 ms), 821 pipelines made (375 from the cache, 29105 ms making, 0 ms waited for), 2703 render targets made, 20410 texture uploads (24032 MB); 0 frames over 50 ms in the last 600, the slowest 33 ms
vulkan: 281 pipelines of earlier runs made in the background (281 from the cache), 0 still to make
vulkan: memory used and budgeted: heap 0 2182 of 5133 MB (2097 ours), heap 1 137 of 11926 MB (128 ours), heap 2 69 of 176 MB (32 ours)
vulkan: caches: 101 render targets (89 MB, 2 parked), 22 textures (30 MB), 1044 buffers (0 MB); 492 of 5133 MB in use as they count it, 0 MB freed for the budget so far
vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy
vulkan: 14580038 rendering passes, 400029 clear commands, 960433 attachments cleared and 1 left undefined by their load op
vulkan: 12000 passes (91%) ended at renderer.c:200
vulkan: 600 passes (5%) ended at renderer.c:663
vulkan: 600 passes (5%) ended at surface.c:160
vulkan: 16 passes (0%) ended at cmd.c:531
vulkan: GPU-owned guest memory landed for the CPU 249136 times, render targets written back for an engine 0 times
perf: 60,0 frames a second over 5,0 s (202455 shown in all)
vulkan: display: 598 frame intervals of 16,72 ms (deviation 0,93 ms, 1st to 99th percentile 16,51 to 16,99 ms), 2 held for other than 1 refresh; the game's frames went from release to present in 6,0 ms (5,4 to 15,2), on to the display in 33,1 ms (32,7 to 33,3), 38,8 ms in all (38,5 to 39,0)
vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's
perf: 60,0 frames a second over 5,0 s (202756 shown in all)
vulkan: 72340459 draws, 354694 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 120630 finishes (497074 ms); 0 reads past queued releases (0 samples counts written on the GPU); 109457857 descriptor sets written, 35454703 reused; 22000853 draws kept the last one's shaders and pipeline (0 checked)
vulkan: 816 shaders translated (1519 ms), 821 pipelines made (375 from the cache, 29105 ms making, 0 ms waited for), 2703 render targets made, 20410 texture uploads (24032 MB); 0 frames over 50 ms in the last 600, the slowest 33 ms
vulkan: 281 pipelines of earlier runs made in the background (281 from the cache), 0 still to make
vulkan: memory used and budgeted: heap 0 2182 of 5133 MB (2097 ours), heap 1 137 of 11926 MB (128 ours), heap 2 69 of 176 MB (32 ours)
vulkan: caches: 101 render targets (89 MB, 2 parked), 21 textures (30 MB), 560 buffers (0 MB); 492 of 5133 MB in use as they count it, 0 MB freed for the budget so far
vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy
vulkan: 14593252 rendering passes, 401229 clear commands, 961633 attachments cleared and 1 left undefined by their load op
vulkan: 12000 passes (91%) ended at renderer.c:200
vulkan: 600 passes (5%) ended at renderer.c:663
vulkan: 600 passes (5%) ended at surface.c:160
vulkan: 14 passes (0%) ended at cmd.c:531
vulkan: GPU-owned guest memory landed for the CPU 249136 times, render targets written back for an engine 0 times
perf: 60,0 frames a second over 5,0 s (203057 shown in all)
vulkan: display: 599 frame intervals of 16,69 ms (deviation 0,71 ms, 1st to 99th percentile 16,48 to 16,96 ms), 1 held for other than 1 refresh; the game's frames went from release to present in 5,6 ms (5,1 to 13,6), on to the display in 33,1 ms (32,7 to 33,3), 38,5 ms in all (38,2 to 38,8)
vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's
perf: 60,0 frames a second over 5,0 s (203358 shown in all)
nvn: 203400 presents, 406801 submissions
vulkan: 72366859 draws, 354694 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 120630 finishes (497074 ms); 0 reads past queued releases (0 samples counts written on the GPU); 109509457 descriptor sets written, 35455903 reused; 22017053 draws kept the last one's shaders and pipeline (0 checked)
vulkan: 816 shaders translated (1519 ms), 821 pipelines made (375 from the cache, 29105 ms making, 0 ms waited for), 2703 render targets made, 20410 texture uploads (24032 MB); 0 frames over 50 ms in the last 600, the slowest 33 ms
vulkan: 281 pipelines of earlier runs made in the background (281 from the cache), 0 still to make
vulkan: memory used and budgeted: heap 0 2182 of 5132 MB (2097 ours), heap 1 137 of 11926 MB (128 ours), heap 2 69 of 176 MB (32 ours)
vulkan: caches: 101 render targets (89 MB, 2 parked), 21 textures (30 MB), 560 buffers (0 MB); 492 of 5132 MB in use as they count it, 0 MB freed for the budget so far
vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy
vulkan: 14606465 rendering passes, 402429 clear commands, 962833 attachments cleared and 1 left undefined by their load op
vulkan: 12000 passes (91%) ended at renderer.c:200
vulkan: 600 passes (5%) ended at renderer.c:663
vulkan: 600 passes (5%) ended at surface.c:160
vulkan: 13 passes (0%) ended at cmd.c:531
vulkan: GPU-owned guest memory landed for the CPU 249136 times, render targets written back for an engine 0 times
perf: 60,0 frames a second over 5,0 s (203658 shown in all)
vulkan: display: 598 frame intervals of 16,72 ms (deviation 0,94 ms, 1st to 99th percentile 16,49 to 16,99 ms), 2 held for other than 1 refresh; the game's frames went from release to present in 5,5 ms (4,8 to 15,2), on to the display in 33,1 ms (32,7 to 33,3), 38,3 ms in all (37,9 to 38,6)
vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's
perf: 60,0 frames a second over 5,0 s (203958 shown in all)
vulkan: 72393259 draws, 354694 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 120630 finishes (497074 ms); 0 reads past queued releases (0 samples counts written on the GPU); 109561057 descriptor sets written, 35457103 reused; 22033253 draws kept the last one's shaders and pipeline (0 checked)
vulkan: 816 shaders translated (1519 ms), 821 pipelines made (375 from the cache, 29105 ms making, 0 ms waited for), 2703 render targets made, 20410 texture uploads (24032 MB); 0 frames over 50 ms in the last 600, the slowest 31 ms
vulkan: 281 pipelines of earlier runs made in the background (281 from the cache), 0 still to make
vulkan: memory used and budgeted: heap 0 2182 of 5116 MB (2097 ours), heap 1 137 of 11926 MB (128 ours), heap 2 69 of 176 MB (32 ours)
vulkan: caches: 101 render targets (89 MB, 2 parked), 21 textures (30 MB), 560 buffers (0 MB); 492 of 5116 MB in use as they count it, 0 MB freed for the budget so far
vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy
vulkan: 14619674 rendering passes, 403629 clear commands, 964033 attachments cleared and 1 left undefined by their load op
vulkan: 12000 passes (91%) ended at renderer.c:200
vulkan: 600 passes (5%) ended at renderer.c:663
vulkan: 600 passes (5%) ended at surface.c:160
vulkan: 9 passes (0%) ended at cmd.c:531
vulkan: GPU-owned guest memory landed for the CPU 249136 times, render targets written back for an engine 0 times
perf: 60,0 frames a second over 5,0 s (204258 shown in all)
vulkan: display: 599 frame intervals of 16,67 ms (deviation 0,17 ms, 1st to 99th percentile 16,48 to 16,95 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 4,9 ms (4,5 to 5,2), on to the display in 33,1 ms (32,7 to 33,3), 37,9 ms in all (37,6 to 38,2)
vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's
perf: 60,0 frames a second over 5,0 s (204559 shown in all)
vulkan: 72419659 draws, 354694 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 120630 finishes (497074 ms); 0 reads past queued releases (0 samples counts written on the GPU); 109612657 descriptor sets written, 35458303 reused; 22049453 draws kept the last one's shaders and pipeline (0 checked)
vulkan: 816 shaders translated (1519 ms), 821 pipelines made (375 from the cache, 29105 ms making, 0 ms waited for), 2703 render targets made, 20410 texture uploads (24032 MB); 0 frames over 50 ms in the last 600, the slowest 17 ms
vulkan: 281 pipelines of earlier runs made in the background (281 from the cache), 0 still to make
vulkan: memory used and budgeted: heap 0 2182 of 5115 MB (2097 ours), heap 1 137 of 11926 MB (128 ours), heap 2 69 of 176 MB (32 ours)
vulkan: caches: 101 render targets (89 MB, 2 parked), 21 textures (30 MB), 560 buffers (0 MB); 492 of 5115 MB in use as they count it, 0 MB freed for the budget so far
vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy
vulkan: 14632883 rendering passes, 404829 clear commands, 965233 attachments cleared and 1 left undefined by their load op
vulkan: 12000 passes (91%) ended at renderer.c:200
vulkan: 600 passes (5%) ended at renderer.c:663
vulkan: 600 passes (5%) ended at surface.c:160
vulkan: 9 passes (0%) ended at cmd.c:531
vulkan: GPU-owned guest memory landed for the CPU 249136 times, render targets written back for an engine 0 times
perf: 60,0 frames a second over 5,0 s (204860 shown in all)
vulkan: display: 599 frame intervals of 16,67 ms (deviation 0,17 ms, 1st to 99th percentile 16,50 to 16,96 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 4,6 ms (4,3 to 4,9), on to the display in 33,1 ms (32,7 to 33,3), 37,6 ms in all (37,4 to 37,9)
vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's
perf: 60,0 frames a second over 5,0 s (205160 shown in all)
nvn: 205200 presents, 410401 submissions
vulkan: 72446059 draws, 354694 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 120630 finishes (497074 ms); 0 reads past queued releases (0 samples counts written on the GPU); 109664257 descriptor sets written, 35459503 reused; 22065653 draws kept the last one's shaders and pipeline (0 checked)
vulkan: 816 shaders translated (1519 ms), 821 pipelines made (375 from the cache, 29105 ms making, 0 ms waited for), 2703 render targets made, 20410 texture uploads (24032 MB); 0 frames over 50 ms in the last 600, the slowest 17 ms
vulkan: 281 pipelines of earlier runs made in the background (281 from the cache), 0 still to make
vulkan: memory used and budgeted: heap 0 2182 of 5115 MB (2097 ours), heap 1 137 of 11926 MB (128 ours), heap 2 69 of 176 MB (32 ours)
vulkan: caches: 101 render targets (89 MB, 2 parked), 20 textures (30 MB), 560 buffers (0 MB); 492 of 5115 MB in use as they count it, 0 MB freed for the budget so far
vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy
vulkan: 14646101 rendering passes, 406029 clear commands, 966433 attachments cleared and 1 left undefined by their load op
vulkan: 12000 passes (91%) ended at renderer.c:200
vulkan: 600 passes (5%) ended at renderer.c:663
vulkan: 600 passes (5%) ended at surface.c:160
vulkan: 18 passes (0%) ended at cmd.c:531
vulkan: GPU-owned guest memory landed for the CPU 249136 times, render targets written back for an engine 0 times
perf: 60,0 frames a second over 5,0 s (205461 shown in all)
vulkan: display: 599 frame intervals of 16,67 ms (deviation 0,17 ms, 1st to 99th percentile 16,48 to 16,97 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 4,3 ms (4,0 to 4,6), on to the display in 33,1 ms (32,7 to 33,3), 37,4 ms in all (37,1 to 37,7)
vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's
perf: 60,0 frames a second over 5,0 s (205762 shown in all)
vulkan: 72472459 draws, 354694 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 120630 finishes (497074 ms); 0 reads past queued releases (0 samples counts written on the GPU); 109715857 descriptor sets written, 35460703 reused; 22081853 draws kept the last one's shaders and pipeline (0 checked)
vulkan: 816 shaders translated (1519 ms), 821 pipelines made (375 from the cache, 29105 ms making, 0 ms waited for), 2703 render targets made, 20410 texture uploads (24032 MB); 0 frames over 50 ms in the last 600, the slowest 17 ms
vulkan: 281 pipelines of earlier runs made in the background (281 from the cache), 0 still to make
vulkan: memory used and budgeted: heap 0 2182 of 5132 MB (2097 ours), heap 1 137 of 11926 MB (128 ours), heap 2 69 of 176 MB (32 ours)
vulkan: caches: 101 render targets (89 MB, 2 parked), 20 textures (30 MB), 560 buffers (0 MB); 492 of 5132 MB in use as they count it, 0 MB freed for the budget so far
vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy
vulkan: 14659321 rendering passes, 407229 clear commands, 967633 attachments cleared and 1 left undefined by their load op
vulkan: 12000 passes (91%) ended at renderer.c:200
vulkan: 600 passes (5%) ended at renderer.c:663
vulkan: 600 passes (5%) ended at surface.c:160
vulkan: 20 passes (0%) ended at cmd.c:531
vulkan: GPU-owned guest memory landed for the CPU 249136 times, render targets written back for an engine 0 times
perf: 60,0 frames a second over 5,0 s (206062 shown in all)
vulkan: display: 599 frame intervals of 16,67 ms (deviation 0,17 ms, 1st to 99th percentile 16,50 to 16,95 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 4,0 ms (3,8 to 4,3), on to the display in 33,1 ms (32,7 to 33,3), 37,1 ms in all (36,9 to 37,4)
vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's
perf: 60,0 frames a second over 5,0 s (206362 shown in all)
vulkan: 72498859 draws, 354694 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 120630 finishes (497074 ms); 0 reads past queued releases (0 samples counts written on the GPU); 109767457 descriptor sets written, 35461903 reused; 22098053 draws kept the last one's shaders and pipeline (0 checked)
vulkan: 816 shaders translated (1519 ms), 821 pipelines made (375 from the cache, 29105 ms making, 0 ms waited for), 2703 render targets made, 20410 texture uploads (24032 MB); 0 frames over 50 ms in the last 600, the slowest 33 ms
vulkan: 281 pipelines of earlier runs made in the background (281 from the cache), 0 still to make
vulkan: memory used and budgeted: heap 0 2182 of 5116 MB (2097 ours), heap 1 137 of 11926 MB (128 ours), heap 2 69 of 176 MB (32 ours)
vulkan: caches: 101 render targets (89 MB, 2 parked), 20 textures (30 MB), 560 buffers (0 MB); 492 of 5116 MB in use as they count it, 0 MB freed for the budget so far
vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy
vulkan: 14672538 rendering passes, 408429 clear commands, 968833 attachments cleared and 1 left undefined by their load op
vulkan: 12000 passes (91%) ended at renderer.c:200
vulkan: 600 passes (5%) ended at renderer.c:663
vulkan: 600 passes (5%) ended at surface.c:160
vulkan: 17 passes (0%) ended at cmd.c:531
vulkan: GPU-owned guest memory landed for the CPU 249136 times, render targets written back for an engine 0 times
perf: 60,0 frames a second over 5,0 s (206662 shown in all)
vulkan: display: 596 frame intervals of 16,77 ms (deviation 1,34 ms, 1st to 99th percentile 16,50 to 16,98 ms), 4 held for other than 1 refresh; the game's frames went from release to present in 4,3 ms (3,5 to 15,2), on to the display in 33,2 ms (32,3 to 33,3), 37,0 ms in all (36,6 to 37,1)
vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's
perf: 60,0 frames a second over 5,0 s (206963 shown in all)
nvn: 207000 presents, 414001 submissions
vulkan: 72525259 draws, 354694 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 120630 finishes (497074 ms); 0 reads past queued releases (0 samples counts written on the GPU); 109819057 descriptor sets written, 35463103 reused; 22114253 draws kept the last one's shaders and pipeline (0 checked)
vulkan: 816 shaders translated (1519 ms), 821 pipelines made (375 from the cache, 29105 ms making, 0 ms waited for), 2703 render targets made, 20410 texture uploads (24032 MB); 0 frames over 50 ms in the last 600, the slowest 33 ms
vulkan: 281 pipelines of earlier runs made in the background (281 from the cache), 0 still to make
vulkan: memory used and budgeted: heap 0 2182 of 5132 MB (2097 ours), heap 1 137 of 11926 MB (128 ours), heap 2 69 of 176 MB (32 ours)
vulkan: caches: 101 render targets (89 MB, 2 parked), 20 textures (30 MB), 560 buffers (0 MB); 492 of 5132 MB in use as they count it, 0 MB freed for the budget so far
vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy
vulkan: 14685750 rendering passes, 409629 clear commands, 970033 attachments cleared and 1 left undefined by their load op
vulkan: 12000 passes (91%) ended at renderer.c:200
vulkan: 600 passes (5%) ended at renderer.c:663
vulkan: 600 passes (5%) ended at surface.c:160
vulkan: 12 passes (0%) ended at cmd.c:531
vulkan: GPU-owned guest memory landed for the CPU 249136 times, render targets written back for an engine 0 times
perf: 60,0 frames a second over 5,0 s (207264 shown in all)
vulkan: display: 599 frame intervals of 16,69 ms (deviation 0,69 ms, 1st to 99th percentile 16,50 to 16,98 ms), 1 held for other than 1 refresh; the game's frames went from release to present in 3,7 ms (3,2 to 11,3), on to the display in 33,1 ms (32,8 to 33,3), 36,6 ms in all (36,3 to 36,9)
vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's
perf: 60,0 frames a second over 5,0 s (207565 shown in all)
vulkan: 72551659 draws, 354694 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 120630 finishes (497074 ms); 0 reads past queued releases (0 samples counts written on the GPU); 109870657 descriptor sets written, 35464303 reused; 22130453 draws kept the last one's shaders and pipeline (0 checked)
vulkan: 816 shaders translated (1519 ms), 821 pipelines made (375 from the cache, 29105 ms making, 0 ms waited for), 2703 render targets made, 20410 texture uploads (24032 MB); 0 frames over 50 ms in the last 600, the slowest 33 ms
vulkan: 281 pipelines of earlier runs made in the background (281 from the cache), 0 still to make
vulkan: memory used and budgeted: heap 0 2182 of 5132 MB (2097 ours), heap 1 137 of 11926 MB (128 ours), heap 2 69 of 176 MB (32 ours)
vulkan: caches: 101 render targets (89 MB, 2 parked), 20 textures (30 MB), 560 buffers (0 MB); 492 of 5132 MB in use as they count it, 0 MB freed for the budget so far
vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy
vulkan: 14698958 rendering passes, 410829 clear commands, 971233 attachments cleared and 1 left undefined by their load op
vulkan: 12000 passes (91%) ended at renderer.c:200
vulkan: 600 passes (5%) ended at renderer.c:663
vulkan: 600 passes (5%) ended at surface.c:160
vulkan: 8 passes (0%) ended at cmd.c:531
vulkan: GPU-owned guest memory landed for the CPU 249136 times, render targets written back for an engine 0 times
perf: 60,0 frames a second over 5,0 s (207865 shown in all)
vulkan: display: 598 frame intervals of 16,69 ms (deviation 0,71 ms, 1st to 99th percentile 16,50 to 16,96 ms), 1 held for other than 1 refresh; the game's frames went from release to present in 3,4 ms (2,9 to 11,2), on to the display in 33,1 ms (32,7 to 33,3), 36,3 ms in all (36,0 to 36,6)
vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's
perf: 60,0 frames a second over 5,0 s (208165 shown in all)
vulkan: 72578059 draws, 354694 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 120630 finishes (497074 ms); 0 reads past queued releases (0 samples counts written on the GPU); 109922257 descriptor sets written, 35465503 reused; 22146653 draws kept the last one's shaders and pipeline (0 checked)
vulkan: 816 shaders translated (1519 ms), 821 pipelines made (375 from the cache, 29105 ms making, 0 ms waited for), 2703 render targets made, 20410 texture uploads (24032 MB); 0 frames over 50 ms in the last 600, the slowest 18 ms
vulkan: 281 pipelines of earlier runs made in the background (281 from the cache), 0 still to make
vulkan: memory used and budgeted: heap 0 2182 of 5132 MB (2097 ours), heap 1 137 of 11926 MB (128 ours), heap 2 69 of 176 MB (32 ours)
vulkan: caches: 101 render targets (89 MB, 2 parked), 20 textures (30 MB), 560 buffers (0 MB); 492 of 5132 MB in use as they count it, 0 MB freed for the budget so far
vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy
vulkan: 14712174 rendering passes, 412029 clear commands, 972433 attachments cleared and 1 left undefined by their load op
vulkan: 12000 passes (91%) ended at renderer.c:200
vulkan: 600 passes (5%) ended at renderer.c:663
vulkan: 600 passes (5%) ended at surface.c:160
vulkan: 16 passes (0%) ended at cmd.c:531
vulkan: GPU-owned guest memory landed for the CPU 249136 times, render targets written back for an engine 0 times
perf: 60,0 frames a second over 5,0 s (208466 shown in all)
vulkan: display: 599 frame intervals of 16,67 ms (deviation 0,17 ms, 1st to 99th percentile 16,50 to 16,97 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 3,0 ms (2,7 to 3,3), on to the display in 33,1 ms (32,7 to 33,3), 36,0 ms in all (35,8 to 36,3)
vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's
perf: 60,0 frames a second over 5,0 s (208767 shown in all)
nvn: 208800 presents, 417601 submissions
vulkan: 72604459 draws, 354694 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 120630 finishes (497074 ms); 0 reads past queued releases (0 samples counts written on the GPU); 109973857 descriptor sets written, 35466703 reused; 22162853 draws kept the last one's shaders and pipeline (0 checked)
vulkan: 816 shaders translated (1519 ms), 821 pipelines made (375 from the cache, 29105 ms making, 0 ms waited for), 2703 render targets made, 20410 texture uploads (24032 MB); 0 frames over 50 ms in the last 600, the slowest 17 ms
vulkan: 281 pipelines of earlier runs made in the background (281 from the cache), 0 still to make
vulkan: memory used and budgeted: heap 0 2182 of 5132 MB (2097 ours), heap 1 137 of 11926 MB (128 ours), heap 2 69 of 176 MB (32 ours)
vulkan: caches: 101 render targets (89 MB, 2 parked), 20 textures (30 MB), 560 buffers (0 MB); 492 of 5132 MB in use as they count it, 0 MB freed for the budget so far
vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy
vulkan: 14725384 rendering passes, 413229 clear commands, 973633 attachments cleared and 1 left undefined by their load op
vulkan: 12000 passes (91%) ended at renderer.c:200
vulkan: 600 passes (5%) ended at renderer.c:663
vulkan: 600 passes (5%) ended at surface.c:160
vulkan: 10 passes (0%) ended at cmd.c:531
vulkan: GPU-owned guest memory landed for the CPU 249136 times, render targets written back for an engine 0 times
perf: 60,0 frames a second over 5,0 s (209067 shown in all)
vulkan: display: 596 frame intervals of 16,75 ms (deviation 1,20 ms, 1st to 99th percentile 16,50 to 17,02 ms), 3 held for other than 1 refresh; the game's frames went from release to present in 3,4 ms (2,4 to 15,2), on to the display in 33,2 ms (32,7 to 33,4), 35,9 ms in all (35,5 to 36,1)
vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's
perf: 60,0 frames a second over 5,0 s (209368 shown in all)
vulkan: 72630859 draws, 354694 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 120630 finishes (497074 ms); 0 reads past queued releases (0 samples counts written on the GPU); 110025457 descriptor sets written, 35467903 reused; 22179053 draws kept the last one's shaders and pipeline (0 checked)
vulkan: 816 shaders translated (1519 ms), 821 pipelines made (375 from the cache, 29105 ms making, 0 ms waited for), 2703 render targets made, 20410 texture uploads (24032 MB); 0 frames over 50 ms in the last 600, the slowest 33 ms
vulkan: 281 pipelines of earlier runs made in the background (281 from the cache), 0 still to make
vulkan: memory used and budgeted: heap 0 2182 of 5132 MB (2097 ours), heap 1 137 of 11926 MB (128 ours), heap 2 69 of 176 MB (32 ours)
vulkan: caches: 101 render targets (89 MB, 2 parked), 20 textures (30 MB), 560 buffers (0 MB); 492 of 5132 MB in use as they count it, 0 MB freed for the budget so far
vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy
vulkan: 14738593 rendering passes, 414429 clear commands, 974833 attachments cleared and 1 left undefined by their load op
vulkan: 12000 passes (91%) ended at renderer.c:200
vulkan: 600 passes (5%) ended at renderer.c:663
vulkan: 600 passes (5%) ended at surface.c:160
vulkan: 9 passes (0%) ended at cmd.c:531
vulkan: GPU-owned guest memory landed for the CPU 249136 times, render targets written back for an engine 0 times
perf: 60,0 frames a second over 5,0 s (209668 shown in all)
vulkan: display: 598 frame intervals of 16,72 ms (deviation 0,98 ms, 1st to 99th percentile 16,48 to 16,97 ms), 2 held for other than 1 refresh; the game's frames went from release to present in 2,8 ms (2,1 to 14,5), on to the display in 33,1 ms (32,7 to 33,3), 35,5 ms in all (35,2 to 35,8)
vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's
perf: 60,0 frames a second over 5,0 s (209969 shown in all)
vulkan: 72657259 draws, 354694 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 120630 finishes (497074 ms); 0 reads past queued releases (0 samples counts written on the GPU); 110077057 descriptor sets written, 35469103 reused; 22195253 draws kept the last one's shaders and pipeline (0 checked)
vulkan: 816 shaders translated (1519 ms), 821 pipelines made (375 from the cache, 29105 ms making, 0 ms waited for), 2703 render targets made, 20410 texture uploads (24032 MB); 0 frames over 50 ms in the last 600, the slowest 33 ms
vulkan: 281 pipelines of earlier runs made in the background (281 from the cache), 0 still to make
vulkan: memory used and budgeted: heap 0 2182 of 5132 MB (2097 ours), heap 1 137 of 11926 MB (128 ours), heap 2 69 of 176 MB (32 ours)
vulkan: caches: 101 render targets (89 MB, 2 parked), 20 textures (30 MB), 560 buffers (0 MB); 492 of 5132 MB in use as they count it, 0 MB freed for the budget so far
vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy
vulkan: 14751802 rendering passes, 415629 clear commands, 976033 attachments cleared and 1 left undefined by their load op
vulkan: 12000 passes (91%) ended at renderer.c:200
vulkan: 600 passes (5%) ended at renderer.c:663
vulkan: 600 passes (5%) ended at surface.c:160
vulkan: 9 passes (0%) ended at cmd.c:531
vulkan: GPU-owned guest memory landed for the CPU 249136 times, render targets written back for an engine 0 times
perf: 60,0 frames a second over 5,0 s (210269 shown in all)
vulkan: display: 599 frame intervals of 16,67 ms (deviation 0,20 ms, 1st to 99th percentile 16,50 to 16,97 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 2,2 ms (1,9 to 2,5), on to the display in 33,1 ms (32,7 to 33,3), 35,2 ms in all (35,0 to 35,5)
vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's
perf: 60,2 frames a second over 5,0 s (210571 shown in all)
nvn: 210600 presents, 421201 submissions
vulkan: 72683659 draws, 354694 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 120630 finishes (497074 ms); 0 reads past queued releases (0 samples counts written on the GPU); 110128657 descriptor sets written, 35470303 reused; 22211453 draws kept the last one's shaders and pipeline (0 checked)
vulkan: 816 shaders translated (1519 ms), 821 pipelines made (375 from the cache, 29105 ms making, 0 ms waited for), 2703 render targets made, 20410 texture uploads (24032 MB); 0 frames over 50 ms in the last 600, the slowest 31 ms
vulkan: 281 pipelines of earlier runs made in the background (281 from the cache), 0 still to make
vulkan: memory used and budgeted: heap 0 2182 of 5132 MB (2097 ours), heap 1 137 of 11926 MB (128 ours), heap 2 69 of 176 MB (32 ours)
vulkan: caches: 101 render targets (89 MB, 2 parked), 18 textures (30 MB), 560 buffers (0 MB); 492 of 5132 MB in use as they count it, 0 MB freed for the budget so far
vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy
vulkan: 14765009 rendering passes, 416829 clear commands, 977233 attachments cleared and 1 left undefined by their load op
vulkan: 12000 passes (91%) ended at renderer.c:200
vulkan: 600 passes (5%) ended at renderer.c:663
vulkan: 600 passes (5%) ended at surface.c:160
vulkan: 7 passes (0%) ended at cmd.c:531
vulkan: GPU-owned guest memory landed for the CPU 249136 times, render targets written back for an engine 0 times
perf: 60,0 frames a second over 5,0 s (210871 shown in all)
vulkan: display: 597 frame intervals of 16,74 ms (deviation 1,07 ms, 1st to 99th percentile 16,49 to 16,99 ms), 3 held for other than 1 refresh; the game's frames went from release to present in 2,3 ms (1,6 to 14,0), on to the display in 33,1 ms (32,6 to 33,4), 35,0 ms in all (34,7 to 35,3)
vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's
perf: 60,0 frames a second over 5,0 s (211172 shown in all)
vulkan: 72710059 draws, 354694 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 120630 finishes (497074 ms); 0 reads past queued releases (0 samples counts written on the GPU); 110180257 descriptor sets written, 35471503 reused; 22227653 draws kept the last one's shaders and pipeline (0 checked)
vulkan: 816 shaders translated (1519 ms), 821 pipelines made (375 from the cache, 29105 ms making, 0 ms waited for), 2703 render targets made, 20410 texture uploads (24032 MB); 0 frames over 50 ms in the last 600, the slowest 31 ms
vulkan: 281 pipelines of earlier runs made in the background (281 from the cache), 0 still to make
vulkan: memory used and budgeted: heap 0 2182 of 5132 MB (2097 ours), heap 1 137 of 11926 MB (128 ours), heap 2 69 of 176 MB (32 ours)
vulkan: caches: 101 render targets (89 MB, 2 parked), 17 textures (30 MB), 560 buffers (0 MB); 492 of 5132 MB in use as they count it, 0 MB freed for the budget so far
vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy
vulkan: 14778218 rendering passes, 418029 clear commands, 978433 attachments cleared and 1 left undefined by their load op
vulkan: 12000 passes (91%) ended at renderer.c:200
vulkan: 600 passes (5%) ended at renderer.c:663
vulkan: 600 passes (5%) ended at surface.c:160
vulkan: 9 passes (0%) ended at cmd.c:531
vulkan: GPU-owned guest memory landed for the CPU 249136 times, render targets written back for an engine 0 times
perf: 60,0 frames a second over 5,0 s (211472 shown in all)
vulkan: display: 598 frame intervals of 16,72 ms (deviation 0,92 ms, 1st to 99th percentile 16,50 to 16,98 ms), 2 held for other than 1 refresh; the game's frames went from release to present in 1,9 ms (1,3 to 13,5), on to the display in 33,1 ms (32,7 to 33,3), 34,7 ms in all (34,4 to 35,0)
vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's
perf: 60,0 frames a second over 5,0 s (211772 shown in all)
vulkan: 72736459 draws, 354694 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 120630 finishes (497074 ms); 0 reads past queued releases (0 samples counts written on the GPU); 110231857 descriptor sets written, 35472703 reused; 22243853 draws kept the last one's shaders and pipeline (0 checked)
vulkan: 816 shaders translated (1519 ms), 821 pipelines made (375 from the cache, 29105 ms making, 0 ms waited for), 2703 render targets made, 20410 texture uploads (24032 MB); 0 frames over 50 ms in the last 600, the slowest 33 ms
vulkan: 281 pipelines of earlier runs made in the background (281 from the cache), 0 still to make
vulkan: memory used and budgeted: heap 0 2182 of 5132 MB (2097 ours), heap 1 137 of 11926 MB (128 ours), heap 2 69 of 176 MB (32 ours)
vulkan: caches: 100 render targets (84 MB, 1 parked), 16 textures (22 MB), 560 buffers (0 MB); 474 of 5132 MB in use as they count it, 0 MB freed for the budget so far
vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy
vulkan: 14791423 rendering passes, 419229 clear commands, 979633 attachments cleared and 1 left undefined by their load op
vulkan: 12000 passes (91%) ended at renderer.c:200
vulkan: 600 passes (5%) ended at renderer.c:663
vulkan: 600 passes (5%) ended at surface.c:160
vulkan: 5 passes (0%) ended at cmd.c:531
vulkan: GPU-owned guest memory landed for the CPU 249136 times, render targets written back for an engine 0 times
perf: 60,0 frames a second over 5,0 s (212073 shown in all)
vulkan: display: 599 frame intervals of 16,69 ms (deviation 0,70 ms, 1st to 99th percentile 16,49 to 17,00 ms), 1 held for other than 1 refresh; the game's frames went from release to present in 1,5 ms (1,0 to 9,0), on to the display in 33,1 ms (32,7 to 33,4), 34,4 ms in all (34,1 to 34,7)
vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's
perf: 60,0 frames a second over 5,0 s (212373 shown in all)
nvn: 212400 presents, 424801 submissions
vulkan: 72762859 draws, 354694 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 120630 finishes (497074 ms); 0 reads past queued releases (0 samples counts written on the GPU); 110283457 descriptor sets written, 35473903 reused; 22260053 draws kept the last one's shaders and pipeline (0 checked)
vulkan: 816 shaders translated (1519 ms), 821 pipelines made (375 from the cache, 29105 ms making, 0 ms waited for), 2703 render targets made, 20410 texture uploads (24032 MB); 0 frames over 50 ms in the last 600, the slowest 33 ms
vulkan: 281 pipelines of earlier runs made in the background (281 from the cache), 0 still to make
vulkan: memory used and budgeted: heap 0 2176 of 5128 MB (2092 ours), heap 1 137 of 11926 MB (128 ours), heap 2 69 of 176 MB (32 ours)
vulkan: caches: 100 render targets (84 MB, 1 parked), 16 textures (22 MB), 560 buffers (0 MB); 473 of 5128 MB in use as they count it, 0 MB freed for the budget so far
vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy
vulkan: 14804631 rendering passes, 420429 clear commands, 980833 attachments cleared and 1 left undefined by their load op
vulkan: 12000 passes (91%) ended at renderer.c:200
vulkan: 600 passes (5%) ended at renderer.c:663
vulkan: 600 passes (5%) ended at surface.c:160
vulkan: 8 passes (0%) ended at cmd.c:531
vulkan: GPU-owned guest memory landed for the CPU 249136 times, render targets written back for an engine 0 times
perf: 60,0 frames a second over 5,0 s (212673 shown in all)
vulkan: display: 599 frame intervals of 16,69 ms (deviation 0,71 ms, 1st to 99th percentile 16,50 to 16,96 ms), 1 held for other than 1 refresh; the game's frames went from release to present in 1,2 ms (0,8 to 8,9), on to the display in 33,1 ms (32,7 to 33,3), 34,2 ms in all (33,8 to 34,4)
vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's
perf: 60,0 frames a second over 5,0 s (212974 shown in all)
vulkan: 72789259 draws, 354694 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 120630 finishes (497074 ms); 0 reads past queued releases (0 samples counts written on the GPU); 110335057 descriptor sets written, 35475103 reused; 22276253 draws kept the last one's shaders and pipeline (0 checked)
vulkan: 816 shaders translated (1519 ms), 821 pipelines made (375 from the cache, 29105 ms making, 0 ms waited for), 2703 render targets made, 20410 texture uploads (24032 MB); 0 frames over 50 ms in the last 600, the slowest 33 ms
vulkan: 281 pipelines of earlier runs made in the background (281 from the cache), 0 still to make
vulkan: memory used and budgeted: heap 0 2176 of 5132 MB (2092 ours), heap 1 137 of 11926 MB (128 ours), heap 2 69 of 176 MB (32 ours)
vulkan: caches: 99 render targets (77 MB, 0 parked), 15 textures (17 MB), 560 buffers (0 MB); 461 of 5132 MB in use as they count it, 0 MB freed for the budget so far
vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy
vulkan: 14817843 rendering passes, 421629 clear commands, 982033 attachments cleared and 1 left undefined by their load op
vulkan: 12000 passes (91%) ended at renderer.c:200
vulkan: 600 passes (5%) ended at renderer.c:663
vulkan: 600 passes (5%) ended at surface.c:160
vulkan: 12 passes (0%) ended at cmd.c:531
vulkan: GPU-owned guest memory landed for the CPU 249136 times, render targets written back for an engine 0 times
perf: 60,0 frames a second over 5,0 s (213274 shown in all)
vulkan: display: 597 frame intervals of 16,74 ms (deviation 1,08 ms, 1st to 99th percentile 16,50 to 17,00 ms), 3 held for other than 1 refresh; the game's frames went from release to present in 1,2 ms (0,5 to 12,8), on to the display in 33,1 ms (32,7 to 33,4), 33,9 ms in all (33,6 to 34,2)
vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's
perf: 60,0 frames a second over 5,0 s (213575 shown in all)
vulkan: 72815659 draws, 354694 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 120630 finishes (497074 ms); 0 reads past queued releases (0 samples counts written on the GPU); 110386657 descriptor sets written, 35476303 reused; 22292453 draws kept the last one's shaders and pipeline (0 checked)
vulkan: 816 shaders translated (1519 ms), 821 pipelines made (375 from the cache, 29105 ms making, 0 ms waited for), 2703 render targets made, 20410 texture uploads (24032 MB); 0 frames over 50 ms in the last 600, the slowest 31 ms
vulkan: 281 pipelines of earlier runs made in the background (281 from the cache), 0 still to make
vulkan: memory used and budgeted: heap 0 2168 of 5132 MB (2086 ours), heap 1 137 of 11926 MB (128 ours), heap 2 69 of 176 MB (32 ours)
vulkan: caches: 99 render targets (77 MB, 0 parked), 15 textures (17 MB), 560 buffers (0 MB); 460 of 5132 MB in use as they count it, 0 MB freed for the budget so far
vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy
vulkan: 14831055 rendering passes, 422829 clear commands, 983233 attachments cleared and 1 left undefined by their load op
vulkan: 12000 passes (91%) ended at renderer.c:200
vulkan: 600 passes (5%) ended at renderer.c:663
vulkan: 600 passes (5%) ended at surface.c:160
vulkan: 12 passes (0%) ended at cmd.c:531
vulkan: GPU-owned guest memory landed for the CPU 249136 times, render targets written back for an engine 0 times
perf: 60,0 frames a second over 5,0 s (213876 shown in all)
perf: 60,0 frames a second over 5,0 s (214177 shown in all)
vulkan: display: 597 frame intervals of 16,72 ms (deviation 0,93 ms, 1st to 99th percentile 16,49 to 17,02 ms), 2 held for other than 1 refresh; the game's frames went from release to present in 0,8 ms (0,2 to 12,3), on to the display in 33,1 ms (32,6 to 33,4), 33,6 ms in all (33,3 to 33,9)
vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's
nvn: 214200 presents, 428401 submissions
vulkan: 72842059 draws, 354694 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 120630 finishes (497074 ms); 0 reads past queued releases (0 samples counts written on the GPU); 110438257 descriptor sets written, 35477503 reused; 22308653 draws kept the last one's shaders and pipeline (0 checked)
vulkan: 816 shaders translated (1519 ms), 821 pipelines made (375 from the cache, 29105 ms making, 0 ms waited for), 2703 render targets made, 20410 texture uploads (24032 MB); 0 frames over 50 ms in the last 600, the slowest 33 ms
vulkan: 281 pipelines of earlier runs made in the background (281 from the cache), 0 still to make
vulkan: memory used and budgeted: heap 0 2168 of 5128 MB (2086 ours), heap 1 137 of 11926 MB (128 ours), heap 2 69 of 176 MB (32 ours)
vulkan: caches: 99 render targets (77 MB, 0 parked), 15 textures (17 MB), 560 buffers (0 MB); 460 of 5128 MB in use as they count it, 0 MB freed for the budget so far
vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy
vulkan: 14844265 rendering passes, 424029 clear commands, 984433 attachments cleared and 1 left undefined by their load op
vulkan: 12000 passes (91%) ended at renderer.c:200
vulkan: 600 passes (5%) ended at renderer.c:663
vulkan: 600 passes (5%) ended at surface.c:160
vulkan: 10 passes (0%) ended at cmd.c:531
vulkan: GPU-owned guest memory landed for the CPU 249136 times, render targets written back for an engine 0 times
perf: 60,0 frames a second over 5,0 s (214477 shown in all)
perf: 59,9 frames a second over 5,0 s (214777 shown in all)
vulkan: 72868459 draws, 354694 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 120630 finishes (497074 ms); 0 reads past queued releases (0 samples counts written on the GPU); 110489857 descriptor sets written, 35478703 reused; 22324853 draws kept the last one's shaders and pipeline (0 checked)
vulkan: 816 shaders translated (1519 ms), 821 pipelines made (375 from the cache, 29105 ms making, 0 ms waited for), 2703 render targets made, 20410 texture uploads (24032 MB); 0 frames over 50 ms in the last 600, the slowest 32 ms
vulkan: 281 pipelines of earlier runs made in the background (281 from the cache), 0 still to make
vulkan: memory used and budgeted: heap 0 2168 of 5126 MB (2086 ours), heap 1 137 of 11926 MB (128 ours), heap 2 69 of 176 MB (32 ours)
vulkan: caches: 99 render targets (77 MB, 0 parked), 14 textures (17 MB), 560 buffers (0 MB); 460 of 5126 MB in use as they count it, 0 MB freed for the budget so far
vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy
vulkan: 14857480 rendering passes, 425229 clear commands, 985633 attachments cleared and 1 left undefined by their load op
vulkan: 12000 passes (91%) ended at renderer.c:200
vulkan: 600 passes (5%) ended at renderer.c:663
vulkan: 600 passes (5%) ended at surface.c:160
vulkan: 15 passes (0%) ended at cmd.c:531
vulkan: GPU-owned guest memory landed for the CPU 249136 times, render targets written back for an engine 0 times
vulkan: display: 596 frame intervals of 16,70 ms (deviation 0,65 ms, 1st to 99th percentile 16,48 to 16,98 ms), 1 held for other than 1 refresh; the game's frames went from release to present in 0,5 ms (0,1 to 12,6), on to the display in 33,1 ms (32,7 to 33,3), 33,4 ms in all (33,1 to 33,6)
vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's
perf: 60,0 frames a second over 5,0 s (215077 shown in all)
perf: 60,0 frames a second over 5,0 s (215378 shown in all)
vulkan: 72894859 draws, 354694 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 120630 finishes (497074 ms); 0 reads past queued releases (0 samples counts written on the GPU); 110541457 descriptor sets written, 35479903 reused; 22341053 draws kept the last one's shaders and pipeline (0 checked)
vulkan: 816 shaders translated (1519 ms), 821 pipelines made (375 from the cache, 29105 ms making, 0 ms waited for), 2703 render targets made, 20410 texture uploads (24032 MB); 0 frames over 50 ms in the last 600, the slowest 32 ms
vulkan: 281 pipelines of earlier runs made in the background (281 from the cache), 0 still to make
vulkan: memory used and budgeted: heap 0 2168 of 5128 MB (2086 ours), heap 1 137 of 11926 MB (128 ours), heap 2 69 of 176 MB (32 ours)
vulkan: caches: 99 render targets (77 MB, 0 parked), 14 textures (17 MB), 560 buffers (0 MB); 460 of 5128 MB in use as they count it, 0 MB freed for the budget so far
vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy
vulkan: 14870694 rendering passes, 426429 clear commands, 986833 attachments cleared and 1 left undefined by their load op
vulkan: 12000 passes (91%) ended at renderer.c:200
vulkan: 600 passes (5%) ended at renderer.c:663
vulkan: 600 passes (5%) ended at surface.c:160
vulkan: 14 passes (0%) ended at cmd.c:531
vulkan: GPU-owned guest memory landed for the CPU 249136 times, render targets written back for an engine 0 times
vulkan: display: 598 frame intervals of 16,72 ms (deviation 0,92 ms, 1st to 99th percentile 16,49 to 17,02 ms), 2 held for other than 1 refresh; the game's frames went from release to present in 0,5 ms (0,1 to 12,2), on to the display in 32,9 ms (32,5 to 33,2), 33,1 ms in all (32,8 to 33,3)
vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's
perf: 60,0 frames a second over 5,0 s (215678 shown in all)
perf: 60,0 frames a second over 5,0 s (215979 shown in all)
nvn: 216000 presents, 432001 submissions
vulkan: 72921259 draws, 354694 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 120630 finishes (497074 ms); 0 reads past queued releases (0 samples counts written on the GPU); 110593057 descriptor sets written, 35481103 reused; 22357253 draws kept the last one's shaders and pipeline (0 checked)
vulkan: 816 shaders translated (1519 ms), 821 pipelines made (375 from the cache, 29105 ms making, 0 ms waited for), 2703 render targets made, 20410 texture uploads (24032 MB); 0 frames over 50 ms in the last 600, the slowest 32 ms
vulkan: 281 pipelines of earlier runs made in the background (281 from the cache), 0 still to make
vulkan: memory used and budgeted: heap 0 2168 of 5132 MB (2086 ours), heap 1 137 of 11926 MB (128 ours), heap 2 69 of 176 MB (32 ours)
vulkan: caches: 99 render targets (77 MB, 0 parked), 14 textures (17 MB), 560 buffers (0 MB); 460 of 5132 MB in use as they count it, 0 MB freed for the budget so far
vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy
vulkan: 14883908 rendering passes, 427629 clear commands, 988033 attachments cleared and 1 left undefined by their load op
vulkan: 12000 passes (91%) ended at renderer.c:200
vulkan: 600 passes (5%) ended at renderer.c:663
vulkan: 600 passes (5%) ended at surface.c:160
vulkan: 14 passes (0%) ended at cmd.c:531
vulkan: GPU-owned guest memory landed for the CPU 249136 times, render targets written back for an engine 0 times
vulkan: display: 598 frame intervals of 16,72 ms (deviation 0,98 ms, 1st to 99th percentile 16,49 to 16,99 ms), 2 held for other than 1 refresh; the game's frames went from release to present in 0,5 ms (0,1 to 11,9), on to the display in 32,6 ms (32,3 to 32,9), 32,8 ms in all (32,4 to 33,1)
vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's
perf: 60,0 frames a second over 5,0 s (216279 shown in all)
perf: 60,0 frames a second over 5,0 s (216579 shown in all)
vulkan: 72947659 draws, 354694 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 120630 finishes (497074 ms); 0 reads past queued releases (0 samples counts written on the GPU); 110644657 descriptor sets written, 35482303 reused; 22373453 draws kept the last one's shaders and pipeline (0 checked)
vulkan: 816 shaders translated (1519 ms), 821 pipelines made (375 from the cache, 29105 ms making, 0 ms waited for), 2703 render targets made, 20410 texture uploads (24032 MB); 0 frames over 50 ms in the last 600, the slowest 32 ms
vulkan: 281 pipelines of earlier runs made in the background (281 from the cache), 0 still to make
vulkan: memory used and budgeted: heap 0 2168 of 5132 MB (2086 ours), heap 1 137 of 11926 MB (128 ours), heap 2 69 of 176 MB (32 ours)
vulkan: caches: 99 render targets (77 MB, 0 parked), 12 textures (6 MB), 560 buffers (0 MB); 449 of 5132 MB in use as they count it, 0 MB freed for the budget so far
vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy
vulkan: 14897115 rendering passes, 428829 clear commands, 989233 attachments cleared and 1 left undefined by their load op
vulkan: 12000 passes (91%) ended at renderer.c:200
vulkan: 600 passes (5%) ended at renderer.c:663
vulkan: 600 passes (5%) ended at surface.c:160
vulkan: 7 passes (0%) ended at cmd.c:531
vulkan: GPU-owned guest memory landed for the CPU 249136 times, render targets written back for an engine 0 times
vulkan: display: 598 frame intervals of 16,70 ms (deviation 0,65 ms, 1st to 99th percentile 16,28 to 17,00 ms), 1 held for other than 1 refresh; the game's frames went from release to present in 0,3 ms (0,1 to 5,2), on to the display in 32,4 ms (32,0 to 32,7), 32,5 ms in all (32,2 to 32,8)
vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's
perf: 60,0 frames a second over 5,0 s (216879 shown in all)
perf: 60,0 frames a second over 5,0 s (217180 shown in all)
vulkan: 72974059 draws, 354694 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 120630 finishes (497074 ms); 0 reads past queued releases (0 samples counts written on the GPU); 110696257 descriptor sets written, 35483503 reused; 22389653 draws kept the last one's shaders and pipeline (0 checked)
vulkan: 816 shaders translated (1519 ms), 821 pipelines made (375 from the cache, 29105 ms making, 0 ms waited for), 2703 render targets made, 20410 texture uploads (24032 MB); 0 frames over 50 ms in the last 600, the slowest 30 ms
vulkan: 281 pipelines of earlier runs made in the background (281 from the cache), 0 still to make
vulkan: memory used and budgeted: heap 0 2168 of 5128 MB (2086 ours), heap 1 137 of 11926 MB (128 ours), heap 2 69 of 176 MB (32 ours)
vulkan: caches: 99 render targets (77 MB, 0 parked), 12 textures (6 MB), 560 buffers (0 MB); 449 of 5128 MB in use as they count it, 0 MB freed for the budget so far
vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy
vulkan: 14910325 rendering passes, 430029 clear commands, 990433 attachments cleared and 1 left undefined by their load op
vulkan: 12000 passes (91%) ended at renderer.c:200
vulkan: 600 passes (5%) ended at renderer.c:663
vulkan: 600 passes (5%) ended at surface.c:160
vulkan: 10 passes (0%) ended at cmd.c:531
vulkan: GPU-owned guest memory landed for the CPU 249136 times, render targets written back for an engine 0 times
vulkan: display: 598 frame intervals of 16,72 ms (deviation 0,89 ms, 1st to 99th percentile 16,50 to 16,98 ms), 2 held for other than 1 refresh; the game's frames went from release to present in 0,4 ms (0,1 to 9,8), on to the display in 32,0 ms (31,7 to 32,4), 32,2 ms in all (31,9 to 32,5)
vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's
perf: 60,0 frames a second over 5,0 s (217480 shown in all)
perf: 60,0 frames a second over 5,0 s (217781 shown in all)
nvn: 217800 presents, 435601 submissions
vulkan: 73000459 draws, 354694 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 120630 finishes (497074 ms); 0 reads past queued releases (0 samples counts written on the GPU); 110747857 descriptor sets written, 35484703 reused; 22405853 draws kept the last one's shaders and pipeline (0 checked)
vulkan: 816 shaders translated (1519 ms), 821 pipelines made (375 from the cache, 29105 ms making, 0 ms waited for), 2703 render targets made, 20410 texture uploads (24032 MB); 0 frames over 50 ms in the last 600, the slowest 32 ms
vulkan: 281 pipelines of earlier runs made in the background (281 from the cache), 0 still to make
vulkan: memory used and budgeted: heap 0 2168 of 5116 MB (2086 ours), heap 1 137 of 11926 MB (128 ours), heap 2 69 of 176 MB (32 ours)
vulkan: caches: 99 render targets (77 MB, 0 parked), 12 textures (6 MB), 560 buffers (0 MB); 449 of 5116 MB in use as they count it, 0 MB freed for the budget so far
vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy
vulkan: 14923543 rendering passes, 431229 clear commands, 991633 attachments cleared and 1 left undefined by their load op
vulkan: 12000 passes (91%) ended at renderer.c:200
vulkan: 600 passes (5%) ended at renderer.c:663
vulkan: 600 passes (5%) ended at surface.c:160
vulkan: 18 passes (0%) ended at cmd.c:531
vulkan: GPU-owned guest memory landed for the CPU 249136 times, render targets written back for an engine 0 times
vulkan: display: 598 frame intervals of 16,69 ms (deviation 0,71 ms, 1st to 99th percentile 16,49 to 16,99 ms), 1 held for other than 1 refresh; the game's frames went from release to present in 0,3 ms (0,1 to 6,9), on to the display in 31,8 ms (31,4 to 32,0), 31,9 ms in all (31,6 to 32,2)
vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's
perf: 60,0 frames a second over 5,0 s (218082 shown in all)
perf: 60,0 frames a second over 5,0 s (218383 shown in all)
vulkan: 73026859 draws, 354694 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 120630 finishes (497074 ms); 0 reads past queued releases (0 samples counts written on the GPU); 110799457 descriptor sets written, 35485903 reused; 22422053 draws kept the last one's shaders and pipeline (0 checked)
vulkan: 816 shaders translated (1519 ms), 821 pipelines made (375 from the cache, 29105 ms making, 0 ms waited for), 2703 render targets made, 20410 texture uploads (24032 MB); 0 frames over 50 ms in the last 600, the slowest 16 ms
vulkan: 281 pipelines of earlier runs made in the background (281 from the cache), 0 still to make
vulkan: memory used and budgeted: heap 0 2168 of 5114 MB (2086 ours), heap 1 137 of 11926 MB (128 ours), heap 2 69 of 176 MB (32 ours)
vulkan: caches: 99 render targets (77 MB, 0 parked), 11 textures (5 MB), 560 buffers (0 MB); 448 of 5114 MB in use as they count it, 0 MB freed for the budget so far
vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy
vulkan: 14936748 rendering passes, 432429 clear commands, 992833 attachments cleared and 1 left undefined by their load op
vulkan: 12000 passes (91%) ended at renderer.c:200
vulkan: 600 passes (5%) ended at renderer.c:663
vulkan: 600 passes (5%) ended at surface.c:160
vulkan: 5 passes (0%) ended at cmd.c:531
vulkan: GPU-owned guest memory landed for the CPU 249136 times, render targets written back for an engine 0 times
vulkan: display: 599 frame intervals of 16,67 ms (deviation 0,18 ms, 1st to 99th percentile 16,49 to 16,97 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 0,2 ms (0,1 to 0,3), on to the display in 31,5 ms (31,1 to 31,8), 31,6 ms in all (31,4 to 31,9)
vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's
perf: 60,0 frames a second over 5,0 s (218684 shown in all)
perf: 60,0 frames a second over 5,0 s (218985 shown in all)
vulkan: 73053259 draws, 354694 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 120630 finishes (497074 ms); 0 reads past queued releases (0 samples counts written on the GPU); 110851057 descriptor sets written, 35487103 reused; 22438253 draws kept the last one's shaders and pipeline (0 checked)
vulkan: 816 shaders translated (1519 ms), 821 pipelines made (375 from the cache, 29105 ms making, 0 ms waited for), 2703 render targets made, 20410 texture uploads (24032 MB); 0 frames over 50 ms in the last 600, the slowest 16 ms
vulkan: 281 pipelines of earlier runs made in the background (281 from the cache), 0 still to make
vulkan: memory used and budgeted: heap 0 2168 of 5132 MB (2086 ours), heap 1 137 of 11926 MB (128 ours), heap 2 69 of 176 MB (32 ours)
vulkan: caches: 99 render targets (77 MB, 0 parked), 10 textures (3 MB), 560 buffers (0 MB); 445 of 5132 MB in use as they count it, 0 MB freed for the budget so far
vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy
vulkan: 14949955 rendering passes, 433629 clear commands, 994033 attachments cleared and 1 left undefined by their load op
vulkan: 12000 passes (91%) ended at renderer.c:200
vulkan: 600 passes (5%) ended at renderer.c:663
vulkan: 600 passes (5%) ended at surface.c:160
vulkan: 7 passes (0%) ended at cmd.c:531
vulkan: GPU-owned guest memory landed for the CPU 249136 times, render targets written back for an engine 0 times
vulkan: display: 599 frame intervals of 16,67 ms (deviation 0,18 ms, 1st to 99th percentile 16,47 to 16,99 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 0,2 ms (0,1 to 0,3), on to the display in 31,2 ms (30,9 to 31,5), 31,4 ms in all (31,1 to 31,7)
vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's
perf: 60,0 frames a second over 5,0 s (219286 shown in all)
perf: 60,0 frames a second over 5,0 s (219586 shown in all)
nvn: 219600 presents, 439201 submissions
vulkan: 73079659 draws, 354694 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 120630 finishes (497074 ms); 0 reads past queued releases (0 samples counts written on the GPU); 110902657 descriptor sets written, 35488303 reused; 22454453 draws kept the last one's shaders and pipeline (0 checked)
vulkan: 816 shaders translated (1519 ms), 821 pipelines made (375 from the cache, 29105 ms making, 0 ms waited for), 2703 render targets made, 20410 texture uploads (24032 MB); 0 frames over 50 ms in the last 600, the slowest 31 ms
vulkan: 281 pipelines of earlier runs made in the background (281 from the cache), 0 still to make
vulkan: memory used and budgeted: heap 0 2168 of 5132 MB (2086 ours), heap 1 137 of 11926 MB (128 ours), heap 2 69 of 176 MB (32 ours)
vulkan: caches: 99 render targets (77 MB, 0 parked), 10 textures (3 MB), 560 buffers (0 MB); 445 of 5132 MB in use as they count it, 0 MB freed for the budget so far
vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy
vulkan: 14963160 rendering passes, 434829 clear commands, 995233 attachments cleared and 1 left undefined by their load op
vulkan: 12000 passes (91%) ended at renderer.c:200
vulkan: 600 passes (5%) ended at renderer.c:663
vulkan: 600 passes (5%) ended at surface.c:160
vulkan: 5 passes (0%) ended at cmd.c:531
vulkan: GPU-owned guest memory landed for the CPU 249136 times, render targets written back for an engine 0 times
vulkan: display: 592 frame intervals of 16,77 ms (deviation 1,19 ms, 1st to 99th percentile 15,82 to 18,74 ms), 3 held for other than 1 refresh; the game's frames went from release to present in 0,5 ms (0,1 to 11,7), on to the display in 31,0 ms (30,6 to 32,6), 31,2 ms in all (30,8 to 32,8)
vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's
perf: 60,0 frames a second over 5,0 s (219887 shown in all)
perf: 60,0 frames a second over 5,0 s (220188 shown in all)
vulkan: 73106059 draws, 354694 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 120630 finishes (497074 ms); 0 reads past queued releases (0 samples counts written on the GPU); 110954257 descriptor sets written, 35489503 reused; 22470653 draws kept the last one's shaders and pipeline (0 checked)
vulkan: 816 shaders translated (1519 ms), 821 pipelines made (375 from the cache, 29105 ms making, 0 ms waited for), 2703 render targets made, 20410 texture uploads (24032 MB); 0 frames over 50 ms in the last 600, the slowest 31 ms
vulkan: 281 pipelines of earlier runs made in the background (281 from the cache), 0 still to make
vulkan: memory used and budgeted: heap 0 2168 of 5132 MB (2086 ours), heap 1 137 of 11926 MB (128 ours), heap 2 69 of 176 MB (32 ours)
vulkan: caches: 99 render targets (77 MB, 0 parked), 10 textures (3 MB), 560 buffers (0 MB); 445 of 5132 MB in use as they count it, 0 MB freed for the budget so far
vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy
vulkan: 14976367 rendering passes, 436029 clear commands, 996433 attachments cleared and 1 left undefined by their load op
vulkan: 12000 passes (91%) ended at renderer.c:200
vulkan: 600 passes (5%) ended at renderer.c:663
vulkan: 600 passes (5%) ended at surface.c:160
vulkan: 7 passes (0%) ended at cmd.c:531
vulkan: GPU-owned guest memory landed for the CPU 249136 times, render targets written back for an engine 0 times
vulkan: display: 596 frame intervals of 16,75 ms (deviation 1,12 ms, 1st to 99th percentile 16,19 to 17,66 ms), 3 held for other than 1 refresh; the game's frames went from release to present in 0,5 ms (0,1 to 11,0), on to the display in 30,8 ms (30,3 to 31,6), 30,9 ms in all (30,5 to 31,8)
vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's
perf: 60,0 frames a second over 5,0 s (220488 shown in all)
perf: 60,0 frames a second over 5,0 s (220789 shown in all)
vulkan: 73132459 draws, 354694 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 120630 finishes (497074 ms); 0 reads past queued releases (0 samples counts written on the GPU); 111005857 descriptor sets written, 35490703 reused; 22486853 draws kept the last one's shaders and pipeline (0 checked)
vulkan: 816 shaders translated (1519 ms), 821 pipelines made (375 from the cache, 29105 ms making, 0 ms waited for), 2703 render targets made, 20410 texture uploads (24032 MB); 0 frames over 50 ms in the last 600, the slowest 29 ms
vulkan: 281 pipelines of earlier runs made in the background (281 from the cache), 0 still to make
vulkan: memory used and budgeted: heap 0 2168 of 5132 MB (2086 ours), heap 1 137 of 11926 MB (128 ours), heap 2 69 of 176 MB (32 ours)
vulkan: caches: 99 render targets (77 MB, 0 parked), 10 textures (3 MB), 560 buffers (0 MB); 445 of 5132 MB in use as they count it, 0 MB freed for the budget so far
vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy
vulkan: 14989577 rendering passes, 437229 clear commands, 997633 attachments cleared and 1 left undefined by their load op
vulkan: 12000 passes (91%) ended at renderer.c:200
vulkan: 600 passes (5%) ended at renderer.c:663
vulkan: 600 passes (5%) ended at surface.c:160
vulkan: 10 passes (0%) ended at cmd.c:531
vulkan: GPU-owned guest memory landed for the CPU 249136 times, render targets written back for an engine 0 times
input: gamepad Xbox 360 Controller (id 8, GUID 030081b85e0400008e02000004010000, xbox360)
input: device path /dev/input/event257, 6 axes, 11 buttons, mapping 030081b85e0400008e02000004010000,Xbox 360 Controller,a:b0,b:b1,x:b2,y:b3,back:b6,guide:b8,start:b7,leftstick:b9,rightstick:b10,leftshoulder:b4,rightshoulder:b5,dpup:h0.1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,leftx:a0,lefty:a1,rightx:a3,righty:a4,lefttrigger:a2,righttrigger:a5,platform:Linux,
input: Xbox 360 Controller exposes no motion sensors through SDL
vulkan: display: 596 frame intervals of 16,73 ms (deviation 0,91 ms, 1st to 99th percentile 16,46 to 17,34 ms), 2 held for other than 1 refresh; the game's frames went from release to present in 0,4 ms (0,1 to 7,9), on to the display in 30,4 ms (30,1 to 30,8), 30,6 ms in all (30,3 to 31,1)
vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's
perf: 60,0 frames a second over 5,0 s (221089 shown in all)
perf: 60,0 frames a second over 5,0 s (221390 shown in all)
nvn: 221400 presents, 442801 submissions
vulkan: 73158913 draws, 354694 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 120630 finishes (497074 ms); 0 reads past queued releases (0 samples counts written on the GPU); 111056996 descriptor sets written, 35492472 reused; 22503053 draws kept the last one's shaders and pipeline (0 checked)
vulkan: 816 shaders translated (1519 ms), 821 pipelines made (375 from the cache, 29105 ms making, 0 ms waited for), 2703 render targets made, 20410 texture uploads (24032 MB); 0 frames over 50 ms in the last 600, the slowest 16 ms
vulkan: 281 pipelines of earlier runs made in the background (281 from the cache), 0 still to make
vulkan: memory used and budgeted: heap 0 2168 of 5082 MB (2086 ours), heap 1 137 of 11926 MB (128 ours), heap 2 69 of 176 MB (32 ours)
vulkan: caches: 99 render targets (77 MB, 0 parked), 10 textures (3 MB), 1204 buffers (0 MB); 446 of 5082 MB in use as they count it, 0 MB freed for the budget so far
vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy
vulkan: 15003127 rendering passes, 438429 clear commands, 998833 attachments cleared and 1 left undefined by their load op
vulkan: 12000 passes (89%) ended at renderer.c:200
vulkan: 600 passes (4%) ended at renderer.c:663
vulkan: 497 passes (4%) ended at surface.c:160
vulkan: 422 passes (3%) ended at buffer.c:2122
vulkan: 31 passes (0%) ended at cmd.c:531
vulkan: GPU-owned guest memory landed for the CPU 249136 times, render targets written back for an engine 0 times
vulkan: display: 599 frame intervals of 16,69 ms (deviation 0,63 ms, 1st to 99th percentile 16,49 to 16,97 ms), 1 held for other than 1 refresh; the game's frames went from release to present in 0,3 ms (0,1 to 3,3), on to the display in 30,1 ms (29,8 to 30,5), 30,3 ms in all (30,0 to 30,6)
vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's
vulkan: a 187 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 7 render targets made, 209 texture uploads (183542 KB), 43 ms in finishes
perf: 57,2 frames a second over 5,0 s (221676 shown in all)
perf: 60,0 frames a second over 5,0 s (221976 shown in all)
vulkan: 73406577 draws, 354694 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 121025 finishes (501273 ms); 0 reads past queued releases (0 samples counts written on the GPU); 111433864 descriptor sets written, 35612756 reused; 22585359 draws kept the last one's shaders and pipeline (0 checked)
vulkan: 817 shaders translated (1519 ms), 825 pipelines made (378 from the cache, 29276 ms making, 0 ms waited for), 2719 render targets made, 20964 texture uploads (24428 MB); 1 frames over 50 ms in the last 600, the slowest 187 ms
vulkan: 281 pipelines of earlier runs made in the background (281 from the cache), 0 still to make
vulkan: memory used and budgeted: heap 0 2190 of 5114 MB (2102 ours), heap 1 297 of 11926 MB (288 ours), heap 2 69 of 176 MB (32 ours)
vulkan: caches: 107 render targets (96 MB, 3 parked), 564 textures (1534 MB), 9785 buffers (35 MB); 2040 of 5114 MB in use as they count it, 0 MB freed for the budget so far
vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy
vulkan: 15052166 rendering passes, 439139 clear commands, 1001313 attachments cleared and 1 left undefined by their load op
vulkan: 20804 passes (42%) ended at renderer.c:200
vulkan: 19239 passes (39%) ended at buffer.c:2122
vulkan: 2510 passes (5%) ended at render.c:198
vulkan: 1646 passes (3%) ended at cmd.c:531
vulkan: 1237 passes (3%) ended at surface.c:160
vulkan: 1083 passes (2%) ended at query.c:244
vulkan: 789 passes (2%) ended at dma.c:143
vulkan: 600 passes (1%) ended at renderer.c:663
vulkan: GPU-owned guest memory landed for the CPU 249900 times, render targets written back for an engine 0 times
vulkan: display: 599 frame intervals of 17,33 ms (deviation 8,53 ms, 1st to 99th percentile 16,49 to 33,42 ms), 12 held for other than 1 refresh; the game's frames went from release to present in 26,0 ms (0,3 to 47,4), on to the display in 23,2 ms (7,9 to 33,3), 49,2 ms in all (39,9 to 63,3)
vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's
perf: 57,8 frames a second over 5,0 s (222265 shown in all)
perf: 59,2 frames a second over 5,0 s (222562 shown in all)
vulkan: 73708977 draws, 354694 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 121625 finishes (507273 ms); 0 reads past queued releases (0 samples counts written on the GPU); 111920448 descriptor sets written, 35731828 reused; 22682547 draws kept the last one's shaders and pipeline (0 checked)
vulkan: 818 shaders translated (1520 ms), 828 pipelines made (380 from the cache, 29305 ms making, 0 ms waited for), 2721 render targets made, 21079 texture uploads (24525 MB); 0 frames over 50 ms in the last 600, the slowest 36 ms
vulkan: 281 pipelines of earlier runs made in the background (281 from the cache), 0 still to make
vulkan: memory used and budgeted: heap 0 2474 of 5127 MB (2368 ours), heap 1 137 of 11926 MB (128 ours), heap 2 85 of 160 MB (48 ours)
vulkan: caches: 108 render targets (101 MB, 4 parked), 679 textures (1796 MB), 18997 buffers (51 MB); 2347 of 5127 MB in use as they count it, 0 MB freed for the budget so far
vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy
vulkan: 15121225 rendering passes, 439139 clear commands, 1003713 attachments cleared and 1 left undefined by their load op
vulkan: 33959 passes (49%) ended at buffer.c:2122
vulkan: 22534 passes (33%) ended at renderer.c:200
vulkan: 3266 passes (5%) ended at query.c:244
vulkan: 2327 passes (3%) ended at cmd.c:531
vulkan: 1898 passes (3%) ended at render.c:198
vulkan: 1517 passes (2%) ended at surface.c:160
vulkan: 1200 passes (2%) ended at dma.c:143
vulkan: 597 passes (1%) ended at renderer.c:663
vulkan: GPU-owned guest memory landed for the CPU 251053 times, render targets written back for an engine 0 times
vulkan: display: 599 frame intervals of 16,89 ms (deviation 1,91 ms, 1st to 99th percentile 16,49 to 33,13 ms), 8 held for other than 1 refresh; the game's frames went from release to present in 21,5 ms (9,2 to 39,5), on to the display in 27,3 ms (9,1 to 33,3), 48,8 ms in all (42,2 to 66,1)
vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's
perf: 59,6 frames a second over 5,0 s (222861 shown in all)
perf: 60,0 frames a second over 5,0 s (223161 shown in all)
nvn: 223200 presents, 446401 submissions
vulkan: 73808415 draws, 354694 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 121960 finishes (507975 ms); 0 reads past queued releases (0 samples counts written on the GPU); 112081666 descriptor sets written, 35769744 reused; 22716437 draws kept the last one's shaders and pipeline (0 checked)
vulkan: 820 shaders translated (1520 ms), 830 pipelines made (381 from the cache, 29337 ms making, 0 ms waited for), 2722 render targets made, 21151 texture uploads (24574 MB); 0 frames over 50 ms in the last 600, the slowest 45 ms
vulkan: 281 pipelines of earlier runs made in the background (281 from the cache), 0 still to make
vulkan: memory used and budgeted: heap 0 2702 of 5114 MB (2614 ours), heap 1 169 of 11926 MB (160 ours), heap 2 69 of 176 MB (32 ours)
vulkan: caches: 102 render targets (95 MB, 3 parked), 628 textures (1839 MB), 14215 buffers (59 MB); 2368 of 5114 MB in use as they count it, 0 MB freed for the budget so far
vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy
vulkan: 15150323 rendering passes, 439404 clear commands, 1006249 attachments cleared and 1 left undefined by their load op
vulkan: 18378 passes (63%) ended at renderer.c:200
vulkan: 6693 passes (23%) ended at buffer.c:2122
vulkan: 923 passes (3%) ended at surface.c:160
vulkan: 829 passes (3%) ended at render.c:198
vulkan: 597 passes (2%) ended at cmd.c:531
vulkan: 542 passes (2%) ended at dma.c:143
vulkan: 333 passes (1%) ended at buffer.c:777
vulkan: 318 passes (1%) ended at surface.c:970
vulkan: GPU-owned guest memory landed for the CPU 251676 times, render targets written back for an engine 0 times
vulkan: display: 596 frame intervals of 16,68 ms (deviation 0,32 ms, 1st to 99th percentile 16,50 to 16,96 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 9,6 ms (8,9 to 15,9), on to the display in 32,7 ms (27,2 to 33,3), 42,2 ms in all (41,9 to 42,5)
vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's
perf: 60,0 frames a second over 5,0 s (223461 shown in all)
vulkan: a 56 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 12 texture uploads (16288 KB), 21 ms in finishes
perf: 59,6 frames a second over 5,0 s (223759 shown in all)
vulkan: 73945582 draws, 354694 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 122456 finishes (509799 ms); 0 reads past queued releases (0 samples counts written on the GPU); 112294845 descriptor sets written, 35830907 reused; 22767322 draws kept the last one's shaders and pipeline (0 checked)
vulkan: 820 shaders translated (1520 ms), 831 pipelines made (382 from the cache, 29337 ms making, 0 ms waited for), 2739 render targets made, 21186 texture uploads (24594 MB); 1 frames over 50 ms in the last 600, the slowest 56 ms
vulkan: 281 pipelines of earlier runs made in the background (281 from the cache), 0 still to make
vulkan: memory used and budgeted: heap 0 2710 of 5127 MB (2621 ours), heap 1 137 of 11926 MB (128 ours), heap 2 69 of 176 MB (32 ours)
vulkan: caches: 119 render targets (103 MB, 15 parked), 438 textures (1166 MB), 14021 buffers (32 MB); 1683 of 5127 MB in use as they count it, 0 MB freed for the budget so far
vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy
vulkan: 15194139 rendering passes, 439594 clear commands, 1008479 attachments cleared and 1 left undefined by their load op
vulkan: 22911 passes (52%) ended at renderer.c:200
vulkan: 15473 passes (35%) ended at buffer.c:2122
vulkan: 1486 passes (3%) ended at render.c:198
vulkan: 803 passes (2%) ended at cmd.c:531
vulkan: 687 passes (2%) ended at surface.c:160
vulkan: 667 passes (2%) ended at dma.c:143
vulkan: 489 passes (1%) ended at buffer.c:777
vulkan: 401 passes (1%) ended at texture.c:1262
vulkan: GPU-owned guest memory landed for the CPU 252638 times, render targets written back for an engine 0 times
vulkan: display: 597 frame intervals of 16,78 ms (deviation 1,64 ms, 1st to 99th percentile 16,50 to 17,00 ms), 3 held for other than 1 refresh; the game's frames went from release to present in 15,0 ms (8,8 to 21,1), on to the display in 32,4 ms (24,4 to 33,4), 47,3 ms in all (41,9 to 50,0)
vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's
perf: 60,0 frames a second over 5,0 s (224060 shown in all)
jit: 0 AOT variants, 0 leaders, 0 hits, 0 misses, 4 images
jit: 0 batches compiled 0 pcs (0 failed, 0 still queued, 0 batches dropped by memory changes), 0 functions, 0 instructions, 38 KiB of code, 0,00 s compiling, 0 units loaded from ~/Games/applications/.scarletnx/cache/recompiled/010019A01E2F2000/010019A01E2F2000.jitcache
kernel: over 3796,7 s, cores 0: 27% held, 664,3 s waited for; 1: 17% held, 63,2 s waited for; 2: 12% held, 21,4 s waited for; 3: 0% held, 0,0 s waited for;
kernel: core 0 held by thread 80 'MainThread' prio 44 for 26% of the run
kernel: core 0 held by thread 86 'VibrationThread' prio 44 for 1% of the run
kernel: core 0 held by thread 93 'AudioUpdateThread' prio 36 for 0% of the run
kernel: core 1 held by thread 91 'Graphics Thread' prio 44 for 17% of the run
kernel: core 1 held by thread 87 'Decompression-RenderCore' prio 58 for 0% of the run
kernel: core 2 held by thread 89 'Default Priority Jobs' prio 44 for 8% of the run
kernel: core 2 held by thread 92 'AudioThread' prio 29 for 1% of the run
kernel: core 2 held by thread 85 'Loading Thread' prio 51 for 1% of the run
kernel: thread 86 'VibrationThread' prio 44 core 0 mask 1 waited 493,60 s for its core in 450785 waits
kernel: thread 88 'Decompression-GameCore' prio 58 core 0 mask 1 waited 143,94 s for its core in 113992 waits
kernel: thread 87 'Decompression-RenderCore' prio 58 core 1 mask 2 waited 63,13 s for its core in 25048 waits
kernel: thread 80 'MainThread' prio 44 core 0 mask 1 waited 25,37 s for its core in 508197 waits
kernel: thread 85 'Loading Thread' prio 51 core 2 mask 4 waited 11,39 s for its core in 97415 waits
kernel: thread 89 'Default Priority Jobs' prio 44 core 2 mask 4 waited 7,44 s for its core in 126452 waits
kernel: thread 93 'AudioUpdateThread' prio 36 core 0 mask 1 waited 1,41 s for its core in 474295 waits
kernel: thread 92 'AudioThread' prio 29 core 2 mask 4 waited 0,51 s for its core in 76115 waits
kernel: thread 90 'Kernel Priority Jobs' prio 36 core 2 mask 4 waited 0,30 s for its core in 20502 waits
kernel: thread 82 'FileSystem Data Thread' prio 36 core 2 mask 4 waited 0,27 s for its core in 49757 waits
Exit.
[aborted, status 0]
== the last recompile of the queue: ~/Games/applications/.scarletnx/state/last-recompile.log ==
$ /tmp/.mount_Scarlremp11714987711913064503/bin/scarletnx -r ~/Games/applications/.scarletnx/recompiled/010019A01E2F2000/010019A01E2F2000 --opt=s --data ~/Games/applications/.scarletnx
~/Games/applications/ScarletNX.home/.switch/prod.keys: 33 lines are not keys, the first line 96
Keys: ~/Games/applications/ScarletNX.home/.switch/prod.keys, 173 of them, up to master key 21 (a firmware newer than 20.0.0)
Title keys: ~/Games/applications/ScarletNX.home/.switch/title.keys, 19 of them
Reading ~/MEDIA/Program/SAK_64bit/Metroid Prime 4 Beyond [010019A01E2F2000] [v327680] (1G+1U).xci
a gamecard (XCI), 26 GB: 6 NCAs
Program NCA of 010019A01E2F2000, 25 GB, SDK 19.3.13, master key 19 (firmware 20.0.0 and later), its keys in its key area
Control NCA of 010019A01E2F2000, 1,4 MB, SDK 19.3.13, master key 19 (firmware 20.0.0 and later), its keys in its key area
Manual NCA of 010019A01E2F2000, 174 KB, SDK 19.3.13, master key 19 (firmware 20.0.0 and later), its keys in its key area
Program NCA of 010093801237C000, 141 MB, SDK 11.4.3, an update's patch, master key 12 (firmware 13.0.0 and later), its keys in its key area
Control NCA of 010093801237C000, 182 KB, SDK 11.4.3, master key 12 (firmware 13.0.0 and later), its keys in its key area
Manual NCA of 010093801237C000, 225 KB, SDK 11.4.3, master key 12 (firmware 13.0.0 and later), its keys in its key area
content meta: an application 010019A01E2F2000, version 0
content meta: an update 010093801237C800, version 327680, of the game 010093801237C000
Recompiling 010019A01E2F2000 (4 modules)
LLVM: -Os, llvm_batch=full
153310 functions, 7572302 instructions
LLVM: 84 code units and the module descriptor
compiled block 1/85: code_010, 0x8377E10-0x83CFF70, 617 functions, 90038 instructions (cached)
compiled block 2/85: code_011, 0x83CFF70-0x8427FC4, 616 functions, 90007 instructions (cached)
compiled block 3/85: code_008, 0x82C641C-0x831FE14, 1307 functions, 90254 instructions (cached)
compiled block 4/85: code_000, 0x8000000-0x805C3B4, 471 functions, 90023 instructions (cached)
compiled block 5/85: code_002, 0x80B4574-0x810C780, 549 functions, 90002 instructions (cached)
compiled block 6/85: code_003, 0x810C780-0x816498C, 528 functions, 90065 instructions (cached)
compiled block 7/85: code_004, 0x816498C-0x81BD068, 565 functions, 90342 instructions (cached)
compiled block 8/85: code_005, 0x81BD068-0x821570C, 682 functions, 90324 instructions (cached)
compiled block 9/85: code_007, 0x826D940-0x82C641C, 647 functions, 90628 instructions (cached)
compiled block 10/85: code_006, 0x821570C-0x826D934, 560 functions, 90102 instructions (cached)
compiled block 11/85: code_001, 0x805C3B4-0x80B4574, 471 functions, 90018 instructions (cached)
compiled block 12/85: code_009, 0x831FE14-0x8377E10, 554 functions, 90033 instructions (cached)
compiled block 13/85: code_015, 0x8531324-0x8589850, 881 functions, 90252 instructions (cached)
compiled block 14/85: code_014, 0x84D8274-0x8531324, 585 functions, 91105 instructions (cached)
compiled block 15/85: code_012, 0x8427FC4-0x8480064, 649 functions, 90035 instructions (cached)
compiled block 16/85: code_017, 0x85E20D0-0x863A58C, 1356 functions, 90026 instructions (cached)
compiled block 17/85: code_016, 0x8589850-0x85E20D0, 1238 functions, 90350 instructions (cached)
compiled block 18/85: code_019, 0x86929E0-0x86EAE70, 1292 functions, 90018 instructions (cached)
compiled block 19/85: code_013, 0x8480064-0x84D8274, 724 functions, 90041 instructions (cached)
compiled block 20/85: code_020, 0x86EAE70-0x8743634, 1496 functions, 90185 instructions (cached)
compiled block 21/85: code_018, 0x863A590-0x86929E0, 1296 functions, 90003 instructions (cached)
compiled block 22/85: code_023, 0x87F49B4-0x884D1E0, 1678 functions, 90024 instructions (cached)
compiled block 23/85: code_021, 0x8743640-0x879C048, 1592 functions, 90280 instructions (cached)
compiled block 24/85: code_022, 0x879C048-0x87F49B4, 1323 functions, 90319 instructions (cached)
compiled block 25/85: code_026, 0x88FEED4-0x8957818, 2065 functions, 90025 instructions (cached)
compiled block 26/85: code_024, 0x884D1E0-0x88A6760, 1929 functions, 90444 instructions (cached)
compiled block 27/85: code_025, 0x88A6760-0x88FEED4, 1668 functions, 90055 instructions (cached)
compiled block 28/85: code_027, 0x8957818-0x89B014C, 1914 functions, 90024 instructions (cached)
compiled block 29/85: code_028, 0x89B014C-0x8A08BA8, 2193 functions, 90004 instructions (cached)
compiled block 30/85: code_029, 0x8A08BA8-0x8A61D70, 1913 functions, 90133 instructions (cached)
compiled block 31/85: code_034, 0x8BC32FC-0x8C1B9D0, 1495 functions, 90022 instructions (cached)
compiled block 32/85: code_030, 0x8A61D70-0x8ABA778, 1804 functions, 90125 instructions (cached)
compiled block 33/85: code_031, 0x8ABA780-0x8B12C84, 1759 functions, 90016 instructions (cached)
compiled block 34/85: code_032, 0x8B12C84-0x8B6B1A0, 1484 functions, 90025 instructions (cached)
compiled block 35/85: code_035, 0x8C1B9D0-0x8C73994, 1323 functions, 90005 instructions (cached)
compiled block 36/85: code_033, 0x8B6B1A0-0x8BC32FC, 1018 functions, 90007 instructions (cached)
compiled block 37/85: code_039, 0x8D7C130-0x8DD4F88, 5287 functions, 90008 instructions (cached)
compiled block 38/85: code_036, 0x8C73994-0x8CCBDBC, 1159 functions, 90068 instructions (cached)
compiled block 39/85: code_037, 0x8CCBDBC-0x8D23D9C, 1278 functions, 90016 instructions (cached)
compiled block 40/85: code_042, 0x8E87544-0x8EE103C, 2427 functions, 91586 instructions (cached)
compiled block 41/85: code_038, 0x8D23D9C-0x8D7C130, 2439 functions, 90027 instructions (cached)
compiled block 42/85: code_047, 0x9043560-0x909C018, 3423 functions, 90072 instructions (cached)
compiled block 43/85: code_043, 0x8EE1040-0x8F3AFFC, 3304 functions, 90057 instructions (cached)
compiled block 44/85: code_044, 0x8F3AFFC-0x8F93144, 2925 functions, 90001 instructions (cached)
compiled block 45/85: code_045, 0x8F93144-0x8FEB170, 2857 functions, 90021 instructions (cached)
compiled block 46/85: code_041, 0x8E2F038-0x8E87544, 2670 functions, 90000 instructions (cached)
compiled block 47/85: code_046, 0x8FEB170-0x9043558, 2888 functions, 90063 instructions (cached)
compiled block 48/85: code_040, 0x8DD4F88-0x8E2F038, 2827 functions, 91972 instructions (cached)
compiled block 49/85: code_048, 0x909C018-0x90F48CC, 3248 functions, 90009 instructions (cached)
compiled block 50/85: code_050, 0x914E910-0x91A6E34, 3651 functions, 90014 instructions (cached)
compiled block 51/85: code_051, 0x91A6E34-0x91FF48C, 3403 functions, 90001 instructions (cached)
compiled block 52/85: code_049, 0x90F48CC-0x914E904, 3181 functions, 91623 instructions (cached)
compiled block 53/85: code_056, 0x9360E20-0x9AF473C, 1559 functions, 90121 instructions (cached)
compiled block 54/85: code_057, 0x9AF4740-0x9B4D7E4, 519 functions, 90385 instructions (cached)
compiled block 55/85: code_058, 0x9B4D7F0-0x9BA7294, 360 functions, 91313 instructions (cached)
compiled block 56/85: code_054, 0x92B0678-0x9308C4C, 3055 functions, 90091 instructions (cached)
compiled block 57/85: code_060, 0x9BFFCA0-0x9C59088, 578 functions, 90452 instructions (cached)
compiled block 58/85: code_059, 0x9BA72A0-0x9BFFC9C, 1302 functions, 90024 instructions (cached)
compiled block 59/85: code_053, 0x9257B68-0x92B0678, 2444 functions, 90031 instructions (cached)
compiled block 60/85: code_062, 0x9CB19E0-0x9D0A1D4, 2068 functions, 90007 instructions (cached)
compiled block 61/85: code_065, 0x9DBB860-0xA1438A8, 5306 functions, 90115 instructions (cached)
compiled block 62/85: code_055, 0x9308C4C-0x9360E20, 2231 functions, 90012 instructions (cached)
compiled block 63/85: code_064, 0x9D62D30-0x9DBB860, 1553 functions, 90232 instructions (cached)
compiled block 64/85: code_063, 0x9D0A1D4-0x9D62D30, 1336 functions, 90028 instructions (cached)
compiled block 65/85: code_067, 0xA19DBF0-0xA1F79C4, 1764 functions, 90149 instructions (cached)
compiled block 66/85: code_061, 0x9C59090-0x9CB19D4, 479 functions, 90007 instructions (cached)
compiled block 67/85: code_052, 0x91FF48C-0x9257B68, 1484 functions, 90405 instructions (cached)
compiled block 68/85: code_066, 0xA1438B0-0xA19DBE8, 892 functions, 91205 instructions (cached)
compiled block 69/85: code_068, 0xA1F79C4-0xA250B3C, 1922 functions, 90038 instructions (cached)
compiled block 70/85: code_070, 0xA2AB37C-0xA3044F4, 3042 functions, 90299 instructions (cached)
compiled block 71/85: code_069, 0xA250B40-0xA2AB37C, 2142 functions, 90011 instructions (cached)
compiled block 72/85: code_074, 0xA410140-0xA468D78, 452 functions, 90202 instructions (cached)
compiled block 73/85: code_075, 0xA468D80-0xA4C25AC, 1226 functions, 90482 instructions (cached)
compiled block 74/85: code_077, 0xA51B1C0-0xA5760EC, 3624 functions, 90055 instructions (cached)
compiled block 75/85: code_079, 0xA5CFFA8-0xA629F18, 2421 functions, 90035 instructions (cached)
compiled block 76/85: code_073, 0xA3B6980-0xA410138, 636 functions, 90694 instructions (cached)
compiled block 77/85: code_078, 0xA5760EC-0xA5CFFA8, 1746 functions, 90012 instructions (cached)
compiled block 78/85: code_076, 0xA4C25B0-0xA51B1C0, 1972 functions, 90045 instructions (cached)
compiled block 79/85: code_082, 0xA6DE5A0-0xA736F1C, 1281 functions, 90007 instructions (cached)
compiled block 80/85: code_080, 0xA629F20-0xA6845E4, 2393 functions, 90540 instructions (cached)
compiled block 81/85: code_072, 0xA35DAB0-0xA3B6974, 1327 functions, 90318 instructions (cached)
compiled block 82/85: code_083, 0xA736F1C-0xA7896C0, 8916 functions, 83875 instructions (cached)
compiled block 83/85: code_071, 0xA304500-0xA35DAB0, 2558 functions, 90005 instructions (cached)
compiled block 84/85: code_081, 0xA6845F0-0xA6DE598, 1513 functions, 90210 instructions (cached)
compiled block 85/85: module, SnxModule descriptor, 1143136 entries (2,6 s, 857 MiB in use)
LLVM module: 339,3 MB, 1143136 entries
unit cache: 84 of 84 units reused (394,9 MB) from ~/Games/applications/.scarletnx/cache/units
Built ~/Games/applications/.scarletnx/recompiled/010019A01E2F2000/010019A01E2F2000
[ended, status 0]
== the launcher's log: ~/Games/applications/.scarletnx/state/scarletnx-console-2026-11-02.log ==
2026-11-02 09:10:07 [8669] ScarletNX main 970f8ab (clang 23.1.4, Linux x86_64) starts, its data folder ~/Games/applications/.scarletnx
2026-11-02 09:10:07 [8669] its runs' logs ~/Games/applications/.scarletnx/state/last-run.log and ~/Games/applications/.scarletnx/state/last-recompile.log
2026-11-02 09:18:32 [12814] ScarletNX main 970f8ab (clang 23.1.4, Linux x86_64) starts, its data folder ~/Games/applications/.scarletnx
2026-11-02 09:18:32 [12814] its runs' logs ~/Games/applications/.scarletnx/state/last-run.log and ~/Games/applications/.scarletnx/state/last-recompile.log
2026-11-02 09:19:14 [13117] ScarletNX main 970f8ab (clang 23.1.4, Linux x86_64) starts, its data folder ~/Games/applications/.scarletnx
2026-11-02 09:19:14 [13117] its runs' logs ~/Games/applications/.scarletnx/state/last-run-2.log and ~/Games/applications/.scarletnx/state/last-recompile-2.log
2026-11-02 09:19:54 [13614] ScarletNX main 970f8ab (clang 23.1.4, Linux x86_64) starts, its data folder ~/Games/applications/.scarletnx
2026-11-02 09:19:54 [13614] its runs' logs ~/Games/applications/.scarletnx/state/last-run.log and ~/Games/applications/.scarletnx/state/last-recompile.log
2026-11-02 09:23:12 [16536] ScarletNX main 970f8ab (clang 23.1.4, Linux x86_64) starts, its data folder ~/Games/applications/.scarletnx
2026-11-02 09:23:12 [16536] its runs' logs ~/Games/applications/.scarletnx/state/last-run.log and ~/Games/applications/.scarletnx/state/last-recompile.log
2026-11-02 09:24:47 [18166] ScarletNX main 970f8ab (clang 23.1.4, Linux x86_64) starts, its data folder ~/Games/applications/.scarletnx
2026-11-02 09:24:47 [18166] its runs' logs ~/Games/applications/.scarletnx/state/last-run.log and ~/Games/applications/.scarletnx/state/last-recompile.log
2026-11-02 09:40:54 [9046] ScarletNX main 970f8ab (clang 23.1.4, Linux x86_64) starts, its data folder ~/Games/applications/.scarletnx
2026-11-02 09:40:54 [9046] its runs' logs ~/Games/applications/.scarletnx/state/last-run.log and ~/Games/applications/.scarletnx/state/last-recompile.log
2026-11-02 16:13:40 [61228] ScarletNX main 269ce0d (clang 23.1.4, Linux x86_64) starts, its data folder ~/Games/applications/.scarletnx
2026-11-02 16:13:40 [61228] its runs' logs ~/Games/applications/.scarletnx/state/last-run.log and ~/Games/applications/.scarletnx/state/last-recompile.log
2026-11-02 16:38:50 [92096] ScarletNX main 269ce0d (clang 23.1.4, Linux x86_64) starts, its data folder ~/Games/applications/.scarletnx
2026-11-02 16:38:50 [92096] its runs' logs ~/Games/applications/.scarletnx/state/last-run.log and ~/Games/applications/.scarletnx/state/last-recompile.log
2026-11-02 16:43:01 [96256] ScarletNX main 269ce0d (clang 23.1.4, Linux x86_64) starts, its data folder ~/Games/applications/.scarletnx
2026-11-02 16:43:01 [96256] its runs' logs ~/Games/applications/.scarletnx/state/last-run.log and ~/Games/applications/.scarletnx/state/last-recompile.log
2026-11-02 19:41:03 [24950] ScarletNX main 3db868f (clang 23.1.4, Linux x86_64) starts, its data folder ~/Games/applications/.scarletnx
2026-11-02 19:41:03 [24950] its runs' logs ~/Games/applications/.scarletnx/state/last-run.log and ~/Games/applications/.scarletnx/state/last-recompile.log
== fatal errors: ~/Games/applications/.scarletnx/state/scarletnx-error.log ==
2026-10-28 20:39:16 [31106] 010093801237C000: ldn=room needs the Eden room's address in the .ini: room=host or room=host:port
2026-10-28 22:48:21 [100049] 010093801237C000: The game stopped (svcBreak, reason 0). See the .log for details.
2026-10-29 09:51:53 [12999] 010093801237C000: The game stopped (svcBreak, reason 0). See the .log for details.
== ~/Games/applications/.scarletnx/state/recompiled/010019A01E2F2000/010019A01E2F2000.log ==
[ 0,00] ScarletNX - 010019A01E2F2000
[ 0,00] build: ScarletNX main 3db868f (clang 23.1.4, Linux x86_64)
[ 0,00] system: Fedora Linux 45 (Forty Five) (Linux 7.3.0-0.rc0.260819gbd5f485f3f02.5.fc46.x86_64), AMD Ryzen 5 3600 6-Core Processor, 12 threads, 16 GB RAM
[ 0,05] fs: ExeFS and RomFS read from the dump ~/MEDIA/Program/SAK_64bit/Metroid Prime 4 Beyond [010019A01E2F2000] [v327680] (1G+1U).xci (26198,6 MB mapped)
[ 0,05] fs: 0 RomFS/ExeFS files mapped for the whole run, 0,0 MB
[ 0,05] memory: 4 KiB host pages, views share their source's pages (alias pool)
[ 0,09] Loaded rtld at 0x8000000
[ 0,12] Loaded main at 0x8006000
[ 0,13] Loaded subsdk0 at 0x9ab3000
[ 0,14] Loaded sdk at 0xa13b000
[ 0,14] symbols: 26964 functions named
[ 0,14] hooks: the module calls the functions of the 544 symbols the hooks name through their dispatch slots, and every other function directly (route list 0cbeb8b9dddeed16, this runtime's too)
[ 0,14] hooks: module rtld, SDK unknown (its versioned hooks aren't installed)
[ 0,14] hooks: module main, SDK unknown (its versioned hooks aren't installed)
[ 0,14] hooks: module subsdk0, SDK unknown (its versioned hooks aren't installed)
[ 0,15] hooks: module sdk, SDK 19.3.13
[ 0,15] hook: memcpy at a6a9560 runs hook_memmove
[ 0,15] hook: memmove at a6a9570 runs hook_memmove
[ 0,15] hook: memset at a6a9830 runs hook_memset
[ 0,15] hooks: 3 of the game's functions run the runtime's handlers
[ 0,15] nvn: the runtime implements 539 NVN functions, and the game's NVN driver doesn't run
[ 0,15] jit: the AOT module has no runtime code variants; the JIT handles the misses and writes a cache
[ 0,15] jit: 4 compile threads, 0 pcs of earlier runs queued
[ 0,15] npdm: system resource 0 MB, cores 7, priorities ffffffff0000000
[ 0,15] acc: 1 user, playing as user 1
[ 0,15] time: the time zone is Etc/GMT-2 (UTC+02)
[ 0,15] game: 010019a01e2f2000, version 1.0.0
[ 0,15] pl: the Japanese stand-in answers for the console font's private-use characters
[ 0,16] pl: the Chinese simplified stand-in answers for the console font's private-use characters
[ 0,16] pl: the Chinese traditional stand-in answers for the console font's private-use characters
[ 0,17] pl: the Korean stand-in answers for the console font's private-use characters
[ 0,17] pl: the extended stand-in answers for the console font's private-use characters
[ 0,17] RomFS: the dump's, read in place (25980,2 MB)
[ 0,91] input: gamepad Xbox 360 Controller (id 5, GUID 030081b85e0400008e02000004010000, xbox360)
[ 0,91] input: device path /dev/input/event257, 6 axes, 11 buttons, mapping 030081b85e0400008e02000004010000,Xbox 360 Controller,a:b0,b:b1,x:b2,y:b3,back:b6,guide:b8,start:b7,leftstick:b9,rightstick:b10,leftshoulder:b4,rightshoulder:b5,dpup:h0.1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,leftx:a0,lefty:a1,rightx:a3,righty:a4,lefttrigger:a2,righttrigger:a5,platform:Linux,
[ 0,91] input: Xbox 360 Controller exposes no motion sensors through SDL
[ 0,92] video: SDL 3.4.18 on wayland
[ 1,54] vulkan: native ASTC textures were asked for, but the GPU can't sample ASTC: they are decoded to RGBA8
[ 1,54] vulkan: native ETC2 textures were asked for, but the GPU can't sample ETC2: they are decoded
[ 1,54] vulkan: the device discrete, the CPU maps a small window of its memory; guest buffers copied (vk_memory=auto); VK_EXT_external_memory_host yes, VK_EXT_map_memory_placed yes (not used yet)
[ 1,54] vulkan: graphics descriptor buffers supported, disabled
[ 1,58] vulkan: allocations of at most 256 MiB, bigger images in pieces (sparse binding)
[ 1,58] vulkan: the driver that runs: NVIDIA, 580.196.07 (driver ID 4)
[ 1,58] vulkan: NVIDIA GeForce GTX 1060 3GB, Vulkan 1.4.312, driver 913101c0, graphics queue family 0, compute 2 (separate family)
[ 1,58] vulkan: draws sample the color targets they render to in place (attachment feedback loops, enabled by dynamic state, ordered by barriers within the pass)
[ 1,59] vulkan: swapchain 1280x720, 3 images, presents timed, fifo
[ 1,59] vulkan: a stage's descriptor set (22 uniform and 17 storage buffers, 576 textures, 8 images) is past this GPU's per-stage limits (15, 1048576, 1048576, 1048576): pipelines may fail
[ 1,85] vulkan: pipeline cache loaded (22070 KB)
[ 1,86] vulkan: this GPU flushes FP32 subnormals as the console's FTZ instructions do, so shaders are translated without a flush of their own
[ 1,86] memory: GPU engines keep their results, guest memory is trapped until the CPU needs it
[ 1,86] renderer: Vulkan
[ 1,86] main thread: entry 8000000, stack 1300001000 (1024 KiB), priority 44, core 0
[ 1,86] kernel: core 0 runs on host CPUs 0 3 6 9
[ 1,87] vulkan: the on-screen controls' atlas is 1024x1776
[ 1,88] vulkan: ~/Games/applications/.scarletnx/cache/recompiled/010019A01E2F2000/shader_cache/010019A01E2F2000.vkshipped is of another build, GPU or driver: started over
[ 1,91] kernel: core 2 runs on host CPUs 2 5 8 11
[ 1,91] heap: 4096 MB requested, refused (result 10801)
[ 1,91] heap: 2048 MB requested (result 0)
[ 1,91] heap: 3072 MB requested (result 0)
[ 1,91] heap: 3584 MB requested, refused (result 10801)
[ 1,91] heap: 3328 MB requested, refused (result 10801)
[ 1,91] heap: 3200 MB requested (result 0)
[ 1,91] heap: 3264 MB requested, refused (result 10801)
[ 1,91] heap: 3232 MB requested (result 0)
[ 1,91] heap: 3248 MB requested, refused (result 10801)
[ 1,91] heap: 3240 MB requested, refused (result 10801)
[ 1,91] heap: 3236 MB requested (result 0)
[ 1,91] heap: 3238 MB requested (result 0)
[ 1,94] kernel: core 1 runs on host CPUs 1 4 7 10
[ 1,95] nvn: the game's driver answers API 55.15 and GPU code 1.5 to 1.16, 19 items in all from its code
[ 1,95] nvn: the game's NVN API 55.15 is one the runtime has measured layouts for (53.5, 53.13, 53.105, 53.209, 53.311 to 53.314, 55.8 to 55.15), and nvnPrivate0, which turns on its inlined command writes, stays 0 (the driver exports none)
[ 1,95] nvn: the game resolved nvnInstallGlobalDebugCallback, which nvn doesn't implement: it stops if it calls it
[ 1,95] nvn: device 1106347078 initialized, flags 0
[ 1,95] nvn: window origin lower left
[ 1,95] nvn: queue 1106350570 initialized (replay 1)
[ 1,95] nvn: sampler pool 11c0a15390: 4096 descriptors at GPU 400000000
[ 1,95] nvn: texture pool 11c0a15370: 4352 descriptors at GPU 400020000
[ 1,95] nvn: 64 KiB of the runtime's memory carry command records past the game's command memory
[ 1,95] nvn: the first texture of format 0x38 (target 1, 1600x900)
[ 1,95] nvn: the first texture of format 0x35 (target 1, 1600x900)
[ 1,95] nvn: window 11c0a22600: 2 textures, first 1600x900 format 0x38, present interval 1
[ 1,95] nvn: the first texture of format 0x29 (target 1, 800x456)
[ 1,96] nvn: the first texture of format 0x1 (target 2, 32x32)
[ 1,96] nvn: the first texture of format 0x3f (target 1, 1600x900)
[ 1,96] nvn: the first texture of format 0x32 (target 1, 2048x2048)
[ 1,96] nvn: window crop 0,0 1600x900
[ 1,96] nvn: the first texture of format 0x25 (target 1, 1x1)
[ 1,96] nvn: the first texture of format 0x2f (target 1, 1x1)
[ 1,96] nvn: the first texture of format 0xd (target 1, 16x8)
[ 1,97] nvn: command buffer 11c0a14838 is out of command memory: the game's callback 8b978a0 adds more
[ 1,97] nvn: first present, texture 0 of window 11c0a22600
[ 1,98] vulkan: ~/Games/applications/.scarletnx/cache/recompiled/010019A01E2F2000/shader_cache/010019A01E2F2000.vkshaders is of another build or driver: its shaders are translated again and its pipelines made again
[ 1,98] vulkan: write tracking on (caches skip unchanged memory)
[ 1,98] vulkan: swapchain 1280x720, 3 images, sRGB, presents timed, fifo
[ 2,07] vulkan: 261 shaders and 281 pipelines of earlier runs loaded from ~/Games/applications/.scarletnx/cache/recompiled/010019A01E2F2000/shader_cache/010019A01E2F2000.vkshaders in 210 ms, the pipelines to be made in the background; 0 shaders of the game's own programs in ~/Games/applications/.scarletnx/cache/recompiled/010019A01E2F2000/shader_cache/010019A01E2F2000.vkshipped
[ 2,14] audren: the first update, revision REV15
[ 2,16] audio: SDL pulseaudio output opened on Starship/Matisse HD Audio Controller ?????????????????? ???????????? (48000 Hz, 2 channels, signed 16-bit PCM)
[ 2,16] audio: queued 960 bytes of guest PCM
[ 2,36] vulkan: a 73 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes
[ 2,55] nvn: the display didn't show a frame in two periods: frames don't wait for it until it does
[ 2,58] nvn: the display didn't show a frame in two periods: frames don't wait for it until it does
[ 2,58] vulkan: 1 frames not shown, the display had every swapchain image
[ 2,61] nvn: 128 KiB of the runtime's memory carry command records past the game's command memory
[ 3,08] nvn: the first texture of format 0x8c (target 4, 256x256)
[ 3,24] nvn: the first texture of format 0x4e (target 1, 512x512)
[ 3,24] nvn: the first texture of format 0x4d (target 1, 512x512)
[ 3,24] nvn: the first texture of format 0x7a (target 1, 512x512)
[ 3,25] nvn: the first texture of format 0x7e (target 2, 64x64)
[ 3,27] nvn: the first texture of format 0x89 (target 1, 256x256)
[ 6,49] nvn: command buffer 11c0a14838 is out of command memory: the game's callback 8b978a0 adds more
[ 6,51] nvn: command buffer 11c0a14838 is out of command memory: the game's callback 8b978a0 adds more
[ 6,52] nvn: command buffer 11c0a14838 is out of command memory: the game's callback 8b978a0 adds more
[ 6,86] nvn: 256 KiB of the runtime's memory carry command records past the game's command memory
[ 6,86] perf: 57,8 frames a second over 5,0 s (289 shown in all)
[ 6,96] nvdrv: open /dev/nvmap -> 1
[ 6,96] nvdrv: ioctl c0080101 on device 1 (command 1), buffers 8/8/0
[ 6,96] nvdrv: ioctl c0200104 on device 1 (command 1), buffers 20/20/0
[ 6,96] nvdrv: ioctl c008010e on device 1 (command 1), buffers 8/8/0
[ 6,96] nvdrv: open /dev/nvhost-ctrl -> 2
[ 6,96] nvdrv: open /dev/nvhost-nvdec -> 3
[ 6,96] nvdrv: ioctl 40044801 on device 6 (command 1), buffers 4/0/0
[ 6,97] nvdrv: open /dev/nvhost-nvdec -> 4
[ 6,97] nvdrv: ioctl 40040007 on device 6 (command 1), buffers 4/0/0
[ 6,97] nvdrv: ioctl c0080002 on device 6 (command 1), buffers 8/8/0
[ 7,11] nvdrv: ioctl c0540009 on device 6 (command 1), buffers 54/54/0
[ 7,11] nvdrv: ioctl c3880001 on device 6 (command 1), buffers 388/388/0
[ 7,11] host1x: a submit's 42 relocations are not applied
[ 7,11] nvdrv: ioctl c054000a on device 6 (command 1), buffers 54/54/0
[ 7,11] nvdrv: ioctl c004001f on device 3 (command 1), buffers 4/4/0
[ 7,11] nvdrv: QueryEvent fd 2 (device 3) id 10000000
[ 7,11] nvdrv: ioctl c010001e on device 3 (command 1), buffers 10/10/0
[ 7,11] nvdrv: QueryEvent fd 2 (device 3) id 10000001
[ 7,17] nvdrv: ioctl c00c0109 on device 1 (command 1), buffers c/c/0
[ 7,17] nvdrv: ioctl c0080103 on device 1 (command 1), buffers 8/8/0
[ 7,17] nvdrv: open /dev/nvhost-vic -> 5
[ 7,17] nvdrv: ioctl 40044801 on device 7 (command 1), buffers 4/0/0
[ 7,17] nvdrv: ioctl c0080002 on device 7 (command 1), buffers 8/8/0
[ 7,17] nvdrv: ioctl c02c0009 on device 7 (command 1), buffers 2c/2c/0
[ 7,17] nvdrv: ioctl c0b00001 on device 7 (command 1), buffers b0/b0/0
[ 7,17] nvdrv: ioctl c02c000a on device 7 (command 1), buffers 2c/2c/0
[ 7,18] nvdrv: QueryEvent fd 2 (device 3) id 10000002
[ 7,22] nvdrv: ioctl c0180105 on device 1 (command 1), buffers 18/18/0
[ 7,23] nvdrv: open /dev/nvhost-ctrl -> 6
[ 7,23] nvdrv: QueryEvent fd 6 (device 3) id 10000000
[ 7,35] vulkan: a 62 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 1 texture uploads (8640 KB), 0 ms in finishes
[ 7,46] nvdrv: open /dev/nvhost-nvdec -> 7
[ 7,48] nvdrv: open /dev/nvhost-nvdec -> 8
[ 7,62] nvdrv: QueryEvent fd 2 (device 3) id 10000003
[ 7,62] nvdrv: QueryEvent fd 2 (device 3) id 10000004
[ 7,63] audio: queued nonzero guest PCM (s16 peak 1)
[ 7,69] nvdrv: open /dev/nvhost-vic -> 9
[ 8,14] nvn: the first texture of format 0x47 (target 1, 1024x1024)
[ 9,00] nvn: the first texture of format 0x79 (target 1, 1024x1024)
[ 9,41] nvn: the first texture of format 0x46 (target 4, 256x256)
[ 9,62] nvn: the first texture of format 0x49 (target 4, 512x512)
[ 10,35] nvn: the first texture of format 0x7b (target 1, 512x512)
[ 10,74] nvn: the first texture of format 0x50 (target 8, 128x128)
[ 11,86] perf: 59,2 frames a second over 5,0 s (585 shown in all)
[ 12,11] vulkan: 1521 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 1 finishes (2 ms); 0 reads past queued releases (0 samples counts written on the GPU); 3042 descriptor sets written, 0 reused; 333 draws kept the last one's shaders and pipeline (0 checked)
[ 12,11] vulkan: 0 shaders translated (0 ms), 0 pipelines made (0 from the cache, 0 ms making, 0 ms waited for), 3 render targets made, 349 texture uploads (2427 MB); 2 frames over 50 ms in the last 600, the slowest 73 ms
[ 12,11] vulkan: 281 pipelines of earlier runs made in the background (281 from the cache), 0 still to make
[ 12,11] vulkan: memory used and budgeted: heap 0 518 of 5158 MB (498 ours), heap 1 197 of 11926 MB (192 ours), heap 2 37 of 208 MB (0 ours)
[ 12,11] vulkan: caches: 3 render targets (18 MB, 0 parked), 68 textures (56 MB), 62 buffers (0 MB); 269 of 5158 MB in use as they count it, 0 MB freed for the budget so far
[ 12,11] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy
[ 12,11] vulkan: 984 rendering passes, 287 clear commands, 439 attachments cleared and 0 left undefined by their load op
[ 12,11] vulkan: 315 passes (32%) ended at renderer.c:663
[ 12,11] vulkan: 291 passes (30%) ended at cmd.c:531
[ 12,11] vulkan: 281 passes (29%) ended at nvdec.c:131
[ 12,11] vulkan: 60 passes (6%) ended at texture.c:383
[ 12,11] vulkan: 24 passes (2%) ended at buffer.c:2122
[ 12,11] vulkan: 13 passes (1%) ended at vic.c:146
[ 12,11] vulkan: GPU-owned guest memory landed for the CPU 0 times, render targets written back for an engine 0 times
[ 12,60] vulkan: display: 591 frame intervals of 17,10 ms (deviation 6,18 ms, 1st to 99th percentile 16,20 to 32,87 ms), 6 held for other than 1 refresh; the game's frames went from release to present in 13,3 ms (0,2 to 32,8), on to the display in 33,3 ms (28,6 to 34,4), 46,8 ms in all (38,9 to 59,3)
[ 12,60] vulkan: display: 5 frames not shown (no image free), 0 held for a later refresh than their period's
[ 12,95] nvn: the first texture of format 0x4b (target 1, 256x256)
[ 13,02] nvn: the first texture of format 0x7d (target 1, 256x512)
[ 13,06] nvn: 512 KiB of the runtime's memory carry command records past the game's command memory
[ 13,64] nvdrv: open /dev/nvhost-nvdec -> 3
[ 13,65] nvdrv: open /dev/nvhost-nvdec -> 4
[ 13,82] nvdrv: open /dev/nvhost-vic -> 5
[ 14,78] nvdrv: open /dev/nvhost-nvdec -> 7
[ 14,79] nvdrv: open /dev/nvhost-nvdec -> 8
[ 15,00] nvdrv: open /dev/nvhost-vic -> 9
[ 16,88] perf: 60,0 frames a second over 5,0 s (886 shown in all)
[ 18,21] nvn: 1024 KiB of the runtime's memory carry command records past the game's command memory
[ 18,82] nvdrv: open /dev/nvhost-nvdec -> 3
[ 18,84] nvdrv: open /dev/nvhost-nvdec -> 4
[ 19,03] nvdrv: open /dev/nvhost-vic -> 5
[ 21,88] perf: 60,0 frames a second over 5,0 s (1186 shown in all)
[ 22,10] vulkan: 8496 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 1 finishes (2 ms); 0 reads past queued releases (0 samples counts written on the GPU); 16090 descriptor sets written, 902 reused; 3817 draws kept the last one's shaders and pipeline (0 checked)
[ 22,10] vulkan: 0 shaders translated (0 ms), 0 pipelines made (0 from the cache, 0 ms making, 0 ms waited for), 4 render targets made, 941 texture uploads (7316 MB); 0 frames over 50 ms in the last 600, the slowest 24 ms
[ 22,10] vulkan: 281 pipelines of earlier runs made in the background (281 from the cache), 0 still to make
[ 22,10] vulkan: memory used and budgeted: heap 0 526 of 5207 MB (505 ours), heap 1 197 of 11926 MB (192 ours), heap 2 36 of 209 MB (0 ours)
[ 22,10] vulkan: caches: 4 render targets (25 MB, 0 parked), 87 textures (110 MB), 773 buffers (0 MB); 383 of 5207 MB in use as they count it, 0 MB freed for the budget so far
[ 22,10] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy
[ 22,10] vulkan: 3013 rendering passes, 1049 clear commands, 467 attachments cleared and 0 left undefined by their load op
[ 22,10] vulkan: 829 passes (41%) ended at buffer.c:2122
[ 22,10] vulkan: 562 passes (28%) ended at nvdec.c:131
[ 22,10] vulkan: 466 passes (23%) ended at cmd.c:531
[ 22,10] vulkan: 102 passes (5%) ended at surface.c:160
[ 22,10] vulkan: 30 passes (1%) ended at vic.c:146
[ 22,10] vulkan: 29 passes (1%) ended at renderer.c:663
[ 22,10] vulkan: 10 passes (0%) ended at texture.c:383
[ 22,10] vulkan: 1 passes (0%) ended at surface.c:593
[ 22,10] vulkan: GPU-owned guest memory landed for the CPU 15 times, render targets written back for an engine 0 times
[ 22,69] vulkan: display: 595 frame intervals of 16,67 ms (deviation 0,21 ms, 1st to 99th percentile 16,21 to 17,01 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 16,5 ms (15,5 to 17,6), on to the display in 33,0 ms (31,8 to 33,3), 49,5 ms in all (48,3 to 50,0)
[ 22,69] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's
[ 23,34] nvn: the display didn't show a frame in two periods: frames don't wait for it until it does
[ 23,37] nvn: the display didn't show a frame in two periods: frames don't wait for it until it does
[ 26,88] perf: 59,8 frames a second over 5,0 s (1485 shown in all)
[ 29,91] nvn: the display didn't show a frame in two periods: frames don't wait for it until it does
[ 29,94] nvn: the display didn't show a frame in two periods: frames don't wait for it until it does
[ 32,16] nvn: 1800 presents, 3601 submissions
[ 32,16] vulkan: 9096 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 1 finishes (2 ms); 0 reads past queued releases (0 samples counts written on the GPU); 17290 descriptor sets written, 902 reused; 3817 draws kept the last one's shaders and pipeline (0 checked)
[ 32,16] vulkan: 0 shaders translated (0 ms), 0 pipelines made (0 from the cache, 0 ms making, 0 ms waited for), 4 render targets made, 941 texture uploads (7316 MB); 0 frames over 50 ms in the last 600, the slowest 49 ms
[ 32,16] vulkan: 281 pipelines of earlier runs made in the background (281 from the cache), 0 still to make
[ 32,16] vulkan: memory used and budgeted: heap 0 558 of 5112 MB (505 ours), heap 1 69 of 11926 MB (64 ours), heap 2 69 of 176 MB (32 ours)
[ 32,16] vulkan: caches: 4 render targets (25 MB, 0 parked), 87 textures (110 MB), 776 buffers (0 MB); 404 of 5112 MB in use as they count it, 0 MB freed for the budget so far
[ 32,16] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy
[ 32,16] vulkan: 3651 rendering passes, 1049 clear commands, 1067 attachments cleared and 0 left undefined by their load op
[ 32,16] vulkan: 600 passes (94%) ended at renderer.c:663
[ 32,16] vulkan: 35 passes (5%) ended at cmd.c:531
[ 32,16] vulkan: 3 passes (0%) ended at buffer.c:2122
[ 32,16] vulkan: GPU-owned guest memory landed for the CPU 23 times, render targets written back for an engine 0 times
[ 32,25] perf: 59,6 frames a second over 5,4 s (1805 shown in all)
[ 34,07] vulkan: display: 584 frame intervals of 16,99 ms (deviation 4,84 ms, 1st to 99th percentile 16,20 to 18,05 ms), 4 held for other than 1 refresh; the game's frames went from release to present in 1,8 ms (0,1 to 16,6), on to the display in 31,1 ms (30,1 to 33,3), 32,1 ms in all (30,3 to 49,7)
[ 34,07] vulkan: display: 3 frames not shown (no image free), 0 held for a later refresh than their period's
[ 37,25] perf: 60,0 frames a second over 5,0 s (2105 shown in all)
[ 39,40] nvn: the first texture of format 0x8b (target 1, 1024x1024)
[ 42,16] vulkan: 9696 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 1 finishes (2 ms); 0 reads past queued releases (0 samples counts written on the GPU); 18490 descriptor sets written, 902 reused; 3817 draws kept the last one's shaders and pipeline (0 checked)
[ 42,16] vulkan: 0 shaders translated (0 ms), 0 pipelines made (0 from the cache, 0 ms making, 0 ms waited for), 4 render targets made, 941 texture uploads (7316 MB); 0 frames over 50 ms in the last 600, the slowest 22 ms
[ 42,16] vulkan: 281 pipelines of earlier runs made in the background (281 from the cache), 0 still to make
[ 42,16] vulkan: memory used and budgeted: heap 0 558 of 5233 MB (505 ours), heap 1 69 of 11926 MB (64 ours), heap 2 69 of 176 MB (32 ours)
[ 42,16] vulkan: caches: 4 render targets (25 MB, 0 parked), 62 textures (5 MB), 60 buffers (0 MB); 299 of 5233 MB in use as they count it, 0 MB freed for the budget so far
[ 42,16] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy
[ 42,16] vulkan: 4254 rendering passes, 1049 clear commands, 1667 attachments cleared and 0 left undefined by their load op
[ 42,16] vulkan: 600 passes (100%) ended at renderer.c:663
[ 42,16] vulkan: 3 passes (0%) ended at cmd.c:531
[ 42,16] vulkan: GPU-owned guest memory landed for the CPU 23 times, render targets written back for an engine 0 times
[ 42,25] perf: 60,0 frames a second over 5,0 s (2405 shown in all)
[ 43,13] nvn: the first texture of format 0x48 (target 1, 1024x1024)
[ 43,15] nvn: the first texture of format 0x44 (target 1, 1024x1024)
[ 44,27] vulkan: display: 593 frame intervals of 16,69 ms (deviation 0,46 ms, 1st to 99th percentile 16,20 to 17,65 ms), 1 held for other than 1 refresh; the game's frames went from release to present in 0,2 ms (0,1 to 1,5), on to the display in 30,2 ms (29,2 to 30,7), 30,4 ms in all (30,0 to 30,9)
[ 44,27] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's
[ 47,25] perf: 60,0 frames a second over 5,0 s (2705 shown in all)
[ 47,28] nvn: the first texture of format 0x4f (target 8, 128x128)
[ 52,16] vulkan: 10296 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 1 finishes (2 ms); 0 reads past queued releases (0 samples counts written on the GPU); 19690 descriptor sets written, 902 reused; 3817 draws kept the last one's shaders and pipeline (0 checked)
[ 52,16] vulkan: 0 shaders translated (0 ms), 0 pipelines made (0 from the cache, 0 ms making, 0 ms waited for), 4 render targets made, 941 texture uploads (7316 MB); 0 frames over 50 ms in the last 600, the slowest 17 ms
[ 52,16] vulkan: 281 pipelines of earlier runs made in the background (281 from the cache), 0 still to make
[ 52,16] vulkan: memory used and budgeted: heap 0 558 of 5230 MB (505 ours), heap 1 69 of 11926 MB (64 ours), heap 2 68 of 177 MB (32 ours)
[ 52,16] vulkan: caches: 4 render targets (25 MB, 0 parked), 60 textures (5 MB), 5 buffers (0 MB); 298 of 5230 MB in use as they count it, 0 MB freed for the budget so far
[ 52,16] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy
[ 52,16] vulkan: 4858 rendering passes, 1049 clear commands, 2267 attachments cleared and 0 left undefined by their load op
[ 52,16] vulkan: 600 passes (99%) ended at renderer.c:663
[ 52,16] vulkan: 4 passes (1%) ended at cmd.c:531
[ 52,16] vulkan: GPU-owned guest memory landed for the CPU 23 times, render targets written back for an engine 0 times
[ 52,27] perf: 60,0 frames a second over 5,0 s (3006 shown in all)
[ 54,45] vulkan: display: 594 frame intervals of 16,67 ms (deviation 0,18 ms, 1st to 99th percentile 16,23 to 17,01 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 0,2 ms (0,1 to 0,9), on to the display in 29,9 ms (29,1 to 30,2), 30,1 ms in all (29,8 to 30,4)
[ 54,45] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's
[ 56,44] nvn: the first texture of format 0xa (target 1, 64x1)
[ 56,44] nvn: the first texture of format 0x42 (target 2, 2048x512)
[ 57,27] perf: 60,0 frames a second over 5,0 s (3306 shown in all)
[ 59,55] nvn: virtual pool 11c4c7ce18 (27000000 bytes at GPU 5099a0000): 8 requests mapped
[ 59,55] nvn: virtual pool 11c4c7d018 (13800000 bytes at GPU 5309a0000): 8 requests mapped
[ 59,55] nvn: virtual pool 11c4c7d218 (13800000 bytes at GPU 5441a0000): 8 requests mapped
[ 59,55] nvn: virtual pool 11c4c7d418 (13800000 bytes at GPU 5579a0000): 8 requests mapped
[ 59,55] nvn: virtual pool 11c4c7d618 (13800000 bytes at GPU 56b1a0000): 8 requests mapped
[ 59,55] nvn: the first texture of format 0xb (target 1, 646x32)
[ 59,55] nvn: virtual pool 11c4c7d818 (13800000 bytes at GPU 57e9a0000): 8 requests mapped
[ 59,71] vulkan: 1436x808 texture reads the 1440x808 render target at 401420000: only that region is used
[ 59,71] vulkan: 510x32 texture reads the 512x32 render target at 4871e0000: only that region is used
[ 59,71] vulkan: unsupported texture format 0, header word 0 00000000 (not drawn)
[ 59,71] vulkan: indexed texture reads the null texture (bank 3 handle bfffcdf6)
[ 59,71] vulkan: indexed texture reads the null texture (bank 3 handle bd9ffffa)
[ 59,71] vulkan: indexed texture reads the null texture (bank 3 handle c03a97e6)
[ 59,71] vulkan: indexed texture reads the null texture (bank 3 handle 3f2a8946)
[ 59,71] vulkan: 1436x808 texture reads the 1440x808 render target at 402400000: only that region is used
[ 59,71] vulkan: 8x4 texture reads the 16x4 render target at 40354aa00: only that region is used
[ 59,71] vulkan: 4x2 texture reads the 16x2 render target at 40354ac00: only that region is used
[ 59,71] vulkan: 2x1 texture reads the 16x1 render target at 40354ae00: only that region is used
[ 59,72] vulkan: 359x202 texture reads the 368x202 render target at 403094000: only that region is used
[ 59,72] vulkan: 179x101 texture reads the 192x101 render target at 4030f0000: only that region is used
[ 59,72] vulkan: 89x50 texture reads the 96x50 render target at 403108000: only that region is used
[ 59,72] vulkan: 44x25 texture reads the 48x25 render target at 40310e000: only that region is used
[ 59,72] vulkan: a 181 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 30 render targets made, 86 texture uploads (67769 KB), 2 ms in finishes
[ 61,12] nvn: 2048 KiB of the runtime's memory carry command records past the game's command memory
[ 61,66] nvn: 4096 KiB of the runtime's memory carry command records past the game's command memory
[ 62,28] perf: 57,6 frames a second over 5,0 s (3595 shown in all)
[ 62,37] nvn: 3600 presents, 7201 submissions
[ 62,37] vulkan: 38191 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 158 finishes (416 ms); 0 reads past queued releases (0 samples counts written on the GPU); 61481 descriptor sets written, 14901 reused; 15522 draws kept the last one's shaders and pipeline (0 checked)
[ 62,37] vulkan: 0 shaders translated (0 ms), 0 pipelines made (0 from the cache, 0 ms making, 0 ms waited for), 34 render targets made, 1138 texture uploads (7474 MB); 1 frames over 50 ms in the last 600, the slowest 181 ms
[ 62,37] vulkan: 281 pipelines of earlier runs made in the background (281 from the cache), 0 still to make
[ 62,37] vulkan: memory used and budgeted: heap 0 840 of 5233 MB (783 ours), heap 1 133 of 11926 MB (128 ours), heap 2 68 of 177 MB (32 ours)
[ 62,37] vulkan: caches: 34 render targets (50 MB, 1 parked), 225 textures (313 MB), 2423 buffers (8 MB); 688 of 5233 MB in use as they count it, 0 MB freed for the budget so far
[ 62,37] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy
[ 62,37] vulkan: 14480 rendering passes, 1049 clear commands, 3338 attachments cleared and 1 left undefined by their load op
[ 62,37] vulkan: 5966 passes (62%) ended at renderer.c:200
[ 62,37] vulkan: 1684 passes (18%) ended at buffer.c:2122
[ 62,37] vulkan: 448 passes (5%) ended at render.c:198
[ 62,37] vulkan: 443 passes (5%) ended at renderer.c:663
[ 62,37] vulkan: 357 passes (4%) ended at cmd.c:531
[ 62,37] vulkan: 157 passes (2%) ended at dma.c:143
[ 62,37] vulkan: 155 passes (2%) ended at buffer.c:777
[ 62,37] vulkan: 152 passes (2%) ended at surface.c:160
[ 62,37] vulkan: GPU-owned guest memory landed for the CPU 313 times, render targets written back for an engine 0 times
[ 64,92] vulkan: display: 594 frame intervals of 17,03 ms (deviation 6,92 ms, 1st to 99th percentile 16,29 to 17,70 ms), 4 held for other than 1 refresh; the game's frames went from release to present in 6,3 ms (0,1 to 28,0), on to the display in 28,9 ms (10,1 to 33,3), 35,1 ms in all (29,6 to 49,8)
[ 64,92] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's
[ 65,80] nvn: 8192 KiB of the runtime's memory carry command records past the game's command memory
[ 67,30] perf: 46,6 frames a second over 5,0 s (3829 shown in all)
[ 67,44] vulkan: a 1265 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 10 render targets made, 2 texture uploads (3720 KB), 0 ms in finishes
[ 72,30] perf: 58,2 frames a second over 5,0 s (4120 shown in all)
[ 73,62] vulkan: 146196 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 742 finishes (1384 ms); 0 reads past queued releases (0 samples counts written on the GPU); 227271 descriptor sets written, 65377 reused; 57797 draws kept the last one's shaders and pipeline (0 checked)
[ 73,62] vulkan: 0 shaders translated (0 ms), 0 pipelines made (0 from the cache, 0 ms making, 0 ms waited for), 46 render targets made, 1217 texture uploads (7511 MB); 1 frames over 50 ms in the last 600, the slowest 1265 ms
[ 73,62] vulkan: 281 pipelines of earlier runs made in the background (281 from the cache), 0 still to make
[ 73,62] vulkan: memory used and budgeted: heap 0 1114 of 5247 MB (1055 ours), heap 1 133 of 11926 MB (128 ours), heap 2 69 of 176 MB (32 ours)
[ 73,62] vulkan: caches: 40 render targets (69 MB, 3 parked), 304 textures (474 MB), 8803 buffers (13 MB); 869 of 5247 MB in use as they count it, 0 MB freed for the budget so far
[ 73,62] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy
[ 73,62] vulkan: 54313 rendering passes, 1066 clear commands, 5738 attachments cleared and 1 left undefined by their load op
[ 73,62] vulkan: 23142 passes (58%) ended at renderer.c:200
[ 73,62] vulkan: 11967 passes (30%) ended at buffer.c:2122
[ 73,62] vulkan: 1000 passes (3%) ended at dma.c:143
[ 73,62] vulkan: 983 passes (2%) ended at cmd.c:531
[ 73,62] vulkan: 804 passes (2%) ended at render.c:198
[ 73,62] vulkan: 693 passes (2%) ended at surface.c:160
[ 73,62] vulkan: 578 passes (1%) ended at buffer.c:777
[ 73,62] vulkan: 415 passes (1%) ended at surface.c:970
[ 73,62] vulkan: GPU-owned guest memory landed for the CPU 1743 times, render targets written back for an engine 0 times
[ 76,17] vulkan: display: 599 frame intervals of 18,78 ms (deviation 40,92 ms, 1st to 99th percentile 16,48 to 17,05 ms), 3 held for other than 1 refresh; the game's frames went from release to present in 20,3 ms (1,1 to 24,1), on to the display in 32,6 ms (22,5 to 33,3), 52,9 ms in all (34,1 to 50,1)
[ 76,17] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's
[ 77,30] perf: 60,0 frames a second over 5,0 s (4420 shown in all)
[ 82,32] perf: 59,8 frames a second over 5,0 s (4720 shown in all)
[ 83,64] vulkan: 244572 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 1342 finishes (2122 ms); 0 reads past queued releases (0 samples counts written on the GPU); 381262 descriptor sets written, 108290 reused; 89890 draws kept the last one's shaders and pipeline (0 checked)
[ 83,64] vulkan: 0 shaders translated (0 ms), 0 pipelines made (0 from the cache, 0 ms making, 0 ms waited for), 46 render targets made, 1217 texture uploads (7511 MB); 0 frames over 50 ms in the last 600, the slowest 27 ms
[ 83,64] vulkan: 281 pipelines of earlier runs made in the background (281 from the cache), 0 still to make
[ 83,64] vulkan: memory used and budgeted: heap 0 1114 of 5245 MB (1055 ours), heap 1 133 of 11926 MB (128 ours), heap 2 68 of 177 MB (32 ours)
[ 83,64] vulkan: caches: 40 render targets (69 MB, 3 parked), 170 textures (411 MB), 10741 buffers (14 MB); 807 of 5245 MB in use as they count it, 0 MB freed for the budget so far
[ 83,64] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy
[ 83,64] vulkan: 91295 rendering passes, 1066 clear commands, 8138 attachments cleared and 1 left undefined by their load op
[ 83,64] vulkan: 24000 passes (65%) ended at renderer.c:200
[ 83,64] vulkan: 8704 passes (24%) ended at buffer.c:2122
[ 83,64] vulkan: 1200 passes (3%) ended at dma.c:143
[ 83,64] vulkan: 848 passes (2%) ended at cmd.c:531
[ 83,64] vulkan: 600 passes (2%) ended at surface.c:970
[ 83,64] vulkan: 591 passes (2%) ended at buffer.c:777
[ 83,64] vulkan: 585 passes (2%) ended at surface.c:160
[ 83,64] vulkan: 438 passes (1%) ended at render.c:198
[ 83,64] vulkan: GPU-owned guest memory landed for the CPU 3297 times, render targets written back for an engine 0 times
[ 86,49] vulkan: display: 595 frame intervals of 16,67 ms (deviation 0,24 ms, 1st to 99th percentile 16,44 to 16,98 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 10,7 ms (0,1 to 22,2), on to the display in 32,5 ms (27,5 to 33,3), 42,7 ms in all (32,8 to 50,1)
[ 86,49] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's
[ 87,40] perf: 60,0 frames a second over 5,1 s (5025 shown in all)
[ 92,40] perf: 59,8 frames a second over 5,0 s (5324 shown in all)
[ 93,65] nvn: 5400 presents, 10801 submissions
[ 93,65] vulkan: 342933 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 1942 finishes (2895 ms); 0 reads past queued releases (0 samples counts written on the GPU); 535228 descriptor sets written, 151132 reused; 121763 draws kept the last one's shaders and pipeline (0 checked)
[ 93,65] vulkan: 0 shaders translated (0 ms), 0 pipelines made (0 from the cache, 0 ms making, 0 ms waited for), 46 render targets made, 1217 texture uploads (7511 MB); 0 frames over 50 ms in the last 600, the slowest 27 ms
[ 93,65] vulkan: 281 pipelines of earlier runs made in the background (281 from the cache), 0 still to make
[ 93,65] vulkan: memory used and budgeted: heap 0 1106 of 5232 MB (1049 ours), heap 1 133 of 11926 MB (128 ours), heap 2 68 of 177 MB (32 ours)
[ 93,65] vulkan: caches: 39 render targets (62 MB, 3 parked), 108 textures (303 MB), 9926 buffers (6 MB); 683 of 5232 MB in use as they count it, 0 MB freed for the budget so far
[ 93,65] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy
[ 93,65] vulkan: 128584 rendering passes, 1066 clear commands, 10538 attachments cleared and 1 left undefined by their load op
[ 93,65] vulkan: 24000 passes (64%) ended at renderer.c:200
[ 93,65] vulkan: 9074 passes (24%) ended at buffer.c:2122
[ 93,65] vulkan: 1200 passes (3%) ended at dma.c:143
[ 93,65] vulkan: 750 passes (2%) ended at cmd.c:531
[ 93,65] vulkan: 600 passes (2%) ended at surface.c:970
[ 93,65] vulkan: 592 passes (2%) ended at buffer.c:777
[ 93,65] vulkan: 590 passes (2%) ended at surface.c:160
[ 93,65] vulkan: 469 passes (1%) ended at render.c:198
[ 93,65] vulkan: GPU-owned guest memory landed for the CPU 4865 times, render targets written back for an engine 0 times
[ 96,75] vulkan: display: 590 frame intervals of 16,67 ms (deviation 0,16 ms, 1st to 99th percentile 16,50 to 16,97 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 1,1 ms (0,1 to 20,2), on to the display in 31,5 ms (24,0 to 33,0), 32,2 ms in all (31,6 to 33,1)
[ 96,75] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's
[ 97,42] perf: 60,0 frames a second over 5,0 s (5625 shown in all)
[ 100,95] nvn: the display didn't show a frame in two periods: frames don't wait for it until it does
[ 100,95] vulkan: a 50 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 1 ms in finishes
[ 100,99] nvn: the display didn't show a frame in two periods: frames don't wait for it until it does
[ 102,42] perf: 59,6 frames a second over 5,0 s (5923 shown in all)
[ 103,69] vulkan: 441297 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 2542 finishes (3667 ms); 0 reads past queued releases (0 samples counts written on the GPU); 689183 descriptor sets written, 194001 reused; 153623 draws kept the last one's shaders and pipeline (0 checked)
[ 103,69] vulkan: 0 shaders translated (0 ms), 0 pipelines made (0 from the cache, 0 ms making, 0 ms waited for), 46 render targets made, 1217 texture uploads (7511 MB); 1 frames over 50 ms in the last 600, the slowest 50 ms
[ 103,69] vulkan: 281 pipelines of earlier runs made in the background (281 from the cache), 0 still to make
[ 103,69] vulkan: memory used and budgeted: heap 0 1106 of 5036 MB (1049 ours), heap 1 133 of 11926 MB (128 ours), heap 2 69 of 176 MB (32 ours)
[ 103,69] vulkan: caches: 39 render targets (62 MB, 3 parked), 108 textures (303 MB), 12098 buffers (6 MB); 683 of 5036 MB in use as they count it, 0 MB freed for the budget so far
[ 103,69] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy
[ 103,69] vulkan: 164913 rendering passes, 1066 clear commands, 12938 attachments cleared and 1 left undefined by their load op
[ 103,69] vulkan: 24000 passes (66%) ended at renderer.c:200
[ 103,69] vulkan: 8062 passes (22%) ended at buffer.c:2122
[ 103,69] vulkan: 1200 passes (3%) ended at dma.c:143
[ 103,69] vulkan: 822 passes (2%) ended at cmd.c:531
[ 103,69] vulkan: 600 passes (2%) ended at surface.c:970
[ 103,69] vulkan: 596 passes (2%) ended at surface.c:160
[ 103,69] vulkan: 587 passes (2%) ended at buffer.c:777
[ 103,69] vulkan: 455 passes (1%) ended at render.c:198
[ 103,69] vulkan: GPU-owned guest memory landed for the CPU 6434 times, render targets written back for an engine 0 times
[ 107,44] perf: 60,0 frames a second over 5,0 s (6224 shown in all)
[ 107,97] vulkan: display: 590 frame intervals of 16,72 ms (deviation 0,88 ms, 1st to 99th percentile 16,42 to 17,02 ms), 2 held for other than 1 refresh; the game's frames went from release to present in 1,3 ms (0,1 to 13,3), on to the display in 29,3 ms (23,5 to 31,7), 30,2 ms in all (28,9 to 32,0)
[ 107,97] vulkan: display: 29 frames not shown (no image free), 0 held for a later refresh than their period's
[ 109,16] vulkan: a 50 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 1 ms in finishes
[ 112,45] perf: 59,2 frames a second over 5,0 s (6521 shown in all)
[ 113,77] vulkan: 539657 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 3142 finishes (4437 ms); 0 reads past queued releases (0 samples counts written on the GPU); 843152 descriptor sets written, 237002 reused; 185693 draws kept the last one's shaders and pipeline (0 checked)
[ 113,77] vulkan: 0 shaders translated (0 ms), 0 pipelines made (0 from the cache, 0 ms making, 0 ms waited for), 46 render targets made, 1217 texture uploads (7511 MB); 1 frames over 50 ms in the last 600, the slowest 50 ms
[ 113,77] vulkan: 281 pipelines of earlier runs made in the background (281 from the cache), 0 still to make
[ 113,77] vulkan: memory used and budgeted: heap 0 1106 of 5164 MB (1049 ours), heap 1 133 of 11926 MB (128 ours), heap 2 68 of 177 MB (32 ours)
[ 113,77] vulkan: caches: 39 render targets (62 MB, 3 parked), 108 textures (303 MB), 12941 buffers (6 MB); 684 of 5164 MB in use as they count it, 0 MB freed for the budget so far
[ 113,77] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy
[ 113,77] vulkan: 202003 rendering passes, 1066 clear commands, 15338 attachments cleared and 1 left undefined by their load op
[ 113,77] vulkan: 24000 passes (65%) ended at renderer.c:200
[ 113,77] vulkan: 8662 passes (23%) ended at buffer.c:2122
[ 113,77] vulkan: 1200 passes (3%) ended at dma.c:143
[ 113,77] vulkan: 956 passes (3%) ended at cmd.c:531
[ 113,77] vulkan: 600 passes (2%) ended at surface.c:970
[ 113,77] vulkan: 590 passes (2%) ended at buffer.c:777
[ 113,77] vulkan: 588 passes (2%) ended at surface.c:160
[ 113,77] vulkan: 471 passes (1%) ended at render.c:198
[ 113,77] vulkan: GPU-owned guest memory landed for the CPU 8046 times, render targets written back for an engine 0 times
[ 117,45] perf: 59,8 frames a second over 5,0 s (6820 shown in all)
[ 118,80] vulkan: display: 592 frame intervals of 16,94 ms (deviation 3,21 ms, 1st to 99th percentile 16,20 to 31,24 ms), 6 held for other than 1 refresh; the game's frames went from release to present in 13,5 ms (0,1 to 27,9), on to the display in 32,5 ms (25,1 to 33,7), 46,2 ms in all (28,9 to 58,6)
[ 118,80] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's
[ 122,45] perf: 59,8 frames a second over 5,0 s (7119 shown in all)
[ 123,80] nvn: 7200 presents, 14401 submissions
[ 123,80] vulkan: 638036 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 3742 finishes (5129 ms); 0 reads past queued releases (0 samples counts written on the GPU); 997100 descriptor sets written, 280118 reused; 218142 draws kept the last one's shaders and pipeline (0 checked)
[ 123,80] vulkan: 0 shaders translated (0 ms), 0 pipelines made (0 from the cache, 0 ms making, 0 ms waited for), 46 render targets made, 1217 texture uploads (7511 MB); 0 frames over 50 ms in the last 600, the slowest 33 ms
[ 123,80] vulkan: 281 pipelines of earlier runs made in the background (281 from the cache), 0 still to make
[ 123,80] vulkan: memory used and budgeted: heap 0 1106 of 5187 MB (1049 ours), heap 1 133 of 11926 MB (128 ours), heap 2 68 of 177 MB (32 ours)
[ 123,80] vulkan: caches: 39 render targets (62 MB, 3 parked), 108 textures (303 MB), 9776 buffers (5 MB); 682 of 5187 MB in use as they count it, 0 MB freed for the budget so far
[ 123,80] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy
[ 123,80] vulkan: 239199 rendering passes, 1066 clear commands, 17738 attachments cleared and 1 left undefined by their load op
[ 123,80] vulkan: 24000 passes (65%) ended at renderer.c:200
[ 123,80] vulkan: 8763 passes (24%) ended at buffer.c:2122
[ 123,80] vulkan: 1200 passes (3%) ended at dma.c:143
[ 123,80] vulkan: 919 passes (2%) ended at cmd.c:531
[ 123,80] vulkan: 600 passes (2%) ended at surface.c:970
[ 123,80] vulkan: 593 passes (2%) ended at surface.c:160
[ 123,80] vulkan: 591 passes (2%) ended at buffer.c:777
[ 123,80] vulkan: 517 passes (1%) ended at render.c:198
[ 123,80] vulkan: GPU-owned guest memory landed for the CPU 9730 times, render targets written back for an engine 0 times
[ 127,47] perf: 60,0 frames a second over 5,0 s (7420 shown in all)
[ 129,44] vulkan: display: 586 frame intervals of 16,77 ms (deviation 1,18 ms, 1st to 99th percentile 16,19 to 18,78 ms), 3 held for other than 1 refresh; the game's frames went from release to present in 16,0 ms (13,8 to 25,8), on to the display in 32,0 ms (22,0 to 33,7), 48,0 ms in all (43,7 to 51,3)
[ 129,44] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's
[ 132,49] perf: 59,2 frames a second over 5,0 s (7717 shown in all)
[ 132,94] vulkan: swapchain 1920x1057, 3 images, sRGB, presents timed, fifo
[ 133,90] vulkan: 736397 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 4343 finishes (5827 ms); 0 reads past queued releases (0 samples counts written on the GPU); 1151001 descriptor sets written, 323291 reused; 250376 draws kept the last one's shaders and pipeline (0 checked)
[ 133,90] vulkan: 0 shaders translated (0 ms), 0 pipelines made (0 from the cache, 0 ms making, 0 ms waited for), 46 render targets made, 1217 texture uploads (7511 MB); 0 frames over 50 ms in the last 600, the slowest 35 ms
[ 133,90] vulkan: 281 pipelines of earlier runs made in the background (281 from the cache), 0 still to make
[ 133,90] vulkan: memory used and budgeted: heap 0 1124 of 4992 MB (1049 ours), heap 1 133 of 11926 MB (128 ours), heap 2 68 of 177 MB (32 ours)
[ 133,90] vulkan: caches: 39 render targets (62 MB, 3 parked), 108 textures (303 MB), 10237 buffers (5 MB); 701 of 4992 MB in use as they count it, 0 MB freed for the budget so far
[ 133,90] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy
[ 133,90] vulkan: 277766 rendering passes, 1066 clear commands, 20138 attachments cleared and 1 left undefined by their load op
[ 133,90] vulkan: 24000 passes (62%) ended at renderer.c:200
[ 133,90] vulkan: 10100 passes (26%) ended at buffer.c:2122
[ 133,90] vulkan: 1200 passes (3%) ended at dma.c:143
[ 133,90] vulkan: 968 passes (3%) ended at cmd.c:531
[ 133,90] vulkan: 600 passes (2%) ended at surface.c:970
[ 133,90] vulkan: 593 passes (2%) ended at surface.c:160
[ 133,90] vulkan: 589 passes (2%) ended at buffer.c:777
[ 133,90] vulkan: 506 passes (1%) ended at render.c:198
[ 133,90] vulkan: GPU-owned guest memory landed for the CPU 11425 times, render targets written back for an engine 0 times
[ 135,94] nvn: virtual pool 11c4c7ce18 (27000000 bytes at GPU 5099a0000): 8 requests mapped
[ 135,94] nvn: virtual pool 11c4c7d018 (13800000 bytes at GPU 5309a0000): 8 requests mapped
[ 135,94] nvn: virtual pool 11c4c7d218 (13800000 bytes at GPU 5441a0000): 8 requests mapped
[ 135,94] nvn: virtual pool 11c4c7d418 (13800000 bytes at GPU 5579a0000): 8 requests mapped
[ 135,94] nvn: virtual pool 11c4c7d618 (13800000 bytes at GPU 56b1a0000): 8 requests mapped
[ 135,94] nvn: virtual pool 11c4c7d818 (13800000 bytes at GPU 57e9a0000): 8 requests mapped
[ 136,03] vulkan: a 72 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 75 texture uploads (60692 KB), 4 ms in finishes
[ 136,99] nvn: virtual pool 11c4c7ce18 (27000000 bytes at GPU 5099a0000): 2 requests mapped
[ 136,99] nvn: virtual pool 11c4c7d018 (13800000 bytes at GPU 5309a0000): 2 requests mapped
[ 136,99] nvn: virtual pool 11c4c7d218 (13800000 bytes at GPU 5441a0000): 2 requests mapped
[ 136,99] nvn: virtual pool 11c4c7d418 (13800000 bytes at GPU 5579a0000): 2 requests mapped
[ 137,49] perf: 58,6 frames a second over 5,0 s (8010 shown in all)
[ 139,82] vulkan: display: 592 frame intervals of 16,94 ms (deviation 2,74 ms, 1st to 99th percentile 16,21 to 33,28 ms), 7 held for other than 1 refresh; the game's frames went from release to present in 17,2 ms (12,1 to 31,2), on to the display in 31,8 ms (21,1 to 33,6), 48,9 ms in all (44,3 to 53,9)
[ 139,82] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's
[ 142,50] perf: 60,0 frames a second over 5,0 s (8311 shown in all)
[ 142,80] nvn: 16384 KiB of the runtime's memory carry command records past the game's command memory
[ 143,99] vulkan: 887901 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 4919 finishes (6493 ms); 0 reads past queued releases (0 samples counts written on the GPU); 1389014 descriptor sets written, 389978 reused; 298162 draws kept the last one's shaders and pipeline (0 checked)
[ 143,99] vulkan: 0 shaders translated (0 ms), 0 pipelines made (0 from the cache, 0 ms making, 0 ms waited for), 74 render targets made, 1455 texture uploads (7638 MB); 1 frames over 50 ms in the last 600, the slowest 72 ms
[ 143,99] vulkan: 281 pipelines of earlier runs made in the background (281 from the cache), 0 still to make
[ 143,99] vulkan: memory used and budgeted: heap 0 1374 of 5185 MB (1313 ours), heap 1 197 of 11926 MB (192 ours), heap 2 52 of 193 MB (16 ours)
[ 143,99] vulkan: caches: 49 render targets (70 MB, 4 parked), 343 textures (748 MB), 8900 buffers (15 MB); 1144 of 5185 MB in use as they count it, 0 MB freed for the budget so far
[ 143,99] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy
[ 143,99] vulkan: 323172 rendering passes, 1092 clear commands, 22538 attachments cleared and 1 left undefined by their load op
[ 143,99] vulkan: 23707 passes (52%) ended at renderer.c:200
[ 143,99] vulkan: 11181 passes (25%) ended at buffer.c:2122
[ 143,99] vulkan: 4724 passes (10%) ended at render.c:198
[ 143,99] vulkan: 1400 passes (3%) ended at cmd.c:531
[ 143,99] vulkan: 1266 passes (3%) ended at surface.c:160
[ 143,99] vulkan: 1148 passes (3%) ended at dma.c:143
[ 143,99] vulkan: 574 passes (1%) ended at surface.c:970
[ 143,99] vulkan: 568 passes (1%) ended at buffer.c:777
[ 143,99] vulkan: GPU-owned guest memory landed for the CPU 12950 times, render targets written back for an engine 0 times
[ 146,72] vulkan: 1 draws skipped while their pipelines were made (async_pipelines)
[ 146,83] vulkan: a 140 ms frame: 27 shaders translated (36 ms), 15 pipelines made (0 ms waited for), 0 render targets made, 78 texture uploads (88570 KB), 14 ms in finishes
[ 146,85] vulkan: draw owner 0x80000000 counts samples passed, with occlusion queries
[ 146,94] vulkan: a 115 ms frame: 7 shaders translated (0 ms), 4 pipelines made (0 ms waited for), 0 render targets made, 3 texture uploads (697 KB), 88 ms in finishes
[ 147,50] perf: 57,4 frames a second over 5,0 s (8598 shown in all)
[ 150,18] vulkan: display: 598 frame intervals of 17,11 ms (deviation 6,39 ms, 1st to 99th percentile 16,40 to 17,50 ms), 5 held for other than 1 refresh; the game's frames went from release to present in 20,8 ms (16,3 to 52,7), on to the display in 29,9 ms (13,3 to 33,3), 50,5 ms in all (45,6 to 66,6)
[ 150,18] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's
[ 152,52] perf: 58,6 frames a second over 5,0 s (8892 shown in all)
[ 154,32] nvn: 9000 presents, 18001 submissions
[ 154,32] vulkan: 1119398 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 5400 finishes (8154 ms); 0 reads past queued releases (0 samples counts written on the GPU); 1763569 descriptor sets written, 480943 reused; 369476 draws kept the last one's shaders and pipeline (0 checked)
[ 154,32] vulkan: 97 shaders translated (55 ms), 61 pipelines made (11 from the cache, 4264 ms making, 0 ms waited for), 95 render targets made, 1683 texture uploads (7799 MB); 2 frames over 50 ms in the last 600, the slowest 140 ms
[ 154,32] vulkan: 281 pipelines of earlier runs made in the background (281 from the cache), 0 still to make
[ 154,32] vulkan: memory used and budgeted: heap 0 1892 of 5206 MB (1827 ours), heap 1 197 of 11926 MB (192 ours), heap 2 52 of 193 MB (16 ours)
[ 154,32] vulkan: caches: 52 render targets (73 MB, 6 parked), 569 textures (1319 MB), 7978 buffers (34 MB); 1750 of 5206 MB in use as they count it, 0 MB freed for the budget so far
[ 154,32] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy
[ 154,32] vulkan: 378026 rendering passes, 1450 clear commands, 24938 attachments cleared and 1 left undefined by their load op
[ 154,32] vulkan: 21629 passes (39%) ended at renderer.c:200
[ 154,32] vulkan: 17611 passes (32%) ended at buffer.c:2122
[ 154,32] vulkan: 9136 passes (17%) ended at render.c:198
[ 154,32] vulkan: 1933 passes (4%) ended at cmd.c:531
[ 154,32] vulkan: 1389 passes (3%) ended at surface.c:160
[ 154,32] vulkan: 960 passes (2%) ended at dma.c:143
[ 154,32] vulkan: 473 passes (1%) ended at buffer.c:777
[ 154,32] vulkan: 326 passes (1%) ended at surface.c:970
[ 154,32] vulkan: GPU-owned guest memory landed for the CPU 14122 times, render targets written back for an engine 0 times
[ 157,52] perf: 60,0 frames a second over 5,0 s (9192 shown in all)
[ 160,45] vulkan: display: 593 frame intervals of 16,69 ms (deviation 0,64 ms, 1st to 99th percentile 16,21 to 17,03 ms), 1 held for other than 1 refresh; the game's frames went from release to present in 14,0 ms (1,7 to 29,6), on to the display in 31,3 ms (19,1 to 33,3), 44,9 ms in all (34,7 to 50,1)
[ 160,45] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's
[ 162,54] perf: 60,0 frames a second over 5,0 s (9493 shown in all)
[ 164,32] vulkan: 1321408 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 5971 finishes (8982 ms); 0 reads past queued releases (0 samples counts written on the GPU); 2084275 descriptor sets written, 568765 reused; 422237 draws kept the last one's shaders and pipeline (0 checked)
[ 164,32] vulkan: 114 shaders translated (59 ms), 72 pipelines made (12 from the cache, 4765 ms making, 0 ms waited for), 114 render targets made, 1746 texture uploads (7833 MB); 0 frames over 50 ms in the last 600, the slowest 28 ms
[ 164,32] vulkan: 281 pipelines of earlier runs made in the background (281 from the cache), 0 still to make
[ 164,32] vulkan: memory used and budgeted: heap 0 1904 of 5187 MB (1825 ours), heap 1 133 of 11926 MB (128 ours), heap 2 68 of 177 MB (32 ours)
[ 164,32] vulkan: caches: 58 render targets (71 MB, 4 parked), 537 textures (1121 MB), 9154 buffers (31 MB); 1562 of 5187 MB in use as they count it, 0 MB freed for the budget so far
[ 164,32] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy
[ 164,32] vulkan: 432907 rendering passes, 1719 clear commands, 27338 attachments cleared and 1 left undefined by their load op
[ 164,32] vulkan: 23754 passes (43%) ended at renderer.c:200
[ 164,32] vulkan: 15943 passes (29%) ended at buffer.c:2122
[ 164,32] vulkan: 8616 passes (16%) ended at render.c:198
[ 164,32] vulkan: 1753 passes (3%) ended at cmd.c:531
[ 164,32] vulkan: 1138 passes (2%) ended at dma.c:143
[ 164,32] vulkan: 1024 passes (2%) ended at surface.c:160
[ 164,32] vulkan: 563 passes (1%) ended at buffer.c:777
[ 164,32] vulkan: 545 passes (1%) ended at buffer.c:2050
[ 164,32] vulkan: GPU-owned guest memory landed for the CPU 15647 times, render targets written back for an engine 0 times
[ 167,55] perf: 60,0 frames a second over 5,0 s (9794 shown in all)
[ 170,47] vulkan: display: 599 frame intervals of 16,67 ms (deviation 0,17 ms, 1st to 99th percentile 16,48 to 16,99 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 2,1 ms (1,4 to 10,2), on to the display in 32,6 ms (24,3 to 33,3), 34,7 ms in all (34,4 to 35,1)
[ 170,47] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's
[ 172,55] perf: 60,0 frames a second over 5,0 s (10094 shown in all)
[ 174,33] vulkan: 1514780 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 6558 finishes (12439 ms); 0 reads past queued releases (0 samples counts written on the GPU); 2393162 descriptor sets written, 651078 reused; 482497 draws kept the last one's shaders and pipeline (0 checked)
[ 174,33] vulkan: 134 shaders translated (64 ms), 92 pipelines made (19 from the cache, 6678 ms making, 0 ms waited for), 213 render targets made, 1878 texture uploads (7898 MB); 0 frames over 50 ms in the last 600, the slowest 27 ms
[ 174,33] vulkan: 281 pipelines of earlier runs made in the background (281 from the cache), 0 still to make
[ 174,33] vulkan: memory used and budgeted: heap 0 2028 of 5191 MB (1932 ours), heap 1 133 of 11926 MB (128 ours), heap 2 68 of 177 MB (32 ours)
[ 174,33] vulkan: caches: 153 render targets (193 MB, 42 parked), 520 textures (975 MB), 7612 buffers (29 MB); 1615 of 5191 MB in use as they count it, 0 MB freed for the budget so far
[ 174,33] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy
[ 174,33] vulkan: 481337 rendering passes, 1788 clear commands, 29738 attachments cleared and 1 left undefined by their load op
[ 174,33] vulkan: 23407 passes (48%) ended at renderer.c:200
[ 174,33] vulkan: 13290 passes (27%) ended at buffer.c:2122
[ 174,33] vulkan: 5489 passes (11%) ended at render.c:198
[ 174,33] vulkan: 1556 passes (3%) ended at cmd.c:531
[ 174,33] vulkan: 1379 passes (3%) ended at surface.c:160
[ 174,33] vulkan: 1114 passes (2%) ended at dma.c:143
[ 174,33] vulkan: 579 passes (1%) ended at buffer.c:777
[ 174,33] vulkan: 411 passes (1%) ended at renderer.c:663
[ 174,33] vulkan: GPU-owned guest memory landed for the CPU 16925 times, render targets written back for an engine 0 times
[ 175,03] vulkan: a 62 ms frame: 9 shaders translated (2 ms), 5 pipelines made (0 ms waited for), 0 render targets made, 47 texture uploads (42448 KB), 26 ms in finishes
[ 177,57] perf: 59,2 frames a second over 5,0 s (10391 shown in all)
[ 180,65] vulkan: display: 594 frame intervals of 16,72 ms (deviation 0,99 ms, 1st to 99th percentile 16,48 to 16,99 ms), 2 held for other than 1 refresh; the game's frames went from release to present in 13,2 ms (1,3 to 28,9), on to the display in 32,1 ms (23,7 to 33,3), 45,2 ms in all (34,4 to 53,9)
[ 180,65] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's
[ 182,59] perf: 60,0 frames a second over 5,0 s (10692 shown in all)
[ 184,38] nvn: 10800 presents, 21601 submissions
[ 184,38] vulkan: 1687016 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 7158 finishes (13878 ms); 0 reads past queued releases (0 samples counts written on the GPU); 2666474 descriptor sets written, 723798 reused; 557547 draws kept the last one's shaders and pipeline (0 checked)
[ 184,38] vulkan: 171 shaders translated (71 ms), 112 pipelines made (19 from the cache, 8146 ms making, 0 ms waited for), 265 render targets made, 2009 texture uploads (7985 MB); 1 frames over 50 ms in the last 600, the slowest 62 ms
[ 184,38] vulkan: 281 pipelines of earlier runs made in the background (281 from the cache), 0 still to make
[ 184,38] vulkan: memory used and budgeted: heap 0 1922 of 5172 MB (1840 ours), heap 1 133 of 11926 MB (128 ours), heap 2 68 of 177 MB (32 ours)
[ 184,38] vulkan: caches: 79 render targets (78 MB, 8 parked), 582 textures (1184 MB), 11581 buffers (33 MB); 1642 of 5172 MB in use as they count it, 0 MB freed for the budget so far
[ 184,38] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy
[ 184,38] vulkan: 531421 rendering passes, 1798 clear commands, 32118 attachments cleared and 1 left undefined by their load op
[ 184,38] vulkan: 23056 passes (46%) ended at renderer.c:200
[ 184,38] vulkan: 17788 passes (36%) ended at buffer.c:2122
[ 184,38] vulkan: 4640 passes (9%) ended at render.c:198
[ 184,38] vulkan: 1227 passes (2%) ended at cmd.c:531
[ 184,38] vulkan: 798 passes (2%) ended at surface.c:160
[ 184,38] vulkan: 754 passes (2%) ended at dma.c:143
[ 184,38] vulkan: 591 passes (1%) ended at buffer.c:777
[ 184,38] vulkan: 503 passes (1%) ended at surface.c:970
[ 184,38] vulkan: GPU-owned guest memory landed for the CPU 18075 times, render targets written back for an engine 0 times
[ 187,59] perf: 60,0 frames a second over 5,0 s (10992 shown in all)
[ 190,68] vulkan: display: 598 frame intervals of 16,67 ms (deviation 0,18 ms, 1st to 99th percentile 16,32 to 17,00 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 16,7 ms (15,9 to 18,1), on to the display in 33,0 ms (31,4 to 33,3), 49,6 ms in all (48,8 to 50,0)
[ 190,68] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's
[ 192,60] perf: 60,0 frames a second over 5,0 s (11293 shown in all)
[ 194,38] vulkan: 1817603 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 7758 finishes (14577 ms); 0 reads past queued releases (0 samples counts written on the GPU); 2871865 descriptor sets written, 779631 reused; 602939 draws kept the last one's shaders and pipeline (0 checked)
[ 194,38] vulkan: 171 shaders translated (71 ms), 112 pipelines made (19 from the cache, 8146 ms making, 0 ms waited for), 272 render targets made, 2010 texture uploads (7987 MB); 0 frames over 50 ms in the last 600, the slowest 21 ms
[ 194,38] vulkan: 281 pipelines of earlier runs made in the background (281 from the cache), 0 still to make
[ 194,38] vulkan: memory used and budgeted: heap 0 1914 of 5198 MB (1833 ours), heap 1 133 of 11926 MB (128 ours), heap 2 68 of 177 MB (32 ours)
[ 194,38] vulkan: caches: 85 render targets (82 MB, 10 parked), 345 textures (751 MB), 11645 buffers (22 MB); 1211 of 5198 MB in use as they count it, 0 MB freed for the budget so far
[ 194,38] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy
[ 194,38] vulkan: 576321 rendering passes, 1798 clear commands, 34518 attachments cleared and 1 left undefined by their load op
[ 194,38] vulkan: 23400 passes (52%) ended at renderer.c:200
[ 194,38] vulkan: 15419 passes (34%) ended at buffer.c:2122
[ 194,38] vulkan: 1434 passes (3%) ended at render.c:198
[ 194,38] vulkan: 1200 passes (3%) ended at dma.c:143
[ 194,38] vulkan: 1119 passes (2%) ended at surface.c:160
[ 194,38] vulkan: 963 passes (2%) ended at cmd.c:531
[ 194,38] vulkan: 600 passes (1%) ended at surface.c:970
[ 194,38] vulkan: 596 passes (1%) ended at buffer.c:777
[ 194,38] vulkan: GPU-owned guest memory landed for the CPU 19271 times, render targets written back for an engine 0 times
[ 197,60] perf: 60,0 frames a second over 5,0 s (11593 shown in all)
[ 200,70] vulkan: display: 599 frame intervals of 16,67 ms (deviation 0,16 ms, 1st to 99th percentile 16,48 to 16,98 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 16,6 ms (16,2 to 17,3), on to the display in 33,0 ms (32,3 to 33,3), 49,6 ms in all (49,2 to 50,0)
[ 200,70] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's
[ 202,62] perf: 60,0 frames a second over 5,0 s (11894 shown in all)
[ 204,38] vulkan: 1948260 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 8358 finishes (15305 ms); 0 reads past queued releases (0 samples counts written on the GPU); 3077364 descriptor sets written, 835460 reused; 648254 draws kept the last one's shaders and pipeline (0 checked)
[ 204,38] vulkan: 171 shaders translated (71 ms), 112 pipelines made (19 from the cache, 8146 ms making, 0 ms waited for), 283 render targets made, 2013 texture uploads (7993 MB); 0 frames over 50 ms in the last 600, the slowest 20 ms
[ 204,38] vulkan: 281 pipelines of earlier runs made in the background (281 from the cache), 0 still to make
[ 204,38] vulkan: memory used and budgeted: heap 0 1902 of 5198 MB (1824 ours), heap 1 133 of 11926 MB (128 ours), heap 2 68 of 177 MB (32 ours)
[ 204,38] vulkan: caches: 78 render targets (71 MB, 8 parked), 172 textures (386 MB), 10177 buffers (9 MB); 810 of 5198 MB in use as they count it, 0 MB freed for the budget so far
[ 204,38] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy
[ 204,38] vulkan: 620315 rendering passes, 1798 clear commands, 36918 attachments cleared and 1 left undefined by their load op
[ 204,38] vulkan: 23400 passes (53%) ended at renderer.c:200
[ 204,38] vulkan: 14411 passes (33%) ended at buffer.c:2122
[ 204,38] vulkan: 1584 passes (4%) ended at render.c:198
[ 204,38] vulkan: 1200 passes (3%) ended at dma.c:143
[ 204,38] vulkan: 1152 passes (3%) ended at surface.c:160
[ 204,38] vulkan: 865 passes (2%) ended at cmd.c:531
[ 204,38] vulkan: 600 passes (1%) ended at surface.c:970
[ 204,38] vulkan: 592 passes (1%) ended at buffer.c:777
[ 204,38] vulkan: GPU-owned guest memory landed for the CPU 20469 times, render targets written back for an engine 0 times
[ 207,69] perf: 60,0 frames a second over 5,1 s (12198 shown in all)
[ 210,75] vulkan: display: 597 frame intervals of 16,67 ms (deviation 0,16 ms, 1st to 99th percentile 16,49 to 16,98 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 16,6 ms (16,3 to 17,2), on to the display in 33,0 ms (32,6 to 33,3), 49,6 ms in all (49,2 to 50,0)
[ 210,75] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's
[ 212,69] perf: 60,0 frames a second over 5,0 s (12498 shown in all)
[ 214,38] nvn: 12600 presents, 25201 submissions
[ 214,38] vulkan: 2078690 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 8958 finishes (16031 ms); 0 reads past queued releases (0 samples counts written on the GPU); 3282443 descriptor sets written, 891267 reused; 693610 draws kept the last one's shaders and pipeline (0 checked)
[ 214,38] vulkan: 171 shaders translated (71 ms), 112 pipelines made (19 from the cache, 8146 ms making, 0 ms waited for), 294 render targets made, 2015 texture uploads (7998 MB); 0 frames over 50 ms in the last 600, the slowest 17 ms
[ 214,38] vulkan: 281 pipelines of earlier runs made in the background (281 from the cache), 0 still to make
[ 214,38] vulkan: memory used and budgeted: heap 0 1914 of 5194 MB (1833 ours), heap 1 133 of 11926 MB (128 ours), heap 2 68 of 177 MB (32 ours)
[ 214,38] vulkan: caches: 85 render targets (82 MB, 10 parked), 172 textures (386 MB), 11909 buffers (10 MB); 834 of 5194 MB in use as they count it, 0 MB freed for the budget so far
[ 214,38] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy
[ 214,38] vulkan: 663913 rendering passes, 1798 clear commands, 39318 attachments cleared and 1 left undefined by their load op
[ 214,38] vulkan: 23400 passes (54%) ended at renderer.c:200
[ 214,38] vulkan: 14284 passes (33%) ended at buffer.c:2122
[ 214,38] vulkan: 1364 passes (3%) ended at render.c:198
[ 214,38] vulkan: 1200 passes (3%) ended at dma.c:143
[ 214,38] vulkan: 1151 passes (3%) ended at surface.c:160
[ 214,38] vulkan: 853 passes (2%) ended at cmd.c:531
[ 214,38] vulkan: 600 passes (1%) ended at surface.c:970
[ 214,38] vulkan: 594 passes (1%) ended at buffer.c:777
[ 214,38] vulkan: GPU-owned guest memory landed for the CPU 21667 times, render targets written back for an engine 0 times
[ 217,70] perf: 60,0 frames a second over 5,0 s (12799 shown in all)
[ 220,73] vulkan: display: 599 frame intervals of 16,67 ms (deviation 0,17 ms, 1st to 99th percentile 16,48 to 17,00 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 16,6 ms (16,3 to 17,3), on to the display in 33,0 ms (32,5 to 33,4), 49,6 ms in all (49,2 to 50,0)
[ 220,73] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's
[ 222,72] perf: 60,0 frames a second over 5,0 s (13100 shown in all)
[ 224,38] vulkan: 2209440 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 9558 finishes (16874 ms); 0 reads past queued releases (0 samples counts written on the GPU); 3488084 descriptor sets written, 947144 reused; 738861 draws kept the last one's shaders and pipeline (0 checked)
[ 224,38] vulkan: 171 shaders translated (71 ms), 112 pipelines made (19 from the cache, 8146 ms making, 0 ms waited for), 301 render targets made, 2017 texture uploads (8002 MB); 0 frames over 50 ms in the last 600, the slowest 21 ms
[ 224,38] vulkan: 281 pipelines of earlier runs made in the background (281 from the cache), 0 still to make
[ 224,38] vulkan: memory used and budgeted: heap 0 1902 of 5205 MB (1824 ours), heap 1 133 of 11926 MB (128 ours), heap 2 68 of 177 MB (32 ours)
[ 224,38] vulkan: caches: 78 render targets (71 MB, 8 parked), 172 textures (386 MB), 13908 buffers (10 MB); 812 of 5205 MB in use as they count it, 0 MB freed for the budget so far
[ 224,38] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy
[ 224,38] vulkan: 706526 rendering passes, 1798 clear commands, 41718 attachments cleared and 1 left undefined by their load op
[ 224,38] vulkan: 23400 passes (55%) ended at renderer.c:200
[ 224,38] vulkan: 13035 passes (31%) ended at buffer.c:2122
[ 224,38] vulkan: 1593 passes (4%) ended at render.c:198
[ 224,38] vulkan: 1200 passes (3%) ended at dma.c:143
[ 224,38] vulkan: 1151 passes (3%) ended at surface.c:160
[ 224,38] vulkan: 848 passes (2%) ended at cmd.c:531
[ 224,38] vulkan: 600 passes (1%) ended at surface.c:970
[ 224,38] vulkan: 598 passes (1%) ended at buffer.c:777
[ 224,38] vulkan: GPU-owned guest memory landed for the CPU 22866 times, render targets written back for an engine 0 times
[ 227,72] perf: 60,0 frames a second over 5,0 s (13400 shown in all)
[ 230,97] vulkan: display: 596 frame intervals of 16,69 ms (deviation 0,70 ms, 1st to 99th percentile 16,49 to 16,99 ms), 1 held for other than 1 refresh; the game's frames went from release to present in 12,2 ms (0,1 to 17,0), on to the display in 33,0 ms (31,4 to 33,3), 44,9 ms in all (33,0 to 49,9)
[ 230,97] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's
[ 232,74] perf: 60,0 frames a second over 5,0 s (13701 shown in all)
[ 234,38] vulkan: 2339832 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 10158 finishes (17965 ms); 0 reads past queued releases (0 samples counts written on the GPU); 3693046 descriptor sets written, 1002970 reused; 784153 draws kept the last one's shaders and pipeline (0 checked)
[ 234,38] vulkan: 171 shaders translated (71 ms), 112 pipelines made (19 from the cache, 8146 ms making, 0 ms waited for), 312 render targets made, 2019 texture uploads (8006 MB); 0 frames over 50 ms in the last 600, the slowest 33 ms
[ 234,38] vulkan: 281 pipelines of earlier runs made in the background (281 from the cache), 0 still to make
[ 234,38] vulkan: memory used and budgeted: heap 0 1902 of 5175 MB (1824 ours), heap 1 133 of 11926 MB (128 ours), heap 2 72 of 173 MB (32 ours)
[ 234,38] vulkan: caches: 78 render targets (71 MB, 8 parked), 172 textures (386 MB), 9787 buffers (9 MB); 810 of 5175 MB in use as they count it, 0 MB freed for the budget so far
[ 234,38] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy
[ 234,38] vulkan: 748119 rendering passes, 1798 clear commands, 44118 attachments cleared and 1 left undefined by their load op
[ 234,38] vulkan: 23400 passes (56%) ended at renderer.c:200
[ 234,38] vulkan: 12402 passes (30%) ended at buffer.c:2122
[ 234,38] vulkan: 1272 passes (3%) ended at render.c:198
[ 234,38] vulkan: 1200 passes (3%) ended at dma.c:143
[ 234,38] vulkan: 1128 passes (3%) ended at surface.c:160
[ 234,38] vulkan: 789 passes (2%) ended at cmd.c:531
[ 234,38] vulkan: 600 passes (1%) ended at surface.c:970
[ 234,38] vulkan: 594 passes (1%) ended at buffer.c:777
[ 234,38] vulkan: GPU-owned guest memory landed for the CPU 24048 times, render targets written back for an engine 0 times
[ 237,75] perf: 60,0 frames a second over 5,0 s (14002 shown in all)
[ 240,98] vulkan: display: 599 frame intervals of 16,67 ms (deviation 0,19 ms, 1st to 99th percentile 16,48 to 16,98 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 0,2 ms (0,1 to 1,4), on to the display in 32,8 ms (32,0 to 33,2), 33,0 ms in all (32,7 to 33,3)
[ 240,98] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's
[ 242,77] perf: 60,0 frames a second over 5,0 s (14303 shown in all)
[ 244,38] nvn: 14400 presents, 28801 submissions
[ 244,38] vulkan: 2470528 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 10758 finishes (18941 ms); 0 reads past queued releases (0 samples counts written on the GPU); 3898603 descriptor sets written, 1058809 reused; 829397 draws kept the last one's shaders and pipeline (0 checked)
[ 244,38] vulkan: 171 shaders translated (71 ms), 112 pipelines made (19 from the cache, 8146 ms making, 0 ms waited for), 319 render targets made, 2021 texture uploads (8010 MB); 0 frames over 50 ms in the last 600, the slowest 19 ms
[ 244,38] vulkan: 281 pipelines of earlier runs made in the background (281 from the cache), 0 still to make
[ 244,38] vulkan: memory used and budgeted: heap 0 1902 of 5210 MB (1824 ours), heap 1 133 of 11926 MB (128 ours), heap 2 71 of 174 MB (32 ours)
[ 244,38] vulkan: caches: 78 render targets (71 MB, 8 parked), 172 textures (386 MB), 7646 buffers (9 MB); 809 of 5210 MB in use as they count it, 0 MB freed for the budget so far
[ 244,38] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy
[ 244,38] vulkan: 790815 rendering passes, 1798 clear commands, 46518 attachments cleared and 1 left undefined by their load op
[ 244,38] vulkan: 23400 passes (55%) ended at renderer.c:200
[ 244,38] vulkan: 13162 passes (31%) ended at buffer.c:2122
[ 244,38] vulkan: 1561 passes (4%) ended at render.c:198
[ 244,38] vulkan: 1200 passes (3%) ended at dma.c:143
[ 244,38] vulkan: 1133 passes (3%) ended at surface.c:160
[ 244,38] vulkan: 841 passes (2%) ended at cmd.c:531
[ 244,38] vulkan: 600 passes (1%) ended at surface.c:970
[ 244,38] vulkan: 594 passes (1%) ended at buffer.c:777
[ 244,38] vulkan: GPU-owned guest memory landed for the CPU 25243 times, render targets written back for an engine 0 times
[ 247,79] perf: 60,0 frames a second over 5,0 s (14604 shown in all)
[ 251,00] vulkan: display: 599 frame intervals of 16,67 ms (deviation 0,17 ms, 1st to 99th percentile 16,49 to 16,97 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 0,2 ms (0,1 to 0,5), on to the display in 32,5 ms (32,0 to 32,9), 32,7 ms in all (32,5 to 33,1)
[ 251,00] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's
[ 252,61] vulkan: a 163 ms frame: 25 shaders translated (6 ms), 17 pipelines made (0 ms waited for), 0 render targets made, 125 texture uploads (94497 KB), 28 ms in finishes
[ 252,79] perf: 57,8 frames a second over 5,0 s (14893 shown in all)
[ 254,58] vulkan: 2642960 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 11357 finishes (20895 ms); 0 reads past queued releases (0 samples counts written on the GPU); 4170847 descriptor sets written, 1131637 reused; 881893 draws kept the last one's shaders and pipeline (0 checked)
[ 254,58] vulkan: 202 shaders translated (79 ms), 134 pipelines made (24 from the cache, 10021 ms making, 0 ms waited for), 347 render targets made, 2220 texture uploads (8134 MB); 1 frames over 50 ms in the last 600, the slowest 163 ms
[ 254,58] vulkan: 281 pipelines of earlier runs made in the background (281 from the cache), 0 still to make
[ 254,58] vulkan: memory used and budgeted: heap 0 1910 of 5211 MB (1845 ours), heap 1 229 of 11926 MB (224 ours), heap 2 52 of 193 MB (16 ours)
[ 254,58] vulkan: caches: 93 render targets (95 MB, 13 parked), 368 textures (897 MB), 9130 buffers (28 MB); 1362 of 5211 MB in use as they count it, 0 MB freed for the budget so far
[ 254,58] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy
[ 254,58] vulkan: 837880 rendering passes, 1798 clear commands, 48918 attachments cleared and 1 left undefined by their load op
[ 254,58] vulkan: 23435 passes (50%) ended at renderer.c:200
[ 254,58] vulkan: 14675 passes (31%) ended at buffer.c:2122
[ 254,58] vulkan: 3265 passes (7%) ended at render.c:198
[ 254,58] vulkan: 1201 passes (3%) ended at surface.c:160
[ 254,58] vulkan: 1199 passes (3%) ended at dma.c:143
[ 254,58] vulkan: 1152 passes (2%) ended at cmd.c:531
[ 254,58] vulkan: 593 passes (1%) ended at buffer.c:777
[ 254,58] vulkan: 484 passes (1%) ended at surface.c:970
[ 254,58] vulkan: GPU-owned guest memory landed for the CPU 26437 times, render targets written back for an engine 0 times
[ 257,80] perf: 59,6 frames a second over 5,0 s (15192 shown in all)
[ 261,43] vulkan: display: 597 frame intervals of 17,03 ms (deviation 7,56 ms, 1st to 99th percentile 16,20 to 17,05 ms), 3 held for other than 1 refresh; the game's frames went from release to present in 20,5 ms (0,1 to 35,4), on to the display in 27,0 ms (13,6 to 33,3), 47,1 ms in all (32,4 to 50,0)
[ 261,43] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's
[ 262,82] perf: 60,0 frames a second over 5,0 s (15493 shown in all)
[ 264,55] vulkan: the 400x225 render target at 403210000 in format e0 takes the pixels of the one in format d6
[ 264,55] vulkan: the 208x112 render target at 403274000 in format e0 takes the pixels of the one in format d6
[ 264,55] vulkan: the 112x56 render target at 40328e000 in format e0 takes the pixels of the one in format d6
[ 264,55] vulkan: the 64x28 render target at 403295000 in format e0 takes the pixels of the one in format d6
[ 264,55] vulkan: the 32x14 render target at 403297000 in format e0 takes the pixels of the one in format d6
[ 264,56] vulkan: the 400x225 render target at 403210000 in format d6 takes the pixels of the one in format e0
[ 264,56] vulkan: the 208x112 render target at 403274000 in format d6 takes the pixels of the one in format e0
[ 264,56] vulkan: the 112x56 render target at 40328e000 in format d6 takes the pixels of the one in format e0
[ 264,56] vulkan: the 64x28 render target at 403295000 in format d6 takes the pixels of the one in format e0
[ 264,56] vulkan: the 32x14 render target at 403297000 in format d6 takes the pixels of the one in format e0
[ 264,58] vulkan: 2832275 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 11899 finishes (23371 ms); 0 reads past queued releases (0 samples counts written on the GPU); 4469680 descriptor sets written, 1211726 reused; 928372 draws kept the last one's shaders and pipeline (0 checked)
[ 264,58] vulkan: 203 shaders translated (79 ms), 136 pipelines made (25 from the cache, 10043 ms making, 0 ms waited for), 356 render targets made, 2287 texture uploads (8142 MB); 0 frames over 50 ms in the last 600, the slowest 33 ms
[ 264,58] vulkan: 281 pipelines of earlier runs made in the background (281 from the cache), 0 still to make
[ 264,58] vulkan: memory used and budgeted: heap 0 1930 of 5209 MB (1846 ours), heap 1 133 of 11926 MB (128 ours), heap 2 69 of 176 MB (32 ours)
[ 264,58] vulkan: caches: 88 render targets (87 MB, 12 parked), 435 textures (951 MB), 18825 buffers (34 MB); 1417 of 5209 MB in use as they count it, 0 MB freed for the budget so far
[ 264,58] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy
[ 264,58] vulkan: 892830 rendering passes, 2178 clear commands, 51306 attachments cleared and 1 left undefined by their load op
[ 264,58] vulkan: 22756 passes (41%) ended at renderer.c:200
[ 264,58] vulkan: 19710 passes (36%) ended at buffer.c:2122
[ 264,58] vulkan: 5375 passes (10%) ended at render.c:198
[ 264,58] vulkan: 1479 passes (3%) ended at cmd.c:531
[ 264,58] vulkan: 1408 passes (3%) ended at query.c:244
[ 264,58] vulkan: 1113 passes (2%) ended at surface.c:160
[ 264,58] vulkan: 1078 passes (2%) ended at dma.c:143
[ 264,58] vulkan: 529 passes (1%) ended at buffer.c:777
[ 264,58] vulkan: GPU-owned guest memory landed for the CPU 27948 times, render targets written back for an engine 0 times
[ 267,84] perf: 60,2 frames a second over 5,0 s (15795 shown in all)
[ 271,61] vulkan: display: 598 frame intervals of 16,69 ms (deviation 0,64 ms, 1st to 99th percentile 16,48 to 17,00 ms), 1 held for other than 1 refresh; the game's frames went from release to present in 16,1 ms (15,7 to 17,5), on to the display in 33,0 ms (31,8 to 33,3), 49,1 ms in all (48,8 to 49,4)
[ 271,61] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's
[ 272,85] perf: 60,0 frames a second over 5,0 s (16096 shown in all)
[ 274,58] nvn: 16200 presents, 32401 submissions
[ 274,58] vulkan: 3053790 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 11899 finishes (23371 ms); 0 reads past queued releases (0 samples counts written on the GPU); 4776914 descriptor sets written, 1347522 reused; 995672 draws kept the last one's shaders and pipeline (0 checked)
[ 274,58] vulkan: 203 shaders translated (79 ms), 136 pipelines made (25 from the cache, 10043 ms making, 0 ms waited for), 356 render targets made, 2290 texture uploads (8142 MB); 0 frames over 50 ms in the last 600, the slowest 17 ms
[ 274,58] vulkan: 281 pipelines of earlier runs made in the background (281 from the cache), 0 still to make
[ 274,58] vulkan: memory used and budgeted: heap 0 1908 of 5204 MB (1826 ours), heap 1 133 of 11926 MB (128 ours), heap 2 68 of 177 MB (32 ours)
[ 274,58] vulkan: caches: 85 render targets (76 MB, 9 parked), 330 textures (775 MB), 19394 buffers (30 MB); 1224 of 5204 MB in use as they count it, 0 MB freed for the budget so far
[ 274,58] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy
[ 274,58] vulkan: 919943 rendering passes, 5178 clear commands, 54906 attachments cleared and 1 left undefined by their load op
[ 274,58] vulkan: 21600 passes (80%) ended at renderer.c:200
[ 274,58] vulkan: 2256 passes (8%) ended at buffer.c:2122
[ 274,58] vulkan: 1150 passes (4%) ended at surface.c:160
[ 274,58] vulkan: 904 passes (3%) ended at cmd.c:531
[ 274,58] vulkan: 600 passes (2%) ended at renderer.c:663
[ 274,58] vulkan: 600 passes (2%) ended at render.c:198
[ 274,58] vulkan: 3 passes (0%) ended at texture.c:383
[ 274,58] vulkan: GPU-owned guest memory landed for the CPU 27948 times, render targets written back for an engine 0 times
[ 277,87] perf: 59,8 frames a second over 5,0 s (16396 shown in all)
[ 281,80] vulkan: display: 598 frame intervals of 16,69 ms (deviation 0,62 ms, 1st to 99th percentile 16,48 to 16,98 ms), 1 held for other than 1 refresh; the game's frames went from release to present in 15,8 ms (15,2 to 16,2), on to the display in 33,1 ms (32,6 to 33,3), 48,8 ms in all (48,5 to 49,1)
[ 281,80] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's
[ 282,87] perf: 60,2 frames a second over 5,0 s (16697 shown in all)
[ 284,58] vulkan: 3274590 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 11899 finishes (23371 ms); 0 reads past queued releases (0 samples counts written on the GPU); 5083191 descriptor sets written, 1482845 reused; 1062872 draws kept the last one's shaders and pipeline (0 checked)
[ 284,58] vulkan: 203 shaders translated (79 ms), 136 pipelines made (25 from the cache, 10043 ms making, 0 ms waited for), 356 render targets made, 2290 texture uploads (8142 MB); 0 frames over 50 ms in the last 600, the slowest 31 ms
[ 284,58] vulkan: 281 pipelines of earlier runs made in the background (281 from the cache), 0 still to make
[ 284,58] vulkan: memory used and budgeted: heap 0 1908 of 5202 MB (1826 ours), heap 1 133 of 11926 MB (128 ours), heap 2 69 of 176 MB (32 ours)
[ 284,58] vulkan: caches: 85 render targets (76 MB, 9 parked), 62 textures (80 MB), 5722 buffers (10 MB); 507 of 5202 MB in use as they count it, 0 MB freed for the budget so far
[ 284,58] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy
[ 284,58] vulkan: 944816 rendering passes, 8178 clear commands, 58506 attachments cleared and 1 left undefined by their load op
[ 284,58] vulkan: 21600 passes (87%) ended at renderer.c:200
[ 284,58] vulkan: 1175 passes (5%) ended at surface.c:160
[ 284,58] vulkan: 898 passes (4%) ended at cmd.c:531
[ 284,58] vulkan: 600 passes (2%) ended at renderer.c:663
[ 284,58] vulkan: 600 passes (2%) ended at render.c:198
[ 284,58] vulkan: GPU-owned guest memory landed for the CPU 27948 times, render targets written back for an engine 0 times
[ 287,89] perf: 60,0 frames a second over 5,0 s (16998 shown in all)
[ 292,58] vulkan: display: 597 frame intervals of 17,24 ms (deviation 13,74 ms, 1st to 99th percentile 16,47 to 17,01 ms), 1 held for other than 1 refresh; the game's frames went from release to present in 15,2 ms (0,2 to 15,9), on to the display in 33,6 ms (32,6 to 33,4), 49,0 ms in all (46,0 to 48,8)
[ 292,58] vulkan: display: 17 frames not shown (no image free), 0 held for a later refresh than their period's
[ 292,91] perf: 59,6 frames a second over 5,0 s (17297 shown in all)
[ 294,61] vulkan: 3495390 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 11899 finishes (23371 ms); 0 reads past queued releases (0 samples counts written on the GPU); 5389493 descriptor sets written, 1618143 reused; 1130072 draws kept the last one's shaders and pipeline (0 checked)
[ 294,61] vulkan: 203 shaders translated (79 ms), 136 pipelines made (25 from the cache, 10043 ms making, 0 ms waited for), 356 render targets made, 2290 texture uploads (8142 MB); 0 frames over 50 ms in the last 600, the slowest 36 ms
[ 294,61] vulkan: 281 pipelines of earlier runs made in the background (281 from the cache), 0 still to make
[ 294,61] vulkan: memory used and budgeted: heap 0 1908 of 5186 MB (1826 ours), heap 1 133 of 11926 MB (128 ours), heap 2 75 of 170 MB (32 ours)
[ 294,61] vulkan: caches: 85 render targets (76 MB, 9 parked), 43 textures (52 MB), 2848 buffers (1 MB); 470 of 5186 MB in use as they count it, 0 MB freed for the budget so far
[ 294,61] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy
[ 294,61] vulkan: 969748 rendering passes, 11178 clear commands, 62106 attachments cleared and 1 left undefined by their load op
[ 294,61] vulkan: 21600 passes (87%) ended at renderer.c:200
[ 294,61] vulkan: 1178 passes (5%) ended at surface.c:160
[ 294,61] vulkan: 954 passes (4%) ended at cmd.c:531
[ 294,61] vulkan: 600 passes (2%) ended at renderer.c:663
[ 294,61] vulkan: 600 passes (2%) ended at render.c:198
[ 294,61] vulkan: GPU-owned guest memory landed for the CPU 27948 times, render targets written back for an engine 0 times
[ 297,91] perf: 60,0 frames a second over 5,0 s (17597 shown in all)
[ 302,60] vulkan: display: 599 frame intervals of 16,67 ms (deviation 0,18 ms, 1st to 99th percentile 16,47 to 16,98 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 12,8 ms (12,5 to 13,2), on to the display in 33,0 ms (32,7 to 33,3), 45,9 ms in all (45,6 to 46,2)
[ 302,60] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's
[ 302,91] perf: 60,0 frames a second over 5,0 s (17897 shown in all)
[ 304,61] nvn: 18000 presents, 36001 submissions
[ 304,61] vulkan: 3716190 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 11899 finishes (23371 ms); 0 reads past queued releases (0 samples counts written on the GPU); 5695779 descriptor sets written, 1753457 reused; 1197272 draws kept the last one's shaders and pipeline (0 checked)
[ 304,61] vulkan: 203 shaders translated (79 ms), 136 pipelines made (25 from the cache, 10043 ms making, 0 ms waited for), 356 render targets made, 2290 texture uploads (8142 MB); 0 frames over 50 ms in the last 600, the slowest 17 ms
[ 304,61] vulkan: 281 pipelines of earlier runs made in the background (281 from the cache), 0 still to make
[ 304,61] vulkan: memory used and budgeted: heap 0 1908 of 5216 MB (1826 ours), heap 1 133 of 11926 MB (128 ours), heap 2 68 of 177 MB (32 ours)
[ 304,61] vulkan: caches: 85 render targets (76 MB, 9 parked), 43 textures (52 MB), 2848 buffers (1 MB); 470 of 5216 MB in use as they count it, 0 MB freed for the budget so far
[ 304,61] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy
[ 304,61] vulkan: 994678 rendering passes, 14178 clear commands, 65706 attachments cleared and 1 left undefined by their load op
[ 304,61] vulkan: 21600 passes (87%) ended at renderer.c:200
[ 304,61] vulkan: 1185 passes (5%) ended at surface.c:160
[ 304,61] vulkan: 945 passes (4%) ended at cmd.c:531
[ 304,61] vulkan: 600 passes (2%) ended at renderer.c:663
[ 304,61] vulkan: 600 passes (2%) ended at render.c:198
[ 304,61] vulkan: GPU-owned guest memory landed for the CPU 27948 times, render targets written back for an engine 0 times
[ 307,92] perf: 60,0 frames a second over 5,0 s (18198 shown in all)
[ 312,66] vulkan: display: 596 frame intervals of 16,67 ms (deviation 0,17 ms, 1st to 99th percentile 16,30 to 16,98 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 12,6 ms (12,3 to 13,3), on to the display in 33,0 ms (32,3 to 33,3), 45,6 ms in all (45,3 to 45,9)
[ 312,66] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's
[ 312,94] perf: 60,0 frames a second over 5,0 s (18499 shown in all)
[ 314,61] vulkan: 3936990 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 11899 finishes (23371 ms); 0 reads past queued releases (0 samples counts written on the GPU); 6002179 descriptor sets written, 1888657 reused; 1264472 draws kept the last one's shaders and pipeline (0 checked)
[ 314,61] vulkan: 203 shaders translated (79 ms), 136 pipelines made (25 from the cache, 10043 ms making, 0 ms waited for), 356 render targets made, 2290 texture uploads (8142 MB); 0 frames over 50 ms in the last 600, the slowest 18 ms
[ 314,61] vulkan: 281 pipelines of earlier runs made in the background (281 from the cache), 0 still to make
[ 314,61] vulkan: memory used and budgeted: heap 0 1908 of 5216 MB (1826 ours), heap 1 133 of 11926 MB (128 ours), heap 2 68 of 177 MB (32 ours)
[ 314,61] vulkan: caches: 85 render targets (76 MB, 9 parked), 43 textures (52 MB), 2848 buffers (1 MB); 470 of 5216 MB in use as they count it, 0 MB freed for the budget so far
[ 314,61] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy
[ 314,61] vulkan: 1019691 rendering passes, 17178 clear commands, 69306 attachments cleared and 1 left undefined by their load op
[ 314,61] vulkan: 21600 passes (86%) ended at renderer.c:200
[ 314,61] vulkan: 1189 passes (5%) ended at surface.c:160
[ 314,61] vulkan: 1024 passes (4%) ended at cmd.c:531
[ 314,61] vulkan: 600 passes (2%) ended at renderer.c:663
[ 314,61] vulkan: 600 passes (2%) ended at render.c:198
[ 314,61] vulkan: GPU-owned guest memory landed for the CPU 27948 times, render targets written back for an engine 0 times
[ 317,96] perf: 60,0 frames a second over 5,0 s (18800 shown in all)
[ 322,76] vulkan: display: 594 frame intervals of 16,67 ms (deviation 0,17 ms, 1st to 99th percentile 16,22 to 16,99 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 12,3 ms (12,0 to 13,0), on to the display in 33,0 ms (32,4 to 33,3), 45,3 ms in all (45,0 to 45,6)
[ 322,76] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's
[ 322,97] perf: 60,0 frames a second over 5,0 s (19101 shown in all)
[ 324,61] vulkan: 4157790 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 11899 finishes (23371 ms); 0 reads past queued releases (0 samples counts written on the GPU); 6308552 descriptor sets written, 2023884 reused; 1331672 draws kept the last one's shaders and pipeline (0 checked)
[ 324,61] vulkan: 203 shaders translated (79 ms), 136 pipelines made (25 from the cache, 10043 ms making, 0 ms waited for), 356 render targets made, 2290 texture uploads (8142 MB); 0 frames over 50 ms in the last 600, the slowest 24 ms
[ 324,61] vulkan: 281 pipelines of earlier runs made in the background (281 from the cache), 0 still to make
[ 324,61] vulkan: memory used and budgeted: heap 0 1908 of 5178 MB (1826 ours), heap 1 133 of 11926 MB (128 ours), heap 2 69 of 176 MB (32 ours)
[ 324,61] vulkan: caches: 85 render targets (76 MB, 9 parked), 43 textures (52 MB), 2848 buffers (1 MB); 470 of 5178 MB in use as they count it, 0 MB freed for the budget so far
[ 324,61] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy
[ 324,61] vulkan: 1044703 rendering passes, 20178 clear commands, 72906 attachments cleared and 1 left undefined by their load op
[ 324,61] vulkan: 21600 passes (86%) ended at renderer.c:200
[ 324,61] vulkan: 1191 passes (5%) ended at surface.c:160
[ 324,61] vulkan: 1021 passes (4%) ended at cmd.c:531
[ 324,61] vulkan: 600 passes (2%) ended at renderer.c:663
[ 324,61] vulkan: 600 passes (2%) ended at render.c:198
[ 324,61] vulkan: GPU-owned guest memory landed for the CPU 27948 times, render targets written back for an engine 0 times
[ 327,99] perf: 60,0 frames a second over 5,0 s (19402 shown in all)
[ 332,75] vulkan: display: 599 frame intervals of 16,67 ms (deviation 0,18 ms, 1st to 99th percentile 16,22 to 17,02 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 12,0 ms (11,7 to 12,5), on to the display in 33,0 ms (32,5 to 33,4), 45,1 ms in all (44,8 to 45,4)
[ 332,75] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's
[ 332,99] perf: 60,0 frames a second over 5,0 s (19702 shown in all)
[ 334,61] nvn: 19800 presents, 39601 submissions
[ 334,61] vulkan: 4378590 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 11899 finishes (23371 ms); 0 reads past queued releases (0 samples counts written on the GPU); 6614861 descriptor sets written, 2159175 reused; 1398872 draws kept the last one's shaders and pipeline (0 checked)
[ 334,61] vulkan: 203 shaders translated (79 ms), 136 pipelines made (25 from the cache, 10043 ms making, 0 ms waited for), 356 render targets made, 2290 texture uploads (8142 MB); 0 frames over 50 ms in the last 600, the slowest 18 ms
[ 334,61] vulkan: 281 pipelines of earlier runs made in the background (281 from the cache), 0 still to make
[ 334,61] vulkan: memory used and budgeted: heap 0 1908 of 5216 MB (1826 ours), heap 1 133 of 11926 MB (128 ours), heap 2 68 of 177 MB (32 ours)
[ 334,61] vulkan: caches: 85 render targets (76 MB, 9 parked), 43 textures (52 MB), 2848 buffers (1 MB); 470 of 5216 MB in use as they count it, 0 MB freed for the budget so far
[ 334,61] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy
[ 334,61] vulkan: 1069640 rendering passes, 23178 clear commands, 76506 attachments cleared and 1 left undefined by their load op
[ 334,61] vulkan: 21600 passes (87%) ended at renderer.c:200
[ 334,61] vulkan: 1180 passes (5%) ended at surface.c:160
[ 334,61] vulkan: 957 passes (4%) ended at cmd.c:531
[ 334,61] vulkan: 600 passes (2%) ended at renderer.c:663
[ 334,61] vulkan: 600 passes (2%) ended at render.c:198
[ 334,61] vulkan: GPU-owned guest memory landed for the CPU 27948 times, render targets written back for an engine 0 times
[ 338,01] perf: 60,0 frames a second over 5,0 s (20003 shown in all)
[ 342,80] vulkan: display: 597 frame intervals of 16,67 ms (deviation 0,17 ms, 1st to 99th percentile 16,48 to 16,98 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 11,8 ms (11,4 to 12,2), on to the display in 33,0 ms (32,6 to 33,3), 44,8 ms in all (44,5 to 45,1)
[ 342,80] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's
[ 343,01] perf: 60,0 frames a second over 5,0 s (20303 shown in all)
[ 344,61] vulkan: 4599390 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 11899 finishes (23371 ms); 0 reads past queued releases (0 samples counts written on the GPU); 6921190 descriptor sets written, 2294446 reused; 1466072 draws kept the last one's shaders and pipeline (0 checked)
[ 344,61] vulkan: 203 shaders translated (79 ms), 136 pipelines made (25 from the cache, 10043 ms making, 0 ms waited for), 356 render targets made, 2290 texture uploads (8142 MB); 0 frames over 50 ms in the last 600, the slowest 17 ms
[ 344,61] vulkan: 281 pipelines of earlier runs made in the background (281 from the cache), 0 still to make
[ 344,61] vulkan: memory used and budgeted: heap 0 1908 of 5195 MB (1826 ours), heap 1 133 of 11926 MB (128 ours), heap 2 68 of 177 MB (32 ours)
[ 344,61] vulkan: caches: 85 render targets (76 MB, 9 parked), 43 textures (52 MB), 2848 buffers (1 MB); 470 of 5195 MB in use as they count it, 0 MB freed for the budget so far
[ 344,61] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy
[ 344,61] vulkan: 1094603 rendering passes, 26178 clear commands, 80106 attachments cleared and 1 left undefined by their load op
[ 344,61] vulkan: 21600 passes (87%) ended at renderer.c:200
[ 344,61] vulkan: 1183 passes (5%) ended at surface.c:160
[ 344,61] vulkan: 980 passes (4%) ended at cmd.c:531
[ 344,61] vulkan: 600 passes (2%) ended at renderer.c:663
[ 344,61] vulkan: 600 passes (2%) ended at render.c:198
[ 344,61] vulkan: GPU-owned guest memory landed for the CPU 27948 times, render targets written back for an engine 0 times
[ 348,02] perf: 60,0 frames a second over 5,0 s (20604 shown in all)
[ 352,93] vulkan: display: 594 frame intervals of 16,67 ms (deviation 0,17 ms, 1st to 99th percentile 16,27 to 17,00 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 11,5 ms (11,2 to 12,2), on to the display in 33,0 ms (32,5 to 33,4), 44,5 ms in all (44,3 to 44,9)
[ 352,93] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's
[ 353,02] perf: 60,0 frames a second over 5,0 s (20904 shown in all)
[ 354,61] vulkan: 4820190 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 11899 finishes (23371 ms); 0 reads past queued releases (0 samples counts written on the GPU); 7227550 descriptor sets written, 2429686 reused; 1533272 draws kept the last one's shaders and pipeline (0 checked)
[ 354,61] vulkan: 203 shaders translated (79 ms), 136 pipelines made (25 from the cache, 10043 ms making, 0 ms waited for), 356 render targets made, 2290 texture uploads (8142 MB); 0 frames over 50 ms in the last 600, the slowest 19 ms
[ 354,61] vulkan: 281 pipelines of earlier runs made in the background (281 from the cache), 0 still to make
[ 354,61] vulkan: memory used and budgeted: heap 0 1908 of 5208 MB (1826 ours), heap 1 133 of 11926 MB (128 ours), heap 2 68 of 177 MB (32 ours)
[ 354,61] vulkan: caches: 85 render targets (76 MB, 9 parked), 43 textures (52 MB), 2848 buffers (1 MB); 470 of 5208 MB in use as they count it, 0 MB freed for the budget so far
[ 354,61] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy
[ 354,61] vulkan: 1119567 rendering passes, 29178 clear commands, 83706 attachments cleared and 1 left undefined by their load op
[ 354,61] vulkan: 21600 passes (87%) ended at renderer.c:200
[ 354,61] vulkan: 1177 passes (5%) ended at surface.c:160
[ 354,61] vulkan: 987 passes (4%) ended at cmd.c:531
[ 354,61] vulkan: 600 passes (2%) ended at renderer.c:663
[ 354,61] vulkan: 600 passes (2%) ended at render.c:198
[ 354,61] vulkan: GPU-owned guest memory landed for the CPU 27948 times, render targets written back for an engine 0 times
[ 358,02] perf: 60,0 frames a second over 5,0 s (21204 shown in all)
[ 363,01] vulkan: display: 595 frame intervals of 16,67 ms (deviation 0,19 ms, 1st to 99th percentile 16,21 to 17,04 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 11,2 ms (10,9 to 12,0), on to the display in 33,0 ms (32,4 to 33,4), 44,2 ms in all (44,0 to 44,6)
[ 363,01] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's
[ 363,04] perf: 60,0 frames a second over 5,0 s (21505 shown in all)
[ 364,61] nvn: 21600 presents, 43201 submissions
[ 364,61] vulkan: 5040990 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 11899 finishes (23371 ms); 0 reads past queued releases (0 samples counts written on the GPU); 7533885 descriptor sets written, 2564951 reused; 1600472 draws kept the last one's shaders and pipeline (0 checked)
[ 364,61] vulkan: 203 shaders translated (79 ms), 136 pipelines made (25 from the cache, 10043 ms making, 0 ms waited for), 356 render targets made, 2290 texture uploads (8142 MB); 0 frames over 50 ms in the last 600, the slowest 18 ms
[ 364,61] vulkan: 281 pipelines of earlier runs made in the background (281 from the cache), 0 still to make
[ 364,61] vulkan: memory used and budgeted: heap 0 1908 of 5211 MB (1826 ours), heap 1 133 of 11926 MB (128 ours), heap 2 68 of 177 MB (32 ours)
[ 364,61] vulkan: caches: 85 render targets (76 MB, 9 parked), 43 textures (52 MB), 2848 buffers (1 MB); 470 of 5211 MB in use as they count it, 0 MB freed for the budget so far
[ 364,61] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy
[ 364,61] vulkan: 1144535 rendering passes, 32178 clear commands, 87306 attachments cleared and 1 left undefined by their load op
[ 364,61] vulkan: 21600 passes (87%) ended at renderer.c:200
[ 364,61] vulkan: 1176 passes (5%) ended at surface.c:160
[ 364,61] vulkan: 992 passes (4%) ended at cmd.c:531
[ 364,61] vulkan: 600 passes (2%) ended at renderer.c:663
[ 364,61] vulkan: 600 passes (2%) ended at render.c:198
[ 364,61] vulkan: GPU-owned guest memory landed for the CPU 27948 times, render targets written back for an engine 0 times
[ 368,04] perf: 60,0 frames a second over 5,0 s (21805 shown in all)
[ 373,06] perf: 60,0 frames a second over 5,0 s (22106 shown in all)
[ 373,21] vulkan: display: 598 frame intervals of 16,69 ms (deviation 0,71 ms, 1st to 99th percentile 16,48 to 17,00 ms), 1 held for other than 1 refresh; the game's frames went from release to present in 11,0 ms (10,6 to 15,2), on to the display in 33,1 ms (32,6 to 33,3), 44,0 ms in all (43,7 to 44,3)
[ 373,21] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's
[ 374,61] vulkan: 5261790 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 11899 finishes (23371 ms); 0 reads past queued releases (0 samples counts written on the GPU); 7840153 descriptor sets written, 2700283 reused; 1667672 draws kept the last one's shaders and pipeline (0 checked)
[ 374,61] vulkan: 203 shaders translated (79 ms), 136 pipelines made (25 from the cache, 10043 ms making, 0 ms waited for), 356 render targets made, 2290 texture uploads (8142 MB); 0 frames over 50 ms in the last 600, the slowest 33 ms
[ 374,61] vulkan: 281 pipelines of earlier runs made in the background (281 from the cache), 0 still to make
[ 374,61] vulkan: memory used and budgeted: heap 0 1908 of 5215 MB (1826 ours), heap 1 133 of 11926 MB (128 ours), heap 2 68 of 177 MB (32 ours)
[ 374,61] vulkan: caches: 85 render targets (76 MB, 9 parked), 43 textures (52 MB), 2848 buffers (1 MB); 470 of 5215 MB in use as they count it, 0 MB freed for the budget so far
[ 374,61] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy
[ 374,61] vulkan: 1169429 rendering passes, 35178 clear commands, 90906 attachments cleared and 1 left undefined by their load op
[ 374,61] vulkan: 21600 passes (87%) ended at renderer.c:200
[ 374,61] vulkan: 1171 passes (5%) ended at surface.c:160
[ 374,61] vulkan: 923 passes (4%) ended at cmd.c:531
[ 374,61] vulkan: 600 passes (2%) ended at renderer.c:663
[ 374,61] vulkan: 600 passes (2%) ended at render.c:198
[ 374,61] vulkan: GPU-owned guest memory landed for the CPU 27948 times, render targets written back for an engine 0 times
[ 378,07] perf: 60,0 frames a second over 5,0 s (22407 shown in all)
[ 383,09] perf: 60,0 frames a second over 5,0 s (22708 shown in all)
[ 383,25] vulkan: display: 598 frame intervals of 16,67 ms (deviation 0,17 ms, 1st to 99th percentile 16,46 to 17,00 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 10,7 ms (10,4 to 11,0), on to the display in 33,0 ms (32,6 to 33,3), 43,7 ms in all (43,4 to 44,0)
[ 383,25] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's
[ 384,61] vulkan: 5482590 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 11899 finishes (23371 ms); 0 reads past queued releases (0 samples counts written on the GPU); 8146453 descriptor sets written, 2835583 reused; 1734872 draws kept the last one's shaders and pipeline (0 checked)
[ 384,61] vulkan: 203 shaders translated (79 ms), 136 pipelines made (25 from the cache, 10043 ms making, 0 ms waited for), 356 render targets made, 2290 texture uploads (8142 MB); 0 frames over 50 ms in the last 600, the slowest 17 ms
[ 384,61] vulkan: 281 pipelines of earlier runs made in the background (281 from the cache), 0 still to make
[ 384,61] vulkan: memory used and budgeted: heap 0 1908 of 5214 MB (1826 ours), heap 1 133 of 11926 MB (128 ours), heap 2 68 of 177 MB (32 ours)
[ 384,61] vulkan: caches: 85 render targets (76 MB, 9 parked), 43 textures (52 MB), 2848 buffers (1 MB); 470 of 5214 MB in use as they count it, 0 MB freed for the budget so far
[ 384,61] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy
[ 384,61] vulkan: 1194360 rendering passes, 38178 clear commands, 94506 attachments cleared and 1 left undefined by their load op
[ 384,61] vulkan: 21600 passes (87%) ended at renderer.c:200
[ 384,61] vulkan: 1175 passes (5%) ended at surface.c:160
[ 384,61] vulkan: 956 passes (4%) ended at cmd.c:531
[ 384,61] vulkan: 600 passes (2%) ended at renderer.c:663
[ 384,61] vulkan: 600 passes (2%) ended at render.c:198
[ 384,61] vulkan: GPU-owned guest memory landed for the CPU 27948 times, render targets written back for an engine 0 times
[ 388,11] perf: 60,0 frames a second over 5,0 s (23009 shown in all)
[ 393,11] perf: 60,0 frames a second over 5,0 s (23309 shown in all)
[ 393,28] vulkan: display: 598 frame intervals of 16,67 ms (deviation 0,18 ms, 1st to 99th percentile 16,29 to 16,99 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 10,4 ms (10,0 to 10,8), on to the display in 33,0 ms (32,6 to 33,4), 43,4 ms in all (43,1 to 43,8)
[ 393,28] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's
[ 394,61] nvn: 23400 presents, 46801 submissions
[ 394,61] vulkan: 5703390 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 11899 finishes (23371 ms); 0 reads past queued releases (0 samples counts written on the GPU); 8452761 descriptor sets written, 2970875 reused; 1802072 draws kept the last one's shaders and pipeline (0 checked)
[ 394,61] vulkan: 203 shaders translated (79 ms), 136 pipelines made (25 from the cache, 10043 ms making, 0 ms waited for), 356 render targets made, 2290 texture uploads (8142 MB); 0 frames over 50 ms in the last 600, the slowest 17 ms
[ 394,61] vulkan: 281 pipelines of earlier runs made in the background (281 from the cache), 0 still to make
[ 394,61] vulkan: memory used and budgeted: heap 0 1908 of 5214 MB (1826 ours), heap 1 133 of 11926 MB (128 ours), heap 2 68 of 177 MB (32 ours)
[ 394,61] vulkan: caches: 85 render targets (76 MB, 9 parked), 43 textures (52 MB), 2848 buffers (1 MB); 470 of 5214 MB in use as they count it, 0 MB freed for the budget so far
[ 394,61] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy
[ 394,61] vulkan: 1219282 rendering passes, 41178 clear commands, 98106 attachments cleared and 1 left undefined by their load op
[ 394,61] vulkan: 21600 passes (87%) ended at renderer.c:200
[ 394,61] vulkan: 1175 passes (5%) ended at surface.c:160
[ 394,61] vulkan: 947 passes (4%) ended at cmd.c:531
[ 394,61] vulkan: 600 passes (2%) ended at renderer.c:663
[ 394,61] vulkan: 600 passes (2%) ended at render.c:198
[ 394,61] vulkan: GPU-owned guest memory landed for the CPU 27948 times, render targets written back for an engine 0 times
[ 398,12] perf: 60,0 frames a second over 5,0 s (23610 shown in all)
[ 403,12] perf: 60,0 frames a second over 5,0 s (23910 shown in all)
[ 403,48] vulkan: display: 597 frame intervals of 16,69 ms (deviation 0,63 ms, 1st to 99th percentile 16,44 to 17,01 ms), 1 held for other than 1 refresh; the game's frames went from release to present in 10,2 ms (9,8 to 15,0), on to the display in 33,1 ms (32,6 to 33,4), 43,2 ms in all (42,9 to 43,5)
[ 403,48] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's
[ 404,61] vulkan: 5924190 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 11899 finishes (23371 ms); 0 reads past queued releases (0 samples counts written on the GPU); 8759071 descriptor sets written, 3106165 reused; 1869272 draws kept the last one's shaders and pipeline (0 checked)
[ 404,61] vulkan: 203 shaders translated (79 ms), 136 pipelines made (25 from the cache, 10043 ms making, 0 ms waited for), 356 render targets made, 2290 texture uploads (8142 MB); 0 frames over 50 ms in the last 600, the slowest 31 ms
[ 404,61] vulkan: 281 pipelines of earlier runs made in the background (281 from the cache), 0 still to make
[ 404,61] vulkan: memory used and budgeted: heap 0 1908 of 5209 MB (1826 ours), heap 1 133 of 11926 MB (128 ours), heap 2 68 of 177 MB (32 ours)
[ 404,61] vulkan: caches: 85 render targets (76 MB, 9 parked), 43 textures (52 MB), 2848 buffers (1 MB); 470 of 5209 MB in use as they count it, 0 MB freed for the budget so far
[ 404,61] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy
[ 404,61] vulkan: 1244215 rendering passes, 44178 clear commands, 101706 attachments cleared and 1 left undefined by their load op
[ 404,61] vulkan: 21600 passes (87%) ended at renderer.c:200
[ 404,61] vulkan: 1180 passes (5%) ended at surface.c:160
[ 404,61] vulkan: 953 passes (4%) ended at cmd.c:531
[ 404,61] vulkan: 600 passes (2%) ended at renderer.c:663
[ 404,61] vulkan: 600 passes (2%) ended at render.c:198
[ 404,61] vulkan: GPU-owned guest memory landed for the CPU 27948 times, render targets written back for an engine 0 times
[ 408,14] perf: 60,0 frames a second over 5,0 s (24211 shown in all)
[ 413,16] perf: 60,0 frames a second over 5,0 s (24512 shown in all)
[ 413,51] vulkan: display: 598 frame intervals of 16,67 ms (deviation 0,18 ms, 1st to 99th percentile 16,22 to 17,01 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 9,9 ms (9,5 to 10,4), on to the display in 33,0 ms (32,5 to 33,4), 42,9 ms in all (42,6 to 43,2)
[ 413,51] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's
[ 414,61] vulkan: 6144990 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 11899 finishes (23371 ms); 0 reads past queued releases (0 samples counts written on the GPU); 9065462 descriptor sets written, 3241374 reused; 1936472 draws kept the last one's shaders and pipeline (0 checked)
[ 414,61] vulkan: 203 shaders translated (79 ms), 136 pipelines made (25 from the cache, 10043 ms making, 0 ms waited for), 356 render targets made, 2290 texture uploads (8142 MB); 0 frames over 50 ms in the last 600, the slowest 17 ms
[ 414,61] vulkan: 281 pipelines of earlier runs made in the background (281 from the cache), 0 still to make
[ 414,61] vulkan: memory used and budgeted: heap 0 1908 of 5170 MB (1826 ours), heap 1 133 of 11926 MB (128 ours), heap 2 68 of 177 MB (32 ours)
[ 414,61] vulkan: caches: 85 render targets (76 MB, 9 parked), 43 textures (52 MB), 2848 buffers (1 MB); 470 of 5170 MB in use as they count it, 0 MB freed for the budget so far
[ 414,61] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy
[ 414,61] vulkan: 1269229 rendering passes, 47178 clear commands, 105306 attachments cleared and 1 left undefined by their load op
[ 414,61] vulkan: 21600 passes (86%) ended at renderer.c:200
[ 414,61] vulkan: 1182 passes (5%) ended at surface.c:160
[ 414,61] vulkan: 1032 passes (4%) ended at cmd.c:531
[ 414,61] vulkan: 600 passes (2%) ended at renderer.c:663
[ 414,61] vulkan: 600 passes (2%) ended at render.c:198
[ 414,61] vulkan: GPU-owned guest memory landed for the CPU 27948 times, render targets written back for an engine 0 times
[ 418,16] perf: 60,0 frames a second over 5,0 s (24812 shown in all)
[ 423,17] perf: 60,0 frames a second over 5,0 s (25113 shown in all)
[ 423,59] vulkan: display: 596 frame intervals of 16,67 ms (deviation 0,17 ms, 1st to 99th percentile 16,26 to 16,98 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 9,6 ms (9,3 to 10,2), on to the display in 33,0 ms (32,6 to 33,3), 42,6 ms in all (42,3 to 42,9)
[ 423,59] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's
[ 424,64] nvn: 25200 presents, 50401 submissions
[ 424,64] vulkan: 6365790 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 11899 finishes (23371 ms); 0 reads past queued releases (0 samples counts written on the GPU); 9371838 descriptor sets written, 3376598 reused; 2003672 draws kept the last one's shaders and pipeline (0 checked)
[ 424,64] vulkan: 203 shaders translated (79 ms), 136 pipelines made (25 from the cache, 10043 ms making, 0 ms waited for), 356 render targets made, 2290 texture uploads (8142 MB); 0 frames over 50 ms in the last 600, the slowest 40 ms
[ 424,64] vulkan: 281 pipelines of earlier runs made in the background (281 from the cache), 0 still to make
[ 424,64] vulkan: memory used and budgeted: heap 0 1908 of 5142 MB (1826 ours), heap 1 133 of 11926 MB (128 ours), heap 2 69 of 176 MB (32 ours)
[ 424,64] vulkan: caches: 85 render targets (76 MB, 9 parked), 43 textures (52 MB), 2848 buffers (1 MB); 470 of 5142 MB in use as they count it, 0 MB freed for the budget so far
[ 424,64] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy
[ 424,64] vulkan: 1294223 rendering passes, 50178 clear commands, 108906 attachments cleared and 1 left undefined by their load op
[ 424,64] vulkan: 21600 passes (86%) ended at renderer.c:200
[ 424,64] vulkan: 1188 passes (5%) ended at surface.c:160
[ 424,64] vulkan: 1006 passes (4%) ended at cmd.c:531
[ 424,64] vulkan: 600 passes (2%) ended at renderer.c:663
[ 424,64] vulkan: 600 passes (2%) ended at render.c:198
[ 424,64] vulkan: GPU-owned guest memory landed for the CPU 27948 times, render targets written back for an engine 0 times
[ 428,19] perf: 51,2 frames a second over 5,0 s (25370 shown in all)
[ 433,19] perf: 40,2 frames a second over 5,0 s (25571 shown in all)
[ 438,21] perf: 39,9 frames a second over 5,0 s (25771 shown in all)
[ 438,91] vulkan: 6586590 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 11899 finishes (23371 ms); 0 reads past queued releases (0 samples counts written on the GPU); 9678116 descriptor sets written, 3511920 reused; 2070872 draws kept the last one's shaders and pipeline (0 checked)
[ 438,91] vulkan: 203 shaders translated (79 ms), 136 pipelines made (25 from the cache, 10043 ms making, 0 ms waited for), 356 render targets made, 2290 texture uploads (8142 MB); 0 frames over 50 ms in the last 600, the slowest 35 ms
[ 438,91] vulkan: 281 pipelines of earlier runs made in the background (281 from the cache), 0 still to make
[ 438,91] vulkan: memory used and budgeted: heap 0 1908 of 5047 MB (1826 ours), heap 1 133 of 11926 MB (128 ours), heap 2 68 of 177 MB (32 ours)
[ 438,91] vulkan: caches: 85 render targets (76 MB, 9 parked), 43 textures (52 MB), 2848 buffers (1 MB); 470 of 5047 MB in use as they count it, 0 MB freed for the budget so far
[ 438,91] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy
[ 438,91] vulkan: 1319118 rendering passes, 53178 clear commands, 112506 attachments cleared and 1 left undefined by their load op
[ 438,91] vulkan: 21600 passes (87%) ended at renderer.c:200
[ 438,91] vulkan: 1168 passes (5%) ended at surface.c:160
[ 438,91] vulkan: 927 passes (4%) ended at cmd.c:531
[ 438,91] vulkan: 600 passes (2%) ended at renderer.c:663
[ 438,91] vulkan: 600 passes (2%) ended at render.c:198
[ 438,91] vulkan: GPU-owned guest memory landed for the CPU 27948 times, render targets written back for an engine 0 times
[ 440,36] vulkan: display: 594 frame intervals of 24,56 ms (deviation 8,44 ms, 1st to 99th percentile 16,51 to 33,64 ms), 279 held for other than 1 refresh; the game's frames went from release to present in 23,9 ms (9,2 to 33,7), on to the display in 48,7 ms (32,8 to 50,1), 72,7 ms in all (42,3 to 83,4)
[ 440,36] vulkan: display: 109 frames not shown (no image free), 0 held for a later refresh than their period's
[ 443,21] perf: 40,2 frames a second over 5,0 s (25972 shown in all)
[ 448,22] perf: 51,2 frames a second over 5,0 s (26229 shown in all)
[ 451,06] vulkan: 6807390 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 11899 finishes (23371 ms); 0 reads past queued releases (0 samples counts written on the GPU); 9984424 descriptor sets written, 3647212 reused; 2138072 draws kept the last one's shaders and pipeline (0 checked)
[ 451,06] vulkan: 203 shaders translated (79 ms), 136 pipelines made (25 from the cache, 10043 ms making, 0 ms waited for), 356 render targets made, 2290 texture uploads (8142 MB); 0 frames over 50 ms in the last 600, the slowest 35 ms
[ 451,06] vulkan: 281 pipelines of earlier runs made in the background (281 from the cache), 0 still to make
[ 451,06] vulkan: memory used and budgeted: heap 0 1908 of 5046 MB (1826 ours), heap 1 133 of 11926 MB (128 ours), heap 2 68 of 177 MB (32 ours)
[ 451,06] vulkan: caches: 85 render targets (76 MB, 9 parked), 41 textures (39 MB), 2848 buffers (1 MB); 457 of 5046 MB in use as they count it, 0 MB freed for the budget so far
[ 451,06] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy
[ 451,06] vulkan: 1344053 rendering passes, 56178 clear commands, 116106 attachments cleared and 1 left undefined by their load op
[ 451,06] vulkan: 21600 passes (87%) ended at renderer.c:200
[ 451,06] vulkan: 1181 passes (5%) ended at surface.c:160
[ 451,06] vulkan: 954 passes (4%) ended at cmd.c:531
[ 451,06] vulkan: 600 passes (2%) ended at renderer.c:663
[ 451,06] vulkan: 600 passes (2%) ended at render.c:198
[ 451,06] vulkan: GPU-owned guest memory landed for the CPU 27948 times, render targets written back for an engine 0 times
[ 452,11] vulkan: display: 596 frame intervals of 19,38 ms (deviation 6,15 ms, 1st to 99th percentile 16,20 to 33,57 ms), 97 held for other than 1 refresh; the game's frames went from release to present in 19,4 ms (16,0 to 33,7), on to the display in 38,5 ms (32,5 to 50,0), 57,8 ms in all (49,0 to 83,2)
[ 452,11] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's
[ 453,22] perf: 60,0 frames a second over 5,0 s (26529 shown in all)
[ 458,22] perf: 60,0 frames a second over 5,0 s (26829 shown in all)
[ 461,06] nvn: 27000 presents, 54001 submissions
[ 461,06] vulkan: 7028190 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 11899 finishes (23371 ms); 0 reads past queued releases (0 samples counts written on the GPU); 10290770 descriptor sets written, 3782466 reused; 2205272 draws kept the last one's shaders and pipeline (0 checked)
[ 461,06] vulkan: 203 shaders translated (79 ms), 136 pipelines made (25 from the cache, 10043 ms making, 0 ms waited for), 356 render targets made, 2290 texture uploads (8142 MB); 0 frames over 50 ms in the last 600, the slowest 18 ms
[ 461,06] vulkan: 281 pipelines of earlier runs made in the background (281 from the cache), 0 still to make
[ 461,06] vulkan: memory used and budgeted: heap 0 1908 of 4872 MB (1826 ours), heap 1 133 of 11926 MB (128 ours), heap 2 68 of 177 MB (32 ours)
[ 461,06] vulkan: caches: 85 render targets (76 MB, 9 parked), 41 textures (39 MB), 2848 buffers (1 MB); 457 of 4872 MB in use as they count it, 0 MB freed for the budget so far
[ 461,06] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy
[ 461,06] vulkan: 1369031 rendering passes, 59178 clear commands, 119706 attachments cleared and 1 left undefined by their load op
[ 461,06] vulkan: 21600 passes (86%) ended at renderer.c:200
[ 461,06] vulkan: 1188 passes (5%) ended at surface.c:160
[ 461,06] vulkan: 990 passes (4%) ended at cmd.c:531
[ 461,06] vulkan: 600 passes (2%) ended at renderer.c:663
[ 461,06] vulkan: 600 passes (2%) ended at render.c:198
[ 461,06] vulkan: GPU-owned guest memory landed for the CPU 27948 times, render targets written back for an engine 0 times
[ 462,24] vulkan: display: 595 frame intervals of 16,67 ms (deviation 0,17 ms, 1st to 99th percentile 16,27 to 17,03 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 16,3 ms (16,0 to 17,2), on to the display in 33,0 ms (32,4 to 33,4), 49,3 ms in all (49,0 to 49,7)
[ 462,24] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's
[ 463,24] perf: 60,0 frames a second over 5,0 s (27130 shown in all)
[ 468,26] perf: 60,0 frames a second over 5,0 s (27431 shown in all)
[ 471,06] vulkan: 7248990 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 11899 finishes (23371 ms); 0 reads past queued releases (0 samples counts written on the GPU); 10597072 descriptor sets written, 3917764 reused; 2272472 draws kept the last one's shaders and pipeline (0 checked)
[ 471,06] vulkan: 203 shaders translated (79 ms), 136 pipelines made (25 from the cache, 10043 ms making, 0 ms waited for), 356 render targets made, 2290 texture uploads (8142 MB); 0 frames over 50 ms in the last 600, the slowest 33 ms
[ 471,06] vulkan: 281 pipelines of earlier runs made in the background (281 from the cache), 0 still to make
[ 471,06] vulkan: memory used and budgeted: heap 0 1908 of 4887 MB (1826 ours), heap 1 133 of 11926 MB (128 ours), heap 2 64 of 181 MB (32 ours)
[ 471,06] vulkan: caches: 85 render targets (76 MB, 9 parked), 39 textures (36 MB), 2848 buffers (1 MB); 454 of 4887 MB in use as they count it, 0 MB freed for the budget so far
[ 471,06] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy
[ 471,06] vulkan: 1393955 rendering passes, 62178 clear commands, 123306 attachments cleared and 1 left undefined by their load op
[ 471,06] vulkan: 21600 passes (87%) ended at renderer.c:200
[ 471,06] vulkan: 1182 passes (5%) ended at surface.c:160
[ 471,06] vulkan: 942 passes (4%) ended at cmd.c:531
[ 471,06] vulkan: 600 passes (2%) ended at renderer.c:663
[ 471,06] vulkan: 600 passes (2%) ended at render.c:198
[ 471,06] vulkan: GPU-owned guest memory landed for the CPU 27948 times, render targets written back for an engine 0 times
[ 472,46] vulkan: display: 597 frame intervals of 16,69 ms (deviation 0,70 ms, 1st to 99th percentile 16,23 to 17,01 ms), 1 held for other than 1 refresh; the game's frames went from release to present in 16,0 ms (15,2 to 16,5), on to the display in 33,1 ms (32,5 to 33,4), 49,1 ms in all (48,8 to 49,4)
[ 472,46] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's
[ 473,27] perf: 60,0 frames a second over 5,0 s (27732 shown in all)
[ 476,72] vulkan: a 124 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 3 render targets made, 114 texture uploads (96262 KB), 55 ms in finishes
[ 476,78] vulkan: a 61 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 59 ms in finishes
[ 478,27] perf: 54,2 frames a second over 5,0 s (28003 shown in all)
[ 481,54] vulkan: 7403297 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 12168 finishes (24213 ms); 0 reads past queued releases (0 samples counts written on the GPU); 10825073 descriptor sets written, 3998623 reused; 2321578 draws kept the last one's shaders and pipeline (0 checked)
[ 481,54] vulkan: 203 shaders translated (79 ms), 136 pipelines made (25 from the cache, 10043 ms making, 0 ms waited for), 432 render targets made, 2615 texture uploads (8334 MB); 2 frames over 50 ms in the last 600, the slowest 124 ms
[ 481,54] vulkan: 281 pipelines of earlier runs made in the background (281 from the cache), 0 still to make
[ 481,54] vulkan: memory used and budgeted: heap 0 1972 of 5015 MB (1904 ours), heap 1 197 of 11926 MB (192 ours), heap 2 48 of 197 MB (16 ours)
[ 481,54] vulkan: caches: 92 render targets (87 MB, 5 parked), 362 textures (816 MB), 6547 buffers (27 MB); 1268 of 5015 MB in use as they count it, 0 MB freed for the budget so far
[ 481,54] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy
[ 481,54] vulkan: 1424904 rendering passes, 63526 clear commands, 126199 attachments cleared and 1 left undefined by their load op
[ 481,54] vulkan: 20605 passes (67%) ended at renderer.c:200
[ 481,54] vulkan: 5456 passes (18%) ended at buffer.c:2122
[ 481,54] vulkan: 1342 passes (4%) ended at render.c:198
[ 481,54] vulkan: 832 passes (3%) ended at surface.c:160
[ 481,54] vulkan: 770 passes (2%) ended at cmd.c:531
[ 481,54] vulkan: 374 passes (1%) ended at renderer.c:663
[ 481,54] vulkan: 305 passes (1%) ended at dma.c:143
[ 481,54] vulkan: 264 passes (1%) ended at buffer.c:777
[ 481,54] vulkan: GPU-owned guest memory landed for the CPU 28482 times, render targets written back for an engine 0 times
[ 482,98] vulkan: display: 599 frame intervals of 17,47 ms (deviation 5,76 ms, 1st to 99th percentile 16,16 to 33,48 ms), 22 held for other than 1 refresh; the game's frames went from release to present in 17,8 ms (15,6 to 33,3), on to the display in 33,7 ms (23,2 to 49,8), 51,5 ms in all (48,7 to 82,9)
[ 482,98] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's
[ 483,29] perf: 59,8 frames a second over 5,0 s (28303 shown in all)
[ 488,29] perf: 60,0 frames a second over 5,0 s (28603 shown in all)
[ 491,56] nvn: 28800 presents, 57601 submissions
[ 491,56] vulkan: 7619396 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 12724 finishes (28794 ms); 0 reads past queued releases (0 samples counts written on the GPU); 11166006 descriptor sets written, 4091762 reused; 2375836 draws kept the last one's shaders and pipeline (0 checked)
[ 491,56] vulkan: 203 shaders translated (79 ms), 136 pipelines made (25 from the cache, 10043 ms making, 0 ms waited for), 517 render targets made, 2808 texture uploads (8392 MB); 0 frames over 50 ms in the last 600, the slowest 30 ms
[ 491,56] vulkan: 281 pipelines of earlier runs made in the background (281 from the cache), 0 still to make
[ 491,56] vulkan: memory used and budgeted: heap 0 1994 of 5029 MB (1910 ours), heap 1 133 of 11926 MB (128 ours), heap 2 64 of 181 MB (32 ours)
[ 491,56] vulkan: caches: 84 render targets (93 MB, 9 parked), 544 textures (929 MB), 10319 buffers (36 MB); 1407 of 5029 MB in use as they count it, 0 MB freed for the budget so far
[ 491,56] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy
[ 491,56] vulkan: 1481126 rendering passes, 63908 clear commands, 128545 attachments cleared and 1 left undefined by their load op
[ 491,56] vulkan: 23294 passes (41%) ended at renderer.c:200
[ 491,56] vulkan: 19505 passes (35%) ended at buffer.c:2122
[ 491,56] vulkan: 6397 passes (11%) ended at render.c:198
[ 491,56] vulkan: 1627 passes (3%) ended at cmd.c:531
[ 491,56] vulkan: 1418 passes (3%) ended at query.c:244
[ 491,56] vulkan: 994 passes (2%) ended at surface.c:160
[ 491,56] vulkan: 979 passes (2%) ended at dma.c:143
[ 491,56] vulkan: 552 passes (1%) ended at buffer.c:2050
[ 491,56] vulkan: GPU-owned guest memory landed for the CPU 29889 times, render targets written back for an engine 0 times
[ 492,96] vulkan: display: 599 frame intervals of 16,66 ms (deviation 0,19 ms, 1st to 99th percentile 16,30 to 16,99 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 16,5 ms (15,5 to 22,1), on to the display in 32,4 ms (27,1 to 33,4), 48,9 ms in all (48,6 to 49,7)
[ 492,96] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's
[ 493,29] perf: 60,0 frames a second over 5,0 s (28903 shown in all)
[ 498,31] perf: 60,0 frames a second over 5,0 s (29204 shown in all)
[ 501,56] vulkan: 7780396 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 13268 finishes (32532 ms); 0 reads past queued releases (0 samples counts written on the GPU); 11408798 descriptor sets written, 4173526 reused; 2417520 draws kept the last one's shaders and pipeline (0 checked)
[ 501,56] vulkan: 205 shaders translated (99 ms), 137 pipelines made (25 from the cache, 10073 ms making, 0 ms waited for), 518 render targets made, 2822 texture uploads (8397 MB); 0 frames over 50 ms in the last 600, the slowest 35 ms
[ 501,56] vulkan: 281 pipelines of earlier runs made in the background (281 from the cache), 0 still to make
[ 501,56] vulkan: memory used and budgeted: heap 0 1938 of 5017 MB (1852 ours), heap 1 133 of 11926 MB (128 ours), heap 2 64 of 181 MB (32 ours)
[ 501,56] vulkan: caches: 85 render targets (100 MB, 9 parked), 485 textures (883 MB), 10237 buffers (36 MB); 1369 of 5017 MB in use as they count it, 0 MB freed for the budget so far
[ 501,56] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy
[ 501,56] vulkan: 1529175 rendering passes, 64249 clear commands, 130945 attachments cleared and 1 left undefined by their load op
[ 501,56] vulkan: 23687 passes (49%) ended at renderer.c:200
[ 501,56] vulkan: 12059 passes (25%) ended at buffer.c:2122
[ 501,56] vulkan: 4344 passes (9%) ended at render.c:198
[ 501,56] vulkan: 2805 passes (6%) ended at query.c:244
[ 501,56] vulkan: 1406 passes (3%) ended at surface.c:160
[ 501,56] vulkan: 1362 passes (3%) ended at cmd.c:531
[ 501,56] vulkan: 1084 passes (2%) ended at dma.c:143
[ 501,56] vulkan: 531 passes (1%) ended at buffer.c:777
[ 501,56] vulkan: GPU-owned guest memory landed for the CPU 31347 times, render targets written back for an engine 0 times
[ 502,94] vulkan: display: 599 frame intervals of 16,67 ms (deviation 0,17 ms, 1st to 99th percentile 16,49 to 16,99 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 15,7 ms (15,2 to 17,2), on to the display in 32,9 ms (31,3 to 33,3), 48,6 ms in all (48,3 to 48,9)
[ 502,94] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's
[ 503,31] perf: 60,0 frames a second over 5,0 s (29504 shown in all)
[ 508,31] perf: 60,0 frames a second over 5,0 s (29804 shown in all)
[ 511,56] vulkan: 7929018 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 13844 finishes (34896 ms); 0 reads past queued releases (0 samples counts written on the GPU); 11643121 descriptor sets written, 4238931 reused; 2457902 draws kept the last one's shaders and pipeline (0 checked)
[ 511,56] vulkan: 205 shaders translated (99 ms), 137 pipelines made (25 from the cache, 10073 ms making, 0 ms waited for), 603 render targets made, 2886 texture uploads (8430 MB); 0 frames over 50 ms in the last 600, the slowest 31 ms
[ 511,56] vulkan: 281 pipelines of earlier runs made in the background (281 from the cache), 0 still to make
[ 511,56] vulkan: memory used and budgeted: heap 0 1938 of 5017 MB (1851 ours), heap 1 133 of 11926 MB (128 ours), heap 2 64 of 181 MB (32 ours)
[ 511,56] vulkan: caches: 93 render targets (97 MB, 5 parked), 427 textures (838 MB), 11179 buffers (31 MB); 1328 of 5017 MB in use as they count it, 0 MB freed for the budget so far
[ 511,56] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy
[ 511,56] vulkan: 1576851 rendering passes, 64361 clear commands, 133345 attachments cleared and 1 left undefined by their load op
[ 511,56] vulkan: 23774 passes (50%) ended at renderer.c:200
[ 511,56] vulkan: 12370 passes (26%) ended at buffer.c:2122
[ 511,56] vulkan: 5631 passes (12%) ended at render.c:198
[ 511,56] vulkan: 1024 passes (2%) ended at cmd.c:531
[ 511,56] vulkan: 987 passes (2%) ended at query.c:244
[ 511,56] vulkan: 969 passes (2%) ended at dma.c:143
[ 511,56] vulkan: 901 passes (2%) ended at surface.c:160
[ 511,56] vulkan: 571 passes (1%) ended at buffer.c:777
[ 511,56] vulkan: GPU-owned guest memory landed for the CPU 32738 times, render targets written back for an engine 0 times
[ 513,12] vulkan: display: 598 frame intervals of 16,69 ms (deviation 0,63 ms, 1st to 99th percentile 16,49 to 16,99 ms), 1 held for other than 1 refresh; the game's frames went from release to present in 15,6 ms (15,0 to 20,0), on to the display in 32,9 ms (30,1 to 33,3), 48,4 ms in all (48,1 to 48,7)
[ 513,12] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's
[ 513,32] perf: 60,0 frames a second over 5,0 s (30105 shown in all)
[ 518,32] perf: 60,0 frames a second over 5,0 s (30405 shown in all)
[ 521,56] nvn: 30600 presents, 61201 submissions
[ 521,56] vulkan: 8092125 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 14444 finishes (40491 ms); 0 reads past queued releases (0 samples counts written on the GPU); 11901512 descriptor sets written, 4307050 reused; 2498916 draws kept the last one's shaders and pipeline (0 checked)
[ 521,56] vulkan: 205 shaders translated (99 ms), 138 pipelines made (26 from the cache, 10073 ms making, 0 ms waited for), 682 render targets made, 2913 texture uploads (8452 MB); 0 frames over 50 ms in the last 600, the slowest 20 ms
[ 521,56] vulkan: 281 pipelines of earlier runs made in the background (281 from the cache), 0 still to make
[ 521,56] vulkan: memory used and budgeted: heap 0 1986 of 4988 MB (1894 ours), heap 1 133 of 11926 MB (128 ours), heap 2 64 of 181 MB (32 ours)
[ 521,56] vulkan: caches: 105 render targets (140 MB, 18 parked), 408 textures (806 MB), 11813 buffers (34 MB); 1372 of 4988 MB in use as they count it, 0 MB freed for the budget so far
[ 521,56] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy
[ 521,56] vulkan: 1622525 rendering passes, 64371 clear commands, 135725 attachments cleared and 1 left undefined by their load op
[ 521,56] vulkan: 22237 passes (49%) ended at renderer.c:200
[ 521,56] vulkan: 15112 passes (33%) ended at buffer.c:2122
[ 521,56] vulkan: 1836 passes (4%) ended at query.c:244
[ 521,56] vulkan: 1411 passes (3%) ended at surface.c:160
[ 521,56] vulkan: 1118 passes (2%) ended at render.c:198
[ 521,56] vulkan: 1048 passes (2%) ended at cmd.c:531
[ 521,56] vulkan: 1027 passes (2%) ended at dma.c:143
[ 521,56] vulkan: 595 passes (1%) ended at buffer.c:777
[ 521,56] vulkan: GPU-owned guest memory landed for the CPU 33843 times, render targets written back for an engine 0 times
[ 523,22] vulkan: display: 596 frame intervals of 16,67 ms (deviation 0,18 ms, 1st to 99th percentile 16,49 to 16,99 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 15,8 ms (14,7 to 23,7), on to the display in 32,3 ms (24,5 to 33,3), 48,1 ms in all (47,8 to 48,4)
[ 523,22] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's
[ 523,32] perf: 60,0 frames a second over 5,0 s (30705 shown in all)
[ 528,34] perf: 60,0 frames a second over 5,0 s (31006 shown in all)
[ 531,56] vulkan: 8252445 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 15044 finishes (46655 ms); 0 reads past queued releases (0 samples counts written on the GPU); 12156846 descriptor sets written, 4372356 reused; 2539697 draws kept the last one's shaders and pipeline (0 checked)
[ 531,56] vulkan: 205 shaders translated (99 ms), 138 pipelines made (26 from the cache, 10073 ms making, 0 ms waited for), 682 render targets made, 2913 texture uploads (8452 MB); 0 frames over 50 ms in the last 600, the slowest 26 ms
[ 531,56] vulkan: 281 pipelines of earlier runs made in the background (281 from the cache), 0 still to make
[ 531,56] vulkan: memory used and budgeted: heap 0 1978 of 4963 MB (1888 ours), heap 1 133 of 11926 MB (128 ours), heap 2 64 of 181 MB (32 ours)
[ 531,56] vulkan: caches: 104 render targets (134 MB, 18 parked), 331 textures (732 MB), 13958 buffers (28 MB); 1285 of 4963 MB in use as they count it, 0 MB freed for the budget so far
[ 531,56] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy
[ 531,56] vulkan: 1668628 rendering passes, 64371 clear commands, 138125 attachments cleared and 1 left undefined by their load op
[ 531,56] vulkan: 22200 passes (48%) ended at renderer.c:200
[ 531,56] vulkan: 15819 passes (34%) ended at buffer.c:2122
[ 531,56] vulkan: 1800 passes (4%) ended at query.c:244
[ 531,56] vulkan: 1729 passes (4%) ended at surface.c:160
[ 531,56] vulkan: 1200 passes (3%) ended at dma.c:143
[ 531,56] vulkan: 1166 passes (3%) ended at cmd.c:531
[ 531,56] vulkan: 600 passes (1%) ended at renderer.c:663
[ 531,56] vulkan: 590 passes (1%) ended at buffer.c:777
[ 531,56] vulkan: GPU-owned guest memory landed for the CPU 34950 times, render targets written back for an engine 0 times
[ 533,36] perf: 60,0 frames a second over 5,0 s (31307 shown in all)
[ 533,36] vulkan: display: 594 frame intervals of 16,67 ms (deviation 0,18 ms, 1st to 99th percentile 16,42 to 17,00 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 16,2 ms (14,5 to 28,6), on to the display in 31,8 ms (20,9 to 33,3), 47,8 ms in all (47,5 to 48,2)
[ 533,36] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's
[ 538,36] perf: 60,2 frames a second over 5,0 s (31608 shown in all)
[ 539,93] vulkan: a 102 ms frame: 2 shaders translated (1 ms), 65 pipelines made (0 ms waited for), 1 render targets made, 95 texture uploads (62968 KB), 24 ms in finishes
[ 541,67] vulkan: 8445442 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 15644 finishes (52784 ms); 0 reads past queued releases (0 samples counts written on the GPU); 12462236 descriptor sets written, 4452960 reused; 2587321 draws kept the last one's shaders and pipeline (0 checked)
[ 541,67] vulkan: 207 shaders translated (100 ms), 203 pipelines made (90 from the cache, 10099 ms making, 0 ms waited for), 683 render targets made, 3057 texture uploads (8538 MB); 1 frames over 50 ms in the last 600, the slowest 102 ms
[ 541,67] vulkan: 281 pipelines of earlier runs made in the background (281 from the cache), 0 still to make
[ 541,67] vulkan: memory used and budgeted: heap 0 1968 of 5003 MB (1893 ours), heap 1 229 of 11926 MB (224 ours), heap 2 48 of 197 MB (16 ours)
[ 541,67] vulkan: caches: 104 render targets (139 MB, 18 parked), 306 textures (776 MB), 15871 buffers (33 MB); 1329 of 5003 MB in use as they count it, 0 MB freed for the budget so far
[ 541,67] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy
[ 541,67] vulkan: 1719106 rendering passes, 64475 clear commands, 140525 attachments cleared and 1 left undefined by their load op
[ 541,67] vulkan: 22278 passes (44%) ended at renderer.c:200
[ 541,67] vulkan: 19550 passes (39%) ended at buffer.c:2122
[ 541,67] vulkan: 1914 passes (4%) ended at query.c:244
[ 541,67] vulkan: 1846 passes (4%) ended at surface.c:160
[ 541,67] vulkan: 1251 passes (2%) ended at cmd.c:531
[ 541,67] vulkan: 1096 passes (2%) ended at dma.c:143
[ 541,67] vulkan: 793 passes (2%) ended at render.c:198
[ 541,67] vulkan: 600 passes (1%) ended at renderer.c:663
[ 541,67] vulkan: GPU-owned guest memory landed for the CPU 36073 times, render targets written back for an engine 0 times
[ 541,73] nvn: the first texture of format 0xf (target 1, 646x32)
[ 541,76] vulkan: shader 7b64bd769ed879a1 (stage 4) not translated: mixed indexed texture kinds
[ 541,78] vulkan: shader 43d11d14a1ead6e3 (stage 4) not translated: mixed indexed texture kinds
[ 541,81] vulkan: shader 1077a62f10e6ead1 (stage 4) not translated: mixed indexed texture kinds
[ 541,83] vulkan: shader afaab9ce1ca52b46 (stage 4) not translated: mixed indexed texture kinds
[ 541,86] vulkan: shader dda356117d5fcd34 (stage 4) not translated: mixed indexed texture kinds
[ 541,87] vulkan: a 141 ms frame: 7 shaders translated (115 ms), 10 pipelines made (0 ms waited for), 2 render targets made, 2 texture uploads (287 KB), 0 ms in finishes
[ 543,36] perf: 57,4 frames a second over 5,0 s (31895 shown in all)
[ 543,62] vulkan: display: 597 frame intervals of 17,03 ms (deviation 5,31 ms, 1st to 99th percentile 16,49 to 17,36 ms), 5 held for other than 1 refresh; the game's frames went from release to present in 17,9 ms (14,3 to 33,5), on to the display in 31,1 ms (16,3 to 33,3), 49,0 ms in all (47,4 to 64,2)
[ 543,62] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's
[ 548,38] perf: 60,0 frames a second over 5,0 s (32196 shown in all)
[ 548,97] vulkan: shader 3b5d7ac3e52f6437 (stage 4) not translated: mixed indexed texture kinds
[ 549,00] vulkan: shader 9a2cc3dfbfc7afce (stage 4) not translated: mixed indexed texture kinds
[ 549,02] vulkan: shader 007b7a8394ffa11c (stage 4) not translated: mixed indexed texture kinds
[ 549,05] vulkan: shader 550de5e5bedbc72e (stage 4) not translated: mixed indexed texture kinds
[ 549,08] vulkan: shader ba8776eddc117817 (stage 4) not translated: mixed indexed texture kinds
[ 549,11] vulkan: shader 06cfd03d93e9b4de (stage 4) not translated: mixed indexed texture kinds
[ 549,13] vulkan: shader d808f4d034e5f0e3 (stage 4) not translated: mixed indexed texture kinds
[ 549,13] vulkan: a 221 ms frame: 14 shaders translated (194 ms), 5 pipelines made (0 ms waited for), 2 render targets made, 0 texture uploads (0 KB), 1 ms in finishes
[ 551,96] nvn: 32400 presents, 64801 submissions
[ 551,96] vulkan: 8557903 draws, 3112 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 16250 finishes (54499 ms); 0 reads past queued releases (0 samples counts written on the GPU); 12621131 descriptor sets written, 4518837 reused; 2616213 draws kept the last one's shaders and pipeline (0 checked)
[ 551,96] vulkan: 228 shaders translated (409 ms), 223 pipelines made (106 from the cache, 10865 ms making, 0 ms waited for), 692 render targets made, 3078 texture uploads (8551 MB); 2 frames over 50 ms in the last 600, the slowest 221 ms
[ 551,96] vulkan: 281 pipelines of earlier runs made in the background (281 from the cache), 0 still to make
[ 551,96] vulkan: memory used and budgeted: heap 0 1994 of 5043 MB (1903 ours), heap 1 133 of 11926 MB (128 ours), heap 2 64 of 181 MB (32 ours)
[ 551,96] vulkan: caches: 111 render targets (149 MB, 18 parked), 327 textures (832 MB), 13783 buffers (39 MB); 1416 of 5043 MB in use as they count it, 0 MB freed for the budget so far
[ 551,96] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy
[ 551,96] vulkan: 1757607 rendering passes, 65075 clear commands, 143529 attachments cleared and 1 left undefined by their load op
[ 551,96] vulkan: 23075 passes (60%) ended at renderer.c:200
[ 551,96] vulkan: 8839 passes (23%) ended at buffer.c:2122
[ 551,96] vulkan: 2107 passes (5%) ended at render.c:198
[ 551,96] vulkan: 914 passes (2%) ended at surface.c:160
[ 551,96] vulkan: 850 passes (2%) ended at cmd.c:531
[ 551,96] vulkan: 600 passes (2%) ended at dma.c:143
[ 551,96] vulkan: 593 passes (2%) ended at buffer.c:777
[ 551,96] vulkan: 465 passes (1%) ended at query.c:244
[ 551,96] vulkan: GPU-owned guest memory landed for the CPU 37238 times, render targets written back for an engine 0 times
[ 553,39] perf: 57,8 frames a second over 5,0 s (32486 shown in all)
[ 553,99] vulkan: display: 599 frame intervals of 17,00 ms (deviation 7,52 ms, 1st to 99th percentile 16,47 to 16,98 ms), 2 held for other than 1 refresh; the game's frames went from release to present in 11,7 ms (4,4 to 16,9), on to the display in 32,8 ms (24,8 to 33,3), 44,3 ms in all (37,5 to 49,1)
[ 553,99] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's
[ 558,41] perf: 60,0 frames a second over 5,0 s (32787 shown in all)
[ 561,96] vulkan: 8669432 draws, 9118 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 16856 finishes (55343 ms); 0 reads past queued releases (0 samples counts written on the GPU); 12772143 descriptor sets written, 4590289 reused; 2643481 draws kept the last one's shaders and pipeline (0 checked)
[ 561,96] vulkan: 242 shaders translated (413 ms), 231 pipelines made (107 from the cache, 12772 ms making, 0 ms waited for), 694 render targets made, 3095 texture uploads (8561 MB); 0 frames over 50 ms in the last 600, the slowest 26 ms
[ 561,96] vulkan: 281 pipelines of earlier runs made in the background (281 from the cache), 0 still to make
[ 561,96] vulkan: memory used and budgeted: heap 0 1994 of 4998 MB (1903 ours), heap 1 137 of 11926 MB (128 ours), heap 2 64 of 181 MB (32 ours)
[ 561,96] vulkan: caches: 113 render targets (150 MB, 18 parked), 253 textures (684 MB), 13451 buffers (34 MB); 1263 of 4998 MB in use as they count it, 0 MB freed for the budget so far
[ 561,96] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy
[ 561,96] vulkan: 1796730 rendering passes, 65675 clear commands, 146853 attachments cleared and 1 left undefined by their load op
[ 561,96] vulkan: 23310 passes (60%) ended at renderer.c:200
[ 561,96] vulkan: 8759 passes (22%) ended at buffer.c:2122
[ 561,96] vulkan: 2199 passes (6%) ended at render.c:198
[ 561,96] vulkan: 1370 passes (4%) ended at cmd.c:531
[ 561,96] vulkan: 863 passes (2%) ended at surface.c:160
[ 561,96] vulkan: 600 passes (2%) ended at buffer.c:777
[ 561,96] vulkan: 600 passes (2%) ended at dma.c:143
[ 561,96] vulkan: 600 passes (2%) ended at surface.c:970
[ 561,96] vulkan: GPU-owned guest memory landed for the CPU 38422 times, render targets written back for an engine 0 times
[ 563,43] perf: 60,0 frames a second over 5,0 s (33088 shown in all)
[ 564,07] vulkan: display: 599 frame intervals of 16,69 ms (deviation 0,63 ms, 1st to 99th percentile 16,49 to 16,98 ms), 1 held for other than 1 refresh; the game's frames went from release to present in 5,2 ms (4,2 to 17,1), on to the display in 33,0 ms (31,9 to 33,3), 38,2 ms in all (37,3 to 49,8)
[ 564,07] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's
[ 567,63] vulkan: shader 326b4753231ebd0d (stage 4) not translated: mixed indexed texture kinds
[ 567,66] vulkan: shader 1ad8504b9f6b545a (stage 4) not translated: mixed indexed texture kinds
[ 567,68] vulkan: shader 77d9804da4bb49d7 (stage 4) not translated: mixed indexed texture kinds
[ 567,71] vulkan: shader c4bfc2a962ab6899 (stage 4) not translated: mixed indexed texture kinds
[ 567,74] vulkan: shader 1740e782824c2ae8 (stage 4) not translated: mixed indexed texture kinds
[ 567,76] vulkan: shader 1c3efc4782c599d7 (stage 4) not translated: mixed indexed texture kinds
[ 567,81] vulkan: shader bdb3d1280f89bc28 (stage 4) not translated: mixed indexed texture kinds
[ 567,81] vulkan: a 208 ms frame: 7 shaders translated (167 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 9 texture uploads (6039 KB), 12 ms in finishes
[ 568,44] perf: 57,2 frames a second over 5,0 s (33375 shown in all)
[ 572,19] vulkan: 8860038 draws, 17443 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 17460 finishes (58953 ms); 0 reads past queued releases (0 samples counts written on the GPU); 13055695 descriptor sets written, 4687594 reused; 2688045 draws kept the last one's shaders and pipeline (0 checked)
[ 572,19] vulkan: 249 shaders translated (580 ms), 233 pipelines made (109 from the cache, 12772 ms making, 0 ms waited for), 694 render targets made, 3146 texture uploads (8588 MB); 1 frames over 50 ms in the last 600, the slowest 208 ms
[ 572,19] vulkan: 281 pipelines of earlier runs made in the background (281 from the cache), 0 still to make
[ 572,19] vulkan: memory used and budgeted: heap 0 1994 of 4978 MB (1903 ours), heap 1 137 of 11926 MB (128 ours), heap 2 70 of 175 MB (32 ours)
[ 572,19] vulkan: caches: 113 render targets (150 MB, 18 parked), 279 textures (748 MB), 16574 buffers (31 MB); 1325 of 4978 MB in use as they count it, 0 MB freed for the budget so far
[ 572,19] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy
[ 572,19] vulkan: 1844672 rendering passes, 66275 clear commands, 149698 attachments cleared and 1 left undefined by their load op
[ 572,19] vulkan: 22400 passes (47%) ended at renderer.c:200
[ 572,19] vulkan: 15947 passes (33%) ended at buffer.c:2122
[ 572,19] vulkan: 2106 passes (4%) ended at render.c:198
[ 572,19] vulkan: 1935 passes (4%) ended at cmd.c:531
[ 572,19] vulkan: 1534 passes (3%) ended at surface.c:160
[ 572,19] vulkan: 1530 passes (3%) ended at query.c:244
[ 572,19] vulkan: 600 passes (1%) ended at dma.c:143
[ 572,19] vulkan: 588 passes (1%) ended at buffer.c:777
[ 572,19] vulkan: GPU-owned guest memory landed for the CPU 39547 times, render targets written back for an engine 0 times
[ 573,46] perf: 60,0 frames a second over 5,0 s (33676 shown in all)
[ 574,42] vulkan: display: 593 frame intervals of 17,00 ms (deviation 7,55 ms, 1st to 99th percentile 16,17 to 17,31 ms), 2 held for other than 1 refresh; the game's frames went from release to present in 15,6 ms (11,2 to 33,2), on to the display in 31,5 ms (20,2 to 33,4), 47,0 ms in all (44,2 to 50,1)
[ 574,42] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's
[ 578,48] perf: 59,8 frames a second over 5,0 s (33976 shown in all)
[ 582,22] nvn: 34200 presents, 68401 submissions
[ 582,22] vulkan: 9064801 draws, 20727 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 18064 finishes (60416 ms); 0 reads past queued releases (0 samples counts written on the GPU); 13369657 descriptor sets written, 4782691 reused; 2733352 draws kept the last one's shaders and pipeline (0 checked)
[ 582,22] vulkan: 249 shaders translated (580 ms), 235 pipelines made (111 from the cache, 12772 ms making, 0 ms waited for), 697 render targets made, 3204 texture uploads (8608 MB); 0 frames over 50 ms in the last 600, the slowest 34 ms
[ 582,22] vulkan: 281 pipelines of earlier runs made in the background (281 from the cache), 0 still to make
[ 582,22] vulkan: memory used and budgeted: heap 0 1996 of 5013 MB (1905 ours), heap 1 137 of 11926 MB (128 ours), heap 2 71 of 174 MB (32 ours)
[ 582,22] vulkan: caches: 115 render targets (151 MB, 19 parked), 296 textures (763 MB), 14704 buffers (31 MB); 1341 of 5013 MB in use as they count it, 0 MB freed for the budget so far
[ 582,22] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy
[ 582,22] vulkan: 1897050 rendering passes, 66875 clear commands, 152496 attachments cleared and 1 left undefined by their load op
[ 582,22] vulkan: 22986 passes (44%) ended at renderer.c:200
[ 582,22] vulkan: 21133 passes (40%) ended at buffer.c:2122
[ 582,22] vulkan: 1948 passes (4%) ended at render.c:198
[ 582,22] vulkan: 1752 passes (3%) ended at cmd.c:531
[ 582,22] vulkan: 1531 passes (3%) ended at surface.c:160
[ 582,22] vulkan: 600 passes (1%) ended at dma.c:143
[ 582,22] vulkan: 596 passes (1%) ended at buffer.c:777
[ 582,22] vulkan: 473 passes (1%) ended at render.c:3399
[ 582,22] vulkan: GPU-owned guest memory landed for the CPU 40707 times, render targets written back for an engine 0 times
[ 583,49] perf: 59,8 frames a second over 5,0 s (34276 shown in all)
[ 584,64] vulkan: display: 592 frame intervals of 16,70 ms (deviation 0,79 ms, 1st to 99th percentile 15,81 to 17,72 ms), 1 held for other than 1 refresh; the game's frames went from release to present in 17,8 ms (11,2 to 27,0), on to the display in 31,1 ms (23,1 to 33,6), 48,9 ms in all (44,2 to 50,8)
[ 584,64] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's
[ 588,51] perf: 56,0 frames a second over 5,0 s (34557 shown in all)
[ 593,07] vulkan: 9234840 draws, 32853 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 18664 finishes (63186 ms); 0 reads past queued releases (0 samples counts written on the GPU); 13599092 descriptor sets written, 4892734 reused; 2771623 draws kept the last one's shaders and pipeline (0 checked)
[ 593,07] vulkan: 249 shaders translated (580 ms), 235 pipelines made (111 from the cache, 12772 ms making, 0 ms waited for), 697 render targets made, 3219 texture uploads (8614 MB); 0 frames over 50 ms in the last 600, the slowest 26 ms
[ 593,07] vulkan: 281 pipelines of earlier runs made in the background (281 from the cache), 0 still to make
[ 593,07] vulkan: memory used and budgeted: heap 0 1994 of 5016 MB (1903 ours), heap 1 137 of 11926 MB (128 ours), heap 2 71 of 174 MB (32 ours)
[ 593,07] vulkan: caches: 115 render targets (151 MB, 19 parked), 275 textures (702 MB), 19827 buffers (33 MB); 1283 of 5016 MB in use as they count it, 0 MB freed for the budget so far
[ 593,07] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy
[ 593,07] vulkan: 1942141 rendering passes, 67475 clear commands, 156096 attachments cleared and 1 left undefined by their load op
[ 593,07] vulkan: 23691 passes (53%) ended at renderer.c:200
[ 593,07] vulkan: 11843 passes (26%) ended at buffer.c:2122
[ 593,07] vulkan: 2562 passes (6%) ended at cmd.c:531
[ 593,07] vulkan: 2366 passes (5%) ended at render.c:198
[ 593,07] vulkan: 974 passes (2%) ended at query.c:244
[ 593,07] vulkan: 908 passes (2%) ended at surface.c:160
[ 593,07] vulkan: 600 passes (1%) ended at dma.c:143
[ 593,07] vulkan: 600 passes (1%) ended at render.c:3399
[ 593,07] vulkan: GPU-owned guest memory landed for the CPU 41860 times, render targets written back for an engine 0 times
[ 593,51] perf: 53,8 frames a second over 5,0 s (34826 shown in all)
[ 595,57] vulkan: display: 595 frame intervals of 18,01 ms (deviation 4,56 ms, 1st to 99th percentile 15,85 to 33,60 ms), 48 held for other than 1 refresh; the game's frames went from release to present in 26,4 ms (15,8 to 47,6), on to the display in 25,5 ms (6,6 to 33,6), 51,6 ms in all (44,7 to 66,5)
[ 595,57] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's
[ 598,53] perf: 56,6 frames a second over 5,0 s (35110 shown in all)
[ 603,53] perf: 50,7 frames a second over 5,0 s (35364 shown in all)
[ 604,21] vulkan: 9455704 draws, 46729 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 19273 finishes (66462 ms); 0 reads past queued releases (0 samples counts written on the GPU); 13906388 descriptor sets written, 5026840 reused; 2817865 draws kept the last one's shaders and pipeline (0 checked)
[ 604,21] vulkan: 249 shaders translated (580 ms), 235 pipelines made (111 from the cache, 12772 ms making, 0 ms waited for), 702 render targets made, 3276 texture uploads (8673 MB); 0 frames over 50 ms in the last 600, the slowest 33 ms
[ 604,21] vulkan: 281 pipelines of earlier runs made in the background (281 from the cache), 0 still to make
[ 604,21] vulkan: memory used and budgeted: heap 0 2000 of 5020 MB (1909 ours), heap 1 137 of 11926 MB (128 ours), heap 2 72 of 173 MB (32 ours)
[ 604,21] vulkan: caches: 120 render targets (157 MB, 20 parked), 277 textures (789 MB), 24459 buffers (29 MB); 1376 of 5020 MB in use as they count it, 0 MB freed for the budget so far
[ 604,21] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy
[ 604,21] vulkan: 1996186 rendering passes, 68075 clear commands, 159862 attachments cleared and 1 left undefined by their load op
[ 604,21] vulkan: 23565 passes (44%) ended at renderer.c:200
[ 604,21] vulkan: 20287 passes (38%) ended at buffer.c:2122
[ 604,21] vulkan: 3059 passes (6%) ended at cmd.c:531
[ 604,21] vulkan: 2326 passes (4%) ended at render.c:198
[ 604,21] vulkan: 1031 passes (2%) ended at surface.c:160
[ 604,21] vulkan: 933 passes (2%) ended at query.c:244
[ 604,21] vulkan: 600 passes (1%) ended at dma.c:143
[ 604,21] vulkan: 600 passes (1%) ended at render.c:3399
[ 604,21] vulkan: GPU-owned guest memory landed for the CPU 43034 times, render targets written back for an engine 0 times
[ 606,82] vulkan: display: 596 frame intervals of 18,60 ms (deviation 5,31 ms, 1st to 99th percentile 16,22 to 33,55 ms), 69 held for other than 1 refresh; the game's frames went from release to present in 30,9 ms (15,4 to 48,9), on to the display in 21,4 ms (6,6 to 33,3), 52,2 ms in all (42,0 to 66,2)
[ 606,82] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's
[ 608,53] perf: 58,4 frames a second over 5,0 s (35656 shown in all)
[ 613,55] perf: 60,0 frames a second over 5,0 s (35957 shown in all)
[ 614,26] nvn: 36000 presents, 72001 submissions
[ 614,26] vulkan: 9626719 draws, 47809 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 19877 finishes (72066 ms); 0 reads past queued releases (0 samples counts written on the GPU); 14174364 descriptor sets written, 5100864 reused; 2861141 draws kept the last one's shaders and pipeline (0 checked)
[ 614,26] vulkan: 249 shaders translated (580 ms), 238 pipelines made (114 from the cache, 12774 ms making, 0 ms waited for), 707 render targets made, 3409 texture uploads (8723 MB); 0 frames over 50 ms in the last 600, the slowest 30 ms
[ 614,26] vulkan: 281 pipelines of earlier runs made in the background (281 from the cache), 0 still to make
[ 614,26] vulkan: memory used and budgeted: heap 0 1988 of 5026 MB (1899 ours), heap 1 137 of 11926 MB (128 ours), heap 2 71 of 174 MB (32 ours)
[ 614,26] vulkan: caches: 108 render targets (149 MB, 20 parked), 374 textures (914 MB), 24996 buffers (39 MB); 1479 of 5026 MB in use as they count it, 0 MB freed for the budget so far
[ 614,26] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy
[ 614,26] vulkan: 2042034 rendering passes, 68115 clear commands, 162816 attachments cleared and 1 left undefined by their load op
[ 614,26] vulkan: 22805 passes (50%) ended at renderer.c:200
[ 614,26] vulkan: 14449 passes (32%) ended at buffer.c:2122
[ 614,26] vulkan: 1934 passes (4%) ended at render.c:198
[ 614,26] vulkan: 1325 passes (3%) ended at surface.c:160
[ 614,26] vulkan: 1318 passes (3%) ended at cmd.c:531
[ 614,26] vulkan: 1264 passes (3%) ended at query.c:244
[ 614,26] vulkan: 1160 passes (3%) ended at dma.c:143
[ 614,26] vulkan: 591 passes (1%) ended at buffer.c:777
[ 614,26] vulkan: GPU-owned guest memory landed for the CPU 44271 times, render targets written back for an engine 0 times
[ 616,84] vulkan: display: 599 frame intervals of 16,67 ms (deviation 0,17 ms, 1st to 99th percentile 16,48 to 16,98 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 17,7 ms (15,2 to 33,7), on to the display in 30,8 ms (12,4 to 33,3), 48,4 ms in all (45,2 to 48,8)
[ 616,84] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's
[ 618,55] perf: 60,0 frames a second over 5,0 s (36257 shown in all)
[ 623,57] perf: 60,0 frames a second over 5,0 s (36558 shown in all)
[ 624,26] vulkan: 9710604 draws, 47809 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 20375 finishes (76026 ms); 0 reads past queued releases (0 samples counts written on the GPU); 14303437 descriptor sets written, 5139561 reused; 2887796 draws kept the last one's shaders and pipeline (0 checked)
[ 624,26] vulkan: 249 shaders translated (580 ms), 238 pipelines made (114 from the cache, 12774 ms making, 0 ms waited for), 708 render targets made, 3429 texture uploads (8726 MB); 0 frames over 50 ms in the last 600, the slowest 18 ms
[ 624,26] vulkan: 281 pipelines of earlier runs made in the background (281 from the cache), 0 still to make
[ 624,26] vulkan: memory used and budgeted: heap 0 1984 of 5017 MB (1895 ours), heap 1 137 of 11926 MB (128 ours), heap 2 71 of 174 MB (32 ours)
[ 624,26] vulkan: caches: 105 render targets (144 MB, 19 parked), 325 textures (783 MB), 19286 buffers (38 MB); 1338 of 5017 MB in use as they count it, 0 MB freed for the budget so far
[ 624,26] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy
[ 624,26] vulkan: 2076738 rendering passes, 68625 clear commands, 165216 attachments cleared and 1 left undefined by their load op
[ 624,26] vulkan: 21845 passes (63%) ended at renderer.c:200
[ 624,26] vulkan: 6102 passes (18%) ended at buffer.c:2122
[ 624,26] vulkan: 1795 passes (5%) ended at render.c:198
[ 624,26] vulkan: 1559 passes (4%) ended at surface.c:160
[ 624,26] vulkan: 990 passes (3%) ended at dma.c:143
[ 624,26] vulkan: 986 passes (3%) ended at cmd.c:531
[ 624,26] vulkan: 726 passes (2%) ended at query.c:244
[ 624,26] vulkan: 489 passes (1%) ended at buffer.c:777
[ 624,26] vulkan: GPU-owned guest memory landed for the CPU 45640 times, render targets written back for an engine 0 times
[ 626,82] vulkan: display: 599 frame intervals of 16,67 ms (deviation 0,17 ms, 1st to 99th percentile 16,50 to 16,98 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 15,3 ms (14,9 to 18,1), on to the display in 32,9 ms (30,1 to 33,3), 48,2 ms in all (47,9 to 48,6)
[ 626,82] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's
[ 628,58] perf: 60,0 frames a second over 5,0 s (36859 shown in all)
[ 633,60] perf: 60,0 frames a second over 5,0 s (37160 shown in all)
[ 634,25] vulkan: 9785472 draws, 47809 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 20729 finishes (79119 ms); 0 reads past queued releases (0 samples counts written on the GPU); 14423472 descriptor sets written, 5169270 reused; 2913860 draws kept the last one's shaders and pipeline (0 checked)
[ 634,25] vulkan: 249 shaders translated (580 ms), 238 pipelines made (114 from the cache, 12774 ms making, 0 ms waited for), 716 render targets made, 3464 texture uploads (8733 MB); 0 frames over 50 ms in the last 600, the slowest 33 ms
[ 634,25] vulkan: 281 pipelines of earlier runs made in the background (281 from the cache), 0 still to make
[ 634,25] vulkan: memory used and budgeted: heap 0 1984 of 5017 MB (1895 ours), heap 1 137 of 11926 MB (128 ours), heap 2 71 of 174 MB (32 ours)
[ 634,25] vulkan: caches: 105 render targets (144 MB, 19 parked), 217 textures (350 MB), 9294 buffers (11 MB); 876 of 5017 MB in use as they count it, 0 MB freed for the budget so far
[ 634,25] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy
[ 634,25] vulkan: 2105466 rendering passes, 69250 clear commands, 167616 attachments cleared and 1 left undefined by their load op
[ 634,25] vulkan: 19002 passes (66%) ended at renderer.c:200
[ 634,25] vulkan: 4360 passes (15%) ended at buffer.c:2122
[ 634,25] vulkan: 1574 passes (5%) ended at render.c:198
[ 634,25] vulkan: 1132 passes (4%) ended at surface.c:160
[ 634,25] vulkan: 813 passes (3%) ended at cmd.c:531
[ 634,25] vulkan: 706 passes (2%) ended at dma.c:143
[ 634,25] vulkan: 415 passes (1%) ended at query.c:244
[ 634,25] vulkan: 363 passes (1%) ended at renderer.c:663
[ 634,25] vulkan: GPU-owned guest memory landed for the CPU 46542 times, render targets written back for an engine 0 times
[ 637,04] vulkan: display: 598 frame intervals of 16,69 ms (deviation 0,70 ms, 1st to 99th percentile 16,50 to 16,99 ms), 1 held for other than 1 refresh; the game's frames went from release to present in 15,2 ms (14,7 to 18,0), on to the display in 32,9 ms (30,0 to 33,3), 48,0 ms in all (47,7 to 48,3)
[ 637,04] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's
[ 638,60] perf: 60,0 frames a second over 5,0 s (37460 shown in all)
[ 643,60] perf: 59,8 frames a second over 5,0 s (37759 shown in all)
[ 644,27] nvn: 37800 presents, 75601 submissions
[ 644,27] vulkan: 9907344 draws, 47809 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 21329 finishes (85572 ms); 0 reads past queued releases (0 samples counts written on the GPU); 14612866 descriptor sets written, 5224038 reused; 2945505 draws kept the last one's shaders and pipeline (0 checked)
[ 644,27] vulkan: 251 shaders translated (580 ms), 252 pipelines made (127 from the cache, 12817 ms making, 0 ms waited for), 723 render targets made, 3629 texture uploads (8833 MB); 0 frames over 50 ms in the last 600, the slowest 34 ms
[ 644,27] vulkan: 281 pipelines of earlier runs made in the background (281 from the cache), 0 still to make
[ 644,27] vulkan: memory used and budgeted: heap 0 1940 of 5016 MB (1855 ours), heap 1 137 of 11926 MB (128 ours), heap 2 71 of 174 MB (32 ours)
[ 644,27] vulkan: caches: 98 render targets (103 MB, 7 parked), 373 textures (760 MB), 11158 buffers (38 MB); 1261 of 5016 MB in use as they count it, 0 MB freed for the budget so far
[ 644,27] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy
[ 644,27] vulkan: 2145283 rendering passes, 69256 clear commands, 170016 attachments cleared and 1 left undefined by their load op
[ 644,27] vulkan: 22152 passes (56%) ended at renderer.c:200
[ 644,27] vulkan: 10722 passes (27%) ended at buffer.c:2122
[ 644,27] vulkan: 1373 passes (3%) ended at render.c:198
[ 644,27] vulkan: 1156 passes (3%) ended at surface.c:160
[ 644,27] vulkan: 989 passes (2%) ended at query.c:244
[ 644,27] vulkan: 909 passes (2%) ended at cmd.c:531
[ 644,27] vulkan: 784 passes (2%) ended at dma.c:143
[ 644,27] vulkan: 593 passes (1%) ended at buffer.c:777
[ 644,27] vulkan: GPU-owned guest memory landed for the CPU 47673 times, render targets written back for an engine 0 times
[ 647,10] vulkan: display: 599 frame intervals of 16,75 ms (deviation 1,19 ms, 1st to 99th percentile 16,49 to 17,21 ms), 3 held for other than 1 refresh; the game's frames went from release to present in 19,7 ms (13,3 to 36,7), on to the display in 28,3 ms (9,4 to 33,3), 48,0 ms in all (44,8 to 56,3)
[ 647,10] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's
[ 648,61] perf: 59,6 frames a second over 5,0 s (38058 shown in all)
[ 653,63] perf: 56,8 frames a second over 5,0 s (38343 shown in all)
[ 654,62] vulkan: 10238596 draws, 47809 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 21929 finishes (91679 ms); 0 reads past queued releases (0 samples counts written on the GPU); 15137827 descriptor sets written, 5362741 reused; 3020763 draws kept the last one's shaders and pipeline (0 checked)
[ 654,62] vulkan: 260 shaders translated (581 ms), 272 pipelines made (141 from the cache, 12996 ms making, 0 ms waited for), 723 render targets made, 3668 texture uploads (8846 MB); 0 frames over 50 ms in the last 600, the slowest 23 ms
[ 654,62] vulkan: 281 pipelines of earlier runs made in the background (281 from the cache), 0 still to make
[ 654,62] vulkan: memory used and budgeted: heap 0 1932 of 5028 MB (1848 ours), heap 1 137 of 11926 MB (128 ours), heap 2 71 of 174 MB (32 ours)
[ 654,62] vulkan: caches: 97 render targets (96 MB, 7 parked), 370 textures (812 MB), 30845 buffers (49 MB); 1319 of 5028 MB in use as they count it, 0 MB freed for the budget so far
[ 654,62] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy
[ 654,62] vulkan: 2225572 rendering passes, 69256 clear commands, 172596 attachments cleared and 1 left undefined by their load op
[ 654,62] vulkan: 45352 passes (56%) ended at buffer.c:2122
[ 654,62] vulkan: 22675 passes (28%) ended at renderer.c:200
[ 654,62] vulkan: 2738 passes (3%) ended at query.c:244
[ 654,62] vulkan: 2693 passes (3%) ended at render.c:198
[ 654,62] vulkan: 2331 passes (3%) ended at cmd.c:531
[ 654,62] vulkan: 1468 passes (2%) ended at surface.c:160
[ 654,62] vulkan: 953 passes (1%) ended at dma.c:143
[ 654,62] vulkan: 600 passes (1%) ended at renderer.c:663
[ 654,62] vulkan: GPU-owned guest memory landed for the CPU 48826 times, render targets written back for an engine 0 times
[ 657,62] vulkan: display: 595 frame intervals of 17,37 ms (deviation 3,33 ms, 1st to 99th percentile 16,45 to 33,36 ms), 25 held for other than 1 refresh; the game's frames went from release to present in 31,5 ms (17,8 to 39,2), on to the display in 18,0 ms (7,1 to 31,9), 49,5 ms in all (41,1 to 62,3)
[ 657,62] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's
[ 658,63] perf: 57,6 frames a second over 5,0 s (38631 shown in all)
[ 663,63] perf: 58,2 frames a second over 5,0 s (38922 shown in all)
[ 664,93] vulkan: 10584759 draws, 47809 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 22529 finishes (97365 ms); 0 reads past queued releases (0 samples counts written on the GPU); 15695677 descriptor sets written, 5497219 reused; 3103965 draws kept the last one's shaders and pipeline (0 checked)
[ 664,93] vulkan: 260 shaders translated (581 ms), 272 pipelines made (141 from the cache, 12996 ms making, 0 ms waited for), 794 render targets made, 3746 texture uploads (8905 MB); 0 frames over 50 ms in the last 600, the slowest 28 ms
[ 664,93] vulkan: 281 pipelines of earlier runs made in the background (281 from the cache), 0 still to make
[ 664,93] vulkan: memory used and budgeted: heap 0 2052 of 5021 MB (1953 ours), heap 1 137 of 11926 MB (128 ours), heap 2 71 of 174 MB (32 ours)
[ 664,93] vulkan: caches: 146 render targets (183 MB, 38 parked), 395 textures (890 MB), 32024 buffers (39 MB); 1531 of 5021 MB in use as they count it, 0 MB freed for the budget so far
[ 664,93] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy
[ 664,93] vulkan: 2302231 rendering passes, 69256 clear commands, 175288 attachments cleared and 1 left undefined by their load op
[ 664,93] vulkan: 43396 passes (57%) ended at buffer.c:2122
[ 664,93] vulkan: 22708 passes (30%) ended at renderer.c:200
[ 664,93] vulkan: 2361 passes (3%) ended at cmd.c:531
[ 664,93] vulkan: 1833 passes (2%) ended at render.c:198
[ 664,93] vulkan: 1614 passes (2%) ended at query.c:244
[ 664,93] vulkan: 1536 passes (2%) ended at surface.c:160
[ 664,93] vulkan: 1128 passes (1%) ended at dma.c:143
[ 664,93] vulkan: 592 passes (1%) ended at buffer.c:777
[ 664,93] vulkan: GPU-owned guest memory landed for the CPU 49946 times, render targets written back for an engine 0 times
[ 668,00] vulkan: display: 598 frame intervals of 17,00 ms (deviation 2,32 ms, 1st to 99th percentile 16,49 to 33,30 ms), 12 held for other than 1 refresh; the game's frames went from release to present in 18,3 ms (1,5 to 39,9), on to the display in 23,2 ms (7,1 to 33,3), 41,1 ms in all (34,6 to 60,2)
[ 668,00] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's
[ 668,73] perf: 60,0 frames a second over 5,1 s (39228 shown in all)
[ 673,73] perf: 60,0 frames a second over 5,0 s (39528 shown in all)
[ 674,92] nvn: 39600 presents, 79201 submissions
[ 674,94] vulkan: 10687800 draws, 47809 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 23129 finishes (99297 ms); 0 reads past queued releases (0 samples counts written on the GPU); 15862900 descriptor sets written, 5536342 reused; 3137318 draws kept the last one's shaders and pipeline (0 checked)
[ 674,94] vulkan: 261 shaders translated (581 ms), 273 pipelines made (141 from the cache, 13011 ms making, 0 ms waited for), 794 render targets made, 3792 texture uploads (8920 MB); 0 frames over 50 ms in the last 600, the slowest 21 ms
[ 674,94] vulkan: 281 pipelines of earlier runs made in the background (281 from the cache), 0 still to make
[ 674,94] vulkan: memory used and budgeted: heap 0 1932 of 5012 MB (1848 ours), heap 1 137 of 11926 MB (128 ours), heap 2 75 of 170 MB (32 ours)
[ 674,94] vulkan: caches: 104 render targets (96 MB, 7 parked), 390 textures (860 MB), 25438 buffers (35 MB); 1355 of 5012 MB in use as they count it, 0 MB freed for the budget so far
[ 674,94] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy
[ 674,94] vulkan: 2339202 rendering passes, 69403 clear commands, 177688 attachments cleared and 1 left undefined by their load op
[ 674,94] vulkan: 22214 passes (60%) ended at renderer.c:200
[ 674,94] vulkan: 8665 passes (23%) ended at buffer.c:2122
[ 674,94] vulkan: 1995 passes (5%) ended at render.c:198
[ 674,94] vulkan: 654 passes (2%) ended at surface.c:160
[ 674,94] vulkan: 600 passes (2%) ended at dma.c:143
[ 674,94] vulkan: 595 passes (2%) ended at buffer.c:777
[ 674,94] vulkan: 563 passes (2%) ended at buffer.c:2050
[ 674,94] vulkan: 507 passes (1%) ended at cmd.c:531
[ 674,94] vulkan: GPU-owned guest memory landed for the CPU 51108 times, render targets written back for an engine 0 times
[ 677,99] vulkan: display: 599 frame intervals of 16,67 ms (deviation 0,18 ms, 1st to 99th percentile 16,21 to 17,00 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 3,3 ms (1,3 to 22,1), on to the display in 31,3 ms (12,5 to 33,3), 34,6 ms in all (34,3 to 34,9)
[ 677,99] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's
[ 678,73] perf: 60,0 frames a second over 5,0 s (39828 shown in all)
[ 682,59] vulkan: 1001 draws skipped while their pipelines were made (async_pipelines)
[ 683,74] perf: 60,0 frames a second over 5,0 s (40129 shown in all)
[ 684,92] vulkan: 10941389 draws, 47809 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 23729 finishes (102864 ms); 0 reads past queued releases (0 samples counts written on the GPU); 16270270 descriptor sets written, 5639568 reused; 3199948 draws kept the last one's shaders and pipeline (0 checked)
[ 684,92] vulkan: 273 shaders translated (583 ms), 279 pipelines made (141 from the cache, 13165 ms making, 0 ms waited for), 1006 render targets made, 3927 texture uploads (9015 MB); 0 frames over 50 ms in the last 600, the slowest 29 ms
[ 684,92] vulkan: 281 pipelines of earlier runs made in the background (281 from the cache), 0 still to make
[ 684,92] vulkan: memory used and budgeted: heap 0 2028 of 5028 MB (1936 ours), heap 1 137 of 11926 MB (128 ours), heap 2 71 of 174 MB (32 ours)
[ 684,92] vulkan: caches: 121 render targets (151 MB, 29 parked), 459 textures (884 MB), 10526 buffers (35 MB); 1462 of 5028 MB in use as they count it, 0 MB freed for the budget so far
[ 684,92] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy
[ 684,92] vulkan: 2401142 rendering passes, 69417 clear commands, 180068 attachments cleared and 1 left undefined by their load op
[ 684,92] vulkan: 25698 passes (41%) ended at buffer.c:2122
[ 684,92] vulkan: 23695 passes (38%) ended at renderer.c:200
[ 684,92] vulkan: 5369 passes (9%) ended at render.c:198
[ 684,92] vulkan: 1818 passes (3%) ended at cmd.c:531
[ 684,92] vulkan: 1106 passes (2%) ended at query.c:244
[ 684,92] vulkan: 937 passes (2%) ended at surface.c:160
[ 684,92] vulkan: 838 passes (1%) ended at dma.c:143
[ 684,92] vulkan: 592 passes (1%) ended at buffer.c:777
[ 684,92] vulkan: GPU-owned guest memory landed for the CPU 52294 times, render targets written back for an engine 0 times
[ 688,05] vulkan: display: 598 frame intervals of 16,72 ms (deviation 0,96 ms, 1st to 99th percentile 16,49 to 17,04 ms), 2 held for other than 1 refresh; the game's frames went from release to present in 9,7 ms (1,2 to 34,7), on to the display in 27,7 ms (10,3 to 33,2), 37,4 ms in all (34,1 to 50,8)
[ 688,05] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's
[ 688,74] perf: 59,6 frames a second over 5,0 s (40427 shown in all)
[ 693,76] perf: 58,6 frames a second over 5,0 s (40721 shown in all)
[ 695,07] vulkan: 11239224 draws, 47809 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 24329 finishes (108729 ms); 0 reads past queued releases (0 samples counts written on the GPU); 16758107 descriptor sets written, 5749309 reused; 3269915 draws kept the last one's shaders and pipeline (0 checked)
[ 695,07] vulkan: 303 shaders translated (589 ms), 304 pipelines made (149 from the cache, 14083 ms making, 0 ms waited for), 1019 render targets made, 4008 texture uploads (9054 MB); 0 frames over 50 ms in the last 600, the slowest 33 ms
[ 695,07] vulkan: 281 pipelines of earlier runs made in the background (281 from the cache), 0 still to make
[ 695,07] vulkan: memory used and budgeted: heap 0 1932 of 5041 MB (1849 ours), heap 1 137 of 11926 MB (128 ours), heap 2 71 of 174 MB (32 ours)
[ 695,07] vulkan: caches: 102 render targets (99 MB, 10 parked), 520 textures (1001 MB), 9043 buffers (30 MB); 1491 of 5041 MB in use as they count it, 0 MB freed for the budget so far
[ 695,07] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy
[ 695,07] vulkan: 2463641 rendering passes, 69417 clear commands, 182468 attachments cleared and 1 left undefined by their load op
[ 695,07] vulkan: 27202 passes (44%) ended at buffer.c:2122
[ 695,07] vulkan: 23518 passes (38%) ended at renderer.c:200
[ 695,07] vulkan: 3274 passes (5%) ended at render.c:198
[ 695,07] vulkan: 2071 passes (3%) ended at cmd.c:531
[ 695,07] vulkan: 1547 passes (2%) ended at query.c:244
[ 695,07] vulkan: 1254 passes (2%) ended at surface.c:160
[ 695,07] vulkan: 1200 passes (2%) ended at dma.c:143
[ 695,07] vulkan: 596 passes (1%) ended at buffer.c:2050
[ 695,07] vulkan: GPU-owned guest memory landed for the CPU 53433 times, render targets written back for an engine 0 times
[ 698,29] vulkan: display: 597 frame intervals of 16,86 ms (deviation 1,80 ms, 1st to 99th percentile 16,48 to 33,22 ms), 7 held for other than 1 refresh; the game's frames went from release to present in 25,0 ms (16,5 to 46,7), on to the display in 24,6 ms (9,6 to 33,3), 49,6 ms in all (43,0 to 66,4)
[ 698,29] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's
[ 698,76] perf: 60,0 frames a second over 5,0 s (41021 shown in all)
[ 703,78] perf: 60,0 frames a second over 5,0 s (41322 shown in all)
[ 705,07] nvn: 41400 presents, 82801 submissions
[ 705,07] vulkan: 11504889 draws, 47809 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 24929 finishes (113877 ms); 0 reads past queued releases (0 samples counts written on the GPU); 17193966 descriptor sets written, 5846048 reused; 3330500 draws kept the last one's shaders and pipeline (0 checked)
[ 705,07] vulkan: 310 shaders translated (590 ms), 315 pipelines made (155 from the cache, 14273 ms making, 0 ms waited for), 1178 render targets made, 4054 texture uploads (9120 MB); 0 frames over 50 ms in the last 600, the slowest 26 ms
[ 705,07] vulkan: 281 pipelines of earlier runs made in the background (281 from the cache), 0 still to make
[ 705,07] vulkan: memory used and budgeted: heap 0 1932 of 5034 MB (1848 ours), heap 1 137 of 11926 MB (128 ours), heap 2 71 of 174 MB (32 ours)
[ 705,07] vulkan: caches: 104 render targets (96 MB, 7 parked), 508 textures (1021 MB), 10236 buffers (35 MB); 1514 of 5034 MB in use as they count it, 0 MB freed for the budget so far
[ 705,07] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy
[ 705,07] vulkan: 2521856 rendering passes, 69417 clear commands, 184868 attachments cleared and 1 left undefined by their load op
[ 705,07] vulkan: 24146 passes (41%) ended at buffer.c:2122
[ 705,07] vulkan: 23203 passes (40%) ended at renderer.c:200
[ 705,07] vulkan: 3205 passes (6%) ended at render.c:198
[ 705,07] vulkan: 1779 passes (3%) ended at cmd.c:531
[ 705,07] vulkan: 1361 passes (2%) ended at query.c:244
[ 705,07] vulkan: 1046 passes (2%) ended at surface.c:160
[ 705,07] vulkan: 969 passes (2%) ended at dma.c:143
[ 705,07] vulkan: 596 passes (1%) ended at buffer.c:777
[ 705,07] vulkan: GPU-owned guest memory landed for the CPU 54611 times, render targets written back for an engine 0 times
[ 708,30] vulkan: display: 599 frame intervals of 16,67 ms (deviation 0,17 ms, 1st to 99th percentile 16,24 to 16,98 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 20,3 ms (16,2 to 31,9), on to the display in 29,2 ms (17,7 to 33,3), 49,5 ms in all (49,0 to 49,8)
[ 708,30] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's
[ 708,79] perf: 60,0 frames a second over 5,0 s (41623 shown in all)
[ 713,79] perf: 60,0 frames a second over 5,0 s (41923 shown in all)
[ 715,07] vulkan: 11719283 draws, 47809 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 25529 finishes (119870 ms); 0 reads past queued releases (0 samples counts written on the GPU); 17523667 descriptor sets written, 5945135 reused; 3374719 draws kept the last one's shaders and pipeline (0 checked)
[ 715,07] vulkan: 310 shaders translated (590 ms), 316 pipelines made (155 from the cache, 14275 ms making, 0 ms waited for), 1178 render targets made, 4069 texture uploads (9122 MB); 0 frames over 50 ms in the last 600, the slowest 21 ms
[ 715,07] vulkan: 281 pipelines of earlier runs made in the background (281 from the cache), 0 still to make
[ 715,07] vulkan: memory used and budgeted: heap 0 1932 of 5030 MB (1848 ours), heap 1 137 of 11926 MB (128 ours), heap 2 70 of 175 MB (32 ours)
[ 715,07] vulkan: caches: 104 render targets (96 MB, 7 parked), 450 textures (972 MB), 23451 buffers (36 MB); 1469 of 5030 MB in use as they count it, 0 MB freed for the budget so far
[ 715,07] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy
[ 715,07] vulkan: 2579795 rendering passes, 69455 clear commands, 187408 attachments cleared and 1 left undefined by their load op
[ 715,07] vulkan: 25552 passes (44%) ended at buffer.c:2122
[ 715,07] vulkan: 22460 passes (39%) ended at renderer.c:200
[ 715,07] vulkan: 2826 passes (5%) ended at query.c:244
[ 715,07] vulkan: 1794 passes (3%) ended at render.c:198
[ 715,07] vulkan: 1314 passes (2%) ended at cmd.c:531
[ 715,07] vulkan: 1269 passes (2%) ended at surface.c:160
[ 715,07] vulkan: 700 passes (1%) ended at dma.c:143
[ 715,07] vulkan: 600 passes (1%) ended at renderer.c:663
[ 715,07] vulkan: GPU-owned guest memory landed for the CPU 55783 times, render targets written back for an engine 0 times
[ 718,34] vulkan: display: 599 frame intervals of 16,69 ms (deviation 0,71 ms, 1st to 99th percentile 16,47 to 17,00 ms), 1 held for other than 1 refresh; the game's frames went from release to present in 19,8 ms (16,0 to 35,6), on to the display in 29,0 ms (13,5 to 33,3), 48,8 ms in all (47,2 to 49,7)
[ 718,34] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's
[ 718,79] perf: 59,8 frames a second over 5,0 s (42222 shown in all)
[ 723,79] perf: 59,6 frames a second over 5,0 s (42520 shown in all)
[ 725,12] vulkan: 12022347 draws, 47809 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 26129 finishes (125783 ms); 0 reads past queued releases (0 samples counts written on the GPU); 17999183 descriptor sets written, 6075747 reused; 3437369 draws kept the last one's shaders and pipeline (0 checked)
[ 725,12] vulkan: 310 shaders translated (590 ms), 316 pipelines made (155 from the cache, 14275 ms making, 0 ms waited for), 1178 render targets made, 4069 texture uploads (9122 MB); 0 frames over 50 ms in the last 600, the slowest 28 ms
[ 725,12] vulkan: 281 pipelines of earlier runs made in the background (281 from the cache), 0 still to make
[ 725,12] vulkan: memory used and budgeted: heap 0 1932 of 5017 MB (1848 ours), heap 1 137 of 11926 MB (128 ours), heap 2 71 of 174 MB (32 ours)
[ 725,12] vulkan: caches: 104 render targets (96 MB, 7 parked), 289 textures (782 MB), 37272 buffers (35 MB); 1280 of 5017 MB in use as they count it, 0 MB freed for the budget so far
[ 725,12] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy
[ 725,12] vulkan: 2658992 rendering passes, 69455 clear commands, 190144 attachments cleared and 1 left undefined by their load op
[ 725,12] vulkan: 44055 passes (56%) ended at buffer.c:2122
[ 725,12] vulkan: 22477 passes (28%) ended at renderer.c:200
[ 725,12] vulkan: 4200 passes (5%) ended at query.c:244
[ 725,12] vulkan: 2048 passes (3%) ended at cmd.c:531
[ 725,12] vulkan: 1700 passes (2%) ended at surface.c:160
[ 725,12] vulkan: 1564 passes (2%) ended at render.c:198
[ 725,12] vulkan: 1200 passes (2%) ended at dma.c:143
[ 725,12] vulkan: 600 passes (1%) ended at renderer.c:663
[ 725,12] vulkan: GPU-owned guest memory landed for the CPU 56974 times, render targets written back for an engine 0 times
[ 728,47] vulkan: display: 597 frame intervals of 16,72 ms (deviation 1,23 ms, 1st to 99th percentile 16,48 to 17,01 ms), 1 held for other than 1 refresh; the game's frames went from release to present in 20,5 ms (15,7 to 32,4), on to the display in 28,4 ms (18,1 to 32,6), 48,8 ms in all (47,2 to 50,0)
[ 728,47] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's
[ 728,81] perf: 60,0 frames a second over 5,0 s (42821 shown in all)
[ 733,81] perf: 60,0 frames a second over 5,0 s (43121 shown in all)
[ 735,12] nvn: 43200 presents, 86401 submissions
[ 735,12] vulkan: 12271279 draws, 47809 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 26714 finishes (131169 ms); 0 reads past queued releases (0 samples counts written on the GPU); 18394195 descriptor sets written, 6179155 reused; 3494166 draws kept the last one's shaders and pipeline (0 checked)
[ 735,12] vulkan: 312 shaders translated (590 ms), 317 pipelines made (155 from the cache, 14308 ms making, 0 ms waited for), 1185 render targets made, 4146 texture uploads (9150 MB); 0 frames over 50 ms in the last 600, the slowest 29 ms
[ 735,12] vulkan: 281 pipelines of earlier runs made in the background (281 from the cache), 0 still to make
[ 735,12] vulkan: memory used and budgeted: heap 0 1940 of 5035 MB (1856 ours), heap 1 137 of 11926 MB (128 ours), heap 2 73 of 173 MB (32 ours)
[ 735,12] vulkan: caches: 96 render targets (105 MB, 10 parked), 334 textures (814 MB), 24184 buffers (33 MB); 1306 of 5035 MB in use as they count it, 0 MB freed for the budget so far
[ 735,12] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy
[ 735,12] vulkan: 2722314 rendering passes, 69632 clear commands, 192544 attachments cleared and 1 left undefined by their load op
[ 735,12] vulkan: 25387 passes (40%) ended at buffer.c:2122
[ 735,12] vulkan: 22812 passes (36%) ended at renderer.c:200
[ 735,12] vulkan: 6167 passes (10%) ended at render.c:198
[ 735,12] vulkan: 2558 passes (4%) ended at query.c:244
[ 735,12] vulkan: 1764 passes (3%) ended at cmd.c:531
[ 735,12] vulkan: 1256 passes (2%) ended at surface.c:160
[ 735,12] vulkan: 1168 passes (2%) ended at dma.c:143
[ 735,12] vulkan: 576 passes (1%) ended at buffer.c:777
[ 735,12] vulkan: GPU-owned guest memory landed for the CPU 58403 times, render targets written back for an engine 0 times
[ 738,69] vulkan: display: 597 frame intervals of 16,69 ms (deviation 0,71 ms, 1st to 99th percentile 16,49 to 16,97 ms), 1 held for other than 1 refresh; the game's frames went from release to present in 5,7 ms (0,1 to 23,3), on to the display in 30,5 ms (23,9 to 33,2), 35,8 ms in all (32,7 to 49,8)
[ 738,69] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's
[ 738,83] perf: 60,0 frames a second over 5,0 s (43422 shown in all)
[ 743,84] perf: 60,0 frames a second over 5,0 s (43723 shown in all)
[ 745,12] vulkan: 12480640 draws, 47809 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 26995 finishes (133098 ms); 0 reads past queued releases (0 samples counts written on the GPU); 18706403 descriptor sets written, 6285695 reused; 3552118 draws kept the last one's shaders and pipeline (0 checked)
[ 745,12] vulkan: 312 shaders translated (590 ms), 317 pipelines made (155 from the cache, 14308 ms making, 0 ms waited for), 1191 render targets made, 4214 texture uploads (9168 MB); 0 frames over 50 ms in the last 600, the slowest 23 ms
[ 745,12] vulkan: 281 pipelines of earlier runs made in the background (281 from the cache), 0 still to make
[ 745,12] vulkan: memory used and budgeted: heap 0 1918 of 5041 MB (1836 ours), heap 1 137 of 11926 MB (128 ours), heap 2 70 of 175 MB (32 ours)
[ 745,12] vulkan: caches: 97 render targets (88 MB, 11 parked), 402 textures (875 MB), 29398 buffers (34 MB); 1344 of 5041 MB in use as they count it, 0 MB freed for the budget so far
[ 745,12] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy
[ 745,12] vulkan: 2767831 rendering passes, 71269 clear commands, 195508 attachments cleared and 1 left undefined by their load op
[ 745,12] vulkan: 22250 passes (49%) ended at renderer.c:200
[ 745,12] vulkan: 12723 passes (28%) ended at buffer.c:2122
[ 745,12] vulkan: 5257 passes (12%) ended at render.c:198
[ 745,12] vulkan: 1314 passes (3%) ended at cmd.c:531
[ 745,12] vulkan: 1193 passes (3%) ended at surface.c:160
[ 745,12] vulkan: 754 passes (2%) ended at query.c:244
[ 745,12] vulkan: 560 passes (1%) ended at dma.c:143
[ 745,12] vulkan: 543 passes (1%) ended at renderer.c:663
[ 745,12] vulkan: GPU-owned guest memory landed for the CPU 59215 times, render targets written back for an engine 0 times
[ 748,70] vulkan: display: 599 frame intervals of 16,67 ms (deviation 0,18 ms, 1st to 99th percentile 16,49 to 16,96 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 0,3 ms (0,1 to 2,6), on to the display in 32,5 ms (30,3 to 32,8), 32,7 ms in all (32,4 to 33,0)
[ 748,70] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's
[ 748,84] perf: 60,0 frames a second over 5,0 s (44023 shown in all)
[ 753,93] perf: 59,9 frames a second over 5,1 s (44328 shown in all)
[ 755,12] vulkan: 12701440 draws, 47809 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 26995 finishes (133098 ms); 0 reads past queued releases (0 samples counts written on the GPU); 19012792 descriptor sets written, 6420906 reused; 3620518 draws kept the last one's shaders and pipeline (0 checked)
[ 755,12] vulkan: 312 shaders translated (590 ms), 317 pipelines made (155 from the cache, 14308 ms making, 0 ms waited for), 1191 render targets made, 4214 texture uploads (9168 MB); 0 frames over 50 ms in the last 600, the slowest 17 ms
[ 755,12] vulkan: 281 pipelines of earlier runs made in the background (281 from the cache), 0 still to make
[ 755,12] vulkan: memory used and budgeted: heap 0 1918 of 5037 MB (1836 ours), heap 1 137 of 11926 MB (128 ours), heap 2 71 of 174 MB (32 ours)
[ 755,12] vulkan: caches: 97 render targets (88 MB, 11 parked), 323 textures (751 MB), 17539 buffers (21 MB); 1207 of 5037 MB in use as they count it, 0 MB freed for the budget so far
[ 755,12] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy
[ 755,12] vulkan: 2792853 rendering passes, 74269 clear commands, 199108 attachments cleared and 1 left undefined by their load op
[ 755,12] vulkan: 21600 passes (86%) ended at renderer.c:200
[ 755,12] vulkan: 1188 passes (5%) ended at surface.c:160
[ 755,12] vulkan: 1034 passes (4%) ended at cmd.c:531
[ 755,12] vulkan: 600 passes (2%) ended at renderer.c:663
[ 755,12] vulkan: 600 passes (2%) ended at render.c:198
[ 755,12] vulkan: GPU-owned guest memory landed for the CPU 59215 times, render targets written back for an engine 0 times
[ 758,73] vulkan: display: 598 frame intervals of 16,67 ms (deviation 0,19 ms, 1st to 99th percentile 16,49 to 16,98 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 0,2 ms (0,1 to 0,3), on to the display in 32,3 ms (31,9 to 32,6), 32,4 ms in all (32,1 to 32,8)
[ 758,73] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's
[ 758,93] perf: 60,0 frames a second over 5,0 s (44628 shown in all)
[ 763,95] perf: 60,0 frames a second over 5,0 s (44929 shown in all)
[ 765,12] nvn: 45000 presents, 90001 submissions
[ 765,12] vulkan: 12922240 draws, 47809 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 26995 finishes (133098 ms); 0 reads past queued releases (0 samples counts written on the GPU); 19319206 descriptor sets written, 6556092 reused; 3688918 draws kept the last one's shaders and pipeline (0 checked)
[ 765,12] vulkan: 312 shaders translated (590 ms), 317 pipelines made (155 from the cache, 14308 ms making, 0 ms waited for), 1191 render targets made, 4214 texture uploads (9168 MB); 0 frames over 50 ms in the last 600, the slowest 17 ms
[ 765,12] vulkan: 281 pipelines of earlier runs made in the background (281 from the cache), 0 still to make
[ 765,12] vulkan: memory used and budgeted: heap 0 1918 of 5037 MB (1836 ours), heap 1 137 of 11926 MB (128 ours), heap 2 73 of 173 MB (32 ours)
[ 765,12] vulkan: caches: 97 render targets (88 MB, 11 parked), 44 textures (55 MB), 2848 buffers (1 MB); 488 of 5037 MB in use as they count it, 0 MB freed for the budget so far
[ 765,12] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy
[ 765,12] vulkan: 2817900 rendering passes, 77269 clear commands, 202708 attachments cleared and 1 left undefined by their load op
[ 765,12] vulkan: 21600 passes (86%) ended at renderer.c:200
[ 765,12] vulkan: 1192 passes (5%) ended at surface.c:160
[ 765,12] vulkan: 1055 passes (4%) ended at cmd.c:531
[ 765,12] vulkan: 600 passes (2%) ended at renderer.c:663
[ 765,12] vulkan: 600 passes (2%) ended at render.c:198
[ 765,12] vulkan: GPU-owned guest memory landed for the CPU 59215 times, render targets written back for an engine 0 times
[ 768,75] vulkan: display: 599 frame intervals of 16,67 ms (deviation 0,18 ms, 1st to 99th percentile 16,47 to 16,98 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 0,2 ms (0,1 to 0,3), on to the display in 32,0 ms (31,7 to 32,3), 32,2 ms in all (31,9 to 32,5)
[ 768,75] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's
[ 768,95] perf: 60,0 frames a second over 5,0 s (45229 shown in all)
[ 773,97] perf: 60,0 frames a second over 5,0 s (45530 shown in all)
[ 775,12] vulkan: 13143040 draws, 47809 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 26995 finishes (133098 ms); 0 reads past queued releases (0 samples counts written on the GPU); 19625596 descriptor sets written, 6691302 reused; 3757318 draws kept the last one's shaders and pipeline (0 checked)
[ 775,12] vulkan: 312 shaders translated (590 ms), 317 pipelines made (155 from the cache, 14308 ms making, 0 ms waited for), 1191 render targets made, 4214 texture uploads (9168 MB); 0 frames over 50 ms in the last 600, the slowest 17 ms
[ 775,12] vulkan: 281 pipelines of earlier runs made in the background (281 from the cache), 0 still to make
[ 775,12] vulkan: memory used and budgeted: heap 0 1918 of 5020 MB (1836 ours), heap 1 137 of 11926 MB (128 ours), heap 2 78 of 167 MB (32 ours)
[ 775,12] vulkan: caches: 97 render targets (88 MB, 11 parked), 44 textures (55 MB), 2848 buffers (1 MB); 488 of 5020 MB in use as they count it, 0 MB freed for the budget so far
[ 775,12] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy
[ 775,12] vulkan: 2842937 rendering passes, 80269 clear commands, 206308 attachments cleared and 1 left undefined by their load op
[ 775,12] vulkan: 21600 passes (86%) ended at renderer.c:200
[ 775,12] vulkan: 1191 passes (5%) ended at surface.c:160
[ 775,12] vulkan: 1046 passes (4%) ended at cmd.c:531
[ 775,12] vulkan: 600 passes (2%) ended at renderer.c:663
[ 775,12] vulkan: 600 passes (2%) ended at render.c:198
[ 775,12] vulkan: GPU-owned guest memory landed for the CPU 59215 times, render targets written back for an engine 0 times
[ 778,80] vulkan: display: 598 frame intervals of 16,67 ms (deviation 0,23 ms, 1st to 99th percentile 16,17 to 17,29 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 0,2 ms (0,1 to 0,5), on to the display in 31,8 ms (31,4 to 32,3), 32,0 ms in all (31,6 to 32,5)
[ 778,80] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's
[ 778,97] perf: 60,0 frames a second over 5,0 s (45830 shown in all)
[ 783,97] perf: 60,0 frames a second over 5,0 s (46130 shown in all)
[ 785,12] vulkan: 13363840 draws, 47809 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 26995 finishes (133098 ms); 0 reads past queued releases (0 samples counts written on the GPU); 19931989 descriptor sets written, 6826509 reused; 3825718 draws kept the last one's shaders and pipeline (0 checked)
[ 785,12] vulkan: 312 shaders translated (590 ms), 317 pipelines made (155 from the cache, 14308 ms making, 0 ms waited for), 1191 render targets made, 4214 texture uploads (9168 MB); 0 frames over 50 ms in the last 600, the slowest 17 ms
[ 785,12] vulkan: 281 pipelines of earlier runs made in the background (281 from the cache), 0 still to make
[ 785,12] vulkan: memory used and budgeted: heap 0 1918 of 5027 MB (1836 ours), heap 1 137 of 11926 MB (128 ours), heap 2 71 of 174 MB (32 ours)
[ 785,12] vulkan: caches: 97 render targets (88 MB, 11 parked), 44 textures (55 MB), 2848 buffers (1 MB); 488 of 5027 MB in use as they count it, 0 MB freed for the budget so far
[ 785,12] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy
[ 785,12] vulkan: 2867962 rendering passes, 83269 clear commands, 209908 attachments cleared and 1 left undefined by their load op
[ 785,12] vulkan: 21600 passes (86%) ended at renderer.c:200
[ 785,12] vulkan: 1185 passes (5%) ended at surface.c:160
[ 785,12] vulkan: 1040 passes (4%) ended at cmd.c:531
[ 785,12] vulkan: 600 passes (2%) ended at renderer.c:663
[ 785,12] vulkan: 600 passes (2%) ended at render.c:198
[ 785,12] vulkan: GPU-owned guest memory landed for the CPU 59215 times, render targets written back for an engine 0 times
[ 788,82] vulkan: display: 599 frame intervals of 16,67 ms (deviation 0,19 ms, 1st to 99th percentile 16,20 to 16,98 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 0,2 ms (0,1 to 0,3), on to the display in 31,5 ms (31,1 to 31,8), 31,6 ms in all (31,3 to 32,0)
[ 788,82] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's
[ 788,98] perf: 60,0 frames a second over 5,0 s (46431 shown in all)
[ 794,00] perf: 60,0 frames a second over 5,0 s (46732 shown in all)
[ 795,12] nvn: 46800 presents, 93601 submissions
[ 795,12] vulkan: 13584640 draws, 47809 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 26995 finishes (133098 ms); 0 reads past queued releases (0 samples counts written on the GPU); 20238379 descriptor sets written, 6961719 reused; 3894118 draws kept the last one's shaders and pipeline (0 checked)
[ 795,12] vulkan: 312 shaders translated (590 ms), 317 pipelines made (155 from the cache, 14308 ms making, 0 ms waited for), 1191 render targets made, 4214 texture uploads (9168 MB); 0 frames over 50 ms in the last 600, the slowest 16 ms
[ 795,12] vulkan: 281 pipelines of earlier runs made in the background (281 from the cache), 0 still to make
[ 795,12] vulkan: memory used and budgeted: heap 0 1918 of 5035 MB (1836 ours), heap 1 137 of 11926 MB (128 ours), heap 2 72 of 173 MB (32 ours)
[ 795,12] vulkan: caches: 97 render targets (88 MB, 11 parked), 44 textures (55 MB), 2848 buffers (1 MB); 488 of 5035 MB in use as they count it, 0 MB freed for the budget so far
[ 795,12] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy
[ 795,12] vulkan: 2892986 rendering passes, 86269 clear commands, 213508 attachments cleared and 1 left undefined by their load op
[ 795,12] vulkan: 21600 passes (86%) ended at renderer.c:200
[ 795,12] vulkan: 1189 passes (5%) ended at surface.c:160
[ 795,12] vulkan: 1035 passes (4%) ended at cmd.c:531
[ 795,12] vulkan: 600 passes (2%) ended at renderer.c:663
[ 795,12] vulkan: 600 passes (2%) ended at render.c:198
[ 795,12] vulkan: GPU-owned guest memory landed for the CPU 59215 times, render targets written back for an engine 0 times
[ 798,88] vulkan: display: 598 frame intervals of 16,67 ms (deviation 0,21 ms, 1st to 99th percentile 16,18 to 17,03 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 0,2 ms (0,1 to 0,4), on to the display in 31,2 ms (30,8 to 31,7), 31,4 ms in all (31,0 to 31,8)
[ 798,88] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's
[ 799,00] perf: 60,0 frames a second over 5,0 s (47032 shown in all)
[ 804,00] perf: 60,0 frames a second over 5,0 s (47332 shown in all)
[ 805,12] vulkan: 13805440 draws, 47809 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 26995 finishes (133098 ms); 0 reads past queued releases (0 samples counts written on the GPU); 20544803 descriptor sets written, 7096895 reused; 3962518 draws kept the last one's shaders and pipeline (0 checked)
[ 805,12] vulkan: 312 shaders translated (590 ms), 317 pipelines made (155 from the cache, 14308 ms making, 0 ms waited for), 1191 render targets made, 4214 texture uploads (9168 MB); 0 frames over 50 ms in the last 600, the slowest 18 ms
[ 805,12] vulkan: 281 pipelines of earlier runs made in the background (281 from the cache), 0 still to make
[ 805,12] vulkan: memory used and budgeted: heap 0 1918 of 5029 MB (1836 ours), heap 1 137 of 11926 MB (128 ours), heap 2 70 of 175 MB (32 ours)
[ 805,12] vulkan: caches: 97 render targets (88 MB, 11 parked), 44 textures (55 MB), 2848 buffers (1 MB); 488 of 5029 MB in use as they count it, 0 MB freed for the budget so far
[ 805,12] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy
[ 805,12] vulkan: 2918051 rendering passes, 89269 clear commands, 217108 attachments cleared and 1 left undefined by their load op
[ 805,12] vulkan: 21600 passes (86%) ended at renderer.c:200
[ 805,12] vulkan: 1196 passes (5%) ended at surface.c:160
[ 805,12] vulkan: 1069 passes (4%) ended at cmd.c:531
[ 805,12] vulkan: 600 passes (2%) ended at renderer.c:663
[ 805,12] vulkan: 600 passes (2%) ended at render.c:198
[ 805,12] vulkan: GPU-owned guest memory landed for the CPU 59215 times, render targets written back for an engine 0 times
[ 808,87] vulkan: display: 599 frame intervals of 16,67 ms (deviation 0,20 ms, 1st to 99th percentile 16,18 to 17,26 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 0,2 ms (0,1 to 0,4), on to the display in 30,9 ms (30,6 to 31,3), 31,1 ms in all (30,8 to 31,5)
[ 808,87] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's
[ 809,00] perf: 60,0 frames a second over 5,0 s (47632 shown in all)
[ 814,02] perf: 60,0 frames a second over 5,0 s (47933 shown in all)
[ 815,12] vulkan: 14026240 draws, 47809 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 26995 finishes (133098 ms); 0 reads past queued releases (0 samples counts written on the GPU); 20851191 descriptor sets written, 7232107 reused; 4030918 draws kept the last one's shaders and pipeline (0 checked)
[ 815,12] vulkan: 312 shaders translated (590 ms), 317 pipelines made (155 from the cache, 14308 ms making, 0 ms waited for), 1191 render targets made, 4214 texture uploads (9168 MB); 0 frames over 50 ms in the last 600, the slowest 17 ms
[ 815,12] vulkan: 281 pipelines of earlier runs made in the background (281 from the cache), 0 still to make
[ 815,12] vulkan: memory used and budgeted: heap 0 1918 of 5026 MB (1836 ours), heap 1 137 of 11926 MB (128 ours), heap 2 71 of 174 MB (32 ours)
[ 815,12] vulkan: caches: 97 render targets (88 MB, 11 parked), 44 textures (55 MB), 2848 buffers (1 MB); 488 of 5026 MB in use as they count it, 0 MB freed for the budget so far
[ 815,12] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy
[ 815,12] vulkan: 2943082 rendering passes, 92269 clear commands, 220708 attachments cleared and 1 left undefined by their load op
[ 815,12] vulkan: 21600 passes (86%) ended at renderer.c:200
[ 815,12] vulkan: 1194 passes (5%) ended at surface.c:160
[ 815,12] vulkan: 1037 passes (4%) ended at cmd.c:531
[ 815,12] vulkan: 600 passes (2%) ended at renderer.c:663
[ 815,12] vulkan: 600 passes (2%) ended at render.c:198
[ 815,12] vulkan: GPU-owned guest memory landed for the CPU 59215 times, render targets written back for an engine 0 times
[ 818,85] vulkan: display: 599 frame intervals of 16,67 ms (deviation 0,18 ms, 1st to 99th percentile 16,48 to 16,97 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 0,2 ms (0,1 to 0,4), on to the display in 30,6 ms (30,3 to 31,0), 30,8 ms in all (30,5 to 31,2)
[ 818,85] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's
[ 819,03] perf: 60,0 frames a second over 5,0 s (48234 shown in all)
[ 824,05] perf: 60,0 frames a second over 5,0 s (48535 shown in all)
[ 825,12] nvn: 48600 presents, 97201 submissions
[ 825,12] vulkan: 14247040 draws, 47809 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 26995 finishes (133098 ms); 0 reads past queued releases (0 samples counts written on the GPU); 21157599 descriptor sets written, 7367299 reused; 4099318 draws kept the last one's shaders and pipeline (0 checked)
[ 825,12] vulkan: 312 shaders translated (590 ms), 317 pipelines made (155 from the cache, 14308 ms making, 0 ms waited for), 1191 render targets made, 4214 texture uploads (9168 MB); 0 frames over 50 ms in the last 600, the slowest 17 ms
[ 825,12] vulkan: 281 pipelines of earlier runs made in the background (281 from the cache), 0 still to make
[ 825,12] vulkan: memory used and budgeted: heap 0 1918 of 5029 MB (1836 ours), heap 1 137 of 11926 MB (128 ours), heap 2 70 of 175 MB (32 ours)
[ 825,12] vulkan: caches: 97 render targets (88 MB, 11 parked), 44 textures (55 MB), 2848 buffers (1 MB); 488 of 5029 MB in use as they count it, 0 MB freed for the budget so far
[ 825,12] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy
[ 825,12] vulkan: 2968107 rendering passes, 95269 clear commands, 224308 attachments cleared and 1 left undefined by their load op
[ 825,12] vulkan: 21600 passes (86%) ended at renderer.c:200
[ 825,12] vulkan: 1186 passes (5%) ended at surface.c:160
[ 825,12] vulkan: 1039 passes (4%) ended at cmd.c:531
[ 825,12] vulkan: 600 passes (2%) ended at renderer.c:663
[ 825,12] vulkan: 600 passes (2%) ended at render.c:198
[ 825,12] vulkan: GPU-owned guest memory landed for the CPU 59215 times, render targets written back for an engine 0 times
[ 828,87] vulkan: display: 599 frame intervals of 16,67 ms (deviation 0,17 ms, 1st to 99th percentile 16,50 to 16,97 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 0,2 ms (0,1 to 0,3), on to the display in 30,4 ms (30,0 to 30,7), 30,5 ms in all (30,3 to 30,8)
[ 828,87] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's
[ 829,05] perf: 60,0 frames a second over 5,0 s (48835 shown in all)
[ 834,05] perf: 60,0 frames a second over 5,0 s (49135 shown in all)
[ 835,12] vulkan: 14467840 draws, 47809 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 26995 finishes (133098 ms); 0 reads past queued releases (0 samples counts written on the GPU); 21463984 descriptor sets written, 7502514 reused; 4167718 draws kept the last one's shaders and pipeline (0 checked)
[ 835,12] vulkan: 312 shaders translated (590 ms), 317 pipelines made (155 from the cache, 14308 ms making, 0 ms waited for), 1191 render targets made, 4214 texture uploads (9168 MB); 0 frames over 50 ms in the last 600, the slowest 30 ms
[ 835,12] vulkan: 281 pipelines of earlier runs made in the background (281 from the cache), 0 still to make
[ 835,12] vulkan: memory used and budgeted: heap 0 1918 of 5040 MB (1836 ours), heap 1 137 of 11926 MB (128 ours), heap 2 71 of 174 MB (32 ours)
[ 835,12] vulkan: caches: 97 render targets (88 MB, 11 parked), 44 textures (55 MB), 2848 buffers (1 MB); 488 of 5040 MB in use as they count it, 0 MB freed for the budget so far
[ 835,12] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy
[ 835,12] vulkan: 2993128 rendering passes, 98269 clear commands, 227908 attachments cleared and 1 left undefined by their load op
[ 835,12] vulkan: 21600 passes (86%) ended at renderer.c:200
[ 835,12] vulkan: 1189 passes (5%) ended at surface.c:160
[ 835,12] vulkan: 1032 passes (4%) ended at cmd.c:531
[ 835,12] vulkan: 600 passes (2%) ended at renderer.c:663
[ 835,12] vulkan: 600 passes (2%) ended at render.c:198
[ 835,12] vulkan: GPU-owned guest memory landed for the CPU 59215 times, render targets written back for an engine 0 times
[ 839,07] vulkan: display: 598 frame intervals of 16,69 ms (deviation 0,70 ms, 1st to 99th percentile 16,49 to 16,97 ms), 1 held for other than 1 refresh; the game's frames went from release to present in 0,3 ms (0,1 to 5,3), on to the display in 30,1 ms (29,8 to 30,4), 30,3 ms in all (30,0 to 30,5)
[ 839,07] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's
[ 839,07] perf: 60,0 frames a second over 5,0 s (49436 shown in all)
[ 844,08] perf: 60,0 frames a second over 5,0 s (49737 shown in all)
[ 845,12] vulkan: 14688640 draws, 47809 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 26995 finishes (133098 ms); 0 reads past queued releases (0 samples counts written on the GPU); 21770343 descriptor sets written, 7637755 reused; 4236118 draws kept the last one's shaders and pipeline (0 checked)
[ 845,12] vulkan: 312 shaders translated (590 ms), 317 pipelines made (155 from the cache, 14308 ms making, 0 ms waited for), 1191 render targets made, 4214 texture uploads (9168 MB); 0 frames over 50 ms in the last 600, the slowest 16 ms
[ 845,12] vulkan: 281 pipelines of earlier runs made in the background (281 from the cache), 0 still to make
[ 845,12] vulkan: memory used and budgeted: heap 0 1918 of 5027 MB (1836 ours), heap 1 137 of 11926 MB (128 ours), heap 2 71 of 174 MB (32 ours)
[ 845,12] vulkan: caches: 96 render targets (86 MB, 10 parked), 44 textures (55 MB), 2848 buffers (1 MB); 486 of 5027 MB in use as they count it, 0 MB freed for the budget so far
[ 845,12] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy
[ 845,12] vulkan: 3018116 rendering passes, 101269 clear commands, 231508 attachments cleared and 1 left undefined by their load op
[ 845,12] vulkan: 21600 passes (86%) ended at renderer.c:200
[ 845,12] vulkan: 1187 passes (5%) ended at surface.c:160
[ 845,12] vulkan: 1001 passes (4%) ended at cmd.c:531
[ 845,12] vulkan: 600 passes (2%) ended at renderer.c:663
[ 845,12] vulkan: 600 passes (2%) ended at render.c:198
[ 845,12] vulkan: GPU-owned guest memory landed for the CPU 59215 times, render targets written back for an engine 0 times
[ 849,05] vulkan: display: 599 frame intervals of 16,67 ms (deviation 0,18 ms, 1st to 99th percentile 16,43 to 16,99 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 0,2 ms (0,1 to 0,3), on to the display in 29,8 ms (29,5 to 30,1), 30,0 ms in all (29,7 to 30,3)
[ 849,05] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's
[ 849,10] perf: 60,0 frames a second over 5,0 s (50038 shown in all)
[ 854,10] perf: 60,0 frames a second over 5,0 s (50338 shown in all)
[ 855,12] nvn: 50400 presents, 100801 submissions
[ 855,12] vulkan: 14909440 draws, 47809 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 26995 finishes (133098 ms); 0 reads past queued releases (0 samples counts written on the GPU); 22076725 descriptor sets written, 7772973 reused; 4304518 draws kept the last one's shaders and pipeline (0 checked)
[ 855,12] vulkan: 312 shaders translated (590 ms), 317 pipelines made (155 from the cache, 14308 ms making, 0 ms waited for), 1191 render targets made, 4214 texture uploads (9168 MB); 0 frames over 50 ms in the last 600, the slowest 17 ms
[ 855,12] vulkan: 281 pipelines of earlier runs made in the background (281 from the cache), 0 still to make
[ 855,12] vulkan: memory used and budgeted: heap 0 1916 of 5039 MB (1834 ours), heap 1 137 of 11926 MB (128 ours), heap 2 70 of 175 MB (32 ours)
[ 855,12] vulkan: caches: 96 render targets (86 MB, 10 parked), 44 textures (55 MB), 2848 buffers (1 MB); 486 of 5039 MB in use as they count it, 0 MB freed for the budget so far
[ 855,12] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy
[ 855,12] vulkan: 3043125 rendering passes, 104269 clear commands, 235108 attachments cleared and 1 left undefined by their load op
[ 855,12] vulkan: 21600 passes (86%) ended at renderer.c:200
[ 855,12] vulkan: 1187 passes (5%) ended at surface.c:160
[ 855,12] vulkan: 1022 passes (4%) ended at cmd.c:531
[ 855,12] vulkan: 600 passes (2%) ended at renderer.c:663
[ 855,12] vulkan: 600 passes (2%) ended at render.c:198
[ 855,12] vulkan: GPU-owned guest memory landed for the CPU 59215 times, render targets written back for an engine 0 times
[ 859,03] vulkan: display: 599 frame intervals of 16,67 ms (deviation 0,18 ms, 1st to 99th percentile 16,38 to 17,00 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 0,2 ms (0,1 to 0,4), on to the display in 29,5 ms (29,2 to 29,9), 29,7 ms in all (29,4 to 30,0)
[ 859,03] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's
[ 859,12] perf: 60,0 frames a second over 5,0 s (50639 shown in all)
[ 864,13] perf: 60,0 frames a second over 5,0 s (50940 shown in all)
[ 865,12] vulkan: 15130240 draws, 47809 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 26995 finishes (133098 ms); 0 reads past queued releases (0 samples counts written on the GPU); 22383065 descriptor sets written, 7908233 reused; 4372918 draws kept the last one's shaders and pipeline (0 checked)
[ 865,12] vulkan: 312 shaders translated (590 ms), 317 pipelines made (155 from the cache, 14308 ms making, 0 ms waited for), 1191 render targets made, 4214 texture uploads (9168 MB); 0 frames over 50 ms in the last 600, the slowest 17 ms
[ 865,12] vulkan: 281 pipelines of earlier runs made in the background (281 from the cache), 0 still to make
[ 865,12] vulkan: memory used and budgeted: heap 0 1916 of 5034 MB (1834 ours), heap 1 137 of 11926 MB (128 ours), heap 2 74 of 171 MB (32 ours)
[ 865,12] vulkan: caches: 96 render targets (86 MB, 10 parked), 44 textures (55 MB), 2848 buffers (1 MB); 486 of 5034 MB in use as they count it, 0 MB freed for the budget so far
[ 865,12] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy
[ 865,12] vulkan: 3068099 rendering passes, 107269 clear commands, 238708 attachments cleared and 1 left undefined by their load op
[ 865,12] vulkan: 21600 passes (86%) ended at renderer.c:200
[ 865,12] vulkan: 1187 passes (5%) ended at surface.c:160
[ 865,12] vulkan: 987 passes (4%) ended at cmd.c:531
[ 865,12] vulkan: 600 passes (2%) ended at renderer.c:663
[ 865,12] vulkan: 600 passes (2%) ended at render.c:198
[ 865,12] vulkan: GPU-owned guest memory landed for the CPU 59215 times, render targets written back for an engine 0 times
[ 869,02] vulkan: display: 599 frame intervals of 16,67 ms (deviation 0,17 ms, 1st to 99th percentile 16,49 to 16,99 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 0,2 ms (0,1 to 0,4), on to the display in 29,3 ms (29,0 to 29,6), 29,5 ms in all (29,2 to 29,8)
[ 869,02] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's
[ 869,13] perf: 60,0 frames a second over 5,0 s (51240 shown in all)
[ 874,15] perf: 60,0 frames a second over 5,0 s (51541 shown in all)
[ 875,12] vulkan: 15351040 draws, 47809 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 26995 finishes (133098 ms); 0 reads past queued releases (0 samples counts written on the GPU); 22689399 descriptor sets written, 8043499 reused; 4441318 draws kept the last one's shaders and pipeline (0 checked)
[ 875,12] vulkan: 312 shaders translated (590 ms), 317 pipelines made (155 from the cache, 14308 ms making, 0 ms waited for), 1191 render targets made, 4214 texture uploads (9168 MB); 0 frames over 50 ms in the last 600, the slowest 29 ms
[ 875,12] vulkan: 281 pipelines of earlier runs made in the background (281 from the cache), 0 still to make
[ 875,12] vulkan: memory used and budgeted: heap 0 1916 of 5040 MB (1834 ours), heap 1 137 of 11926 MB (128 ours), heap 2 71 of 174 MB (32 ours)
[ 875,12] vulkan: caches: 96 render targets (86 MB, 10 parked), 44 textures (55 MB), 2848 buffers (1 MB); 486 of 5040 MB in use as they count it, 0 MB freed for the budget so far
[ 875,12] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy
[ 875,12] vulkan: 3093066 rendering passes, 110269 clear commands, 242308 attachments cleared and 1 left undefined by their load op
[ 875,12] vulkan: 21600 passes (87%) ended at renderer.c:200
[ 875,12] vulkan: 1178 passes (5%) ended at surface.c:160
[ 875,12] vulkan: 989 passes (4%) ended at cmd.c:531
[ 875,12] vulkan: 600 passes (2%) ended at renderer.c:663
[ 875,12] vulkan: 600 passes (2%) ended at render.c:198
[ 875,12] vulkan: GPU-owned guest memory landed for the CPU 59215 times, render targets written back for an engine 0 times
[ 879,17] perf: 60,0 frames a second over 5,0 s (51842 shown in all)
[ 879,36] vulkan: display: 598 frame intervals of 16,72 ms (deviation 0,93 ms, 1st to 99th percentile 16,50 to 16,97 ms), 2 held for other than 1 refresh; the game's frames went from release to present in 0,4 ms (0,1 to 8,1), on to the display in 29,1 ms (28,6 to 29,3), 29,2 ms in all (28,9 to 29,5)
[ 879,36] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's
[ 884,18] perf: 60,0 frames a second over 5,0 s (52143 shown in all)
[ 885,12] nvn: 52200 presents, 104401 submissions
[ 885,12] vulkan: 15571840 draws, 47809 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 26995 finishes (133098 ms); 0 reads past queued releases (0 samples counts written on the GPU); 22995778 descriptor sets written, 8178720 reused; 4509718 draws kept the last one's shaders and pipeline (0 checked)
[ 885,12] vulkan: 312 shaders translated (590 ms), 317 pipelines made (155 from the cache, 14308 ms making, 0 ms waited for), 1191 render targets made, 4214 texture uploads (9168 MB); 0 frames over 50 ms in the last 600, the slowest 27 ms
[ 885,12] vulkan: 281 pipelines of earlier runs made in the background (281 from the cache), 0 still to make
[ 885,12] vulkan: memory used and budgeted: heap 0 1916 of 5036 MB (1834 ours), heap 1 137 of 11926 MB (128 ours), heap 2 71 of 174 MB (32 ours)
[ 885,12] vulkan: caches: 96 render targets (86 MB, 10 parked), 44 textures (55 MB), 2848 buffers (1 MB); 486 of 5036 MB in use as they count it, 0 MB freed for the budget so far
[ 885,12] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy
[ 885,12] vulkan: 3118077 rendering passes, 113269 clear commands, 245908 attachments cleared and 1 left undefined by their load op
[ 885,12] vulkan: 21600 passes (86%) ended at renderer.c:200
[ 885,12] vulkan: 1194 passes (5%) ended at surface.c:160
[ 885,12] vulkan: 1017 passes (4%) ended at cmd.c:531
[ 885,12] vulkan: 600 passes (2%) ended at renderer.c:663
[ 885,12] vulkan: 600 passes (2%) ended at render.c:198
[ 885,12] vulkan: GPU-owned guest memory landed for the CPU 59215 times, render targets written back for an engine 0 times
[ 889,20] perf: 60,0 frames a second over 5,0 s (52444 shown in all)
[ 889,38] vulkan: display: 599 frame intervals of 16,67 ms (deviation 0,18 ms, 1st to 99th percentile 16,47 to 16,98 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 0,2 ms (0,1 to 0,4), on to the display in 28,7 ms (28,4 to 29,1), 28,9 ms in all (28,6 to 29,2)
[ 889,38] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's
[ 894,20] perf: 60,0 frames a second over 5,0 s (52744 shown in all)
[ 895,12] vulkan: 15792640 draws, 47809 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 26995 finishes (133098 ms); 0 reads past queued releases (0 samples counts written on the GPU); 23302218 descriptor sets written, 8313880 reused; 4578118 draws kept the last one's shaders and pipeline (0 checked)
[ 895,12] vulkan: 312 shaders translated (590 ms), 317 pipelines made (155 from the cache, 14308 ms making, 0 ms waited for), 1191 render targets made, 4214 texture uploads (9168 MB); 0 frames over 50 ms in the last 600, the slowest 17 ms
[ 895,12] vulkan: 281 pipelines of earlier runs made in the background (281 from the cache), 0 still to make
[ 895,12] vulkan: memory used and budgeted: heap 0 1916 of 5035 MB (1834 ours), heap 1 137 of 11926 MB (128 ours), heap 2 72 of 173 MB (32 ours)
[ 895,12] vulkan: caches: 95 render targets (85 MB, 9 parked), 44 textures (55 MB), 2848 buffers (1 MB); 486 of 5035 MB in use as they count it, 0 MB freed for the budget so far
[ 895,12] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy
[ 895,12] vulkan: 3143142 rendering passes, 116269 clear commands, 249508 attachments cleared and 1 left undefined by their load op
[ 895,12] vulkan: 21600 passes (86%) ended at renderer.c:200
[ 895,12] vulkan: 1193 passes (5%) ended at surface.c:160
[ 895,12] vulkan: 1072 passes (4%) ended at cmd.c:531
[ 895,12] vulkan: 600 passes (2%) ended at renderer.c:663
[ 895,12] vulkan: 600 passes (2%) ended at render.c:198
[ 895,12] vulkan: GPU-owned guest memory landed for the CPU 59215 times, render targets written back for an engine 0 times
[ 899,22] perf: 60,0 frames a second over 5,0 s (53045 shown in all)
[ 899,45] vulkan: display: 596 frame intervals of 16,67 ms (deviation 0,17 ms, 1st to 99th percentile 16,49 to 16,98 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 0,2 ms (0,1 to 0,5), on to the display in 28,4 ms (28,0 to 28,8), 28,6 ms in all (28,4 to 28,9)
[ 899,45] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's
[ 904,23] perf: 60,0 frames a second over 5,0 s (53346 shown in all)
[ 905,12] vulkan: 16013440 draws, 47809 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 26995 finishes (133098 ms); 0 reads past queued releases (0 samples counts written on the GPU); 23608657 descriptor sets written, 8449041 reused; 4646518 draws kept the last one's shaders and pipeline (0 checked)
[ 905,12] vulkan: 312 shaders translated (590 ms), 317 pipelines made (155 from the cache, 14308 ms making, 0 ms waited for), 1191 render targets made, 4214 texture uploads (9168 MB); 0 frames over 50 ms in the last 600, the slowest 19 ms
[ 905,12] vulkan: 281 pipelines of earlier runs made in the background (281 from the cache), 0 still to make
[ 905,12] vulkan: memory used and budgeted: heap 0 1916 of 5026 MB (1834 ours), heap 1 137 of 11926 MB (128 ours), heap 2 73 of 172 MB (32 ours)
[ 905,12] vulkan: caches: 95 render targets (85 MB, 9 parked), 43 textures (47 MB), 2848 buffers (1 MB); 477 of 5026 MB in use as they count it, 0 MB freed for the budget so far
[ 905,12] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy
[ 905,12] vulkan: 3168201 rendering passes, 119269 clear commands, 253108 attachments cleared and 1 left undefined by their load op
[ 905,12] vulkan: 21600 passes (86%) ended at renderer.c:200
[ 905,12] vulkan: 1189 passes (5%) ended at surface.c:160
[ 905,12] vulkan: 1070 passes (4%) ended at cmd.c:531
[ 905,12] vulkan: 600 passes (2%) ended at renderer.c:663
[ 905,12] vulkan: 600 passes (2%) ended at render.c:198
[ 905,12] vulkan: GPU-owned guest memory landed for the CPU 59215 times, render targets written back for an engine 0 times
[ 909,23] perf: 60,0 frames a second over 5,0 s (53646 shown in all)
[ 909,43] vulkan: display: 599 frame intervals of 16,67 ms (deviation 0,17 ms, 1st to 99th percentile 16,50 to 16,97 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 0,2 ms (0,1 to 0,4), on to the display in 28,2 ms (27,8 to 28,5), 28,4 ms in all (28,1 to 28,7)
[ 909,43] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's
[ 914,25] perf: 60,0 frames a second over 5,0 s (53947 shown in all)
[ 915,12] nvn: 54000 presents, 108001 submissions
[ 915,12] vulkan: 16234240 draws, 47809 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 26995 finishes (133098 ms); 0 reads past queued releases (0 samples counts written on the GPU); 23915074 descriptor sets written, 8584224 reused; 4714918 draws kept the last one's shaders and pipeline (0 checked)
[ 915,12] vulkan: 312 shaders translated (590 ms), 317 pipelines made (155 from the cache, 14308 ms making, 0 ms waited for), 1191 render targets made, 4214 texture uploads (9168 MB); 0 frames over 50 ms in the last 600, the slowest 17 ms
[ 915,12] vulkan: 281 pipelines of earlier runs made in the background (281 from the cache), 0 still to make
[ 915,12] vulkan: memory used and budgeted: heap 0 1916 of 5027 MB (1834 ours), heap 1 137 of 11926 MB (128 ours), heap 2 70 of 175 MB (32 ours)
[ 915,12] vulkan: caches: 95 render targets (85 MB, 9 parked), 43 textures (47 MB), 2848 buffers (1 MB); 477 of 5027 MB in use as they count it, 0 MB freed for the budget so far
[ 915,12] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy
[ 915,12] vulkan: 3193233 rendering passes, 122269 clear commands, 256708 attachments cleared and 1 left undefined by their load op
[ 915,12] vulkan: 21600 passes (86%) ended at renderer.c:200
[ 915,12] vulkan: 1185 passes (5%) ended at surface.c:160
[ 915,12] vulkan: 1047 passes (4%) ended at cmd.c:531
[ 915,12] vulkan: 600 passes (2%) ended at renderer.c:663
[ 915,12] vulkan: 600 passes (2%) ended at render.c:198
[ 915,12] vulkan: GPU-owned guest memory landed for the CPU 59215 times, render targets written back for an engine 0 times
[ 919,27] perf: 60,0 frames a second over 5,0 s (54248 shown in all)
[ 919,41] vulkan: display: 599 frame intervals of 16,67 ms (deviation 0,17 ms, 1st to 99th percentile 16,49 to 16,98 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 0,2 ms (0,1 to 0,3), on to the display in 27,9 ms (27,6 to 28,2), 28,1 ms in all (27,8 to 28,4)
[ 919,41] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's
[ 924,27] perf: 60,0 frames a second over 5,0 s (54548 shown in all)
[ 925,12] vulkan: 16455040 draws, 47809 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 26995 finishes (133098 ms); 0 reads past queued releases (0 samples counts written on the GPU); 24221498 descriptor sets written, 8719400 reused; 4783318 draws kept the last one's shaders and pipeline (0 checked)
[ 925,12] vulkan: 312 shaders translated (590 ms), 317 pipelines made (155 from the cache, 14308 ms making, 0 ms waited for), 1191 render targets made, 4214 texture uploads (9168 MB); 0 frames over 50 ms in the last 600, the slowest 16 ms
[ 925,12] vulkan: 281 pipelines of earlier runs made in the background (281 from the cache), 0 still to make
[ 925,12] vulkan: memory used and budgeted: heap 0 1916 of 5029 MB (1834 ours), heap 1 137 of 11926 MB (128 ours), heap 2 71 of 174 MB (32 ours)
[ 925,12] vulkan: caches: 95 render targets (85 MB, 9 parked), 43 textures (47 MB), 2848 buffers (1 MB); 477 of 5029 MB in use as they count it, 0 MB freed for the budget so far
[ 925,12] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy
[ 925,12] vulkan: 3218284 rendering passes, 125269 clear commands, 260308 attachments cleared and 1 left undefined by their load op
[ 925,12] vulkan: 21600 passes (86%) ended at renderer.c:200
[ 925,12] vulkan: 1187 passes (5%) ended at surface.c:160
[ 925,12] vulkan: 1064 passes (4%) ended at cmd.c:531
[ 925,12] vulkan: 600 passes (2%) ended at renderer.c:663
[ 925,12] vulkan: 600 passes (2%) ended at render.c:198
[ 925,12] vulkan: GPU-owned guest memory landed for the CPU 59215 times, render targets written back for an engine 0 times
[ 929,27] perf: 60,0 frames a second over 5,0 s (54848 shown in all)
[ 929,60] vulkan: display: 599 frame intervals of 16,69 ms (deviation 0,70 ms, 1st to 99th percentile 16,49 to 16,96 ms), 1 held for other than 1 refresh; the game's frames went from release to present in 0,3 ms (0,1 to 2,5), on to the display in 27,7 ms (27,3 to 27,9), 27,8 ms in all (27,5 to 28,1)
[ 929,60] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's
[ 934,28] perf: 60,0 frames a second over 5,0 s (55149 shown in all)
[ 935,12] vulkan: 16675840 draws, 47809 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 26995 finishes (133098 ms); 0 reads past queued releases (0 samples counts written on the GPU); 24527902 descriptor sets written, 8854596 reused; 4851718 draws kept the last one's shaders and pipeline (0 checked)
[ 935,12] vulkan: 312 shaders translated (590 ms), 317 pipelines made (155 from the cache, 14308 ms making, 0 ms waited for), 1191 render targets made, 4214 texture uploads (9168 MB); 0 frames over 50 ms in the last 600, the slowest 27 ms
[ 935,12] vulkan: 281 pipelines of earlier runs made in the background (281 from the cache), 0 still to make
[ 935,12] vulkan: memory used and budgeted: heap 0 1916 of 5029 MB (1834 ours), heap 1 137 of 11926 MB (128 ours), heap 2 70 of 175 MB (32 ours)
[ 935,12] vulkan: caches: 95 render targets (85 MB, 9 parked), 42 textures (46 MB), 2848 buffers (1 MB); 477 of 5029 MB in use as they count it, 0 MB freed for the budget so far
[ 935,12] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy
[ 935,12] vulkan: 3243310 rendering passes, 128269 clear commands, 263908 attachments cleared and 1 left undefined by their load op
[ 935,12] vulkan: 21600 passes (86%) ended at renderer.c:200
[ 935,12] vulkan: 1188 passes (5%) ended at surface.c:160
[ 935,12] vulkan: 1038 passes (4%) ended at cmd.c:531
[ 935,12] vulkan: 600 passes (2%) ended at renderer.c:663
[ 935,12] vulkan: 600 passes (2%) ended at render.c:198
[ 935,12] vulkan: GPU-owned guest memory landed for the CPU 59215 times, render targets written back for an engine 0 times
[ 939,28] perf: 60,0 frames a second over 5,0 s (55449 shown in all)
[ 939,58] vulkan: display: 599 frame intervals of 16,67 ms (deviation 0,17 ms, 1st to 99th percentile 16,50 to 16,98 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 0,2 ms (0,1 to 0,4), on to the display in 27,4 ms (27,0 to 27,7), 27,6 ms in all (27,3 to 27,9)
[ 939,58] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's
[ 944,28] perf: 60,0 frames a second over 5,0 s (55749 shown in all)
[ 945,12] nvn: 55800 presents, 111601 submissions
[ 945,12] vulkan: 16896640 draws, 47809 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 26995 finishes (133098 ms); 0 reads past queued releases (0 samples counts written on the GPU); 24834254 descriptor sets written, 8989844 reused; 4920118 draws kept the last one's shaders and pipeline (0 checked)
[ 945,12] vulkan: 312 shaders translated (590 ms), 317 pipelines made (155 from the cache, 14308 ms making, 0 ms waited for), 1191 render targets made, 4214 texture uploads (9168 MB); 0 frames over 50 ms in the last 600, the slowest 17 ms
[ 945,12] vulkan: 281 pipelines of earlier runs made in the background (281 from the cache), 0 still to make
[ 945,12] vulkan: memory used and budgeted: heap 0 1916 of 5041 MB (1834 ours), heap 1 137 of 11926 MB (128 ours), heap 2 70 of 175 MB (32 ours)
[ 945,12] vulkan: caches: 95 render targets (85 MB, 9 parked), 42 textures (46 MB), 2848 buffers (1 MB); 477 of 5041 MB in use as they count it, 0 MB freed for the budget so far
[ 945,12] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy
[ 945,12] vulkan: 3268297 rendering passes, 131269 clear commands, 267508 attachments cleared and 1 left undefined by their load op
[ 945,12] vulkan: 21600 passes (86%) ended at renderer.c:200
[ 945,12] vulkan: 1185 passes (5%) ended at surface.c:160
[ 945,12] vulkan: 1002 passes (4%) ended at cmd.c:531
[ 945,12] vulkan: 600 passes (2%) ended at renderer.c:663
[ 945,12] vulkan: 600 passes (2%) ended at render.c:198
[ 945,12] vulkan: GPU-owned guest memory landed for the CPU 59215 times, render targets written back for an engine 0 times
[ 949,30] perf: 60,0 frames a second over 5,0 s (56050 shown in all)
[ 949,56] vulkan: display: 599 frame intervals of 16,67 ms (deviation 0,17 ms, 1st to 99th percentile 16,48 to 16,96 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 0,2 ms (0,1 to 0,4), on to the display in 27,1 ms (26,7 to 27,4), 27,3 ms in all (27,0 to 27,6)
[ 949,56] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's
[ 954,30] perf: 60,0 frames a second over 5,0 s (56350 shown in all)
[ 955,12] vulkan: 17117440 draws, 47809 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 26995 finishes (133098 ms); 0 reads past queued releases (0 samples counts written on the GPU); 25140519 descriptor sets written, 9125179 reused; 4988518 draws kept the last one's shaders and pipeline (0 checked)
[ 955,12] vulkan: 312 shaders translated (590 ms), 317 pipelines made (155 from the cache, 14308 ms making, 0 ms waited for), 1191 render targets made, 4214 texture uploads (9168 MB); 0 frames over 50 ms in the last 600, the slowest 19 ms
[ 955,12] vulkan: 281 pipelines of earlier runs made in the background (281 from the cache), 0 still to make
[ 955,12] vulkan: memory used and budgeted: heap 0 1916 of 5037 MB (1834 ours), heap 1 137 of 11926 MB (128 ours), heap 2 70 of 175 MB (32 ours)
[ 955,12] vulkan: caches: 95 render targets (85 MB, 9 parked), 42 textures (46 MB), 2848 buffers (1 MB); 477 of 5037 MB in use as they count it, 0 MB freed for the budget so far
[ 955,12] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy
[ 955,12] vulkan: 3293196 rendering passes, 134269 clear commands, 271108 attachments cleared and 1 left undefined by their load op
[ 955,12] vulkan: 21600 passes (87%) ended at renderer.c:200
[ 955,12] vulkan: 1168 passes (5%) ended at surface.c:160
[ 955,12] vulkan: 931 passes (4%) ended at cmd.c:531
[ 955,12] vulkan: 600 passes (2%) ended at renderer.c:663
[ 955,12] vulkan: 600 passes (2%) ended at render.c:198
[ 955,12] vulkan: GPU-owned guest memory landed for the CPU 59215 times, render targets written back for an engine 0 times
[ 959,32] perf: 60,0 frames a second over 5,0 s (56651 shown in all)
[ 959,58] vulkan: display: 599 frame intervals of 16,67 ms (deviation 0,17 ms, 1st to 99th percentile 16,50 to 16,97 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 0,2 ms (0,1 to 0,5), on to the display in 26,8 ms (26,5 to 27,2), 27,0 ms in all (26,7 to 27,3)
[ 959,58] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's
[ 964,33] perf: 60,0 frames a second over 5,0 s (56952 shown in all)
[ 965,12] vulkan: 17338240 draws, 47809 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 26995 finishes (133098 ms); 0 reads past queued releases (0 samples counts written on the GPU); 25446818 descriptor sets written, 9260480 reused; 5056918 draws kept the last one's shaders and pipeline (0 checked)
[ 965,12] vulkan: 312 shaders translated (590 ms), 317 pipelines made (155 from the cache, 14308 ms making, 0 ms waited for), 1191 render targets made, 4214 texture uploads (9168 MB); 0 frames over 50 ms in the last 600, the slowest 17 ms
[ 965,12] vulkan: 281 pipelines of earlier runs made in the background (281 from the cache), 0 still to make
[ 965,12] vulkan: memory used and budgeted: heap 0 1916 of 5029 MB (1834 ours), heap 1 137 of 11926 MB (128 ours), heap 2 70 of 175 MB (32 ours)
[ 965,12] vulkan: caches: 95 render targets (85 MB, 9 parked), 41 textures (41 MB), 2848 buffers (1 MB); 472 of 5029 MB in use as they count it, 0 MB freed for the budget so far
[ 965,12] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy
[ 965,12] vulkan: 3318119 rendering passes, 137269 clear commands, 274708 attachments cleared and 1 left undefined by their load op
[ 965,12] vulkan: 21600 passes (87%) ended at renderer.c:200
[ 965,12] vulkan: 1183 passes (5%) ended at surface.c:160
[ 965,12] vulkan: 940 passes (4%) ended at cmd.c:531
[ 965,12] vulkan: 600 passes (2%) ended at renderer.c:663
[ 965,12] vulkan: 600 passes (2%) ended at render.c:198
[ 965,12] vulkan: GPU-owned guest memory landed for the CPU 59215 times, render targets written back for an engine 0 times
[ 969,35] perf: 60,0 frames a second over 5,0 s (57253 shown in all)
[ 969,56] vulkan: display: 599 frame intervals of 16,67 ms (deviation 0,17 ms, 1st to 99th percentile 16,49 to 16,97 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 0,2 ms (0,1 to 0,4), on to the display in 26,6 ms (26,2 to 26,9), 26,8 ms in all (26,5 to 27,0)
[ 969,56] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's
[ 974,37] perf: 60,0 frames a second over 5,0 s (57554 shown in all)
[ 975,12] nvn: 57600 presents, 115201 submissions
[ 975,12] vulkan: 17559040 draws, 47809 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 26995 finishes (133098 ms); 0 reads past queued releases (0 samples counts written on the GPU); 25753125 descriptor sets written, 9395773 reused; 5125318 draws kept the last one's shaders and pipeline (0 checked)
[ 975,12] vulkan: 312 shaders translated (590 ms), 317 pipelines made (155 from the cache, 14308 ms making, 0 ms waited for), 1191 render targets made, 4214 texture uploads (9168 MB); 0 frames over 50 ms in the last 600, the slowest 17 ms
[ 975,12] vulkan: 281 pipelines of earlier runs made in the background (281 from the cache), 0 still to make
[ 975,12] vulkan: memory used and budgeted: heap 0 1916 of 5036 MB (1834 ours), heap 1 137 of 11926 MB (128 ours), heap 2 71 of 174 MB (32 ours)
[ 975,12] vulkan: caches: 95 render targets (85 MB, 9 parked), 41 textures (41 MB), 2848 buffers (1 MB); 472 of 5036 MB in use as they count it, 0 MB freed for the budget so far
[ 975,12] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy
[ 975,12] vulkan: 3343037 rendering passes, 140269 clear commands, 278308 attachments cleared and 1 left undefined by their load op
[ 975,12] vulkan: 21600 passes (87%) ended at renderer.c:200
[ 975,12] vulkan: 1168 passes (5%) ended at surface.c:160
[ 975,12] vulkan: 950 passes (4%) ended at cmd.c:531
[ 975,12] vulkan: 600 passes (2%) ended at renderer.c:663
[ 975,12] vulkan: 600 passes (2%) ended at render.c:198
[ 975,12] vulkan: GPU-owned guest memory landed for the CPU 59215 times, render targets written back for an engine 0 times
[ 979,38] perf: 60,0 frames a second over 5,0 s (57855 shown in all)
[ 979,73] vulkan: display: 599 frame intervals of 16,69 ms (deviation 0,63 ms, 1st to 99th percentile 16,48 to 16,97 ms), 1 held for other than 1 refresh; the game's frames went from release to present in 0,2 ms (0,1 to 0,7), on to the display in 26,3 ms (25,9 to 26,6), 26,5 ms in all (26,2 to 26,8)
[ 979,73] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's
[ 984,38] perf: 60,0 frames a second over 5,0 s (58155 shown in all)
[ 985,12] vulkan: 17779840 draws, 47809 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 26995 finishes (133098 ms); 0 reads past queued releases (0 samples counts written on the GPU); 26059424 descriptor sets written, 9531074 reused; 5193718 draws kept the last one's shaders and pipeline (0 checked)
[ 985,12] vulkan: 312 shaders translated (590 ms), 317 pipelines made (155 from the cache, 14308 ms making, 0 ms waited for), 1191 render targets made, 4214 texture uploads (9168 MB); 0 frames over 50 ms in the last 600, the slowest 24 ms
[ 985,12] vulkan: 281 pipelines of earlier runs made in the background (281 from the cache), 0 still to make
[ 985,12] vulkan: memory used and budgeted: heap 0 1916 of 5025 MB (1834 ours), heap 1 137 of 11926 MB (128 ours), heap 2 73 of 172 MB (32 ours)
[ 985,12] vulkan: caches: 95 render targets (85 MB, 9 parked), 40 textures (36 MB), 2848 buffers (1 MB); 466 of 5025 MB in use as they count it, 0 MB freed for the budget so far
[ 985,12] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy
[ 985,12] vulkan: 3367965 rendering passes, 143269 clear commands, 281908 attachments cleared and 1 left undefined by their load op
[ 985,12] vulkan: 21600 passes (87%) ended at renderer.c:200
[ 985,12] vulkan: 1174 passes (5%) ended at surface.c:160
[ 985,12] vulkan: 954 passes (4%) ended at cmd.c:531
[ 985,12] vulkan: 600 passes (2%) ended at renderer.c:663
[ 985,12] vulkan: 600 passes (2%) ended at render.c:198
[ 985,12] vulkan: GPU-owned guest memory landed for the CPU 59215 times, render targets written back for an engine 0 times
[ 989,38] perf: 60,0 frames a second over 5,0 s (58455 shown in all)
[ 989,83] vulkan: display: 597 frame intervals of 16,67 ms (deviation 0,18 ms, 1st to 99th percentile 16,48 to 16,98 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 0,2 ms (0,1 to 0,5), on to the display in 26,0 ms (25,6 to 26,4), 26,2 ms in all (26,0 to 26,5)
[ 989,83] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's
[ 994,38] perf: 60,0 frames a second over 5,0 s (58755 shown in all)
[ 995,12] vulkan: 18000640 draws, 47809 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 26995 finishes (133098 ms); 0 reads past queued releases (0 samples counts written on the GPU); 26365733 descriptor sets written, 9666365 reused; 5262118 draws kept the last one's shaders and pipeline (0 checked)
[ 995,12] vulkan: 312 shaders translated (590 ms), 317 pipelines made (155 from the cache, 14308 ms making, 0 ms waited for), 1191 render targets made, 4214 texture uploads (9168 MB); 0 frames over 50 ms in the last 600, the slowest 17 ms
[ 995,12] vulkan: 281 pipelines of earlier runs made in the background (281 from the cache), 0 still to make
[ 995,12] vulkan: memory used and budgeted: heap 0 1916 of 5037 MB (1834 ours), heap 1 137 of 11926 MB (128 ours), heap 2 71 of 174 MB (32 ours)
[ 995,12] vulkan: caches: 95 render targets (85 MB, 9 parked), 40 textures (36 MB), 2848 buffers (1 MB); 466 of 5037 MB in use as they count it, 0 MB freed for the budget so far
[ 995,12] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy
[ 995,12] vulkan: 3392908 rendering passes, 146269 clear commands, 285508 attachments cleared and 1 left undefined by their load op
[ 995,12] vulkan: 21600 passes (87%) ended at renderer.c:200
[ 995,12] vulkan: 1173 passes (5%) ended at surface.c:160
[ 995,12] vulkan: 970 passes (4%) ended at cmd.c:531
[ 995,12] vulkan: 600 passes (2%) ended at renderer.c:663
[ 995,12] vulkan: 600 passes (2%) ended at render.c:198
[ 995,12] vulkan: GPU-owned guest memory landed for the CPU 59215 times, render targets written back for an engine 0 times
[ 999,40] perf: 60,0 frames a second over 5,0 s (59056 shown in all)
[ 999,86] vulkan: display: 598 frame intervals of 16,67 ms (deviation 0,17 ms, 1st to 99th percentile 16,49 to 16,97 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 0,2 ms (0,1 to 0,5), on to the display in 25,8 ms (25,4 to 26,1), 26,0 ms in all (25,7 to 26,3)
[ 999,86] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's
[1004,40] perf: 60,0 frames a second over 5,0 s (59356 shown in all)
[1005,12] nvn: 59400 presents, 118801 submissions
[1005,12] vulkan: 18221440 draws, 47809 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 26995 finishes (133098 ms); 0 reads past queued releases (0 samples counts written on the GPU); 26672007 descriptor sets written, 9801691 reused; 5330518 draws kept the last one's shaders and pipeline (0 checked)
[1005,12] vulkan: 312 shaders translated (590 ms), 317 pipelines made (155 from the cache, 14308 ms making, 0 ms waited for), 1191 render targets made, 4214 texture uploads (9168 MB); 0 frames over 50 ms in the last 600, the slowest 19 ms
[1005,12] vulkan: 281 pipelines of earlier runs made in the background (281 from the cache), 0 still to make
[1005,12] vulkan: memory used and budgeted: heap 0 1916 of 5033 MB (1834 ours), heap 1 137 of 11926 MB (128 ours), heap 2 73 of 172 MB (32 ours)
[1005,12] vulkan: caches: 94 render targets (85 MB, 8 parked), 40 textures (36 MB), 2848 buffers (1 MB); 466 of 5033 MB in use as they count it, 0 MB freed for the budget so far
[1005,12] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy
[1005,12] vulkan: 3417818 rendering passes, 149269 clear commands, 289108 attachments cleared and 1 left undefined by their load op
[1005,12] vulkan: 21600 passes (87%) ended at renderer.c:200
[1005,12] vulkan: 1167 passes (5%) ended at surface.c:160
[1005,12] vulkan: 943 passes (4%) ended at cmd.c:531
[1005,12] vulkan: 600 passes (2%) ended at renderer.c:663
[1005,12] vulkan: 600 passes (2%) ended at render.c:198
[1005,12] vulkan: GPU-owned guest memory landed for the CPU 59215 times, render targets written back for an engine 0 times
[1009,40] perf: 60,0 frames a second over 5,0 s (59656 shown in all)
[1009,88] vulkan: display: 599 frame intervals of 16,67 ms (deviation 0,18 ms, 1st to 99th percentile 16,47 to 16,98 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 0,2 ms (0,1 to 0,5), on to the display in 25,5 ms (25,0 to 25,8), 25,7 ms in all (25,4 to 26,0)
[1009,88] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's
[1014,40] perf: 60,0 frames a second over 5,0 s (59956 shown in all)
[1015,12] vulkan: 18442240 draws, 47809 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 26995 finishes (133098 ms); 0 reads past queued releases (0 samples counts written on the GPU); 26978339 descriptor sets written, 9936959 reused; 5398918 draws kept the last one's shaders and pipeline (0 checked)
[1015,12] vulkan: 312 shaders translated (590 ms), 317 pipelines made (155 from the cache, 14308 ms making, 0 ms waited for), 1191 render targets made, 4214 texture uploads (9168 MB); 0 frames over 50 ms in the last 600, the slowest 17 ms
[1015,12] vulkan: 281 pipelines of earlier runs made in the background (281 from the cache), 0 still to make
[1015,12] vulkan: memory used and budgeted: heap 0 1916 of 5037 MB (1834 ours), heap 1 137 of 11926 MB (128 ours), heap 2 71 of 174 MB (32 ours)
[1015,12] vulkan: caches: 94 render targets (85 MB, 8 parked), 40 textures (36 MB), 2848 buffers (1 MB); 466 of 5037 MB in use as they count it, 0 MB freed for the budget so far
[1015,12] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy
[1015,12] vulkan: 3442787 rendering passes, 152269 clear commands, 292708 attachments cleared and 1 left undefined by their load op
[1015,12] vulkan: 21600 passes (87%) ended at renderer.c:200
[1015,12] vulkan: 1170 passes (5%) ended at surface.c:160
[1015,12] vulkan: 999 passes (4%) ended at cmd.c:531
[1015,12] vulkan: 600 passes (2%) ended at renderer.c:663
[1015,12] vulkan: 600 passes (2%) ended at render.c:198
[1015,12] vulkan: GPU-owned guest memory landed for the CPU 59215 times, render targets written back for an engine 0 times
[1019,42] perf: 60,0 frames a second over 5,0 s (60257 shown in all)
[1019,89] vulkan: display: 599 frame intervals of 16,67 ms (deviation 0,16 ms, 1st to 99th percentile 16,48 to 16,98 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 0,2 ms (0,1 to 0,5), on to the display in 25,2 ms (24,8 to 25,5), 25,4 ms in all (25,1 to 25,7)
[1019,89] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's
[1024,43] perf: 60,0 frames a second over 5,0 s (60558 shown in all)
[1025,12] vulkan: 18663040 draws, 47809 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 26995 finishes (133098 ms); 0 reads past queued releases (0 samples counts written on the GPU); 27284637 descriptor sets written, 10072261 reused; 5467318 draws kept the last one's shaders and pipeline (0 checked)
[1025,12] vulkan: 312 shaders translated (590 ms), 317 pipelines made (155 from the cache, 14308 ms making, 0 ms waited for), 1191 render targets made, 4214 texture uploads (9168 MB); 0 frames over 50 ms in the last 600, the slowest 23 ms
[1025,12] vulkan: 281 pipelines of earlier runs made in the background (281 from the cache), 0 still to make
[1025,12] vulkan: memory used and budgeted: heap 0 1916 of 5029 MB (1834 ours), heap 1 137 of 11926 MB (128 ours), heap 2 74 of 171 MB (32 ours)
[1025,12] vulkan: caches: 93 render targets (85 MB, 7 parked), 40 textures (36 MB), 2848 buffers (1 MB); 466 of 5029 MB in use as they count it, 0 MB freed for the budget so far
[1025,12] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy
[1025,12] vulkan: 3467716 rendering passes, 155269 clear commands, 296308 attachments cleared and 1 left undefined by their load op
[1025,12] vulkan: 21600 passes (87%) ended at renderer.c:200
[1025,12] vulkan: 1168 passes (5%) ended at surface.c:160
[1025,12] vulkan: 961 passes (4%) ended at cmd.c:531
[1025,12] vulkan: 600 passes (2%) ended at renderer.c:663
[1025,12] vulkan: 600 passes (2%) ended at render.c:198
[1025,12] vulkan: GPU-owned guest memory landed for the CPU 59215 times, render targets written back for an engine 0 times
[1029,45] perf: 60,0 frames a second over 5,0 s (60859 shown in all)
[1030,23] vulkan: display: 598 frame intervals of 16,72 ms (deviation 0,88 ms, 1st to 99th percentile 16,49 to 17,00 ms), 2 held for other than 1 refresh; the game's frames went from release to present in 0,3 ms (0,1 to 2,8), on to the display in 25,0 ms (24,5 to 25,3), 25,2 ms in all (24,9 to 25,4)
[1030,23] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's
[1034,45] perf: 60,0 frames a second over 5,0 s (61159 shown in all)
[1035,12] nvn: 61200 presents, 122401 submissions
[1035,12] vulkan: 18883840 draws, 47809 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 26995 finishes (133098 ms); 0 reads past queued releases (0 samples counts written on the GPU); 27590967 descriptor sets written, 10207531 reused; 5535718 draws kept the last one's shaders and pipeline (0 checked)
[1035,12] vulkan: 312 shaders translated (590 ms), 317 pipelines made (155 from the cache, 14308 ms making, 0 ms waited for), 1191 render targets made, 4214 texture uploads (9168 MB); 0 frames over 50 ms in the last 600, the slowest 23 ms
[1035,12] vulkan: 281 pipelines of earlier runs made in the background (281 from the cache), 0 still to make
[1035,12] vulkan: memory used and budgeted: heap 0 1916 of 5029 MB (1834 ours), heap 1 137 of 11926 MB (128 ours), heap 2 70 of 175 MB (32 ours)
[1035,12] vulkan: caches: 92 render targets (82 MB, 6 parked), 39 textures (35 MB), 2848 buffers (1 MB); 463 of 5029 MB in use as they count it, 0 MB freed for the budget so far
[1035,12] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy
[1035,12] vulkan: 3492695 rendering passes, 158269 clear commands, 299908 attachments cleared and 1 left undefined by their load op
[1035,12] vulkan: 21600 passes (86%) ended at renderer.c:200
[1035,12] vulkan: 1185 passes (5%) ended at surface.c:160
[1035,12] vulkan: 994 passes (4%) ended at cmd.c:531
[1035,12] vulkan: 600 passes (2%) ended at renderer.c:663
[1035,12] vulkan: 600 passes (2%) ended at render.c:198
[1035,12] vulkan: GPU-owned guest memory landed for the CPU 59215 times, render targets written back for an engine 0 times
[1039,47] perf: 60,0 frames a second over 5,0 s (61460 shown in all)
[1040,21] vulkan: display: 599 frame intervals of 16,67 ms (deviation 0,17 ms, 1st to 99th percentile 16,50 to 16,97 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 0,2 ms (0,1 to 0,5), on to the display in 24,7 ms (24,3 to 25,0), 24,9 ms in all (24,6 to 25,2)
[1040,21] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's
[1044,48] perf: 60,0 frames a second over 5,0 s (61761 shown in all)
[1045,12] vulkan: 19104640 draws, 47809 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 26995 finishes (133098 ms); 0 reads past queued releases (0 samples counts written on the GPU); 27897331 descriptor sets written, 10342767 reused; 5604118 draws kept the last one's shaders and pipeline (0 checked)
[1045,12] vulkan: 312 shaders translated (590 ms), 317 pipelines made (155 from the cache, 14308 ms making, 0 ms waited for), 1191 render targets made, 4214 texture uploads (9168 MB); 0 frames over 50 ms in the last 600, the slowest 17 ms
[1045,12] vulkan: 281 pipelines of earlier runs made in the background (281 from the cache), 0 still to make
[1045,12] vulkan: memory used and budgeted: heap 0 1912 of 5033 MB (1831 ours), heap 1 137 of 11926 MB (128 ours), heap 2 74 of 171 MB (32 ours)
[1045,12] vulkan: caches: 92 render targets (82 MB, 6 parked), 37 textures (33 MB), 2848 buffers (1 MB); 459 of 5033 MB in use as they count it, 0 MB freed for the budget so far
[1045,12] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy
[1045,12] vulkan: 3517678 rendering passes, 161269 clear commands, 303508 attachments cleared and 1 left undefined by their load op
[1045,12] vulkan: 21600 passes (86%) ended at renderer.c:200
[1045,12] vulkan: 1182 passes (5%) ended at surface.c:160
[1045,12] vulkan: 1001 passes (4%) ended at cmd.c:531
[1045,12] vulkan: 600 passes (2%) ended at renderer.c:663
[1045,12] vulkan: 600 passes (2%) ended at render.c:198
[1045,12] vulkan: GPU-owned guest memory landed for the CPU 59215 times, render targets written back for an engine 0 times
[1049,48] perf: 60,0 frames a second over 5,0 s (62061 shown in all)
[1050,23] vulkan: display: 599 frame intervals of 16,67 ms (deviation 0,17 ms, 1st to 99th percentile 16,49 to 16,97 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 0,2 ms (0,1 to 0,4), on to the display in 24,4 ms (24,1 to 24,8), 24,6 ms in all (24,3 to 24,9)
[1050,23] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's
[1054,48] perf: 60,0 frames a second over 5,0 s (62361 shown in all)
[1055,12] vulkan: 19325440 draws, 47809 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 26995 finishes (133098 ms); 0 reads past queued releases (0 samples counts written on the GPU); 28203652 descriptor sets written, 10478046 reused; 5672518 draws kept the last one's shaders and pipeline (0 checked)
[1055,12] vulkan: 312 shaders translated (590 ms), 317 pipelines made (155 from the cache, 14308 ms making, 0 ms waited for), 1191 render targets made, 4214 texture uploads (9168 MB); 0 frames over 50 ms in the last 600, the slowest 18 ms
[1055,12] vulkan: 281 pipelines of earlier runs made in the background (281 from the cache), 0 still to make
[1055,12] vulkan: memory used and budgeted: heap 0 1912 of 5037 MB (1831 ours), heap 1 137 of 11926 MB (128 ours), heap 2 70 of 175 MB (32 ours)
[1055,12] vulkan: caches: 92 render targets (82 MB, 6 parked), 37 textures (33 MB), 2848 buffers (1 MB); 459 of 5037 MB in use as they count it, 0 MB freed for the budget so far
[1055,12] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy
[1055,12] vulkan: 3542626 rendering passes, 164269 clear commands, 307108 attachments cleared and 1 left undefined by their load op
[1055,12] vulkan: 21600 passes (87%) ended at renderer.c:200
[1055,12] vulkan: 1178 passes (5%) ended at surface.c:160
[1055,12] vulkan: 970 passes (4%) ended at cmd.c:531
[1055,12] vulkan: 600 passes (2%) ended at renderer.c:663
[1055,12] vulkan: 600 passes (2%) ended at render.c:198
[1055,12] vulkan: GPU-owned guest memory landed for the CPU 59215 times, render targets written back for an engine 0 times
[1059,50] perf: 60,0 frames a second over 5,0 s (62662 shown in all)
[1060,26] vulkan: display: 598 frame intervals of 16,67 ms (deviation 0,16 ms, 1st to 99th percentile 16,49 to 16,97 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 0,2 ms (0,1 to 0,4), on to the display in 24,2 ms (23,8 to 24,5), 24,4 ms in all (24,0 to 24,7)
[1060,26] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's
[1064,52] perf: 60,0 frames a second over 5,0 s (62963 shown in all)
[1065,12] nvn: 63000 presents, 126001 submissions
[1065,12] vulkan: 19546240 draws, 47809 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 26995 finishes (133098 ms); 0 reads past queued releases (0 samples counts written on the GPU); 28509958 descriptor sets written, 10613340 reused; 5740918 draws kept the last one's shaders and pipeline (0 checked)
[1065,12] vulkan: 312 shaders translated (590 ms), 317 pipelines made (155 from the cache, 14308 ms making, 0 ms waited for), 1191 render targets made, 4214 texture uploads (9168 MB); 0 frames over 50 ms in the last 600, the slowest 17 ms
[1065,12] vulkan: 281 pipelines of earlier runs made in the background (281 from the cache), 0 still to make
[1065,12] vulkan: memory used and budgeted: heap 0 1912 of 5034 MB (1831 ours), heap 1 137 of 11926 MB (128 ours), heap 2 73 of 173 MB (32 ours)
[1065,12] vulkan: caches: 92 render targets (82 MB, 6 parked), 37 textures (33 MB), 2848 buffers (1 MB); 459 of 5034 MB in use as they count it, 0 MB freed for the budget so far
[1065,12] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy
[1065,12] vulkan: 3567551 rendering passes, 167269 clear commands, 310708 attachments cleared and 1 left undefined by their load op
[1065,12] vulkan: 21600 passes (87%) ended at renderer.c:200
[1065,12] vulkan: 1176 passes (5%) ended at surface.c:160
[1065,12] vulkan: 949 passes (4%) ended at cmd.c:531
[1065,12] vulkan: 600 passes (2%) ended at renderer.c:663
[1065,12] vulkan: 600 passes (2%) ended at render.c:198
[1065,12] vulkan: GPU-owned guest memory landed for the CPU 59215 times, render targets written back for an engine 0 times
[1069,52] perf: 60,0 frames a second over 5,0 s (63263 shown in all)
[1070,28] vulkan: display: 599 frame intervals of 16,67 ms (deviation 0,18 ms, 1st to 99th percentile 16,47 to 16,98 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 0,2 ms (0,1 to 0,5), on to the display in 23,9 ms (23,5 to 24,2), 24,1 ms in all (23,8 to 24,4)
[1070,28] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's
[1074,53] perf: 60,0 frames a second over 5,0 s (63564 shown in all)
[1075,12] vulkan: 19767040 draws, 47809 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 26995 finishes (133098 ms); 0 reads past queued releases (0 samples counts written on the GPU); 28816255 descriptor sets written, 10748643 reused; 5809318 draws kept the last one's shaders and pipeline (0 checked)
[1075,12] vulkan: 312 shaders translated (590 ms), 317 pipelines made (155 from the cache, 14308 ms making, 0 ms waited for), 1191 render targets made, 4214 texture uploads (9168 MB); 0 frames over 50 ms in the last 600, the slowest 23 ms
[1075,12] vulkan: 281 pipelines of earlier runs made in the background (281 from the cache), 0 still to make
[1075,12] vulkan: memory used and budgeted: heap 0 1912 of 5037 MB (1831 ours), heap 1 137 of 11926 MB (128 ours), heap 2 70 of 175 MB (32 ours)
[1075,12] vulkan: caches: 92 render targets (82 MB, 6 parked), 37 textures (33 MB), 2848 buffers (1 MB); 459 of 5037 MB in use as they count it, 0 MB freed for the budget so far
[1075,12] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy
[1075,12] vulkan: 3592463 rendering passes, 170269 clear commands, 314308 attachments cleared and 1 left undefined by their load op
[1075,12] vulkan: 21600 passes (87%) ended at renderer.c:200
[1075,12] vulkan: 1180 passes (5%) ended at surface.c:160
[1075,12] vulkan: 932 passes (4%) ended at cmd.c:531
[1075,12] vulkan: 600 passes (2%) ended at renderer.c:663
[1075,12] vulkan: 600 passes (2%) ended at render.c:198
[1075,12] vulkan: GPU-owned guest memory landed for the CPU 59215 times, render targets written back for an engine 0 times
[1079,53] perf: 60,0 frames a second over 5,0 s (63864 shown in all)
[1080,63] vulkan: display: 597 frame intervals of 16,69 ms (deviation 0,63 ms, 1st to 99th percentile 16,50 to 16,97 ms), 1 held for other than 1 refresh; the game's frames went from release to present in 0,2 ms (0,1 to 2,8), on to the display in 23,7 ms (23,3 to 24,0), 23,9 ms in all (23,6 to 24,1)
[1080,63] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's
[1084,53] perf: 60,0 frames a second over 5,0 s (64164 shown in all)
[1085,12] vulkan: 19987840 draws, 47809 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 26995 finishes (133098 ms); 0 reads past queued releases (0 samples counts written on the GPU); 29122551 descriptor sets written, 10883947 reused; 5877718 draws kept the last one's shaders and pipeline (0 checked)
[1085,12] vulkan: 312 shaders translated (590 ms), 317 pipelines made (155 from the cache, 14308 ms making, 0 ms waited for), 1191 render targets made, 4214 texture uploads (9168 MB); 0 frames over 50 ms in the last 600, the slowest 18 ms
[1085,12] vulkan: 281 pipelines of earlier runs made in the background (281 from the cache), 0 still to make
[1085,12] vulkan: memory used and budgeted: heap 0 1912 of 5036 MB (1831 ours), heap 1 137 of 11926 MB (128 ours), heap 2 71 of 174 MB (32 ours)
[1085,12] vulkan: caches: 92 render targets (82 MB, 6 parked), 37 textures (33 MB), 2848 buffers (1 MB); 459 of 5036 MB in use as they count it, 0 MB freed for the budget so far
[1085,12] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy
[1085,12] vulkan: 3617390 rendering passes, 173269 clear commands, 317908 attachments cleared and 1 left undefined by their load op
[1085,12] vulkan: 21600 passes (87%) ended at renderer.c:200
[1085,12] vulkan: 1173 passes (5%) ended at surface.c:160
[1085,12] vulkan: 954 passes (4%) ended at cmd.c:531
[1085,12] vulkan: 600 passes (2%) ended at renderer.c:663
[1085,12] vulkan: 600 passes (2%) ended at render.c:198
[1085,12] vulkan: GPU-owned guest memory landed for the CPU 59215 times, render targets written back for an engine 0 times
[1089,55] perf: 60,0 frames a second over 5,0 s (64465 shown in all)
[1090,64] vulkan: display: 599 frame intervals of 16,67 ms (deviation 0,18 ms, 1st to 99th percentile 16,49 to 16,98 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 0,2 ms (0,1 to 0,6), on to the display in 23,4 ms (23,0 to 23,7), 23,6 ms in all (23,3 to 23,9)
[1090,64] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's
[1094,56] perf: 60,0 frames a second over 5,0 s (64766 shown in all)
[1095,12] nvn: 64800 presents, 129601 submissions
[1095,12] vulkan: 20208640 draws, 47809 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 26995 finishes (133098 ms); 0 reads past queued releases (0 samples counts written on the GPU); 29428897 descriptor sets written, 11019201 reused; 5946118 draws kept the last one's shaders and pipeline (0 checked)
[1095,12] vulkan: 312 shaders translated (590 ms), 317 pipelines made (155 from the cache, 14308 ms making, 0 ms waited for), 1191 render targets made, 4214 texture uploads (9168 MB); 0 frames over 50 ms in the last 600, the slowest 17 ms
[1095,12] vulkan: 281 pipelines of earlier runs made in the background (281 from the cache), 0 still to make
[1095,12] vulkan: memory used and budgeted: heap 0 1912 of 5036 MB (1831 ours), heap 1 137 of 11926 MB (128 ours), heap 2 71 of 174 MB (32 ours)
[1095,12] vulkan: caches: 92 render targets (82 MB, 6 parked), 37 textures (33 MB), 2848 buffers (1 MB); 459 of 5036 MB in use as they count it, 0 MB freed for the budget so far
[1095,12] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy
[1095,12] vulkan: 3642359 rendering passes, 176269 clear commands, 321508 attachments cleared and 1 left undefined by their load op
[1095,12] vulkan: 21600 passes (87%) ended at renderer.c:200
[1095,12] vulkan: 1184 passes (5%) ended at surface.c:160
[1095,12] vulkan: 985 passes (4%) ended at cmd.c:531
[1095,12] vulkan: 600 passes (2%) ended at renderer.c:663
[1095,12] vulkan: 600 passes (2%) ended at render.c:198
[1095,12] vulkan: GPU-owned guest memory landed for the CPU 59215 times, render targets written back for an engine 0 times
[1099,58] perf: 60,0 frames a second over 5,0 s (65067 shown in all)
[1100,69] vulkan: display: 597 frame intervals of 16,67 ms (deviation 0,17 ms, 1st to 99th percentile 16,48 to 16,98 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 0,2 ms (0,1 to 0,6), on to the display in 23,1 ms (22,7 to 23,4), 23,3 ms in all (23,0 to 23,6)
[1100,69] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's
[1104,58] perf: 60,0 frames a second over 5,0 s (65367 shown in all)
[1105,12] vulkan: 20429440 draws, 47809 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 26995 finishes (133098 ms); 0 reads past queued releases (0 samples counts written on the GPU); 29735197 descriptor sets written, 11154501 reused; 6014518 draws kept the last one's shaders and pipeline (0 checked)
[1105,12] vulkan: 312 shaders translated (590 ms), 317 pipelines made (155 from the cache, 14308 ms making, 0 ms waited for), 1191 render targets made, 4214 texture uploads (9168 MB); 0 frames over 50 ms in the last 600, the slowest 17 ms
[1105,12] vulkan: 281 pipelines of earlier runs made in the background (281 from the cache), 0 still to make
[1105,12] vulkan: memory used and budgeted: heap 0 1912 of 5037 MB (1831 ours), heap 1 137 of 11926 MB (128 ours), heap 2 70 of 175 MB (32 ours)
[1105,12] vulkan: caches: 92 render targets (82 MB, 6 parked), 37 textures (33 MB), 2848 buffers (1 MB); 459 of 5037 MB in use as they count it, 0 MB freed for the budget so far
[1105,12] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy
[1105,12] vulkan: 3667286 rendering passes, 179269 clear commands, 325108 attachments cleared and 1 left undefined by their load op
[1105,12] vulkan: 21600 passes (87%) ended at renderer.c:200
[1105,12] vulkan: 1169 passes (5%) ended at surface.c:160
[1105,12] vulkan: 958 passes (4%) ended at cmd.c:531
[1105,12] vulkan: 600 passes (2%) ended at renderer.c:663
[1105,12] vulkan: 600 passes (2%) ended at render.c:198
[1105,12] vulkan: GPU-owned guest memory landed for the CPU 59215 times, render targets written back for an engine 0 times
[1109,58] perf: 60,0 frames a second over 5,0 s (65667 shown in all)
[1110,68] vulkan: display: 599 frame intervals of 16,67 ms (deviation 0,17 ms, 1st to 99th percentile 16,50 to 16,99 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 0,2 ms (0,1 to 0,4), on to the display in 22,8 ms (22,4 to 23,1), 23,0 ms in all (22,8 to 23,3)
[1110,68] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's
[1114,58] perf: 60,0 frames a second over 5,0 s (65967 shown in all)
[1115,12] vulkan: 20650240 draws, 47809 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 26995 finishes (133098 ms); 0 reads past queued releases (0 samples counts written on the GPU); 30041471 descriptor sets written, 11289827 reused; 6082918 draws kept the last one's shaders and pipeline (0 checked)
[1115,12] vulkan: 312 shaders translated (590 ms), 317 pipelines made (155 from the cache, 14308 ms making, 0 ms waited for), 1191 render targets made, 4214 texture uploads (9168 MB); 0 frames over 50 ms in the last 600, the slowest 17 ms
[1115,12] vulkan: 281 pipelines of earlier runs made in the background (281 from the cache), 0 still to make
[1115,12] vulkan: memory used and budgeted: heap 0 1912 of 5028 MB (1831 ours), heap 1 137 of 11926 MB (128 ours), heap 2 71 of 174 MB (32 ours)
[1115,12] vulkan: caches: 92 render targets (82 MB, 6 parked), 37 textures (33 MB), 2848 buffers (1 MB); 459 of 5028 MB in use as they count it, 0 MB freed for the budget so far
[1115,12] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy
[1115,12] vulkan: 3692181 rendering passes, 182269 clear commands, 328708 attachments cleared and 1 left undefined by their load op
[1115,12] vulkan: 21600 passes (87%) ended at renderer.c:200
[1115,12] vulkan: 1170 passes (5%) ended at surface.c:160
[1115,12] vulkan: 925 passes (4%) ended at cmd.c:531
[1115,12] vulkan: 600 passes (2%) ended at renderer.c:663
[1115,12] vulkan: 600 passes (2%) ended at render.c:198
[1115,12] vulkan: GPU-owned guest memory landed for the CPU 59215 times, render targets written back for an engine 0 times
[1119,60] perf: 60,0 frames a second over 5,0 s (66268 shown in all)
[1120,66] vulkan: display: 599 frame intervals of 16,67 ms (deviation 0,17 ms, 1st to 99th percentile 16,49 to 16,96 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 0,2 ms (0,1 to 0,5), on to the display in 22,5 ms (22,2 to 22,9), 22,7 ms in all (22,5 to 23,0)
[1120,66] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's
[1124,61] perf: 60,0 frames a second over 5,0 s (66569 shown in all)
[1125,12] nvn: 66600 presents, 133201 submissions
[1125,12] vulkan: 20871040 draws, 47809 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 26995 finishes (133098 ms); 0 reads past queued releases (0 samples counts written on the GPU); 30347775 descriptor sets written, 11425123 reused; 6151318 draws kept the last one's shaders and pipeline (0 checked)
[1125,12] vulkan: 312 shaders translated (590 ms), 317 pipelines made (155 from the cache, 14308 ms making, 0 ms waited for), 1191 render targets made, 4214 texture uploads (9168 MB); 0 frames over 50 ms in the last 600, the slowest 22 ms
[1125,12] vulkan: 281 pipelines of earlier runs made in the background (281 from the cache), 0 still to make
[1125,12] vulkan: memory used and budgeted: heap 0 1912 of 5028 MB (1831 ours), heap 1 137 of 11926 MB (128 ours), heap 2 71 of 174 MB (32 ours)
[1125,12] vulkan: caches: 92 render targets (82 MB, 6 parked), 37 textures (33 MB), 2848 buffers (1 MB); 459 of 5028 MB in use as they count it, 0 MB freed for the budget so far
[1125,12] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy
[1125,12] vulkan: 3717111 rendering passes, 185269 clear commands, 332308 attachments cleared and 1 left undefined by their load op
[1125,12] vulkan: 21600 passes (87%) ended at renderer.c:200
[1125,12] vulkan: 1175 passes (5%) ended at surface.c:160
[1125,12] vulkan: 955 passes (4%) ended at cmd.c:531
[1125,12] vulkan: 600 passes (2%) ended at renderer.c:663
[1125,12] vulkan: 600 passes (2%) ended at render.c:198
[1125,12] vulkan: GPU-owned guest memory landed for the CPU 59215 times, render targets written back for an engine 0 times
[1129,61] perf: 60,0 frames a second over 5,0 s (66869 shown in all)
[1130,84] vulkan: display: 599 frame intervals of 16,69 ms (deviation 0,70 ms, 1st to 99th percentile 16,50 to 16,97 ms), 1 held for other than 1 refresh; the game's frames went from release to present in 0,2 ms (0,1 to 1,2), on to the display in 22,3 ms (21,8 to 22,7), 22,5 ms in all (22,2 to 22,8)
[1130,84] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's
[1134,63] perf: 60,0 frames a second over 5,0 s (67170 shown in all)
[1135,12] vulkan: 21091840 draws, 47809 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 26995 finishes (133098 ms); 0 reads past queued releases (0 samples counts written on the GPU); 30654046 descriptor sets written, 11560452 reused; 6219718 draws kept the last one's shaders and pipeline (0 checked)
[1135,12] vulkan: 312 shaders translated (590 ms), 317 pipelines made (155 from the cache, 14308 ms making, 0 ms waited for), 1191 render targets made, 4214 texture uploads (9168 MB); 0 frames over 50 ms in the last 600, the slowest 17 ms
[1135,12] vulkan: 281 pipelines of earlier runs made in the background (281 from the cache), 0 still to make
[1135,12] vulkan: memory used and budgeted: heap 0 1912 of 5035 MB (1831 ours), heap 1 137 of 11926 MB (128 ours), heap 2 71 of 174 MB (32 ours)
[1135,12] vulkan: caches: 92 render targets (82 MB, 6 parked), 37 textures (33 MB), 2848 buffers (1 MB); 459 of 5035 MB in use as they count it, 0 MB freed for the budget so far
[1135,12] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy
[1135,12] vulkan: 3742019 rendering passes, 188269 clear commands, 335908 attachments cleared and 1 left undefined by their load op
[1135,12] vulkan: 21600 passes (87%) ended at renderer.c:200
[1135,12] vulkan: 1169 passes (5%) ended at surface.c:160
[1135,12] vulkan: 939 passes (4%) ended at cmd.c:531
[1135,12] vulkan: 600 passes (2%) ended at renderer.c:663
[1135,12] vulkan: 600 passes (2%) ended at render.c:198
[1135,12] vulkan: GPU-owned guest memory landed for the CPU 59215 times, render targets written back for an engine 0 times
[1139,63] perf: 60,0 frames a second over 5,0 s (67470 shown in all)
[1141,01] vulkan: display: 599 frame intervals of 16,69 ms (deviation 0,64 ms, 1st to 99th percentile 16,47 to 16,97 ms), 1 held for other than 1 refresh; the game's frames went from release to present in 0,2 ms (0,1 to 0,6), on to the display in 22,0 ms (21,7 to 22,3), 22,2 ms in all (21,9 to 22,5)
[1141,01] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's
[1144,63] perf: 60,0 frames a second over 5,0 s (67770 shown in all)
[1145,12] vulkan: 21312640 draws, 47809 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 26995 finishes (133098 ms); 0 reads past queued releases (0 samples counts written on the GPU); 30960304 descriptor sets written, 11695794 reused; 6288118 draws kept the last one's shaders and pipeline (0 checked)
[1145,12] vulkan: 312 shaders translated (590 ms), 317 pipelines made (155 from the cache, 14308 ms making, 0 ms waited for), 1191 render targets made, 4214 texture uploads (9168 MB); 0 frames over 50 ms in the last 600, the slowest 20 ms
[1145,12] vulkan: 281 pipelines of earlier runs made in the background (281 from the cache), 0 still to make
[1145,12] vulkan: memory used and budgeted: heap 0 1912 of 5035 MB (1831 ours), heap 1 137 of 11926 MB (128 ours), heap 2 72 of 173 MB (32 ours)
[1145,12] vulkan: caches: 92 render targets (82 MB, 6 parked), 37 textures (33 MB), 2848 buffers (1 MB); 459 of 5035 MB in use as they count it, 0 MB freed for the budget so far
[1145,12] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy
[1145,12] vulkan: 3766903 rendering passes, 191269 clear commands, 339508 attachments cleared and 1 left undefined by their load op
[1145,12] vulkan: 21600 passes (87%) ended at renderer.c:200
[1145,12] vulkan: 1164 passes (5%) ended at surface.c:160
[1145,12] vulkan: 920 passes (4%) ended at cmd.c:531
[1145,12] vulkan: 600 passes (2%) ended at renderer.c:663
[1145,12] vulkan: 600 passes (2%) ended at render.c:198
[1145,12] vulkan: GPU-owned guest memory landed for the CPU 59215 times, render targets written back for an engine 0 times
[1149,63] perf: 60,0 frames a second over 5,0 s (68070 shown in all)
[1150,99] vulkan: display: 599 frame intervals of 16,67 ms (deviation 0,16 ms, 1st to 99th percentile 16,50 to 16,96 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 0,2 ms (0,1 to 0,3), on to the display in 21,8 ms (21,4 to 22,1), 21,9 ms in all (21,7 to 22,2)
[1150,99] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's
[1154,65] perf: 60,0 frames a second over 5,0 s (68371 shown in all)
[1155,12] nvn: 68400 presents, 136801 submissions
[1155,12] vulkan: 21533440 draws, 47809 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 26995 finishes (133098 ms); 0 reads past queued releases (0 samples counts written on the GPU); 31266602 descriptor sets written, 11831096 reused; 6356518 draws kept the last one's shaders and pipeline (0 checked)
[1155,12] vulkan: 312 shaders translated (590 ms), 317 pipelines made (155 from the cache, 14308 ms making, 0 ms waited for), 1191 render targets made, 4214 texture uploads (9168 MB); 0 frames over 50 ms in the last 600, the slowest 17 ms
[1155,12] vulkan: 281 pipelines of earlier runs made in the background (281 from the cache), 0 still to make
[1155,12] vulkan: memory used and budgeted: heap 0 1912 of 5037 MB (1831 ours), heap 1 137 of 11926 MB (128 ours), heap 2 70 of 175 MB (32 ours)
[1155,12] vulkan: caches: 92 render targets (82 MB, 6 parked), 37 textures (33 MB), 2848 buffers (1 MB); 459 of 5037 MB in use as they count it, 0 MB freed for the budget so far
[1155,12] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy
[1155,12] vulkan: 3791823 rendering passes, 194269 clear commands, 343108 attachments cleared and 1 left undefined by their load op
[1155,12] vulkan: 21600 passes (87%) ended at renderer.c:200
[1155,12] vulkan: 1182 passes (5%) ended at surface.c:160
[1155,12] vulkan: 938 passes (4%) ended at cmd.c:531
[1155,12] vulkan: 600 passes (2%) ended at renderer.c:663
[1155,12] vulkan: 600 passes (2%) ended at render.c:198
[1155,12] vulkan: GPU-owned guest memory landed for the CPU 59215 times, render targets written back for an engine 0 times
[1159,66] perf: 60,0 frames a second over 5,0 s (68672 shown in all)
[1161,02] vulkan: display: 599 frame intervals of 16,67 ms (deviation 0,17 ms, 1st to 99th percentile 16,48 to 16,96 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 0,2 ms (0,1 to 0,5), on to the display in 21,5 ms (21,2 to 21,8), 21,7 ms in all (21,4 to 22,0)
[1161,02] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's
[1164,66] perf: 60,0 frames a second over 5,0 s (68972 shown in all)
[1165,12] vulkan: 21754240 draws, 47809 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 26995 finishes (133098 ms); 0 reads past queued releases (0 samples counts written on the GPU); 31572878 descriptor sets written, 11966420 reused; 6424918 draws kept the last one's shaders and pipeline (0 checked)
[1165,12] vulkan: 312 shaders translated (590 ms), 317 pipelines made (155 from the cache, 14308 ms making, 0 ms waited for), 1191 render targets made, 4214 texture uploads (9168 MB); 0 frames over 50 ms in the last 600, the slowest 17 ms
[1165,12] vulkan: 281 pipelines of earlier runs made in the background (281 from the cache), 0 still to make
[1165,12] vulkan: memory used and budgeted: heap 0 1912 of 5036 MB (1831 ours), heap 1 137 of 11926 MB (128 ours), heap 2 71 of 174 MB (32 ours)
[1165,12] vulkan: caches: 92 render targets (82 MB, 6 parked), 37 textures (33 MB), 2848 buffers (1 MB); 459 of 5036 MB in use as they count it, 0 MB freed for the budget so far
[1165,12] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy
[1165,12] vulkan: 3816732 rendering passes, 197269 clear commands, 346708 attachments cleared and 1 left undefined by their load op
[1165,12] vulkan: 21600 passes (87%) ended at renderer.c:200
[1165,12] vulkan: 1168 passes (5%) ended at surface.c:160
[1165,12] vulkan: 941 passes (4%) ended at cmd.c:531
[1165,12] vulkan: 600 passes (2%) ended at renderer.c:663
[1165,12] vulkan: 600 passes (2%) ended at render.c:198
[1165,12] vulkan: GPU-owned guest memory landed for the CPU 59215 times, render targets written back for an engine 0 times
[1169,68] perf: 60,0 frames a second over 5,0 s (69273 shown in all)
[1171,01] vulkan: display: 599 frame intervals of 16,67 ms (deviation 0,17 ms, 1st to 99th percentile 16,51 to 16,99 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 0,2 ms (0,1 to 0,3), on to the display in 21,2 ms (20,9 to 21,5), 21,4 ms in all (21,1 to 21,7)
[1171,01] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's
[1174,70] perf: 60,0 frames a second over 5,0 s (69574 shown in all)
[1175,12] vulkan: 21975040 draws, 47809 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 26995 finishes (133098 ms); 0 reads past queued releases (0 samples counts written on the GPU); 31879164 descriptor sets written, 12101734 reused; 6493318 draws kept the last one's shaders and pipeline (0 checked)
[1175,12] vulkan: 312 shaders translated (590 ms), 317 pipelines made (155 from the cache, 14308 ms making, 0 ms waited for), 1191 render targets made, 4214 texture uploads (9168 MB); 0 frames over 50 ms in the last 600, the slowest 19 ms
[1175,12] vulkan: 281 pipelines of earlier runs made in the background (281 from the cache), 0 still to make
[1175,12] vulkan: memory used and budgeted: heap 0 1912 of 5035 MB (1831 ours), heap 1 137 of 11926 MB (128 ours), heap 2 71 of 174 MB (32 ours)
[1175,12] vulkan: caches: 92 render targets (82 MB, 6 parked), 37 textures (33 MB), 2848 buffers (1 MB); 459 of 5035 MB in use as they count it, 0 MB freed for the budget so far
[1175,12] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy
[1175,12] vulkan: 3841654 rendering passes, 200269 clear commands, 350308 attachments cleared and 1 left undefined by their load op
[1175,12] vulkan: 21600 passes (87%) ended at renderer.c:200
[1175,12] vulkan: 1164 passes (5%) ended at surface.c:160
[1175,12] vulkan: 958 passes (4%) ended at cmd.c:531
[1175,12] vulkan: 600 passes (2%) ended at renderer.c:663
[1175,12] vulkan: 600 passes (2%) ended at render.c:198
[1175,12] vulkan: GPU-owned guest memory landed for the CPU 59215 times, render targets written back for an engine 0 times
[1179,70] perf: 60,0 frames a second over 5,0 s (69874 shown in all)
[1181,19] vulkan: display: 598 frame intervals of 16,69 ms (deviation 0,64 ms, 1st to 99th percentile 16,47 to 16,99 ms), 1 held for other than 1 refresh; the game's frames went from release to present in 0,2 ms (0,1 to 0,4), on to the display in 21,0 ms (20,6 to 21,3), 21,2 ms in all (20,9 to 21,5)
[1181,19] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's
[1184,71] perf: 60,0 frames a second over 5,0 s (70175 shown in all)
[1185,12] nvn: 70200 presents, 140401 submissions
[1185,12] vulkan: 22195840 draws, 47809 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 26995 finishes (133098 ms); 0 reads past queued releases (0 samples counts written on the GPU); 32185520 descriptor sets written, 12236978 reused; 6561718 draws kept the last one's shaders and pipeline (0 checked)
[1185,12] vulkan: 312 shaders translated (590 ms), 317 pipelines made (155 from the cache, 14308 ms making, 0 ms waited for), 1191 render targets made, 4214 texture uploads (9168 MB); 0 frames over 50 ms in the last 600, the slowest 17 ms
[1185,12] vulkan: 281 pipelines of earlier runs made in the background (281 from the cache), 0 still to make
[1185,12] vulkan: memory used and budgeted: heap 0 1912 of 5035 MB (1831 ours), heap 1 137 of 11926 MB (128 ours), heap 2 72 of 173 MB (32 ours)
[1185,12] vulkan: caches: 92 render targets (82 MB, 6 parked), 37 textures (33 MB), 2848 buffers (1 MB); 459 of 5035 MB in use as they count it, 0 MB freed for the budget so far
[1185,12] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy
[1185,12] vulkan: 3866639 rendering passes, 203269 clear commands, 353908 attachments cleared and 1 left undefined by their load op
[1185,12] vulkan: 21600 passes (86%) ended at renderer.c:200
[1185,12] vulkan: 1175 passes (5%) ended at surface.c:160
[1185,12] vulkan: 1010 passes (4%) ended at cmd.c:531
[1185,12] vulkan: 600 passes (2%) ended at renderer.c:663
[1185,12] vulkan: 600 passes (2%) ended at render.c:198
[1185,12] vulkan: GPU-owned guest memory landed for the CPU 59215 times, render targets written back for an engine 0 times
[1189,73] perf: 60,0 frames a second over 5,0 s (70476 shown in all)
[1191,21] vulkan: display: 599 frame intervals of 16,67 ms (deviation 0,17 ms, 1st to 99th percentile 16,49 to 16,98 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 0,2 ms (0,1 to 0,4), on to the display in 20,7 ms (20,4 to 21,0), 20,9 ms in all (20,6 to 21,2)
[1191,21] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's
[1194,75] perf: 60,0 frames a second over 5,0 s (70777 shown in all)
[1195,12] vulkan: 22416640 draws, 47809 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 26995 finishes (133098 ms); 0 reads past queued releases (0 samples counts written on the GPU); 32491894 descriptor sets written, 12372204 reused; 6630118 draws kept the last one's shaders and pipeline (0 checked)
[1195,12] vulkan: 312 shaders translated (590 ms), 317 pipelines made (155 from the cache, 14308 ms making, 0 ms waited for), 1191 render targets made, 4214 texture uploads (9168 MB); 0 frames over 50 ms in the last 600, the slowest 19 ms
[1195,12] vulkan: 281 pipelines of earlier runs made in the background (281 from the cache), 0 still to make
[1195,12] vulkan: memory used and budgeted: heap 0 1912 of 5028 MB (1831 ours), heap 1 137 of 11926 MB (128 ours), heap 2 70 of 175 MB (32 ours)
[1195,12] vulkan: caches: 92 render targets (82 MB, 6 parked), 37 textures (33 MB), 2848 buffers (1 MB); 459 of 5028 MB in use as they count it, 0 MB freed for the budget so far
[1195,12] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy
[1195,12] vulkan: 3891651 rendering passes, 206269 clear commands, 357508 attachments cleared and 1 left undefined by their load op
[1195,12] vulkan: 21600 passes (86%) ended at renderer.c:200
[1195,12] vulkan: 1187 passes (5%) ended at surface.c:160
[1195,12] vulkan: 1025 passes (4%) ended at cmd.c:531
[1195,12] vulkan: 600 passes (2%) ended at renderer.c:663
[1195,12] vulkan: 600 passes (2%) ended at render.c:198
[1195,12] vulkan: GPU-owned guest memory landed for the CPU 59215 times, render targets written back for an engine 0 times
[1199,76] perf: 60,0 frames a second over 5,0 s (71078 shown in all)
[1201,26] vulkan: display: 598 frame intervals of 16,67 ms (deviation 0,18 ms, 1st to 99th percentile 16,48 to 17,00 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 0,2 ms (0,1 to 0,4), on to the display in 20,4 ms (20,1 to 20,8), 20,6 ms in all (20,3 to 20,9)
[1201,26] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's
[1204,76] perf: 60,0 frames a second over 5,0 s (71378 shown in all)
[1205,12] vulkan: 22637440 draws, 47809 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 26995 finishes (133098 ms); 0 reads past queued releases (0 samples counts written on the GPU); 32798268 descriptor sets written, 12507430 reused; 6698518 draws kept the last one's shaders and pipeline (0 checked)
[1205,12] vulkan: 312 shaders translated (590 ms), 317 pipelines made (155 from the cache, 14308 ms making, 0 ms waited for), 1191 render targets made, 4214 texture uploads (9168 MB); 0 frames over 50 ms in the last 600, the slowest 17 ms
[1205,12] vulkan: 281 pipelines of earlier runs made in the background (281 from the cache), 0 still to make
[1205,12] vulkan: memory used and budgeted: heap 0 1912 of 5029 MB (1831 ours), heap 1 137 of 11926 MB (128 ours), heap 2 70 of 175 MB (32 ours)
[1205,12] vulkan: caches: 92 render targets (82 MB, 6 parked), 37 textures (33 MB), 2848 buffers (1 MB); 459 of 5029 MB in use as they count it, 0 MB freed for the budget so far
[1205,12] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy
[1205,12] vulkan: 3916647 rendering passes, 209269 clear commands, 361108 attachments cleared and 1 left undefined by their load op
[1205,12] vulkan: 21600 passes (86%) ended at renderer.c:200
[1205,12] vulkan: 1190 passes (5%) ended at surface.c:160
[1205,12] vulkan: 1006 passes (4%) ended at cmd.c:531
[1205,12] vulkan: 600 passes (2%) ended at renderer.c:663
[1205,12] vulkan: 600 passes (2%) ended at render.c:198
[1205,12] vulkan: GPU-owned guest memory landed for the CPU 59215 times, render targets written back for an engine 0 times
[1209,76] perf: 60,0 frames a second over 5,0 s (71678 shown in all)
[1211,27] vulkan: display: 599 frame intervals of 16,67 ms (deviation 0,16 ms, 1st to 99th percentile 16,49 to 16,98 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 0,2 ms (0,1 to 0,4), on to the display in 20,2 ms (19,8 to 20,5), 20,3 ms in all (20,1 to 20,6)
[1211,27] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's
[1214,78] perf: 60,0 frames a second over 5,0 s (71979 shown in all)
[1215,12] nvn: 72000 presents, 144001 submissions
[1215,12] vulkan: 22858240 draws, 47809 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 26995 finishes (133098 ms); 0 reads past queued releases (0 samples counts written on the GPU); 33104614 descriptor sets written, 12642684 reused; 6766918 draws kept the last one's shaders and pipeline (0 checked)
[1215,12] vulkan: 312 shaders translated (590 ms), 317 pipelines made (155 from the cache, 14308 ms making, 0 ms waited for), 1191 render targets made, 4214 texture uploads (9168 MB); 0 frames over 50 ms in the last 600, the slowest 18 ms
[1215,12] vulkan: 281 pipelines of earlier runs made in the background (281 from the cache), 0 still to make
[1215,12] vulkan: memory used and budgeted: heap 0 1912 of 5034 MB (1831 ours), heap 1 137 of 11926 MB (128 ours), heap 2 72 of 173 MB (32 ours)
[1215,12] vulkan: caches: 92 render targets (82 MB, 6 parked), 37 textures (33 MB), 2848 buffers (1 MB); 459 of 5034 MB in use as they count it, 0 MB freed for the budget so far
[1215,12] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy
[1215,12] vulkan: 3941615 rendering passes, 212269 clear commands, 364708 attachments cleared and 1 left undefined by their load op
[1215,12] vulkan: 21600 passes (87%) ended at renderer.c:200
[1215,12] vulkan: 1181 passes (5%) ended at surface.c:160
[1215,12] vulkan: 987 passes (4%) ended at cmd.c:531
[1215,12] vulkan: 600 passes (2%) ended at renderer.c:663
[1215,12] vulkan: 600 passes (2%) ended at render.c:198
[1215,12] vulkan: GPU-owned guest memory landed for the CPU 59215 times, render targets written back for an engine 0 times
[1219,80] perf: 60,0 frames a second over 5,0 s (72280 shown in all)
[1222,11] vulkan: display: 595 frame intervals of 16,77 ms (deviation 1,24 ms, 1st to 99th percentile 16,50 to 17,00 ms), 4 held for other than 1 refresh; the game's frames went from release to present in 0,2 ms (0,1 to 0,6), on to the display in 20,0 ms (19,5 to 20,3), 20,2 ms in all (19,8 to 20,4)
[1222,11] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's
[1224,81] perf: 60,0 frames a second over 5,0 s (72581 shown in all)
[1225,12] vulkan: 23079040 draws, 47809 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 26995 finishes (133098 ms); 0 reads past queued releases (0 samples counts written on the GPU); 33410906 descriptor sets written, 12777992 reused; 6835318 draws kept the last one's shaders and pipeline (0 checked)
[1225,12] vulkan: 312 shaders translated (590 ms), 317 pipelines made (155 from the cache, 14308 ms making, 0 ms waited for), 1191 render targets made, 4214 texture uploads (9168 MB); 0 frames over 50 ms in the last 600, the slowest 20 ms
[1225,12] vulkan: 281 pipelines of earlier runs made in the background (281 from the cache), 0 still to make
[1225,12] vulkan: memory used and budgeted: heap 0 1912 of 5038 MB (1831 ours), heap 1 137 of 11926 MB (128 ours), heap 2 73 of 172 MB (32 ours)
[1225,12] vulkan: caches: 92 render targets (82 MB, 6 parked), 37 textures (33 MB), 2848 buffers (1 MB); 459 of 5038 MB in use as they count it, 0 MB freed for the budget so far
[1225,12] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy
[1225,12] vulkan: 3966542 rendering passes, 215269 clear commands, 368308 attachments cleared and 1 left undefined by their load op
[1225,12] vulkan: 21600 passes (87%) ended at renderer.c:200
[1225,12] vulkan: 1172 passes (5%) ended at surface.c:160
[1225,12] vulkan: 955 passes (4%) ended at cmd.c:531
[1225,12] vulkan: 600 passes (2%) ended at renderer.c:663
[1225,12] vulkan: 600 passes (2%) ended at render.c:198
[1225,12] vulkan: GPU-owned guest memory landed for the CPU 59215 times, render targets written back for an engine 0 times
[1229,83] perf: 60,0 frames a second over 5,0 s (72882 shown in all)
[1232,12] vulkan: display: 599 frame intervals of 16,67 ms (deviation 0,16 ms, 1st to 99th percentile 16,44 to 16,98 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 0,2 ms (0,1 to 0,5), on to the display in 19,6 ms (19,3 to 19,9), 19,8 ms in all (19,5 to 20,1)
[1232,12] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's
[1234,85] perf: 60,0 frames a second over 5,0 s (73183 shown in all)
[1235,12] vulkan: 23299840 draws, 47809 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 26995 finishes (133098 ms); 0 reads past queued releases (0 samples counts written on the GPU); 33717211 descriptor sets written, 12913287 reused; 6903718 draws kept the last one's shaders and pipeline (0 checked)
[1235,12] vulkan: 312 shaders translated (590 ms), 317 pipelines made (155 from the cache, 14308 ms making, 0 ms waited for), 1191 render targets made, 4214 texture uploads (9168 MB); 0 frames over 50 ms in the last 600, the slowest 17 ms
[1235,12] vulkan: 281 pipelines of earlier runs made in the background (281 from the cache), 0 still to make
[1235,12] vulkan: memory used and budgeted: heap 0 1912 of 5041 MB (1831 ours), heap 1 137 of 11926 MB (128 ours), heap 2 70 of 175 MB (32 ours)
[1235,12] vulkan: caches: 92 render targets (82 MB, 6 parked), 37 textures (33 MB), 2848 buffers (1 MB); 459 of 5041 MB in use as they count it, 0 MB freed for the budget so far
[1235,12] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy
[1235,12] vulkan: 3991469 rendering passes, 218269 clear commands, 371908 attachments cleared and 1 left undefined by their load op
[1235,12] vulkan: 21600 passes (87%) ended at renderer.c:200
[1235,12] vulkan: 1169 passes (5%) ended at surface.c:160
[1235,12] vulkan: 958 passes (4%) ended at cmd.c:531
[1235,12] vulkan: 600 passes (2%) ended at renderer.c:663
[1235,12] vulkan: 600 passes (2%) ended at render.c:198
[1235,12] vulkan: GPU-owned guest memory landed for the CPU 59215 times, render targets written back for an engine 0 times
[1239,86] perf: 60,0 frames a second over 5,0 s (73484 shown in all)
[1242,15] vulkan: display: 598 frame intervals of 16,67 ms (deviation 0,17 ms, 1st to 99th percentile 16,36 to 16,99 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 0,2 ms (0,1 to 0,3), on to the display in 19,3 ms (19,0 to 19,7), 19,5 ms in all (19,2 to 19,8)
[1242,16] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's
[1244,88] perf: 60,0 frames a second over 5,0 s (73785 shown in all)
[1245,12] nvn: 73800 presents, 147601 submissions
[1245,12] vulkan: 23520640 draws, 47809 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 26995 finishes (133098 ms); 0 reads past queued releases (0 samples counts written on the GPU); 34023499 descriptor sets written, 13048599 reused; 6972118 draws kept the last one's shaders and pipeline (0 checked)
[1245,12] vulkan: 312 shaders translated (590 ms), 317 pipelines made (155 from the cache, 14308 ms making, 0 ms waited for), 1191 render targets made, 4214 texture uploads (9168 MB); 0 frames over 50 ms in the last 600, the slowest 16 ms
[1245,12] vulkan: 281 pipelines of earlier runs made in the background (281 from the cache), 0 still to make
[1245,12] vulkan: memory used and budgeted: heap 0 1912 of 5033 MB (1831 ours), heap 1 137 of 11926 MB (128 ours), heap 2 73 of 172 MB (32 ours)
[1245,12] vulkan: caches: 92 render targets (82 MB, 6 parked), 37 textures (33 MB), 2848 buffers (1 MB); 459 of 5033 MB in use as they count it, 0 MB freed for the budget so far
[1245,12] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy
[1245,12] vulkan: 4016394 rendering passes, 221269 clear commands, 375508 attachments cleared and 1 left undefined by their load op
[1245,12] vulkan: 21600 passes (87%) ended at renderer.c:200
[1245,12] vulkan: 1169 passes (5%) ended at surface.c:160
[1245,12] vulkan: 956 passes (4%) ended at cmd.c:531
[1245,12] vulkan: 600 passes (2%) ended at renderer.c:663
[1245,12] vulkan: 600 passes (2%) ended at render.c:198
[1245,12] vulkan: GPU-owned guest memory landed for the CPU 59215 times, render targets written back for an engine 0 times
[1249,90] perf: 60,0 frames a second over 5,0 s (74086 shown in all)
[1252,44] vulkan: display: 593 frame intervals of 16,69 ms (deviation 0,62 ms, 1st to 99th percentile 16,22 to 17,02 ms), 1 held for other than 1 refresh; the game's frames went from release to present in 0,2 ms (0,1 to 0,5), on to the display in 19,1 ms (18,7 to 19,4), 19,3 ms in all (19,0 to 19,6)
[1252,44] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's
[1254,90] perf: 60,0 frames a second over 5,0 s (74386 shown in all)
[1255,12] vulkan: 23741440 draws, 47809 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 26995 finishes (133098 ms); 0 reads past queued releases (0 samples counts written on the GPU); 34329849 descriptor sets written, 13183849 reused; 7040518 draws kept the last one's shaders and pipeline (0 checked)
[1255,12] vulkan: 312 shaders translated (590 ms), 317 pipelines made (155 from the cache, 14308 ms making, 0 ms waited for), 1191 render targets made, 4214 texture uploads (9168 MB); 0 frames over 50 ms in the last 600, the slowest 18 ms
[1255,12] vulkan: 281 pipelines of earlier runs made in the background (281 from the cache), 0 still to make
[1255,12] vulkan: memory used and budgeted: heap 0 1912 of 5028 MB (1831 ours), heap 1 137 of 11926 MB (128 ours), heap 2 71 of 174 MB (32 ours)
[1255,12] vulkan: caches: 92 render targets (82 MB, 6 parked), 37 textures (33 MB), 2848 buffers (1 MB); 459 of 5028 MB in use as they count it, 0 MB freed for the budget so far
[1255,12] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy
[1255,12] vulkan: 4041361 rendering passes, 224269 clear commands, 379108 attachments cleared and 1 left undefined by their load op
[1255,12] vulkan: 21600 passes (87%) ended at renderer.c:200
[1255,12] vulkan: 1178 passes (5%) ended at surface.c:160
[1255,12] vulkan: 989 passes (4%) ended at cmd.c:531
[1255,12] vulkan: 600 passes (2%) ended at renderer.c:663
[1255,12] vulkan: 600 passes (2%) ended at render.c:198
[1255,12] vulkan: GPU-owned guest memory landed for the CPU 59215 times, render targets written back for an engine 0 times
[1259,91] perf: 60,0 frames a second over 5,0 s (74687 shown in all)
[1262,49] vulkan: display: 597 frame intervals of 16,67 ms (deviation 0,17 ms, 1st to 99th percentile 16,25 to 16,98 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 0,2 ms (0,1 to 0,3), on to the display in 18,8 ms (18,5 to 19,2), 19,0 ms in all (18,7 to 19,3)
[1262,49] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's
[1264,91] perf: 60,0 frames a second over 5,0 s (74987 shown in all)
[1265,12] vulkan: 23962240 draws, 47809 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 26995 finishes (133098 ms); 0 reads past queued releases (0 samples counts written on the GPU); 34636187 descriptor sets written, 13319111 reused; 7108918 draws kept the last one's shaders and pipeline (0 checked)
[1265,12] vulkan: 312 shaders translated (590 ms), 317 pipelines made (155 from the cache, 14308 ms making, 0 ms waited for), 1191 render targets made, 4214 texture uploads (9168 MB); 0 frames over 50 ms in the last 600, the slowest 16 ms
[1265,12] vulkan: 281 pipelines of earlier runs made in the background (281 from the cache), 0 still to make
[1265,12] vulkan: memory used and budgeted: heap 0 1912 of 5035 MB (1831 ours), heap 1 137 of 11926 MB (128 ours), heap 2 71 of 174 MB (32 ours)
[1265,12] vulkan: caches: 92 render targets (82 MB, 6 parked), 37 textures (33 MB), 2848 buffers (1 MB); 459 of 5035 MB in use as they count it, 0 MB freed for the budget so far
[1265,12] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy
[1265,12] vulkan: 4066324 rendering passes, 227269 clear commands, 382708 attachments cleared and 1 left undefined by their load op
[1265,12] vulkan: 21600 passes (87%) ended at renderer.c:200
[1265,12] vulkan: 1182 passes (5%) ended at surface.c:160
[1265,12] vulkan: 981 passes (4%) ended at cmd.c:531
[1265,12] vulkan: 600 passes (2%) ended at renderer.c:663
[1265,12] vulkan: 600 passes (2%) ended at render.c:198
[1265,12] vulkan: GPU-owned guest memory landed for the CPU 59215 times, render targets written back for an engine 0 times
[1269,93] perf: 60,0 frames a second over 5,0 s (75288 shown in all)
[1272,69] vulkan: display: 597 frame intervals of 16,69 ms (deviation 0,64 ms, 1st to 99th percentile 16,27 to 17,02 ms), 1 held for other than 1 refresh; the game's frames went from release to present in 0,2 ms (0,1 to 0,4), on to the display in 18,6 ms (18,2 to 18,9), 18,8 ms in all (18,4 to 19,1)
[1272,69] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's
[1274,93] perf: 60,0 frames a second over 5,0 s (75588 shown in all)
[1275,12] nvn: 75600 presents, 151201 submissions
[1275,12] vulkan: 24183040 draws, 47809 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 26995 finishes (133098 ms); 0 reads past queued releases (0 samples counts written on the GPU); 34942518 descriptor sets written, 13454380 reused; 7177318 draws kept the last one's shaders and pipeline (0 checked)
[1275,12] vulkan: 312 shaders translated (590 ms), 317 pipelines made (155 from the cache, 14308 ms making, 0 ms waited for), 1191 render targets made, 4214 texture uploads (9168 MB); 0 frames over 50 ms in the last 600, the slowest 17 ms
[1275,12] vulkan: 281 pipelines of earlier runs made in the background (281 from the cache), 0 still to make
[1275,12] vulkan: memory used and budgeted: heap 0 1912 of 5028 MB (1831 ours), heap 1 137 of 11926 MB (128 ours), heap 2 71 of 174 MB (32 ours)
[1275,12] vulkan: caches: 92 render targets (82 MB, 6 parked), 37 textures (33 MB), 2848 buffers (1 MB); 459 of 5028 MB in use as they count it, 0 MB freed for the budget so far
[1275,12] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy
[1275,12] vulkan: 4091291 rendering passes, 230269 clear commands, 386308 attachments cleared and 1 left undefined by their load op
[1275,12] vulkan: 21600 passes (87%) ended at renderer.c:200
[1275,12] vulkan: 1180 passes (5%) ended at surface.c:160
[1275,12] vulkan: 987 passes (4%) ended at cmd.c:531
[1275,12] vulkan: 600 passes (2%) ended at renderer.c:663
[1275,12] vulkan: 600 passes (2%) ended at render.c:198
[1275,12] vulkan: GPU-owned guest memory landed for the CPU 59215 times, render targets written back for an engine 0 times
[1279,95] perf: 60,0 frames a second over 5,0 s (75889 shown in all)
[1282,74] vulkan: display: 597 frame intervals of 16,67 ms (deviation 0,17 ms, 1st to 99th percentile 16,47 to 17,01 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 0,2 ms (0,1 to 0,3), on to the display in 18,3 ms (17,9 to 18,6), 18,5 ms in all (18,2 to 18,8)
[1282,74] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's
[1284,95] perf: 60,0 frames a second over 5,0 s (76189 shown in all)
[1285,12] vulkan: 24403840 draws, 47809 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 26995 finishes (133098 ms); 0 reads past queued releases (0 samples counts written on the GPU); 35248801 descriptor sets written, 13589697 reused; 7245718 draws kept the last one's shaders and pipeline (0 checked)
[1285,12] vulkan: 312 shaders translated (590 ms), 317 pipelines made (155 from the cache, 14308 ms making, 0 ms waited for), 1191 render targets made, 4214 texture uploads (9168 MB); 0 frames over 50 ms in the last 600, the slowest 16 ms
[1285,12] vulkan: 281 pipelines of earlier runs made in the background (281 from the cache), 0 still to make
[1285,12] vulkan: memory used and budgeted: heap 0 1912 of 5036 MB (1831 ours), heap 1 137 of 11926 MB (128 ours), heap 2 71 of 174 MB (32 ours)
[1285,12] vulkan: caches: 92 render targets (82 MB, 6 parked), 37 textures (33 MB), 2848 buffers (1 MB); 459 of 5036 MB in use as they count it, 0 MB freed for the budget so far
[1285,12] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy
[1285,12] vulkan: 4116221 rendering passes, 233269 clear commands, 389908 attachments cleared and 1 left undefined by their load op
[1285,12] vulkan: 21600 passes (87%) ended at renderer.c:200
[1285,12] vulkan: 1183 passes (5%) ended at surface.c:160
[1285,12] vulkan: 947 passes (4%) ended at cmd.c:531
[1285,12] vulkan: 600 passes (2%) ended at renderer.c:663
[1285,12] vulkan: 600 passes (2%) ended at render.c:198
[1285,12] vulkan: GPU-owned guest memory landed for the CPU 59215 times, render targets written back for an engine 0 times
[1289,96] perf: 60,0 frames a second over 5,0 s (76490 shown in all)
[1292,80] vulkan: display: 596 frame intervals of 16,67 ms (deviation 0,16 ms, 1st to 99th percentile 16,35 to 17,01 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 0,2 ms (0,1 to 0,4), on to the display in 18,0 ms (17,7 to 18,4), 18,2 ms in all (17,9 to 18,5)
[1292,80] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's
[1294,96] perf: 60,0 frames a second over 5,0 s (76790 shown in all)
[1295,12] vulkan: 24624640 draws, 47809 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 26995 finishes (133098 ms); 0 reads past queued releases (0 samples counts written on the GPU); 35555101 descriptor sets written, 13724997 reused; 7314118 draws kept the last one's shaders and pipeline (0 checked)
[1295,12] vulkan: 312 shaders translated (590 ms), 317 pipelines made (155 from the cache, 14308 ms making, 0 ms waited for), 1191 render targets made, 4214 texture uploads (9168 MB); 0 frames over 50 ms in the last 600, the slowest 16 ms
[1295,12] vulkan: 281 pipelines of earlier runs made in the background (281 from the cache), 0 still to make
[1295,12] vulkan: memory used and budgeted: heap 0 1912 of 5028 MB (1831 ours), heap 1 137 of 11926 MB (128 ours), heap 2 71 of 174 MB (32 ours)
[1295,12] vulkan: caches: 92 render targets (82 MB, 6 parked), 37 textures (33 MB), 2848 buffers (1 MB); 459 of 5028 MB in use as they count it, 0 MB freed for the budget so far
[1295,12] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy
[1295,12] vulkan: 4141160 rendering passes, 236269 clear commands, 393508 attachments cleared and 1 left undefined by their load op
[1295,12] vulkan: 21600 passes (87%) ended at renderer.c:200
[1295,12] vulkan: 1179 passes (5%) ended at surface.c:160
[1295,12] vulkan: 960 passes (4%) ended at cmd.c:531
[1295,12] vulkan: 600 passes (2%) ended at renderer.c:663
[1295,12] vulkan: 600 passes (2%) ended at render.c:198
[1295,12] vulkan: GPU-owned guest memory landed for the CPU 59215 times, render targets written back for an engine 0 times
[1299,96] perf: 60,0 frames a second over 5,0 s (77090 shown in all)
[1302,85] vulkan: display: 597 frame intervals of 16,67 ms (deviation 0,16 ms, 1st to 99th percentile 16,35 to 17,00 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 0,2 ms (0,1 to 0,5), on to the display in 17,7 ms (17,3 to 18,0), 17,9 ms in all (17,7 to 18,2)
[1302,85] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's
[1304,98] perf: 60,0 frames a second over 5,0 s (77391 shown in all)
[1305,12] nvn: 77400 presents, 154801 submissions
[1305,12] vulkan: 24845440 draws, 47809 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 26995 finishes (133098 ms); 0 reads past queued releases (0 samples counts written on the GPU); 35861417 descriptor sets written, 13860281 reused; 7382518 draws kept the last one's shaders and pipeline (0 checked)
[1305,12] vulkan: 312 shaders translated (590 ms), 317 pipelines made (155 from the cache, 14308 ms making, 0 ms waited for), 1191 render targets made, 4214 texture uploads (9168 MB); 0 frames over 50 ms in the last 600, the slowest 17 ms
[1305,12] vulkan: 281 pipelines of earlier runs made in the background (281 from the cache), 0 still to make
[1305,12] vulkan: memory used and budgeted: heap 0 1912 of 5036 MB (1831 ours), heap 1 137 of 11926 MB (128 ours), heap 2 71 of 174 MB (32 ours)
[1305,12] vulkan: caches: 92 render targets (82 MB, 6 parked), 37 textures (33 MB), 2848 buffers (1 MB); 459 of 5036 MB in use as they count it, 0 MB freed for the budget so far
[1305,12] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy
[1305,12] vulkan: 4166105 rendering passes, 239269 clear commands, 397108 attachments cleared and 1 left undefined by their load op
[1305,12] vulkan: 21600 passes (87%) ended at renderer.c:200
[1305,12] vulkan: 1180 passes (5%) ended at surface.c:160
[1305,12] vulkan: 965 passes (4%) ended at cmd.c:531
[1305,12] vulkan: 600 passes (2%) ended at renderer.c:663
[1305,12] vulkan: 600 passes (2%) ended at render.c:198
[1305,12] vulkan: GPU-owned guest memory landed for the CPU 59215 times, render targets written back for an engine 0 times
[1310,00] perf: 60,0 frames a second over 5,0 s (77692 shown in all)
[1312,90] vulkan: display: 597 frame intervals of 16,67 ms (deviation 0,16 ms, 1st to 99th percentile 16,51 to 17,01 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 0,2 ms (0,1 to 0,4), on to the display in 17,5 ms (17,1 to 17,8), 17,6 ms in all (17,4 to 17,9)
[1312,90] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's
[1315,00] perf: 60,0 frames a second over 5,0 s (77992 shown in all)
[1315,12] vulkan: 25066240 draws, 47809 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 26995 finishes (133098 ms); 0 reads past queued releases (0 samples counts written on the GPU); 36167744 descriptor sets written, 13995554 reused; 7450918 draws kept the last one's shaders and pipeline (0 checked)
[1315,12] vulkan: 312 shaders translated (590 ms), 317 pipelines made (155 from the cache, 14308 ms making, 0 ms waited for), 1191 render targets made, 4214 texture uploads (9168 MB); 0 frames over 50 ms in the last 600, the slowest 16 ms
[1315,12] vulkan: 281 pipelines of earlier runs made in the background (281 from the cache), 0 still to make
[1315,12] vulkan: memory used and budgeted: heap 0 1912 of 5029 MB (1831 ours), heap 1 137 of 11926 MB (128 ours), heap 2 71 of 174 MB (32 ours)
[1315,12] vulkan: caches: 92 render targets (82 MB, 6 parked), 37 textures (33 MB), 2848 buffers (1 MB); 459 of 5029 MB in use as they count it, 0 MB freed for the budget so far
[1315,12] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy
[1315,12] vulkan: 4191053 rendering passes, 242269 clear commands, 400708 attachments cleared and 1 left undefined by their load op
[1315,12] vulkan: 21600 passes (87%) ended at renderer.c:200
[1315,12] vulkan: 1175 passes (5%) ended at surface.c:160
[1315,12] vulkan: 973 passes (4%) ended at cmd.c:531
[1315,12] vulkan: 600 passes (2%) ended at renderer.c:663
[1315,12] vulkan: 600 passes (2%) ended at render.c:198
[1315,12] vulkan: GPU-owned guest memory landed for the CPU 59215 times, render targets written back for an engine 0 times
[1320,01] perf: 60,0 frames a second over 5,0 s (78293 shown in all)
[1323,30] vulkan: display: 594 frame intervals of 16,69 ms (deviation 0,65 ms, 1st to 99th percentile 16,25 to 17,07 ms), 1 held for other than 1 refresh; the game's frames went from release to present in 0,2 ms (0,1 to 0,4), on to the display in 17,3 ms (16,8 to 17,6), 17,4 ms in all (17,1 to 17,8)
[1323,30] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's
[1325,03] perf: 60,0 frames a second over 5,0 s (78594 shown in all)
[1325,12] vulkan: 25287040 draws, 47809 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 26995 finishes (133098 ms); 0 reads past queued releases (0 samples counts written on the GPU); 36474059 descriptor sets written, 14130839 reused; 7519318 draws kept the last one's shaders and pipeline (0 checked)
[1325,12] vulkan: 312 shaders translated (590 ms), 317 pipelines made (155 from the cache, 14308 ms making, 0 ms waited for), 1191 render targets made, 4214 texture uploads (9168 MB); 0 frames over 50 ms in the last 600, the slowest 17 ms
[1325,12] vulkan: 281 pipelines of earlier runs made in the background (281 from the cache), 0 still to make
[1325,12] vulkan: memory used and budgeted: heap 0 1912 of 5036 MB (1831 ours), heap 1 137 of 11926 MB (128 ours), heap 2 71 of 174 MB (32 ours)
[1325,12] vulkan: caches: 92 render targets (82 MB, 6 parked), 37 textures (33 MB), 2848 buffers (1 MB); 459 of 5036 MB in use as they count it, 0 MB freed for the budget so far
[1325,12] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy
[1325,12] vulkan: 4215993 rendering passes, 245269 clear commands, 404308 attachments cleared and 1 left undefined by their load op
[1325,12] vulkan: 21600 passes (87%) ended at renderer.c:200
[1325,12] vulkan: 1177 passes (5%) ended at surface.c:160
[1325,12] vulkan: 963 passes (4%) ended at cmd.c:531
[1325,12] vulkan: 600 passes (2%) ended at renderer.c:663
[1325,12] vulkan: 600 passes (2%) ended at render.c:198
[1325,12] vulkan: GPU-owned guest memory landed for the CPU 59215 times, render targets written back for an engine 0 times
[1330,03] perf: 60,0 frames a second over 5,0 s (78894 shown in all)
[1333,35] vulkan: display: 597 frame intervals of 16,66 ms (deviation 0,18 ms, 1st to 99th percentile 16,21 to 17,01 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 0,2 ms (0,1 to 0,4), on to the display in 16,9 ms (16,6 to 17,3), 17,1 ms in all (16,8 to 17,4)
[1333,35] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's
[1335,05] perf: 60,0 frames a second over 5,0 s (79195 shown in all)
[1335,12] nvn: 79200 presents, 158401 submissions
[1335,12] vulkan: 25507840 draws, 47809 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 26995 finishes (133098 ms); 0 reads past queued releases (0 samples counts written on the GPU); 36780365 descriptor sets written, 14266133 reused; 7587718 draws kept the last one's shaders and pipeline (0 checked)
[1335,12] vulkan: 312 shaders translated (590 ms), 317 pipelines made (155 from the cache, 14308 ms making, 0 ms waited for), 1191 render targets made, 4214 texture uploads (9168 MB); 0 frames over 50 ms in the last 600, the slowest 17 ms
[1335,12] vulkan: 281 pipelines of earlier runs made in the background (281 from the cache), 0 still to make
[1335,12] vulkan: memory used and budgeted: heap 0 1912 of 5039 MB (1831 ours), heap 1 137 of 11926 MB (128 ours), heap 2 71 of 174 MB (32 ours)
[1335,12] vulkan: caches: 92 render targets (82 MB, 6 parked), 37 textures (33 MB), 2848 buffers (1 MB); 459 of 5039 MB in use as they count it, 0 MB freed for the budget so far
[1335,12] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy
[1335,12] vulkan: 4240933 rendering passes, 248269 clear commands, 407908 attachments cleared and 1 left undefined by their load op
[1335,12] vulkan: 21600 passes (87%) ended at renderer.c:200
[1335,12] vulkan: 1177 passes (5%) ended at surface.c:160
[1335,12] vulkan: 963 passes (4%) ended at cmd.c:531
[1335,12] vulkan: 600 passes (2%) ended at renderer.c:663
[1335,12] vulkan: 600 passes (2%) ended at render.c:198
[1335,12] vulkan: GPU-owned guest memory landed for the CPU 59215 times, render targets written back for an engine 0 times
[1340,06] perf: 60,0 frames a second over 5,0 s (79496 shown in all)
[1343,47] vulkan: display: 593 frame intervals of 16,67 ms (deviation 0,17 ms, 1st to 99th percentile 16,24 to 17,00 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 0,2 ms (0,1 to 0,6), on to the display in 16,7 ms (16,2 to 17,0), 16,9 ms in all (16,5 to 17,2)
[1343,47] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's
[1345,06] perf: 60,0 frames a second over 5,0 s (79796 shown in all)
[1345,12] vulkan: 25728640 draws, 47809 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 26995 finishes (133098 ms); 0 reads past queued releases (0 samples counts written on the GPU); 37086665 descriptor sets written, 14401433 reused; 7656118 draws kept the last one's shaders and pipeline (0 checked)
[1345,12] vulkan: 312 shaders translated (590 ms), 317 pipelines made (155 from the cache, 14308 ms making, 0 ms waited for), 1191 render targets made, 4214 texture uploads (9168 MB); 0 frames over 50 ms in the last 600, the slowest 17 ms
[1345,12] vulkan: 281 pipelines of earlier runs made in the background (281 from the cache), 0 still to make
[1345,12] vulkan: memory used and budgeted: heap 0 1912 of 5028 MB (1831 ours), heap 1 137 of 11926 MB (128 ours), heap 2 71 of 174 MB (32 ours)
[1345,12] vulkan: caches: 92 render targets (82 MB, 6 parked), 37 textures (33 MB), 2848 buffers (1 MB); 459 of 5028 MB in use as they count it, 0 MB freed for the budget so far
[1345,12] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy
[1345,12] vulkan: 4265852 rendering passes, 251269 clear commands, 411508 attachments cleared and 1 left undefined by their load op
[1345,12] vulkan: 21600 passes (87%) ended at renderer.c:200
[1345,12] vulkan: 1173 passes (5%) ended at surface.c:160
[1345,12] vulkan: 946 passes (4%) ended at cmd.c:531
[1345,12] vulkan: 600 passes (2%) ended at renderer.c:663
[1345,12] vulkan: 600 passes (2%) ended at render.c:198
[1345,12] vulkan: GPU-owned guest memory landed for the CPU 59215 times, render targets written back for an engine 0 times
[1350,06] perf: 60,0 frames a second over 5,0 s (80096 shown in all)
[1353,50] vulkan: display: 598 frame intervals of 16,67 ms (deviation 0,17 ms, 1st to 99th percentile 16,48 to 16,99 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 0,2 ms (0,1 to 0,4), on to the display in 16,4 ms (16,0 to 16,7), 16,6 ms in all (16,3 to 16,9)
[1353,50] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's
[1355,06] perf: 60,0 frames a second over 5,0 s (80396 shown in all)
[1355,12] vulkan: 25949440 draws, 47809 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 26995 finishes (133098 ms); 0 reads past queued releases (0 samples counts written on the GPU); 37392952 descriptor sets written, 14536746 reused; 7724518 draws kept the last one's shaders and pipeline (0 checked)
[1355,12] vulkan: 312 shaders translated (590 ms), 317 pipelines made (155 from the cache, 14308 ms making, 0 ms waited for), 1191 render targets made, 4214 texture uploads (9168 MB); 0 frames over 50 ms in the last 600, the slowest 17 ms
[1355,12] vulkan: 281 pipelines of earlier runs made in the background (281 from the cache), 0 still to make
[1355,12] vulkan: memory used and budgeted: heap 0 1912 of 5019 MB (1831 ours), heap 1 137 of 11926 MB (128 ours), heap 2 79 of 166 MB (32 ours)
[1355,12] vulkan: caches: 92 render targets (82 MB, 6 parked), 37 textures (33 MB), 2848 buffers (1 MB); 459 of 5019 MB in use as they count it, 0 MB freed for the budget so far
[1355,12] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy
[1355,12] vulkan: 4290757 rendering passes, 254269 clear commands, 415108 attachments cleared and 1 left undefined by their load op
[1355,12] vulkan: 21600 passes (87%) ended at renderer.c:200
[1355,12] vulkan: 1175 passes (5%) ended at surface.c:160
[1355,12] vulkan: 930 passes (4%) ended at cmd.c:531
[1355,12] vulkan: 600 passes (2%) ended at renderer.c:663
[1355,12] vulkan: 600 passes (2%) ended at render.c:198
[1355,12] vulkan: GPU-owned guest memory landed for the CPU 59215 times, render targets written back for an engine 0 times
[1360,06] perf: 60,0 frames a second over 5,0 s (80696 shown in all)
[1363,49] vulkan: display: 599 frame intervals of 16,67 ms (deviation 0,17 ms, 1st to 99th percentile 16,49 to 16,96 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 0,2 ms (0,1 to 0,4), on to the display in 16,1 ms (15,8 to 16,5), 16,3 ms in all (16,0 to 16,6)
[1363,49] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's
[1365,08] perf: 60,0 frames a second over 5,0 s (80997 shown in all)
[1365,12] nvn: 81000 presents, 162001 submissions
[1365,12] vulkan: 26170240 draws, 47809 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 26995 finishes (133098 ms); 0 reads past queued releases (0 samples counts written on the GPU); 37699258 descriptor sets written, 14672040 reused; 7792918 draws kept the last one's shaders and pipeline (0 checked)
[1365,12] vulkan: 312 shaders translated (590 ms), 317 pipelines made (155 from the cache, 14308 ms making, 0 ms waited for), 1191 render targets made, 4214 texture uploads (9168 MB); 0 frames over 50 ms in the last 600, the slowest 20 ms
[1365,12] vulkan: 281 pipelines of earlier runs made in the background (281 from the cache), 0 still to make
[1365,12] vulkan: memory used and budgeted: heap 0 1912 of 5037 MB (1831 ours), heap 1 137 of 11926 MB (128 ours), heap 2 70 of 175 MB (32 ours)
[1365,12] vulkan: caches: 92 render targets (82 MB, 6 parked), 37 textures (33 MB), 2848 buffers (1 MB); 459 of 5037 MB in use as they count it, 0 MB freed for the budget so far
[1365,12] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy
[1365,12] vulkan: 4315697 rendering passes, 257269 clear commands, 418708 attachments cleared and 1 left undefined by their load op
[1365,12] vulkan: 21600 passes (87%) ended at renderer.c:200
[1365,12] vulkan: 1171 passes (5%) ended at surface.c:160
[1365,12] vulkan: 969 passes (4%) ended at cmd.c:531
[1365,12] vulkan: 600 passes (2%) ended at renderer.c:663
[1365,12] vulkan: 600 passes (2%) ended at render.c:198
[1365,12] vulkan: GPU-owned guest memory landed for the CPU 59215 times, render targets written back for an engine 0 times
[1370,10] perf: 60,0 frames a second over 5,0 s (81298 shown in all)
[1373,83] vulkan: display: 598 frame intervals of 16,72 ms (deviation 0,94 ms, 1st to 99th percentile 16,49 to 16,97 ms), 2 held for other than 1 refresh; the game's frames went from release to present in 0,2 ms (0,1 to 0,3), on to the display in 15,9 ms (15,6 to 16,2), 16,1 ms in all (15,8 to 16,3)
[1373,83] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's
[1375,10] perf: 60,0 frames a second over 5,0 s (81598 shown in all)
[1375,12] vulkan: 26391040 draws, 47809 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 26995 finishes (133098 ms); 0 reads past queued releases (0 samples counts written on the GPU); 38005485 descriptor sets written, 14807413 reused; 7861318 draws kept the last one's shaders and pipeline (0 checked)
[1375,12] vulkan: 312 shaders translated (590 ms), 317 pipelines made (155 from the cache, 14308 ms making, 0 ms waited for), 1191 render targets made, 4214 texture uploads (9168 MB); 0 frames over 50 ms in the last 600, the slowest 17 ms
[1375,12] vulkan: 281 pipelines of earlier runs made in the background (281 from the cache), 0 still to make
[1375,12] vulkan: memory used and budgeted: heap 0 1912 of 5037 MB (1831 ours), heap 1 137 of 11926 MB (128 ours), heap 2 70 of 175 MB (32 ours)
[1375,12] vulkan: caches: 92 render targets (82 MB, 6 parked), 37 textures (33 MB), 2848 buffers (1 MB); 459 of 5037 MB in use as they count it, 0 MB freed for the budget so far
[1375,12] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy
[1375,12] vulkan: 4340551 rendering passes, 260269 clear commands, 422308 attachments cleared and 1 left undefined by their load op
[1375,12] vulkan: 21600 passes (87%) ended at renderer.c:200
[1375,12] vulkan: 1148 passes (5%) ended at surface.c:160
[1375,12] vulkan: 906 passes (4%) ended at cmd.c:531
[1375,12] vulkan: 600 passes (2%) ended at renderer.c:663
[1375,12] vulkan: 600 passes (2%) ended at render.c:198
[1375,12] vulkan: GPU-owned guest memory landed for the CPU 59215 times, render targets written back for an engine 0 times
[1380,11] perf: 60,0 frames a second over 5,0 s (81899 shown in all)
[1383,87] vulkan: display: 598 frame intervals of 16,67 ms (deviation 0,17 ms, 1st to 99th percentile 16,50 to 16,95 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 0,2 ms (0,1 to 0,3), on to the display in 15,6 ms (15,3 to 15,9), 15,7 ms in all (15,5 to 16,1)
[1383,87] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's
[1385,12] vulkan: 26611840 draws, 47809 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 26995 finishes (133098 ms); 0 reads past queued releases (0 samples counts written on the GPU); 38311701 descriptor sets written, 14942797 reused; 7929718 draws kept the last one's shaders and pipeline (0 checked)
[1385,12] vulkan: 312 shaders translated (590 ms), 317 pipelines made (155 from the cache, 14308 ms making, 0 ms waited for), 1191 render targets made, 4214 texture uploads (9168 MB); 0 frames over 50 ms in the last 600, the slowest 16 ms
[1385,12] vulkan: 281 pipelines of earlier runs made in the background (281 from the cache), 0 still to make
[1385,12] vulkan: memory used and budgeted: heap 0 1912 of 5035 MB (1831 ours), heap 1 137 of 11926 MB (128 ours), heap 2 73 of 173 MB (32 ours)
[1385,12] vulkan: caches: 92 render targets (82 MB, 6 parked), 37 textures (33 MB), 2848 buffers (1 MB); 459 of 5035 MB in use as they count it, 0 MB freed for the budget so far
[1385,12] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy
[1385,12] vulkan: 4365418 rendering passes, 263269 clear commands, 425908 attachments cleared and 1 left undefined by their load op
[1385,12] vulkan: 21600 passes (87%) ended at renderer.c:200
[1385,12] vulkan: 1160 passes (5%) ended at surface.c:160
[1385,12] vulkan: 907 passes (4%) ended at cmd.c:531
[1385,12] vulkan: 600 passes (2%) ended at renderer.c:663
[1385,12] vulkan: 600 passes (2%) ended at render.c:198
[1385,12] vulkan: GPU-owned guest memory landed for the CPU 59215 times, render targets written back for an engine 0 times
[1385,13] perf: 60,0 frames a second over 5,0 s (82200 shown in all)
[1390,13] perf: 60,0 frames a second over 5,0 s (82500 shown in all)
[1393,85] vulkan: display: 599 frame intervals of 16,67 ms (deviation 0,17 ms, 1st to 99th percentile 16,49 to 16,96 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 0,2 ms (0,1 to 0,3), on to the display in 15,3 ms (15,0 to 15,6), 15,5 ms in all (15,2 to 15,8)
[1393,85] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's
[1395,12] nvn: 82800 presents, 165601 submissions
[1395,12] vulkan: 26832640 draws, 47809 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 26995 finishes (133098 ms); 0 reads past queued releases (0 samples counts written on the GPU); 38617979 descriptor sets written, 15078119 reused; 7998118 draws kept the last one's shaders and pipeline (0 checked)
[1395,12] vulkan: 312 shaders translated (590 ms), 317 pipelines made (155 from the cache, 14308 ms making, 0 ms waited for), 1191 render targets made, 4214 texture uploads (9168 MB); 0 frames over 50 ms in the last 600, the slowest 16 ms
[1395,12] vulkan: 281 pipelines of earlier runs made in the background (281 from the cache), 0 still to make
[1395,12] vulkan: memory used and budgeted: heap 0 1912 of 5023 MB (1831 ours), heap 1 137 of 11926 MB (128 ours), heap 2 84 of 161 MB (32 ours)
[1395,12] vulkan: caches: 92 render targets (82 MB, 6 parked), 37 textures (33 MB), 2848 buffers (1 MB); 459 of 5023 MB in use as they count it, 0 MB freed for the budget so far
[1395,12] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy
[1395,12] vulkan: 4390349 rendering passes, 266269 clear commands, 429508 attachments cleared and 1 left undefined by their load op
[1395,12] vulkan: 21600 passes (87%) ended at renderer.c:200
[1395,12] vulkan: 1177 passes (5%) ended at surface.c:160
[1395,12] vulkan: 954 passes (4%) ended at cmd.c:531
[1395,12] vulkan: 600 passes (2%) ended at renderer.c:663
[1395,12] vulkan: 600 passes (2%) ended at render.c:198
[1395,12] vulkan: GPU-owned guest memory landed for the CPU 59215 times, render targets written back for an engine 0 times
[1395,15] perf: 60,0 frames a second over 5,0 s (82801 shown in all)
[1400,16] perf: 60,0 frames a second over 5,0 s (83102 shown in all)
[1403,83] vulkan: display: 599 frame intervals of 16,67 ms (deviation 0,16 ms, 1st to 99th percentile 16,51 to 16,96 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 0,2 ms (0,1 to 0,3), on to the display in 15,1 ms (14,7 to 15,3), 15,2 ms in all (14,9 to 15,5)
[1403,83] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's
[1405,12] vulkan: 27053440 draws, 47809 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 26995 finishes (133098 ms); 0 reads past queued releases (0 samples counts written on the GPU); 38924256 descriptor sets written, 15213442 reused; 8066518 draws kept the last one's shaders and pipeline (0 checked)
[1405,12] vulkan: 312 shaders translated (590 ms), 317 pipelines made (155 from the cache, 14308 ms making, 0 ms waited for), 1191 render targets made, 4214 texture uploads (9168 MB); 0 frames over 50 ms in the last 600, the slowest 16 ms
[1405,12] vulkan: 281 pipelines of earlier runs made in the background (281 from the cache), 0 still to make
[1405,12] vulkan: memory used and budgeted: heap 0 1912 of 5028 MB (1831 ours), heap 1 137 of 11926 MB (128 ours), heap 2 71 of 174 MB (32 ours)
[1405,12] vulkan: caches: 92 render targets (82 MB, 6 parked), 37 textures (33 MB), 2848 buffers (1 MB); 459 of 5028 MB in use as they count it, 0 MB freed for the budget so far
[1405,12] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy
[1405,12] vulkan: 4415260 rendering passes, 269269 clear commands, 433108 attachments cleared and 1 left undefined by their load op
[1405,12] vulkan: 21600 passes (87%) ended at renderer.c:200
[1405,12] vulkan: 1171 passes (5%) ended at surface.c:160
[1405,12] vulkan: 940 passes (4%) ended at cmd.c:531
[1405,12] vulkan: 600 passes (2%) ended at renderer.c:663
[1405,12] vulkan: 600 passes (2%) ended at render.c:198
[1405,12] vulkan: GPU-owned guest memory landed for the CPU 59215 times, render targets written back for an engine 0 times
[1405,16] perf: 60,0 frames a second over 5,0 s (83402 shown in all)
[1410,18] perf: 60,0 frames a second over 5,0 s (83703 shown in all)
[1414,17] vulkan: display: 598 frame intervals of 16,69 ms (deviation 0,64 ms, 1st to 99th percentile 16,49 to 16,97 ms), 1 held for other than 1 refresh; the game's frames went from release to present in 0,2 ms (0,1 to 0,3), on to the display in 14,9 ms (14,4 to 15,1), 15,0 ms in all (14,7 to 15,3)
[1414,17] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's
[1415,12] vulkan: 27274240 draws, 47809 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 26995 finishes (133098 ms); 0 reads past queued releases (0 samples counts written on the GPU); 39230548 descriptor sets written, 15348750 reused; 8134918 draws kept the last one's shaders and pipeline (0 checked)
[1415,12] vulkan: 312 shaders translated (590 ms), 317 pipelines made (155 from the cache, 14308 ms making, 0 ms waited for), 1191 render targets made, 4214 texture uploads (9168 MB); 0 frames over 50 ms in the last 600, the slowest 16 ms
[1415,12] vulkan: 281 pipelines of earlier runs made in the background (281 from the cache), 0 still to make
[1415,12] vulkan: memory used and budgeted: heap 0 1912 of 5036 MB (1831 ours), heap 1 137 of 11926 MB (128 ours), heap 2 71 of 174 MB (32 ours)
[1415,12] vulkan: caches: 92 render targets (82 MB, 6 parked), 37 textures (33 MB), 2848 buffers (1 MB); 459 of 5036 MB in use as they count it, 0 MB freed for the budget so far
[1415,12] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy
[1415,12] vulkan: 4440170 rendering passes, 272269 clear commands, 436708 attachments cleared and 1 left undefined by their load op
[1415,12] vulkan: 21600 passes (87%) ended at renderer.c:200
[1415,12] vulkan: 1173 passes (5%) ended at surface.c:160
[1415,12] vulkan: 937 passes (4%) ended at cmd.c:531
[1415,12] vulkan: 600 passes (2%) ended at renderer.c:663
[1415,12] vulkan: 600 passes (2%) ended at render.c:198
[1415,12] vulkan: GPU-owned guest memory landed for the CPU 59215 times, render targets written back for an engine 0 times
[1415,20] perf: 60,0 frames a second over 5,0 s (84004 shown in all)
[1420,21] perf: 60,0 frames a second over 5,0 s (84305 shown in all)
[1424,18] vulkan: display: 599 frame intervals of 16,67 ms (deviation 0,16 ms, 1st to 99th percentile 16,50 to 16,97 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 0,2 ms (0,1 to 0,4), on to the display in 14,5 ms (14,2 to 14,8), 14,7 ms in all (14,4 to 15,0)
[1424,18] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's
[1425,12] nvn: 84600 presents, 169201 submissions
[1425,12] vulkan: 27495040 draws, 47809 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 26995 finishes (133098 ms); 0 reads past queued releases (0 samples counts written on the GPU); 39536837 descriptor sets written, 15484061 reused; 8203318 draws kept the last one's shaders and pipeline (0 checked)
[1425,12] vulkan: 312 shaders translated (590 ms), 317 pipelines made (155 from the cache, 14308 ms making, 0 ms waited for), 1191 render targets made, 4214 texture uploads (9168 MB); 0 frames over 50 ms in the last 600, the slowest 18 ms
[1425,12] vulkan: 281 pipelines of earlier runs made in the background (281 from the cache), 0 still to make
[1425,12] vulkan: memory used and budgeted: heap 0 1912 of 5024 MB (1831 ours), heap 1 137 of 11926 MB (128 ours), heap 2 75 of 170 MB (32 ours)
[1425,12] vulkan: caches: 92 render targets (82 MB, 6 parked), 37 textures (33 MB), 2848 buffers (1 MB); 459 of 5024 MB in use as they count it, 0 MB freed for the budget so far
[1425,12] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy
[1425,12] vulkan: 4465091 rendering passes, 275269 clear commands, 440308 attachments cleared and 1 left undefined by their load op
[1425,12] vulkan: 21600 passes (87%) ended at renderer.c:200
[1425,12] vulkan: 1174 passes (5%) ended at surface.c:160
[1425,12] vulkan: 947 passes (4%) ended at cmd.c:531
[1425,12] vulkan: 600 passes (2%) ended at renderer.c:663
[1425,12] vulkan: 600 passes (2%) ended at render.c:198
[1425,12] vulkan: GPU-owned guest memory landed for the CPU 59215 times, render targets written back for an engine 0 times
[1425,23] perf: 60,0 frames a second over 5,0 s (84606 shown in all)
[1430,25] perf: 60,0 frames a second over 5,0 s (84907 shown in all)
[1434,17] vulkan: display: 599 frame intervals of 16,67 ms (deviation 0,17 ms, 1st to 99th percentile 16,49 to 16,97 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 0,2 ms (0,1 to 0,3), on to the display in 14,3 ms (14,0 to 14,6), 14,4 ms in all (14,1 to 14,7)
[1434,17] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's
[1435,12] vulkan: 27715840 draws, 47809 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 26995 finishes (133098 ms); 0 reads past queued releases (0 samples counts written on the GPU); 39843073 descriptor sets written, 15619425 reused; 8271718 draws kept the last one's shaders and pipeline (0 checked)
[1435,12] vulkan: 312 shaders translated (590 ms), 317 pipelines made (155 from the cache, 14308 ms making, 0 ms waited for), 1191 render targets made, 4214 texture uploads (9168 MB); 0 frames over 50 ms in the last 600, the slowest 16 ms
[1435,12] vulkan: 281 pipelines of earlier runs made in the background (281 from the cache), 0 still to make
[1435,12] vulkan: memory used and budgeted: heap 0 1912 of 5038 MB (1831 ours), heap 1 137 of 11926 MB (128 ours), heap 2 69 of 176 MB (32 ours)
[1435,12] vulkan: caches: 92 render targets (82 MB, 6 parked), 37 textures (33 MB), 2848 buffers (1 MB); 459 of 5038 MB in use as they count it, 0 MB freed for the budget so far
[1435,12] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy
[1435,12] vulkan: 4489960 rendering passes, 278269 clear commands, 443908 attachments cleared and 1 left undefined by their load op
[1435,12] vulkan: 21600 passes (87%) ended at renderer.c:200
[1435,12] vulkan: 1162 passes (5%) ended at surface.c:160
[1435,12] vulkan: 907 passes (4%) ended at cmd.c:531
[1435,12] vulkan: 600 passes (2%) ended at renderer.c:663
[1435,12] vulkan: 600 passes (2%) ended at render.c:198
[1435,12] vulkan: GPU-owned guest memory landed for the CPU 59215 times, render targets written back for an engine 0 times
[1435,26] perf: 60,0 frames a second over 5,0 s (85208 shown in all)
[1440,26] perf: 60,0 frames a second over 5,0 s (85508 shown in all)
[1444,15] vulkan: display: 599 frame intervals of 16,67 ms (deviation 0,17 ms, 1st to 99th percentile 16,49 to 16,96 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 0,2 ms (0,1 to 0,3), on to the display in 14,0 ms (13,7 to 14,3), 14,2 ms in all (13,9 to 14,5)
[1444,15] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's
[1445,12] vulkan: 27936640 draws, 47809 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 26995 finishes (133098 ms); 0 reads past queued releases (0 samples counts written on the GPU); 40149302 descriptor sets written, 15754796 reused; 8340118 draws kept the last one's shaders and pipeline (0 checked)
[1445,12] vulkan: 312 shaders translated (590 ms), 317 pipelines made (155 from the cache, 14308 ms making, 0 ms waited for), 1191 render targets made, 4214 texture uploads (9168 MB); 0 frames over 50 ms in the last 600, the slowest 17 ms
[1445,12] vulkan: 281 pipelines of earlier runs made in the background (281 from the cache), 0 still to make
[1445,12] vulkan: memory used and budgeted: heap 0 1912 of 5037 MB (1831 ours), heap 1 137 of 11926 MB (128 ours), heap 2 69 of 176 MB (32 ours)
[1445,12] vulkan: caches: 92 render targets (82 MB, 6 parked), 37 textures (33 MB), 2848 buffers (1 MB); 459 of 5037 MB in use as they count it, 0 MB freed for the budget so far
[1445,12] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy
[1445,12] vulkan: 4514828 rendering passes, 281269 clear commands, 447508 attachments cleared and 1 left undefined by their load op
[1445,12] vulkan: 21600 passes (87%) ended at renderer.c:200
[1445,12] vulkan: 1169 passes (5%) ended at surface.c:160
[1445,12] vulkan: 899 passes (4%) ended at cmd.c:531
[1445,12] vulkan: 600 passes (2%) ended at renderer.c:663
[1445,12] vulkan: 600 passes (2%) ended at render.c:198
[1445,12] vulkan: GPU-owned guest memory landed for the CPU 59215 times, render targets written back for an engine 0 times
[1445,28] perf: 60,0 frames a second over 5,0 s (85809 shown in all)
[1450,30] perf: 60,0 frames a second over 5,0 s (86110 shown in all)
[1454,13] vulkan: display: 599 frame intervals of 16,67 ms (deviation 0,17 ms, 1st to 99th percentile 16,49 to 16,96 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 0,2 ms (0,1 to 0,3), on to the display in 13,7 ms (13,4 to 14,0), 13,9 ms in all (13,6 to 14,2)
[1454,13] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's
[1455,12] nvn: 86400 presents, 172801 submissions
[1455,12] vulkan: 28157440 draws, 47809 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 26995 finishes (133098 ms); 0 reads past queued releases (0 samples counts written on the GPU); 40455561 descriptor sets written, 15890137 reused; 8408518 draws kept the last one's shaders and pipeline (0 checked)
[1455,12] vulkan: 312 shaders translated (590 ms), 317 pipelines made (155 from the cache, 14308 ms making, 0 ms waited for), 1191 render targets made, 4214 texture uploads (9168 MB); 0 frames over 50 ms in the last 600, the slowest 16 ms
[1455,12] vulkan: 281 pipelines of earlier runs made in the background (281 from the cache), 0 still to make
[1455,12] vulkan: memory used and budgeted: heap 0 1912 of 5037 MB (1831 ours), heap 1 137 of 11926 MB (128 ours), heap 2 69 of 176 MB (32 ours)
[1455,12] vulkan: caches: 92 render targets (82 MB, 6 parked), 37 textures (33 MB), 2848 buffers (1 MB); 459 of 5037 MB in use as they count it, 0 MB freed for the budget so far
[1455,12] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy
[1455,12] vulkan: 4539726 rendering passes, 284269 clear commands, 451108 attachments cleared and 1 left undefined by their load op
[1455,12] vulkan: 21600 passes (87%) ended at renderer.c:200
[1455,12] vulkan: 1157 passes (5%) ended at surface.c:160
[1455,12] vulkan: 941 passes (4%) ended at cmd.c:531
[1455,12] vulkan: 600 passes (2%) ended at renderer.c:663
[1455,12] vulkan: 600 passes (2%) ended at render.c:198
[1455,12] vulkan: GPU-owned guest memory landed for the CPU 59215 times, render targets written back for an engine 0 times
[1455,30] perf: 60,0 frames a second over 5,0 s (86410 shown in all)
[1460,30] perf: 60,0 frames a second over 5,0 s (86710 shown in all)
[1464,48] vulkan: display: 598 frame intervals of 16,72 ms (deviation 0,94 ms, 1st to 99th percentile 16,51 to 16,97 ms), 2 held for other than 1 refresh; the game's frames went from release to present in 0,2 ms (0,1 to 0,3), on to the display in 13,5 ms (13,2 to 13,8), 13,7 ms in all (13,3 to 13,9)
[1464,48] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's
[1465,12] vulkan: 28378240 draws, 47809 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 26995 finishes (133098 ms); 0 reads past queued releases (0 samples counts written on the GPU); 40761790 descriptor sets written, 16025508 reused; 8476918 draws kept the last one's shaders and pipeline (0 checked)
[1465,12] vulkan: 312 shaders translated (590 ms), 317 pipelines made (155 from the cache, 14308 ms making, 0 ms waited for), 1191 render targets made, 4214 texture uploads (9168 MB); 0 frames over 50 ms in the last 600, the slowest 16 ms
[1465,12] vulkan: 281 pipelines of earlier runs made in the background (281 from the cache), 0 still to make
[1465,12] vulkan: memory used and budgeted: heap 0 1912 of 5034 MB (1831 ours), heap 1 137 of 11926 MB (128 ours), heap 2 69 of 176 MB (32 ours)
[1465,12] vulkan: caches: 92 render targets (82 MB, 6 parked), 37 textures (33 MB), 2848 buffers (1 MB); 459 of 5034 MB in use as they count it, 0 MB freed for the budget so far
[1465,12] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy
[1465,12] vulkan: 4564599 rendering passes, 287269 clear commands, 454708 attachments cleared and 1 left undefined by their load op
[1465,12] vulkan: 21600 passes (87%) ended at renderer.c:200
[1465,12] vulkan: 1160 passes (5%) ended at surface.c:160
[1465,12] vulkan: 913 passes (4%) ended at cmd.c:531
[1465,12] vulkan: 600 passes (2%) ended at renderer.c:663
[1465,12] vulkan: 600 passes (2%) ended at render.c:198
[1465,12] vulkan: GPU-owned guest memory landed for the CPU 59215 times, render targets written back for an engine 0 times
[1465,30] perf: 60,0 frames a second over 5,0 s (87010 shown in all)
[1470,31] perf: 60,0 frames a second over 5,0 s (87311 shown in all)
[1474,47] vulkan: display: 599 frame intervals of 16,67 ms (deviation 0,17 ms, 1st to 99th percentile 16,50 to 16,96 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 0,2 ms (0,1 to 0,3), on to the display in 13,2 ms (12,9 to 13,5), 13,4 ms in all (13,1 to 13,6)
[1474,47] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's
[1475,12] vulkan: 28599040 draws, 47809 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 26995 finishes (133098 ms); 0 reads past queued releases (0 samples counts written on the GPU); 41068019 descriptor sets written, 16160879 reused; 8545318 draws kept the last one's shaders and pipeline (0 checked)
[1475,12] vulkan: 312 shaders translated (590 ms), 317 pipelines made (155 from the cache, 14308 ms making, 0 ms waited for), 1191 render targets made, 4214 texture uploads (9168 MB); 0 frames over 50 ms in the last 600, the slowest 16 ms
[1475,12] vulkan: 281 pipelines of earlier runs made in the background (281 from the cache), 0 still to make
[1475,12] vulkan: memory used and budgeted: heap 0 1912 of 5042 MB (1831 ours), heap 1 137 of 11926 MB (128 ours), heap 2 69 of 176 MB (32 ours)
[1475,12] vulkan: caches: 92 render targets (82 MB, 6 parked), 37 textures (33 MB), 2848 buffers (1 MB); 459 of 5042 MB in use as they count it, 0 MB freed for the budget so far
[1475,12] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy
[1475,12] vulkan: 4589448 rendering passes, 290269 clear commands, 458308 attachments cleared and 1 left undefined by their load op
[1475,12] vulkan: 21600 passes (87%) ended at renderer.c:200
[1475,12] vulkan: 1161 passes (5%) ended at surface.c:160
[1475,12] vulkan: 888 passes (4%) ended at cmd.c:531
[1475,12] vulkan: 600 passes (2%) ended at renderer.c:663
[1475,12] vulkan: 600 passes (2%) ended at render.c:198
[1475,12] vulkan: GPU-owned guest memory landed for the CPU 59215 times, render targets written back for an engine 0 times
[1475,31] perf: 60,0 frames a second over 5,0 s (87611 shown in all)
[1478,78] input: gamepad Xbox 360 Controller (id 7, GUID 030081b85e0400008e02000004010000, xbox360)
[1478,78] input: device path /dev/input/event257, 6 axes, 11 buttons, mapping 030081b85e0400008e02000004010000,Xbox 360 Controller,a:b0,b:b1,x:b2,y:b3,back:b6,guide:b8,start:b7,leftstick:b9,rightstick:b10,leftshoulder:b4,rightshoulder:b5,dpup:h0.1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,leftx:a0,lefty:a1,rightx:a3,righty:a4,lefttrigger:a2,righttrigger:a5,platform:Linux,
[1478,78] input: Xbox 360 Controller exposes no motion sensors through SDL
[1480,31] perf: 60,0 frames a second over 5,0 s (87911 shown in all)
[1484,45] vulkan: display: 599 frame intervals of 16,67 ms (deviation 0,17 ms, 1st to 99th percentile 16,50 to 16,95 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 0,2 ms (0,1 to 0,3), on to the display in 12,9 ms (12,6 to 13,2), 13,1 ms in all (12,8 to 13,4)
[1484,45] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's
[1485,12] nvn: 88200 presents, 176401 submissions
[1485,12] vulkan: 28822298 draws, 47809 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 26995 finishes (133098 ms); 0 reads past queued releases (0 samples counts written on the GPU); 41377752 descriptor sets written, 16297662 reused; 8613448 draws kept the last one's shaders and pipeline (0 checked)
[1485,12] vulkan: 312 shaders translated (590 ms), 317 pipelines made (155 from the cache, 14308 ms making, 0 ms waited for), 1191 render targets made, 4248 texture uploads (9170 MB); 0 frames over 50 ms in the last 600, the slowest 16 ms
[1485,12] vulkan: 281 pipelines of earlier runs made in the background (281 from the cache), 0 still to make
[1485,12] vulkan: memory used and budgeted: heap 0 1912 of 5038 MB (1831 ours), heap 1 137 of 11926 MB (128 ours), heap 2 69 of 176 MB (32 ours)
[1485,12] vulkan: caches: 92 render targets (82 MB, 6 parked), 71 textures (36 MB), 4090 buffers (1 MB); 462 of 5038 MB in use as they count it, 0 MB freed for the budget so far
[1485,12] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy
[1485,12] vulkan: 4617729 rendering passes, 293269 clear commands, 461908 attachments cleared and 1 left undefined by their load op
[1485,12] vulkan: 21600 passes (76%) ended at renderer.c:200
[1485,12] vulkan: 3085 passes (11%) ended at buffer.c:2122
[1485,12] vulkan: 1441 passes (5%) ended at surface.c:160
[1485,12] vulkan: 924 passes (3%) ended at cmd.c:531
[1485,12] vulkan: 600 passes (2%) ended at renderer.c:663
[1485,12] vulkan: 600 passes (2%) ended at render.c:198
[1485,12] vulkan: 31 passes (0%) ended at texture.c:383
[1485,12] vulkan: GPU-owned guest memory landed for the CPU 59215 times, render targets written back for an engine 0 times
[1485,31] perf: 60,0 frames a second over 5,0 s (88211 shown in all)
[1487,95] vulkan: a 213 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 3 render targets made, 170 texture uploads (111739 KB), 74 ms in finishes
[1490,31] perf: 57,8 frames a second over 5,0 s (88500 shown in all)
[1494,80] vulkan: display: 599 frame intervals of 17,02 ms (deviation 7,53 ms, 1st to 99th percentile 16,49 to 16,98 ms), 3 held for other than 1 refresh; the game's frames went from release to present in 13,0 ms (0,1 to 35,0), on to the display in 24,7 ms (12,5 to 33,3), 37,6 ms in all (12,7 to 49,2)
[1494,80] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's
[1495,30] vulkan: 29007832 draws, 47809 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 27438 finishes (137645 ms); 0 reads past queued releases (0 samples counts written on the GPU); 41668404 descriptor sets written, 16378734 reused; 8666933 draws kept the last one's shaders and pipeline (0 checked)
[1495,30] vulkan: 331 shaders translated (593 ms), 327 pipelines made (155 from the cache, 14775 ms making, 0 ms waited for), 1203 render targets made, 4567 texture uploads (9317 MB); 1 frames over 50 ms in the last 600, the slowest 213 ms
[1495,30] vulkan: 281 pipelines of earlier runs made in the background (281 from the cache), 0 still to make
[1495,30] vulkan: memory used and budgeted: heap 0 1916 of 5034 MB (1848 ours), heap 1 297 of 11926 MB (288 ours), heap 2 53 of 192 MB (16 ours)
[1495,30] vulkan: caches: 95 render targets (97 MB, 4 parked), 390 textures (580 MB), 10073 buffers (21 MB); 1040 of 5034 MB in use as they count it, 0 MB freed for the budget so far
[1495,30] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy
[1495,30] vulkan: 4661631 rendering passes, 294018 clear commands, 464604 attachments cleared and 1 left undefined by their load op
[1495,30] vulkan: 22381 passes (51%) ended at renderer.c:200
[1495,30] vulkan: 13546 passes (31%) ended at buffer.c:2122
[1495,30] vulkan: 2104 passes (5%) ended at render.c:198
[1495,30] vulkan: 1393 passes (3%) ended at surface.c:160
[1495,30] vulkan: 1143 passes (3%) ended at cmd.c:531
[1495,30] vulkan: 885 passes (2%) ended at dma.c:143
[1495,30] vulkan: 827 passes (2%) ended at query.c:244
[1495,30] vulkan: 600 passes (1%) ended at renderer.c:663
[1495,30] vulkan: GPU-owned guest memory landed for the CPU 60057 times, render targets written back for an engine 0 times
[1495,31] perf: 60,0 frames a second over 5,0 s (88800 shown in all)
[1500,31] perf: 59,6 frames a second over 5,0 s (89098 shown in all)
[1505,06] vulkan: display: 597 frame intervals of 16,75 ms (deviation 1,19 ms, 1st to 99th percentile 16,49 to 16,98 ms), 3 held for other than 1 refresh; the game's frames went from release to present in 17,2 ms (15,6 to 30,2), on to the display in 32,3 ms (20,7 to 33,3), 49,5 ms in all (48,6 to 50,6)
[1505,06] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's
[1505,33] perf: 60,0 frames a second over 5,0 s (89399 shown in all)
[1505,33] vulkan: 29204527 draws, 47809 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 28038 finishes (139452 ms); 0 reads past queued releases (0 samples counts written on the GPU); 41983423 descriptor sets written, 16457897 reused; 8744195 draws kept the last one's shaders and pipeline (0 checked)
[1505,33] vulkan: 334 shaders translated (596 ms), 328 pipelines made (155 from the cache, 15131 ms making, 0 ms waited for), 1210 render targets made, 4634 texture uploads (9362 MB); 0 frames over 50 ms in the last 600, the slowest 45 ms
[1505,33] vulkan: 281 pipelines of earlier runs made in the background (281 from the cache), 0 still to make
[1505,33] vulkan: memory used and budgeted: heap 0 1934 of 5022 MB (1850 ours), heap 1 137 of 11926 MB (128 ours), heap 2 69 of 176 MB (32 ours)
[1505,33] vulkan: caches: 90 render targets (101 MB, 7 parked), 448 textures (769 MB), 12456 buffers (28 MB); 1251 of 5022 MB in use as they count it, 0 MB freed for the budget so far
[1505,33] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy
[1505,33] vulkan: 4711412 rendering passes, 294023 clear commands, 467256 attachments cleared and 1 left undefined by their load op
[1505,33] vulkan: 23505 passes (47%) ended at renderer.c:200
[1505,33] vulkan: 17755 passes (36%) ended at buffer.c:2122
[1505,33] vulkan: 2963 passes (6%) ended at render.c:198
[1505,33] vulkan: 1296 passes (3%) ended at cmd.c:531
[1505,33] vulkan: 1200 passes (2%) ended at dma.c:143
[1505,33] vulkan: 1158 passes (2%) ended at surface.c:160
[1505,33] vulkan: 591 passes (1%) ended at buffer.c:777
[1505,33] vulkan: 489 passes (1%) ended at surface.c:970
[1505,33] vulkan: GPU-owned guest memory landed for the CPU 61209 times, render targets written back for an engine 0 times
[1510,33] perf: 60,0 frames a second over 5,0 s (89699 shown in all)
[1515,10] vulkan: display: 599 frame intervals of 16,66 ms (deviation 0,17 ms, 1st to 99th percentile 16,49 to 16,97 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 16,7 ms (16,3 to 18,0), on to the display in 33,0 ms (31,5 to 33,3), 49,7 ms in all (49,2 to 50,0)
[1515,10] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's
[1515,33] nvn: 90000 presents, 180001 submissions
[1515,33] vulkan: 29405392 draws, 47809 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 28638 finishes (142575 ms); 0 reads past queued releases (0 samples counts written on the GPU); 42305851 descriptor sets written, 16537849 reused; 8823650 draws kept the last one's shaders and pipeline (0 checked)
[1515,33] vulkan: 351 shaders translated (598 ms), 340 pipelines made (156 from the cache, 15542 ms making, 0 ms waited for), 1226 render targets made, 4716 texture uploads (9412 MB); 0 frames over 50 ms in the last 600, the slowest 23 ms
[1515,33] vulkan: 281 pipelines of earlier runs made in the background (281 from the cache), 0 still to make
[1515,33] vulkan: memory used and budgeted: heap 0 1990 of 5033 MB (1908 ours), heap 1 137 of 11926 MB (128 ours), heap 2 69 of 176 MB (32 ours)
[1515,33] vulkan: caches: 88 render targets (94 MB, 7 parked), 400 textures (871 MB), 11421 buffers (24 MB); 1344 of 5033 MB in use as they count it, 0 MB freed for the budget so far
[1515,33] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy
[1515,33] vulkan: 4766501 rendering passes, 294112 clear commands, 469690 attachments cleared and 1 left undefined by their load op
[1515,33] vulkan: 23547 passes (43%) ended at renderer.c:200
[1515,33] vulkan: 18189 passes (33%) ended at buffer.c:2122
[1515,33] vulkan: 6428 passes (12%) ended at render.c:198
[1515,33] vulkan: 1536 passes (3%) ended at surface.c:160
[1515,33] vulkan: 1333 passes (2%) ended at cmd.c:531
[1515,33] vulkan: 1200 passes (2%) ended at dma.c:143
[1515,33] vulkan: 682 passes (1%) ended at query.c:244
[1515,33] vulkan: 598 passes (1%) ended at buffer.c:777
[1515,33] vulkan: GPU-owned guest memory landed for the CPU 62401 times, render targets written back for an engine 0 times
[1515,35] perf: 60,0 frames a second over 5,0 s (90000 shown in all)
[1520,35] perf: 60,0 frames a second over 5,0 s (90300 shown in all)
[1525,11] vulkan: display: 599 frame intervals of 16,67 ms (deviation 0,17 ms, 1st to 99th percentile 16,48 to 16,98 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 16,7 ms (16,3 to 17,6), on to the display in 33,0 ms (32,1 to 33,3), 49,7 ms in all (49,2 to 50,1)
[1525,11] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's
[1525,33] vulkan: 29618288 draws, 47809 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 29015 finishes (144050 ms); 0 reads past queued releases (0 samples counts written on the GPU); 42631522 descriptor sets written, 16639146 reused; 8902625 draws kept the last one's shaders and pipeline (0 checked)
[1525,33] vulkan: 377 shaders translated (602 ms), 359 pipelines made (156 from the cache, 16213 ms making, 0 ms waited for), 1240 render targets made, 4792 texture uploads (9433 MB); 0 frames over 50 ms in the last 600, the slowest 21 ms
[1525,33] vulkan: 281 pipelines of earlier runs made in the background (281 from the cache), 0 still to make
[1525,33] vulkan: memory used and budgeted: heap 0 1980 of 5016 MB (1898 ours), heap 1 137 of 11926 MB (128 ours), heap 2 69 of 176 MB (32 ours)
[1525,33] vulkan: caches: 88 render targets (83 MB, 6 parked), 406 textures (762 MB), 16503 buffers (18 MB); 1210 of 5016 MB in use as they count it, 0 MB freed for the budget so far
[1525,33] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy
[1525,33] vulkan: 4815396 rendering passes, 295202 clear commands, 472652 attachments cleared and 1 left undefined by their load op
[1525,33] vulkan: 22740 passes (47%) ended at renderer.c:200
[1525,33] vulkan: 16781 passes (34%) ended at buffer.c:2122
[1525,33] vulkan: 4156 passes (8%) ended at render.c:198
[1525,33] vulkan: 1455 passes (3%) ended at surface.c:160
[1525,33] vulkan: 1204 passes (2%) ended at cmd.c:531
[1525,33] vulkan: 754 passes (2%) ended at dma.c:143
[1525,33] vulkan: 406 passes (1%) ended at renderer.c:663
[1525,33] vulkan: 376 passes (1%) ended at buffer.c:777
[1525,33] vulkan: GPU-owned guest memory landed for the CPU 63146 times, render targets written back for an engine 0 times
[1525,36] perf: 60,0 frames a second over 5,0 s (90601 shown in all)
[1530,36] perf: 60,2 frames a second over 5,0 s (90902 shown in all)
[1535,10] vulkan: display: 599 frame intervals of 16,67 ms (deviation 0,19 ms, 1st to 99th percentile 16,48 to 16,98 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 16,7 ms (16,3 to 17,1), on to the display in 33,1 ms (32,6 to 33,3), 49,7 ms in all (49,3 to 50,1)
[1535,10] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's
[1535,33] vulkan: 29839088 draws, 47809 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 29015 finishes (144050 ms); 0 reads past queued releases (0 samples counts written on the GPU); 42937725 descriptor sets written, 16774543 reused; 8971025 draws kept the last one's shaders and pipeline (0 checked)
[1535,33] vulkan: 377 shaders translated (602 ms), 359 pipelines made (156 from the cache, 16213 ms making, 0 ms waited for), 1240 render targets made, 4792 texture uploads (9433 MB); 0 frames over 50 ms in the last 600, the slowest 18 ms
[1535,33] vulkan: 281 pipelines of earlier runs made in the background (281 from the cache), 0 still to make
[1535,33] vulkan: memory used and budgeted: heap 0 1916 of 5025 MB (1834 ours), heap 1 137 of 11926 MB (128 ours), heap 2 69 of 176 MB (32 ours)
[1535,33] vulkan: caches: 88 render targets (83 MB, 6 parked), 359 textures (594 MB), 14840 buffers (15 MB); 1039 of 5025 MB in use as they count it, 0 MB freed for the budget so far
[1535,33] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy
[1535,33] vulkan: 4840242 rendering passes, 298202 clear commands, 476252 attachments cleared and 1 left undefined by their load op
[1535,33] vulkan: 21600 passes (87%) ended at renderer.c:200
[1535,33] vulkan: 1149 passes (5%) ended at surface.c:160
[1535,33] vulkan: 897 passes (4%) ended at cmd.c:531
[1535,33] vulkan: 600 passes (2%) ended at renderer.c:663
[1535,33] vulkan: 600 passes (2%) ended at render.c:198
[1535,33] vulkan: GPU-owned guest memory landed for the CPU 63146 times, render targets written back for an engine 0 times
[1535,38] perf: 59,8 frames a second over 5,0 s (91202 shown in all)
[1540,39] perf: 60,1 frames a second over 5,0 s (91503 shown in all)
[1545,08] vulkan: display: 599 frame intervals of 16,67 ms (deviation 0,17 ms, 1st to 99th percentile 16,50 to 16,96 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 16,7 ms (16,4 to 17,1), on to the display in 33,1 ms (32,6 to 33,3), 49,7 ms in all (49,3 to 50,1)
[1545,08] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's
[1545,33] nvn: 91800 presents, 183601 submissions
[1545,33] vulkan: 30059888 draws, 47809 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 29015 finishes (144050 ms); 0 reads past queued releases (0 samples counts written on the GPU); 43243948 descriptor sets written, 16909920 reused; 9039425 draws kept the last one's shaders and pipeline (0 checked)
[1545,33] vulkan: 377 shaders translated (602 ms), 359 pipelines made (156 from the cache, 16213 ms making, 0 ms waited for), 1240 render targets made, 4792 texture uploads (9433 MB); 0 frames over 50 ms in the last 600, the slowest 17 ms
[1545,33] vulkan: 281 pipelines of earlier runs made in the background (281 from the cache), 0 still to make
[1545,33] vulkan: memory used and budgeted: heap 0 1916 of 5033 MB (1834 ours), heap 1 137 of 11926 MB (128 ours), heap 2 69 of 176 MB (32 ours)
[1545,33] vulkan: caches: 88 render targets (83 MB, 6 parked), 39 textures (36 MB), 2848 buffers (1 MB); 465 of 5033 MB in use as they count it, 0 MB freed for the budget so far
[1545,33] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy
[1545,33] vulkan: 4865097 rendering passes, 301202 clear commands, 479852 attachments cleared and 1 left undefined by their load op
[1545,33] vulkan: 21600 passes (87%) ended at renderer.c:200
[1545,33] vulkan: 1161 passes (5%) ended at surface.c:160
[1545,33] vulkan: 894 passes (4%) ended at cmd.c:531
[1545,33] vulkan: 600 passes (2%) ended at renderer.c:663
[1545,33] vulkan: 600 passes (2%) ended at render.c:198
[1545,33] vulkan: GPU-owned guest memory landed for the CPU 63146 times, render targets written back for an engine 0 times
[1545,39] perf: 60,0 frames a second over 5,0 s (91803 shown in all)
[1550,41] perf: 60,0 frames a second over 5,0 s (92104 shown in all)
[1555,11] vulkan: display: 599 frame intervals of 16,67 ms (deviation 0,16 ms, 1st to 99th percentile 16,50 to 16,98 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 16,7 ms (16,4 to 17,0), on to the display in 33,0 ms (32,7 to 33,3), 49,7 ms in all (49,4 to 50,1)
[1555,11] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's
[1555,33] vulkan: 30280688 draws, 47809 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 29015 finishes (144050 ms); 0 reads past queued releases (0 samples counts written on the GPU); 43550231 descriptor sets written, 17045237 reused; 9107825 draws kept the last one's shaders and pipeline (0 checked)
[1555,33] vulkan: 377 shaders translated (602 ms), 359 pipelines made (156 from the cache, 16213 ms making, 0 ms waited for), 1240 render targets made, 4792 texture uploads (9433 MB); 0 frames over 50 ms in the last 600, the slowest 17 ms
[1555,33] vulkan: 281 pipelines of earlier runs made in the background (281 from the cache), 0 still to make
[1555,33] vulkan: memory used and budgeted: heap 0 1916 of 5004 MB (1834 ours), heap 1 137 of 11926 MB (128 ours), heap 2 69 of 176 MB (32 ours)
[1555,33] vulkan: caches: 88 render targets (83 MB, 6 parked), 39 textures (36 MB), 2848 buffers (1 MB); 465 of 5004 MB in use as they count it, 0 MB freed for the budget so far
[1555,33] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy
[1555,33] vulkan: 4890007 rendering passes, 304202 clear commands, 483452 attachments cleared and 1 left undefined by their load op
[1555,33] vulkan: 21600 passes (87%) ended at renderer.c:200
[1555,33] vulkan: 1151 passes (5%) ended at surface.c:160
[1555,33] vulkan: 959 passes (4%) ended at cmd.c:531
[1555,33] vulkan: 600 passes (2%) ended at renderer.c:663
[1555,33] vulkan: 600 passes (2%) ended at render.c:198
[1555,33] vulkan: GPU-owned guest memory landed for the CPU 63146 times, render targets written back for an engine 0 times
[1555,41] perf: 60,0 frames a second over 5,0 s (92404 shown in all)
[1558,78] vulkan: a 136 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 8 render targets made, 145 texture uploads (88609 KB), 76 ms in finishes
[1560,42] perf: 58,6 frames a second over 5,0 s (92698 shown in all)
[1561,65] vulkan: a 101 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 109 texture uploads (109997 KB), 41 ms in finishes
[1562,16] vulkan: a texture with 1-byte texels reads the render target at 488b40000, which has 4-byte pixels: it is loaded from memory
[1565,31] vulkan: display: 599 frame intervals of 17,03 ms (deviation 5,03 ms, 1st to 99th percentile 16,47 to 17,31 ms), 4 held for other than 1 refresh; the game's frames went from release to present in 14,2 ms (10,9 to 17,1), on to the display in 32,9 ms (28,0 to 33,4), 47,1 ms in all (44,0 to 83,0)
[1565,31] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's
[1565,42] perf: 58,8 frames a second over 5,0 s (92992 shown in all)
[1565,55] vulkan: 30524861 draws, 47809 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 29417 finishes (145123 ms); 0 reads past queued releases (0 samples counts written on the GPU); 43920498 descriptor sets written, 17165442 reused; 9210293 draws kept the last one's shaders and pipeline (0 checked)
[1565,55] vulkan: 377 shaders translated (602 ms), 359 pipelines made (156 from the cache, 16213 ms making, 0 ms waited for), 1262 render targets made, 5256 texture uploads (9699 MB); 2 frames over 50 ms in the last 600, the slowest 136 ms
[1565,55] vulkan: 281 pipelines of earlier runs made in the background (281 from the cache), 0 still to make
[1565,55] vulkan: memory used and budgeted: heap 0 1982 of 5020 MB (1926 ours), heap 1 265 of 11926 MB (256 ours), heap 2 37 of 208 MB (0 ours)
[1565,55] vulkan: caches: 94 render targets (104 MB, 7 parked), 503 textures (1139 MB), 11777 buffers (30 MB); 1608 of 5020 MB in use as they count it, 0 MB freed for the budget so far
[1565,55] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy
[1565,55] vulkan: 4938985 rendering passes, 304977 clear commands, 486110 attachments cleared and 1 left undefined by their load op
[1565,55] vulkan: 21852 passes (45%) ended at renderer.c:200
[1565,55] vulkan: 16351 passes (33%) ended at buffer.c:2122
[1565,55] vulkan: 5463 passes (11%) ended at render.c:198
[1565,55] vulkan: 1470 passes (3%) ended at cmd.c:531
[1565,55] vulkan: 1173 passes (2%) ended at surface.c:160
[1565,55] vulkan: 802 passes (2%) ended at dma.c:143
[1565,55] vulkan: 401 passes (1%) ended at buffer.c:777
[1565,55] vulkan: 353 passes (1%) ended at buffer.c:2050
[1565,55] vulkan: GPU-owned guest memory landed for the CPU 63909 times, render targets written back for an engine 0 times
[1570,44] perf: 60,0 frames a second over 5,0 s (93293 shown in all)
[1575,44] perf: 59,8 frames a second over 5,0 s (93592 shown in all)
[1575,56] nvn: 93600 presents, 187201 submissions
[1575,57] vulkan: 30824117 draws, 49509 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 30017 finishes (147812 ms); 0 reads past queued releases (0 samples counts written on the GPU); 44389181 descriptor sets written, 17299423 reused; 9336066 draws kept the last one's shaders and pipeline (0 checked)
[1575,57] vulkan: 380 shaders translated (603 ms), 378 pipelines made (173 from the cache, 16557 ms making, 0 ms waited for), 1263 render targets made, 5277 texture uploads (9712 MB); 0 frames over 50 ms in the last 600, the slowest 32 ms
[1575,57] vulkan: 281 pipelines of earlier runs made in the background (281 from the cache), 0 still to make
[1575,57] vulkan: memory used and budgeted: heap 0 2006 of 5033 MB (1919 ours), heap 1 137 of 11926 MB (128 ours), heap 2 69 of 176 MB (32 ours)
[1575,57] vulkan: caches: 95 render targets (104 MB, 7 parked), 524 textures (1177 MB), 14905 buffers (40 MB); 1688 of 5033 MB in use as they count it, 0 MB freed for the budget so far
[1575,57] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy
[1575,57] vulkan: 5006885 rendering passes, 305062 clear commands, 488595 attachments cleared and 1 left undefined by their load op
[1575,57] vulkan: 32112 passes (47%) ended at buffer.c:2122
[1575,57] vulkan: 23532 passes (35%) ended at renderer.c:200
[1575,57] vulkan: 5348 passes (8%) ended at render.c:198
[1575,57] vulkan: 2261 passes (3%) ended at cmd.c:531
[1575,57] vulkan: 1341 passes (2%) ended at surface.c:160
[1575,57] vulkan: 1115 passes (2%) ended at dma.c:143
[1575,57] vulkan: 593 passes (1%) ended at buffer.c:777
[1575,57] vulkan: 510 passes (1%) ended at buffer.c:2050
[1575,57] vulkan: GPU-owned guest memory landed for the CPU 65060 times, render targets written back for an engine 0 times
[1575,68] vulkan: display: 597 frame intervals of 16,74 ms (deviation 1,11 ms, 1st to 99th percentile 16,50 to 17,01 ms), 3 held for other than 1 refresh; the game's frames went from release to present in 13,4 ms (10,9 to 34,3), on to the display in 31,4 ms (11,9 to 33,3), 44,9 ms in all (44,0 to 49,8)
[1575,68] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's
[1575,85] vulkan: shader 7c4b885509e7e6af (stage 4) not translated: mixed indexed texture kinds
[1575,87] vulkan: shader 47a7090577738b28 (stage 4) not translated: mixed indexed texture kinds
[1575,90] vulkan: shader e4a22e41d20a594d (stage 4) not translated: mixed indexed texture kinds
[1575,92] vulkan: shader 02d0a46ad5b3d3dc (stage 4) not translated: mixed indexed texture kinds
[1575,94] vulkan: shader f1e45161c329c4ba (stage 4) not translated: mixed indexed texture kinds
[1575,96] vulkan: shader f1b749a9f5bb7e8b (stage 4) not translated: mixed indexed texture kinds
[1575,98] vulkan: shader 8ec7aaeac74e6550 (stage 4) not translated: mixed indexed texture kinds
[1576,01] vulkan: shader 2285d3d48e1e6515 (stage 4) not translated: mixed indexed texture kinds
[1576,04] vulkan: shader 739ecdf8e384df5e (stage 4) not translated: mixed indexed texture kinds
[1576,06] vulkan: a 233 ms frame: 9 shaders translated (178 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 8 ms in finishes
[1580,46] perf: 57,2 frames a second over 5,0 s (93879 shown in all)
[1585,46] perf: 58,6 frames a second over 5,0 s (94172 shown in all)
[1585,91] vulkan: 30961891 draws, 55888 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 30633 finishes (149909 ms); 0 reads past queued releases (0 samples counts written on the GPU); 44596495 descriptor sets written, 17367853 reused; 9380982 draws kept the last one's shaders and pipeline (0 checked)
[1585,91] vulkan: 394 shaders translated (782 ms), 389 pipelines made (180 from the cache, 16658 ms making, 0 ms waited for), 1277 render targets made, 5364 texture uploads (9793 MB); 1 frames over 50 ms in the last 600, the slowest 233 ms
[1585,91] vulkan: 281 pipelines of earlier runs made in the background (281 from the cache), 0 still to make
[1585,91] vulkan: memory used and budgeted: heap 0 1938 of 4954 MB (1853 ours), heap 1 137 of 11926 MB (128 ours), heap 2 69 of 176 MB (32 ours)
[1585,91] vulkan: caches: 107 render targets (100 MB, 7 parked), 447 textures (1093 MB), 13734 buffers (34 MB); 1591 of 4954 MB in use as they count it, 0 MB freed for the budget so far
[1585,91] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy
[1585,91] vulkan: 5047149 rendering passes, 305662 clear commands, 491798 attachments cleared and 1 left undefined by their load op
[1585,91] vulkan: 22862 passes (57%) ended at renderer.c:200
[1585,91] vulkan: 10070 passes (25%) ended at buffer.c:2122
[1585,91] vulkan: 2579 passes (6%) ended at render.c:198
[1585,91] vulkan: 1644 passes (4%) ended at cmd.c:531
[1585,91] vulkan: 870 passes (2%) ended at surface.c:160
[1585,91] vulkan: 600 passes (1%) ended at dma.c:143
[1585,91] vulkan: 593 passes (1%) ended at buffer.c:777
[1585,91] vulkan: 405 passes (1%) ended at surface.c:970
[1585,91] vulkan: GPU-owned guest memory landed for the CPU 66191 times, render targets written back for an engine 0 times
[1586,31] vulkan: display: 595 frame intervals of 17,25 ms (deviation 9,07 ms, 1st to 99th percentile 16,45 to 33,16 ms), 9 held for other than 1 refresh; the game's frames went from release to present in 16,6 ms (0,1 to 35,1), on to the display in 29,0 ms (8,1 to 33,3), 45,3 ms in all (32,1 to 56,6)
[1586,31] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's
[1590,47] perf: 60,0 frames a second over 5,0 s (94473 shown in all)
[1591,64] vulkan: shader 9fbaf9ce6079fd3e (stage 4) not translated: mixed indexed texture kinds
[1591,66] vulkan: shader 224129a9e44a548e (stage 4) not translated: mixed indexed texture kinds
[1591,69] vulkan: shader 43c06fd745c3aed9 (stage 4) not translated: mixed indexed texture kinds
[1591,71] vulkan: shader 9edfab2cbace4a2b (stage 4) not translated: mixed indexed texture kinds
[1591,73] vulkan: shader 38cfac8a1b18f7a6 (stage 4) not translated: mixed indexed texture kinds
[1591,76] vulkan: shader 6be7078e554b1ff3 (stage 4) not translated: mixed indexed texture kinds
[1591,78] vulkan: shader f53f97cbe0b55872 (stage 4) not translated: mixed indexed texture kinds
[1591,81] vulkan: shader 725406b47ae253b7 (stage 4) not translated: mixed indexed texture kinds
[1591,83] vulkan: shader 9f0e6d8999a7af35 (stage 4) not translated: mixed indexed texture kinds
[1591,83] vulkan: a 236 ms frame: 9 shaders translated (186 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 1 ms in finishes
[1595,49] perf: 57,2 frames a second over 5,0 s (94760 shown in all)
[1596,32] vulkan: 31109136 draws, 64954 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 31247 finishes (151915 ms); 0 reads past queued releases (0 samples counts written on the GPU); 44815119 descriptor sets written, 17443813 reused; 9424006 draws kept the last one's shaders and pipeline (0 checked)
[1596,32] vulkan: 403 shaders translated (968 ms), 391 pipelines made (182 from the cache, 16658 ms making, 0 ms waited for), 1284 render targets made, 5414 texture uploads (9813 MB); 1 frames over 50 ms in the last 600, the slowest 236 ms
[1596,32] vulkan: 281 pipelines of earlier runs made in the background (281 from the cache), 0 still to make
[1596,32] vulkan: memory used and budgeted: heap 0 1936 of 4996 MB (1851 ours), heap 1 137 of 11926 MB (128 ours), heap 2 69 of 176 MB (32 ours)
[1596,32] vulkan: caches: 109 render targets (100 MB, 7 parked), 312 textures (788 MB), 16183 buffers (19 MB); 1275 of 4996 MB in use as they count it, 0 MB freed for the budget so far
[1596,32] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy
[1596,32] vulkan: 5091502 rendering passes, 306262 clear commands, 495813 attachments cleared and 1 left undefined by their load op
[1596,32] vulkan: 22801 passes (51%) ended at renderer.c:200
[1596,32] vulkan: 12725 passes (29%) ended at buffer.c:2122
[1596,32] vulkan: 3436 passes (8%) ended at render.c:198
[1596,32] vulkan: 1797 passes (4%) ended at cmd.c:531
[1596,32] vulkan: 839 passes (2%) ended at surface.c:160
[1596,32] vulkan: 600 passes (1%) ended at dma.c:143
[1596,32] vulkan: 595 passes (1%) ended at buffer.c:777
[1596,32] vulkan: 506 passes (1%) ended at texture.c:1262
[1596,32] vulkan: GPU-owned guest memory landed for the CPU 67372 times, render targets written back for an engine 0 times
[1597,10] vulkan: display: 599 frame intervals of 17,95 ms (deviation 8,99 ms, 1st to 99th percentile 16,21 to 33,57 ms), 35 held for other than 1 refresh; the game's frames went from release to present in 6,9 ms (0,1 to 66,0), on to the display in 30,2 ms (11,9 to 33,3), 37,1 ms in all (32,1 to 87,5)
[1597,10] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's
[1600,51] perf: 33,5 frames a second over 5,0 s (94928 shown in all)
[1605,52] perf: 49,4 frames a second over 5,0 s (95176 shown in all)
[1609,26] nvn: 95400 presents, 190801 submissions
[1609,26] vulkan: 31250350 draws, 94312 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 31851 finishes (154264 ms); 0 reads past queued releases (0 samples counts written on the GPU); 45015391 descriptor sets written, 17527423 reused; 9471409 draws kept the last one's shaders and pipeline (0 checked)
[1609,26] vulkan: 403 shaders translated (968 ms), 391 pipelines made (182 from the cache, 16658 ms making, 0 ms waited for), 1289 render targets made, 5502 texture uploads (9875 MB); 0 frames over 50 ms in the last 600, the slowest 42 ms
[1609,26] vulkan: 281 pipelines of earlier runs made in the background (281 from the cache), 0 still to make
[1609,26] vulkan: memory used and budgeted: heap 0 1936 of 5008 MB (1851 ours), heap 1 137 of 11926 MB (128 ours), heap 2 69 of 176 MB (32 ours)
[1609,26] vulkan: caches: 113 render targets (100 MB, 8 parked), 344 textures (841 MB), 12610 buffers (18 MB); 1323 of 5008 MB in use as they count it, 0 MB freed for the budget so far
[1609,26] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy
[1609,26] vulkan: 5130753 rendering passes, 306862 clear commands, 499738 attachments cleared and 1 left undefined by their load op
[1609,26] vulkan: 23012 passes (59%) ended at renderer.c:200
[1609,26] vulkan: 7302 passes (19%) ended at buffer.c:2122
[1609,26] vulkan: 4404 passes (11%) ended at render.c:198
[1609,26] vulkan: 1391 passes (4%) ended at cmd.c:531
[1609,26] vulkan: 910 passes (2%) ended at surface.c:160
[1609,26] vulkan: 600 passes (2%) ended at dma.c:143
[1609,26] vulkan: 597 passes (2%) ended at buffer.c:777
[1609,26] vulkan: 370 passes (1%) ended at surface.c:970
[1609,26] vulkan: GPU-owned guest memory landed for the CPU 68499 times, render targets written back for an engine 0 times
[1609,73] vulkan: display: 597 frame intervals of 20,91 ms (deviation 7,39 ms, 1st to 99th percentile 16,49 to 33,66 ms), 150 held for other than 1 refresh; the game's frames went from release to present in 30,5 ms (10,8 to 70,7), on to the display in 25,3 ms (8,9 to 33,3), 55,7 ms in all (34,7 to 89,4)
[1609,73] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's
[1610,54] perf: 59,8 frames a second over 5,0 s (95476 shown in all)
[1615,54] perf: 59,8 frames a second over 5,0 s (95775 shown in all)
[1619,30] vulkan: 31380778 draws, 100459 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 32489 finishes (157086 ms); 0 reads past queued releases (0 samples counts written on the GPU); 45208681 descriptor sets written, 17594989 reused; 9510895 draws kept the last one's shaders and pipeline (0 checked)
[1619,30] vulkan: 403 shaders translated (968 ms), 391 pipelines made (182 from the cache, 16658 ms making, 0 ms waited for), 1291 render targets made, 5583 texture uploads (9943 MB); 0 frames over 50 ms in the last 600, the slowest 33 ms
[1619,30] vulkan: 281 pipelines of earlier runs made in the background (281 from the cache), 0 still to make
[1619,30] vulkan: memory used and budgeted: heap 0 1938 of 5026 MB (1853 ours), heap 1 137 of 11926 MB (128 ours), heap 2 69 of 176 MB (32 ours)
[1619,30] vulkan: caches: 114 render targets (102 MB, 8 parked), 362 textures (863 MB), 12217 buffers (17 MB); 1346 of 5026 MB in use as they count it, 0 MB freed for the budget so far
[1619,30] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy
[1619,30] vulkan: 5171831 rendering passes, 307462 clear commands, 503785 attachments cleared and 1 left undefined by their load op
[1619,30] vulkan: 22747 passes (55%) ended at renderer.c:200
[1619,30] vulkan: 10377 passes (25%) ended at buffer.c:2122
[1619,30] vulkan: 3403 passes (8%) ended at render.c:198
[1619,30] vulkan: 1295 passes (3%) ended at cmd.c:531
[1619,30] vulkan: 825 passes (2%) ended at surface.c:160
[1619,30] vulkan: 600 passes (1%) ended at dma.c:143
[1619,30] vulkan: 596 passes (1%) ended at buffer.c:777
[1619,30] vulkan: 362 passes (1%) ended at surface.c:970
[1619,30] vulkan: GPU-owned guest memory landed for the CPU 69674 times, render targets written back for an engine 0 times
[1619,81] vulkan: display: 598 frame intervals of 16,72 ms (deviation 0,98 ms, 1st to 99th percentile 16,47 to 17,08 ms), 2 held for other than 1 refresh; the game's frames went from release to present in 16,6 ms (10,8 to 24,2), on to the display in 31,5 ms (25,1 to 33,3), 48,1 ms in all (43,8 to 50,1)
[1619,81] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's
[1620,55] perf: 59,9 frames a second over 5,0 s (96075 shown in all)
[1625,56] perf: 60,0 frames a second over 5,0 s (96376 shown in all)
[1626,60] vulkan: a 52 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 69 texture uploads (39598 KB), 22 ms in finishes
[1629,33] vulkan: 31541968 draws, 106464 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 33093 finishes (161102 ms); 0 reads past queued releases (0 samples counts written on the GPU); 45457902 descriptor sets written, 17669468 reused; 9563437 draws kept the last one's shaders and pipeline (0 checked)
[1629,33] vulkan: 403 shaders translated (968 ms), 394 pipelines made (185 from the cache, 16658 ms making, 0 ms waited for), 1298 render targets made, 5744 texture uploads (10009 MB); 1 frames over 50 ms in the last 600, the slowest 52 ms
[1629,33] vulkan: 281 pipelines of earlier runs made in the background (281 from the cache), 0 still to make
[1629,33] vulkan: memory used and budgeted: heap 0 1934 of 5029 MB (1850 ours), heap 1 137 of 11926 MB (128 ours), heap 2 69 of 176 MB (32 ours)
[1629,33] vulkan: caches: 113 render targets (100 MB, 6 parked), 425 textures (943 MB), 17857 buffers (31 MB); 1438 of 5029 MB in use as they count it, 0 MB freed for the budget so far
[1629,33] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy
[1629,33] vulkan: 5221207 rendering passes, 307897 clear commands, 506741 attachments cleared and 1 left undefined by their load op
[1629,33] vulkan: 22942 passes (46%) ended at renderer.c:200
[1629,33] vulkan: 17542 passes (36%) ended at buffer.c:2122
[1629,33] vulkan: 3050 passes (6%) ended at render.c:198
[1629,33] vulkan: 1725 passes (3%) ended at cmd.c:531
[1629,33] vulkan: 1093 passes (2%) ended at surface.c:160
[1629,33] vulkan: 765 passes (2%) ended at dma.c:143
[1629,33] vulkan: 593 passes (1%) ended at buffer.c:777
[1629,33] vulkan: 399 passes (1%) ended at renderer.c:663
[1629,33] vulkan: GPU-owned guest memory landed for the CPU 70813 times, render targets written back for an engine 0 times
[1629,86] vulkan: display: 599 frame intervals of 16,69 ms (deviation 0,64 ms, 1st to 99th percentile 16,49 to 16,96 ms), 1 held for other than 1 refresh; the game's frames went from release to present in 18,5 ms (16,2 to 28,7), on to the display in 31,1 ms (20,7 to 33,3), 49,7 ms in all (49,3 to 50,0)
[1629,86] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's
[1630,56] perf: 59,6 frames a second over 5,0 s (96674 shown in all)
[1635,56] perf: 60,0 frames a second over 5,0 s (96974 shown in all)
[1639,33] nvn: 97200 presents, 194401 submissions
[1639,33] vulkan: 31794219 draws, 106464 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 33693 finishes (165441 ms); 0 reads past queued releases (0 samples counts written on the GPU); 45865495 descriptor sets written, 17771177 reused; 9644660 draws kept the last one's shaders and pipeline (0 checked)
[1639,33] vulkan: 403 shaders translated (968 ms), 394 pipelines made (185 from the cache, 16658 ms making, 0 ms waited for), 1298 render targets made, 5823 texture uploads (10047 MB); 0 frames over 50 ms in the last 600, the slowest 24 ms
[1639,33] vulkan: 281 pipelines of earlier runs made in the background (281 from the cache), 0 still to make
[1639,33] vulkan: memory used and budgeted: heap 0 1934 of 5028 MB (1850 ours), heap 1 137 of 11926 MB (128 ours), heap 2 69 of 176 MB (32 ours)
[1639,33] vulkan: caches: 113 render targets (100 MB, 6 parked), 447 textures (924 MB), 11123 buffers (35 MB); 1422 of 5028 MB in use as they count it, 0 MB freed for the budget so far
[1639,33] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy
[1639,33] vulkan: 5278028 rendering passes, 307897 clear commands, 509141 attachments cleared and 1 left undefined by their load op
[1639,33] vulkan: 23310 passes (41%) ended at renderer.c:200
[1639,33] vulkan: 20577 passes (36%) ended at buffer.c:2122
[1639,33] vulkan: 5813 passes (10%) ended at render.c:198
[1639,33] vulkan: 1754 passes (3%) ended at cmd.c:531
[1639,33] vulkan: 1642 passes (3%) ended at surface.c:160
[1639,33] vulkan: 1200 passes (2%) ended at dma.c:143
[1639,33] vulkan: 593 passes (1%) ended at buffer.c:777
[1639,33] vulkan: 578 passes (1%) ended at texture.c:1262
[1639,33] vulkan: GPU-owned guest memory landed for the CPU 71940 times, render targets written back for an engine 0 times
[1639,88] vulkan: display: 599 frame intervals of 16,67 ms (deviation 0,19 ms, 1st to 99th percentile 16,19 to 16,96 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 15,4 ms (13,6 to 24,7), on to the display in 32,1 ms (22,4 to 33,3), 47,5 ms in all (46,7 to 50,0)
[1639,88] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's
[1640,58] perf: 59,2 frames a second over 5,0 s (97271 shown in all)
[1640,59] vulkan: a 95 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 68 texture uploads (50960 KB), 41 ms in finishes
[1645,58] perf: 60,0 frames a second over 5,0 s (97571 shown in all)
[1649,40] vulkan: 31974332 draws, 106464 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 34293 finishes (167553 ms); 0 reads past queued releases (0 samples counts written on the GPU); 46151057 descriptor sets written, 17848625 reused; 9706460 draws kept the last one's shaders and pipeline (0 checked)
[1649,40] vulkan: 417 shaders translated (970 ms), 404 pipelines made (187 from the cache, 16973 ms making, 0 ms waited for), 1373 render targets made, 6045 texture uploads (10198 MB); 1 frames over 50 ms in the last 600, the slowest 95 ms
[1649,40] vulkan: 281 pipelines of earlier runs made in the background (281 from the cache), 0 still to make
[1649,40] vulkan: memory used and budgeted: heap 0 1940 of 5024 MB (1855 ours), heap 1 201 of 11926 MB (192 ours), heap 2 69 of 176 MB (32 ours)
[1649,40] vulkan: caches: 126 render targets (105 MB, 8 parked), 613 textures (1337 MB), 10563 buffers (34 MB); 1844 of 5024 MB in use as they count it, 0 MB freed for the budget so far
[1649,40] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy
[1649,40] vulkan: 5326038 rendering passes, 308008 clear commands, 511541 attachments cleared and 1 left undefined by their load op
[1649,40] vulkan: 22884 passes (48%) ended at renderer.c:200
[1649,40] vulkan: 14704 passes (31%) ended at buffer.c:2122
[1649,40] vulkan: 4107 passes (9%) ended at render.c:198
[1649,40] vulkan: 2356 passes (5%) ended at surface.c:160
[1649,40] vulkan: 981 passes (2%) ended at cmd.c:531
[1649,40] vulkan: 715 passes (1%) ended at dma.c:143
[1649,40] vulkan: 588 passes (1%) ended at buffer.c:777
[1649,40] vulkan: 402 passes (1%) ended at surface.c:970
[1649,40] vulkan: GPU-owned guest memory landed for the CPU 73101 times, render targets written back for an engine 0 times
[1650,14] vulkan: display: 598 frame intervals of 16,72 ms (deviation 0,93 ms, 1st to 99th percentile 16,48 to 16,96 ms), 2 held for other than 1 refresh; the game's frames went from release to present in 3,8 ms (0,1 to 20,2), on to the display in 32,2 ms (23,8 to 33,3), 35,8 ms in all (32,9 to 50,1)
[1650,14] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's
[1650,60] perf: 60,0 frames a second over 5,0 s (97872 shown in all)
[1655,61] perf: 59,8 frames a second over 5,0 s (98172 shown in all)
[1659,41] vulkan: 32058698 draws, 106464 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 34645 finishes (168218 ms); 0 reads past queued releases (0 samples counts written on the GPU); 46286543 descriptor sets written, 17882215 reused; 9738528 draws kept the last one's shaders and pipeline (0 checked)
[1659,41] vulkan: 417 shaders translated (970 ms), 404 pipelines made (187 from the cache, 16973 ms making, 0 ms waited for), 1441 render targets made, 6139 texture uploads (10262 MB); 0 frames over 50 ms in the last 600, the slowest 45 ms
[1659,41] vulkan: 281 pipelines of earlier runs made in the background (281 from the cache), 0 still to make
[1659,41] vulkan: memory used and budgeted: heap 0 2190 of 5024 MB (2105 ours), heap 1 169 of 11926 MB (160 ours), heap 2 69 of 176 MB (32 ours)
[1659,41] vulkan: caches: 122 render targets (98 MB, 6 parked), 543 textures (1112 MB), 9521 buffers (30 MB); 1605 of 5024 MB in use as they count it, 0 MB freed for the budget so far
[1659,41] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy
[1659,41] vulkan: 5354537 rendering passes, 308363 clear commands, 513975 attachments cleared and 1 left undefined by their load op
[1659,41] vulkan: 18361 passes (64%) ended at renderer.c:200
[1659,41] vulkan: 6215 passes (22%) ended at buffer.c:2122
[1659,41] vulkan: 1142 passes (4%) ended at render.c:198
[1659,41] vulkan: 744 passes (3%) ended at surface.c:160
[1659,41] vulkan: 500 passes (2%) ended at dma.c:143
[1659,41] vulkan: 437 passes (2%) ended at cmd.c:531
[1659,41] vulkan: 351 passes (1%) ended at surface.c:970
[1659,41] vulkan: 350 passes (1%) ended at buffer.c:777
[1659,41] vulkan: GPU-owned guest memory landed for the CPU 73775 times, render targets written back for an engine 0 times
[1660,14] vulkan: display: 599 frame intervals of 16,69 ms (deviation 0,70 ms, 1st to 99th percentile 16,50 to 16,99 ms), 1 held for other than 1 refresh; the game's frames went from release to present in 15,9 ms (0,1 to 25,0), on to the display in 32,6 ms (24,7 to 33,3), 48,5 ms in all (32,9 to 49,8)
[1660,14] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's
[1660,61] perf: 60,0 frames a second over 5,0 s (98472 shown in all)
[1665,63] perf: 60,0 frames a second over 5,0 s (98773 shown in all)
[1669,41] nvn: 99000 presents, 198001 submissions
[1669,41] vulkan: 32226941 draws, 106464 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 35245 finishes (169559 ms); 0 reads past queued releases (0 samples counts written on the GPU); 46546012 descriptor sets written, 17960592 reused; 9800702 draws kept the last one's shaders and pipeline (0 checked)
[1669,41] vulkan: 419 shaders translated (971 ms), 409 pipelines made (189 from the cache, 17015 ms making, 0 ms waited for), 1452 render targets made, 6201 texture uploads (10317 MB); 0 frames over 50 ms in the last 600, the slowest 26 ms
[1669,41] vulkan: 281 pipelines of earlier runs made in the background (281 from the cache), 0 still to make
[1669,41] vulkan: memory used and budgeted: heap 0 2190 of 4991 MB (2105 ours), heap 1 137 of 11926 MB (128 ours), heap 2 69 of 176 MB (32 ours)
[1669,41] vulkan: caches: 122 render targets (98 MB, 6 parked), 429 textures (879 MB), 11312 buffers (26 MB); 1368 of 4991 MB in use as they count it, 0 MB freed for the budget so far
[1669,41] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy
[1669,41] vulkan: 5402363 rendering passes, 308435 clear commands, 516231 attachments cleared and 1 left undefined by their load op
[1669,41] vulkan: 24749 passes (52%) ended at renderer.c:200
[1669,41] vulkan: 15017 passes (31%) ended at buffer.c:2122
[1669,41] vulkan: 2876 passes (6%) ended at render.c:198
[1669,41] vulkan: 1489 passes (3%) ended at surface.c:160
[1669,41] vulkan: 1036 passes (2%) ended at cmd.c:531
[1669,41] vulkan: 912 passes (2%) ended at dma.c:143
[1669,41] vulkan: 600 passes (1%) ended at surface.c:970
[1669,41] vulkan: 595 passes (1%) ended at buffer.c:777
[1669,41] vulkan: GPU-owned guest memory landed for the CPU 74947 times, render targets written back for an engine 0 times
[1670,16] vulkan: display: 599 frame intervals of 16,67 ms (deviation 0,17 ms, 1st to 99th percentile 16,47 to 16,98 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 18,6 ms (16,0 to 26,1), on to the display in 30,5 ms (19,0 to 33,3), 49,1 ms in all (40,8 to 49,6)
[1670,16] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's
[1670,63] perf: 60,0 frames a second over 5,0 s (99073 shown in all)
[1675,63] perf: 60,0 frames a second over 5,0 s (99373 shown in all)
[1679,41] vulkan: 32454363 draws, 106464 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 35846 finishes (170766 ms); 0 reads past queued releases (0 samples counts written on the GPU); 46908626 descriptor sets written, 18053410 reused; 9873766 draws kept the last one's shaders and pipeline (0 checked)
[1679,41] vulkan: 426 shaders translated (972 ms), 413 pipelines made (189 from the cache, 17182 ms making, 0 ms waited for), 1457 render targets made, 6313 texture uploads (10387 MB); 0 frames over 50 ms in the last 600, the slowest 27 ms
[1679,41] vulkan: 281 pipelines of earlier runs made in the background (281 from the cache), 0 still to make
[1679,41] vulkan: memory used and budgeted: heap 0 2188 of 5006 MB (2103 ours), heap 1 137 of 11926 MB (128 ours), heap 2 69 of 176 MB (32 ours)
[1679,41] vulkan: caches: 122 render targets (97 MB, 7 parked), 486 textures (1006 MB), 17152 buffers (27 MB); 1503 of 5006 MB in use as they count it, 0 MB freed for the budget so far
[1679,41] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy
[1679,41] vulkan: 5458917 rendering passes, 308435 clear commands, 518631 attachments cleared and 1 left undefined by their load op
[1679,41] vulkan: 23346 passes (41%) ended at renderer.c:200
[1679,41] vulkan: 23233 passes (41%) ended at buffer.c:2122
[1679,41] vulkan: 3042 passes (5%) ended at surface.c:160
[1679,41] vulkan: 2222 passes (4%) ended at render.c:198
[1679,41] vulkan: 1459 passes (3%) ended at cmd.c:531
[1679,41] vulkan: 1200 passes (2%) ended at dma.c:143
[1679,41] vulkan: 599 passes (1%) ended at surface.c:970
[1679,41] vulkan: 597 passes (1%) ended at buffer.c:777
[1679,41] vulkan: GPU-owned guest memory landed for the CPU 76139 times, render targets written back for an engine 0 times
[1680,18] vulkan: display: 599 frame intervals of 16,67 ms (deviation 0,16 ms, 1st to 99th percentile 16,50 to 16,95 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 18,0 ms (15,7 to 23,7), on to the display in 31,0 ms (25,3 to 33,3), 49,0 ms in all (48,7 to 49,3)
[1680,18] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's
[1680,65] perf: 60,0 frames a second over 5,0 s (99674 shown in all)
[1685,65] perf: 60,0 frames a second over 5,0 s (99974 shown in all)
[1685,99] vulkan: a 108 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 94 texture uploads (101883 KB), 39 ms in finishes
[1689,51] vulkan: 32668150 draws, 106464 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 36446 finishes (172742 ms); 0 reads past queued releases (0 samples counts written on the GPU); 47249655 descriptor sets written, 18142359 reused; 9940281 draws kept the last one's shaders and pipeline (0 checked)
[1689,51] vulkan: 426 shaders translated (972 ms), 413 pipelines made (189 from the cache, 17182 ms making, 0 ms waited for), 1466 render targets made, 6524 texture uploads (10533 MB); 1 frames over 50 ms in the last 600, the slowest 108 ms
[1689,51] vulkan: 281 pipelines of earlier runs made in the background (281 from the cache), 0 still to make
[1689,51] vulkan: memory used and budgeted: heap 0 2176 of 5006 MB (2106 ours), heap 1 201 of 11926 MB (192 ours), heap 2 53 of 192 MB (16 ours)
[1689,51] vulkan: caches: 124 render targets (99 MB, 9 parked), 605 textures (1309 MB), 12308 buffers (33 MB); 1795 of 5006 MB in use as they count it, 0 MB freed for the budget so far
[1689,51] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy
[1689,51] vulkan: 5510420 rendering passes, 308435 clear commands, 521031 attachments cleared and 1 left undefined by their load op
[1689,51] vulkan: 23361 passes (45%) ended at renderer.c:200
[1689,51] vulkan: 17226 passes (33%) ended at buffer.c:2122
[1689,51] vulkan: 3707 passes (7%) ended at render.c:198
[1689,51] vulkan: 2732 passes (5%) ended at surface.c:160
[1689,51] vulkan: 1360 passes (3%) ended at cmd.c:531
[1689,51] vulkan: 1200 passes (2%) ended at dma.c:143
[1689,51] vulkan: 596 passes (1%) ended at buffer.c:777
[1689,51] vulkan: 419 passes (1%) ended at surface.c:970
[1689,51] vulkan: GPU-owned guest memory landed for the CPU 77310 times, render targets written back for an engine 0 times
[1690,26] vulkan: display: 599 frame intervals of 16,83 ms (deviation 2,38 ms, 1st to 99th percentile 16,47 to 17,00 ms), 4 held for other than 1 refresh; the game's frames went from release to present in 16,7 ms (15,5 to 22,1), on to the display in 32,8 ms (27,7 to 33,3), 49,5 ms in all (48,6 to 50,6)
[1690,26] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's
[1690,66] perf: 58,8 frames a second over 5,0 s (100269 shown in all)
[1695,66] perf: 60,0 frames a second over 5,0 s (100569 shown in all)
[1699,51] nvn: 100800 presents, 201601 submissions
[1699,51] vulkan: 32928453 draws, 106464 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 37047 finishes (176170 ms); 0 reads past queued releases (0 samples counts written on the GPU); 47664565 descriptor sets written, 18252859 reused; 10021888 draws kept the last one's shaders and pipeline (0 checked)
[1699,51] vulkan: 426 shaders translated (972 ms), 413 pipelines made (189 from the cache, 17182 ms making, 0 ms waited for), 1473 render targets made, 6600 texture uploads (10588 MB); 0 frames over 50 ms in the last 600, the slowest 31 ms
[1699,51] vulkan: 281 pipelines of earlier runs made in the background (281 from the cache), 0 still to make
[1699,51] vulkan: memory used and budgeted: heap 0 2188 of 4997 MB (2103 ours), heap 1 137 of 11926 MB (128 ours), heap 2 69 of 176 MB (32 ours)
[1699,51] vulkan: caches: 123 render targets (97 MB, 7 parked), 564 textures (1188 MB), 9514 buffers (33 MB); 1692 of 4997 MB in use as they count it, 0 MB freed for the budget so far
[1699,51] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy
[1699,51] vulkan: 5569760 rendering passes, 308435 clear commands, 523431 attachments cleared and 1 left undefined by their load op
[1699,51] vulkan: 23712 passes (40%) ended at buffer.c:2122
[1699,51] vulkan: 23422 passes (39%) ended at renderer.c:200
[1699,51] vulkan: 5787 passes (10%) ended at render.c:198
[1699,51] vulkan: 1714 passes (3%) ended at cmd.c:531
[1699,51] vulkan: 1400 passes (2%) ended at surface.c:160
[1699,51] vulkan: 1200 passes (2%) ended at dma.c:143
[1699,51] vulkan: 595 passes (1%) ended at buffer.c:777
[1699,51] vulkan: 523 passes (1%) ended at renderer.c:663
[1699,51] vulkan: GPU-owned guest memory landed for the CPU 78495 times, render targets written back for an engine 0 times
[1700,43] vulkan: display: 599 frame intervals of 16,69 ms (deviation 0,63 ms, 1st to 99th percentile 16,50 to 16,97 ms), 1 held for other than 1 refresh; the game's frames went from release to present in 17,2 ms (15,2 to 21,1), on to the display in 32,4 ms (28,0 to 33,3), 49,7 ms in all (49,3 to 50,1)
[1700,43] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's
[1700,68] perf: 60,0 frames a second over 5,0 s (100870 shown in all)
[1705,69] perf: 60,0 frames a second over 5,0 s (101171 shown in all)
[1709,51] vulkan: 33124366 draws, 106464 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 37648 finishes (177456 ms); 0 reads past queued releases (0 samples counts written on the GPU); 47974940 descriptor sets written, 18338708 reused; 10079437 draws kept the last one's shaders and pipeline (0 checked)
[1709,51] vulkan: 426 shaders translated (972 ms), 413 pipelines made (189 from the cache, 17182 ms making, 0 ms waited for), 1473 render targets made, 6659 texture uploads (10612 MB); 0 frames over 50 ms in the last 600, the slowest 23 ms
[1709,51] vulkan: 281 pipelines of earlier runs made in the background (281 from the cache), 0 still to make
[1709,51] vulkan: memory used and budgeted: heap 0 2188 of 5000 MB (2103 ours), heap 1 137 of 11926 MB (128 ours), heap 2 69 of 176 MB (32 ours)
[1709,51] vulkan: caches: 123 render targets (97 MB, 7 parked), 529 textures (1176 MB), 8258 buffers (35 MB); 1676 of 5000 MB in use as they count it, 0 MB freed for the budget so far
[1709,51] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy
[1709,51] vulkan: 5618157 rendering passes, 308435 clear commands, 525833 attachments cleared and 1 left undefined by their load op
[1709,51] vulkan: 23360 passes (48%) ended at renderer.c:200
[1709,51] vulkan: 14160 passes (29%) ended at buffer.c:2122
[1709,51] vulkan: 4941 passes (10%) ended at render.c:198
[1709,51] vulkan: 1299 passes (3%) ended at cmd.c:531
[1709,51] vulkan: 1227 passes (3%) ended at surface.c:160
[1709,51] vulkan: 1200 passes (2%) ended at dma.c:143
[1709,51] vulkan: 592 passes (1%) ended at buffer.c:777
[1709,51] vulkan: 574 passes (1%) ended at texture.c:1262
[1709,51] vulkan: GPU-owned guest memory landed for the CPU 79662 times, render targets written back for an engine 0 times
[1710,46] vulkan: display: 599 frame intervals of 16,67 ms (deviation 0,17 ms, 1st to 99th percentile 16,48 to 16,97 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 17,0 ms (16,4 to 23,1), on to the display in 32,7 ms (26,5 to 33,3), 49,7 ms in all (49,3 to 50,1)
[1710,46] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's
[1710,71] perf: 60,0 frames a second over 5,0 s (101472 shown in all)
[1715,42] vulkan: a 75 ms frame: 16 shaders translated (3 ms), 10 pipelines made (0 ms waited for), 0 render targets made, 62 texture uploads (49524 KB), 20 ms in finishes
[1715,71] perf: 59,2 frames a second over 5,0 s (101768 shown in all)
[1719,71] vulkan: 33364259 draws, 106464 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 38248 finishes (178482 ms); 0 reads past queued releases (0 samples counts written on the GPU); 48364689 descriptor sets written, 18432153 reused; 10163135 draws kept the last one's shaders and pipeline (0 checked)
[1719,71] vulkan: 445 shaders translated (976 ms), 425 pipelines made (191 from the cache, 18217 ms making, 0 ms waited for), 1473 render targets made, 6762 texture uploads (10698 MB); 1 frames over 50 ms in the last 600, the slowest 75 ms
[1719,71] vulkan: 281 pipelines of earlier runs made in the background (281 from the cache), 0 still to make
[1719,71] vulkan: memory used and budgeted: heap 0 2188 of 5006 MB (2103 ours), heap 1 169 of 11926 MB (160 ours), heap 2 69 of 176 MB (32 ours)
[1719,71] vulkan: caches: 122 render targets (92 MB, 6 parked), 518 textures (1235 MB), 17858 buffers (47 MB); 1739 of 5006 MB in use as they count it, 0 MB freed for the budget so far
[1719,71] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy
[1719,71] vulkan: 5680835 rendering passes, 308446 clear commands, 529079 attachments cleared and 1 left undefined by their load op
[1719,71] vulkan: 28253 passes (45%) ended at buffer.c:2122
[1719,71] vulkan: 23688 passes (38%) ended at renderer.c:200
[1719,71] vulkan: 4764 passes (8%) ended at render.c:198
[1719,71] vulkan: 1746 passes (3%) ended at cmd.c:531
[1719,71] vulkan: 1200 passes (2%) ended at dma.c:143
[1719,71] vulkan: 1149 passes (2%) ended at surface.c:160
[1719,71] vulkan: 600 passes (1%) ended at surface.c:970
[1719,71] vulkan: 596 passes (1%) ended at buffer.c:777
[1719,71] vulkan: GPU-owned guest memory landed for the CPU 80800 times, render targets written back for an engine 0 times
[1720,73] perf: 58,4 frames a second over 5,0 s (102061 shown in all)
[1721,03] vulkan: display: 596 frame intervals of 17,03 ms (deviation 2,96 ms, 1st to 99th percentile 16,49 to 33,35 ms), 11 held for other than 1 refresh; the game's frames went from release to present in 13,7 ms (0,1 to 30,7), on to the display in 27,2 ms (8,9 to 33,3), 41,1 ms in all (32,7 to 53,1)
[1721,03] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's
[1725,74] perf: 59,6 frames a second over 5,0 s (102360 shown in all)
[1729,81] nvn: 102600 presents, 205201 submissions
[1729,81] vulkan: 33643900 draws, 106464 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 38848 finishes (179418 ms); 0 reads past queued releases (0 samples counts written on the GPU); 48821178 descriptor sets written, 18536090 reused; 10251289 draws kept the last one's shaders and pipeline (0 checked)
[1729,81] vulkan: 473 shaders translated (983 ms), 445 pipelines made (197 from the cache, 19240 ms making, 0 ms waited for), 1482 render targets made, 6933 texture uploads (10795 MB); 0 frames over 50 ms in the last 600, the slowest 37 ms
[1729,81] vulkan: 281 pipelines of earlier runs made in the background (281 from the cache), 0 still to make
[1729,81] vulkan: memory used and budgeted: heap 0 2192 of 5001 MB (2106 ours), heap 1 137 of 11926 MB (128 ours), heap 2 69 of 176 MB (32 ours)
[1729,81] vulkan: caches: 124 render targets (99 MB, 9 parked), 559 textures (1219 MB), 18526 buffers (49 MB); 1739 of 5001 MB in use as they count it, 0 MB freed for the budget so far
[1729,81] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy
[1729,81] vulkan: 5742381 rendering passes, 308691 clear commands, 531937 attachments cleared and 1 left undefined by their load op
[1729,81] vulkan: 28353 passes (46%) ended at buffer.c:2122
[1729,81] vulkan: 23597 passes (38%) ended at renderer.c:200
[1729,81] vulkan: 2977 passes (5%) ended at render.c:198
[1729,81] vulkan: 2085 passes (3%) ended at cmd.c:531
[1729,81] vulkan: 1200 passes (2%) ended at dma.c:143
[1729,81] vulkan: 1142 passes (2%) ended at surface.c:160
[1729,81] vulkan: 600 passes (1%) ended at surface.c:970
[1729,81] vulkan: 590 passes (1%) ended at buffer.c:777
[1729,81] vulkan: GPU-owned guest memory landed for the CPU 81930 times, render targets written back for an engine 0 times
[1730,76] perf: 59,2 frames a second over 5,0 s (102657 shown in all)
[1731,44] vulkan: display: 595 frame intervals of 16,81 ms (deviation 1,53 ms, 1st to 99th percentile 16,48 to 17,26 ms), 5 held for other than 1 refresh; the game's frames went from release to present in 18,6 ms (6,4 to 30,1), on to the display in 29,5 ms (10,9 to 33,3), 47,9 ms in all (35,0 to 50,3)
[1731,44] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's
[1735,78] perf: 60,0 frames a second over 5,0 s (102958 shown in all)
[1739,81] vulkan: 33934225 draws, 106464 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 39448 finishes (180303 ms); 0 reads past queued releases (0 samples counts written on the GPU); 49277534 descriptor sets written, 18661418 reused; 10318315 draws kept the last one's shaders and pipeline (0 checked)
[1739,81] vulkan: 474 shaders translated (984 ms), 446 pipelines made (197 from the cache, 19253 ms making, 0 ms waited for), 1489 render targets made, 7011 texture uploads (10866 MB); 0 frames over 50 ms in the last 600, the slowest 23 ms
[1739,81] vulkan: 281 pipelines of earlier runs made in the background (281 from the cache), 0 still to make
[1739,81] vulkan: memory used and budgeted: heap 0 2182 of 5006 MB (2099 ours), heap 1 137 of 11926 MB (128 ours), heap 2 69 of 176 MB (32 ours)
[1739,81] vulkan: caches: 122 render targets (92 MB, 6 parked), 575 textures (1217 MB), 18930 buffers (50 MB); 1724 of 5006 MB in use as they count it, 0 MB freed for the budget so far
[1739,81] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy
[1739,81] vulkan: 5809428 rendering passes, 308691 clear commands, 534867 attachments cleared and 1 left undefined by their load op
[1739,81] vulkan: 33940 passes (51%) ended at buffer.c:2122
[1739,81] vulkan: 24129 passes (36%) ended at renderer.c:200
[1739,81] vulkan: 2908 passes (4%) ended at render.c:198
[1739,81] vulkan: 1935 passes (3%) ended at cmd.c:531
[1739,81] vulkan: 1200 passes (2%) ended at dma.c:143
[1739,81] vulkan: 1173 passes (2%) ended at surface.c:160
[1739,81] vulkan: 600 passes (1%) ended at surface.c:970
[1739,81] vulkan: 597 passes (1%) ended at buffer.c:777
[1739,81] vulkan: GPU-owned guest memory landed for the CPU 83067 times, render targets written back for an engine 0 times
[1740,78] perf: 60,0 frames a second over 5,0 s (103258 shown in all)
[1741,43] vulkan: display: 599 frame intervals of 16,67 ms (deviation 0,16 ms, 1st to 99th percentile 16,51 to 16,97 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 17,3 ms (16,0 to 22,5), on to the display in 32,1 ms (27,0 to 33,3), 49,4 ms in all (49,1 to 49,7)
[1741,43] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's
[1745,78] perf: 60,0 frames a second over 5,0 s (103558 shown in all)
[1749,81] vulkan: 34183973 draws, 106464 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 40048 finishes (181287 ms); 0 reads past queued releases (0 samples counts written on the GPU); 49671923 descriptor sets written, 18766525 reused; 10384289 draws kept the last one's shaders and pipeline (0 checked)
[1749,81] vulkan: 474 shaders translated (984 ms), 446 pipelines made (197 from the cache, 19253 ms making, 0 ms waited for), 1489 render targets made, 7019 texture uploads (10867 MB); 0 frames over 50 ms in the last 600, the slowest 22 ms
[1749,81] vulkan: 281 pipelines of earlier runs made in the background (281 from the cache), 0 still to make
[1749,81] vulkan: memory used and budgeted: heap 0 2182 of 5008 MB (2099 ours), heap 1 137 of 11926 MB (128 ours), heap 2 69 of 176 MB (32 ours)
[1749,81] vulkan: caches: 122 render targets (92 MB, 6 parked), 425 textures (860 MB), 23609 buffers (40 MB); 1362 of 5008 MB in use as they count it, 0 MB freed for the budget so far
[1749,81] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy
[1749,81] vulkan: 5869948 rendering passes, 308691 clear commands, 537681 attachments cleared and 1 left undefined by their load op
[1749,81] vulkan: 29392 passes (49%) ended at buffer.c:2122
[1749,81] vulkan: 24000 passes (40%) ended at renderer.c:200
[1749,81] vulkan: 1950 passes (3%) ended at render.c:198
[1749,81] vulkan: 1524 passes (3%) ended at cmd.c:531
[1749,81] vulkan: 1200 passes (2%) ended at dma.c:143
[1749,81] vulkan: 1166 passes (2%) ended at surface.c:160
[1749,81] vulkan: 600 passes (1%) ended at surface.c:970
[1749,81] vulkan: 595 passes (1%) ended at buffer.c:777
[1749,81] vulkan: GPU-owned guest memory landed for the CPU 84164 times, render targets written back for an engine 0 times
[1750,79] perf: 60,0 frames a second over 5,0 s (103859 shown in all)
[1751,41] vulkan: display: 599 frame intervals of 16,67 ms (deviation 0,17 ms, 1st to 99th percentile 16,49 to 16,99 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 17,1 ms (15,8 to 22,1), on to the display in 32,1 ms (27,2 to 33,3), 49,2 ms in all (48,9 to 49,4)
[1751,41] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's
[1755,81] perf: 60,0 frames a second over 5,0 s (104160 shown in all)
[1759,81] nvn: 104400 presents, 208801 submissions
[1759,81] vulkan: 34439436 draws, 106464 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 40648 finishes (182246 ms); 0 reads past queued releases (0 samples counts written on the GPU); 50074066 descriptor sets written, 18875308 reused; 10451041 draws kept the last one's shaders and pipeline (0 checked)
[1759,81] vulkan: 474 shaders translated (984 ms), 446 pipelines made (197 from the cache, 19253 ms making, 0 ms waited for), 1489 render targets made, 7034 texture uploads (10876 MB); 0 frames over 50 ms in the last 600, the slowest 19 ms
[1759,81] vulkan: 281 pipelines of earlier runs made in the background (281 from the cache), 0 still to make
[1759,81] vulkan: memory used and budgeted: heap 0 2182 of 5017 MB (2099 ours), heap 1 137 of 11926 MB (128 ours), heap 2 69 of 176 MB (32 ours)
[1759,81] vulkan: caches: 122 render targets (92 MB, 6 parked), 258 textures (547 MB), 26640 buffers (21 MB); 1025 of 5017 MB in use as they count it, 0 MB freed for the budget so far
[1759,81] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy
[1759,81] vulkan: 5927176 rendering passes, 308691 clear commands, 540187 attachments cleared and 1 left undefined by their load op
[1759,81] vulkan: 26214 passes (46%) ended at buffer.c:2122
[1759,81] vulkan: 24000 passes (42%) ended at renderer.c:200
[1759,81] vulkan: 1820 passes (3%) ended at render.c:198
[1759,81] vulkan: 1523 passes (3%) ended at cmd.c:531
[1759,81] vulkan: 1200 passes (2%) ended at dma.c:143
[1759,81] vulkan: 1167 passes (2%) ended at surface.c:160
[1759,81] vulkan: 600 passes (1%) ended at surface.c:970
[1759,81] vulkan: 596 passes (1%) ended at buffer.c:777
[1759,81] vulkan: GPU-owned guest memory landed for the CPU 85242 times, render targets written back for an engine 0 times
[1760,82] perf: 59,9 frames a second over 5,0 s (104460 shown in all)
[1761,42] vulkan: display: 599 frame intervals of 16,67 ms (deviation 0,17 ms, 1st to 99th percentile 16,51 to 17,00 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 16,4 ms (15,6 to 19,0), on to the display in 32,4 ms (29,8 to 33,3), 48,9 ms in all (48,6 to 49,2)
[1761,42] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's
[1765,83] perf: 60,0 frames a second over 5,0 s (104761 shown in all)
[1769,81] vulkan: 34694370 draws, 106464 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 41248 finishes (183302 ms); 0 reads past queued releases (0 samples counts written on the GPU); 50475249 descriptor sets written, 18983993 reused; 10517945 draws kept the last one's shaders and pipeline (0 checked)
[1769,81] vulkan: 474 shaders translated (984 ms), 446 pipelines made (197 from the cache, 19253 ms making, 0 ms waited for), 1489 render targets made, 7046 texture uploads (10878 MB); 0 frames over 50 ms in the last 600, the slowest 32 ms
[1769,81] vulkan: 281 pipelines of earlier runs made in the background (281 from the cache), 0 still to make
[1769,81] vulkan: memory used and budgeted: heap 0 2182 of 5013 MB (2099 ours), heap 1 137 of 11926 MB (128 ours), heap 2 69 of 176 MB (32 ours)
[1769,81] vulkan: caches: 122 render targets (92 MB, 6 parked), 267 textures (554 MB), 28871 buffers (19 MB); 1031 of 5013 MB in use as they count it, 0 MB freed for the budget so far
[1769,81] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy
[1769,81] vulkan: 5987040 rendering passes, 308691 clear commands, 542791 attachments cleared and 1 left undefined by their load op
[1769,81] vulkan: 28785 passes (48%) ended at buffer.c:2122
[1769,81] vulkan: 24000 passes (40%) ended at renderer.c:200
[1769,81] vulkan: 1864 passes (3%) ended at render.c:198
[1769,81] vulkan: 1588 passes (3%) ended at cmd.c:531
[1769,81] vulkan: 1200 passes (2%) ended at dma.c:143
[1769,81] vulkan: 1156 passes (2%) ended at surface.c:160
[1769,81] vulkan: 600 passes (1%) ended at surface.c:970
[1769,81] vulkan: 591 passes (1%) ended at buffer.c:777
[1769,81] vulkan: GPU-owned guest memory landed for the CPU 86343 times, render targets written back for an engine 0 times
[1770,85] perf: 60,0 frames a second over 5,0 s (105062 shown in all)
[1771,66] vulkan: display: 597 frame intervals of 16,69 ms (deviation 0,69 ms, 1st to 99th percentile 16,48 to 16,97 ms), 1 held for other than 1 refresh; the game's frames went from release to present in 16,8 ms (15,3 to 22,1), on to the display in 31,8 ms (26,7 to 33,3), 48,6 ms in all (48,3 to 48,9)
[1771,66] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's
[1775,87] perf: 60,0 frames a second over 5,0 s (105363 shown in all)
[1779,81] vulkan: 34949515 draws, 106464 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 41848 finishes (184521 ms); 0 reads past queued releases (0 samples counts written on the GPU); 50876940 descriptor sets written, 19092592 reused; 10585051 draws kept the last one's shaders and pipeline (0 checked)
[1779,81] vulkan: 474 shaders translated (984 ms), 446 pipelines made (197 from the cache, 19253 ms making, 0 ms waited for), 1489 render targets made, 7060 texture uploads (10882 MB); 0 frames over 50 ms in the last 600, the slowest 22 ms
[1779,81] vulkan: 281 pipelines of earlier runs made in the background (281 from the cache), 0 still to make
[1779,81] vulkan: memory used and budgeted: heap 0 2182 of 5026 MB (2099 ours), heap 1 137 of 11926 MB (128 ours), heap 2 69 of 176 MB (32 ours)
[1779,81] vulkan: caches: 122 render targets (92 MB, 6 parked), 264 textures (551 MB), 34237 buffers (20 MB); 1035 of 5026 MB in use as they count it, 0 MB freed for the budget so far
[1779,81] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy
[1779,81] vulkan: 6045605 rendering passes, 308691 clear commands, 545191 attachments cleared and 1 left undefined by their load op
[1779,81] vulkan: 27665 passes (47%) ended at buffer.c:2122
[1779,81] vulkan: 24000 passes (41%) ended at renderer.c:200
[1779,81] vulkan: 1767 passes (3%) ended at render.c:198
[1779,81] vulkan: 1509 passes (3%) ended at cmd.c:531
[1779,81] vulkan: 1200 passes (2%) ended at dma.c:143
[1779,81] vulkan: 1162 passes (2%) ended at surface.c:160
[1779,81] vulkan: 600 passes (1%) ended at surface.c:970
[1779,81] vulkan: 594 passes (1%) ended at buffer.c:777
[1779,81] vulkan: GPU-owned guest memory landed for the CPU 87445 times, render targets written back for an engine 0 times
[1780,87] perf: 60,0 frames a second over 5,0 s (105663 shown in all)
[1781,64] vulkan: display: 599 frame intervals of 16,67 ms (deviation 0,17 ms, 1st to 99th percentile 16,49 to 16,96 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 16,6 ms (15,1 to 20,9), on to the display in 31,8 ms (27,4 to 33,3), 48,3 ms in all (48,0 to 48,6)
[1781,64] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's
[1785,88] perf: 60,0 frames a second over 5,0 s (105964 shown in all)
[1789,81] nvn: 106200 presents, 212401 submissions
[1789,81] vulkan: 35203882 draws, 106464 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 42448 finishes (185842 ms); 0 reads past queued releases (0 samples counts written on the GPU); 51277193 descriptor sets written, 19201073 reused; 10650055 draws kept the last one's shaders and pipeline (0 checked)
[1789,81] vulkan: 474 shaders translated (984 ms), 446 pipelines made (197 from the cache, 19253 ms making, 0 ms waited for), 1489 render targets made, 7088 texture uploads (10904 MB); 0 frames over 50 ms in the last 600, the slowest 23 ms
[1789,81] vulkan: 281 pipelines of earlier runs made in the background (281 from the cache), 0 still to make
[1789,81] vulkan: memory used and budgeted: heap 0 2182 of 5025 MB (2099 ours), heap 1 137 of 11926 MB (128 ours), heap 2 69 of 176 MB (32 ours)
[1789,81] vulkan: caches: 122 render targets (92 MB, 6 parked), 282 textures (581 MB), 33740 buffers (20 MB); 1059 of 5025 MB in use as they count it, 0 MB freed for the budget so far
[1789,81] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy
[1789,81] vulkan: 6105638 rendering passes, 308691 clear commands, 547591 attachments cleared and 1 left undefined by their load op
[1789,81] vulkan: 28929 passes (48%) ended at buffer.c:2122
[1789,81] vulkan: 24000 passes (40%) ended at renderer.c:200
[1789,81] vulkan: 1770 passes (3%) ended at render.c:198
[1789,81] vulkan: 1744 passes (3%) ended at cmd.c:531
[1789,81] vulkan: 1200 passes (2%) ended at dma.c:143
[1789,81] vulkan: 1146 passes (2%) ended at surface.c:160
[1789,81] vulkan: 600 passes (1%) ended at surface.c:970
[1789,81] vulkan: 592 passes (1%) ended at buffer.c:777
[1789,81] vulkan: GPU-owned guest memory landed for the CPU 88625 times, render targets written back for an engine 0 times
[1790,90] perf: 60,0 frames a second over 5,0 s (106265 shown in all)
[1791,71] vulkan: display: 597 frame intervals of 16,67 ms (deviation 0,17 ms, 1st to 99th percentile 16,50 to 16,97 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 17,5 ms (14,8 to 22,1), on to the display in 30,6 ms (25,4 to 33,3), 48,0 ms in all (47,8 to 48,3)
[1791,71] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's
[1795,90] perf: 60,0 frames a second over 5,0 s (106565 shown in all)
[1799,81] vulkan: 35448715 draws, 106464 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 42547 finishes (186069 ms); 0 reads past queued releases (0 samples counts written on the GPU); 51620895 descriptor sets written, 19347037 reused; 10719937 draws kept the last one's shaders and pipeline (0 checked)
[1799,81] vulkan: 474 shaders translated (984 ms), 446 pipelines made (197 from the cache, 19253 ms making, 0 ms waited for), 1495 render targets made, 7139 texture uploads (10909 MB); 0 frames over 50 ms in the last 600, the slowest 33 ms
[1799,81] vulkan: 281 pipelines of earlier runs made in the background (281 from the cache), 0 still to make
[1799,81] vulkan: memory used and budgeted: heap 0 2172 of 5031 MB (2090 ours), heap 1 137 of 11926 MB (128 ours), heap 2 69 of 176 MB (32 ours)
[1799,81] vulkan: caches: 120 render targets (84 MB, 8 parked), 319 textures (595 MB), 32247 buffers (20 MB); 1049 of 5031 MB in use as they count it, 0 MB freed for the budget so far
[1799,81] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy
[1799,81] vulkan: 6148640 rendering passes, 311171 clear commands, 550963 attachments cleared and 1 left undefined by their load op
[1799,81] vulkan: 21858 passes (51%) ended at renderer.c:200
[1799,81] vulkan: 17029 passes (40%) ended at buffer.c:2122
[1799,81] vulkan: 1240 passes (3%) ended at cmd.c:531
[1799,81] vulkan: 1144 passes (3%) ended at surface.c:160
[1799,81] vulkan: 780 passes (2%) ended at render.c:198
[1799,81] vulkan: 501 passes (1%) ended at renderer.c:663
[1799,81] vulkan: 198 passes (0%) ended at dma.c:143
[1799,81] vulkan: 99 passes (0%) ended at buffer.c:777
[1799,81] vulkan: GPU-owned guest memory landed for the CPU 88823 times, render targets written back for an engine 0 times
[1800,92] perf: 60,0 frames a second over 5,0 s (106866 shown in all)
[1801,89] vulkan: display: 599 frame intervals of 16,69 ms (deviation 0,69 ms, 1st to 99th percentile 16,51 to 16,95 ms), 1 held for other than 1 refresh; the game's frames went from release to present in 14,8 ms (14,4 to 15,2), on to the display in 33,1 ms (32,6 to 33,3), 47,8 ms in all (47,5 to 48,1)
[1801,89] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's
[1805,92] perf: 60,0 frames a second over 5,0 s (107166 shown in all)
[1809,81] vulkan: 35696515 draws, 106464 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 42547 finishes (186069 ms); 0 reads past queued releases (0 samples counts written on the GPU); 51961586 descriptor sets written, 19501946 reused; 10793737 draws kept the last one's shaders and pipeline (0 checked)
[1809,81] vulkan: 474 shaders translated (984 ms), 446 pipelines made (197 from the cache, 19253 ms making, 0 ms waited for), 1495 render targets made, 7139 texture uploads (10909 MB); 0 frames over 50 ms in the last 600, the slowest 17 ms
[1809,81] vulkan: 281 pipelines of earlier runs made in the background (281 from the cache), 0 still to make
[1809,81] vulkan: memory used and budgeted: heap 0 2172 of 5027 MB (2090 ours), heap 1 137 of 11926 MB (128 ours), heap 2 69 of 176 MB (32 ours)
[1809,81] vulkan: caches: 120 render targets (84 MB, 8 parked), 289 textures (557 MB), 17163 buffers (18 MB); 1006 of 5027 MB in use as they count it, 0 MB freed for the budget so far
[1809,81] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy
[1809,81] vulkan: 6173768 rendering passes, 314171 clear commands, 554563 attachments cleared and 1 left undefined by their load op
[1809,81] vulkan: 21600 passes (86%) ended at renderer.c:200
[1809,81] vulkan: 1200 passes (5%) ended at surface.c:160
[1809,81] vulkan: 1124 passes (4%) ended at cmd.c:531
[1809,81] vulkan: 600 passes (2%) ended at renderer.c:663
[1809,81] vulkan: 600 passes (2%) ended at render.c:198
[1809,81] vulkan: 4 passes (0%) ended at buffer.c:2122
[1809,81] vulkan: GPU-owned guest memory landed for the CPU 88823 times, render targets written back for an engine 0 times
[1810,93] perf: 60,0 frames a second over 5,0 s (107467 shown in all)
[1811,87] vulkan: display: 599 frame intervals of 16,67 ms (deviation 0,17 ms, 1st to 99th percentile 16,50 to 16,97 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 14,5 ms (14,1 to 14,8), on to the display in 33,1 ms (32,7 to 33,4), 47,5 ms in all (47,2 to 47,8)
[1811,87] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's
[1815,95] perf: 60,0 frames a second over 5,0 s (107768 shown in all)
[1819,81] nvn: 108000 presents, 216001 submissions
[1819,81] vulkan: 35944315 draws, 106464 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 42547 finishes (186069 ms); 0 reads past queued releases (0 samples counts written on the GPU); 52302323 descriptor sets written, 19656809 reused; 10867537 draws kept the last one's shaders and pipeline (0 checked)
[1819,81] vulkan: 474 shaders translated (984 ms), 446 pipelines made (197 from the cache, 19253 ms making, 0 ms waited for), 1495 render targets made, 7139 texture uploads (10909 MB); 0 frames over 50 ms in the last 600, the slowest 19 ms
[1819,81] vulkan: 281 pipelines of earlier runs made in the background (281 from the cache), 0 still to make
[1819,81] vulkan: memory used and budgeted: heap 0 1916 of 5027 MB (1834 ours), heap 1 137 of 11926 MB (128 ours), heap 2 69 of 176 MB (32 ours)
[1819,81] vulkan: caches: 120 render targets (84 MB, 8 parked), 43 textures (52 MB), 3606 buffers (1 MB); 482 of 5027 MB in use as they count it, 0 MB freed for the budget so far
[1819,81] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy
[1819,81] vulkan: 6198925 rendering passes, 317171 clear commands, 558163 attachments cleared and 1 left undefined by their load op
[1819,81] vulkan: 21600 passes (86%) ended at renderer.c:200
[1819,81] vulkan: 1199 passes (5%) ended at surface.c:160
[1819,81] vulkan: 1158 passes (5%) ended at cmd.c:531
[1819,81] vulkan: 600 passes (2%) ended at renderer.c:663
[1819,81] vulkan: 600 passes (2%) ended at render.c:198
[1819,81] vulkan: GPU-owned guest memory landed for the CPU 88823 times, render targets written back for an engine 0 times
[1820,95] perf: 60,0 frames a second over 5,0 s (108068 shown in all)
[1821,89] vulkan: display: 599 frame intervals of 16,67 ms (deviation 0,17 ms, 1st to 99th percentile 16,50 to 16,98 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 14,2 ms (13,9 to 14,6), on to the display in 33,1 ms (32,7 to 33,3), 47,2 ms in all (47,0 to 47,5)
[1821,89] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's
[1825,95] perf: 60,0 frames a second over 5,0 s (108368 shown in all)
[1829,81] vulkan: 36192115 draws, 106464 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 42547 finishes (186069 ms); 0 reads past queued releases (0 samples counts written on the GPU); 52643079 descriptor sets written, 19811653 reused; 10941337 draws kept the last one's shaders and pipeline (0 checked)
[1829,81] vulkan: 474 shaders translated (984 ms), 446 pipelines made (197 from the cache, 19253 ms making, 0 ms waited for), 1495 render targets made, 7139 texture uploads (10909 MB); 0 frames over 50 ms in the last 600, the slowest 17 ms
[1829,81] vulkan: 281 pipelines of earlier runs made in the background (281 from the cache), 0 still to make
[1829,81] vulkan: memory used and budgeted: heap 0 1916 of 5015 MB (1834 ours), heap 1 137 of 11926 MB (128 ours), heap 2 69 of 176 MB (32 ours)
[1829,81] vulkan: caches: 120 render targets (84 MB, 8 parked), 43 textures (52 MB), 3141 buffers (1 MB); 482 of 5015 MB in use as they count it, 0 MB freed for the budget so far
[1829,81] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy
[1829,81] vulkan: 6224096 rendering passes, 320171 clear commands, 561763 attachments cleared and 1 left undefined by their load op
[1829,81] vulkan: 21600 passes (86%) ended at renderer.c:200
[1829,81] vulkan: 1200 passes (5%) ended at surface.c:160
[1829,81] vulkan: 1171 passes (5%) ended at cmd.c:531
[1829,81] vulkan: 600 passes (2%) ended at renderer.c:663
[1829,81] vulkan: 600 passes (2%) ended at render.c:198
[1829,81] vulkan: GPU-owned guest memory landed for the CPU 88823 times, render targets written back for an engine 0 times
[1830,97] perf: 60,0 frames a second over 5,0 s (108669 shown in all)
[1831,87] vulkan: display: 599 frame intervals of 16,67 ms (deviation 0,19 ms, 1st to 99th percentile 16,19 to 16,98 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 14,0 ms (13,6 to 14,5), on to the display in 33,1 ms (32,5 to 33,5), 47,0 ms in all (46,7 to 47,6)
[1831,87] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's
[1835,97] perf: 60,0 frames a second over 5,0 s (108969 shown in all)
[1839,81] vulkan: 36439915 draws, 106464 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 42547 finishes (186069 ms); 0 reads past queued releases (0 samples counts written on the GPU); 52983838 descriptor sets written, 19966494 reused; 11015137 draws kept the last one's shaders and pipeline (0 checked)
[1839,81] vulkan: 474 shaders translated (984 ms), 446 pipelines made (197 from the cache, 19253 ms making, 0 ms waited for), 1495 render targets made, 7139 texture uploads (10909 MB); 0 frames over 50 ms in the last 600, the slowest 17 ms
[1839,81] vulkan: 281 pipelines of earlier runs made in the background (281 from the cache), 0 still to make
[1839,81] vulkan: memory used and budgeted: heap 0 1916 of 5030 MB (1834 ours), heap 1 137 of 11926 MB (128 ours), heap 2 69 of 176 MB (32 ours)
[1839,81] vulkan: caches: 120 render targets (84 MB, 8 parked), 43 textures (52 MB), 3141 buffers (1 MB); 482 of 5030 MB in use as they count it, 0 MB freed for the budget so far
[1839,81] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy
[1839,81] vulkan: 6249273 rendering passes, 323171 clear commands, 565363 attachments cleared and 1 left undefined by their load op
[1839,81] vulkan: 21600 passes (86%) ended at renderer.c:200
[1839,81] vulkan: 1200 passes (5%) ended at surface.c:160
[1839,81] vulkan: 1177 passes (5%) ended at cmd.c:531
[1839,81] vulkan: 600 passes (2%) ended at renderer.c:663
[1839,81] vulkan: 600 passes (2%) ended at render.c:198
[1839,81] vulkan: GPU-owned guest memory landed for the CPU 88823 times, render targets written back for an engine 0 times
[1840,98] perf: 60,0 frames a second over 5,0 s (109270 shown in all)
[1841,86] vulkan: display: 599 frame intervals of 16,67 ms (deviation 0,19 ms, 1st to 99th percentile 16,19 to 16,99 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 13,7 ms (13,3 to 14,1), on to the display in 33,1 ms (32,7 to 33,5), 46,7 ms in all (46,4 to 47,2)
[1841,86] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's
[1845,99] perf: 59,8 frames a second over 5,0 s (109569 shown in all)
[1849,82] nvn: 109800 presents, 219601 submissions
[1849,82] vulkan: 36687715 draws, 106464 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 42547 finishes (186069 ms); 0 reads past queued releases (0 samples counts written on the GPU); 53324623 descriptor sets written, 20121309 reused; 11088937 draws kept the last one's shaders and pipeline (0 checked)
[1849,82] vulkan: 474 shaders translated (984 ms), 446 pipelines made (197 from the cache, 19253 ms making, 0 ms waited for), 1495 render targets made, 7139 texture uploads (10909 MB); 0 frames over 50 ms in the last 600, the slowest 36 ms
[1849,82] vulkan: 281 pipelines of earlier runs made in the background (281 from the cache), 0 still to make
[1849,82] vulkan: memory used and budgeted: heap 0 1916 of 5030 MB (1834 ours), heap 1 137 of 11926 MB (128 ours), heap 2 69 of 176 MB (32 ours)
[1849,82] vulkan: caches: 120 render targets (84 MB, 8 parked), 43 textures (52 MB), 3141 buffers (1 MB); 482 of 5030 MB in use as they count it, 0 MB freed for the budget so far
[1849,82] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy
[1849,82] vulkan: 6274472 rendering passes, 326171 clear commands, 568963 attachments cleared and 1 left undefined by their load op
[1849,82] vulkan: 21600 passes (86%) ended at renderer.c:200
[1849,82] vulkan: 1201 passes (5%) ended at cmd.c:531
[1849,82] vulkan: 1198 passes (5%) ended at surface.c:160
[1849,82] vulkan: 600 passes (2%) ended at renderer.c:663
[1849,82] vulkan: 600 passes (2%) ended at render.c:198
[1849,82] vulkan: GPU-owned guest memory landed for the CPU 88823 times, render targets written back for an engine 0 times
[1851,00] perf: 60,0 frames a second over 5,0 s (109870 shown in all)
[1852,12] vulkan: display: 597 frame intervals of 16,72 ms (deviation 0,99 ms, 1st to 99th percentile 16,49 to 16,97 ms), 2 held for other than 1 refresh; the game's frames went from release to present in 10,5 ms (0,1 to 17,0), on to the display in 33,0 ms (32,5 to 33,3), 43,2 ms in all (32,8 to 50,1)
[1852,12] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's
[1856,02] perf: 60,0 frames a second over 5,0 s (110171 shown in all)
[1859,82] vulkan: 36935515 draws, 106464 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 42547 finishes (186069 ms); 0 reads past queued releases (0 samples counts written on the GPU); 53665395 descriptor sets written, 20276137 reused; 11162737 draws kept the last one's shaders and pipeline (0 checked)
[1859,82] vulkan: 474 shaders translated (984 ms), 446 pipelines made (197 from the cache, 19253 ms making, 0 ms waited for), 1495 render targets made, 7139 texture uploads (10909 MB); 0 frames over 50 ms in the last 600, the slowest 17 ms
[1859,82] vulkan: 281 pipelines of earlier runs made in the background (281 from the cache), 0 still to make
[1859,82] vulkan: memory used and budgeted: heap 0 1916 of 5026 MB (1834 ours), heap 1 137 of 11926 MB (128 ours), heap 2 69 of 176 MB (32 ours)
[1859,82] vulkan: caches: 120 render targets (84 MB, 8 parked), 43 textures (52 MB), 3141 buffers (1 MB); 482 of 5026 MB in use as they count it, 0 MB freed for the budget so far
[1859,82] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy
[1859,82] vulkan: 6299662 rendering passes, 329171 clear commands, 572563 attachments cleared and 1 left undefined by their load op
[1859,82] vulkan: 21600 passes (86%) ended at renderer.c:200
[1859,82] vulkan: 1200 passes (5%) ended at surface.c:160
[1859,82] vulkan: 1190 passes (5%) ended at cmd.c:531
[1859,82] vulkan: 600 passes (2%) ended at renderer.c:663
[1859,82] vulkan: 600 passes (2%) ended at render.c:198
[1859,82] vulkan: GPU-owned guest memory landed for the CPU 88823 times, render targets written back for an engine 0 times
[1861,02] perf: 60,0 frames a second over 5,0 s (110471 shown in all)
[1862,14] vulkan: display: 599 frame intervals of 16,67 ms (deviation 0,17 ms, 1st to 99th percentile 16,50 to 16,97 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 0,2 ms (0,1 to 0,4), on to the display in 32,6 ms (32,3 to 32,9), 32,8 ms in all (32,5 to 33,1)
[1862,14] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's
[1865,57] vulkan: a 50 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes
[1866,02] perf: 59,6 frames a second over 5,0 s (110769 shown in all)
[1866,24] vulkan: a 50 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes
[1869,91] vulkan: 37183315 draws, 106464 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 42547 finishes (186069 ms); 0 reads past queued releases (0 samples counts written on the GPU); 54006186 descriptor sets written, 20430946 reused; 11236536 draws kept the last one's shaders and pipeline (0 checked)
[1869,91] vulkan: 474 shaders translated (984 ms), 446 pipelines made (197 from the cache, 19253 ms making, 0 ms waited for), 1495 render targets made, 7139 texture uploads (10909 MB); 2 frames over 50 ms in the last 600, the slowest 50 ms
[1869,91] vulkan: 281 pipelines of earlier runs made in the background (281 from the cache), 0 still to make
[1869,91] vulkan: memory used and budgeted: heap 0 1916 of 5018 MB (1834 ours), heap 1 137 of 11926 MB (128 ours), heap 2 69 of 176 MB (32 ours)
[1869,91] vulkan: caches: 120 render targets (84 MB, 8 parked), 43 textures (52 MB), 3141 buffers (1 MB); 482 of 5018 MB in use as they count it, 0 MB freed for the budget so far
[1869,91] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy
[1869,91] vulkan: 6325972 rendering passes, 332171 clear commands, 576163 attachments cleared and 1 left undefined by their load op
[1869,91] vulkan: 21600 passes (82%) ended at renderer.c:200
[1869,91] vulkan: 1199 passes (5%) ended at surface.c:160
[1869,91] vulkan: 1195 passes (5%) ended at cmd.c:531
[1869,91] vulkan: 1116 passes (4%) ended at buffer.c:2122
[1869,91] vulkan: 600 passes (2%) ended at renderer.c:663
[1869,91] vulkan: 600 passes (2%) ended at render.c:198
[1869,91] vulkan: GPU-owned guest memory landed for the CPU 88823 times, render targets written back for an engine 0 times
[1871,03] perf: 59,4 frames a second over 5,0 s (111067 shown in all)
[1873,25] vulkan: display: 594 frame intervals of 17,21 ms (deviation 9,26 ms, 1st to 99th percentile 16,19 to 17,01 ms), 3 held for other than 1 refresh; the game's frames went from release to present in 7,5 ms (0,1 to 15,2), on to the display in 33,2 ms (29,0 to 33,4), 41,1 ms in all (29,1 to 46,2)
[1873,25] vulkan: display: 10 frames not shown (no image free), 0 held for a later refresh than their period's
[1876,05] perf: 60,0 frames a second over 5,0 s (111368 shown in all)
[1879,90] nvn: 111600 presents, 223201 submissions
[1879,90] vulkan: 37431115 draws, 106464 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 42547 finishes (186069 ms); 0 reads past queued releases (0 samples counts written on the GPU); 54346987 descriptor sets written, 20585745 reused; 11310336 draws kept the last one's shaders and pipeline (0 checked)
[1879,90] vulkan: 474 shaders translated (984 ms), 446 pipelines made (197 from the cache, 19253 ms making, 0 ms waited for), 1495 render targets made, 7139 texture uploads (10909 MB); 0 frames over 50 ms in the last 600, the slowest 18 ms
[1879,90] vulkan: 281 pipelines of earlier runs made in the background (281 from the cache), 0 still to make
[1879,90] vulkan: memory used and budgeted: heap 0 1916 of 4942 MB (1834 ours), heap 1 137 of 11926 MB (128 ours), heap 2 69 of 176 MB (32 ours)
[1879,90] vulkan: caches: 120 render targets (84 MB, 8 parked), 43 textures (52 MB), 3141 buffers (1 MB); 482 of 4942 MB in use as they count it, 0 MB freed for the budget so far
[1879,90] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy
[1879,90] vulkan: 6351179 rendering passes, 335171 clear commands, 579763 attachments cleared and 1 left undefined by their load op
[1879,90] vulkan: 21600 passes (86%) ended at renderer.c:200
[1879,90] vulkan: 1208 passes (5%) ended at cmd.c:531
[1879,90] vulkan: 1199 passes (5%) ended at surface.c:160
[1879,90] vulkan: 600 passes (2%) ended at renderer.c:663
[1879,90] vulkan: 600 passes (2%) ended at render.c:198
[1879,90] vulkan: GPU-owned guest memory landed for the CPU 88823 times, render targets written back for an engine 0 times
[1881,05] perf: 60,0 frames a second over 5,0 s (111668 shown in all)
[1883,30] vulkan: display: 597 frame intervals of 16,67 ms (deviation 0,22 ms, 1st to 99th percentile 16,18 to 17,32 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 12,5 ms (12,1 to 13,3), on to the display in 33,0 ms (32,4 to 33,6), 45,5 ms in all (45,2 to 46,3)
[1883,30] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's
[1886,07] perf: 60,0 frames a second over 5,0 s (111969 shown in all)
[1888,97] vulkan: a 151 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 8 render targets made, 177 texture uploads (124270 KB), 19 ms in finishes
[1890,57] vulkan: 37676557 draws, 106464 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 42613 finishes (186201 ms); 0 reads past queued releases (0 samples counts written on the GPU); 54689772 descriptor sets written, 20733844 reused; 11382523 draws kept the last one's shaders and pipeline (0 checked)
[1890,57] vulkan: 474 shaders translated (984 ms), 446 pipelines made (197 from the cache, 19253 ms making, 0 ms waited for), 1503 render targets made, 7372 texture uploads (11035 MB); 1 frames over 50 ms in the last 600, the slowest 151 ms
[1890,57] vulkan: 281 pipelines of earlier runs made in the background (281 from the cache), 0 still to make
[1890,57] vulkan: memory used and budgeted: heap 0 1918 of 5002 MB (1849 ours), heap 1 297 of 11926 MB (288 ours), heap 2 53 of 192 MB (16 ours)
[1890,57] vulkan: caches: 123 render targets (99 MB, 6 parked), 276 textures (530 MB), 5384 buffers (17 MB); 994 of 5002 MB in use as they count it, 0 MB freed for the budget so far
[1890,57] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy
[1890,57] vulkan: 6379537 rendering passes, 337818 clear commands, 583219 attachments cleared and 1 left undefined by their load op
[1890,57] vulkan: 21737 passes (77%) ended at renderer.c:200
[1890,57] vulkan: 2601 passes (9%) ended at buffer.c:2122
[1890,57] vulkan: 1223 passes (4%) ended at cmd.c:531
[1890,57] vulkan: 1173 passes (4%) ended at surface.c:160
[1890,57] vulkan: 715 passes (3%) ended at render.c:198
[1890,57] vulkan: 535 passes (2%) ended at renderer.c:663
[1890,57] vulkan: 130 passes (0%) ended at dma.c:143
[1890,57] vulkan: 103 passes (0%) ended at texture.c:383
[1890,57] vulkan: GPU-owned guest memory landed for the CPU 88937 times, render targets written back for an engine 0 times
[1891,07] perf: 50,2 frames a second over 5,0 s (112220 shown in all)
[1894,92] vulkan: display: 599 frame intervals of 19,39 ms (deviation 6,90 ms, 1st to 99th percentile 16,20 to 33,63 ms), 92 held for other than 1 refresh; the game's frames went from release to present in 17,2 ms (11,9 to 33,7), on to the display in 38,1 ms (31,9 to 50,1), 55,3 ms in all (45,0 to 83,3)
[1894,92] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's
[1896,08] perf: 50,2 frames a second over 5,0 s (112472 shown in all)
[1901,10] perf: 59,6 frames a second over 5,0 s (112771 shown in all)
[1901,57] vulkan: 37830788 draws, 106464 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 43195 finishes (187294 ms); 0 reads past queued releases (0 samples counts written on the GPU); 54931320 descriptor sets written, 20802016 reused; 11427777 draws kept the last one's shaders and pipeline (0 checked)
[1901,57] vulkan: 474 shaders translated (984 ms), 446 pipelines made (197 from the cache, 19253 ms making, 0 ms waited for), 1510 render targets made, 7458 texture uploads (11066 MB); 0 frames over 50 ms in the last 600, the slowest 35 ms
[1901,57] vulkan: 281 pipelines of earlier runs made in the background (281 from the cache), 0 still to make
[1901,57] vulkan: memory used and budgeted: heap 0 1954 of 5033 MB (1854 ours), heap 1 137 of 11926 MB (128 ours), heap 2 85 of 160 MB (48 ours)
[1901,57] vulkan: caches: 114 render targets (104 MB, 9 parked), 362 textures (630 MB), 9577 buffers (24 MB); 1126 of 5033 MB in use as they count it, 0 MB freed for the budget so far
[1901,57] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy
[1901,57] vulkan: 6426028 rendering passes, 338100 clear commands, 585627 attachments cleared and 1 left undefined by their load op
[1901,57] vulkan: 24098 passes (52%) ended at renderer.c:200
[1901,57] vulkan: 15132 passes (33%) ended at buffer.c:2122
[1901,57] vulkan: 2728 passes (6%) ended at render.c:198
[1901,57] vulkan: 1162 passes (2%) ended at dma.c:143
[1901,57] vulkan: 980 passes (2%) ended at cmd.c:531
[1901,57] vulkan: 971 passes (2%) ended at surface.c:160
[1901,57] vulkan: 581 passes (1%) ended at surface.c:970
[1901,57] vulkan: 576 passes (1%) ended at buffer.c:777
[1901,57] vulkan: GPU-owned guest memory landed for the CPU 90335 times, render targets written back for an engine 0 times
[1905,02] vulkan: display: 597 frame intervals of 16,73 ms (deviation 0,98 ms, 1st to 99th percentile 16,20 to 17,31 ms), 2 held for other than 1 refresh; the game's frames went from release to present in 16,7 ms (15,8 to 17,9), on to the display in 33,1 ms (31,6 to 33,9), 49,8 ms in all (49,0 to 51,2)
[1905,02] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's
[1906,10] perf: 60,0 frames a second over 5,0 s (113071 shown in all)
[1911,10] perf: 60,0 frames a second over 5,0 s (113371 shown in all)
[1911,57] nvn: 113400 presents, 226801 submissions
[1911,57] vulkan: 37980161 draws, 106464 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 43746 finishes (188075 ms); 0 reads past queued releases (0 samples counts written on the GPU); 55164452 descriptor sets written, 20869300 reused; 11468224 draws kept the last one's shaders and pipeline (0 checked)
[1911,57] vulkan: 474 shaders translated (984 ms), 447 pipelines made (198 from the cache, 19253 ms making, 0 ms waited for), 1517 render targets made, 7586 texture uploads (11129 MB); 0 frames over 50 ms in the last 600, the slowest 28 ms
[1911,57] vulkan: 281 pipelines of earlier runs made in the background (281 from the cache), 0 still to make
[1911,57] vulkan: memory used and budgeted: heap 0 1954 of 5033 MB (1854 ours), heap 1 137 of 11926 MB (128 ours), heap 2 85 of 160 MB (48 ours)
[1911,57] vulkan: caches: 113 render targets (104 MB, 8 parked), 440 textures (808 MB), 9126 buffers (37 MB); 1317 of 5033 MB in use as they count it, 0 MB freed for the budget so far
[1911,57] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy
[1911,57] vulkan: 6470409 rendering passes, 338522 clear commands, 588137 attachments cleared and 1 left undefined by their load op
[1911,57] vulkan: 23861 passes (54%) ended at renderer.c:200
[1911,57] vulkan: 11305 passes (25%) ended at buffer.c:2122
[1911,57] vulkan: 4136 passes (9%) ended at render.c:198
[1911,57] vulkan: 1114 passes (3%) ended at cmd.c:531
[1911,57] vulkan: 1096 passes (2%) ended at dma.c:143
[1911,57] vulkan: 996 passes (2%) ended at surface.c:160
[1911,57] vulkan: 548 passes (1%) ended at surface.c:970
[1911,57] vulkan: 541 passes (1%) ended at buffer.c:777
[1911,57] vulkan: GPU-owned guest memory landed for the CPU 91913 times, render targets written back for an engine 0 times
[1915,05] vulkan: display: 598 frame intervals of 16,67 ms (deviation 0,17 ms, 1st to 99th percentile 16,49 to 16,97 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 10,2 ms (8,7 to 17,2), on to the display in 32,6 ms (26,5 to 33,3), 42,8 ms in all (41,8 to 49,8)
[1915,05] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's
[1916,10] perf: 60,0 frames a second over 5,0 s (113671 shown in all)
[1921,12] perf: 60,0 frames a second over 5,0 s (113972 shown in all)
[1921,57] vulkan: 38155371 draws, 106464 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 44304 finishes (188779 ms); 0 reads past queued releases (0 samples counts written on the GPU); 55438715 descriptor sets written, 20946079 reused; 11510917 draws kept the last one's shaders and pipeline (0 checked)
[1921,57] vulkan: 480 shaders translated (984 ms), 451 pipelines made (198 from the cache, 19338 ms making, 0 ms waited for), 1524 render targets made, 7638 texture uploads (11162 MB); 0 frames over 50 ms in the last 600, the slowest 20 ms
[1921,57] vulkan: 281 pipelines of earlier runs made in the background (281 from the cache), 0 still to make
[1921,57] vulkan: memory used and budgeted: heap 0 1950 of 5032 MB (1864 ours), heap 1 137 of 11926 MB (128 ours), heap 2 69 of 176 MB (32 ours)
[1921,57] vulkan: caches: 116 render targets (101 MB, 6 parked), 455 textures (811 MB), 10842 buffers (31 MB); 1308 of 5032 MB in use as they count it, 0 MB freed for the budget so far
[1921,57] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy
[1921,57] vulkan: 6520878 rendering passes, 338890 clear commands, 590725 attachments cleared and 1 left undefined by their load op
[1921,57] vulkan: 23968 passes (47%) ended at renderer.c:200
[1921,57] vulkan: 15875 passes (31%) ended at buffer.c:2122
[1921,57] vulkan: 4668 passes (9%) ended at render.c:198
[1921,57] vulkan: 1295 passes (3%) ended at cmd.c:531
[1921,57] vulkan: 1129 passes (2%) ended at surface.c:160
[1921,57] vulkan: 1108 passes (2%) ended at dma.c:143
[1921,57] vulkan: 554 passes (1%) ended at surface.c:970
[1921,57] vulkan: 547 passes (1%) ended at buffer.c:777
[1921,57] vulkan: GPU-owned guest memory landed for the CPU 93363 times, render targets written back for an engine 0 times
[1925,04] vulkan: display: 599 frame intervals of 16,67 ms (deviation 0,17 ms, 1st to 99th percentile 16,49 to 16,95 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 9,4 ms (8,5 to 15,1), on to the display in 32,4 ms (26,6 to 33,3), 41,8 ms in all (41,5 to 42,1)
[1925,04] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's
[1926,13] perf: 60,0 frames a second over 5,0 s (114273 shown in all)
[1931,15] perf: 60,0 frames a second over 5,0 s (114574 shown in all)
[1931,57] vulkan: 38405835 draws, 106464 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 44905 finishes (189707 ms); 0 reads past queued releases (0 samples counts written on the GPU); 55831177 descriptor sets written, 21057545 reused; 11575819 draws kept the last one's shaders and pipeline (0 checked)
[1931,57] vulkan: 480 shaders translated (984 ms), 451 pipelines made (198 from the cache, 19338 ms making, 0 ms waited for), 1534 render targets made, 7795 texture uploads (11233 MB); 0 frames over 50 ms in the last 600, the slowest 24 ms
[1931,57] vulkan: 281 pipelines of earlier runs made in the background (281 from the cache), 0 still to make
[1931,57] vulkan: memory used and budgeted: heap 0 1950 of 5033 MB (1863 ours), heap 1 137 of 11926 MB (128 ours), heap 2 69 of 176 MB (32 ours)
[1931,57] vulkan: caches: 124 render targets (114 MB, 10 parked), 562 textures (1016 MB), 9725 buffers (38 MB); 1544 of 5033 MB in use as they count it, 0 MB freed for the budget so far
[1931,57] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy
[1931,57] vulkan: 6572848 rendering passes, 338890 clear commands, 593125 attachments cleared and 1 left undefined by their load op
[1931,57] vulkan: 24076 passes (46%) ended at renderer.c:200
[1931,57] vulkan: 18250 passes (35%) ended at buffer.c:2122
[1931,57] vulkan: 4128 passes (8%) ended at render.c:198
[1931,57] vulkan: 1565 passes (3%) ended at cmd.c:531
[1931,57] vulkan: 1200 passes (2%) ended at dma.c:143
[1931,57] vulkan: 1145 passes (2%) ended at surface.c:160
[1931,57] vulkan: 599 passes (1%) ended at surface.c:970
[1931,57] vulkan: 595 passes (1%) ended at buffer.c:777
[1931,57] vulkan: GPU-owned guest memory landed for the CPU 94538 times, render targets written back for an engine 0 times
[1935,09] vulkan: display: 599 frame intervals of 16,67 ms (deviation 0,16 ms, 1st to 99th percentile 16,49 to 16,96 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 10,2 ms (8,2 to 20,1), on to the display in 31,3 ms (21,2 to 33,3), 41,5 ms in all (41,2 to 41,8)
[1935,09] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's
[1936,15] perf: 59,4 frames a second over 5,0 s (114871 shown in all)
[1941,17] perf: 58,0 frames a second over 5,0 s (115162 shown in all)
[1941,79] nvn: 115200 presents, 230401 submissions
[1941,80] vulkan: 38716168 draws, 106464 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 45504 finishes (190595 ms); 0 reads past queued releases (0 samples counts written on the GPU); 56318158 descriptor sets written, 21193146 reused; 11645642 draws kept the last one's shaders and pipeline (0 checked)
[1941,80] vulkan: 483 shaders translated (985 ms), 453 pipelines made (198 from the cache, 19400 ms making, 0 ms waited for), 1540 render targets made, 7901 texture uploads (11312 MB); 0 frames over 50 ms in the last 600, the slowest 24 ms
[1941,80] vulkan: 281 pipelines of earlier runs made in the background (281 from the cache), 0 still to make
[1941,80] vulkan: memory used and budgeted: heap 0 1936 of 5033 MB (1853 ours), heap 1 137 of 11926 MB (128 ours), heap 2 69 of 176 MB (32 ours)
[1941,80] vulkan: caches: 113 render targets (102 MB, 9 parked), 606 textures (1169 MB), 22607 buffers (40 MB); 1674 of 5033 MB in use as they count it, 0 MB freed for the budget so far
[1941,80] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy
[1941,80] vulkan: 6644557 rendering passes, 338999 clear commands, 595525 attachments cleared and 1 left undefined by their load op
[1941,80] vulkan: 34553 passes (48%) ended at buffer.c:2122
[1941,80] vulkan: 24338 passes (34%) ended at renderer.c:200
[1941,80] vulkan: 5976 passes (8%) ended at render.c:198
[1941,80] vulkan: 2387 passes (3%) ended at cmd.c:531
[1941,80] vulkan: 1199 passes (2%) ended at dma.c:143
[1941,80] vulkan: 1057 passes (1%) ended at surface.c:160
[1941,80] vulkan: 600 passes (1%) ended at surface.c:970
[1941,80] vulkan: 594 passes (1%) ended at buffer.c:777
[1941,80] vulkan: GPU-owned guest memory landed for the CPU 95775 times, render targets written back for an engine 0 times
[1945,29] vulkan: display: 599 frame intervals of 17,03 ms (deviation 2,44 ms, 1st to 99th percentile 16,49 to 33,38 ms), 13 held for other than 1 refresh; the game's frames went from release to present in 21,7 ms (13,5 to 28,8), on to the display in 24,4 ms (8,3 to 33,2), 46,1 ms in all (32,6 to 50,4)
[1945,29] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's
[1946,17] perf: 60,0 frames a second over 5,0 s (115462 shown in all)
[1951,18] perf: 59,8 frames a second over 5,0 s (115762 shown in all)
[1951,81] vulkan: 39033196 draws, 106464 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 46086 finishes (191434 ms); 0 reads past queued releases (0 samples counts written on the GPU); 56810347 descriptor sets written, 21335153 reused; 11717121 draws kept the last one's shaders and pipeline (0 checked)
[1951,81] vulkan: 483 shaders translated (985 ms), 471 pipelines made (216 from the cache, 19402 ms making, 0 ms waited for), 1555 render targets made, 8003 texture uploads (11360 MB); 0 frames over 50 ms in the last 600, the slowest 37 ms
[1951,81] vulkan: 281 pipelines of earlier runs made in the background (281 from the cache), 0 still to make
[1951,81] vulkan: memory used and budgeted: heap 0 1938 of 5034 MB (1853 ours), heap 1 137 of 11926 MB (128 ours), heap 2 69 of 176 MB (32 ours)
[1951,81] vulkan: caches: 114 render targets (101 MB, 4 parked), 623 textures (1170 MB), 34771 buffers (45 MB); 1684 of 5034 MB in use as they count it, 0 MB freed for the budget so far
[1951,81] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy
[1951,81] vulkan: 6726423 rendering passes, 339203 clear commands, 597925 attachments cleared and 1 left undefined by their load op
[1951,81] vulkan: 41189 passes (50%) ended at buffer.c:2122
[1951,81] vulkan: 24368 passes (30%) ended at renderer.c:200
[1951,81] vulkan: 9608 passes (12%) ended at render.c:198
[1951,81] vulkan: 2103 passes (3%) ended at cmd.c:531
[1951,81] vulkan: 1055 passes (1%) ended at dma.c:143
[1951,81] vulkan: 903 passes (1%) ended at surface.c:160
[1951,81] vulkan: 580 passes (1%) ended at surface.c:970
[1951,81] vulkan: 580 passes (1%) ended at texture.c:1262
[1951,81] vulkan: GPU-owned guest memory landed for the CPU 97332 times, render targets written back for an engine 0 times
[1955,32] vulkan: display: 599 frame intervals of 16,69 ms (deviation 0,70 ms, 1st to 99th percentile 16,50 to 16,97 ms), 1 held for other than 1 refresh; the game's frames went from release to present in 16,8 ms (12,8 to 22,7), on to the display in 31,0 ms (24,3 to 33,3), 47,8 ms in all (45,9 to 49,9)
[1955,32] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's
[1956,20] perf: 60,0 frames a second over 5,0 s (116063 shown in all)
[1961,20] perf: 60,0 frames a second over 5,0 s (116363 shown in all)
[1961,80] vulkan: 39138142 draws, 106464 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 46686 finishes (192826 ms); 0 reads past queued releases (0 samples counts written on the GPU); 56965005 descriptor sets written, 21390389 reused; 11745782 draws kept the last one's shaders and pipeline (0 checked)
[1961,80] vulkan: 483 shaders translated (985 ms), 476 pipelines made (221 from the cache, 19402 ms making, 0 ms waited for), 1555 render targets made, 8028 texture uploads (11381 MB); 0 frames over 50 ms in the last 600, the slowest 25 ms
[1961,80] vulkan: 281 pipelines of earlier runs made in the background (281 from the cache), 0 still to make
[1961,80] vulkan: memory used and budgeted: heap 0 1938 of 5036 MB (1853 ours), heap 1 137 of 11926 MB (128 ours), heap 2 69 of 176 MB (32 ours)
[1961,80] vulkan: caches: 114 render targets (101 MB, 4 parked), 461 textures (907 MB), 30892 buffers (42 MB); 1419 of 5036 MB in use as they count it, 0 MB freed for the budget so far
[1961,80] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy
[1961,80] vulkan: 6764761 rendering passes, 339203 clear commands, 600325 attachments cleared and 1 left undefined by their load op
[1961,80] vulkan: 23064 passes (60%) ended at renderer.c:200
[1961,80] vulkan: 10476 passes (27%) ended at buffer.c:2122
[1961,80] vulkan: 1348 passes (4%) ended at render.c:198
[1961,80] vulkan: 600 passes (2%) ended at dma.c:143
[1961,80] vulkan: 600 passes (2%) ended at surface.c:970
[1961,80] vulkan: 593 passes (2%) ended at buffer.c:777
[1961,80] vulkan: 585 passes (2%) ended at surface.c:160
[1961,80] vulkan: 582 passes (2%) ended at cmd.c:531
[1961,80] vulkan: GPU-owned guest memory landed for the CPU 98512 times, render targets written back for an engine 0 times
[1965,50] vulkan: display: 598 frame intervals of 16,69 ms (deviation 0,64 ms, 1st to 99th percentile 16,48 to 16,96 ms), 1 held for other than 1 refresh; the game's frames went from release to present in 13,4 ms (12,6 to 21,1), on to the display in 32,4 ms (21,6 to 33,3), 45,9 ms in all (45,6 to 46,2)
[1965,50] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's
[1966,22] perf: 60,0 frames a second over 5,0 s (116664 shown in all)
[1971,22] perf: 60,0 frames a second over 5,0 s (116964 shown in all)
[1971,80] nvn: 117000 presents, 234001 submissions
[1971,80] vulkan: 39350746 draws, 106464 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 47286 finishes (194087 ms); 0 reads past queued releases (0 samples counts written on the GPU); 57297846 descriptor sets written, 21484406 reused; 11794066 draws kept the last one's shaders and pipeline (0 checked)
[1971,80] vulkan: 498 shaders translated (987 ms), 488 pipelines made (223 from the cache, 19569 ms making, 0 ms waited for), 1560 render targets made, 8223 texture uploads (11410 MB); 0 frames over 50 ms in the last 600, the slowest 32 ms
[1971,80] vulkan: 281 pipelines of earlier runs made in the background (281 from the cache), 0 still to make
[1971,80] vulkan: memory used and budgeted: heap 0 1930 of 5036 MB (1848 ours), heap 1 137 of 11926 MB (128 ours), heap 2 69 of 176 MB (32 ours)
[1971,80] vulkan: caches: 111 render targets (97 MB, 7 parked), 493 textures (825 MB), 14790 buffers (38 MB); 1314 of 5036 MB in use as they count it, 0 MB freed for the budget so far
[1971,80] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy
[1971,80] vulkan: 6821005 rendering passes, 339242 clear commands, 602647 attachments cleared and 1 left undefined by their load op
[1971,80] vulkan: 24070 passes (43%) ended at renderer.c:200
[1971,80] vulkan: 23247 passes (41%) ended at buffer.c:2122
[1971,80] vulkan: 3696 passes (7%) ended at render.c:198
[1971,80] vulkan: 1488 passes (3%) ended at cmd.c:531
[1971,80] vulkan: 906 passes (2%) ended at dma.c:143
[1971,80] vulkan: 651 passes (1%) ended at surface.c:160
[1971,80] vulkan: 600 passes (1%) ended at surface.c:970
[1971,80] vulkan: 594 passes (1%) ended at buffer.c:777
[1971,80] vulkan: GPU-owned guest memory landed for the CPU 99839 times, render targets written back for an engine 0 times
[1975,87] vulkan: display: 597 frame intervals of 16,69 ms (deviation 0,70 ms, 1st to 99th percentile 16,50 to 16,99 ms), 1 held for other than 1 refresh; the game's frames went from release to present in 15,0 ms (12,2 to 24,3), on to the display in 30,4 ms (11,6 to 33,3), 45,1 ms in all (34,1 to 45,9)
[1975,87] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's
[1976,23] perf: 60,0 frames a second over 5,0 s (117265 shown in all)
[1981,23] perf: 60,0 frames a second over 5,0 s (117565 shown in all)
[1981,80] vulkan: 39483037 draws, 106464 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 47886 finishes (194879 ms); 0 reads past queued releases (0 samples counts written on the GPU); 57496698 descriptor sets written, 21555026 reused; 11831075 draws kept the last one's shaders and pipeline (0 checked)
[1981,80] vulkan: 498 shaders translated (987 ms), 490 pipelines made (225 from the cache, 19569 ms making, 0 ms waited for), 1560 render targets made, 8311 texture uploads (11437 MB); 0 frames over 50 ms in the last 600, the slowest 20 ms
[1981,80] vulkan: 281 pipelines of earlier runs made in the background (281 from the cache), 0 still to make
[1981,80] vulkan: memory used and budgeted: heap 0 1930 of 5041 MB (1848 ours), heap 1 137 of 11926 MB (128 ours), heap 2 69 of 176 MB (32 ours)
[1981,80] vulkan: caches: 111 render targets (97 MB, 7 parked), 532 textures (800 MB), 13751 buffers (34 MB); 1285 of 5041 MB in use as they count it, 0 MB freed for the budget so far
[1981,80] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy
[1981,80] vulkan: 6869149 rendering passes, 339242 clear commands, 605047 attachments cleared and 1 left undefined by their load op
[1981,80] vulkan: 25869 passes (54%) ended at renderer.c:200
[1981,80] vulkan: 13043 passes (27%) ended at buffer.c:2122
[1981,80] vulkan: 5852 passes (12%) ended at render.c:198
[1981,80] vulkan: 757 passes (2%) ended at cmd.c:531
[1981,80] vulkan: 600 passes (1%) ended at dma.c:143
[1981,80] vulkan: 600 passes (1%) ended at surface.c:970
[1981,80] vulkan: 593 passes (1%) ended at buffer.c:777
[1981,80] vulkan: 570 passes (1%) ended at buffer.c:1109
[1981,80] vulkan: GPU-owned guest memory landed for the CPU 101631 times, render targets written back for an engine 0 times
[1985,85] vulkan: display: 599 frame intervals of 16,67 ms (deviation 0,17 ms, 1st to 99th percentile 16,48 to 16,98 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 12,7 ms (12,0 to 18,2), on to the display in 32,7 ms (27,2 to 33,3), 45,4 ms in all (45,1 to 45,6)
[1985,85] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's
[1986,23] perf: 60,0 frames a second over 5,0 s (117865 shown in all)
[1991,25] perf: 60,0 frames a second over 5,0 s (118166 shown in all)
[1991,80] vulkan: 39685870 draws, 106464 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 48486 finishes (195646 ms); 0 reads past queued releases (0 samples counts written on the GPU); 57809697 descriptor sets written, 21652453 reused; 11880207 draws kept the last one's shaders and pipeline (0 checked)
[1991,80] vulkan: 500 shaders translated (987 ms), 493 pipelines made (227 from the cache, 19595 ms making, 0 ms waited for), 1560 render targets made, 8426 texture uploads (11446 MB); 0 frames over 50 ms in the last 600, the slowest 23 ms
[1991,80] vulkan: 281 pipelines of earlier runs made in the background (281 from the cache), 0 still to make
[1991,80] vulkan: memory used and budgeted: heap 0 1930 of 5041 MB (1848 ours), heap 1 137 of 11926 MB (128 ours), heap 2 69 of 176 MB (32 ours)
[1991,80] vulkan: caches: 111 render targets (97 MB, 7 parked), 510 textures (725 MB), 8121 buffers (31 MB); 1207 of 5041 MB in use as they count it, 0 MB freed for the budget so far
[1991,80] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy
[1991,80] vulkan: 6925659 rendering passes, 339288 clear commands, 607355 attachments cleared and 1 left undefined by their load op
[1991,80] vulkan: 25640 passes (45%) ended at renderer.c:200
[1991,80] vulkan: 19218 passes (34%) ended at buffer.c:2122
[1991,80] vulkan: 7115 passes (13%) ended at render.c:198
[1991,80] vulkan: 1291 passes (2%) ended at cmd.c:531
[1991,80] vulkan: 756 passes (1%) ended at dma.c:143
[1991,80] vulkan: 686 passes (1%) ended at buffer.c:1109
[1991,80] vulkan: 600 passes (1%) ended at surface.c:970
[1991,80] vulkan: 598 passes (1%) ended at buffer.c:777
[1991,80] vulkan: GPU-owned guest memory landed for the CPU 103417 times, render targets written back for an engine 0 times
[1995,87] vulkan: display: 599 frame intervals of 16,67 ms (deviation 0,17 ms, 1st to 99th percentile 16,48 to 16,99 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 12,1 ms (11,7 to 15,0), on to the display in 33,0 ms (29,9 to 33,3), 45,1 ms in all (44,8 to 45,4)
[1995,87] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's
[1996,25] perf: 60,2 frames a second over 5,0 s (118467 shown in all)
[2001,27] perf: 60,0 frames a second over 5,0 s (118768 shown in all)
[2001,80] nvn: 118800 presents, 237601 submissions
[2001,80] vulkan: 39873109 draws, 106464 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 49086 finishes (196403 ms); 0 reads past queued releases (0 samples counts written on the GPU); 58098138 descriptor sets written, 21743238 reused; 11926046 draws kept the last one's shaders and pipeline (0 checked)
[2001,80] vulkan: 500 shaders translated (987 ms), 493 pipelines made (227 from the cache, 19595 ms making, 0 ms waited for), 1560 render targets made, 8530 texture uploads (11454 MB); 0 frames over 50 ms in the last 600, the slowest 22 ms
[2001,80] vulkan: 281 pipelines of earlier runs made in the background (281 from the cache), 0 still to make
[2001,80] vulkan: memory used and budgeted: heap 0 1930 of 5041 MB (1848 ours), heap 1 137 of 11926 MB (128 ours), heap 2 69 of 176 MB (32 ours)
[2001,80] vulkan: caches: 111 render targets (97 MB, 7 parked), 520 textures (636 MB), 9101 buffers (22 MB); 1107 of 5041 MB in use as they count it, 0 MB freed for the budget so far
[2001,80] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy
[2001,80] vulkan: 6980253 rendering passes, 339326 clear commands, 609679 attachments cleared and 1 left undefined by their load op
[2001,80] vulkan: 25556 passes (47%) ended at renderer.c:200
[2001,80] vulkan: 18316 passes (34%) ended at buffer.c:2122
[2001,80] vulkan: 6447 passes (12%) ended at render.c:198
[2001,80] vulkan: 1229 passes (2%) ended at cmd.c:531
[2001,80] vulkan: 748 passes (1%) ended at dma.c:143
[2001,80] vulkan: 600 passes (1%) ended at surface.c:970
[2001,80] vulkan: 594 passes (1%) ended at buffer.c:777
[2001,80] vulkan: 545 passes (1%) ended at buffer.c:1109
[2001,80] vulkan: GPU-owned guest memory landed for the CPU 105209 times, render targets written back for an engine 0 times
[2005,85] vulkan: display: 599 frame intervals of 16,67 ms (deviation 0,17 ms, 1st to 99th percentile 16,48 to 16,97 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 12,3 ms (11,4 to 18,3), on to the display in 32,5 ms (26,6 to 33,3), 44,8 ms in all (44,5 to 45,1)
[2005,85] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's
[2006,28] perf: 59,8 frames a second over 5,0 s (119068 shown in all)
[2011,28] perf: 60,0 frames a second over 5,0 s (119368 shown in all)
[2011,80] vulkan: 39998212 draws, 106464 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 49686 finishes (197310 ms); 0 reads past queued releases (0 samples counts written on the GPU); 58287596 descriptor sets written, 21808608 reused; 11961902 draws kept the last one's shaders and pipeline (0 checked)
[2011,80] vulkan: 500 shaders translated (987 ms), 493 pipelines made (227 from the cache, 19595 ms making, 0 ms waited for), 1560 render targets made, 8600 texture uploads (11469 MB); 0 frames over 50 ms in the last 600, the slowest 30 ms
[2011,80] vulkan: 281 pipelines of earlier runs made in the background (281 from the cache), 0 still to make
[2011,80] vulkan: memory used and budgeted: heap 0 1930 of 5028 MB (1848 ours), heap 1 137 of 11926 MB (128 ours), heap 2 69 of 176 MB (32 ours)
[2011,80] vulkan: caches: 111 render targets (97 MB, 7 parked), 471 textures (674 MB), 9938 buffers (29 MB); 1153 of 5028 MB in use as they count it, 0 MB freed for the budget so far
[2011,80] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy
[2011,80] vulkan: 7026285 rendering passes, 339326 clear commands, 612079 attachments cleared and 1 left undefined by their load op
[2011,80] vulkan: 25647 passes (56%) ended at renderer.c:200
[2011,80] vulkan: 10919 passes (24%) ended at buffer.c:2122
[2011,80] vulkan: 6065 passes (13%) ended at render.c:198
[2011,80] vulkan: 687 passes (1%) ended at cmd.c:531
[2011,80] vulkan: 670 passes (1%) ended at dma.c:143
[2011,80] vulkan: 644 passes (1%) ended at buffer.c:1109
[2011,80] vulkan: 600 passes (1%) ended at surface.c:970
[2011,80] vulkan: 587 passes (1%) ended at buffer.c:777
[2011,80] vulkan: GPU-owned guest memory landed for the CPU 106975 times, render targets written back for an engine 0 times
[2016,20] vulkan: display: 598 frame intervals of 16,72 ms (deviation 0,92 ms, 1st to 99th percentile 16,51 to 16,99 ms), 2 held for other than 1 refresh; the game's frames went from release to present in 13,4 ms (11,3 to 24,6), on to the display in 31,3 ms (18,3 to 33,3), 44,6 ms in all (41,9 to 44,9)
[2016,20] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's
[2016,28] perf: 60,2 frames a second over 5,0 s (119669 shown in all)
[2021,30] perf: 60,0 frames a second over 5,0 s (119970 shown in all)
[2021,80] vulkan: 40314827 draws, 106464 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 50286 finishes (198061 ms); 0 reads past queued releases (0 samples counts written on the GPU); 58784819 descriptor sets written, 21945725 reused; 12031657 draws kept the last one's shaders and pipeline (0 checked)
[2021,80] vulkan: 500 shaders translated (987 ms), 493 pipelines made (227 from the cache, 19595 ms making, 0 ms waited for), 1567 render targets made, 8747 texture uploads (11501 MB); 0 frames over 50 ms in the last 600, the slowest 25 ms
[2021,80] vulkan: 281 pipelines of earlier runs made in the background (281 from the cache), 0 still to make
[2021,80] vulkan: memory used and budgeted: heap 0 1930 of 5034 MB (1848 ours), heap 1 137 of 11926 MB (128 ours), heap 2 69 of 176 MB (32 ours)
[2021,80] vulkan: caches: 111 render targets (97 MB, 7 parked), 499 textures (724 MB), 20321 buffers (33 MB); 1209 of 5034 MB in use as they count it, 0 MB freed for the budget so far
[2021,80] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy
[2021,80] vulkan: 7111567 rendering passes, 339356 clear commands, 614419 attachments cleared and 1 left undefined by their load op
[2021,80] vulkan: 43863 passes (51%) ended at buffer.c:2122
[2021,80] vulkan: 24897 passes (29%) ended at renderer.c:200
[2021,80] vulkan: 9956 passes (12%) ended at render.c:198
[2021,80] vulkan: 2231 passes (3%) ended at cmd.c:531
[2021,80] vulkan: 1159 passes (1%) ended at dma.c:143
[2021,80] vulkan: 619 passes (1%) ended at surface.c:160
[2021,80] vulkan: 600 passes (1%) ended at surface.c:970
[2021,80] vulkan: 594 passes (1%) ended at buffer.c:777
[2021,80] vulkan: GPU-owned guest memory landed for the CPU 108697 times, render targets written back for an engine 0 times
[2026,30] vulkan: display: 597 frame intervals of 16,67 ms (deviation 0,18 ms, 1st to 99th percentile 16,47 to 16,96 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 12,3 ms (10,9 to 17,9), on to the display in 32,0 ms (26,6 to 33,3), 44,3 ms in all (44,0 to 44,6)
[2026,30] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's
[2026,32] perf: 60,0 frames a second over 5,0 s (120271 shown in all)
[2031,33] perf: 60,0 frames a second over 5,0 s (120572 shown in all)
[2031,80] nvn: 120600 presents, 241201 submissions
[2031,80] vulkan: 40464067 draws, 106464 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 50886 finishes (198741 ms); 0 reads past queued releases (0 samples counts written on the GPU); 59010510 descriptor sets written, 22023562 reused; 12071215 draws kept the last one's shaders and pipeline (0 checked)
[2031,80] vulkan: 500 shaders translated (987 ms), 493 pipelines made (227 from the cache, 19595 ms making, 0 ms waited for), 1567 render targets made, 8808 texture uploads (11507 MB); 0 frames over 50 ms in the last 600, the slowest 21 ms
[2031,80] vulkan: 281 pipelines of earlier runs made in the background (281 from the cache), 0 still to make
[2031,80] vulkan: memory used and budgeted: heap 0 1930 of 5049 MB (1848 ours), heap 1 137 of 11926 MB (128 ours), heap 2 69 of 176 MB (32 ours)
[2031,80] vulkan: caches: 111 render targets (97 MB, 7 parked), 481 textures (720 MB), 16573 buffers (33 MB); 1204 of 5049 MB in use as they count it, 0 MB freed for the budget so far
[2031,80] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy
[2031,80] vulkan: 7161183 rendering passes, 339356 clear commands, 616819 attachments cleared and 1 left undefined by their load op
[2031,80] vulkan: 25800 passes (52%) ended at renderer.c:200
[2031,80] vulkan: 14209 passes (29%) ended at buffer.c:2122
[2031,80] vulkan: 5896 passes (12%) ended at render.c:198
[2031,80] vulkan: 897 passes (2%) ended at cmd.c:531
[2031,80] vulkan: 659 passes (1%) ended at buffer.c:1109
[2031,80] vulkan: 600 passes (1%) ended at dma.c:143
[2031,80] vulkan: 600 passes (1%) ended at surface.c:970
[2031,80] vulkan: 596 passes (1%) ended at buffer.c:777
[2031,80] vulkan: GPU-owned guest memory landed for the CPU 110489 times, render targets written back for an engine 0 times
[2034,70] vulkan: shader 309fd268406bcdda (stage 4) not translated: mixed indexed texture kinds
[2034,73] vulkan: shader 88ad69f331428255 (stage 4) not translated: mixed indexed texture kinds
[2034,75] vulkan: shader 971b2e341108d9fa (stage 4) not translated: mixed indexed texture kinds
[2034,77] vulkan: shader 57f076b32e41d369 (stage 4) not translated: mixed indexed texture kinds
[2034,78] vulkan: a 111 ms frame: 4 shaders translated (88 ms), 4 pipelines made (0 ms waited for), 9 render targets made, 1 texture uploads (2464 KB), 1 ms in finishes
[2036,33] perf: 58,8 frames a second over 5,0 s (120866 shown in all)
[2036,37] vulkan: display: 599 frame intervals of 16,81 ms (deviation 3,42 ms, 1st to 99th percentile 16,51 to 16,96 ms), 1 held for other than 1 refresh; the game's frames went from release to present in 13,1 ms (10,7 to 25,4), on to the display in 30,1 ms (7,8 to 33,3), 43,2 ms in all (31,2 to 44,3)
[2036,37] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's
[2041,35] perf: 55,0 frames a second over 5,0 s (121142 shown in all)
[2042,34] vulkan: 40527850 draws, 121692 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 51486 finishes (199364 ms); 0 reads past queued releases (0 samples counts written on the GPU); 59090747 descriptor sets written, 22072533 reused; 12094858 draws kept the last one's shaders and pipeline (0 checked)
[2042,34] vulkan: 504 shaders translated (1075 ms), 497 pipelines made (231 from the cache, 19596 ms making, 0 ms waited for), 1577 render targets made, 8822 texture uploads (11510 MB); 1 frames over 50 ms in the last 600, the slowest 111 ms
[2042,34] vulkan: 281 pipelines of earlier runs made in the background (281 from the cache), 0 still to make
[2042,34] vulkan: memory used and budgeted: heap 0 1932 of 4904 MB (1847 ours), heap 1 137 of 11926 MB (128 ours), heap 2 69 of 176 MB (32 ours)
[2042,34] vulkan: caches: 107 render targets (96 MB, 4 parked), 279 textures (464 MB), 7257 buffers (21 MB); 951 of 4904 MB in use as they count it, 0 MB freed for the budget so far
[2042,34] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy
[2042,34] vulkan: 7194129 rendering passes, 339549 clear commands, 619647 attachments cleared and 1 left undefined by their load op
[2042,34] vulkan: 24227 passes (74%) ended at renderer.c:200
[2042,34] vulkan: 3366 passes (10%) ended at render.c:198
[2042,34] vulkan: 1861 passes (6%) ended at buffer.c:2122
[2042,34] vulkan: 726 passes (2%) ended at cmd.c:531
[2042,34] vulkan: 600 passes (2%) ended at dma.c:143
[2042,34] vulkan: 600 passes (2%) ended at surface.c:970
[2042,34] vulkan: 597 passes (2%) ended at buffer.c:777
[2042,34] vulkan: 427 passes (1%) ended at surface.c:160
[2042,34] vulkan: GPU-owned guest memory landed for the CPU 111746 times, render targets written back for an engine 0 times
[2044,36] vulkan: a 57 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 69 texture uploads (38871 KB), 16 ms in finishes
[2046,35] perf: 58,8 frames a second over 5,0 s (121436 shown in all)
[2047,77] vulkan: display: 594 frame intervals of 17,76 ms (deviation 5,61 ms, 1st to 99th percentile 16,50 to 33,52 ms), 32 held for other than 1 refresh; the game's frames went from release to present in 20,9 ms (9,2 to 33,5), on to the display in 22,7 ms (7,3 to 33,3), 43,3 ms in all (29,0 to 53,9)
[2047,77] vulkan: display: 1 frames not shown (no image free), 0 held for a later refresh than their period's
[2051,37] perf: 58,0 frames a second over 5,0 s (121727 shown in all)
[2052,59] vulkan: 40803118 draws, 124170 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 52088 finishes (200197 ms); 0 reads past queued releases (0 samples counts written on the GPU); 59523441 descriptor sets written, 22190619 reused; 12152601 draws kept the last one's shaders and pipeline (0 checked)
[2052,59] vulkan: 504 shaders translated (1075 ms), 497 pipelines made (231 from the cache, 19596 ms making, 0 ms waited for), 1577 render targets made, 8944 texture uploads (11559 MB); 1 frames over 50 ms in the last 600, the slowest 57 ms
[2052,59] vulkan: 281 pipelines of earlier runs made in the background (281 from the cache), 0 still to make
[2052,59] vulkan: memory used and budgeted: heap 0 1932 of 5038 MB (1847 ours), heap 1 137 of 11926 MB (128 ours), heap 2 69 of 176 MB (32 ours)
[2052,59] vulkan: caches: 107 render targets (96 MB, 4 parked), 333 textures (657 MB), 29571 buffers (30 MB); 1157 of 5038 MB in use as they count it, 0 MB freed for the budget so far
[2052,59] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy
[2052,59] vulkan: 7265031 rendering passes, 339622 clear commands, 622165 attachments cleared and 1 left undefined by their load op
[2052,59] vulkan: 38352 passes (54%) ended at buffer.c:2122
[2052,59] vulkan: 23859 passes (34%) ended at renderer.c:200
[2052,59] vulkan: 2390 passes (3%) ended at cmd.c:531
[2052,59] vulkan: 1799 passes (3%) ended at render.c:198
[2052,59] vulkan: 1082 passes (2%) ended at dma.c:143
[2052,59] vulkan: 1007 passes (1%) ended at surface.c:160
[2052,59] vulkan: 600 passes (1%) ended at surface.c:970
[2052,59] vulkan: 598 passes (1%) ended at texture.c:1262
[2052,59] vulkan: GPU-owned guest memory landed for the CPU 112808 times, render targets written back for an engine 0 times
[2056,37] perf: 59,7 frames a second over 5,0 s (122026 shown in all)
[2058,90] vulkan: display: 585 frame intervals of 17,02 ms (deviation 4,28 ms, 1st to 99th percentile 16,20 to 32,41 ms), 8 held for other than 1 refresh; the game's frames went from release to present in 20,0 ms (2,4 to 32,4), on to the display in 24,3 ms (12,2 to 33,2), 43,8 ms in all (33,3 to 55,1)
[2058,90] vulkan: display: 1 frames not shown (no image free), 0 held for a later refresh than their period's
[2061,37] perf: 59,8 frames a second over 5,0 s (122325 shown in all)
[2062,62] nvn: 122400 presents, 244801 submissions
[2062,62] vulkan: 41132289 draws, 124170 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 52688 finishes (201036 ms); 0 reads past queued releases (0 samples counts written on the GPU); 60046645 descriptor sets written, 22325805 reused; 12219651 draws kept the last one's shaders and pipeline (0 checked)
[2062,62] vulkan: 504 shaders translated (1075 ms), 497 pipelines made (231 from the cache, 19596 ms making, 0 ms waited for), 1577 render targets made, 8944 texture uploads (11559 MB); 0 frames over 50 ms in the last 600, the slowest 29 ms
[2062,62] vulkan: 281 pipelines of earlier runs made in the background (281 from the cache), 0 still to make
[2062,62] vulkan: memory used and budgeted: heap 0 1932 of 4993 MB (1847 ours), heap 1 137 of 11926 MB (128 ours), heap 2 69 of 176 MB (32 ours)
[2062,62] vulkan: caches: 107 render targets (96 MB, 4 parked), 276 textures (633 MB), 41137 buffers (31 MB); 1135 of 4993 MB in use as they count it, 0 MB freed for the budget so far
[2062,62] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy
[2062,62] vulkan: 7341191 rendering passes, 339622 clear commands, 624565 attachments cleared and 1 left undefined by their load op
[2062,62] vulkan: 43033 passes (57%) ended at buffer.c:2122
[2062,62] vulkan: 24000 passes (32%) ended at renderer.c:200
[2062,62] vulkan: 2564 passes (3%) ended at cmd.c:531
[2062,62] vulkan: 1680 passes (2%) ended at render.c:198
[2062,62] vulkan: 1200 passes (2%) ended at dma.c:143
[2062,62] vulkan: 1143 passes (2%) ended at surface.c:160
[2062,62] vulkan: 600 passes (1%) ended at surface.c:970
[2062,62] vulkan: 600 passes (1%) ended at texture.c:1262
[2062,62] vulkan: GPU-owned guest memory landed for the CPU 113906 times, render targets written back for an engine 0 times
[2066,39] perf: 59,0 frames a second over 5,0 s (122621 shown in all)
[2069,80] vulkan: display: 591 frame intervals of 16,97 ms (deviation 3,89 ms, 1st to 99th percentile 16,20 to 32,00 ms), 6 held for other than 1 refresh; the game's frames went from release to present in 17,8 ms (9,6 to 31,6), on to the display in 24,7 ms (11,4 to 32,9), 42,3 ms in all (34,5 to 49,5)
[2069,80] vulkan: display: 1 frames not shown (no image free), 0 held for a later refresh than their period's
[2071,41] perf: 58,8 frames a second over 5,0 s (122916 shown in all)
[2072,82] vulkan: 41460571 draws, 124170 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 53288 finishes (201905 ms); 0 reads past queued releases (0 samples counts written on the GPU); 60568504 descriptor sets written, 22460566 reused; 12286051 draws kept the last one's shaders and pipeline (0 checked)
[2072,82] vulkan: 504 shaders translated (1075 ms), 497 pipelines made (231 from the cache, 19596 ms making, 0 ms waited for), 1577 render targets made, 8944 texture uploads (11559 MB); 0 frames over 50 ms in the last 600, the slowest 46 ms
[2072,82] vulkan: 281 pipelines of earlier runs made in the background (281 from the cache), 0 still to make
[2072,82] vulkan: memory used and budgeted: heap 0 1932 of 4974 MB (1847 ours), heap 1 137 of 11926 MB (128 ours), heap 2 69 of 176 MB (32 ours)
[2072,82] vulkan: caches: 107 render targets (96 MB, 4 parked), 272 textures (627 MB), 49425 buffers (31 MB); 1130 of 4974 MB in use as they count it, 0 MB freed for the budget so far
[2072,82] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy
[2072,82] vulkan: 7415000 rendering passes, 339622 clear commands, 626965 attachments cleared and 1 left undefined by their load op
[2072,82] vulkan: 40588 passes (55%) ended at buffer.c:2122
[2072,82] vulkan: 24000 passes (33%) ended at renderer.c:200
[2072,82] vulkan: 2652 passes (4%) ended at cmd.c:531
[2072,82] vulkan: 1691 passes (2%) ended at render.c:198
[2072,82] vulkan: 1200 passes (2%) ended at dma.c:143
[2072,82] vulkan: 1156 passes (2%) ended at surface.c:160
[2072,82] vulkan: 600 passes (1%) ended at surface.c:970
[2072,82] vulkan: 600 passes (1%) ended at texture.c:1262
[2072,82] vulkan: GPU-owned guest memory landed for the CPU 114936 times, render targets written back for an engine 0 times
[2076,41] perf: 59,4 frames a second over 5,0 s (123213 shown in all)
[2080,42] vulkan: display: 596 frame intervals of 16,91 ms (deviation 3,60 ms, 1st to 99th percentile 16,21 to 17,70 ms), 5 held for other than 1 refresh; the game's frames went from release to present in 16,4 ms (8,0 to 27,0), on to the display in 26,6 ms (11,2 to 33,2), 42,9 ms in all (34,4 to 50,0)
[2080,42] vulkan: display: 1 frames not shown (no image free), 0 held for a later refresh than their period's
[2081,42] perf: 60,2 frames a second over 5,0 s (123515 shown in all)
[2082,93] vulkan: 41789579 draws, 124170 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 53888 finishes (202731 ms); 0 reads past queued releases (0 samples counts written on the GPU); 61091632 descriptor sets written, 22595504 reused; 12352822 draws kept the last one's shaders and pipeline (0 checked)
[2082,93] vulkan: 504 shaders translated (1075 ms), 497 pipelines made (231 from the cache, 19596 ms making, 0 ms waited for), 1577 render targets made, 8944 texture uploads (11559 MB); 0 frames over 50 ms in the last 600, the slowest 42 ms
[2082,93] vulkan: 281 pipelines of earlier runs made in the background (281 from the cache), 0 still to make
[2082,93] vulkan: memory used and budgeted: heap 0 1932 of 4975 MB (1847 ours), heap 1 137 of 11926 MB (128 ours), heap 2 69 of 176 MB (32 ours)
[2082,93] vulkan: caches: 107 render targets (96 MB, 4 parked), 272 textures (627 MB), 45618 buffers (31 MB); 1130 of 4975 MB in use as they count it, 0 MB freed for the budget so far
[2082,93] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy
[2082,93] vulkan: 7489001 rendering passes, 339622 clear commands, 629365 attachments cleared and 1 left undefined by their load op
[2082,93] vulkan: 40879 passes (55%) ended at buffer.c:2122
[2082,93] vulkan: 24000 passes (32%) ended at renderer.c:200
[2082,93] vulkan: 2573 passes (3%) ended at cmd.c:531
[2082,93] vulkan: 1679 passes (2%) ended at render.c:198
[2082,93] vulkan: 1200 passes (2%) ended at dma.c:143
[2082,93] vulkan: 1156 passes (2%) ended at surface.c:160
[2082,93] vulkan: 600 passes (1%) ended at surface.c:970
[2082,93] vulkan: 598 passes (1%) ended at texture.c:1262
[2082,93] vulkan: GPU-owned guest memory landed for the CPU 116008 times, render targets written back for an engine 0 times
[2086,42] perf: 58,2 frames a second over 5,0 s (123806 shown in all)
[2091,32] vulkan: display: 593 frame intervals of 17,22 ms (deviation 5,97 ms, 1st to 99th percentile 16,26 to 33,37 ms), 9 held for other than 1 refresh; the game's frames went from release to present in 12,0 ms (0,8 to 29,2), on to the display in 25,3 ms (7,8 to 49,8), 37,9 ms in all (31,5 to 54,4)
[2091,32] vulkan: display: 7 frames not shown (no image free), 0 held for a later refresh than their period's
[2091,44] perf: 59,6 frames a second over 5,0 s (124105 shown in all)
[2093,02] nvn: 124200 presents, 248401 submissions
[2093,02] vulkan: 42119029 draws, 124170 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 54488 finishes (203538 ms); 0 reads past queued releases (0 samples counts written on the GPU); 61615470 descriptor sets written, 22730616 reused; 12419706 draws kept the last one's shaders and pipeline (0 checked)
[2093,02] vulkan: 504 shaders translated (1075 ms), 497 pipelines made (231 from the cache, 19596 ms making, 0 ms waited for), 1577 render targets made, 8944 texture uploads (11559 MB); 0 frames over 50 ms in the last 600, the slowest 29 ms
[2093,02] vulkan: 281 pipelines of earlier runs made in the background (281 from the cache), 0 still to make
[2093,02] vulkan: memory used and budgeted: heap 0 1932 of 4952 MB (1847 ours), heap 1 137 of 11926 MB (128 ours), heap 2 69 of 176 MB (32 ours)
[2093,02] vulkan: caches: 107 render targets (96 MB, 4 parked), 272 textures (627 MB), 42845 buffers (30 MB); 1128 of 4952 MB in use as they count it, 0 MB freed for the budget so far
[2093,02] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy
[2093,02] vulkan: 7564005 rendering passes, 339622 clear commands, 631765 attachments cleared and 1 left undefined by their load op
[2093,02] vulkan: 41883 passes (56%) ended at buffer.c:2122
[2093,02] vulkan: 24000 passes (32%) ended at renderer.c:200
[2093,02] vulkan: 2544 passes (3%) ended at cmd.c:531
[2093,02] vulkan: 1697 passes (2%) ended at render.c:198
[2093,02] vulkan: 1200 passes (2%) ended at dma.c:143
[2093,02] vulkan: 1160 passes (2%) ended at surface.c:160
[2093,02] vulkan: 600 passes (1%) ended at surface.c:970
[2093,02] vulkan: 597 passes (1%) ended at texture.c:1262
[2093,02] vulkan: GPU-owned guest memory landed for the CPU 117085 times, render targets written back for an engine 0 times
[2096,44] perf: 60,0 frames a second over 5,0 s (124405 shown in all)
[2101,35] vulkan: display: 598 frame intervals of 16,67 ms (deviation 0,16 ms, 1st to 99th percentile 16,50 to 16,96 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 19,1 ms (14,9 to 25,8), on to the display in 27,9 ms (14,4 to 33,2), 47,0 ms in all (37,8 to 48,3)
[2101,35] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's
[2101,44] perf: 60,0 frames a second over 5,0 s (124705 shown in all)
[2103,02] vulkan: 42448529 draws, 124170 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 55088 finishes (204362 ms); 0 reads past queued releases (0 samples counts written on the GPU); 62139198 descriptor sets written, 22865932 reused; 12486692 draws kept the last one's shaders and pipeline (0 checked)
[2103,02] vulkan: 504 shaders translated (1075 ms), 497 pipelines made (231 from the cache, 19596 ms making, 0 ms waited for), 1577 render targets made, 8944 texture uploads (11559 MB); 0 frames over 50 ms in the last 600, the slowest 23 ms
[2103,02] vulkan: 281 pipelines of earlier runs made in the background (281 from the cache), 0 still to make
[2103,02] vulkan: memory used and budgeted: heap 0 1932 of 4983 MB (1847 ours), heap 1 137 of 11926 MB (128 ours), heap 2 69 of 176 MB (32 ours)
[2103,02] vulkan: caches: 107 render targets (96 MB, 4 parked), 272 textures (627 MB), 42793 buffers (30 MB); 1129 of 4983 MB in use as they count it, 0 MB freed for the budget so far
[2103,02] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy
[2103,02] vulkan: 7634762 rendering passes, 339622 clear commands, 634165 attachments cleared and 1 left undefined by their load op
[2103,02] vulkan: 37776 passes (53%) ended at buffer.c:2122
[2103,02] vulkan: 24000 passes (34%) ended at renderer.c:200
[2103,02] vulkan: 2386 passes (3%) ended at cmd.c:531
[2103,02] vulkan: 1696 passes (2%) ended at render.c:198
[2103,02] vulkan: 1200 passes (2%) ended at dma.c:143
[2103,02] vulkan: 1160 passes (2%) ended at surface.c:160
[2103,02] vulkan: 600 passes (1%) ended at surface.c:970
[2103,02] vulkan: 599 passes (1%) ended at texture.c:1262
[2103,02] vulkan: GPU-owned guest memory landed for the CPU 118208 times, render targets written back for an engine 0 times
[2106,46] perf: 60,0 frames a second over 5,0 s (125006 shown in all)
[2111,43] vulkan: display: 598 frame intervals of 16,75 ms (deviation 1,19 ms, 1st to 99th percentile 16,49 to 16,97 ms), 3 held for other than 1 refresh; the game's frames went from release to present in 18,8 ms (11,4 to 28,8), on to the display in 27,3 ms (9,5 to 33,0), 46,1 ms in all (33,3 to 49,8)
[2111,43] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's
[2111,47] perf: 59,4 frames a second over 5,0 s (125304 shown in all)
[2113,13] vulkan: 42777548 draws, 124170 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 55688 finishes (205256 ms); 0 reads past queued releases (0 samples counts written on the GPU); 62662259 descriptor sets written, 23000939 reused; 12553491 draws kept the last one's shaders and pipeline (0 checked)
[2113,13] vulkan: 504 shaders translated (1075 ms), 497 pipelines made (231 from the cache, 19596 ms making, 0 ms waited for), 1577 render targets made, 8944 texture uploads (11559 MB); 0 frames over 50 ms in the last 600, the slowest 30 ms
[2113,13] vulkan: 281 pipelines of earlier runs made in the background (281 from the cache), 0 still to make
[2113,13] vulkan: memory used and budgeted: heap 0 1932 of 4982 MB (1847 ours), heap 1 137 of 11926 MB (128 ours), heap 2 69 of 176 MB (32 ours)
[2113,13] vulkan: caches: 107 render targets (96 MB, 4 parked), 272 textures (627 MB), 39089 buffers (30 MB); 1128 of 4982 MB in use as they count it, 0 MB freed for the budget so far
[2113,13] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy
[2113,13] vulkan: 7705329 rendering passes, 339622 clear commands, 636565 attachments cleared and 1 left undefined by their load op
[2113,13] vulkan: 37544 passes (53%) ended at buffer.c:2122
[2113,13] vulkan: 24000 passes (34%) ended at renderer.c:200
[2113,13] vulkan: 2401 passes (3%) ended at cmd.c:531
[2113,13] vulkan: 1713 passes (2%) ended at render.c:198
[2113,13] vulkan: 1200 passes (2%) ended at dma.c:143
[2113,13] vulkan: 1161 passes (2%) ended at surface.c:160
[2113,13] vulkan: 600 passes (1%) ended at surface.c:970
[2113,13] vulkan: 599 passes (1%) ended at texture.c:1262
[2113,13] vulkan: GPU-owned guest memory landed for the CPU 119309 times, render targets written back for an engine 0 times
[2116,49] perf: 59,4 frames a second over 5,0 s (125602 shown in all)
[2121,51] perf: 59,6 frames a second over 5,0 s (125901 shown in all)
[2121,51] vulkan: display: 599 frame intervals of 16,78 ms (deviation 1,37 ms, 1st to 99th percentile 16,51 to 17,01 ms), 4 held for other than 1 refresh; the game's frames went from release to present in 14,9 ms (7,7 to 26,2), on to the display in 25,8 ms (10,5 to 32,3), 40,7 ms in all (34,5 to 49,8)
[2121,51] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's
[2123,14] nvn: 126000 presents, 252001 submissions
[2123,15] vulkan: 43106744 draws, 124170 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 56288 finishes (206315 ms); 0 reads past queued releases (0 samples counts written on the GPU); 63185478 descriptor sets written, 23136134 reused; 12620207 draws kept the last one's shaders and pipeline (0 checked)
[2123,15] vulkan: 504 shaders translated (1075 ms), 497 pipelines made (231 from the cache, 19596 ms making, 0 ms waited for), 1577 render targets made, 8945 texture uploads (11559 MB); 0 frames over 50 ms in the last 600, the slowest 26 ms
[2123,15] vulkan: 281 pipelines of earlier runs made in the background (281 from the cache), 0 still to make
[2123,15] vulkan: memory used and budgeted: heap 0 1932 of 4983 MB (1847 ours), heap 1 137 of 11926 MB (128 ours), heap 2 69 of 176 MB (32 ours)
[2123,15] vulkan: caches: 107 render targets (96 MB, 4 parked), 273 textures (628 MB), 39803 buffers (31 MB); 1129 of 4983 MB in use as they count it, 0 MB freed for the budget so far
[2123,15] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy
[2123,15] vulkan: 7776059 rendering passes, 339622 clear commands, 638965 attachments cleared and 1 left undefined by their load op
[2123,15] vulkan: 37787 passes (53%) ended at buffer.c:2122
[2123,15] vulkan: 24000 passes (34%) ended at renderer.c:200
[2123,15] vulkan: 2310 passes (3%) ended at cmd.c:531
[2123,15] vulkan: 1706 passes (2%) ended at render.c:198
[2123,15] vulkan: 1200 passes (2%) ended at dma.c:143
[2123,15] vulkan: 1156 passes (2%) ended at surface.c:160
[2123,15] vulkan: 600 passes (1%) ended at surface.c:970
[2123,15] vulkan: 600 passes (1%) ended at texture.c:1262
[2123,15] vulkan: GPU-owned guest memory landed for the CPU 120411 times, render targets written back for an engine 0 times
[2126,52] perf: 60,0 frames a second over 5,0 s (126202 shown in all)
[2131,54] perf: 60,0 frames a second over 5,0 s (126503 shown in all)
[2131,55] vulkan: display: 599 frame intervals of 16,69 ms (deviation 0,69 ms, 1st to 99th percentile 16,49 to 16,98 ms), 1 held for other than 1 refresh; the game's frames went from release to present in 9,4 ms (4,3 to 24,5), on to the display in 27,9 ms (13,7 to 32,9), 37,4 ms in all (36,9 to 38,2)
[2131,55] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's
[2133,15] vulkan: 43435766 draws, 124170 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 56888 finishes (207416 ms); 0 reads past queued releases (0 samples counts written on the GPU); 63708364 descriptor sets written, 23271294 reused; 12687027 draws kept the last one's shaders and pipeline (0 checked)
[2133,15] vulkan: 504 shaders translated (1075 ms), 497 pipelines made (231 from the cache, 19596 ms making, 0 ms waited for), 1577 render targets made, 8945 texture uploads (11559 MB); 0 frames over 50 ms in the last 600, the slowest 19 ms
[2133,15] vulkan: 281 pipelines of earlier runs made in the background (281 from the cache), 0 still to make
[2133,15] vulkan: memory used and budgeted: heap 0 1932 of 4985 MB (1847 ours), heap 1 137 of 11926 MB (128 ours), heap 2 69 of 176 MB (32 ours)
[2133,15] vulkan: caches: 107 render targets (96 MB, 4 parked), 273 textures (628 MB), 40149 buffers (31 MB); 1129 of 4985 MB in use as they count it, 0 MB freed for the budget so far
[2133,15] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy
[2133,15] vulkan: 7845949 rendering passes, 339622 clear commands, 641365 attachments cleared and 1 left undefined by their load op
[2133,15] vulkan: 37166 passes (53%) ended at buffer.c:2122
[2133,15] vulkan: 24000 passes (34%) ended at renderer.c:200
[2133,15] vulkan: 2076 passes (3%) ended at cmd.c:531
[2133,15] vulkan: 1717 passes (2%) ended at render.c:198
[2133,15] vulkan: 1200 passes (2%) ended at dma.c:143
[2133,15] vulkan: 1147 passes (2%) ended at surface.c:160
[2133,15] vulkan: 600 passes (1%) ended at surface.c:970
[2133,15] vulkan: 600 passes (1%) ended at texture.c:1262
[2133,15] vulkan: GPU-owned guest memory landed for the CPU 121587 times, render targets written back for an engine 0 times
[2136,54] perf: 60,0 frames a second over 5,0 s (126803 shown in all)
[2141,53] vulkan: display: 599 frame intervals of 16,67 ms (deviation 0,17 ms, 1st to 99th percentile 16,49 to 16,97 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 7,1 ms (4,2 to 20,9), on to the display in 30,0 ms (15,8 to 32,7), 37,0 ms in all (36,7 to 37,3)
[2141,53] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's
[2141,56] perf: 60,0 frames a second over 5,0 s (127104 shown in all)
[2143,17] vulkan: 43764094 draws, 124170 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 57488 finishes (208503 ms); 0 reads past queued releases (0 samples counts written on the GPU); 64230160 descriptor sets written, 23406160 reused; 12753760 draws kept the last one's shaders and pipeline (0 checked)
[2143,17] vulkan: 504 shaders translated (1075 ms), 497 pipelines made (231 from the cache, 19596 ms making, 0 ms waited for), 1577 render targets made, 8946 texture uploads (11559 MB); 0 frames over 50 ms in the last 600, the slowest 25 ms
[2143,17] vulkan: 281 pipelines of earlier runs made in the background (281 from the cache), 0 still to make
[2143,17] vulkan: memory used and budgeted: heap 0 1932 of 4985 MB (1847 ours), heap 1 137 of 11926 MB (128 ours), heap 2 69 of 176 MB (32 ours)
[2143,17] vulkan: caches: 107 render targets (96 MB, 4 parked), 273 textures (627 MB), 41707 buffers (31 MB); 1129 of 4985 MB in use as they count it, 0 MB freed for the budget so far
[2143,17] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy
[2143,17] vulkan: 7915835 rendering passes, 339622 clear commands, 643765 attachments cleared and 1 left undefined by their load op
[2143,17] vulkan: 37080 passes (53%) ended at buffer.c:2122
[2143,17] vulkan: 24000 passes (34%) ended at renderer.c:200
[2143,17] vulkan: 2146 passes (3%) ended at cmd.c:531
[2143,17] vulkan: 1695 passes (2%) ended at render.c:198
[2143,17] vulkan: 1200 passes (2%) ended at dma.c:143
[2143,17] vulkan: 1152 passes (2%) ended at surface.c:160
[2143,17] vulkan: 600 passes (1%) ended at surface.c:970
[2143,17] vulkan: 600 passes (1%) ended at texture.c:1262
[2143,17] vulkan: GPU-owned guest memory landed for the CPU 122753 times, render targets written back for an engine 0 times
[2146,57] perf: 59,8 frames a second over 5,0 s (127404 shown in all)
[2151,59] perf: 60,0 frames a second over 5,0 s (127705 shown in all)
[2151,73] vulkan: display: 598 frame intervals of 16,72 ms (deviation 0,93 ms, 1st to 99th percentile 16,49 to 16,98 ms), 2 held for other than 1 refresh; the game's frames went from release to present in 8,9 ms (3,9 to 24,9), on to the display in 27,7 ms (13,0 to 32,6), 36,5 ms in all (36,0 to 42,4)
[2151,73] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's
[2153,17] nvn: 127800 presents, 255601 submissions
[2153,17] vulkan: 44093522 draws, 124170 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 58088 finishes (209559 ms); 0 reads past queued releases (0 samples counts written on the GPU); 64753891 descriptor sets written, 23541297 reused; 12820644 draws kept the last one's shaders and pipeline (0 checked)
[2153,17] vulkan: 504 shaders translated (1075 ms), 497 pipelines made (231 from the cache, 19596 ms making, 0 ms waited for), 1577 render targets made, 8949 texture uploads (11559 MB); 0 frames over 50 ms in the last 600, the slowest 29 ms
[2153,17] vulkan: 281 pipelines of earlier runs made in the background (281 from the cache), 0 still to make
[2153,17] vulkan: memory used and budgeted: heap 0 1932 of 4984 MB (1847 ours), heap 1 137 of 11926 MB (128 ours), heap 2 69 of 176 MB (32 ours)
[2153,17] vulkan: caches: 107 render targets (96 MB, 4 parked), 276 textures (628 MB), 35614 buffers (29 MB); 1127 of 4984 MB in use as they count it, 0 MB freed for the budget so far
[2153,17] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy
[2153,17] vulkan: 7983579 rendering passes, 339622 clear commands, 646165 attachments cleared and 1 left undefined by their load op
[2153,17] vulkan: 34895 passes (52%) ended at buffer.c:2122
[2153,17] vulkan: 24000 passes (35%) ended at renderer.c:200
[2153,17] vulkan: 2254 passes (3%) ended at cmd.c:531
[2153,17] vulkan: 1695 passes (3%) ended at render.c:198
[2153,17] vulkan: 1200 passes (2%) ended at dma.c:143
[2153,17] vulkan: 1141 passes (2%) ended at surface.c:160
[2153,17] vulkan: 600 passes (1%) ended at surface.c:970
[2153,17] vulkan: 600 passes (1%) ended at texture.c:1262
[2153,17] vulkan: GPU-owned guest memory landed for the CPU 123885 times, render targets written back for an engine 0 times
[2156,61] perf: 60,0 frames a second over 5,0 s (128006 shown in all)
[2161,61] perf: 60,0 frames a second over 5,0 s (128306 shown in all)
[2161,71] vulkan: display: 599 frame intervals of 16,67 ms (deviation 0,17 ms, 1st to 99th percentile 16,49 to 16,98 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 8,1 ms (3,0 to 22,8), on to the display in 27,9 ms (13,2 to 33,1), 36,1 ms in all (35,8 to 36,3)
[2161,71] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's
[2163,17] vulkan: 44423042 draws, 124170 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 58688 finishes (210640 ms); 0 reads past queued releases (0 samples counts written on the GPU); 65277625 descriptor sets written, 23676613 reused; 12887647 draws kept the last one's shaders and pipeline (0 checked)
[2163,17] vulkan: 504 shaders translated (1075 ms), 497 pipelines made (231 from the cache, 19596 ms making, 0 ms waited for), 1577 render targets made, 8949 texture uploads (11559 MB); 0 frames over 50 ms in the last 600, the slowest 26 ms
[2163,17] vulkan: 281 pipelines of earlier runs made in the background (281 from the cache), 0 still to make
[2163,17] vulkan: memory used and budgeted: heap 0 1932 of 5001 MB (1847 ours), heap 1 137 of 11926 MB (128 ours), heap 2 69 of 176 MB (32 ours)
[2163,17] vulkan: caches: 107 render targets (96 MB, 4 parked), 275 textures (628 MB), 38930 buffers (30 MB); 1128 of 5001 MB in use as they count it, 0 MB freed for the budget so far
[2163,17] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy
[2163,17] vulkan: 8054168 rendering passes, 339622 clear commands, 648565 attachments cleared and 1 left undefined by their load op
[2163,17] vulkan: 37727 passes (53%) ended at buffer.c:2122
[2163,17] vulkan: 24000 passes (34%) ended at renderer.c:200
[2163,17] vulkan: 2203 passes (3%) ended at cmd.c:531
[2163,17] vulkan: 1704 passes (2%) ended at render.c:198
[2163,17] vulkan: 1200 passes (2%) ended at dma.c:143
[2163,17] vulkan: 1164 passes (2%) ended at surface.c:160
[2163,17] vulkan: 600 passes (1%) ended at surface.c:970
[2163,17] vulkan: 600 passes (1%) ended at texture.c:1262
[2163,17] vulkan: GPU-owned guest memory landed for the CPU 125023 times, render targets written back for an engine 0 times
[2166,62] perf: 59,8 frames a second over 5,0 s (128606 shown in all)
[2171,62] perf: 60,2 frames a second over 5,0 s (128907 shown in all)
[2171,73] vulkan: display: 599 frame intervals of 16,67 ms (deviation 0,17 ms, 1st to 99th percentile 16,50 to 16,98 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 8,1 ms (3,1 to 21,8), on to the display in 27,7 ms (14,1 to 32,5), 35,8 ms in all (35,6 to 36,1)
[2171,73] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's
[2173,18] vulkan: 44751793 draws, 124170 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 59288 finishes (211693 ms); 0 reads past queued releases (0 samples counts written on the GPU); 65799946 descriptor sets written, 23811802 reused; 12954352 draws kept the last one's shaders and pipeline (0 checked)
[2173,18] vulkan: 504 shaders translated (1075 ms), 497 pipelines made (231 from the cache, 19596 ms making, 0 ms waited for), 1577 render targets made, 8949 texture uploads (11559 MB); 0 frames over 50 ms in the last 600, the slowest 26 ms
[2173,18] vulkan: 281 pipelines of earlier runs made in the background (281 from the cache), 0 still to make
[2173,18] vulkan: memory used and budgeted: heap 0 1932 of 5001 MB (1847 ours), heap 1 137 of 11926 MB (128 ours), heap 2 69 of 176 MB (32 ours)
[2173,18] vulkan: caches: 107 render targets (96 MB, 4 parked), 272 textures (627 MB), 40598 buffers (31 MB); 1128 of 5001 MB in use as they count it, 0 MB freed for the budget so far
[2173,18] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy
[2173,18] vulkan: 8124680 rendering passes, 339622 clear commands, 650965 attachments cleared and 1 left undefined by their load op
[2173,18] vulkan: 37627 passes (53%) ended at buffer.c:2122
[2173,18] vulkan: 24000 passes (34%) ended at renderer.c:200
[2173,18] vulkan: 2239 passes (3%) ended at cmd.c:531
[2173,18] vulkan: 1715 passes (2%) ended at render.c:198
[2173,18] vulkan: 1200 passes (2%) ended at dma.c:143
[2173,18] vulkan: 1150 passes (2%) ended at surface.c:160
[2173,18] vulkan: 600 passes (1%) ended at surface.c:970
[2173,18] vulkan: 600 passes (1%) ended at texture.c:1262
[2173,18] vulkan: GPU-owned guest memory landed for the CPU 126135 times, render targets written back for an engine 0 times
[2176,62] perf: 59,4 frames a second over 5,0 s (129204 shown in all)
[2181,64] perf: 59,8 frames a second over 5,0 s (129504 shown in all)
[2181,81] vulkan: display: 599 frame intervals of 16,78 ms (deviation 1,36 ms, 1st to 99th percentile 16,49 to 17,01 ms), 4 held for other than 1 refresh; the game's frames went from release to present in 15,9 ms (2,6 to 26,8), on to the display in 25,8 ms (10,1 to 32,7), 41,7 ms in all (33,5 to 50,1)
[2181,81] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's
[2183,23] nvn: 129600 presents, 259201 submissions
[2183,23] vulkan: 45081390 draws, 124170 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 59888 finishes (212710 ms); 0 reads past queued releases (0 samples counts written on the GPU); 66323846 descriptor sets written, 23947126 reused; 13021566 draws kept the last one's shaders and pipeline (0 checked)
[2183,23] vulkan: 504 shaders translated (1075 ms), 497 pipelines made (231 from the cache, 19596 ms making, 0 ms waited for), 1577 render targets made, 8953 texture uploads (11559 MB); 0 frames over 50 ms in the last 600, the slowest 26 ms
[2183,23] vulkan: 281 pipelines of earlier runs made in the background (281 from the cache), 0 still to make
[2183,23] vulkan: memory used and budgeted: heap 0 1932 of 5001 MB (1847 ours), heap 1 137 of 11926 MB (128 ours), heap 2 69 of 176 MB (32 ours)
[2183,23] vulkan: caches: 107 render targets (96 MB, 4 parked), 276 textures (628 MB), 32216 buffers (28 MB); 1125 of 5001 MB in use as they count it, 0 MB freed for the budget so far
[2183,23] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy
[2183,23] vulkan: 8189806 rendering passes, 339622 clear commands, 653365 attachments cleared and 1 left undefined by their load op
[2183,23] vulkan: 32167 passes (49%) ended at buffer.c:2122
[2183,23] vulkan: 24000 passes (37%) ended at renderer.c:200
[2183,23] vulkan: 2356 passes (4%) ended at cmd.c:531
[2183,23] vulkan: 1688 passes (3%) ended at render.c:198
[2183,23] vulkan: 1200 passes (2%) ended at dma.c:143
[2183,23] vulkan: 1143 passes (2%) ended at surface.c:160
[2183,23] vulkan: 600 passes (1%) ended at surface.c:970
[2183,23] vulkan: 600 passes (1%) ended at texture.c:1262
[2183,23] vulkan: GPU-owned guest memory landed for the CPU 127238 times, render targets written back for an engine 0 times
[2186,66] perf: 60,0 frames a second over 5,0 s (129805 shown in all)
[2191,67] perf: 60,0 frames a second over 5,0 s (130106 shown in all)
[2191,80] vulkan: display: 599 frame intervals of 16,67 ms (deviation 0,17 ms, 1st to 99th percentile 16,49 to 16,97 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 14,3 ms (12,9 to 23,9), on to the display in 31,8 ms (18,5 to 33,3), 46,1 ms in all (41,9 to 46,5)
[2191,80] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's
[2193,23] vulkan: 45343044 draws, 124170 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 60005 finishes (212930 ms); 0 reads past queued releases (0 samples counts written on the GPU); 66696908 descriptor sets written, 24097372 reused; 13093382 draws kept the last one's shaders and pipeline (0 checked)
[2193,23] vulkan: 504 shaders translated (1075 ms), 497 pipelines made (231 from the cache, 19596 ms making, 0 ms waited for), 1584 render targets made, 9003 texture uploads (11564 MB); 0 frames over 50 ms in the last 600, the slowest 31 ms
[2193,23] vulkan: 281 pipelines of earlier runs made in the background (281 from the cache), 0 still to make
[2193,23] vulkan: memory used and budgeted: heap 0 1918 of 5001 MB (1835 ours), heap 1 137 of 11926 MB (128 ours), heap 2 69 of 176 MB (32 ours)
[2193,23] vulkan: caches: 105 render targets (85 MB, 6 parked), 326 textures (658 MB), 30616 buffers (28 MB); 1128 of 5001 MB in use as they count it, 0 MB freed for the budget so far
[2193,23] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy
[2193,23] vulkan: 8224617 rendering passes, 342012 clear commands, 656701 attachments cleared and 1 left undefined by their load op
[2193,23] vulkan: 21930 passes (63%) ended at renderer.c:200
[2193,23] vulkan: 8346 passes (24%) ended at buffer.c:2122
[2193,23] vulkan: 1302 passes (4%) ended at cmd.c:531
[2193,23] vulkan: 1152 passes (3%) ended at surface.c:160
[2193,23] vulkan: 815 passes (2%) ended at render.c:198
[2193,23] vulkan: 483 passes (1%) ended at renderer.c:663
[2193,23] vulkan: 234 passes (1%) ended at dma.c:143
[2193,23] vulkan: 117 passes (0%) ended at buffer.c:777
[2193,23] vulkan: GPU-owned guest memory landed for the CPU 127472 times, render targets written back for an engine 0 times
[2196,69] perf: 60,0 frames a second over 5,0 s (130407 shown in all)
[2201,69] perf: 60,0 frames a second over 5,0 s (130707 shown in all)
[2201,96] vulkan: display: 599 frame intervals of 16,69 ms (deviation 0,65 ms, 1st to 99th percentile 16,50 to 16,96 ms), 1 held for other than 1 refresh; the game's frames went from release to present in 13,0 ms (12,6 to 15,2), on to the display in 33,1 ms (32,7 to 33,3), 46,0 ms in all (45,7 to 46,3)
[2201,96] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's
[2203,23] vulkan: 45592044 draws, 124170 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 60005 finishes (212930 ms); 0 reads past queued releases (0 samples counts written on the GPU); 67038766 descriptor sets written, 24253514 reused; 13167182 draws kept the last one's shaders and pipeline (0 checked)
[2203,23] vulkan: 504 shaders translated (1075 ms), 497 pipelines made (231 from the cache, 19596 ms making, 0 ms waited for), 1584 render targets made, 9003 texture uploads (11564 MB); 0 frames over 50 ms in the last 600, the slowest 17 ms
[2203,23] vulkan: 281 pipelines of earlier runs made in the background (281 from the cache), 0 still to make
[2203,23] vulkan: memory used and budgeted: heap 0 1918 of 5001 MB (1835 ours), heap 1 137 of 11926 MB (128 ours), heap 2 69 of 176 MB (32 ours)
[2203,23] vulkan: caches: 105 render targets (85 MB, 6 parked), 322 textures (658 MB), 16550 buffers (25 MB); 1122 of 5001 MB in use as they count it, 0 MB freed for the budget so far
[2203,23] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy
[2203,23] vulkan: 8249712 rendering passes, 345012 clear commands, 660301 attachments cleared and 1 left undefined by their load op
[2203,23] vulkan: 21600 passes (86%) ended at renderer.c:200
[2203,23] vulkan: 1200 passes (5%) ended at surface.c:160
[2203,23] vulkan: 1095 passes (4%) ended at cmd.c:531
[2203,23] vulkan: 600 passes (2%) ended at renderer.c:663
[2203,23] vulkan: 600 passes (2%) ended at render.c:198
[2203,23] vulkan: GPU-owned guest memory landed for the CPU 127472 times, render targets written back for an engine 0 times
[2206,71] perf: 60,0 frames a second over 5,0 s (131008 shown in all)
[2211,71] perf: 60,0 frames a second over 5,0 s (131308 shown in all)
[2211,95] vulkan: display: 599 frame intervals of 16,67 ms (deviation 0,17 ms, 1st to 99th percentile 16,49 to 16,96 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 12,7 ms (12,4 to 13,0), on to the display in 33,1 ms (32,7 to 33,3), 45,7 ms in all (45,4 to 46,0)
[2211,95] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's
[2213,23] nvn: 131400 presents, 262801 submissions
[2213,23] vulkan: 45841044 draws, 124170 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 60005 finishes (212930 ms); 0 reads past queued releases (0 samples counts written on the GPU); 67380704 descriptor sets written, 24409576 reused; 13240982 draws kept the last one's shaders and pipeline (0 checked)
[2213,23] vulkan: 504 shaders translated (1075 ms), 497 pipelines made (231 from the cache, 19596 ms making, 0 ms waited for), 1584 render targets made, 9003 texture uploads (11564 MB); 0 frames over 50 ms in the last 600, the slowest 17 ms
[2213,23] vulkan: 281 pipelines of earlier runs made in the background (281 from the cache), 0 still to make
[2213,23] vulkan: memory used and budgeted: heap 0 1918 of 4981 MB (1835 ours), heap 1 137 of 11926 MB (128 ours), heap 2 69 of 176 MB (32 ours)
[2213,23] vulkan: caches: 105 render targets (85 MB, 6 parked), 42 textures (41 MB), 3154 buffers (1 MB); 480 of 4981 MB in use as they count it, 0 MB freed for the budget so far
[2213,23] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy
[2213,23] vulkan: 8274859 rendering passes, 348012 clear commands, 663901 attachments cleared and 1 left undefined by their load op
[2213,23] vulkan: 21600 passes (86%) ended at renderer.c:200
[2213,23] vulkan: 1200 passes (5%) ended at surface.c:160
[2213,23] vulkan: 1147 passes (5%) ended at cmd.c:531
[2213,23] vulkan: 600 passes (2%) ended at renderer.c:663
[2213,23] vulkan: 600 passes (2%) ended at render.c:198
[2213,23] vulkan: GPU-owned guest memory landed for the CPU 127472 times, render targets written back for an engine 0 times
[2216,72] perf: 60,0 frames a second over 5,0 s (131609 shown in all)
[2221,74] perf: 60,0 frames a second over 5,0 s (131910 shown in all)
[2221,93] vulkan: display: 599 frame intervals of 16,67 ms (deviation 0,17 ms, 1st to 99th percentile 16,51 to 16,95 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 12,4 ms (12,1 to 12,7), on to the display in 33,1 ms (32,7 to 33,3), 45,5 ms in all (45,1 to 45,7)
[2221,93] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's
[2223,23] vulkan: 46090044 draws, 124170 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 60005 finishes (212930 ms); 0 reads past queued releases (0 samples counts written on the GPU); 67722680 descriptor sets written, 24565600 reused; 13314782 draws kept the last one's shaders and pipeline (0 checked)
[2223,23] vulkan: 504 shaders translated (1075 ms), 497 pipelines made (231 from the cache, 19596 ms making, 0 ms waited for), 1584 render targets made, 9003 texture uploads (11564 MB); 0 frames over 50 ms in the last 600, the slowest 17 ms
[2223,23] vulkan: 281 pipelines of earlier runs made in the background (281 from the cache), 0 still to make
[2223,23] vulkan: memory used and budgeted: heap 0 1918 of 4985 MB (1835 ours), heap 1 137 of 11926 MB (128 ours), heap 2 69 of 176 MB (32 ours)
[2223,23] vulkan: caches: 105 render targets (85 MB, 6 parked), 42 textures (41 MB), 3154 buffers (1 MB); 480 of 4985 MB in use as they count it, 0 MB freed for the budget so far
[2223,23] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy
[2223,23] vulkan: 8300032 rendering passes, 351012 clear commands, 667501 attachments cleared and 1 left undefined by their load op
[2223,23] vulkan: 21600 passes (86%) ended at renderer.c:200
[2223,23] vulkan: 1200 passes (5%) ended at surface.c:160
[2223,23] vulkan: 1173 passes (5%) ended at cmd.c:531
[2223,23] vulkan: 600 passes (2%) ended at renderer.c:663
[2223,23] vulkan: 600 passes (2%) ended at render.c:198
[2223,23] vulkan: GPU-owned guest memory landed for the CPU 127472 times, render targets written back for an engine 0 times
[2226,76] perf: 60,0 frames a second over 5,0 s (132211 shown in all)
[2231,77] perf: 60,0 frames a second over 5,0 s (132512 shown in all)
[2231,91] vulkan: display: 599 frame intervals of 16,67 ms (deviation 0,17 ms, 1st to 99th percentile 16,48 to 16,96 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 12,1 ms (11,8 to 12,4), on to the display in 33,1 ms (32,7 to 33,3), 45,2 ms in all (44,9 to 45,5)
[2231,91] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's
[2233,23] vulkan: 46339044 draws, 124170 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 60005 finishes (212930 ms); 0 reads past queued releases (0 samples counts written on the GPU); 68064661 descriptor sets written, 24721619 reused; 13388582 draws kept the last one's shaders and pipeline (0 checked)
[2233,23] vulkan: 504 shaders translated (1075 ms), 497 pipelines made (231 from the cache, 19596 ms making, 0 ms waited for), 1584 render targets made, 9003 texture uploads (11564 MB); 0 frames over 50 ms in the last 600, the slowest 18 ms
[2233,23] vulkan: 281 pipelines of earlier runs made in the background (281 from the cache), 0 still to make
[2233,23] vulkan: memory used and budgeted: heap 0 1918 of 4962 MB (1835 ours), heap 1 137 of 11926 MB (128 ours), heap 2 69 of 176 MB (32 ours)
[2233,23] vulkan: caches: 105 render targets (85 MB, 6 parked), 41 textures (41 MB), 3154 buffers (1 MB); 480 of 4962 MB in use as they count it, 0 MB freed for the budget so far
[2233,23] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy
[2233,23] vulkan: 8325213 rendering passes, 354012 clear commands, 671101 attachments cleared and 1 left undefined by their load op
[2233,23] vulkan: 21600 passes (86%) ended at renderer.c:200
[2233,23] vulkan: 1200 passes (5%) ended at surface.c:160
[2233,23] vulkan: 1181 passes (5%) ended at cmd.c:531
[2233,23] vulkan: 600 passes (2%) ended at renderer.c:663
[2233,23] vulkan: 600 passes (2%) ended at render.c:198
[2233,23] vulkan: GPU-owned guest memory landed for the CPU 127472 times, render targets written back for an engine 0 times
[2236,77] perf: 60,0 frames a second over 5,0 s (132812 shown in all)
[2241,79] perf: 59,2 frames a second over 5,0 s (133109 shown in all)
[2242,91] vulkan: display: 590 frame intervals of 17,09 ms (deviation 6,17 ms, 1st to 99th percentile 16,19 to 19,90 ms), 4 held for other than 1 refresh; the game's frames went from release to present in 10,5 ms (0,1 to 13,5), on to the display in 34,5 ms (31,6 to 61,1), 45,1 ms in all (41,6 to 61,3)
[2242,91] vulkan: display: 7 frames not shown (no image free), 0 held for a later refresh than their period's
[2243,29] nvn: 133200 presents, 266401 submissions
[2243,30] vulkan: 46588044 draws, 124170 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 60005 finishes (212930 ms); 0 reads past queued releases (0 samples counts written on the GPU); 68406647 descriptor sets written, 24877633 reused; 13462381 draws kept the last one's shaders and pipeline (0 checked)
[2243,30] vulkan: 504 shaders translated (1075 ms), 497 pipelines made (231 from the cache, 19596 ms making, 0 ms waited for), 1584 render targets made, 9003 texture uploads (11564 MB); 0 frames over 50 ms in the last 600, the slowest 40 ms
[2243,30] vulkan: 281 pipelines of earlier runs made in the background (281 from the cache), 0 still to make
[2243,30] vulkan: memory used and budgeted: heap 0 1918 of 4916 MB (1835 ours), heap 1 137 of 11926 MB (128 ours), heap 2 69 of 176 MB (32 ours)
[2243,30] vulkan: caches: 105 render targets (85 MB, 6 parked), 39 textures (36 MB), 3154 buffers (1 MB); 475 of 4916 MB in use as they count it, 0 MB freed for the budget so far
[2243,30] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy
[2243,30] vulkan: 8350408 rendering passes, 357012 clear commands, 674701 attachments cleared and 1 left undefined by their load op
[2243,30] vulkan: 21600 passes (86%) ended at renderer.c:200
[2243,30] vulkan: 1200 passes (5%) ended at surface.c:160
[2243,30] vulkan: 1191 passes (5%) ended at cmd.c:531
[2243,30] vulkan: 600 passes (2%) ended at renderer.c:663
[2243,30] vulkan: 600 passes (2%) ended at render.c:198
[2243,30] vulkan: 4 passes (0%) ended at buffer.c:2122
[2243,30] vulkan: GPU-owned guest memory landed for the CPU 127472 times, render targets written back for an engine 0 times
[2246,79] perf: 59,6 frames a second over 5,0 s (133407 shown in all)
[2251,81] perf: 60,0 frames a second over 5,0 s (133708 shown in all)
[2253,33] vulkan: 46837044 draws, 124170 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 60005 finishes (212930 ms); 0 reads past queued releases (0 samples counts written on the GPU); 68748608 descriptor sets written, 25033672 reused; 13536180 draws kept the last one's shaders and pipeline (0 checked)
[2253,33] vulkan: 504 shaders translated (1075 ms), 497 pipelines made (231 from the cache, 19596 ms making, 0 ms waited for), 1584 render targets made, 9003 texture uploads (11564 MB); 0 frames over 50 ms in the last 600, the slowest 41 ms
[2253,33] vulkan: 281 pipelines of earlier runs made in the background (281 from the cache), 0 still to make
[2253,33] vulkan: memory used and budgeted: heap 0 1918 of 5006 MB (1835 ours), heap 1 137 of 11926 MB (128 ours), heap 2 69 of 176 MB (32 ours)
[2253,33] vulkan: caches: 105 render targets (85 MB, 6 parked), 39 textures (36 MB), 3154 buffers (1 MB); 475 of 5006 MB in use as they count it, 0 MB freed for the budget so far
[2253,33] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy
[2253,33] vulkan: 8375585 rendering passes, 360012 clear commands, 678301 attachments cleared and 1 left undefined by their load op
[2253,33] vulkan: 21600 passes (86%) ended at renderer.c:200
[2253,33] vulkan: 1200 passes (5%) ended at surface.c:160
[2253,33] vulkan: 1173 passes (5%) ended at cmd.c:531
[2253,33] vulkan: 600 passes (2%) ended at renderer.c:663
[2253,33] vulkan: 600 passes (2%) ended at render.c:198
[2253,33] vulkan: 4 passes (0%) ended at buffer.c:2122
[2253,33] vulkan: GPU-owned guest memory landed for the CPU 127472 times, render targets written back for an engine 0 times
[2253,51] vulkan: display: 597 frame intervals of 16,88 ms (deviation 4,18 ms, 1st to 99th percentile 16,49 to 16,98 ms), 3 held for other than 1 refresh; the game's frames went from release to present in 7,3 ms (6,3 to 15,3), on to the display in 33,4 ms (32,6 to 33,3), 40,4 ms in all (39,4 to 41,9)
[2253,51] vulkan: display: 3 frames not shown (no image free), 0 held for a later refresh than their period's
[2256,82] perf: 60,0 frames a second over 5,0 s (134009 shown in all)
[2261,82] perf: 60,0 frames a second over 5,0 s (134309 shown in all)
[2263,33] vulkan: 47086044 draws, 124170 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 60005 finishes (212930 ms); 0 reads past queued releases (0 samples counts written on the GPU); 69090565 descriptor sets written, 25189715 reused; 13609980 draws kept the last one's shaders and pipeline (0 checked)
[2263,33] vulkan: 504 shaders translated (1075 ms), 497 pipelines made (231 from the cache, 19596 ms making, 0 ms waited for), 1584 render targets made, 9003 texture uploads (11564 MB); 0 frames over 50 ms in the last 600, the slowest 17 ms
[2263,33] vulkan: 281 pipelines of earlier runs made in the background (281 from the cache), 0 still to make
[2263,33] vulkan: memory used and budgeted: heap 0 1918 of 4975 MB (1835 ours), heap 1 137 of 11926 MB (128 ours), heap 2 69 of 176 MB (32 ours)
[2263,33] vulkan: caches: 105 render targets (85 MB, 6 parked), 39 textures (36 MB), 3154 buffers (1 MB); 475 of 4975 MB in use as they count it, 0 MB freed for the budget so far
[2263,33] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy
[2263,33] vulkan: 8400762 rendering passes, 363012 clear commands, 681901 attachments cleared and 1 left undefined by their load op
[2263,33] vulkan: 21600 passes (86%) ended at renderer.c:200
[2263,33] vulkan: 1200 passes (5%) ended at surface.c:160
[2263,33] vulkan: 1177 passes (5%) ended at cmd.c:531
[2263,33] vulkan: 600 passes (2%) ended at renderer.c:663
[2263,33] vulkan: 600 passes (2%) ended at render.c:198
[2263,33] vulkan: GPU-owned guest memory landed for the CPU 127472 times, render targets written back for an engine 0 times
[2263,49] vulkan: display: 599 frame intervals of 16,67 ms (deviation 0,17 ms, 1st to 99th percentile 16,49 to 16,95 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 6,3 ms (6,0 to 6,7), on to the display in 33,1 ms (32,7 to 33,3), 39,4 ms in all (39,1 to 39,7)
[2263,49] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's
[2266,82] perf: 60,0 frames a second over 5,0 s (134609 shown in all)
[2271,84] perf: 60,0 frames a second over 5,0 s (134910 shown in all)
[2273,33] nvn: 135000 presents, 270001 submissions
[2273,33] vulkan: 47335044 draws, 124170 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 60005 finishes (212930 ms); 0 reads past queued releases (0 samples counts written on the GPU); 69432540 descriptor sets written, 25345740 reused; 13683780 draws kept the last one's shaders and pipeline (0 checked)
[2273,33] vulkan: 504 shaders translated (1075 ms), 497 pipelines made (231 from the cache, 19596 ms making, 0 ms waited for), 1584 render targets made, 9003 texture uploads (11564 MB); 0 frames over 50 ms in the last 600, the slowest 33 ms
[2273,33] vulkan: 281 pipelines of earlier runs made in the background (281 from the cache), 0 still to make
[2273,33] vulkan: memory used and budgeted: heap 0 1918 of 4974 MB (1835 ours), heap 1 137 of 11926 MB (128 ours), heap 2 69 of 176 MB (32 ours)
[2273,33] vulkan: caches: 105 render targets (85 MB, 6 parked), 39 textures (36 MB), 3154 buffers (1 MB); 475 of 4974 MB in use as they count it, 0 MB freed for the budget so far
[2273,33] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy
[2273,33] vulkan: 8425942 rendering passes, 366012 clear commands, 685501 attachments cleared and 1 left undefined by their load op
[2273,33] vulkan: 21600 passes (86%) ended at renderer.c:200
[2273,33] vulkan: 1200 passes (5%) ended at surface.c:160
[2273,33] vulkan: 1180 passes (5%) ended at cmd.c:531
[2273,33] vulkan: 600 passes (2%) ended at renderer.c:663
[2273,33] vulkan: 600 passes (2%) ended at render.c:198
[2273,33] vulkan: GPU-owned guest memory landed for the CPU 127472 times, render targets written back for an engine 0 times
[2273,84] vulkan: display: 598 frame intervals of 16,72 ms (deviation 0,93 ms, 1st to 99th percentile 16,49 to 16,99 ms), 2 held for other than 1 refresh; the game's frames went from release to present in 6,3 ms (5,8 to 15,2), on to the display in 33,1 ms (32,7 to 33,3), 39,2 ms in all (38,8 to 39,4)
[2273,84] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's
[2276,86] perf: 60,0 frames a second over 5,0 s (135211 shown in all)
[2281,86] perf: 60,0 frames a second over 5,0 s (135511 shown in all)
[2283,34] vulkan: 47584044 draws, 124170 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 60005 finishes (212930 ms); 0 reads past queued releases (0 samples counts written on the GPU); 69774535 descriptor sets written, 25501745 reused; 13757580 draws kept the last one's shaders and pipeline (0 checked)
[2283,34] vulkan: 504 shaders translated (1075 ms), 497 pipelines made (231 from the cache, 19596 ms making, 0 ms waited for), 1584 render targets made, 9003 texture uploads (11564 MB); 0 frames over 50 ms in the last 600, the slowest 36 ms
[2283,34] vulkan: 281 pipelines of earlier runs made in the background (281 from the cache), 0 still to make
[2283,34] vulkan: memory used and budgeted: heap 0 1918 of 4859 MB (1835 ours), heap 1 137 of 11926 MB (128 ours), heap 2 69 of 176 MB (32 ours)
[2283,34] vulkan: caches: 105 render targets (85 MB, 6 parked), 39 textures (36 MB), 3154 buffers (1 MB); 475 of 4859 MB in use as they count it, 0 MB freed for the budget so far
[2283,34] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy
[2283,34] vulkan: 8451142 rendering passes, 369012 clear commands, 689101 attachments cleared and 1 left undefined by their load op
[2283,34] vulkan: 21600 passes (86%) ended at renderer.c:200
[2283,34] vulkan: 1200 passes (5%) ended at cmd.c:531
[2283,34] vulkan: 1200 passes (5%) ended at surface.c:160
[2283,34] vulkan: 600 passes (2%) ended at renderer.c:663
[2283,34] vulkan: 600 passes (2%) ended at render.c:198
[2283,34] vulkan: GPU-owned guest memory landed for the CPU 127472 times, render targets written back for an engine 0 times
[2284,89] vulkan: display: 594 frame intervals of 16,83 ms (deviation 1,65 ms, 1st to 99th percentile 16,50 to 25,00 ms), 5 held for other than 1 refresh; the game's frames went from release to present in 6,3 ms (5,5 to 15,3), on to the display in 33,2 ms (31,9 to 33,4), 39,0 ms in all (38,6 to 39,2)
[2284,89] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's
[2286,86] perf: 60,0 frames a second over 5,0 s (135811 shown in all)
[2291,86] perf: 60,0 frames a second over 5,0 s (136111 shown in all)
[2293,33] vulkan: 47833044 draws, 124170 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 60005 finishes (212930 ms); 0 reads past queued releases (0 samples counts written on the GPU); 70116542 descriptor sets written, 25657738 reused; 13831380 draws kept the last one's shaders and pipeline (0 checked)
[2293,33] vulkan: 504 shaders translated (1075 ms), 497 pipelines made (231 from the cache, 19596 ms making, 0 ms waited for), 1584 render targets made, 9003 texture uploads (11564 MB); 0 frames over 50 ms in the last 600, the slowest 36 ms
[2293,33] vulkan: 281 pipelines of earlier runs made in the background (281 from the cache), 0 still to make
[2293,33] vulkan: memory used and budgeted: heap 0 1918 of 4974 MB (1835 ours), heap 1 137 of 11926 MB (128 ours), heap 2 69 of 176 MB (32 ours)
[2293,33] vulkan: caches: 105 render targets (85 MB, 6 parked), 39 textures (36 MB), 3154 buffers (1 MB); 475 of 4974 MB in use as they count it, 0 MB freed for the budget so far
[2293,33] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy
[2293,33] vulkan: 8476348 rendering passes, 372012 clear commands, 692701 attachments cleared and 1 left undefined by their load op
[2293,33] vulkan: 21600 passes (86%) ended at renderer.c:200
[2293,33] vulkan: 1207 passes (5%) ended at cmd.c:531
[2293,33] vulkan: 1199 passes (5%) ended at surface.c:160
[2293,33] vulkan: 600 passes (2%) ended at renderer.c:663
[2293,33] vulkan: 600 passes (2%) ended at render.c:198
[2293,33] vulkan: GPU-owned guest memory landed for the CPU 127472 times, render targets written back for an engine 0 times
[2295,76] vulkan: display: 594 frame intervals of 16,77 ms (deviation 1,31 ms, 1st to 99th percentile 16,48 to 16,98 ms), 4 held for other than 1 refresh; the game's frames went from release to present in 6,3 ms (5,2 to 16,2), on to the display in 33,2 ms (32,3 to 33,4), 38,7 ms in all (38,3 to 38,9)
[2295,76] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's
[2296,87] perf: 60,0 frames a second over 5,0 s (136412 shown in all)
[2301,87] perf: 60,0 frames a second over 5,0 s (136712 shown in all)
[2303,33] nvn: 136800 presents, 273601 submissions
[2303,33] vulkan: 48082044 draws, 124170 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 60005 finishes (212930 ms); 0 reads past queued releases (0 samples counts written on the GPU); 70458479 descriptor sets written, 25813801 reused; 13905180 draws kept the last one's shaders and pipeline (0 checked)
[2303,33] vulkan: 504 shaders translated (1075 ms), 497 pipelines made (231 from the cache, 19596 ms making, 0 ms waited for), 1584 render targets made, 9003 texture uploads (11564 MB); 0 frames over 50 ms in the last 600, the slowest 31 ms
[2303,33] vulkan: 281 pipelines of earlier runs made in the background (281 from the cache), 0 still to make
[2303,33] vulkan: memory used and budgeted: heap 0 1918 of 5003 MB (1835 ours), heap 1 137 of 11926 MB (128 ours), heap 2 69 of 176 MB (32 ours)
[2303,33] vulkan: caches: 105 render targets (85 MB, 6 parked), 39 textures (36 MB), 3154 buffers (1 MB); 475 of 5003 MB in use as they count it, 0 MB freed for the budget so far
[2303,33] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy
[2303,33] vulkan: 8501503 rendering passes, 375012 clear commands, 696301 attachments cleared and 1 left undefined by their load op
[2303,33] vulkan: 21600 passes (86%) ended at renderer.c:200
[2303,33] vulkan: 1200 passes (5%) ended at surface.c:160
[2303,33] vulkan: 1155 passes (5%) ended at cmd.c:531
[2303,33] vulkan: 600 passes (2%) ended at renderer.c:663
[2303,33] vulkan: 600 passes (2%) ended at render.c:198
[2303,33] vulkan: GPU-owned guest memory landed for the CPU 127472 times, render targets written back for an engine 0 times
[2305,74] vulkan: display: 599 frame intervals of 16,67 ms (deviation 0,17 ms, 1st to 99th percentile 16,50 to 16,96 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 5,2 ms (4,9 to 5,5), on to the display in 33,1 ms (32,7 to 33,3), 38,3 ms in all (38,0 to 38,6)
[2305,74] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's
[2306,89] perf: 60,0 frames a second over 5,0 s (137013 shown in all)
[2311,91] perf: 60,0 frames a second over 5,0 s (137314 shown in all)
[2312,97] vulkan: a 146 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 8 render targets made, 217 texture uploads (141707 KB), 11 ms in finishes
[2313,46] vulkan: 48337871 draws, 124170 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 60036 finishes (212990 ms); 0 reads past queued releases (0 samples counts written on the GPU); 70810637 descriptor sets written, 25973297 reused; 13986484 draws kept the last one's shaders and pipeline (0 checked)
[2313,46] vulkan: 504 shaders translated (1075 ms), 497 pipelines made (231 from the cache, 19596 ms making, 0 ms waited for), 1592 render targets made, 9289 texture uploads (11714 MB); 1 frames over 50 ms in the last 600, the slowest 146 ms
[2313,46] vulkan: 281 pipelines of earlier runs made in the background (281 from the cache), 0 still to make
[2313,46] vulkan: memory used and budgeted: heap 0 1984 of 4965 MB (1914 ours), heap 1 297 of 11926 MB (288 ours), heap 2 53 of 192 MB (16 ours)
[2313,46] vulkan: caches: 113 render targets (100 MB, 9 parked), 325 textures (693 MB), 6173 buffers (24 MB); 1173 of 4965 MB in use as they count it, 0 MB freed for the budget so far
[2313,46] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy
[2313,46] vulkan: 8532189 rendering passes, 377790 clear commands, 699865 attachments cleared and 1 left undefined by their load op
[2313,46] vulkan: 21162 passes (69%) ended at renderer.c:200
[2313,46] vulkan: 5571 passes (18%) ended at buffer.c:2122
[2313,46] vulkan: 1248 passes (4%) ended at cmd.c:531
[2313,46] vulkan: 1148 passes (4%) ended at surface.c:160
[2313,46] vulkan: 669 passes (2%) ended at render.c:198
[2313,46] vulkan: 570 passes (2%) ended at renderer.c:663
[2313,46] vulkan: 141 passes (0%) ended at texture.c:383
[2313,46] vulkan: 60 passes (0%) ended at dma.c:143
[2313,46] vulkan: GPU-owned guest memory landed for the CPU 127525 times, render targets written back for an engine 0 times
[2316,16] vulkan: display: 595 frame intervals of 16,71 ms (deviation 1,14 ms, 1st to 99th percentile 16,46 to 16,97 ms), 1 held for other than 1 refresh; the game's frames went from release to present in 5,7 ms (0,3 to 16,7), on to the display in 31,7 ms (20,8 to 33,3), 36,8 ms in all (32,8 to 38,5)
[2316,16] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's
[2316,91] perf: 58,4 frames a second over 5,0 s (137606 shown in all)
[2321,92] perf: 60,0 frames a second over 5,0 s (137907 shown in all)
[2323,46] vulkan: 48548097 draws, 124170 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 60636 finishes (213975 ms); 0 reads past queued releases (0 samples counts written on the GPU); 71143532 descriptor sets written, 26061904 reused; 14039853 draws kept the last one's shaders and pipeline (0 checked)
[2323,46] vulkan: 504 shaders translated (1075 ms), 497 pipelines made (231 from the cache, 19596 ms making, 0 ms waited for), 1592 render targets made, 9449 texture uploads (11780 MB); 0 frames over 50 ms in the last 600, the slowest 35 ms
[2323,46] vulkan: 281 pipelines of earlier runs made in the background (281 from the cache), 0 still to make
[2323,46] vulkan: memory used and budgeted: heap 0 2000 of 4989 MB (1914 ours), heap 1 137 of 11926 MB (128 ours), heap 2 69 of 176 MB (32 ours)
[2323,46] vulkan: caches: 108 render targets (100 MB, 4 parked), 485 textures (868 MB), 13768 buffers (39 MB); 1379 of 4989 MB in use as they count it, 0 MB freed for the budget so far
[2323,46] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy
[2323,46] vulkan: 8588720 rendering passes, 377790 clear commands, 702265 attachments cleared and 1 left undefined by their load op
[2323,46] vulkan: 24129 passes (43%) ended at renderer.c:200
[2323,46] vulkan: 23844 passes (42%) ended at buffer.c:2122
[2323,46] vulkan: 2650 passes (5%) ended at render.c:198
[2323,46] vulkan: 1381 passes (2%) ended at cmd.c:531
[2323,46] vulkan: 1200 passes (2%) ended at dma.c:143
[2323,46] vulkan: 1149 passes (2%) ended at surface.c:160
[2323,46] vulkan: 600 passes (1%) ended at surface.c:970
[2323,46] vulkan: 596 passes (1%) ended at buffer.c:777
[2323,46] vulkan: GPU-owned guest memory landed for the CPU 128700 times, render targets written back for an engine 0 times
[2326,53] vulkan: display: 597 frame intervals of 16,72 ms (deviation 0,94 ms, 1st to 99th percentile 16,50 to 16,96 ms), 2 held for other than 1 refresh; the game's frames went from release to present in 0,6 ms (0,1 to 12,0), on to the display in 32,6 ms (30,0 to 32,9), 32,9 ms in all (32,5 to 33,2)
[2326,53] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's
[2326,92] perf: 60,0 frames a second over 5,0 s (138207 shown in all)
[2329,84] vulkan: a 50 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 2 ms in finishes
[2331,92] perf: 59,2 frames a second over 5,0 s (138503 shown in all)
[2333,53] nvn: 138600 presents, 277201 submissions
[2333,53] vulkan: 48686697 draws, 124170 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 61236 finishes (215118 ms); 0 reads past queued releases (0 samples counts written on the GPU); 71364928 descriptor sets written, 26117710 reused; 14079495 draws kept the last one's shaders and pipeline (0 checked)
[2333,53] vulkan: 504 shaders translated (1075 ms), 497 pipelines made (231 from the cache, 19596 ms making, 0 ms waited for), 1592 render targets made, 9449 texture uploads (11780 MB); 1 frames over 50 ms in the last 600, the slowest 50 ms
[2333,53] vulkan: 281 pipelines of earlier runs made in the background (281 from the cache), 0 still to make
[2333,53] vulkan: memory used and budgeted: heap 0 1928 of 4936 MB (1844 ours), heap 1 137 of 11926 MB (128 ours), heap 2 69 of 176 MB (32 ours)
[2333,53] vulkan: caches: 107 render targets (93 MB, 4 parked), 429 textures (794 MB), 13438 buffers (38 MB); 1296 of 4936 MB in use as they count it, 0 MB freed for the budget so far
[2333,53] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy
[2333,53] vulkan: 8635261 rendering passes, 377790 clear commands, 704665 attachments cleared and 1 left undefined by their load op
[2333,53] vulkan: 24000 passes (52%) ended at renderer.c:200
[2333,53] vulkan: 15547 passes (33%) ended at buffer.c:2122
[2333,53] vulkan: 1784 passes (4%) ended at render.c:198
[2333,53] vulkan: 1200 passes (3%) ended at dma.c:143
[2333,53] vulkan: 1133 passes (2%) ended at surface.c:160
[2333,53] vulkan: 929 passes (2%) ended at cmd.c:531
[2333,53] vulkan: 600 passes (1%) ended at surface.c:970
[2333,53] vulkan: 600 passes (1%) ended at texture.c:1262
[2333,53] vulkan: GPU-owned guest memory landed for the CPU 129894 times, render targets written back for an engine 0 times
[2336,94] perf: 60,0 frames a second over 5,0 s (138804 shown in all)
[2338,11] vulkan: display: 584 frame intervals of 17,28 ms (deviation 7,10 ms, 1st to 99th percentile 15,83 to 31,45 ms), 7 held for other than 1 refresh; the game's frames went from release to present in 2,9 ms (0,1 to 18,5), on to the display in 47,6 ms (26,0 to 76,3), 49,6 ms in all (26,2 to 76,4)
[2338,11] vulkan: display: 11 frames not shown (no image free), 0 held for a later refresh than their period's
[2341,94] perf: 60,0 frames a second over 5,0 s (139104 shown in all)
[2343,53] vulkan: 48825297 draws, 124170 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 61836 finishes (216347 ms); 0 reads past queued releases (0 samples counts written on the GPU); 71586259 descriptor sets written, 26173579 reused; 14119082 draws kept the last one's shaders and pipeline (0 checked)
[2343,53] vulkan: 504 shaders translated (1075 ms), 497 pipelines made (231 from the cache, 19596 ms making, 0 ms waited for), 1592 render targets made, 9449 texture uploads (11780 MB); 0 frames over 50 ms in the last 600, the slowest 30 ms
[2343,53] vulkan: 281 pipelines of earlier runs made in the background (281 from the cache), 0 still to make
[2343,53] vulkan: memory used and budgeted: heap 0 1928 of 5006 MB (1844 ours), heap 1 137 of 11926 MB (128 ours), heap 2 69 of 176 MB (32 ours)
[2343,53] vulkan: caches: 107 render targets (93 MB, 4 parked), 169 textures (335 MB), 7417 buffers (10 MB); 808 of 5006 MB in use as they count it, 0 MB freed for the budget so far
[2343,53] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy
[2343,53] vulkan: 8680249 rendering passes, 377790 clear commands, 707065 attachments cleared and 1 left undefined by their load op
[2343,53] vulkan: 24000 passes (53%) ended at renderer.c:200
[2343,53] vulkan: 14111 passes (31%) ended at buffer.c:2122
[2343,53] vulkan: 1793 passes (4%) ended at render.c:198
[2343,53] vulkan: 1200 passes (3%) ended at dma.c:143
[2343,53] vulkan: 1158 passes (3%) ended at surface.c:160
[2343,53] vulkan: 759 passes (2%) ended at cmd.c:531
[2343,53] vulkan: 600 passes (1%) ended at surface.c:970
[2343,53] vulkan: 600 passes (1%) ended at texture.c:1262
[2343,53] vulkan: GPU-owned guest memory landed for the CPU 131091 times, render targets written back for an engine 0 times
[2346,94] perf: 60,0 frames a second over 5,0 s (139404 shown in all)
[2348,31] vulkan: display: 598 frame intervals of 16,69 ms (deviation 0,69 ms, 1st to 99th percentile 16,50 to 16,97 ms), 1 held for other than 1 refresh; the game's frames went from release to present in 0,3 ms (0,1 to 3,1), on to the display in 25,8 ms (25,4 to 26,2), 26,0 ms in all (25,7 to 26,3)
[2348,31] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's
[2351,94] perf: 60,0 frames a second over 5,0 s (139704 shown in all)
[2353,53] vulkan: 48963897 draws, 124170 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 62436 finishes (217973 ms); 0 reads past queued releases (0 samples counts written on the GPU); 71807643 descriptor sets written, 26229395 reused; 14158716 draws kept the last one's shaders and pipeline (0 checked)
[2353,53] vulkan: 504 shaders translated (1075 ms), 497 pipelines made (231 from the cache, 19596 ms making, 0 ms waited for), 1592 render targets made, 9449 texture uploads (11780 MB); 0 frames over 50 ms in the last 600, the slowest 19 ms
[2353,53] vulkan: 281 pipelines of earlier runs made in the background (281 from the cache), 0 still to make
[2353,53] vulkan: memory used and budgeted: heap 0 1928 of 4971 MB (1844 ours), heap 1 137 of 11926 MB (128 ours), heap 2 69 of 176 MB (32 ours)
[2353,53] vulkan: caches: 107 render targets (93 MB, 4 parked), 169 textures (335 MB), 11051 buffers (11 MB); 810 of 4971 MB in use as they count it, 0 MB freed for the budget so far
[2353,53] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy
[2353,53] vulkan: 8724246 rendering passes, 377790 clear commands, 709465 attachments cleared and 1 left undefined by their load op
[2353,53] vulkan: 24000 passes (55%) ended at renderer.c:200
[2353,53] vulkan: 13118 passes (30%) ended at buffer.c:2122
[2353,53] vulkan: 1789 passes (4%) ended at render.c:198
[2353,53] vulkan: 1200 passes (3%) ended at dma.c:143
[2353,53] vulkan: 1181 passes (3%) ended at surface.c:160
[2353,53] vulkan: 774 passes (2%) ended at cmd.c:531
[2353,53] vulkan: 600 passes (1%) ended at surface.c:970
[2353,53] vulkan: 600 passes (1%) ended at texture.c:1262
[2353,53] vulkan: GPU-owned guest memory landed for the CPU 132287 times, render targets written back for an engine 0 times
[2356,96] perf: 60,0 frames a second over 5,0 s (140005 shown in all)
[2358,38] vulkan: display: 596 frame intervals of 16,67 ms (deviation 0,18 ms, 1st to 99th percentile 16,23 to 17,00 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 0,3 ms (0,1 to 4,1), on to the display in 25,4 ms (22,7 to 25,8), 25,7 ms in all (25,4 to 26,2)
[2358,38] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's
[2361,96] perf: 60,0 frames a second over 5,0 s (140305 shown in all)
[2363,53] nvn: 140400 presents, 280801 submissions
[2363,53] vulkan: 49102497 draws, 124170 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 63036 finishes (219487 ms); 0 reads past queued releases (0 samples counts written on the GPU); 72029090 descriptor sets written, 26285148 reused; 14198333 draws kept the last one's shaders and pipeline (0 checked)
[2363,53] vulkan: 504 shaders translated (1075 ms), 497 pipelines made (231 from the cache, 19596 ms making, 0 ms waited for), 1592 render targets made, 9449 texture uploads (11780 MB); 0 frames over 50 ms in the last 600, the slowest 24 ms
[2363,53] vulkan: 281 pipelines of earlier runs made in the background (281 from the cache), 0 still to make
[2363,53] vulkan: memory used and budgeted: heap 0 1928 of 4986 MB (1844 ours), heap 1 137 of 11926 MB (128 ours), heap 2 69 of 176 MB (32 ours)
[2363,53] vulkan: caches: 107 render targets (93 MB, 4 parked), 169 textures (335 MB), 12856 buffers (11 MB); 810 of 4986 MB in use as they count it, 0 MB freed for the budget so far
[2363,53] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy
[2363,53] vulkan: 8770194 rendering passes, 377790 clear commands, 711865 attachments cleared and 1 left undefined by their load op
[2363,53] vulkan: 24000 passes (52%) ended at renderer.c:200
[2363,53] vulkan: 15035 passes (33%) ended at buffer.c:2122
[2363,53] vulkan: 1778 passes (4%) ended at render.c:198
[2363,53] vulkan: 1200 passes (3%) ended at dma.c:143
[2363,53] vulkan: 1163 passes (3%) ended at surface.c:160
[2363,53] vulkan: 836 passes (2%) ended at cmd.c:531
[2363,53] vulkan: 600 passes (1%) ended at surface.c:970
[2363,53] vulkan: 600 passes (1%) ended at texture.c:1262
[2363,53] vulkan: GPU-owned guest memory landed for the CPU 133486 times, render targets written back for an engine 0 times
[2366,97] perf: 60,0 frames a second over 5,0 s (140606 shown in all)
[2368,56] vulkan: display: 598 frame intervals of 16,69 ms (deviation 0,64 ms, 1st to 99th percentile 16,51 to 16,98 ms), 1 held for other than 1 refresh; the game's frames went from release to present in 0,2 ms (0,1 to 0,7), on to the display in 25,3 ms (24,9 to 25,6), 25,5 ms in all (25,2 to 25,7)
[2368,56] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's
[2371,99] perf: 60,0 frames a second over 5,0 s (140907 shown in all)
[2373,53] vulkan: 49241097 draws, 124170 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 63636 finishes (220967 ms); 0 reads past queued releases (0 samples counts written on the GPU); 72250410 descriptor sets written, 26341028 reused; 14237826 draws kept the last one's shaders and pipeline (0 checked)
[2373,53] vulkan: 504 shaders translated (1075 ms), 497 pipelines made (231 from the cache, 19596 ms making, 0 ms waited for), 1592 render targets made, 9449 texture uploads (11780 MB); 0 frames over 50 ms in the last 600, the slowest 23 ms
[2373,53] vulkan: 281 pipelines of earlier runs made in the background (281 from the cache), 0 still to make
[2373,53] vulkan: memory used and budgeted: heap 0 1928 of 4992 MB (1844 ours), heap 1 137 of 11926 MB (128 ours), heap 2 69 of 176 MB (32 ours)
[2373,53] vulkan: caches: 107 render targets (93 MB, 4 parked), 169 textures (335 MB), 12394 buffers (10 MB); 809 of 4992 MB in use as they count it, 0 MB freed for the budget so far
[2373,53] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy
[2373,53] vulkan: 8815919 rendering passes, 377790 clear commands, 714265 attachments cleared and 1 left undefined by their load op
[2373,53] vulkan: 24000 passes (52%) ended at renderer.c:200
[2373,53] vulkan: 14959 passes (33%) ended at buffer.c:2122
[2373,53] vulkan: 1714 passes (4%) ended at render.c:198
[2373,53] vulkan: 1200 passes (3%) ended at dma.c:143
[2373,53] vulkan: 1163 passes (3%) ended at surface.c:160
[2373,53] vulkan: 711 passes (2%) ended at cmd.c:531
[2373,53] vulkan: 600 passes (1%) ended at surface.c:970
[2373,53] vulkan: 600 passes (1%) ended at texture.c:1262
[2373,53] vulkan: GPU-owned guest memory landed for the CPU 134682 times, render targets written back for an engine 0 times
[2376,99] perf: 60,0 frames a second over 5,0 s (141207 shown in all)
[2379,11] vulkan: display: 596 frame intervals of 16,74 ms (deviation 1,11 ms, 1st to 99th percentile 16,48 to 17,00 ms), 3 held for other than 1 refresh; the game's frames went from release to present in 0,3 ms (0,1 to 5,6), on to the display in 25,1 ms (24,5 to 25,3), 25,3 ms in all (24,9 to 25,5)
[2379,11] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's
[2381,99] perf: 60,0 frames a second over 5,0 s (141507 shown in all)
[2383,53] vulkan: 49379697 draws, 124170 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 64236 finishes (222421 ms); 0 reads past queued releases (0 samples counts written on the GPU); 72471732 descriptor sets written, 26396906 reused; 14277328 draws kept the last one's shaders and pipeline (0 checked)
[2383,53] vulkan: 504 shaders translated (1075 ms), 497 pipelines made (231 from the cache, 19596 ms making, 0 ms waited for), 1592 render targets made, 9449 texture uploads (11780 MB); 0 frames over 50 ms in the last 600, the slowest 25 ms
[2383,53] vulkan: 281 pipelines of earlier runs made in the background (281 from the cache), 0 still to make
[2383,53] vulkan: memory used and budgeted: heap 0 1928 of 4986 MB (1844 ours), heap 1 137 of 11926 MB (128 ours), heap 2 69 of 176 MB (32 ours)
[2383,53] vulkan: caches: 107 render targets (93 MB, 4 parked), 169 textures (335 MB), 8604 buffers (10 MB); 808 of 4986 MB in use as they count it, 0 MB freed for the budget so far
[2383,53] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy
[2383,53] vulkan: 8861033 rendering passes, 377790 clear commands, 716665 attachments cleared and 1 left undefined by their load op
[2383,53] vulkan: 24000 passes (53%) ended at renderer.c:200
[2383,53] vulkan: 14284 passes (32%) ended at buffer.c:2122
[2383,53] vulkan: 1736 passes (4%) ended at render.c:198
[2383,53] vulkan: 1200 passes (3%) ended at dma.c:143
[2383,53] vulkan: 1161 passes (3%) ended at surface.c:160
[2383,53] vulkan: 751 passes (2%) ended at cmd.c:531
[2383,53] vulkan: 600 passes (1%) ended at surface.c:970
[2383,53] vulkan: 600 passes (1%) ended at texture.c:1262
[2383,53] vulkan: GPU-owned guest memory landed for the CPU 135881 times, render targets written back for an engine 0 times
[2387,01] perf: 60,0 frames a second over 5,0 s (141808 shown in all)
[2389,09] vulkan: display: 599 frame intervals of 16,67 ms (deviation 0,17 ms, 1st to 99th percentile 16,48 to 16,98 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 0,2 ms (0,1 to 0,6), on to the display in 24,7 ms (24,3 to 25,1), 24,9 ms in all (24,6 to 25,3)
[2389,09] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's
[2392,01] perf: 60,0 frames a second over 5,0 s (142108 shown in all)
[2393,53] nvn: 142200 presents, 284401 submissions
[2393,53] vulkan: 49518297 draws, 124170 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 64836 finishes (223844 ms); 0 reads past queued releases (0 samples counts written on the GPU); 72693180 descriptor sets written, 26452658 reused; 14317014 draws kept the last one's shaders and pipeline (0 checked)
[2393,53] vulkan: 504 shaders translated (1075 ms), 497 pipelines made (231 from the cache, 19596 ms making, 0 ms waited for), 1592 render targets made, 9449 texture uploads (11780 MB); 0 frames over 50 ms in the last 600, the slowest 20 ms
[2393,53] vulkan: 281 pipelines of earlier runs made in the background (281 from the cache), 0 still to make
[2393,53] vulkan: memory used and budgeted: heap 0 1928 of 4999 MB (1844 ours), heap 1 137 of 11926 MB (128 ours), heap 2 69 of 176 MB (32 ours)
[2393,53] vulkan: caches: 107 render targets (93 MB, 4 parked), 169 textures (335 MB), 7147 buffers (10 MB); 808 of 4999 MB in use as they count it, 0 MB freed for the budget so far
[2393,53] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy
[2393,53] vulkan: 8906276 rendering passes, 377790 clear commands, 719065 attachments cleared and 1 left undefined by their load op
[2393,53] vulkan: 24000 passes (53%) ended at renderer.c:200
[2393,53] vulkan: 14387 passes (32%) ended at buffer.c:2122
[2393,53] vulkan: 1701 passes (4%) ended at render.c:198
[2393,53] vulkan: 1200 passes (3%) ended at dma.c:143
[2393,53] vulkan: 1146 passes (3%) ended at surface.c:160
[2393,53] vulkan: 849 passes (2%) ended at cmd.c:531
[2393,53] vulkan: 600 passes (1%) ended at surface.c:970
[2393,53] vulkan: 600 passes (1%) ended at texture.c:1262
[2393,53] vulkan: GPU-owned guest memory landed for the CPU 137079 times, render targets written back for an engine 0 times
[2397,02] perf: 60,0 frames a second over 5,0 s (142409 shown in all)
[2399,69] vulkan: display: 593 frame intervals of 16,75 ms (deviation 1,15 ms, 1st to 99th percentile 16,49 to 17,00 ms), 3 held for other than 1 refresh; the game's frames went from release to present in 0,3 ms (0,1 to 4,9), on to the display in 24,5 ms (23,8 to 24,8), 24,7 ms in all (24,4 to 25,0)
[2399,69] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's
[2402,02] perf: 60,0 frames a second over 5,0 s (142709 shown in all)
[2403,53] vulkan: 49656897 draws, 124170 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 65436 finishes (225271 ms); 0 reads past queued releases (0 samples counts written on the GPU); 72914617 descriptor sets written, 26508421 reused; 14356584 draws kept the last one's shaders and pipeline (0 checked)
[2403,53] vulkan: 504 shaders translated (1075 ms), 497 pipelines made (231 from the cache, 19596 ms making, 0 ms waited for), 1592 render targets made, 9449 texture uploads (11780 MB); 0 frames over 50 ms in the last 600, the slowest 24 ms
[2403,53] vulkan: 281 pipelines of earlier runs made in the background (281 from the cache), 0 still to make
[2403,53] vulkan: memory used and budgeted: heap 0 1928 of 4964 MB (1844 ours), heap 1 137 of 11926 MB (128 ours), heap 2 69 of 176 MB (32 ours)
[2403,53] vulkan: caches: 107 render targets (93 MB, 4 parked), 169 textures (335 MB), 8287 buffers (10 MB); 809 of 4964 MB in use as they count it, 0 MB freed for the budget so far
[2403,53] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy
[2403,53] vulkan: 8950247 rendering passes, 377790 clear commands, 721465 attachments cleared and 1 left undefined by their load op
[2403,53] vulkan: 24000 passes (55%) ended at renderer.c:200
[2403,53] vulkan: 13098 passes (30%) ended at buffer.c:2122
[2403,53] vulkan: 1697 passes (4%) ended at render.c:198
[2403,53] vulkan: 1200 passes (3%) ended at dma.c:143
[2403,53] vulkan: 1174 passes (3%) ended at surface.c:160
[2403,53] vulkan: 845 passes (2%) ended at cmd.c:531
[2403,53] vulkan: 600 passes (1%) ended at surface.c:970
[2403,53] vulkan: 600 passes (1%) ended at texture.c:1262
[2403,53] vulkan: GPU-owned guest memory landed for the CPU 138271 times, render targets written back for an engine 0 times
[2407,04] perf: 60,0 frames a second over 5,0 s (143010 shown in all)
[2409,97] vulkan: display: 593 frame intervals of 16,70 ms (deviation 0,71 ms, 1st to 99th percentile 16,49 to 17,06 ms), 1 held for other than 1 refresh; the game's frames went from release to present in 0,3 ms (0,1 to 5,5), on to the display in 24,1 ms (21,8 to 24,5), 24,4 ms in all (24,1 to 24,7)
[2409,97] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's
[2412,06] perf: 60,0 frames a second over 5,0 s (143311 shown in all)
[2413,53] vulkan: 49795497 draws, 124170 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 66036 finishes (226727 ms); 0 reads past queued releases (0 samples counts written on the GPU); 73136003 descriptor sets written, 26564235 reused; 14396204 draws kept the last one's shaders and pipeline (0 checked)
[2413,53] vulkan: 504 shaders translated (1075 ms), 497 pipelines made (231 from the cache, 19596 ms making, 0 ms waited for), 1592 render targets made, 9449 texture uploads (11780 MB); 0 frames over 50 ms in the last 600, the slowest 24 ms
[2413,53] vulkan: 281 pipelines of earlier runs made in the background (281 from the cache), 0 still to make
[2413,53] vulkan: memory used and budgeted: heap 0 1928 of 4997 MB (1844 ours), heap 1 137 of 11926 MB (128 ours), heap 2 69 of 176 MB (32 ours)
[2413,53] vulkan: caches: 107 render targets (93 MB, 4 parked), 169 textures (335 MB), 11085 buffers (11 MB); 809 of 4997 MB in use as they count it, 0 MB freed for the budget so far
[2413,53] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy
[2413,53] vulkan: 8995572 rendering passes, 377790 clear commands, 723865 attachments cleared and 1 left undefined by their load op
[2413,53] vulkan: 24000 passes (53%) ended at renderer.c:200
[2413,53] vulkan: 14453 passes (32%) ended at buffer.c:2122
[2413,53] vulkan: 1721 passes (4%) ended at render.c:198
[2413,53] vulkan: 1200 passes (3%) ended at dma.c:143
[2413,53] vulkan: 1177 passes (3%) ended at surface.c:160
[2413,53] vulkan: 829 passes (2%) ended at cmd.c:531
[2413,53] vulkan: 600 passes (1%) ended at surface.c:970
[2413,53] vulkan: 600 passes (1%) ended at texture.c:1262
[2413,53] vulkan: GPU-owned guest memory landed for the CPU 139470 times, render targets written back for an engine 0 times
[2417,06] perf: 60,0 frames a second over 5,0 s (143611 shown in all)
[2420,56] vulkan: display: 595 frame intervals of 16,75 ms (deviation 1,15 ms, 1st to 99th percentile 16,48 to 17,02 ms), 3 held for other than 1 refresh; the game's frames went from release to present in 0,4 ms (0,1 to 6,1), on to the display in 23,9 ms (22,2 to 24,3), 24,2 ms in all (23,8 to 24,5)
[2420,56] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's
[2422,07] perf: 60,0 frames a second over 5,0 s (143912 shown in all)
[2423,53] nvn: 144000 presents, 288001 submissions
[2423,53] vulkan: 49934097 draws, 124170 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 66636 finishes (228263 ms); 0 reads past queued releases (0 samples counts written on the GPU); 73357460 descriptor sets written, 26619980 reused; 14435897 draws kept the last one's shaders and pipeline (0 checked)
[2423,53] vulkan: 504 shaders translated (1075 ms), 497 pipelines made (231 from the cache, 19596 ms making, 0 ms waited for), 1592 render targets made, 9449 texture uploads (11780 MB); 0 frames over 50 ms in the last 600, the slowest 24 ms
[2423,53] vulkan: 281 pipelines of earlier runs made in the background (281 from the cache), 0 still to make
[2423,53] vulkan: memory used and budgeted: heap 0 1928 of 5012 MB (1844 ours), heap 1 137 of 11926 MB (128 ours), heap 2 69 of 176 MB (32 ours)
[2423,53] vulkan: caches: 107 render targets (93 MB, 4 parked), 169 textures (335 MB), 12974 buffers (10 MB); 809 of 5012 MB in use as they count it, 0 MB freed for the budget so far
[2423,53] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy
[2423,53] vulkan: 9041160 rendering passes, 377790 clear commands, 726265 attachments cleared and 1 left undefined by their load op
[2423,53] vulkan: 24000 passes (53%) ended at renderer.c:200
[2423,53] vulkan: 14665 passes (32%) ended at buffer.c:2122
[2423,53] vulkan: 1744 passes (4%) ended at render.c:198
[2423,53] vulkan: 1200 passes (3%) ended at dma.c:143
[2423,53] vulkan: 1162 passes (3%) ended at surface.c:160
[2423,53] vulkan: 867 passes (2%) ended at cmd.c:531
[2423,53] vulkan: 600 passes (1%) ended at surface.c:970
[2423,53] vulkan: 600 passes (1%) ended at texture.c:1262
[2423,53] vulkan: GPU-owned guest memory landed for the CPU 140663 times, render targets written back for an engine 0 times
[2427,09] perf: 60,0 frames a second over 5,0 s (144213 shown in all)
[2431,79] vulkan: display: 592 frame intervals of 16,80 ms (deviation 1,33 ms, 1st to 99th percentile 16,50 to 22,15 ms), 5 held for other than 1 refresh; the game's frames went from release to present in 0,6 ms (0,1 to 14,2), on to the display in 24,6 ms (23,2 to 38,4), 25,2 ms in all (23,5 to 38,8)
[2431,79] vulkan: display: 2 frames not shown (no image free), 0 held for a later refresh than their period's
[2432,11] perf: 59,6 frames a second over 5,0 s (144512 shown in all)
[2433,61] vulkan: 50072697 draws, 124170 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 67236 finishes (229705 ms); 0 reads past queued releases (0 samples counts written on the GPU); 73578898 descriptor sets written, 26675742 reused; 14475585 draws kept the last one's shaders and pipeline (0 checked)
[2433,61] vulkan: 504 shaders translated (1075 ms), 497 pipelines made (231 from the cache, 19596 ms making, 0 ms waited for), 1592 render targets made, 9449 texture uploads (11780 MB); 0 frames over 50 ms in the last 600, the slowest 49 ms
[2433,61] vulkan: 281 pipelines of earlier runs made in the background (281 from the cache), 0 still to make
[2433,61] vulkan: memory used and budgeted: heap 0 1928 of 4892 MB (1844 ours), heap 1 137 of 11926 MB (128 ours), heap 2 69 of 176 MB (32 ours)
[2433,61] vulkan: caches: 107 render targets (93 MB, 4 parked), 169 textures (335 MB), 11641 buffers (9 MB); 808 of 4892 MB in use as they count it, 0 MB freed for the budget so far
[2433,61] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy
[2433,61] vulkan: 9085236 rendering passes, 377790 clear commands, 728665 attachments cleared and 1 left undefined by their load op
[2433,61] vulkan: 24000 passes (54%) ended at renderer.c:200
[2433,61] vulkan: 13153 passes (30%) ended at buffer.c:2122
[2433,61] vulkan: 1778 passes (4%) ended at render.c:198
[2433,61] vulkan: 1200 passes (3%) ended at dma.c:143
[2433,61] vulkan: 1144 passes (3%) ended at surface.c:160
[2433,61] vulkan: 847 passes (2%) ended at cmd.c:531
[2433,61] vulkan: 600 passes (1%) ended at surface.c:970
[2433,61] vulkan: 600 passes (1%) ended at texture.c:1262
[2433,61] vulkan: GPU-owned guest memory landed for the CPU 141855 times, render targets written back for an engine 0 times
[2437,12] perf: 59,6 frames a second over 5,0 s (144811 shown in all)
[2442,14] perf: 60,0 frames a second over 5,0 s (145112 shown in all)
[2442,67] vulkan: display: 592 frame intervals of 16,88 ms (deviation 4,12 ms, 1st to 99th percentile 16,21 to 17,29 ms), 3 held for other than 1 refresh; the game's frames went from release to present in 2,3 ms (0,2 to 14,2), on to the display in 33,2 ms (31,2 to 33,6), 35,0 ms in all (34,3 to 37,8)
[2442,67] vulkan: display: 2 frames not shown (no image free), 0 held for a later refresh than their period's
[2443,61] vulkan: 50211297 draws, 124170 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 67836 finishes (230759 ms); 0 reads past queued releases (0 samples counts written on the GPU); 73800253 descriptor sets written, 26731589 reused; 14515271 draws kept the last one's shaders and pipeline (0 checked)
[2443,61] vulkan: 504 shaders translated (1075 ms), 497 pipelines made (231 from the cache, 19596 ms making, 0 ms waited for), 1592 render targets made, 9449 texture uploads (11780 MB); 0 frames over 50 ms in the last 600, the slowest 31 ms
[2443,61] vulkan: 281 pipelines of earlier runs made in the background (281 from the cache), 0 still to make
[2443,61] vulkan: memory used and budgeted: heap 0 1928 of 5009 MB (1844 ours), heap 1 137 of 11926 MB (128 ours), heap 2 69 of 176 MB (32 ours)
[2443,61] vulkan: caches: 107 render targets (93 MB, 4 parked), 169 textures (335 MB), 10726 buffers (8 MB); 807 of 5009 MB in use as they count it, 0 MB freed for the budget so far
[2443,61] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy
[2443,61] vulkan: 9129813 rendering passes, 377790 clear commands, 731065 attachments cleared and 1 left undefined by their load op
[2443,61] vulkan: 24000 passes (54%) ended at renderer.c:200
[2443,61] vulkan: 13625 passes (31%) ended at buffer.c:2122
[2443,61] vulkan: 1786 passes (4%) ended at render.c:198
[2443,61] vulkan: 1200 passes (3%) ended at dma.c:143
[2443,61] vulkan: 1169 passes (3%) ended at surface.c:160
[2443,61] vulkan: 820 passes (2%) ended at cmd.c:531
[2443,61] vulkan: 600 passes (1%) ended at surface.c:970
[2443,61] vulkan: 600 passes (1%) ended at texture.c:1262
[2443,61] vulkan: GPU-owned guest memory landed for the CPU 143048 times, render targets written back for an engine 0 times
[2447,14] perf: 60,0 frames a second over 5,0 s (145412 shown in all)
[2452,16] perf: 60,0 frames a second over 5,0 s (145713 shown in all)
[2452,94] vulkan: display: 594 frame intervals of 16,70 ms (deviation 0,71 ms, 1st to 99th percentile 16,47 to 17,02 ms), 1 held for other than 1 refresh; the game's frames went from release to present in 1,5 ms (1,0 to 9,2), on to the display in 33,0 ms (31,4 to 33,3), 34,4 ms in all (34,1 to 34,6)
[2452,94] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's
[2453,61] nvn: 145800 presents, 291601 submissions
[2453,61] vulkan: 50350219 draws, 124170 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 68436 finishes (231813 ms); 0 reads past queued releases (0 samples counts written on the GPU); 74022203 descriptor sets written, 26787491 reused; 14555395 draws kept the last one's shaders and pipeline (0 checked)
[2453,61] vulkan: 504 shaders translated (1075 ms), 497 pipelines made (231 from the cache, 19596 ms making, 0 ms waited for), 1592 render targets made, 9461 texture uploads (11786 MB); 0 frames over 50 ms in the last 600, the slowest 33 ms
[2453,61] vulkan: 281 pipelines of earlier runs made in the background (281 from the cache), 0 still to make
[2453,61] vulkan: memory used and budgeted: heap 0 1928 of 5090 MB (1844 ours), heap 1 137 of 11926 MB (128 ours), heap 2 69 of 176 MB (32 ours)
[2453,61] vulkan: caches: 107 render targets (93 MB, 4 parked), 181 textures (367 MB), 10836 buffers (11 MB); 842 of 5090 MB in use as they count it, 0 MB freed for the budget so far
[2453,61] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy
[2453,61] vulkan: 9175585 rendering passes, 377790 clear commands, 733465 attachments cleared and 1 left undefined by their load op
[2453,61] vulkan: 24000 passes (52%) ended at renderer.c:200
[2453,61] vulkan: 14813 passes (32%) ended at buffer.c:2122
[2453,61] vulkan: 1780 passes (4%) ended at render.c:198
[2453,61] vulkan: 1200 passes (3%) ended at dma.c:143
[2453,61] vulkan: 1163 passes (3%) ended at surface.c:160
[2453,61] vulkan: 847 passes (2%) ended at cmd.c:531
[2453,61] vulkan: 600 passes (1%) ended at surface.c:970
[2453,61] vulkan: 600 passes (1%) ended at texture.c:1262
[2453,61] vulkan: GPU-owned guest memory landed for the CPU 144244 times, render targets written back for an engine 0 times
[2457,17] perf: 60,0 frames a second over 5,0 s (146014 shown in all)
[2462,17] perf: 60,0 frames a second over 5,0 s (146314 shown in all)
[2462,31] vulkan: a 102 ms frame: 12 shaders translated (3 ms), 6 pipelines made (0 ms waited for), 0 render targets made, 98 texture uploads (80807 KB), 20 ms in finishes
[2463,17] vulkan: display: 598 frame intervals of 16,83 ms (deviation 3,32 ms, 1st to 99th percentile 16,49 to 16,98 ms), 2 held for other than 1 refresh; the game's frames went from release to present in 1,9 ms (0,7 to 15,3), on to the display in 33,0 ms (30,9 to 33,3), 34,7 ms in all (33,8 to 40,2)
[2463,17] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's
[2463,69] vulkan: 50521778 draws, 124170 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 69036 finishes (232915 ms); 0 reads past queued releases (0 samples counts written on the GPU); 74296960 descriptor sets written, 26856198 reused; 14613178 draws kept the last one's shaders and pipeline (0 checked)
[2463,69] vulkan: 516 shaders translated (1078 ms), 503 pipelines made (231 from the cache, 20200 ms making, 0 ms waited for), 1592 render targets made, 9647 texture uploads (11888 MB); 1 frames over 50 ms in the last 600, the slowest 102 ms
[2463,69] vulkan: 281 pipelines of earlier runs made in the background (281 from the cache), 0 still to make
[2463,69] vulkan: memory used and budgeted: heap 0 1912 of 5122 MB (1844 ours), heap 1 265 of 11926 MB (256 ours), heap 2 53 of 192 MB (16 ours)
[2463,69] vulkan: caches: 107 render targets (93 MB, 4 parked), 367 textures (759 MB), 10142 buffers (32 MB); 1239 of 5122 MB in use as they count it, 0 MB freed for the budget so far
[2463,69] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy
[2463,69] vulkan: 9223714 rendering passes, 377790 clear commands, 735865 attachments cleared and 1 left undefined by their load op
[2463,69] vulkan: 23934 passes (50%) ended at renderer.c:200
[2463,69] vulkan: 16897 passes (35%) ended at buffer.c:2122
[2463,69] vulkan: 1933 passes (4%) ended at render.c:198
[2463,69] vulkan: 1200 passes (2%) ended at dma.c:143
[2463,69] vulkan: 1160 passes (2%) ended at surface.c:160
[2463,69] vulkan: 978 passes (2%) ended at cmd.c:531
[2463,69] vulkan: 600 passes (1%) ended at surface.c:970
[2463,69] vulkan: 590 passes (1%) ended at buffer.c:777
[2463,69] vulkan: GPU-owned guest memory landed for the CPU 145437 times, render targets written back for an engine 0 times
[2467,19] perf: 59,0 frames a second over 5,0 s (146610 shown in all)
[2472,21] perf: 60,0 frames a second over 5,0 s (146911 shown in all)
[2473,51] vulkan: display: 598 frame intervals of 16,72 ms (deviation 0,88 ms, 1st to 99th percentile 16,49 to 16,98 ms), 2 held for other than 1 refresh; the game's frames went from release to present in 7,7 ms (6,6 to 16,3), on to the display in 32,6 ms (28,9 to 33,3), 40,0 ms in all (39,7 to 40,3)
[2473,51] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's
[2473,69] vulkan: 50771682 draws, 124170 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 69628 finishes (233848 ms); 0 reads past queued releases (0 samples counts written on the GPU); 74697498 descriptor sets written, 26957732 reused; 14717636 draws kept the last one's shaders and pipeline (0 checked)
[2473,69] vulkan: 516 shaders translated (1078 ms), 503 pipelines made (231 from the cache, 20200 ms making, 0 ms waited for), 1624 render targets made, 9812 texture uploads (11972 MB); 0 frames over 50 ms in the last 600, the slowest 31 ms
[2473,69] vulkan: 281 pipelines of earlier runs made in the background (281 from the cache), 0 still to make
[2473,69] vulkan: memory used and budgeted: heap 0 1952 of 5129 MB (1865 ours), heap 1 137 of 11926 MB (128 ours), heap 2 69 of 176 MB (32 ours)
[2473,69] vulkan: caches: 118 render targets (116 MB, 10 parked), 520 textures (965 MB), 9831 buffers (34 MB); 1491 of 5129 MB in use as they count it, 0 MB freed for the budget so far
[2473,69] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy
[2473,69] vulkan: 9284573 rendering passes, 378051 clear commands, 737919 attachments cleared and 1 left undefined by their load op
[2473,69] vulkan: 26421 passes (43%) ended at buffer.c:2122
[2473,69] vulkan: 23932 passes (39%) ended at renderer.c:200
[2473,69] vulkan: 4540 passes (7%) ended at render.c:198
[2473,69] vulkan: 1703 passes (3%) ended at cmd.c:531
[2473,69] vulkan: 1182 passes (2%) ended at dma.c:143
[2473,69] vulkan: 1091 passes (2%) ended at surface.c:160
[2473,69] vulkan: 591 passes (1%) ended at surface.c:970
[2473,69] vulkan: 587 passes (1%) ended at buffer.c:777
[2473,69] vulkan: GPU-owned guest memory landed for the CPU 146783 times, render targets written back for an engine 0 times
[2477,21] perf: 60,0 frames a second over 5,0 s (147211 shown in all)
[2482,21] perf: 60,0 frames a second over 5,0 s (147511 shown in all)
[2483,49] vulkan: display: 599 frame intervals of 16,67 ms (deviation 0,17 ms, 1st to 99th percentile 16,48 to 16,97 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 6,7 ms (6,3 to 7,8), on to the display in 33,0 ms (31,9 to 33,3), 39,7 ms in all (39,4 to 40,0)
[2483,49] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's
[2483,69] nvn: 147600 presents, 295201 submissions
[2483,69] vulkan: 50956823 draws, 124170 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 70209 finishes (234647 ms); 0 reads past queued releases (0 samples counts written on the GPU); 74992641 descriptor sets written, 27035101 reused; 14794460 draws kept the last one's shaders and pipeline (0 checked)
[2483,69] vulkan: 516 shaders translated (1078 ms), 503 pipelines made (231 from the cache, 20200 ms making, 0 ms waited for), 1637 render targets made, 9842 texture uploads (11995 MB); 0 frames over 50 ms in the last 600, the slowest 18 ms
[2483,69] vulkan: 281 pipelines of earlier runs made in the background (281 from the cache), 0 still to make
[2483,69] vulkan: memory used and budgeted: heap 0 1952 of 5123 MB (1865 ours), heap 1 137 of 11926 MB (128 ours), heap 2 69 of 176 MB (32 ours)
[2483,69] vulkan: caches: 113 render targets (117 MB, 9 parked), 487 textures (886 MB), 10261 buffers (31 MB); 1402 of 5123 MB in use as they count it, 0 MB freed for the budget so far
[2483,69] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy
[2483,69] vulkan: 9336794 rendering passes, 378225 clear commands, 740313 attachments cleared and 1 left undefined by their load op
[2483,69] vulkan: 23881 passes (46%) ended at renderer.c:200
[2483,69] vulkan: 18535 passes (35%) ended at buffer.c:2122
[2483,69] vulkan: 4762 passes (9%) ended at render.c:198
[2483,69] vulkan: 1196 passes (2%) ended at cmd.c:531
[2483,69] vulkan: 1160 passes (2%) ended at dma.c:143
[2483,69] vulkan: 909 passes (2%) ended at surface.c:160
[2483,69] vulkan: 580 passes (1%) ended at surface.c:970
[2483,69] vulkan: 576 passes (1%) ended at buffer.c:777
[2483,69] vulkan: GPU-owned guest memory landed for the CPU 148353 times, render targets written back for an engine 0 times
[2484,48] vulkan: a 72 ms frame: 0 shaders translated (0 ms), 3 pipelines made (0 ms waited for), 0 render targets made, 62 texture uploads (52586 KB), 18 ms in finishes
[2487,21] perf: 59,4 frames a second over 5,0 s (147808 shown in all)
[2492,22] perf: 60,0 frames a second over 5,0 s (148109 shown in all)
[2493,74] vulkan: 51181493 draws, 124170 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 70626 finishes (237549 ms); 0 reads past queued releases (0 samples counts written on the GPU); 75335578 descriptor sets written, 27141978 reused; 14881724 draws kept the last one's shaders and pipeline (0 checked)
[2493,74] vulkan: 518 shaders translated (1078 ms), 507 pipelines made (234 from the cache, 20209 ms making, 0 ms waited for), 1649 render targets made, 9992 texture uploads (12064 MB); 1 frames over 50 ms in the last 600, the slowest 72 ms
[2493,74] vulkan: 281 pipelines of earlier runs made in the background (281 from the cache), 0 still to make
[2493,74] vulkan: memory used and budgeted: heap 0 1918 of 5122 MB (1849 ours), heap 1 201 of 11926 MB (192 ours), heap 2 53 of 192 MB (16 ours)
[2493,74] vulkan: caches: 108 render targets (99 MB, 4 parked), 525 textures (1087 MB), 14579 buffers (49 MB); 1581 of 5122 MB in use as they count it, 0 MB freed for the budget so far
[2493,74] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy
[2493,74] vulkan: 9383893 rendering passes, 379092 clear commands, 743037 attachments cleared and 1 left undefined by their load op
[2493,74] vulkan: 22166 passes (47%) ended at renderer.c:200
[2493,74] vulkan: 17863 passes (38%) ended at buffer.c:2122
[2493,74] vulkan: 1744 passes (4%) ended at render.c:198
[2493,74] vulkan: 1335 passes (3%) ended at cmd.c:531
[2493,74] vulkan: 1255 passes (3%) ended at surface.c:160
[2493,74] vulkan: 832 passes (2%) ended at dma.c:143
[2493,74] vulkan: 411 passes (1%) ended at buffer.c:777
[2493,74] vulkan: 410 passes (1%) ended at renderer.c:663
[2493,74] vulkan: GPU-owned guest memory landed for the CPU 149159 times, render targets written back for an engine 0 times
[2493,75] vulkan: display: 597 frame intervals of 16,77 ms (deviation 1,53 ms, 1st to 99th percentile 16,50 to 17,00 ms), 3 held for other than 1 refresh; the game's frames went from release to present in 12,5 ms (0,1 to 27,4), on to the display in 31,5 ms (16,1 to 33,3), 43,7 ms in all (32,7 to 56,2)
[2493,75] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's
[2497,24] perf: 60,0 frames a second over 5,0 s (148410 shown in all)
[2501,65] vulkan: a 106 ms frame: 9 shaders translated (2 ms), 8 pipelines made (0 ms waited for), 0 render targets made, 70 texture uploads (82372 KB), 38 ms in finishes
[2502,24] perf: 58,6 frames a second over 5,0 s (148703 shown in all)
[2503,86] vulkan: 51462690 draws, 124170 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 71227 finishes (239149 ms); 0 reads past queued releases (0 samples counts written on the GPU); 75784155 descriptor sets written, 27257411 reused; 14994465 draws kept the last one's shaders and pipeline (0 checked)
[2503,86] vulkan: 540 shaders translated (1084 ms), 525 pipelines made (241 from the cache, 20810 ms making, 0 ms waited for), 1654 render targets made, 10179 texture uploads (12201 MB); 1 frames over 50 ms in the last 600, the slowest 106 ms
[2503,86] vulkan: 281 pipelines of earlier runs made in the background (281 from the cache), 0 still to make
[2503,86] vulkan: memory used and budgeted: heap 0 2174 of 5119 MB (2103 ours), heap 1 201 of 11926 MB (192 ours), heap 2 53 of 192 MB (16 ours)
[2503,86] vulkan: caches: 90 render targets (98 MB, 6 parked), 639 textures (1450 MB), 16615 buffers (68 MB); 1954 of 5119 MB in use as they count it, 0 MB freed for the budget so far
[2503,86] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy
[2503,86] vulkan: 9446176 rendering passes, 379092 clear commands, 745437 attachments cleared and 1 left undefined by their load op
[2503,86] vulkan: 28280 passes (45%) ended at buffer.c:2122
[2503,86] vulkan: 23349 passes (37%) ended at renderer.c:200
[2503,86] vulkan: 4462 passes (7%) ended at render.c:198
[2503,86] vulkan: 1805 passes (3%) ended at cmd.c:531
[2503,86] vulkan: 1272 passes (2%) ended at surface.c:160
[2503,86] vulkan: 1200 passes (2%) ended at dma.c:143
[2503,86] vulkan: 593 passes (1%) ended at buffer.c:777
[2503,86] vulkan: 481 passes (1%) ended at surface.c:970
[2503,86] vulkan: GPU-owned guest memory landed for the CPU 150318 times, render targets written back for an engine 0 times
[2504,14] vulkan: display: 597 frame intervals of 16,72 ms (deviation 0,88 ms, 1st to 99th percentile 16,49 to 16,97 ms), 2 held for other than 1 refresh; the game's frames went from release to present in 5,2 ms (0,1 to 23,6), on to the display in 31,9 ms (27,2 to 33,3), 37,2 ms in all (32,5 to 50,0)
[2504,14] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's
[2507,26] perf: 60,0 frames a second over 5,0 s (149004 shown in all)
[2512,26] perf: 60,0 frames a second over 5,0 s (149304 shown in all)
[2513,85] nvn: 149400 presents, 298801 submissions
[2513,86] vulkan: 51776092 draws, 124170 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 71827 finishes (243145 ms); 0 reads past queued releases (0 samples counts written on the GPU); 76274186 descriptor sets written, 27397376 reused; 15091814 draws kept the last one's shaders and pipeline (0 checked)
[2513,86] vulkan: 553 shaders translated (1088 ms), 561 pipelines made (271 from the cache, 21764 ms making, 0 ms waited for), 1655 render targets made, 10388 texture uploads (12330 MB); 0 frames over 50 ms in the last 600, the slowest 32 ms
[2513,86] vulkan: 281 pipelines of earlier runs made in the background (281 from the cache), 0 still to make
[2513,86] vulkan: memory used and budgeted: heap 0 2442 of 5109 MB (2356 ours), heap 1 137 of 11926 MB (128 ours), heap 2 69 of 176 MB (32 ours)
[2513,86] vulkan: caches: 90 render targets (96 MB, 7 parked), 736 textures (1538 MB), 12208 buffers (64 MB); 2056 of 5109 MB in use as they count it, 0 MB freed for the budget so far
[2513,86] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy
[2513,86] vulkan: 9518376 rendering passes, 380210 clear commands, 746795 attachments cleared and 1 left undefined by their load op
[2513,86] vulkan: 31538 passes (44%) ended at buffer.c:2122
[2513,86] vulkan: 22745 passes (32%) ended at renderer.c:200
[2513,86] vulkan: 11088 passes (15%) ended at render.c:198
[2513,86] vulkan: 2162 passes (3%) ended at cmd.c:531
[2513,86] vulkan: 1046 passes (1%) ended at surface.c:160
[2513,86] vulkan: 721 passes (1%) ended at query.c:244
[2513,86] vulkan: 603 passes (1%) ended at dma.c:143
[2513,86] vulkan: 596 passes (1%) ended at buffer.c:2050
[2513,86] vulkan: GPU-owned guest memory landed for the CPU 151448 times, render targets written back for an engine 0 times
[2514,52] vulkan: display: 596 frame intervals of 16,72 ms (deviation 0,93 ms, 1st to 99th percentile 16,49 to 16,96 ms), 2 held for other than 1 refresh; the game's frames went from release to present in 8,7 ms (0,1 to 25,8), on to the display in 30,7 ms (18,7 to 33,2), 39,0 ms in all (32,7 to 49,8)
[2514,52] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's
[2517,26] perf: 60,0 frames a second over 5,0 s (149604 shown in all)
[2522,27] perf: 60,0 frames a second over 5,0 s (149905 shown in all)
[2523,87] vulkan: 51987232 draws, 124170 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 72427 finishes (246990 ms); 0 reads past queued releases (0 samples counts written on the GPU); 76608420 descriptor sets written, 27485426 reused; 15162880 draws kept the last one's shaders and pipeline (0 checked)
[2523,87] vulkan: 553 shaders translated (1088 ms), 566 pipelines made (276 from the cache, 21764 ms making, 0 ms waited for), 1655 render targets made, 10489 texture uploads (12381 MB); 0 frames over 50 ms in the last 600, the slowest 32 ms
[2523,87] vulkan: 281 pipelines of earlier runs made in the background (281 from the cache), 0 still to make
[2523,87] vulkan: memory used and budgeted: heap 0 2442 of 5121 MB (2356 ours), heap 1 137 of 11926 MB (128 ours), heap 2 69 of 176 MB (32 ours)
[2523,87] vulkan: caches: 90 render targets (96 MB, 7 parked), 685 textures (1429 MB), 16401 buffers (59 MB); 1942 of 5121 MB in use as they count it, 0 MB freed for the budget so far
[2523,87] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy
[2523,87] vulkan: 9577845 rendering passes, 381194 clear commands, 748421 attachments cleared and 1 left undefined by their load op
[2523,87] vulkan: 25248 passes (42%) ended at buffer.c:2122
[2523,87] vulkan: 22159 passes (37%) ended at renderer.c:200
[2523,87] vulkan: 5156 passes (9%) ended at render.c:198
[2523,87] vulkan: 1548 passes (3%) ended at surface.c:160
[2523,87] vulkan: 1350 passes (2%) ended at cmd.c:531
[2523,87] vulkan: 1070 passes (2%) ended at query.c:244
[2523,87] vulkan: 603 passes (1%) ended at dma.c:143
[2523,87] vulkan: 595 passes (1%) ended at buffer.c:777
[2523,87] vulkan: GPU-owned guest memory landed for the CPU 152541 times, render targets written back for an engine 0 times
[2524,77] vulkan: display: 597 frame intervals of 16,69 ms (deviation 0,70 ms, 1st to 99th percentile 16,49 to 16,98 ms), 1 held for other than 1 refresh; the game's frames went from release to present in 3,3 ms (0,1 to 20,0), on to the display in 31,8 ms (25,4 to 33,3), 35,2 ms in all (32,5 to 49,4)
[2524,77] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's
[2527,29] perf: 59,8 frames a second over 5,0 s (150205 shown in all)
[2532,31] perf: 60,0 frames a second over 5,0 s (150506 shown in all)
[2533,87] vulkan: 52275367 draws, 124170 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 73027 finishes (247753 ms); 0 reads past queued releases (0 samples counts written on the GPU); 77076138 descriptor sets written, 27594074 reused; 15251752 draws kept the last one's shaders and pipeline (0 checked)
[2533,87] vulkan: 553 shaders translated (1088 ms), 566 pipelines made (276 from the cache, 21764 ms making, 0 ms waited for), 1655 render targets made, 10528 texture uploads (12387 MB); 0 frames over 50 ms in the last 600, the slowest 20 ms
[2533,87] vulkan: 281 pipelines of earlier runs made in the background (281 from the cache), 0 still to make
[2533,87] vulkan: memory used and budgeted: heap 0 2186 of 5135 MB (2100 ours), heap 1 137 of 11926 MB (128 ours), heap 2 69 of 176 MB (32 ours)
[2533,87] vulkan: caches: 90 render targets (96 MB, 7 parked), 483 textures (1107 MB), 27160 buffers (55 MB); 1619 of 5135 MB in use as they count it, 0 MB freed for the budget so far
[2533,87] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy
[2533,87] vulkan: 9649882 rendering passes, 381194 clear commands, 750821 attachments cleared and 1 left undefined by their load op
[2533,87] vulkan: 36834 passes (51%) ended at buffer.c:2122
[2533,87] vulkan: 23380 passes (32%) ended at renderer.c:200
[2533,87] vulkan: 5671 passes (8%) ended at render.c:198
[2533,87] vulkan: 1913 passes (3%) ended at cmd.c:531
[2533,87] vulkan: 1200 passes (2%) ended at dma.c:143
[2533,87] vulkan: 1142 passes (2%) ended at surface.c:160
[2533,87] vulkan: 600 passes (1%) ended at surface.c:970
[2533,87] vulkan: 597 passes (1%) ended at texture.c:1262
[2533,87] vulkan: GPU-owned guest memory landed for the CPU 153634 times, render targets written back for an engine 0 times
[2534,79] vulkan: display: 599 frame intervals of 16,67 ms (deviation 0,17 ms, 1st to 99th percentile 16,50 to 16,98 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 16,5 ms (15,7 to 19,4), on to the display in 32,6 ms (29,8 to 33,3), 49,1 ms in all (48,8 to 49,4)
[2534,79] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's
[2537,31] perf: 60,0 frames a second over 5,0 s (150806 shown in all)
[2542,31] perf: 60,0 frames a second over 5,0 s (151106 shown in all)
[2542,87] nvn: 32768 KiB of the runtime's memory carry command records past the game's command memory
[2543,87] nvn: 151200 presents, 302401 submissions
[2543,87] vulkan: 52564527 draws, 124170 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 73627 finishes (248501 ms); 0 reads past queued releases (0 samples counts written on the GPU); 77545817 descriptor sets written, 27702855 reused; 15340990 draws kept the last one's shaders and pipeline (0 checked)
[2543,87] vulkan: 553 shaders translated (1088 ms), 566 pipelines made (276 from the cache, 21764 ms making, 0 ms waited for), 1655 render targets made, 10528 texture uploads (12387 MB); 0 frames over 50 ms in the last 600, the slowest 31 ms
[2543,87] vulkan: 281 pipelines of earlier runs made in the background (281 from the cache), 0 still to make
[2543,87] vulkan: memory used and budgeted: heap 0 2186 of 5134 MB (2100 ours), heap 1 137 of 11926 MB (128 ours), heap 2 69 of 176 MB (32 ours)
[2543,87] vulkan: caches: 90 render targets (96 MB, 7 parked), 323 textures (881 MB), 30259 buffers (36 MB); 1374 of 5134 MB in use as they count it, 0 MB freed for the budget so far
[2543,87] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy
[2543,87] vulkan: 9716208 rendering passes, 381194 clear commands, 753221 attachments cleared and 1 left undefined by their load op
[2543,87] vulkan: 31125 passes (47%) ended at buffer.c:2122
[2543,87] vulkan: 23400 passes (35%) ended at renderer.c:200
[2543,87] vulkan: 5759 passes (9%) ended at render.c:198
[2543,87] vulkan: 1806 passes (3%) ended at cmd.c:531
[2543,87] vulkan: 1200 passes (2%) ended at dma.c:143
[2543,87] vulkan: 1170 passes (2%) ended at surface.c:160
[2543,87] vulkan: 600 passes (1%) ended at surface.c:970
[2543,87] vulkan: 598 passes (1%) ended at texture.c:1262
[2543,87] vulkan: GPU-owned guest memory landed for the CPU 154745 times, render targets written back for an engine 0 times
[2544,97] vulkan: display: 598 frame intervals of 16,69 ms (deviation 0,64 ms, 1st to 99th percentile 16,22 to 17,02 ms), 1 held for other than 1 refresh; the game's frames went from release to present in 16,1 ms (15,5 to 19,4), on to the display in 32,8 ms (29,7 to 33,3), 48,8 ms in all (48,5 to 49,2)
[2544,97] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's
[2547,31] perf: 60,0 frames a second over 5,0 s (151406 shown in all)
[2552,33] perf: 60,0 frames a second over 5,0 s (151707 shown in all)
[2553,87] vulkan: 52853681 draws, 124170 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 74227 finishes (249423 ms); 0 reads past queued releases (0 samples counts written on the GPU); 78015462 descriptor sets written, 27811582 reused; 15430308 draws kept the last one's shaders and pipeline (0 checked)
[2553,87] vulkan: 553 shaders translated (1088 ms), 566 pipelines made (276 from the cache, 21764 ms making, 0 ms waited for), 1655 render targets made, 10528 texture uploads (12387 MB); 0 frames over 50 ms in the last 600, the slowest 25 ms
[2553,87] vulkan: 281 pipelines of earlier runs made in the background (281 from the cache), 0 still to make
[2553,87] vulkan: memory used and budgeted: heap 0 2186 of 5136 MB (2100 ours), heap 1 137 of 11926 MB (128 ours), heap 2 69 of 176 MB (32 ours)
[2553,87] vulkan: caches: 90 render targets (96 MB, 7 parked), 256 textures (695 MB), 31134 buffers (24 MB); 1176 of 5136 MB in use as they count it, 0 MB freed for the budget so far
[2553,87] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy
[2553,87] vulkan: 9783996 rendering passes, 381194 clear commands, 755621 attachments cleared and 1 left undefined by their load op
[2553,87] vulkan: 32657 passes (48%) ended at buffer.c:2122
[2553,87] vulkan: 23400 passes (35%) ended at renderer.c:200
[2553,87] vulkan: 5719 passes (8%) ended at render.c:198
[2553,87] vulkan: 1746 passes (3%) ended at cmd.c:531
[2553,87] vulkan: 1200 passes (2%) ended at dma.c:143
[2553,87] vulkan: 1171 passes (2%) ended at surface.c:160
[2553,87] vulkan: 600 passes (1%) ended at surface.c:970
[2553,87] vulkan: 599 passes (1%) ended at texture.c:1262
[2553,87] vulkan: GPU-owned guest memory landed for the CPU 155822 times, render targets written back for an engine 0 times
[2554,99] vulkan: display: 599 frame intervals of 16,67 ms (deviation 0,17 ms, 1st to 99th percentile 16,49 to 16,97 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 16,1 ms (15,2 to 21,2), on to the display in 32,5 ms (27,2 to 33,3), 48,6 ms in all (48,3 to 48,9)
[2554,99] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's
[2557,34] perf: 60,0 frames a second over 5,0 s (152008 shown in all)
[2562,36] perf: 60,0 frames a second over 5,0 s (152309 shown in all)
[2563,87] vulkan: 53142841 draws, 124170 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 74827 finishes (250475 ms); 0 reads past queued releases (0 samples counts written on the GPU); 78485064 descriptor sets written, 27920310 reused; 15519541 draws kept the last one's shaders and pipeline (0 checked)
[2563,87] vulkan: 553 shaders translated (1088 ms), 566 pipelines made (276 from the cache, 21764 ms making, 0 ms waited for), 1655 render targets made, 10528 texture uploads (12387 MB); 0 frames over 50 ms in the last 600, the slowest 33 ms
[2563,87] vulkan: 281 pipelines of earlier runs made in the background (281 from the cache), 0 still to make
[2563,87] vulkan: memory used and budgeted: heap 0 2186 of 5137 MB (2100 ours), heap 1 137 of 11926 MB (128 ours), heap 2 69 of 176 MB (32 ours)
[2563,87] vulkan: caches: 90 render targets (96 MB, 7 parked), 256 textures (695 MB), 32084 buffers (24 MB); 1176 of 5137 MB in use as they count it, 0 MB freed for the budget so far
[2563,87] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy
[2563,87] vulkan: 9851501 rendering passes, 381194 clear commands, 758021 attachments cleared and 1 left undefined by their load op
[2563,87] vulkan: 32551 passes (48%) ended at buffer.c:2122
[2563,87] vulkan: 23400 passes (35%) ended at renderer.c:200
[2563,87] vulkan: 5633 passes (8%) ended at render.c:198
[2563,87] vulkan: 1668 passes (2%) ended at cmd.c:531
[2563,87] vulkan: 1200 passes (2%) ended at dma.c:143
[2563,87] vulkan: 1158 passes (2%) ended at surface.c:160
[2563,87] vulkan: 600 passes (1%) ended at surface.c:970
[2563,87] vulkan: 600 passes (1%) ended at texture.c:1262
[2563,87] vulkan: GPU-owned guest memory landed for the CPU 156894 times, render targets written back for an engine 0 times
[2565,19] vulkan: display: 598 frame intervals of 16,69 ms (deviation 0,70 ms, 1st to 99th percentile 16,49 to 16,97 ms), 1 held for other than 1 refresh; the game's frames went from release to present in 15,8 ms (14,9 to 18,5), on to the display in 32,6 ms (29,9 to 33,3), 48,3 ms in all (48,0 to 48,6)
[2565,19] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's
[2567,36] perf: 60,0 frames a second over 5,0 s (152609 shown in all)
[2572,38] perf: 60,0 frames a second over 5,0 s (152910 shown in all)
[2573,87] nvn: 153000 presents, 306001 submissions
[2573,87] vulkan: 53431991 draws, 124170 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 75427 finishes (251534 ms); 0 reads past queued releases (0 samples counts written on the GPU); 78954632 descriptor sets written, 28029054 reused; 15608838 draws kept the last one's shaders and pipeline (0 checked)
[2573,87] vulkan: 553 shaders translated (1088 ms), 566 pipelines made (276 from the cache, 21764 ms making, 0 ms waited for), 1655 render targets made, 10528 texture uploads (12387 MB); 0 frames over 50 ms in the last 600, the slowest 23 ms
[2573,87] vulkan: 281 pipelines of earlier runs made in the background (281 from the cache), 0 still to make
[2573,87] vulkan: memory used and budgeted: heap 0 2186 of 5138 MB (2100 ours), heap 1 137 of 11926 MB (128 ours), heap 2 69 of 176 MB (32 ours)
[2573,87] vulkan: caches: 90 render targets (96 MB, 7 parked), 256 textures (695 MB), 38195 buffers (25 MB); 1178 of 5138 MB in use as they count it, 0 MB freed for the budget so far
[2573,87] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy
[2573,87] vulkan: 9921845 rendering passes, 381194 clear commands, 760421 attachments cleared and 1 left undefined by their load op
[2573,87] vulkan: 35333 passes (50%) ended at buffer.c:2122
[2573,87] vulkan: 23400 passes (33%) ended at renderer.c:200
[2573,87] vulkan: 5610 passes (8%) ended at render.c:198
[2573,87] vulkan: 1745 passes (2%) ended at cmd.c:531
[2573,87] vulkan: 1200 passes (2%) ended at dma.c:143
[2573,87] vulkan: 1164 passes (2%) ended at surface.c:160
[2573,87] vulkan: 600 passes (1%) ended at surface.c:970
[2573,87] vulkan: 600 passes (1%) ended at texture.c:1262
[2573,87] vulkan: GPU-owned guest memory landed for the CPU 157975 times, render targets written back for an engine 0 times
[2575,17] vulkan: display: 599 frame intervals of 16,67 ms (deviation 0,17 ms, 1st to 99th percentile 16,49 to 16,95 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 15,7 ms (14,6 to 19,3), on to the display in 32,3 ms (28,8 to 33,3), 48,0 ms in all (47,7 to 48,3)
[2575,17] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's
[2577,38] perf: 60,0 frames a second over 5,0 s (153210 shown in all)
[2582,38] perf: 60,0 frames a second over 5,0 s (153510 shown in all)
[2583,87] vulkan: 53721155 draws, 124170 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 76027 finishes (252545 ms); 0 reads past queued releases (0 samples counts written on the GPU); 79424254 descriptor sets written, 28137772 reused; 15698238 draws kept the last one's shaders and pipeline (0 checked)
[2583,87] vulkan: 553 shaders translated (1088 ms), 566 pipelines made (276 from the cache, 21764 ms making, 0 ms waited for), 1655 render targets made, 10528 texture uploads (12387 MB); 0 frames over 50 ms in the last 600, the slowest 19 ms
[2583,87] vulkan: 281 pipelines of earlier runs made in the background (281 from the cache), 0 still to make
[2583,87] vulkan: memory used and budgeted: heap 0 2186 of 5138 MB (2100 ours), heap 1 137 of 11926 MB (128 ours), heap 2 69 of 176 MB (32 ours)
[2583,87] vulkan: caches: 90 render targets (96 MB, 7 parked), 256 textures (695 MB), 38876 buffers (25 MB); 1178 of 5138 MB in use as they count it, 0 MB freed for the budget so far
[2583,87] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy
[2583,87] vulkan: 9988792 rendering passes, 381194 clear commands, 762821 attachments cleared and 1 left undefined by their load op
[2583,87] vulkan: 31954 passes (48%) ended at buffer.c:2122
[2583,87] vulkan: 23400 passes (35%) ended at renderer.c:200
[2583,87] vulkan: 5600 passes (8%) ended at render.c:198
[2583,87] vulkan: 1737 passes (3%) ended at cmd.c:531
[2583,87] vulkan: 1200 passes (2%) ended at dma.c:143
[2583,87] vulkan: 1160 passes (2%) ended at surface.c:160
[2583,87] vulkan: 600 passes (1%) ended at surface.c:970
[2583,87] vulkan: 600 passes (1%) ended at texture.c:1262
[2583,87] vulkan: GPU-owned guest memory landed for the CPU 159060 times, render targets written back for an engine 0 times
[2585,19] vulkan: display: 599 frame intervals of 16,67 ms (deviation 0,17 ms, 1st to 99th percentile 16,49 to 16,96 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 15,4 ms (14,4 to 17,7), on to the display in 32,3 ms (30,0 to 33,3), 47,7 ms in all (47,5 to 48,0)
[2585,19] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's
[2587,39] perf: 60,0 frames a second over 5,0 s (153811 shown in all)
[2592,41] perf: 60,0 frames a second over 5,0 s (154112 shown in all)
[2593,87] vulkan: 54010305 draws, 124170 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 76627 finishes (253561 ms); 0 reads past queued releases (0 samples counts written on the GPU); 79893917 descriptor sets written, 28246431 reused; 15787752 draws kept the last one's shaders and pipeline (0 checked)
[2593,87] vulkan: 553 shaders translated (1088 ms), 566 pipelines made (276 from the cache, 21764 ms making, 0 ms waited for), 1655 render targets made, 10528 texture uploads (12387 MB); 0 frames over 50 ms in the last 600, the slowest 25 ms
[2593,87] vulkan: 281 pipelines of earlier runs made in the background (281 from the cache), 0 still to make
[2593,87] vulkan: memory used and budgeted: heap 0 2186 of 5137 MB (2100 ours), heap 1 137 of 11926 MB (128 ours), heap 2 69 of 176 MB (32 ours)
[2593,87] vulkan: caches: 90 render targets (96 MB, 7 parked), 256 textures (695 MB), 38465 buffers (25 MB); 1178 of 5137 MB in use as they count it, 0 MB freed for the budget so far
[2593,87] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy
[2593,87] vulkan: 10057842 rendering passes, 381194 clear commands, 765221 attachments cleared and 1 left undefined by their load op
[2593,87] vulkan: 34043 passes (49%) ended at buffer.c:2122
[2593,87] vulkan: 23400 passes (34%) ended at renderer.c:200
[2593,87] vulkan: 5547 passes (8%) ended at render.c:198
[2593,87] vulkan: 1809 passes (3%) ended at cmd.c:531
[2593,87] vulkan: 1200 passes (2%) ended at dma.c:143
[2593,87] vulkan: 1165 passes (2%) ended at surface.c:160
[2593,87] vulkan: 600 passes (1%) ended at surface.c:970
[2593,87] vulkan: 600 passes (1%) ended at texture.c:1262
[2593,87] vulkan: GPU-owned guest memory landed for the CPU 160175 times, render targets written back for an engine 0 times
[2595,24] vulkan: display: 597 frame intervals of 16,67 ms (deviation 0,18 ms, 1st to 99th percentile 16,50 to 16,99 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 15,5 ms (14,1 to 20,0), on to the display in 32,0 ms (27,5 to 33,3), 47,5 ms in all (47,2 to 47,8)
[2595,24] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's
[2597,43] perf: 60,0 frames a second over 5,0 s (154413 shown in all)
[2602,43] perf: 60,0 frames a second over 5,0 s (154713 shown in all)
[2603,87] nvn: 154800 presents, 309601 submissions
[2603,87] vulkan: 54299465 draws, 124170 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 77227 finishes (254576 ms); 0 reads past queued releases (0 samples counts written on the GPU); 80363505 descriptor sets written, 28355181 reused; 15876989 draws kept the last one's shaders and pipeline (0 checked)
[2603,87] vulkan: 553 shaders translated (1088 ms), 566 pipelines made (276 from the cache, 21764 ms making, 0 ms waited for), 1655 render targets made, 10532 texture uploads (12389 MB); 0 frames over 50 ms in the last 600, the slowest 20 ms
[2603,87] vulkan: 281 pipelines of earlier runs made in the background (281 from the cache), 0 still to make
[2603,87] vulkan: memory used and budgeted: heap 0 2186 of 5139 MB (2100 ours), heap 1 137 of 11926 MB (128 ours), heap 2 69 of 176 MB (32 ours)
[2603,87] vulkan: caches: 90 render targets (96 MB, 7 parked), 260 textures (707 MB), 36419 buffers (24 MB); 1189 of 5139 MB in use as they count it, 0 MB freed for the budget so far
[2603,87] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy
[2603,87] vulkan: 10123597 rendering passes, 381194 clear commands, 767621 attachments cleared and 1 left undefined by their load op
[2603,87] vulkan: 30771 passes (47%) ended at buffer.c:2122
[2603,87] vulkan: 23400 passes (36%) ended at renderer.c:200
[2603,87] vulkan: 5650 passes (9%) ended at render.c:198
[2603,87] vulkan: 1669 passes (3%) ended at cmd.c:531
[2603,87] vulkan: 1200 passes (2%) ended at dma.c:143
[2603,87] vulkan: 1168 passes (2%) ended at surface.c:160
[2603,87] vulkan: 600 passes (1%) ended at surface.c:970
[2603,87] vulkan: 599 passes (1%) ended at texture.c:1262
[2603,87] vulkan: GPU-owned guest memory landed for the CPU 161245 times, render targets written back for an engine 0 times
[2605,22] vulkan: display: 599 frame intervals of 16,67 ms (deviation 0,17 ms, 1st to 99th percentile 16,50 to 16,97 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 14,7 ms (13,8 to 17,2), on to the display in 32,5 ms (30,0 to 33,3), 47,2 ms in all (46,9 to 47,5)
[2605,22] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's
[2607,44] perf: 60,0 frames a second over 5,0 s (155014 shown in all)
[2612,44] perf: 60,0 frames a second over 5,0 s (155314 shown in all)
[2613,87] vulkan: 54588619 draws, 124170 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 77827 finishes (255533 ms); 0 reads past queued releases (0 samples counts written on the GPU); 80833191 descriptor sets written, 28463853 reused; 15966591 draws kept the last one's shaders and pipeline (0 checked)
[2613,87] vulkan: 553 shaders translated (1088 ms), 566 pipelines made (276 from the cache, 21764 ms making, 0 ms waited for), 1655 render targets made, 10532 texture uploads (12389 MB); 0 frames over 50 ms in the last 600, the slowest 32 ms
[2613,87] vulkan: 281 pipelines of earlier runs made in the background (281 from the cache), 0 still to make
[2613,87] vulkan: memory used and budgeted: heap 0 2186 of 5138 MB (2100 ours), heap 1 137 of 11926 MB (128 ours), heap 2 69 of 176 MB (32 ours)
[2613,87] vulkan: caches: 90 render targets (96 MB, 7 parked), 260 textures (707 MB), 37941 buffers (24 MB); 1189 of 5138 MB in use as they count it, 0 MB freed for the budget so far
[2613,87] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy
[2613,87] vulkan: 10191212 rendering passes, 381194 clear commands, 770021 attachments cleared and 1 left undefined by their load op
[2613,87] vulkan: 32449 passes (48%) ended at buffer.c:2122
[2613,87] vulkan: 23400 passes (35%) ended at renderer.c:200
[2613,87] vulkan: 5672 passes (8%) ended at render.c:198
[2613,87] vulkan: 1856 passes (3%) ended at cmd.c:531
[2613,87] vulkan: 1200 passes (2%) ended at dma.c:143
[2613,87] vulkan: 1166 passes (2%) ended at surface.c:160
[2613,87] vulkan: 600 passes (1%) ended at surface.c:970
[2613,87] vulkan: 600 passes (1%) ended at texture.c:1262
[2613,87] vulkan: GPU-owned guest memory landed for the CPU 162352 times, render targets written back for an engine 0 times
[2615,43] vulkan: display: 597 frame intervals of 16,69 ms (deviation 0,70 ms, 1st to 99th percentile 16,49 to 16,98 ms), 1 held for other than 1 refresh; the game's frames went from release to present in 15,4 ms (13,7 to 20,0), on to the display in 31,6 ms (27,3 to 33,3), 47,0 ms in all (46,6 to 47,2)
[2615,43] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's
[2617,44] perf: 60,0 frames a second over 5,0 s (155614 shown in all)
[2622,46] perf: 59,8 frames a second over 5,0 s (155914 shown in all)
[2623,89] vulkan: 54871106 draws, 124170 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 78427 finishes (256445 ms); 0 reads past queued releases (0 samples counts written on the GPU); 81292107 descriptor sets written, 28569991 reused; 16054295 draws kept the last one's shaders and pipeline (0 checked)
[2623,89] vulkan: 553 shaders translated (1088 ms), 566 pipelines made (276 from the cache, 21764 ms making, 0 ms waited for), 1655 render targets made, 10545 texture uploads (12404 MB); 0 frames over 50 ms in the last 600, the slowest 33 ms
[2623,89] vulkan: 281 pipelines of earlier runs made in the background (281 from the cache), 0 still to make
[2623,89] vulkan: memory used and budgeted: heap 0 2186 of 5129 MB (2100 ours), heap 1 137 of 11926 MB (128 ours), heap 2 69 of 176 MB (32 ours)
[2623,89] vulkan: caches: 90 render targets (96 MB, 7 parked), 268 textures (719 MB), 40869 buffers (26 MB); 1203 of 5129 MB in use as they count it, 0 MB freed for the budget so far
[2623,89] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy
[2623,89] vulkan: 10259756 rendering passes, 381194 clear commands, 772421 attachments cleared and 1 left undefined by their load op
[2623,89] vulkan: 33600 passes (49%) ended at buffer.c:2122
[2623,89] vulkan: 23342 passes (34%) ended at renderer.c:200
[2623,89] vulkan: 5374 passes (8%) ended at render.c:198
[2623,89] vulkan: 2052 passes (3%) ended at cmd.c:531
[2623,89] vulkan: 1200 passes (2%) ended at dma.c:143
[2623,89] vulkan: 1161 passes (2%) ended at surface.c:160
[2623,89] vulkan: 600 passes (1%) ended at surface.c:970
[2623,89] vulkan: 597 passes (1%) ended at buffer.c:777
[2623,89] vulkan: GPU-owned guest memory landed for the CPU 163488 times, render targets written back for an engine 0 times
[2626,28] vulkan: display: 591 frame intervals of 16,81 ms (deviation 1,52 ms, 1st to 99th percentile 16,20 to 18,32 ms), 5 held for other than 1 refresh; the game's frames went from release to present in 11,8 ms (1,6 to 25,4), on to the display in 31,4 ms (24,0 to 33,3), 43,4 ms in all (34,5 to 51,2)
[2626,28] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's
[2627,48] perf: 59,8 frames a second over 5,0 s (156214 shown in all)
[2632,48] perf: 60,0 frames a second over 5,0 s (156514 shown in all)
[2633,90] nvn: 156600 presents, 313201 submissions
[2633,90] vulkan: 55111681 draws, 124170 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 79027 finishes (258718 ms); 0 reads past queued releases (0 samples counts written on the GPU); 81681994 descriptor sets written, 28665310 reused; 16128812 draws kept the last one's shaders and pipeline (0 checked)
[2633,90] vulkan: 553 shaders translated (1088 ms), 569 pipelines made (279 from the cache, 21766 ms making, 0 ms waited for), 1655 render targets made, 10655 texture uploads (12452 MB); 0 frames over 50 ms in the last 600, the slowest 36 ms
[2633,90] vulkan: 281 pipelines of earlier runs made in the background (281 from the cache), 0 still to make
[2633,90] vulkan: memory used and budgeted: heap 0 2186 of 5130 MB (2100 ours), heap 1 137 of 11926 MB (128 ours), heap 2 69 of 176 MB (32 ours)
[2633,90] vulkan: caches: 90 render targets (96 MB, 7 parked), 378 textures (905 MB), 17345 buffers (41 MB); 1400 of 5130 MB in use as they count it, 0 MB freed for the budget so far
[2633,90] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy
[2633,90] vulkan: 10315713 rendering passes, 381194 clear commands, 774995 attachments cleared and 1 left undefined by their load op
[2633,90] vulkan: 23358 passes (42%) ended at renderer.c:200
[2633,90] vulkan: 18086 passes (32%) ended at buffer.c:2122
[2633,90] vulkan: 8581 passes (15%) ended at render.c:198
[2633,90] vulkan: 1587 passes (3%) ended at cmd.c:531
[2633,90] vulkan: 1361 passes (2%) ended at surface.c:160
[2633,90] vulkan: 1200 passes (2%) ended at dma.c:143
[2633,90] vulkan: 600 passes (1%) ended at buffer.c:777
[2633,90] vulkan: 388 passes (1%) ended at surface.c:970
[2633,90] vulkan: GPU-owned guest memory landed for the CPU 164637 times, render targets written back for an engine 0 times
[2637,00] vulkan: display: 595 frame intervals of 16,77 ms (deviation 1,29 ms, 1st to 99th percentile 16,49 to 17,28 ms), 4 held for other than 1 refresh; the game's frames went from release to present in 7,7 ms (0,1 to 20,5), on to the display in 32,0 ms (25,7 to 33,3), 38,6 ms in all (32,7 to 50,0)
[2637,00] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's
[2637,49] perf: 60,0 frames a second over 5,0 s (156815 shown in all)
[2642,49] perf: 60,0 frames a second over 5,0 s (157115 shown in all)
[2643,90] vulkan: 55296932 draws, 124170 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 79608 finishes (261980 ms); 0 reads past queued releases (0 samples counts written on the GPU); 81979567 descriptor sets written, 28740203 reused; 16187109 draws kept the last one's shaders and pipeline (0 checked)
[2643,90] vulkan: 553 shaders translated (1088 ms), 570 pipelines made (280 from the cache, 21766 ms making, 0 ms waited for), 1667 render targets made, 10734 texture uploads (12507 MB); 0 frames over 50 ms in the last 600, the slowest 27 ms
[2643,90] vulkan: 281 pipelines of earlier runs made in the background (281 from the cache), 0 still to make
[2643,90] vulkan: memory used and budgeted: heap 0 2194 of 5131 MB (2107 ours), heap 1 137 of 11926 MB (128 ours), heap 2 69 of 176 MB (32 ours)
[2643,90] vulkan: caches: 91 render targets (102 MB, 7 parked), 443 textures (987 MB), 8247 buffers (41 MB); 1486 of 5131 MB in use as they count it, 0 MB freed for the budget so far
[2643,90] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy
[2643,90] vulkan: 10363810 rendering passes, 381436 clear commands, 777661 attachments cleared and 1 left undefined by their load op
[2643,90] vulkan: 23035 passes (48%) ended at renderer.c:200
[2643,90] vulkan: 13810 passes (29%) ended at buffer.c:2122
[2643,90] vulkan: 5433 passes (11%) ended at render.c:198
[2643,90] vulkan: 1397 passes (3%) ended at cmd.c:531
[2643,90] vulkan: 1351 passes (3%) ended at surface.c:160
[2643,90] vulkan: 1160 passes (2%) ended at dma.c:143
[2643,90] vulkan: 575 passes (1%) ended at buffer.c:777
[2643,90] vulkan: 471 passes (1%) ended at query.c:244
[2643,90] vulkan: GPU-owned guest memory landed for the CPU 166019 times, render targets written back for an engine 0 times
[2646,99] vulkan: display: 599 frame intervals of 16,67 ms (deviation 0,17 ms, 1st to 99th percentile 16,47 to 16,97 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 0,9 ms (0,1 to 4,3), on to the display in 31,8 ms (28,5 to 32,9), 32,7 ms in all (32,4 to 33,1)
[2646,99] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's
[2647,49] perf: 60,0 frames a second over 5,0 s (157415 shown in all)
[2652,51] perf: 60,0 frames a second over 5,0 s (157716 shown in all)
[2653,90] vulkan: 55514437 draws, 124170 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 80194 finishes (263988 ms); 0 reads past queued releases (0 samples counts written on the GPU); 82330074 descriptor sets written, 28826030 reused; 16257334 draws kept the last one's shaders and pipeline (0 checked)
[2653,90] vulkan: 553 shaders translated (1088 ms), 570 pipelines made (280 from the cache, 21766 ms making, 0 ms waited for), 1675 render targets made, 10756 texture uploads (12512 MB); 0 frames over 50 ms in the last 600, the slowest 23 ms
[2653,90] vulkan: 281 pipelines of earlier runs made in the background (281 from the cache), 0 still to make
[2653,90] vulkan: memory used and budgeted: heap 0 2194 of 5133 MB (2106 ours), heap 1 137 of 11926 MB (128 ours), heap 2 69 of 176 MB (32 ours)
[2653,90] vulkan: caches: 97 render targets (103 MB, 9 parked), 423 textures (955 MB), 13107 buffers (37 MB); 1449 of 5133 MB in use as they count it, 0 MB freed for the budget so far
[2653,90] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy
[2653,90] vulkan: 10419541 rendering passes, 381721 clear commands, 780061 attachments cleared and 1 left undefined by their load op
[2653,90] vulkan: 23371 passes (42%) ended at renderer.c:200
[2653,90] vulkan: 20586 passes (37%) ended at buffer.c:2122
[2653,90] vulkan: 5759 passes (10%) ended at render.c:198
[2653,90] vulkan: 1655 passes (3%) ended at cmd.c:531
[2653,90] vulkan: 1170 passes (2%) ended at dma.c:143
[2653,90] vulkan: 1004 passes (2%) ended at surface.c:160
[2653,90] vulkan: 576 passes (1%) ended at buffer.c:777
[2653,90] vulkan: 441 passes (1%) ended at texture.c:1262
[2653,90] vulkan: GPU-owned guest memory landed for the CPU 167443 times, render targets written back for an engine 0 times
[2657,02] vulkan: display: 598 frame intervals of 16,67 ms (deviation 0,19 ms, 1st to 99th percentile 16,20 to 17,00 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 1,0 ms (0,1 to 5,9), on to the display in 31,4 ms (26,6 to 32,6), 32,5 ms in all (32,1 to 32,8)
[2657,02] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's
[2657,53] perf: 60,0 frames a second over 5,0 s (158017 shown in all)
[2662,53] perf: 60,0 frames a second over 5,0 s (158317 shown in all)
[2662,70] vulkan: a 62 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 63 texture uploads (46555 KB), 30 ms in finishes
[2663,93] nvn: 158400 presents, 316801 submissions
[2663,93] vulkan: 55755241 draws, 124170 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 80777 finishes (266282 ms); 0 reads past queued releases (0 samples counts written on the GPU); 82720144 descriptor sets written, 28919640 reused; 16335239 draws kept the last one's shaders and pipeline (0 checked)
[2663,93] vulkan: 555 shaders translated (1088 ms), 572 pipelines made (281 from the cache, 21804 ms making, 0 ms waited for), 1725 render targets made, 10935 texture uploads (12618 MB); 1 frames over 50 ms in the last 600, the slowest 62 ms
[2663,93] vulkan: 281 pipelines of earlier runs made in the background (281 from the cache), 0 still to make
[2663,93] vulkan: memory used and budgeted: heap 0 2242 of 5130 MB (2152 ours), heap 1 137 of 11926 MB (128 ours), heap 2 69 of 176 MB (32 ours)
[2663,93] vulkan: caches: 99 render targets (111 MB, 11 parked), 546 textures (1243 MB), 14704 buffers (49 MB); 1767 of 5130 MB in use as they count it, 0 MB freed for the budget so far
[2663,93] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy
[2663,93] vulkan: 10477200 rendering passes, 381834 clear commands, 782475 attachments cleared and 1 left undefined by their load op
[2663,93] vulkan: 22953 passes (40%) ended at renderer.c:200
[2663,93] vulkan: 20943 passes (36%) ended at buffer.c:2122
[2663,93] vulkan: 7381 passes (13%) ended at render.c:198
[2663,93] vulkan: 1684 passes (3%) ended at cmd.c:531
[2663,93] vulkan: 1386 passes (2%) ended at surface.c:160
[2663,93] vulkan: 1086 passes (2%) ended at dma.c:143
[2663,93] vulkan: 573 passes (1%) ended at buffer.c:777
[2663,93] vulkan: 411 passes (1%) ended at texture.c:1262
[2663,93] vulkan: GPU-owned guest memory landed for the CPU 168633 times, render targets written back for an engine 0 times
[2667,22] vulkan: display: 598 frame intervals of 16,75 ms (deviation 1,12 ms, 1st to 99th percentile 16,45 to 17,24 ms), 3 held for other than 1 refresh; the game's frames went from release to present in 6,0 ms (0,1 to 22,5), on to the display in 31,5 ms (24,4 to 33,3), 37,5 ms in all (32,0 to 44,3)
[2667,22] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's
[2667,54] perf: 59,6 frames a second over 5,0 s (158616 shown in all)
[2672,47] vulkan: a 66 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 51 texture uploads (42798 KB), 35 ms in finishes
[2672,56] perf: 59,6 frames a second over 5,0 s (158915 shown in all)
[2673,97] vulkan: 55984959 draws, 124170 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 81378 finishes (268052 ms); 0 reads past queued releases (0 samples counts written on the GPU); 83089204 descriptor sets written, 29011334 reused; 16435331 draws kept the last one's shaders and pipeline (0 checked)
[2673,97] vulkan: 568 shaders translated (1090 ms), 583 pipelines made (283 from the cache, 21968 ms making, 0 ms waited for), 1732 render targets made, 11080 texture uploads (12698 MB); 1 frames over 50 ms in the last 600, the slowest 66 ms
[2673,97] vulkan: 281 pipelines of earlier runs made in the background (281 from the cache), 0 still to make
[2673,97] vulkan: memory used and budgeted: heap 0 2198 of 5122 MB (2109 ours), heap 1 137 of 11926 MB (128 ours), heap 2 69 of 176 MB (32 ours)
[2673,97] vulkan: caches: 94 render targets (102 MB, 5 parked), 679 textures (1517 MB), 14937 buffers (69 MB); 2054 of 5122 MB in use as they count it, 0 MB freed for the budget so far
[2673,97] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy
[2673,97] vulkan: 10534252 rendering passes, 381834 clear commands, 784875 attachments cleared and 1 left undefined by their load op
[2673,97] vulkan: 26363 passes (46%) ended at buffer.c:2122
[2673,97] vulkan: 22685 passes (40%) ended at renderer.c:200
[2673,97] vulkan: 3157 passes (6%) ended at render.c:198
[2673,97] vulkan: 1427 passes (3%) ended at cmd.c:531
[2673,97] vulkan: 618 passes (1%) ended at surface.c:160
[2673,97] vulkan: 600 passes (1%) ended at dma.c:143
[2673,97] vulkan: 594 passes (1%) ended at buffer.c:777
[2673,97] vulkan: 558 passes (1%) ended at surface.c:970
[2673,97] vulkan: GPU-owned guest memory landed for the CPU 169782 times, render targets written back for an engine 0 times
[2677,28] vulkan: display: 598 frame intervals of 16,69 ms (deviation 0,65 ms, 1st to 99th percentile 15,86 to 17,34 ms), 1 held for other than 1 refresh; the game's frames went from release to present in 15,2 ms (10,4 to 35,0), on to the display in 31,2 ms (12,1 to 33,4), 46,4 ms in all (43,5 to 50,2)
[2677,28] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's
[2677,56] perf: 60,0 frames a second over 5,0 s (159215 shown in all)
[2682,56] perf: 60,0 frames a second over 5,0 s (159515 shown in all)
[2683,97] vulkan: 56126887 draws, 124170 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 81948 finishes (269041 ms); 0 reads past queued releases (0 samples counts written on the GPU); 83313150 descriptor sets written, 29073018 reused; 16500146 draws kept the last one's shaders and pipeline (0 checked)
[2683,97] vulkan: 570 shaders translated (1090 ms), 588 pipelines made (288 from the cache, 21969 ms making, 0 ms waited for), 1828 render targets made, 11166 texture uploads (12755 MB); 0 frames over 50 ms in the last 600, the slowest 32 ms
[2683,97] vulkan: 281 pipelines of earlier runs made in the background (281 from the cache), 0 still to make
[2683,97] vulkan: memory used and budgeted: heap 0 2204 of 5122 MB (2113 ours), heap 1 137 of 11926 MB (128 ours), heap 2 69 of 176 MB (32 ours)
[2683,97] vulkan: caches: 110 render targets (107 MB, 7 parked), 593 textures (1242 MB), 13785 buffers (59 MB); 1780 of 5122 MB in use as they count it, 0 MB freed for the budget so far
[2683,97] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy
[2683,97] vulkan: 10578562 rendering passes, 382076 clear commands, 787197 attachments cleared and 1 left undefined by their load op
[2683,97] vulkan: 23060 passes (52%) ended at renderer.c:200
[2683,97] vulkan: 13337 passes (30%) ended at buffer.c:2122
[2683,97] vulkan: 3334 passes (8%) ended at render.c:198
[2683,97] vulkan: 984 passes (2%) ended at cmd.c:531
[2683,97] vulkan: 889 passes (2%) ended at dma.c:143
[2683,97] vulkan: 771 passes (2%) ended at surface.c:160
[2683,97] vulkan: 568 passes (1%) ended at surface.c:970
[2683,97] vulkan: 564 passes (1%) ended at buffer.c:777
[2683,97] vulkan: GPU-owned guest memory landed for the CPU 171111 times, render targets written back for an engine 0 times
[2687,48] vulkan: display: 597 frame intervals of 16,69 ms (deviation 0,65 ms, 1st to 99th percentile 16,19 to 17,29 ms), 1 held for other than 1 refresh; the game's frames went from release to present in 16,5 ms (15,8 to 20,1), on to the display in 32,8 ms (29,4 to 33,6), 49,2 ms in all (48,9 to 49,8)
[2687,48] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's
[2687,58] perf: 60,0 frames a second over 5,0 s (159816 shown in all)
[2692,58] perf: 60,0 frames a second over 5,0 s (160116 shown in all)
[2693,97] nvn: 160200 presents, 320401 submissions
[2693,97] vulkan: 56160526 draws, 124170 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 82043 finishes (269203 ms); 0 reads past queued releases (0 samples counts written on the GPU); 83373794 descriptor sets written, 29079652 reused; 16519131 draws kept the last one's shaders and pipeline (0 checked)
[2693,97] vulkan: 570 shaders translated (1090 ms), 588 pipelines made (288 from the cache, 21969 ms making, 0 ms waited for), 1828 render targets made, 11174 texture uploads (12756 MB); 0 frames over 50 ms in the last 600, the slowest 20 ms
[2693,97] vulkan: 281 pipelines of earlier runs made in the background (281 from the cache), 0 still to make
[2693,97] vulkan: memory used and budgeted: heap 0 2198 of 5112 MB (2109 ours), heap 1 137 of 11926 MB (128 ours), heap 2 69 of 176 MB (32 ours)
[2693,97] vulkan: caches: 104 render targets (102 MB, 6 parked), 389 textures (786 MB), 10633 buffers (35 MB); 1287 of 5112 MB in use as they count it, 0 MB freed for the budget so far
[2693,97] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy
[2693,97] vulkan: 10595537 rendering passes, 383084 clear commands, 788591 attachments cleared and 1 left undefined by their load op
[2693,97] vulkan: 13615 passes (80%) ended at renderer.c:200
[2693,97] vulkan: 1883 passes (11%) ended at buffer.c:2122
[2693,97] vulkan: 505 passes (3%) ended at renderer.c:663
[2693,97] vulkan: 373 passes (2%) ended at surface.c:160
[2693,97] vulkan: 172 passes (1%) ended at cmd.c:531
[2693,97] vulkan: 113 passes (1%) ended at render.c:198
[2693,97] vulkan: 104 passes (1%) ended at dma.c:143
[2693,97] vulkan: 95 passes (1%) ended at buffer.c:777
[2693,97] vulkan: GPU-owned guest memory landed for the CPU 171289 times, render targets written back for an engine 0 times
[2697,50] vulkan: display: 599 frame intervals of 16,67 ms (deviation 0,18 ms, 1st to 99th percentile 16,22 to 16,97 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 15,9 ms (15,5 to 16,4), on to the display in 33,0 ms (32,5 to 33,3), 48,9 ms in all (48,6 to 49,2)
[2697,50] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's
[2697,59] perf: 60,0 frames a second over 5,0 s (160417 shown in all)
[2702,59] perf: 60,0 frames a second over 5,0 s (160717 shown in all)
[2703,97] vulkan: 56309297 draws, 124170 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 82155 finishes (270184 ms); 0 reads past queued releases (0 samples counts written on the GPU); 83589471 descriptor sets written, 29161517 reused; 16570991 draws kept the last one's shaders and pipeline (0 checked)
[2703,97] vulkan: 570 shaders translated (1090 ms), 588 pipelines made (288 from the cache, 21969 ms making, 0 ms waited for), 1840 render targets made, 11296 texture uploads (12798 MB); 0 frames over 50 ms in the last 600, the slowest 22 ms
[2703,97] vulkan: 281 pipelines of earlier runs made in the background (281 from the cache), 0 still to make
[2703,97] vulkan: memory used and budgeted: heap 0 2194 of 5151 MB (2105 ours), heap 1 137 of 11926 MB (128 ours), heap 2 69 of 176 MB (32 ours)
[2703,97] vulkan: caches: 108 render targets (98 MB, 5 parked), 294 textures (694 MB), 8808 buffers (20 MB); 1178 of 5151 MB in use as they count it, 0 MB freed for the budget so far
[2703,97] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy
[2703,97] vulkan: 10622524 rendering passes, 384542 clear commands, 790897 attachments cleared and 1 left undefined by their load op
[2703,97] vulkan: 16597 passes (61%) ended at renderer.c:200
[2703,97] vulkan: 7345 passes (27%) ended at buffer.c:2122
[2703,97] vulkan: 757 passes (3%) ended at surface.c:160
[2703,97] vulkan: 583 passes (2%) ended at renderer.c:663
[2703,97] vulkan: 565 passes (2%) ended at cmd.c:531
[2703,97] vulkan: 483 passes (2%) ended at render.c:198
[2703,97] vulkan: 222 passes (1%) ended at dma.c:143
[2703,97] vulkan: 110 passes (0%) ended at buffer.c:777
[2703,97] vulkan: GPU-owned guest memory landed for the CPU 171499 times, render targets written back for an engine 0 times
[2707,48] vulkan: display: 599 frame intervals of 16,67 ms (deviation 0,17 ms, 1st to 99th percentile 16,49 to 16,97 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 16,3 ms (15,3 to 29,1), on to the display in 32,3 ms (17,3 to 33,3), 48,6 ms in all (48,3 to 48,9)
[2707,48] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's
[2707,61] perf: 60,0 frames a second over 5,0 s (161018 shown in all)
[2712,61] perf: 60,0 frames a second over 5,0 s (161318 shown in all)
[2713,97] vulkan: 56462320 draws, 124170 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 82708 finishes (273121 ms); 0 reads past queued releases (0 samples counts written on the GPU); 83835848 descriptor sets written, 29222292 reused; 16637285 draws kept the last one's shaders and pipeline (0 checked)
[2713,97] vulkan: 570 shaders translated (1090 ms), 588 pipelines made (288 from the cache, 21969 ms making, 0 ms waited for), 1852 render targets made, 11401 texture uploads (12871 MB); 0 frames over 50 ms in the last 600, the slowest 24 ms
[2713,97] vulkan: 281 pipelines of earlier runs made in the background (281 from the cache), 0 still to make
[2713,97] vulkan: memory used and budgeted: heap 0 2206 of 5151 MB (2116 ours), heap 1 137 of 11926 MB (128 ours), heap 2 69 of 176 MB (32 ours)
[2713,97] vulkan: caches: 109 render targets (102 MB, 6 parked), 396 textures (816 MB), 10996 buffers (30 MB); 1314 of 5151 MB in use as they count it, 0 MB freed for the budget so far
[2713,97] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy
[2713,97] vulkan: 10665951 rendering passes, 384769 clear commands, 793509 attachments cleared and 1 left undefined by their load op
[2713,97] vulkan: 22383 passes (52%) ended at renderer.c:200
[2713,97] vulkan: 12797 passes (29%) ended at buffer.c:2122
[2713,97] vulkan: 3043 passes (7%) ended at render.c:198
[2713,97] vulkan: 1104 passes (3%) ended at dma.c:143
[2713,97] vulkan: 1102 passes (3%) ended at surface.c:160
[2713,97] vulkan: 859 passes (2%) ended at cmd.c:531
[2713,97] vulkan: 549 passes (1%) ended at buffer.c:777
[2713,97] vulkan: 451 passes (1%) ended at buffer.c:2050
[2713,97] vulkan: GPU-owned guest memory landed for the CPU 172782 times, render targets written back for an engine 0 times
[2716,58] vulkan: a 78 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 68 texture uploads (45809 KB), 44 ms in finishes
[2717,57] vulkan: display: 599 frame intervals of 16,78 ms (deviation 1,66 ms, 1st to 99th percentile 16,50 to 17,01 ms), 3 held for other than 1 refresh; the game's frames went from release to present in 16,3 ms (15,0 to 24,6), on to the display in 32,5 ms (25,1 to 33,3), 48,8 ms in all (48,1 to 57,6)
[2717,57] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's
[2717,63] perf: 59,2 frames a second over 5,0 s (161615 shown in all)
[2722,63] perf: 60,0 frames a second over 5,0 s (161915 shown in all)
[2724,03] nvn: 162000 presents, 324001 submissions
[2724,03] vulkan: 56728115 draws, 124170 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 83308 finishes (276118 ms); 0 reads past queued releases (0 samples counts written on the GPU); 84261963 descriptor sets written, 29329287 reused; 16757541 draws kept the last one's shaders and pipeline (0 checked)
[2724,03] vulkan: 570 shaders translated (1090 ms), 588 pipelines made (288 from the cache, 21969 ms making, 0 ms waited for), 1923 render targets made, 11601 texture uploads (12987 MB); 1 frames over 50 ms in the last 600, the slowest 78 ms
[2724,03] vulkan: 281 pipelines of earlier runs made in the background (281 from the cache), 0 still to make
[2724,03] vulkan: memory used and budgeted: heap 0 2198 of 5151 MB (2109 ours), heap 1 137 of 11926 MB (128 ours), heap 2 69 of 176 MB (32 ours)
[2724,03] vulkan: caches: 116 render targets (102 MB, 6 parked), 560 textures (1104 MB), 16134 buffers (46 MB); 1619 of 5151 MB in use as they count it, 0 MB freed for the budget so far
[2724,03] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy
[2724,03] vulkan: 10729709 rendering passes, 384769 clear commands, 795909 attachments cleared and 1 left undefined by their load op
[2724,03] vulkan: 32026 passes (50%) ended at buffer.c:2122
[2724,03] vulkan: 22976 passes (36%) ended at renderer.c:200
[2724,03] vulkan: 2808 passes (4%) ended at render.c:198
[2724,03] vulkan: 1661 passes (3%) ended at cmd.c:531
[2724,03] vulkan: 1095 passes (2%) ended at surface.c:160
[2724,03] vulkan: 875 passes (1%) ended at dma.c:143
[2724,03] vulkan: 595 passes (1%) ended at buffer.c:777
[2724,03] vulkan: 439 passes (1%) ended at buffer.c:2050
[2724,03] vulkan: GPU-owned guest memory landed for the CPU 173956 times, render targets written back for an engine 0 times
[2727,55] vulkan: display: 599 frame intervals of 16,67 ms (deviation 0,17 ms, 1st to 99th percentile 16,50 to 16,97 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 17,2 ms (16,2 to 22,0), on to the display in 32,4 ms (27,6 to 33,3), 49,5 ms in all (49,0 to 49,8)
[2727,55] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's
[2727,64] perf: 60,0 frames a second over 5,0 s (162216 shown in all)
[2728,65] vulkan: a 89 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 85 texture uploads (86507 KB), 15 ms in finishes
[2732,64] perf: 59,0 frames a second over 5,0 s (162511 shown in all)
[2734,12] vulkan: 56917743 draws, 124170 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 83908 finishes (277406 ms); 0 reads past queued releases (0 samples counts written on the GPU); 84566447 descriptor sets written, 29406303 reused; 16828681 draws kept the last one's shaders and pipeline (0 checked)
[2734,12] vulkan: 570 shaders translated (1090 ms), 588 pipelines made (288 from the cache, 21969 ms making, 0 ms waited for), 2107 render targets made, 11833 texture uploads (13174 MB); 1 frames over 50 ms in the last 600, the slowest 89 ms
[2734,12] vulkan: 281 pipelines of earlier runs made in the background (281 from the cache), 0 still to make
[2734,12] vulkan: memory used and budgeted: heap 0 2244 of 5151 MB (2170 ours), heap 1 233 of 11926 MB (224 ours), heap 2 53 of 192 MB (16 ours)
[2734,12] vulkan: caches: 111 render targets (138 MB, 21 parked), 653 textures (1413 MB), 11112 buffers (62 MB); 1988 of 5151 MB in use as they count it, 0 MB freed for the budget so far
[2734,12] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy
[2734,12] vulkan: 10780461 rendering passes, 384789 clear commands, 798269 attachments cleared and 1 left undefined by their load op
[2734,12] vulkan: 22933 passes (45%) ended at renderer.c:200
[2734,12] vulkan: 17610 passes (35%) ended at buffer.c:2122
[2734,12] vulkan: 5580 passes (11%) ended at render.c:198
[2734,12] vulkan: 1136 passes (2%) ended at cmd.c:531
[2734,12] vulkan: 821 passes (2%) ended at surface.c:160
[2734,12] vulkan: 803 passes (2%) ended at dma.c:143
[2734,12] vulkan: 593 passes (1%) ended at buffer.c:777
[2734,12] vulkan: 546 passes (1%) ended at surface.c:970
[2734,12] vulkan: GPU-owned guest memory landed for the CPU 175130 times, render targets written back for an engine 0 times
[2737,64] perf: 60,0 frames a second over 5,0 s (162811 shown in all)
[2737,83] vulkan: display: 598 frame intervals of 16,74 ms (deviation 1,35 ms, 1st to 99th percentile 16,49 to 16,98 ms), 2 held for other than 1 refresh; the game's frames went from release to present in 16,8 ms (15,2 to 23,2), on to the display in 32,6 ms (27,4 to 33,3), 49,3 ms in all (48,7 to 49,6)
[2737,83] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's
[2742,66] perf: 60,0 frames a second over 5,0 s (163112 shown in all)
[2744,12] vulkan: 57170108 draws, 124170 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 84508 finishes (281012 ms); 0 reads past queued releases (0 samples counts written on the GPU); 84974273 descriptor sets written, 29507189 reused; 16908670 draws kept the last one's shaders and pipeline (0 checked)
[2744,12] vulkan: 570 shaders translated (1090 ms), 588 pipelines made (288 from the cache, 21969 ms making, 0 ms waited for), 2108 render targets made, 11890 texture uploads (13195 MB); 0 frames over 50 ms in the last 600, the slowest 31 ms
[2744,12] vulkan: 281 pipelines of earlier runs made in the background (281 from the cache), 0 still to make
[2744,12] vulkan: memory used and budgeted: heap 0 2216 of 5151 MB (2128 ours), heap 1 137 of 11926 MB (128 ours), heap 2 69 of 176 MB (32 ours)
[2744,12] vulkan: caches: 97 render targets (123 MB, 15 parked), 568 textures (1193 MB), 16182 buffers (56 MB); 1746 of 5151 MB in use as they count it, 0 MB freed for the budget so far
[2744,12] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy
[2744,12] vulkan: 10846880 rendering passes, 384789 clear commands, 800741 attachments cleared and 1 left undefined by their load op
[2744,12] vulkan: 26335 passes (40%) ended at buffer.c:2122
[2744,12] vulkan: 22970 passes (35%) ended at renderer.c:200
[2744,12] vulkan: 10431 passes (16%) ended at render.c:198
[2744,12] vulkan: 1694 passes (3%) ended at surface.c:160
[2744,12] vulkan: 1648 passes (2%) ended at cmd.c:531
[2744,12] vulkan: 1200 passes (2%) ended at dma.c:143
[2744,12] vulkan: 771 passes (1%) ended at query.c:244
[2744,12] vulkan: 596 passes (1%) ended at buffer.c:777
[2744,12] vulkan: GPU-owned guest memory landed for the CPU 176286 times, render targets written back for an engine 0 times
[2747,66] perf: 60,0 frames a second over 5,0 s (163412 shown in all)
[2748,00] vulkan: display: 599 frame intervals of 16,69 ms (deviation 0,64 ms, 1st to 99th percentile 16,49 to 16,99 ms), 1 held for other than 1 refresh; the game's frames went from release to present in 15,8 ms (15,3 to 17,0), on to the display in 33,0 ms (31,9 to 33,3), 48,8 ms in all (48,5 to 49,1)
[2748,00] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's
[2752,68] perf: 60,0 frames a second over 5,0 s (163713 shown in all)
[2754,11] nvn: 163800 presents, 327601 submissions
[2754,12] vulkan: 57494886 draws, 124170 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 85108 finishes (284743 ms); 0 reads past queued releases (0 samples counts written on the GPU); 85492391 descriptor sets written, 29643427 reused; 17011705 draws kept the last one's shaders and pipeline (0 checked)
[2754,12] vulkan: 570 shaders translated (1090 ms), 588 pipelines made (288 from the cache, 21969 ms making, 0 ms waited for), 2108 render targets made, 11896 texture uploads (13196 MB); 0 frames over 50 ms in the last 600, the slowest 33 ms
[2754,12] vulkan: 281 pipelines of earlier runs made in the background (281 from the cache), 0 still to make
[2754,12] vulkan: memory used and budgeted: heap 0 2216 of 5152 MB (2128 ours), heap 1 137 of 11926 MB (128 ours), heap 2 69 of 176 MB (32 ours)
[2754,12] vulkan: caches: 97 render targets (123 MB, 15 parked), 425 textures (899 MB), 16834 buffers (39 MB); 1436 of 5152 MB in use as they count it, 0 MB freed for the budget so far
[2754,12] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy
[2754,12] vulkan: 10929466 rendering passes, 384789 clear commands, 803221 attachments cleared and 1 left undefined by their load op
[2754,12] vulkan: 40826 passes (49%) ended at buffer.c:2122
[2754,12] vulkan: 23267 passes (28%) ended at renderer.c:200
[2754,12] vulkan: 11077 passes (13%) ended at render.c:198
[2754,12] vulkan: 2071 passes (3%) ended at cmd.c:531
[2754,12] vulkan: 1728 passes (2%) ended at surface.c:160
[2754,12] vulkan: 1200 passes (1%) ended at dma.c:143
[2754,12] vulkan: 1200 passes (1%) ended at query.c:244
[2754,12] vulkan: 600 passes (1%) ended at renderer.c:663
[2754,12] vulkan: GPU-owned guest memory landed for the CPU 177466 times, render targets written back for an engine 0 times
[2757,68] perf: 60,0 frames a second over 5,0 s (164013 shown in all)
[2758,23] vulkan: display: 598 frame intervals of 16,70 ms (deviation 0,73 ms, 1st to 99th percentile 16,50 to 16,98 ms), 1 held for other than 1 refresh; the game's frames went from release to present in 15,6 ms (15,1 to 17,8), on to the display in 33,0 ms (30,7 to 33,3), 48,5 ms in all (48,2 to 48,8)
[2758,23] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's
[2762,69] perf: 60,0 frames a second over 5,0 s (164314 shown in all)
[2762,92] nvdrv: open /dev/nvhost-nvdec -> 3
[2763,00] nvdrv: open /dev/nvhost-nvdec -> 4
[2763,01] vulkan: a 61 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 1 ms in finishes
[2763,40] nvdrv: open /dev/nvhost-vic -> 5
[2764,15] vulkan: 57832957 draws, 124170 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 85712 finishes (288151 ms); 0 reads past queued releases (0 samples counts written on the GPU); 86034868 descriptor sets written, 29780738 reused; 17117641 draws kept the last one's shaders and pipeline (0 checked)
[2764,15] vulkan: 570 shaders translated (1090 ms), 590 pipelines made (290 from the cache, 21969 ms making, 0 ms waited for), 2108 render targets made, 12073 texture uploads (13318 MB); 1 frames over 50 ms in the last 600, the slowest 61 ms
[2764,15] vulkan: 281 pipelines of earlier runs made in the background (281 from the cache), 0 still to make
[2764,15] vulkan: memory used and budgeted: heap 0 2216 of 5152 MB (2128 ours), heap 1 137 of 11926 MB (128 ours), heap 2 69 of 176 MB (32 ours)
[2764,15] vulkan: caches: 97 render targets (123 MB, 15 parked), 493 textures (1088 MB), 9242 buffers (48 MB); 1631 of 5152 MB in use as they count it, 0 MB freed for the budget so far
[2764,15] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy
[2764,15] vulkan: 11005927 rendering passes, 384865 clear commands, 805935 attachments cleared and 1 left undefined by their load op
[2764,15] vulkan: 34495 passes (45%) ended at buffer.c:2122
[2764,15] vulkan: 23246 passes (30%) ended at renderer.c:200
[2764,15] vulkan: 10728 passes (14%) ended at render.c:198
[2764,15] vulkan: 2126 passes (3%) ended at cmd.c:531
[2764,15] vulkan: 1562 passes (2%) ended at surface.c:160
[2764,15] vulkan: 1432 passes (2%) ended at query.c:244
[2764,15] vulkan: 1124 passes (1%) ended at dma.c:143
[2764,15] vulkan: 592 passes (1%) ended at buffer.c:777
[2764,15] vulkan: GPU-owned guest memory landed for the CPU 178610 times, render targets written back for an engine 0 times
[2767,69] perf: 59,6 frames a second over 5,0 s (164612 shown in all)
[2767,92] vulkan: shader ec0e8f528b719572 (stage 4) not translated: mixed indexed texture kinds
[2767,95] vulkan: shader 96978f521ad5da8d (stage 4) not translated: mixed indexed texture kinds
[2767,97] vulkan: shader 344aa5959f81ec3d (stage 4) not translated: mixed indexed texture kinds
[2768,00] vulkan: shader a7f76f1bf6879041 (stage 4) not translated: mixed indexed texture kinds
[2768,02] vulkan: shader 21f4a2dc31a93023 (stage 4) not translated: mixed indexed texture kinds
[2768,05] vulkan: shader 9f5e334539ae29d9 (stage 4) not translated: mixed indexed texture kinds
[2768,05] vulkan: a 165 ms frame: 6 shaders translated (121 ms), 1 pipelines made (0 ms waited for), 2 render targets made, 1 texture uploads (1367 KB), 2 ms in finishes
[2768,98] vulkan: display: 597 frame intervals of 17,30 ms (deviation 6,17 ms, 1st to 99th percentile 16,49 to 33,47 ms), 14 held for other than 1 refresh; the game's frames went from release to present in 16,4 ms (14,7 to 34,9), on to the display in 31,6 ms (8,0 to 33,3), 48,4 ms in all (35,2 to 54,1)
[2768,98] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's
[2772,43] vulkan: a 59 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 3 ms in finishes
[2772,69] perf: 45,2 frames a second over 5,0 s (164838 shown in all)
[2775,38] vulkan: 57933711 draws, 137634 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 86136 finishes (289075 ms); 0 reads past queued releases (0 samples counts written on the GPU); 86182504 descriptor sets written, 29834610 reused; 17151623 draws kept the last one's shaders and pipeline (0 checked)
[2775,38] vulkan: 576 shaders translated (1211 ms), 591 pipelines made (291 from the cache, 21970 ms making, 0 ms waited for), 2111 render targets made, 12330 texture uploads (14890 MB); 2 frames over 50 ms in the last 600, the slowest 165 ms
[2775,38] vulkan: 281 pipelines of earlier runs made in the background (281 from the cache), 0 still to make
[2775,38] vulkan: memory used and budgeted: heap 0 2180 of 5129 MB (2124 ours), heap 1 265 of 11926 MB (256 ours), heap 2 37 of 208 MB (0 ours)
[2775,38] vulkan: caches: 95 render targets (114 MB, 13 parked), 572 textures (1314 MB), 10191 buffers (53 MB); 1855 of 5129 MB in use as they count it, 0 MB freed for the budget so far
[2775,38] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy
[2775,38] vulkan: 11038830 rendering passes, 385465 clear commands, 807821 attachments cleared and 1 left undefined by their load op
[2775,38] vulkan: 17972 passes (55%) ended at renderer.c:200
[2775,38] vulkan: 9216 passes (28%) ended at buffer.c:2122
[2775,38] vulkan: 2432 passes (7%) ended at render.c:198
[2775,38] vulkan: 1086 passes (3%) ended at cmd.c:531
[2775,38] vulkan: 459 passes (1%) ended at surface.c:160
[2775,38] vulkan: 422 passes (1%) ended at dma.c:143
[2775,38] vulkan: 418 passes (1%) ended at buffer.c:777
[2775,38] vulkan: 383 passes (1%) ended at surface.c:970
[2775,38] vulkan: GPU-owned guest memory landed for the CPU 179389 times, render targets written back for an engine 0 times
[2777,71] perf: 60,0 frames a second over 5,0 s (165139 shown in all)
[2780,76] vulkan: display: 594 frame intervals of 18,34 ms (deviation 5,09 ms, 1st to 99th percentile 16,50 to 33,56 ms), 59 held for other than 1 refresh; the game's frames went from release to present in 17,1 ms (5,3 to 41,2), on to the display in 28,9 ms (8,1 to 33,6), 45,6 ms in all (35,9 to 64,2)
[2780,76] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's
[2782,73] perf: 60,0 frames a second over 5,0 s (165440 shown in all)
[2785,93] nvn: 165600 presents, 331201 submissions
[2785,94] vulkan: 57956094 draws, 145681 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 86266 finishes (289178 ms); 0 reads past queued releases (0 samples counts written on the GPU); 86213521 descriptor sets written, 29849347 reused; 17162736 draws kept the last one's shaders and pipeline (0 checked)
[2785,94] vulkan: 576 shaders translated (1211 ms), 593 pipelines made (293 from the cache, 21970 ms making, 0 ms waited for), 2114 render targets made, 12825 texture uploads (18923 MB); 0 frames over 50 ms in the last 600, the slowest 33 ms
[2785,94] vulkan: 281 pipelines of earlier runs made in the background (281 from the cache), 0 still to make
[2785,94] vulkan: memory used and budgeted: heap 0 2178 of 5130 MB (2123 ours), heap 1 265 of 11926 MB (256 ours), heap 2 37 of 208 MB (0 ours)
[2785,94] vulkan: caches: 98 render targets (118 MB, 16 parked), 292 textures (770 MB), 7506 buffers (28 MB); 1259 of 5130 MB in use as they count it, 0 MB freed for the budget so far
[2785,94] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy
[2785,94] vulkan: 11051294 rendering passes, 386065 clear commands, 808436 attachments cleared and 1 left undefined by their load op
[2785,94] vulkan: 9690 passes (78%) ended at renderer.c:200
[2785,94] vulkan: 1407 passes (11%) ended at render.c:198
[2785,94] vulkan: 471 passes (4%) ended at nvdec.c:131
[2785,94] vulkan: 286 passes (2%) ended at cmd.c:531
[2785,94] vulkan: 123 passes (1%) ended at surface.c:160
[2785,94] vulkan: 123 passes (1%) ended at dma.c:143
[2785,94] vulkan: 122 passes (1%) ended at buffer.c:777
[2785,94] vulkan: 119 passes (1%) ended at surface.c:970
[2785,94] vulkan: GPU-owned guest memory landed for the CPU 179598 times, render targets written back for an engine 0 times
[2787,73] perf: 47,4 frames a second over 5,0 s (165677 shown in all)
[2790,69] vulkan: a 140 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 150 texture uploads (127418 KB), 58 ms in finishes
[2792,74] perf: 50,4 frames a second over 5,0 s (165930 shown in all)
[2792,81] vulkan: display: 596 frame intervals of 19,74 ms (deviation 8,61 ms, 1st to 99th percentile 16,49 to 33,60 ms), 101 held for other than 1 refresh; the game's frames went from release to present in 23,8 ms (10,7 to 42,8), on to the display in 23,8 ms (7,4 to 33,3), 47,2 ms in all (32,5 to 61,7)
[2792,81] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's
[2797,57] vulkan: 58036384 draws, 167850 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 86868 finishes (290294 ms); 0 reads past queued releases (0 samples counts written on the GPU); 86322095 descriptor sets written, 29904479 reused; 17194842 draws kept the last one's shaders and pipeline (0 checked)
[2797,57] vulkan: 581 shaders translated (1211 ms), 599 pipelines made (296 from the cache, 22025 ms making, 0 ms waited for), 2114 render targets made, 13004 texture uploads (19066 MB); 1 frames over 50 ms in the last 600, the slowest 140 ms
[2797,57] vulkan: 281 pipelines of earlier runs made in the background (281 from the cache), 0 still to make
[2797,57] vulkan: memory used and budgeted: heap 0 2194 of 5129 MB (2123 ours), heap 1 265 of 11926 MB (256 ours), heap 2 53 of 192 MB (16 ours)
[2797,57] vulkan: caches: 98 render targets (118 MB, 16 parked), 236 textures (632 MB), 5469 buffers (16 MB); 1126 of 5129 MB in use as they count it, 0 MB freed for the budget so far
[2797,57] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy
[2797,57] vulkan: 11088812 rendering passes, 386665 clear commands, 811187 attachments cleared and 1 left undefined by their load op
[2797,57] vulkan: 23305 passes (62%) ended at renderer.c:200
[2797,57] vulkan: 5432 passes (14%) ended at buffer.c:2122
[2797,57] vulkan: 5220 passes (14%) ended at render.c:198
[2797,57] vulkan: 996 passes (3%) ended at cmd.c:531
[2797,57] vulkan: 616 passes (2%) ended at surface.c:160
[2797,57] vulkan: 600 passes (2%) ended at dma.c:143
[2797,57] vulkan: 598 passes (2%) ended at buffer.c:777
[2797,57] vulkan: 548 passes (1%) ended at surface.c:970
[2797,57] vulkan: GPU-owned guest memory landed for the CPU 180686 times, render targets written back for an engine 0 times
[2797,74] perf: 55,8 frames a second over 5,0 s (166209 shown in all)
[2802,76] perf: 54,8 frames a second over 5,0 s (166484 shown in all)
[2803,78] vulkan: display: 598 frame intervals of 18,00 ms (deviation 4,52 ms, 1st to 99th percentile 16,49 to 33,53 ms), 48 held for other than 1 refresh; the game's frames went from release to present in 20,6 ms (14,9 to 37,1), on to the display in 25,6 ms (7,2 to 33,3), 46,2 ms in all (30,5 to 54,7)
[2803,78] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's
[2807,76] perf: 60,0 frames a second over 5,0 s (166784 shown in all)
[2808,01] vulkan: 58267355 draws, 174883 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 87470 finishes (293356 ms); 0 reads past queued releases (0 samples counts written on the GPU); 86696760 descriptor sets written, 29996636 reused; 17275022 draws kept the last one's shaders and pipeline (0 checked)
[2808,01] vulkan: 596 shaders translated (1214 ms), 610 pipelines made (296 from the cache, 22309 ms making, 0 ms waited for), 2114 render targets made, 13319 texture uploads (19196 MB); 0 frames over 50 ms in the last 600, the slowest 35 ms
[2808,01] vulkan: 281 pipelines of earlier runs made in the background (281 from the cache), 0 still to make
[2808,01] vulkan: memory used and budgeted: heap 0 2210 of 5129 MB (2123 ours), heap 1 137 of 11926 MB (128 ours), heap 2 69 of 176 MB (32 ours)
[2808,01] vulkan: caches: 98 render targets (118 MB, 16 parked), 538 textures (1063 MB), 6559 buffers (44 MB); 1605 of 5129 MB in use as they count it, 0 MB freed for the budget so far
[2808,01] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy
[2808,01] vulkan: 11150468 rendering passes, 386774 clear commands, 813696 attachments cleared and 1 left undefined by their load op
[2808,01] vulkan: 23341 passes (38%) ended at renderer.c:200
[2808,01] vulkan: 16224 passes (26%) ended at buffer.c:2122
[2808,01] vulkan: 12417 passes (20%) ended at render.c:198
[2808,01] vulkan: 3365 passes (5%) ended at query.c:244
[2808,01] vulkan: 1805 passes (3%) ended at cmd.c:531
[2808,01] vulkan: 1303 passes (2%) ended at surface.c:160
[2808,01] vulkan: 1091 passes (2%) ended at dma.c:143
[2808,01] vulkan: 593 passes (1%) ended at buffer.c:777
[2808,01] vulkan: GPU-owned guest memory landed for the CPU 181817 times, render targets written back for an engine 0 times
[2812,76] perf: 60,0 frames a second over 5,0 s (167084 shown in all)
[2813,80] vulkan: display: 599 frame intervals of 16,67 ms (deviation 0,18 ms, 1st to 99th percentile 16,49 to 16,97 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 15,3 ms (14,6 to 20,6), on to the display in 32,7 ms (27,4 to 33,3), 48,0 ms in all (47,7 to 48,2)
[2813,80] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's
[2817,76] perf: 60,0 frames a second over 5,0 s (167384 shown in all)
[2818,01] nvn: 167400 presents, 334801 submissions
[2818,02] vulkan: 58558533 draws, 174883 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 88070 finishes (297238 ms); 0 reads past queued releases (0 samples counts written on the GPU); 87174649 descriptor sets written, 30105903 reused; 17377852 draws kept the last one's shaders and pipeline (0 checked)
[2818,02] vulkan: 605 shaders translated (1216 ms), 618 pipelines made (298 from the cache, 22553 ms making, 0 ms waited for), 2124 render targets made, 13451 texture uploads (19293 MB); 0 frames over 50 ms in the last 600, the slowest 21 ms
[2818,02] vulkan: 281 pipelines of earlier runs made in the background (281 from the cache), 0 still to make
[2818,02] vulkan: memory used and budgeted: heap 0 2210 of 5129 MB (2123 ours), heap 1 137 of 11926 MB (128 ours), heap 2 69 of 176 MB (32 ours)
[2818,02] vulkan: caches: 98 render targets (118 MB, 16 parked), 632 textures (1247 MB), 5257 buffers (50 MB); 1798 of 5129 MB in use as they count it, 0 MB freed for the budget so far
[2818,02] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy
[2818,02] vulkan: 11218208 rendering passes, 386774 clear commands, 816260 attachments cleared and 1 left undefined by their load op
[2818,02] vulkan: 23036 passes (34%) ended at renderer.c:200
[2818,02] vulkan: 20818 passes (31%) ended at buffer.c:2122
[2818,02] vulkan: 13498 passes (20%) ended at render.c:198
[2818,02] vulkan: 3776 passes (6%) ended at query.c:244
[2818,02] vulkan: 2030 passes (3%) ended at cmd.c:531
[2818,02] vulkan: 1523 passes (2%) ended at surface.c:160
[2818,02] vulkan: 1200 passes (2%) ended at dma.c:143
[2818,02] vulkan: 600 passes (1%) ended at renderer.c:663
[2818,02] vulkan: GPU-owned guest memory landed for the CPU 182967 times, render targets written back for an engine 0 times
[2822,78] perf: 60,0 frames a second over 5,0 s (167685 shown in all)
[2823,78] vulkan: display: 599 frame intervals of 16,67 ms (deviation 0,18 ms, 1st to 99th percentile 16,48 to 17,00 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 15,9 ms (14,3 to 23,2), on to the display in 31,8 ms (24,5 to 33,3), 47,7 ms in all (47,4 to 48,0)
[2823,78] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's
[2827,78] perf: 60,0 frames a second over 5,0 s (167985 shown in all)
[2828,01] vulkan: 58862796 draws, 174883 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 88670 finishes (301097 ms); 0 reads past queued releases (0 samples counts written on the GPU); 87672096 descriptor sets written, 30221782 reused; 17483669 draws kept the last one's shaders and pipeline (0 checked)
[2828,01] vulkan: 611 shaders translated (1217 ms), 624 pipelines made (299 from the cache, 22641 ms making, 0 ms waited for), 2141 render targets made, 13705 texture uploads (19523 MB); 0 frames over 50 ms in the last 600, the slowest 31 ms
[2828,01] vulkan: 281 pipelines of earlier runs made in the background (281 from the cache), 0 still to make
[2828,01] vulkan: memory used and budgeted: heap 0 2528 of 5129 MB (2437 ours), heap 1 137 of 11926 MB (128 ours), heap 2 69 of 176 MB (32 ours)
[2828,01] vulkan: caches: 96 render targets (103 MB, 13 parked), 830 textures (1737 MB), 5871 buffers (40 MB); 2261 of 5129 MB in use as they count it, 0 MB freed for the budget so far
[2828,01] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy
[2828,01] vulkan: 11286789 rendering passes, 386774 clear commands, 818796 attachments cleared and 1 left undefined by their load op
[2828,01] vulkan: 23689 passes (35%) ended at buffer.c:2122
[2828,01] vulkan: 23311 passes (34%) ended at renderer.c:200
[2828,01] vulkan: 12053 passes (18%) ended at render.c:198
[2828,01] vulkan: 2599 passes (4%) ended at query.c:244
[2828,01] vulkan: 2206 passes (3%) ended at cmd.c:531
[2828,01] vulkan: 1585 passes (2%) ended at surface.c:160
[2828,01] vulkan: 1200 passes (2%) ended at dma.c:143
[2828,01] vulkan: 599 passes (1%) ended at buffer.c:777
[2828,01] vulkan: GPU-owned guest memory landed for the CPU 184136 times, render targets written back for an engine 0 times
[2832,78] perf: 60,0 frames a second over 5,0 s (168285 shown in all)
[2834,30] vulkan: display: 597 frame intervals of 16,74 ms (deviation 1,11 ms, 1st to 99th percentile 16,50 to 16,99 ms), 3 held for other than 1 refresh; the game's frames went from release to present in 15,7 ms (14,0 to 29,5), on to the display in 32,0 ms (19,7 to 33,3), 47,5 ms in all (47,1 to 47,7)
[2834,30] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's
[2837,79] perf: 60,0 frames a second over 5,0 s (168586 shown in all)
[2838,01] vulkan: 59187980 draws, 174883 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 89272 finishes (305005 ms); 0 reads past queued releases (0 samples counts written on the GPU); 88204124 descriptor sets written, 30344930 reused; 17593922 draws kept the last one's shaders and pipeline (0 checked)
[2838,01] vulkan: 611 shaders translated (1217 ms), 624 pipelines made (299 from the cache, 22641 ms making, 0 ms waited for), 2141 render targets made, 13867 texture uploads (19635 MB); 0 frames over 50 ms in the last 600, the slowest 30 ms
[2838,01] vulkan: 281 pipelines of earlier runs made in the background (281 from the cache), 0 still to make
[2838,01] vulkan: memory used and budgeted: heap 0 2516 of 5142 MB (2428 ours), heap 1 137 of 11926 MB (128 ours), heap 2 69 of 176 MB (32 ours)
[2838,01] vulkan: caches: 96 render targets (103 MB, 13 parked), 921 textures (1857 MB), 6171 buffers (43 MB); 2382 of 5142 MB in use as they count it, 0 MB freed for the budget so far
[2838,01] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy
[2838,01] vulkan: 11360951 rendering passes, 386774 clear commands, 821256 attachments cleared and 1 left undefined by their load op
[2838,01] vulkan: 27176 passes (37%) ended at buffer.c:2122
[2838,01] vulkan: 22880 passes (31%) ended at renderer.c:200
[2838,01] vulkan: 13880 passes (19%) ended at render.c:198
[2838,01] vulkan: 3441 passes (5%) ended at query.c:244
[2838,01] vulkan: 2258 passes (3%) ended at cmd.c:531
[2838,01] vulkan: 1375 passes (2%) ended at surface.c:160
[2838,01] vulkan: 1200 passes (2%) ended at dma.c:143
[2838,01] vulkan: 600 passes (1%) ended at renderer.c:663
[2838,01] vulkan: GPU-owned guest memory landed for the CPU 185282 times, render targets written back for an engine 0 times
[2842,81] perf: 60,0 frames a second over 5,0 s (168887 shown in all)
[2844,66] vulkan: display: 598 frame intervals of 16,72 ms (deviation 0,97 ms, 1st to 99th percentile 16,49 to 16,99 ms), 2 held for other than 1 refresh; the game's frames went from release to present in 15,9 ms (13,8 to 24,1), on to the display in 31,4 ms (23,9 to 33,3), 47,2 ms in all (46,9 to 47,4)
[2844,66] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's
[2847,81] perf: 60,0 frames a second over 5,0 s (169187 shown in all)
[2847,92] vulkan: 2001 draws skipped while their pipelines were made (async_pipelines)
[2848,01] nvn: 169200 presents, 338401 submissions
[2848,01] vulkan: 59487523 draws, 174883 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 89844 finishes (308876 ms); 0 reads past queued releases (0 samples counts written on the GPU); 88686838 descriptor sets written, 30464042 reused; 17682792 draws kept the last one's shaders and pipeline (0 checked)
[2848,01] vulkan: 614 shaders translated (1218 ms), 625 pipelines made (299 from the cache, 22763 ms making, 0 ms waited for), 2152 render targets made, 13981 texture uploads (19734 MB); 0 frames over 50 ms in the last 600, the slowest 33 ms
[2848,01] vulkan: 281 pipelines of earlier runs made in the background (281 from the cache), 0 still to make
[2848,01] vulkan: memory used and budgeted: heap 0 2460 of 5134 MB (2370 ours), heap 1 137 of 11926 MB (128 ours), heap 2 69 of 176 MB (32 ours)
[2848,01] vulkan: caches: 101 render targets (111 MB, 14 parked), 855 textures (1661 MB), 15136 buffers (42 MB); 2192 of 5134 MB in use as they count it, 0 MB freed for the budget so far
[2848,01] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy
[2848,01] vulkan: 11439445 rendering passes, 387067 clear commands, 823778 attachments cleared and 1 left undefined by their load op
[2848,01] vulkan: 36297 passes (46%) ended at buffer.c:2122
[2848,01] vulkan: 23318 passes (30%) ended at renderer.c:200
[2848,01] vulkan: 10498 passes (13%) ended at render.c:198
[2848,01] vulkan: 2355 passes (3%) ended at cmd.c:531
[2848,01] vulkan: 1822 passes (2%) ended at query.c:244
[2848,01] vulkan: 1327 passes (2%) ended at surface.c:160
[2848,01] vulkan: 1140 passes (1%) ended at dma.c:143
[2848,01] vulkan: 561 passes (1%) ended at buffer.c:777
[2848,01] vulkan: GPU-owned guest memory landed for the CPU 186759 times, render targets written back for an engine 0 times
[2852,81] perf: 60,0 frames a second over 5,0 s (169487 shown in all)
[2854,85] vulkan: display: 598 frame intervals of 16,69 ms (deviation 0,63 ms, 1st to 99th percentile 16,50 to 16,96 ms), 1 held for other than 1 refresh; the game's frames went from release to present in 14,2 ms (13,5 to 19,1), on to the display in 32,8 ms (28,0 to 33,3), 46,9 ms in all (46,5 to 47,2)
[2854,85] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's
[2857,81] perf: 60,0 frames a second over 5,0 s (169787 shown in all)
[2858,01] vulkan: 59719212 draws, 174883 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 90432 finishes (311250 ms); 0 reads past queued releases (0 samples counts written on the GPU); 89065993 descriptor sets written, 30548863 reused; 17757357 draws kept the last one's shaders and pipeline (0 checked)
[2858,01] vulkan: 616 shaders translated (1219 ms), 627 pipelines made (300 from the cache, 22810 ms making, 0 ms waited for), 2154 render targets made, 14194 texture uploads (19890 MB); 0 frames over 50 ms in the last 600, the slowest 25 ms
[2858,01] vulkan: 281 pipelines of earlier runs made in the background (281 from the cache), 0 still to make
[2858,01] vulkan: memory used and budgeted: heap 0 2460 of 5142 MB (2370 ours), heap 1 137 of 11926 MB (128 ours), heap 2 69 of 176 MB (32 ours)
[2858,01] vulkan: caches: 95 render targets (109 MB, 12 parked), 849 textures (1699 MB), 17460 buffers (44 MB); 2231 of 5142 MB in use as they count it, 0 MB freed for the budget so far
[2858,01] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy
[2858,01] vulkan: 11499123 rendering passes, 387122 clear commands, 826178 attachments cleared and 1 left undefined by their load op
[2858,01] vulkan: 22865 passes (38%) ended at renderer.c:200
[2858,01] vulkan: 22276 passes (37%) ended at buffer.c:2122
[2858,01] vulkan: 7066 passes (12%) ended at render.c:198
[2858,01] vulkan: 1679 passes (3%) ended at query.c:244
[2858,01] vulkan: 1606 passes (3%) ended at cmd.c:531
[2858,01] vulkan: 1337 passes (2%) ended at surface.c:160
[2858,01] vulkan: 1174 passes (2%) ended at dma.c:143
[2858,01] vulkan: 578 passes (1%) ended at buffer.c:777
[2858,01] vulkan: GPU-owned guest memory landed for the CPU 188075 times, render targets written back for an engine 0 times
[2862,81] perf: 60,0 frames a second over 5,0 s (170087 shown in all)
[2864,83] vulkan: display: 599 frame intervals of 16,67 ms (deviation 0,17 ms, 1st to 99th percentile 16,50 to 16,99 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 13,8 ms (13,2 to 17,0), on to the display in 32,8 ms (29,7 to 33,3), 46,6 ms in all (46,3 to 46,9)
[2864,83] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's
[2867,83] perf: 60,0 frames a second over 5,0 s (170388 shown in all)
[2868,01] vulkan: 60006670 draws, 174883 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 91032 finishes (314991 ms); 0 reads past queued releases (0 samples counts written on the GPU); 89540191 descriptor sets written, 30651957 reused; 17852135 draws kept the last one's shaders and pipeline (0 checked)
[2868,01] vulkan: 616 shaders translated (1219 ms), 627 pipelines made (300 from the cache, 22810 ms making, 0 ms waited for), 2162 render targets made, 14334 texture uploads (19963 MB); 0 frames over 50 ms in the last 600, the slowest 27 ms
[2868,01] vulkan: 281 pipelines of earlier runs made in the background (281 from the cache), 0 still to make
[2868,01] vulkan: memory used and budgeted: heap 0 2716 of 5141 MB (2626 ours), heap 1 137 of 11926 MB (128 ours), heap 2 69 of 176 MB (32 ours)
[2868,01] vulkan: caches: 95 render targets (110 MB, 12 parked), 872 textures (1741 MB), 10998 buffers (41 MB); 2268 of 5141 MB in use as they count it, 0 MB freed for the budget so far
[2868,01] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy
[2868,01] vulkan: 11569734 rendering passes, 387122 clear commands, 828578 attachments cleared and 1 left undefined by their load op
[2868,01] vulkan: 25403 passes (36%) ended at buffer.c:2122
[2868,01] vulkan: 23089 passes (33%) ended at renderer.c:200
[2868,01] vulkan: 12716 passes (18%) ended at render.c:198
[2868,01] vulkan: 2658 passes (4%) ended at query.c:244
[2868,01] vulkan: 1910 passes (3%) ended at cmd.c:531
[2868,01] vulkan: 1643 passes (2%) ended at surface.c:160
[2868,01] vulkan: 1200 passes (2%) ended at dma.c:143
[2868,01] vulkan: 600 passes (1%) ended at renderer.c:663
[2868,01] vulkan: GPU-owned guest memory landed for the CPU 189213 times, render targets written back for an engine 0 times
[2872,83] perf: 59,8 frames a second over 5,0 s (170687 shown in all)
[2875,19] vulkan: display: 594 frame intervals of 16,72 ms (deviation 0,97 ms, 1st to 99th percentile 16,48 to 16,98 ms), 2 held for other than 1 refresh; the game's frames went from release to present in 13,5 ms (0,1 to 29,0), on to the display in 32,0 ms (22,5 to 33,3), 45,0 ms in all (32,9 to 50,1)
[2875,19] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's
[2877,84] perf: 59,8 frames a second over 5,0 s (170987 shown in all)
[2878,04] nvn: 171000 presents, 342001 submissions
[2878,05] vulkan: 60317345 draws, 174883 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 91633 finishes (319351 ms); 0 reads past queued releases (0 samples counts written on the GPU); 90047542 descriptor sets written, 30766816 reused; 17951932 draws kept the last one's shaders and pipeline (0 checked)
[2878,05] vulkan: 616 shaders translated (1219 ms), 627 pipelines made (300 from the cache, 22810 ms making, 0 ms waited for), 2162 render targets made, 14494 texture uploads (20108 MB); 0 frames over 50 ms in the last 600, the slowest 37 ms
[2878,05] vulkan: 281 pipelines of earlier runs made in the background (281 from the cache), 0 still to make
[2878,05] vulkan: memory used and budgeted: heap 0 2742 of 5134 MB (2653 ours), heap 1 137 of 11926 MB (128 ours), heap 2 69 of 176 MB (32 ours)
[2878,05] vulkan: caches: 94 render targets (103 MB, 12 parked), 844 textures (1763 MB), 16320 buffers (42 MB); 2289 of 5134 MB in use as they count it, 0 MB freed for the budget so far
[2878,05] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy
[2878,05] vulkan: 11643115 rendering passes, 387122 clear commands, 830978 attachments cleared and 1 left undefined by their load op
[2878,05] vulkan: 30951 passes (42%) ended at buffer.c:2122
[2878,05] vulkan: 22842 passes (31%) ended at renderer.c:200
[2878,05] vulkan: 9934 passes (14%) ended at render.c:198
[2878,05] vulkan: 2983 passes (4%) ended at query.c:244
[2878,05] vulkan: 2249 passes (3%) ended at cmd.c:531
[2878,05] vulkan: 1516 passes (2%) ended at surface.c:160
[2878,05] vulkan: 1200 passes (2%) ended at dma.c:143
[2878,05] vulkan: 596 passes (1%) ended at renderer.c:663
[2878,05] vulkan: GPU-owned guest memory landed for the CPU 190337 times, render targets written back for an engine 0 times
[2882,84] perf: 60,0 frames a second over 5,0 s (171287 shown in all)
[2885,18] vulkan: display: 599 frame intervals of 16,67 ms (deviation 0,17 ms, 1st to 99th percentile 16,48 to 16,99 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 0,8 ms (0,1 to 5,2), on to the display in 32,1 ms (27,8 to 33,0), 32,9 ms in all (32,6 to 33,2)
[2885,18] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's
[2887,86] perf: 60,0 frames a second over 5,0 s (171588 shown in all)
[2888,05] vulkan: 60584023 draws, 174883 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 92233 finishes (323168 ms); 0 reads past queued releases (0 samples counts written on the GPU); 90488417 descriptor sets written, 30859857 reused; 18041081 draws kept the last one's shaders and pipeline (0 checked)
[2888,05] vulkan: 616 shaders translated (1219 ms), 627 pipelines made (300 from the cache, 22810 ms making, 0 ms waited for), 2180 render targets made, 14625 texture uploads (20214 MB); 0 frames over 50 ms in the last 600, the slowest 30 ms
[2888,05] vulkan: 281 pipelines of earlier runs made in the background (281 from the cache), 0 still to make
[2888,05] vulkan: memory used and budgeted: heap 0 2762 of 5142 MB (2670 ours), heap 1 137 of 11926 MB (128 ours), heap 2 69 of 176 MB (32 ours)
[2888,05] vulkan: caches: 102 render targets (120 MB, 16 parked), 857 textures (1762 MB), 13596 buffers (41 MB); 2323 of 5142 MB in use as they count it, 0 MB freed for the budget so far
[2888,05] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy
[2888,05] vulkan: 11708635 rendering passes, 387122 clear commands, 833378 attachments cleared and 1 left undefined by their load op
[2888,05] vulkan: 22563 passes (34%) ended at buffer.c:2122
[2888,05] vulkan: 22467 passes (34%) ended at renderer.c:200
[2888,05] vulkan: 8976 passes (14%) ended at render.c:198
[2888,05] vulkan: 4884 passes (7%) ended at query.c:244
[2888,05] vulkan: 1757 passes (3%) ended at cmd.c:531
[2888,05] vulkan: 1741 passes (3%) ended at surface.c:160
[2888,05] vulkan: 1200 passes (2%) ended at dma.c:143
[2888,05] vulkan: 600 passes (1%) ended at renderer.c:663
[2888,05] vulkan: GPU-owned guest memory landed for the CPU 191493 times, render targets written back for an engine 0 times
[2892,86] perf: 60,0 frames a second over 5,0 s (171888 shown in all)
[2895,16] vulkan: display: 599 frame intervals of 16,67 ms (deviation 0,17 ms, 1st to 99th percentile 16,47 to 16,97 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 0,8 ms (0,1 to 5,4), on to the display in 31,8 ms (27,1 to 32,7), 32,6 ms in all (32,3 to 32,9)
[2895,16] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's
[2897,88] perf: 60,0 frames a second over 5,0 s (172189 shown in all)
[2898,05] vulkan: 60859844 draws, 174883 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 92833 finishes (327107 ms); 0 reads past queued releases (0 samples counts written on the GPU); 90946271 descriptor sets written, 30954725 reused; 18131276 draws kept the last one's shaders and pipeline (0 checked)
[2898,05] vulkan: 626 shaders translated (1220 ms), 636 pipelines made (301 from the cache, 22977 ms making, 0 ms waited for), 2189 render targets made, 14716 texture uploads (20273 MB); 0 frames over 50 ms in the last 600, the slowest 23 ms
[2898,05] vulkan: 281 pipelines of earlier runs made in the background (281 from the cache), 0 still to make
[2898,05] vulkan: memory used and budgeted: heap 0 2772 of 5141 MB (2684 ours), heap 1 137 of 11926 MB (128 ours), heap 2 69 of 176 MB (32 ours)
[2898,05] vulkan: caches: 94 render targets (103 MB, 12 parked), 712 textures (1463 MB), 13160 buffers (32 MB); 1977 of 5141 MB in use as they count it, 0 MB freed for the budget so far
[2898,05] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy
[2898,05] vulkan: 11777780 rendering passes, 387122 clear commands, 835778 attachments cleared and 1 left undefined by their load op
[2898,05] vulkan: 26425 passes (38%) ended at buffer.c:2122
[2898,05] vulkan: 22335 passes (32%) ended at renderer.c:200
[2898,05] vulkan: 9954 passes (14%) ended at render.c:198
[2898,05] vulkan: 3658 passes (5%) ended at query.c:244
[2898,05] vulkan: 1885 passes (3%) ended at cmd.c:531
[2898,05] vulkan: 1761 passes (3%) ended at surface.c:160
[2898,05] vulkan: 1200 passes (2%) ended at dma.c:143
[2898,05] vulkan: 600 passes (1%) ended at renderer.c:663
[2898,05] vulkan: GPU-owned guest memory landed for the CPU 192639 times, render targets written back for an engine 0 times
[2902,88] perf: 60,0 frames a second over 5,0 s (172489 shown in all)
[2905,14] vulkan: display: 599 frame intervals of 16,67 ms (deviation 0,16 ms, 1st to 99th percentile 16,50 to 16,96 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 0,2 ms (0,1 to 1,9), on to the display in 32,1 ms (30,6 to 32,5), 32,3 ms in all (32,0 to 32,6)
[2905,14] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's
[2907,89] perf: 60,0 frames a second over 5,0 s (172790 shown in all)
[2908,04] nvn: 172800 presents, 345601 submissions
[2908,05] vulkan: 61066702 draws, 174883 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 93433 finishes (329359 ms); 0 reads past queued releases (0 samples counts written on the GPU); 91289206 descriptor sets written, 31025974 reused; 18200648 draws kept the last one's shaders and pipeline (0 checked)
[2908,05] vulkan: 641 shaders translated (1223 ms), 648 pipelines made (302 from the cache, 23903 ms making, 0 ms waited for), 2199 render targets made, 14784 texture uploads (20303 MB); 0 frames over 50 ms in the last 600, the slowest 23 ms
[2908,05] vulkan: 281 pipelines of earlier runs made in the background (281 from the cache), 0 still to make
[2908,05] vulkan: memory used and budgeted: heap 0 2784 of 5134 MB (2695 ours), heap 1 137 of 11926 MB (128 ours), heap 2 69 of 176 MB (32 ours)
[2908,05] vulkan: caches: 103 render targets (117 MB, 17 parked), 603 textures (1265 MB), 11177 buffers (33 MB); 1794 of 5134 MB in use as they count it, 0 MB freed for the budget so far
[2908,05] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy
[2908,05] vulkan: 11834017 rendering passes, 387122 clear commands, 838580 attachments cleared and 1 left undefined by their load op
[2908,05] vulkan: 22602 passes (40%) ended at renderer.c:200
[2908,05] vulkan: 19302 passes (34%) ended at buffer.c:2122
[2908,05] vulkan: 6785 passes (12%) ended at render.c:198
[2908,05] vulkan: 1951 passes (3%) ended at query.c:244
[2908,05] vulkan: 1377 passes (2%) ended at cmd.c:531
[2908,05] vulkan: 1318 passes (2%) ended at surface.c:160
[2908,05] vulkan: 1200 passes (2%) ended at dma.c:143
[2908,05] vulkan: 593 passes (1%) ended at buffer.c:777
[2908,05] vulkan: GPU-owned guest memory landed for the CPU 193860 times, render targets written back for an engine 0 times
[2912,89] perf: 60,0 frames a second over 5,0 s (173090 shown in all)
[2915,13] vulkan: display: 599 frame intervals of 16,67 ms (deviation 0,17 ms, 1st to 99th percentile 16,49 to 16,97 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 0,2 ms (0,1 to 1,3), on to the display in 31,9 ms (30,7 to 32,2), 32,1 ms in all (31,8 to 32,3)
[2915,13] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's
[2917,91] perf: 60,0 frames a second over 5,0 s (173391 shown in all)
[2918,04] vulkan: 61319300 draws, 174883 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 94016 finishes (331915 ms); 0 reads past queued releases (0 samples counts written on the GPU); 91698912 descriptor sets written, 31121492 reused; 18285020 draws kept the last one's shaders and pipeline (0 checked)
[2918,05] vulkan: 641 shaders translated (1223 ms), 648 pipelines made (302 from the cache, 23903 ms making, 0 ms waited for), 2202 render targets made, 14837 texture uploads (20318 MB); 0 frames over 50 ms in the last 600, the slowest 30 ms
[2918,05] vulkan: 281 pipelines of earlier runs made in the background (281 from the cache), 0 still to make
[2918,05] vulkan: memory used and budgeted: heap 0 2460 of 5142 MB (2370 ours), heap 1 137 of 11926 MB (128 ours), heap 2 69 of 176 MB (32 ours)
[2918,05] vulkan: caches: 95 render targets (109 MB, 12 parked), 518 textures (1017 MB), 20607 buffers (40 MB); 1541 of 5142 MB in use as they count it, 0 MB freed for the budget so far
[2918,05] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy
[2918,05] vulkan: 11904094 rendering passes, 387289 clear commands, 841022 attachments cleared and 1 left undefined by their load op
[2918,05] vulkan: 27485 passes (39%) ended at buffer.c:2122
[2918,05] vulkan: 22986 passes (33%) ended at renderer.c:200
[2918,05] vulkan: 9625 passes (14%) ended at render.c:198
[2918,05] vulkan: 4711 passes (7%) ended at query.c:244
[2918,05] vulkan: 1696 passes (2%) ended at cmd.c:531
[2918,05] vulkan: 1164 passes (2%) ended at dma.c:143
[2918,05] vulkan: 1078 passes (2%) ended at surface.c:160
[2918,05] vulkan: 570 passes (1%) ended at buffer.c:777
[2918,05] vulkan: GPU-owned guest memory landed for the CPU 195214 times, render targets written back for an engine 0 times
[2922,91] perf: 60,0 frames a second over 5,0 s (173691 shown in all)
[2925,49] vulkan: display: 597 frame intervals of 16,72 ms (deviation 0,93 ms, 1st to 99th percentile 16,51 to 16,97 ms), 2 held for other than 1 refresh; the game's frames went from release to present in 1,7 ms (0,1 to 13,8), on to the display in 30,4 ms (24,1 to 32,0), 31,9 ms in all (31,5 to 32,1)
[2925,49] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's
[2927,93] perf: 60,0 frames a second over 5,0 s (173992 shown in all)
[2928,05] vulkan: 61608035 draws, 174883 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 94595 finishes (336070 ms); 0 reads past queued releases (0 samples counts written on the GPU); 92176085 descriptor sets written, 31222417 reused; 18380487 draws kept the last one's shaders and pipeline (0 checked)
[2928,05] vulkan: 641 shaders translated (1223 ms), 648 pipelines made (302 from the cache, 23903 ms making, 0 ms waited for), 2223 render targets made, 15138 texture uploads (20511 MB); 0 frames over 50 ms in the last 600, the slowest 31 ms
[2928,05] vulkan: 281 pipelines of earlier runs made in the background (281 from the cache), 0 still to make
[2928,05] vulkan: memory used and budgeted: heap 0 2536 of 5142 MB (2445 ours), heap 1 137 of 11926 MB (128 ours), heap 2 69 of 176 MB (32 ours)
[2928,05] vulkan: caches: 104 render targets (122 MB, 17 parked), 689 textures (1293 MB), 19247 buffers (34 MB); 1836 of 5142 MB in use as they count it, 0 MB freed for the budget so far
[2928,05] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy
[2928,05] vulkan: 11978666 rendering passes, 387359 clear commands, 843550 attachments cleared and 1 left undefined by their load op
[2928,05] vulkan: 26422 passes (35%) ended at buffer.c:2122
[2928,05] vulkan: 22877 passes (31%) ended at renderer.c:200
[2928,05] vulkan: 13515 passes (18%) ended at render.c:198
[2928,05] vulkan: 4895 passes (7%) ended at query.c:244
[2928,05] vulkan: 2049 passes (3%) ended at cmd.c:531
[2928,05] vulkan: 1621 passes (2%) ended at surface.c:160
[2928,05] vulkan: 1154 passes (2%) ended at dma.c:143
[2928,05] vulkan: 580 passes (1%) ended at renderer.c:663
[2928,05] vulkan: GPU-owned guest memory landed for the CPU 196510 times, render targets written back for an engine 0 times
[2932,93] perf: 60,0 frames a second over 5,0 s (174292 shown in all)
[2935,69] vulkan: display: 598 frame intervals of 16,69 ms (deviation 0,71 ms, 1st to 99th percentile 16,49 to 16,98 ms), 1 held for other than 1 refresh; the game's frames went from release to present in 1,9 ms (0,1 to 11,0), on to the display in 29,8 ms (23,7 to 31,6), 31,6 ms in all (31,2 to 31,9)
[2935,69] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's
[2937,94] perf: 59,8 frames a second over 5,0 s (174592 shown in all)
[2938,06] nvn: 174600 presents, 349201 submissions
[2938,06] vulkan: 61909729 draws, 174883 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 95195 finishes (340423 ms); 0 reads past queued releases (0 samples counts written on the GPU); 92676386 descriptor sets written, 31326920 reused; 18477904 draws kept the last one's shaders and pipeline (0 checked)
[2938,06] vulkan: 641 shaders translated (1223 ms), 648 pipelines made (302 from the cache, 23903 ms making, 0 ms waited for), 2223 render targets made, 15384 texture uploads (20745 MB); 0 frames over 50 ms in the last 600, the slowest 33 ms
[2938,06] vulkan: 281 pipelines of earlier runs made in the background (281 from the cache), 0 still to make
[2938,06] vulkan: memory used and budgeted: heap 0 2528 of 5133 MB (2438 ours), heap 1 137 of 11926 MB (128 ours), heap 2 69 of 176 MB (32 ours)
[2938,06] vulkan: caches: 96 render targets (113 MB, 13 parked), 914 textures (1825 MB), 14478 buffers (36 MB); 2356 of 5133 MB in use as they count it, 0 MB freed for the budget so far
[2938,06] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy
[2938,06] vulkan: 12055413 rendering passes, 387359 clear commands, 845950 attachments cleared and 1 left undefined by their load op
[2938,06] vulkan: 27078 passes (35%) ended at buffer.c:2122
[2938,06] vulkan: 22977 passes (30%) ended at renderer.c:200
[2938,06] vulkan: 15710 passes (20%) ended at render.c:198
[2938,06] vulkan: 3923 passes (5%) ended at query.c:244
[2938,06] vulkan: 2055 passes (3%) ended at cmd.c:531
[2938,06] vulkan: 1764 passes (2%) ended at surface.c:160
[2938,06] vulkan: 1200 passes (2%) ended at dma.c:143
[2938,06] vulkan: 600 passes (1%) ended at renderer.c:663
[2938,06] vulkan: GPU-owned guest memory landed for the CPU 197607 times, render targets written back for an engine 0 times
[2942,94] perf: 60,0 frames a second over 5,0 s (174892 shown in all)
[2945,74] vulkan: display: 599 frame intervals of 16,69 ms (deviation 0,71 ms, 1st to 99th percentile 16,49 to 16,98 ms), 1 held for other than 1 refresh; the game's frames went from release to present in 15,2 ms (0,8 to 20,0), on to the display in 32,1 ms (27,6 to 33,3), 47,3 ms in all (31,3 to 48,2)
[2945,74] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's
[2947,96] perf: 60,2 frames a second over 5,0 s (175194 shown in all)
[2948,06] vulkan: 62235271 draws, 174883 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 95795 finishes (344514 ms); 0 reads past queued releases (0 samples counts written on the GPU); 93211512 descriptor sets written, 31443470 reused; 18582618 draws kept the last one's shaders and pipeline (0 checked)
[2948,06] vulkan: 642 shaders translated (1224 ms), 649 pipelines made (303 from the cache, 23903 ms making, 0 ms waited for), 2239 render targets made, 15561 texture uploads (20849 MB); 0 frames over 50 ms in the last 600, the slowest 22 ms
[2948,06] vulkan: 281 pipelines of earlier runs made in the background (281 from the cache), 0 still to make
[2948,06] vulkan: memory used and budgeted: heap 0 2784 of 5141 MB (2695 ours), heap 1 137 of 11926 MB (128 ours), heap 2 69 of 176 MB (32 ours)
[2948,06] vulkan: caches: 102 render targets (116 MB, 17 parked), 899 textures (1901 MB), 18038 buffers (36 MB); 2441 of 5141 MB in use as they count it, 0 MB freed for the budget so far
[2948,06] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy
[2948,06] vulkan: 12132249 rendering passes, 387412 clear commands, 848354 attachments cleared and 1 left undefined by their load op
[2948,06] vulkan: 33007 passes (43%) ended at buffer.c:2122
[2948,06] vulkan: 22785 passes (30%) ended at renderer.c:200
[2948,06] vulkan: 11075 passes (14%) ended at render.c:198
[2948,06] vulkan: 2725 passes (4%) ended at query.c:244
[2948,06] vulkan: 2262 passes (3%) ended at cmd.c:531
[2948,06] vulkan: 1729 passes (2%) ended at surface.c:160
[2948,06] vulkan: 1200 passes (2%) ended at dma.c:143
[2948,06] vulkan: 597 passes (1%) ended at renderer.c:663
[2948,06] vulkan: GPU-owned guest memory landed for the CPU 198709 times, render targets written back for an engine 0 times
[2952,96] perf: 60,0 frames a second over 5,0 s (175494 shown in all)
[2955,93] vulkan: display: 599 frame intervals of 16,69 ms (deviation 0,69 ms, 1st to 99th percentile 16,48 to 16,98 ms), 1 held for other than 1 refresh; the game's frames went from release to present in 15,2 ms (14,3 to 20,0), on to the display in 32,4 ms (28,0 to 33,3), 47,6 ms in all (47,3 to 48,0)
[2955,93] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's
[2957,98] perf: 60,0 frames a second over 5,0 s (175795 shown in all)
[2958,06] vulkan: 62487495 draws, 174883 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 96395 finishes (348254 ms); 0 reads past queued releases (0 samples counts written on the GPU); 93630068 descriptor sets written, 31529962 reused; 18664824 draws kept the last one's shaders and pipeline (0 checked)
[2958,06] vulkan: 642 shaders translated (1224 ms), 649 pipelines made (303 from the cache, 23903 ms making, 0 ms waited for), 2246 render targets made, 15612 texture uploads (20878 MB); 0 frames over 50 ms in the last 600, the slowest 33 ms
[2958,06] vulkan: 281 pipelines of earlier runs made in the background (281 from the cache), 0 still to make
[2958,06] vulkan: memory used and budgeted: heap 0 2720 of 5142 MB (2631 ours), heap 1 137 of 11926 MB (128 ours), heap 2 69 of 176 MB (32 ours)
[2958,06] vulkan: caches: 102 render targets (116 MB, 17 parked), 736 textures (1510 MB), 14647 buffers (35 MB); 2049 of 5142 MB in use as they count it, 0 MB freed for the budget so far
[2958,06] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy
[2958,06] vulkan: 12196624 rendering passes, 387415 clear commands, 850952 attachments cleared and 1 left undefined by their load op
[2958,06] vulkan: 22780 passes (35%) ended at buffer.c:2122
[2958,06] vulkan: 22775 passes (35%) ended at renderer.c:200
[2958,06] vulkan: 9097 passes (14%) ended at render.c:198
[2958,06] vulkan: 3344 passes (5%) ended at query.c:244
[2958,06] vulkan: 1747 passes (3%) ended at cmd.c:531
[2958,06] vulkan: 1501 passes (2%) ended at surface.c:160
[2958,06] vulkan: 1200 passes (2%) ended at dma.c:143
[2958,06] vulkan: 600 passes (1%) ended at renderer.c:663
[2958,06] vulkan: GPU-owned guest memory landed for the CPU 199870 times, render targets written back for an engine 0 times
[2962,98] perf: 60,0 frames a second over 5,0 s (176095 shown in all)
[2966,56] vulkan: display: 595 frame intervals of 16,76 ms (deviation 1,21 ms, 1st to 99th percentile 16,50 to 17,00 ms), 3 held for other than 1 refresh; the game's frames went from release to present in 14,6 ms (14,0 to 18,8), on to the display in 33,0 ms (30,2 to 33,3), 47,4 ms in all (47,0 to 47,7)
[2966,56] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's
[2967,99] perf: 60,0 frames a second over 5,0 s (176396 shown in all)
[2968,06] nvn: 176400 presents, 352801 submissions
[2968,06] vulkan: 62749325 draws, 174883 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 96995 finishes (352062 ms); 0 reads past queued releases (0 samples counts written on the GPU); 94061059 descriptor sets written, 31625479 reused; 18750790 draws kept the last one's shaders and pipeline (0 checked)
[2968,06] vulkan: 642 shaders translated (1224 ms), 649 pipelines made (303 from the cache, 23903 ms making, 0 ms waited for), 2246 render targets made, 15767 texture uploads (21009 MB); 0 frames over 50 ms in the last 600, the slowest 33 ms
[2968,06] vulkan: 281 pipelines of earlier runs made in the background (281 from the cache), 0 still to make
[2968,06] vulkan: memory used and budgeted: heap 0 2776 of 5134 MB (2688 ours), heap 1 137 of 11926 MB (128 ours), heap 2 69 of 176 MB (32 ours)
[2968,06] vulkan: caches: 95 render targets (107 MB, 13 parked), 703 textures (1533 MB), 8893 buffers (38 MB); 2056 of 5134 MB in use as they count it, 0 MB freed for the budget so far
[2968,06] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy
[2968,06] vulkan: 12262047 rendering passes, 387415 clear commands, 853352 attachments cleared and 1 left undefined by their load op
[2968,06] vulkan: 23150 passes (35%) ended at renderer.c:200
[2968,06] vulkan: 22307 passes (34%) ended at buffer.c:2122
[2968,06] vulkan: 11177 passes (17%) ended at render.c:198
[2968,06] vulkan: 2144 passes (3%) ended at query.c:244
[2968,06] vulkan: 1831 passes (3%) ended at cmd.c:531
[2968,06] vulkan: 1700 passes (3%) ended at surface.c:160
[2968,06] vulkan: 1200 passes (2%) ended at dma.c:143
[2968,06] vulkan: 600 passes (1%) ended at renderer.c:663
[2968,06] vulkan: GPU-owned guest memory landed for the CPU 201014 times, render targets written back for an engine 0 times
[2973,01] perf: 60,0 frames a second over 5,0 s (176697 shown in all)
[2976,74] vulkan: display: 599 frame intervals of 16,69 ms (deviation 0,70 ms, 1st to 99th percentile 16,49 to 16,97 ms), 1 held for other than 1 refresh; the game's frames went from release to present in 14,3 ms (13,7 to 19,7), on to the display in 32,8 ms (28,4 to 33,3), 47,1 ms in all (46,8 to 47,4)
[2976,74] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's
[2978,01] perf: 60,0 frames a second over 5,0 s (176997 shown in all)
[2978,06] vulkan: 62962049 draws, 174883 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 97584 finishes (355381 ms); 0 reads past queued releases (0 samples counts written on the GPU); 94409869 descriptor sets written, 31702373 reused; 18819809 draws kept the last one's shaders and pipeline (0 checked)
[2978,06] vulkan: 642 shaders translated (1224 ms), 649 pipelines made (303 from the cache, 23903 ms making, 0 ms waited for), 2256 render targets made, 15866 texture uploads (21101 MB); 0 frames over 50 ms in the last 600, the slowest 39 ms
[2978,06] vulkan: 281 pipelines of earlier runs made in the background (281 from the cache), 0 still to make
[2978,06] vulkan: memory used and budgeted: heap 0 2780 of 5142 MB (2690 ours), heap 1 137 of 11926 MB (128 ours), heap 2 69 of 176 MB (32 ours)
[2978,06] vulkan: caches: 101 render targets (111 MB, 14 parked), 708 textures (1520 MB), 12003 buffers (32 MB); 2037 of 5142 MB in use as they count it, 0 MB freed for the budget so far
[2978,06] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy
[2978,06] vulkan: 12320499 rendering passes, 387427 clear commands, 855752 attachments cleared and 1 left undefined by their load op
[2978,06] vulkan: 22726 passes (39%) ended at renderer.c:200
[2978,06] vulkan: 20891 passes (36%) ended at buffer.c:2122
[2978,06] vulkan: 7131 passes (12%) ended at render.c:198
[2978,06] vulkan: 1676 passes (3%) ended at query.c:244
[2978,06] vulkan: 1642 passes (3%) ended at surface.c:160
[2978,06] vulkan: 1417 passes (2%) ended at cmd.c:531
[2978,06] vulkan: 1176 passes (2%) ended at dma.c:143
[2978,06] vulkan: 594 passes (1%) ended at renderer.c:663
[2978,06] vulkan: GPU-owned guest memory landed for the CPU 202254 times, render targets written back for an engine 0 times
[2983,03] perf: 60,0 frames a second over 5,0 s (177298 shown in all)
[2986,73] vulkan: display: 599 frame intervals of 16,67 ms (deviation 0,17 ms, 1st to 99th percentile 16,50 to 16,98 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 13,8 ms (13,4 to 15,6), on to the display in 33,0 ms (31,2 to 33,3), 46,8 ms in all (46,5 to 47,1)
[2986,73] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's
[2988,04] perf: 60,0 frames a second over 5,0 s (177599 shown in all)
[2988,06] vulkan: 63178199 draws, 174883 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 98175 finishes (358503 ms); 0 reads past queued releases (0 samples counts written on the GPU); 94765622 descriptor sets written, 31781020 reused; 18889333 draws kept the last one's shaders and pipeline (0 checked)
[2988,06] vulkan: 642 shaders translated (1224 ms), 649 pipelines made (303 from the cache, 23903 ms making, 0 ms waited for), 2260 render targets made, 16019 texture uploads (21219 MB); 0 frames over 50 ms in the last 600, the slowest 19 ms
[2988,06] vulkan: 281 pipelines of earlier runs made in the background (281 from the cache), 0 still to make
[2988,06] vulkan: memory used and budgeted: heap 0 2460 of 5141 MB (2370 ours), heap 1 137 of 11926 MB (128 ours), heap 2 69 of 176 MB (32 ours)
[2988,06] vulkan: caches: 95 render targets (109 MB, 12 parked), 697 textures (1434 MB), 9669 buffers (34 MB); 1951 of 5141 MB in use as they count it, 0 MB freed for the budget so far
[2988,06] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy
[2988,06] vulkan: 12379914 rendering passes, 387473 clear commands, 858152 attachments cleared and 1 left undefined by their load op
[2988,06] vulkan: 23002 passes (39%) ended at renderer.c:200
[2988,06] vulkan: 20266 passes (34%) ended at buffer.c:2122
[2988,06] vulkan: 8922 passes (15%) ended at render.c:198
[2988,06] vulkan: 1744 passes (3%) ended at surface.c:160
[2988,06] vulkan: 1458 passes (2%) ended at cmd.c:531
[2988,06] vulkan: 1299 passes (2%) ended at query.c:244
[2988,06] vulkan: 1178 passes (2%) ended at dma.c:143
[2988,06] vulkan: 586 passes (1%) ended at buffer.c:777
[2988,06] vulkan: GPU-owned guest memory landed for the CPU 203561 times, render targets written back for an engine 0 times
[2993,06] perf: 60,0 frames a second over 5,0 s (177900 shown in all)
[2996,74] vulkan: display: 599 frame intervals of 16,66 ms (deviation 0,18 ms, 1st to 99th percentile 16,48 to 16,96 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 13,5 ms (13,2 to 14,0), on to the display in 33,0 ms (32,6 to 33,3), 46,5 ms in all (46,3 to 46,8)
[2996,74] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's
[2998,06] nvn: 178200 presents, 356401 submissions
[2998,06] vulkan: 63313320 draws, 174883 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 98775 finishes (361173 ms); 0 reads past queued releases (0 samples counts written on the GPU); 94981619 descriptor sets written, 31839937 reused; 18941161 draws kept the last one's shaders and pipeline (0 checked)
[2998,06] vulkan: 642 shaders translated (1224 ms), 649 pipelines made (303 from the cache, 23903 ms making, 0 ms waited for), 2260 render targets made, 16019 texture uploads (21219 MB); 0 frames over 50 ms in the last 600, the slowest 21 ms
[2998,06] vulkan: 281 pipelines of earlier runs made in the background (281 from the cache), 0 still to make
[2998,06] vulkan: memory used and budgeted: heap 0 2460 of 5091 MB (2370 ours), heap 1 137 of 11926 MB (128 ours), heap 2 69 of 176 MB (32 ours)
[2998,06] vulkan: caches: 95 render targets (109 MB, 12 parked), 556 textures (1183 MB), 11400 buffers (31 MB); 1696 of 5091 MB in use as they count it, 0 MB freed for the budget so far
[2998,06] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy
[2998,06] vulkan: 12430244 rendering passes, 387473 clear commands, 860552 attachments cleared and 1 left undefined by their load op
[2998,06] vulkan: 23193 passes (46%) ended at renderer.c:200
[2998,06] vulkan: 14606 passes (29%) ended at buffer.c:2122
[2998,06] vulkan: 6448 passes (13%) ended at render.c:198
[2998,06] vulkan: 1690 passes (3%) ended at surface.c:160
[2998,06] vulkan: 1200 passes (2%) ended at dma.c:143
[2998,06] vulkan: 738 passes (1%) ended at cmd.c:531
[2998,06] vulkan: 600 passes (1%) ended at renderer.c:663
[2998,06] vulkan: 600 passes (1%) ended at texture.c:1262
[2998,06] vulkan: GPU-owned guest memory landed for the CPU 204759 times, render targets written back for an engine 0 times
[2998,08] perf: 60,0 frames a second over 5,0 s (178201 shown in all)
[3003,08] perf: 60,0 frames a second over 5,0 s (178501 shown in all)
[3003,76] vulkan: a 64 ms frame: 4 shaders translated (0 ms), 2 pipelines made (0 ms waited for), 0 render targets made, 44 texture uploads (39649 KB), 33 ms in finishes
[3006,76] vulkan: display: 599 frame intervals of 16,72 ms (deviation 0,98 ms, 1st to 99th percentile 16,50 to 16,99 ms), 2 held for other than 1 refresh; the game's frames went from release to present in 15,2 ms (13,0 to 24,8), on to the display in 32,2 ms (24,9 to 33,3), 47,5 ms in all (46,1 to 50,2)
[3006,76] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's
[3008,09] vulkan: 63502268 draws, 174883 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 99357 finishes (364573 ms); 0 reads past queued releases (0 samples counts written on the GPU); 95279486 descriptor sets written, 31923460 reused; 19004873 draws kept the last one's shaders and pipeline (0 checked)
[3008,09] vulkan: 646 shaders translated (1224 ms), 653 pipelines made (304 from the cache, 24085 ms making, 0 ms waited for), 2269 render targets made, 16176 texture uploads (21314 MB); 1 frames over 50 ms in the last 600, the slowest 64 ms
[3008,09] vulkan: 281 pipelines of earlier runs made in the background (281 from the cache), 0 still to make
[3008,09] vulkan: memory used and budgeted: heap 0 2460 of 5118 MB (2370 ours), heap 1 137 of 11926 MB (128 ours), heap 2 69 of 176 MB (32 ours)
[3008,09] vulkan: caches: 99 render targets (99 MB, 12 parked), 409 textures (902 MB), 11114 buffers (26 MB); 1400 of 5118 MB in use as they count it, 0 MB freed for the budget so far
[3008,09] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy
[3008,09] vulkan: 12486362 rendering passes, 387638 clear commands, 862952 attachments cleared and 1 left undefined by their load op
[3008,09] vulkan: 23370 passes (42%) ended at renderer.c:200
[3008,09] vulkan: 18175 passes (32%) ended at buffer.c:2122
[3008,09] vulkan: 7881 passes (14%) ended at render.c:198
[3008,09] vulkan: 1550 passes (3%) ended at surface.c:160
[3008,09] vulkan: 1228 passes (2%) ended at cmd.c:531
[3008,09] vulkan: 1164 passes (2%) ended at dma.c:143
[3008,09] vulkan: 579 passes (1%) ended at texture.c:1262
[3008,09] vulkan: 578 passes (1%) ended at buffer.c:777
[3008,09] vulkan: GPU-owned guest memory landed for the CPU 206063 times, render targets written back for an engine 0 times
[3008,09] perf: 59,6 frames a second over 5,0 s (178800 shown in all)
[3013,09] perf: 60,0 frames a second over 5,0 s (179100 shown in all)
[3016,74] vulkan: display: 599 frame intervals of 16,67 ms (deviation 0,17 ms, 1st to 99th percentile 16,49 to 16,98 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 16,9 ms (16,4 to 21,3), on to the display in 32,8 ms (28,1 to 33,3), 49,7 ms in all (49,3 to 50,1)
[3016,74] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's
[3018,09] vulkan: 63684496 draws, 174883 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 99908 finishes (368950 ms); 0 reads past queued releases (0 samples counts written on the GPU); 95563323 descriptor sets written, 32006095 reused; 19063750 draws kept the last one's shaders and pipeline (0 checked)
[3018,09] vulkan: 646 shaders translated (1224 ms), 653 pipelines made (304 from the cache, 24085 ms making, 0 ms waited for), 2276 render targets made, 16261 texture uploads (21360 MB); 0 frames over 50 ms in the last 600, the slowest 22 ms
[3018,09] vulkan: 281 pipelines of earlier runs made in the background (281 from the cache), 0 still to make
[3018,09] vulkan: memory used and budgeted: heap 0 2452 of 5130 MB (2364 ours), heap 1 137 of 11926 MB (128 ours), heap 2 69 of 176 MB (32 ours)
[3018,09] vulkan: caches: 102 render targets (104 MB, 10 parked), 487 textures (991 MB), 11592 buffers (28 MB); 1504 of 5130 MB in use as they count it, 0 MB freed for the budget so far
[3018,09] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy
[3018,09] vulkan: 12540706 rendering passes, 388101 clear commands, 865352 attachments cleared and 1 left undefined by their load op
[3018,09] vulkan: 23107 passes (43%) ended at renderer.c:200
[3018,09] vulkan: 16661 passes (31%) ended at buffer.c:2122
[3018,09] vulkan: 7482 passes (14%) ended at render.c:198
[3018,09] vulkan: 1550 passes (3%) ended at surface.c:160
[3018,09] vulkan: 1527 passes (3%) ended at cmd.c:531
[3018,09] vulkan: 1096 passes (2%) ended at dma.c:143
[3018,09] vulkan: 548 passes (1%) ended at query.c:244
[3018,09] vulkan: 547 passes (1%) ended at texture.c:1262
[3018,09] vulkan: GPU-owned guest memory landed for the CPU 207528 times, render targets written back for an engine 0 times
[3018,11] perf: 60,0 frames a second over 5,0 s (179401 shown in all)
[3020,41] vulkan: a 57 ms frame: 16 shaders translated (4 ms), 16 pipelines made (0 ms waited for), 0 render targets made, 63 texture uploads (45156 KB), 19 ms in finishes
[3023,11] perf: 59,0 frames a second over 5,0 s (179696 shown in all)
[3027,01] vulkan: display: 598 frame intervals of 16,80 ms (deviation 1,78 ms, 1st to 99th percentile 16,49 to 16,96 ms), 4 held for other than 1 refresh; the game's frames went from release to present in 17,5 ms (15,2 to 28,7), on to the display in 32,1 ms (16,7 to 33,3), 49,5 ms in all (40,5 to 50,6)
[3027,01] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's
[3028,13] perf: 60,0 frames a second over 5,0 s (179997 shown in all)
[3028,17] nvn: 180000 presents, 360001 submissions
[3028,18] vulkan: 63968432 draws, 174883 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 100187 finishes (369668 ms); 0 reads past queued releases (0 samples counts written on the GPU); 95967900 descriptor sets written, 32170162 reused; 19149135 draws kept the last one's shaders and pipeline (0 checked)
[3028,18] vulkan: 668 shaders translated (1229 ms), 672 pipelines made (311 from the cache, 25022 ms making, 0 ms waited for), 2290 render targets made, 16489 texture uploads (21478 MB); 1 frames over 50 ms in the last 600, the slowest 57 ms
[3028,18] vulkan: 281 pipelines of earlier runs made in the background (281 from the cache), 0 still to make
[3028,18] vulkan: memory used and budgeted: heap 0 2444 of 5130 MB (2356 ours), heap 1 137 of 11926 MB (128 ours), heap 2 69 of 176 MB (32 ours)
[3028,18] vulkan: caches: 101 render targets (94 MB, 9 parked), 648 textures (1294 MB), 15210 buffers (32 MB); 1793 of 5130 MB in use as they count it, 0 MB freed for the budget so far
[3028,18] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy
[3028,18] vulkan: 12582453 rendering passes, 389658 clear commands, 868352 attachments cleared and 1 left undefined by their load op
[3028,18] vulkan: 22016 passes (53%) ended at renderer.c:200
[3028,18] vulkan: 13705 passes (33%) ended at buffer.c:2122
[3028,18] vulkan: 1671 passes (4%) ended at render.c:198
[3028,18] vulkan: 1391 passes (3%) ended at cmd.c:531
[3028,18] vulkan: 1171 passes (3%) ended at surface.c:160
[3028,18] vulkan: 556 passes (1%) ended at dma.c:143
[3028,18] vulkan: 345 passes (1%) ended at renderer.c:663
[3028,18] vulkan: 274 passes (1%) ended at buffer.c:777
[3028,18] vulkan: GPU-owned guest memory landed for the CPU 208043 times, render targets written back for an engine 0 times
[3033,14] perf: 60,0 frames a second over 5,0 s (180298 shown in all)
[3037,19] vulkan: display: 599 frame intervals of 16,69 ms (deviation 0,70 ms, 1st to 99th percentile 16,48 to 16,97 ms), 1 held for other than 1 refresh; the game's frames went from release to present in 16,5 ms (15,2 to 21,2), on to the display in 32,7 ms (27,1 to 33,3), 49,2 ms in all (47,4 to 49,5)
[3037,19] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's
[3038,14] perf: 60,0 frames a second over 5,0 s (180598 shown in all)
[3038,17] vulkan: 64151506 draws, 174883 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 100787 finishes (371125 ms); 0 reads past queued releases (0 samples counts written on the GPU); 96264251 descriptor sets written, 32240935 reused; 19206459 draws kept the last one's shaders and pipeline (0 checked)
[3038,17] vulkan: 671 shaders translated (1230 ms), 673 pipelines made (311 from the cache, 25142 ms making, 0 ms waited for), 2540 render targets made, 16711 texture uploads (21655 MB); 0 frames over 50 ms in the last 600, the slowest 33 ms
[3038,17] vulkan: 281 pipelines of earlier runs made in the background (281 from the cache), 0 still to make
[3038,17] vulkan: memory used and budgeted: heap 0 2546 of 5117 MB (2448 ours), heap 1 137 of 11926 MB (128 ours), heap 2 69 of 176 MB (32 ours)
[3038,17] vulkan: caches: 122 render targets (150 MB, 20 parked), 740 textures (1330 MB), 12250 buffers (32 MB); 1920 of 5117 MB in use as they count it, 0 MB freed for the budget so far
[3038,17] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy
[3038,17] vulkan: 12630423 rendering passes, 389682 clear commands, 870704 attachments cleared and 1 left undefined by their load op
[3038,17] vulkan: 23077 passes (48%) ended at renderer.c:200
[3038,17] vulkan: 16739 passes (35%) ended at buffer.c:2122
[3038,17] vulkan: 3042 passes (6%) ended at render.c:198
[3038,17] vulkan: 1139 passes (2%) ended at cmd.c:531
[3038,17] vulkan: 1112 passes (2%) ended at dma.c:143
[3038,17] vulkan: 873 passes (2%) ended at surface.c:160
[3038,17] vulkan: 600 passes (1%) ended at surface.c:970
[3038,17] vulkan: 596 passes (1%) ended at buffer.c:777
[3038,17] vulkan: GPU-owned guest memory landed for the CPU 209248 times, render targets written back for an engine 0 times
[3043,14] perf: 60,0 frames a second over 5,0 s (180898 shown in all)
[3047,52] vulkan: display: 598 frame intervals of 16,72 ms (deviation 0,88 ms, 1st to 99th percentile 16,50 to 16,95 ms), 2 held for other than 1 refresh; the game's frames went from release to present in 16,0 ms (15,2 to 19,4), on to the display in 33,0 ms (30,5 to 33,3), 49,0 ms in all (48,6 to 49,2)
[3047,52] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's
[3048,16] perf: 60,0 frames a second over 5,0 s (181199 shown in all)
[3048,17] vulkan: 64291382 draws, 174883 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 101360 finishes (372218 ms); 0 reads past queued releases (0 samples counts written on the GPU); 96485883 descriptor sets written, 32301543 reused; 19250924 draws kept the last one's shaders and pipeline (0 checked)
[3048,17] vulkan: 675 shaders translated (1231 ms), 676 pipelines made (312 from the cache, 25190 ms making, 0 ms waited for), 2540 render targets made, 16921 texture uploads (21735 MB); 0 frames over 50 ms in the last 600, the slowest 34 ms
[3048,17] vulkan: 281 pipelines of earlier runs made in the background (281 from the cache), 0 still to make
[3048,17] vulkan: memory used and budgeted: heap 0 2528 of 5133 MB (2434 ours), heap 1 137 of 11926 MB (128 ours), heap 2 69 of 176 MB (32 ours)
[3048,17] vulkan: caches: 115 render targets (140 MB, 18 parked), 761 textures (1185 MB), 12216 buffers (27 MB); 1744 of 5133 MB in use as they count it, 0 MB freed for the budget so far
[3048,17] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy
[3048,17] vulkan: 12681176 rendering passes, 390148 clear commands, 872626 attachments cleared and 1 left undefined by their load op
[3048,17] vulkan: 23926 passes (47%) ended at renderer.c:200
[3048,17] vulkan: 14972 passes (29%) ended at buffer.c:2122
[3048,17] vulkan: 6568 passes (13%) ended at render.c:198
[3048,17] vulkan: 1142 passes (2%) ended at dma.c:143
[3048,17] vulkan: 1043 passes (2%) ended at cmd.c:531
[3048,17] vulkan: 952 passes (2%) ended at surface.c:160
[3048,17] vulkan: 571 passes (1%) ended at surface.c:970
[3048,17] vulkan: 566 passes (1%) ended at buffer.c:777
[3048,17] vulkan: GPU-owned guest memory landed for the CPU 210857 times, render targets written back for an engine 0 times
[3053,18] perf: 60,0 frames a second over 5,0 s (181500 shown in all)
[3057,51] vulkan: display: 599 frame intervals of 16,67 ms (deviation 0,17 ms, 1st to 99th percentile 16,48 to 16,96 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 15,7 ms (15,3 to 17,4), on to the display in 33,0 ms (31,4 to 33,3), 48,6 ms in all (48,3 to 48,9)
[3057,51] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's
[3058,17] nvn: 181800 presents, 363601 submissions
[3058,17] vulkan: 64419179 draws, 174883 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 101960 finishes (373409 ms); 0 reads past queued releases (0 samples counts written on the GPU); 96689451 descriptor sets written, 32356657 reused; 19293058 draws kept the last one's shaders and pipeline (0 checked)
[3058,17] vulkan: 676 shaders translated (1231 ms), 677 pipelines made (312 from the cache, 25206 ms making, 0 ms waited for), 2547 render targets made, 17002 texture uploads (21747 MB); 0 frames over 50 ms in the last 600, the slowest 19 ms
[3058,17] vulkan: 281 pipelines of earlier runs made in the background (281 from the cache), 0 still to make
[3058,17] vulkan: memory used and budgeted: heap 0 2528 of 5133 MB (2434 ours), heap 1 137 of 11926 MB (128 ours), heap 2 69 of 176 MB (32 ours)
[3058,17] vulkan: caches: 115 render targets (140 MB, 18 parked), 592 textures (838 MB), 10672 buffers (19 MB); 1390 of 5133 MB in use as they count it, 0 MB freed for the budget so far
[3058,17] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy
[3058,17] vulkan: 12731712 rendering passes, 390652 clear commands, 874262 attachments cleared and 1 left undefined by their load op
[3058,17] vulkan: 24357 passes (48%) ended at renderer.c:200
[3058,17] vulkan: 13891 passes (27%) ended at buffer.c:2122
[3058,17] vulkan: 7248 passes (14%) ended at render.c:198
[3058,17] vulkan: 1200 passes (2%) ended at dma.c:143
[3058,17] vulkan: 893 passes (2%) ended at cmd.c:531
[3058,17] vulkan: 835 passes (2%) ended at surface.c:160
[3058,17] vulkan: 600 passes (1%) ended at surface.c:970
[3058,17] vulkan: 591 passes (1%) ended at buffer.c:777
[3058,17] vulkan: GPU-owned guest memory landed for the CPU 212530 times, render targets written back for an engine 0 times
[3058,19] perf: 60,0 frames a second over 5,0 s (181801 shown in all)
[3063,21] perf: 60,0 frames a second over 5,0 s (182102 shown in all)
[3068,04] vulkan: display: 597 frame intervals of 16,75 ms (deviation 1,16 ms, 1st to 99th percentile 16,50 to 16,98 ms), 3 held for other than 1 refresh; the game's frames went from release to present in 15,6 ms (15,0 to 18,3), on to the display in 33,0 ms (30,1 to 33,3), 48,5 ms in all (48,0 to 48,7)
[3068,04] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's
[3068,17] vulkan: 64536358 draws, 174883 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 102550 finishes (374421 ms); 0 reads past queued releases (0 samples counts written on the GPU); 96877478 descriptor sets written, 32405596 reused; 19333368 draws kept the last one's shaders and pipeline (0 checked)
[3068,17] vulkan: 692 shaders translated (1233 ms), 685 pipelines made (312 from the cache, 25538 ms making, 0 ms waited for), 2555 render targets made, 17047 texture uploads (21777 MB); 0 frames over 50 ms in the last 600, the slowest 33 ms
[3068,17] vulkan: 281 pipelines of earlier runs made in the background (281 from the cache), 0 still to make
[3068,17] vulkan: memory used and budgeted: heap 0 2506 of 5133 MB (2411 ours), heap 1 137 of 11926 MB (128 ours), heap 2 69 of 176 MB (32 ours)
[3068,17] vulkan: caches: 115 render targets (140 MB, 18 parked), 521 textures (665 MB), 5945 buffers (17 MB); 1215 of 5133 MB in use as they count it, 0 MB freed for the budget so far
[3068,17] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy
[3068,17] vulkan: 12778730 rendering passes, 391161 clear commands, 875944 attachments cleared and 1 left undefined by their load op
[3068,17] vulkan: 24131 passes (51%) ended at renderer.c:200
[3068,17] vulkan: 11433 passes (24%) ended at buffer.c:2122
[3068,17] vulkan: 6564 passes (14%) ended at render.c:198
[3068,17] vulkan: 1180 passes (3%) ended at dma.c:143
[3068,17] vulkan: 1023 passes (2%) ended at surface.c:160
[3068,17] vulkan: 883 passes (2%) ended at cmd.c:531
[3068,17] vulkan: 590 passes (1%) ended at surface.c:970
[3068,17] vulkan: 584 passes (1%) ended at buffer.c:777
[3068,17] vulkan: GPU-owned guest memory landed for the CPU 214164 times, render targets written back for an engine 0 times
[3068,23] perf: 60,0 frames a second over 5,0 s (182403 shown in all)
[3073,24] perf: 60,0 frames a second over 5,0 s (182704 shown in all)
[3078,19] vulkan: 64661761 draws, 174883 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 102831 finishes (375031 ms); 0 reads past queued releases (0 samples counts written on the GPU); 97089543 descriptor sets written, 32444357 reused; 19376420 draws kept the last one's shaders and pipeline (0 checked)
[3078,19] vulkan: 692 shaders translated (1233 ms), 690 pipelines made (317 from the cache, 25539 ms making, 0 ms waited for), 2564 render targets made, 17229 texture uploads (21890 MB); 0 frames over 50 ms in the last 600, the slowest 33 ms
[3078,19] vulkan: 281 pipelines of earlier runs made in the background (281 from the cache), 0 still to make
[3078,19] vulkan: memory used and budgeted: heap 0 2498 of 5116 MB (2403 ours), heap 1 137 of 11926 MB (128 ours), heap 2 69 of 176 MB (32 ours)
[3078,19] vulkan: caches: 117 render targets (141 MB, 15 parked), 678 textures (995 MB), 12734 buffers (21 MB); 1557 of 5116 MB in use as they count it, 0 MB freed for the budget so far
[3078,19] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy
[3078,19] vulkan: 12812421 rendering passes, 391499 clear commands, 878592 attachments cleared and 1 left undefined by their load op
[3078,19] vulkan: 17674 passes (52%) ended at renderer.c:200
[3078,19] vulkan: 10993 passes (33%) ended at buffer.c:2122
[3078,19] vulkan: 1268 passes (4%) ended at render.c:198
[3078,19] vulkan: 1014 passes (3%) ended at surface.c:160
[3078,19] vulkan: 885 passes (3%) ended at cmd.c:531
[3078,19] vulkan: 558 passes (2%) ended at dma.c:143
[3078,19] vulkan: 321 passes (1%) ended at renderer.c:663
[3078,19] vulkan: 279 passes (1%) ended at surface.c:970
[3078,19] vulkan: GPU-owned guest memory landed for the CPU 214763 times, render targets written back for an engine 0 times
[3078,24] perf: 59,8 frames a second over 5,0 s (183003 shown in all)
[3078,76] vulkan: display: 596 frame intervals of 16,78 ms (deviation 1,35 ms, 1st to 99th percentile 16,49 to 16,98 ms), 4 held for other than 1 refresh; the game's frames went from release to present in 15,9 ms (13,5 to 30,4), on to the display in 32,0 ms (18,7 to 33,3), 47,6 ms in all (40,9 to 48,4)
[3078,76] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's
[3083,24] perf: 60,0 frames a second over 5,0 s (183303 shown in all)
[3084,17] vulkan: a 61 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 62 texture uploads (51971 KB), 27 ms in finishes
[3088,24] perf: 59,2 frames a second over 5,0 s (183599 shown in all)
[3088,26] nvn: 183600 presents, 367201 submissions
[3088,26] vulkan: 64833704 draws, 174883 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 103432 finishes (377158 ms); 0 reads past queued releases (0 samples counts written on the GPU); 97364133 descriptor sets written, 32516021 reused; 19431460 draws kept the last one's shaders and pipeline (0 checked)
[3088,26] vulkan: 692 shaders translated (1233 ms), 690 pipelines made (317 from the cache, 25539 ms making, 0 ms waited for), 2568 render targets made, 17461 texture uploads (22112 MB); 1 frames over 50 ms in the last 600, the slowest 61 ms
[3088,26] vulkan: 281 pipelines of earlier runs made in the background (281 from the cache), 0 still to make
[3088,26] vulkan: memory used and budgeted: heap 0 2528 of 5116 MB (2434 ours), heap 1 137 of 11926 MB (128 ours), heap 2 69 of 176 MB (32 ours)
[3088,26] vulkan: caches: 114 render targets (140 MB, 17 parked), 653 textures (1408 MB), 10055 buffers (30 MB); 1967 of 5116 MB in use as they count it, 0 MB freed for the budget so far
[3088,26] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy
[3088,26] vulkan: 12857902 rendering passes, 391499 clear commands, 880992 attachments cleared and 1 left undefined by their load op
[3088,26] vulkan: 23607 passes (52%) ended at renderer.c:200
[3088,26] vulkan: 11834 passes (26%) ended at buffer.c:2122
[3088,26] vulkan: 4216 passes (9%) ended at render.c:198
[3088,26] vulkan: 1427 passes (3%) ended at surface.c:160
[3088,26] vulkan: 1200 passes (3%) ended at dma.c:143
[3088,26] vulkan: 1123 passes (2%) ended at cmd.c:531
[3088,26] vulkan: 593 passes (1%) ended at buffer.c:777
[3088,26] vulkan: 459 passes (1%) ended at surface.c:970
[3088,26] vulkan: GPU-owned guest memory landed for the CPU 216059 times, render targets written back for an engine 0 times
[3089,37] vulkan: display: 595 frame intervals of 16,80 ms (deviation 1,43 ms, 1st to 99th percentile 16,50 to 17,27 ms), 5 held for other than 1 refresh; the game's frames went from release to present in 14,9 ms (1,7 to 34,3), on to the display in 32,0 ms (18,4 to 33,3), 46,1 ms in all (34,7 to 56,1)
[3089,37] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's
[3093,26] perf: 60,0 frames a second over 5,0 s (183900 shown in all)
[3093,98] vulkan: a 137 ms frame: 22 shaders translated (3 ms), 20 pipelines made (0 ms waited for), 0 render targets made, 102 texture uploads (111363 KB), 25 ms in finishes
[3098,26] perf: 56,2 frames a second over 5,0 s (184181 shown in all)
[3098,57] vulkan: 65047956 draws, 174883 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 103982 finishes (380167 ms); 0 reads past queued releases (0 samples counts written on the GPU); 97711718 descriptor sets written, 32597926 reused; 19501789 draws kept the last one's shaders and pipeline (0 checked)
[3098,57] vulkan: 718 shaders translated (1237 ms), 712 pipelines made (323 from the cache, 26131 ms making, 0 ms waited for), 2582 render targets made, 17617 texture uploads (22250 MB); 1 frames over 50 ms in the last 600, the slowest 137 ms
[3098,57] vulkan: 281 pipelines of earlier runs made in the background (281 from the cache), 0 still to make
[3098,57] vulkan: memory used and budgeted: heap 0 2772 of 5133 MB (2692 ours), heap 1 233 of 11926 MB (224 ours), heap 2 53 of 192 MB (16 ours)
[3098,57] vulkan: caches: 117 render targets (141 MB, 15 parked), 671 textures (1771 MB), 16786 buffers (49 MB); 2346 of 5133 MB in use as they count it, 0 MB freed for the budget so far
[3098,57] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy
[3098,57] vulkan: 12911836 rendering passes, 391758 clear commands, 883616 attachments cleared and 1 left undefined by their load op
[3098,57] vulkan: 22651 passes (42%) ended at buffer.c:2122
[3098,57] vulkan: 22571 passes (42%) ended at renderer.c:200
[3098,57] vulkan: 2209 passes (4%) ended at render.c:198
[3098,57] vulkan: 1578 passes (3%) ended at cmd.c:531
[3098,57] vulkan: 1239 passes (2%) ended at surface.c:160
[3098,57] vulkan: 1098 passes (2%) ended at dma.c:143
[3098,57] vulkan: 657 passes (1%) ended at query.c:244
[3098,57] vulkan: 541 passes (1%) ended at buffer.c:777
[3098,57] vulkan: GPU-owned guest memory landed for the CPU 217343 times, render targets written back for an engine 0 times
[3100,42] vulkan: display: 596 frame intervals of 17,31 ms (deviation 5,03 ms, 1st to 99th percentile 16,50 to 33,45 ms), 17 held for other than 1 refresh; the game's frames went from release to present in 14,3 ms (1,1 to 39,5), on to the display in 27,7 ms (8,6 to 33,3), 41,0 ms in all (32,9 to 60,9)
[3100,42] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's
[3103,26] perf: 58,6 frames a second over 5,0 s (184474 shown in all)
[3108,28] perf: 57,2 frames a second over 5,0 s (184761 shown in all)
[3108,96] vulkan: 65410055 draws, 174883 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 104582 finishes (385032 ms); 0 reads past queued releases (0 samples counts written on the GPU); 98304812 descriptor sets written, 32729062 reused; 19614976 draws kept the last one's shaders and pipeline (0 checked)
[3108,96] vulkan: 718 shaders translated (1237 ms), 712 pipelines made (323 from the cache, 26131 ms making, 0 ms waited for), 2583 render targets made, 17740 texture uploads (22289 MB); 0 frames over 50 ms in the last 600, the slowest 32 ms
[3108,96] vulkan: 281 pipelines of earlier runs made in the background (281 from the cache), 0 still to make
[3108,96] vulkan: memory used and budgeted: heap 0 2746 of 5133 MB (2655 ours), heap 1 137 of 11926 MB (128 ours), heap 2 69 of 176 MB (32 ours)
[3108,96] vulkan: caches: 108 render targets (103 MB, 6 parked), 529 textures (1331 MB), 25213 buffers (35 MB); 1856 of 5133 MB in use as they count it, 0 MB freed for the budget so far
[3108,96] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy
[3108,96] vulkan: 12986954 rendering passes, 391758 clear commands, 886376 attachments cleared and 1 left undefined by their load op
[3108,96] vulkan: 41553 passes (55%) ended at buffer.c:2122
[3108,96] vulkan: 23262 passes (31%) ended at renderer.c:200
[3108,96] vulkan: 2373 passes (3%) ended at cmd.c:531
[3108,96] vulkan: 1916 passes (3%) ended at render.c:198
[3108,96] vulkan: 1641 passes (2%) ended at query.c:244
[3108,96] vulkan: 1200 passes (2%) ended at dma.c:143
[3108,96] vulkan: 1189 passes (2%) ended at surface.c:160
[3108,96] vulkan: 592 passes (1%) ended at buffer.c:777
[3108,96] vulkan: GPU-owned guest memory landed for the CPU 218481 times, render targets written back for an engine 0 times
[3111,14] vulkan: display: 595 frame intervals of 17,56 ms (deviation 3,74 ms, 1st to 99th percentile 16,50 to 33,42 ms), 32 held for other than 1 refresh; the game's frames went from release to present in 30,3 ms (3,0 to 40,3), on to the display in 18,2 ms (7,9 to 31,0), 48,7 ms in all (33,1 to 63,2)
[3111,14] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's
[3113,29] perf: 56,4 frames a second over 5,0 s (185044 shown in all)
[3118,31] perf: 58,8 frames a second over 5,0 s (185339 shown in all)
[3119,32] nvn: 185400 presents, 370801 submissions
[3119,33] vulkan: 65733329 draws, 174883 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 105181 finishes (390021 ms); 0 reads past queued releases (0 samples counts written on the GPU); 98835910 descriptor sets written, 32844524 reused; 19715801 draws kept the last one's shaders and pipeline (0 checked)
[3119,33] vulkan: 724 shaders translated (1238 ms), 717 pipelines made (325 from the cache, 26233 ms making, 0 ms waited for), 2592 render targets made, 17783 texture uploads (22325 MB); 0 frames over 50 ms in the last 600, the slowest 27 ms
[3119,33] vulkan: 281 pipelines of earlier runs made in the background (281 from the cache), 0 still to make
[3119,33] vulkan: memory used and budgeted: heap 0 2738 of 5133 MB (2649 ours), heap 1 137 of 11926 MB (128 ours), heap 2 69 of 176 MB (32 ours)
[3119,33] vulkan: caches: 111 render targets (97 MB, 6 parked), 456 textures (1138 MB), 24536 buffers (28 MB); 1649 of 5133 MB in use as they count it, 0 MB freed for the budget so far
[3119,33] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy
[3119,33] vulkan: 13050208 rendering passes, 391758 clear commands, 888826 attachments cleared and 1 left undefined by their load op
[3119,33] vulkan: 30118 passes (48%) ended at buffer.c:2122
[3119,33] vulkan: 23533 passes (37%) ended at renderer.c:200
[3119,33] vulkan: 2244 passes (4%) ended at cmd.c:531
[3119,33] vulkan: 1793 passes (3%) ended at render.c:198
[3119,33] vulkan: 1199 passes (2%) ended at dma.c:143
[3119,33] vulkan: 1198 passes (2%) ended at query.c:244
[3119,33] vulkan: 1171 passes (2%) ended at surface.c:160
[3119,33] vulkan: 590 passes (1%) ended at buffer.c:777
[3119,33] vulkan: GPU-owned guest memory landed for the CPU 219606 times, render targets written back for an engine 0 times
[3121,74] vulkan: display: 598 frame intervals of 17,16 ms (deviation 2,80 ms, 1st to 99th percentile 16,49 to 33,26 ms), 18 held for other than 1 refresh; the game's frames went from release to present in 27,6 ms (16,5 to 38,8), on to the display in 21,2 ms (8,0 to 33,2), 49,0 ms in all (40,0 to 61,4)
[3121,74] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's
[3123,33] perf: 59,2 frames a second over 5,0 s (185636 shown in all)
[3128,33] perf: 59,8 frames a second over 5,0 s (185935 shown in all)
[3129,51] vulkan: 65991041 draws, 174883 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 105781 finishes (395848 ms); 0 reads past queued releases (0 samples counts written on the GPU); 99254072 descriptor sets written, 32941788 reused; 19803220 draws kept the last one's shaders and pipeline (0 checked)
[3129,51] vulkan: 734 shaders translated (1240 ms), 749 pipelines made (349 from the cache, 26486 ms making, 0 ms waited for), 2592 render targets made, 17809 texture uploads (22336 MB); 0 frames over 50 ms in the last 600, the slowest 42 ms
[3129,51] vulkan: 281 pipelines of earlier runs made in the background (281 from the cache), 0 still to make
[3129,51] vulkan: memory used and budgeted: heap 0 2738 of 4946 MB (2649 ours), heap 1 137 of 11926 MB (128 ours), heap 2 69 of 176 MB (32 ours)
[3129,51] vulkan: caches: 111 render targets (97 MB, 6 parked), 447 textures (1165 MB), 31392 buffers (36 MB); 1685 of 4946 MB in use as they count it, 0 MB freed for the budget so far
[3129,51] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy
[3129,51] vulkan: 13108560 rendering passes, 391758 clear commands, 891292 attachments cleared and 1 left undefined by their load op
[3129,51] vulkan: 26682 passes (46%) ended at buffer.c:2122
[3129,51] vulkan: 22598 passes (39%) ended at renderer.c:200
[3129,51] vulkan: 1767 passes (3%) ended at query.c:244
[3129,51] vulkan: 1606 passes (3%) ended at cmd.c:531
[3129,51] vulkan: 1394 passes (2%) ended at render.c:198
[3129,51] vulkan: 862 passes (1%) ended at surface.c:160
[3129,51] vulkan: 838 passes (1%) ended at dma.c:143
[3129,51] vulkan: 596 passes (1%) ended at buffer.c:777
[3129,51] vulkan: GPU-owned guest memory landed for the CPU 220713 times, render targets written back for an engine 0 times
[3132,47] vulkan: display: 595 frame intervals of 17,11 ms (deviation 2,66 ms, 1st to 99th percentile 16,48 to 33,29 ms), 16 held for other than 1 refresh; the game's frames went from release to present in 17,0 ms (0,1 to 40,0), on to the display in 26,2 ms (8,8 to 33,3), 43,9 ms in all (32,9 to 64,6)
[3132,47] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's
[3133,34] perf: 57,2 frames a second over 5,0 s (186222 shown in all)
[3138,36] perf: 57,6 frames a second over 5,0 s (186511 shown in all)
[3139,86] vulkan: 66335989 draws, 174883 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 106381 finishes (402012 ms); 0 reads past queued releases (0 samples counts written on the GPU); 99823346 descriptor sets written, 33062410 reused; 19916874 draws kept the last one's shaders and pipeline (0 checked)
[3139,86] vulkan: 742 shaders translated (1242 ms), 753 pipelines made (349 from the cache, 26654 ms making, 0 ms waited for), 2592 render targets made, 17870 texture uploads (22388 MB); 0 frames over 50 ms in the last 600, the slowest 27 ms
[3139,86] vulkan: 281 pipelines of earlier runs made in the background (281 from the cache), 0 still to make
[3139,86] vulkan: memory used and budgeted: heap 0 2738 of 5127 MB (2649 ours), heap 1 137 of 11926 MB (128 ours), heap 2 69 of 176 MB (32 ours)
[3139,86] vulkan: caches: 111 render targets (97 MB, 6 parked), 422 textures (1067 MB), 31876 buffers (34 MB); 1585 of 5127 MB in use as they count it, 0 MB freed for the budget so far
[3139,86] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy
[3139,86] vulkan: 13179038 rendering passes, 391758 clear commands, 893692 attachments cleared and 1 left undefined by their load op
[3139,86] vulkan: 36112 passes (51%) ended at buffer.c:2122
[3139,86] vulkan: 23400 passes (33%) ended at renderer.c:200
[3139,86] vulkan: 2288 passes (3%) ended at cmd.c:531
[3139,86] vulkan: 1966 passes (3%) ended at query.c:244
[3139,86] vulkan: 1757 passes (2%) ended at render.c:198
[3139,86] vulkan: 1265 passes (2%) ended at surface.c:160
[3139,86] vulkan: 1200 passes (2%) ended at dma.c:143
[3139,86] vulkan: 600 passes (1%) ended at renderer.c:663
[3139,86] vulkan: GPU-owned guest memory landed for the CPU 221869 times, render targets written back for an engine 0 times
[3142,75] vulkan: display: 599 frame intervals of 17,11 ms (deviation 2,69 ms, 1st to 99th percentile 16,48 to 33,37 ms), 16 held for other than 1 refresh; the game's frames went from release to present in 28,4 ms (18,7 to 38,6), on to the display in 20,2 ms (7,8 to 30,9), 48,6 ms in all (35,5 to 60,1)
[3142,75] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's
[3143,38] perf: 59,6 frames a second over 5,0 s (186810 shown in all)
[3148,38] perf: 60,0 frames a second over 5,0 s (187110 shown in all)
[3149,87] nvn: 187200 presents, 374401 submissions
[3149,87] vulkan: 66610649 draws, 174883 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 106981 finishes (404956 ms); 0 reads past queued releases (0 samples counts written on the GPU); 100272207 descriptor sets written, 33162895 reused; 20000197 draws kept the last one's shaders and pipeline (0 checked)
[3149,87] vulkan: 753 shaders translated (1244 ms), 759 pipelines made (350 from the cache, 26851 ms making, 0 ms waited for), 2598 render targets made, 17972 texture uploads (22450 MB); 0 frames over 50 ms in the last 600, the slowest 28 ms
[3149,87] vulkan: 281 pipelines of earlier runs made in the background (281 from the cache), 0 still to make
[3149,87] vulkan: memory used and budgeted: heap 0 2754 of 5140 MB (2664 ours), heap 1 137 of 11926 MB (128 ours), heap 2 69 of 176 MB (32 ours)
[3149,87] vulkan: caches: 105 render targets (102 MB, 9 parked), 492 textures (1169 MB), 24034 buffers (35 MB); 1682 of 5140 MB in use as they count it, 0 MB freed for the budget so far
[3149,87] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy
[3149,87] vulkan: 13238302 rendering passes, 391793 clear commands, 896092 attachments cleared and 1 left undefined by their load op
[3149,87] vulkan: 25029 passes (42%) ended at buffer.c:2122
[3149,87] vulkan: 23925 passes (40%) ended at renderer.c:200
[3149,87] vulkan: 3464 passes (6%) ended at render.c:198
[3149,87] vulkan: 1761 passes (3%) ended at cmd.c:531
[3149,87] vulkan: 1200 passes (2%) ended at dma.c:143
[3149,87] vulkan: 1083 passes (2%) ended at surface.c:160
[3149,87] vulkan: 668 passes (1%) ended at query.c:244
[3149,87] vulkan: 593 passes (1%) ended at buffer.c:777
[3149,87] vulkan: GPU-owned guest memory landed for the CPU 223118 times, render targets written back for an engine 0 times
[3152,94] vulkan: display: 599 frame intervals of 16,69 ms (deviation 0,69 ms, 1st to 99th percentile 16,49 to 16,98 ms), 1 held for other than 1 refresh; the game's frames went from release to present in 14,4 ms (11,7 to 25,7), on to the display in 30,9 ms (19,3 to 33,3), 45,1 ms in all (44,8 to 45,4)
[3152,94] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's
[3153,39] perf: 60,0 frames a second over 5,0 s (187411 shown in all)
[3158,39] perf: 60,0 frames a second over 5,0 s (187711 shown in all)
[3159,87] vulkan: 66862209 draws, 174883 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 107499 finishes (409296 ms); 0 reads past queued releases (0 samples counts written on the GPU); 100684356 descriptor sets written, 33253866 reused; 20085716 draws kept the last one's shaders and pipeline (0 checked)
[3159,87] vulkan: 757 shaders translated (1244 ms), 763 pipelines made (352 from the cache, 26993 ms making, 0 ms waited for), 2625 render targets made, 18075 texture uploads (22517 MB); 0 frames over 50 ms in the last 600, the slowest 30 ms
[3159,87] vulkan: 281 pipelines of earlier runs made in the background (281 from the cache), 0 still to make
[3159,87] vulkan: memory used and budgeted: heap 0 2778 of 5131 MB (2682 ours), heap 1 137 of 11926 MB (128 ours), heap 2 69 of 176 MB (32 ours)
[3159,87] vulkan: caches: 126 render targets (131 MB, 15 parked), 555 textures (1258 MB), 25593 buffers (32 MB); 1835 of 5131 MB in use as they count it, 0 MB freed for the budget so far
[3159,87] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy
[3159,87] vulkan: 13302214 rendering passes, 392241 clear commands, 898656 attachments cleared and 1 left undefined by their load op
[3159,87] vulkan: 24968 passes (39%) ended at buffer.c:2122
[3159,87] vulkan: 22541 passes (35%) ended at renderer.c:200
[3159,87] vulkan: 8363 passes (13%) ended at render.c:198
[3159,87] vulkan: 1620 passes (3%) ended at cmd.c:531
[3159,87] vulkan: 1580 passes (2%) ended at query.c:244
[3159,87] vulkan: 1255 passes (2%) ended at surface.c:160
[3159,87] vulkan: 1030 passes (2%) ended at dma.c:143
[3159,87] vulkan: 572 passes (1%) ended at renderer.c:663
[3159,87] vulkan: GPU-owned guest memory landed for the CPU 224457 times, render targets written back for an engine 0 times
[3163,30] vulkan: display: 598 frame intervals of 16,75 ms (deviation 1,15 ms, 1st to 99th percentile 16,49 to 16,99 ms), 3 held for other than 1 refresh; the game's frames went from release to present in 17,0 ms (11,6 to 34,2), on to the display in 28,4 ms (13,0 to 33,3), 45,3 ms in all (35,0 to 49,9)
[3163,30] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's
[3163,41] perf: 59,8 frames a second over 5,0 s (188011 shown in all)
[3168,41] perf: 58,2 frames a second over 5,0 s (188302 shown in all)
[3170,16] vulkan: 67221060 draws, 174883 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 108099 finishes (415237 ms); 0 reads past queued releases (0 samples counts written on the GPU); 101274791 descriptor sets written, 33381133 reused; 20200500 draws kept the last one's shaders and pipeline (0 checked)
[3170,16] vulkan: 764 shaders translated (1245 ms), 768 pipelines made (353 from the cache, 27091 ms making, 0 ms waited for), 2630 render targets made, 18149 texture uploads (22567 MB); 0 frames over 50 ms in the last 600, the slowest 24 ms
[3170,16] vulkan: 281 pipelines of earlier runs made in the background (281 from the cache), 0 still to make
[3170,16] vulkan: memory used and budgeted: heap 0 2744 of 5139 MB (2654 ours), heap 1 137 of 11926 MB (128 ours), heap 2 69 of 176 MB (32 ours)
[3170,16] vulkan: caches: 112 render targets (101 MB, 5 parked), 517 textures (1144 MB), 29450 buffers (29 MB); 1657 of 5139 MB in use as they count it, 0 MB freed for the budget so far
[3170,16] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy
[3170,16] vulkan: 13371932 rendering passes, 392264 clear commands, 901550 attachments cleared and 1 left undefined by their load op
[3170,16] vulkan: 34864 passes (50%) ended at buffer.c:2122
[3170,16] vulkan: 23400 passes (34%) ended at renderer.c:200
[3170,16] vulkan: 2421 passes (3%) ended at cmd.c:531
[3170,16] vulkan: 2095 passes (3%) ended at render.c:198
[3170,16] vulkan: 2009 passes (3%) ended at query.c:244
[3170,16] vulkan: 1200 passes (2%) ended at dma.c:143
[3170,16] vulkan: 1154 passes (2%) ended at surface.c:160
[3170,16] vulkan: 600 passes (1%) ended at renderer.c:663
[3170,16] vulkan: GPU-owned guest memory landed for the CPU 225600 times, render targets written back for an engine 0 times
[3173,43] perf: 56,8 frames a second over 5,0 s (188587 shown in all)
[3174,10] vulkan: display: 594 frame intervals of 17,46 ms (deviation 3,52 ms, 1st to 99th percentile 16,50 to 33,45 ms), 28 held for other than 1 refresh; the game's frames went from release to present in 30,5 ms (3,6 to 40,0), on to the display in 17,7 ms (7,6 to 31,6), 48,4 ms in all (34,7 to 63,0)
[3174,10] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's
[3178,43] perf: 57,4 frames a second over 5,0 s (188874 shown in all)
[3180,71] nvn: 189000 presents, 378001 submissions
[3180,73] vulkan: 67589234 draws, 174883 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 108701 finishes (421486 ms); 0 reads past queued releases (0 samples counts written on the GPU); 101879448 descriptor sets written, 33512832 reused; 20316736 draws kept the last one's shaders and pipeline (0 checked)
[3180,73] vulkan: 764 shaders translated (1245 ms), 768 pipelines made (353 from the cache, 27091 ms making, 0 ms waited for), 2635 render targets made, 18243 texture uploads (22608 MB); 0 frames over 50 ms in the last 600, the slowest 35 ms
[3180,73] vulkan: 281 pipelines of earlier runs made in the background (281 from the cache), 0 still to make
[3180,73] vulkan: memory used and budgeted: heap 0 2736 of 5139 MB (2648 ours), heap 1 137 of 11926 MB (128 ours), heap 2 69 of 176 MB (32 ours)
[3180,73] vulkan: caches: 111 render targets (95 MB, 5 parked), 511 textures (1129 MB), 21914 buffers (27 MB); 1631 of 5139 MB in use as they count it, 0 MB freed for the budget so far
[3180,73] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy
[3180,73] vulkan: 13442282 rendering passes, 392264 clear commands, 904324 attachments cleared and 1 left undefined by their load op
[3180,73] vulkan: 35567 passes (51%) ended at buffer.c:2122
[3180,73] vulkan: 23400 passes (33%) ended at renderer.c:200
[3180,73] vulkan: 2457 passes (3%) ended at cmd.c:531
[3180,73] vulkan: 1986 passes (3%) ended at render.c:198
[3180,73] vulkan: 1922 passes (3%) ended at query.c:244
[3180,73] vulkan: 1200 passes (2%) ended at dma.c:143
[3180,73] vulkan: 1158 passes (2%) ended at surface.c:160
[3180,73] vulkan: 600 passes (1%) ended at renderer.c:663
[3180,73] vulkan: GPU-owned guest memory landed for the CPU 226728 times, render targets written back for an engine 0 times
[3183,43] perf: 55,6 frames a second over 5,0 s (189152 shown in all)
[3184,79] vulkan: display: 599 frame intervals of 17,70 ms (deviation 4,01 ms, 1st to 99th percentile 16,47 to 33,55 ms), 37 held for other than 1 refresh; the game's frames went from release to present in 32,4 ms (19,0 to 45,6), on to the display in 17,4 ms (7,3 to 28,9), 49,9 ms in all (41,2 to 66,4)
[3184,79] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's
[3188,44] perf: 58,2 frames a second over 5,0 s (189444 shown in all)
[3191,07] vulkan: 67925918 draws, 174883 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 109301 finishes (427704 ms); 0 reads past queued releases (0 samples counts written on the GPU); 102434885 descriptor sets written, 33630763 reused; 20429109 draws kept the last one's shaders and pipeline (0 checked)
[3191,07] vulkan: 770 shaders translated (1246 ms), 772 pipelines made (353 from the cache, 27172 ms making, 0 ms waited for), 2640 render targets made, 18301 texture uploads (22648 MB); 0 frames over 50 ms in the last 600, the slowest 36 ms
[3191,07] vulkan: 281 pipelines of earlier runs made in the background (281 from the cache), 0 still to make
[3191,07] vulkan: memory used and budgeted: heap 0 2778 of 5130 MB (2688 ours), heap 1 137 of 11926 MB (128 ours), heap 2 69 of 176 MB (32 ours)
[3191,07] vulkan: caches: 111 render targets (95 MB, 5 parked), 502 textures (1180 MB), 21745 buffers (31 MB); 1688 of 5130 MB in use as they count it, 0 MB freed for the budget so far
[3191,07] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy
[3191,07] vulkan: 13506733 rendering passes, 392264 clear commands, 906976 attachments cleared and 1 left undefined by their load op
[3191,07] vulkan: 29911 passes (46%) ended at buffer.c:2122
[3191,07] vulkan: 23400 passes (36%) ended at renderer.c:200
[3191,07] vulkan: 2267 passes (4%) ended at cmd.c:531
[3191,07] vulkan: 2052 passes (3%) ended at query.c:244
[3191,07] vulkan: 1920 passes (3%) ended at render.c:198
[3191,07] vulkan: 1200 passes (2%) ended at dma.c:143
[3191,07] vulkan: 1159 passes (2%) ended at surface.c:160
[3191,07] vulkan: 600 passes (1%) ended at renderer.c:663
[3191,07] vulkan: GPU-owned guest memory landed for the CPU 227867 times, render targets written back for an engine 0 times
[3193,44] perf: 59,4 frames a second over 5,0 s (189741 shown in all)
[3194,94] vulkan: display: 599 frame intervals of 16,94 ms (deviation 2,13 ms, 1st to 99th percentile 16,51 to 33,18 ms), 10 held for other than 1 refresh; the game's frames went from release to present in 28,9 ms (18,2 to 37,9), on to the display in 20,4 ms (7,7 to 31,5), 49,4 ms in all (42,5 to 58,9)
[3194,94] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's
[3198,44] perf: 58,2 frames a second over 5,0 s (190032 shown in all)
[3201,27] vulkan: 68224600 draws, 174883 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 109901 finishes (433649 ms); 0 reads past queued releases (0 samples counts written on the GPU); 102926614 descriptor sets written, 33736406 reused; 20529507 draws kept the last one's shaders and pipeline (0 checked)
[3201,27] vulkan: 770 shaders translated (1246 ms), 772 pipelines made (353 from the cache, 27172 ms making, 0 ms waited for), 2650 render targets made, 18364 texture uploads (22688 MB); 0 frames over 50 ms in the last 600, the slowest 24 ms
[3201,27] vulkan: 281 pipelines of earlier runs made in the background (281 from the cache), 0 still to make
[3201,27] vulkan: memory used and budgeted: heap 0 2790 of 5127 MB (2699 ours), heap 1 137 of 11926 MB (128 ours), heap 2 69 of 176 MB (32 ours)
[3201,27] vulkan: caches: 116 render targets (107 MB, 10 parked), 474 textures (1186 MB), 21101 buffers (30 MB); 1718 of 5127 MB in use as they count it, 0 MB freed for the budget so far
[3201,27] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy
[3201,27] vulkan: 13567022 rendering passes, 392264 clear commands, 909376 attachments cleared and 1 left undefined by their load op
[3201,27] vulkan: 26729 passes (44%) ended at buffer.c:2122
[3201,27] vulkan: 23437 passes (39%) ended at renderer.c:200
[3201,27] vulkan: 2039 passes (3%) ended at cmd.c:531
[3201,27] vulkan: 1815 passes (3%) ended at render.c:198
[3201,27] vulkan: 1473 passes (2%) ended at query.c:244
[3201,27] vulkan: 1200 passes (2%) ended at dma.c:143
[3201,27] vulkan: 1148 passes (2%) ended at surface.c:160
[3201,27] vulkan: 594 passes (1%) ended at buffer.c:777
[3201,27] vulkan: GPU-owned guest memory landed for the CPU 229017 times, render targets written back for an engine 0 times
[3203,44] perf: 59,4 frames a second over 5,0 s (190329 shown in all)
[3205,15] vulkan: display: 599 frame intervals of 17,06 ms (deviation 2,52 ms, 1st to 99th percentile 16,50 to 33,33 ms), 14 held for other than 1 refresh; the game's frames went from release to present in 26,2 ms (17,2 to 38,5), on to the display in 22,7 ms (8,0 to 32,3), 49,0 ms in all (34,0 to 60,8)
[3205,15] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's
[3207,12] nvn: the game records indirect draws (DrawArraysIndirect)
[3207,18] vulkan: a 53 ms frame: 6 shaders translated (1 ms), 5 pipelines made (0 ms waited for), 0 render targets made, 2 texture uploads (118 KB), 15 ms in finishes
[3207,24] vulkan: a 54 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 2 ms in finishes
[3207,33] vulkan: a 52 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 2 ms in finishes
[3208,46] perf: 53,0 frames a second over 5,0 s (190595 shown in all)
[3212,99] nvn: 190800 presents, 381601 submissions
[3212,99] vulkan: 68520586 draws, 174883 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 110501 finishes (437494 ms); 0 reads past queued releases (0 samples counts written on the GPU); 103416905 descriptor sets written, 33838105 reused; 20631111 draws kept the last one's shaders and pipeline (0 checked)
[3212,99] vulkan: 784 shaders translated (1249 ms), 786 pipelines made (355 from the cache, 28219 ms making, 0 ms waited for), 2655 render targets made, 18476 texture uploads (22750 MB); 3 frames over 50 ms in the last 600, the slowest 54 ms
[3212,99] vulkan: 281 pipelines of earlier runs made in the background (281 from the cache), 0 still to make
[3212,99] vulkan: memory used and budgeted: heap 0 2748 of 5139 MB (2659 ours), heap 1 233 of 11926 MB (224 ours), heap 2 69 of 176 MB (32 ours)
[3212,99] vulkan: caches: 112 render targets (108 MB, 10 parked), 532 textures (1184 MB), 20215 buffers (48 MB); 1721 of 5139 MB in use as they count it, 0 MB freed for the budget so far
[3212,99] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy
[3212,99] vulkan: 13632774 rendering passes, 392264 clear commands, 911776 attachments cleared and 1 left undefined by their load op
[3212,99] vulkan: 31438 passes (48%) ended at buffer.c:2122
[3212,99] vulkan: 23767 passes (36%) ended at renderer.c:200
[3212,99] vulkan: 2510 passes (4%) ended at cmd.c:531
[3212,99] vulkan: 2145 passes (3%) ended at render.c:198
[3212,99] vulkan: 1200 passes (2%) ended at dma.c:143
[3212,99] vulkan: 1134 passes (2%) ended at surface.c:160
[3212,99] vulkan: 689 passes (1%) ended at buffer.c:1109
[3212,99] vulkan: 596 passes (1%) ended at texture.c:1262
[3212,99] vulkan: GPU-owned guest memory landed for the CPU 230146 times, render targets written back for an engine 0 times
[3213,48] perf: 46,6 frames a second over 5,0 s (190829 shown in all)
[3216,82] vulkan: display: 598 frame intervals of 19,37 ms (deviation 6,99 ms, 1st to 99th percentile 16,48 to 49,82 ms), 86 held for other than 1 refresh; the game's frames went from release to present in 29,7 ms (16,4 to 72,4), on to the display in 24,4 ms (9,0 to 33,4), 54,1 ms in all (40,6 to 94,5)
[3216,82] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's
[3218,48] perf: 60,0 frames a second over 5,0 s (191129 shown in all)
[3223,04] vulkan: 68754971 draws, 174883 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 111081 finishes (438524 ms); 0 reads past queued releases (0 samples counts written on the GPU); 103801609 descriptor sets written, 33922261 reused; 20713145 draws kept the last one's shaders and pipeline (0 checked)
[3223,04] vulkan: 784 shaders translated (1249 ms), 786 pipelines made (355 from the cache, 28219 ms making, 0 ms waited for), 2663 render targets made, 18515 texture uploads (22765 MB); 0 frames over 50 ms in the last 600, the slowest 29 ms
[3223,04] vulkan: 281 pipelines of earlier runs made in the background (281 from the cache), 0 still to make
[3223,04] vulkan: memory used and budgeted: heap 0 2744 of 5089 MB (2654 ours), heap 1 137 of 11926 MB (128 ours), heap 2 69 of 176 MB (32 ours)
[3223,04] vulkan: caches: 108 render targets (101 MB, 5 parked), 467 textures (1049 MB), 22728 buffers (45 MB); 1577 of 5089 MB in use as they count it, 0 MB freed for the budget so far
[3223,04] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy
[3223,04] vulkan: 13696695 rendering passes, 392460 clear commands, 914354 attachments cleared and 1 left undefined by their load op
[3223,04] vulkan: 29493 passes (46%) ended at buffer.c:2122
[3223,04] vulkan: 23765 passes (37%) ended at renderer.c:200
[3223,04] vulkan: 4688 passes (7%) ended at render.c:198
[3223,04] vulkan: 1623 passes (3%) ended at cmd.c:531
[3223,04] vulkan: 1158 passes (2%) ended at dma.c:143
[3223,04] vulkan: 1156 passes (2%) ended at surface.c:160
[3223,04] vulkan: 577 passes (1%) ended at buffer.c:777
[3223,04] vulkan: 575 passes (1%) ended at texture.c:1262
[3223,04] vulkan: GPU-owned guest memory landed for the CPU 231431 times, render targets written back for an engine 0 times
[3223,49] perf: 59,4 frames a second over 5,0 s (191427 shown in all)
[3224,12] vulkan: a 181 ms frame: 0 shaders translated (0 ms), 2 pipelines made (0 ms waited for), 0 render targets made, 119 texture uploads (116735 KB), 62 ms in finishes
[3224,17] vulkan: a 50 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 38 ms in finishes
[3226,96] nvn: the first texture of format 0x87 (target 1, 1024x512)
[3227,45] vulkan: display: 598 frame intervals of 17,61 ms (deviation 8,13 ms, 1st to 99th percentile 16,49 to 33,56 ms), 24 held for other than 1 refresh; the game's frames went from release to present in 25,0 ms (16,5 to 44,3), on to the display in 24,4 ms (7,7 to 33,2), 49,4 ms in all (32,3 to 66,0)
[3227,45] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's
[3228,49] perf: 53,4 frames a second over 5,0 s (191694 shown in all)
[3233,51] perf: 58,6 frames a second over 5,0 s (191988 shown in all)
[3233,72] vulkan: 69081860 draws, 174883 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 111681 finishes (442315 ms); 0 reads past queued releases (0 samples counts written on the GPU); 104344115 descriptor sets written, 34035425 reused; 20832922 draws kept the last one's shaders and pipeline (0 checked)
[3233,72] vulkan: 792 shaders translated (1251 ms), 797 pipelines made (359 from the cache, 28593 ms making, 0 ms waited for), 2675 render targets made, 18929 texture uploads (23049 MB); 2 frames over 50 ms in the last 600, the slowest 181 ms
[3233,72] vulkan: 281 pipelines of earlier runs made in the background (281 from the cache), 0 still to make
[3233,72] vulkan: memory used and budgeted: heap 0 2752 of 5127 MB (2661 ours), heap 1 265 of 11926 MB (256 ours), heap 2 69 of 176 MB (32 ours)
[3233,72] vulkan: caches: 116 render targets (110 MB, 9 parked), 736 textures (1907 MB), 17027 buffers (40 MB); 2448 of 5127 MB in use as they count it, 0 MB freed for the budget so far
[3233,72] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy
[3233,72] vulkan: 13766171 rendering passes, 392460 clear commands, 916922 attachments cleared and 1 left undefined by their load op
[3233,72] vulkan: 36095 passes (52%) ended at buffer.c:2122
[3233,72] vulkan: 22916 passes (33%) ended at renderer.c:200
[3233,72] vulkan: 3318 passes (5%) ended at render.c:198
[3233,72] vulkan: 2525 passes (4%) ended at cmd.c:531
[3233,72] vulkan: 1200 passes (2%) ended at dma.c:143
[3233,72] vulkan: 1168 passes (2%) ended at surface.c:160
[3233,72] vulkan: 588 passes (1%) ended at buffer.c:777
[3233,72] vulkan: 465 passes (1%) ended at query.c:244
[3233,72] vulkan: GPU-owned guest memory landed for the CPU 232493 times, render targets written back for an engine 0 times
[3237,73] vulkan: display: 597 frame intervals of 17,00 ms (deviation 2,32 ms, 1st to 99th percentile 16,49 to 33,31 ms), 12 held for other than 1 refresh; the game's frames went from release to present in 23,9 ms (16,4 to 35,2), on to the display in 19,3 ms (7,2 to 32,0), 43,1 ms in all (31,5 to 50,3)
[3237,73] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's
[3238,53] perf: 58,4 frames a second over 5,0 s (192281 shown in all)
[3243,53] perf: 57,6 frames a second over 5,0 s (192569 shown in all)
[3244,03] nvn: 192600 presents, 385201 submissions
[3244,04] vulkan: 69413061 draws, 174883 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 112281 finishes (443955 ms); 0 reads past queued releases (0 samples counts written on the GPU); 104898701 descriptor sets written, 34144383 reused; 20951838 draws kept the last one's shaders and pipeline (0 checked)
[3244,04] vulkan: 794 shaders translated (1251 ms), 800 pipelines made (361 from the cache, 28667 ms making, 0 ms waited for), 2679 render targets made, 19064 texture uploads (23117 MB); 0 frames over 50 ms in the last 600, the slowest 39 ms
[3244,04] vulkan: 281 pipelines of earlier runs made in the background (281 from the cache), 0 still to make
[3244,04] vulkan: memory used and budgeted: heap 0 2736 of 5116 MB (2648 ours), heap 1 137 of 11926 MB (128 ours), heap 2 69 of 176 MB (32 ours)
[3244,04] vulkan: caches: 111 render targets (95 MB, 5 parked), 801 textures (1993 MB), 15542 buffers (38 MB); 2506 of 5116 MB in use as they count it, 0 MB freed for the budget so far
[3244,04] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy
[3244,04] vulkan: 13838143 rendering passes, 392483 clear commands, 919412 attachments cleared and 1 left undefined by their load op
[3244,04] vulkan: 39759 passes (55%) ended at buffer.c:2122
[3244,04] vulkan: 22926 passes (32%) ended at renderer.c:200
[3244,04] vulkan: 2729 passes (4%) ended at render.c:198
[3244,04] vulkan: 2711 passes (4%) ended at cmd.c:531
[3244,04] vulkan: 1184 passes (2%) ended at dma.c:143
[3244,04] vulkan: 1133 passes (2%) ended at surface.c:160
[3244,04] vulkan: 593 passes (1%) ended at buffer.c:777
[3244,04] vulkan: 514 passes (1%) ended at surface.c:970
[3244,04] vulkan: GPU-owned guest memory landed for the CPU 233496 times, render targets written back for an engine 0 times
[3248,00] vulkan: display: 598 frame intervals of 17,06 ms (deviation 2,53 ms, 1st to 99th percentile 16,50 to 33,38 ms), 14 held for other than 1 refresh; the game's frames went from release to present in 14,7 ms (2,9 to 36,4), on to the display in 24,5 ms (7,7 to 33,3), 39,1 ms in all (32,4 to 53,1)
[3248,00] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's
[3248,54] perf: 60,0 frames a second over 5,0 s (192870 shown in all)
[3253,54] perf: 57,6 frames a second over 5,0 s (193158 shown in all)
[3254,34] vulkan: 69660277 draws, 174883 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 112881 finishes (449026 ms); 0 reads past queued releases (0 samples counts written on the GPU); 105301959 descriptor sets written, 34235979 reused; 21044404 draws kept the last one's shaders and pipeline (0 checked)
[3254,34] vulkan: 794 shaders translated (1251 ms), 802 pipelines made (363 from the cache, 28667 ms making, 0 ms waited for), 2679 render targets made, 19104 texture uploads (23140 MB); 0 frames over 50 ms in the last 600, the slowest 27 ms
[3254,34] vulkan: 281 pipelines of earlier runs made in the background (281 from the cache), 0 still to make
[3254,34] vulkan: memory used and budgeted: heap 0 2702 of 5103 MB (2614 ours), heap 1 137 of 11926 MB (128 ours), heap 2 69 of 176 MB (32 ours)
[3254,34] vulkan: caches: 111 render targets (95 MB, 5 parked), 625 textures (1613 MB), 14402 buffers (35 MB); 2122 of 5103 MB in use as they count it, 0 MB freed for the budget so far
[3254,34] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy
[3254,34] vulkan: 13895841 rendering passes, 392483 clear commands, 921812 attachments cleared and 1 left undefined by their load op
[3254,34] vulkan: 26963 passes (47%) ended at buffer.c:2122
[3254,34] vulkan: 22237 passes (39%) ended at renderer.c:200
[3254,34] vulkan: 1898 passes (3%) ended at render.c:198
[3254,34] vulkan: 1590 passes (3%) ended at cmd.c:531
[3254,34] vulkan: 1378 passes (2%) ended at query.c:244
[3254,34] vulkan: 839 passes (1%) ended at dma.c:143
[3254,34] vulkan: 787 passes (1%) ended at surface.c:160
[3254,34] vulkan: 594 passes (1%) ended at buffer.c:777
[3254,34] vulkan: GPU-owned guest memory landed for the CPU 234615 times, render targets written back for an engine 0 times
[3258,32] vulkan: display: 598 frame intervals of 17,14 ms (deviation 2,77 ms, 1st to 99th percentile 16,49 to 33,43 ms), 17 held for other than 1 refresh; the game's frames went from release to present in 20,2 ms (2,8 to 40,0), on to the display in 23,0 ms (7,8 to 33,3), 43,2 ms in all (35,9 to 61,3)
[3258,32] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's
[3258,54] perf: 59,0 frames a second over 5,0 s (193453 shown in all)
[3263,54] perf: 57,0 frames a second over 5,0 s (193738 shown in all)
[3264,64] vulkan: 69992252 draws, 174883 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 113482 finishes (455184 ms); 0 reads past queued releases (0 samples counts written on the GPU); 105850470 descriptor sets written, 34352256 reused; 21163557 draws kept the last one's shaders and pipeline (0 checked)
[3264,64] vulkan: 794 shaders translated (1251 ms), 802 pipelines made (363 from the cache, 28667 ms making, 0 ms waited for), 2679 render targets made, 19220 texture uploads (23204 MB); 0 frames over 50 ms in the last 600, the slowest 30 ms
[3264,64] vulkan: 281 pipelines of earlier runs made in the background (281 from the cache), 0 still to make
[3264,64] vulkan: memory used and budgeted: heap 0 2702 of 5132 MB (2614 ours), heap 1 137 of 11926 MB (128 ours), heap 2 69 of 176 MB (32 ours)
[3264,64] vulkan: caches: 111 render targets (95 MB, 5 parked), 585 textures (1467 MB), 21289 buffers (33 MB); 1976 of 5132 MB in use as they count it, 0 MB freed for the budget so far
[3264,64] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy
[3264,64] vulkan: 13966920 rendering passes, 392483 clear commands, 924346 attachments cleared and 1 left undefined by their load op
[3264,64] vulkan: 37848 passes (53%) ended at buffer.c:2122
[3264,64] vulkan: 22912 passes (32%) ended at renderer.c:200
[3264,64] vulkan: 2518 passes (4%) ended at render.c:198
[3264,64] vulkan: 2256 passes (3%) ended at cmd.c:531
[3264,64] vulkan: 1308 passes (2%) ended at query.c:244
[3264,64] vulkan: 1200 passes (2%) ended at dma.c:143
[3264,64] vulkan: 1150 passes (2%) ended at surface.c:160
[3264,64] vulkan: 595 passes (1%) ended at buffer.c:777
[3264,64] vulkan: GPU-owned guest memory landed for the CPU 235749 times, render targets written back for an engine 0 times
[3268,56] perf: 58,6 frames a second over 5,0 s (194032 shown in all)
[3268,78] vulkan: display: 598 frame intervals of 17,28 ms (deviation 3,13 ms, 1st to 99th percentile 16,49 to 33,36 ms), 22 held for other than 1 refresh; the game's frames went from release to present in 29,7 ms (16,4 to 39,5), on to the display in 19,5 ms (7,3 to 29,5), 49,2 ms in all (41,8 to 59,8)
[3268,78] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's
[3273,58] perf: 59,4 frames a second over 5,0 s (194330 shown in all)
[3274,73] nvn: 194400 presents, 388801 submissions
[3274,74] vulkan: 70270194 draws, 174883 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 114082 finishes (461445 ms); 0 reads past queued releases (0 samples counts written on the GPU); 106306749 descriptor sets written, 34452373 reused; 21256919 draws kept the last one's shaders and pipeline (0 checked)
[3274,74] vulkan: 794 shaders translated (1251 ms), 802 pipelines made (363 from the cache, 28667 ms making, 0 ms waited for), 2683 render targets made, 19268 texture uploads (23224 MB); 0 frames over 50 ms in the last 600, the slowest 21 ms
[3274,74] vulkan: 281 pipelines of earlier runs made in the background (281 from the cache), 0 still to make
[3274,74] vulkan: memory used and budgeted: heap 0 2710 of 5132 MB (2622 ours), heap 1 137 of 11926 MB (128 ours), heap 2 69 of 176 MB (32 ours)
[3274,74] vulkan: caches: 115 render targets (104 MB, 9 parked), 610 textures (1487 MB), 18947 buffers (33 MB); 2012 of 5132 MB in use as they count it, 0 MB freed for the budget so far
[3274,74] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy
[3274,74] vulkan: 14024776 rendering passes, 392483 clear commands, 926746 attachments cleared and 1 left undefined by their load op
[3274,74] vulkan: 25844 passes (45%) ended at buffer.c:2122
[3274,74] vulkan: 22791 passes (39%) ended at renderer.c:200
[3274,74] vulkan: 2183 passes (4%) ended at render.c:198
[3274,74] vulkan: 1824 passes (3%) ended at cmd.c:531
[3274,74] vulkan: 1200 passes (2%) ended at dma.c:143
[3274,74] vulkan: 1155 passes (2%) ended at surface.c:160
[3274,74] vulkan: 924 passes (2%) ended at query.c:244
[3274,74] vulkan: 600 passes (1%) ended at renderer.c:663
[3274,74] vulkan: GPU-owned guest memory landed for the CPU 236903 times, render targets written back for an engine 0 times
[3278,59] perf: 57,0 frames a second over 5,0 s (194616 shown in all)
[3279,12] vulkan: display: 599 frame intervals of 17,25 ms (deviation 3,07 ms, 1st to 99th percentile 16,50 to 33,46 ms), 21 held for other than 1 refresh; the game's frames went from release to present in 29,5 ms (16,5 to 39,9), on to the display in 20,0 ms (7,4 to 33,3), 49,5 ms in all (42,0 to 60,4)
[3279,12] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's
[3283,59] perf: 55,4 frames a second over 5,0 s (194893 shown in all)
[3285,47] vulkan: 70603235 draws, 174883 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 114687 finishes (465655 ms); 0 reads past queued releases (0 samples counts written on the GPU); 106856979 descriptor sets written, 34568941 reused; 21375270 draws kept the last one's shaders and pipeline (0 checked)
[3285,47] vulkan: 794 shaders translated (1251 ms), 802 pipelines made (363 from the cache, 28667 ms making, 0 ms waited for), 2684 render targets made, 19518 texture uploads (23392 MB); 0 frames over 50 ms in the last 600, the slowest 36 ms
[3285,47] vulkan: 281 pipelines of earlier runs made in the background (281 from the cache), 0 still to make
[3285,47] vulkan: memory used and budgeted: heap 0 2708 of 5132 MB (2619 ours), heap 1 137 of 11926 MB (128 ours), heap 2 69 of 176 MB (32 ours)
[3285,47] vulkan: caches: 112 render targets (100 MB, 6 parked), 758 textures (1765 MB), 21371 buffers (37 MB); 2288 of 5132 MB in use as they count it, 0 MB freed for the budget so far
[3285,47] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy
[3285,47] vulkan: 14092814 rendering passes, 392483 clear commands, 929146 attachments cleared and 1 left undefined by their load op
[3285,47] vulkan: 35115 passes (52%) ended at buffer.c:2122
[3285,47] vulkan: 23117 passes (34%) ended at renderer.c:200
[3285,47] vulkan: 2460 passes (4%) ended at cmd.c:531
[3285,47] vulkan: 2335 passes (3%) ended at render.c:198
[3285,47] vulkan: 1200 passes (2%) ended at dma.c:143
[3285,47] vulkan: 1199 passes (2%) ended at surface.c:160
[3285,47] vulkan: 867 passes (1%) ended at query.c:244
[3285,47] vulkan: 596 passes (1%) ended at buffer.c:777
[3285,47] vulkan: GPU-owned guest memory landed for the CPU 237967 times, render targets written back for an engine 0 times
[3288,61] perf: 57,8 frames a second over 5,0 s (195183 shown in all)
[3289,70] vulkan: display: 598 frame intervals of 17,53 ms (deviation 3,80 ms, 1st to 99th percentile 16,49 to 33,52 ms), 30 held for other than 1 refresh; the game's frames went from release to present in 27,9 ms (18,9 to 40,5), on to the display in 19,1 ms (7,8 to 31,0), 47,0 ms in all (32,3 to 60,7)
[3289,70] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's
[3293,61] perf: 59,2 frames a second over 5,0 s (195479 shown in all)
[3295,73] vulkan: 70890400 draws, 174883 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 115288 finishes (472031 ms); 0 reads past queued releases (0 samples counts written on the GPU); 107323681 descriptor sets written, 34677499 reused; 21468235 draws kept the last one's shaders and pipeline (0 checked)
[3295,73] vulkan: 794 shaders translated (1251 ms), 803 pipelines made (364 from the cache, 28667 ms making, 0 ms waited for), 2684 render targets made, 19563 texture uploads (23420 MB); 0 frames over 50 ms in the last 600, the slowest 22 ms
[3295,73] vulkan: 281 pipelines of earlier runs made in the background (281 from the cache), 0 still to make
[3295,73] vulkan: memory used and budgeted: heap 0 2702 of 5104 MB (2614 ours), heap 1 137 of 11926 MB (128 ours), heap 2 69 of 176 MB (32 ours)
[3295,73] vulkan: caches: 111 render targets (95 MB, 5 parked), 740 textures (1734 MB), 21314 buffers (37 MB); 2250 of 5104 MB in use as they count it, 0 MB freed for the budget so far
[3295,73] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy
[3295,73] vulkan: 14156283 rendering passes, 392483 clear commands, 931682 attachments cleared and 1 left undefined by their load op
[3295,73] vulkan: 30487 passes (48%) ended at buffer.c:2122
[3295,73] vulkan: 22831 passes (36%) ended at renderer.c:200
[3295,73] vulkan: 2530 passes (4%) ended at render.c:198
[3295,73] vulkan: 2073 passes (3%) ended at cmd.c:531
[3295,73] vulkan: 1838 passes (3%) ended at surface.c:160
[3295,73] vulkan: 1200 passes (2%) ended at dma.c:143
[3295,73] vulkan: 839 passes (1%) ended at query.c:244
[3295,73] vulkan: 600 passes (1%) ended at renderer.c:663
[3295,73] vulkan: GPU-owned guest memory landed for the CPU 239117 times, render targets written back for an engine 0 times
[3298,61] perf: 57,0 frames a second over 5,0 s (195764 shown in all)
[3300,08] vulkan: display: 597 frame intervals of 17,17 ms (deviation 2,84 ms, 1st to 99th percentile 16,49 to 33,34 ms), 18 held for other than 1 refresh; the game's frames went from release to present in 30,4 ms (17,8 to 40,3), on to the display in 18,9 ms (7,0 to 31,2), 49,3 ms in all (42,2 to 61,9)
[3300,08] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's
[3303,63] perf: 59,8 frames a second over 5,0 s (196064 shown in all)
[3304,31] vulkan: shader 014102a5a921ef8a (stage 4) not translated: mixed indexed texture kinds
[3304,35] vulkan: shader 01b058dd280eaa4c (stage 4) not translated: mixed indexed texture kinds
[3304,37] vulkan: shader 745126eb6d98ca8a (stage 4) not translated: mixed indexed texture kinds
[3304,39] vulkan: a 103 ms frame: 8 shaders translated (74 ms), 8 pipelines made (0 ms waited for), 11 render targets made, 10 texture uploads (3244 KB), 2 ms in finishes
[3306,25] nvn: 196200 presents, 392401 submissions
[3306,26] vulkan: 71114234 draws, 177187 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 115872 finishes (474789 ms); 0 reads past queued releases (0 samples counts written on the GPU); 107683886 descriptor sets written, 34765384 reused; 21549959 draws kept the last one's shaders and pipeline (0 checked)
[3306,26] vulkan: 802 shaders translated (1325 ms), 811 pipelines made (368 from the cache, 29027 ms making, 0 ms waited for), 2702 render targets made, 19628 texture uploads (23470 MB); 1 frames over 50 ms in the last 600, the slowest 103 ms
[3306,26] vulkan: 281 pipelines of earlier runs made in the background (281 from the cache), 0 still to make
[3306,26] vulkan: memory used and budgeted: heap 0 2720 of 5132 MB (2631 ours), heap 1 137 of 11926 MB (128 ours), heap 2 69 of 176 MB (32 ours)
[3306,26] vulkan: caches: 113 render targets (111 MB, 7 parked), 585 textures (1482 MB), 23157 buffers (44 MB); 2029 of 5132 MB in use as they count it, 0 MB freed for the budget so far
[3306,26] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy
[3306,26] vulkan: 14213186 rendering passes, 392764 clear commands, 934274 attachments cleared and 1 left undefined by their load op
[3306,26] vulkan: 24895 passes (44%) ended at buffer.c:2122
[3306,26] vulkan: 22933 passes (40%) ended at renderer.c:200
[3306,26] vulkan: 3283 passes (6%) ended at render.c:198
[3306,26] vulkan: 1847 passes (3%) ended at cmd.c:531
[3306,26] vulkan: 1075 passes (2%) ended at surface.c:160
[3306,26] vulkan: 1064 passes (2%) ended at dma.c:143
[3306,26] vulkan: 574 passes (1%) ended at buffer.c:777
[3306,26] vulkan: 376 passes (1%) ended at surface.c:970
[3306,26] vulkan: GPU-owned guest memory landed for the CPU 240384 times, render targets written back for an engine 0 times
[3306,91] vulkan: shader 86f623e6d0e0f3fa (stage 4) not translated: mixed indexed texture kinds
[3306,95] vulkan: shader e713b38ceff770fc (stage 4) not translated: mixed indexed texture kinds
[3306,98] vulkan: shader 4d77148af51ac7f8 (stage 4) not translated: mixed indexed texture kinds
[3307,01] vulkan: shader 6fed5ff21275bbc0 (stage 4) not translated: mixed indexed texture kinds
[3307,05] vulkan: shader 8239e4c2d91aeed8 (stage 4) not translated: mixed indexed texture kinds
[3307,08] vulkan: shader 7e93a8086b9a0b98 (stage 4) not translated: mixed indexed texture kinds
[3307,10] vulkan: a 227 ms frame: 6 shaders translated (151 ms), 2 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 6 ms in finishes
[3308,63] perf: 42,4 frames a second over 5,0 s (196276 shown in all)
[3312,90] vulkan: display: 599 frame intervals of 21,40 ms (deviation 12,36 ms, 1st to 99th percentile 16,50 to 50,10 ms), 135 held for other than 1 refresh; the game's frames went from release to present in 31,5 ms (16,4 to 83,2), on to the display in 25,1 ms (8,5 to 33,3), 56,6 ms in all (35,3 to 103,1)
[3312,90] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's
[3313,63] perf: 43,6 frames a second over 5,0 s (196494 shown in all)
[3318,63] perf: 32,4 frames a second over 5,0 s (196656 shown in all)
[3323,49] vulkan: 71250481 draws, 227495 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 116482 finishes (479058 ms); 0 reads past queued releases (0 samples counts written on the GPU); 107855014 descriptor sets written, 34868326 reused; 21594734 draws kept the last one's shaders and pipeline (0 checked)
[3323,49] vulkan: 810 shaders translated (1476 ms), 815 pipelines made (371 from the cache, 29064 ms making, 0 ms waited for), 2702 render targets made, 19686 texture uploads (23493 MB); 1 frames over 50 ms in the last 600, the slowest 227 ms
[3323,49] vulkan: 281 pipelines of earlier runs made in the background (281 from the cache), 0 still to make
[3323,49] vulkan: memory used and budgeted: heap 0 2720 of 5132 MB (2631 ours), heap 1 137 of 11926 MB (128 ours), heap 2 69 of 176 MB (32 ours)
[3323,49] vulkan: caches: 113 render targets (111 MB, 7 parked), 325 textures (947 MB), 9724 buffers (23 MB); 1475 of 5132 MB in use as they count it, 0 MB freed for the budget so far
[3323,49] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy
[3323,49] vulkan: 14252393 rendering passes, 393364 clear commands, 937424 attachments cleared and 1 left undefined by their load op
[3323,49] vulkan: 23400 passes (60%) ended at renderer.c:200
[3323,49] vulkan: 5858 passes (15%) ended at buffer.c:2122
[3323,49] vulkan: 3463 passes (9%) ended at cmd.c:531
[3323,49] vulkan: 3019 passes (8%) ended at render.c:198
[3323,49] vulkan: 884 passes (2%) ended at surface.c:160
[3323,49] vulkan: 600 passes (2%) ended at dma.c:143
[3323,49] vulkan: 599 passes (2%) ended at buffer.c:777
[3323,49] vulkan: 344 passes (1%) ended at renderer.c:663
[3323,49] vulkan: GPU-owned guest memory landed for the CPU 241518 times, render targets written back for an engine 0 times
[3323,64] perf: 30,5 frames a second over 5,0 s (196809 shown in all)
[3327,95] vulkan: display: 597 frame intervals of 24,62 ms (deviation 10,89 ms, 1st to 99th percentile 16,51 to 50,24 ms), 233 held for other than 1 refresh; the game's frames went from release to present in 34,6 ms (3,9 to 79,7), on to the display in 25,0 ms (8,8 to 33,3), 59,4 ms in all (32,9 to 100,6)
[3327,95] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's
[3328,66] perf: 59,8 frames a second over 5,0 s (197109 shown in all)
[3333,68] perf: 55,2 frames a second over 5,0 s (197386 shown in all)
[3333,90] vulkan: 71373911 draws, 230759 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 117086 finishes (480239 ms); 0 reads past queued releases (0 samples counts written on the GPU); 108044946 descriptor sets written, 34926518 reused; 21642349 draws kept the last one's shaders and pipeline (0 checked)
[3333,90] vulkan: 810 shaders translated (1476 ms), 815 pipelines made (371 from the cache, 29064 ms making, 0 ms waited for), 2702 render targets made, 19808 texture uploads (23619 MB); 0 frames over 50 ms in the last 600, the slowest 40 ms
[3333,90] vulkan: 281 pipelines of earlier runs made in the background (281 from the cache), 0 still to make
[3333,90] vulkan: memory used and budgeted: heap 0 2720 of 5132 MB (2631 ours), heap 1 137 of 11926 MB (128 ours), heap 2 69 of 176 MB (32 ours)
[3333,90] vulkan: caches: 111 render targets (99 MB, 5 parked), 329 textures (969 MB), 8601 buffers (21 MB); 1483 of 5132 MB in use as they count it, 0 MB freed for the budget so far
[3333,90] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy
[3333,90] vulkan: 14293613 rendering passes, 393964 clear commands, 940096 attachments cleared and 1 left undefined by their load op
[3333,90] vulkan: 23230 passes (56%) ended at renderer.c:200
[3333,90] vulkan: 11333 passes (27%) ended at buffer.c:2122
[3333,90] vulkan: 2475 passes (6%) ended at render.c:198
[3333,90] vulkan: 1095 passes (3%) ended at surface.c:160
[3333,90] vulkan: 1081 passes (3%) ended at cmd.c:531
[3333,90] vulkan: 600 passes (1%) ended at dma.c:143
[3333,90] vulkan: 600 passes (1%) ended at surface.c:970
[3333,90] vulkan: 594 passes (1%) ended at buffer.c:777
[3333,90] vulkan: GPU-owned guest memory landed for the CPU 242591 times, render targets written back for an engine 0 times
[3334,50] vulkan: shader 46a6f77db18a9dbc (stage 4) not translated: mixed indexed texture kinds
[3334,53] vulkan: shader 02d9bef3ff5d24e3 (stage 4) not translated: mixed indexed texture kinds
[3334,53] vulkan: a 85 ms frame: 2 shaders translated (42 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 6 texture uploads (2972 KB), 1 ms in finishes
[3338,68] perf: 34,4 frames a second over 5,0 s (197558 shown in all)
[3340,82] vulkan: display: 599 frame intervals of 21,48 ms (deviation 8,20 ms, 1st to 99th percentile 16,50 to 50,11 ms), 163 held for other than 1 refresh; the game's frames went from release to present in 29,6 ms (5,3 to 78,2), on to the display in 21,7 ms (6,8 to 33,3), 51,3 ms in all (33,4 to 95,8)
[3340,82] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's
[3343,69] perf: 45,8 frames a second over 5,0 s (197788 shown in all)
[3348,69] perf: 38,6 frames a second over 5,0 s (197981 shown in all)
[3349,06] nvn: 198000 presents, 396001 submissions
[3349,08] vulkan: 71521762 draws, 270989 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 117687 finishes (483543 ms); 0 reads past queued releases (0 samples counts written on the GPU); 108238890 descriptor sets written, 35028548 reused; 21691405 draws kept the last one's shaders and pipeline (0 checked)
[3349,08] vulkan: 812 shaders translated (1518 ms), 817 pipelines made (373 from the cache, 29064 ms making, 0 ms waited for), 2702 render targets made, 19948 texture uploads (23706 MB); 1 frames over 50 ms in the last 600, the slowest 85 ms
[3349,08] vulkan: 281 pipelines of earlier runs made in the background (281 from the cache), 0 still to make
[3349,08] vulkan: memory used and budgeted: heap 0 2704 of 5114 MB (2618 ours), heap 1 137 of 11926 MB (128 ours), heap 2 69 of 176 MB (32 ours)
[3349,08] vulkan: caches: 110 render targets (99 MB, 4 parked), 410 textures (1171 MB), 10712 buffers (20 MB); 1676 of 5114 MB in use as they count it, 0 MB freed for the budget so far
[3349,08] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy
[3349,08] vulkan: 14334112 rendering passes, 394564 clear commands, 943357 attachments cleared and 1 left undefined by their load op
[3349,08] vulkan: 23381 passes (58%) ended at renderer.c:200
[3349,08] vulkan: 7289 passes (18%) ended at buffer.c:2122
[3349,08] vulkan: 4192 passes (10%) ended at cmd.c:531
[3349,08] vulkan: 2453 passes (6%) ended at render.c:198
[3349,08] vulkan: 1039 passes (3%) ended at surface.c:160
[3349,08] vulkan: 600 passes (1%) ended at dma.c:143
[3349,08] vulkan: 597 passes (1%) ended at buffer.c:777
[3349,08] vulkan: 306 passes (1%) ended at surface.c:970
[3349,08] vulkan: GPU-owned guest memory landed for the CPU 243666 times, render targets written back for an engine 0 times
[3353,69] perf: 54,6 frames a second over 5,0 s (198254 shown in all)
[3353,95] vulkan: display: 597 frame intervals of 21,80 ms (deviation 7,88 ms, 1st to 99th percentile 16,50 to 33,61 ms), 182 held for other than 1 refresh; the game's frames went from release to present in 34,1 ms (16,5 to 44,7), on to the display in 18,3 ms (7,2 to 33,2), 52,3 ms in all (39,4 to 65,5)
[3353,95] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's
[3358,71] perf: 44,1 frames a second over 5,0 s (198475 shown in all)
[3362,03] vulkan: 71671936 draws, 294403 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 118295 finishes (486905 ms); 0 reads past queued releases (0 samples counts written on the GPU); 108453195 descriptor sets written, 35115089 reused; 21743684 draws kept the last one's shaders and pipeline (0 checked)
[3362,03] vulkan: 812 shaders translated (1518 ms), 817 pipelines made (373 from the cache, 29064 ms making, 0 ms waited for), 2702 render targets made, 19989 texture uploads (23730 MB); 0 frames over 50 ms in the last 600, the slowest 48 ms
[3362,03] vulkan: 281 pipelines of earlier runs made in the background (281 from the cache), 0 still to make
[3362,03] vulkan: memory used and budgeted: heap 0 2704 of 5102 MB (2618 ours), heap 1 137 of 11926 MB (128 ours), heap 2 69 of 176 MB (32 ours)
[3362,03] vulkan: caches: 110 render targets (99 MB, 4 parked), 283 textures (938 MB), 11232 buffers (20 MB); 1442 of 5102 MB in use as they count it, 0 MB freed for the budget so far
[3362,03] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy
[3362,03] vulkan: 14377905 rendering passes, 395164 clear commands, 946343 attachments cleared and 1 left undefined by their load op
[3362,03] vulkan: 22862 passes (52%) ended at renderer.c:200
[3362,03] vulkan: 12294 passes (28%) ended at buffer.c:2122
[3362,03] vulkan: 2340 passes (5%) ended at render.c:198
[3362,03] vulkan: 2327 passes (5%) ended at cmd.c:531
[3362,03] vulkan: 1526 passes (3%) ended at surface.c:160
[3362,03] vulkan: 600 passes (1%) ended at dma.c:143
[3362,03] vulkan: 594 passes (1%) ended at buffer.c:777
[3362,03] vulkan: 307 passes (1%) ended at surface.c:970
[3362,03] vulkan: GPU-owned guest memory landed for the CPU 244775 times, render targets written back for an engine 0 times
[3363,71] perf: 45,0 frames a second over 5,0 s (198700 shown in all)
[3366,73] vulkan: display: 598 frame intervals of 20,93 ms (deviation 8,51 ms, 1st to 99th percentile 16,49 to 50,09 ms), 132 held for other than 1 refresh; the game's frames went from release to present in 25,5 ms (7,9 to 79,8), on to the display in 28,1 ms (7,9 to 33,3), 53,3 ms in all (40,9 to 95,6)
[3366,73] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's
[3368,71] perf: 60,0 frames a second over 5,0 s (199000 shown in all)
[3372,98] vulkan: 71790860 draws, 301802 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 118895 finishes (488518 ms); 0 reads past queued releases (0 samples counts written on the GPU); 108638990 descriptor sets written, 35171550 reused; 21795498 draws kept the last one's shaders and pipeline (0 checked)
[3372,98] vulkan: 812 shaders translated (1518 ms), 817 pipelines made (373 from the cache, 29064 ms making, 0 ms waited for), 2702 render targets made, 20016 texture uploads (23744 MB); 0 frames over 50 ms in the last 600, the slowest 41 ms
[3372,98] vulkan: 281 pipelines of earlier runs made in the background (281 from the cache), 0 still to make
[3372,98] vulkan: memory used and budgeted: heap 0 2704 of 5102 MB (2618 ours), heap 1 137 of 11926 MB (128 ours), heap 2 69 of 176 MB (32 ours)
[3372,98] vulkan: caches: 110 render targets (99 MB, 4 parked), 218 textures (643 MB), 11973 buffers (19 MB); 1147 of 5102 MB in use as they count it, 0 MB freed for the budget so far
[3372,98] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy
[3372,98] vulkan: 14421825 rendering passes, 395764 clear commands, 948841 attachments cleared and 1 left undefined by their load op
[3372,98] vulkan: 23351 passes (53%) ended at renderer.c:200
[3372,98] vulkan: 10856 passes (25%) ended at buffer.c:2122
[3372,98] vulkan: 5093 passes (12%) ended at render.c:198
[3372,98] vulkan: 1435 passes (3%) ended at surface.c:160
[3372,98] vulkan: 1059 passes (2%) ended at cmd.c:531
[3372,98] vulkan: 600 passes (1%) ended at dma.c:143
[3372,98] vulkan: 593 passes (1%) ended at buffer.c:777
[3372,98] vulkan: 551 passes (1%) ended at surface.c:970
[3372,98] vulkan: GPU-owned guest memory landed for the CPU 245934 times, render targets written back for an engine 0 times
[3373,73] perf: 44,3 frames a second over 5,0 s (199222 shown in all)
[3378,73] perf: 27,8 frames a second over 5,0 s (199361 shown in all)
[3380,75] vulkan: display: 599 frame intervals of 23,40 ms (deviation 9,92 ms, 1st to 99th percentile 16,52 to 50,18 ms), 208 held for other than 1 refresh; the game's frames went from release to present in 31,4 ms (4,9 to 80,9), on to the display in 24,8 ms (7,2 to 33,3), 56,2 ms in all (37,9 to 99,1)
[3380,75] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's
[3382,16] vulkan: a 131 ms frame: 0 shaders translated (0 ms), 2 pipelines made (0 ms waited for), 0 render targets made, 115 texture uploads (95702 KB), 51 ms in finishes
[3383,73] perf: 55,6 frames a second over 5,0 s (199639 shown in all)
[3386,90] nvn: 199800 presents, 399601 submissions
[3386,91] vulkan: 71968991 draws, 330984 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 119499 finishes (492982 ms); 0 reads past queued releases (0 samples counts written on the GPU); 108886749 descriptor sets written, 35281653 reused; 21855302 draws kept the last one's shaders and pipeline (0 checked)
[3386,91] vulkan: 812 shaders translated (1518 ms), 819 pipelines made (375 from the cache, 29064 ms making, 0 ms waited for), 2702 render targets made, 20197 texture uploads (23923 MB); 1 frames over 50 ms in the last 600, the slowest 131 ms
[3386,91] vulkan: 281 pipelines of earlier runs made in the background (281 from the cache), 0 still to make
[3386,91] vulkan: memory used and budgeted: heap 0 2704 of 5132 MB (2618 ours), heap 1 201 of 11926 MB (192 ours), heap 2 69 of 176 MB (32 ours)
[3386,91] vulkan: caches: 110 render targets (99 MB, 4 parked), 366 textures (1232 MB), 14245 buffers (27 MB); 1744 of 5132 MB in use as they count it, 0 MB freed for the budget so far
[3386,91] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy
[3386,91] vulkan: 14468841 rendering passes, 396364 clear commands, 952041 attachments cleared and 1 left undefined by their load op
[3386,91] vulkan: 23170 passes (49%) ended at renderer.c:200
[3386,91] vulkan: 13704 passes (29%) ended at buffer.c:2122
[3386,91] vulkan: 3216 passes (7%) ended at render.c:198
[3386,91] vulkan: 3019 passes (6%) ended at cmd.c:531
[3386,91] vulkan: 1322 passes (3%) ended at surface.c:160
[3386,91] vulkan: 600 passes (1%) ended at dma.c:143
[3386,91] vulkan: 597 passes (1%) ended at buffer.c:777
[3386,91] vulkan: 458 passes (1%) ended at query.c:244
[3386,91] vulkan: GPU-owned guest memory landed for the CPU 247073 times, render targets written back for an engine 0 times
[3388,74] perf: 51,0 frames a second over 5,0 s (199895 shown in all)
[3391,91] vulkan: display: 599 frame intervals of 18,64 ms (deviation 5,96 ms, 1st to 99th percentile 16,50 to 33,56 ms), 67 held for other than 1 refresh; the game's frames went from release to present in 26,8 ms (2,5 to 44,6), on to the display in 21,6 ms (8,0 to 33,3), 48,4 ms in all (35,5 to 66,5)
[3391,91] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's
[3393,74] perf: 58,8 frames a second over 5,0 s (200189 shown in all)
[3398,76] perf: 41,9 frames a second over 5,0 s (200399 shown in all)
[3398,84] vulkan: 72145565 draws, 345813 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 120102 finishes (496370 ms); 0 reads past queued releases (0 samples counts written on the GPU); 109143541 descriptor sets written, 35378955 reused; 21915239 draws kept the last one's shaders and pipeline (0 checked)
[3398,84] vulkan: 816 shaders translated (1519 ms), 821 pipelines made (375 from the cache, 29105 ms making, 0 ms waited for), 2702 render targets made, 20344 texture uploads (24003 MB); 0 frames over 50 ms in the last 600, the slowest 48 ms
[3398,84] vulkan: 281 pipelines of earlier runs made in the background (281 from the cache), 0 still to make
[3398,84] vulkan: memory used and budgeted: heap 0 2720 of 5132 MB (2618 ours), heap 1 137 of 11926 MB (128 ours), heap 2 85 of 160 MB (48 ours)
[3398,84] vulkan: caches: 110 render targets (99 MB, 4 parked), 503 textures (1425 MB), 17031 buffers (27 MB); 1954 of 5132 MB in use as they count it, 0 MB freed for the budget so far
[3398,84] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy
[3398,84] vulkan: 14516978 rendering passes, 396964 clear commands, 955005 attachments cleared and 1 left undefined by their load op
[3398,84] vulkan: 23200 passes (48%) ended at renderer.c:200
[3398,84] vulkan: 15961 passes (33%) ended at buffer.c:2122
[3398,84] vulkan: 2582 passes (5%) ended at render.c:198
[3398,84] vulkan: 2259 passes (5%) ended at cmd.c:531
[3398,84] vulkan: 1308 passes (3%) ended at surface.c:160
[3398,84] vulkan: 599 passes (1%) ended at dma.c:143
[3398,84] vulkan: 592 passes (1%) ended at buffer.c:777
[3398,84] vulkan: 427 passes (1%) ended at query.c:244
[3398,84] vulkan: GPU-owned guest memory landed for the CPU 248205 times, render targets written back for an engine 0 times
[3403,76] perf: 50,8 frames a second over 5,0 s (200653 shown in all)
[3404,20] vulkan: display: 599 frame intervals of 20,51 ms (deviation 8,68 ms, 1st to 99th percentile 16,49 to 50,20 ms), 110 held for other than 1 refresh; the game's frames went from release to present in 26,2 ms (2,4 to 84,1), on to the display in 20,6 ms (7,2 to 33,3), 46,8 ms in all (30,1 to 102,8)
[3404,20] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's
[3408,78] perf: 59,8 frames a second over 5,0 s (200953 shown in all)
[3409,55] vulkan: 72261567 draws, 354694 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 120630 finishes (497074 ms); 0 reads past queued releases (0 samples counts written on the GPU); 109303603 descriptor sets written, 35451173 reused; 21952216 draws kept the last one's shaders and pipeline (0 checked)
[3409,55] vulkan: 816 shaders translated (1519 ms), 821 pipelines made (375 from the cache, 29105 ms making, 0 ms waited for), 2703 render targets made, 20407 texture uploads (24032 MB); 0 frames over 50 ms in the last 600, the slowest 43 ms
[3409,55] vulkan: 281 pipelines of earlier runs made in the background (281 from the cache), 0 still to make
[3409,55] vulkan: memory used and budgeted: heap 0 2706 of 5132 MB (2620 ours), heap 1 137 of 11926 MB (128 ours), heap 2 69 of 176 MB (32 ours)
[3409,55] vulkan: caches: 101 render targets (89 MB, 2 parked), 461 textures (1360 MB), 14630 buffers (35 MB); 1860 of 5132 MB in use as they count it, 0 MB freed for the budget so far
[3409,55] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy
[3409,55] vulkan: 14553451 rendering passes, 397629 clear commands, 958033 attachments cleared and 1 left undefined by their load op
[3409,55] vulkan: 21940 passes (60%) ended at renderer.c:200
[3409,55] vulkan: 8322 passes (23%) ended at buffer.c:2122
[3409,55] vulkan: 2049 passes (6%) ended at render.c:198
[3409,55] vulkan: 1667 passes (5%) ended at cmd.c:531
[3409,55] vulkan: 786 passes (2%) ended at surface.c:160
[3409,55] vulkan: 533 passes (1%) ended at dma.c:143
[3409,55] vulkan: 519 passes (1%) ended at buffer.c:777
[3409,55] vulkan: 510 passes (1%) ended at surface.c:970
[3409,55] vulkan: GPU-owned guest memory landed for the CPU 249136 times, render targets written back for an engine 0 times
[3413,79] perf: 60,0 frames a second over 5,0 s (201254 shown in all)
[3414,18] vulkan: display: 599 frame intervals of 16,67 ms (deviation 0,17 ms, 1st to 99th percentile 16,50 to 16,95 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 6,4 ms (5,9 to 8,7), on to the display in 32,9 ms (30,6 to 33,3), 39,3 ms in all (39,0 to 39,6)
[3414,18] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's
[3418,79] perf: 60,0 frames a second over 5,0 s (201554 shown in all)
[3419,55] nvn: 201600 presents, 403201 submissions
[3419,55] vulkan: 72287659 draws, 354694 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 120630 finishes (497074 ms); 0 reads past queued releases (0 samples counts written on the GPU); 109354657 descriptor sets written, 35452303 reused; 21968453 draws kept the last one's shaders and pipeline (0 checked)
[3419,55] vulkan: 816 shaders translated (1519 ms), 821 pipelines made (375 from the cache, 29105 ms making, 0 ms waited for), 2703 render targets made, 20410 texture uploads (24032 MB); 0 frames over 50 ms in the last 600, the slowest 17 ms
[3419,55] vulkan: 281 pipelines of earlier runs made in the background (281 from the cache), 0 still to make
[3419,55] vulkan: memory used and budgeted: heap 0 2694 of 5132 MB (2609 ours), heap 1 137 of 11926 MB (128 ours), heap 2 69 of 176 MB (32 ours)
[3419,55] vulkan: caches: 101 render targets (89 MB, 2 parked), 305 textures (1058 MB), 7618 buffers (29 MB); 1551 of 5132 MB in use as they count it, 0 MB freed for the budget so far
[3419,55] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy
[3419,55] vulkan: 14566822 rendering passes, 398829 clear commands, 959233 attachments cleared and 1 left undefined by their load op
[3419,55] vulkan: 12000 passes (90%) ended at renderer.c:200
[3419,55] vulkan: 600 passes (4%) ended at renderer.c:663
[3419,55] vulkan: 531 passes (4%) ended at surface.c:160
[3419,55] vulkan: 216 passes (2%) ended at buffer.c:2122
[3419,55] vulkan: 22 passes (0%) ended at cmd.c:531
[3419,55] vulkan: 2 passes (0%) ended at texture.c:383
[3419,55] vulkan: GPU-owned guest memory landed for the CPU 249136 times, render targets written back for an engine 0 times
[3423,81] perf: 60,0 frames a second over 5,0 s (201855 shown in all)
[3424,38] vulkan: display: 598 frame intervals of 16,69 ms (deviation 0,70 ms, 1st to 99th percentile 16,49 to 16,97 ms), 1 held for other than 1 refresh; the game's frames went from release to present in 6,1 ms (5,7 to 13,8), on to the display in 33,1 ms (32,7 to 33,3), 39,1 ms in all (38,7 to 39,3)
[3424,38] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's
[3428,81] perf: 60,0 frames a second over 5,0 s (202155 shown in all)
[3429,55] vulkan: 72314059 draws, 354694 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 120630 finishes (497074 ms); 0 reads past queued releases (0 samples counts written on the GPU); 109406257 descriptor sets written, 35453503 reused; 21984653 draws kept the last one's shaders and pipeline (0 checked)
[3429,55] vulkan: 816 shaders translated (1519 ms), 821 pipelines made (375 from the cache, 29105 ms making, 0 ms waited for), 2703 render targets made, 20410 texture uploads (24032 MB); 0 frames over 50 ms in the last 600, the slowest 33 ms
[3429,55] vulkan: 281 pipelines of earlier runs made in the background (281 from the cache), 0 still to make
[3429,55] vulkan: memory used and budgeted: heap 0 2182 of 5133 MB (2097 ours), heap 1 137 of 11926 MB (128 ours), heap 2 69 of 176 MB (32 ours)
[3429,55] vulkan: caches: 101 render targets (89 MB, 2 parked), 22 textures (30 MB), 1044 buffers (0 MB); 492 of 5133 MB in use as they count it, 0 MB freed for the budget so far
[3429,55] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy
[3429,55] vulkan: 14580038 rendering passes, 400029 clear commands, 960433 attachments cleared and 1 left undefined by their load op
[3429,55] vulkan: 12000 passes (91%) ended at renderer.c:200
[3429,55] vulkan: 600 passes (5%) ended at renderer.c:663
[3429,55] vulkan: 600 passes (5%) ended at surface.c:160
[3429,55] vulkan: 16 passes (0%) ended at cmd.c:531
[3429,55] vulkan: GPU-owned guest memory landed for the CPU 249136 times, render targets written back for an engine 0 times
[3433,81] perf: 60,0 frames a second over 5,0 s (202455 shown in all)
[3434,73] vulkan: display: 598 frame intervals of 16,72 ms (deviation 0,93 ms, 1st to 99th percentile 16,51 to 16,99 ms), 2 held for other than 1 refresh; the game's frames went from release to present in 6,0 ms (5,4 to 15,2), on to the display in 33,1 ms (32,7 to 33,3), 38,8 ms in all (38,5 to 39,0)
[3434,73] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's
[3438,83] perf: 60,0 frames a second over 5,0 s (202756 shown in all)
[3439,55] vulkan: 72340459 draws, 354694 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 120630 finishes (497074 ms); 0 reads past queued releases (0 samples counts written on the GPU); 109457857 descriptor sets written, 35454703 reused; 22000853 draws kept the last one's shaders and pipeline (0 checked)
[3439,55] vulkan: 816 shaders translated (1519 ms), 821 pipelines made (375 from the cache, 29105 ms making, 0 ms waited for), 2703 render targets made, 20410 texture uploads (24032 MB); 0 frames over 50 ms in the last 600, the slowest 33 ms
[3439,55] vulkan: 281 pipelines of earlier runs made in the background (281 from the cache), 0 still to make
[3439,55] vulkan: memory used and budgeted: heap 0 2182 of 5133 MB (2097 ours), heap 1 137 of 11926 MB (128 ours), heap 2 69 of 176 MB (32 ours)
[3439,55] vulkan: caches: 101 render targets (89 MB, 2 parked), 21 textures (30 MB), 560 buffers (0 MB); 492 of 5133 MB in use as they count it, 0 MB freed for the budget so far
[3439,55] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy
[3439,55] vulkan: 14593252 rendering passes, 401229 clear commands, 961633 attachments cleared and 1 left undefined by their load op
[3439,55] vulkan: 12000 passes (91%) ended at renderer.c:200
[3439,55] vulkan: 600 passes (5%) ended at renderer.c:663
[3439,55] vulkan: 600 passes (5%) ended at surface.c:160
[3439,55] vulkan: 14 passes (0%) ended at cmd.c:531
[3439,55] vulkan: GPU-owned guest memory landed for the CPU 249136 times, render targets written back for an engine 0 times
[3443,84] perf: 60,0 frames a second over 5,0 s (203057 shown in all)
[3444,91] vulkan: display: 599 frame intervals of 16,69 ms (deviation 0,71 ms, 1st to 99th percentile 16,48 to 16,96 ms), 1 held for other than 1 refresh; the game's frames went from release to present in 5,6 ms (5,1 to 13,6), on to the display in 33,1 ms (32,7 to 33,3), 38,5 ms in all (38,2 to 38,8)
[3444,91] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's
[3448,86] perf: 60,0 frames a second over 5,0 s (203358 shown in all)
[3449,55] nvn: 203400 presents, 406801 submissions
[3449,55] vulkan: 72366859 draws, 354694 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 120630 finishes (497074 ms); 0 reads past queued releases (0 samples counts written on the GPU); 109509457 descriptor sets written, 35455903 reused; 22017053 draws kept the last one's shaders and pipeline (0 checked)
[3449,55] vulkan: 816 shaders translated (1519 ms), 821 pipelines made (375 from the cache, 29105 ms making, 0 ms waited for), 2703 render targets made, 20410 texture uploads (24032 MB); 0 frames over 50 ms in the last 600, the slowest 33 ms
[3449,55] vulkan: 281 pipelines of earlier runs made in the background (281 from the cache), 0 still to make
[3449,55] vulkan: memory used and budgeted: heap 0 2182 of 5132 MB (2097 ours), heap 1 137 of 11926 MB (128 ours), heap 2 69 of 176 MB (32 ours)
[3449,55] vulkan: caches: 101 render targets (89 MB, 2 parked), 21 textures (30 MB), 560 buffers (0 MB); 492 of 5132 MB in use as they count it, 0 MB freed for the budget so far
[3449,55] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy
[3449,55] vulkan: 14606465 rendering passes, 402429 clear commands, 962833 attachments cleared and 1 left undefined by their load op
[3449,55] vulkan: 12000 passes (91%) ended at renderer.c:200
[3449,55] vulkan: 600 passes (5%) ended at renderer.c:663
[3449,55] vulkan: 600 passes (5%) ended at surface.c:160
[3449,55] vulkan: 13 passes (0%) ended at cmd.c:531
[3449,55] vulkan: GPU-owned guest memory landed for the CPU 249136 times, render targets written back for an engine 0 times
[3453,86] perf: 60,0 frames a second over 5,0 s (203658 shown in all)
[3455,26] vulkan: display: 598 frame intervals of 16,72 ms (deviation 0,94 ms, 1st to 99th percentile 16,49 to 16,99 ms), 2 held for other than 1 refresh; the game's frames went from release to present in 5,5 ms (4,8 to 15,2), on to the display in 33,1 ms (32,7 to 33,3), 38,3 ms in all (37,9 to 38,6)
[3455,26] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's
[3458,86] perf: 60,0 frames a second over 5,0 s (203958 shown in all)
[3459,55] vulkan: 72393259 draws, 354694 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 120630 finishes (497074 ms); 0 reads past queued releases (0 samples counts written on the GPU); 109561057 descriptor sets written, 35457103 reused; 22033253 draws kept the last one's shaders and pipeline (0 checked)
[3459,55] vulkan: 816 shaders translated (1519 ms), 821 pipelines made (375 from the cache, 29105 ms making, 0 ms waited for), 2703 render targets made, 20410 texture uploads (24032 MB); 0 frames over 50 ms in the last 600, the slowest 31 ms
[3459,55] vulkan: 281 pipelines of earlier runs made in the background (281 from the cache), 0 still to make
[3459,55] vulkan: memory used and budgeted: heap 0 2182 of 5116 MB (2097 ours), heap 1 137 of 11926 MB (128 ours), heap 2 69 of 176 MB (32 ours)
[3459,55] vulkan: caches: 101 render targets (89 MB, 2 parked), 21 textures (30 MB), 560 buffers (0 MB); 492 of 5116 MB in use as they count it, 0 MB freed for the budget so far
[3459,55] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy
[3459,55] vulkan: 14619674 rendering passes, 403629 clear commands, 964033 attachments cleared and 1 left undefined by their load op
[3459,55] vulkan: 12000 passes (91%) ended at renderer.c:200
[3459,55] vulkan: 600 passes (5%) ended at renderer.c:663
[3459,55] vulkan: 600 passes (5%) ended at surface.c:160
[3459,55] vulkan: 9 passes (0%) ended at cmd.c:531
[3459,55] vulkan: GPU-owned guest memory landed for the CPU 249136 times, render targets written back for an engine 0 times
[3463,86] perf: 60,0 frames a second over 5,0 s (204258 shown in all)
[3465,25] vulkan: display: 599 frame intervals of 16,67 ms (deviation 0,17 ms, 1st to 99th percentile 16,48 to 16,95 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 4,9 ms (4,5 to 5,2), on to the display in 33,1 ms (32,7 to 33,3), 37,9 ms in all (37,6 to 38,2)
[3465,25] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's
[3468,88] perf: 60,0 frames a second over 5,0 s (204559 shown in all)
[3469,55] vulkan: 72419659 draws, 354694 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 120630 finishes (497074 ms); 0 reads past queued releases (0 samples counts written on the GPU); 109612657 descriptor sets written, 35458303 reused; 22049453 draws kept the last one's shaders and pipeline (0 checked)
[3469,55] vulkan: 816 shaders translated (1519 ms), 821 pipelines made (375 from the cache, 29105 ms making, 0 ms waited for), 2703 render targets made, 20410 texture uploads (24032 MB); 0 frames over 50 ms in the last 600, the slowest 17 ms
[3469,55] vulkan: 281 pipelines of earlier runs made in the background (281 from the cache), 0 still to make
[3469,55] vulkan: memory used and budgeted: heap 0 2182 of 5115 MB (2097 ours), heap 1 137 of 11926 MB (128 ours), heap 2 69 of 176 MB (32 ours)
[3469,55] vulkan: caches: 101 render targets (89 MB, 2 parked), 21 textures (30 MB), 560 buffers (0 MB); 492 of 5115 MB in use as they count it, 0 MB freed for the budget so far
[3469,55] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy
[3469,55] vulkan: 14632883 rendering passes, 404829 clear commands, 965233 attachments cleared and 1 left undefined by their load op
[3469,55] vulkan: 12000 passes (91%) ended at renderer.c:200
[3469,55] vulkan: 600 passes (5%) ended at renderer.c:663
[3469,55] vulkan: 600 passes (5%) ended at surface.c:160
[3469,55] vulkan: 9 passes (0%) ended at cmd.c:531
[3469,55] vulkan: GPU-owned guest memory landed for the CPU 249136 times, render targets written back for an engine 0 times
[3473,89] perf: 60,0 frames a second over 5,0 s (204860 shown in all)
[3475,26] vulkan: display: 599 frame intervals of 16,67 ms (deviation 0,17 ms, 1st to 99th percentile 16,50 to 16,96 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 4,6 ms (4,3 to 4,9), on to the display in 33,1 ms (32,7 to 33,3), 37,6 ms in all (37,4 to 37,9)
[3475,26] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's
[3478,89] perf: 60,0 frames a second over 5,0 s (205160 shown in all)
[3479,54] nvn: 205200 presents, 410401 submissions
[3479,55] vulkan: 72446059 draws, 354694 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 120630 finishes (497074 ms); 0 reads past queued releases (0 samples counts written on the GPU); 109664257 descriptor sets written, 35459503 reused; 22065653 draws kept the last one's shaders and pipeline (0 checked)
[3479,55] vulkan: 816 shaders translated (1519 ms), 821 pipelines made (375 from the cache, 29105 ms making, 0 ms waited for), 2703 render targets made, 20410 texture uploads (24032 MB); 0 frames over 50 ms in the last 600, the slowest 17 ms
[3479,55] vulkan: 281 pipelines of earlier runs made in the background (281 from the cache), 0 still to make
[3479,55] vulkan: memory used and budgeted: heap 0 2182 of 5115 MB (2097 ours), heap 1 137 of 11926 MB (128 ours), heap 2 69 of 176 MB (32 ours)
[3479,55] vulkan: caches: 101 render targets (89 MB, 2 parked), 20 textures (30 MB), 560 buffers (0 MB); 492 of 5115 MB in use as they count it, 0 MB freed for the budget so far
[3479,55] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy
[3479,55] vulkan: 14646101 rendering passes, 406029 clear commands, 966433 attachments cleared and 1 left undefined by their load op
[3479,55] vulkan: 12000 passes (91%) ended at renderer.c:200
[3479,55] vulkan: 600 passes (5%) ended at renderer.c:663
[3479,55] vulkan: 600 passes (5%) ended at surface.c:160
[3479,55] vulkan: 18 passes (0%) ended at cmd.c:531
[3479,55] vulkan: GPU-owned guest memory landed for the CPU 249136 times, render targets written back for an engine 0 times
[3483,91] perf: 60,0 frames a second over 5,0 s (205461 shown in all)
[3485,24] vulkan: display: 599 frame intervals of 16,67 ms (deviation 0,17 ms, 1st to 99th percentile 16,48 to 16,97 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 4,3 ms (4,0 to 4,6), on to the display in 33,1 ms (32,7 to 33,3), 37,4 ms in all (37,1 to 37,7)
[3485,24] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's
[3488,93] perf: 60,0 frames a second over 5,0 s (205762 shown in all)
[3489,54] vulkan: 72472459 draws, 354694 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 120630 finishes (497074 ms); 0 reads past queued releases (0 samples counts written on the GPU); 109715857 descriptor sets written, 35460703 reused; 22081853 draws kept the last one's shaders and pipeline (0 checked)
[3489,54] vulkan: 816 shaders translated (1519 ms), 821 pipelines made (375 from the cache, 29105 ms making, 0 ms waited for), 2703 render targets made, 20410 texture uploads (24032 MB); 0 frames over 50 ms in the last 600, the slowest 17 ms
[3489,54] vulkan: 281 pipelines of earlier runs made in the background (281 from the cache), 0 still to make
[3489,54] vulkan: memory used and budgeted: heap 0 2182 of 5132 MB (2097 ours), heap 1 137 of 11926 MB (128 ours), heap 2 69 of 176 MB (32 ours)
[3489,54] vulkan: caches: 101 render targets (89 MB, 2 parked), 20 textures (30 MB), 560 buffers (0 MB); 492 of 5132 MB in use as they count it, 0 MB freed for the budget so far
[3489,54] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy
[3489,54] vulkan: 14659321 rendering passes, 407229 clear commands, 967633 attachments cleared and 1 left undefined by their load op
[3489,54] vulkan: 12000 passes (91%) ended at renderer.c:200
[3489,54] vulkan: 600 passes (5%) ended at renderer.c:663
[3489,54] vulkan: 600 passes (5%) ended at surface.c:160
[3489,54] vulkan: 20 passes (0%) ended at cmd.c:531
[3489,54] vulkan: GPU-owned guest memory landed for the CPU 249136 times, render targets written back for an engine 0 times
[3493,93] perf: 60,0 frames a second over 5,0 s (206062 shown in all)
[3495,23] vulkan: display: 599 frame intervals of 16,67 ms (deviation 0,17 ms, 1st to 99th percentile 16,50 to 16,95 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 4,0 ms (3,8 to 4,3), on to the display in 33,1 ms (32,7 to 33,3), 37,1 ms in all (36,9 to 37,4)
[3495,23] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's
[3498,93] perf: 60,0 frames a second over 5,0 s (206362 shown in all)
[3499,54] vulkan: 72498859 draws, 354694 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 120630 finishes (497074 ms); 0 reads past queued releases (0 samples counts written on the GPU); 109767457 descriptor sets written, 35461903 reused; 22098053 draws kept the last one's shaders and pipeline (0 checked)
[3499,54] vulkan: 816 shaders translated (1519 ms), 821 pipelines made (375 from the cache, 29105 ms making, 0 ms waited for), 2703 render targets made, 20410 texture uploads (24032 MB); 0 frames over 50 ms in the last 600, the slowest 33 ms
[3499,54] vulkan: 281 pipelines of earlier runs made in the background (281 from the cache), 0 still to make
[3499,54] vulkan: memory used and budgeted: heap 0 2182 of 5116 MB (2097 ours), heap 1 137 of 11926 MB (128 ours), heap 2 69 of 176 MB (32 ours)
[3499,54] vulkan: caches: 101 render targets (89 MB, 2 parked), 20 textures (30 MB), 560 buffers (0 MB); 492 of 5116 MB in use as they count it, 0 MB freed for the budget so far
[3499,54] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy
[3499,54] vulkan: 14672538 rendering passes, 408429 clear commands, 968833 attachments cleared and 1 left undefined by their load op
[3499,54] vulkan: 12000 passes (91%) ended at renderer.c:200
[3499,54] vulkan: 600 passes (5%) ended at renderer.c:663
[3499,54] vulkan: 600 passes (5%) ended at surface.c:160
[3499,54] vulkan: 17 passes (0%) ended at cmd.c:531
[3499,54] vulkan: GPU-owned guest memory landed for the CPU 249136 times, render targets written back for an engine 0 times
[3503,93] perf: 60,0 frames a second over 5,0 s (206662 shown in all)
[3505,94] vulkan: display: 596 frame intervals of 16,77 ms (deviation 1,34 ms, 1st to 99th percentile 16,50 to 16,98 ms), 4 held for other than 1 refresh; the game's frames went from release to present in 4,3 ms (3,5 to 15,2), on to the display in 33,2 ms (32,3 to 33,3), 37,0 ms in all (36,6 to 37,1)
[3505,94] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's
[3508,94] perf: 60,0 frames a second over 5,0 s (206963 shown in all)
[3509,54] nvn: 207000 presents, 414001 submissions
[3509,54] vulkan: 72525259 draws, 354694 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 120630 finishes (497074 ms); 0 reads past queued releases (0 samples counts written on the GPU); 109819057 descriptor sets written, 35463103 reused; 22114253 draws kept the last one's shaders and pipeline (0 checked)
[3509,54] vulkan: 816 shaders translated (1519 ms), 821 pipelines made (375 from the cache, 29105 ms making, 0 ms waited for), 2703 render targets made, 20410 texture uploads (24032 MB); 0 frames over 50 ms in the last 600, the slowest 33 ms
[3509,54] vulkan: 281 pipelines of earlier runs made in the background (281 from the cache), 0 still to make
[3509,54] vulkan: memory used and budgeted: heap 0 2182 of 5132 MB (2097 ours), heap 1 137 of 11926 MB (128 ours), heap 2 69 of 176 MB (32 ours)
[3509,54] vulkan: caches: 101 render targets (89 MB, 2 parked), 20 textures (30 MB), 560 buffers (0 MB); 492 of 5132 MB in use as they count it, 0 MB freed for the budget so far
[3509,54] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy
[3509,54] vulkan: 14685750 rendering passes, 409629 clear commands, 970033 attachments cleared and 1 left undefined by their load op
[3509,54] vulkan: 12000 passes (91%) ended at renderer.c:200
[3509,54] vulkan: 600 passes (5%) ended at renderer.c:663
[3509,54] vulkan: 600 passes (5%) ended at surface.c:160
[3509,54] vulkan: 12 passes (0%) ended at cmd.c:531
[3509,54] vulkan: GPU-owned guest memory landed for the CPU 249136 times, render targets written back for an engine 0 times
[3513,96] perf: 60,0 frames a second over 5,0 s (207264 shown in all)
[3516,13] vulkan: display: 599 frame intervals of 16,69 ms (deviation 0,69 ms, 1st to 99th percentile 16,50 to 16,98 ms), 1 held for other than 1 refresh; the game's frames went from release to present in 3,7 ms (3,2 to 11,3), on to the display in 33,1 ms (32,8 to 33,3), 36,6 ms in all (36,3 to 36,9)
[3516,13] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's
[3518,98] perf: 60,0 frames a second over 5,0 s (207565 shown in all)
[3519,54] vulkan: 72551659 draws, 354694 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 120630 finishes (497074 ms); 0 reads past queued releases (0 samples counts written on the GPU); 109870657 descriptor sets written, 35464303 reused; 22130453 draws kept the last one's shaders and pipeline (0 checked)
[3519,54] vulkan: 816 shaders translated (1519 ms), 821 pipelines made (375 from the cache, 29105 ms making, 0 ms waited for), 2703 render targets made, 20410 texture uploads (24032 MB); 0 frames over 50 ms in the last 600, the slowest 33 ms
[3519,54] vulkan: 281 pipelines of earlier runs made in the background (281 from the cache), 0 still to make
[3519,54] vulkan: memory used and budgeted: heap 0 2182 of 5132 MB (2097 ours), heap 1 137 of 11926 MB (128 ours), heap 2 69 of 176 MB (32 ours)
[3519,54] vulkan: caches: 101 render targets (89 MB, 2 parked), 20 textures (30 MB), 560 buffers (0 MB); 492 of 5132 MB in use as they count it, 0 MB freed for the budget so far
[3519,54] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy
[3519,54] vulkan: 14698958 rendering passes, 410829 clear commands, 971233 attachments cleared and 1 left undefined by their load op
[3519,54] vulkan: 12000 passes (91%) ended at renderer.c:200
[3519,54] vulkan: 600 passes (5%) ended at renderer.c:663
[3519,54] vulkan: 600 passes (5%) ended at surface.c:160
[3519,54] vulkan: 8 passes (0%) ended at cmd.c:531
[3519,54] vulkan: GPU-owned guest memory landed for the CPU 249136 times, render targets written back for an engine 0 times
[3523,98] perf: 60,0 frames a second over 5,0 s (207865 shown in all)
[3526,33] vulkan: display: 598 frame intervals of 16,69 ms (deviation 0,71 ms, 1st to 99th percentile 16,50 to 16,96 ms), 1 held for other than 1 refresh; the game's frames went from release to present in 3,4 ms (2,9 to 11,2), on to the display in 33,1 ms (32,7 to 33,3), 36,3 ms in all (36,0 to 36,6)
[3526,33] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's
[3528,98] perf: 60,0 frames a second over 5,0 s (208165 shown in all)
[3529,54] vulkan: 72578059 draws, 354694 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 120630 finishes (497074 ms); 0 reads past queued releases (0 samples counts written on the GPU); 109922257 descriptor sets written, 35465503 reused; 22146653 draws kept the last one's shaders and pipeline (0 checked)
[3529,54] vulkan: 816 shaders translated (1519 ms), 821 pipelines made (375 from the cache, 29105 ms making, 0 ms waited for), 2703 render targets made, 20410 texture uploads (24032 MB); 0 frames over 50 ms in the last 600, the slowest 18 ms
[3529,54] vulkan: 281 pipelines of earlier runs made in the background (281 from the cache), 0 still to make
[3529,54] vulkan: memory used and budgeted: heap 0 2182 of 5132 MB (2097 ours), heap 1 137 of 11926 MB (128 ours), heap 2 69 of 176 MB (32 ours)
[3529,54] vulkan: caches: 101 render targets (89 MB, 2 parked), 20 textures (30 MB), 560 buffers (0 MB); 492 of 5132 MB in use as they count it, 0 MB freed for the budget so far
[3529,54] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy
[3529,54] vulkan: 14712174 rendering passes, 412029 clear commands, 972433 attachments cleared and 1 left undefined by their load op
[3529,54] vulkan: 12000 passes (91%) ended at renderer.c:200
[3529,54] vulkan: 600 passes (5%) ended at renderer.c:663
[3529,54] vulkan: 600 passes (5%) ended at surface.c:160
[3529,54] vulkan: 16 passes (0%) ended at cmd.c:531
[3529,54] vulkan: GPU-owned guest memory landed for the CPU 249136 times, render targets written back for an engine 0 times
[3533,99] perf: 60,0 frames a second over 5,0 s (208466 shown in all)
[3536,31] vulkan: display: 599 frame intervals of 16,67 ms (deviation 0,17 ms, 1st to 99th percentile 16,50 to 16,97 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 3,0 ms (2,7 to 3,3), on to the display in 33,1 ms (32,7 to 33,3), 36,0 ms in all (35,8 to 36,3)
[3536,31] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's
[3539,01] perf: 60,0 frames a second over 5,0 s (208767 shown in all)
[3539,54] nvn: 208800 presents, 417601 submissions
[3539,54] vulkan: 72604459 draws, 354694 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 120630 finishes (497074 ms); 0 reads past queued releases (0 samples counts written on the GPU); 109973857 descriptor sets written, 35466703 reused; 22162853 draws kept the last one's shaders and pipeline (0 checked)
[3539,54] vulkan: 816 shaders translated (1519 ms), 821 pipelines made (375 from the cache, 29105 ms making, 0 ms waited for), 2703 render targets made, 20410 texture uploads (24032 MB); 0 frames over 50 ms in the last 600, the slowest 17 ms
[3539,54] vulkan: 281 pipelines of earlier runs made in the background (281 from the cache), 0 still to make
[3539,54] vulkan: memory used and budgeted: heap 0 2182 of 5132 MB (2097 ours), heap 1 137 of 11926 MB (128 ours), heap 2 69 of 176 MB (32 ours)
[3539,54] vulkan: caches: 101 render targets (89 MB, 2 parked), 20 textures (30 MB), 560 buffers (0 MB); 492 of 5132 MB in use as they count it, 0 MB freed for the budget so far
[3539,54] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy
[3539,54] vulkan: 14725384 rendering passes, 413229 clear commands, 973633 attachments cleared and 1 left undefined by their load op
[3539,54] vulkan: 12000 passes (91%) ended at renderer.c:200
[3539,54] vulkan: 600 passes (5%) ended at renderer.c:663
[3539,54] vulkan: 600 passes (5%) ended at surface.c:160
[3539,54] vulkan: 10 passes (0%) ended at cmd.c:531
[3539,54] vulkan: GPU-owned guest memory landed for the CPU 249136 times, render targets written back for an engine 0 times
[3544,01] perf: 60,0 frames a second over 5,0 s (209067 shown in all)
[3546,96] vulkan: display: 596 frame intervals of 16,75 ms (deviation 1,20 ms, 1st to 99th percentile 16,50 to 17,02 ms), 3 held for other than 1 refresh; the game's frames went from release to present in 3,4 ms (2,4 to 15,2), on to the display in 33,2 ms (32,7 to 33,4), 35,9 ms in all (35,5 to 36,1)
[3546,96] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's
[3549,03] perf: 60,0 frames a second over 5,0 s (209368 shown in all)
[3549,54] vulkan: 72630859 draws, 354694 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 120630 finishes (497074 ms); 0 reads past queued releases (0 samples counts written on the GPU); 110025457 descriptor sets written, 35467903 reused; 22179053 draws kept the last one's shaders and pipeline (0 checked)
[3549,54] vulkan: 816 shaders translated (1519 ms), 821 pipelines made (375 from the cache, 29105 ms making, 0 ms waited for), 2703 render targets made, 20410 texture uploads (24032 MB); 0 frames over 50 ms in the last 600, the slowest 33 ms
[3549,54] vulkan: 281 pipelines of earlier runs made in the background (281 from the cache), 0 still to make
[3549,54] vulkan: memory used and budgeted: heap 0 2182 of 5132 MB (2097 ours), heap 1 137 of 11926 MB (128 ours), heap 2 69 of 176 MB (32 ours)
[3549,54] vulkan: caches: 101 render targets (89 MB, 2 parked), 20 textures (30 MB), 560 buffers (0 MB); 492 of 5132 MB in use as they count it, 0 MB freed for the budget so far
[3549,54] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy
[3549,54] vulkan: 14738593 rendering passes, 414429 clear commands, 974833 attachments cleared and 1 left undefined by their load op
[3549,54] vulkan: 12000 passes (91%) ended at renderer.c:200
[3549,54] vulkan: 600 passes (5%) ended at renderer.c:663
[3549,54] vulkan: 600 passes (5%) ended at surface.c:160
[3549,54] vulkan: 9 passes (0%) ended at cmd.c:531
[3549,54] vulkan: GPU-owned guest memory landed for the CPU 249136 times, render targets written back for an engine 0 times
[3554,03] perf: 60,0 frames a second over 5,0 s (209668 shown in all)
[3557,33] vulkan: display: 598 frame intervals of 16,72 ms (deviation 0,98 ms, 1st to 99th percentile 16,48 to 16,97 ms), 2 held for other than 1 refresh; the game's frames went from release to present in 2,8 ms (2,1 to 14,5), on to the display in 33,1 ms (32,7 to 33,3), 35,5 ms in all (35,2 to 35,8)
[3557,33] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's
[3559,04] perf: 60,0 frames a second over 5,0 s (209969 shown in all)
[3559,54] vulkan: 72657259 draws, 354694 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 120630 finishes (497074 ms); 0 reads past queued releases (0 samples counts written on the GPU); 110077057 descriptor sets written, 35469103 reused; 22195253 draws kept the last one's shaders and pipeline (0 checked)
[3559,54] vulkan: 816 shaders translated (1519 ms), 821 pipelines made (375 from the cache, 29105 ms making, 0 ms waited for), 2703 render targets made, 20410 texture uploads (24032 MB); 0 frames over 50 ms in the last 600, the slowest 33 ms
[3559,54] vulkan: 281 pipelines of earlier runs made in the background (281 from the cache), 0 still to make
[3559,54] vulkan: memory used and budgeted: heap 0 2182 of 5132 MB (2097 ours), heap 1 137 of 11926 MB (128 ours), heap 2 69 of 176 MB (32 ours)
[3559,54] vulkan: caches: 101 render targets (89 MB, 2 parked), 20 textures (30 MB), 560 buffers (0 MB); 492 of 5132 MB in use as they count it, 0 MB freed for the budget so far
[3559,54] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy
[3559,54] vulkan: 14751802 rendering passes, 415629 clear commands, 976033 attachments cleared and 1 left undefined by their load op
[3559,54] vulkan: 12000 passes (91%) ended at renderer.c:200
[3559,54] vulkan: 600 passes (5%) ended at renderer.c:663
[3559,54] vulkan: 600 passes (5%) ended at surface.c:160
[3559,54] vulkan: 9 passes (0%) ended at cmd.c:531
[3559,54] vulkan: GPU-owned guest memory landed for the CPU 249136 times, render targets written back for an engine 0 times
[3564,04] perf: 60,0 frames a second over 5,0 s (210269 shown in all)
[3567,34] vulkan: display: 599 frame intervals of 16,67 ms (deviation 0,20 ms, 1st to 99th percentile 16,50 to 16,97 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 2,2 ms (1,9 to 2,5), on to the display in 33,1 ms (32,7 to 33,3), 35,2 ms in all (35,0 to 35,5)
[3567,34] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's
[3569,06] perf: 60,2 frames a second over 5,0 s (210571 shown in all)
[3569,54] nvn: 210600 presents, 421201 submissions
[3569,54] vulkan: 72683659 draws, 354694 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 120630 finishes (497074 ms); 0 reads past queued releases (0 samples counts written on the GPU); 110128657 descriptor sets written, 35470303 reused; 22211453 draws kept the last one's shaders and pipeline (0 checked)
[3569,54] vulkan: 816 shaders translated (1519 ms), 821 pipelines made (375 from the cache, 29105 ms making, 0 ms waited for), 2703 render targets made, 20410 texture uploads (24032 MB); 0 frames over 50 ms in the last 600, the slowest 31 ms
[3569,54] vulkan: 281 pipelines of earlier runs made in the background (281 from the cache), 0 still to make
[3569,54] vulkan: memory used and budgeted: heap 0 2182 of 5132 MB (2097 ours), heap 1 137 of 11926 MB (128 ours), heap 2 69 of 176 MB (32 ours)
[3569,54] vulkan: caches: 101 render targets (89 MB, 2 parked), 18 textures (30 MB), 560 buffers (0 MB); 492 of 5132 MB in use as they count it, 0 MB freed for the budget so far
[3569,54] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy
[3569,54] vulkan: 14765009 rendering passes, 416829 clear commands, 977233 attachments cleared and 1 left undefined by their load op
[3569,54] vulkan: 12000 passes (91%) ended at renderer.c:200
[3569,54] vulkan: 600 passes (5%) ended at renderer.c:663
[3569,54] vulkan: 600 passes (5%) ended at surface.c:160
[3569,54] vulkan: 7 passes (0%) ended at cmd.c:531
[3569,54] vulkan: GPU-owned guest memory landed for the CPU 249136 times, render targets written back for an engine 0 times
[3574,06] perf: 60,0 frames a second over 5,0 s (210871 shown in all)
[3577,84] vulkan: display: 597 frame intervals of 16,74 ms (deviation 1,07 ms, 1st to 99th percentile 16,49 to 16,99 ms), 3 held for other than 1 refresh; the game's frames went from release to present in 2,3 ms (1,6 to 14,0), on to the display in 33,1 ms (32,6 to 33,4), 35,0 ms in all (34,7 to 35,3)
[3577,84] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's
[3579,08] perf: 60,0 frames a second over 5,0 s (211172 shown in all)
[3579,54] vulkan: 72710059 draws, 354694 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 120630 finishes (497074 ms); 0 reads past queued releases (0 samples counts written on the GPU); 110180257 descriptor sets written, 35471503 reused; 22227653 draws kept the last one's shaders and pipeline (0 checked)
[3579,54] vulkan: 816 shaders translated (1519 ms), 821 pipelines made (375 from the cache, 29105 ms making, 0 ms waited for), 2703 render targets made, 20410 texture uploads (24032 MB); 0 frames over 50 ms in the last 600, the slowest 31 ms
[3579,54] vulkan: 281 pipelines of earlier runs made in the background (281 from the cache), 0 still to make
[3579,54] vulkan: memory used and budgeted: heap 0 2182 of 5132 MB (2097 ours), heap 1 137 of 11926 MB (128 ours), heap 2 69 of 176 MB (32 ours)
[3579,54] vulkan: caches: 101 render targets (89 MB, 2 parked), 17 textures (30 MB), 560 buffers (0 MB); 492 of 5132 MB in use as they count it, 0 MB freed for the budget so far
[3579,54] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy
[3579,54] vulkan: 14778218 rendering passes, 418029 clear commands, 978433 attachments cleared and 1 left undefined by their load op
[3579,54] vulkan: 12000 passes (91%) ended at renderer.c:200
[3579,54] vulkan: 600 passes (5%) ended at renderer.c:663
[3579,54] vulkan: 600 passes (5%) ended at surface.c:160
[3579,54] vulkan: 9 passes (0%) ended at cmd.c:531
[3579,54] vulkan: GPU-owned guest memory landed for the CPU 249136 times, render targets written back for an engine 0 times
[3584,08] perf: 60,0 frames a second over 5,0 s (211472 shown in all)
[3588,19] vulkan: display: 598 frame intervals of 16,72 ms (deviation 0,92 ms, 1st to 99th percentile 16,50 to 16,98 ms), 2 held for other than 1 refresh; the game's frames went from release to present in 1,9 ms (1,3 to 13,5), on to the display in 33,1 ms (32,7 to 33,3), 34,7 ms in all (34,4 to 35,0)
[3588,19] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's
[3589,08] perf: 60,0 frames a second over 5,0 s (211772 shown in all)
[3589,54] vulkan: 72736459 draws, 354694 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 120630 finishes (497074 ms); 0 reads past queued releases (0 samples counts written on the GPU); 110231857 descriptor sets written, 35472703 reused; 22243853 draws kept the last one's shaders and pipeline (0 checked)
[3589,54] vulkan: 816 shaders translated (1519 ms), 821 pipelines made (375 from the cache, 29105 ms making, 0 ms waited for), 2703 render targets made, 20410 texture uploads (24032 MB); 0 frames over 50 ms in the last 600, the slowest 33 ms
[3589,54] vulkan: 281 pipelines of earlier runs made in the background (281 from the cache), 0 still to make
[3589,54] vulkan: memory used and budgeted: heap 0 2182 of 5132 MB (2097 ours), heap 1 137 of 11926 MB (128 ours), heap 2 69 of 176 MB (32 ours)
[3589,54] vulkan: caches: 100 render targets (84 MB, 1 parked), 16 textures (22 MB), 560 buffers (0 MB); 474 of 5132 MB in use as they count it, 0 MB freed for the budget so far
[3589,54] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy
[3589,54] vulkan: 14791423 rendering passes, 419229 clear commands, 979633 attachments cleared and 1 left undefined by their load op
[3589,54] vulkan: 12000 passes (91%) ended at renderer.c:200
[3589,54] vulkan: 600 passes (5%) ended at renderer.c:663
[3589,54] vulkan: 600 passes (5%) ended at surface.c:160
[3589,54] vulkan: 5 passes (0%) ended at cmd.c:531
[3589,54] vulkan: GPU-owned guest memory landed for the CPU 249136 times, render targets written back for an engine 0 times
[3594,09] perf: 60,0 frames a second over 5,0 s (212073 shown in all)
[3598,38] vulkan: display: 599 frame intervals of 16,69 ms (deviation 0,70 ms, 1st to 99th percentile 16,49 to 17,00 ms), 1 held for other than 1 refresh; the game's frames went from release to present in 1,5 ms (1,0 to 9,0), on to the display in 33,1 ms (32,7 to 33,4), 34,4 ms in all (34,1 to 34,7)
[3598,38] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's
[3599,09] perf: 60,0 frames a second over 5,0 s (212373 shown in all)
[3599,54] nvn: 212400 presents, 424801 submissions
[3599,54] vulkan: 72762859 draws, 354694 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 120630 finishes (497074 ms); 0 reads past queued releases (0 samples counts written on the GPU); 110283457 descriptor sets written, 35473903 reused; 22260053 draws kept the last one's shaders and pipeline (0 checked)
[3599,54] vulkan: 816 shaders translated (1519 ms), 821 pipelines made (375 from the cache, 29105 ms making, 0 ms waited for), 2703 render targets made, 20410 texture uploads (24032 MB); 0 frames over 50 ms in the last 600, the slowest 33 ms
[3599,54] vulkan: 281 pipelines of earlier runs made in the background (281 from the cache), 0 still to make
[3599,54] vulkan: memory used and budgeted: heap 0 2176 of 5128 MB (2092 ours), heap 1 137 of 11926 MB (128 ours), heap 2 69 of 176 MB (32 ours)
[3599,54] vulkan: caches: 100 render targets (84 MB, 1 parked), 16 textures (22 MB), 560 buffers (0 MB); 473 of 5128 MB in use as they count it, 0 MB freed for the budget so far
[3599,54] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy
[3599,54] vulkan: 14804631 rendering passes, 420429 clear commands, 980833 attachments cleared and 1 left undefined by their load op
[3599,54] vulkan: 12000 passes (91%) ended at renderer.c:200
[3599,54] vulkan: 600 passes (5%) ended at renderer.c:663
[3599,54] vulkan: 600 passes (5%) ended at surface.c:160
[3599,54] vulkan: 8 passes (0%) ended at cmd.c:531
[3599,54] vulkan: GPU-owned guest memory landed for the CPU 249136 times, render targets written back for an engine 0 times
[3604,09] perf: 60,0 frames a second over 5,0 s (212673 shown in all)
[3608,56] vulkan: display: 599 frame intervals of 16,69 ms (deviation 0,71 ms, 1st to 99th percentile 16,50 to 16,96 ms), 1 held for other than 1 refresh; the game's frames went from release to present in 1,2 ms (0,8 to 8,9), on to the display in 33,1 ms (32,7 to 33,3), 34,2 ms in all (33,8 to 34,4)
[3608,56] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's
[3609,11] perf: 60,0 frames a second over 5,0 s (212974 shown in all)
[3609,54] vulkan: 72789259 draws, 354694 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 120630 finishes (497074 ms); 0 reads past queued releases (0 samples counts written on the GPU); 110335057 descriptor sets written, 35475103 reused; 22276253 draws kept the last one's shaders and pipeline (0 checked)
[3609,54] vulkan: 816 shaders translated (1519 ms), 821 pipelines made (375 from the cache, 29105 ms making, 0 ms waited for), 2703 render targets made, 20410 texture uploads (24032 MB); 0 frames over 50 ms in the last 600, the slowest 33 ms
[3609,54] vulkan: 281 pipelines of earlier runs made in the background (281 from the cache), 0 still to make
[3609,54] vulkan: memory used and budgeted: heap 0 2176 of 5132 MB (2092 ours), heap 1 137 of 11926 MB (128 ours), heap 2 69 of 176 MB (32 ours)
[3609,54] vulkan: caches: 99 render targets (77 MB, 0 parked), 15 textures (17 MB), 560 buffers (0 MB); 461 of 5132 MB in use as they count it, 0 MB freed for the budget so far
[3609,54] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy
[3609,54] vulkan: 14817843 rendering passes, 421629 clear commands, 982033 attachments cleared and 1 left undefined by their load op
[3609,54] vulkan: 12000 passes (91%) ended at renderer.c:200
[3609,54] vulkan: 600 passes (5%) ended at renderer.c:663
[3609,54] vulkan: 600 passes (5%) ended at surface.c:160
[3609,54] vulkan: 12 passes (0%) ended at cmd.c:531
[3609,54] vulkan: GPU-owned guest memory landed for the CPU 249136 times, render targets written back for an engine 0 times
[3614,11] perf: 60,0 frames a second over 5,0 s (213274 shown in all)
[3619,06] vulkan: display: 597 frame intervals of 16,74 ms (deviation 1,08 ms, 1st to 99th percentile 16,50 to 17,00 ms), 3 held for other than 1 refresh; the game's frames went from release to present in 1,2 ms (0,5 to 12,8), on to the display in 33,1 ms (32,7 to 33,4), 33,9 ms in all (33,6 to 34,2)
[3619,06] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's
[3619,13] perf: 60,0 frames a second over 5,0 s (213575 shown in all)
[3619,54] vulkan: 72815659 draws, 354694 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 120630 finishes (497074 ms); 0 reads past queued releases (0 samples counts written on the GPU); 110386657 descriptor sets written, 35476303 reused; 22292453 draws kept the last one's shaders and pipeline (0 checked)
[3619,54] vulkan: 816 shaders translated (1519 ms), 821 pipelines made (375 from the cache, 29105 ms making, 0 ms waited for), 2703 render targets made, 20410 texture uploads (24032 MB); 0 frames over 50 ms in the last 600, the slowest 31 ms
[3619,54] vulkan: 281 pipelines of earlier runs made in the background (281 from the cache), 0 still to make
[3619,54] vulkan: memory used and budgeted: heap 0 2168 of 5132 MB (2086 ours), heap 1 137 of 11926 MB (128 ours), heap 2 69 of 176 MB (32 ours)
[3619,54] vulkan: caches: 99 render targets (77 MB, 0 parked), 15 textures (17 MB), 560 buffers (0 MB); 460 of 5132 MB in use as they count it, 0 MB freed for the budget so far
[3619,54] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy
[3619,54] vulkan: 14831055 rendering passes, 422829 clear commands, 983233 attachments cleared and 1 left undefined by their load op
[3619,54] vulkan: 12000 passes (91%) ended at renderer.c:200
[3619,54] vulkan: 600 passes (5%) ended at renderer.c:663
[3619,54] vulkan: 600 passes (5%) ended at surface.c:160
[3619,54] vulkan: 12 passes (0%) ended at cmd.c:531
[3619,54] vulkan: GPU-owned guest memory landed for the CPU 249136 times, render targets written back for an engine 0 times
[3624,14] perf: 60,0 frames a second over 5,0 s (213876 shown in all)
[3629,16] perf: 60,0 frames a second over 5,0 s (214177 shown in all)
[3629,42] vulkan: display: 597 frame intervals of 16,72 ms (deviation 0,93 ms, 1st to 99th percentile 16,49 to 17,02 ms), 2 held for other than 1 refresh; the game's frames went from release to present in 0,8 ms (0,2 to 12,3), on to the display in 33,1 ms (32,6 to 33,4), 33,6 ms in all (33,3 to 33,9)
[3629,42] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's
[3629,54] nvn: 214200 presents, 428401 submissions
[3629,54] vulkan: 72842059 draws, 354694 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 120630 finishes (497074 ms); 0 reads past queued releases (0 samples counts written on the GPU); 110438257 descriptor sets written, 35477503 reused; 22308653 draws kept the last one's shaders and pipeline (0 checked)
[3629,54] vulkan: 816 shaders translated (1519 ms), 821 pipelines made (375 from the cache, 29105 ms making, 0 ms waited for), 2703 render targets made, 20410 texture uploads (24032 MB); 0 frames over 50 ms in the last 600, the slowest 33 ms
[3629,54] vulkan: 281 pipelines of earlier runs made in the background (281 from the cache), 0 still to make
[3629,54] vulkan: memory used and budgeted: heap 0 2168 of 5128 MB (2086 ours), heap 1 137 of 11926 MB (128 ours), heap 2 69 of 176 MB (32 ours)
[3629,54] vulkan: caches: 99 render targets (77 MB, 0 parked), 15 textures (17 MB), 560 buffers (0 MB); 460 of 5128 MB in use as they count it, 0 MB freed for the budget so far
[3629,54] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy
[3629,54] vulkan: 14844265 rendering passes, 424029 clear commands, 984433 attachments cleared and 1 left undefined by their load op
[3629,54] vulkan: 12000 passes (91%) ended at renderer.c:200
[3629,54] vulkan: 600 passes (5%) ended at renderer.c:663
[3629,54] vulkan: 600 passes (5%) ended at surface.c:160
[3629,54] vulkan: 10 passes (0%) ended at cmd.c:531
[3629,54] vulkan: GPU-owned guest memory landed for the CPU 249136 times, render targets written back for an engine 0 times
[3634,16] perf: 60,0 frames a second over 5,0 s (214477 shown in all)
[3639,17] perf: 59,9 frames a second over 5,0 s (214777 shown in all)
[3639,54] vulkan: 72868459 draws, 354694 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 120630 finishes (497074 ms); 0 reads past queued releases (0 samples counts written on the GPU); 110489857 descriptor sets written, 35478703 reused; 22324853 draws kept the last one's shaders and pipeline (0 checked)
[3639,54] vulkan: 816 shaders translated (1519 ms), 821 pipelines made (375 from the cache, 29105 ms making, 0 ms waited for), 2703 render targets made, 20410 texture uploads (24032 MB); 0 frames over 50 ms in the last 600, the slowest 32 ms
[3639,54] vulkan: 281 pipelines of earlier runs made in the background (281 from the cache), 0 still to make
[3639,54] vulkan: memory used and budgeted: heap 0 2168 of 5126 MB (2086 ours), heap 1 137 of 11926 MB (128 ours), heap 2 69 of 176 MB (32 ours)
[3639,54] vulkan: caches: 99 render targets (77 MB, 0 parked), 14 textures (17 MB), 560 buffers (0 MB); 460 of 5126 MB in use as they count it, 0 MB freed for the budget so far
[3639,54] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy
[3639,54] vulkan: 14857480 rendering passes, 425229 clear commands, 985633 attachments cleared and 1 left undefined by their load op
[3639,54] vulkan: 12000 passes (91%) ended at renderer.c:200
[3639,54] vulkan: 600 passes (5%) ended at renderer.c:663
[3639,54] vulkan: 600 passes (5%) ended at surface.c:160
[3639,54] vulkan: 15 passes (0%) ended at cmd.c:531
[3639,54] vulkan: GPU-owned guest memory landed for the CPU 249136 times, render targets written back for an engine 0 times
[3639,67] vulkan: display: 596 frame intervals of 16,70 ms (deviation 0,65 ms, 1st to 99th percentile 16,48 to 16,98 ms), 1 held for other than 1 refresh; the game's frames went from release to present in 0,5 ms (0,1 to 12,6), on to the display in 33,1 ms (32,7 to 33,3), 33,4 ms in all (33,1 to 33,6)
[3639,67] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's
[3644,17] perf: 60,0 frames a second over 5,0 s (215077 shown in all)
[3649,19] perf: 60,0 frames a second over 5,0 s (215378 shown in all)
[3649,54] vulkan: 72894859 draws, 354694 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 120630 finishes (497074 ms); 0 reads past queued releases (0 samples counts written on the GPU); 110541457 descriptor sets written, 35479903 reused; 22341053 draws kept the last one's shaders and pipeline (0 checked)
[3649,54] vulkan: 816 shaders translated (1519 ms), 821 pipelines made (375 from the cache, 29105 ms making, 0 ms waited for), 2703 render targets made, 20410 texture uploads (24032 MB); 0 frames over 50 ms in the last 600, the slowest 32 ms
[3649,54] vulkan: 281 pipelines of earlier runs made in the background (281 from the cache), 0 still to make
[3649,54] vulkan: memory used and budgeted: heap 0 2168 of 5128 MB (2086 ours), heap 1 137 of 11926 MB (128 ours), heap 2 69 of 176 MB (32 ours)
[3649,54] vulkan: caches: 99 render targets (77 MB, 0 parked), 14 textures (17 MB), 560 buffers (0 MB); 460 of 5128 MB in use as they count it, 0 MB freed for the budget so far
[3649,54] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy
[3649,54] vulkan: 14870694 rendering passes, 426429 clear commands, 986833 attachments cleared and 1 left undefined by their load op
[3649,54] vulkan: 12000 passes (91%) ended at renderer.c:200
[3649,54] vulkan: 600 passes (5%) ended at renderer.c:663
[3649,54] vulkan: 600 passes (5%) ended at surface.c:160
[3649,54] vulkan: 14 passes (0%) ended at cmd.c:531
[3649,54] vulkan: GPU-owned guest memory landed for the CPU 249136 times, render targets written back for an engine 0 times
[3650,02] vulkan: display: 598 frame intervals of 16,72 ms (deviation 0,92 ms, 1st to 99th percentile 16,49 to 17,02 ms), 2 held for other than 1 refresh; the game's frames went from release to present in 0,5 ms (0,1 to 12,2), on to the display in 32,9 ms (32,5 to 33,2), 33,1 ms in all (32,8 to 33,3)
[3650,02] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's
[3654,19] perf: 60,0 frames a second over 5,0 s (215678 shown in all)
[3659,20] perf: 60,0 frames a second over 5,0 s (215979 shown in all)
[3659,54] nvn: 216000 presents, 432001 submissions
[3659,54] vulkan: 72921259 draws, 354694 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 120630 finishes (497074 ms); 0 reads past queued releases (0 samples counts written on the GPU); 110593057 descriptor sets written, 35481103 reused; 22357253 draws kept the last one's shaders and pipeline (0 checked)
[3659,54] vulkan: 816 shaders translated (1519 ms), 821 pipelines made (375 from the cache, 29105 ms making, 0 ms waited for), 2703 render targets made, 20410 texture uploads (24032 MB); 0 frames over 50 ms in the last 600, the slowest 32 ms
[3659,54] vulkan: 281 pipelines of earlier runs made in the background (281 from the cache), 0 still to make
[3659,54] vulkan: memory used and budgeted: heap 0 2168 of 5132 MB (2086 ours), heap 1 137 of 11926 MB (128 ours), heap 2 69 of 176 MB (32 ours)
[3659,54] vulkan: caches: 99 render targets (77 MB, 0 parked), 14 textures (17 MB), 560 buffers (0 MB); 460 of 5132 MB in use as they count it, 0 MB freed for the budget so far
[3659,54] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy
[3659,54] vulkan: 14883908 rendering passes, 427629 clear commands, 988033 attachments cleared and 1 left undefined by their load op
[3659,54] vulkan: 12000 passes (91%) ended at renderer.c:200
[3659,54] vulkan: 600 passes (5%) ended at renderer.c:663
[3659,54] vulkan: 600 passes (5%) ended at surface.c:160
[3659,54] vulkan: 14 passes (0%) ended at cmd.c:531
[3659,54] vulkan: GPU-owned guest memory landed for the CPU 249136 times, render targets written back for an engine 0 times
[3660,39] vulkan: display: 598 frame intervals of 16,72 ms (deviation 0,98 ms, 1st to 99th percentile 16,49 to 16,99 ms), 2 held for other than 1 refresh; the game's frames went from release to present in 0,5 ms (0,1 to 11,9), on to the display in 32,6 ms (32,3 to 32,9), 32,8 ms in all (32,4 to 33,1)
[3660,39] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's
[3664,20] perf: 60,0 frames a second over 5,0 s (216279 shown in all)
[3669,20] perf: 60,0 frames a second over 5,0 s (216579 shown in all)
[3669,54] vulkan: 72947659 draws, 354694 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 120630 finishes (497074 ms); 0 reads past queued releases (0 samples counts written on the GPU); 110644657 descriptor sets written, 35482303 reused; 22373453 draws kept the last one's shaders and pipeline (0 checked)
[3669,54] vulkan: 816 shaders translated (1519 ms), 821 pipelines made (375 from the cache, 29105 ms making, 0 ms waited for), 2703 render targets made, 20410 texture uploads (24032 MB); 0 frames over 50 ms in the last 600, the slowest 32 ms
[3669,54] vulkan: 281 pipelines of earlier runs made in the background (281 from the cache), 0 still to make
[3669,54] vulkan: memory used and budgeted: heap 0 2168 of 5132 MB (2086 ours), heap 1 137 of 11926 MB (128 ours), heap 2 69 of 176 MB (32 ours)
[3669,54] vulkan: caches: 99 render targets (77 MB, 0 parked), 12 textures (6 MB), 560 buffers (0 MB); 449 of 5132 MB in use as they count it, 0 MB freed for the budget so far
[3669,54] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy
[3669,54] vulkan: 14897115 rendering passes, 428829 clear commands, 989233 attachments cleared and 1 left undefined by their load op
[3669,54] vulkan: 12000 passes (91%) ended at renderer.c:200
[3669,54] vulkan: 600 passes (5%) ended at renderer.c:663
[3669,54] vulkan: 600 passes (5%) ended at surface.c:160
[3669,54] vulkan: 7 passes (0%) ended at cmd.c:531
[3669,54] vulkan: GPU-owned guest memory landed for the CPU 249136 times, render targets written back for an engine 0 times
[3670,59] vulkan: display: 598 frame intervals of 16,70 ms (deviation 0,65 ms, 1st to 99th percentile 16,28 to 17,00 ms), 1 held for other than 1 refresh; the game's frames went from release to present in 0,3 ms (0,1 to 5,2), on to the display in 32,4 ms (32,0 to 32,7), 32,5 ms in all (32,2 to 32,8)
[3670,59] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's
[3674,20] perf: 60,0 frames a second over 5,0 s (216879 shown in all)
[3679,22] perf: 60,0 frames a second over 5,0 s (217180 shown in all)
[3679,54] vulkan: 72974059 draws, 354694 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 120630 finishes (497074 ms); 0 reads past queued releases (0 samples counts written on the GPU); 110696257 descriptor sets written, 35483503 reused; 22389653 draws kept the last one's shaders and pipeline (0 checked)
[3679,54] vulkan: 816 shaders translated (1519 ms), 821 pipelines made (375 from the cache, 29105 ms making, 0 ms waited for), 2703 render targets made, 20410 texture uploads (24032 MB); 0 frames over 50 ms in the last 600, the slowest 30 ms
[3679,54] vulkan: 281 pipelines of earlier runs made in the background (281 from the cache), 0 still to make
[3679,54] vulkan: memory used and budgeted: heap 0 2168 of 5128 MB (2086 ours), heap 1 137 of 11926 MB (128 ours), heap 2 69 of 176 MB (32 ours)
[3679,54] vulkan: caches: 99 render targets (77 MB, 0 parked), 12 textures (6 MB), 560 buffers (0 MB); 449 of 5128 MB in use as they count it, 0 MB freed for the budget so far
[3679,54] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy
[3679,54] vulkan: 14910325 rendering passes, 430029 clear commands, 990433 attachments cleared and 1 left undefined by their load op
[3679,54] vulkan: 12000 passes (91%) ended at renderer.c:200
[3679,54] vulkan: 600 passes (5%) ended at renderer.c:663
[3679,54] vulkan: 600 passes (5%) ended at surface.c:160
[3679,54] vulkan: 10 passes (0%) ended at cmd.c:531
[3679,54] vulkan: GPU-owned guest memory landed for the CPU 249136 times, render targets written back for an engine 0 times
[3680,92] vulkan: display: 598 frame intervals of 16,72 ms (deviation 0,89 ms, 1st to 99th percentile 16,50 to 16,98 ms), 2 held for other than 1 refresh; the game's frames went from release to present in 0,4 ms (0,1 to 9,8), on to the display in 32,0 ms (31,7 to 32,4), 32,2 ms in all (31,9 to 32,5)
[3680,92] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's
[3684,22] perf: 60,0 frames a second over 5,0 s (217480 shown in all)
[3689,24] perf: 60,0 frames a second over 5,0 s (217781 shown in all)
[3689,54] nvn: 217800 presents, 435601 submissions
[3689,54] vulkan: 73000459 draws, 354694 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 120630 finishes (497074 ms); 0 reads past queued releases (0 samples counts written on the GPU); 110747857 descriptor sets written, 35484703 reused; 22405853 draws kept the last one's shaders and pipeline (0 checked)
[3689,54] vulkan: 816 shaders translated (1519 ms), 821 pipelines made (375 from the cache, 29105 ms making, 0 ms waited for), 2703 render targets made, 20410 texture uploads (24032 MB); 0 frames over 50 ms in the last 600, the slowest 32 ms
[3689,54] vulkan: 281 pipelines of earlier runs made in the background (281 from the cache), 0 still to make
[3689,54] vulkan: memory used and budgeted: heap 0 2168 of 5116 MB (2086 ours), heap 1 137 of 11926 MB (128 ours), heap 2 69 of 176 MB (32 ours)
[3689,54] vulkan: caches: 99 render targets (77 MB, 0 parked), 12 textures (6 MB), 560 buffers (0 MB); 449 of 5116 MB in use as they count it, 0 MB freed for the budget so far
[3689,54] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy
[3689,54] vulkan: 14923543 rendering passes, 431229 clear commands, 991633 attachments cleared and 1 left undefined by their load op
[3689,54] vulkan: 12000 passes (91%) ended at renderer.c:200
[3689,54] vulkan: 600 passes (5%) ended at renderer.c:663
[3689,54] vulkan: 600 passes (5%) ended at surface.c:160
[3689,54] vulkan: 18 passes (0%) ended at cmd.c:531
[3689,54] vulkan: GPU-owned guest memory landed for the CPU 249136 times, render targets written back for an engine 0 times
[3691,12] vulkan: display: 598 frame intervals of 16,69 ms (deviation 0,71 ms, 1st to 99th percentile 16,49 to 16,99 ms), 1 held for other than 1 refresh; the game's frames went from release to present in 0,3 ms (0,1 to 6,9), on to the display in 31,8 ms (31,4 to 32,0), 31,9 ms in all (31,6 to 32,2)
[3691,12] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's
[3694,25] perf: 60,0 frames a second over 5,0 s (218082 shown in all)
[3699,27] perf: 60,0 frames a second over 5,0 s (218383 shown in all)
[3699,54] vulkan: 73026859 draws, 354694 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 120630 finishes (497074 ms); 0 reads past queued releases (0 samples counts written on the GPU); 110799457 descriptor sets written, 35485903 reused; 22422053 draws kept the last one's shaders and pipeline (0 checked)
[3699,54] vulkan: 816 shaders translated (1519 ms), 821 pipelines made (375 from the cache, 29105 ms making, 0 ms waited for), 2703 render targets made, 20410 texture uploads (24032 MB); 0 frames over 50 ms in the last 600, the slowest 16 ms
[3699,54] vulkan: 281 pipelines of earlier runs made in the background (281 from the cache), 0 still to make
[3699,54] vulkan: memory used and budgeted: heap 0 2168 of 5114 MB (2086 ours), heap 1 137 of 11926 MB (128 ours), heap 2 69 of 176 MB (32 ours)
[3699,54] vulkan: caches: 99 render targets (77 MB, 0 parked), 11 textures (5 MB), 560 buffers (0 MB); 448 of 5114 MB in use as they count it, 0 MB freed for the budget so far
[3699,54] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy
[3699,54] vulkan: 14936748 rendering passes, 432429 clear commands, 992833 attachments cleared and 1 left undefined by their load op
[3699,54] vulkan: 12000 passes (91%) ended at renderer.c:200
[3699,54] vulkan: 600 passes (5%) ended at renderer.c:663
[3699,54] vulkan: 600 passes (5%) ended at surface.c:160
[3699,54] vulkan: 5 passes (0%) ended at cmd.c:531
[3699,54] vulkan: GPU-owned guest memory landed for the CPU 249136 times, render targets written back for an engine 0 times
[3701,14] vulkan: display: 599 frame intervals of 16,67 ms (deviation 0,18 ms, 1st to 99th percentile 16,49 to 16,97 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 0,2 ms (0,1 to 0,3), on to the display in 31,5 ms (31,1 to 31,8), 31,6 ms in all (31,4 to 31,9)
[3701,14] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's
[3704,29] perf: 60,0 frames a second over 5,0 s (218684 shown in all)
[3709,30] perf: 60,0 frames a second over 5,0 s (218985 shown in all)
[3709,54] vulkan: 73053259 draws, 354694 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 120630 finishes (497074 ms); 0 reads past queued releases (0 samples counts written on the GPU); 110851057 descriptor sets written, 35487103 reused; 22438253 draws kept the last one's shaders and pipeline (0 checked)
[3709,54] vulkan: 816 shaders translated (1519 ms), 821 pipelines made (375 from the cache, 29105 ms making, 0 ms waited for), 2703 render targets made, 20410 texture uploads (24032 MB); 0 frames over 50 ms in the last 600, the slowest 16 ms
[3709,54] vulkan: 281 pipelines of earlier runs made in the background (281 from the cache), 0 still to make
[3709,54] vulkan: memory used and budgeted: heap 0 2168 of 5132 MB (2086 ours), heap 1 137 of 11926 MB (128 ours), heap 2 69 of 176 MB (32 ours)
[3709,54] vulkan: caches: 99 render targets (77 MB, 0 parked), 10 textures (3 MB), 560 buffers (0 MB); 445 of 5132 MB in use as they count it, 0 MB freed for the budget so far
[3709,54] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy
[3709,54] vulkan: 14949955 rendering passes, 433629 clear commands, 994033 attachments cleared and 1 left undefined by their load op
[3709,54] vulkan: 12000 passes (91%) ended at renderer.c:200
[3709,54] vulkan: 600 passes (5%) ended at renderer.c:663
[3709,54] vulkan: 600 passes (5%) ended at surface.c:160
[3709,54] vulkan: 7 passes (0%) ended at cmd.c:531
[3709,54] vulkan: GPU-owned guest memory landed for the CPU 249136 times, render targets written back for an engine 0 times
[3711,12] vulkan: display: 599 frame intervals of 16,67 ms (deviation 0,18 ms, 1st to 99th percentile 16,47 to 16,99 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 0,2 ms (0,1 to 0,3), on to the display in 31,2 ms (30,9 to 31,5), 31,4 ms in all (31,1 to 31,7)
[3711,12] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's
[3714,32] perf: 60,0 frames a second over 5,0 s (219286 shown in all)
[3719,32] perf: 60,0 frames a second over 5,0 s (219586 shown in all)
[3719,54] nvn: 219600 presents, 439201 submissions
[3719,54] vulkan: 73079659 draws, 354694 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 120630 finishes (497074 ms); 0 reads past queued releases (0 samples counts written on the GPU); 110902657 descriptor sets written, 35488303 reused; 22454453 draws kept the last one's shaders and pipeline (0 checked)
[3719,54] vulkan: 816 shaders translated (1519 ms), 821 pipelines made (375 from the cache, 29105 ms making, 0 ms waited for), 2703 render targets made, 20410 texture uploads (24032 MB); 0 frames over 50 ms in the last 600, the slowest 31 ms
[3719,54] vulkan: 281 pipelines of earlier runs made in the background (281 from the cache), 0 still to make
[3719,54] vulkan: memory used and budgeted: heap 0 2168 of 5132 MB (2086 ours), heap 1 137 of 11926 MB (128 ours), heap 2 69 of 176 MB (32 ours)
[3719,54] vulkan: caches: 99 render targets (77 MB, 0 parked), 10 textures (3 MB), 560 buffers (0 MB); 445 of 5132 MB in use as they count it, 0 MB freed for the budget so far
[3719,54] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy
[3719,54] vulkan: 14963160 rendering passes, 434829 clear commands, 995233 attachments cleared and 1 left undefined by their load op
[3719,54] vulkan: 12000 passes (91%) ended at renderer.c:200
[3719,54] vulkan: 600 passes (5%) ended at renderer.c:663
[3719,54] vulkan: 600 passes (5%) ended at surface.c:160
[3719,54] vulkan: 5 passes (0%) ended at cmd.c:531
[3719,54] vulkan: GPU-owned guest memory landed for the CPU 249136 times, render targets written back for an engine 0 times
[3721,76] vulkan: display: 592 frame intervals of 16,77 ms (deviation 1,19 ms, 1st to 99th percentile 15,82 to 18,74 ms), 3 held for other than 1 refresh; the game's frames went from release to present in 0,5 ms (0,1 to 11,7), on to the display in 31,0 ms (30,6 to 32,6), 31,2 ms in all (30,8 to 32,8)
[3721,76] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's
[3724,34] perf: 60,0 frames a second over 5,0 s (219887 shown in all)
[3729,35] perf: 60,0 frames a second over 5,0 s (220188 shown in all)
[3729,54] vulkan: 73106059 draws, 354694 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 120630 finishes (497074 ms); 0 reads past queued releases (0 samples counts written on the GPU); 110954257 descriptor sets written, 35489503 reused; 22470653 draws kept the last one's shaders and pipeline (0 checked)
[3729,54] vulkan: 816 shaders translated (1519 ms), 821 pipelines made (375 from the cache, 29105 ms making, 0 ms waited for), 2703 render targets made, 20410 texture uploads (24032 MB); 0 frames over 50 ms in the last 600, the slowest 31 ms
[3729,54] vulkan: 281 pipelines of earlier runs made in the background (281 from the cache), 0 still to make
[3729,54] vulkan: memory used and budgeted: heap 0 2168 of 5132 MB (2086 ours), heap 1 137 of 11926 MB (128 ours), heap 2 69 of 176 MB (32 ours)
[3729,54] vulkan: caches: 99 render targets (77 MB, 0 parked), 10 textures (3 MB), 560 buffers (0 MB); 445 of 5132 MB in use as they count it, 0 MB freed for the budget so far
[3729,54] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy
[3729,54] vulkan: 14976367 rendering passes, 436029 clear commands, 996433 attachments cleared and 1 left undefined by their load op
[3729,54] vulkan: 12000 passes (91%) ended at renderer.c:200
[3729,54] vulkan: 600 passes (5%) ended at renderer.c:663
[3729,54] vulkan: 600 passes (5%) ended at surface.c:160
[3729,54] vulkan: 7 passes (0%) ended at cmd.c:531
[3729,54] vulkan: GPU-owned guest memory landed for the CPU 249136 times, render targets written back for an engine 0 times
[3732,29] vulkan: display: 596 frame intervals of 16,75 ms (deviation 1,12 ms, 1st to 99th percentile 16,19 to 17,66 ms), 3 held for other than 1 refresh; the game's frames went from release to present in 0,5 ms (0,1 to 11,0), on to the display in 30,8 ms (30,3 to 31,6), 30,9 ms in all (30,5 to 31,8)
[3732,29] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's
[3734,35] perf: 60,0 frames a second over 5,0 s (220488 shown in all)
[3739,37] perf: 60,0 frames a second over 5,0 s (220789 shown in all)
[3739,54] vulkan: 73132459 draws, 354694 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 120630 finishes (497074 ms); 0 reads past queued releases (0 samples counts written on the GPU); 111005857 descriptor sets written, 35490703 reused; 22486853 draws kept the last one's shaders and pipeline (0 checked)
[3739,54] vulkan: 816 shaders translated (1519 ms), 821 pipelines made (375 from the cache, 29105 ms making, 0 ms waited for), 2703 render targets made, 20410 texture uploads (24032 MB); 0 frames over 50 ms in the last 600, the slowest 29 ms
[3739,54] vulkan: 281 pipelines of earlier runs made in the background (281 from the cache), 0 still to make
[3739,54] vulkan: memory used and budgeted: heap 0 2168 of 5132 MB (2086 ours), heap 1 137 of 11926 MB (128 ours), heap 2 69 of 176 MB (32 ours)
[3739,54] vulkan: caches: 99 render targets (77 MB, 0 parked), 10 textures (3 MB), 560 buffers (0 MB); 445 of 5132 MB in use as they count it, 0 MB freed for the budget so far
[3739,54] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy
[3739,54] vulkan: 14989577 rendering passes, 437229 clear commands, 997633 attachments cleared and 1 left undefined by their load op
[3739,54] vulkan: 12000 passes (91%) ended at renderer.c:200
[3739,54] vulkan: 600 passes (5%) ended at renderer.c:663
[3739,54] vulkan: 600 passes (5%) ended at surface.c:160
[3739,54] vulkan: 10 passes (0%) ended at cmd.c:531
[3739,54] vulkan: GPU-owned guest memory landed for the CPU 249136 times, render targets written back for an engine 0 times
[3740,93] input: gamepad Xbox 360 Controller (id 8, GUID 030081b85e0400008e02000004010000, xbox360)
[3740,93] input: device path /dev/input/event257, 6 axes, 11 buttons, mapping 030081b85e0400008e02000004010000,Xbox 360 Controller,a:b0,b:b1,x:b2,y:b3,back:b6,guide:b8,start:b7,leftstick:b9,rightstick:b10,leftshoulder:b4,rightshoulder:b5,dpup:h0.1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,leftx:a0,lefty:a1,rightx:a3,righty:a4,lefttrigger:a2,righttrigger:a5,platform:Linux,
[3740,93] input: Xbox 360 Controller exposes no motion sensors through SDL
[3742,70] vulkan: display: 596 frame intervals of 16,73 ms (deviation 0,91 ms, 1st to 99th percentile 16,46 to 17,34 ms), 2 held for other than 1 refresh; the game's frames went from release to present in 0,4 ms (0,1 to 7,9), on to the display in 30,4 ms (30,1 to 30,8), 30,6 ms in all (30,3 to 31,1)
[3742,70] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's
[3744,37] perf: 60,0 frames a second over 5,0 s (221089 shown in all)
[3749,39] perf: 60,0 frames a second over 5,0 s (221390 shown in all)
[3749,54] nvn: 221400 presents, 442801 submissions
[3749,54] vulkan: 73158913 draws, 354694 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 120630 finishes (497074 ms); 0 reads past queued releases (0 samples counts written on the GPU); 111056996 descriptor sets written, 35492472 reused; 22503053 draws kept the last one's shaders and pipeline (0 checked)
[3749,54] vulkan: 816 shaders translated (1519 ms), 821 pipelines made (375 from the cache, 29105 ms making, 0 ms waited for), 2703 render targets made, 20410 texture uploads (24032 MB); 0 frames over 50 ms in the last 600, the slowest 16 ms
[3749,54] vulkan: 281 pipelines of earlier runs made in the background (281 from the cache), 0 still to make
[3749,54] vulkan: memory used and budgeted: heap 0 2168 of 5082 MB (2086 ours), heap 1 137 of 11926 MB (128 ours), heap 2 69 of 176 MB (32 ours)
[3749,54] vulkan: caches: 99 render targets (77 MB, 0 parked), 10 textures (3 MB), 1204 buffers (0 MB); 446 of 5082 MB in use as they count it, 0 MB freed for the budget so far
[3749,54] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy
[3749,54] vulkan: 15003127 rendering passes, 438429 clear commands, 998833 attachments cleared and 1 left undefined by their load op
[3749,54] vulkan: 12000 passes (89%) ended at renderer.c:200
[3749,54] vulkan: 600 passes (4%) ended at renderer.c:663
[3749,54] vulkan: 497 passes (4%) ended at surface.c:160
[3749,54] vulkan: 422 passes (3%) ended at buffer.c:2122
[3749,54] vulkan: 31 passes (0%) ended at cmd.c:531
[3749,54] vulkan: GPU-owned guest memory landed for the CPU 249136 times, render targets written back for an engine 0 times
[3752,87] vulkan: display: 599 frame intervals of 16,69 ms (deviation 0,63 ms, 1st to 99th percentile 16,49 to 16,97 ms), 1 held for other than 1 refresh; the game's frames went from release to present in 0,3 ms (0,1 to 3,3), on to the display in 30,1 ms (29,8 to 30,5), 30,3 ms in all (30,0 to 30,6)
[3752,87] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's
[3753,14] vulkan: a 187 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 7 render targets made, 209 texture uploads (183542 KB), 43 ms in finishes
[3754,39] perf: 57,2 frames a second over 5,0 s (221676 shown in all)
[3759,39] perf: 60,0 frames a second over 5,0 s (221976 shown in all)
[3759,84] vulkan: 73406577 draws, 354694 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 121025 finishes (501273 ms); 0 reads past queued releases (0 samples counts written on the GPU); 111433864 descriptor sets written, 35612756 reused; 22585359 draws kept the last one's shaders and pipeline (0 checked)
[3759,84] vulkan: 817 shaders translated (1519 ms), 825 pipelines made (378 from the cache, 29276 ms making, 0 ms waited for), 2719 render targets made, 20964 texture uploads (24428 MB); 1 frames over 50 ms in the last 600, the slowest 187 ms
[3759,84] vulkan: 281 pipelines of earlier runs made in the background (281 from the cache), 0 still to make
[3759,84] vulkan: memory used and budgeted: heap 0 2190 of 5114 MB (2102 ours), heap 1 297 of 11926 MB (288 ours), heap 2 69 of 176 MB (32 ours)
[3759,84] vulkan: caches: 107 render targets (96 MB, 3 parked), 564 textures (1534 MB), 9785 buffers (35 MB); 2040 of 5114 MB in use as they count it, 0 MB freed for the budget so far
[3759,84] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy
[3759,84] vulkan: 15052166 rendering passes, 439139 clear commands, 1001313 attachments cleared and 1 left undefined by their load op
[3759,84] vulkan: 20804 passes (42%) ended at renderer.c:200
[3759,84] vulkan: 19239 passes (39%) ended at buffer.c:2122
[3759,84] vulkan: 2510 passes (5%) ended at render.c:198
[3759,84] vulkan: 1646 passes (3%) ended at cmd.c:531
[3759,84] vulkan: 1237 passes (3%) ended at surface.c:160
[3759,84] vulkan: 1083 passes (2%) ended at query.c:244
[3759,84] vulkan: 789 passes (2%) ended at dma.c:143
[3759,84] vulkan: 600 passes (1%) ended at renderer.c:663
[3759,84] vulkan: GPU-owned guest memory landed for the CPU 249900 times, render targets written back for an engine 0 times
[3763,29] vulkan: display: 599 frame intervals of 17,33 ms (deviation 8,53 ms, 1st to 99th percentile 16,49 to 33,42 ms), 12 held for other than 1 refresh; the game's frames went from release to present in 26,0 ms (0,3 to 47,4), on to the display in 23,2 ms (7,9 to 33,3), 49,2 ms in all (39,9 to 63,3)
[3763,29] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's
[3764,39] perf: 57,8 frames a second over 5,0 s (222265 shown in all)
[3769,40] perf: 59,2 frames a second over 5,0 s (222562 shown in all)
[3770,06] vulkan: 73708977 draws, 354694 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 121625 finishes (507273 ms); 0 reads past queued releases (0 samples counts written on the GPU); 111920448 descriptor sets written, 35731828 reused; 22682547 draws kept the last one's shaders and pipeline (0 checked)
[3770,06] vulkan: 818 shaders translated (1520 ms), 828 pipelines made (380 from the cache, 29305 ms making, 0 ms waited for), 2721 render targets made, 21079 texture uploads (24525 MB); 0 frames over 50 ms in the last 600, the slowest 36 ms
[3770,06] vulkan: 281 pipelines of earlier runs made in the background (281 from the cache), 0 still to make
[3770,06] vulkan: memory used and budgeted: heap 0 2474 of 5127 MB (2368 ours), heap 1 137 of 11926 MB (128 ours), heap 2 85 of 160 MB (48 ours)
[3770,06] vulkan: caches: 108 render targets (101 MB, 4 parked), 679 textures (1796 MB), 18997 buffers (51 MB); 2347 of 5127 MB in use as they count it, 0 MB freed for the budget so far
[3770,06] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy
[3770,06] vulkan: 15121225 rendering passes, 439139 clear commands, 1003713 attachments cleared and 1 left undefined by their load op
[3770,06] vulkan: 33959 passes (49%) ended at buffer.c:2122
[3770,06] vulkan: 22534 passes (33%) ended at renderer.c:200
[3770,06] vulkan: 3266 passes (5%) ended at query.c:244
[3770,06] vulkan: 2327 passes (3%) ended at cmd.c:531
[3770,06] vulkan: 1898 passes (3%) ended at render.c:198
[3770,06] vulkan: 1517 passes (2%) ended at surface.c:160
[3770,06] vulkan: 1200 passes (2%) ended at dma.c:143
[3770,06] vulkan: 597 passes (1%) ended at renderer.c:663
[3770,06] vulkan: GPU-owned guest memory landed for the CPU 251053 times, render targets written back for an engine 0 times
[3773,40] vulkan: display: 599 frame intervals of 16,89 ms (deviation 1,91 ms, 1st to 99th percentile 16,49 to 33,13 ms), 8 held for other than 1 refresh; the game's frames went from release to present in 21,5 ms (9,2 to 39,5), on to the display in 27,3 ms (9,1 to 33,3), 48,8 ms in all (42,2 to 66,1)
[3773,40] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's
[3774,42] perf: 59,6 frames a second over 5,0 s (222861 shown in all)
[3779,42] perf: 60,0 frames a second over 5,0 s (223161 shown in all)
[3780,07] nvn: 223200 presents, 446401 submissions
[3780,07] vulkan: 73808415 draws, 354694 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 121960 finishes (507975 ms); 0 reads past queued releases (0 samples counts written on the GPU); 112081666 descriptor sets written, 35769744 reused; 22716437 draws kept the last one's shaders and pipeline (0 checked)
[3780,07] vulkan: 820 shaders translated (1520 ms), 830 pipelines made (381 from the cache, 29337 ms making, 0 ms waited for), 2722 render targets made, 21151 texture uploads (24574 MB); 0 frames over 50 ms in the last 600, the slowest 45 ms
[3780,07] vulkan: 281 pipelines of earlier runs made in the background (281 from the cache), 0 still to make
[3780,07] vulkan: memory used and budgeted: heap 0 2702 of 5114 MB (2614 ours), heap 1 169 of 11926 MB (160 ours), heap 2 69 of 176 MB (32 ours)
[3780,07] vulkan: caches: 102 render targets (95 MB, 3 parked), 628 textures (1839 MB), 14215 buffers (59 MB); 2368 of 5114 MB in use as they count it, 0 MB freed for the budget so far
[3780,07] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy
[3780,07] vulkan: 15150323 rendering passes, 439404 clear commands, 1006249 attachments cleared and 1 left undefined by their load op
[3780,07] vulkan: 18378 passes (63%) ended at renderer.c:200
[3780,07] vulkan: 6693 passes (23%) ended at buffer.c:2122
[3780,07] vulkan: 923 passes (3%) ended at surface.c:160
[3780,07] vulkan: 829 passes (3%) ended at render.c:198
[3780,07] vulkan: 597 passes (2%) ended at cmd.c:531
[3780,07] vulkan: 542 passes (2%) ended at dma.c:143
[3780,07] vulkan: 333 passes (1%) ended at buffer.c:777
[3780,07] vulkan: 318 passes (1%) ended at surface.c:970
[3780,07] vulkan: GPU-owned guest memory landed for the CPU 251676 times, render targets written back for an engine 0 times
[3783,54] vulkan: display: 596 frame intervals of 16,68 ms (deviation 0,32 ms, 1st to 99th percentile 16,50 to 16,96 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 9,6 ms (8,9 to 15,9), on to the display in 32,7 ms (27,2 to 33,3), 42,2 ms in all (41,9 to 42,5)
[3783,54] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's
[3784,42] perf: 60,0 frames a second over 5,0 s (223461 shown in all)
[3787,26] vulkan: a 56 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 12 texture uploads (16288 KB), 21 ms in finishes
[3789,42] perf: 59,6 frames a second over 5,0 s (223759 shown in all)
[3790,10] vulkan: 73945582 draws, 354694 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 122456 finishes (509799 ms); 0 reads past queued releases (0 samples counts written on the GPU); 112294845 descriptor sets written, 35830907 reused; 22767322 draws kept the last one's shaders and pipeline (0 checked)
[3790,10] vulkan: 820 shaders translated (1520 ms), 831 pipelines made (382 from the cache, 29337 ms making, 0 ms waited for), 2739 render targets made, 21186 texture uploads (24594 MB); 1 frames over 50 ms in the last 600, the slowest 56 ms
[3790,10] vulkan: 281 pipelines of earlier runs made in the background (281 from the cache), 0 still to make
[3790,10] vulkan: memory used and budgeted: heap 0 2710 of 5127 MB (2621 ours), heap 1 137 of 11926 MB (128 ours), heap 2 69 of 176 MB (32 ours)
[3790,10] vulkan: caches: 119 render targets (103 MB, 15 parked), 438 textures (1166 MB), 14021 buffers (32 MB); 1683 of 5127 MB in use as they count it, 0 MB freed for the budget so far
[3790,10] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy
[3790,10] vulkan: 15194139 rendering passes, 439594 clear commands, 1008479 attachments cleared and 1 left undefined by their load op
[3790,10] vulkan: 22911 passes (52%) ended at renderer.c:200
[3790,10] vulkan: 15473 passes (35%) ended at buffer.c:2122
[3790,10] vulkan: 1486 passes (3%) ended at render.c:198
[3790,10] vulkan: 803 passes (2%) ended at cmd.c:531
[3790,10] vulkan: 687 passes (2%) ended at surface.c:160
[3790,10] vulkan: 667 passes (2%) ended at dma.c:143
[3790,10] vulkan: 489 passes (1%) ended at buffer.c:777
[3790,10] vulkan: 401 passes (1%) ended at texture.c:1262
[3790,10] vulkan: GPU-owned guest memory landed for the CPU 252638 times, render targets written back for an engine 0 times
[3793,94] vulkan: display: 597 frame intervals of 16,78 ms (deviation 1,64 ms, 1st to 99th percentile 16,50 to 17,00 ms), 3 held for other than 1 refresh; the game's frames went from release to present in 15,0 ms (8,8 to 21,1), on to the display in 32,4 ms (24,4 to 33,4), 47,3 ms in all (41,9 to 50,0)
[3793,94] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's
[3794,44] perf: 60,0 frames a second over 5,0 s (224060 shown in all)
[3796,73] jit: 0 AOT variants, 0 leaders, 0 hits, 0 misses, 4 images
[3796,73] jit: 0 batches compiled 0 pcs (0 failed, 0 still queued, 0 batches dropped by memory changes), 0 functions, 0 instructions, 38 KiB of code, 0,00 s compiling, 0 units loaded from ~/Games/applications/.scarletnx/cache/recompiled/010019A01E2F2000/010019A01E2F2000.jitcache
[3796,73] kernel: over 3796,7 s, cores 0: 27% held, 664,3 s waited for; 1: 17% held, 63,2 s waited for; 2: 12% held, 21,4 s waited for; 3: 0% held, 0,0 s waited for;
[3796,73] kernel: core 0 held by thread 80 'MainThread' prio 44 for 26% of the run
[3796,73] kernel: core 0 held by thread 86 'VibrationThread' prio 44 for 1% of the run
[3796,73] kernel: core 0 held by thread 93 'AudioUpdateThread' prio 36 for 0% of the run
[3796,73] kernel: core 1 held by thread 91 'Graphics Thread' prio 44 for 17% of the run
[3796,73] kernel: core 1 held by thread 87 'Decompression-RenderCore' prio 58 for 0% of the run
[3796,73] kernel: core 2 held by thread 89 'Default Priority Jobs' prio 44 for 8% of the run
[3796,73] kernel: core 2 held by thread 92 'AudioThread' prio 29 for 1% of the run
[3796,73] kernel: core 2 held by thread 85 'Loading Thread' prio 51 for 1% of the run
[3796,73] kernel: thread 86 'VibrationThread' prio 44 core 0 mask 1 waited 493,60 s for its core in 450785 waits
[3796,73] kernel: thread 88 'Decompression-GameCore' prio 58 core 0 mask 1 waited 143,94 s for its core in 113992 waits
[3796,73] kernel: thread 87 'Decompression-RenderCore' prio 58 core 1 mask 2 waited 63,13 s for its core in 25048 waits
[3796,73] kernel: thread 80 'MainThread' prio 44 core 0 mask 1 waited 25,37 s for its core in 508197 waits
[3796,73] kernel: thread 85 'Loading Thread' prio 51 core 2 mask 4 waited 11,39 s for its core in 97415 waits
[3796,73] kernel: thread 89 'Default Priority Jobs' prio 44 core 2 mask 4 waited 7,44 s for its core in 126452 waits
[3796,73] kernel: thread 93 'AudioUpdateThread' prio 36 core 0 mask 1 waited 1,41 s for its core in 474295 waits
[3796,73] kernel: thread 92 'AudioThread' prio 29 core 2 mask 4 waited 0,51 s for its core in 76115 waits
[3796,73] kernel: thread 90 'Kernel Priority Jobs' prio 36 core 2 mask 4 waited 0,30 s for its core in 20502 waits
[3796,73] kernel: thread 82 'FileSystem Data Thread' prio 36 core 2 mask 4 waited 0,27 s for its core in 49757 waits
[3796,73] Exit.