[ 0.00] memory: 512 GiB of address space reserved, the console's [ 0.17] log: written to ~/Games/ScarletNX/Games/010055D009F78000/010055D009F78000_010055D009F78800v327680.log [ 0.17] ScarletNX - Fire Emblem: Three Houses [ 0.17] build: ScarletNX main afff4ef (clang 23.1.4, Linux x86_64) [ 0.17] system: Bazzite (Linux 7.2.14-ogc3.1.fc45.x86_64), AMD Custom APU 0405, 8 threads, 12 GB RAM [ 0.17] game: the update of the game in 010055D009F78000, with its settings and saves [ 0.19] fs: ExeFS and RomFS read from the update ~/Steam Deck Stora/non-Steam/Emulation/Eden/Updates/Fire Emblem_ Three Houses 1.2.0 [010055D009F78800][v327680][UPD].nsp over the game's dump ~/Steam Deck Stora/non-Steam/Emulation/Eden/Games/Fire Emblem_ Three Houses v0 (010055D009F78000) (BASE).nsp (11816.8 MB mapped) [ 0.20] fs: the DLC 010055d009f79001 read from its dump ~/Steam Deck Stora/non-Steam/Emulation/Eden/DLCs/Fire Emblem_ Three Houses [010055D009F79001][v196608][DLC].nsp (407.9 MB) [ 0.21] fs: the DLC 010055d009f79002 read from its dump ~/Steam Deck Stora/non-Steam/Emulation/Eden/DLCs/Fire Emblem_ Three Houses [010055D009F79002][v262144][DLC].nsp (123.0 MB) [ 0.23] fs: the DLC 010055d009f79003 read from its dump ~/Steam Deck Stora/non-Steam/Emulation/Eden/DLCs/Fire Emblem_ Three Houses [010055D009F79003][v196608][DLC].nsp (530.1 MB) [ 0.24] fs: the DLC 010055d009f79004 read from its dump ~/Steam Deck Stora/non-Steam/Emulation/Eden/DLCs/Fire Emblem_ Three Houses [010055D009F79004][v196608][DLC].nsp (0.1 MB) [ 0.25] fs: the DLC 010055d009f79005 read from its dump ~/Steam Deck Stora/non-Steam/Emulation/Eden/DLCs/Fire Emblem_ Three Houses [010055D009F79005][v196608][DLC].nsp (0.0 MB) [ 0.26] fs: the DLC 010055d009f79006 read from its dump ~/Steam Deck Stora/non-Steam/Emulation/Eden/DLCs/Fire Emblem_ Three Houses [010055D009F79006][v262144][DLC].nsp (10.8 MB) [ 0.26] fs: 0 RomFS/ExeFS files mapped for the whole run, 0.0 MB [ 0.26] memory: 4 KiB host pages, views share their source's pages (alias pool) [ 0.27] Loaded rtld at 0x8000000 [ 0.29] main patched by the mod's ~/Games/ScarletNX/Games/010055D009F78000/010055D009F78000_data/mods/[60FPS v1.2.0]/exefs/1.2.0.pchtxt [ 0.29] Loaded main at 0x8005000 [ 0.30] Loaded subsdk0 at 0xa1eb000 [ 0.30] Loaded subsdk1 at 0xaa5b000 [ 0.31] sdk patched by the mod's ~/Games/ScarletNX/Games/010055D009F78000/010055D009F78000_data/mods/[60FPS v1.2.0]/exefs/1.2.0v2.pchtxt [ 0.31] Loaded sdk at 0xb17c000 [ 0.32] symbols: 29663 functions named [ 0.32] hooks: the module calls the functions of the 545 symbols the hooks name through their dispatch slots, and every other function directly (route list 07e8e8e20e0a5e81, this runtime's too) [ 0.32] hooks: module rtld, SDK unknown (its versioned hooks aren't installed) [ 0.32] hooks: module main, SDK unknown (its versioned hooks aren't installed) [ 0.32] hooks: module subsdk0, SDK unknown (its versioned hooks aren't installed) [ 0.32] hooks: module subsdk1, SDK unknown (its versioned hooks aren't installed) [ 0.33] hooks: module sdk, SDK 6.5.0 [ 0.33] hook: memcpy at b636b10 runs hook_memmove [ 0.33] hook: memmove at b636f30 runs hook_memmove [ 0.33] hook: memset at b662f60 runs hook_memset [ 0.33] hooks: 3 of the game's functions run the runtime's handlers [ 0.33] nvn: the runtime implements 539 NVN functions, and the game's NVN driver doesn't run [ 0.33] jit: the AOT module has no runtime code variants; the JIT handles the misses and writes a cache [ 0.34] jit: 2 compile threads, 68 pcs of earlier runs queued [ 0.34] npdm: system resource 0 MB, cores 7, priorities ffffffff0000000 [ 0.34] acc: 1 user, playing as user 1 [ 0.34] users: [user1] mii=Baguette: Baguette; picture=(none): file [ 0.34] time: the time zone is Etc/GMT+6 (UTC-06) [ 0.34] game: 010055d009f78000, version 1.2.0 [ 0.35] pl: the Japanese stand-in answers for the console font's private-use characters [ 0.36] pl: the Chinese simplified stand-in answers for the console font's private-use characters [ 0.37] pl: the Chinese traditional stand-in answers for the console font's private-use characters [ 0.37] pl: the Korean stand-in answers for the console font's private-use characters [ 0.37] pl: the extended stand-in answers for the console font's private-use characters [ 0.37] RomFS: the update's over the game's dump, read in place (11786.0 MB) [ 0.37] game: played with Update 1.2.0, DLC 1, DLC 2, DLC 3, DLC 4 and 2 more DLCs [ 0.87] input: gamepad Steam Deck Controller (id 2, GUID 030079f6de280000ff11000001000000, steam) [ 0.87] input: device path /dev/input/event7, 6 axes, 11 buttons, mapping 030079f6de280000ff11000001000000,Steam Virtual Gamepad,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux, [ 0.87] input: Steam Deck Controller exposes no motion sensors through SDL [ 0.90] video: SDL 3.4.18 on x11 [ 1.42] vulkan: native ASTC textures were asked for, but the GPU can't sample ASTC: they are decoded to RGBA8 [ 1.42] vulkan: native ETC2 textures were asked for, but the GPU can't sample ETC2: they are decoded [ 1.42] vulkan: the device shares system memory (UMA); guest buffers read in place where they can be (vk_memory=auto); VK_EXT_external_memory_host yes, VK_EXT_map_memory_placed yes (the heap off it until vk_uma_placed) [ 1.42] vulkan: H.264 movies decode with Vulkan Video, on queue family 2 (experimental) [ 1.42] vulkan: vertex_input_dynamic_state=auto: draws set their vertex layout as dynamic state (VK_EXT_vertex_input_dynamic_state) on AMD Custom GPU 0405 (RADV VANGOGH) (radv, Mesa 26.2.6, driver version 26.2.6) [ 1.42] vulkan: graphics descriptor buffers supported, disabled [ 1.43] vulkan: allocations of at most 256 MiB, bigger images in pieces (sparse binding), a 3D texture with holes in its mapping with memory where it is mapped (sparse residency) [ 1.43] vulkan: placed maps: memory type cached and coherent [ 1.43] vulkan: the driver that runs: radv, Mesa 26.2.6 (driver ID 3) [ 1.43] vulkan: AMD Custom GPU 0405 (RADV VANGOGH), Vulkan 1.4.354, driver 06802006, graphics queue family 0, compute 1 (separate family) [ 1.43] vulkan: draws sample the color targets they render to in place (attachment feedback loops, enabled by dynamic state, ordered by barriers within the pass) [ 1.45] vulkan: swapchain 1280x720, 4 images, presents timed and held until they are due, fifo [ 1.45] vulkan: render targets at 0.66x [ 1.45] vulkan: pipeline cache loaded (148 KB) [ 1.45] memory: GPU engines keep their results, guest memory is trapped until the CPU needs it [ 1.45] renderer: Vulkan [ 1.45] vulkan: 46 shaders and 36 pipelines of earlier runs loaded from ~/Games/ScarletNX/Games/010055D009F78000/shader_cache/010055D009F78000_010055D009F78800v327680.vkshaders in 5 ms, the pipelines to be made in the background; 45 shaders of the game's own programs in ~/Games/ScarletNX/Games/010055D009F78000/shader_cache/010055D009F78000_010055D009F78800v327680.vkshipped [ 1.46] vulkan: The game's files were already checked by an earlier run [ 1.46] vulkan: the game's own shaders: 0 translated new, 45 in ~/Games/ScarletNX/Games/010055D009F78000/shader_cache/010055D009F78000_010055D009F78800v327680.vkshipped, in 2 ms [ 1.47] prepare: 17 ms before the game started (0 shaders translated from its files, 36 of 36 pipelines of earlier runs made), not shown, as it was quick [ 1.47] main thread: entry 8000000, stack 1300001000 (1536 KiB), priority 44, core 0 [ 1.47] kernel: core 0 runs on host CPUs 0 3 6 [ 1.52] heap: 6900 MB requested (result 0) [ 1.52] aoc: add-on content 1 (010055d009f79001) installed [ 1.52] aoc: add-on content 2 (010055d009f79002) installed [ 1.52] aoc: add-on content 3 (010055d009f79003) installed [ 1.52] aoc: add-on content 4 (010055d009f79004) installed [ 1.52] aoc: add-on content 5 (010055d009f79005) installed [ 1.52] aoc: add-on content 6 (010055d009f79006) installed [ 2.89] nvn: the game's driver answers API 53.310 and GPU code 1.5 to 1.15, 22 items in all from its code [ 2.89] nvn: the game's NVN API 53.310 isn't one the runtime has measured layouts for (53.5, 53.13, 53.105, 53.209, 53.311 to 53.314, 55.8 to 55.15): the runtime runs its NVN calls all the same [ 2.89] nvn: device 11052eb058 initialized, flags 0 [ 2.89] nvn: window origin upper left [ 2.89] nvn: queue 11052ee0b0 initialized (replay 1) [ 2.90] nvn: the first texture of format 0x25 (target 1, 1920x1080) [ 2.90] nvn: window 117ac8f060: 3 textures, first 1920x1080 format 0x25, present interval 1 [ 2.90] nvn: queue 117adb92d0 initialized (replay 2) [ 2.90] nvn: the first texture of format 0x35 (target 1, 1920x1080) [ 2.97] nvn: shader control sections of format 15 [ 3.32] nvn: texture pool 117ade5fe8: 12544 descriptors at GPU 40300c700 [ 3.32] nvn: sampler pool 117ade6078: 3856 descriptors at GPU 40306e700 [ 3.32] nvn: the first texture of format 0xb (target 10, 1x1) [ 3.32] nvn: 64 KiB of the runtime's memory carry command records past the game's command memory [ 3.32] nvn: the first texture of format 0x38 (target 1, 1920x1080) [ 3.32] nvn: the first texture of format 0x3d (target 1, 1920x1080) [ 3.32] nvn: the first texture of format 0x3f (target 1, 1920x1080) [ 3.32] nvn: the first texture of format 0x34 (target 1, 1920x1080) [ 3.32] nvn: the first texture of format 0xa (target 1, 1024x1024) [ 3.32] nvn: the first texture of format 0x1 (target 1, 960x540) [ 3.32] nvn: the first texture of format 0x29 (target 1, 960x540) [ 3.32] kernel: core 2 runs on host CPUs 2 5 [ 3.48] audren: the first update, revision REV6 [ 3.48] kernel: core 1 runs on host CPUs 1 4 7 [ 3.48] nvn: the first texture of format 0x42 (target 1, 1024x1024) [ 3.51] audio: SDL pulseaudio output opened on the system default, which plays SDL_AUDIO_S16LE at 48000 Hz, 2 channels, 768-frame buffer; the game gives 48000 Hz, 2 channels, signed 16-bit PCM [ 3.51] audio: queued 960 bytes of guest PCM [ 3.66] nvn: texture pool 11a47593e8: 4096 descriptors at GPU 48b5a0000 [ 3.66] nvn: sampler pool 11a4759428: 4096 descriptors at GPU 48b580000 [ 3.69] nvn: the first texture of format 0x44 (target 1, 4096x512) [ 3.72] nvn: the first texture of format 0xc (target 10, 256x1) [ 3.73] nvn: the first texture of format 0x2e (target 10, 256x1) [ 3.76] nvn: present interval 0 [ 3.76] nvn: first present, texture 0 of window 117ac8f060 [ 3.76] vulkan: write tracking on (caches skip unchanged memory) [ 3.76] nvn: the first texture of format 0x4b (target 1, 292x292) [ 3.77] vulkan: viewport scale 0 x -0 with transform enable 1 [ 3.78] vulkan: swapchain 1280x800, 4 images, presents timed and held until they are due, fifo [ 3.78] vulkan: the on-screen controls' atlas is 1024x1776 [ 3.84] vulkan: 1 frames not shown, the display had every swapchain image [ 3.96] nvn: 128 KiB of the runtime's memory carry command records past the game's command memory [ 4.39] nvn: 256 KiB of the runtime's memory carry command records past the game's command memory [ 4.57] vulkan: compute 24b8fe1540fa65aa ready: block 1x1x1, 1 global buffers, 0 textures, 0 images [ 4.57] vulkan: compute 2aeae8d3e1879e50 ready: block 64x1x1, 1 global buffers, 2 textures, 0 images [ 4.62] vulkan: texture 9 of stage 4 shader bd277a9eeda75e99 (handle 10000134, header format 08, type 1) is read as cube, of a 8x8 2D texture of 1 layers, and a cube needs 6 layers: it reads zeros [ 4.62] vulkan: texture 10 of stage 4 shader a5a98472a55e58ef (handle 1000014a, header format 08, type 1) is read as cube, of a 8x8 2D texture of 1 layers, and a cube needs 6 layers: it reads zeros [ 4.62] vulkan: texture 11 of stage 4 shader a5a98472a55e58ef (handle 10000149, header format 08, type 1) is read as cube, of a 8x8 2D texture of 1 layers, and a cube needs 6 layers: it reads zeros [ 4.62] vulkan: 4x4 texture reads the 16x4 render target at 4412d0000: only that region is used [ 4.63] vulkan: 1x1 texture reads the 16x1 render target at 4416c0000: only that region is used [ 4.63] vulkan: 1x1 texture reads the 16x1 render target at 4412e0000: only that region is used [ 4.63] vulkan: 482x272 texture reads the 496x272 render target at 441300000: only that region is used [ 4.63] vulkan: 482x272 texture reads the 496x272 render target at 4413c0000: only that region is used [ 4.63] vulkan: 242x137 texture reads the 256x137 render target at 441480000: only that region is used [ 4.63] vulkan: 242x137 texture reads the 256x137 render target at 4414c0000: only that region is used [ 4.64] vulkan: 1x1 texture reads the 16x1 render target at 4416d0000: only that region is used [ 4.65] vulkan: the 1920x1080 render target at 414000000 in format d6 takes the pixels of the one in format d5 [ 4.65] vulkan: the 1920x1080 render target at 414000000 in format d5 takes the pixels of the one in format d6 [ 4.65] vulkan: a 106 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 20 render targets made, 10 texture uploads (39116 KB), 0 ms in finishes [ 4.65] vulkan: texture 9 of stage 4 shader bd277a9eeda75e99 (handle 1000017b, header format 08, type 1) is read as cube, of a 8x8 2D texture of 1 layers, and a cube needs 6 layers: it reads zeros [ 4.66] vulkan: the 1920x1080 render target at 414870000 in format d6 takes the pixels of the one in format d5 [ 4.66] vulkan: the 1920x1080 render target at 414870000 in format d5 takes the pixels of the one in format d6 [ 4.66] nvn: 512 KiB of the runtime's memory carry command records past the game's command memory [ 4.66] vulkan: the 1920x1080 render target at 4150e0000 in format d6 takes the pixels of the one in format d5 [ 4.66] vulkan: the 1920x1080 render target at 4150e0000 in format d5 takes the pixels of the one in format d6 [ 4.67] vulkan: the 1920x1080 render target at 414000000 in format d6 takes the pixels of the one in format d5 [ 4.67] vulkan: the 1920x1080 render target at 414000000 in format d5 takes the pixels of the one in format d6 [ 4.68] vulkan: the 1920x1080 render target at 414870000 in format d6 takes the pixels of the one in format d5 [ 4.68] vulkan: the 1920x1080 render target at 414870000 in format d5 takes the pixels of the one in format d6 [ 4.91] nvn: 1024 KiB of the runtime's memory carry command records past the game's command memory [ 5.45] nvn: 2048 KiB of the runtime's memory carry command records past the game's command memory [ 6.47] perf: 32.0 frames a second over 5.0 s (160 shown in all) [ 6.50] nvn: 4096 KiB of the runtime's memory carry command records past the game's command memory [ 8.76] vulkan: a 489 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 7 texture uploads (5216 KB), 0 ms in finishes [ 8.91] audio: queued nonzero guest PCM (s16 peak 1) [ 9.06] nvn: 8192 KiB of the runtime's memory carry command records past the game's command memory [ 11.48] perf: 54.4 frames a second over 5.0 s (433 shown in all) [ 12.13] vulkan: a 68 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 3 texture uploads (2560 KB), 0 ms in finishes [ 12.24] nvn: 16384 KiB of the runtime's memory carry command records past the game's command memory [ 12.26] nvn: the first texture of format 0x50 (target 8, 256x256) [ 14.30] cpu: 599 presents in 10.52 s (56.9 fps): 23 of the game's threads ran 16.26 s on the host's processors (154% of one, 27.14 ms a present), the whole process 21.67 s (206%); the busiest: thread 80 'MainThread' 10.10 s, thread 86 'BackRead' 2.59 s, thread 108 'RenderThread Main' 1.76 s, thread 96 'KTSL2_Render' 1.07 s, thread 81 'KtglFsThread_Host' 0.25 s [ 14.30] cpu: in those 10.52 s, 52418607 SVCs (4981085 a second): 0x0b SleepThread 52257798, 0x1c WaitProcessWideKeyAtomic 124954, 0x21 SendSyncRequest 12800, 0x1d SignalProcessWideKey 10444, 0x1b ArbitrateUnlock 5277, 0x17 ResetSignal 4208; 3 calls the dispatch table had no code for (RtAPI.miss) [ 14.30] vulkan: in place over 600 presents: 54903 ranges (2270 MB bound) read in guest memory, 724 copied; 25 imports made (124 MB, 10 ms), 0 spans refused, 8 dropped; 17 imports hold 72 MB; 0 hazards (a GPU-side write on a page that unfinished work reads in place); 0 waits for that work before a trap or a remap, 0 before a write of the runtime's; 2216 MB written in place (0 MB of them engines' results), 551 barriers for it, 506 waits for it; 0 chunks GPU memory where they are (0 made, 0 given back) [ 14.30] vulkan: 29757 draws, 0 skipped; 1104 dispatches in 0 batches (0 ms waiting), 0 skipped; 1 finishes (0 ms); 0 reads past queued releases (0 samples counts written on the GPU); 34122 descriptor sets written, 25548 reused; 13495 draws kept the last one's shaders and pipeline (0 checked), 18496 its targets [ 14.30] vulkan: 0 shaders translated (0 ms), 0 pipelines made (0 from the cache, 0 ms making, 0 ms waited for), 28 render targets made, 74 texture uploads (102 MB); 3 frames over 50 ms in the last 600, the slowest 489 ms [ 14.30] vulkan: 36 pipelines of earlier runs made in the background (36 from the cache), 0 still to make [ 14.30] vulkan: memory used and budgeted: heap 0 300 of 2996 MB (224 ours), heap 1 1127 of 6519 MB (832 ours) [ 14.30] vulkan: caches: 28 render targets (50 MB, 3 parked), 74 textures (137 MB), 41 buffers (19 MB); 874 of 6519 MB in use as they count it, 0 MB freed for the budget so far [ 14.30] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [ 14.30] vulkan: 17982 rendering passes, 0 clear commands, 5194 attachments cleared and 1 left undefined by their load op [ 14.30] vulkan: 13923 passes (77%) ended at renderer.c:214 [ 14.30] vulkan: 2583 passes (14%) ended at render.c:232 [ 14.30] vulkan: 1302 passes (7%) ended at cmd.c:534 [ 14.30] vulkan: 141 passes (1%) ended at surface.c:160 [ 14.30] vulkan: 26 passes (0%) ended at texture.c:476 [ 14.30] vulkan: 3 passes (0%) ended at surface.c:606 [ 14.30] vulkan: 3 passes (0%) ended at buffer.c:2168 [ 14.30] vulkan: 1 passes (0%) ended at render.c:2724 [ 14.30] vulkan: GPU-owned guest memory landed for the CPU 0 times, render targets written back for an engine 0 times [ 15.45] vulkan: display: 551 frame intervals of 17.67 ms (deviation 19.41 ms, 1st to 99th percentile 16.40 to 17.01 ms), 3 held for other than 1 refresh; the game's frames went from release to present in 22.8 ms (11.4 to 45.7), on to the display in 26.9 ms (14.6 to 41.2), 48.8 ms in all (38.5 to 58.3) [ 15.45] vulkan: display: 2 frames not shown (no image free), 0 held for a later refresh than their period's [ 15.48] nvn: command buffer 117acb8db8 is out of command memory: the game's callback 87d4d20 adds more [ 16.48] perf: 59.6 frames a second over 5.0 s (731 shown in all) [ 21.50] perf: 59.8 frames a second over 5.0 s (1031 shown in all) [ 22.86] vulkan: a 801 ms frame: 55 shaders translated (36 ms), 35 pipelines made (386 ms waited for), 11 render targets made, 410 texture uploads (132003 KB), 0 ms in finishes [ 23.16] vulkan: a 305 ms frame: 27 shaders translated (70 ms), 18 pipelines made (293 ms waited for), 1 render targets made, 94 texture uploads (9918 KB), 0 ms in finishes [ 23.37] vulkan: a 209 ms frame: 1 shaders translated (0 ms), 1 pipelines made (117 ms waited for), 0 render targets made, 58 texture uploads (19672 KB), 0 ms in finishes [ 24.14] nvn: command buffer 117acb8db8 is out of command memory: the game's callback 87d4d20 adds more [ 24.14] nvn: command buffer 117acb8db8 is out of command memory: the game's callback 87d4d20 adds more [ 25.72] nvn: command buffer 117acb8db8 is out of command memory: the game's callback 87d4d20 adds more [ 26.09] cpu: 600 presents in 11.79 s (50.9 fps): 27 of the game's threads ran 22.25 s on the host's processors (189% of one, 37.08 ms a present), the whole process 31.94 s (271%); the busiest: thread 80 'MainThread' 11.25 s, thread 108 'RenderThread Main' 4.65 s, thread 86 'BackRead' 2.35 s, thread 106 'Thread_0x0000000008AA2510' 1.31 s, thread 96 'KTSL2_Render' 1.23 s [ 26.09] cpu: in those 11.79 s, 60331060 SVCs (5119275 a second): 0x0b SleepThread 60189757, 0x1c WaitProcessWideKeyAtomic 99827, 0x21 SendSyncRequest 14176, 0x1d SignalProcessWideKey 12701, 0x1b ArbitrateUnlock 6513, 0x17 ResetSignal 4670; 2 calls the dispatch table had no code for (RtAPI.miss) [ 26.09] vulkan: in place over 600 presents: 211930 ranges (2827 MB bound) read in guest memory, 267 copied; 23 imports made (326 MB, 8 ms), 0 spans refused, 21 dropped; 19 imports hold 110 MB; 0 hazards (a GPU-side write on a page that unfinished work reads in place); 0 waits for that work before a trap or a remap, 0 before a write of the runtime's; 2409 MB written in place (0 MB of them engines' results), 600 barriers for it, 518 waits for it; 0 chunks GPU memory where they are (0 made, 0 given back) [ 26.09] vulkan: 150584 draws, 0 skipped; 2304 dispatches in 0 batches (0 ms waiting), 0 skipped; 1 finishes (0 ms); 0 reads past queued releases (0 samples counts written on the GPU); 227401 descriptor sets written, 73923 reused; 94250 draws kept the last one's shaders and pipeline (0 checked), 125503 its targets [ 26.09] vulkan: 83 shaders translated (106 ms), 55 pipelines made (2 from the cache, 1630 ms making, 796 ms waited for), 40 render targets made, 799 texture uploads (309 MB); 3 frames over 50 ms in the last 600, the slowest 801 ms [ 26.09] vulkan: 36 pipelines of earlier runs made in the background (36 from the cache), 0 still to make [ 26.09] vulkan: memory used and budgeted: heap 0 610 of 2957 MB (480 ours), heap 1 1860 of 6553 MB (1344 ours) [ 26.09] vulkan: caches: 40 render targets (94 MB, 3 parked), 768 textures (309 MB), 144 buffers (31 MB); 1661 of 6553 MB in use as they count it, 0 MB freed for the budget so far [ 26.09] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [ 26.09] vulkan: 54655 rendering passes, 0 clear commands, 10728 attachments cleared and 3 left undefined by their load op [ 26.09] vulkan: 18687 passes (51%) ended at renderer.c:214 [ 26.09] vulkan: 12392 passes (34%) ended at buffer.c:2264 [ 26.09] vulkan: 2955 passes (8%) ended at render.c:232 [ 26.09] vulkan: 2072 passes (6%) ended at cmd.c:534 [ 26.09] vulkan: 337 passes (1%) ended at surface.c:160 [ 26.09] vulkan: 230 passes (1%) ended at texture.c:476 [ 26.09] vulkan: GPU-owned guest memory landed for the CPU 0 times, render targets written back for an engine 0 times [ 26.52] perf: 38.1 frames a second over 5.0 s (1222 shown in all) [ 28.32] vulkan: a 57 ms frame: 7 shaders translated (3 ms), 5 pipelines made (20 ms waited for), 0 render targets made, 18 texture uploads (7975 KB), 0 ms in finishes [ 28.70] vulkan: display: 542 frame intervals of 20.46 ms (deviation 41.27 ms, 1st to 99th percentile 16.39 to 33.59 ms), 50 held for other than 1 refresh; the game's frames went from release to present in 27.2 ms (17.3 to 46.9), on to the display in 16.1 ms (6.6 to 27.7), 43.8 ms in all (30.8 to 70.3) [ 28.70] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 29.53] vulkan: a 56 ms frame: 2 shaders translated (1 ms), 1 pipelines made (37 ms waited for), 0 render targets made, 9 texture uploads (5747 KB), 0 ms in finishes [ 30.43] vulkan: a 68 ms frame: 1 shaders translated (1 ms), 1 pipelines made (53 ms waited for), 0 render targets made, 6 texture uploads (4719 KB), 0 ms in finishes [ 31.52] perf: 52.6 frames a second over 5.0 s (1485 shown in all) [ 36.53] perf: 49.0 frames a second over 5.0 s (1731 shown in all) [ 37.90] nvn: 1800 presents, 10921 submissions [ 37.91] cpu: 600 presents in 11.82 s (50.8 fps): 27 of the game's threads ran 26.34 s on the host's processors (223% of one, 43.89 ms a present), the whole process 37.91 s (321%); the busiest: thread 80 'MainThread' 11.25 s, thread 108 'RenderThread Main' 9.64 s, thread 106 'Thread_0x0000000008AA2510' 2.17 s, thread 96 'KTSL2_Render' 1.22 s, thread 110 'ApplyMotionThread' 1.13 s [ 37.91] cpu: in those 11.82 s, 48600832 SVCs (4111174 a second): 0x0b SleepThread 48515358, 0x1c WaitProcessWideKeyAtomic 34105, 0x1d SignalProcessWideKey 19263, 0x21 SendSyncRequest 12049, 0x1b ArbitrateUnlock 11407, 0x17 ResetSignal 4726; 1 calls the dispatch table had no code for (RtAPI.miss) [ 37.91] vulkan: in place over 600 presents: 799752 ranges (4058 MB bound) read in guest memory, 102 copied; 0 imports made (0 MB, 0 ms), 0 spans refused, 0 dropped; 19 imports hold 110 MB; 0 hazards (a GPU-side write on a page that unfinished work reads in place); 0 waits for that work before a trap or a remap, 0 before a write of the runtime's; 2409 MB written in place (0 MB of them engines' results), 600 barriers for it, 600 waits for it; 0 chunks GPU memory where they are (0 made, 0 given back) [ 37.91] vulkan: 688126 draws, 0 skipped; 3504 dispatches in 0 batches (0 ms waiting), 0 skipped; 1 finishes (0 ms); 0 reads past queued releases (0 samples counts written on the GPU); 939494 descriptor sets written, 436914 reused; 436158 draws kept the last one's shaders and pipeline (0 checked), 644199 its targets [ 37.91] vulkan: 98 shaders translated (113 ms), 72 pipelines made (7 from the cache, 1802 ms making, 924 ms waited for), 41 render targets made, 1443 texture uploads (2196 MB); 3 frames over 50 ms in the last 600, the slowest 68 ms [ 37.91] vulkan: 36 pipelines of earlier runs made in the background (36 from the cache), 0 still to make [ 37.91] vulkan: memory used and budgeted: heap 0 355 of 2852 MB (224 ours), heap 1 1828 of 6659 MB (1312 ours) [ 37.91] vulkan: caches: 41 render targets (94 MB, 3 parked), 927 textures (335 MB), 115 buffers (11 MB); 1673 of 6659 MB in use as they count it, 0 MB freed for the budget so far [ 37.91] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [ 37.91] vulkan: 162144 rendering passes, 0 clear commands, 16786 attachments cleared and 3 left undefined by their load op [ 37.91] vulkan: 50106 passes (47%) ended at buffer.c:2264 [ 37.91] vulkan: 46063 passes (43%) ended at renderer.c:214 [ 37.91] vulkan: 6296 passes (6%) ended at render.c:232 [ 37.91] vulkan: 4234 passes (4%) ended at cmd.c:534 [ 37.91] vulkan: 693 passes (1%) ended at surface.c:160 [ 37.91] vulkan: 96 passes (0%) ended at texture.c:476 [ 37.91] vulkan: 1 passes (0%) ended at surface.c:606 [ 37.91] vulkan: GPU-owned guest memory landed for the CPU 0 times, render targets written back for an engine 0 times [ 39.29] vulkan: a 50 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes [ 41.53] perf: 50.0 frames a second over 5.0 s (1981 shown in all) [ 42.05] vulkan: display: 534 frame intervals of 19.34 ms (deviation 6.66 ms, 1st to 99th percentile 16.41 to 33.67 ms), 80 held for other than 1 refresh; the game's frames went from release to present in 29.0 ms (18.0 to 50.1), on to the display in 17.6 ms (5.4 to 28.8), 46.3 ms in all (28.7 to 68.9) [ 42.05] vulkan: display: 1 frames not shown (no image free), 0 held for a later refresh than their period's [ 46.55] perf: 51.2 frames a second over 5.0 s (2238 shown in all) [ 49.80] cpu: 600 presents in 11.89 s (50.5 fps): 27 of the game's threads ran 27.21 s on the host's processors (229% of one, 45.36 ms a present), the whole process 38.74 s (326%); the busiest: thread 80 'MainThread' 11.29 s, thread 108 'RenderThread Main' 10.59 s, thread 106 'Thread_0x0000000008AA2510' 1.97 s, thread 96 'KTSL2_Render' 1.24 s, thread 110 'ApplyMotionThread' 1.20 s [ 49.80] cpu: in those 11.89 s, 49213863 SVCs (4139581 a second): 0x0b SleepThread 49137134, 0x1c WaitProcessWideKeyAtomic 24373, 0x1d SignalProcessWideKey 19584, 0x21 SendSyncRequest 12077, 0x1b ArbitrateUnlock 11845, 0x17 ResetSignal 4756; 0 calls the dispatch table had no code for (RtAPI.miss) [ 49.80] vulkan: in place over 600 presents: 892787 ranges (4313 MB bound) read in guest memory, 84 copied; 0 imports made (0 MB, 0 ms), 0 spans refused, 6 dropped; 13 imports hold 98 MB; 0 hazards (a GPU-side write on a page that unfinished work reads in place); 0 waits for that work before a trap or a remap, 0 before a write of the runtime's; 2409 MB written in place (0 MB of them engines' results), 600 barriers for it, 600 waits for it; 0 chunks GPU memory where they are (0 made, 0 given back) [ 49.80] vulkan: 1283659 draws, 0 skipped; 4704 dispatches in 0 batches (0 ms waiting), 0 skipped; 1 finishes (0 ms); 0 reads past queued releases (0 samples counts written on the GPU); 1715860 descriptor sets written, 851614 reused; 815648 draws kept the last one's shaders and pipeline (0 checked), 1221130 its targets [ 49.80] vulkan: 98 shaders translated (113 ms), 72 pipelines made (7 from the cache, 1802 ms making, 924 ms waited for), 41 render targets made, 1782 texture uploads (3566 MB); 1 frames over 50 ms in the last 600, the slowest 50 ms [ 49.80] vulkan: 36 pipelines of earlier runs made in the background (36 from the cache), 0 still to make [ 49.80] vulkan: memory used and budgeted: heap 0 343 of 2903 MB (224 ours), heap 1 1828 of 6659 MB (1312 ours) [ 49.80] vulkan: caches: 41 render targets (94 MB, 3 parked), 893 textures (286 MB), 4 buffers (0 MB); 1613 of 6659 MB in use as they count it, 0 MB freed for the budget so far [ 49.80] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [ 49.80] vulkan: 283751 rendering passes, 0 clear commands, 22786 attachments cleared and 3 left undefined by their load op [ 49.80] vulkan: 57117 passes (47%) ended at buffer.c:2264 [ 49.80] vulkan: 51287 passes (42%) ended at renderer.c:214 [ 49.80] vulkan: 7912 passes (7%) ended at render.c:232 [ 49.80] vulkan: 4689 passes (4%) ended at cmd.c:534 [ 49.80] vulkan: 600 passes (0%) ended at surface.c:160 [ 49.80] vulkan: 2 passes (0%) ended at texture.c:476 [ 49.80] vulkan: GPU-owned guest memory landed for the CPU 0 times, render targets written back for an engine 0 times [ 51.45] vulkan: 4 of the 45 shaders translated from the game's files found by its draws so far [ 51.55] perf: 50.4 frames a second over 5.0 s (2490 shown in all) [ 55.79] vulkan: display: 536 frame intervals of 19.89 ms (deviation 6.58 ms, 1st to 99th percentile 16.40 to 33.70 ms), 103 held for other than 1 refresh; the game's frames went from release to present in 29.3 ms (19.6 to 48.2), on to the display in 15.4 ms (5.2 to 29.1), 44.6 ms in all (28.1 to 65.5) [ 55.79] vulkan: display: 1 frames not shown (no image free), 0 held for a later refresh than their period's [ 56.55] perf: 49.4 frames a second over 5.0 s (2737 shown in all) [ 61.57] perf: 52.0 frames a second over 5.0 s (2998 shown in all) [ 61.60] cpu: 600 presents in 11.80 s (50.8 fps): 27 of the game's threads ran 26.42 s on the host's processors (224% of one, 44.04 ms a present), the whole process 38.07 s (322%); the busiest: thread 80 'MainThread' 11.16 s, thread 108 'RenderThread Main' 10.57 s, thread 106 'Thread_0x0000000008AA2510' 1.33 s, thread 96 'KTSL2_Render' 1.25 s, thread 110 'ApplyMotionThread' 1.24 s [ 61.60] cpu: in those 11.80 s, 47471233 SVCs (4021460 a second): 0x0b SleepThread 47395076, 0x1c WaitProcessWideKeyAtomic 23758, 0x1d SignalProcessWideKey 19615, 0x1b ArbitrateUnlock 12003, 0x21 SendSyncRequest 11929, 0x17 ResetSignal 4722; 0 calls the dispatch table had no code for (RtAPI.miss) [ 61.60] vulkan: in place over 600 presents: 924231 ranges (4399 MB bound) read in guest memory, 102 copied; 0 imports made (0 MB, 0 ms), 0 spans refused, 0 dropped; 13 imports hold 98 MB; 0 hazards (a GPU-side write on a page that unfinished work reads in place); 0 waits for that work before a trap or a remap, 0 before a write of the runtime's; 2409 MB written in place (0 MB of them engines' results), 600 barriers for it, 600 waits for it; 0 chunks GPU memory where they are (0 made, 0 given back) [ 61.60] vulkan: 1900005 draws, 0 skipped; 5904 dispatches in 0 batches (0 ms waiting), 0 skipped; 1 finishes (0 ms); 0 reads past queued releases (0 samples counts written on the GPU); 2520938 descriptor sets written, 1279228 reused; 1210019 draws kept the last one's shaders and pipeline (0 checked), 1818876 its targets [ 61.60] vulkan: 98 shaders translated (113 ms), 72 pipelines made (7 from the cache, 1802 ms making, 924 ms waited for), 41 render targets made, 1911 texture uploads (4090 MB); 0 frames over 50 ms in the last 600, the slowest 36 ms [ 61.60] vulkan: 36 pipelines of earlier runs made in the background (36 from the cache), 0 still to make [ 61.60] vulkan: memory used and budgeted: heap 0 343 of 2861 MB (224 ours), heap 1 1828 of 6659 MB (1312 ours) [ 61.60] vulkan: caches: 41 render targets (94 MB, 3 parked), 849 textures (277 MB), 0 buffers (0 MB); 1603 of 6659 MB in use as they count it, 0 MB freed for the budget so far [ 61.60] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [ 61.60] vulkan: 407179 rendering passes, 0 clear commands, 28786 attachments cleared and 3 left undefined by their load op [ 61.60] vulkan: 59684 passes (48%) ended at buffer.c:2264 [ 61.60] vulkan: 51288 passes (42%) ended at renderer.c:214 [ 61.60] vulkan: 6923 passes (6%) ended at render.c:232 [ 61.60] vulkan: 4933 passes (4%) ended at cmd.c:534 [ 61.60] vulkan: 600 passes (0%) ended at surface.c:160 [ 61.60] vulkan: GPU-owned guest memory landed for the CPU 0 times, render targets written back for an engine 0 times [ 66.37] vulkan: a 380 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 6 texture uploads (3168 KB), 0 ms in finishes [ 66.46] vulkan: a 66 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 1 texture uploads (4160 KB), 0 ms in finishes [ 66.57] perf: 49.6 frames a second over 5.0 s (3246 shown in all) [ 68.32] vulkan: display: 551 frame intervals of 19.18 ms (deviation 15.10 ms, 1st to 99th percentile 16.41 to 33.53 ms), 63 held for other than 1 refresh; the game's frames went from release to present in 28.0 ms (15.6 to 41.9), on to the display in 18.3 ms (6.1 to 32.0), 45.7 ms in all (28.5 to 63.6) [ 68.32] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 71.58] perf: 60.0 frames a second over 5.0 s (3547 shown in all) [ 72.46] nvn: 3600 presents, 14560 submissions [ 72.47] cpu: 600 presents in 10.87 s (55.2 fps): 28 of the game's threads ran 17.72 s on the host's processors (163% of one, 29.54 ms a present), the whole process 24.94 s (230%); the busiest: thread 80 'MainThread' 10.20 s, thread 108 'RenderThread Main' 4.84 s, thread 96 'KTSL2_Render' 1.18 s, thread 110 'ApplyMotionThread' 0.45 s, thread 106 'Thread_0x0000000008AA2510' 0.43 s [ 72.47] cpu: in those 10.87 s, 48650518 SVCs (4477573 a second): 0x0b SleepThread 48519570, 0x1c WaitProcessWideKeyAtomic 89729, 0x1d SignalProcessWideKey 13088, 0x21 SendSyncRequest 12354, 0x1b ArbitrateUnlock 7823, 0x17 ResetSignal 4346; 1 calls the dispatch table had no code for (RtAPI.miss) [ 72.47] vulkan: in place over 600 presents: 394421 ranges (3230 MB bound) read in guest memory, 71 copied; 0 imports made (0 MB, 0 ms), 0 spans refused, 0 dropped; 13 imports hold 98 MB; 0 hazards (a GPU-side write on a page that unfinished work reads in place); 0 waits for that work before a trap or a remap, 0 before a write of the runtime's; 2409 MB written in place (0 MB of them engines' results), 600 barriers for it, 588 waits for it; 0 chunks GPU memory where they are (0 made, 0 given back) [ 72.47] vulkan: 2166553 draws, 0 skipped; 7104 dispatches in 0 batches (0 ms waiting), 0 skipped; 1 finishes (0 ms); 0 reads past queued releases (0 samples counts written on the GPU); 2843755 descriptor sets written, 1489507 reused; 1379326 draws kept the last one's shaders and pipeline (0 checked), 2070486 its targets [ 72.47] vulkan: 101 shaders translated (113 ms), 74 pipelines made (7 from the cache, 1808 ms making, 930 ms waited for), 41 render targets made, 1939 texture uploads (4153 MB); 2 frames over 50 ms in the last 600, the slowest 380 ms [ 72.47] vulkan: 36 pipelines of earlier runs made in the background (36 from the cache), 0 still to make [ 72.47] vulkan: memory used and budgeted: heap 0 279 of 2865 MB (160 ours), heap 1 1828 of 6659 MB (1312 ours) [ 72.47] vulkan: caches: 41 render targets (94 MB, 3 parked), 829 textures (278 MB), 6 buffers (5 MB); 1625 of 6659 MB in use as they count it, 0 MB freed for the budget so far [ 72.47] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [ 72.47] vulkan: 466686 rendering passes, 0 clear commands, 34422 attachments cleared and 3 left undefined by their load op [ 72.47] vulkan: 30119 passes (51%) ended at renderer.c:214 [ 72.47] vulkan: 22611 passes (38%) ended at buffer.c:2264 [ 72.47] vulkan: 3748 passes (6%) ended at render.c:232 [ 72.47] vulkan: 2771 passes (5%) ended at cmd.c:534 [ 72.47] vulkan: 249 passes (0%) ended at surface.c:160 [ 72.47] vulkan: 9 passes (0%) ended at texture.c:476 [ 72.47] vulkan: GPU-owned guest memory landed for the CPU 0 times, render targets written back for an engine 0 times [ 76.58] perf: 59.8 frames a second over 5.0 s (3846 shown in all) [ 78.94] vulkan: display: 571 frame intervals of 16.67 ms (deviation 0.14 ms, 1st to 99th percentile 16.39 to 16.91 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 20.8 ms (17.6 to 22.2), on to the display in 22.6 ms (15.5 to 34.0), 43.4 ms in all (36.8 to 53.3) [ 78.94] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 81.20] jit: 0 AOT variants, 0 leaders, 0 hits, 0 misses, 5 images [ 81.20] jit: 7 batches compiled 7 pcs (0 failed, 0 still queued, 0 batches dropped by memory changes), 7 functions, 30 instructions, 41 KiB of code, 0.05 s compiling, 68 units loaded from ~/Games/ScarletNX/Games/010055D009F78000/010055D009F78000_010055D009F78800v327680.jitcache [ 81.20] kernel: over 81.0 s, cores 0: 97% held, 15.6 s waited for; 1: 55% held, 2.0 s waited for; 2: 32% held, 13.5 s waited for; 3: 0% held, 0.0 s waited for; [ 81.20] kernel: core 0 held by thread 80 'MainThread' prio 44 for 95% of the run [ 81.20] kernel: core 0 held by thread 97 'Thread_0x0000000008540680' prio 44 for 0% of the run [ 81.20] kernel: core 0 held by thread 81 'KtglFsThread_Host' prio 43 for 0% of the run [ 81.20] kernel: core 1 held by thread 108 'RenderThread Main' prio 44 for 52% of the run [ 81.20] kernel: core 1 held by thread 96 'KTSL2_Render' prio 30 for 12% of the run [ 81.20] kernel: core 1 held by thread 98 'SaveLoad' prio 44 for 0% of the run [ 81.20] kernel: core 2 held by thread 106 'Thread_0x0000000008AA2510' prio 49 for 8% of the run [ 81.20] kernel: core 2 held by thread 86 'BackRead' prio 49 for 6% of the run [ 81.20] kernel: core 2 held by thread 110 'ApplyMotionThread' prio 44 for 5% of the run [ 81.20] kernel: thread 97 'Thread_0x0000000008540680' prio 44 core 0 mask 1 waited 13.74 s for its core in 28723 waits [ 81.20] kernel: thread 107 'Thread_0x0000000008AA2510' prio 49 core 2 mask 4 waited 7.16 s for its core in 9568 waits [ 81.20] kernel: thread 83 'FileReader' prio 49 core 2 mask 4 waited 2.48 s for its core in 4534 waits [ 81.20] kernel: thread 108 'RenderThread Main' prio 44 core 1 mask 2 waited 1.93 s for its core in 22400 waits [ 81.20] kernel: thread 80 'MainThread' prio 44 core 0 mask 1 waited 1.82 s for its core in 42158 waits [ 81.20] kernel: thread 90 'KTSL2HLUpdate' prio 33 core 2 mask 4 waited 1.21 s for its core in 19672 waits [ 81.20] kernel: thread 106 'Thread_0x0000000008AA2510' prio 49 core 2 mask 4 waited 0.68 s for its core in 9634 waits [ 81.20] kernel: thread 110 'ApplyMotionThread' prio 44 core 2 mask 4 waited 0.43 s for its core in 2176 waits [ 81.20] kernel: thread 86 'BackRead' prio 49 core 2 mask 4 waited 0.41 s for its core in 7206 waits [ 81.20] kernel: thread 96 'KTSL2_Render' prio 30 core 1 mask 7 waited 0.10 s for its core in 21539 waits [ 81.20] Exit.