[ 0.00] memory: 512 GiB of address space reserved, the console's [ 0.38] settings: ~\010051F0207B2000.ini keeps 2 keys this version does not use (memory_fit, user), under [Deprecated]: delete them, or use Settings > App > Clean Old Settings in the launcher [ 0.48] log: written to ~\010051F0207B2000.log [ 0.48] ScarletNX - Tomodachi Life: Living the Dream [ 0.48] build: ScarletNX main b0b0ea5-dirty (clang 23.1.4, Windows x86_64) [ 0.48] system: Windows 10 22H2 (10.0.19045), Intel(R) Core(TM) i9-9900KF CPU @ 3.60GHz, 16 threads, 20 GB RAM [ 0.48] settings: showcase=1 (default 0), jit_opt=0 (default "2") [ 1.26] fs: ExeFS and RomFS read from the dump ~\Tomodachi Life Living the Dream.nsp (6368.4 MB mapped) [ 1.27] fs: 0 RomFS/ExeFS files mapped for the whole run, 0.0 MB [ 1.27] memory: 4 KiB host pages, views are copies (no alias pool) [ 1.27] memory: memory_fit_mode=0 (Auto): the game is told 3285 MiB, the console's being 3285 (the system can still give 9492 MiB, the process holds 61) [ 1.31] Loaded rtld at 0x8000000 [ 1.40] Loaded main at 0x8007000 [ 1.41] Loaded sdk at 0xd2a1000 [ 1.41] symbols: 19352 functions named [ 1.41] hooks: the module calls the functions of the 545 symbols the hooks name through their dispatch slots, and every other function directly (route list 07e8e8e20e0a5e81, this runtime's too) [ 1.41] hooks: module rtld, SDK unknown (its versioned hooks aren't installed) [ 1.42] hooks: module main, SDK unknown (its versioned hooks aren't installed) [ 1.42] hooks: module sdk, SDK 20.5.3 [ 1.42] hook: _ZN2nn4diag6detail10VAbortImplEPKcS3_S3_iPKNS_6ResultEPKNS_2os17UserExceptionInfoES3_RSt9__va_list at d33cc90 runs diag_abort [ 1.42] hook: memcpy at d823820 runs hook_memmove [ 1.42] hook: memmove at d823830 runs hook_memmove [ 1.42] hook: memset at d823af0 runs hook_memset [ 1.42] hooks: 4 of the game's functions run the runtime's handlers [ 1.42] nvn: the runtime implements 539 NVN functions, and the game's NVN driver doesn't run [ 1.42] jit: the AOT module has no runtime code variants; the JIT handles the misses and writes a cache [ 1.46] jit: 4 compile threads, 0 pcs of earlier runs queued [ 1.46] npdm: system resource 0 MB, cores 7, priorities ffffffff0000000 [ 1.57] settings: user=1 is deprecated: user_uid=0123456789abcdeffedcba9876543210, [user1]'s, replaces it (the launcher's Current user writes it) [ 1.57] acc: 1 user, playing as user 1 [ 1.57] users: [user1] mii=(none): Baguette; picture=(none): file [ 1.57] time: the time zone is Etc/GMT-1 (UTC+01) [ 1.58] game: 010051f0207b2000, version 1.0.0 [ 1.69] pl: the Japanese stand-in answers for the console font's private-use characters [ 1.70] pl: the Chinese simplified stand-in answers for the console font's private-use characters [ 1.71] pl: the Chinese traditional stand-in answers for the console font's private-use characters [ 1.71] pl: the Korean stand-in answers for the console font's private-use characters [ 1.71] pl: the extended stand-in answers for the console font's private-use characters [ 1.71] RomFS: the dump's, read in place (6316.5 MB) [ 1.91] input: gamepad PDP Rock Candy Wired Controller for Nintendo Switch (id 3, GUID 0300dcfb6f0e00008701000005016800, switchpro) [ 1.91] input: device path \\?\HID#VID_0E6F&PID_0187#6&3862e433&0&0000#{4d1e55b2-f16f-11cf-88cb-001111000030}, 6 axes, 16 buttons, mapping 0300dcfb6f0e00008701000005016800,*,a:b0,b:b1,back:b4,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b5,leftshoulder:b9,leftstick:b7,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a5,rightx:a2,righty:a3,start:b6,x:b2,y:b3,misc1:b11,crc:fbdc,platform:Windows, [ 1.91] input: PDP Rock Candy Wired Controller for Nintendo Switch exposes no motion sensors through SDL [ 1.91] input: joystick Nintendo RVL-CNT-01-TR (id 4, GUID 0300780b7e0500003003000000000000, at \\?\HID#{00001124-0000-1000-8000-00805F9B34FB}_VID&0002057E_PID&0330#8&200C42D5&1&0000#{4D1E55B2-F16F-11CF-88CB-001111000030}) has no SDL gamepad mapping; add one to gamecontrollerdb.txt [ 1.93] video: SDL 3.4.18 on windows [ 2.24] vulkan: native ASTC textures were asked for, but the GPU can't sample ASTC: they are decoded to RGBA8 [ 2.24] vulkan: native ETC2 textures were asked for, but the GPU can't sample ETC2: they are decoded [ 2.24] vulkan: the device discrete, the CPU maps a small window of its memory; guest buffers copied (vk_memory=auto); VK_EXT_external_memory_host yes, VK_EXT_map_memory_placed no [ 2.24] vulkan: vertex_input_dynamic_state=auto: draws set their vertex layout as dynamic state (VK_EXT_vertex_input_dynamic_state) on NVIDIA GeForce RTX 3070 (NVIDIA, 610.88, driver version 610.88.00) [ 2.24] vulkan: graphics descriptor buffers supported, disabled [ 2.34] vulkan: allocations of at most 256 MiB, bigger images in pieces (sparse binding), a 3D texture with holes in its mapping with memory where it is mapped (sparse residency) [ 2.34] vulkan: the driver that runs: NVIDIA, 610.88 (driver ID 4) [ 2.34] vulkan: NVIDIA GeForce RTX 3070, Vulkan 1.4.341, driver 98960000, graphics queue family 0, compute 2 (separate family) [ 2.34] vulkan: draws sample the color targets they render to in place (attachment feedback loops, enabled by dynamic state, ordered by barriers within the pass) [ 2.69] vulkan: swapchain 1280x720, 3 images, presents timed, fifo [ 2.79] vulkan: pipeline cache loaded (121059 KB) [ 2.80] vulkan: this GPU flushes FP32 subnormals as the console's FTZ instructions do, so shaders are translated without a flush of their own [ 2.80] memory: no traps (none on this host): GPU engines land their results in guest memory at their fence [ 2.80] renderer: Vulkan [ 2.80] input: joystick Nintendo RVL-CNT-01-TR (id 4, GUID 0300780b7e0500003003000000000000, at \\?\HID#{00001124-0000-1000-8000-00805F9B34FB}_VID&0002057E_PID&0330#8&200C42D5&1&0000#{4D1E55B2-F16F-11CF-88CB-001111000030}) has no SDL gamepad mapping; add one to gamecontrollerdb.txt [ 2.90] vulkan: 538 shaders and 652 pipelines of earlier runs loaded from ~\010051F0207B2000.vkshaders in 94 ms, the pipelines to be made in the background; 42 shaders of the game's own programs in ~\010051F0207B2000.vkshipped [ 2.94] vulkan: The game's files were already checked by an earlier run [ 2.94] vulkan: the game's own shaders: 0 translated new, 42 in ~\010051F0207B2000.vkshipped, in 44 ms [ 3.30] vulkan: the on-screen controls' atlas is 1024x1776 [ 4.24] prepare: 1436 ms before the game started (0 shaders translated from its files, 652 of 652 pipelines of earlier runs made), shown in YoRHa's look [ 4.24] main thread: entry 8000000, stack 1300001000 (1024 KiB), priority 44, core 0 [ 4.26] heap: 3188 MB requested (result 0) [ 4.27] nvn: the game's driver answers API 55.15 and GPU code 1.5 to 1.16, 19 items in all from its code [ 4.27] nvn: the game's NVN API 55.15 is one the runtime has measured layouts for (53.5, 53.13, 53.105, 53.209, 53.311 to 53.314, 55.8 to 55.15), and nvnPrivate0, which turns on its inlined command writes, stays 0 (the driver exports none) [ 4.27] nvn: device 1103caa020 initialized, flags 0 [ 4.27] nvn: window origin upper left [ 4.27] nvn: depth mode near = -w [ 4.27] nvn: sampler pool 1103cad150: 4096 descriptors at GPU 400000000 [ 4.27] nvn: texture pool 1103cad130: 33068 descriptors at GPU 400020000 [ 4.27] nvn: queue 1103f1e020 initialized (replay 1) [ 4.27] nvn: the first texture of format 0x25 (target 1, 1920x1080) [ 4.27] nvn: window 11050011c0: 2 textures, first 1920x1080 format 0x25, present interval 1 [ 4.42] fs: ~ > App > Move Old Files, docs/DEPRECATIONS.md) [ 4.42] [undeclared] nn::hid::IHidServer cmd 92 -> ok [ 4.43] nvn: queue 1138fdb020 initialized (replay 2) [ 4.43] nvn: queue 1139038020 initialized (replay 3) [ 4.43] nvn: queue 1139055020 initialized (replay 4) [ 4.43] nvn: virtual pool 11415e98e0 (8000000 bytes at GPU 409a60000): 1 requests mapped [ 4.43] nvn: virtual pool 11415e9a78 (8000000 bytes at GPU 411a60000): 1 requests mapped [ 4.43] nvn: virtual pool 11415e9c10 (8000000 bytes at GPU 419a60000): 1 requests mapped [ 4.43] nvn: virtual pool 11415e9da8 (8000000 bytes at GPU 421a60000): 1 requests mapped [ 4.43] nvn: virtual pool 11415e9f40 (8000000 bytes at GPU 429a60000): 1 requests mapped [ 4.43] nvn: virtual pool 11415ea0d8 (8000000 bytes at GPU 431a60000): 1 requests mapped [ 4.43] nvn: virtual pool 11415ea270 (8000000 bytes at GPU 439a60000): 1 requests mapped [ 4.43] nvn: virtual pool 11415ea408 (8000000 bytes at GPU 441a60000): 1 requests mapped [ 4.43] nvn: virtual pool 11415ea5a0 (8000000 bytes at GPU 449a60000): 1 requests mapped [ 4.43] nvn: virtual pool 11415ea738 (8000000 bytes at GPU 451a60000): 1 requests mapped [ 4.43] nvn: virtual pool 11415ea8d0 (8000000 bytes at GPU 459a60000): 1 requests mapped [ 4.43] nvn: virtual pool 11415eaa68 (8000000 bytes at GPU 461a60000): 1 requests mapped [ 4.43] nvn: virtual pool 11415eac00 (8000000 bytes at GPU 469a60000): 1 requests mapped [ 4.43] nvn: virtual pool 11415ead98 (8000000 bytes at GPU 471a60000): 1 requests mapped [ 4.43] nvn: virtual pool 11415eaf30 (8000000 bytes at GPU 479a60000): 1 requests mapped [ 4.43] nvn: virtual pool 11415eb0c8 (8000000 bytes at GPU 481a60000): 1 requests mapped [ 4.44] nvn: the first texture of format 0x26 (target 1, 4x4) [ 4.44] nvn: the first texture of format 0xa (target 1, 4x4) [ 4.46] nvn: 64 KiB of the runtime's memory carry command records past the game's command memory [ 4.68] nvn: the first texture of format 0x79 (target 1, 256x512) [ 4.68] nvn: the first texture of format 0x49 (target 1, 144x128) [ 4.71] nvn: the first texture of format 0x4c (target 1, 256x256) [ 4.71] nvn: the first texture of format 0x4b (target 1, 128x128) [ 4.71] nvn: the first texture of format 0x46 (target 1, 128x128) [ 4.71] nvn: the first texture of format 0x4e (target 1, 16x32) [ 4.71] nvn: the first texture of format 0x29 (target 1, 16x372) [ 4.74] audren: the first update, revision REV15 [ 4.76] audio: SDL wasapi output opened on the system default, which plays SDL_AUDIO_F32LE at 48000 Hz, 2 channels, 480-frame buffer; the game gives 48000 Hz, 2 channels, signed 16-bit PCM [ 4.76] audio: queued 960 bytes of guest PCM [ 5.00] nvn: the first texture of format 0x1 (target 1, 4096x4096) [ 5.02] nvn: the first texture of format 0x87 (target 1, 384x384) [ 5.02] nvn: present interval 2 [ 5.65] nvn: the first texture of format 0x8b (target 1, 8x8) [ 5.65] nvn: the first texture of format 0x7d (target 1, 8x8) [ 5.65] nvn: the first texture of format 0x44 (target 1, 8x8) [ 5.65] nvn: the first texture of format 0x11 (target 1, 256x1) [ 5.65] nvn: the first texture of format 0x3f (target 9, 128x128) [ 5.65] nvn: the first texture of format 0xd (target 1, 4x4) [ 5.66] nvn: the first texture of format 0x2e (target 1, 1x1) [ 5.66] nvn: the first texture of format 0xb (target 0, 1x1) [ 5.66] nvn: the first texture of format 0x48 (target 1, 512x512) [ 5.66] nvn: the first texture of format 0xe (target 1, 32x32) [ 5.67] nvn: the first texture of format 0x34 (target 1, 128x128) [ 5.70] nvn: the first texture of format 0x6 (target 1, 8x65) [ 5.70] nvn: the first texture of format 0x5 (target 1, 64x1) [ 5.72] nvn: the first texture of format 0x38 (target 1, 192x384) [ 5.88] nvn: window crop 0,0 1920x1080 [ 5.88] nvn: first present, texture 0 of window 11050011c0 [ 5.88] vulkan: write tracking on (caches skip unchanged memory) [ 5.90] vulkan: swapchain 1280x720, 3 images, sRGB, presents timed, fifo [ 6.08] nvn: 256 KiB of the runtime's memory carry command records past the game's command memory [ 6.45] nvn: 512 KiB of the runtime's memory carry command records past the game's command memory [ 6.45] nvn: 1024 KiB of the runtime's memory carry command records past the game's command memory [ 6.55] vulkan: a 109 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 1125 render targets made, 2 texture uploads (1591 KB), 0 ms in finishes [ 7.44] vulkan: a 60 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes [ 7.51] nvn: the first texture of format 0x42 (target 1, 32x32) [ 7.51] nvn: the first texture of format 0x4d (target 1, 256x256) [ 8.51] nvn: the first texture of format 0x8a (target 1, 150x150) [ 8.58] vulkan: a 64 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 1 texture uploads (16384 KB), 0 ms in finishes [ 8.64] vulkan: a 64 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 1 texture uploads (16384 KB), 0 ms in finishes [ 8.71] vulkan: a 66 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 1 texture uploads (16384 KB), 0 ms in finishes [ 9.24] perf: 20.4 frames a second over 5.0 s (102 shown in all) [ 9.76] nvn: the first texture of format 0x7c (target 1, 128x128) [ 10.48] nvn: the first texture blit, 48x96 to 24x48 [ 10.51] vulkan: a 64 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 618 render targets made, 116 texture uploads (23276 KB), 0 ms in finishes [ 11.16] nvn: the first texture of format 0x8 (target 1, 32x3222) [ 11.29] nvn: the first texture of format 0x32 (target 1, 244x164) [ 11.46] vulkan: a 81 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes [ 11.61] nvn: 11 pieces of the runtime's record memory came back: the game wrote over their recordings [ 11.61] vulkan: a 70 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 28 render targets made, 8 texture uploads (7389 KB), 0 ms in finishes [ 11.63] nvn: the first texture of format 0x89 (target 1, 300x300) [ 11.63] vulkan: 305x225 texture reads the 312x225 render target at 421a60000: only that region is used [ 11.63] vulkan: 305x225 texture reads the 312x225 render target at 421b10000: only that region is used [ 11.82] vulkan: 760x300 texture reads the 768x300 render target at 419a60000: only that region is used [ 11.83] vulkan: 190x75 texture reads the 192x75 render target at 419b90000: only that region is used [ 11.83] vulkan: 190x75 texture reads the 192x75 render target at 419bc0000: only that region is used [ 11.83] vulkan: a 213 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 62 render targets made, 721 texture uploads (63803 KB), 0 ms in finishes [ 13.14] nvn: the first texture of format 0x3d (target 1, 1920x1080) [ 13.17] vulkan: compute bb6643b3c059756a ready: block 32x1x1, 1 global buffers, 0 textures, 0 images [ 13.25] vulkan: compute 98fe3518ce7a262a ready: block 32x1x1, 2 global buffers, 0 textures, 0 images [ 13.25] vulkan: compute 49bcf7c0cd13d997 ready: block 1x1x1, 1 global buffers, 0 textures, 0 images [ 13.30] vulkan: the 1920x1080 render target at 41aaf0000 in format d5 takes the pixels of the one in format d1 [ 13.34] vulkan: 305x225 texture reads the 320x225 render target at 547f60000: only that region is used [ 13.34] vulkan: 305x225 texture reads the 320x225 render target at 547fa0000: only that region is used [ 13.35] vulkan: 120x68 texture reads the 128x68 render target at 41a2e0000: only that region is used [ 13.35] vulkan: 60x34 texture reads the 64x34 render target at 41a2e0000: only that region is used [ 13.35] vulkan: 30x17 texture reads the 32x17 render target at 41a2e0000: only that region is used [ 13.36] vulkan: a 223 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 83 render targets made, 281 texture uploads (68058 KB), 0 ms in finishes [ 13.45] vulkan: the 1920x1080 render target at 41aaf0000 in format d5 takes the pixels of the one in format d1 [ 13.49] vulkan: a 131 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 38 render targets made, 3 texture uploads (1838 KB), 0 ms in finishes [ 13.50] vulkan: the 1920x1080 render target at 41aaf0000 in format d1 takes the pixels of the one in format d5 [ 13.52] vulkan: the 1920x1080 render target at 41aaf0000 in format d5 takes the pixels of the one in format d1 [ 13.59] vulkan: a 96 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 18 texture uploads (1174 KB), 0 ms in finishes [ 13.59] nvn: present interval 3 [ 13.59] vulkan: the 1920x1080 render target at 41aaf0000 in format d1 takes the pixels of the one in format d5 [ 13.64] vulkan: the 1920x1080 render target at 41aaf0000 in format d5 takes the pixels of the one in format d1 [ 13.66] vulkan: a 70 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 26 render targets made, 2 texture uploads (6139 KB), 0 ms in finishes [ 13.67] vulkan: the 1920x1080 render target at 41aaf0000 in format d1 takes the pixels of the one in format d5 [ 13.69] vulkan: the 1920x1080 render target at 41aaf0000 in format d5 takes the pixels of the one in format d1