ScarletNX main ec3314e, committed 2026-11-05 (clang 23.1.4, Linux x86_64) Message: ~/Games/applications/.scarletnx/recompiled/010019A01E2F2000/010019A01E2F2000_data/save/user.186bbbc9f007407482986f36bf069648 was left by an older version: this one keeps it in ~/Games/applications/.scarletnx/save/user.186bbbc9f007407482986f36bf069648/010019A01E2F2000 ~/Games/applications/.scarletnx/recompiled/01003D200BAA2000/01003D200BAA2000_data/save/user.186bbbc9f007407482986f36bf069648 was left by an older version: this one keeps it in ~/Games/applications/.scarletnx/save/user.186bbbc9f007407482986f36bf069648/01003D200BAA2000 ~/Games/applications/.scarletnx/recompiled/010093801237C000/010093801237C000_data/save/user.186bbbc9f007407482986f36bf069648 was left by an older version: this one keeps it in ~/Games/applications/.scarletnx/save/user.186bbbc9f007407482986f36bf069648/010093801237C000 ~/Games/applications/.scarletnx/games was left by an older version: this one keeps it in ~/Games/applications/.scarletnx/recompiled == summary == ### `Metroid Prime 4: Beyond` (`010019A01E2F2000`, version `1.0.0`) - **Console:** Switch - **Build:** `main ec3314e`, committed 2026-11-05, 0 days before this run - **System:** `Fedora Linux 45 (Forty Five) (Linux 7.3.0-0.rc0.260819gbd5f485f3f02.5.fc46.x86_64), AMD Ryzen 5 3600 6-Core Processor, 12 threads, 16 GB RAM` - **GPU:** `NVIDIA GeForce GTX 1060 3GB`, Vulkan `1.4.312`, driver `913101c0` - **Ended:** no failure logged after 230.6 s **Frames over 50 ms:** 311, the slowest 9743 ms
What the slowest frames did, and the GPU's counts ``` a 9743 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 1 texture uploads (96 KB), 0 ms in finishes a 1293 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 31 render targets made, 118 texture uploads (273110 KB), 9 ms in finishes a 241 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 2 render targets made, 25 texture uploads (13347 KB), 1 ms in finishes a 142 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 2 texture uploads (322 KB), 11 ms in finishes a 138 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 15 texture uploads (13141 KB), 2 ms in finishes 0 shaders translated (0 ms), 0 pipelines made (0 from the cache, 0 ms making, 0 ms waited for), 39 render targets made, 3269 texture uploads (21532 MB); 0 frames over 50 ms in the last 600, the slowest 49 ms memory used and budgeted: heap 0 1818 of 5214 MB (1776 ours), heap 1 339 of 11926 MB (320 ours), heap 2 16 of 229 MB (0 ours) ```
**What else the runtime missed:** - **GPU:** - texture format `0`, which the runtime doesn't map (not drawn) == the last run: ~/Games/applications/.scarletnx/state/last-run.log == $ /tmp/.mount_Scarlremp10549190955481454411/bin/scarletnx ~/Games/applications/.scarletnx/recompiled/010019A01E2F2000/010019A01E2F2000 --opt=s --fullscreen=0 --showcase=1 --showcase_corner=tr --async_pipelines=1 --prepare_shaders=0 --jit_opt=s --controls=0 --gamepad_map=south:B east:A west:Y north:X lb:L rb:R lt:ZL rt:ZR ls:L3 rs:R3 back:Minus start:Plus up:Up down:Down left:Left right:Right --network=1 --ldn=off --data ~/Games/applications/.scarletnx ~/Games/applications/.scarletnx/recompiled/010019A01E2F2000/010019A01E2F2000 ran another build's runtime: it runs ~/Games/applications/ScarletNX now memory: 512 GiB of address space reserved, the console's settings: memory_fit=0, deprecated, was its default: memory_fit_mode takes its own, 0 (Auto), which fits the game to the device (docs/DEPRECATIONS.md) settings: ~/Games/applications/.scarletnx/config/recompiled/010019A01E2F2000/010019A01E2F2000.ini keeps 2 keys this version does not use (memory_fit, user), under [Deprecated]: delete them, or use Settings > App > Clean Old Settings in the launcher log: written to ~/Games/applications/.scarletnx/state/recompiled/010019A01E2F2000/010019A01E2F2000.log ScarletNX - Metroid Prime 4: Beyond build: ScarletNX main ec3314e, committed 2026-11-05 (clang 23.1.4, Linux x86_64) system: Fedora Linux 45 (Forty Five) (Linux 7.3.0-0.rc0.260819gbd5f485f3f02.5.fc46.x86_64), AMD Ryzen 5 3600 6-Core Processor, 12 threads, 16 GB RAM settings: showcase=1 (default 0), showcase_corner=tr (default "br"), async_pipelines=1 (default 0), prepare_shaders=0 (default 2), jit_opt=s (default "2") game: shown as Metroid Prime 4: Beyond, the name in ~/Games/applications/.scarletnx/recompiled/010019A01E2F2000/010019A01E2F2000_data/control.nacp: its code's title is its title ID 010019A01E2F2000 fs: ExeFS and RomFS read from the dump ~/MEDIA/Program/SAK_64bit/Metroid Prime 4 Beyond [010019A01E2F2000] [v327680] (1G+1U).xci (26198,6 MB mapped) fs: 0 RomFS/ExeFS files mapped for the whole run, 0,0 MB memory: 4 KiB host pages, views share their source's pages (alias pool) memory: memory_fit_mode=0 (Auto): the game is told 3285 MiB, the console's being 3285 (the system can still give 11108 MiB, the process holds 57) Loaded rtld at 0x8000000 Loaded main at 0x8006000 Loaded subsdk0 at 0x9ab3000 Loaded sdk at 0xa13b000 symbols: 26964 functions named hooks: the module calls the functions of the 544 symbols its build's hooks named through their dispatch slots, and every other function directly (route list 0cbeb8b9dddeed16; this runtime's, 07e8e8e20e0a5e81, names 545) hooks: module rtld, SDK unknown (its versioned hooks aren't installed) hooks: module main, SDK unknown (its versioned hooks aren't installed) hooks: module subsdk0, SDK unknown (its versioned hooks aren't installed) hooks: module sdk, SDK 19.3.13 hooks: _ZN2nn4diag6detail10VAbortImplEPKcS3_S3_iPKNS_6ResultEPKNS_2os17UserExceptionInfoES3_RSt9__va_list at a1d5a70 runs diag_abort only for the calls through the PLT and function pointers: the module's route list doesn't name it, so its direct calls run its own code. Recompile the game for them hook: _ZN2nn4diag6detail10VAbortImplEPKcS3_S3_iPKNS_6ResultEPKNS_2os17UserExceptionInfoES3_RSt9__va_list at a1d5a70 runs diag_abort hook: memcpy at a6a9560 runs hook_memmove hook: memmove at a6a9570 runs hook_memmove hook: memset at a6a9830 runs hook_memset hooks: 4 of the game's functions run the runtime's handlers nvn: the runtime implements 539 NVN functions, and the game's NVN driver doesn't run jit: the AOT module has no runtime code variants; the JIT handles the misses and writes a cache jit: 4 compile threads, 8 pcs of earlier runs queued npdm: system resource 0 MB, cores 7, priorities ffffffff0000000 settings: user=1 is deprecated: user_uid=186bbbc9f007407482986f36bf069648, [user1]'s, replaces it (the launcher's Current user writes it) acc: 1 user, playing as user 1 users: [user1] mii=(none): Baguette; picture=(none): file time: the time zone is Etc/GMT-2 (UTC+02) game: 010019a01e2f2000, version 1.0.0 pl: the Japanese stand-in answers for the console font's private-use characters pl: the Chinese simplified stand-in answers for the console font's private-use characters pl: the Chinese traditional stand-in answers for the console font's private-use characters pl: the Korean stand-in answers for the console font's private-use characters pl: the extended stand-in answers for the console font's private-use characters RomFS: the dump's, read in place (25980,2 MB) input: gamepad Xbox 360 Controller (id 4, GUID 030081b85e0400008e02000004010000, xbox360) input: device path /dev/input/event14, 6 axes, 11 buttons, mapping 030081b85e0400008e02000004010000,Xbox 360 Controller,a:b0,b:b1,x:b2,y:b3,back:b6,guide:b8,start:b7,leftstick:b9,rightstick:b10,leftshoulder:b4,rightshoulder:b5,dpup:h0.1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,leftx:a0,lefty:a1,rightx:a3,righty:a4,lefttrigger:a2,righttrigger:a5,platform:Linux, input: Xbox 360 Controller exposes no motion sensors through SDL video: SDL 3.4.18 on wayland vulkan: native ASTC textures were asked for, but the GPU can't sample ASTC: they are decoded to RGBA8 vulkan: native ETC2 textures were asked for, but the GPU can't sample ETC2: they are decoded vulkan: the device discrete, the CPU maps a small window of its memory; guest buffers copied (vk_memory=auto); VK_EXT_external_memory_host yes, VK_EXT_map_memory_placed yes, without a whole chunk's placing or its address kept reserved vulkan: vertex_input_dynamic_state=auto: draws set their vertex layout as dynamic state (VK_EXT_vertex_input_dynamic_state) on NVIDIA GeForce GTX 1060 3GB (NVIDIA, 580.196.07, driver version 580.196.07) vulkan: graphics descriptor buffers supported, disabled vulkan: allocations of at most 256 MiB, bigger images in pieces (sparse binding), a 3D texture with holes in its mapping with memory where it is mapped (sparse residency) vulkan: the driver that runs: NVIDIA, 580.196.07 (driver ID 4) vulkan: NVIDIA GeForce GTX 1060 3GB, Vulkan 1.4.312, driver 913101c0, graphics queue family 0, compute 2 (separate family) vulkan: draws sample the color targets they render to in place (attachment feedback loops, enabled by dynamic state, ordered by barriers within the pass) vulkan: swapchain 1280x720, 3 images, presents timed, fifo vulkan: a stage's descriptor set (22 uniform and 17 storage buffers, 576 textures, 8 images) is past this GPU's per-stage limits (15, 1048576, 1048576, 1048576): pipelines may fail vulkan: pipeline cache loaded (85062 KB) vulkan: this GPU flushes FP32 subnormals as the console's FTZ instructions do, so shaders are translated without a flush of their own memory: GPU engines keep their results, guest memory is trapped until the CPU needs it renderer: Vulkan main thread: entry 8000000, stack 1300001000 (1024 KiB), priority 44, core 0 kernel: core 0 runs on host CPUs 0 3 6 9 vulkan: ~/Games/applications/.scarletnx/cache/recompiled/010019A01E2F2000/shader_cache/010019A01E2F2000.vkshipped is of another build, GPU or driver: started over vulkan: the on-screen controls' atlas is 1024x1776 kernel: core 2 runs on host CPUs 2 5 8 11 heap: 4096 MB requested, refused (result 10801) heap: 2048 MB requested (result 0) heap: 3072 MB requested (result 0) heap: 3584 MB requested, refused (result 10801) heap: 3328 MB requested, refused (result 10801) heap: 3200 MB requested (result 0) heap: 3264 MB requested, refused (result 10801) heap: 3232 MB requested (result 0) heap: 3248 MB requested, refused (result 10801) heap: 3240 MB requested, refused (result 10801) heap: 3236 MB requested (result 0) heap: 3238 MB requested (result 0) fs: ~/Games/applications/.scarletnx/recompiled/010019A01E2F2000/010019A01E2F2000_data/save/user.186bbbc9f007407482986f36bf069648 holds this game's user save, which save_layout=global keeps in ~/Games/applications/.scarletnx/save/user.186bbbc9f007407482986f36bf069648/010019A01E2F2000. The game plays it where it is until you move the folder there (Settings > App > Move Old Files, docs/DEPRECATIONS.md) kernel: core 1 runs on host CPUs 1 4 7 10 nvn: the game's driver answers API 55.15 and GPU code 1.5 to 1.16, 19 items in all from its code nvn: the game's NVN API 55.15 is one the runtime has measured layouts for (53.5, 53.13, 53.105, 53.209, 53.311 to 53.314, 55.8 to 55.15), and nvnPrivate0, which turns on its inlined command writes, stays 0 (the driver exports none) nvn: the game resolved nvnInstallGlobalDebugCallback, which nvn doesn't implement: it stops if it calls it nvn: device 1106347078 initialized, flags 0 nvn: window origin lower left nvn: queue 1106350570 initialized (replay 1) nvn: sampler pool 11c0a15390: 4096 descriptors at GPU 400000000 nvn: texture pool 11c0a15370: 4352 descriptors at GPU 400020000 nvn: 64 KiB of the runtime's memory carry command records past the game's command memory nvn: the first texture of format 0x38 (target 1, 1600x900) nvn: the first texture of format 0x35 (target 1, 1600x900) nvn: window 11c0a22600: 2 textures, first 1600x900 format 0x38, present interval 1 nvn: the first texture of format 0x29 (target 1, 800x456) nvn: the first texture of format 0x1 (target 2, 32x32) nvn: the first texture of format 0x3f (target 1, 1600x900) nvn: the first texture of format 0x32 (target 1, 2048x2048) vulkan: ~/Games/applications/.scarletnx/cache/recompiled/010019A01E2F2000/shader_cache/010019A01E2F2000.vkshaders is of another build or driver: its shaders are translated again and its pipelines made again nvn: window crop 0,0 1600x900 nvn: the first texture of format 0x25 (target 1, 1x1) nvn: the first texture of format 0x2f (target 1, 1x1) nvn: the first texture of format 0xd (target 1, 16x8) nvn: command buffer 11c0a14838 is out of command memory: the game's callback 8b978a0 adds more nvn: first present, texture 0 of window 11c0a22600 vulkan: write tracking on (caches skip unchanged memory) vulkan: swapchain 1280x720, 3 images, sRGB, presents timed, fifo audren: the first update, revision REV15 audio: SDL pulseaudio output opened on the system default, which plays SDL_AUDIO_S16LE at 48000 Hz, 2 channels, 768-frame buffer; the game gives 48000 Hz, 2 channels, signed 16-bit PCM audio: queued 960 bytes of guest PCM vulkan: a 70 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes perf: 8,0 frames a second over 5,0 s (40 shown in all) perf: 0,0 frames a second over 5,0 s (40 shown in all) vulkan: 2098 shaders and 1881 pipelines of earlier runs loaded from ~/Games/applications/.scarletnx/cache/recompiled/010019A01E2F2000/shader_cache/010019A01E2F2000.vkshaders in 10534 ms, the pipelines to be made in the background; 0 shaders of the game's own programs in ~/Games/applications/.scarletnx/cache/recompiled/010019A01E2F2000/shader_cache/010019A01E2F2000.vkshipped vulkan: a 9743 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 1 texture uploads (96 KB), 0 ms in finishes nvn: the first texture of format 0x8c (target 4, 256x256) nvn: the first texture of format 0x4e (target 1, 512x512) nvn: the first texture of format 0x4d (target 1, 512x512) nvn: the first texture of format 0x7a (target 1, 512x512) nvn: the first texture of format 0x7e (target 2, 64x64) nvn: the first texture of format 0x89 (target 1, 256x256) nvn: command buffer 11c0a14838 is out of command memory: the game's callback 8b978a0 adds more nvn: command buffer 11c0a14838 is out of command memory: the game's callback 8b978a0 adds more nvn: command buffer 11c0a14838 is out of command memory: the game's callback 8b978a0 adds more nvdrv: open /dev/nvmap -> 1 nvdrv: ioctl c0080101 on device 1 (command 1), buffers 8/8/0 nvdrv: ioctl c0200104 on device 1 (command 1), buffers 20/20/0 nvdrv: ioctl c008010e on device 1 (command 1), buffers 8/8/0 nvdrv: open /dev/nvhost-ctrl -> 2 nvdrv: open /dev/nvhost-nvdec -> 3 nvdrv: ioctl 40044801 on device 6 (command 1), buffers 4/0/0 nvdrv: open /dev/nvhost-nvdec -> 4 nvdrv: ioctl 40040007 on device 6 (command 1), buffers 4/0/0 nvdrv: ioctl c0080002 on device 6 (command 1), buffers 8/8/0 nvn: the first texture of format 0x47 (target 1, 1024x1024) nvdrv: ioctl c0540009 on device 6 (command 1), buffers 54/54/0 nvdrv: ioctl c3880001 on device 6 (command 1), buffers 388/388/0 host1x: a submit's 42 relocations are not applied nvdrv: ioctl c054000a on device 6 (command 1), buffers 54/54/0 nvdrv: ioctl c004001f on device 3 (command 1), buffers 4/4/0 nvdrv: QueryEvent fd 2 (device 3) id 10000000 nvdrv: ioctl c010001e on device 3 (command 1), buffers 10/10/0 nvdrv: QueryEvent fd 2 (device 3) id 10000001 nvdrv: ioctl c00c0109 on device 1 (command 1), buffers c/c/0 nvdrv: ioctl c0080103 on device 1 (command 1), buffers 8/8/0 nvdrv: open /dev/nvhost-vic -> 5 nvdrv: ioctl 40044801 on device 7 (command 1), buffers 4/0/0 nvdrv: ioctl c0080002 on device 7 (command 1), buffers 8/8/0 nvdrv: ioctl c02c0009 on device 7 (command 1), buffers 2c/2c/0 nvdrv: ioctl c0b00001 on device 7 (command 1), buffers b0/b0/0 nvdrv: ioctl c02c000a on device 7 (command 1), buffers 2c/2c/0 nvdrv: QueryEvent fd 2 (device 3) id 10000002 nvdrv: ioctl c0180105 on device 1 (command 1), buffers 18/18/0 nvdrv: open /dev/nvhost-ctrl -> 6 nvdrv: QueryEvent fd 6 (device 3) id 10000000 nvn: the display didn't show a frame in two periods: frames don't wait for it until it does perf: 52,8 frames a second over 5,0 s (304 shown in all) nvdrv: open /dev/nvhost-nvdec -> 7 nvdrv: open /dev/nvhost-nvdec -> 8 nvn: the display didn't show a frame in two periods: frames don't wait for it until it does nvn: the display didn't show a frame in two periods: frames don't wait for it until it does audio: queued nonzero guest PCM (s16 peak 1) nvdrv: QueryEvent fd 2 (device 3) id 10000003 nvdrv: QueryEvent fd 2 (device 3) id 10000004 nvdrv: open /dev/nvhost-vic -> 9 nvn: the first texture of format 0x79 (target 1, 1024x1024) nvn: the first texture of format 0x46 (target 4, 256x256) nvn: the first texture of format 0x49 (target 4, 512x512) nvn: the first texture of format 0x7b (target 1, 512x512) nvn: the first texture of format 0x50 (target 8, 128x128) perf: 58,6 frames a second over 5,0 s (597 shown in all) cpu: 599 presents in 19,92 s (30,1 fps): 36 of the game's threads ran 13,79 s on the host's processors (69% of one, 23,02 ms a present), the whole process 26,54 s (133%); the busiest: thread 85 'Loading Thread' 8,02 s, thread 80 'MainThread' 2,95 s, thread 87 'Decompression-RenderCore' 0,90 s, thread 82 'FileSystem Data Thread' 0,46 s, thread 88 'Decompression-GameCore' 0,43 s cpu: in those 19,92 s, 1935370 SVCs (97177 a second): 0x0b SleepThread 1859213, 0x21 SendSyncRequest 15233, 0x1c WaitProcessWideKeyAtomic 12802, 0x1d SignalProcessWideKey 12557, 0x1b ArbitrateUnlock 11703, 0x18 WaitSynchronization 8973; 0 calls the dispatch table had no code for (RtAPI.miss) vulkan: 1546 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 1 finishes (1 ms); 0 reads past queued releases (0 samples counts written on the GPU); 3092 descriptor sets written, 0 reused; 340 draws kept the last one's shaders and pipeline (0 checked), 1590 its targets vulkan: 0 shaders translated (0 ms), 0 pipelines made (0 from the cache, 0 ms making, 0 ms waited for), 3 render targets made, 361 texture uploads (2528 MB); 2 frames over 50 ms in the last 600, the slowest 9743 ms vulkan: 1881 pipelines of earlier runs made in the background (1881 from the cache), 0 still to make vulkan: memory used and budgeted: heap 0 564 of 5371 MB (498 ours), heap 1 213 of 11926 MB (192 ours), heap 2 48 of 197 MB (32 ours) vulkan: caches: 3 render targets (18 MB, 0 parked), 68 textures (56 MB), 60 buffers (0 MB); 304 of 5371 MB in use as they count it, 0 MB freed for the budget so far vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy vulkan: 717 rendering passes, 299 clear commands, 426 attachments cleared and 0 left undefined by their load op vulkan: 303 passes (42%) ended at renderer.c:680 vulkan: 297 passes (41%) ended at nvdec.c:131 vulkan: 61 passes (9%) ended at texture.c:476 vulkan: 24 passes (3%) ended at buffer.c:2238 vulkan: 17 passes (2%) ended at vic.c:157 vulkan: 15 passes (2%) ended at cmd.c:534 vulkan: GPU-owned guest memory landed for the CPU 0 times, render targets written back for an engine 0 times vulkan: display: 598 frame intervals of 33,28 ms (deviation 44,12 ms, 1st to 99th percentile 16,47 to 33,37 ms), 10 held for other than 1 refresh; the game's frames went from release to present in 49,0 ms (0,1 to 37,8), on to the display in 33,5 ms (29,0 to 50,1), 82,4 ms in all (29,2 to 99,0) vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's nvn: the first texture of format 0x4b (target 1, 256x256) nvn: the first texture of format 0x7d (target 1, 256x512) perf: 60,0 frames a second over 5,0 s (898 shown in all) perf: 60,0 frames a second over 5,0 s (1199 shown in all) cpu: 600 presents in 10,00 s (60,0 fps): 32 of the game's threads ran 4,19 s on the host's processors (42% of one, 6,98 ms a present), the whole process 8,68 s (87%); the busiest: thread 85 'Loading Thread' 2,52 s, thread 80 'MainThread' 0,47 s, thread 82 'FileSystem Data Thread' 0,19 s, thread 91 'Graphics Thread' 0,17 s, thread 92 'AudioThread' 0,12 s cpu: in those 10,00 s, 625741 SVCs (62575 a second): 0x0b SleepThread 509725, 0x1b ArbitrateUnlock 29835, 0x1c WaitProcessWideKeyAtomic 22696, 0x1d SignalProcessWideKey 22228, 0x21 SendSyncRequest 13909, 0x1a ArbitrateLock 10960; 0 calls the dispatch table had no code for (RtAPI.miss) vulkan: 3946 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 1 finishes (1 ms); 0 reads past queued releases (0 samples counts written on the GPU); 7892 descriptor sets written, 0 reused; 940 draws kept the last one's shaders and pipeline (0 checked), 3990 its targets vulkan: 0 shaders translated (0 ms), 0 pipelines made (0 from the cache, 0 ms making, 0 ms waited for), 3 render targets made, 961 texture uploads (7590 MB); 0 frames over 50 ms in the last 600, the slowest 17 ms vulkan: 1881 pipelines of earlier runs made in the background (1881 from the cache), 0 still to make vulkan: memory used and budgeted: heap 0 564 of 5371 MB (498 ours), heap 1 213 of 11926 MB (192 ours), heap 2 48 of 197 MB (32 ours) vulkan: caches: 3 render targets (18 MB, 0 parked), 68 textures (56 MB), 60 buffers (0 MB); 304 of 5371 MB in use as they count it, 0 MB freed for the budget so far vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy vulkan: 1318 rendering passes, 899 clear commands, 426 attachments cleared and 0 left undefined by their load op vulkan: 599 passes (100%) ended at nvdec.c:131 vulkan: 2 passes (0%) ended at vic.c:157 vulkan: GPU-owned guest memory landed for the CPU 0 times, render targets written back for an engine 0 times vulkan: display: 599 frame intervals of 16,67 ms (deviation 0,17 ms, 1st to 99th percentile 16,50 to 16,93 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 16,3 ms (16,0 to 16,6), on to the display in 33,1 ms (32,8 to 33,3), 49,4 ms in all (49,2 to 49,7) vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's perf: 60,0 frames a second over 6,3 s (1577 shown in all) nvn: 1800 presents, 3601 submissions cpu: 600 presents in 10,00 s (60,0 fps): 32 of the game's threads ran 1,44 s on the host's processors (14% of one, 2,40 ms a present), the whole process 5,59 s (56%); the busiest: thread 80 'MainThread' 0,47 s, thread 91 'Graphics Thread' 0,15 s, thread 92 'AudioThread' 0,12 s, thread 102 'NvMMTVMRProcessingThread' 0,10 s, thread 98 'CodecLooper' 0,10 s cpu: in those 10,00 s, 83423 SVCs (8343 a second): 0x1c WaitProcessWideKeyAtomic 17472, 0x1d SignalProcessWideKey 17008, 0x1b ArbitrateUnlock 15576, 0x21 SendSyncRequest 13335, 0x18 WaitSynchronization 6506, 0x17 ResetSignal 5000; 0 calls the dispatch table had no code for (RtAPI.miss) vulkan: 7066 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 1 finishes (1 ms); 0 reads past queued releases (0 samples counts written on the GPU); 14132 descriptor sets written, 0 reused; 1540 draws kept the last one's shaders and pipeline (0 checked), 7109 its targets vulkan: 0 shaders translated (0 ms), 0 pipelines made (0 from the cache, 0 ms making, 0 ms waited for), 3 render targets made, 1562 texture uploads (12655 MB); 0 frames over 50 ms in the last 600, the slowest 31 ms vulkan: 1881 pipelines of earlier runs made in the background (1881 from the cache), 0 still to make vulkan: memory used and budgeted: heap 0 532 of 5371 MB (498 ours), heap 1 277 of 11926 MB (256 ours), heap 2 16 of 229 MB (0 ours) vulkan: caches: 3 render targets (18 MB, 0 parked), 9 textures (52 MB), 91 buffers (0 MB); 268 of 5371 MB in use as they count it, 0 MB freed for the budget so far vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy vulkan: 1962 rendering passes, 1499 clear commands, 426 attachments cleared and 0 left undefined by their load op vulkan: 599 passes (93%) ended at nvdec.c:131 vulkan: 40 passes (6%) ended at buffer.c:2238 vulkan: 3 passes (0%) ended at cmd.c:534 vulkan: 1 passes (0%) ended at renderer.c:680 vulkan: 1 passes (0%) ended at texture.c:476 vulkan: GPU-owned guest memory landed for the CPU 0 times, render targets written back for an engine 0 times vulkan: display: 599 frame intervals of 16,69 ms (deviation 0,64 ms, 1st to 99th percentile 16,51 to 16,93 ms), 1 held for other than 1 refresh; the game's frames went from release to present in 16,0 ms (15,2 to 16,3), on to the display in 33,1 ms (32,8 to 33,3), 49,1 ms in all (48,8 to 49,4) vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's perf: 60,0 frames a second over 5,0 s (1877 shown in all) perf: 60,0 frames a second over 5,0 s (2177 shown in all) nvdrv: open /dev/nvhost-nvdec -> 3 nvdrv: open /dev/nvhost-nvdec -> 4 nvdrv: open /dev/nvhost-vic -> 5 nvdrv: open /dev/nvhost-nvdec -> 7 nvdrv: open /dev/nvhost-nvdec -> 8 nvdrv: open /dev/nvhost-vic -> 9 cpu: 600 presents in 10,00 s (60,0 fps): 54 of the game's threads ran 1,49 s on the host's processors (15% of one, 2,48 ms a present), the whole process 7,16 s (72%); the busiest: thread 80 'MainThread' 0,48 s, thread 91 'Graphics Thread' 0,16 s, thread 92 'AudioThread' 0,12 s, thread 86 'VibrationThread' 0,08 s, thread 0 0,07 s cpu: in those 10,00 s, 89140 SVCs (8914 a second): 0x1c WaitProcessWideKeyAtomic 18166, 0x1d SignalProcessWideKey 17645, 0x1b ArbitrateUnlock 17176, 0x21 SendSyncRequest 14118, 0x18 WaitSynchronization 6558, 0x17 ResetSignal 5012; 0 calls the dispatch table had no code for (RtAPI.miss) vulkan: 9587 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 1 finishes (1 ms); 0 reads past queued releases (0 samples counts written on the GPU); 19174 descriptor sets written, 0 reused; 2139 draws kept the last one's shaders and pipeline (0 checked), 9813 its targets vulkan: 0 shaders translated (0 ms), 0 pipelines made (0 from the cache, 0 ms making, 0 ms waited for), 3 render targets made, 2159 texture uploads (17692 MB); 0 frames over 50 ms in the last 600, the slowest 17 ms vulkan: 1881 pipelines of earlier runs made in the background (1881 from the cache), 0 still to make vulkan: memory used and budgeted: heap 0 532 of 5371 MB (498 ours), heap 1 277 of 11926 MB (256 ours), heap 2 16 of 229 MB (0 ours) vulkan: caches: 3 render targets (18 MB, 0 parked), 15 textures (103 MB), 161 buffers (0 MB); 406 of 5371 MB in use as they count it, 0 MB freed for the budget so far vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy vulkan: 2640 rendering passes, 2282 clear commands, 426 attachments cleared and 0 left undefined by their load op vulkan: 590 passes (87%) ended at nvdec.c:131 vulkan: 76 passes (11%) ended at buffer.c:2238 vulkan: 8 passes (1%) ended at renderer.c:680 vulkan: 3 passes (0%) ended at vic.c:157 vulkan: 1 passes (0%) ended at cmd.c:534 vulkan: GPU-owned guest memory landed for the CPU 3 times, render targets written back for an engine 0 times vulkan: display: 599 frame intervals of 16,67 ms (deviation 0,17 ms, 1st to 99th percentile 16,50 to 16,95 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 15,7 ms (15,4 to 16,0), on to the display in 33,1 ms (32,8 to 33,3), 48,9 ms in all (48,6 to 49,1) vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's perf: 60,0 frames a second over 5,0 s (2478 shown in all) nvn: 512 KiB of the runtime's memory carry command records past the game's command memory nvn: 1024 KiB of the runtime's memory carry command records past the game's command memory nvdrv: open /dev/nvhost-nvdec -> 3 nvdrv: open /dev/nvhost-nvdec -> 4 nvdrv: open /dev/nvhost-vic -> 5 perf: 60,0 frames a second over 5,0 s (2779 shown in all) cpu: 600 presents in 10,00 s (60,0 fps): 43 of the game's threads ran 5,47 s on the host's processors (55% of one, 9,11 ms a present), the whole process 8,66 s (87%); the busiest: thread 85 'Loading Thread' 2,34 s, thread 80 'MainThread' 1,21 s, thread 93 'AudioUpdateThread' 0,77 s, thread 88 'Decompression-GameCore' 0,20 s, thread 87 'Decompression-RenderCore' 0,19 s cpu: in those 10,00 s, 449220 SVCs (44924 a second): 0x0b SleepThread 161762, 0x1b ArbitrateUnlock 65499, 0x1a ArbitrateLock 56682, 0x21 SendSyncRequest 40251, 0x17 ResetSignal 33173, 0x35 SignalToAddress 30117; 0 calls the dispatch table had no code for (RtAPI.miss) vulkan: 16053 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 1 finishes (1 ms); 0 reads past queued releases (0 samples counts written on the GPU); 31229 descriptor sets written, 877 reused; 5659 draws kept the last one's shaders and pipeline (0 checked), 16221 its targets vulkan: 0 shaders translated (0 ms), 0 pipelines made (0 from the cache, 0 ms making, 0 ms waited for), 4 render targets made, 2596 texture uploads (20772 MB); 0 frames over 50 ms in the last 600, the slowest 17 ms vulkan: 1881 pipelines of earlier runs made in the background (1881 from the cache), 0 still to make vulkan: memory used and budgeted: heap 0 540 of 5371 MB (505 ours), heap 1 277 of 11926 MB (256 ours), heap 2 16 of 229 MB (0 ours) vulkan: caches: 4 render targets (25 MB, 0 parked), 88 textures (111 MB), 709 buffers (0 MB); 394 of 5371 MB in use as they count it, 0 MB freed for the budget so far vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy vulkan: 4086 rendering passes, 2647 clear commands, 676 attachments cleared and 0 left undefined by their load op vulkan: 658 passes (46%) ended at buffer.c:2238 vulkan: 358 passes (25%) ended at nvdec.c:131 vulkan: 237 passes (16%) ended at renderer.c:680 vulkan: 97 passes (7%) ended at surface.c:162 vulkan: 66 passes (5%) ended at texture.c:476 vulkan: 24 passes (2%) ended at cmd.c:534 vulkan: 5 passes (0%) ended at vic.c:157 vulkan: 1 passes (0%) ended at surface.c:608 vulkan: GPU-owned guest memory landed for the CPU 19 times, render targets written back for an engine 0 times vulkan: display: 599 frame intervals of 16,67 ms (deviation 0,17 ms, 1st to 99th percentile 16,50 to 16,94 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 15,5 ms (15,2 to 15,8), on to the display in 33,1 ms (32,8 to 33,3), 48,6 ms in all (48,3 to 48,9) vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's perf: 60,0 frames a second over 5,0 s (3080 shown in all) nvn: the first texture of format 0x4f (target 8, 128x128) nvn: the first texture of format 0x44 (target 4, 2048x2048) nvn: the first texture of format 0x42 (target 1, 3968x3968) perf: 60,0 frames a second over 5,0 s (3381 shown in all) nvn: 3600 presents, 7201 submissions cpu: 600 presents in 10,00 s (60,0 fps): 14 of the game's threads ran 11,11 s on the host's processors (111% of one, 18,52 ms a present), the whole process 11,64 s (116%); the busiest: thread 85 'Loading Thread' 8,36 s, thread 88 'Decompression-GameCore' 1,03 s, thread 87 'Decompression-RenderCore' 0,93 s, thread 82 'FileSystem Data Thread' 0,34 s, thread 80 'MainThread' 0,13 s cpu: in those 10,00 s, 1443539 SVCs (144357 a second): 0x0b SleepThread 1372636, 0x1b ArbitrateUnlock 19439, 0x1a ArbitrateLock 12127, 0x1d SignalProcessWideKey 9312, 0x1c WaitProcessWideKeyAtomic 9311, 0x21 SendSyncRequest 6970; 0 calls the dispatch table had no code for (RtAPI.miss) vulkan: 16653 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 1 finishes (1 ms); 0 reads past queued releases (0 samples counts written on the GPU); 32429 descriptor sets written, 877 reused; 5659 draws kept the last one's shaders and pipeline (0 checked), 16821 its targets vulkan: 0 shaders translated (0 ms), 0 pipelines made (0 from the cache, 0 ms making, 0 ms waited for), 4 render targets made, 2596 texture uploads (20772 MB); 0 frames over 50 ms in the last 600, the slowest 33 ms vulkan: 1881 pipelines of earlier runs made in the background (1881 from the cache), 0 still to make vulkan: memory used and budgeted: heap 0 572 of 5372 MB (505 ours), heap 1 149 of 11926 MB (128 ours), heap 2 48 of 197 MB (32 ours) vulkan: caches: 4 render targets (25 MB, 0 parked), 87 textures (111 MB), 675 buffers (0 MB); 426 of 5372 MB in use as they count it, 0 MB freed for the budget so far vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy vulkan: 4689 rendering passes, 2647 clear commands, 1276 attachments cleared and 0 left undefined by their load op vulkan: 600 passes (100%) ended at renderer.c:680 vulkan: 3 passes (0%) ended at cmd.c:534 vulkan: GPU-owned guest memory landed for the CPU 19 times, render targets written back for an engine 0 times vulkan: display: 597 frame intervals of 16,72 ms (deviation 0,91 ms, 1st to 99th percentile 16,48 to 16,96 ms), 2 held for other than 1 refresh; the game's frames went from release to present in 15,3 ms (14,9 to 15,5), on to the display in 33,2 ms (32,8 to 33,3), 48,4 ms in all (48,0 to 48,6) vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's perf: 60,0 frames a second over 5,0 s (3682 shown in all) perf: 60,0 frames a second over 5,0 s (3983 shown in all) nvn: the first texture of format 0xa (target 4, 672x672) nvn: the first texture of format 0x8 (target 1, 672x672) cpu: 600 presents in 10,00 s (60,0 fps): 14 of the game's threads ran 11,17 s on the host's processors (112% of one, 18,62 ms a present), the whole process 11,67 s (117%); the busiest: thread 85 'Loading Thread' 9,46 s, thread 88 'Decompression-GameCore' 0,47 s, thread 87 'Decompression-RenderCore' 0,42 s, thread 82 'FileSystem Data Thread' 0,36 s, thread 80 'MainThread' 0,13 s cpu: in those 10,00 s, 2091518 SVCs (209157 a second): 0x0b SleepThread 2065024, 0x21 SendSyncRequest 7848, 0x18 WaitSynchronization 5126, 0x17 ResetSignal 3200, 0x1c WaitProcessWideKeyAtomic 2247, 0x1d SignalProcessWideKey 2247; 0 calls the dispatch table had no code for (RtAPI.miss) vulkan: 17253 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 1 finishes (1 ms); 0 reads past queued releases (0 samples counts written on the GPU); 33629 descriptor sets written, 877 reused; 5659 draws kept the last one's shaders and pipeline (0 checked), 17421 its targets vulkan: 0 shaders translated (0 ms), 0 pipelines made (0 from the cache, 0 ms making, 0 ms waited for), 4 render targets made, 2596 texture uploads (20772 MB); 0 frames over 50 ms in the last 600, the slowest 16 ms vulkan: 1881 pipelines of earlier runs made in the background (1881 from the cache), 0 still to make vulkan: memory used and budgeted: heap 0 572 of 5372 MB (505 ours), heap 1 149 of 11926 MB (128 ours), heap 2 48 of 197 MB (32 ours) vulkan: caches: 4 render targets (25 MB, 0 parked), 60 textures (5 MB), 5 buffers (0 MB); 319 of 5372 MB in use as they count it, 0 MB freed for the budget so far vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy vulkan: 5293 rendering passes, 2647 clear commands, 1876 attachments cleared and 0 left undefined by their load op vulkan: 600 passes (99%) ended at renderer.c:680 vulkan: 4 passes (1%) ended at cmd.c:534 vulkan: GPU-owned guest memory landed for the CPU 19 times, render targets written back for an engine 0 times vulkan: display: 599 frame intervals of 16,67 ms (deviation 0,17 ms, 1st to 99th percentile 16,50 to 16,93 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 14,9 ms (14,6 to 15,2), on to the display in 33,1 ms (32,8 to 33,3), 48,0 ms in all (47,8 to 48,3) vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's perf: 60,0 frames a second over 5,0 s (4284 shown in all) nvn: the first texture of format 0x48 (target 1, 1024x1024) perf: 60,0 frames a second over 5,0 s (4584 shown in all) nvn: the first texture of format 0xb (target 1, 646x32) vulkan: 1436x808 texture reads the 1440x808 render target at 401420000: only that region is used vulkan: 510x32 texture reads the 512x32 render target at 488c40000: only that region is used vulkan: unsupported texture format 0, header word 0 00000000 (not drawn) vulkan: indexed texture reads the null texture (bank 3 handle bc98037f) vulkan: indexed texture reads the null texture (bank 3 handle bffd7dd5) vulkan: indexed texture reads the null texture (bank 3 handle 3e8f034a) vulkan: indexed texture reads the null texture (bank 3 handle 40e00eda) vulkan: 1436x808 texture reads the 1440x808 render target at 402400000: only that region is used vulkan: 8x4 texture reads the 16x4 render target at 40354aa00: only that region is used vulkan: 4x2 texture reads the 16x2 render target at 40354ac00: only that region is used vulkan: 2x1 texture reads the 16x1 render target at 40354ae00: only that region is used vulkan: 1436x808 texture reads the 1440x808 render target at 480c20000: only that region is used vulkan: 359x202 texture reads the 368x202 render target at 403094000: only that region is used vulkan: 179x101 texture reads the 192x101 render target at 4030f0000: only that region is used vulkan: 89x50 texture reads the 96x50 render target at 403108000: only that region is used vulkan: a 1293 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 31 render targets made, 118 texture uploads (273110 KB), 9 ms in finishes vulkan: a 74 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 8 texture uploads (8472 KB), 3 ms in finishes vulkan: a 78 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 9 texture uploads (8546 KB), 2 ms in finishes vulkan: a 79 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 14 texture uploads (13094 KB), 6 ms in finishes vulkan: a 52 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 15 texture uploads (12056 KB), 7 ms in finishes nvn: 2048 KiB of the runtime's memory carry command records past the game's command memory FPS limit: off nvn: the display didn't show a frame in two periods: frames don't wait for it until it does perf: 30,0 frames a second over 5,0 s (4734 shown in all) nvn: the first texture of format 0xf (target 1, 646x32) vulkan: a texture handle 3f47dbff names headers past the pools' limits (10ff, fff): no texture there vulkan: a 241 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 2 render targets made, 25 texture uploads (13347 KB), 1 ms in finishes vulkan: indexed texture tables exceed 256 unique handles vulkan: a 94 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 1 render targets made, 13 texture uploads (20922 KB), 1 ms in finishes vulkan: a 112 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 2 texture uploads (217 KB), 2 ms in finishes vulkan: indexed texture tables exceed 256 unique handles vulkan: a 117 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 5 texture uploads (9084 KB), 1 ms in finishes vulkan: a 88 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes vulkan: a 111 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 2 texture uploads (8000 KB), 2 ms in finishes vulkan: a 111 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 1 ms in finishes vulkan: a 111 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 1 ms in finishes vulkan: a 112 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 3 texture uploads (1170 KB), 1 ms in finishes vulkan: a 115 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 5 texture uploads (3012 KB), 1 ms in finishes vulkan: a 113 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 1 ms in finishes vulkan: a 138 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 15 texture uploads (13141 KB), 2 ms in finishes vulkan: a 116 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 1 texture uploads (36 KB), 1 ms in finishes vulkan: a 117 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 1 texture uploads (23 KB), 1 ms in finishes vulkan: a 118 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 1 texture uploads (3400 KB), 3 ms in finishes vulkan: a 118 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 1 texture uploads (4 KB), 1 ms in finishes vulkan: a 118 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 1 texture uploads (8640 KB), 3 ms in finishes vulkan: a 117 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 2 texture uploads (17 KB), 1 ms in finishes vulkan: a 117 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 1 ms in finishes vulkan: a 116 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 3 texture uploads (114 KB), 0 ms in finishes vulkan: a 116 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 2 texture uploads (173 KB), 2 ms in finishes vulkan: a 113 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 1 texture uploads (36 KB), 1 ms in finishes vulkan: indexed texture tables exceed 256 unique handles vulkan: a 114 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 5 texture uploads (242 KB), 1 ms in finishes vulkan: a 114 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 2 texture uploads (551 KB), 1 ms in finishes nvn: 4096 KiB of the runtime's memory carry command records past the game's command memory vulkan: a 114 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 1 ms in finishes vulkan: a 116 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 3 texture uploads (941 KB), 2 ms in finishes FPS limit: the game's pace vulkan: a 116 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 1 ms in finishes vulkan: a 114 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes vulkan: a 114 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 1 ms in finishes vulkan: a 111 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 1 ms in finishes vulkan: a 112 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 1 ms in finishes vulkan: a 115 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes vulkan: a 114 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 1 ms in finishes vulkan: indexed texture tables exceed 256 unique handles vulkan: a 115 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 6 texture uploads (591 KB), 1 ms in finishes vulkan: a 115 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes vulkan: a 117 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 8 texture uploads (8407 KB), 1 ms in finishes vulkan: a 113 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 1 ms in finishes vulkan: a 110 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 1 ms in finishes vulkan: a 111 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 1 ms in finishes vulkan: a 112 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 1 ms in finishes perf: 10,0 frames a second over 5,0 s (4784 shown in all) vulkan: a 114 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes vulkan: a 115 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 1 ms in finishes vulkan: a 116 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 1 ms in finishes vulkan: a 117 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 2 texture uploads (2820 KB), 1 ms in finishes FPS limit: off vulkan: a 114 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes vulkan: a 114 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 1 ms in finishes vulkan: a 113 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 1 ms in finishes vulkan: a 114 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 1 ms in finishes vulkan: a 118 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 1 ms in finishes vulkan: a 118 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 1 texture uploads (87 KB), 1 ms in finishes vulkan: a 118 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 1 ms in finishes vulkan: a 118 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 1 texture uploads (128 KB), 1 ms in finishes vulkan: a 121 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 1 ms in finishes vulkan: a 122 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 5 texture uploads (594 KB), 1 ms in finishes vulkan: a 115 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes vulkan: a 115 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 1 ms in finishes vulkan: a 126 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 4 texture uploads (3170 KB), 1 ms in finishes cpu: 600 presents in 18,38 s (32,6 fps): 14 of the game's threads ran 11,62 s on the host's processors (63% of one, 19,37 ms a present), the whole process 22,20 s (121%); the busiest: thread 85 'Loading Thread' 5,51 s, thread 89 'Default Priority Jobs' 2,21 s, thread 80 'MainThread' 1,63 s, thread 91 'Graphics Thread' 0,59 s, thread 88 'Decompression-GameCore' 0,49 s cpu: in those 18,38 s, 1488998 SVCs (81015 a second): 0x0b SleepThread 1448468, 0x21 SendSyncRequest 10679, 0x18 WaitSynchronization 8614, 0x17 ResetSignal 4877, 0x1c WaitProcessWideKeyAtomic 4119, 0x1d SignalProcessWideKey 4118; 0 calls the dispatch table had no code for (RtAPI.miss) vulkan: 53895 draws, 26 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 139 finishes (496 ms); 0 reads past queued releases (0 samples counts written on the GPU); 87628 descriptor sets written, 20050 reused; 23627 draws kept the last one's shaders and pipeline (0 checked), 48562 its targets vulkan: 0 shaders translated (0 ms), 0 pipelines made (0 from the cache, 0 ms making, 0 ms waited for), 38 render targets made, 2953 texture uploads (21233 MB); 62 frames over 50 ms in the last 600, the slowest 1293 ms vulkan: 1881 pipelines of earlier runs made in the background (1881 from the cache), 0 still to make vulkan: memory used and budgeted: heap 0 1490 of 5365 MB (1449 ours), heap 1 629 of 11926 MB (608 ours), heap 2 16 of 229 MB (0 ours) vulkan: caches: 38 render targets (56 MB, 2 parked), 370 textures (927 MB), 4185 buffers (61 MB); 1408 of 5365 MB in use as they count it, 0 MB freed for the budget so far vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy vulkan: 20234 rendering passes, 2647 clear commands, 2947 attachments cleared and 1 left undefined by their load op vulkan: 5205 passes (35%) ended at renderer.c:214 vulkan: 4290 passes (29%) ended at cmd.c:534 vulkan: 2820 passes (19%) ended at buffer.c:2238 vulkan: 812 passes (5%) ended at surface.c:162 vulkan: 462 passes (3%) ended at renderer.c:680 vulkan: 383 passes (3%) ended at render.c:232 vulkan: 209 passes (1%) ended at buffer.c:2166 vulkan: 150 passes (1%) ended at buffer.c:2334 vulkan: GPU-owned guest memory landed for the CPU 257 times, render targets written back for an engine 0 times vulkan: a 123 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 2 texture uploads (20 KB), 1 ms in finishes vulkan: a 118 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 1 ms in finishes vulkan: a 120 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 4 texture uploads (1590 KB), 2 ms in finishes vulkan: a 118 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 1 ms in finishes vulkan: 1 frames not shown, the display had every swapchain image vulkan: a 116 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 2 texture uploads (730 KB), 1 ms in finishes vulkan: a 115 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 1 texture uploads (173 KB), 2 ms in finishes vulkan: a 112 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 1 texture uploads (64 KB), 1 ms in finishes vulkan: a 113 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 1 texture uploads (18 KB), 2 ms in finishes vulkan: a 95 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 2 texture uploads (284 KB), 1 ms in finishes vulkan: a 115 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 2 texture uploads (721 KB), 2 ms in finishes vulkan: a 116 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 3 ms in finishes vulkan: a 115 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 1 ms in finishes vulkan: a 118 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 1 texture uploads (1 KB), 2 ms in finishes vulkan: a 116 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 3 ms in finishes vulkan: a 116 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 5 texture uploads (6790 KB), 2 ms in finishes vulkan: a 118 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 1 texture uploads (926 KB), 2 ms in finishes vulkan: a 116 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 1 ms in finishes vulkan: a 121 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 4 texture uploads (10036 KB), 1 ms in finishes vulkan: a 113 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 1 ms in finishes vulkan: a 115 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 2 ms in finishes vulkan: a 115 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 2 texture uploads (15 KB), 1 ms in finishes vulkan: a 116 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 1 texture uploads (3 KB), 1 ms in finishes vulkan: a 113 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 2 texture uploads (616 KB), 1 ms in finishes vulkan: a 116 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 1 texture uploads (685 KB), 2 ms in finishes vulkan: a 118 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 1 ms in finishes vulkan: a 114 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 1 ms in finishes perf: 8,6 frames a second over 5,0 s (4827 shown in all) vulkan: a 116 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 1 texture uploads (1 KB), 1 ms in finishes vulkan: a 120 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 1 texture uploads (684 KB), 1 ms in finishes vulkan: a 113 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 1 texture uploads (82 KB), 0 ms in finishes vulkan: a 114 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 1 texture uploads (5 KB), 2 ms in finishes vulkan: a 116 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 1 texture uploads (44 KB), 1 ms in finishes vulkan: a 117 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 1 texture uploads (8640 KB), 3 ms in finishes vulkan: a 117 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 1 texture uploads (239 KB), 1 ms in finishes vulkan: a 114 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 1 texture uploads (12 KB), 2 ms in finishes vulkan: a 112 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 1 ms in finishes vulkan: a 115 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 2 ms in finishes vulkan: a 116 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 1 ms in finishes vulkan: a 115 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 1 texture uploads (281 KB), 2 ms in finishes vulkan: a 114 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 3 texture uploads (4578 KB), 1 ms in finishes vulkan: a 114 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 3 texture uploads (84 KB), 2 ms in finishes vulkan: a 116 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 1 texture uploads (87 KB), 2 ms in finishes vulkan: a 117 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 1 ms in finishes vulkan: a 116 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 2 texture uploads (4 KB), 2 ms in finishes vulkan: a 116 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 2 ms in finishes vulkan: a 124 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 2 texture uploads (5546 KB), 6 ms in finishes vulkan: a 118 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 1 texture uploads (2 KB), 1 ms in finishes vulkan: a 116 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 1 texture uploads (73 KB), 2 ms in finishes vulkan: display: 598 frame intervals of 38,46 ms (deviation 58,52 ms, 1st to 99th percentile 16,48 to 133,50 ms), 174 held for other than 1 refresh; the game's frames went from release to present in 50,1 ms (14,4 to 229,8), on to the display in 31,6 ms (11,9 to 40,7), 85,3 ms in all (47,5 to 259,5) vulkan: display: 2 frames not shown (no image free), 0 held for a later refresh than their period's vulkan: a 116 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 1 ms in finishes vulkan: a 137 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 9 texture uploads (5491 KB), 1 ms in finishes vulkan: a 115 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 1 ms in finishes vulkan: a 119 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 1 ms in finishes vulkan: a 118 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 4 texture uploads (1237 KB), 3 ms in finishes vulkan: a 120 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 2 texture uploads (264 KB), 1 ms in finishes vulkan: a 117 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 1 texture uploads (173 KB), 2 ms in finishes vulkan: a 120 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 3 texture uploads (649 KB), 2 ms in finishes vulkan: a 119 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 1 texture uploads (17 KB), 1 ms in finishes vulkan: a 123 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 1 ms in finishes vulkan: a 117 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 1 texture uploads (17 KB), 2 ms in finishes vulkan: a 116 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 6 texture uploads (739 KB), 3 ms in finishes vulkan: a 114 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 1 ms in finishes vulkan: a 116 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 2 ms in finishes vulkan: a 117 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 1 texture uploads (3 KB), 1 ms in finishes vulkan: a 119 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 1 ms in finishes vulkan: a 97 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 1 ms in finishes vulkan: a 118 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 1 texture uploads (23 KB), 2 ms in finishes vulkan: a 117 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 2 texture uploads (8813 KB), 3 ms in finishes vulkan: a 118 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 1 texture uploads (73 KB), 1 ms in finishes vulkan: a 122 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 2 texture uploads (516 KB), 1 ms in finishes vulkan: a 117 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 1 texture uploads (64 KB), 2 ms in finishes perf: 8,4 frames a second over 5,0 s (4869 shown in all) vulkan: a 117 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 1 texture uploads (36 KB), 1 ms in finishes vulkan: a 123 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 2 ms in finishes vulkan: a 123 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 1 ms in finishes vulkan: a 119 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 1 texture uploads (36 KB), 1 ms in finishes vulkan: a 116 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes vulkan: a 121 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 1 texture uploads (1367 KB), 3 ms in finishes vulkan: a 127 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 1 ms in finishes vulkan: a 123 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 1 texture uploads (23 KB), 1 ms in finishes vulkan: a 122 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 2 texture uploads (22 KB), 1 ms in finishes vulkan: a 123 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 2 texture uploads (329 KB), 2 ms in finishes vulkan: a 122 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 2 texture uploads (333 KB), 0 ms in finishes vulkan: a 128 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 1 texture uploads (172 KB), 2 ms in finishes vulkan: a 124 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 1 texture uploads (173 KB), 1 ms in finishes vulkan: a 121 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 1 ms in finishes vulkan: a 122 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 2 texture uploads (173 KB), 1 ms in finishes vulkan: a 125 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 1 ms in finishes vulkan: a 127 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 1 ms in finishes vulkan: a 128 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 1 ms in finishes vulkan: a 128 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 1 ms in finishes vulkan: a 126 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 1 ms in finishes vulkan: a 128 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 1 texture uploads (87 KB), 2 ms in finishes vulkan: a 129 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 1 ms in finishes vulkan: a 125 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 1 texture uploads (49 KB), 1 ms in finishes vulkan: a 125 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 1 ms in finishes nvn: 8192 KiB of the runtime's memory carry command records past the game's command memory vulkan: a 128 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 1 texture uploads (9 KB), 1 ms in finishes vulkan: a 127 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 1 ms in finishes vulkan: a 124 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 1 texture uploads (1113 KB), 1 ms in finishes vulkan: a 126 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 1 ms in finishes vulkan: a 131 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 2 texture uploads (7957 KB), 1 ms in finishes vulkan: a 142 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 2 texture uploads (322 KB), 11 ms in finishes vulkan: a 126 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 2 texture uploads (161 KB), 2 ms in finishes vulkan: a 125 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 2 texture uploads (272 KB), 1 ms in finishes vulkan: a 125 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 2 texture uploads (100 KB), 1 ms in finishes vulkan: a 124 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 1 texture uploads (9 KB), 1 ms in finishes vulkan: a 126 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 1 ms in finishes vulkan: a 130 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 1 ms in finishes vulkan: a 125 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 1 texture uploads (8 KB), 1 ms in finishes vulkan: a 126 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 1 ms in finishes vulkan: a 126 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 1 texture uploads (23 KB), 1 ms in finishes vulkan: a 128 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 1 texture uploads (5 KB), 1 ms in finishes vulkan: a 124 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 2 texture uploads (64 KB), 1 ms in finishes vulkan: a 121 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 1 texture uploads (4 KB), 1 ms in finishes vulkan: a 129 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 3 texture uploads (977 KB), 1 ms in finishes vulkan: a 129 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 2 texture uploads (76 KB), 2 ms in finishes perf: 8,1 frames a second over 5,6 s (4914 shown in all) vulkan: a 127 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 2 texture uploads (8645 KB), 1 ms in finishes vulkan: a 124 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 2 texture uploads (18 KB), 1 ms in finishes vulkan: a 131 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 3 texture uploads (4153 KB), 4 ms in finishes vulkan: a 128 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 2 texture uploads (81 KB), 1 ms in finishes vulkan: a 130 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 1 texture uploads (351 KB), 1 ms in finishes vulkan: a 124 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 1 ms in finishes vulkan: a 125 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 3 texture uploads (585 KB), 1 ms in finishes vulkan: a 129 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 1 texture uploads (36 KB), 1 ms in finishes vulkan: a 129 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 1 ms in finishes vulkan: a 126 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 3 texture uploads (199 KB), 2 ms in finishes vulkan: a 134 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 1 ms in finishes vulkan: a 135 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 2 texture uploads (83 KB), 1 ms in finishes vulkan: a 136 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 1 texture uploads (49 KB), 1 ms in finishes vulkan: a 132 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 2 ms in finishes vulkan: a 127 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 2 texture uploads (1022 KB), 1 ms in finishes vulkan: a 134 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 1 texture uploads (36 KB), 1 ms in finishes vulkan: a 132 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 1 texture uploads (87 KB), 1 ms in finishes vulkan: a 134 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 1 texture uploads (1367 KB), 2 ms in finishes vulkan: a 121 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 1 texture uploads (238 KB), 1 ms in finishes vulkan: a 124 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 1 texture uploads (4 KB), 1 ms in finishes vulkan: a 119 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 1 texture uploads (343 KB), 2 ms in finishes vulkan: a 120 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 1 texture uploads (44 KB), 1 ms in finishes vulkan: a 121 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 1 ms in finishes FPS limit: the game's pace perf: 8,0 frames a second over 5,0 s (4954 shown in all) FPS limit: off perf: 8,8 frames a second over 5,0 s (4998 shown in all) perf: 8,8 frames a second over 5,0 s (5042 shown in all) nvn: the first texture of format 0x2e (target 2, 2x2) perf: 26,4 frames a second over 5,0 s (5174 shown in all) nvn: 16384 KiB of the runtime's memory carry command records past the game's command memory vulkan: draw owner 0x80000000 counts samples passed, with occlusion queries perf: 27,0 frames a second over 5,0 s (5309 shown in all) nvn: 5400 presents, 10801 submissions cpu: 600 presents in 42,50 s (14,1 fps): 14 of the game's threads ran 8,77 s on the host's processors (21% of one, 14,62 ms a present), the whole process 51,93 s (122%); the busiest: thread 80 'MainThread' 3,20 s, thread 91 'Graphics Thread' 2,84 s, thread 89 'Default Priority Jobs' 1,68 s, thread 92 'AudioThread' 0,51 s, thread 86 'VibrationThread' 0,39 s cpu: in those 42,50 s, 425105 SVCs (10003 a second): 0x0b SleepThread 337424, 0x18 WaitSynchronization 22799, 0x21 SendSyncRequest 18822, 0x19 CancelSynchronization 10657, 0x1c WaitProcessWideKeyAtomic 9776, 0x1d SignalProcessWideKey 9776; 0 calls the dispatch table had no code for (RtAPI.miss) vulkan: 281163 draws, 27 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 739 finishes (2985 ms); 0 reads past queued releases (0 samples counts written on the GPU); 396427 descriptor sets written, 165188 reused; 140079 draws kept the last one's shaders and pipeline (0 checked), 251047 its targets vulkan: 0 shaders translated (0 ms), 0 pipelines made (0 from the cache, 0 ms making, 0 ms waited for), 39 render targets made, 3251 texture uploads (21484 MB); 247 frames over 50 ms in the last 600, the slowest 142 ms vulkan: 1881 pipelines of earlier runs made in the background (1881 from the cache), 0 still to make vulkan: memory used and budgeted: heap 0 1818 of 5369 MB (1776 ours), heap 1 403 of 11926 MB (384 ours), heap 2 16 of 229 MB (0 ours) vulkan: caches: 39 render targets (63 MB, 3 parked), 277 textures (1021 MB), 10918 buffers (44 MB); 1502 of 5369 MB in use as they count it, 0 MB freed for the budget so far vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy vulkan: 95088 rendering passes, 2647 clear commands, 5590 attachments cleared and 1 left undefined by their load op vulkan: 24072 passes (32%) ended at renderer.c:214 vulkan: 19508 passes (26%) ended at cmd.c:534 vulkan: 16923 passes (23%) ended at buffer.c:2238 vulkan: 8377 passes (11%) ended at surface.c:162 vulkan: 1770 passes (2%) ended at render.c:232 vulkan: 1045 passes (1%) ended at buffer.c:2334 vulkan: 606 passes (1%) ended at surface.c:1005 vulkan: 600 passes (1%) ended at render.c:3658 vulkan: GPU-owned guest memory landed for the CPU 1354 times, render targets written back for an engine 0 times perf: 24,0 frames a second over 5,0 s (5429 shown in all) vulkan: display: 599 frame intervals of 65,16 ms (deviation 39,25 ms, 1st to 99th percentile 16,93 to 133,62 ms), 331 held for other than 2 refreshes; the game's frames went from release to present in 115,1 ms (45,4 to 250,1), on to the display in 24,7 ms (7,5 to 50,9), 139,9 ms in all (59,4 to 268,5) vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's perf: 24,9 frames a second over 5,0 s (5554 shown in all) perf: 24,7 frames a second over 5,0 s (5678 shown in all) perf: 24,6 frames a second over 5,0 s (5801 shown in all) perf: 24,9 frames a second over 5,0 s (5926 shown in all) cpu: 600 presents in 24,22 s (24,8 fps): 14 of the game's threads ran 9,76 s on the host's processors (40% of one, 16,27 ms a present), the whole process 31,83 s (131%); the busiest: thread 80 'MainThread' 3,88 s, thread 91 'Graphics Thread' 3,26 s, thread 89 'Default Priority Jobs' 1,94 s, thread 92 'AudioThread' 0,31 s, thread 86 'VibrationThread' 0,26 s cpu: in those 24,22 s, 84138 SVCs (3474 a second): 0x0b SleepThread 21245, 0x18 WaitSynchronization 17561, 0x21 SendSyncRequest 10885, 0x19 CancelSynchronization 10506, 0x1c WaitProcessWideKeyAtomic 6111, 0x1d SignalProcessWideKey 6111; 0 calls the dispatch table had no code for (RtAPI.miss) vulkan: 516225 draws, 27 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 1339 finishes (10597 ms); 0 reads past queued releases (0 samples counts written on the GPU); 706695 descriptor sets written, 324444 reused; 272403 draws kept the last one's shaders and pipeline (0 checked), 460900 its targets vulkan: 0 shaders translated (0 ms), 0 pipelines made (0 from the cache, 0 ms making, 0 ms waited for), 39 render targets made, 3269 texture uploads (21532 MB); 0 frames over 50 ms in the last 600, the slowest 48 ms vulkan: 1881 pipelines of earlier runs made in the background (1881 from the cache), 0 still to make vulkan: memory used and budgeted: heap 0 1818 of 5402 MB (1776 ours), heap 1 403 of 11926 MB (384 ours), heap 2 16 of 229 MB (0 ours) vulkan: caches: 39 render targets (63 MB, 3 parked), 134 textures (665 MB), 9839 buffers (30 MB); 1132 of 5402 MB in use as they count it, 0 MB freed for the budget so far vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy vulkan: 159075 rendering passes, 2647 clear commands, 7990 attachments cleared and 1 left undefined by their load op vulkan: 26410 passes (41%) ended at renderer.c:214 vulkan: 17682 passes (28%) ended at buffer.c:2238 vulkan: 10736 passes (17%) ended at surface.c:162 vulkan: 2388 passes (4%) ended at cmd.c:534 vulkan: 1499 passes (2%) ended at buffer.c:2334 vulkan: 1199 passes (2%) ended at render.c:232 vulkan: 600 passes (1%) ended at renderer.c:680 vulkan: 600 passes (1%) ended at render.c:3658 vulkan: GPU-owned guest memory landed for the CPU 2554 times, render targets written back for an engine 0 times perf: 25,2 frames a second over 5,0 s (6052 shown in all) vulkan: display: 599 frame intervals of 40,26 ms (deviation 8,21 ms, 1st to 99th percentile 32,99 to 50,36 ms), 249 held for other than 2 refreshes; the game's frames went from release to present in 80,4 ms (72,7 to 86,0), on to the display in 17,9 ms (8,5 to 30,3), 98,3 ms in all (85,8 to 111,8) vulkan: display: 1 frames not shown (no image free), 0 held for a later refresh than their period's perf: 25,0 frames a second over 5,0 s (6177 shown in all) perf: 24,8 frames a second over 5,0 s (6301 shown in all) vulkan: swapchain 1280x707, 3 images, sRGB, presents timed, fifo vulkan: swapchain 1280x705, 3 images, sRGB, presents timed, fifo vulkan: swapchain 1280x703, 3 images, sRGB, presents timed, fifo vulkan: swapchain 1280x702, 3 images, sRGB, presents timed, fifo vulkan: swapchain 1280x700, 3 images, sRGB, presents timed, fifo vulkan: swapchain 1280x695, 3 images, sRGB, presents timed, fifo vulkan: swapchain 1280x691, 3 images, sRGB, presents timed, fifo vulkan: swapchain 1280x688, 3 images, sRGB, presents timed, fifo vulkan: swapchain 1280x685, 3 images, sRGB, presents timed, fifo vulkan: swapchain 1280x682, 3 images, sRGB, presents timed, fifo vulkan: swapchain 1280x680, 3 images, sRGB, presents timed, fifo vulkan: swapchain 1280x678, 3 images, sRGB, presents timed, fifo vulkan: swapchain 1280x676, 3 images, sRGB, presents timed, fifo vulkan: swapchain 1280x674, 3 images, sRGB, presents timed, fifo vulkan: swapchain 1280x668, 3 images, sRGB, presents timed, fifo vulkan: swapchain 1280x667, 3 images, sRGB, presents timed, fifo vulkan: swapchain 1280x669, 3 images, sRGB, presents timed, fifo vulkan: swapchain 1280x675, 3 images, sRGB, presents timed, fifo vulkan: swapchain 1280x678, 3 images, sRGB, presents timed, fifo vulkan: swapchain 1280x679, 3 images, sRGB, presents timed, fifo vulkan: swapchain 1280x680, 3 images, sRGB, presents timed, fifo vulkan: swapchain 1280x681, 3 images, sRGB, presents timed, fifo vulkan: swapchain 1280x682, 3 images, sRGB, presents timed, fifo vulkan: swapchain 1280x688, 3 images, sRGB, presents timed, fifo vulkan: swapchain 1280x689, 3 images, sRGB, presents timed, fifo vulkan: swapchain 1280x690, 3 images, sRGB, presents timed, fifo vulkan: swapchain 1280x691, 3 images, sRGB, presents timed, fifo vulkan: swapchain 1280x692, 3 images, sRGB, presents timed, fifo vulkan: swapchain 1280x693, 3 images, sRGB, presents timed, fifo vulkan: swapchain 1280x694, 3 images, sRGB, presents timed, fifo perf: 24,0 frames a second over 5,0 s (6421 shown in all) perf: 24,3 frames a second over 5,0 s (6543 shown in all) cpu: 600 presents in 24,42 s (24,6 fps): 14 of the game's threads ran 9,43 s on the host's processors (39% of one, 15,71 ms a present), the whole process 31,28 s (128%); the busiest: thread 80 'MainThread' 3,74 s, thread 91 'Graphics Thread' 3,12 s, thread 89 'Default Priority Jobs' 1,90 s, thread 92 'AudioThread' 0,31 s, thread 86 'VibrationThread' 0,25 s cpu: in those 24,42 s, 89638 SVCs (3671 a second): 0x0b SleepThread 27539, 0x18 WaitSynchronization 17204, 0x21 SendSyncRequest 10944, 0x19 CancelSynchronization 10192, 0x1c WaitProcessWideKeyAtomic 6179, 0x1d SignalProcessWideKey 6179; 0 calls the dispatch table had no code for (RtAPI.miss) vulkan: 740766 draws, 27 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 1969 finishes (18462 ms); 0 reads past queued releases (0 samples counts written on the GPU); 997691 descriptor sets written, 481930 reused; 403547 draws kept the last one's shaders and pipeline (0 checked), 660241 its targets vulkan: 0 shaders translated (0 ms), 0 pipelines made (0 from the cache, 0 ms making, 0 ms waited for), 39 render targets made, 3269 texture uploads (21532 MB); 0 frames over 50 ms in the last 600, the slowest 48 ms vulkan: 1881 pipelines of earlier runs made in the background (1881 from the cache), 0 still to make vulkan: memory used and budgeted: heap 0 1818 of 5329 MB (1776 ours), heap 1 339 of 11926 MB (320 ours), heap 2 16 of 229 MB (0 ours) vulkan: caches: 39 render targets (63 MB, 3 parked), 119 textures (619 MB), 12500 buffers (30 MB); 1086 of 5329 MB in use as they count it, 0 MB freed for the budget so far vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy vulkan: 221925 rendering passes, 2647 clear commands, 10390 attachments cleared and 1 left undefined by their load op vulkan: 26400 passes (42%) ended at renderer.c:214 vulkan: 17725 passes (28%) ended at buffer.c:2238 vulkan: 10052 passes (16%) ended at surface.c:162 vulkan: 2370 passes (4%) ended at cmd.c:534 vulkan: 1158 passes (2%) ended at render.c:232 vulkan: 1109 passes (2%) ended at buffer.c:2334 vulkan: 600 passes (1%) ended at renderer.c:680 vulkan: 600 passes (1%) ended at render.c:3658 vulkan: GPU-owned guest memory landed for the CPU 3754 times, render targets written back for an engine 0 times perf: 24,4 frames a second over 5,0 s (6665 shown in all) vulkan: display: 593 frame intervals of 41,62 ms (deviation 12,37 ms, 1st to 99th percentile 32,84 to 104,56 ms), 273 held for other than 2 refreshes; the game's frames went from release to present in 81,4 ms (71,6 to 91,6), on to the display in 20,6 ms (8,9 to 84,6), 102,0 ms in all (85,6 to 166,1) vulkan: display: 3 frames not shown (no image free), 0 held for a later refresh than their period's perf: 24,1 frames a second over 5,0 s (6786 shown in all) perf: 24,7 frames a second over 5,0 s (6910 shown in all) perf: 24,1 frames a second over 5,0 s (7031 shown in all) perf: 23,9 frames a second over 5,0 s (7151 shown in all) nvn: 7200 presents, 14401 submissions cpu: 600 presents in 24,71 s (24,3 fps): 14 of the game's threads ran 9,60 s on the host's processors (39% of one, 15,99 ms a present), the whole process 31,42 s (127%); the busiest: thread 80 'MainThread' 3,78 s, thread 91 'Graphics Thread' 3,20 s, thread 89 'Default Priority Jobs' 1,91 s, thread 92 'AudioThread' 0,33 s, thread 86 'VibrationThread' 0,26 s cpu: in those 24,71 s, 73372 SVCs (2970 a second): 0x18 WaitSynchronization 17171, 0x0b SleepThread 11458, 0x21 SendSyncRequest 11037, 0x19 CancelSynchronization 10231, 0x1c WaitProcessWideKeyAtomic 6216, 0x1d SignalProcessWideKey 6216; 0 calls the dispatch table had no code for (RtAPI.miss) vulkan: 965166 draws, 27 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 2569 finishes (26652 ms); 0 reads past queued releases (0 samples counts written on the GPU); 1288497 descriptor sets written, 639324 reused; 534662 draws kept the last one's shaders and pipeline (0 checked), 859441 its targets vulkan: 0 shaders translated (0 ms), 0 pipelines made (0 from the cache, 0 ms making, 0 ms waited for), 39 render targets made, 3269 texture uploads (21532 MB); 0 frames over 50 ms in the last 600, the slowest 49 ms vulkan: 1881 pipelines of earlier runs made in the background (1881 from the cache), 0 still to make vulkan: memory used and budgeted: heap 0 1818 of 5214 MB (1776 ours), heap 1 339 of 11926 MB (320 ours), heap 2 16 of 229 MB (0 ours) vulkan: caches: 39 render targets (63 MB, 3 parked), 119 textures (619 MB), 12543 buffers (30 MB); 1086 of 5214 MB in use as they count it, 0 MB freed for the budget so far vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy vulkan: 283122 rendering passes, 2647 clear commands, 12790 attachments cleared and 1 left undefined by their load op vulkan: 26400 passes (43%) ended at renderer.c:214 vulkan: 16206 passes (26%) ended at buffer.c:2238 vulkan: 9907 passes (16%) ended at surface.c:162 vulkan: 2373 passes (4%) ended at cmd.c:534 vulkan: 1165 passes (2%) ended at render.c:232 vulkan: 1116 passes (2%) ended at buffer.c:2334 vulkan: 600 passes (1%) ended at renderer.c:680 vulkan: 600 passes (1%) ended at render.c:3658 vulkan: GPU-owned guest memory landed for the CPU 4954 times, render targets written back for an engine 0 times perf: 24,4 frames a second over 5,0 s (7273 shown in all) vulkan: display: 597 frame intervals of 42,18 ms (deviation 21,29 ms, 1st to 99th percentile 32,98 to 50,39 ms), 288 held for other than 2 refreshes; the game's frames went from release to present in 82,3 ms (74,1 to 88,4), on to the display in 17,6 ms (7,8 to 25,6), 99,9 ms in all (86,1 to 112,2) vulkan: display: 11 frames not shown (no image free), 0 held for a later refresh than their period's jit: 0 AOT variants, 0 leaders, 0 hits, 0 misses, 4 images jit: 0 batches compiled 0 pcs (0 failed, 0 still queued, 0 batches dropped by memory changes), 0 functions, 0 instructions, 38 KiB of code, 0,00 s compiling, 8 units loaded from ~/Games/applications/.scarletnx/cache/recompiled/010019A01E2F2000/010019A01E2F2000.jitcache kernel: over 227,1 s, cores 0: 12% held, 20,7 s waited for; 1: 27% held, 11,4 s waited for; 2: 22% held, 2,8 s waited for; 3: 0% held, 0,0 s waited for; kernel: core 0 held by thread 80 'MainThread' prio 44 for 9% of the run kernel: core 0 held by thread 88 'Decompression-GameCore' prio 58 for 1% of the run kernel: core 0 held by thread 86 'VibrationThread' prio 44 for 0% of the run kernel: core 1 held by thread 91 'Graphics Thread' prio 44 for 26% of the run kernel: core 1 held by thread 87 'Decompression-RenderCore' prio 58 for 1% of the run kernel: core 2 held by thread 85 'Loading Thread' prio 51 for 15% of the run kernel: core 2 held by thread 89 'Default Priority Jobs' prio 44 for 4% of the run kernel: core 2 held by thread 92 'AudioThread' prio 29 for 1% of the run kernel: thread 86 'VibrationThread' prio 44 core 0 mask 1 waited 11,98 s for its core in 14929 waits kernel: thread 87 'Decompression-RenderCore' prio 58 core 1 mask 2 waited 11,37 s for its core in 1298 waits kernel: thread 88 'Decompression-GameCore' prio 58 core 0 mask 1 waited 7,83 s for its core in 9620 waits kernel: thread 85 'Loading Thread' prio 51 core 2 mask 4 waited 1,10 s for its core in 50073 waits kernel: thread 80 'MainThread' prio 44 core 0 mask 1 waited 0,81 s for its core in 72813 waits kernel: thread 89 'Default Priority Jobs' prio 44 core 2 mask 4 waited 0,23 s for its core in 12519 waits kernel: thread 82 'FileSystem Data Thread' prio 36 core 2 mask 4 waited 0,17 s for its core in 27939 waits kernel: thread 93 'AudioUpdateThread' prio 36 core 0 mask 1 waited 0,04 s for its core in 45738 waits kernel: thread 92 'AudioThread' prio 29 core 2 mask 4 waited 0,04 s for its core in 9525 waits kernel: thread 90 'Kernel Priority Jobs' prio 36 core 2 mask 4 waited 0,01 s for its core in 2451 waits Exit. [ended, status 0] == the last recompile of the queue: ~/Games/applications/.scarletnx/state/last-recompile.log == $ /tmp/.mount_Scarlremp15195091270672649273/bin/scarletnx -r ~/Games/applications/.scarletnx/recompiled/010093801237C000/010093801237C000 --opt=s --data ~/Games/applications/.scarletnx ~/Games/applications/ScarletNX.home/.switch/prod.keys: 33 lines are not keys, the first line 96 Keys: ~/Games/applications/ScarletNX.home/.switch/prod.keys, 173 of them, up to master key 21 (a firmware newer than 20.0.0) Title keys: ~/Games/applications/ScarletNX.home/.switch/title.keys, 19 of them Reading ~/MEDIA/Program/SAK_64bit/Metroid Dread [010093801237C000] [v327680] (1G+1U).xci a gamecard (XCI), 4,3 GB: 6 NCAs Program NCA of 010093801237C000, 4,1 GB, SDK 11.4.3, master key 10 (firmware 9.1.0 and later), its keys in its key area Control NCA of 010093801237C000, 182 KB, SDK 11.4.3, master key 10 (firmware 9.1.0 and later), its keys in its key area Manual NCA of 010093801237C000, 225 KB, SDK 11.4.3, master key 10 (firmware 9.1.0 and later), its keys in its key area Program NCA of 010093801237C000, 141 MB, SDK 11.4.3, an update's patch, master key 12 (firmware 13.0.0 and later), its keys in its key area Control NCA of 010093801237C000, 182 KB, SDK 11.4.3, master key 12 (firmware 13.0.0 and later), its keys in its key area Manual NCA of 010093801237C000, 225 KB, SDK 11.4.3, master key 12 (firmware 13.0.0 and later), its keys in its key area content meta: an application 010093801237C000, version 0 content meta: an update 010093801237C800, version 327680, of the game 010093801237C000 Recompiling Metroid Dread (4 modules) LLVM: -Os, llvm_batch=full 155429 functions, 7064107 instructions LLVM: 79 code units and the module descriptor compiled block 1/80: code_002, 0x80B54DC-0x810D464, 2840 functions, 90047 instructions (24,9 s, 855 MiB in use) compiled block 2/80: code_001, 0x805CEB8-0x80B54DC, 1840 functions, 90128 instructions (27,4 s, 875 MiB in use) compiled block 3/80: code_000, 0x8000000-0x805CEB8, 1386 functions, 91307 instructions (33,7 s, 1060 MiB in use) compiled block 4/80: code_003, 0x810D464-0x8165E4C, 2330 functions, 90061 instructions (33,7 s, 1062 MiB in use) compiled block 5/80: code_005, 0x81BEF68-0x8216F8C, 1686 functions, 90002 instructions (28,2 s, 986 MiB in use) compiled block 6/80: code_006, 0x8216F8C-0x826F0E4, 2521 functions, 90074 instructions (23,0 s, 992 MiB in use) compiled block 7/80: code_007, 0x826F0E4-0x82C7014, 1217 functions, 90002 instructions (35,7 s, 971 MiB in use) compiled block 8/80: code_008, 0x82C7014-0x831F13C, 2134 functions, 90105 instructions (25,1 s, 1027 MiB in use) compiled block 9/80: code_004, 0x8165E50-0x81BEF68, 1231 functions, 91039 instructions (57,0 s, 1057 MiB in use) compiled block 10/80: code_009, 0x831F13C-0x83770F8, 1452 functions, 90002 instructions (30,9 s, 962 MiB in use) compiled block 11/80: code_010, 0x83770F8-0x83CF3E0, 2656 functions, 90134 instructions (25,5 s, 843 MiB in use) compiled block 12/80: code_011, 0x83CF3E0-0x8427464, 1817 functions, 90025 instructions (25,3 s, 889 MiB in use) compiled block 13/80: code_012, 0x8427464-0x847F480, 1924 functions, 90029 instructions (25,2 s, 937 MiB in use) compiled block 14/80: code_013, 0x847F480-0x84D74D0, 2472 functions, 90056 instructions (22,2 s, 948 MiB in use) compiled block 15/80: code_014, 0x84D74D0-0x852F578, 1647 functions, 90076 instructions (26,9 s, 884 MiB in use) compiled block 16/80: code_015, 0x852F578-0x85874CC, 1542 functions, 90028 instructions (24,5 s, 928 MiB in use) compiled block 17/80: code_016, 0x85874CC-0x85DF4F0, 2175 functions, 90007 instructions (24,0 s, 940 MiB in use) compiled block 18/80: code_017, 0x85DF4F0-0x86374B4, 2489 functions, 90035 instructions (22,5 s, 955 MiB in use) compiled block 19/80: code_018, 0x86374B4-0x868F678, 2231 functions, 90128 instructions (28,9 s, 946 MiB in use) compiled block 20/80: code_019, 0x868F678-0x86E7B9C, 1917 functions, 90334 instructions (24,8 s, 982 MiB in use) compiled block 21/80: code_020, 0x86E7B9C-0x8741A30, 1639 functions, 91956 instructions (30,3 s, 1033 MiB in use) compiled block 22/80: code_021, 0x8741A30-0x8799A7C, 1721 functions, 90067 instructions (30,6 s, 1007 MiB in use) compiled block 23/80: code_022, 0x8799A7C-0x87F1A08, 2215 functions, 90003 instructions (22,9 s, 904 MiB in use) compiled block 24/80: code_023, 0x87F1A08-0x884A1E0, 1901 functions, 90501 instructions (27,2 s, 962 MiB in use) compiled block 25/80: code_024, 0x884A1E0-0x88A217C, 1954 functions, 90015 instructions (22,2 s, 969 MiB in use) compiled block 26/80: code_025, 0x88A217C-0x88FA218, 1698 functions, 90088 instructions (22,8 s, 1000 MiB in use) compiled block 27/80: code_026, 0x88FA220-0x8952310, 1837 functions, 90123 instructions (27,5 s, 964 MiB in use) compiled block 28/80: code_029, 0x8A02BC0-0x8A5AC5C, 2285 functions, 90034 instructions (22,5 s, 978 MiB in use) compiled block 29/80: code_027, 0x8952310-0x89AAC60, 1429 functions, 90642 instructions (29,6 s, 1001 MiB in use) compiled block 30/80: code_028, 0x89AAC60-0x8A02BC0, 1715 functions, 90013 instructions (29,1 s, 991 MiB in use) compiled block 31/80: code_030, 0x8A5AC5C-0x8AB2C6C, 1992 functions, 90060 instructions (22,5 s, 908 MiB in use) compiled block 32/80: code_031, 0x8AB2C6C-0x8B0ACE8, 1923 functions, 90020 instructions (24,3 s, 965 MiB in use) compiled block 33/80: code_032, 0x8B0ACE8-0x8B62D28, 1797 functions, 90056 instructions (23,1 s, 991 MiB in use) compiled block 34/80: code_033, 0x8B62D28-0x8BBAE68, 2262 functions, 90035 instructions (23,3 s, 984 MiB in use) compiled block 35/80: code_034, 0x8BBAE68-0x8C13090, 2829 functions, 90005 instructions (20,3 s, 941 MiB in use) compiled block 36/80: code_035, 0x8C13090-0x8C6B688, 3617 functions, 90058 instructions (19,9 s, 973 MiB in use) compiled block 37/80: code_037, 0x8CC37E4-0x8D1BCC0, 3128 functions, 90083 instructions (19,7 s, 1076 MiB in use) compiled block 38/80: code_038, 0x8D1BCC0-0x8D73CF0, 2297 functions, 90008 instructions (24,8 s, 1025 MiB in use) compiled block 39/80: code_036, 0x8C6B688-0x8CC37E4, 1676 functions, 90065 instructions (35,2 s, 1044 MiB in use) compiled block 40/80: code_040, 0x8DCD2B4-0x8E25A1C, 1211 functions, 90531 instructions (22,5 s, 1019 MiB in use) compiled block 41/80: code_039, 0x8D73CF0-0x8DCD2B4, 1686 functions, 91459 instructions (29,2 s, 1045 MiB in use) compiled block 42/80: code_041, 0x8E25A1C-0x8E7D9EC, 1686 functions, 90089 instructions (23,5 s, 972 MiB in use) compiled block 43/80: code_042, 0x8E7D9EC-0x8ED58F0, 1182 functions, 90012 instructions (28,1 s, 1044 MiB in use) compiled block 44/80: code_044, 0x8F2D830-0x8F8572C, 2732 functions, 90042 instructions (19,9 s, 1061 MiB in use) compiled block 45/80: code_043, 0x8ED58F0-0x8F2D830, 1222 functions, 90010 instructions (24,4 s, 1026 MiB in use) compiled block 46/80: code_045, 0x8F8572C-0x8FDDA60, 1969 functions, 90176 instructions (21,0 s, 954 MiB in use) compiled block 47/80: code_046, 0x8FDDA60-0x90372E0, 2274 functions, 91669 instructions (22,3 s, 1034 MiB in use) compiled block 48/80: code_047, 0x90372E0-0x908FF2C, 2165 functions, 90262 instructions (22,0 s, 1045 MiB in use) compiled block 49/80: code_048, 0x908FF30-0x90E9168, 1436 functions, 90043 instructions (24,5 s, 1038 MiB in use) compiled block 50/80: code_049, 0x90E9168-0x9141060, 1474 functions, 90002 instructions (29,1 s, 1034 MiB in use) compiled block 51/80: code_050, 0x9141060-0x9198F88, 1100 functions, 90003 instructions (24,2 s, 1074 MiB in use) compiled block 52/80: code_051, 0x9198F88-0x91F0FA0, 1609 functions, 90072 instructions (24,6 s, 1074 MiB in use) compiled block 53/80: code_052, 0x91F0FA0-0x7AA28B70, 2523 functions, 90309 instructions (27,5 s, 975 MiB in use) compiled block 54/80: code_054, 0x7AA82340-0x7AADA90C, 315 functions, 90001 instructions (19,9 s, 1017 MiB in use) compiled block 55/80: code_053, 0x7AA28B70-0x7AA82334, 925 functions, 90184 instructions (23,6 s, 1003 MiB in use) compiled block 56/80: code_056, 0x7AB33388-0x7AB8C284, 863 functions, 90515 instructions (26,3 s, 1034 MiB in use) compiled block 57/80: code_055, 0x7AADA910-0x7AB33388, 754 functions, 90218 instructions (34,4 s, 1084 MiB in use) compiled block 58/80: code_057, 0x7AB8C290-0x7ABE5324, 674 functions, 90156 instructions (24,4 s, 1035 MiB in use) compiled block 59/80: code_058, 0x7ABE5330-0x7AC3D8B4, 1158 functions, 90001 instructions (31,8 s, 1003 MiB in use) compiled block 60/80: code_059, 0x7AC3D8B4-0x7AC957E4, 1795 functions, 90010 instructions (21,0 s, 1056 MiB in use) compiled block 61/80: code_060, 0x7AC957E4-0x7ACEDFE8, 1354 functions, 90282 instructions (21,7 s, 1103 MiB in use) compiled block 62/80: code_061, 0x7ACEDFE8-0x7AD4604C, 1489 functions, 90022 instructions (22,4 s, 1080 MiB in use) compiled block 63/80: code_062, 0x7AD4604C-0x7B0FC4D4, 6049 functions, 90018 instructions (27,4 s, 1122 MiB in use) compiled block 64/80: code_063, 0x7B0FC4E0-0x7B155E4C, 2442 functions, 90010 instructions (30,1 s, 1114 MiB in use) compiled block 65/80: code_064, 0x7B155E4C-0x7B1AEAC8, 753 functions, 90159 instructions (34,2 s, 1122 MiB in use) compiled block 66/80: code_065, 0x7B1AEAD0-0x7B207830, 682 functions, 90093 instructions (28,4 s, 1075 MiB in use) compiled block 67/80: code_067, 0x7B261570-0x7B2BA060, 1769 functions, 90090 instructions (21,2 s, 1101 MiB in use) compiled block 68/80: code_066, 0x7B207830-0x7B261568, 1312 functions, 90823 instructions (31,8 s, 1132 MiB in use) compiled block 69/80: code_068, 0x7B2BA060-0x7B313A98, 2295 functions, 90051 instructions (22,2 s, 1140 MiB in use) compiled block 70/80: code_069, 0x7B313A98-0x7B36CE7C, 996 functions, 90174 instructions (25,0 s, 1112 MiB in use) compiled block 71/80: code_071, 0x7B3C6218-0x7B41FE2C, 3042 functions, 90018 instructions (22,1 s, 1121 MiB in use) compiled block 72/80: code_072, 0x7B41FE30-0x7B47AB08, 2992 functions, 90082 instructions (22,1 s, 1178 MiB in use) compiled block 73/80: code_070, 0x7B36CE80-0x7B3C6218, 1519 functions, 90159 instructions (29,5 s, 1178 MiB in use) compiled block 74/80: code_073, 0x7B47AB08-0x7B4D522C, 1882 functions, 90791 instructions (22,5 s, 1167 MiB in use) compiled block 75/80: code_074, 0x7B4D5230-0x7B52DE70, 3184 functions, 90000 instructions (23,5 s, 1164 MiB in use) compiled block 76/80: code_075, 0x7B52DE70-0x7B587418, 1786 functions, 90013 instructions (22,1 s, 1197 MiB in use) compiled block 77/80: code_076, 0x7B587418-0x7B5DF520, 1494 functions, 90009 instructions (22,4 s, 1020 MiB in use) compiled block 78/80: code_078, 0x7B638030-0x7B653930, 7024 functions, 28096 instructions (15,0 s, 1021 MiB in use) compiled block 79/80: code_077, 0x7B5DF520-0x7B638030, 3190 functions, 90002 instructions (36,6 s, 762 MiB in use) compiled block 80/80: module, SnxModule descriptor, 1144056 entries (2,3 s, 757 MiB in use) LLVM module: 246,2 MB, 1144056 entries unit cache: 0 of 79 units reused (0,0 MB) from ~/Games/applications/.scarletnx/cache/units Built ~/Games/applications/.scarletnx/recompiled/010093801237C000/010093801237C000 [ended, status 0] == the launcher's log: ~/Games/applications/.scarletnx/state/scarletnx-console-2026-11-05.log == 2026-11-05 09:24:03 [9411] ScarletNX main ec3314e, committed 2026-11-05 (clang 23.1.4, Linux x86_64) starts, its data folder ~/Games/applications/.scarletnx 2026-11-05 09:24:03 [9411] its runs' logs ~/Games/applications/.scarletnx/state/last-run.log and ~/Games/applications/.scarletnx/state/last-recompile.log 2026-11-05 09:24:03 [9411] users: [user1] mii=(none): Baguette; picture=(none): file 2026-11-05 09:25:29 [9411] users: [user1] mii=(none): Baguette; picture=(none): file 2026-11-05 09:29:32 [9411] users: [user1] mii=(none): Baguette; picture=(none): file == fatal errors: ~/Games/applications/.scarletnx/state/scarletnx-error.log == 2026-10-28 20:39:16 [31106] 010093801237C000: ldn=room needs the Eden room's address in the .ini: room=host or room=host:port 2026-10-28 22:48:21 [100049] 010093801237C000: The game stopped (svcBreak, reason 0). See the .log for details. 2026-10-29 09:51:53 [12999] 010093801237C000: The game stopped (svcBreak, reason 0). See the .log for details. == ~/Games/applications/.scarletnx/state/recompiled/010019A01E2F2000/010019A01E2F2000.log == [ 0,00] memory: 512 GiB of address space reserved, the console's [ 3,52] settings: memory_fit=0, deprecated, was its default: memory_fit_mode takes its own, 0 (Auto), which fits the game to the device (docs/DEPRECATIONS.md) [ 3,52] settings: ~/Games/applications/.scarletnx/config/recompiled/010019A01E2F2000/010019A01E2F2000.ini keeps 2 keys this version does not use (memory_fit, user), under [Deprecated]: delete them, or use Settings > App > Clean Old Settings in the launcher [ 3,55] log: written to ~/Games/applications/.scarletnx/state/recompiled/010019A01E2F2000/010019A01E2F2000.log [ 3,55] ScarletNX - Metroid Prime 4: Beyond [ 3,55] build: ScarletNX main ec3314e, committed 2026-11-05 (clang 23.1.4, Linux x86_64) [ 3,55] system: Fedora Linux 45 (Forty Five) (Linux 7.3.0-0.rc0.260819gbd5f485f3f02.5.fc46.x86_64), AMD Ryzen 5 3600 6-Core Processor, 12 threads, 16 GB RAM [ 3,55] settings: showcase=1 (default 0), showcase_corner=tr (default "br"), async_pipelines=1 (default 0), prepare_shaders=0 (default 2), jit_opt=s (default "2") [ 3,55] game: shown as Metroid Prime 4: Beyond, the name in ~/Games/applications/.scarletnx/recompiled/010019A01E2F2000/010019A01E2F2000_data/control.nacp: its code's title is its title ID 010019A01E2F2000 [ 3,69] fs: ExeFS and RomFS read from the dump ~/MEDIA/Program/SAK_64bit/Metroid Prime 4 Beyond [010019A01E2F2000] [v327680] (1G+1U).xci (26198,6 MB mapped) [ 3,69] fs: 0 RomFS/ExeFS files mapped for the whole run, 0,0 MB [ 3,69] memory: 4 KiB host pages, views share their source's pages (alias pool) [ 3,69] memory: memory_fit_mode=0 (Auto): the game is told 3285 MiB, the console's being 3285 (the system can still give 11108 MiB, the process holds 57) [ 3,74] Loaded rtld at 0x8000000 [ 3,88] Loaded main at 0x8006000 [ 4,03] Loaded subsdk0 at 0x9ab3000 [ 4,04] Loaded sdk at 0xa13b000 [ 4,05] symbols: 26964 functions named [ 4,05] hooks: the module calls the functions of the 544 symbols its build's hooks named through their dispatch slots, and every other function directly (route list 0cbeb8b9dddeed16; this runtime's, 07e8e8e20e0a5e81, names 545) [ 4,05] hooks: module rtld, SDK unknown (its versioned hooks aren't installed) [ 4,05] hooks: module main, SDK unknown (its versioned hooks aren't installed) [ 4,05] hooks: module subsdk0, SDK unknown (its versioned hooks aren't installed) [ 4,05] hooks: module sdk, SDK 19.3.13 [ 4,05] hooks: _ZN2nn4diag6detail10VAbortImplEPKcS3_S3_iPKNS_6ResultEPKNS_2os17UserExceptionInfoES3_RSt9__va_list at a1d5a70 runs diag_abort only for the calls through the PLT and function pointers: the module's route list doesn't name it, so its direct calls run its own code. Recompile the game for them [ 4,05] hook: _ZN2nn4diag6detail10VAbortImplEPKcS3_S3_iPKNS_6ResultEPKNS_2os17UserExceptionInfoES3_RSt9__va_list at a1d5a70 runs diag_abort [ 4,05] hook: memcpy at a6a9560 runs hook_memmove [ 4,05] hook: memmove at a6a9570 runs hook_memmove [ 4,05] hook: memset at a6a9830 runs hook_memset [ 4,05] hooks: 4 of the game's functions run the runtime's handlers [ 4,05] nvn: the runtime implements 539 NVN functions, and the game's NVN driver doesn't run [ 4,05] jit: the AOT module has no runtime code variants; the JIT handles the misses and writes a cache [ 4,05] jit: 4 compile threads, 8 pcs of earlier runs queued [ 4,05] npdm: system resource 0 MB, cores 7, priorities ffffffff0000000 [ 4,05] settings: user=1 is deprecated: user_uid=186bbbc9f007407482986f36bf069648, [user1]'s, replaces it (the launcher's Current user writes it) [ 4,05] acc: 1 user, playing as user 1 [ 4,05] users: [user1] mii=(none): Baguette; picture=(none): file [ 4,05] time: the time zone is Etc/GMT-2 (UTC+02) [ 4,05] game: 010019a01e2f2000, version 1.0.0 [ 4,06] pl: the Japanese stand-in answers for the console font's private-use characters [ 4,06] pl: the Chinese simplified stand-in answers for the console font's private-use characters [ 4,06] pl: the Chinese traditional stand-in answers for the console font's private-use characters [ 4,07] pl: the Korean stand-in answers for the console font's private-use characters [ 4,07] pl: the extended stand-in answers for the console font's private-use characters [ 4,07] RomFS: the dump's, read in place (25980,2 MB) [ 4,63] input: gamepad Xbox 360 Controller (id 4, GUID 030081b85e0400008e02000004010000, xbox360) [ 4,63] input: device path /dev/input/event14, 6 axes, 11 buttons, mapping 030081b85e0400008e02000004010000,Xbox 360 Controller,a:b0,b:b1,x:b2,y:b3,back:b6,guide:b8,start:b7,leftstick:b9,rightstick:b10,leftshoulder:b4,rightshoulder:b5,dpup:h0.1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,leftx:a0,lefty:a1,rightx:a3,righty:a4,lefttrigger:a2,righttrigger:a5,platform:Linux, [ 4,63] input: Xbox 360 Controller exposes no motion sensors through SDL [ 4,64] video: SDL 3.4.18 on wayland [ 9,62] vulkan: native ASTC textures were asked for, but the GPU can't sample ASTC: they are decoded to RGBA8 [ 9,62] vulkan: native ETC2 textures were asked for, but the GPU can't sample ETC2: they are decoded [ 9,63] vulkan: the device discrete, the CPU maps a small window of its memory; guest buffers copied (vk_memory=auto); VK_EXT_external_memory_host yes, VK_EXT_map_memory_placed yes, without a whole chunk's placing or its address kept reserved [ 9,63] vulkan: vertex_input_dynamic_state=auto: draws set their vertex layout as dynamic state (VK_EXT_vertex_input_dynamic_state) on NVIDIA GeForce GTX 1060 3GB (NVIDIA, 580.196.07, driver version 580.196.07) [ 9,63] vulkan: graphics descriptor buffers supported, disabled [ 9,66] vulkan: allocations of at most 256 MiB, bigger images in pieces (sparse binding), a 3D texture with holes in its mapping with memory where it is mapped (sparse residency) [ 9,66] vulkan: the driver that runs: NVIDIA, 580.196.07 (driver ID 4) [ 9,66] vulkan: NVIDIA GeForce GTX 1060 3GB, Vulkan 1.4.312, driver 913101c0, graphics queue family 0, compute 2 (separate family) [ 9,66] vulkan: draws sample the color targets they render to in place (attachment feedback loops, enabled by dynamic state, ordered by barriers within the pass) [ 9,67] vulkan: swapchain 1280x720, 3 images, presents timed, fifo [ 9,67] vulkan: a stage's descriptor set (22 uniform and 17 storage buffers, 576 textures, 8 images) is past this GPU's per-stage limits (15, 1048576, 1048576, 1048576): pipelines may fail [ 10,48] vulkan: pipeline cache loaded (85062 KB) [ 10,49] vulkan: this GPU flushes FP32 subnormals as the console's FTZ instructions do, so shaders are translated without a flush of their own [ 10,49] memory: GPU engines keep their results, guest memory is trapped until the CPU needs it [ 10,49] renderer: Vulkan [ 10,49] main thread: entry 8000000, stack 1300001000 (1024 KiB), priority 44, core 0 [ 10,49] kernel: core 0 runs on host CPUs 0 3 6 9 [ 10,51] vulkan: ~/Games/applications/.scarletnx/cache/recompiled/010019A01E2F2000/shader_cache/010019A01E2F2000.vkshipped is of another build, GPU or driver: started over [ 10,51] vulkan: the on-screen controls' atlas is 1024x1776 [ 10,51] kernel: core 2 runs on host CPUs 2 5 8 11 [ 10,51] heap: 4096 MB requested, refused (result 10801) [ 10,51] heap: 2048 MB requested (result 0) [ 10,51] heap: 3072 MB requested (result 0) [ 10,51] heap: 3584 MB requested, refused (result 10801) [ 10,51] heap: 3328 MB requested, refused (result 10801) [ 10,51] heap: 3200 MB requested (result 0) [ 10,51] heap: 3264 MB requested, refused (result 10801) [ 10,51] heap: 3232 MB requested (result 0) [ 10,51] heap: 3248 MB requested, refused (result 10801) [ 10,51] heap: 3240 MB requested, refused (result 10801) [ 10,51] heap: 3236 MB requested (result 0) [ 10,51] heap: 3238 MB requested (result 0) [ 10,52] fs: ~/Games/applications/.scarletnx/recompiled/010019A01E2F2000/010019A01E2F2000_data/save/user.186bbbc9f007407482986f36bf069648 holds this game's user save, which save_layout=global keeps in ~/Games/applications/.scarletnx/save/user.186bbbc9f007407482986f36bf069648/010019A01E2F2000. The game plays it where it is until you move the folder there (Settings > App > Move Old Files, docs/DEPRECATIONS.md) [ 10,53] kernel: core 1 runs on host CPUs 1 4 7 10 [ 10,53] nvn: the game's driver answers API 55.15 and GPU code 1.5 to 1.16, 19 items in all from its code [ 10,53] nvn: the game's NVN API 55.15 is one the runtime has measured layouts for (53.5, 53.13, 53.105, 53.209, 53.311 to 53.314, 55.8 to 55.15), and nvnPrivate0, which turns on its inlined command writes, stays 0 (the driver exports none) [ 10,53] nvn: the game resolved nvnInstallGlobalDebugCallback, which nvn doesn't implement: it stops if it calls it [ 10,53] nvn: device 1106347078 initialized, flags 0 [ 10,53] nvn: window origin lower left [ 10,53] nvn: queue 1106350570 initialized (replay 1) [ 10,53] nvn: sampler pool 11c0a15390: 4096 descriptors at GPU 400000000 [ 10,53] nvn: texture pool 11c0a15370: 4352 descriptors at GPU 400020000 [ 10,53] nvn: 64 KiB of the runtime's memory carry command records past the game's command memory [ 10,53] nvn: the first texture of format 0x38 (target 1, 1600x900) [ 10,53] nvn: the first texture of format 0x35 (target 1, 1600x900) [ 10,53] nvn: window 11c0a22600: 2 textures, first 1600x900 format 0x38, present interval 1 [ 10,53] nvn: the first texture of format 0x29 (target 1, 800x456) [ 10,54] nvn: the first texture of format 0x1 (target 2, 32x32) [ 10,54] nvn: the first texture of format 0x3f (target 1, 1600x900) [ 10,54] nvn: the first texture of format 0x32 (target 1, 2048x2048) [ 10,54] vulkan: ~/Games/applications/.scarletnx/cache/recompiled/010019A01E2F2000/shader_cache/010019A01E2F2000.vkshaders is of another build or driver: its shaders are translated again and its pipelines made again [ 10,55] nvn: window crop 0,0 1600x900 [ 10,55] nvn: the first texture of format 0x25 (target 1, 1x1) [ 10,55] nvn: the first texture of format 0x2f (target 1, 1x1) [ 10,55] nvn: the first texture of format 0xd (target 1, 16x8) [ 10,56] nvn: command buffer 11c0a14838 is out of command memory: the game's callback 8b978a0 adds more [ 10,56] nvn: first present, texture 0 of window 11c0a22600 [ 10,62] vulkan: write tracking on (caches skip unchanged memory) [ 10,63] vulkan: swapchain 1280x720, 3 images, sRGB, presents timed, fifo [ 10,83] audren: the first update, revision REV15 [ 10,87] audio: SDL pulseaudio output opened on the system default, which plays SDL_AUDIO_S16LE at 48000 Hz, 2 channels, 768-frame buffer; the game gives 48000 Hz, 2 channels, signed 16-bit PCM [ 10,87] audio: queued 960 bytes of guest PCM [ 10,98] vulkan: a 70 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes [ 15,49] perf: 8,0 frames a second over 5,0 s (40 shown in all) [ 20,51] perf: 0,0 frames a second over 5,0 s (40 shown in all) [ 21,03] vulkan: 2098 shaders and 1881 pipelines of earlier runs loaded from ~/Games/applications/.scarletnx/cache/recompiled/010019A01E2F2000/shader_cache/010019A01E2F2000.vkshaders in 10534 ms, the pipelines to be made in the background; 0 shaders of the game's own programs in ~/Games/applications/.scarletnx/cache/recompiled/010019A01E2F2000/shader_cache/010019A01E2F2000.vkshipped [ 21,03] vulkan: a 9743 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 1 texture uploads (96 KB), 0 ms in finishes [ 21,34] nvn: the first texture of format 0x8c (target 4, 256x256) [ 21,53] nvn: the first texture of format 0x4e (target 1, 512x512) [ 21,53] nvn: the first texture of format 0x4d (target 1, 512x512) [ 21,53] nvn: the first texture of format 0x7a (target 1, 512x512) [ 21,53] nvn: the first texture of format 0x7e (target 2, 64x64) [ 21,56] nvn: the first texture of format 0x89 (target 1, 256x256) [ 24,68] nvn: command buffer 11c0a14838 is out of command memory: the game's callback 8b978a0 adds more [ 24,69] nvn: command buffer 11c0a14838 is out of command memory: the game's callback 8b978a0 adds more [ 24,71] nvn: command buffer 11c0a14838 is out of command memory: the game's callback 8b978a0 adds more [ 25,08] nvdrv: open /dev/nvmap -> 1 [ 25,08] nvdrv: ioctl c0080101 on device 1 (command 1), buffers 8/8/0 [ 25,08] nvdrv: ioctl c0200104 on device 1 (command 1), buffers 20/20/0 [ 25,08] nvdrv: ioctl c008010e on device 1 (command 1), buffers 8/8/0 [ 25,08] nvdrv: open /dev/nvhost-ctrl -> 2 [ 25,08] nvdrv: open /dev/nvhost-nvdec -> 3 [ 25,08] nvdrv: ioctl 40044801 on device 6 (command 1), buffers 4/0/0 [ 25,10] nvdrv: open /dev/nvhost-nvdec -> 4 [ 25,10] nvdrv: ioctl 40040007 on device 6 (command 1), buffers 4/0/0 [ 25,10] nvdrv: ioctl c0080002 on device 6 (command 1), buffers 8/8/0 [ 25,19] nvn: the first texture of format 0x47 (target 1, 1024x1024) [ 25,23] nvdrv: ioctl c0540009 on device 6 (command 1), buffers 54/54/0 [ 25,23] nvdrv: ioctl c3880001 on device 6 (command 1), buffers 388/388/0 [ 25,23] host1x: a submit's 42 relocations are not applied [ 25,23] nvdrv: ioctl c054000a on device 6 (command 1), buffers 54/54/0 [ 25,23] nvdrv: ioctl c004001f on device 3 (command 1), buffers 4/4/0 [ 25,23] nvdrv: QueryEvent fd 2 (device 3) id 10000000 [ 25,23] nvdrv: ioctl c010001e on device 3 (command 1), buffers 10/10/0 [ 25,23] nvdrv: QueryEvent fd 2 (device 3) id 10000001 [ 25,30] nvdrv: ioctl c00c0109 on device 1 (command 1), buffers c/c/0 [ 25,30] nvdrv: ioctl c0080103 on device 1 (command 1), buffers 8/8/0 [ 25,30] nvdrv: open /dev/nvhost-vic -> 5 [ 25,30] nvdrv: ioctl 40044801 on device 7 (command 1), buffers 4/0/0 [ 25,30] nvdrv: ioctl c0080002 on device 7 (command 1), buffers 8/8/0 [ 25,30] nvdrv: ioctl c02c0009 on device 7 (command 1), buffers 2c/2c/0 [ 25,30] nvdrv: ioctl c0b00001 on device 7 (command 1), buffers b0/b0/0 [ 25,30] nvdrv: ioctl c02c000a on device 7 (command 1), buffers 2c/2c/0 [ 25,30] nvdrv: QueryEvent fd 2 (device 3) id 10000002 [ 25,33] nvdrv: ioctl c0180105 on device 1 (command 1), buffers 18/18/0 [ 25,35] nvdrv: open /dev/nvhost-ctrl -> 6 [ 25,35] nvdrv: QueryEvent fd 6 (device 3) id 10000000 [ 25,45] nvn: the display didn't show a frame in two periods: frames don't wait for it until it does [ 25,51] perf: 52,8 frames a second over 5,0 s (304 shown in all) [ 25,58] nvdrv: open /dev/nvhost-nvdec -> 7 [ 25,61] nvdrv: open /dev/nvhost-nvdec -> 8 [ 25,61] nvn: the display didn't show a frame in two periods: frames don't wait for it until it does [ 25,65] nvn: the display didn't show a frame in two periods: frames don't wait for it until it does [ 25,70] audio: queued nonzero guest PCM (s16 peak 1) [ 25,80] nvdrv: QueryEvent fd 2 (device 3) id 10000003 [ 25,80] nvdrv: QueryEvent fd 2 (device 3) id 10000004 [ 25,89] nvdrv: open /dev/nvhost-vic -> 9 [ 26,98] nvn: the first texture of format 0x79 (target 1, 1024x1024) [ 27,45] nvn: the first texture of format 0x46 (target 4, 256x256) [ 27,74] nvn: the first texture of format 0x49 (target 4, 512x512) [ 28,18] nvn: the first texture of format 0x7b (target 1, 512x512) [ 28,62] nvn: the first texture of format 0x50 (target 8, 128x128) [ 30,51] perf: 58,6 frames a second over 5,0 s (597 shown in all) [ 30,54] cpu: 599 presents in 19,92 s (30,1 fps): 36 of the game's threads ran 13,79 s on the host's processors (69% of one, 23,02 ms a present), the whole process 26,54 s (133%); the busiest: thread 85 'Loading Thread' 8,02 s, thread 80 'MainThread' 2,95 s, thread 87 'Decompression-RenderCore' 0,90 s, thread 82 'FileSystem Data Thread' 0,46 s, thread 88 'Decompression-GameCore' 0,43 s [ 30,54] cpu: in those 19,92 s, 1935370 SVCs (97177 a second): 0x0b SleepThread 1859213, 0x21 SendSyncRequest 15233, 0x1c WaitProcessWideKeyAtomic 12802, 0x1d SignalProcessWideKey 12557, 0x1b ArbitrateUnlock 11703, 0x18 WaitSynchronization 8973; 0 calls the dispatch table had no code for (RtAPI.miss) [ 30,54] vulkan: 1546 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 1 finishes (1 ms); 0 reads past queued releases (0 samples counts written on the GPU); 3092 descriptor sets written, 0 reused; 340 draws kept the last one's shaders and pipeline (0 checked), 1590 its targets [ 30,54] vulkan: 0 shaders translated (0 ms), 0 pipelines made (0 from the cache, 0 ms making, 0 ms waited for), 3 render targets made, 361 texture uploads (2528 MB); 2 frames over 50 ms in the last 600, the slowest 9743 ms [ 30,54] vulkan: 1881 pipelines of earlier runs made in the background (1881 from the cache), 0 still to make [ 30,54] vulkan: memory used and budgeted: heap 0 564 of 5371 MB (498 ours), heap 1 213 of 11926 MB (192 ours), heap 2 48 of 197 MB (32 ours) [ 30,54] vulkan: caches: 3 render targets (18 MB, 0 parked), 68 textures (56 MB), 60 buffers (0 MB); 304 of 5371 MB in use as they count it, 0 MB freed for the budget so far [ 30,54] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [ 30,54] vulkan: 717 rendering passes, 299 clear commands, 426 attachments cleared and 0 left undefined by their load op [ 30,54] vulkan: 303 passes (42%) ended at renderer.c:680 [ 30,54] vulkan: 297 passes (41%) ended at nvdec.c:131 [ 30,54] vulkan: 61 passes (9%) ended at texture.c:476 [ 30,54] vulkan: 24 passes (3%) ended at buffer.c:2238 [ 30,54] vulkan: 17 passes (2%) ended at vic.c:157 [ 30,54] vulkan: 15 passes (2%) ended at cmd.c:534 [ 30,54] vulkan: GPU-owned guest memory landed for the CPU 0 times, render targets written back for an engine 0 times [ 30,59] vulkan: display: 598 frame intervals of 33,28 ms (deviation 44,12 ms, 1st to 99th percentile 16,47 to 33,37 ms), 10 held for other than 1 refresh; the game's frames went from release to present in 49,0 ms (0,1 to 37,8), on to the display in 33,5 ms (29,0 to 50,1), 82,4 ms in all (29,2 to 99,0) [ 30,59] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 30,85] nvn: the first texture of format 0x4b (target 1, 256x256) [ 30,92] nvn: the first texture of format 0x7d (target 1, 256x512) [ 35,52] perf: 60,0 frames a second over 5,0 s (898 shown in all) [ 40,54] perf: 60,0 frames a second over 5,0 s (1199 shown in all) [ 40,54] cpu: 600 presents in 10,00 s (60,0 fps): 32 of the game's threads ran 4,19 s on the host's processors (42% of one, 6,98 ms a present), the whole process 8,68 s (87%); the busiest: thread 85 'Loading Thread' 2,52 s, thread 80 'MainThread' 0,47 s, thread 82 'FileSystem Data Thread' 0,19 s, thread 91 'Graphics Thread' 0,17 s, thread 92 'AudioThread' 0,12 s [ 40,54] cpu: in those 10,00 s, 625741 SVCs (62575 a second): 0x0b SleepThread 509725, 0x1b ArbitrateUnlock 29835, 0x1c WaitProcessWideKeyAtomic 22696, 0x1d SignalProcessWideKey 22228, 0x21 SendSyncRequest 13909, 0x1a ArbitrateLock 10960; 0 calls the dispatch table had no code for (RtAPI.miss) [ 40,54] vulkan: 3946 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 1 finishes (1 ms); 0 reads past queued releases (0 samples counts written on the GPU); 7892 descriptor sets written, 0 reused; 940 draws kept the last one's shaders and pipeline (0 checked), 3990 its targets [ 40,54] vulkan: 0 shaders translated (0 ms), 0 pipelines made (0 from the cache, 0 ms making, 0 ms waited for), 3 render targets made, 961 texture uploads (7590 MB); 0 frames over 50 ms in the last 600, the slowest 17 ms [ 40,54] vulkan: 1881 pipelines of earlier runs made in the background (1881 from the cache), 0 still to make [ 40,54] vulkan: memory used and budgeted: heap 0 564 of 5371 MB (498 ours), heap 1 213 of 11926 MB (192 ours), heap 2 48 of 197 MB (32 ours) [ 40,54] vulkan: caches: 3 render targets (18 MB, 0 parked), 68 textures (56 MB), 60 buffers (0 MB); 304 of 5371 MB in use as they count it, 0 MB freed for the budget so far [ 40,54] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [ 40,54] vulkan: 1318 rendering passes, 899 clear commands, 426 attachments cleared and 0 left undefined by their load op [ 40,54] vulkan: 599 passes (100%) ended at nvdec.c:131 [ 40,54] vulkan: 2 passes (0%) ended at vic.c:157 [ 40,54] vulkan: GPU-owned guest memory landed for the CPU 0 times, render targets written back for an engine 0 times [ 40,58] vulkan: display: 599 frame intervals of 16,67 ms (deviation 0,17 ms, 1st to 99th percentile 16,50 to 16,93 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 16,3 ms (16,0 to 16,6), on to the display in 33,1 ms (32,8 to 33,3), 49,4 ms in all (49,2 to 49,7) [ 40,58] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 46,84] perf: 60,0 frames a second over 6,3 s (1577 shown in all) [ 50,54] nvn: 1800 presents, 3601 submissions [ 50,54] cpu: 600 presents in 10,00 s (60,0 fps): 32 of the game's threads ran 1,44 s on the host's processors (14% of one, 2,40 ms a present), the whole process 5,59 s (56%); the busiest: thread 80 'MainThread' 0,47 s, thread 91 'Graphics Thread' 0,15 s, thread 92 'AudioThread' 0,12 s, thread 102 'NvMMTVMRProcessingThread' 0,10 s, thread 98 'CodecLooper' 0,10 s [ 50,54] cpu: in those 10,00 s, 83423 SVCs (8343 a second): 0x1c WaitProcessWideKeyAtomic 17472, 0x1d SignalProcessWideKey 17008, 0x1b ArbitrateUnlock 15576, 0x21 SendSyncRequest 13335, 0x18 WaitSynchronization 6506, 0x17 ResetSignal 5000; 0 calls the dispatch table had no code for (RtAPI.miss) [ 50,54] vulkan: 7066 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 1 finishes (1 ms); 0 reads past queued releases (0 samples counts written on the GPU); 14132 descriptor sets written, 0 reused; 1540 draws kept the last one's shaders and pipeline (0 checked), 7109 its targets [ 50,54] vulkan: 0 shaders translated (0 ms), 0 pipelines made (0 from the cache, 0 ms making, 0 ms waited for), 3 render targets made, 1562 texture uploads (12655 MB); 0 frames over 50 ms in the last 600, the slowest 31 ms [ 50,54] vulkan: 1881 pipelines of earlier runs made in the background (1881 from the cache), 0 still to make [ 50,54] vulkan: memory used and budgeted: heap 0 532 of 5371 MB (498 ours), heap 1 277 of 11926 MB (256 ours), heap 2 16 of 229 MB (0 ours) [ 50,54] vulkan: caches: 3 render targets (18 MB, 0 parked), 9 textures (52 MB), 91 buffers (0 MB); 268 of 5371 MB in use as they count it, 0 MB freed for the budget so far [ 50,54] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [ 50,54] vulkan: 1962 rendering passes, 1499 clear commands, 426 attachments cleared and 0 left undefined by their load op [ 50,54] vulkan: 599 passes (93%) ended at nvdec.c:131 [ 50,54] vulkan: 40 passes (6%) ended at buffer.c:2238 [ 50,54] vulkan: 3 passes (0%) ended at cmd.c:534 [ 50,54] vulkan: 1 passes (0%) ended at renderer.c:680 [ 50,54] vulkan: 1 passes (0%) ended at texture.c:476 [ 50,54] vulkan: GPU-owned guest memory landed for the CPU 0 times, render targets written back for an engine 0 times [ 50,74] vulkan: display: 599 frame intervals of 16,69 ms (deviation 0,64 ms, 1st to 99th percentile 16,51 to 16,93 ms), 1 held for other than 1 refresh; the game's frames went from release to present in 16,0 ms (15,2 to 16,3), on to the display in 33,1 ms (32,8 to 33,3), 49,1 ms in all (48,8 to 49,4) [ 50,74] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 51,84] perf: 60,0 frames a second over 5,0 s (1877 shown in all) [ 56,84] perf: 60,0 frames a second over 5,0 s (2177 shown in all) [ 58,10] nvdrv: open /dev/nvhost-nvdec -> 3 [ 58,12] nvdrv: open /dev/nvhost-nvdec -> 4 [ 58,32] nvdrv: open /dev/nvhost-vic -> 5 [ 59,39] nvdrv: open /dev/nvhost-nvdec -> 7 [ 59,41] nvdrv: open /dev/nvhost-nvdec -> 8 [ 59,60] nvdrv: open /dev/nvhost-vic -> 9 [ 60,54] cpu: 600 presents in 10,00 s (60,0 fps): 54 of the game's threads ran 1,49 s on the host's processors (15% of one, 2,48 ms a present), the whole process 7,16 s (72%); the busiest: thread 80 'MainThread' 0,48 s, thread 91 'Graphics Thread' 0,16 s, thread 92 'AudioThread' 0,12 s, thread 86 'VibrationThread' 0,08 s, thread 0 0,07 s [ 60,54] cpu: in those 10,00 s, 89140 SVCs (8914 a second): 0x1c WaitProcessWideKeyAtomic 18166, 0x1d SignalProcessWideKey 17645, 0x1b ArbitrateUnlock 17176, 0x21 SendSyncRequest 14118, 0x18 WaitSynchronization 6558, 0x17 ResetSignal 5012; 0 calls the dispatch table had no code for (RtAPI.miss) [ 60,54] vulkan: 9587 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 1 finishes (1 ms); 0 reads past queued releases (0 samples counts written on the GPU); 19174 descriptor sets written, 0 reused; 2139 draws kept the last one's shaders and pipeline (0 checked), 9813 its targets [ 60,54] vulkan: 0 shaders translated (0 ms), 0 pipelines made (0 from the cache, 0 ms making, 0 ms waited for), 3 render targets made, 2159 texture uploads (17692 MB); 0 frames over 50 ms in the last 600, the slowest 17 ms [ 60,54] vulkan: 1881 pipelines of earlier runs made in the background (1881 from the cache), 0 still to make [ 60,54] vulkan: memory used and budgeted: heap 0 532 of 5371 MB (498 ours), heap 1 277 of 11926 MB (256 ours), heap 2 16 of 229 MB (0 ours) [ 60,54] vulkan: caches: 3 render targets (18 MB, 0 parked), 15 textures (103 MB), 161 buffers (0 MB); 406 of 5371 MB in use as they count it, 0 MB freed for the budget so far [ 60,54] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [ 60,54] vulkan: 2640 rendering passes, 2282 clear commands, 426 attachments cleared and 0 left undefined by their load op [ 60,54] vulkan: 590 passes (87%) ended at nvdec.c:131 [ 60,54] vulkan: 76 passes (11%) ended at buffer.c:2238 [ 60,54] vulkan: 8 passes (1%) ended at renderer.c:680 [ 60,54] vulkan: 3 passes (0%) ended at vic.c:157 [ 60,54] vulkan: 1 passes (0%) ended at cmd.c:534 [ 60,54] vulkan: GPU-owned guest memory landed for the CPU 3 times, render targets written back for an engine 0 times [ 60,73] vulkan: display: 599 frame intervals of 16,67 ms (deviation 0,17 ms, 1st to 99th percentile 16,50 to 16,95 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 15,7 ms (15,4 to 16,0), on to the display in 33,1 ms (32,8 to 33,3), 48,9 ms in all (48,6 to 49,1) [ 60,73] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 61,85] perf: 60,0 frames a second over 5,0 s (2478 shown in all) [ 62,53] nvn: 512 KiB of the runtime's memory carry command records past the game's command memory [ 63,08] nvn: 1024 KiB of the runtime's memory carry command records past the game's command memory [ 63,52] nvdrv: open /dev/nvhost-nvdec -> 3 [ 63,54] nvdrv: open /dev/nvhost-nvdec -> 4 [ 63,74] nvdrv: open /dev/nvhost-vic -> 5 [ 66,87] perf: 60,0 frames a second over 5,0 s (2779 shown in all) [ 70,54] cpu: 600 presents in 10,00 s (60,0 fps): 43 of the game's threads ran 5,47 s on the host's processors (55% of one, 9,11 ms a present), the whole process 8,66 s (87%); the busiest: thread 85 'Loading Thread' 2,34 s, thread 80 'MainThread' 1,21 s, thread 93 'AudioUpdateThread' 0,77 s, thread 88 'Decompression-GameCore' 0,20 s, thread 87 'Decompression-RenderCore' 0,19 s [ 70,54] cpu: in those 10,00 s, 449220 SVCs (44924 a second): 0x0b SleepThread 161762, 0x1b ArbitrateUnlock 65499, 0x1a ArbitrateLock 56682, 0x21 SendSyncRequest 40251, 0x17 ResetSignal 33173, 0x35 SignalToAddress 30117; 0 calls the dispatch table had no code for (RtAPI.miss) [ 70,54] vulkan: 16053 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 1 finishes (1 ms); 0 reads past queued releases (0 samples counts written on the GPU); 31229 descriptor sets written, 877 reused; 5659 draws kept the last one's shaders and pipeline (0 checked), 16221 its targets [ 70,54] vulkan: 0 shaders translated (0 ms), 0 pipelines made (0 from the cache, 0 ms making, 0 ms waited for), 4 render targets made, 2596 texture uploads (20772 MB); 0 frames over 50 ms in the last 600, the slowest 17 ms [ 70,54] vulkan: 1881 pipelines of earlier runs made in the background (1881 from the cache), 0 still to make [ 70,54] vulkan: memory used and budgeted: heap 0 540 of 5371 MB (505 ours), heap 1 277 of 11926 MB (256 ours), heap 2 16 of 229 MB (0 ours) [ 70,54] vulkan: caches: 4 render targets (25 MB, 0 parked), 88 textures (111 MB), 709 buffers (0 MB); 394 of 5371 MB in use as they count it, 0 MB freed for the budget so far [ 70,54] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [ 70,54] vulkan: 4086 rendering passes, 2647 clear commands, 676 attachments cleared and 0 left undefined by their load op [ 70,54] vulkan: 658 passes (46%) ended at buffer.c:2238 [ 70,54] vulkan: 358 passes (25%) ended at nvdec.c:131 [ 70,54] vulkan: 237 passes (16%) ended at renderer.c:680 [ 70,54] vulkan: 97 passes (7%) ended at surface.c:162 [ 70,54] vulkan: 66 passes (5%) ended at texture.c:476 [ 70,54] vulkan: 24 passes (2%) ended at cmd.c:534 [ 70,54] vulkan: 5 passes (0%) ended at vic.c:157 [ 70,54] vulkan: 1 passes (0%) ended at surface.c:608 [ 70,54] vulkan: GPU-owned guest memory landed for the CPU 19 times, render targets written back for an engine 0 times [ 70,71] vulkan: display: 599 frame intervals of 16,67 ms (deviation 0,17 ms, 1st to 99th percentile 16,50 to 16,94 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 15,5 ms (15,2 to 15,8), on to the display in 33,1 ms (32,8 to 33,3), 48,6 ms in all (48,3 to 48,9) [ 70,71] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 71,89] perf: 60,0 frames a second over 5,0 s (3080 shown in all) [ 74,92] nvn: the first texture of format 0x4f (target 8, 128x128) [ 75,44] nvn: the first texture of format 0x44 (target 4, 2048x2048) [ 76,44] nvn: the first texture of format 0x42 (target 1, 3968x3968) [ 76,90] perf: 60,0 frames a second over 5,0 s (3381 shown in all) [ 80,54] nvn: 3600 presents, 7201 submissions [ 80,54] cpu: 600 presents in 10,00 s (60,0 fps): 14 of the game's threads ran 11,11 s on the host's processors (111% of one, 18,52 ms a present), the whole process 11,64 s (116%); the busiest: thread 85 'Loading Thread' 8,36 s, thread 88 'Decompression-GameCore' 1,03 s, thread 87 'Decompression-RenderCore' 0,93 s, thread 82 'FileSystem Data Thread' 0,34 s, thread 80 'MainThread' 0,13 s [ 80,54] cpu: in those 10,00 s, 1443539 SVCs (144357 a second): 0x0b SleepThread 1372636, 0x1b ArbitrateUnlock 19439, 0x1a ArbitrateLock 12127, 0x1d SignalProcessWideKey 9312, 0x1c WaitProcessWideKeyAtomic 9311, 0x21 SendSyncRequest 6970; 0 calls the dispatch table had no code for (RtAPI.miss) [ 80,54] vulkan: 16653 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 1 finishes (1 ms); 0 reads past queued releases (0 samples counts written on the GPU); 32429 descriptor sets written, 877 reused; 5659 draws kept the last one's shaders and pipeline (0 checked), 16821 its targets [ 80,54] vulkan: 0 shaders translated (0 ms), 0 pipelines made (0 from the cache, 0 ms making, 0 ms waited for), 4 render targets made, 2596 texture uploads (20772 MB); 0 frames over 50 ms in the last 600, the slowest 33 ms [ 80,54] vulkan: 1881 pipelines of earlier runs made in the background (1881 from the cache), 0 still to make [ 80,54] vulkan: memory used and budgeted: heap 0 572 of 5372 MB (505 ours), heap 1 149 of 11926 MB (128 ours), heap 2 48 of 197 MB (32 ours) [ 80,54] vulkan: caches: 4 render targets (25 MB, 0 parked), 87 textures (111 MB), 675 buffers (0 MB); 426 of 5372 MB in use as they count it, 0 MB freed for the budget so far [ 80,54] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [ 80,54] vulkan: 4689 rendering passes, 2647 clear commands, 1276 attachments cleared and 0 left undefined by their load op [ 80,54] vulkan: 600 passes (100%) ended at renderer.c:680 [ 80,54] vulkan: 3 passes (0%) ended at cmd.c:534 [ 80,54] vulkan: GPU-owned guest memory landed for the CPU 19 times, render targets written back for an engine 0 times [ 81,14] vulkan: display: 597 frame intervals of 16,72 ms (deviation 0,91 ms, 1st to 99th percentile 16,48 to 16,96 ms), 2 held for other than 1 refresh; the game's frames went from release to present in 15,3 ms (14,9 to 15,5), on to the display in 33,2 ms (32,8 to 33,3), 48,4 ms in all (48,0 to 48,6) [ 81,14] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 81,92] perf: 60,0 frames a second over 5,0 s (3682 shown in all) [ 86,94] perf: 60,0 frames a second over 5,0 s (3983 shown in all) [ 89,23] nvn: the first texture of format 0xa (target 4, 672x672) [ 89,23] nvn: the first texture of format 0x8 (target 1, 672x672) [ 90,54] cpu: 600 presents in 10,00 s (60,0 fps): 14 of the game's threads ran 11,17 s on the host's processors (112% of one, 18,62 ms a present), the whole process 11,67 s (117%); the busiest: thread 85 'Loading Thread' 9,46 s, thread 88 'Decompression-GameCore' 0,47 s, thread 87 'Decompression-RenderCore' 0,42 s, thread 82 'FileSystem Data Thread' 0,36 s, thread 80 'MainThread' 0,13 s [ 90,54] cpu: in those 10,00 s, 2091518 SVCs (209157 a second): 0x0b SleepThread 2065024, 0x21 SendSyncRequest 7848, 0x18 WaitSynchronization 5126, 0x17 ResetSignal 3200, 0x1c WaitProcessWideKeyAtomic 2247, 0x1d SignalProcessWideKey 2247; 0 calls the dispatch table had no code for (RtAPI.miss) [ 90,54] vulkan: 17253 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 1 finishes (1 ms); 0 reads past queued releases (0 samples counts written on the GPU); 33629 descriptor sets written, 877 reused; 5659 draws kept the last one's shaders and pipeline (0 checked), 17421 its targets [ 90,54] vulkan: 0 shaders translated (0 ms), 0 pipelines made (0 from the cache, 0 ms making, 0 ms waited for), 4 render targets made, 2596 texture uploads (20772 MB); 0 frames over 50 ms in the last 600, the slowest 16 ms [ 90,54] vulkan: 1881 pipelines of earlier runs made in the background (1881 from the cache), 0 still to make [ 90,54] vulkan: memory used and budgeted: heap 0 572 of 5372 MB (505 ours), heap 1 149 of 11926 MB (128 ours), heap 2 48 of 197 MB (32 ours) [ 90,54] vulkan: caches: 4 render targets (25 MB, 0 parked), 60 textures (5 MB), 5 buffers (0 MB); 319 of 5372 MB in use as they count it, 0 MB freed for the budget so far [ 90,54] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [ 90,54] vulkan: 5293 rendering passes, 2647 clear commands, 1876 attachments cleared and 0 left undefined by their load op [ 90,54] vulkan: 600 passes (99%) ended at renderer.c:680 [ 90,54] vulkan: 4 passes (1%) ended at cmd.c:534 [ 90,54] vulkan: GPU-owned guest memory landed for the CPU 19 times, render targets written back for an engine 0 times [ 91,13] vulkan: display: 599 frame intervals of 16,67 ms (deviation 0,17 ms, 1st to 99th percentile 16,50 to 16,93 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 14,9 ms (14,6 to 15,2), on to the display in 33,1 ms (32,8 to 33,3), 48,0 ms in all (47,8 to 48,3) [ 91,13] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 91,95] perf: 60,0 frames a second over 5,0 s (4284 shown in all) [ 95,18] nvn: the first texture of format 0x48 (target 1, 1024x1024) [ 96,95] perf: 60,0 frames a second over 5,0 s (4584 shown in all) [ 99,19] nvn: the first texture of format 0xb (target 1, 646x32) [ 99,51] vulkan: 1436x808 texture reads the 1440x808 render target at 401420000: only that region is used [ 99,52] vulkan: 510x32 texture reads the 512x32 render target at 488c40000: only that region is used [ 99,52] vulkan: unsupported texture format 0, header word 0 00000000 (not drawn) [ 99,52] vulkan: indexed texture reads the null texture (bank 3 handle bc98037f) [ 99,52] vulkan: indexed texture reads the null texture (bank 3 handle bffd7dd5) [ 99,52] vulkan: indexed texture reads the null texture (bank 3 handle 3e8f034a) [ 99,52] vulkan: indexed texture reads the null texture (bank 3 handle 40e00eda) [ 99,52] vulkan: 1436x808 texture reads the 1440x808 render target at 402400000: only that region is used [ 99,52] vulkan: 8x4 texture reads the 16x4 render target at 40354aa00: only that region is used [ 99,52] vulkan: 4x2 texture reads the 16x2 render target at 40354ac00: only that region is used [ 99,52] vulkan: 2x1 texture reads the 16x1 render target at 40354ae00: only that region is used [ 99,53] vulkan: 1436x808 texture reads the 1440x808 render target at 480c20000: only that region is used [ 99,53] vulkan: 359x202 texture reads the 368x202 render target at 403094000: only that region is used [ 99,53] vulkan: 179x101 texture reads the 192x101 render target at 4030f0000: only that region is used [ 99,53] vulkan: 89x50 texture reads the 96x50 render target at 403108000: only that region is used [ 99,54] vulkan: a 1293 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 31 render targets made, 118 texture uploads (273110 KB), 9 ms in finishes [ 99,61] vulkan: a 74 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 8 texture uploads (8472 KB), 3 ms in finishes [ 99,69] vulkan: a 78 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 9 texture uploads (8546 KB), 2 ms in finishes [ 99,77] vulkan: a 79 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 14 texture uploads (13094 KB), 6 ms in finishes [ 99,86] vulkan: a 52 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 15 texture uploads (12056 KB), 7 ms in finishes [ 100,92] nvn: 2048 KiB of the runtime's memory carry command records past the game's command memory [ 101,89] FPS limit: off [ 101,91] nvn: the display didn't show a frame in two periods: frames don't wait for it until it does [ 101,95] perf: 30,0 frames a second over 5,0 s (4734 shown in all) [ 102,24] nvn: the first texture of format 0xf (target 1, 646x32) [ 102,26] vulkan: a texture handle 3f47dbff names headers past the pools' limits (10ff, fff): no texture there [ 102,47] vulkan: a 241 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 2 render targets made, 25 texture uploads (13347 KB), 1 ms in finishes [ 102,52] vulkan: indexed texture tables exceed 256 unique handles [ 102,56] vulkan: a 94 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 1 render targets made, 13 texture uploads (20922 KB), 1 ms in finishes [ 102,68] vulkan: a 112 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 2 texture uploads (217 KB), 2 ms in finishes [ 102,74] vulkan: indexed texture tables exceed 256 unique handles [ 102,79] vulkan: a 117 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 5 texture uploads (9084 KB), 1 ms in finishes [ 102,88] vulkan: a 88 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes [ 102,99] vulkan: a 111 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 2 texture uploads (8000 KB), 2 ms in finishes [ 103,10] vulkan: a 111 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 1 ms in finishes [ 103,22] vulkan: a 111 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 1 ms in finishes [ 103,33] vulkan: a 112 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 3 texture uploads (1170 KB), 1 ms in finishes [ 103,44] vulkan: a 115 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 5 texture uploads (3012 KB), 1 ms in finishes [ 103,56] vulkan: a 113 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 1 ms in finishes [ 103,70] vulkan: a 138 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 15 texture uploads (13141 KB), 2 ms in finishes [ 103,81] vulkan: a 116 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 1 texture uploads (36 KB), 1 ms in finishes [ 103,93] vulkan: a 117 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 1 texture uploads (23 KB), 1 ms in finishes [ 104,05] vulkan: a 118 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 1 texture uploads (3400 KB), 3 ms in finishes [ 104,17] vulkan: a 118 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 1 texture uploads (4 KB), 1 ms in finishes [ 104,29] vulkan: a 118 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 1 texture uploads (8640 KB), 3 ms in finishes [ 104,40] vulkan: a 117 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 2 texture uploads (17 KB), 1 ms in finishes [ 104,52] vulkan: a 117 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 1 ms in finishes [ 104,64] vulkan: a 116 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 3 texture uploads (114 KB), 0 ms in finishes [ 104,75] vulkan: a 116 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 2 texture uploads (173 KB), 2 ms in finishes [ 104,87] vulkan: a 113 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 1 texture uploads (36 KB), 1 ms in finishes [ 104,98] vulkan: indexed texture tables exceed 256 unique handles [ 104,98] vulkan: a 114 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 5 texture uploads (242 KB), 1 ms in finishes [ 105,10] vulkan: a 114 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 2 texture uploads (551 KB), 1 ms in finishes [ 105,12] nvn: 4096 KiB of the runtime's memory carry command records past the game's command memory [ 105,21] vulkan: a 114 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 1 ms in finishes [ 105,33] vulkan: a 116 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 3 texture uploads (941 KB), 2 ms in finishes [ 105,35] FPS limit: the game's pace [ 105,45] vulkan: a 116 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 1 ms in finishes [ 105,56] vulkan: a 114 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes [ 105,67] vulkan: a 114 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 1 ms in finishes [ 105,79] vulkan: a 111 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 1 ms in finishes [ 105,90] vulkan: a 112 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 1 ms in finishes [ 106,01] vulkan: a 115 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes [ 106,13] vulkan: a 114 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 1 ms in finishes [ 106,18] vulkan: indexed texture tables exceed 256 unique handles [ 106,24] vulkan: a 115 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 6 texture uploads (591 KB), 1 ms in finishes [ 106,36] vulkan: a 115 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes [ 106,48] vulkan: a 117 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 8 texture uploads (8407 KB), 1 ms in finishes [ 106,59] vulkan: a 113 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 1 ms in finishes [ 106,70] vulkan: a 110 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 1 ms in finishes [ 106,81] vulkan: a 111 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 1 ms in finishes [ 106,93] vulkan: a 112 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 1 ms in finishes [ 106,97] perf: 10,0 frames a second over 5,0 s (4784 shown in all) [ 107,04] vulkan: a 114 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes [ 107,16] vulkan: a 115 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 1 ms in finishes [ 107,27] vulkan: a 116 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 1 ms in finishes [ 107,39] vulkan: a 117 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 2 texture uploads (2820 KB), 1 ms in finishes [ 107,49] FPS limit: off [ 107,50] vulkan: a 114 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes [ 107,62] vulkan: a 114 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 1 ms in finishes [ 107,73] vulkan: a 113 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 1 ms in finishes [ 107,85] vulkan: a 114 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 1 ms in finishes [ 107,97] vulkan: a 118 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 1 ms in finishes [ 108,08] vulkan: a 118 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 1 texture uploads (87 KB), 1 ms in finishes [ 108,20] vulkan: a 118 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 1 ms in finishes [ 108,32] vulkan: a 118 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 1 texture uploads (128 KB), 1 ms in finishes [ 108,44] vulkan: a 121 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 1 ms in finishes [ 108,56] vulkan: a 122 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 5 texture uploads (594 KB), 1 ms in finishes [ 108,68] vulkan: a 115 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes [ 108,80] vulkan: a 115 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 1 ms in finishes [ 108,92] vulkan: a 126 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 4 texture uploads (3170 KB), 1 ms in finishes [ 108,92] cpu: 600 presents in 18,38 s (32,6 fps): 14 of the game's threads ran 11,62 s on the host's processors (63% of one, 19,37 ms a present), the whole process 22,20 s (121%); the busiest: thread 85 'Loading Thread' 5,51 s, thread 89 'Default Priority Jobs' 2,21 s, thread 80 'MainThread' 1,63 s, thread 91 'Graphics Thread' 0,59 s, thread 88 'Decompression-GameCore' 0,49 s [ 108,92] cpu: in those 18,38 s, 1488998 SVCs (81015 a second): 0x0b SleepThread 1448468, 0x21 SendSyncRequest 10679, 0x18 WaitSynchronization 8614, 0x17 ResetSignal 4877, 0x1c WaitProcessWideKeyAtomic 4119, 0x1d SignalProcessWideKey 4118; 0 calls the dispatch table had no code for (RtAPI.miss) [ 108,92] vulkan: 53895 draws, 26 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 139 finishes (496 ms); 0 reads past queued releases (0 samples counts written on the GPU); 87628 descriptor sets written, 20050 reused; 23627 draws kept the last one's shaders and pipeline (0 checked), 48562 its targets [ 108,92] vulkan: 0 shaders translated (0 ms), 0 pipelines made (0 from the cache, 0 ms making, 0 ms waited for), 38 render targets made, 2953 texture uploads (21233 MB); 62 frames over 50 ms in the last 600, the slowest 1293 ms [ 108,92] vulkan: 1881 pipelines of earlier runs made in the background (1881 from the cache), 0 still to make [ 108,92] vulkan: memory used and budgeted: heap 0 1490 of 5365 MB (1449 ours), heap 1 629 of 11926 MB (608 ours), heap 2 16 of 229 MB (0 ours) [ 108,92] vulkan: caches: 38 render targets (56 MB, 2 parked), 370 textures (927 MB), 4185 buffers (61 MB); 1408 of 5365 MB in use as they count it, 0 MB freed for the budget so far [ 108,92] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [ 108,92] vulkan: 20234 rendering passes, 2647 clear commands, 2947 attachments cleared and 1 left undefined by their load op [ 108,92] vulkan: 5205 passes (35%) ended at renderer.c:214 [ 108,92] vulkan: 4290 passes (29%) ended at cmd.c:534 [ 108,92] vulkan: 2820 passes (19%) ended at buffer.c:2238 [ 108,92] vulkan: 812 passes (5%) ended at surface.c:162 [ 108,92] vulkan: 462 passes (3%) ended at renderer.c:680 [ 108,92] vulkan: 383 passes (3%) ended at render.c:232 [ 108,92] vulkan: 209 passes (1%) ended at buffer.c:2166 [ 108,92] vulkan: 150 passes (1%) ended at buffer.c:2334 [ 108,92] vulkan: GPU-owned guest memory landed for the CPU 257 times, render targets written back for an engine 0 times [ 109,05] vulkan: a 123 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 2 texture uploads (20 KB), 1 ms in finishes [ 109,16] vulkan: a 118 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 1 ms in finishes [ 109,29] vulkan: a 120 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 4 texture uploads (1590 KB), 2 ms in finishes [ 109,40] vulkan: a 118 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 1 ms in finishes [ 109,52] vulkan: 1 frames not shown, the display had every swapchain image [ 109,52] vulkan: a 116 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 2 texture uploads (730 KB), 1 ms in finishes [ 109,64] vulkan: a 115 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 1 texture uploads (173 KB), 2 ms in finishes [ 109,75] vulkan: a 112 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 1 texture uploads (64 KB), 1 ms in finishes [ 109,86] vulkan: a 113 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 1 texture uploads (18 KB), 2 ms in finishes [ 109,96] vulkan: a 95 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 2 texture uploads (284 KB), 1 ms in finishes [ 110,07] vulkan: a 115 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 2 texture uploads (721 KB), 2 ms in finishes [ 110,19] vulkan: a 116 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 3 ms in finishes [ 110,30] vulkan: a 115 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 1 ms in finishes [ 110,42] vulkan: a 118 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 1 texture uploads (1 KB), 2 ms in finishes [ 110,54] vulkan: a 116 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 3 ms in finishes [ 110,65] vulkan: a 116 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 5 texture uploads (6790 KB), 2 ms in finishes [ 110,77] vulkan: a 118 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 1 texture uploads (926 KB), 2 ms in finishes [ 110,89] vulkan: a 116 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 1 ms in finishes [ 111,01] vulkan: a 121 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 4 texture uploads (10036 KB), 1 ms in finishes [ 111,12] vulkan: a 113 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 1 ms in finishes [ 111,24] vulkan: a 115 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 2 ms in finishes [ 111,36] vulkan: a 115 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 2 texture uploads (15 KB), 1 ms in finishes [ 111,47] vulkan: a 116 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 1 texture uploads (3 KB), 1 ms in finishes [ 111,58] vulkan: a 113 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 2 texture uploads (616 KB), 1 ms in finishes [ 111,70] vulkan: a 116 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 1 texture uploads (685 KB), 2 ms in finishes [ 111,82] vulkan: a 118 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 1 ms in finishes [ 111,94] vulkan: a 114 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 1 ms in finishes [ 111,99] perf: 8,6 frames a second over 5,0 s (4827 shown in all) [ 112,05] vulkan: a 116 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 1 texture uploads (1 KB), 1 ms in finishes [ 112,17] vulkan: a 120 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 1 texture uploads (684 KB), 1 ms in finishes [ 112,29] vulkan: a 113 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 1 texture uploads (82 KB), 0 ms in finishes [ 112,40] vulkan: a 114 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 1 texture uploads (5 KB), 2 ms in finishes [ 112,52] vulkan: a 116 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 1 texture uploads (44 KB), 1 ms in finishes [ 112,63] vulkan: a 117 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 1 texture uploads (8640 KB), 3 ms in finishes [ 112,75] vulkan: a 117 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 1 texture uploads (239 KB), 1 ms in finishes [ 112,87] vulkan: a 114 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 1 texture uploads (12 KB), 2 ms in finishes [ 112,98] vulkan: a 112 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 1 ms in finishes [ 113,09] vulkan: a 115 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 2 ms in finishes [ 113,21] vulkan: a 116 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 1 ms in finishes [ 113,33] vulkan: a 115 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 1 texture uploads (281 KB), 2 ms in finishes [ 113,44] vulkan: a 114 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 3 texture uploads (4578 KB), 1 ms in finishes [ 113,56] vulkan: a 114 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 3 texture uploads (84 KB), 2 ms in finishes [ 113,67] vulkan: a 116 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 1 texture uploads (87 KB), 2 ms in finishes [ 113,79] vulkan: a 117 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 1 ms in finishes [ 113,91] vulkan: a 116 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 2 texture uploads (4 KB), 2 ms in finishes [ 114,02] vulkan: a 116 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 2 ms in finishes [ 114,15] vulkan: a 124 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 2 texture uploads (5546 KB), 6 ms in finishes [ 114,26] vulkan: a 118 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 1 texture uploads (2 KB), 1 ms in finishes [ 114,38] vulkan: a 116 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 1 texture uploads (73 KB), 2 ms in finishes [ 114,39] vulkan: display: 598 frame intervals of 38,46 ms (deviation 58,52 ms, 1st to 99th percentile 16,48 to 133,50 ms), 174 held for other than 1 refresh; the game's frames went from release to present in 50,1 ms (14,4 to 229,8), on to the display in 31,6 ms (11,9 to 40,7), 85,3 ms in all (47,5 to 259,5) [ 114,39] vulkan: display: 2 frames not shown (no image free), 0 held for a later refresh than their period's [ 114,50] vulkan: a 116 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 1 ms in finishes [ 114,64] vulkan: a 137 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 9 texture uploads (5491 KB), 1 ms in finishes [ 114,75] vulkan: a 115 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 1 ms in finishes [ 114,87] vulkan: a 119 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 1 ms in finishes [ 114,99] vulkan: a 118 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 4 texture uploads (1237 KB), 3 ms in finishes [ 115,11] vulkan: a 120 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 2 texture uploads (264 KB), 1 ms in finishes [ 115,23] vulkan: a 117 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 1 texture uploads (173 KB), 2 ms in finishes [ 115,35] vulkan: a 120 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 3 texture uploads (649 KB), 2 ms in finishes [ 115,47] vulkan: a 119 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 1 texture uploads (17 KB), 1 ms in finishes [ 115,59] vulkan: a 123 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 1 ms in finishes [ 115,71] vulkan: a 117 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 1 texture uploads (17 KB), 2 ms in finishes [ 115,83] vulkan: a 116 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 6 texture uploads (739 KB), 3 ms in finishes [ 115,94] vulkan: a 114 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 1 ms in finishes [ 116,06] vulkan: a 116 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 2 ms in finishes [ 116,17] vulkan: a 117 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 1 texture uploads (3 KB), 1 ms in finishes [ 116,29] vulkan: a 119 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 1 ms in finishes [ 116,39] vulkan: a 97 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 1 ms in finishes [ 116,51] vulkan: a 118 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 1 texture uploads (23 KB), 2 ms in finishes [ 116,63] vulkan: a 117 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 2 texture uploads (8813 KB), 3 ms in finishes [ 116,75] vulkan: a 118 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 1 texture uploads (73 KB), 1 ms in finishes [ 116,87] vulkan: a 122 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 2 texture uploads (516 KB), 1 ms in finishes [ 116,99] vulkan: a 117 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 1 texture uploads (64 KB), 2 ms in finishes [ 117,00] perf: 8,4 frames a second over 5,0 s (4869 shown in all) [ 117,10] vulkan: a 117 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 1 texture uploads (36 KB), 1 ms in finishes [ 117,23] vulkan: a 123 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 2 ms in finishes [ 117,35] vulkan: a 123 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 1 ms in finishes [ 117,47] vulkan: a 119 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 1 texture uploads (36 KB), 1 ms in finishes [ 117,59] vulkan: a 116 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes [ 117,71] vulkan: a 121 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 1 texture uploads (1367 KB), 3 ms in finishes [ 117,83] vulkan: a 127 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 1 ms in finishes [ 117,96] vulkan: a 123 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 1 texture uploads (23 KB), 1 ms in finishes [ 118,08] vulkan: a 122 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 2 texture uploads (22 KB), 1 ms in finishes [ 118,20] vulkan: a 123 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 2 texture uploads (329 KB), 2 ms in finishes [ 118,33] vulkan: a 122 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 2 texture uploads (333 KB), 0 ms in finishes [ 118,46] vulkan: a 128 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 1 texture uploads (172 KB), 2 ms in finishes [ 118,58] vulkan: a 124 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 1 texture uploads (173 KB), 1 ms in finishes [ 118,70] vulkan: a 121 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 1 ms in finishes [ 118,82] vulkan: a 122 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 2 texture uploads (173 KB), 1 ms in finishes [ 118,95] vulkan: a 125 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 1 ms in finishes [ 119,08] vulkan: a 127 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 1 ms in finishes [ 119,21] vulkan: a 128 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 1 ms in finishes [ 119,33] vulkan: a 128 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 1 ms in finishes [ 119,46] vulkan: a 126 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 1 ms in finishes [ 119,59] vulkan: a 128 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 1 texture uploads (87 KB), 2 ms in finishes [ 119,72] vulkan: a 129 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 1 ms in finishes [ 119,84] vulkan: a 125 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 1 texture uploads (49 KB), 1 ms in finishes [ 119,97] vulkan: a 125 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 1 ms in finishes [ 120,00] nvn: 8192 KiB of the runtime's memory carry command records past the game's command memory [ 120,10] vulkan: a 128 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 1 texture uploads (9 KB), 1 ms in finishes [ 120,23] vulkan: a 127 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 1 ms in finishes [ 120,35] vulkan: a 124 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 1 texture uploads (1113 KB), 1 ms in finishes [ 120,48] vulkan: a 126 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 1 ms in finishes [ 120,61] vulkan: a 131 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 2 texture uploads (7957 KB), 1 ms in finishes [ 120,75] vulkan: a 142 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 2 texture uploads (322 KB), 11 ms in finishes [ 120,88] vulkan: a 126 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 2 texture uploads (161 KB), 2 ms in finishes [ 121,00] vulkan: a 125 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 2 texture uploads (272 KB), 1 ms in finishes [ 121,13] vulkan: a 125 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 2 texture uploads (100 KB), 1 ms in finishes [ 121,25] vulkan: a 124 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 1 texture uploads (9 KB), 1 ms in finishes [ 121,38] vulkan: a 126 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 1 ms in finishes [ 121,51] vulkan: a 130 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 1 ms in finishes [ 121,64] vulkan: a 125 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 1 texture uploads (8 KB), 1 ms in finishes [ 121,76] vulkan: a 126 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 1 ms in finishes [ 121,89] vulkan: a 126 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 1 texture uploads (23 KB), 1 ms in finishes [ 122,02] vulkan: a 128 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 1 texture uploads (5 KB), 1 ms in finishes [ 122,14] vulkan: a 124 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 2 texture uploads (64 KB), 1 ms in finishes [ 122,26] vulkan: a 121 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 1 texture uploads (4 KB), 1 ms in finishes [ 122,39] vulkan: a 129 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 3 texture uploads (977 KB), 1 ms in finishes [ 122,52] vulkan: a 129 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 2 texture uploads (76 KB), 2 ms in finishes [ 122,59] perf: 8,1 frames a second over 5,6 s (4914 shown in all) [ 122,65] vulkan: a 127 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 2 texture uploads (8645 KB), 1 ms in finishes [ 122,78] vulkan: a 124 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 2 texture uploads (18 KB), 1 ms in finishes [ 122,91] vulkan: a 131 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 3 texture uploads (4153 KB), 4 ms in finishes [ 123,03] vulkan: a 128 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 2 texture uploads (81 KB), 1 ms in finishes [ 123,17] vulkan: a 130 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 1 texture uploads (351 KB), 1 ms in finishes [ 123,29] vulkan: a 124 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 1 ms in finishes [ 123,42] vulkan: a 125 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 3 texture uploads (585 KB), 1 ms in finishes [ 123,54] vulkan: a 129 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 1 texture uploads (36 KB), 1 ms in finishes [ 123,67] vulkan: a 129 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 1 ms in finishes [ 123,80] vulkan: a 126 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 3 texture uploads (199 KB), 2 ms in finishes [ 123,94] vulkan: a 134 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 1 ms in finishes [ 124,07] vulkan: a 135 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 2 texture uploads (83 KB), 1 ms in finishes [ 124,21] vulkan: a 136 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 1 texture uploads (49 KB), 1 ms in finishes [ 124,34] vulkan: a 132 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 2 ms in finishes [ 124,47] vulkan: a 127 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 2 texture uploads (1022 KB), 1 ms in finishes [ 124,60] vulkan: a 134 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 1 texture uploads (36 KB), 1 ms in finishes [ 124,74] vulkan: a 132 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 1 texture uploads (87 KB), 1 ms in finishes [ 124,87] vulkan: a 134 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 1 texture uploads (1367 KB), 2 ms in finishes [ 124,99] vulkan: a 121 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 1 texture uploads (238 KB), 1 ms in finishes [ 125,12] vulkan: a 124 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 1 texture uploads (4 KB), 1 ms in finishes [ 125,24] vulkan: a 119 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 1 texture uploads (343 KB), 2 ms in finishes [ 125,36] vulkan: a 120 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 1 texture uploads (44 KB), 1 ms in finishes [ 125,48] vulkan: a 121 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 1 ms in finishes [ 126,08] FPS limit: the game's pace [ 127,59] perf: 8,0 frames a second over 5,0 s (4954 shown in all) [ 129,91] FPS limit: off [ 132,59] perf: 8,8 frames a second over 5,0 s (4998 shown in all) [ 137,61] perf: 8,8 frames a second over 5,0 s (5042 shown in all) [ 137,66] nvn: the first texture of format 0x2e (target 2, 2x2) [ 142,61] perf: 26,4 frames a second over 5,0 s (5174 shown in all) [ 142,99] nvn: 16384 KiB of the runtime's memory carry command records past the game's command memory [ 147,60] vulkan: draw owner 0x80000000 counts samples passed, with occlusion queries [ 147,61] perf: 27,0 frames a second over 5,0 s (5309 shown in all) [ 151,38] nvn: 5400 presents, 10801 submissions [ 151,42] cpu: 600 presents in 42,50 s (14,1 fps): 14 of the game's threads ran 8,77 s on the host's processors (21% of one, 14,62 ms a present), the whole process 51,93 s (122%); the busiest: thread 80 'MainThread' 3,20 s, thread 91 'Graphics Thread' 2,84 s, thread 89 'Default Priority Jobs' 1,68 s, thread 92 'AudioThread' 0,51 s, thread 86 'VibrationThread' 0,39 s [ 151,42] cpu: in those 42,50 s, 425105 SVCs (10003 a second): 0x0b SleepThread 337424, 0x18 WaitSynchronization 22799, 0x21 SendSyncRequest 18822, 0x19 CancelSynchronization 10657, 0x1c WaitProcessWideKeyAtomic 9776, 0x1d SignalProcessWideKey 9776; 0 calls the dispatch table had no code for (RtAPI.miss) [ 151,42] vulkan: 281163 draws, 27 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 739 finishes (2985 ms); 0 reads past queued releases (0 samples counts written on the GPU); 396427 descriptor sets written, 165188 reused; 140079 draws kept the last one's shaders and pipeline (0 checked), 251047 its targets [ 151,42] vulkan: 0 shaders translated (0 ms), 0 pipelines made (0 from the cache, 0 ms making, 0 ms waited for), 39 render targets made, 3251 texture uploads (21484 MB); 247 frames over 50 ms in the last 600, the slowest 142 ms [ 151,42] vulkan: 1881 pipelines of earlier runs made in the background (1881 from the cache), 0 still to make [ 151,42] vulkan: memory used and budgeted: heap 0 1818 of 5369 MB (1776 ours), heap 1 403 of 11926 MB (384 ours), heap 2 16 of 229 MB (0 ours) [ 151,42] vulkan: caches: 39 render targets (63 MB, 3 parked), 277 textures (1021 MB), 10918 buffers (44 MB); 1502 of 5369 MB in use as they count it, 0 MB freed for the budget so far [ 151,42] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [ 151,42] vulkan: 95088 rendering passes, 2647 clear commands, 5590 attachments cleared and 1 left undefined by their load op [ 151,42] vulkan: 24072 passes (32%) ended at renderer.c:214 [ 151,42] vulkan: 19508 passes (26%) ended at cmd.c:534 [ 151,42] vulkan: 16923 passes (23%) ended at buffer.c:2238 [ 151,42] vulkan: 8377 passes (11%) ended at surface.c:162 [ 151,42] vulkan: 1770 passes (2%) ended at render.c:232 [ 151,42] vulkan: 1045 passes (1%) ended at buffer.c:2334 [ 151,42] vulkan: 606 passes (1%) ended at surface.c:1005 [ 151,42] vulkan: 600 passes (1%) ended at render.c:3658 [ 151,42] vulkan: GPU-owned guest memory landed for the CPU 1354 times, render targets written back for an engine 0 times [ 152,61] perf: 24,0 frames a second over 5,0 s (5429 shown in all) [ 153,49] vulkan: display: 599 frame intervals of 65,16 ms (deviation 39,25 ms, 1st to 99th percentile 16,93 to 133,62 ms), 331 held for other than 2 refreshes; the game's frames went from release to present in 115,1 ms (45,4 to 250,1), on to the display in 24,7 ms (7,5 to 50,9), 139,9 ms in all (59,4 to 268,5) [ 153,49] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 157,63] perf: 24,9 frames a second over 5,0 s (5554 shown in all) [ 162,64] perf: 24,7 frames a second over 5,0 s (5678 shown in all) [ 167,64] perf: 24,6 frames a second over 5,0 s (5801 shown in all) [ 172,66] perf: 24,9 frames a second over 5,0 s (5926 shown in all) [ 175,64] cpu: 600 presents in 24,22 s (24,8 fps): 14 of the game's threads ran 9,76 s on the host's processors (40% of one, 16,27 ms a present), the whole process 31,83 s (131%); the busiest: thread 80 'MainThread' 3,88 s, thread 91 'Graphics Thread' 3,26 s, thread 89 'Default Priority Jobs' 1,94 s, thread 92 'AudioThread' 0,31 s, thread 86 'VibrationThread' 0,26 s [ 175,64] cpu: in those 24,22 s, 84138 SVCs (3474 a second): 0x0b SleepThread 21245, 0x18 WaitSynchronization 17561, 0x21 SendSyncRequest 10885, 0x19 CancelSynchronization 10506, 0x1c WaitProcessWideKeyAtomic 6111, 0x1d SignalProcessWideKey 6111; 0 calls the dispatch table had no code for (RtAPI.miss) [ 175,64] vulkan: 516225 draws, 27 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 1339 finishes (10597 ms); 0 reads past queued releases (0 samples counts written on the GPU); 706695 descriptor sets written, 324444 reused; 272403 draws kept the last one's shaders and pipeline (0 checked), 460900 its targets [ 175,64] vulkan: 0 shaders translated (0 ms), 0 pipelines made (0 from the cache, 0 ms making, 0 ms waited for), 39 render targets made, 3269 texture uploads (21532 MB); 0 frames over 50 ms in the last 600, the slowest 48 ms [ 175,64] vulkan: 1881 pipelines of earlier runs made in the background (1881 from the cache), 0 still to make [ 175,64] vulkan: memory used and budgeted: heap 0 1818 of 5402 MB (1776 ours), heap 1 403 of 11926 MB (384 ours), heap 2 16 of 229 MB (0 ours) [ 175,64] vulkan: caches: 39 render targets (63 MB, 3 parked), 134 textures (665 MB), 9839 buffers (30 MB); 1132 of 5402 MB in use as they count it, 0 MB freed for the budget so far [ 175,64] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [ 175,64] vulkan: 159075 rendering passes, 2647 clear commands, 7990 attachments cleared and 1 left undefined by their load op [ 175,64] vulkan: 26410 passes (41%) ended at renderer.c:214 [ 175,64] vulkan: 17682 passes (28%) ended at buffer.c:2238 [ 175,64] vulkan: 10736 passes (17%) ended at surface.c:162 [ 175,64] vulkan: 2388 passes (4%) ended at cmd.c:534 [ 175,64] vulkan: 1499 passes (2%) ended at buffer.c:2334 [ 175,64] vulkan: 1199 passes (2%) ended at render.c:232 [ 175,64] vulkan: 600 passes (1%) ended at renderer.c:680 [ 175,64] vulkan: 600 passes (1%) ended at render.c:3658 [ 175,64] vulkan: GPU-owned guest memory landed for the CPU 2554 times, render targets written back for an engine 0 times [ 177,66] perf: 25,2 frames a second over 5,0 s (6052 shown in all) [ 177,79] vulkan: display: 599 frame intervals of 40,26 ms (deviation 8,21 ms, 1st to 99th percentile 32,99 to 50,36 ms), 249 held for other than 2 refreshes; the game's frames went from release to present in 80,4 ms (72,7 to 86,0), on to the display in 17,9 ms (8,5 to 30,3), 98,3 ms in all (85,8 to 111,8) [ 177,79] vulkan: display: 1 frames not shown (no image free), 0 held for a later refresh than their period's [ 182,66] perf: 25,0 frames a second over 5,0 s (6177 shown in all) [ 187,66] perf: 24,8 frames a second over 5,0 s (6301 shown in all) [ 190,01] vulkan: swapchain 1280x707, 3 images, sRGB, presents timed, fifo [ 190,06] vulkan: swapchain 1280x705, 3 images, sRGB, presents timed, fifo [ 190,10] vulkan: swapchain 1280x703, 3 images, sRGB, presents timed, fifo [ 190,15] vulkan: swapchain 1280x702, 3 images, sRGB, presents timed, fifo [ 190,33] vulkan: swapchain 1280x700, 3 images, sRGB, presents timed, fifo [ 190,37] vulkan: swapchain 1280x695, 3 images, sRGB, presents timed, fifo [ 190,42] vulkan: swapchain 1280x691, 3 images, sRGB, presents timed, fifo [ 190,47] vulkan: swapchain 1280x688, 3 images, sRGB, presents timed, fifo [ 190,51] vulkan: swapchain 1280x685, 3 images, sRGB, presents timed, fifo [ 190,56] vulkan: swapchain 1280x682, 3 images, sRGB, presents timed, fifo [ 190,61] vulkan: swapchain 1280x680, 3 images, sRGB, presents timed, fifo [ 190,65] vulkan: swapchain 1280x678, 3 images, sRGB, presents timed, fifo [ 190,93] vulkan: swapchain 1280x676, 3 images, sRGB, presents timed, fifo [ 190,98] vulkan: swapchain 1280x674, 3 images, sRGB, presents timed, fifo [ 191,01] vulkan: swapchain 1280x668, 3 images, sRGB, presents timed, fifo [ 191,06] vulkan: swapchain 1280x667, 3 images, sRGB, presents timed, fifo [ 191,34] vulkan: swapchain 1280x669, 3 images, sRGB, presents timed, fifo [ 191,39] vulkan: swapchain 1280x675, 3 images, sRGB, presents timed, fifo [ 191,43] vulkan: swapchain 1280x678, 3 images, sRGB, presents timed, fifo [ 191,47] vulkan: swapchain 1280x679, 3 images, sRGB, presents timed, fifo [ 191,52] vulkan: swapchain 1280x680, 3 images, sRGB, presents timed, fifo [ 191,60] vulkan: swapchain 1280x681, 3 images, sRGB, presents timed, fifo [ 191,75] vulkan: swapchain 1280x682, 3 images, sRGB, presents timed, fifo [ 191,84] vulkan: swapchain 1280x688, 3 images, sRGB, presents timed, fifo [ 191,88] vulkan: swapchain 1280x689, 3 images, sRGB, presents timed, fifo [ 191,93] vulkan: swapchain 1280x690, 3 images, sRGB, presents timed, fifo [ 192,30] vulkan: swapchain 1280x691, 3 images, sRGB, presents timed, fifo [ 192,34] vulkan: swapchain 1280x692, 3 images, sRGB, presents timed, fifo [ 192,39] vulkan: swapchain 1280x693, 3 images, sRGB, presents timed, fifo [ 192,43] vulkan: swapchain 1280x694, 3 images, sRGB, presents timed, fifo [ 192,66] perf: 24,0 frames a second over 5,0 s (6421 shown in all) [ 197,68] perf: 24,3 frames a second over 5,0 s (6543 shown in all) [ 200,06] cpu: 600 presents in 24,42 s (24,6 fps): 14 of the game's threads ran 9,43 s on the host's processors (39% of one, 15,71 ms a present), the whole process 31,28 s (128%); the busiest: thread 80 'MainThread' 3,74 s, thread 91 'Graphics Thread' 3,12 s, thread 89 'Default Priority Jobs' 1,90 s, thread 92 'AudioThread' 0,31 s, thread 86 'VibrationThread' 0,25 s [ 200,06] cpu: in those 24,42 s, 89638 SVCs (3671 a second): 0x0b SleepThread 27539, 0x18 WaitSynchronization 17204, 0x21 SendSyncRequest 10944, 0x19 CancelSynchronization 10192, 0x1c WaitProcessWideKeyAtomic 6179, 0x1d SignalProcessWideKey 6179; 0 calls the dispatch table had no code for (RtAPI.miss) [ 200,06] vulkan: 740766 draws, 27 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 1969 finishes (18462 ms); 0 reads past queued releases (0 samples counts written on the GPU); 997691 descriptor sets written, 481930 reused; 403547 draws kept the last one's shaders and pipeline (0 checked), 660241 its targets [ 200,06] vulkan: 0 shaders translated (0 ms), 0 pipelines made (0 from the cache, 0 ms making, 0 ms waited for), 39 render targets made, 3269 texture uploads (21532 MB); 0 frames over 50 ms in the last 600, the slowest 48 ms [ 200,06] vulkan: 1881 pipelines of earlier runs made in the background (1881 from the cache), 0 still to make [ 200,06] vulkan: memory used and budgeted: heap 0 1818 of 5329 MB (1776 ours), heap 1 339 of 11926 MB (320 ours), heap 2 16 of 229 MB (0 ours) [ 200,06] vulkan: caches: 39 render targets (63 MB, 3 parked), 119 textures (619 MB), 12500 buffers (30 MB); 1086 of 5329 MB in use as they count it, 0 MB freed for the budget so far [ 200,06] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [ 200,06] vulkan: 221925 rendering passes, 2647 clear commands, 10390 attachments cleared and 1 left undefined by their load op [ 200,06] vulkan: 26400 passes (42%) ended at renderer.c:214 [ 200,06] vulkan: 17725 passes (28%) ended at buffer.c:2238 [ 200,06] vulkan: 10052 passes (16%) ended at surface.c:162 [ 200,06] vulkan: 2370 passes (4%) ended at cmd.c:534 [ 200,06] vulkan: 1158 passes (2%) ended at render.c:232 [ 200,06] vulkan: 1109 passes (2%) ended at buffer.c:2334 [ 200,06] vulkan: 600 passes (1%) ended at renderer.c:680 [ 200,06] vulkan: 600 passes (1%) ended at render.c:3658 [ 200,06] vulkan: GPU-owned guest memory landed for the CPU 3754 times, render targets written back for an engine 0 times [ 202,68] perf: 24,4 frames a second over 5,0 s (6665 shown in all) [ 202,87] vulkan: display: 593 frame intervals of 41,62 ms (deviation 12,37 ms, 1st to 99th percentile 32,84 to 104,56 ms), 273 held for other than 2 refreshes; the game's frames went from release to present in 81,4 ms (71,6 to 91,6), on to the display in 20,6 ms (8,9 to 84,6), 102,0 ms in all (85,6 to 166,1) [ 202,87] vulkan: display: 3 frames not shown (no image free), 0 held for a later refresh than their period's [ 207,69] perf: 24,1 frames a second over 5,0 s (6786 shown in all) [ 212,71] perf: 24,7 frames a second over 5,0 s (6910 shown in all) [ 217,73] perf: 24,1 frames a second over 5,0 s (7031 shown in all) [ 222,74] perf: 23,9 frames a second over 5,0 s (7151 shown in all) [ 224,73] nvn: 7200 presents, 14401 submissions [ 224,77] cpu: 600 presents in 24,71 s (24,3 fps): 14 of the game's threads ran 9,60 s on the host's processors (39% of one, 15,99 ms a present), the whole process 31,42 s (127%); the busiest: thread 80 'MainThread' 3,78 s, thread 91 'Graphics Thread' 3,20 s, thread 89 'Default Priority Jobs' 1,91 s, thread 92 'AudioThread' 0,33 s, thread 86 'VibrationThread' 0,26 s [ 224,77] cpu: in those 24,71 s, 73372 SVCs (2970 a second): 0x18 WaitSynchronization 17171, 0x0b SleepThread 11458, 0x21 SendSyncRequest 11037, 0x19 CancelSynchronization 10231, 0x1c WaitProcessWideKeyAtomic 6216, 0x1d SignalProcessWideKey 6216; 0 calls the dispatch table had no code for (RtAPI.miss) [ 224,77] vulkan: 965166 draws, 27 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 2569 finishes (26652 ms); 0 reads past queued releases (0 samples counts written on the GPU); 1288497 descriptor sets written, 639324 reused; 534662 draws kept the last one's shaders and pipeline (0 checked), 859441 its targets [ 224,77] vulkan: 0 shaders translated (0 ms), 0 pipelines made (0 from the cache, 0 ms making, 0 ms waited for), 39 render targets made, 3269 texture uploads (21532 MB); 0 frames over 50 ms in the last 600, the slowest 49 ms [ 224,77] vulkan: 1881 pipelines of earlier runs made in the background (1881 from the cache), 0 still to make [ 224,77] vulkan: memory used and budgeted: heap 0 1818 of 5214 MB (1776 ours), heap 1 339 of 11926 MB (320 ours), heap 2 16 of 229 MB (0 ours) [ 224,77] vulkan: caches: 39 render targets (63 MB, 3 parked), 119 textures (619 MB), 12543 buffers (30 MB); 1086 of 5214 MB in use as they count it, 0 MB freed for the budget so far [ 224,77] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [ 224,77] vulkan: 283122 rendering passes, 2647 clear commands, 12790 attachments cleared and 1 left undefined by their load op [ 224,77] vulkan: 26400 passes (43%) ended at renderer.c:214 [ 224,77] vulkan: 16206 passes (26%) ended at buffer.c:2238 [ 224,77] vulkan: 9907 passes (16%) ended at surface.c:162 [ 224,77] vulkan: 2373 passes (4%) ended at cmd.c:534 [ 224,77] vulkan: 1165 passes (2%) ended at render.c:232 [ 224,77] vulkan: 1116 passes (2%) ended at buffer.c:2334 [ 224,77] vulkan: 600 passes (1%) ended at renderer.c:680 [ 224,77] vulkan: 600 passes (1%) ended at render.c:3658 [ 224,77] vulkan: GPU-owned guest memory landed for the CPU 4954 times, render targets written back for an engine 0 times [ 227,74] perf: 24,4 frames a second over 5,0 s (7273 shown in all) [ 228,22] vulkan: display: 597 frame intervals of 42,18 ms (deviation 21,29 ms, 1st to 99th percentile 32,98 to 50,39 ms), 288 held for other than 2 refreshes; the game's frames went from release to present in 82,3 ms (74,1 to 88,4), on to the display in 17,6 ms (7,8 to 25,6), 99,9 ms in all (86,1 to 112,2) [ 228,22] vulkan: display: 11 frames not shown (no image free), 0 held for a later refresh than their period's [ 230,59] jit: 0 AOT variants, 0 leaders, 0 hits, 0 misses, 4 images [ 230,59] jit: 0 batches compiled 0 pcs (0 failed, 0 still queued, 0 batches dropped by memory changes), 0 functions, 0 instructions, 38 KiB of code, 0,00 s compiling, 8 units loaded from ~/Games/applications/.scarletnx/cache/recompiled/010019A01E2F2000/010019A01E2F2000.jitcache [ 230,59] kernel: over 227,1 s, cores 0: 12% held, 20,7 s waited for; 1: 27% held, 11,4 s waited for; 2: 22% held, 2,8 s waited for; 3: 0% held, 0,0 s waited for; [ 230,59] kernel: core 0 held by thread 80 'MainThread' prio 44 for 9% of the run [ 230,59] kernel: core 0 held by thread 88 'Decompression-GameCore' prio 58 for 1% of the run [ 230,59] kernel: core 0 held by thread 86 'VibrationThread' prio 44 for 0% of the run [ 230,59] kernel: core 1 held by thread 91 'Graphics Thread' prio 44 for 26% of the run [ 230,59] kernel: core 1 held by thread 87 'Decompression-RenderCore' prio 58 for 1% of the run [ 230,59] kernel: core 2 held by thread 85 'Loading Thread' prio 51 for 15% of the run [ 230,59] kernel: core 2 held by thread 89 'Default Priority Jobs' prio 44 for 4% of the run [ 230,59] kernel: core 2 held by thread 92 'AudioThread' prio 29 for 1% of the run [ 230,59] kernel: thread 86 'VibrationThread' prio 44 core 0 mask 1 waited 11,98 s for its core in 14929 waits [ 230,59] kernel: thread 87 'Decompression-RenderCore' prio 58 core 1 mask 2 waited 11,37 s for its core in 1298 waits [ 230,59] kernel: thread 88 'Decompression-GameCore' prio 58 core 0 mask 1 waited 7,83 s for its core in 9620 waits [ 230,59] kernel: thread 85 'Loading Thread' prio 51 core 2 mask 4 waited 1,10 s for its core in 50073 waits [ 230,59] kernel: thread 80 'MainThread' prio 44 core 0 mask 1 waited 0,81 s for its core in 72813 waits [ 230,59] kernel: thread 89 'Default Priority Jobs' prio 44 core 2 mask 4 waited 0,23 s for its core in 12519 waits [ 230,59] kernel: thread 82 'FileSystem Data Thread' prio 36 core 2 mask 4 waited 0,17 s for its core in 27939 waits [ 230,59] kernel: thread 93 'AudioUpdateThread' prio 36 core 0 mask 1 waited 0,04 s for its core in 45738 waits [ 230,59] kernel: thread 92 'AudioThread' prio 29 core 2 mask 4 waited 0,04 s for its core in 9525 waits [ 230,59] kernel: thread 90 'Kernel Priority Jobs' prio 36 core 2 mask 4 waited 0,01 s for its core in 2451 waits [ 230,59] Exit.